Nickname Captain of Lady Palutena's Guard
Special Moves Palutena Bow (Neutral), Upperdash Arm (Side), Power of Flight (Up), Guardian Orbitars (Down)
Final Smash Three Sacred Treasures
First appearance Kid Icarus (1986)
Voice actor(s) Minami Takayama (Japanese), Anthony Del Rio (English)

Pit (ピット, Pit) is a playable character in Super Smash Bros. for Nintendo Switch. His return in SSB4 was announced during the E3 Nintendo Direct on June 11th, 2013. Rather than retaining Lani Minella as his voice actor from the English version of Super Smash Bros. Brawl, Pit is now voiced by Antony Del Rio, who reprises his role from the English version of Kid Icarus: Uprising. Minami Takayama, who voiced Pit in the Japanese versions of Brawl and Uprising, also reprises her role.

Trophy Description

Pit is the captain of Palutena's royal guard. Despite the wings on his back, Pit needs the Power of Flight from Palutena in order to truly fly. In Smash Bros., he can still get more air than most, with four jumps and a special move that boosts him higher. He has a new reflect move-it protects both sides!


  • Pit was the first Brawl newcomer confirmed to reappear in SSB4.
  • Of all the characters who made the transition from Brawl to SSB4, Pit underwent the most changes to his special moves, with his previous side special, up special, down special and Final Smash being replaced.
    • Despite this, Mirror Shield has technically remained a part of his moveset, albeit now as a part of his new Final Smash.
  • Pit and Dark Pit are the only characters with two reflectors in their default movesets. 
  • In Super Smash Bros. for Nintendo 3DS, Pit and Dark Pit's wings will not be outlined if outlines are turned on.
  • Both Pit and Dark Pit, akin to the former in Brawl, have some of their moves not applying to their respective bows being in their bow forms or being split into blades. The moves that fit this are their down tilts, dash attacks, up specials, down taunts (despite both of them being different), rolls and sidesteps (only if the latter two are done at the frame before their shielding animation properly occurs).
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