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Sorcerers is a moniker for people who has the power to effect change by magical means ("sorcery"). A sorcerer can be either male or female (though female usually called Sorceresses in most other fictions and in real life), as they are attuned for supernatural powers which allows them to practice sorcery. Other certain monikers besides Sorcerers describing individuals with special powers to magically effect things are Casters, Conjurers (sometimes spelled "Conjurors"), Enchanters, Enchantresses, Magicians, Occultists, Spellcasters, Warlocks, Witches and Wizards (though Wizards, Witches, and Warlocks not entirely accurate as they mostly gained their magic via extensive studies in magic instead gained as innate power).

Characteristics

Much like other conjurors in fiction like Sorcerers class from the Dungeons and Dragons franchise or Wizardkind from the Harry Potter book series, any of the sorcerers' traits that are not possessed by normal people are innate instead gained from extensive studies in magic. Here are the following traits that Sorcerers have:

  • Full Brain Capacity: Sorcerers have easy access to sorcerous skills because they are born with the ability to use their entire brain at one time, unlike common men and women whom believed only are able to use about 10% of their brain. While this belief may debatable as everyone actually capable to use 100% of their brains albeit in different times, this actually refered sorcerers' brainpowers that far more potent than those of normal humans'. This enhanced brainpowers allow sorcerers to gain three more complex abilities, which are Matter Manipulation, Mana Affinity, and Reality Warping. However, in medieval times, they required catalysts such as Magic Rings to help them focused their powers due to strain that put on them when uses their magic without one. But thanks to improvements of sorcery by the beginning of 20th century, sorcerers has become less dependant on catalysts to use their powers, as catalysts only needed to hone their mastery over new spells until they no longer need one to cast it.
    • Matter Manipulation: Thanks to their brainpowers which exceeded that of normal people, sorcerers can manipulate, control and reshape matter with their mind alone.
    • Mana Affinity and Reality Warping: Due to their brainpowers exceeded that of normal humans' in terms of using 100% of their brains, sorcerers can also tap on and harness energy of mystical origin and nature called Mana which allowed them to shape and bend reality at will while still either following laws of physics and nature or otherwise. For instances, they can bringing objects to life, conjuring mystical object-detecting storm clouds] perform necromancy (The Rising for example), and seeing into the past through surrounding objects' residual information. The art to shape and bend reality with one's ability to manipulate matter and Mana through brainpowers is called Magic.
  • Supernatural Condition: Due to their affinity with Mana around them, sorcerers' bodily functions were enhanced to the pinnacle of human conditioning in mystical way.
    • Supernatural Speed and Agility: Sorcerers are shown being faster than normal humans as well as more agile.
    • Supernatural Durability: Each sorcerers appeared to possesses more resistant harm than a normal human does.
    • Supernatural Strength: Sorcerers' strength appeared to superior than normal humans.
    • Enhanced Intelligence: Aside supernatural affinity through matter manipulation, sorcerers' full brain capacity also resulting their brainpowers exceed that of average person that they more skillful than normal humans.
    • Supernatural Perception: Thanks to their affinity with Mana around them, sorcerers can perceive mystical activities better than normal humans.

Effects on Society

While Merlin and his Merlineans have started the era where magical beings, sorcerers, and maguses lived in peaceful coexistence, some humans still detest and reject maguses along with sorcerers and magical beings among them, calling them "freaks" or "monsters" and, on many accounts, physically abusing them or those suspected to be one. Though the reasons was mostly out of fear, prejudice or jealousy, those whom went too far tend to be motivated by bad history between them. Many Puritans in the past, whom greatly xenophobic toward anything that strange, non-understandable, supernatural, and different of other beings, wrongfully blamed maguses and sorcerers whom actually had nothing to do with their misfortunes. It was apparent during Salem Witch Trials that worsened whatever strife and tension between humanity, sorcerers, and maguses in colonial settlements at Massachussets, and thus the fear and prejudice against maguses and sorcerers has resulted the foundation of infamous cult called Order of Righteous Ones.

The Order was formed by disillusioned fanatical members of Puritan church whom wrongfully deemed maguses and sorcerers' existence as sign of oncoming damnation that would fall on humanity, and believes that killing every single one of them would ensure mankind's salvation by God. To this end, they swayed frightened colonists to their side as means to expand their power and influence over colonial settlements in Massachusetts and beyond. Only unswayed members of Puritan church whom aware with the Order members' spiritual degeneration, and knowing that their misguided would only worsened the odds between mankind, maguses, and sorcerers, they warned both Massachusetts government and CrossMages about The Order's action to solve this dilemma in spite of their initial distrust on CrossMages. Unfortunately, Order of Righteous Ones become more and more aggressive and misguided in their actions that they goes so far to declare war on both Massachusetts government and CrossMages as well as uses terrorism to sway unfortunate colonists to their side, forcing CrossMages and Massachusetts government to wipe them out in a bloody battle which now dismissed as myth.

Upon the downfall of Order of Righteous Ones, the dream where coexistence between naguses, humanity, and other magical beings on the new world eventually come true. Unfortunately, CrossMages' influence over United Stated not reach Tlob's village whom its inhabitants' mindset still same with those of Puritan albeit less violent. Because of it, the last member of Order of Righteous Ones, Nefarian Crane, tried to manipulate the whole village to turned against her and possibly recruit them to rebuild the Order. Unfortunately for him, Crona Snell, Balthazar Blake, and his dragon companion Corinth, foiled his plan and exposed him. This enraged Crane so much that he destroyed entire village and killed most of the inhabitants, leaving a handful of survivors which includes Balthazar, Corinth, Tlob, Crona, Judge Meritorious, and other handful of villagers. Destruction that Nefarian left behind revealed that the threat from Order of Righteous Ones is far from over.

See Also

  • Magus, distant cousins of Sorcerers.
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