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* A character's health is represented with a HP count, with a max of 150 and gets reduced by 30 every time he/she is used for a race. However, for convenience, the HP count is ignored and all characters can be used as many times as the player can.
 
* A character's health is represented with a HP count, with a max of 150 and gets reduced by 30 every time he/she is used for a race. However, for convenience, the HP count is ignored and all characters can be used as many times as the player can.
 
* Final Smash usage is limited by how much "usage" the player has bought before starting the race.
 
* Final Smash usage is limited by how much "usage" the player has bought before starting the race.
* There are three power-ups: Rainbow Boost Pad (replaces the slide launcher when used), Rayman's Service (raises kart's durability to max), and Galaga Booster (increases top speed, replaced by Speed Power-up in the final build). All power-ups can be applied before you start the race, which cost Smash Coins in this demo.
+
* There are three power-ups: Rainbow Boost Pad (replaces the slide launcher when used), Rayman's Service (raises kart's durability to max, replaced by Custom Part in the final build), and Galaga Booster (increases top speed, replaced by Speed Power-up in the final build). All power-ups can be applied before you start the race, which cost Smash Coins in this demo.
 
* The only available on-track pick-ups are Smash Coins and Crystals.
 
* The only available on-track pick-ups are Smash Coins and Crystals.
 
* The demo lacks other game modes (even multiplayer). The only other game mode available is Crash Run, which can be run without the use of a code in this build.
 
* The demo lacks other game modes (even multiplayer). The only other game mode available is Crash Run, which can be run without the use of a code in this build.
Line 1,262: Line 1,262:
 
These power-ups are set up before you actually begin the race. Their effects only last for that one race, so if you happen to restart the race, you have to use up the power-ups again. When you first start the game, you're given a limited number of power-ups. If you run out of a certain power-up, you can still use it, if you're willing to pay some Crystals. Free power-ups can be gained from gifts like picked-up Party Balls and Multiplayer Mode prize. If you're connected to the internet, you can also use some of the power-ups for free if you're willing to watch some advertisement videos related to other games promoted by Nintendo.
 
These power-ups are set up before you actually begin the race. Their effects only last for that one race, so if you happen to restart the race, you have to use up the power-ups again. When you first start the game, you're given a limited number of power-ups. If you run out of a certain power-up, you can still use it, if you're willing to pay some Crystals. Free power-ups can be gained from gifts like picked-up Party Balls and Multiplayer Mode prize. If you're connected to the internet, you can also use some of the power-ups for free if you're willing to watch some advertisement videos related to other games promoted by Nintendo.
 
* '''Rainbow Boost Pad: '''Replaces the slide launcher when used. This allows your racer to be launched twice the distance than the slide launcher.
 
* '''Rainbow Boost Pad: '''Replaces the slide launcher when used. This allows your racer to be launched twice the distance than the slide launcher.
* '''Rayman's Service: '''Raises your kart's durability to maximum.
+
* '''Custom Part: '''Raises your kart's durability to maximum.
 
* '''Speed Power-up: '''Raises your kart's top speed.
 
* '''Speed Power-up: '''Raises your kart's top speed.
 
* '''Culdcept Kart: '''Replaces your current kart with the ''Culdcept''-themed kart, which has the best stats among all karts.
 
* '''Culdcept Kart: '''Replaces your current kart with the ''Culdcept''-themed kart, which has the best stats among all karts.

Revision as of 01:22, 20 December 2014

Super Crash Bros. 4 is the fourth game of the fanmade Super Crash Bros. series. It seems that this game is back to being 3DS exclusive unlike the second and the third SCB game.

Gameplay

The game seems to be divided into different modes, with the one being showcased the most in the early trailer is the regular race mode, which pits you against 7 opponents unlike other 3DS incarnations of Super Crash Bros., which pit you against 5. In multiplayer mode, however, there can be only four racers at a time. The game seems to take cues from Mario Kart 7 and Mario Kart 8, as there are certain tracks that involve airgliding and going through loop-de-loops using anti-gravity.

The controls for this game is rather simplified. To start the race, the player has to charge the slide launcher/Rainbow Boost Pad by swiping his/her stylus across the touch screen multiple times, all the while the 3-second timer counts down. The faster and more often you swiped, the farther the racer will be launched. All racers will accelerate on their own once the race starts, so there's no need to hold a button. There are two ways to steer, depending on your settings. You can either use the control pad or the gyroscope (tilting your 3DS). Braking can only be done while drifting.

This is the first game in SCB series where racing karts are upgradable, and any character can ride any kart (no more restrictions to kart color, weight, etc.). New karts can be obtained either by purchasing them in-game or simply input the code found in Super Crash Bros.-related toys. An advantage of using codes is that you can unlock a hidden character early.

Once again, Final Smash is back, and it can be used to your advantage as usual. Most of them involve damaging your opponents. To use the Final Smash, press the A button when the Final Smash gauge is full. The first use in a single race is free, but every other use after that costs you Crystals.

The game is notorious for limiting usage of characters due to the stamina/food gimmick. To simplify, a character usage (except for daily races and multiplayer's Challenge Mode) consumes a single food from their possession. A character can have five consumable foods at max. If it's empty, you cannot use that character again unless you pay some Crystals or switch to another character. When not in use, the character "recharges", which can take from a few minutes to several hours, depending on how much food he/she consumed.

E3 build info

Playable characters

  • Mario
  • Luigi
  • Bowser
  • Yoshi
  • Donkey Kong
  • Toon Link
  • Zelda
  • Sheik
  • Samus
  • Kirby
  • Fox
  • Pikachu
  • Greninja
  • Marth
  • Pit
  • Little Mac
  • Villager
  • Wii Fit Trainer
  • Mega Man
  • Sonic

Karts

  • Iron Toadmobile
  • Green Egg
  • Big Kong
  • Super Burner
  • Yoshi Sedan
  • Big Slapper
  • Konga Special
  • Royal Attacker
  • Swift Box
  • Sword Burner
  • Power Bomber
  • Double Wheeler
  • Falchion Kart 2.0
  • Rising Striker
  • Fox Flame
  • Aura Flyer
  • Wind Counter
  • Reflecopter
  • Water Ninja
  • Mega Wooden Kart

Tracks

  • Battlefield
  • Gerudo Valley
  • Golden Plains
  • Living Room (playable without a code)
  • Prism Tower
  • Rainbow Road
  • Reset Bomb Forest (playable without a code)
  • Spirit Train
  • Tortimer Island (playable without a code)

Note: In this demo, all tracks listed above aren't categorized in any way. The actual game is supposed to divide the tracks into several different categories. In this build, there seems to be only four categories used.

Other info

  • All available karts are fully upgraded and usable for convenience. However, there are still some karts missing from this build: All track categories (not counting "Normal" and Ice) are missing one kart each, there's only one available kart in the "Normal"-type category, and there are no Ice-type karts because that category doesn't exist in the demo.
  • A character's health is represented with a HP count, with a max of 150 and gets reduced by 30 every time he/she is used for a race. However, for convenience, the HP count is ignored and all characters can be used as many times as the player can.
  • Final Smash usage is limited by how much "usage" the player has bought before starting the race.
  • There are three power-ups: Rainbow Boost Pad (replaces the slide launcher when used), Rayman's Service (raises kart's durability to max, replaced by Custom Part in the final build), and Galaga Booster (increases top speed, replaced by Speed Power-up in the final build). All power-ups can be applied before you start the race, which cost Smash Coins in this demo.
  • The only available on-track pick-ups are Smash Coins and Crystals.
  • The demo lacks other game modes (even multiplayer). The only other game mode available is Crash Run, which can be run without the use of a code in this build.
  • There are no Challenge Race and Pass Through Gates modes, as unlockable characters aren't implemented in the demo and Ice-type track category isn't available, respectively.
  • All characters' Final Smash icon is the same, which is the Smash symbol.
  • During the race "preview", you cannot see any little info tidbit on all racers, including yours.

Demo

The demo version of the game only covers a single track (Battlefield), only has the regular race mode, and is limited to five playable characters (Mario, Link, Pikachu, Villager, Mega Man) and five maxed out karts only usable for that track. It also lacks the currency and in-game store that are present in the actual game. Not only that, you are also unable to put codes in this game.

However, multiplayer mode still works, but only the regular race mode.

Game modes

Single player

These modes are located in every track you chose. Ice-type category has a little bit variety, however.

  • Regular Race: Race against 7 opponents to the finish line. Place in top 3 to succeed.
  • Timed Race: Race on your own against the clock. You have to reach the finish line before the timer runs out.
  • Versus: Race against a random character. You can pick one of the three difficulty levels. The higher the difficulty, the better the prize.
  • Break the Targets: Destroy a certain number of targets before you reach the finish line.
  • Challenge Race: Race against an unlockable character (two in Prism Tower). Win against him/her 3 times to recruit him/her. This mode becomes unavailable in a track once the character associated with the track has been beaten.
  • Pass Through Gates: Pass through the gates while keeping your eye on the time limit. Missing a gate will give you a time penalty and several explosive crates.

Multiplayer

  • Regular Race: Race against 3 randomly-chosen real-life opponents from around the world. Every 5 wins, the player who reached that amount will get a random prize. This is one of the two modes where you can earn EXP (depending on your position) and level up your personal trophy, the other being Team Race.
  • Team Race: A 3-vs-3 race against a randomly-chosen team (labeled in red), whose members are also picked randomly. Despite this, a team can also race even if there are less than three members. Placeholder characters can join in if this happens, but their kart will be random and might not help much due to the lack of Final Smash. Earned EXP is gathered from all participants in your team, only if your team wins. Otherwise, you'll earn nothing if your team loses. You can earn a lot of EXP easier this way if you're very skilled, as the accumulated EXP from all participants will be given to them, and it's not in a shared way, meaning that if one team earns 18 EXP in total from winning, each winning participant will earn 18 EXP as a reward.
  • Challenge Mode: Can only be accessed if you're connected to the internet. Compete against your friends registered in your Friend List in a set of 5 races of randomly-chosen mode, track and character. The one who reaches the highest score after a week has passed (this is a weekly event) will obtain prizes. Second- and third-placers can still obtain prizes, though not as good as the first-placer.

Other

  • Crash Run: A single-player mode where the objective is to cause as much destruction as possible and eliminate all the enemies on a fragile structure. Only playable if you input a one-use code available on "Crash Run"-specific SCB toys.
  • Daily Race: A daily event. Race against a random character in a random kart (depending on track type) and on a random track to earn a daily prize of Smash Coins or Crystals. The more often you participate, the better the prize. Can only be accessed if you're connected to the internet.

Characters

Playable

Starter

Note: Only Mario is playable from the start. The others will become available once you complete the tutorials.

Name

Best kart match

Final Smash

Final Smash recharge speed
Mario
  • Semi-Shroom (base kart)
  1. Flame Mobile
  2. Green Missile
  3. Iron Toadmobile
  • Super Burner
Mario Finale Fast
Luigi
  • Semi-Shroom (base kart)
  1. Flame Mobile
  2. Green Missile
  3. Iron Toadmobile
  • Super Burner
Poltergust 5000 Fast
Peach
  • Semi-Shroom (base kart)
  1. Flame Mobile
  2. Green Missile
  3. Iron Toadmobile
  • Super Burner
Peach Blossom Very slow
Bowser
  • Semi-Shroom (base kart)
  1. Flame Mobile
  2. Green Missile
  3. Iron Toadmobile
  • Super Burner
Giga Bowser Slow
Yoshi
  • Egg Machine (base kart)
  1. Tongue Deluxe
  2. Egg & Speed
  3. Green Egg
  • Yoshi Sedan
Super Dragon Slow
Rosalina and Luma
  • Semi-Shroom (base kart)
  1. Flame Mobile
  2. Green Missile
  3. Iron Toadmobile
  • Super Burner
Power Star Fast
Donkey Kong
  • DK Deck (base kart)
  1. Giant Roller
  2. Headster
  3. Big Kong
  • Big Slapper
  • Konga Special
Konga Beat Fast
Diddy Kong
  • DK Deck (base kart)
  1. Giant Roller
  2. Headster
  3. Big Kong
  • Big Slapper
  • Konga Special
Rocketbarrel Barrage Fast
Link Triforce LZ Triforce Slash Fast
Zelda Triforce LZ Light Arrow Fast
Sheik Triforce LZ Light Arrow Fast
Toon Link Triforce LZ Triforce Slash Fast
Samus
  • Screw Buggy (base kart)
    1. Blue Charger
    2. Super Machine
    3. Royal Attacker
  • Power Bomber
Zero Laser Slow
Zero Suit Samus
  • Screw Buggy (base kart)
    1. Blue Charger
    2. Super Machine
    3. Royal Attacker
  • Power Bomber
Gunship Fast
Pit
  • Archster (base kart)
    1. Light Skater
    2. Holy Runner
    3. Swift Box
  • Double Wheeler
Three Sacred Treasures Very slow
Palutena
  • Archster (base kart)
    1. Light Skater
    2. Holy Runner
    3. Swift Box
  • Double Wheeler
Black Hole Laser Very slow
Marth
  • Falchion Kart (base kart)
    1. Shield Runner
    2. Eruptor
    3. Sword Burner
  • Falchion Kart 2.0
Critical Hit Fast
Ike
  • Falchion Kart (base kart)
    1. Shield Runner
    2. Eruptor
    3. Sword Burner
  • Falchion Kart 2.0
Great Aether Slow
Robin
  • Falchion Kart (base kart)
    1. Shield Runner
    2. Eruptor
    3. Sword Burner
  • Falchion Kart 2.0
Pair Up Fast
Kirby Wheeled Star Ultra Sword Slow
King Dedede Wheeled Star Dedede Burst Very slow
Meta Knight Wheeled Star Galaxia Darkness Fast
Little Mac
  • Glovewind (base kart)
    1. Mighty Striker
    2. Crazy Jolt
    3. Rising Striker
  • Wind Counter
Giga Mac Fast
Fox
  • Star Fox Slider (base kart)
    1. Epic Blaster
    2. Fox Racer
    3. Fox Flame
  • Reflecopter
Landmaster Slow
Pikachu
  • Poké Ball Rider (base kart)
    1. Thunder Shocker
    2. Flame-Thrower
    3. Aura Flyer
  • Water Ninja
Volt Tackle Slow
Charizard
  • Poké Ball Rider (base kart)
    1. Thunder Shocker
    2. Flame-Thrower
    3. Aura Flyer
  • Water Ninja
Mega Evolution Slow
Lucario
  • Poké Ball Rider (base kart)
    1. Thunder Shocker
    2. Flame-Thrower
    3. Aura Flyer
  • Water Ninja
Mega Evolution Fast
Greninja
  • Poké Ball Rider (base kart)
    1. Thunder Shocker
    2. Flame-Thrower
    3. Aura Flyer
  • Water Ninja
Secret Ninja Attack Fast
Captain Falcon

Air Falcon

Blue Falcon Fast
Villager
  • Leaf Supreme (base kart)
    1. Pocket Mobile
    2. Lloid Rocket
    3. Wall Trip
  • Mega Wooden Kart
Dream Home Fast
Olimar
  • Flower PK (base kart)
    1. Quick Pik-kart
    2. Pikmin Power
    3. Wing Breaker
  • Pikmobile
End of Day Slow
Wii Fit Trainer
  • Wii Fit Kart (base kart)
    1. Sun Wagon
    2. Iron Ball
    3. Hoop Rod
  • Deep Dragster
Wii Fit Fast
Shulk

Monado Master

Chain Attack Fast
Pac-Man
  • Pac-Barrel (base kart)
    1. Bonus Basher
    2. Power Crawler
    3. Pac-Trekker
  • Hyper Hydrant
Super Pac-Man Fast
Mega Man
  • Gear Slider (base kart)
    1. Metal Scoop
    2. Sledge Bomber
    3. Rush Kart
  • Leaf Sled
Mega Legends Fast
Sonic
  • Ice Hedgehog
  • The Blue Attacker
Super Sonic Fast
Mii Fighter (three variations)
  • Smash Plow
  • Mii Roller
  • Omega Blitz (Brawler)
  • Full Blast (Gunner)
  • Final Edge (Swordfighter)
Fast

Unlockable

To unlock these characters, one has to beat them three times in their respective Challenge Race. One track contains one unlockable character (except for Prism Tower, where you challenge both Dark Pit and Lucina at the same time).

Name Best kart match Final Smash Final Smash recharge speed Where to unlock
Bowser Jr.
  • Semi-Shroom (base kart)
  1. Flame Mobile
  2. Green Missile
  3. Iron Toadmobile
  • Super Burner
Shadow Mario Paint Fast 3D Land
Wario Wario Sleigh Wario-Man Fast Golden Plains
Mr. Game and Watch
  • Ice Hedgehog
  • The Blue Attacker
Octopus Slow Battlefield
Ganondorf Triforce LZ Beast Ganon Fast Gerudo Valley
Falco
  • Star Fox Slider (base kart)
    1. Epic Blaster
    2. Fox Racer
    3. Fox Flame
  • Reflecopter
Landmaster Very slow Final Destination
Jigglypuff
  • Poké Ball Rider (base kart)
    1. Thunder Shocker
    2. Flame-Thrower
    3. Aura Flyer
  • Water Ninja
Puff Up Very slow Unova Pokémon League
Duck Hunt Duo
  • Smash Plow
  • Mii Roller
??? Very slow Rainbow Road
R.O.B.
  • Screw Buggy (base kart)
    1. Blue Charger
    2. Super Machine
    3. Royal Attacker
  • Power Bomber
??? Very slow Spirit Train
Ness
  • Falchion Kart (base kart)
    1. Shield Runner
    2. Eruptor
    3. Sword Burner
  • Falchion Kart 2.0
PK Starstorm Very slow Dream Land
Dr. Mario
  • Semi-Shroom (base kart)
  1. Flame Mobile
  2. Green Missile
  3. Iron Toadmobile
  • Super Burner
??? Very slow Paper Mario
Dark Pit
  • Archster (base kart)
    1. Light Skater
    2. Holy Runner
    3. Swift Box
  • Double Wheeler
??? Very slow Prism Tower (alongside Lucina)
Lucina
  • Falchion Kart (base kart)
    1. Shield Runner
    2. Eruptor
    3. Sword Burner
  • Falchion Kart 2.0
Critical Hit Very slow Prism Tower (alongside Dark Pit)

DLC

Name Best kart match Final Smash Final Smash recharge speed How to unlock
Mewtwo
  • Poké Ball Rider (base kart)
    1. Thunder Shocker
    2. Flame-Thrower
    3. Aura Flyer
  • Water Ninja
??? Very slow
  • Free download for those who purchased at least one item from the in-game's store (limited time only)
  • Paid DLC (after the time limit has passed)

Non-playable

These characters are distinguishable from the playable ones by their lack of animation in their character model and lack of Final Smash. They also act as placeholder racers in Team Race in Multiplayer if one team has less than three members (labeled as Placeholder).

  • Banzai Bill
  • Blue Bubble
  • Bonkers
  • Boom Stomper
  • Bronto Burt
  • Bulborb
  • Bullet Bill
  • Bumpety Bomb
  • Chandelure
  • Clubberskull
  • Cryogonal
  • Cucco
  • Daphne
  • Darknut
  • Eggrobo
  • Flage
  • Flame Chomp
  • Gastly
  • Giant Goomba
  • Glice
  • Glire
  • Glunder
  • Goomba
  • Gordo
  • Hammer Bro.
  • Iridescent Glint Beetle
  • Kihunter
  • Koffing
  • Koopa Paratroopa
  • Koopa Troopa
  • Kritter
  • Lakitu (and Spinies)
  • Lethinium
  • Magikoopa
  • Mahva
  • Megonta
  • Metroid
  • Mettaur
  • Mii Fighter (non-playable)
  • Mimicutie
  • Mite
  • Monoeye
  • Nutski
  • Octorok
  • Parasol Waddle Dee
  • Peahat
  • Petilil
  • Plasma Wisp
  • Poe
  • Polar Bear
  • Pooka
  • Poppant
  • Reaper
  • ReDead
  • Reo
  • Shy Guy
  • Skuttler
  • Souflee
  • Spike Top
  • Stalfos
  • Tac
  • Waddle Dee
  • Waddle Doo
  • Yellow Ghost
  • Zoomer
  • Zuree

Tracks

Ground

These tracks are pretty much basic ones. No special gimmicks and terrains are included.

  • Battlefield
  • Final Destination

Rock

These tracks tend to be bumpy in several places. With the exception of Rainbow Road, the tracks in this category have rougher terrains.

  • 3D Land
  • Golden Plains
  • Rainbow Road

Flying

These tracks always have strong winds blowing through in order to support flight. The tracks also have far smaller land terrains because of the flying/gliding gimmick.

  • Paper Mario
  • Gerudo Valley
  • Spirit Train

"Normal"

These tracks have multiple loop-de-loops that can only be driven through using anti-gravity.

  • Dream Land
  • Unova Pokémon League
  • Prism Tower

Ice

These tracks are covered in snow. Careful steering is a must. There are no characters to be unlocked in this category.

  • Snowy Magicant
  • Mute City (Winter)
  • Arena Ferox (Snow-coated)

Other

The following tracks can only be accessed if you input the one-use codes for the Crash Run mode. As a result, these tracks can only be played in that mode.

  • Reset Bomb Forest (code present in Palutena's Power toy pack)
  • Boxing Ring (code present in Straight Lunge toy pack)
  • Tortimer Island (code present in Pocket Racers toy pack)
  • Gaur Plain (code present in Monado Arts toy pack)
  • PictoChat 2 (code present in Dual Strike toy pack)
  • Balloon Fight (code present in Balloon Fight toy pack)
  • Living Room (code present in Nintendogs toy pack)
  • Find Mii (code present in Find Mii toy pack)
  • Tomodachi Life (code present in Tomodachi Life toy pack)
  • Wily Castle (code present in Metal Blade toy pack)
  • Pac-Maze (code present in Bonus Fruit toy pack)

Karts

Ground

Name Best stat Upgrades from Upgrades to Price
Unclassified Kart All stats (but the average stat total is the lowest) N/A N/A Free (this kart is used in the tutorial only)
Semi-Shroom Speed N/A Flame Mobile 400 Smash Coins (free if this is your first kart)
Flame Mobile Speed Semi-Shroom Green Missile N/A
Green Missile Speed Flame Mobile Iron Toadmobile N/A
Iron Toadmobile Speed Green Missile N/A N/A
Egg Machine Defense N/A Tongue Deluxe 400 Smash Coins (free if this is your first kart)
Tongue Deluxe Defense Egg Machine Egg & Speed N/A
Egg & Speed Defense Tongue Deluxe Green Egg N/A
Green Egg Defense Egg & Speed N/A N/A
DK Deck Handling N/A Giant Roller 400 Smash Coins (free if this is your first kart)
Giant Roller Handling DK Deck Headster N/A
Headster Handling Giant Roller Big Kong N/A
Big Kong Handling Headster N/A N/A
Super Burner Handling N/A N/A 360 Crystals
Yoshi Sedan Speed, Acceleration, Defense N/A N/A 1,200 Crystals
Big Slapper Defense N/A N/A 3,000 Crystals
Konga Special Defense N/A N/A 12,000 Crystals
Triforce LZ Defense N/A N/A

18,000 Crystals

Rock

Name Best stat Upgrades from Upgrades to Price
Screw Buggy Defense N/A Blue Charger 4,000 Smash Coins
Blue Charger Defense Screw Buggy Super Machine N/A
Super Machine Defense Blue Charger Royal Attacker N/A
Royal Attacker Defense Super Machine N/A N/A
Archster Speed N/A Light Skater 360 Crystals
Light Skater Speed Archster Holy Runner N/A
Holy Runner Speed Light Skater Swift Box N/A
Swift Box Speed Holy Runner N/A N/A
Falchion Kart Speed N/A Shield Runner 1,200 Crystals
Shield Runner Speed Falchion Kart Eruptor N/A
Eruptor Speed Shield Runner Sword Burner N/A
Sword Burner Speed Eruptor N/A N/A
Power Bomber Acceleration N/A N/A 3,000 Crystals
Double Wheeler Defense N/A N/A 6,000 Crystals
Falchion Kart 2.0 Speed N/A N/A 12,000 Crystals
Wheeled Star Speed N/A N/A 18,000 Crystals

Flying

Name Best stat Upgrades from Upgrades to Price
Glovewind Defense N/A Mighty Striker 12,000 Smash Coins
Mighty Striker Defense Glovewind Crazy Jolt N/A
Crazy Jolt Defense Mighty Striker Rising Striker N/A
Rising Striker Defense Crazy Jolt N/A N/A
Star Fox Slider Speed N/A Epic Blaster 360 Crystals
Epic Blaster Speed Star Fox Slider Fox Racer N/A
Fox Racer Speed Epic Blaster Fox Flame N/A
Fox Flame Speed Fox Racer N/A N/A
Poké Ball Rider Speed, Defense N/A Thunder Shocker 1,800 Crystals
Thunder Shocker Speed, Defense Poké Ball Rider Flame-Thrower N/A
Flame-Thrower Speed, Defense Thunder Shocker Aura Flyer N/A
Aura Flyer Speed, Defense Flame-Thrower N/A N/A
Wind Counter Defense N/A N/A 3,000 Crystals
Reflecopter Handling N/A N/A 6,000 Crystals
Water Ninja Speed N/A N/A 12,000 Crystals
Air Falcon Speed N/A N/A 18,000 Crystals

"Normal"

Name Best stat Upgrades from Upgrades to Price
Leaf Supreme Defense N/A Pocket Mobile 20,000 Smash Coins
Pocket Mobile Defense Leaf Supreme Lloid Rocket N/A
Lloid Rocket Defense Pocket Mobile Wall Trip N/A
Wall Trip Defense Lloid Rocket N/A N/A
Flower PK Speed N/A Quick Pik-kart 360 Crystals
Quick Pik-kart Speed Flower PK Pikmin Power N/A
Pikmin Power Speed Quick Pik-kart Wing Breaker N/A
Wing Breaker Speed Pikmin Power N/A N/A
Wii Fit Kart Speed, Defense N/A Sun Wagon 1,200 Crystals
Sun Wagon Speed, Defense Wii Fit Kart Iron Ball N/A
Iron Ball Speed, Defense Sun Wagon Hoop Rod N/A
Hoop Rod Speed, Defense Iron Ball N/A N/A
Mega Wooden Kart Handling N/A N/A 3,000 Crystals
Pikmobile Acceleration N/A N/A 6,000 Crystals
Deep Dragster Speed N/A N/A 12,000 Crystals
Monado Master Speed N/A N/A 18,000 Crystals

Ice

Name Best stat Upgrades from Upgrades to Price
Pac-Barrel Defense N/A Bonus Basher 4,000 Smash Coins
Bonus Basher Defense Pac-Barrel Power Crawler N/A
Power Crawler Defense Bonus Basher Pac-Trekker N/A
Pac-Trekker Defense Power Crawler N/A N/A
Gear Slider Speed N/A Metal Scoop 360 Crystals
Metal Scoop Speed Gear Slider Sledge Bomber N/A
Sledge Bomber Speed Metal Scoop Rush Kart N/A
Rush Kart Speed Sledge Bomber N/A N/A
Hyper Hydrant Speed, Defense N/A N/A 1,200 Crystals
Leaf Sled Defense N/A N/A 3,000 Crystals
Ice Hedgehog Handling N/A N/A 6,000 Crystals
Smash Plow Speed N/A N/A 9,000 Crystals
The Blue Attacker Handling N/A N/A 12,000 Crystals
Mii Roller Speed, Defense N/A N/A 18,000 Crystals
Wario Sleigh Speed, Handling N/A N/A Free (Holiday 2014 update)

All categories

Name Best stat Upgrades from Upgrades to Price
Culdcept Kart (has five forms, with each form depending on track type) All (has the highest average stat total) N/A N/A 40 Crystals (per race)

Pick-ups

In Super Crash Bros. 4, it is notable that one track can have four kinds of pick-ups. There are no power-up pick-ups in this game, as power-ups are set up before you start your race and your only way of attacking aside from slamming into other racers is the Final Smash.

  • Smash Coin: The main currency of the game. Can also be earned after finishing races, from gifts or from buying them using Crystals. (common)
  • Crystal: The secondary currency of the game. Usually appears from 1-3 Crystals in a single track. Can also be earned after finishing certain events, from gifts or from buying them using Play Coins. (rare)
  • Party Ball: You won't know what's inside this item until you finish the race. Prizes vary from bonus Smash Coins to an unlockable kart (if you haven't gotten it yet). (very rare)

Power-ups

These power-ups are set up before you actually begin the race. Their effects only last for that one race, so if you happen to restart the race, you have to use up the power-ups again. When you first start the game, you're given a limited number of power-ups. If you run out of a certain power-up, you can still use it, if you're willing to pay some Crystals. Free power-ups can be gained from gifts like picked-up Party Balls and Multiplayer Mode prize. If you're connected to the internet, you can also use some of the power-ups for free if you're willing to watch some advertisement videos related to other games promoted by Nintendo.

  • Rainbow Boost Pad: Replaces the slide launcher when used. This allows your racer to be launched twice the distance than the slide launcher.
  • Custom Part: Raises your kart's durability to maximum.
  • Speed Power-up: Raises your kart's top speed.
  • Culdcept Kart: Replaces your current kart with the Culdcept-themed kart, which has the best stats among all karts.

In-game store

Currency

  • Franklin Badge: 8 Play Coins (if bought, all picked-up Smash Coins will be doubled permanently)
  • Pile of Crystals: 5 Play Coins (gives 200 Crystals)
  • +100 Crystals: 34 Play Coins
  • Bag of Crystals: 116 Play Coins (gives 500 Crystals)
  • Sack of Crystals: 233 Play Coins (gives 1,200 Crystals)
  • Crystal Crate: 258 Play Coins (gives 2,500 Crystals)
  • Crystal Chest: 300 Play Coins (gives 6,500 Crystals)

Power-ups

You can only pay for power-ups before a race if you happen to run out of them.

  • Rainbow Boost Pad: 20 Crystals
  • Rayman's Service: 10 Crystals
  • Speed Power-up: 30 Crystals
  • Culdcept Kart: 40 Crystals