Here is a list of costumes in the original Super Mario Bros. style of the Nintendo Switch video game, Super Mario Maker 2. The Mystery Mushroom costume gives a costume at random, while various costumes can be unlocked through the use of amiibos and completing the classic 100 Mario Challenges on Beginner, Medium, Expert and Super Expert difficulties. Details are unknown if the player can still unlock costumes by following another method when either the costume shop or the slot machine (where the player can still win costumes) gets revealed at the Nintendo Direct. There will be a total of 326 costumes in this game.
List of Costumes[]
No. | Costume | Origin | Unlock Method |
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1 | Mystery Mushroom | Super Mario Maker |
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Gives Mario a random costume that the player already unlocked. | |||
2 | Mario | Super Mario Bros. |
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A recolor of Mario's original Super Mario Bros. sprite that uses his modern colors. It has a new turning sprite that looks more accurate than the original one. Upon grabbing the Mystery Mushroom, the sound effect after exiting a pipe in Tiny-Huge Island and in the opening of Super Mario 64 can be heard. The "Course Clear" tune is replaced by the one heard after obtaining a Power Star in that game. Mario's jumping sound effects are also replaced by Super Mario Worlds. The death tune is the Game Over tune from Super Mario 64, and the invincibility tune is replaced with the theme of Wing Mario and Vanish Mario from that same game. This costume is also used for Big Mario's modern appearance, except the Big Mario version can wear Buzzy Shells and Spiny Shells, and doesn't have any of the costume version's unique sound effects. | |||
3 | Bronze Mario | Super Mario Maker 2 |
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A bronze palette swap of Mario's modernized Super Mario Bros. sprite. The Gold Mario power-up sound effect from New Super Mario Bros. 2 can be heard when transforming into Bronze Mario, and sparkling sound effects are heard while the transformation is active. The Super Star music is also changed to Metal Mario's theme from Super Mario 64. | |||
4 | Silver Mario |
Super Mario Maker |
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A silver palette swap of Mario's modernized Super Mario Bros. sprite. The Gold Mario power-up sound effect from New Super Mario Bros. 2 can be heard when transforming into Silver Mario, and sparkling sound effects are heard while the transformation is active. The Super Star music is also changed to Metal Mario's theme from Super Mario 64. | |||
5 | Gold Mario |
Super Mario Maker |
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A golden palette swap of Mario's modernized Super Mario Bros. sprite. The Gold Mario power-up sound effect from New Super Mario Bros. 2 can be heard when transforming into Gold Mario, and sparkling sound effects are heard while the transformation is active. The Super Star theme is also changed to Metal Mario's theme from Super Mario 64. | |||
6 | Mario (Mario Bros.) |
Mario Bros. |
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Mario's sprite from the NES version of the Mario Bros. arcade game. Upon touching the Mystery Mushroom, the "respawn" sound effect from the NES version will play. When clearing a course, the "Game Over" theme from Mario Bros. will play. He makes the losing pose when the player presses Up on the Control Pad. | |||
7 | Dr. Mario |
Dr. Mario |
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Mario's modernized Super Mario Bros. sprite (Costume Mario #2) further modified to look like Dr. Mario. The power-up sound effect, "course clear" and "lose a life" jingles are replaced by chain, level clear and Game Over sound effects from the NES version of Dr. Mario, respectively. When the Up button on the Control Pad is pressed, Dr. Mario pulls out a Megavitamin. | |||
8 | Frog Mario |
Super Mario Bros. 3 |
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Frog Mario's sprite from Super Mario Bros. 3. When the player presses Up on the Control Pad, Mario stands upright, resembling his normal sprite from Super Mario Bros. 3. Mario's jump sound, death tune, and course clear theme are all taken from Super Mario Bros. 3. | |||
9 | Statue Mario |
Super Mario Bros. 3 |
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Statue Mario's sprite from Super Mario Bros. 3. The regular Super Mario Bros. Small Mario can be seen behind the statue, which carries the statue around while moving. Sounds are used from Super Mario Bros. 3. Dashing will have Mario carry the statue. Pressing Up on the Control Pad will have Mario peek out. | |||
10 | Mario Trio |
Mario & Luigi: Paper Jam |
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A group consisting of Mario and Luigi, based on their Mario & Luigiappearances, and Paper Mario, largely based on his appearance in Mario & Luigi: Paper Jam. Upon touching the Mystery Mushroom, Mario says "Let's-a go!" and Luigi says "Okey-dokey!". When the player presses Up on the Control Pad, Mario shouts "Wahoo!" and the sprite is replaced with one of Papercraft Mario with miniature Toads around it. The jumping sound combines Mario and Luigi's jump with Paper Mario's jump. Mario exclaims "Mama Mia!" upon defeat. The victory tune, titled "Getting Stronger", comes from that game. | |||
11 | Cat Mario |
Super Mario 3D World |
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A pixel art rendition of Cat Mario based on Mario's Super Mario Bros. sprite. The transformation sound is the Super Bell transformation from Super Mario 3D World, and the death tune and course clear themes are the corresponding ones from the same game. His running animation has him running on all four legs, and his jumping sound is Mario's jumping voice clip from Super Mario 3D World. Pressing Up on the Control Pad causes Mario to pose with his paw in the air, making the "claw swipe" sound from Super Mario 3D World. | |||
12 | Builder Mario |
Super Mario Maker |
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A pixel art rendition of the attire Mario wears on the boxart and promotional art of the original Super Mario Maker. Upon transformation, the "Super Mario Maker!" shout from the title screen is heard. In addition, the normal Super Mario Bros. power-up sound is retained, the "course clear" tune is the start-up jingle from Super Mario Maker, and the "lose a life" sound is changed to the Game Over sound from Gnat Attack. Pressing Up on the Control Pad on either the Joy Con or the Pro Controller will make Builder Mario take out a hammer. | |||
13 | Wedding Mario | Super Mario Odyssey |
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14 | Kart Mario |
Super Mario Kart |
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Mario's modernized Super Mario Bros. sprite (Costume Mario #2), driving a Standard Kart from Mario Kart 8. Upon touching a Mystery Mushroom, the jingle that plays prior to the start of a race in Super Mario Kart can be heard. The course clear jingle is the race finishing jingle also from Super Mario Kart as well as the race losing jingle when a life is lost. A Super Glider also appears and the wheels are in anti-gravity mode when jumping. The Super Star music changes to the version from Super Mario Kart when using this suit. | |||
15 | Baby Mario |
Super Mario World 2: Yoshi's Island |
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Uses an edited version of the sprite based off Baby Mario's appearance in Super Mario World 2: Yoshi's Island. Baby Mario cries when the player presses Up on the Control Pad. The Goal music is taken from that game and the death music from the same game is the "lose a life" theme. | |||
16 | SUPER MARIO KUN |
CORO CORO COMIC |
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Based on Mario's design from the Super Mario-Kun manga, originally exclusive to Japan. This costume uses the same sound effects as regular Mario. This costume was released to celebrate the twenty-fifth anniversary of Super Mario-Kun. | |||
17 | Luigi |
Super Mario Bros. |
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A recolor of his original NES sprite from Super Mario Bros. that uses his modern colors. Therefore, it has the same poses as his brother's. The "Course Clear" and "lose a life" tunes are replaced by the ones heard after obtaining a boss key and getting a Game Over from Luigi's Mansion, respectively. Upon getting the Mystery Mushroom, Luigi's voice can be heard shouting, "Yeah!" | |||
18 | Peach |
Super Mario Bros. |
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Based on Peach's modern appearance as opposed to her original NES sprite from Super Mario Bros.. Upon touching the Mystery Mushroom, the mushroom pickup sound from Super Mario Bros. 2 will play. The jumping sound, death jingle, and "Course Clear" fanfare are also replaced by their Super Mario Bros. 2 equivalents. Peach also takes out her parasol when she jumps or when the player presses Up on the Control Pad. Upon clearing the 10-Mario Challenge, or 100-Mario Challenge on Easy, in this suit, Toad will say, "Princess Peach?! How did you escape! ...Oh. It's just a costume." | |||
19 | Cat Peach |
Super Mario 3D World |
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A pixel art rendition of Cat Peach, based on Mario's sprite from Super Mario Bros. but changed to resemble Peach. The transformation sound is the Super Bell transformation from Super Mario 3D World, and death tune and course clear themes from the same game. Cat Peach's jump sound is the same as from Super Mario 3D World as well. Pressing Up on the Control Pad causes Peach to pose with her paws up, making the "claw swipe" sound from Super Mario 3D World. | |||
20 | Wedding Peach | Super Mario Odyssey |
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21 | Daisy |
Super Mario Land |
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As with many other costumes, Princess Daisy uses voice clips from previous titles. Pressing Up on the Control Pad will make Daisy grunt, facing the screen with her hands folded on her lap like her sprite's pose in Super Mario Land. Her course clear fanfare and death sound comes from Super Mario Land (the latter also having a voice clip over it). | |||
22 | Rosalina & Luma |
Super Mario Galaxy |
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23 | Toad |
Super Mario Bros. |
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Based on Toad's modern design as opposed to his original NES sprite from Super Mario Bros., as well as the Pixel Toad from Captain Toad: Treasure Tracker. Toad will shout "Here I go!" upon touching the Mystery Mushroom. Upon reaching the end of a castle, the kidnapped Toad will say "Ah, Captain! It's terrible! Princess Peach has been taken to another castle!" to Mario wearing the Toad costume, in reference to Captain Toad. | |||
24 | Captain Toad |
Captain Toad: Treasure Tracker |
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Unlike in Super Mario 3D World and Captain Toad: Treasure Tracker, Captain Toad is able to jump. The transformation sound is from Super Mario 3D World, but with Captain Toad's voice over it. Pressing Up on the Control Pad will make Captain Toad pull out a star. Losing a life plays the losing a life jingle from Captain Toad: Treasure Trackerand clearing a course will play the course clear jingle from that game. | |||
25 | Toadette |
Captain Toad: Treasure Tracker |
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Unlike in Captain Toad: Treasure Tracker, Toadette is able to jump. The transformation sound is from Super Mario 3D World, but with Toadette's voice over it. Pressing Up on the Control Pad will have her hold a star and say "Oh yeah!" Losing a life plays the losing a life jingle from Captain Toad: Treasure Tracker and clearing a course will play the world clear jingle from that game. | |||
26 | Yoshi |
Super Mario World |
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Based on Yoshi's modern design as opposed to his sprite from Super Mario Bros. Deluxe. Upon touching a Mystery Mushroom, the sound effect that plays when climbing on Yoshi's back in Super Mario World can be heard. Yoshi's jumping sounds, the "Course Clear" fanfare and the "lose a life" tune are taken from Super Mario World 2: Yoshi's Island. Pressing Up on the Control Pad causes Yoshi to turn into an egg. | |||
27 | Green Yarn Yoshi |
Yoshi's Woolly World |
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When using a Green Yarn Yoshi amiibo, the sound effects are changed to ones from Yoshi's Woolly World, including Yoshi's modern voice and the "Course Clear" fanfare. | |||
28 | Pink Yarn Yoshi |
Yoshi's Woolly World |
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When using a Pink Yarn Yoshi amiibo, the sound effects are changed to ones from Yoshi's Woolly World, including Yoshi's modern voice and the "Course Clear" fanfare. | |||
29 | Light-Blue Yarn Yoshi |
Yoshi's Woolly World |
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When using a Light-Blue Yarn Yoshi amiibo, the sound effects are changed to ones from Yoshi's Woolly World, including Yoshi's modern voice and the "Course Clear" fanfare. | |||
30 | Mega Yarn Yoshi |
Yoshi's Woolly World |
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Near identical to Green Yarn Yoshi, except slightly bigger. | |||
31 | Birdo |
Super Mario Bros. 2 |
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Uses an original sprite rather than her sprite from Super Mario Bros. 2. Like Peach's and Shy Guy's costume, Birdo uses Super Mario Bros. 2 sound effects. Pressing Up on the Control Pad makes Birdo wink. | |||
32 | Wario | Super Mario Land 2: Six Golden Coins |
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33 | Wario (WarioWare Outfit) |
WarioWare, Inc.: Mega Microgame$! |
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Wario's costume is based on his appearance from the WarioWare franchise. His sprite has a slight resemblance to the one from the WarioWare, Inc.: Mega Microgame$! microgame Super Wario Bros.. Sound effects from Wario Land: Super Mario Land 3 can be heard, including the "Course Clear" theme. | |||
34 | Waluigi |
Mario Tennis |
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An original sprite of Waluigi. When the player transforms, the sound of Waluigi laughing is heard, and when the Up button on the Control Pad is pressed, he pulls out his tennis racket. All the other noises are normal Super Mario Bros. sounds. | |||
35 | Bowser |
Super Mario Bros. |
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Based on Bowser's modern design as opposed to his original Super Mario Bros. appearance. When touching a Mystery Mushroom, the player will hear the organ sound that played when Bowser appeared in the final battle in Super Mario World. The "Course Clear" fanfare is also replaced by the full version of said sound. The "lose a life" is the sound used for Bowser being defeated in Super Mario Bros. If the player completes the 10-Mario Challenge, or 100-Mario Challenge on Easy, while wearing the Bowser costume and watches the end cutscene, Toad will say, "B-B-Bowser? Aaaaghhhh! I thought you'd taken the princess to another castle!" as opposed to, "Mario! It's terrible! Princess Peachhas been taken to another castle!" Completing 100-Mario Challenge on Normal, Expert, or Super Expert and reaching the end cutscene with it will cause Princess Peach to say "Bowser?! Thanks for saving me... from yourself?" as opposed to "Thank you, Mario. You're my hero!" and "Oh, Mario! It can't have been easy to make it here. You truly are my hero!" from the Normal and Expert or Super Expert settings of the 100 Mario Challenge, respectively. | |||
36 | Wedding Bowser | Super Mario Odyssey |
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37 | Dry Bowser | New Super Mario Bros. |
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38 | Bowser Jr. | Super Mario Sunshine |
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39 | Bowser Jr. (Junior Clown Car) |
New Super Mario Bros. Wii |
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Bowser Jr. himself has his palette based on Bowser's original sprite in Super Mario Bros. However, he appears in his Junior Clown Car, based on his appearance in Super Smash Bros. When the player transforms, the sound of Bowser Jr. laughing from New Super Mario Bros. Wii is heard. The course clear and death musics are using normal Super Mario Bros. musics, but voice clips from Mario Kart Wii are added. His running sound is the sound of the Koopa Clown Car moving, and his jump sound is his own jumping sound. His running animation is based on the Clown Kart Dash, his side special move in Super Smash Bros., and when swimming, a bubble encloses the Junior Clown Car. | |||
40 | Larry | Super Mario Bros. 3 |
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41 | Morton | Super Mario Bros. 3 |
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42 | Wendy | Super Mario Bros. 3 |
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43 | Iggy | Super Mario Bros. 3 |
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44 | Roy | Super Mario Bros. 3 |
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45 | Lemmy | Super Mario Bros. 3 |
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46 | Ludwig | Super Mario Bros. 3 |
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47 | Shellcreeper | Mario Bros. |
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48 | Sidestepper | Mario Bros. |
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49 | Fighter Fly | Mario Bros. |
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When jumping, the Fighter Fly will make the same chirping sound as they did in the original Mario Bros. arcade game. If the player holds Up on the Control Pad, it will turn into a Freezie. | |||
50 | Goomba | Super Mario Bros. |
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Has a red coloration similar to that of a red Paragoomba, possibly to differentiate it from the enemy Goombas. Pressing Up on the Control Pad causes it to be squished. | |||
51 | Piranha Plant | Super Mario Bros. |
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52 | Shy Guy | Super Mario Bros. 2 |
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Shy Guy's original sprite from Super Mario Bros. 2, with added shading and a yellow belt buckle. Similar to Peach, it using sounds effects from Super Mario Bros. 2 upon touching the Mystery Mushroom, clearing the course, and losing a life. It will turn into a Spear Guy upon pressing Up on the Nintendo Switch Control Pad. | |||
53 | Nabbit | New Super Mario Bros. U |
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A sprite rendition of Nabbit from New Super Mario Bros. U. All sound effects and voice clips are taken from that game, including the course clear and life lost jingles. | |||
54 | Professor E. Gadd | Luigi's Mansion |
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A pixel art stylized sprite of Professor E. Gadd. His jump sounds are taken from his voice clips. His course clear fanfare is the music that plays when Luigi defeats an area boss in Luigi's Mansion. Pressing Up on the Control Pad causes him to face the screen, while Greenies appear around him. | |||
55 | Sky Pop | Super Mario Land |
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Mario in his plane from Super Mario Land, the Sky Pop, based on the original Super Mario sprite from the game. If the player presses Up on the Control Pad, his feet appear and he looks towards the player as the coinsound effect from Super Mario Land plays. His death and clear jingles are also from that game. | |||
56 | ? Block | Super Mario Bros. |
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Resembles a ? Box. Mario's legs can be seen underneath it when moving. Pressing Up on the Control Pad causes it to change color. Unlike normal ? Blocks, this costume does not flash. | |||
57 | Trampoline | Super Mario Bros. |
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Based on its modern design opposed to its original NES sprite from Super Mario Bros. The jump sound has changed to the sound when something bounces on a trampoline. Pressing and holding Up on the Control Pad will turn the Trampoline into its original sprite from Super Mario Bros. | |||
58 | Donkey Kong | Donkey Kong |
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Based on the modern Donkey Kong rather than that of the original Donkey Kong arcade game. However, this costume uses sound effects from said arcade game for all of its sounds, including the victory fanfare when completing a course and the level start theme when collecting the Mystery Mushroom. Pressing Up on the Control Pad causes Donkey Kong to give a thumbs up, and the sound for scoring by jumping over a barrel plays. | |||
59 | Donkey Kong Jr. | Donkey Kong Jr. |
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Donkey Kong Jr.'s original sprite from Donkey Kong Jr.. Sound effects from the game can be heard as well. | |||
60 | Diddy Kong | Donkey Kong Country |
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Sound effects from Donkey Kong Country can be heard. Pressing Up on the Control Pad will make him pull out and look at a banana. The victory fanfare is that of clearing a level in Donkey Kong Country, and the same goes for the "lose a life" jingle. | |||
61 | Dixie Kong | Donkey Kong Country 2: Diddy's Kong Quest |
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62 | King K. Rool | Donkey Kong Country |
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63 | Link | The Legend of Zelda |
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Based on Link's sprite from, and uses sound effects from the Famicom Disk System version of the original The Legend of Zelda, including the fanfare for collecting a piece of the Triforce after clearing a course. Upon touching the Mystery Mushroom, the original "Item Get" jingle will play. If the player presses Up on the Control Pad, Link will hold up a Triforce piece. If Link dies, the death theme from the original Legend of Zelda plays. | |||
64 | Link (Champion Outfit) | The Legend of Zelda: Breath of the Wild |
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65 | Young Link | The Legend of Zelda: Ocarina of Time |
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66 | Toon Link |
The Legend of Zelda: The Wind Waker |
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Based on Link's appearance from The Wind Waker (large eyes, blond hair, and a greener tunic) to distinguish itself from regular Link. Upon touching the Mystery Mushroom, the "Item Get" jingle from The Legend of Zelda: The Wind Waker will play. Toon Link takes out his Deku Leaf every time he jumps. The death tune is the tune that plays when Link gets caught by Moblins while trying to sneak inside the Forsaken Fortress in The Wind Waker. | |||
67 | Totem Link |
The Legend of Zelda: Tri Force Heroes |
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A pixel art rendition of the three Links of The Legend of Zelda: Tri Force Heroes (blue, red, and green) stacked up into a totem like in the game. Their transformation and course clear sounds are 8-bit renditions of the series' main theme (unique from the other Link's) and the main theme of The Legend of Zelda: Tri Force Heroes. Pressing Up on the Control Pad causes them to pose with various weapons. Crouching will get the Links into a pyramid formation in a similar vein to a Triforce. | |||
68 | Midna & Wolf Link |
The Legend of Zelda: Twilight Princess |
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A sprite rendition of Wolf Link and Midna from The Legend of Zelda: Twilight Princess. It uses the Wolf Link and Midna audio and the theme for the death and goal from The Legend of Zelda: Twilight Princess. Touching the Mystery Mushroom makes Wolf Link howl, whilst pressing Up on the Control Pad makes him lay down and Midna extend her hair laughing. | |||
69 | Zelda (A Link to the Past) | The Legend of Zelda: A Link to the Past |
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70 | Zelda (Twilight Princess) |
The Legend of Zelda: Twilight Princess |
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Based on Zelda's appearance in The Legend of Zelda: Twilight Princess rather than her original NES sprite. Upon touching the Mystery Mushroom, the "Item Get" jingle from The Legend of Zelda: A Link to the Past will play. While holding Up on the Control Pad, she'll transform into Sheik. When Zelda is defeated, the death tune from The Legend of Zelda: A Link to the Past plays. When clearing a course, the tune that plays when Link meet Zelda for the first time from The Legend of Zelda: A Link to the Past plays. | |||
71 | Zelda (Champion Outfit) | The Legend of Zelda: Breath of the Wild |
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72 | Toon Zelda |
The Legend of Zelda: The Wind Waker |
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Based on Toon Zelda's design when she appears in The Legend of Zelda: The Wind Waker. Pressing Up on the Control Pad makes her raise a shield which refers to her artwork from The Legend of Zelda: The Minish Cap. Same as Toon Link and Tetra's, the transforming, course clear and death tunes are replaced with the ones from The Legend of Zelda: The Wind Waker. | |||
73 | Sheik |
The Legend of Zelda: Ocarina of Time |
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Upon touching the Mystery Mushroom, the "Item Get" jingle from The Legend of Zelda: Ocarina of Time will play. While holding Up on the Control Pad, she'll transform into Zelda and Zelda's Lullaby plays. The death tune is part of her theme song. The course clear theme is the jingle that's heard when Link meets Zelda for the first time. | |||
74 | Ganondorf (Ocarina of Time) | The Legend of Zelda: Ocarina of Time |
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75 | Ganondorf (Twilight Princess) |
The Legend of Zelda: Twilight Princess |
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Based on Ganondorf's appearance in The Legend of Zelda: Twilight Princess rather than Ganon's original NES sprite. Upon touching the Mystery Mushroom, his jingle from Ganon's Tower in The Legend of Zelda: A Link to the Past will play. When falling in a pit, the sound effect of a boss being defeated from that game will play. When clearing a course, the first few notes of the encounter theme when Link comes face-to-face with Ganon in The Legend of Zelda: A Link to the Past plays. | |||
76 | Tingle |
The Legend of Zelda: Majora's Mask |
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Sounds from The Legend of Zelda: Majora's Mask can be heard: The victory jingle is the tune that plays when the player completes certain time-related events in said game, and the death jingle is one of the tunes that can play when failing certain such events. | |||
77 | Tetra |
The Legend of Zelda: The Wind Waker |
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A sprite rendition of Tetra from The Legend of Zelda: The Wind Waker. Pressing Up on the Control Pad makes her transform into Toon Zelda. Course clear and death sounds are similar to Toon Link's, albeit with Tetra's voice clips. | |||
78 | Revali | The Legend of Zelda: Breath of the Wild |
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79 | Mipha | The Legend of Zelda: Breath of the Wild |
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80 | Daruk | The Legend of Zelda: Breath of the Wild |
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81 | Urbosa | The Legend of Zelda: Breath of the Wild |
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82 | Bokoblin | The Legend of Zelda: Breath of the Wild |
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83 | Guardian Stalker | The Legend of Zelda: Breath of the Wild |
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84 | Samus |
Metroid |
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Based on Samus's modern Varia Suit design as opposed to her original NES appearance in Metroid, although there are some similarities to her original sprite. When collected, sound effects from the Famicom Disk System version of Metroid will play. Samus also turns into the Morph Ball when running at full speed. | |||
85 | Dark Samus | Metroid Prime |
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86 | Zero Suit Samus |
Metroid: Zero Mission |
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When collected, the "Item Found" jingle from Metroid: Zero Mission will play. | |||
87 | Ridley | Metroid |
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88 | Kirby |
Kirby's Dream Land |
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Kirby's original full-color sprite from Kirby's Adventure. Upon picking up a Mystery Mushroom, the power-up sound from that game plays. The "Course Clear" fanfare is replaced by the original version of the Kirby dance heard throughout the Kirby series. The jumping sound and "lose a life" tune also come from Kirby's Adventure. When riding a Goomba's Shoe, he adopts a pose similar to when he is riding a giant shoe in Kirby's Return to Dream Land. | |||
89 | King Dedede |
Kirby's Dream Land |
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A modification of King Dedede's sprite from Kirby's Adventure, adjusted to match his current colors and Small Mario's height. Upon picking up a Mystery Mushroom, the power-up sound from Kirby's Adventure plays. | |||
90 | Meta Knight |
Kirby's Adventure |
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Meta Knight's original sprite from Kirby's Adventure, though without his sword. Upon picking up a Mystery Mushroom, the power-up sound from Kirby's Adventure plays. When Meta Knight runs at full speed, he runs similarly to how he does in Meta Knightmare from Kirby: Nightmare in Dream Land and Kirby Super Star Ultra. Pressing Up on the Control Pad makes him take out his sword. | |||
91 | Fox |
Star Fox |
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Upon touching the Mystery Mushroom, Fox's voice clip from the original Star Fox / Starwing will play. Pressing Up on the Control Pad will have General Pepper say "Good Luck" from the original Star Fox. When clearing a course, the "Mission Complete" theme from the original Star Fox / Starwing plays. If Fox dies, a crashing sound can be heard and a loss of Arwing jingle can be heard; both from the original Star Fox / Starwing. | |||
92 | Falco |
Star Fox |
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Upon touching the Mystery Mushroom, Falco's voice clip from the original Star Fox / Starwing will play. Pressing Up on the Control Pad will have General Pepper say "Good Luck" from the original Star Fox. When clearing a course, the "Mission Complete" theme from the original Star Fox / Starwing plays. When dying, a crashing sound can be heard and a loss of Arwing jingle can be heard; both from the original Star Fox / Starwing. | |||
93 | Wolf | Star Fox 64 |
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94 | Slippy |
Star Fox |
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An unlockable costume. Upon touching the Mystery Mushroom, Slippy's voice clip from the original Star Fox / Starwing will play. Pressing Up on the Control Pad will have General Pepper say "Good Luck" from the original Star Fox / Starwing. When clearing a course, the "Mission Complete" theme from the original Star Fox / Starwing plays. When dying, a crashing sound can be heard and a loss of Arwing jingle can be heard; both from the original Star Fox / Starwing. | |||
95 | Peppy |
Star Fox |
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An unlockable costume. Upon touching the Mystery Mushroom, Peppy's voice clip from the original Star Fox / Starwing will play. Pressing Up on the Control Pad will have General Pepper say "Good Luck" from the original Star Fox / Starwing. When clearing a course, the "Mission Complete" theme from the original Star Fox / Starwing plays. When dying, a crashing sound can be heard and a loss of Arwing jingle can be heard; both from the original Star Fox / Starwing. | |||
96 | Arwing |
Star Fox Zero |
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Upon touching the Mystery Mushroom, the sound effect when collecting a supply ring in Star Fox Zero will play. Pressing Up on the Control Pad will have it transform into an Arwing and use General Pepper's "Good Luck" voice clip from Star Fox 64. It also turns into an Arwing while running at high speeds, swimming, or crouching. When dying, the "Player Down" tune from Star Fox Zero plays. When clearing a course, the "Mission Accomplished" theme from Star Fox Zero plays. | |||
97 | Pikachu |
Pokémon Red & Blue series |
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Based on Pikachu's overworld sprite from the Nintendo DS Pokémon games, and it uses sound effects from Pokémon Red/Blue/Yellow. The level-up tune plays upon touching the Mystery Mushroom, and the course clear jingle is replaced by the Gym Leader victory tune. Pressing Up on the Control Pad makes Pikachu emit its cry from the original games. | |||
98 | Pikachu Libre | Pokémon Omega Ruby & Alpha Sapphire |
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99 | Pokémon Trainer (Male) | Pokémon Red & Blue series |
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100 | Pokémon Trainer (Female) | Pokémon Red & Blue series |
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101 | Bulbasaur |
Pokémon Red & Blue series |
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One of the three starters from the Kanto Region. Unlike the other Pokémon costumes already available in the game, the costume uses sound effects from Pokémon Red/Blue/Yellow: the level-up tune plays upon touching the Mystery Mushroom, and the course clear jingle is replaced by the Gym Leader victory tune. Pressing Up on the Control Pad makes Bulbasaur look towards the player and emit its cry from the original games. | |||
102 | Charmander |
Pokémon Red & Blue series |
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One of the three starters from the Kanto Region. Pressing Up on the Control Pad makes Charmander look towards the player and emit its original 8-bit cry. Unlike the other Pokémon costumes already available in the game, the costume uses sound effects from Pokémon Red/Blue/Yellow: the level-up tune plays upon touching the Mystery Mushroom, and the course clear jingle is replaced by the Gym Leader victory tune. | |||
103 | Squirtle |
Pokémon Red & Blue series |
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One of the three starters from the Kanto Region. Pressing Up on the Control Pad makes Squirtle look towards the player and emit its original 8-bit cry. Unlike the other Pokémon costumes already available in the game, the costume uses sound effects from Pokémon Red/Blue/Yellow: the level-up tune plays upon touching the Mystery Mushroom, and the course clear jingle is replaced by the Gym Leader victory tune. | |||
104 | Ivysaur | Pokémon Red & Blue series |
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105 | Charizard |
Pokémon Red & Blue series |
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Based on Charizard's overworld sprite from the Nintendo DS Pokémon games, and it uses sound effects from Pokémon Red/Blue/Yellow. The level-up tune plays upon touching the Mystery Mushroom, and the course clear jingle is replaced by the Gym Leader victory tune. Pressing Up on the Control Pad makes Charizard emit its cry from the original games. | |||
106 | Jigglypuff |
Pokémon Red & Blue series |
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Based on Jigglypuff's overworld sprite from the Nintendo DS Pokémon games, and it uses sound effects from Pokémon Red/Blue/Yellow. The level-up tune plays upon touching the Mystery Mushroom, and the course clear jingle is replaced by the Gym Leader victory tune. Pressing Up on the Control Pad makes Jigglypuff emit its cry from the original games. | |||
107 | Mewtwo |
Pokémon Red & Blue series |
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Based on Mewtwo's overworld sprite from the Nintendo DS Pokémon games, and it uses sound effects from Pokémon Red/Blue/Yellow. The level-up tune plays upon touching the Mystery Mushroom, and the course clear jingle is replaced by the Gym Leader victory tune. Pressing Up on the Control Pad makes Mewtwo emit its cry from the original games. | |||
108 | Shadow Mewtwo | Pokkén Tournament |
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109 | Pichu | Pokémon Gold & Silver series |
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110 | Lucario |
Pokémon Diamond & Pearl series |
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Based on Lucario's overworld sprite from the Nintendo DS Pokémon games, and it uses sound effects from Pokémon Diamond/Pearl/Platinum. The level-up tune plays upon touching the Mystery Mushroom, and the course clear jingle is replaced by the Gym Leader victory tune. Pressing Up on the Control Pad makes Lucario emit its cry from the original games. | |||
111 | Greninja |
Pokémon X & Y series |
|
Greninja's original sprite, which uses sound effects from Pokémon X/Y. The level-up tune plays upon touching the Mystery Mushroom, and the course clear jingle is replaced by the Gym Leader victory tune. Pressing Up on the Control Pad makes Greninja emit its cry from the original games. | |||
112 | Incineroar | Pokémon Sun & Moon series |
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113 | Captain Falcon |
F-Zero |
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After grabbing the Mystery Mushroom, the sound effect that plays before starting a race in the original F-Zero can be heard. Pressing Up on the Control Pad causes him to look at the screen and salute. The standard victory fanfare is replaced with that of the fanfare upon completing a cup from F-Zero, and his death sound is the sound that plays when the player's vehicle is destroyed in F-Zero, followed by the Ranked Out theme. | |||
114 | Ness |
EarthBound |
|
When acquired, the PSI Healing sound effect from EarthBoundplays. Clearing a course plays the boss battle victory theme, also from EarthBound. When falling in a pit, the sound effect of Ness's party being defeated from that game will play. When the Up button on the Control Pad is pressed, the jingle for learning a new technique will play. | |||
115 | Lucas |
Mother 3 |
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The sound effect used when acquired is when an important item is gotten in Mother 3. Pressing Up on the Control Pad plays the jingle when a new PSI ability is learned. The course clear music that plays is when a boss is defeated. The party defeat jingle plays when the player falls into a pit. | |||
116 | Mr. Saturn |
EarthBound |
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Based on the Mr. Saturn sprite from EarthBound. The transformation sound is the healing sound from EarthBound Pressing Up on the Control Pad will make Mr. Saturn raise his eyebrows. Losing a life plays the "Game Over" jingle and completing the course plays the boss clear jingle. | |||
117 | Master Belch |
EarthBound |
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Based on Master Belch's overworld sprite from EarthBound. Pressing Up on the Control Pad will make him belch and a stench to appear. Collecting the Mystery Mushroom plays the boss encounter jingle from EarthBound. Losing a life plays the "Game Over" jingle from that game and clearing the course plays the boss clear jingle from that same game. | |||
118 | Ice Climbers |
Ice Climber |
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Pressing Up on the Control Pad will have Popo cheering and Nana feeling disappointed. The victory fanfare is the "level complete" theme from Ice Climber. | |||
119 | Marth |
Fire Emblem: Shadow Dragon and the Blade of Light |
|
Based on Marth's map sprite from Fire Emblem Fates rather than his original Famicom sprite. Sound effects from the original Fire Emblem: Shadow Dragon and the Blade of Light can be heard, including the level-up jingle. | |||
120 | Roy | Fire Emblem: The Binding Blade |
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121 | Ike (Path of Radiance) | Fire Emblem: Path of Radiance |
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122 | Ike (Radiant Dawn) |
Fire Emblem: Radiant Dawn |
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Based on Ike's map sprite from Fire Emblem Fates. Sound effects from Fire Emblem: Shadow Dragon and the Blade of Light are used, similar to Marth. Pressing Up on the Control Pad will make him take out Ragnell and assume his Super Smash Bros. pose. | |||
123 | Robin (Male) |
Fire Emblem Awakening |
|
Based on Robin's map sprite from Fire Emblem Awakening. Sound effects from Fire Emblem: Shadow Dragon and the Blade of Light are used, similar to Marth. Pressing Up on the Control Pad will make him assume his Super Smash Bros. pose. | |||
124 | Robin (Female) | Fire Emblem Awakening |
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125 | Chrom | Fire Emblem Awakening |
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126 | Lucina |
Fire Emblem Awakening |
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Based on Lucina's map sprite from Fire Emblem Awakening. Sound effects from Fire Emblem: Shadow Dragon and the Blade of Light are used, similar to Marth. Pressing Up on the Control Pad will make her face the screen and put on her mask, as Marth. | |||
127 | Corrin (Male) | Fire Emblem Fates |
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128 | Corrin (Female) | Fire Emblem Fates |
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129 | Mr. Game & Watch |
Game & Watch |
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Pressing Up on the Control Pad will make Mr. Game & Watch take out his bell. He also takes out a parachute from Parachute after jumping. The "Course Clear" theme is now replaced with his own victory theme taken from Super Smash Bros. Melee. | |||
130 | Pit |
Kid Icarus |
|
Based on Pit's modern appearance introduced in Super Smash Bros. Brawl, rather than his original NES sprite. Sound effects are taken from the Famicom Disk System and 3D Classics Kid Icarus. | |||
131 | Palutena |
Kid Icarus |
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Based on Palutena's modern appearance introduced in Super Smash Bros. Brawl, rather than her original NES sprite. Pressing Up on the Control Pad makes her assume the pose of her Super Smash Bros. artwork. | |||
132 | Dark Pit |
Kid Icarus: Uprising |
|
A recolor of the Pit sprite above (Costume Mario #130) in Dark Pit's colors. When falling in a pit, the Kid Icarus: Uprising rendition of the "lose a life" jingle from Kid Icarus will play. | |||
133 | Ashley |
WarioWare: Touched! |
|
Ashley says "Hocus Pocus!" when the Mystery Mushroom is grabbed. When climbing or swimming Ashley rides on her broom. The death and course completion jingles are replaced with those of the Ashley minigame of Game & Wario. | |||
134 | Olimar |
Pikmin |
|
Olimar's voice from Pikmin 2 can be heard, and the "Course Clear" fanfare is replaced by the tune that plays after obtaining an important item in Pikmin 3. If the player presses Up on the Control Pad, Olimar will blow on his whistle. | |||
135 | Alph | Pikmin 3 |
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136 | Pikmin |
Pikmin |
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Pikmin sound effects can be heard, the "lose a life" tune is replaced by the Pikmin's own death cries, and the "Course Clear" fanfare is replaced by the tune that plays after obtaining an important item in Pikmin 3. Pressing Up on the Control Pad causes the red and blue Pikmin to mature into flowers. When underwater, all three of them are encased in a bubble. | |||
137 | Villager |
Animal Crossing |
|
Based on Villager's default appearance in Super Smash Bros. for Nintendo 3DS / Wii U. Upon touching a Mystery Mushroom, the sound effect for producing an item such as a net from the Animal Crossing series can be heard. The "lose a life" jingle is replaced with the theme that plays after fainting from being bitten or stung by a tarantula or scorpion in Animal Crossing: New Leaf. Pressing Up on the Control Pad will make him pull out a balloon. | |||
138 | Isabelle (Summer Outfit) |
Animal Crossing: New Leaf |
|
Upon touching a Mystery Mushroom, the sound effect for producing an item such as a net from the Animal Crossing series can be heard. Various other sounds from Animal Crossing: New Leaf can also be heard, including the fanfare for paying off a mortgage after clearing a course. | |||
139 | Isabelle (Winter Outfit) |
Animal Crossing: New Leaf |
|
Upon touching a Mystery Mushroom, the sound effect for producing an item such as a net from the Animal Crossing series can be heard. Various other sounds from Animal Crossing: New Leaf can also be heard, including the fanfare for paying off a mortgage after clearing a course. | |||
140 | Tom Nook |
Animal Crossing |
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141 | K.K. Slider |
Animal Crossing |
|
Upon touching a Mystery Mushroom, K.K. will play a brief tune. Pressing Up on the Control Pad will make him sit down on a chair and pull out his guitar, and the death tune is replaced by K.K.'s howl and a guitar twang. | |||
142 | Resetti |
Animal Crossing |
|
Pressing Up on the Control Pad will make Resetti take off his hat and play the "puff" sound effect used for the "angry" emotion in Animal Crossing. | |||
143 | Rover |
Animal Crossing |
|
144 | Timmy & Tommy |
Animal Crossing |
|
Pressing Up on the Control Pad will replace the twins' aprons with the suits that they wear in Nookington's (pre-New Leaf games) and T&T Emporium (New Leaf). | |||
145 | Blathers |
Animal Crossing |
|
Pressing Up on the Control Pad will make Blathers read a book. | |||
146 | Mabel |
Animal Crossing |
|
Upon transforming, sound effects from the sewing machine in the Able Sisters shop from Animal Crossing can be heard. | |||
147 | Kapp'n |
Animal Crossing |
|
Holding Up on the Control Pad puts him in his rowboat from Animal Crossing. | |||
148 | Celeste |
Animal Crossing: Wild World |
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149 | Kicks |
Animal Crossing: City Folk |
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150 | Digby |
Animal Crossing: New Leaf |
|
Pressing Up on the Control Pad will make him put on the yellow raincoat he wears whenever there is precipitation. | |||
151 | Cyrus |
Animal Crossing: New Leaf |
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152 | Reese |
Animal Crossing: New Leaf |
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153 | Lottie |
Animal Crossing: Happy Home Designer |
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154 | R.O.B. |
Nintendo Entertainment System R.O.B. |
|
Upon touching the Mystery Mushroom, the "Phase Begin" sound effect from Gyromite can be heard. Reflecting the accessory itself, the Japanese version of the game features the Famicom version of R.O.B. while other versions feature the NES version. Scanning the Famicom version of the R.O.B. amiibo will result in the regular NES version in versions other than Japanese. | |||
155 | Wii Fit Trainer (Female) |
Wii Fit |
|
Wii Fit Trainer's various poses include the Half-Moon pose while skidding/turning around, and the stretching position while crouching. She will also utter "Up!" or "Phew!" while jumping, as well as "Come on!" while doing a pose by pressing Up on the Control Pad. When transforming, the sound made when logging into a profile in Wii Fit can be heard. The "lose a life" and "Course Clear" jingles are respectively replaced by the game over and victory themes from certain Balance Games. | |||
156 | Wii Fit Trainer (Male) | Wii Fit |
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157 | Wii Balance Board |
Wii Fit |
|
The Balance Board mainly known for being used to play the Wii Fit games, although this particular one appears as the living character and companion to the player from the series, where the sounds of its footsteps and jumping are taken from. Holding Up on the Control Pad has it lie flat on the ground while being used by Wii Fit Trainer to perform the Dancer pose. | |||
158 | Little Mac |
Punch-Out!! |
|
Sound effects from the original Punch-Out!! can be heard, including the bell after touching the Mystery Mushroom. The "Course Clear" fanfare is also replaced with the victory theme from said game, and the "Lose a Life" fanfare is replaced with the theme when Little Mac loses a round. | |||
159 | Shulk |
Xenoblade Chronicles |
|
Uses Shulk's voice clips from the Japanese version of Xenoblade Chronicles. He exclaims 「やってやるさ!」 (Yatte yaru sa!; "I'll do this!") upon touching the Mystery Mushroom, and pressing Up on the Control Pad will make him pull out the Monado and face the screen. The "Course Clear" fanfare is replaced by the tune that plays when discovering a Secret Area in Xenoblade Chronicles. | |||
160 | Duck Hunt |
Duck Hunt |
|
Based on the sprites from the original Duck Hunt video game, though scaled down to match Small Mario's proportions. Upon picking up a Mystery Mushroom, the perfect score jingle from the original game plays, and the original dog barking sound is heard when jumping. When falling into a pit, the dog's laughter is heard. | |||
161 | Inkling Girl | Splatoon |
|
When crouching or swimming underwater, she turns into an orange Inkling Squid, and the "Course Clear" fanfare is replaced by the Mission complete fanfare from the single player mode of Splatoon. Pressing Up on the Control Pad causes her to take out a Splat Charger and pose. The "Lose a Life" jingle is replaced by the "Mission failed" jingle from Splatoon's Hero Mode. | |||
162 | Inkling Boy | Splatoon |
|
When crouching or swimming underwater, he turns into a blue Inkling Squid, and the "Course Clear" fanfare is replaced by the Mission complete fanfare from the single player mode of Splatoon. Pressing Up on the Control Pad causes him to take out a Splattershot and pose. The "Lose a Life" jingle is replaced by the "Mission failed" jingle from Splatoon's Hero Mode. | |||
163 | Inkling Squid | Splatoon |
|
Based on the sprite from the Squid Jump minigame in Splatoon, and the "Course Clear" fanfare is replaced by the Mission complete fanfare from the single player mode of Splatoon. Pressing Up on the Control Pad causes him to transform into a green Inkling Boy wielding a Roller. The "Lose a Life" jingle is replaced by the "Mission failed" jingle from Splatoon's Hero Mode. | |||
164 | Callie | Splatoon |
|
While crouching or underwater, Callie will turn into a squid form of herself. One of her voice clips from Splatoon is used when she poses. The course clear jingle is replaced with the tune that plays after declaring the Splatfest's winning team. The "Lose a Life" jingle is replaced by the "Mission failed" jingle from Splatoon's Hero Mode. | |||
165 | Marie | Splatoon |
|
While crouching or underwater, Marie will turn into a squid form of herself. One of her voice clips from Splatoon is used when she poses. The course clear jingle is replaced with the tune that plays after declaring the Splatfest's winning team. The "Lose a Life" jingle is replaced by the "Mission failed" jingle from Splatoon's Hero Mode. | |||
166 | Chibi-Robo | Chibi-Robo! |
|
Upon touching the Mystery Mushroom, the sound effect for putting on a suit in the original Chibi-Robo! plays. Pressing Up on the Control Pad will make Chibi-Robo pick up his plug. The jumping and landing sound effects are taken directly from the original game. The sound for losing a life is replaced with the jingle that plays when Chibi-Robo runs out of energy. Upon clearing a course, the fanfare for ranking up in the original Chibi-Robo! is heard. | |||
167 | Foreman Spike | Wrecking Crew |
|
The Foreman Spike costume is based on his original sprite in Wrecking Crew. Sound effects from Wrecking Crew can be heard. | |||
168 | Mahjong Tile | Yakuman Ho-o |
|
A female Japanese voice can be heard when transforming and pressing Up on the Control Pad. | |||
169 | Dr. Lobe | Big Brain Academy |
|
When transforming, the bells at the beginning of the title theme of Big Brain Academy are heard. | |||
170 | Nikki | Swapnote |
|
A pixel art version of Nikki's redesign seen in Nikki's Travel Quizand other recent appearances. When transforming and clearing a course, the sound from receiving new notes and the HOME Menu jingle from Swapnote play, respectively. | |||
171 | Arino KACHO | GameCenter CX |
|
A sprite rendition of Shinya Arino, host of GameCenter CX. All of Arino's sounds are clips of his own voice, with the course clear theme involving him singing along to the standard jingle. | |||
172 | Necky | Famitsu |
|
A sprite rendition of Necky, the mascot of the Japanese gaming magazine Famitsu, wearing Mario's outfit (excluding the hat). All of the sound effects are unchanged. | |||
173 | GLA | Mercedes-Benz |
|
A sprite rendition of Mario driving a Mercedes-Benz GLA. The transformation sound is the same but with a car revving over it, and the jump is replaced with a similar sound. Pressing Up on the Control Pad causes Mario to appear outside the car from an open door, the car honking and a door closing can be heard. Losing a life will play a jingle that is the similar to the original one but with a car honking and The "course clear" fanfare is a cover of the standard one. | |||
174 | Arcade Bunny | Nintendo Badge Arcade |
|
The Arcade Bunny from Nintendo Badge Arcade, a pink rabbit in a suit. If the player presses Up on the Control Pad, the bunny will take on a "strong man" stature and pose. Clearing the course will play the 3DS HOME Menu preview jingle, and losing a life will play the Practice Catcher results jingle. | |||
175 | Bike | Excitebike |
|
The sound effects are replaced by those from the 1984 NES title Excitebike. Pressing Up on the Control Pad will make the Excitebike Racer do a wheelie on the spot. | |||
176 | Yamamura | Super Mario Maker |
|
Uses original Super Mario Bros. sound effects, but with pigeon sounds added. Pressing Up on the Control Pad will make Yamamura face the camera with a speech bubble next to his head. | |||
177 | Barbara the Bat | Jam with the Band |
|
A sprite version of Barbara the Bat. All of her voice clips are in Japanese. Upon touching the Mystery Mushroom, an electric guitar sound plays and she exclaims "Mamma mia," and pressing Up on the Control Pad will have her say 「ちょっとあんたたち。」(Chanto antatachi.; "Hey, you there."). | |||
178 | Mary O. | Super Mario Maker |
|
The manual's guide to Super Mario Maker. All her sounds are Mary O. speaking in Japanese. Pressing Up on the Control Pad, makes her put on Builder Mario's helmet and hold up a hammer. | |||
179 | Yū Ayasaki | Daigasso! Band Bros. P |
|
Pressing will have her say "どうも、彩崎ゆうです。" (Dōmo, Ayasaki Yuu desu.) Which translates to "Hello, it's Yū Ayasaki." Her victory music is the Super Mario Bros. goal music as she hums along with it. | |||
180 | Starfy | The Legendary Starfy |
|
Starfy's sprite and animations are taken directly from the Legendary Starfy series. When Up on the Control Pad is pressed, he opens his mouth wide. | |||
181 | Balloon Fighter | Balloon Fight |
|
182 | Donbe | Shin Onigashima |
|
183 | Hikari | Shin Onigashima |
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184 | Ayumi Tachibana | Famicom Detective Club Part II |
|
A sprite rendition of Ayumi from the Famicom Detective Club series. | |||
185 | Iris Archwell | Monster Manor |
|
186 | Mallo | Pushmo |
|
A sprite rendition of Mallo from Pushmo / Pullblox. All sound effects are taken from that game, including the course clear and life lost jingles. | |||
187 | Bubbles | Clu Clu Land |
|
188 | Diskun | Famicom Disk System |
|
The mascot character of the Famicom Disk System. The "Now loading..." sound effect from the system can be heard upon touching the Mystery Mushroom and holding Up on the Control Pad. The "course clear" and "lose a life" jingles are replaced by the start-up jingle and disk card error beep from said console, respectively. | |||
189 | Volleyball Player | Volleyball |
|
190 | Undodog | Super Mario Maker |
|
Uses original Super Mario Bros. sounds, but with dog sounds added. Pressing Up on the Control Pad will make Undodog bark at the screen happily. When Undodog runs he rides the "Reset" Rocket from the Edit Mode. | |||
191 | Dr. Kawashima | Brain Age: Train Your Brain in Minutes a Day! |
|
His head appears, based on his appearance in the Brain Age games. Uses sounds from Brain Age, including the tune heard after unlocking a new minigame, which plays upon collecting the Mystery Mushroom. Pressing Up on the Control Pad causes him to turn into his devil form from Brain Age: Concentration Training. | |||
192 | Yuri Kozukata | Fatal Frame: Maiden of Black Water |
|
193 | Spring Man | ARMS |
|
194 | Master Hand | Super Smash Bros. |
|
195 | Crazy Hand | Super Smash Bros. Melee |
|
196 | Snake | Metal Gear |
|
197 | Sonic | Sonic the Hedgehog |
|
Based on Sonic's original appearance from the Sega Genesis Sonic the Hedgehog games. The tune heard after gaining a continue from the original Sonic the Hedgehog plays upon collecting the Mystery Mushroom. Pressing Up on the Control Pad will cause Sonic to look up while making the sound for collecting a Ring, the course clear fanfare is taken straight from Sonic the Hedgehog 3, and the "lose a life" tune is the Game Over theme from that same game. | |||
198 | Mega Man | Mega Man |
|
Based on Mega Man's original sprite from the NES Mega Man games, but scaled down to fit Small Mario's height. When grabbing the Mystery Mushroom, the sound for starting a stage in Mega Man 2 plays. The "course clear" and "lose a life" sounds are the ones from said game. Pressing Up on the Control Pad causes him to take out his Mega Buster and the sound for firing a shot is heard. It's one of the few sprites outside of the Kirby series to have outlines. | |||
199 | Pac-Man | Pac-Man |
|
Based on Pac-Man's sprite from the Japanese version of Pac-Land, but without the hat that he wears in said game. Sound effects from the arcade Pac-Man can be heard (including the Intermission Theme for clearing a course, and the original death jingle for losing a life), and Pac-Man also turns into his original sprite from said game when crouching, swimming, or running. Pressing Up on the Control Pad causes Pac-Man to hold up a strawberry. | |||
200 | Mappy | Mappy |
|
201 | Ryu | Street Fighter II |
|
202 | Ken | Street Fighter II |
|
203 | Cloud | Final Fantasy VII |
|
204 | Bayonetta | Bayonetta |
|
205 | Simon | Castlevania |
|
206 | Richter | Castlevania: Rondo of Blood |
|
207 | Felyne | Monster Hunter |
|
A sprite rendition of a Felyne from Monster Hunter. Pressing Up on the Control Pad turns it into its cartoonish, outlined version seen in Monster Hunter Diary: Poka Poka Airou Village. | |||
208 | Chitoge Kirisaki | Nisekoi |
|
The female protagonist of the manga series Nisekoi. Pressing Up on the Control Pad makes Chitoge do a winking pose with a peace sign. Her course clear jingle is the default one from Super Mario Bros, while her other sound effects are replaced with twinkles. | |||
209 | Kitty White | Hello Kitty |
|
Features sparkly sound effects; pressing Up on the Control Pad will have Kitty pull out five red apples. The victory fanfare is a music box arrangement of the Super Mario Bros. version. | |||
210 | Melody | My Melody |
|
Features sparkly sound effects; pressing Up on the Control Pad will have Melody pose with her hand over her mouth. The victory fanfare is a music box arrangement of the Super Mario Bros. version. | |||
211 | Shaun the Sheep | Shaun the Sheep |
|
Pressing Up on the Control Pad will make Shaun pose with Mario's clothes on. His voice clips from the show are used. | |||
212 | SpongeBob | SpongeBob SquarePants |
|
213 | Lincoln Loud | The Loud House |
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214 | Kazuya Mishima | Tekken |
|
215 | Jin Kazama | Tekken 3 |
|
216 | Heihachi Mishima | Tekken |
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217 | Scorpion | Mortal Kombat |
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218 | Ladybug | Miraculous: Tales of Ladybug & Cat Noir |
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219 | Cat Noir | Miraculous: Tales of Ladybug & Cat Noir |
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220 | Red | Angry Birds |
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221 | Chuck | Angry Birds |
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222 | Bomb | Angry Birds |
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223 | Joker | Persona 5 |
|
224 | Goku | Dragon Ball Z | |
225 | Goku (Super Saiyan) | Dragon Ball Z | |
226 | Vegeta | Dragon Ball Z | |
227 | Vegeta (Super Saiyan) | Dragon Ball Z | |
228 | Batman | Batman Comics | |
229 | Robin | Teen Titans | |
230 | Starfire | Teen Titans | |
231 | Cyborg | Teen Titans | |
232 | Beast Boy | Teen Titans | |
233 | Raven | Teen Titans | |
234 | Shazam | Shazam! |
|
235 | Naruto | Naruto | |
236 | Justice | Magical Drop II | |
237 | Sailor Moon | Sailor Moon | |
238 | Sakura Kinomoto | Cardcaptor Sakura | |
239 | Crash | Crash Bandicoot | |
240 | Leonardo | Teenage Mutant Ninja Turtles | |
241 | Michelangelo | Teenage Mutant Ninja Turtles | |
242 | Donatello | Teenage Mutant Ninja Turtles | |
243 | Raphael | Teenage Mutant Ninja Turtles | |
244 | Reimu | Highly Responsive to Prayers | |
245 | Inuyasha | InuYasha | |
246 | Android | Android Devices | |
247 | Homer Simpson | The Simpsons | |
248 | Peter Griffin | Family Guy | |
249 | Blue | Blue's Clues | |
250 | Dora | Dora the Explorer | |
251 | Leo | Little Einsteins | |
252 | Annie | Little Einsteins | |
253 | Quincy | Little Einsteins | |
254 | June | Little Einsteins | |
255 | Rocket | Little Einsteins | |
256 | Yooka & Laylee | Yooka-Laylee | |
257 | Mr. Incredible | The Incredibles | |
258 | Strawberry Shortcake | Strawberry Shortcake's Berry Bitty Adventures | |
259 | Mickey Mouse | Mickey Mouse | |
260 | Michael Jackson | Michael Jackson |
|
261 | BABYMETAL | BABYMETAL |
|
Features voice clips provided by the band's members; all voice clips are in Japanese regardless of language. | |||
262 | BTS | BTS |
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263 | Hatsune Miku | VOCALOID |
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264 | MEIKO | VOCALOID |
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265 | Kagamine Rin | VOCALOID |
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266 | Kagamine Len | VOCALOID |
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267 | Megurine Luka | VOCALOID |
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268 | KAITO | VOCALOID |
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269 | Alvin | Alvin and the Chipmunks | |
270 | Simon | Alvin and the Chipmunks | |
271 | Theodore | Alvin and the Chipmunks | |
272 | Popuko | Pop Team Epic | |
273 | Pipimi | Pop Team Epic | |
274 | Optimus Prime | Transformers | |
275 | Bumblebee | Transformers | |
276 | Ralph | Wreck-It Ralph |
|
277 | Anna | Frozen |
|
278 | Elsa | Frozen |
|
279 | Aladdin | Aladdin | |
280 | Theodore Templeton | The Boss Baby | |
281 | Bugs Bunny | Looney Tunes | |
282 | Daffy Duck | Looney Tunes | |
283 | Captain Underpants | Captain Underpants | |
284 | Po | Kung Fu Panda | |
285 | Monkey D. Luffy | One Piece |
|
286 | Shimmer & Shine | Shimmer and Shine | |
287 | Minion | Despicable Me | |
288 | Twilight Sparkle | My Little Pony: Friendship is Magic | |
289 | Spider-Man | Spider-Man | |
290 | Captain America | The Avengers | |
291 | Hulk | The Incredible Hulk | |
292 | Iron Man | The Avengers | |
293 | Rocket Raccoon | Guardians of the Galaxy | |
294 | Scott Pilgrim | Scott Pilgrim's Precious Little Life |
|
295 | Woody | Toy Story | |
296 | Buzz Lightyear | Toy Story | |
297 | Glitter Lucky | Glitter Force | |
298 | Yami Yugi | Yu-Gi-Oh! |
|
299 | Asta | Black Clover | |
300 | Ichigo Kurosaki | Bleach | |
301 | Scooby-Doo | Scooby-Doo | |
302 | Luminary | Dragon Quest XI | |
303 | Erdrick | Dragon Quest III | |
304 | Solo | Dragon Quest IV | |
305 | Eight | Dragon Quest VIII | |
306 | Geno | Super Mario RPG: Legend of the Seven Stars | |
307 | Peachette | New Super Mario Bros. U Deluxe | |
308 | Builder Luigi |
Super Mario Maker 2 |
|
A pixel art rendition of the attire Luigi wears on the boxart and promotional art of this game. Upon transformation, the "Super Mario Maker 2!" shout from the title screen is heard. In addition, the normal Super Mario Bros. power-up sound is retained, the "course clear" tune is the start-up jingle from Super Mario Maker, and the "lose a life" sound is changed to the Game Over sound from Gnat Attack. Pressing Up on the Control Pad on either the Joy Con or the Pro Controller will make Builder Luigi take out a hammer. | |||
309 | Simba (Young) | The Lion King | |
310 | Simba (Adult) | The Lion King | |
311 | Lana | Hyrule Warriors | |
312 | Linkle | Hyrule Warriors Legends | |
313 | Glitter Heart | Glitter Force Doki Doki | |
314 | Banjo & Kazooie | Banjo-Kazooie | |
315 | Wednesday | The Addams Family | |
316 | Terry | Fatal Fury: King of Fighters | |
317 | Tracer | Overwatch | |
318 | Eric Cartman | South Park |
|
319 | Captain Man | Henry Danger | |
320 | Ronnie Anne | The Casagrandes | |
321 | Lion-O | ThunderCats | |
322 | He-Man | He-Man and the Masters of the Universe | |
323 | She-Ra | She-Ra: Princess of Power | |
324 | Cadence | Crypt of the NecroDancer |
|
325 | Sans | Undertale | |
326 | Superman | Superman Comics |
|
327 | Byleth (Male) | Fire Emblem: Three Houses |
|
328 | Byleth (Female) | Fire Emblem: Three Houses |
|
329 | Min Min | ARMS |
|
330 | Steve | Minecraft |
|
331 | Alex | Minecraft |
|
332 | Zombie | Minecraft |
|
333 | Enderman | Minecraft |
|
334 | Sephiroth | Final Fantasy VII |
|
335 | Pyra | Xenoblade Chronicles 2 |
|
336 | Mythra | Xenoblade Chronicles 2 |
|
337 | Kazuya | Tekken |
|
338 | Sora | Kingdom Hearts |
|
339 | Captain Jack Sparrow | Pirates of the Caribbean: The Curse of the Black Pearl |
|
340 | Will Turner | Pirates of the Caribbean: The Curse of the Black Pearl |
|
341 | Elizabeth Swann | Pirates of the Caribbean: The Curse of the Black Pearl |
|
342 | Hector Barbossa | Pirates of the Caribbean: The Curse of the Black Pearl |
|
343 | Joshamee Gibbs | Pirates of the Caribbean: The Curse of the Black Pearl |
|
344 | Pintel | Pirates of the Caribbean: The Curse of the Black Pearl |
|
345 | Ragetti | Pirates of the Caribbean: The Curse of the Black Pearl |
|
346 | Govenor Weatherby Swann | Pirates of the Caribbean: The Curse of the Black Pearl |
|
347 | Tia Dalma | Pirates of the Caribbean: Dead Man's Chest |
|
348 | Bootstrap Bill Turner | Pirates of the Caribbean: Dead Man's Chest |
|
349 | Davy Jones | Pirates of the Caribbean: Dead Man's Chest |
|
350 | Maccus | Pirates of the Caribbean: Dead Man's Chest |
|
351 | Philip Swift | Pirates of the Caribbean: On Stranger Tides |
|
352 | Syrena | Pirates of the Caribbean: On Stranger Tides |
|
353 | Angelica Teach | Pirates of the Caribbean: On Stranger Tides |
|
354 | Edward "Blackbeard" Teach | Pirates of the Caribbean: On Stranger Tides |
|
355 | Henry Turner | Pirates of the Caribbean: Dead Man Tells No Tales |
|
356 | Carina Smyth | Pirates of the Caribbean: Dead Man Tells No Tales |
|
357 | Captain Salazaar | Pirates of the Caribbean: Dead Man Tells No Tales |
|
Trivia[]
- Some of the costumes from the Pokémon series that do not have any sounds in the previous Super Mario Maker video game now has their own power-up and goal themes in this game.
- Link has his own 8-bit costume instead of either the Ocarina of Time or Twilight Princess design.
- In the Kart Mario costume, the Super Star theme from Super Mario Kart plays when grabbing the Super Star power up.
- Bowser Jr.'s goal music is now changed when Mario collects a Shine Sprite in Super Mario Sunshine.