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Here's the incomplete list of games available on SM Billiards simulation game. Some variations of existing cue sports games like Scratch Pyramid aren't exist in real-life while some game modes in "Unusual" category already exists in real-life as novelty games, which some of which obviously doesn't fit into other pool games like ShootersPool.

Pool[]

Most common type of cue sports and it also includes pocket billiards that isn't pool nor snooker. Has six holes at the edge of the table.

8-ball[]

Either groups are selected after being potted, and the player wins by eliminating 7 groups assigned to player first and then pocketing the black sphere. Black sphere are located at the center of the rack.

American[]

Also called Spots and Stripes, each sphere in the group has different color and are usually numbered and first and second groups have same colors as each other, therefore different patterns distinguishes the two. Rules are derived from US variant of 8-ball.

Chinese[]

Rules are same as US variant except being played in a small snooker table, therefore different gameplay in terms of physics.

Diamond[]

As the name suggests, 9 spheres are racked in diamond shape, therefore 4 spheres per 2 groups.

Blackball[]

Sphere colors in the group are the same but the each group has different colors and the permutation is predetermined. The difference is that table remains open regardless of outcomes after a break shot. Any fouls excluding scratches in this game doesn't result in opponent having cue ball in hand, instead giving the opponent two extra shots.

Reversed[]

After the break, the player use object spheres as a cue ball to ricochet off the white sphere and pocket it.

Rotation[]

Lowest numbered sphere must hit first otherwise a foul. The game usually ends after potting the last sphere or scoring so high the opponent isn't able to overturn the player.

9-ball[]

9 spheres racked in a diamond shape, the game ends after potting the last/highest numbered sphere without fouls. Optionally, the last ball located on the center of diamond rack can be a completely different color than a repeat of the first color but with a different pattern but it is purely cosmetic anyway.

10-ball[]

10 spheres racked in a triangular shape and the last/highest numbered sphere can't be potted on break. As for the nine-ball, the last or 10th and second last or 9th sphere on the center of the rack can be optionally be a different color of the same pattern instead of a repeat of first two colors with different pattern but again, it is cosmetic change.

7-ball[]

7 balls racked in a hexagonal shape, shorter than 9 ball.

Simple[]

15 balls racked in a triangular shape and the game ends after the player reaches 61 points, which is impossible for the opponents to overturn the player.

Strict[]

Similar to 15-ball simple rotation, but the lowest numbered sphere must be potted, not just first contact.

Clearance[]

Similar to simple rotation but the game ends after potting all 15 balls and the winner is decided by most points. The last sphere can be potted after a legal hit to instantly win the game, similar to nine-ball.

Straight pool[]

Pot many spheres as possible without fouls. Call-shot to make it difficult (either potting a sphere on unmarked/incorrect pocket or potting an incorrect sphere on any pocket even if marked results in fouls).

14.1 continuous[]

Most common type, reracks after 14 spheres (all but one object sphere) are potted.

15-ball[]

Reracks after all object spheres are potted. Less common mode since it is essentially similar to 14.1 continuous.

Clearance pool[]

15 spheres racked in pyramid shape, with one special sphere on the center, which grants bonus points. Primarily used for drills and it can be played well on a Russian Pyramid table. Call shots are optional and when enabled, it can increase points from all skill shots by large amounts and even larger when played on a table with tight pockets.

Points-based[]

The winner is decided by highest points earned. However, potting a special sphere worth 8 points and potting as a last sphere is an instant win even if the player has less score than the opponent's one.

Turn-based[]

The winner is decided by who can pot the last sphere. Any fouls while potting the last sphere will result in a loss.

Speed pool[]

Single-player mode where the player pot all spheres as quickly as possible.

Cutthroat[]

Usually more than two players, the objective is eliminate all other players' assigned sphere groups and survive at least one sphere in the assigned group. At the start of the game, these groups are unassigned until at least one sphere in each group are potted. Each group is distinguished by having different colors.

As a game demanding more than two players, its games depends on number of players.

Five-ball 3 players[]

Most common type, eliminate other two players.

Seven-ball 2 players[]

Racked in similar way to eight ball, with a wild ball at the center, which plays similarly to Brazilian 14-ball pool (odd/even) as eliminating the specified group ends the game. Potting a wild sphere and last sphere in the opponent's assigned group will net bonus points.

Three-ball 5 players[]

Eliminate other four players' spheres.

3 players colorful[]

Similar to most popular modes of cutthroat except there are three unique multi-colored spheres and twelve solid colored spheres with 15 balls total. Potting a multi-colored sphere eliminates two player's spheres.

Three-ball 4 players[]

Eliminate other three players' spheres. There are wild spheres located at the edge of the triangle, making it total of 15 (12 ordinary, plus 3 wilds). Pocketing a wild sphere will result in a loss of turn (and it acts as a reverse card as it reverses turns) unless the player also potted spheres within other groups than the player's.

Two-ball 6 players[]

Eliminate other five players' spheres. Like 3B4P, there are also wild spheres and when potted, it does the same thing as above.

Russian pyramid[]

Difficult family of pool games, one special sphere and 15 spheres and of course, tight pockets. The sphere sets used consist of one red sphere as a cue ball for the break and 15 white spheres (usually numbered).[1]

The objectives for these games is to score points by either getting own ball into the hole after ricocheting off other spheres or knocking other spheres into the hole.

Free pyramid[]

The special sphere is used as cue ball for break shot and after that, any other spheres can be used as cue ball. Ends after the player pots 8 or more spheres.

Scratch pyramid/SVOI[]

Difficult variant of free pyramid with added penalty of potting other spheres than ones assigned as a cue ball.

Clearance pyramid[]

Longer variant of free pyramid; the game ends after 15 spheres (all but one sphere of any kind) are potted and the winner is decided by either highest number of points or performing a perfect clear (potting all 16 spheres).

Dynamic pyramid[]

Only special sphere is a cue ball and the special sphere used may be potted only after ricocheting off other spheres. Cosmetic differences are special sphere is colored white and while the rest of it are colored green.

As for potting the special sphere/cue ball, the player can choose which spheres to be taken off the table, after which, the player has a special sphere in the hand to be placed anywhere and the player may not pot the cue ball until the next shot.

Combined pyramid[]

When a special sphere potted, the cue ball is spotted in-between head rail and baulk line. As for the potting spheres, it is only valid for side and far corner pockets.

Similar to dynamic pyramid, once the special sphere is potted, the player can take one sphere out of the table and may not scratch twice in a row.

Classic pyramid[]

Difficult version of 15-ball pool as it have tight pockets. The objective is score 71 or more points. Scratches are disallowed, therefore a foul for pocketing a special sphere that used to shoot.

Straight pyramid[]

Basically a straight pool combined with Russian pyramid. Like free pyramid, any spheres can be used as a cue ball after break and unlike that, the game doesn't end even if the player manages to pot all but one sphere, and are re-racked if number of spheres are down to two. The game ends after the player reaches the specified score.

Omka pyramid[]

Different from free pyramid, in that the special sphere is placed in a pyramid rack in the third row in the center (like the black sphere in 8-ball pool) and is pocketed last. If the special sphere is pocketed before every other spheres are potted, it is a penalty. After that, the special sphere is placed on the baulk line, and the player puts one sphere to the opposite side of the table.

Snooker[]

Family of pocket billiards where the objective is potting the lowest numbered or red sphere then any unnumbered colored spheres besides the first/red one and so on until all aforementioned red spheres are eliminated, which the objective is pot spheres in a specified color order.

The area that ball-in-hand is limited to D shape on the left side of the table.

The order and points for spheres on these games are as follows:

  • Red spheres worth one point
  • Yellow worth two
  • Green worth three
  • Brown worth four
  • Blue worth five
  • Pink worth six
  • Black worth seven

Maximum break on these games are calculated as (lowest + highest) * numOfReds + (the sum of every other sphere types).

Classic[]

15-balls racked in a pyramid shape. Yellow, green and brown spheres located in the baulk line, blue sphere is located at the center, pink at closest distance to apex ball and black is behind 15 reds pyramid.

10-reds[]

10 red spheres racked in the same pyramid shape. Maximum score is 107.

6-reds[]

6 red spheres racked with triangular shape. Maximum score is even lower with 75. There are rule differences between traditional 15-reds snooker and this game; the number foul-and-miss calls in a frame should be less than four, and the game will warn the player on four consecutive foul-and-miss calls and gives following options for the opponent after committing aforementioned fouls post-warning:

  1. play themselves where spheres comes to rest.
  2. ask their opponent to play from where spheres comes to the rest.
  3. perform a ball-in-hand where there's no limits to the position. This option is not available on "snookers required" stage.

And on top of that, the snookers behind nominated sphere colors are forbidden. Although these rule changes on this game are set by default, however it can be set for other game of snooker like traditional 15-red snooker or even snooker plus.

Snooker plus[]

Two extra colors added; orange and purple, which worth 8 points for the first one and 10 for latter. Orange sphere is located in-between blue and pink, and purple is located in-between blue and brown. When the frame ends when a difference between players' current frame is none, the purple sphere is being respotted to a black sphere's spawn location.

Saudi Arabian[]

A golden sphere (located at leftmost of the snooker table) are added into the mix, earning 20 points when potted, adding up from 147 to 167 points. This new sphere can only be potted after reaching 147 points and when reaching 147 points becomes impossible, the golden sphere despawn off the table.

Sinuca brasileira[]

Similar to snooker but with only one red. The first/break shot must not pot the red sphere nor leave opponents obstructed by other spheres. Call-shot type, meaning flukes aren't allowed.

Sinuca brasileira plus[]

Similar to sinuca, but with additional orange and purple spheres.

Power snooker[]

9 red spheres racked in a diamond shape. Elements of speed pool are present and pot the red sphere with special patterns will get temporary double points for all players.

Power snooker plus[]

Combined power snooker with snooker plus, therefore making it longer.

Snoopool[]

Snooker balls racked in 15-balls pyramid arrangement. Like in snooker plus, it has additional two colors but orange is replaced by gray sphere.

Snoopool plus[]

Additional 3 colors added (teal, orange and wild spheres), bringing down number of red spheres to 4 and colored spheres to 11.

Carom[]

Games played on pocketless table, meaning it is impossible to eliminate spheres. The objective is score more points as possible by colliding with other spheres and ricocheting off table's boundaries.

Straight rail[]

Three spheres present; the first two on the left side is cue balls assigned for each players and the latter is an object sphere. Score points by ricocheting off both spheres in a one shot.

Three-cushion[]

The objective is ricochet off table boundaries three times then hit two spheres in a one hit. Each player has cue balls assigned to white or yellow sphere.

Four-ball carom[]

One additional sphere is added. Hit both object spheres to score a point.

Sagu[]

One white sphere as cue ball for first player and one yellow sphere as cue ball for second player. Yellow sphere is placed behind the first red sphere and white sphere is placed on top or bottom of the second red sphere at the opposite side. Penalty when a cue ball ricochets off opponent's sphere.

Yotsudama[]

No penalty is induced when a cue ball ricochets off opponent's sphere but they do earn bonuses if they do.

Desítkový karambol[]

White and yellow spheres are used as cue balls for each players and red and blue spheres as object balls to hit/ricochet off.

Kaisa/Finnish billiards[]

Carom and pocket billiards hybrid played in Russian Pyramid tables. Potted spheres are respotted.

Unusual[]

Novelty games, sometimes played on unusually-shaped tables.

Custom games[]

In-addition to changing the rules of existing games, players can also create their own custom games using its built-in game editor, which is useful for testing out rules and gameplay for their own new type of pool games without actually buying any billiard equipment in real-life.

Also, all games included in SM Billiards are fully editable serving as templates for the game editor to make derivatives of existing pool games in-addition to making their own pool games from scratch, much like in Audiosurf 2.

Puzzle[]

Main article: Puzzle (SM Billiards)

Single-player game similar to Blast Billiards. Can be used to practice trick-shots. Players can create own puzzle levels using built-in level editor.

Depending on the level, the objectives varies from pocketing all spheres objective mandates to scoring a specified number of points (especially on pocketless tables).

Endurance[]

Main article: Endurance (SM Billiards)

A single-player pool game where the player pot many balls as possible and survive until more than 30 spheres are present at the same time. Initial rack is 15 pyramid of red spheres and the player can earn bonus points when the colors are eliminated (and when wild sphere is potted as a last ball to pot, it earns huge points in similar manner to black ball in Blast Billiards). The spheres on this mode continues to add to the table.

Like in Sphere Matchers and unlike in Pool Nation, sphere gimmicks exists at mid to late game, powerups can be used and the meter of the next sphere to spawn stop moving on every shots until it settled.

Matching Endurance[]

Similar to regular Endurance mode, but it can be played on pocketless tables (which is default for this game mode) as spheres in "unstable" state are eliminated after being settled. In this mode, spheres can be made unstable by hitting other spheres of the same color or a wild ball. Unlike in the regular Endurance mode, there's no bonus for clearing the colors.

When played on the table with pockets (especially the Russian Pyramid ones with its tight pockets), the player can pocket spheres instead of hitting the matching colors.

Chameleon carom[]

Every time a cue ball hits chameleon spheres, these spheres changes its colors to a cue ball's color. The winner is decided by the dominant color after changing all of chameleon spheres from unassigned color.

24 cents[]

Pocket the lowest valued spheres and wins by either getting exactly 24 cents or having over 50 cents. The pyramid rack consists of 7 penny spheres, 4 nickel spheres, 3 dime spheres, and 1 quarter sphere.

Chameleon pool[]

The cue ball changes depending on the player. When a cue ball hits a chameleon sphere, it changes its colors to a cue ball's color. The first player to score 8 wins.

Bombs[]

15 explosive spheres racked in a pyramid shape, when the bomb sphere reaches zero, it explodes after it being settled. The game ends after pocketing all spheres except the cue ball.

Rocket ball[]

The rack consists of 12 normal spheres and 3 rocket spheres. Potting a rocket sphere loses the turn and activates double points bonus for the opponent(s). The game ends after potting all normal spheres.

Rocket spheres are arranged in vertical line at the center of the spot. When a cue ball hits a rocket sphere, it will turn into a missile that moves at nearly constant speed for a while until it returns to normal.

Poker[]

These games combines cue sports with poker, opting for strategy as the outcomes are based on physics rather than pure RNG.

Marble bowling[]

The player have two shots to knock many spheres off the zone (in the rack) as possible. The player have ball-in-hand within the baulk line and below on every shot. Pocketing any spheres (excluding the cue ball) will earn additional bonus points and potting the cue ball is not a foul so long as it hits any sphere first. These 21 spheres (with one special sphere that earns 3 points at the center of the rack) are racked with a shape of pyramid.[2]

There are also 15-ball (standard pool ball configuration) and 10-ball (standard bowling pin configuration) variants of marble bowling game type.

Starball[]

Basically a new spin on a pool game, vaguely similar to eight ball but with very different rules and only seven spheres racked in a hexagonal shape.

Pocket the designated spheres in a correct pocket then pocket a special sphere (which is white with a red star on it). However, the sphere appearance can also be either a standard spot-and-stripes or casino (red-and-yellow, or any two-color combinations) pool balls.

Starball extended[]

Basically Starball but with full 15 balls (as in standard 8-ball pool) instead of 7.

Notes[]

  1. The project about "wild balls" in billiards on Scratch is a good example of how pyramid games (cue sport variants) in general would play like
  2. The rules for "marble bowling" game type is based on this video on M&H Racing channel on YouTube