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Door Projection
Merlin (teacher)
Myrddin Wyllt (The Anglican Magus) is the only magus who is able to magically teleport, and is the only one to teleport on a planetary scale.
Power/Ability to Teleport from one location to another.
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The ability to move instantaneously from one location to another without physically occupying the space in between. Sub-power of Psionic Manipulation, Spatial Manipulation and Teleportation Manipulation.

Also Called

  • Apparition/Disapparition
  • Coordinate Change/Movement
  • Geo-Leaping
  • Phase-Jumping
  • Position Change
  • Spatial Movement
  • Tele-Transportation
  • Translocation

Capabilities

The user can teleport, or transfer matter (beings/objects, including themselves) or energy from one point to another without traversing the physical space between them. This can be achieved by various means, including causing the atoms/molecules to travel at light-speed, warping the space, or use quantum superposition, in which the user teleports by replacing and restocking energy in a spatial behavior.

While teleportation may seem like it is simply for travel, it can be a valuable ability as it can be used offensively (and quite powerful, as a spatial attack) while offering superiority regarding movement speed and distance coverage. A skilled strategist/tactician can use it for many innovative manners.

Applications

  • Empathic Teleportation: Teleport to those the user has strong feelings for or can teleport to those who have strong feelings towards the user.
  • Flash Step: Teleport short distances.
  • Isoportation: Teleport short to shift facing.
  • Matter Substitution: Substitute one collection of molecules with another.
  • Partial Teleportation: Teleport parts of a target away.
  • Remote Teleportation: Teleport others away without transporting oneself along with them or requiring physical contact; can be used both offensively and defensively.

Offensive

  • Teleport objects into a target, causing telefrag, which can punch holes or bisect the target.
    • Teleport objects into another object, causing the object to displace the object teleported. (Using glass to cut a concrete pillar or metal sticks into a target's body.)
    • Teleport air or water molecules when more physical ammunition is lacking.
  • Teleport an attack back at a target.
  • Teleport a target to users front to intercept an incoming attack, defending themselves and causing the target's attempt to backfire at the same time.
  • Teleport anything small to around the target to immobilize the opponent.
  • Teleport a massive object above the target, letting it crash down to crush the target to death.
  • Teleport a burst of air into the atmosphere and/or earth, causing shock waves or earthquakes respectively.

Supplementary

  • Teleport out of harm's way.
  • Teleport into the air at steady intervals to simulate Flight.
  • Teleport great distances, reducing travel time.
  • Teleport past walls and obstacles.
  • Teleport objects to another location, creating an instant mailing.

Techniques

Variations

Deconstruction

  • The body breaks up into various materials (i.e. dust, ice, crystals, flower petals, etc...) and reconstruct elsewhere, possibly moving as the materials. In some cases, the user's limbs and body simply separate and reform in another location.

Fragoportation (Volatile Matter Jump)

  • Teleport by exciting internal molecular/atomic energy triggering explosions or implosion before porting.

Instant Transmission (Energy Reading/Transportation)

Location Swapping (Switching/Trading)

  • Distort space to exchange one subject with another.

Magiportation

  • Teleport through/via magic/magical energy.

Marking Teleportation

  • Teleport to a marked location.

Mathematical Teleportation

  • Teleport by using mathematical formula/probability.

Molecular Teleportation (Reconstruction)

  • Teleport by disassembling molecules and reassembling them elsewhere.

Portal Creation

  • Teleport by opening a spatial portal around oneself, instantly shifting locations, or even keep the portals open to allow others to use for later.

Quantum Teleportation

  • Teleport by disassembling at a subatomic level and slipping into the quantum field, then reassembling at a different spatial and temporal location.

Subspace Travel

  • Teleport into and out of subspace (also known as hyperspace), an "alternate" space adjacent the "normal" space and integral to the space-time continuum. This allows the user (and anything that they teleport) to travel much faster than the speed-of-light in normal space, as they move from one location to another instantaneously while ignoring all physical obstacles in between.

Teleport Dash

  • The combination of high speed with teleportation which allows the user to ignore normal rules.

Teleportation Orb Generation

  • Movement accomplished by "bubbles", "orbs" or domes of psionic energy set at the starting point and the destination point.

Temporal Teleportation

  • Teleport through the manipulating space-time.

Tracking Teleportation

  • Teleport to any person the user desires to find.

Warping Teleportation

  • Manipulate phase-jumping radiation.

Sympathetic Travel

Teleport through/via energy/matter/object by merging into it and emerging elsewhere from the same energy/matter/object.

Card Teleportation (Card Travel)

  • Teleport through/via cards.

Catoptric Teleportation (Mirror Travel)

  • Teleport through/via mirrors or reflective surfaces, or teleport subjects into mirrors, trapping them within (Mirror Imprisonment).

Digital Teleportation (Digital Travel)

  • Teleport through/via digital data.

Doorway/Gateway Teleportation (Door/Gate Travel)

  • Teleport through/via doors/gates.

Elemental Teleportation

  • Teleport through/via element.

Lunaportation (Moon Teleportation/Moon Travel)

  • Teleport through/via moon's energy/power.

Nature Teleportation (Ecoportation/Natureportation/Nature Travel)

  • Teleport through/via nature.

Oneiric Teleportation (Dream Teleportation/Dream Travel)

  • Teleport through/via dreams/sleep.

Organic Teleportation

  • Teleport through/via organic matter.

Photographic Teleportation

  • Teleport through/via photographs.

Rainbow Teleportation

  • Teleport through/via the rainbow.

Solarportation

  • Teleport through/via sun's energy/power.

Techno-Screen Teleportation

  • Teleport through/via technological screens.

Technoportation

  • Teleport through/via mechanical/technological devices.

Levels

  • Basic Level: User is capable of teleporting short distances, from one side of a room to another, or a few blocks away. User can only teleport themselves and very limited amount of mass, equal to what they are wearing/carrying.
  • Advanced Level: User is capable of teleporting large distances, from one side of a field to another, or a few kilometers or so. User can teleport limited mass, equal to several people/heavy household appliances.
  • Expert Level: User is capable of teleporting thousands of kilometers, on a continental scale. User can teleport mass equal to a bus/industrial machine.
  • Master Level: User is capable of teleporting on a planetary scale, moving anywhere on the planet or possibly to the closest satellite such as the Moon. User can teleport mass equal to buildings.
  • Ultimate Level: User is capable of teleporting on light years distances, on a cosmic scale. User can teleport mass equal to planets.
  • Absolute Level: User is capable of teleporting anywhere, including from illusion to reality, into one's mind, even conceptual things such as teleporting wounds and diseases off of a body. User can teleport effectively infinite mass.

Associations

Teleportation Resistors

Spatial Anchoring

  • Ability to refuse to be teleported by force; user of this ability can also prevent the teleportation and time-travel (Dimensional Travel) of others. Usually accomplished by Mental Manipulation or Mind Control.

Teleportation Diversion

  • Ability to divert the destination of a subject's teleportation. User must know what the place looks like, or the teleporter will just "jump" to any random location.

Teleportation Negation

  • Ability to prevent targets from using any kind of teleportation. Not usually permanent.

Limitations

  • Momentum may be conserved when teleporting meaning a being cannot simply avoid the damage in the midst of falling by just teleporting to the ground. See Also: Inertia Is a Cruel Mistress
  • Teleporting may take time, ie. user may need to concentrate certain time before the transportation happens.
  • If the user's power is calculation-based, low intellect and stress may hinder ability.
  • If the time-space coordinate the user is teleporting to is already occupied, user may get thrown to another location, or suffer some other sort of teleportation malfunction.
  • May not be able to teleport other teleporters due to a spatial contradiction.
  • Objects teleported may lose their speed.
  • May be required to know the area they are teleporting to teleport properly.
  • May only be able to teleport a particular amount of times per time span, and overuse of the power may lead to self-damage and even death.
  • May only be able to teleport oneself and/or what user is carrying on their person.
  • May only be able to teleport within a particular distance from where they are to begin with.
  • May only be able to teleport objects within a certain mass or density.
  • Users of Teleportation Negation can prevent uses from teleporting.
  • Users of Teleportation Diversion can redirect user's landing position.
  • Users of Teleportation Prediction can predict where user is teleporting.
  • Users' teleportation may be limited when the Spatial Cognizance is being interfered with, such as rain, chaff or anything that emits spatial noise.
  • Teleportation may cause a spatial disturbance, allowing highly sensitive opponents to track down their destination.

Known Users

Confirmed:

Known Abilites Users

  • Cassidy Cole after his death he's jumper from jumping until Teleport.

Credit

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