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Telekinesis
TELEKINESIS-1
Power/Ability to Mentally manipulate matter.
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The power to manipulate objects/matter with the mind.

Also Called

  • Mind-Over-Matter
  • Mind Power
  • Object Manipulation
  • PK
  • Psychokinesis
  • Telekinetic/Psychokinetic Power
  • TK

Capabilities

User can influence/manipulate/move objects/matter with their mind. Telekinesis is one of the basis of many superpowers that are based on "controlling/manipulating", and may evolve to the point that a Telekinetic can control anything at a subatomic, particle and universal level. 

Applications

"Psychokinesis" is an umbrella term for any ability that involves using the mind to influence/manipulate/move matter/objects.

Basic level

  • Binding: To keep object/being from moving.
  • Levitation: To lift an object, e.g. raising a pitcher several inches into the air.
  • Psionic Speed: To augment the user's physical speed, e.g. outrunning a speeding vehicle.
  • Psionic Strength: To augment the user's physical strength, e.g. punching through a steel wall.
  • Telekinetic Bullet Projection: To project telekinetic energy or objects as bullets.
  • Telekinetic Choking: To strangle others.
  • Telekinetic Grip: To grasp an object firmly in place, e.g. keeping the tides from washing a friend away.
  • Telekinetic Maneuver: To alter an object's directional course, e.g. changing what number a dice lands on or deflect an opponent attack.
  • Telekinetic Pull & Push: To pull objects towards the user or to push objects away from the user, e.g. yanking a book off a shelf or sliding a cup across a table.

Advanced level

Master level

Ultimate level

Techniques

Variations

  • Elemental Telekinesis: using certain elements that have the potential to manipulate objects' movements (such as electromagnetism, gravity, and air).
  • Spatial Telekinesis: manipulate matter and energy by manipulating the space it is occupying.
  • Tactile Telekinesis: where the user has to be in physical contact with an object to be able to move it telekinetically. Other uses include focusing it inward increasing ones physical traits, while simulating Invulnerability via skin-layer Barrier by surrounding the body in a field of psychokinetic force.
  • Telekinetic Force Manipulation: specialized variation concentrate on simple but (extremely) strong TK Force itself.
  • Vector Manipulation: user creates telekinetic energy appendages to move the object, giving it vector, making it easier to move and more effective than normal telekinesis.

Levels

Dexterity

  • Minimal Level: User can manipulate objects as with mittens.
  • Basic Level: User can manipulate objects as with hands.
  • Advanced Level: User can manipulate objects as with pincers/precision tools.
  • Expert Level: User can manipulate objects as long as they can see/perceive them.
  • Master Level: User can manipulate objects at microscopic scale.
  • Ultimate Level: User can operate on atomic size.
  • Absolute Level: User can operate below size of subatomic particles.

Mass/Strength

  • Minimal Level: User can only move mass equal to what they could carry.
  • Basic Level: User can only move themselves and very limited amount of mass, equal to what they are wearing/carrying.
  • Advanced Level: User can move limited mass, equal to several people/heavy household appliances.
  • Expert Level: User can move mass equal to a bus/industrial machine.
  • Master Level: User can move mass equal to buildings.
  • Ultimate Level: User can move mass equal to planets.
  • Absolute Level: User can move effectively infinite mass.

Associations

Limitations

  • Telekinesis Immunity
  • May only be capable of moving objects they could physically move.
  • May not be able to manipulate magic-based matters/energies.
  • Psychic strength may be proportional to user's capacity, meaning an opponent with physical strength stronger than the user's mental strength may break free, or even be immune to the ability altogether.
  • Ability may be weakened or nullified by stress, fear or distractions.
  • May only be able to manipulate targets of certain number, size or weight at once.
  • Using this ability may be physically fatiguing.
  • User may not have control over the speed of which the target moves.
  • May be able to move only the objects that they can perceive.
  • May be unable or only able to move only certain objects.
  • Psychic Energy Absorption can negate this power.
  • Could be ineffective against those who control themselves at fundamental levels.

Also Called

Capabilities

Known Users

Confirmed:

Credit

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