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Powers, Skills & Abilities[]

Fuse’s capabilities involve the use of non-elemental and non-radioactive powers; he can also regenerate himself at will.

Power Levels[]

In terms of power and skill he’s at the level of the Great Diamond Authority, the Meta-Nanites, Aku, the Omnitrix, the Collector and Archivists, the Realm of Magic, the Calamity Gems and Bill Cipher.

References[]

  1. includes Form Regeneration, Form Restoration, Regenerating Defense, Regrowth & Sensory Restoration.
  2. includes Life-Force Empowerment.
  3. includes Immunity Empowerment.
  4. includes Health Calling.
  5. includes Heaven Immunity.
  6. includes Stamina Calling & Stamina Infinitum.
  7. includes Enhanced Anticipation.
  8. includes Annoyance Inducement, Confusion Inducement, Empathic Power Resistance, Empathic Shield, Mental Power Evasion, Mental Resistance & Telepathic Static.
  9. includes Strength Calling.
  10. includes Speed Calling.
  11. includes Aversion Negation & Expense Removal.
  12. includes Gender Anchoring.
  13. includes Dependency Removal.
  14. includes Age Negation, Aging Immunity & Life-Force Immunity.
  15. includes Physics Retention.
  16. includes Imperceptible Defense, Selective Attention, Selective Destruction, Selective Force, Selective Lightness, Selective Momentum & Selective Motion.
  17. includes Endless Growth, Endless Shrinking & Shrink Warping.
  18. includes Bodily Mass Manipulation & Mass Expulsion.
  19. includes Big Creation Immunity & Big Destruction Immunity.
  20. includes Temporal Paradox Immunity.
  21. includes Chemical Reaction Immunity.
  22. includes Gag Immunity.
  23. includes Bladeproof Durability.
  24. includes Fastener Immunity.
  25. includes Transport Immunity.
  26. includes Angular Adaptation, Continuous Acceleration, Displaced Space Maneuvering, Disproportionate Momentum, Disproportionate Torque, Flash Step, Hyper Coasting, Hyper Directionality, Hyper Velocity Changing, Inaudible Movement, Inertialess Travel, Intelligent Travel, Iso-Motion, Large Space Maneuvering, Motion Retention, Multi-Acceleration, Multi-Directional Movement, Narrow Space Maneuvering, Native Forces Retention, Non-Linear Travel, Planetary Travel, Positional Adaptation, Slow-Motion, Superior Tasking, Supertasking, Tight Space Maneuvering & Whole Acceleration.
  27. includes Electronic-Media Jumping & Video Jumping.
  28. via Mass-Telekinesis & Varo-Telekinesis.
  29. via Supernatural Mind.
  30. via Absolute Immune System & Redundant Physiology.
  31. via Mass Arts & Size Arts.
  32. via Absolute Immune System.
  33. via Unrestricted Movement.
  34. via Redundant Physiology.
  35. via Unrestricted Movement.
  36. via Absolute Immune System.
  37. via Mass Arts & Size Arts.
  38. via Unrestricted Movement.
  39. via Absolute Immune System.
  40. via Absolute Immune System.
  41. via Body Supremacy.
  42. via Body Supremacy.
  43. via Body Supremacy.
  44. via Body Supremacy.
  45. via Body Supremacy.
  46. via Mass Arts & Size Arts.
  47. via Mass Arts & Size Arts.
  48. via Unrestricted Movement.
  49. via Mass Arts, Situational Speed & Size Arts.
  50. via Mass Arts, Situational Speed & Size Arts.
  51. via Indivisibility & Piercing Immunity.
  52. via Unrestricted Movement.
  53. via Personal Arts.
  54. via Personal Arts.
  55. via Mass-Telekinesis & Varo-Telekinesis.
  56. via Absolute Immune System.
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