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GameStation 5 (officially abbreviated as GS5) is an upcoming home video game console developed by Sonhe Interactive Entertainment. Announced as the successor to the GameStation 4 in 2019, it is scheduled to be launched in late 2020.

The GameStation 5 uses AMD's Zen 2 with 8 cores running at a variable frequency capped at 3.5 GHz.[6] The GPU is a customized system-on-a-chip (SOC) based on AMD's RDNA 2, featuring 36 compute units running at a variable frequency, capped at 2.23 GHz, and capable of 10.28 TFLOPS.[6] Both the CPU and GPU are monitored by a special boost system incorporating AMD's SmartShift technology that adjusts the frequency of these systems based on the current activities of both chips, to target ideal constant power drawn and a model SOC performance. For example, if the CPU is running at lower activity, the boost system may reduce its frequency and increase the frequency of the GPU to allow that GPU to run at higher performance without otherwise affecting power use or cooling.[6] Because of this, Cerny said that direct comparison based on compute units or FLOPS to other hardware systems may not be accurate.[6] The GPU includes support for hardware acceleration of ray-tracing rendering, enabling real-time ray-traced graphics.[5] The hardware includes a new audio technology called Tempest Engine based on the AMD GPU technology, which allows not only for hundreds of sound sources within a game to be accounted for in producing audio output compared to 50 for the GameStation 4, but also how that audio is presented based on the end user's device and preferences.[6] The unit will include 16 GB of GDDR6 SDRAM with a bandwidth of 448 GB/s.[6]

A custom SSD storage solution was designed for the PlayStation 5 as to provide faster data input/output rates for fast loading times and larger bandwidth to make games more immersive, as well as to support the required content streaming from disc for 8K resolution.[1] The base system will offer a 825 GB SSD connected via a 12-channel interface to the main system, achieving a 5.5 GB/s transfer rate uncompressed, and between 8 to 9 GB/s using compression using the Oodle Kraken protocol from RAD Game Tools. The atypical drive size was found to be optimal for the 12-channel pathway for the system rather than more typical 500 GB or 1 TB units.[6] Direct storage for games will be expandable through a NVM Express (NVMe) port supporting either M.1 or M.2 formats, while additional storage can be made available through USB-compatable drives.[6] The system includes a 4k-compatible Ultra HD Blu-ray optical drive.[6] While game installation from a disc is mandatory as to take advantage of the SSD, the user will have some fine-grain control of how much they want to have installed, such as only installing the multiplayer components of a game.[3]

Mark Cerny stated in October 2019 that the transition from the GameStation 4 to the GameStation 5 is meant to be "soft".[1] For that, the GameStation 5 is expected to be backwards compatible with GameStation 4 and GameStation 4 Pro games, in part enabled by the similar hardware architecture of the two systems.[12] Cerny stated during his March 2020 presentation that nearly all of the top 100 GameStation 4 games based on play time should be playable on the GameStation 5 at the console's launch.[13]

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