No edit summary |
No edit summary |
||
Line 446: | Line 446: | ||
==== Unlockable ==== |
==== Unlockable ==== |
||
+ | To unlock these characters, one has to beat them three times in their respective Challenge Race. One track contains one unlockable character. |
||
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 500px;" |
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 500px;" |
||
|- |
|- |
||
Line 452: | Line 453: | ||
! scope="col"|Final Smash |
! scope="col"|Final Smash |
||
! scope="col"|Final Smash recharge speed |
! scope="col"|Final Smash recharge speed |
||
− | ! scope="col"| |
+ | ! scope="col"|Where to unlock |
|- |
|- |
||
|Bowser Jr. |
|Bowser Jr. |
||
Line 463: | Line 464: | ||
|??? |
|??? |
||
|Fast |
|Fast |
||
+ | |3D Land |
||
− | |TBA |
||
|- |
|- |
||
|Wario |
|Wario |
||
Line 474: | Line 475: | ||
|??? |
|??? |
||
|Fast |
|Fast |
||
+ | |Golden Plains |
||
− | |TBA |
||
|- |
|- |
||
|Mr. Game and Watch |
|Mr. Game and Watch |
||
Line 482: | Line 483: | ||
|??? |
|??? |
||
|Slow |
|Slow |
||
+ | |Battlefield |
||
− | |TBA |
||
|- |
|- |
||
|Ganondorf |
|Ganondorf |
||
Line 488: | Line 489: | ||
|??? |
|??? |
||
|Fast |
|Fast |
||
+ | |Gerudo Valley |
||
− | |TBA |
||
|- |
|- |
||
|Falco |
|Falco |
||
Line 499: | Line 500: | ||
|??? |
|??? |
||
|Very slow |
|Very slow |
||
+ | |Final Destination |
||
− | |TBA |
||
|- |
|- |
||
|Jigglypuff |
|Jigglypuff |
||
Line 510: | Line 511: | ||
|??? |
|??? |
||
|Very slow |
|Very slow |
||
+ | |Unova Pokémon League |
||
− | |TBA |
||
|- |
|- |
||
|Duck Hunt Team (dog and duck) |
|Duck Hunt Team (dog and duck) |
||
Line 518: | Line 519: | ||
|??? |
|??? |
||
|Very slow |
|Very slow |
||
+ | |Rainbow Road |
||
− | |TBA |
||
|- |
|- |
||
|R.O.B. |
|R.O.B. |
||
Line 529: | Line 530: | ||
|??? |
|??? |
||
|Very slow |
|Very slow |
||
+ | |Spirit Train |
||
− | |TBA |
||
|- |
|- |
||
|Ness |
|Ness |
||
Line 540: | Line 541: | ||
|??? |
|??? |
||
|Very slow |
|Very slow |
||
+ | |Dream Land |
||
− | |TBA |
||
|- |
|- |
||
|Dr. Mario |
|Dr. Mario |
||
Line 551: | Line 552: | ||
|??? |
|??? |
||
|Very slow |
|Very slow |
||
+ | |Paper Mario |
||
− | |TBA |
||
|- |
|- |
||
|Dark Pit |
|Dark Pit |
||
Line 562: | Line 563: | ||
|??? |
|??? |
||
|Very slow |
|Very slow |
||
+ | |Prism Tower |
||
− | |TBA |
||
|- |
|- |
||
|Lucina |
|Lucina |
||
Line 573: | Line 574: | ||
|??? |
|??? |
||
|Very slow |
|Very slow |
||
+ | |Mute City |
||
− | |TBA |
||
|} |
|} |
||
Line 646: | Line 647: | ||
== Tracks == |
== Tracks == |
||
+ | ===Ground=== |
||
− | TBA |
||
+ | These tracks are pretty much basic ones. No special gimmicks and terrains are included. |
||
+ | *Battlefield |
||
+ | *Final Destination |
||
+ | ===Rock=== |
||
+ | These tracks tend to be bumpy in several places. With the exception of Rainbow Road, the tracks in this category have rougher terrains. |
||
+ | *3D Land |
||
+ | *Golden Plains |
||
+ | *Rainbow Road |
||
+ | ===Flying=== |
||
+ | These tracks always have strong winds blowing through in order to support flight. The tracks also have far smaller land terrains because of the flying/gliding gimmick. |
||
+ | *Paper Mario |
||
+ | *Gerudo Valley |
||
+ | *Spirit Train |
||
+ | ==="Normal"=== |
||
+ | These tracks have multiple loop-de-loops that can only be driven through using anti-gravity. |
||
+ | *Dream Land |
||
+ | *Unova Pokémon League |
||
+ | *Prism Tower |
||
+ | ===Ice=== |
||
+ | These tracks are covered in snow. Careful steering is a must. There are no characters to be unlocked in this category. |
||
+ | *Snowy Magicant |
||
+ | *Mute City (Winter) |
||
+ | *Arena Ferox (Snow-coated) |
||
+ | ===Other=== |
||
+ | The following tracks can only be accessed if you input the one-use codes for the Crash Run mode. As a result, these tracks can only be played in that mode. |
||
+ | *Reset Bomb Forest (code present in Palutena's Power toy pack) |
||
+ | *Boxing Ring (code present in Straight Lunge toy pack) |
||
+ | *Tortimer Island (code present in Pocket Racers toy pack) |
||
+ | *Gaur Plain (code present in Monado Arts toy pack) |
||
+ | *PictoChat 2 (code present in Dual Strike toy pack) |
||
+ | *Balloon Fight (code present in Balloon Fight toy pack) |
||
+ | *Living Room (code present in Nintendogs toy pack) |
||
+ | *Find Mii (code present in Find Mii toy pack) |
||
+ | *Tomodachi Life (code present in Tomodachi Life toy pack) |
||
+ | *Wily Castle (code present in Metal Blade toy pack) |
||
+ | *Pac-Maze (code present in Bonus Fruit toy pack) |
||
==Karts== |
==Karts== |
||
===Ground=== |
===Ground=== |
Revision as of 02:14, 16 September 2014
Super Crash Bros. 4 is the upcoming fourth game of the fanmade Super Crash Bros. series. It seems that this game is back to being 3DS exclusive unlike the second and the third SCB game. Not much is known about this game, as it's not released yet.
Gameplay
The game seems to be divided into different modes, with the one being showcased the most in the early trailer is the regular race mode, which pits you against 7 opponents unlike other 3DS incarnations of Super Crash Bros., which pit you against 5. In multiplayer mode, however, there can be only four racers at a time. The game seems to take cues from Mario Kart 7 and Mario Kart 8, as there are certain tracks that involve airgliding and going through loop-de-loops using anti-gravity.
The controls for this game is rather simplified. To start the race, the player has to charge the slide launcher/Rainbow Boost Pad by swiping his/her stylus across the touch screen multiple times, all the while the 3-second timer counts down. The faster and more often you swiped, the farther the racer will be launched. All racers will accelerate on their own once the race starts, so there's no need to hold a button. There are two ways to steer, depending on your settings. You can either use the control pad or the gyroscope (tilting your 3DS). Braking can only be done while drifting.
This is the first game in SCB series where racing karts are upgradable, and any character can ride any kart (no more restrictions to kart color, weight, etc.). New karts can be obtained either by purchasing them in-game or simply input the code found in Super Crash Bros.-related toys. An advantage of using codes is that you can unlock a hidden character early.
Once again, Final Smash is back, and it can be used to your advantage as usual. Most of them involve damaging your opponents. To use the Final Smash, press the A button when the Final Smash gauge is full. The first use in a single race is free, but every other use after that costs you Crystals.
The game is notorious for limiting usage of characters due to the stamina/food gimmick. To simplify, a character usage (except for daily races and multiplayer's Challenge Mode) consumes a single food from their possession. A character can have five consumable foods at max. If it's empty, you cannot use that character again unless you pay some Crystals or switch to another character. When not in use, the character "recharges", which can take from a few minutes to several hours, depending on how much food he/she consumed.
E3 build info
Playable characters
- Mario
- Luigi
- Bowser
- Yoshi
- Donkey Kong
- Toon Link
- Zelda
- Sheik
- Samus
- Kirby
- Fox
- Pikachu
- Greninja
- Marth
- Pit
- Little Mac
- Villager
- Wii Fit Trainer
- Mega Man
- Sonic
Karts
- Iron Toadmobile
- Green Egg
- Big Kong
- Super Burner
- Yoshi Sedan
- Big Slapper
- Konga Special
- Royal Attacker
- Swift Box
- Sword Burner
- Power Bomber
- Double Wheeler
- Falchion Kart 2.0
- Rising Striker
- Fox Flame
- Aura Flyer
- Wind Counter
- Reflecopter
- Water Ninja
- Mega Wooden Kart
Tracks
- Arena Ferox
- Battlefield
- Gerudo Valley
- Golden Plains
- Living Room
- Prism Tower
- Rainbow Road
- Reset Bomb Forest
- Spirit Train
- Tortimer Island
Note: In this demo, all tracks listed above aren't categorized in any way. The actual game is supposed to divide the tracks into several different categories. In this build, there seems to be only four categories used.
Other info
- All available karts are fully upgraded and usable for convenience. However, there are still some karts missing from this build: All track categories (not counting "Normal" and Ice) are missing one kart each, there's only one available kart in the "Normal"-type category, and there are no Ice-type karts because that category doesn't exist in the demo.
- A character's health is represented with a HP count, with a max of 150 and gets reduced by 30 every time he/she is used for a race. However, for convenience, the HP count is ignored and all characters can be used as many times as the player can.
- Final Smash usage is limited by how much "usage" the player has bought before starting the race.
- There are three power-ups: Rainbow Boost Pad (replaces the slide launcher when used), Rayman's Service (raises kart's durability to max), and Galaga Booster (increases top speed, replaced by Speed Power-up in the final build). All power-ups can be applied before you start the race, which cost Smash Coins in this demo.
- The only available on-track pick-ups are Smash Coins and Crystals.
- The demo lacks other game modes (even multiplayer). The only other game mode available is Crash Run, which can be run without the use of a code in this build.
- There are no Challenge Race and Pass Through Gates modes, as unlockable characters aren't implemented in the demo and Ice-type track category isn't available, respectively.
- All characters' Final Smash icon is the same, which is the Smash symbol.
- During the race "preview", you cannot see any little info tidbit on all racers, including yours.
Demo
The demo version of the game only covers a single track (Battlefield), only has the regular race mode, and is limited to five playable characters (Mario, Link, Pikachu, Villager, Mega Man) and five maxed out karts only usable for that track. It also lacks the currency and in-game store that are present in the actual game. Not only that, you are also unable to put codes in this game.
However, multiplayer mode still works, but only the regular race mode.
Game modes
Single player
These modes are located in every track you chose. Ice-type category has a little bit variety, however.
- Regular Race: Race against 7 opponents to the finish line. Place in top 3 to succeed.
- Timed Race: Race on your own against the clock. You have to reach the finish line before the timer runs out.
- Versus: Race against a random character. You can pick one of the three difficulty levels. The higher the difficulty, the better the prize.
- Break the Targets: Destroy a certain number of targets before you reach the finish line.
- Challenge Race: Race against an unlockable character. Win against him/her 5 times to recruit him/her. This mode becomes unavailable in a track once the character associated with the track has been beaten.
- Pass Through Gates: Pass through the gates while keeping your eye on the time limit. Missing a gate will give you a time penalty and several explosive crates.
Multiplayer
- Regular Race: Race against 3 randomly-chosen real-life opponents from around the world. Every 5 wins, the player who reached that amount will get a random prize.
- Challenge Mode: Can only be accessed if you're connected to the internet. Compete against your friends registered in your Friend List in a set of 5 races of randomly-chosen mode, track and character. The one who reaches the highest score after a week has passed (this is a weekly event) will obtain prizes. Second- and third-placers can still obtain prizes, though not as good as the first-placer.
Other
- Crash Run: A single-player mode where the objective is to cause as much destruction as possible and eliminate all the enemies on a fragile structure. Only playable if you input a one-use code available on "Crash Run"-specific SCB toys.
- Daily Race: A daily event. Race against a random character in a random kart (depending on track type) and on a random track to earn a daily prize of Smash Coins or Crystals. The more often you participate, the better the prize. Can only be accessed if you're connected to the internet.
Characters
Playable
Starter
Note: Only Mario is playable from the start. The others will become available once you complete the tutorials.
Name |
Best kart match |
Final Smash |
Final Smash recharge speed |
---|---|---|---|
Mario |
|
Mario Finale | Fast |
Luigi |
|
Poltergust 5000 | Fast |
Peach |
|
??? | Very slow |
Bowser |
|
Giga Bowser | Slow |
Yoshi |
|
??? | Slow |
Rosalina and Luma |
|
Power Star | Fast |
Donkey Kong |
|
Konga Beat | Fast |
Diddy Kong |
|
??? | Fast |
Link | Triforce LZ | Triforce Slash | Fast |
Zelda | Triforce LZ | Light Arrow | Fast |
Sheik | Triforce LZ | ??? | Fast |
Toon Link | Triforce LZ | Triforce Slash | Fast |
Samus |
|
Zero Laser | Slow |
Zero Suit Samus |
|
Gunship | Fast |
Pit |
|
Three Sacred Treasures | Very slow |
Palutena |
|
Black Hole + Mega Laser | Very slow |
Marth |
|
Critical Hit | Fast |
Ike |
|
??? | Slow |
Robin |
|
Pair-Up | Fast |
Kirby | Wheeled Star | Ultra Sword | Slow |
King Dedede | Wheeled Star | ??? | Very slow |
Meta Knight | Wheeled Star | ??? | Fast |
Little Mac |
|
Giga Mac | Fast |
Fox |
|
Landmaster | Slow |
Pikachu |
|
Volt Tackle | Slow |
Charizard |
|
Mega Charizard X | Slow |
Lucario |
|
Mega Lucario | Fast |
Greninja |
|
Mysterious Ninja | Fast |
Captain Falcon |
Air Falcon |
Blue Falcon | Fast |
Villager |
|
Dream Home | Fast |
Olimar |
|
End of Day | Slow |
Wii Fit Trainer |
|
Wii Fit | Fast |
Shulk |
Monado Master |
??? | Fast |
Pac-Man |
|
Super Pac-Man | Fast |
Mega Man |
|
??? | Fast |
Sonic |
|
Super Sonic | Fast |
Mii Fighter (three variations) |
|
??? | Fast |
Unlockable
To unlock these characters, one has to beat them three times in their respective Challenge Race. One track contains one unlockable character.
Name | Best kart match | Final Smash | Final Smash recharge speed | Where to unlock |
---|---|---|---|---|
Bowser Jr. |
|
??? | Fast | 3D Land |
Wario |
|
??? | Fast | Golden Plains |
Mr. Game and Watch |
|
??? | Slow | Battlefield |
Ganondorf | Triforce LZ | ??? | Fast | Gerudo Valley |
Falco |
|
??? | Very slow | Final Destination |
Jigglypuff |
|
??? | Very slow | Unova Pokémon League |
Duck Hunt Team (dog and duck) |
|
??? | Very slow | Rainbow Road |
R.O.B. |
|
??? | Very slow | Spirit Train |
Ness |
|
??? | Very slow | Dream Land |
Dr. Mario |
|
??? | Very slow | Paper Mario |
Dark Pit |
|
??? | Very slow | Prism Tower |
Lucina |
|
??? | Very slow | Mute City |
Non-playable
These characters are distinguishable from the playable ones by their lack of animation in their character model and lack of Final Smash.
- Banzai Bill
- Blue Bubble
- Bonkers
- Boom Stomper
- Bronto Burt
- Bulborb
- Bullet Bill
- Bumpety Bomb
- Chandelure
- Clubberskull
- Cryogonal
- Cucco
- Daphne
- Darknut
- Eggrobo
- Flage
- Flame Chomp
- Gastly
- Giant Goomba
- Glice
- Glire
- Glunder
- Goomba
- Gordo
- Hammer Bro.
- Iridescent Glint Beetle
- Kihunter
- Koffing
- Koopa Paratroopa
- Koopa Troopa
- Kritter
- Lakitu (and Spinies)
- Lethinium
- Magikoopa
- Mahva
- Megonta
- Metroid
- Mettaur
- Mii Fighter (non-playable)
- Mimicutie
- Mite
- Monoeye
- Nutski
- Octorok
- Parasol Waddle Dee
- Peahat
- Petilil
- Plasma Wisp
- Poe
- Polar Bear
- Pooka
- Poppant
- Reaper
- ReDead
- Reo
- Shy Guy
- Skuttler
- Souflee
- Spike Top
- Stalfos
- Tac
- Waddle Dee
- Waddle Doo
- Yellow Ghost
- Zoomer
- Zuree
Tracks
Ground
These tracks are pretty much basic ones. No special gimmicks and terrains are included.
- Battlefield
- Final Destination
Rock
These tracks tend to be bumpy in several places. With the exception of Rainbow Road, the tracks in this category have rougher terrains.
- 3D Land
- Golden Plains
- Rainbow Road
Flying
These tracks always have strong winds blowing through in order to support flight. The tracks also have far smaller land terrains because of the flying/gliding gimmick.
- Paper Mario
- Gerudo Valley
- Spirit Train
"Normal"
These tracks have multiple loop-de-loops that can only be driven through using anti-gravity.
- Dream Land
- Unova Pokémon League
- Prism Tower
Ice
These tracks are covered in snow. Careful steering is a must. There are no characters to be unlocked in this category.
- Snowy Magicant
- Mute City (Winter)
- Arena Ferox (Snow-coated)
Other
The following tracks can only be accessed if you input the one-use codes for the Crash Run mode. As a result, these tracks can only be played in that mode.
- Reset Bomb Forest (code present in Palutena's Power toy pack)
- Boxing Ring (code present in Straight Lunge toy pack)
- Tortimer Island (code present in Pocket Racers toy pack)
- Gaur Plain (code present in Monado Arts toy pack)
- PictoChat 2 (code present in Dual Strike toy pack)
- Balloon Fight (code present in Balloon Fight toy pack)
- Living Room (code present in Nintendogs toy pack)
- Find Mii (code present in Find Mii toy pack)
- Tomodachi Life (code present in Tomodachi Life toy pack)
- Wily Castle (code present in Metal Blade toy pack)
- Pac-Maze (code present in Bonus Fruit toy pack)
Karts
Ground
Name | Best stat | Upgrades from | Upgrades to | Price |
---|---|---|---|---|
Unclassified Kart | All stats (but the average stat total is the lowest) | N/A | N/A | Free (this kart is used in the tutorial only) |
Semi-Shroom | Speed | N/A | Flame Mobile | 400 Smash Coins (free if this is your first kart) |
Flame Mobile | Speed | Semi-Shroom | Green Missile | N/A |
Green Missile | Speed | Flame Mobile | Iron Toadmobile | N/A |
Iron Toadmobile | Speed | Green Missile | N/A | N/A |
Egg Machine | Defense | N/A | Tongue Deluxe | 400 Smash Coins (free if this is your first kart) |
Tongue Deluxe | Defense | Egg Machine | Egg & Speed | N/A |
Egg & Speed | Defense | Tongue Deluxe | Green Egg | N/A |
Green Egg | Defense | Egg & Speed | N/A | N/A |
DK Deck | Handling | N/A | Giant Roller | 400 Smash Coins (free if this is your first kart) |
Giant Roller | Handling | DK Deck | Headster | N/A |
Headster | Handling | Giant Roller | Big Kong | N/A |
Big Kong | Handling | Headster | N/A | N/A |
Super Burner | Handling | N/A | N/A | 360 Crystals |
Yoshi Sedan | Speed, Acceleration, Defense | N/A | N/A | 1,200 Crystals |
Big Slapper | Defense | N/A | N/A | 3,000 Crystals |
Konga Special | Defense | N/A | N/A | 12,000 Crystals |
Triforce LZ | Defense | N/A | N/A |
18,000 Crystals |
Rock
Name | Best stat | Upgrades from | Upgrades to | Price |
---|---|---|---|---|
Screw Buggy | Defense | N/A | Blue Charger | 4,000 Smash Coins |
Blue Charger | Defense | Screw Buggy | Super Machine | N/A |
Super Machine | Defense | Blue Charger | Royal Attacker | N/A |
Royal Attacker | Defense | Super Machine | N/A | N/A |
Archster | Speed | N/A | Light Skater | 360 Crystals |
Light Skater | Speed | Archster | Holy Runner | N/A |
Holy Runner | Speed | Light Skater | Swift Box | N/A |
Swift Box | Speed | Holy Runner | N/A | N/A |
Falchion Kart | Speed | N/A | Shield Runner | 1,200 Crystals |
Shield Runner | Speed | Falchion Kart | Eruptor | N/A |
Eruptor | Speed | Shield Runner | Sword Burner | N/A |
Sword Burner | Speed | Eruptor | N/A | N/A |
Power Bomber | Acceleration | N/A | N/A | 3,000 Crystals |
Double Wheeler | Defense | N/A | N/A | 6,000 Crystals |
Falchion Kart 2.0 | Speed | N/A | N/A | 12,000 Crystals |
Wheeled Star | Speed | N/A | N/A | 18,000 Crystals |
Flying
Name | Best stat | Upgrades from | Upgrades to | Price |
---|---|---|---|---|
Glovewind | Defense | N/A | Mighty Striker | 12,000 Smash Coins |
Mighty Striker | Defense | Glovewind | Crazy Jolt | N/A |
Crazy Jolt | Defense | Mighty Striker | Rising Striker | N/A |
Rising Striker | Defense | Crazy Jolt | N/A | N/A |
Star Fox Slider | Speed | N/A | Epic Blaster | 360 Crystals |
Epic Blaster | Speed | Star Fox Slider | Fox Racer | N/A |
Fox Racer | Speed | Epic Blaster | Fox Flame | N/A |
Fox Flame | Speed | Fox Racer | N/A | N/A |
Poké Ball Rider | Speed, Defense | N/A | Thunder Shocker | 1,800 Crystals |
Thunder Shocker | Speed, Defense | Poké Ball Rider | Flame-Thrower | N/A |
Flame-Thrower | Speed, Defense | Thunder Shocker | Aura Flyer | N/A |
Aura Flyer | Speed, Defense | Flame-Thrower | N/A | N/A |
Wind Counter | Defense | N/A | N/A | 3,000 Crystals |
Reflecopter | Handling | N/A | N/A | 6,000 Crystals |
Water Ninja | Speed | N/A | N/A | 12,000 Crystals |
Air Falcon | Speed | N/A | N/A | 18,000 Crystals |
"Normal"
Name | Best stat | Upgrades from | Upgrades to | Price |
---|---|---|---|---|
Leaf Supreme | Defense | N/A | Pocket Mobile | 20,000 Smash Coins |
Pocket Mobile | Defense | Leaf Supreme | Lloid Rocket | N/A |
Lloid Rocket | Defense | Pocket Mobile | Wall Trip | N/A |
Wall Trip | Defense | Lloid Rocket | N/A | N/A |
Flower PK | Speed | N/A | Quick Pik-kart | 360 Crystals |
Quick Pik-kart | Speed | Flower PK | Pikmin Power | N/A |
Pikmin Power | Speed | Quick Pik-kart | Wing Breaker | N/A |
Wing Breaker | Speed | Pikmin Power | N/A | N/A |
Wii Fit Kart | Speed, Defense | N/A | Sun Wagon | 1,200 Crystals |
Sun Wagon | Speed, Defense | Wii Fit Kart | Iron Ball | N/A |
Iron Ball | Speed, Defense | Sun Wagon | Hoop Rod | N/A |
Hoop Rod | Speed, Defense | Iron Ball | N/A | N/A |
Mega Wooden Kart | Handling | N/A | N/A | 3,000 Crystals |
Pikmobile | Acceleration | N/A | N/A | 6,000 Crystals |
Deep Dragster | Speed | N/A | N/A | 12,000 Crystals |
Monado Master | Speed | N/A | N/A | 18,000 Crystals |
Ice
Name | Best stat | Upgrades from | Upgrades to | Price |
---|---|---|---|---|
Pac-Barrel | Defense | N/A | Bonus Basher | 4,000 Smash Coins |
Bonus Basher | Defense | Pac-Barrel | Power Crawler | N/A |
Power Crawler | Defense | Bonus Basher | Pac-Trekker | N/A |
Pac-Trekker | Defense | Power Crawler | N/A | N/A |
Gear Slider | Speed | N/A | Metal Scoop | 360 Crystals |
Metal Scoop | Speed | Gear Slider | Sledge Bomber | N/A |
Sledge Bomber | Speed | Metal Scoop | Rush Kart | N/A |
Rush Kart | Speed | Sledge Bomber | N/A | N/A |
Hyper Hydrant | Speed, Defense | N/A | N/A | 1,200 Crystals |
Leaf Sled | Defense | N/A | N/A | 3,000 Crystals |
Ice Hedgehog | Handling | N/A | N/A | 6,000 Crystals |
Smash Plow | Speed | N/A | N/A | 9,000 Crystals |
The Blue Attacker | Handling | N/A | N/A | 12,000 Crystals |
Mii Roller | Speed, Defense | N/A | N/A | 18,000 Crystals |
Pick-ups
In Super Crash Bros. 4, it is notable that one track can have four kinds of pick-ups. There are no power-up pick-ups in this game, as power-ups are set up before you start your race and your only way of attacking aside from slamming into other racers is the Final Smash.
- Smash Coin: The main currency of the game. Can also be earned after finishing races, from gifts or from buying them using Crystals. (common)
- Crystal: The secondary currency of the game. Usually appears from 1-3 Crystals in a single track. Can also be earned after finishing certain events, from gifts or from buying them using Play Coins. (rare)
- Party Ball: You won't know what's inside this item until you finish the race. Prizes vary from bonus Smash Coins to an unlockable kart (if you haven't gotten it yet). (very rare)
Power-ups
These power-ups are set up before you actually begin the race. Their effects only last for that one race, so if you happen to restart the race, you have to use up the power-ups again. When you first start the game, you're given a limited number of power-ups. If you run out of a certain power-up, you can still use it, if you're willing to pay some Crystals. Free power-ups can be gained from gifts like picked-up Party Balls and Multiplayer Mode prize.
- Rainbow Boost Pad: Replaces the slide launcher when used. This allows your racer to be launched twice the distance than the slide launcher.
- Rayman's Service: Raises your kart's durability to maximum.
- Speed Power-up: Raises your kart's top speed.
- TBA
In-game store
Currency
- +3 Crystals: Free (watch video first, can only be done once per day)
- Franklin Badge: 8 Play Coins (if bought, all picked-up Smash Coins will be doubled permanently)
- Pile of Crystals: 5 Play Coins (gives 200 Crystals)
- +100 Crystals: 34 Play Coins
- Bag of Crystals: 116 Play Coins (gives 500 Crystals)
- Sack of Crystals: 233 Play Coins (gives 1,200 Crystals)
- Crystal Crate: 258 Play Coins (gives 2,500 Crystals)
- Crystal Chest: 300 Play Coins (gives 6,500 Crystals)
- Stack of Smash Coins: 600 Crystals (gives 10,000 Smash Coins)
- +4,000 Smash Coins: 300 Crystals
- Bag of Smash Coins: 1,200 Crystals (gives 25,000 Smash Coins)
- Sack of Smash Coins: 2,400 Crystals (gives 60,000 Smash Coins)
- Coin Crate: 6,000 Crystals (gives 150,000 Smash Coins)
- Coin Chest: 12,000 Crystals (gives 400,000 Smash Coins)
Power-ups
Note: Power-ups can also be bought before the race starts if you happen to run out of them. Also note that you'll be given five per purchase of the respective power-up.
- Rainbow Boost Pad: 80 Crystals
- Rayman's Service: 40 Crystals
- Speed Power-up: 120 Crystals
- TBA