Fanon Wiki

Read the Wiki Policy before editing!

Welcome to the Fanon Wiki! Before you create any articles, you MUST read the Wiki Policy. You MUST be sure to always add Categories to your articles, and properly name all images you upload, or they will be deleted with consequences. If you have any questions, contact Chris6d or another Staff Member. Happy editing!

READ MORE

Fanon Wiki
Advertisement
Stahp sign

The owner of this page is SkyGuy. According to policy, no other user, with the exception of admins, may edit this page without the owner's permission.
If they do, they will receive an automatic 3 month block.
If the Owner hasn't edited this page in over 1 year, it may be edited with admin permission. If you are the Owner, and someone edits your page, alert an admin immediately.

NOTICE: This page is undergoing major reconstruction to fit new map and lore. Please excuse the mess it appears to be in until it is finished.
Nekcroz

Political map of Nekcroz today. Grayed off areas, such as Orbica to the east, are either neutral or not cartographically part of the continent.

Nekcroz is the southwestern continent of Qirsyllviar.

Nekcoz is bounded by the Maritymiri Ocean to the west and Orbica to the east, separated from the latter by the Tsakiya Sea.

Sovereign States[]

Serene Kingdom & Republic of Arcadia[]

The Serene Kingdom & Republic of Arcadia, also known as the Arcadian Crowned Republic, is a half Hereditary Monarchy-half Presidential Republic in northeastern Wudfyrgen, the northeastern lands of Nekcroz. It borders the Navajo nation to the southeast, Ravencroft to the northeast via the Chigfrain Peninsula, Neufpays to the northwest, and the Albinese territory of Angevin to the south. It also borders the Ganonsyoni Confederacy, whom separates the Kawatche Peninsula territory from the rest of Arcadia.

History[]

Arcadia was once a domain of the Albinese Empire as the northern sector of Angevin, but it suffered from slow economic growth and heavy poverty brought on by strict regulations, taxation martial rule, imposed by Albion, all without their consent. Taking inspiration of the Salrinoan Revolutionary Wars (4432 – 4450PCZ) to the far north in Aquilonis, the Arcadian people finally took a stand against the Albinese injustices and held their own revolution, which soon turned from civil disobedience into a fight for freedom now known as the Arcadian War for Independence (4439 – 4447PCZ).

Within two years of the war's beginning, the Talmyri Empire of western Aquilonis, already holding a grudge against Albion for an unequal treaty that ended their previous war, declared war on Albion to aid Arcadia in its independence movement. After eight years of fighting, Albion was finally defeated and exhausted to the point it was forced to acknowledge Arcadia's independence. This was hastened by Gallia, Starkland, Kraftrike and Värdland, all entering the war on the side of Arcadia, mainly to see Albion humiliated; Albion's own treaty-bound allies in the war proved ineffective, and ultimately useless.

After the Treaty of Rylord ended the Arcadian War for Independence, along with the wars against Albion in Soligaia, the Serene Kingdom & Republic of Arcadia, its monarchical side now under the rule of the Cadwallader dynasty, became the first country to successfully rise up and win independence from Albion. Similar revolutions were held in Tarak for similar reasons a generation later. While still cold-to-hostile with Albion, it enjoys full diplomatic and commerce relations with Talmyrnia, whose currency system it adopted.

Government[]

Arcadia's hybrid government is unique from the fact that its two heads of state are a democratically elected president and a hereditary monarch, which is currently House Halliwell, the third royal family of the Cadwallader dynasty, following the original House Cadwallader and House Watson. These two sovereigns stand as the heads of state equally in the government and military with no more power or authority than the other, and no law can be passed or action done unless they both agree.

As a measure to keep the hereditary monarchy and elected presidential aspects of the government separate, the Constitution of Arcadia states that members of the royal family, by blood or marriage, are prohibited from running for election.

Empire of Tolteca[]

Altepetl Tolteca flag
Capital: Tula
Largest City:
Government: Hereditary Absolute Monarchy

Head of State:

Tlatoani
Ruling House/Clan
Dynasty:
Race: Human
Ethnicity: Toltec
Head of Government: Tlatoani

Legislature:

none

Demonym:

Toltecayotl

Currency:

Quachtli
Languages: Official:
Minority:
Writing system:

The Empire of Tolteca, also called the Toltec Empire, is a powerful monarchical state in central Nekcroz. It occupies most of the Toltec Peninsula, where it borders Selvatierra to the west and southwest, and the Yukatin Peninsula of Wudfyrgen across the Ruztyric Channel, where it borders Angevin to the east. Off the southern coast, it shares maritime borders with the Arawak Islands in the Nahuatl Sea.

Tolteca was once the northernmost territories of the former Empire of Teotihuacan, before civil war resulted in the empire's creation. Since independence, Tolteca has bee one of the few states and cultures that has resisted Soligaian expansion; but Tolteca used to diplomacy to resist conquest rather than outright force.

Arawak Tribes[]

Empire of Aztlan[]

Aztec flag
Capital: Tenochtitlan
Largest City:
Government: Hegemonic Military Confederation & Hereditary Absolute Monarchy

Head of State:

Tlatoani/Cihuatlahtoani
Ruling House/Clan
Dynasty:
Race: Human
Ethnicity: Nahuatl
Head of Government: Tlatoani

Legislature:

none

Demonym:

Aztec

Currency:

Quachtli
Languages: Official:
Minority:
Writing system:

The Empire of Aztlan, also known as the Aztec Empire or the United Empire of Tenochtitlan, Texcoco & Tlacopan, is a hegemonic confederation of various city-state kingdoms in central Nekcroz, led by the Altepetl of Tenochtitlan as the dominant hegemon.

It borders Tarasca, its primary on-and-off enemy, to the northwest, Selvatierra to the north, Teotihuacan to the northeast, Tabasco, Paititi and Maya to the east, and the lizardfolk Xotilic Empire to the south.

Much of the Aztec Empire was once part of the former Empire of Teotihuacan before civil war resulted in the independence of various entities. After the collapse of the former empire, the Altepetl of Tenochtitlan went on to become one of the dominant states in the region, eventually uniting as a single confederated state with its two friendliest neighbors, the Texcoco and Tlacopan, as the Aztec Empire. The Aztec Empire continued to expand by bringing more Altepetls under its banner, and often found itself competing with Tarasca, and many now-defunct states to the south, for land and power. However, it has since seen a recent decline in power in the face of the ever-growing power of Xotil and the Soligaian colony of Selvatierra.

City of Paititi[]

Capital: Paititi
Largest City:
Government: Hereditary Absolute Monarchy

Head of State:

Chief
Ruling House/Clan
Dynasty:
Race: Human
Ethnicity:
Head of Government: Chief

Legislature:

none

Demonym:

Patitian

Currency:

Gold Nuggets
Languages: Official:
Minority:
Writing system:

The City of Paititi is a city-state in central Nekcroz. It borders the Aztec to the west, the Maya to the east, and the lizardfolk Xotilic Empire to the south.

Once a powerful empire in central Nekcroz, often competing with Teotihuacan, Aztlan and several former states, it fell into a state of decline as Xotil expanded, and it was only made worse as northern powers took advantage of the chaos. Paititi was soon reduced to just its capital city, which managed to remain independent as a free trade city.

Ganonsyoni Confederacy[]

Ganonsyoni flag
Capital: Haudenosaunee
Largest City:
Government: Elective Tribal Chiefdom

Head of State:

Tadodaho
Ruling House/Clan
Dynasty:
Race: Human
Ethnicity:
Head of Government: Tadodaho

Legislature:

Council of the Tribes
Chamber: unicameral

Demonym:

Ganonsyoni

Currency:

???
Languages: Official:
Minority:
Writing system:

The Ganonsyoni Confederacy is a confederated tribal society in northern Wudfyrgen in northeastern Nekcroz. It solely borders Arcadia to the south, and to the north is borders the Kawatche Peninsula, also occupied by Arcadia.

The Confederacy consists of six autonomous chiefdoms home to six individual northern Wudfyrg tribes of several clans:

  • Kanien'keha:ka
  • Onyota'a:ka
  • Ononda'gega'
  • Gayogoho:no
  • Onondowa'ga:
  • Ska:ru:re'

The Ganonsyoni Confederacy was once a very powerful and successful nation before the arrival of the Soligaians; now it is but a shadow of its former self, subject the to ever-encroaching Soligaian colonists.

Kingdom of Itza[]

Capital: Nojpeten
Largest City:
Government: Hereditary Absolute Monarchy

Head of State:

Halach Uinik
Ruling House/Clan
Dynasty:
Race: Human
Ethnicity:
Head of Government: Halach Uinik

Legislature:

none

Demonym:

Itzan

Currency:

Cocajade
Languages: Official:
Minority:
Writing system:

The Kingdom of Itza is a monarchical state on the southern shore of the Nahuatl Sea in central Nekcroz. It borders Mayapan to the south and Tabasco to the southwest.

Kingdom of Kujira[]

Capital: Blazir Village
Largest City:
Government: Matriarchal Confederate Hereditary Absolute Tribal Monarchy

Head of State:

High Matriarch
Ruling House/Clan
Dynasty:
Race: Human
Ethnicity:
Head of Government: High Matriarch

Legislature:

none

Demonym:

Kujiran/Amazon

Currency:

Shells
Languages: Official:
Minority:
Writing system: Example

The Kingdom of Kujira is an archipelagic nation located in the eastern waters of the Maritymiri Ocean occupying what's known as the islands of the same name. It's northeastern island is roughly a hundred and fifty miles off the coast of Nekcroz.

It shares maritime borders with no other nation, and is relatively isolated from the rest of the continent. The lands have been spared invasion by other powers, even Xotil, for reasons unknown.

Kujiria is the home to the Nekcr'zii Amazons. Many villages and temples of various sizes exist scattered around the islands. Many of the temples that dot the landscape date back to at least 7000 years. Many temples are abandoned, but a handful are still maintained the used as places of worship, either to ancient gods or to Grandmother. Many of the abandoned ones are used as residences by exiles.

Though they are an inward looking people that mostly turns a blind eye from the conflicts of the rest of the world, some choose to reject the pregnancy ritual to leave the island in search of husbands. Those who make this choice usually come back to give birth, but a few choose to never return. This isolationist attitude is not without dangers, as it makes those who stray too far from the villages easy picking for slave traders.

Empire of Mayapan[]

Maya flag
Capital: Uxmal
Largest City:
Government: Hereditary Absolute Monarchy

Head of State:

K'uhul Ajaw/Ix-Ajaw
Ruling House/Clan Copan
Dynasty: Copan
Race: Human
Ethnicity: Maya
Head of Government: K'uhul Ajaw

Legislature:

none

Demonym:

Mayan

Currency:

Cocajade
Languages: Official:
Minority:
Writing system:

The Empire of Mayapan is a monarchical state in central Nekcroz. It borders the lizardfolk Xotilic Empire to the south, Paititi to the southeast, the Aztec Empire to the west, Itza and Tabasco to the northwest, and Angevin to the northeast. It also shares maritime borders with Muisca to the east. It is currently ruled by the Copan dynasty.

Muisca Confederation[]

Muisca flag
Capital: Ryurmui
Largest City:
Government: Hereditary Absolute Monarchy

Head of State:

Hoka-Suyrik
Ruling House/Clan
Dynasty:
Race: Elf
Ethnicity:
Head of Government: Hoka-Suyrik

Legislature:

none

Demonym:

Muiscan

Currency:

n/a
Languages: Official:
Minority:
Writing system:

The Muisca Confederation is a Wood Elven state on the Island of Clixa in central Nekcroz. It borders Olman and Angevin to the north, and the lizardfolk Xotilic Empire to the south. Across the Mayan Strait to the east, Muisca shares maritime borders the Empire of Mayapan.

Navajo Confederacy[]

Navajo flag
Capital: White River Valley
Largest City: Example
Government: Hereditary Confederated Chiefdom

Head of State:

High Chief
Ruling House/Clan
Dynasty:
Race: Human
Ethnicity:
Head of Government: High Chief

Legislature:

Chief's Council
Chamber: unicameral

Demonym:

Navajo

Currency:

n/a
Languages: Official:
Minority:
Writing system:

The Navajo Confederacy is a confederated chiefdom in northeast Nekcroz. It borders Arcadia to the northwest and Angevin to the southwest. Once a leading power in the area, it was forced into submission under the Albinese.

Confederacy of Olman[]

Capital:
Largest City:
Government: Hereditary Absolute Monarchy

Head of State:

Chief
Ruling House/Clan
Dynasty:
Race: Human
Ethnicity:
Head of Government: Chief

Legislature:

none

Demonym:

Olmec

Currency:

Cocajade
Languages: Official:
Minority:
Writing system: Example

The Confederacy of Olman is a monarchic state on the Island of Clixa in central Nekcroz. It borders the Wood Elven Muisca Confederacy to the south and Angevin to the north. Across the Mayan Strait, it shares maritime borders with the Empire of Mayapan.

State of the Ravencroft Order[]

Order of Ravencroft flag
Capital: Dewin
Largest City:
Government: Oligarchic Sorcerer's Republic

Head of State:

Grand Warlock
Head of Government: Council of Sorcerers

Legislature:

Council of Sorcerers
Chamber: unicameral

Demonym:

Ravencrofter

Currency:

Magicred
Languages: Official:
Minority:
Writing system:

The State of the Ravencroft is an archipelagic Sorcerer's Republic in northwestern Nekcroz. Occupying the Rheibwyr Islands and the Chigfrain Peninsula of Wudfyrgen, it solely shares maritime and land borders with Arcadia to the west and southwest.

It is run by the Order of Ravencroft, a splinter faction of Mystic Order founded by Bartholomew Ravencroft. Once a simple organization of sorcerers, one Grand Warlock felt that the Order had a right to rule its own country and led the conquest of the islands and peninsula it rules from Angevin.

Kingdom of Tabasco[]

Capital: Potonchan
Largest City:
Government: Hereditary Absolute Monarchy

Head of State:

Halach Uinik
Ruling House/Clan
Dynasty:
Race: Human
Ethnicity:
Head of Government: Halach Uinik

Legislature:

none

Demonym:

Tabascan

Currency:

Cocajade
Languages: Official:
Minority:
Writing system:

Tabasco is a monarchical state in central Nekcroz. It borders Itza to the northeast, Mayapan to the southeast, and Aztlan to the southwest.

Empire of Tarasca[]

Capital: Tzintzuntzan
Largest City: Example
Government: Hereditary Absolute Monarchy

Head of State:

Cazonci
Ruling House/Clan
Dynasty:
Race: Human
Ethnicity:
Head of Government: Cazonci

Legislature:

none

Demonym:

Tarascan/Michoacani

Currency:

Quachtli
Languages: Official:
Minority:
Writing system:

The Empire of Tarasca, known locally as Michoacan, is a monarchical state in western Nekcroz. It borders Selvatierra to the north and Aztlan to the east and south. Across the Irechecua Channel, it shares maritime borders with Matagal.

Tarasca is a powerful entity; before the Soligaian colonies, it was often competing with Aztlan, its on-and-off enemy, for land and power, while holding vast swaths of land to the north, and on the islands of Matlatzinca and Mazahua. However, it has recently seen a decline in power, as much of its northern territory has been conquered by Meridiña, and its control over the islands to the west has been ended by Jóiazão.

Empire of Tawantinsuyu[]

Inca flag
Capital: Qosqo
Largest City:
Government: Hereditary Absolute Feudal Monarchy

Head of State:

Inka Qhapaq
Ruling House/Clan
Dynasty:
Race: Human
Ethnicity: Inca
Head of Government: Inka Qhapaq

Legislature:

none

Demonym:

Inca

Currency:

Quechua
Languages: Official:
Minority:
Writing system:

The Empire of Tawantinsuyu is a monarchical state in the mountainous regions of southeast Nekcroz. It solely borders the lizardfolk Xotilic Empire to the west.

Tawantinsuyu is politically divided into four regions ruled by a Sapa; Chinchaysuyu (north), Antisuyu (east), Qullasuyu (south) and Kuntisuyu (west).

Once much more vast then it currently is, it was forced into recession by the sudden expansion of the lizardfolk Xotilic Empire, but managed to retain its sovereignty though careful diplomacy.

Altepetl of Teotihuacan[]

Capital: Teotihuacan
Largest City:
Government: Hereditary Absolute Monarchy

Head of State:

Grand Chief
Ruling House/Clan
Dynasty:
Race: Human
Ethnicity: Aztec
Head of Government: Grand Chief

Legislature:

none

Demonym:

Teotihuacani

Currency:

Quachtli
Languages: Official:
Minority:
Writing system:

The Altepetl of Teotihuacan is a monarchical city-state in central Nekcroz, on the western shore of the Nahuatl Sea. It borders Selvatierra to the north and Aztlan to the south.

Once a vast empire, Teotihuacan was once the dominate power in the region before a series of civil wars reduced its territory, the creation of the Toltec and Aztec Empires being noteworthy results. Invasions by rival powers, and arrival of the Soligaians, hastened the decline. Teotihuacan is now reduced to its capital city, spared from total conquest through diplomacy. It now exists as a free-trade city, becoming a commercial hub between states via the Nahuatl Sea.

Tsalagihi Nation[]

Tsalagihi flag
Capital: Tahlequah
Largest City:
Government: Elective Tribal Chiefdom

Head of State:

High Chief
Ruling House/Clan
Dynasty:
Race: Human
Ethnicity:
Head of Government: High Chief

Legislature:

Tribal Council
Chamber: unicameral

Demonym:

Tsalagish

Currency:

???
Languages: Official:
Minority:
Writing system:

The Tsalagihi nation is a tribal nation in western Wudfyrgen in northern Nekcroz. It borders Neufpays, its on and off ally, to the northwest, and Angevin to the north and east.

Once a powerful state in the area, sometimes competing with then pre-imperial Tolteca for land and power, it has receded since the arrival of the Soligaians. Thanks to an on and off alliance with the Gallia, Tsalagihi has managed to retain full sovereignty in the face of the ever-encroaching Albinese.

Empire of Xotil[]

The Empire of Xotil is a vast and powerful lizardfolk empire dominating the jungles of southern Nekcroz, bordering Mayapan, the city of Paititi, and Aztlan to the north and northwest, Tawantinsuyu to the southeast, who managed to protect and retain its sovereignty through careful diplomacy. To the northeast, on the Island of Clixa, Xotil borders the Wood Elven Muisca Confederation. Eastward in Orbica, Xotil also holds sovereignty over the southern half of the island kingdom of Sutiya, and further east it holds the Kachari and Garhwal kingdoms on the Taraki mainland. In Maritymir, Xotil holds sovereignty over the Empire of Nactcudt in the southern side of the archipelago known as the Wildlands. Xotil is one of two currently existing independent lizardfolk states, the other being less-prominent Xzandor in Aquilonis.

Xotil whole

The whole of the Xotil Empire today.

One of the largest total-land-area empires on Qirsyllviar, Xotil was once a region divided amongst nearly a thousand different tribes and states of all races warring for land and power. The Xotilic Empire began with the discovery of ancient technology in long-abandoned ruins of an ancient extinct civilization – referred to by historians as the Qophrae, based on partially translated glyphs – deep in the heart of the Nekcrozi south. Similar Qophrae technology and ruins exist on the continent of Soynaltiar – yet those ruins are much younger and most believe they were a colony of the Qophrae, yet the Soynaltians took to the technology long before the Xotil discovered it in their lands – and more are found on Nyeni Island.

One lizardfolk tribe, known to history and modern politics as the Chakulhar clan, salvaged the technology from the ruins and soon learned to control and reproduce the highly advanced technology that survived the test of time (this included energy weapons and energy sources... such as energy swords & shields, energy cannons & "blasters," even power generators).

Many peculiar "idols" were also found among the ruins, and the Chakulhar clan viewed them as "Gods" who had left their strange "technology" to their people. The strange technology brought by the "Gods" allowed Xotil to be the second nation, after Soynaltiar, to master flight without magic or beast-riding.

Once the Chakulhar clan had mastered the alien technology, they founded the Xotilic Empire, naming it in honor of their first Da'phyndor (the Xotilic imperial title equivalent to "Emperor"), a legendary saurian lizardman figure known to history as Xotil'akar gnar Ekstic Dyxril vox Chakulhar, whom was said to be descended from Kuzkco Drekok gnar Canaplao Gridzak vox Tycraklo, one of the first seven abjaksan. Upon the founding of the empire, Xotil'akar established the Chakulhar dynasty, making his clan the rulers of the empire, and led his clan and followers on a long campaign of conquest.

Very few tribes and states willingly submitted to Xotil, and all who resisted suffered relatively quick conquest; only a handful willingly welcomed the empire as their new rulers, becoming part of the empire peaceful assimilation, often first becoming vassals under the empire before full annexation.

Songhai was the exception to the empire's campaign of conquest. Xotil tried to invade and conquer Songhai several times, but suffered total defeat every time, as they too had access to the strange technology brought to Qirsyllviar by the stone & metal craft; this made Songhai the only nation in Nekcroz to successfully resist Xotil.

The Xotilic Empire reached its zenith in Nekcroz after more than two thousand years (approximately 2000 years before modern day[the events of CQ:SG], c. 2285PCZ), with varying periods of peace in-between conquests. Over the ensuing centuries it then turned its attentions to extracontinental conquests, but the conquests were repeatedly delayed by various civil wars that caused the empire to break up into several kingdoms before being reunited once more. Xotil began its extracontinental campaigns in 4215PCZ, starting with eastward expansion into Tarak before moving west into Maritymir in 4401PCZ. eventually gaining a foothold in Maritymir and Tarak.

Despite the unification, there has never been true peace within the borders of the empire; fighting amongst the indigenous tribes, and occasional revolts, still tend to break out from time to time; several times, a region or two has risen up to declare independence, but these states are usually short-lived. The Xotilic Imperial Army is always quick to put these revolts down, save for a few instances.

The Chakulhar dynasty has lost its throne numerous times as a result of coups, but has always regained it after varying stretches of time, usually taking it back in the form of civil wars or political intrigue. The Chakulhar dynasty still rules the empire to this day.

Constituent Territories[]

Commonwealth of Angevin[]

Albion flag
Capital: New Jamestown
Largest City:
Government: Hereditary Parliamentary Feudal Monarchy

Head of State:

King of Albion
Ruling House/Clan
Dynasty:
Race: Human
Ethnicity: Albin-Zedyl
Head of Government: Governor-General

Legislature:

Angevin Congress
Chamber: unicameral

Demonym:

Angevard

Currency:

Sovereign, Crown, Shilling, Farthing
Languages: Official: Albinese
Minority:
Writing system: Wiedergeboren

The Commonwealth of Angevin is the collective name for the colonial provinces of Albion in northeastern Nekcroz, occupying the vast majority of the subcontinent off the mainland known as Wudfyrgen. It borders Tolteca to the southwest, Tsalagihi to the west, Neufpays to the northwest, Arcadia to the north, and Navajo to the southeast. Across the Hurnix Channel, it controls territory on the north end of Island of Clixa and the north end of the Mayan Peninsula on the mainland. Albion/Angevin conquered these territories, from Olman and Mayapan respectively, to control shipping in and out of the Nahuatl Sea through this channel.

The north is mostly developed and urbanized while the south remains mostly untouched, inhabited mostly by the natives.

While headed as a whole by the Governor-General from the capital, the Commonwealth of Angevin is divided into ten administrative regions headed by Viceroys. Each viceroyalty is also divided into several smaller regions headed by Royal Governors.

The viceroyalties are called:
Viceroyalty Regions Notes
Viceroyalty of Atohi
Viceroyalty of Aurora Named for Queen Aurora I of Albion.
Viceroyalty of Cardinal
Viceroyalty of Charlesland Named for King Charles IX of Albion.
Viceroyalty of the Hurnix Channel Constitutes all the territories surrounding the eponymous channel.
Viceroyalty of Jamesland Named for King James III.

The Jamie region of Jamesland hosts Jamestown, the capital of both the viceroyalty and the commonwealth.

This viceroyalty includes the Kawatche Peninsula.

Viceroyalty of Kariwase
Viceroyalty of Kirouac
Viceroyalty of Savannah Named for Queen Savannah of Albion.
Viceroyalty of Shandiin

Angevin is one of four states founded in the colonial race for Nekcroz. Once in control of the entire northeastern lands, save for the southwestern peninsula which it never managed to conquer from Tolteca. Angevin also lost control of the western Calon Peninsula, and the Hadria Peninsula, when Neufpays, backed by Gallia, invaded and conquered the northwestern lands as a result of a conflict between Gallia and Albion known as the Nine Years' War (4432ᴀꜰᴢ – 4441). It also lost control of a few northeastern islands, and the Chigfrain Peninsula, when the Order of Ravencroft rebelled and seized them, and lost further territory to Arcadia as a result of the Arcadian War for Independence.

Viceroyalty of Matagal[]

Jóiazão flag
Capital: Burgundy
Largest City:
Government: Hereditary Parliamentary Feudal Monarchy

Head of State:

King of Jóiazão
Ruling House/Clan
Dynasty:
Race: Human
Ethnicity:
Head of Government: Viceroy

Legislature:

Senate
Chamber: unicameral

Demonym:

Matagalíaco

Currency:

Cruzado
Languages: Official:
Minority:
Writing system:

The Viceroyalty of Matagal is the sovereign colonial provinces of Jóiazão, occupying the islands of Matlatzinca and Mazahua in the easternmost waters of the Maritymiri Ocean, just off the coast of western Nekcroz, sharing maritime borders with the Empire of Tarasca across the Irechecua Channel to the east.

One of four states established as a result of the colonial race for Nekcroz, it is was founded when the islands it now occupies were conquered from Tarasca, and consequently is constantly at odds with the Tarascan Empire.

Viceroyalty of Neufpays[]

Clovia flag
Capital: Saphireaux
Largest City:
Government: Hereditary Parliamentary Feudal Monarchy

Head of State:

Emperor of Gallia
Ruling House/Clan
Dynasty:
Race: Human
Ethnicity: Gallique
Head of Government: Viceroy

Legislature:

Senate of Neufpays
Chamber: unicameral

Demonym:

Neufpayien

Currency:

Livre, Ecu, Denier
Languages: Official: Gallique
Minority:
Writing system:

The Viceroyalty of Neufpays is the sovereign colonial provinces of Gallia in northern Nekcroz. Its island territories consist of the Island of Liberte, where the capital is located, and the Island of New Gaul to the southwest. On Wudfyrgen to the southeast, it borders with Arcadia and Angevin to the east and Tsalagihi to the southeast, occupying the Calon Peninsula from the southwest to the Hadria Peninsula to the northeast; and on the mainland to the southwest, it occupies the Padre Peninsula, sharing borders with Selvatierra to the southwest. Across the Gobaith Channel south of the Calon Peninsula, Colvia shares maritime borders with Tolteca to the south.

Neufpays was established as a result of the colonial race for Nekcroz. Originally just the northern island, Neufpays eventually expanded to New Gaul and into the Calon and Padre Peninsulas, both conquered as a result of a war with Angevin and Meridiña, a conflict triggered by a war in Soligaia between Gallia, Hiapania and Albion, known today as the Nine Years' War.

Viceroyalty of Selvatierra[]

Meridiña flag
Capital: Pueblo
Largest City:
Government: Hereditary Feudal Monarchy

Head of State:

High King of Meridiña
Ruling House/Clan
Dynasty:
Race: Human
Ethnicity: Meridiño
Head of Government: Viceroy

Legislature:

Viceroyal Council
Chamber: unicameral

Demonym:

Selvatierran

Currency:

Doubloon, Escudo, Reale, Picayune
Languages: Official: Meridiño
Minority:
Writing system:

The Viceroyalty of Selvatierra is the sovereign colonial provinces of Meridiña. It borders Tarasca and Aztlan to the south, the City of Teotihuacan to the southeast, Neufpays to the west, and Tolteca to the west on the Toltec Peninsula.

Selvatierra occupies the Island of Territorio, its northernmost territory, the Frontera Peninsula, much of the northern interior, and part of the Toltec Peninsula. Selvatierra also once held the Padre Peninsula, now occupied by Gallia, before losing it to Gallia as a result of the Nine Years' War.

Selvatierra is one of four states established as a result of the colonial race for Nekcroz.

Nieuw Zachtland[]

Nieuw Zachtland is the archipelagic sovereign colonial territory of the Kingdom of Zachtland in southeastern Nekcroz, consisting of the islands of ???, ??? & ???. It shares maritime borders solely with Tawantinsuyu to the west. Nieuw Zachtland is the last remaining territory of Zachtland in Nekcroz, having lost the rest of it to other Soligaian powers as a result of war.

Notes & Trivia[]

  • The demonym for people from Nekcroz is "Nekcrozi".
    • The name of the continent and the demonym comes from the term "Nekcr'zii," which is the collective term for the human ethnicities of Nekcroz.
  • Wudfyrgen, the name of the northwestern subcontinent, is comes from Old English words meaning "forest" and "mountain" respectively. Natives are called Wudfyrgs.
  • The reason Orbica is partly cut off on the map is because part of the cluster is situated closer Tarak.
Advertisement