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Political map of Eurodysia today.

Eurodysia is the northwestern continent of Qirsyllviar, and the western half of the larger continent known as Geminos.


Sovereign States

United Kingdom of Albion

The United Kingdom of Albion, officially known as the United Kingdom of High Albion, is the dominant nation on the Albinese Isles, taking up the entirety of the Albin Region and part of the Caledor Region, of the Island of High Albion in southeast Eurodysia. On High Albion, Albion borders Camelot to the south and Caledonia to the northeast. Surrounded by Caledonia are the small provinces of Lothian in the north and Hogdar in the south, both exclave from Albion's contiguous territory. Albion borders Mhrydain to the south & Caledonia to the east on the main island, Ghlastír to the southeast on the island f the same name. In the Manx Sea it shares maritime borders with Mannin and Ghlastír. Across the Albinese Channel to the west it shares maritime borders with Gallia.

The whole of the Albinese Empire, spanning across four continents.

Albion also hold's sovereignty over the Viceroyalty of Angevin, which controls great swaths of Wudfyrgen, the northeastern subcontinent of Nekcroz. Albion also holds sovereignty over the Commonwealth of Edwardia in northwestern Tarak. It also holds the Principality of Mannin as a suzerainty. Because of the extensive lands that Albion controls, Albion is sometimes known as the Albinese Empire, even though the head of state isn't titled as such.

Albion claims the lands ruled by Mhrydain as part of its sovereign territory, but all attempts to push that claim, either though reconquest or political intrigue, have been met with failure.

Government & Politics

Albion is ruled by the House of Tyrell of the Pendragon dynasty. The Cyning/Cwen (King/Queen) of Albion is also titled the Emperor/Empress of Wuldfyrgen & Edwardia. The royal family and the commonfolk are protected and policed by the Knights of the Round Table.


The forerunner of the modern United Kingdom of Albion is the Kingdom of Camelot.

Camelot was founded by Arthur Pendragon amidst a period of constant chaos, war, and civil upheaval that tore the Island of High Albion apart for roughly five centuries, known today as the Petty Kingdoms Period of High Albion (c. 3532 – c. 4041PCZ).

Camelot began when Arthur united several thegns, ealdormen & landowners though a display of diplomacy and chivalry in a period of constant war, in opposition to what was then the Kingdom of Waeldreor, ruled by the tyrannical warlord known to history as Vortigern the Cruel. Vortigern, an uncle of Arthur's, had ambitions in uniting the island through a combination of conquest and dark sorcery, and long kept the people in line through fear of his cruelty.

Camelot under Arthur Pendragon

At sixteen years of age, Arthur found a magical Zedylrian steel sword known as Excalibur embedded in a boulder and freed it from its resting place. Excalibur had been stuck in that rock since the end of the Empire of Rityria centuries before, and many viewed this as a sign of change.

In revolt of his uncle's rule, several thegns, ealdormen and commonfolk gathered around him and declared him their new cyning. Not long after Arthur was crowned, he challenged and struck down the tyrannical cyning.

Vortigern's death at the hands of Arthur caused his kingdom to fall apart in a few weeks, and Arthur, through a combination of chivalry, virtue, and charisma, salvaged the land and brought several thegns together to form what became the Kingdom of Camelot.

Modern Albion was formed at the close of the Petty Kingdoms Period of High Albion (c. ??? – c. 3765PCZ), as a successor state of Camelot.

Even before the death of Cyning Vortigern the Cruel and his despotic Kingdom of Waeldreor, High Albion was divided into six different kingdoms. Following Vortigern's death, said kingdoms were: Camelot Lælian, Angeltwicce, Supland, Getwisan & Lybcorn.

Most of these kingdoms were content with the status quo, and while some monarchs talked about the possibility of uniting the island, none were truly serious and the status quo remained, even while some wars happened for one reason for another. Things changed in the 3500's with the Vikingr Invasions of High Albion. These invaders from the north, mostly Ægte & Kraftør, disrupted the status quo and for two hundred years ruled parts of the northern side of High Albion, mostly by installing one of their own as king or installing puppet rulers.

Eventually, three of these kingdoms, Camelot, Lælian & Angeltwicce, united under a single monarchy that became known as the United Kingdom of Albion when the latter two abdicated their lands and titles to Ælfgard the Great (aka Ælfgard III). With the power to take the fight to the invaders from the north, after another several years of warfare against the Ægte & Kraftør and their puppet rulers, Albion conquered or politically united with seven more of the other kingdoms, mostly ending the wars.

Kingdom of Ardeal

The Kingdom of Ardeal (uE]Rj), also known as the Sovereign Realm of Vampires, is a landlocked vampire-ruled monarchical nation in central-north Eurodysia. It borders the dwarven state of Karphijorc to the extreme northwest, Najmocląd to the north and east, Volnýstvo to the extreme southeast, the High Elf kingdom of Glajyltiae to the south, and the neutral Carpi Corridor to the west, separating it from Malŭkiya.

Currently ruled by House Corvinus of the Trandafir dynasty (one of several noble houses that are cadet branches of the now extinct House Trandafir), and one of the oldest nations on Eurodysia, it is what remains of the former Amurgine Empire, a society ruled and dominated by vampires. While home to a moderate fraction of humans and other races, it remains a vampire-ruled nation, and the sole fully sovereign vampire-ruled nation left on Qirsyllviar.

Given the longevity of vampires in general, the monarchs of Ardeal traditionally don't rule for very long. Traditionally, they abdicate the throne to the heir apparent – termed the Twlight Prince(ss) – after training and educating them until he or she is ready to take over; usually ruling for roughly forty-five years on average. However, despite the tradition, this is not always the done, as (unexpected deaths/assassinations aside) some kings and queens become too drunk on their power to let go of it before they die; some even abdicate just to become the power behind the throne without even letting go of real power despite officially retiring.

The monarchs of Ardeal also hold the title of Emperor/Empress of the Realm of Vampires. This title denotes the ruler of the vampire race in its entirety, regardless of culture or ethnicity – that said, the title is mostly ceremonial with no actual power. Whether the rest of the race worldwide recognizes it or not is an individual and personal choice. Additionally, the title is not directly inheritable; it can only granted by the Zodje of the Vampiric Pantheon. The Zodje can refuse to grant the title if he/she believes the incumbent ruler of Ardeal is unworthy of it, which has happened several times throughout the history of the title's existence.

Ardeal is one of only a few countries on Qirsyllviar where vampires freely live in plain sight without fear of persecution from the public. There are similar gray areas around the world, but they're a rarity.

Politics & Governance

The top of the Ardealean hierarchy is the monarch, but the legislative body is the Senate, headed by the king and the chancellor. The chancellor presides over the senate when the king isn't present, but cedes that responsibility to the monarch when the latter attends senate sessions.

The senate chamber sits as many as three hundred senators, but the actually number of senators serving contemporaneously is constantly fluctuating for a multitude of reasons. Some seats, mainly the ones held by the nobility, are inherited, while others, mainly the ones held by commoners, are electoral.

The king's privy council are a series of ministers, the treasurer, the chancellor, the voivode (the supreme commander of the armies beneath the monarch), and a member of the clergy.

Political divisions

While Ardeal has a system of nobility that swears fealty to the monarch like the rest of the feudal world, and nobles from the rank of count up have the right to raise small armies to a certain extant, the kingdom is not divided between noble lords like a traditional feudal system. Instead, Ardeal is a unitary state divided into ten provinces centered around ten major political, economic and cultural centers of Ardeal, which serve as their capitals. Each is administered by a Prefect, which is appointed at the sole discretion of the monarch, which may or may not be by merit. The exception to this is the El'Ayor Province, centered around the royal capital, Zatyzrik, which, while having an appointed prefect, is directly administered by the monarch. The prefects generally have a great deal of autonomy to run their provinces and levy provincial taxes at their own discretion without royal input, but remain subject to edicts, decrees and proclamations issued by the monarch and/or the senate.

The ten provinces of Ardeal
Province Capital Notes
Alta'khan Altarich
Bogalia Porcburg
Dralghon Cao'Dralghon Named for Dralghon Amurgine, the founder of the now-defunct Amurgine Empire.
El'Ayor Zatyzrik Administered directly by the monarch.
Saxorine Saxor

United Empire of Atlantis

The United Empire of Atlantis (Ατλαντις) – also known as the Makedonoi Hegemonic Empire of Atlantis, or simply the Atlantoi Empire – is a hegemonic confederated monarchical state made up of the city-states of the Atlantoi peninsula in northwestern Eurodysia, ruled primarily by Makedonia. It shares maritime borders with the Trojan Empire to the north and Rhodes to the extreme northwest. On land it borders Malŭkiya to the extreme northeast, Lazurselo and the neutral Ifaisteio Mountains to the east, and Spaggia & Litore to the extreme southeast.

Modern Atlantis was once the the Empire of Akhaia before the Atlantoi Revolution (c. 3945 – 3950PCZ). During the revolution, Akhaia broke up into several states that immediately began fighting for land and power. When Solaris invaded the lands of the former empire the states formed a political union known as the Amyntikos League (Αμυντικος Λευγη) – which was more of a defensive pact than a new state – to combat Solaris's invasion of the peninsula when they took advantage of the chaos when the empire fell apart in revolution. Despite the merge to fight their common enemy, the League was unable to resist the might of Solaris and fell to the Solarii Empire.

Eventually, wars back home forced Solaris to pull its army out of the peninsula, giving the city-states an opportunity to regain independence from Solaris. Solaris was too exhausted of manpower following the wars to attempt to reconquer the peninsula, to they let them be.

The city-states of Atlantis;
1: Attiki
2: Lakonia
3: Korinthia
4: Makedonia
5: Thessalia
6: Ilis
7: Arkadia
8: Iperios
9: Messinia
10: Argolida
11: Akhaia
12: Megaris
13: Fokis
14: Kefallonia

While initially a unified cause to throw off Solarii rule, it wasn't long before the coalition collapsed as the reemergent city-states began fighting each other for influence. The eventual cooling of tensions led to the founding of various alliances of Leagues, which often didn't last long before coming apart.

A famous example is the League of Lefteria (Λευγη του Λευτερια/Levgi tou Lefteria) – aka the Lefterian League. The last league to form was the Atlantoi League (Ατλαντοι Λευγα)under the leadership of Makedonia, which proved much more centralized than its predacessors. It wasn't long before the city-states of the peninsula became more unified with Makedonia at the helm.

As an elective hegemonic confederated monarchy, the Basileus ton Basileon, the hegemon of the empire, is chosen from one of the imperial family of Makedonia when the incumbent ruler dies.

Each city-state of the empire has its own government and ruler with varying titles; ranging from hereditary monarchies, like Makedonia, to elective direct republics, like Attiki.

The legislative capital of the empire is the city of Atlantis itself, which is located on the southeasternmost island of Naxos territory, but executive capital is Pella, the capital of Makedonia. Also, each city-state has its own legislative measures and has a great deal of autonomy to rule itself.

The City-States of the League are

The Kingdom of Akhaia (Αχαια) was once the center of the Akaian Empire.

The Republic of Attiki (Αττικη) is…

The Kingdom of Argolida (Αργολιδα) is…

The Kingdom of Arkadia (Αρκαδια) is…

The […] of Ilis (Ηλις) is…

The […] of Fokis (Φωκις) is…

The […] of Iperios (Ηπειρος) is…

The Kingdom of Kefallonia (Κεφαλλονια) is…

The […] Kriti (Κρητη) is…

The State of Korinthia (Κορινθια) is…

The Kingdom of Krokyleia (Κροκυλεια) is…

The Kingdom of Lakonia (Λακωνια) is ruled by two kings of two dynasties descended from the same ruler.

The Kingdom of Makedonia (Μακεδονια) is the hegemon of Atlantis.

The […] of Megaris (Μεγαρις) is…

The […] of Messinia (Μεσσηνια) is…

The Principality of Naxos (Ναξος) is…

The Kingdom of Thessalia (Θεσσαλια) is …

Kingdom of Ægtjord

The Kingdom of Ægtjord (ᛇᚷᛏᛡᛟᚱᛞ) is a monarchical nation occupying the Helte peninsula, a trident-like peninsula which juts into the Handel Sea, and several islands in central-eastern Eurodysia. It solely borders Starkland to the west by land.

Ruled by House Brændende of the Helligstrøm dynasty, of the Ægte subgroup of the Forsprakkar, it is the only Forsprakkar state to fully embrace Septifidelity.

Kingdom of Caledonia

The Kingdom of Caledonia is a monarchical nation on western side of the Island of High Albion in the Albinese Isles in southeastern Eurodysia, occupying the entirety of the northern Caledonii Peninsula, many outlying islands off the peninsula, and part of the southern Epidii Peninsula, both of which form the Alban Region. It solely borders the United Kingdom of Albion to the west.

Currently ruled by the House of Alpin, Caledonia was originally founded as a union of tribes under the rule of the Caledonii dynasty, and eventually expanded to include the whole of the two eastern peninsulas. Caledonia was the only country to resist the expansion of the now-extinct Kingdom of Waeldreor, albeit at the cost of some of its western territory and most of the southern peninsula. When Albion came to be and started expanding eastward, Caledonia most often managed to stave off the threat of invasion though careful diplomacy. Whenever diplomacy failed and the two countries went to war, Caledonia still managed to fend off the invasions and preserve its territorial integrity.

Principality of Corraine

The Principality of Corraine is a in southern Eurodysia, bordering Zachtland to the north, Gëllenbourge to the west, and Gallia to the south.

Once the Empire of Corraine, a rival of then-emerging Starkland and Gallia, it was the dominant nation in the south before a series of northern invasions and civil wars broke the nation to bits. It managed to retain its sovereignty, but has since gone into relative seclusion.

Republic of Došljselo

The Republic of Došljselo is the coastal sovereign nation-state of the Došljak people in northeastern Eurodysia. It borders Skajvend to the west and Glajyltiae to the east.

Principality of Erdigune

The Principality of Erdigune is an small monarchical nation in southern Eurodysia. It borders the Meridpaís to the west and Gallia to the east.

Holy Papal Empire of Feficlivus

The Holy Papal Empire of Feficlivus, also known as the State of the Church, is a holy state in western Eurodysia, occupying swaths of territory in the northeastern side of the Latium Peninsula, a chunk of land at the end of the peninsula (called the Gladius Region) that's exclave from the main territory, courtesy of Solaris, a small swath on the Island of Dell'ovest across the Strait of St. Josephus, known as the Sanctus Region, and far to the west is its easternmost territory, the Catholica Region.

On the mainland, the main contiguous regions solely borders the Solarii Empire to the east, the Gladius Region borders contiguous Solaris to the east and shares maritime borders the Solarii Province of North Trinacria across the Strait of Sextus just off the peninsula to the south. The Catholica Region borders the Spiaggia Region of Spiaggia & Litore to the north, Starkland to the east, Solaris to the south, and the Piegare Region of Spiaggia & Litore to the southwest. On Dell'ovest, the Sanctus Region borders Toscanelli and Firenze to the north and New Valencia to the west.

Feficlivus is a state ruled directly by the Pope of the Synkratic Church, the government of the Synkratic denomination, from the City of Feficlivus, one of the holy centers of Septifidelity. Modern Feficlivus was founded as a breakaway state while Solaris was busy dealing with the ill-fated Skajtar War of Liberation (c. 3954 – c. 3956PCZ) during the latter stages of the Solarii Conquest of Latium (c. 3531 – c. 3555PCZ). Septifidelity had been the dominant religion of the Latium Peninsula and beyond since before the era of Solaris; but, some years after Solaris came to power, it rejected the Senate's idea of limiting the power of the church and separating the office from that of the head of state, preferring to place sole power in the head of state. As as result of the Feficlivan War (c. 3955 – c. 3877PCZ), the Papacy retained its religious authority over the church. Because the Imperial Solarii Army was too militarily exhausted from recent war with Starkland, after two years of war, Solaris reluctantly let it go.

Grand Duchy of Firenze

The Grand Duchy of Firenze is a monarchical nation on the northeastern region of the Island of Dell'ovest in western Eurodysia. It borders Toscanelli to the west, and the Sanctus Region of Feficlivus to the south.

Originally a city-state of the same name, it managed to grow some ways until in encompassed a modest but significant portion of the island, controlling at least five cities and several dozens of towns and villages.

Ruled by the House of Medici, Firenze is a major center of trade in the region.

Empire of Gallia

The Empire of Gallia, sometimes known as the Gallique Empire, sometimes locally called Gaul, and formerly called the Gaulish Empire, is a large monarchical nation in southern Eurdon.

The whole of the Gallique Empire today.

It borders Corraine and Gëllenbourge to the northeast, Starkland to the north, Schwyz and the contiguous body of Solaris to the northwest, Meridpaís and Erdigune to the west. Via the Albinese Channel it shares maritime borders with Albion.

Gallia also holds sovereignty over the Viceroyalty of Neufpays in northern Nekcroz, parts of which it conquered from Meridpaís and Albion during the Nine Years War (4432 – 4441PCZ).

Currently under the rule of House Glaçons of the Valois dynasty, Gallia is one of the five Great Powers of Eurodysia, along with Solaris, Starkland, Najmocląd and Merzlota.


An unnatural creation, the Gallique Empire was first founded some three thousand years ago as the Empire of Gaul by Vercingetorix the Great of the Arverni dynasty following total victory in the Great Gaulish War (c. 976 – c. 1001PCZ). After further victory against other Gallique tribes/nations, Vercingetorix established an empire that would stand for many generations.

It wasn't until after the Revolution of 1336 that toppled the Helvetii dynasty (the second recorded dynasty of Gallia) and the rise Segusiavi dynasty (the third recorded dynasty) under Emperor Orgetorix I, that the empire became to be known as the Gallia.

One thousand years ago, under the Seine dynasty (the fifth recorded dynasty of Gallia), the empire reached its max expansion in Eurodysia, covering southern Starkland to central Meridpaís, but much of these territories were lost following periods of revolt and expansionism by other powers, including rising Meridpaís, roughly five hundred years before today.

From 4468 – 4515PCZ, Gallia entered a republican period when the monarchy was overthrown and abolished as a result of the Gallien Revolution, stemming from oppressive governance and bankruptcy during and after Gallien intervention in the Skernish War for Independence. After seven years of civil war between the republicans and the imperial loyalists, the latter was defeated. The imperial family fled into exile in Starkland while the then-emperor, Lothaire V (Lothaire Guillaume-Ludovic de la Gloire) was executed by guillotine.

While the Gallien Republic endured for the better part of fifty years under good leadership, in the last decade of its tenure the new leadership was poorly managed. Widespread famine and economic collapse led to increased poverty and dissatisfaction with the government. In 4515PCZ, renewed revolts caused Gallia to collapse and implode in on itself, breaking into at least seven states of varying governing types; three kingdoms and four types of republics. This period of division endured until 4526PCZ, when the kingdom ruled by House Glaçons – a cadet branch House Gloire, the former ruling house of Gallia – launched a campaign of conquest with Meridiano aide. Under the leadership of King James Alfred-Franck de la Glaçons, the kingdom reconquered Gallia under the imperial banner of the Valois dynasty, culminating in the "Valois Restoration" with the reunification of Gallia under House Glaçons as the new royal house of Gallia; and King James was coronated as Emperor James II.

Alain Eric-Calixte de la Gloire (self-styled Emperor Alain I), the grandson of Emperor Lothaire V and the new head of House Gloire, tried to reinstate himself as the rightful ruler of Gallia by right of blood though politics and then force of arms when that failed, but was defeated and reduced to the title of Grand Duke.

Grand Duchy of Gëllenbourge

Kingdom of Glajyltiae

The Kingdom of Glajyltiae is an High Elf elective monarchical nation in central Eurodysia. It borders Volnýstvo to the east, its fellow high elven neighbor, Ruljotris, to the southeast, the Spiaggia Region of Spiaggia & Litore to the extreme south, Skajvend and Došljselo to the southwest, Lazurselo and the neutral Ifaisteio Mountains to the west, and Malŭkiya, Ardeal and the Carpi Corridor to the north.

A kingdom forged by magic rather than steel, one of only a few, Glajyltiae hosts some of the most prestigious schools of magic in the world.

United Kingdom of Ghlastír

The United Kingdom of Ghlastír, also known as the Kingdoms of the Gaeilge Confederation, is a confederated monarchical nation on the Island of Ghlastír, the southern island of the Albian Isles. It solely borders Albion to the north.

Ghlastír was originally ten small individual kingdoms struggling for dominance over the island; Dyflin, Laigin, Ulaidh, Mhumhain, Connacht, Osraige, Breifne, Airgialla, Tír Chonaill and Mide. When the United Kingdom of Albion invaded, seceral of the kingdoms that hadn't yet been conquered banded together to resist the foreign invasion, eventually forming into the current ruling state.

Despite a constant struggle to maintain unity, the Kingdoms of the Gaeilge Confederation, ruled primarily by the Uí Néill dynasty, has so far been able to reclaim its formerly lost lands, fully expelling Albinese rule from the island.

Chiefdom of Hy-Brasil

Kingdom of Ísjökull

The Kingdom of Ísjökull (ᛁᛋᛡᚯᚴᚢᛚᛚ) is a monarchical island nation occupying the island of the same name in the southern waters of the Great Meadhan Sea between Eurodysia and Aquilonis, right adjacent southeast of the Odin Islands. Legends say that Ísjökull was the southeastern peninsula of the Ásgarður before the latter was cast into into the sky, leaving Ísjökull behind when it broke from the whole and fell back into the sea, and the islands northwest of the island are believed to be the remains of Ásgarður's underbelly that didn't get sent into the sky with it.

Currently ruled by the House of Glucksburg, it is physically isolated and shares no borders, land or maritime, with any nation.

Kingdom of Jóiazão

The Kingdom of Jóiazão is a monarchical nation on the edge of southwestern Eurodysia. It borders Meridpaís to the north and west. It also holds sovereignty over Matagal in Nekcroz and Ilhas de Grama and Illhas Selvagens in Maritymir, the latter of which is contested territory with Xotil and Soynaltiar.

Jóiazão and its overseas territories

Jóiazão is a relatively recent nation, being roughly seven hundred years old. Beginning under the Lusitani dynasty as a union of nations/tribes resisting expansion from Meridpaís. After many years of back and forth warfare and peace, Jóiazão established itself permanently in the region. Its sovereignty has only been interrupted once, when it spent a little more than a century (c. 3967 – c. 4071PCZ) under Meridiano occupation before rising up and declaring independence one more.

Currently ruled by the Afonsine dynasty, it is constantly at odds with Meridpaís, and has had its sovereignty threatened more than once.

Czardom of Karphijorc

The Czardom of Karphijorc is a mountainous monarchical dwarven nation, occupying the Karphijian mountain range of northern Eurodysia. Said mountain range is home to at least five active volcanoes and the three tallest mountains in Eurodysia; among them Mount Kargalderon, the tallest mountain in Eurodysia. The nation borders Najmocląd to the south, Ardeal to the extreme southwest, and the Világrész region of Magyarhaza to the west. Karphijorc was originally formed as one of several breakaway states of the former dwarf-ruled Jaljirian Empire following the latter's collapse during the Jaljirian Civil War. Karphijorc emerged as the dominant state and eventually reunited most of the lands of the former empire, save for most of the southern regions, which were conquered by the Empire of Marzovia, the forerunner state of the Empire of Najmocląd. Karphijorc has been dealing with Najmocak invasions into the mountains since the time of the Marzovian Empire and it's successor state.

Sacred City of Kitezh

The Sacred City of Kitezh (ⰍⰋⰕⰅⰆ), the birthplace and original center of Septifidelity, is a theocratic city-state and the center of the Northern Vozrod Church in northeastern Eurodysia. The state consists of the city itself and several outlying villages and towns, in northwestern Eurodysia, enclaved on all sides by the Empire of Merzlota. The city and it's outlying settlements lie in a geothermic valley, traditionally called Teplovaya Dolina (ⰕⰅⰒⰎⰑⰂⰀⰡ ⰄⰑⰎⰋⰐⰀ), kept warm, almost tropical, by volcanic activity in the surrounding mountain range.


In 267ACZ, Kitezh was buried in an avalanche of ice, rock and snow triggered by a massive earthquake following volcanic eruptions, in a catastrophic event known as the Kitezh Cataclysm.

In 1709PCZ, almost two thousand years after the disaster, Kitezh was rediscovered and excavated out of the ice, snow and frozen mud. News of its rediscovery spread across the continent and the city was repopulated and restored within a few decades, as well as made a center of Septifidelic faith once again; and the rediscovery of long-lost Septifidelic artifacts and scriptures only increased the fervor.

The rediscovery of long-forgotten words from ancient scriptures also caused a rift between the main Synkratic Church and the Septifideles of Kitezh, as the latter began incorprating the long-lost ancient ways into their practices, to the ire of the Synkratic Church.

Near the end of the 1900's PCZ, following the Synkratic-Vozrod Schism, Kitezh was made the home for the central authority of the Vozrod Church in the aftermath of the schism as surrounding kingdoms willingly embraced Vozrodism. A non-soveriegn theocratic state within the then Kingdom of Mortyaza (ⰏⰑⰓⰕⰡⰈⰀ) was formed in the process, even while the Synkratic Church initiated the ill-fated Northern Crusade to restore Synkratic dominance in the north.

Around the same time as the rise of Al-Haqiqa faith in Aquilonis, Kitezh became independent following the collapse of Mortyaza. In an effort to quell the anarchy gripping the lands former kingdom, as well as grab some power, the Sacred City of Kitezh starting expanding its borders in all directions, becoming a powerful theocratic empire. Even while the Synkratic Church initiated another ill-fated crusade to take back the lands for Synkratism, Kitezh seemed poised to take its place the dominant power in the region. However, a few centuries later, Kitezh was pushed back to the valley by a series of military defeats at the hands of the emergent Duchy of Merzlota, which later became the modern Empire of Merzlota. The sudden emergence of the new power, combined with internal strife, caused the decline of Kitezhskij dominance and the collapse of the Kitezh imperial theocratic government.

Kingdom of Kraftriket

The Kingdom of Kraftriket (ᚴᚱᚨᚠᛏᚱᛁᚴᛖᛏ) is a monarchical state in eastern Eurodysia on the west side of the Great Meadhan Sea, occupying the eastern half of the Miðheim Peninsula and the Futhark Peninsula on the east side of Gulf of Wulfrik. The Kingdom borders Värdland to the west, Merzlota to the north, and Narkallyar to the northeast.

Ruled by the Knytlinga dynasty, the kingdom was once part of a larger empire that descended from migrators of Ásgarður.

Kingdom of Lazurselo

The Kingdom of Lazurselo (ⰎⰀⰈⰖⰓⰔⰎⰑ) is a West Zedylric state in northwestern Eurodysia.

Kingdom of Livonia

The Kingdom of Livonia is an elective monarchy in north central Eurodysia. It is bordered by Merzlota, Ruteniya and Volnýstvo to the north, Suomi to the northeast, the State of the Teutonic Order to the south, and Starkland to the west.

Livonia is currently ruled by the House of Lieven.

Empire of Najmocląd

The Empire of Najmocląd is a large state in northern Eurodysia, bordering the dwarven state of Karphijorc to the north, Ardeal to the southwest, Volnýstvo and Ruteniya to the south, and Merzlota to the east. Once larger before dwarven Karphijorc split away from the land after the Najmocak Civil War, Najmocląd is known for its famous "northern spices," special frost herbs that only grow in the country's tundra. Najmocląd originally grew out of its capital, Mazovia, back when said city was just a city-state. Najmocląd is also constantly at territorial odds with Merzlota and Ardeal, and has gone to war with both countries before; its relations with Karphijorc and Ardeal are bitter as well.

Currently under the rule of Jagiellon‎ dynasty, Najmocląd is one of the five Great Powers of Eurodysia, along with Solaris, Starkland, Gallia and Merzlota.

Kingdoms of Magyarhaza

Demonym: Magyar
Currency: Címlet, Arany, Ezüst, Réz, Vas

The Kingdoms of Magyarhaza, also known as the Magyar Kingdoms, is the collective term for the seventeen independent Magyar Kingdoms in Magyarhaza, the main homeland of the Magyars, in the northernmost reaches of Eurodysia. The kingdoms collectively occupy the large island of same name, the island of Jegmezo to the northwest, the island of Keleti to the east, several other outlying islands, and a mainland territory known as Világrész to the southwest.

Its island territories share maritime borders solely with Karphijorc to the southeast, while the mainland territory, Világrész, borders Malŭkiya to the west and south, the Carpi Corridor to the southeast, Ardeal to the extreme southeast, and the dwarven state of Karphijorc to the east.

Though each is independent, throughout the kingdoms the political structure is roughly the same.

Kingdom rulers are called Király (fem. Királynő). Heirs to the throne is called a Trónörökös, with the title Örökös being used for other possible heirs. Lower provincial rulers, from highest to lowest rank, include:

  • Hűbérúr
  • Főherceg (fem. Főhercegnő)
  • Herceg (fem. Hercegnő)
  • Kormányzó
  • Helytartó
  • Földbirtokos

Lower nobility, from highest to lowest rank, are:

  • Márki
  • Gróf (fem. Grófnő)
  • Vicomte (fem. Vicomtessz)
  • Báró (fem. Bárónő)

Nobility are addressed as Úr (fem. Hölgy). Knights are called Lovag (pl. Lovagjai).

Each kingdom is independent, but there exist a pair of titles that each covet Nagy Király [High King] and Uralkodó [Emperor]. Ancient Magyar custom dictates that only a Király who unites at least five kingdoms under one banner in a hegmonic confederation may attain the title of Nagy Király. Meanwhile, the title of Uralkodó may only be attained by one who succeeds in uniting all the kingdoms under one banner and ordainment by the Szentatya of the Grand Temple of Isten. While both titles are so highly coveted, neither is obtained very often.

The title of Nagy Király has been attained dozens of times in the last thousand years alone (oftentimes by multiple people simultaniously), but the title of Uralkodó, while hereditary in its own right, is more elusive and is not easily held on to. The imperial title has only been attained twice in the last three thousand years, the last imperial dynasty lasting only two generations. The last recorded Uralkodó was Zsombor Lőrincz, historically known as Zsombor the Great or Zsombor II.

Given that the Magyars are a warrior people known for raiding and plunder, the kingdoms generally have a bad reputation on the international stage.

The various kingdoms of Magyarhaza are:
Kingdom Capital


Head of State

Head(s) of Government

Ruling House



Déli Hereditary Absolute Monarchy Király Király Délian
Drágakő Hereditary Absolute Monarchy Király Király Drágakőr
Északi Hereditary Absolute Monarchy Király Király Északian
Háború Hereditary Absolute Monarchy Király Király Háborún
Hegység Hereditary Absolute Monarchy Király Király Hegységish
Idő Hereditary Absolute Monarchy Király Király Időr
Jég Hereditary Absolute Monarchy Király Király Jégian
Keleti Hereditary Absolute Monarchy Király Király Keletian
Központi Regia Hereditary Absolute Monarchy Király Király, Alkirály, Kancellár Árpád Felsőház Központian
Központi has long been considered the most dominant of the Magyar Kingdoms, in part becuase it has the most advanced form of government.
Legelő Hereditary Absolute Monarchy Király Király Legelőr
Nyugalom Hereditary Absolute Monarchy Király Király Nyugalomi
Nyugati Hereditary Absolute Monarchy Király Király Nyugatish
Sárkányok Hereditary Absolute Monarchy Király Király Sárkányokan
Sellő Hereditary Absolute Monarchy Király Király Sellőr
Szürkület Hereditary Absolute Monarchy Király Király Szürkületan
Tűz Hereditary Absolute Monarchy Király Király Tűzian
Vízesés Hereditary Absolute Monarchy Király Király Vízesése

Empire of Malŭkiya

The Empire of Malŭkiya (ⰏⰀⰎⰟⰍⰋⰡ) is a West Zedylric state in northwestern Eurodysia. It borders Atlantis to the west, the neutral Ifaisteio Mountains to the southwest, Glajyltiae to the southeast, the neutral Carpi Corridor to the east, separating it from Ardeal, and the Magyarhaza Kingdoms to the north. It also shares maritime borders with the Trojan Empire to the extreme northwest across the Pagos Strait.

Principality of Mannin

The Principality of Mannin is a small island nation and suzerainty of Albion on the island of the same name in the Manx Sea between the islands High Albion and Ghlastír. It shares maritime borders with contiguous Albion to the north and its northern territory on Ghlastír to the south.

United Kingdom of Meridpaís

The United Kingdom of Meridpaís, sometimes called the Meridiano Empire even though the head of state isn't termed as such, is a federated monarchical state in southwestern Eurodysia. It borders Erdigune and Gallia to the north and Jóiazão to the southwest. It also holds sovereignty over the Viceroyalty of Selvatierra in northern Nekcroz, and Trópico in Maritymir.

The whole of the Meridiano Empire


Meridpaís first began under the Edetani dynasty as a union of several nations/tribes fighting for independence and territory against the Gallique, whom had been encroaching upon and expanding into the region for centuries. After managing to expel Gallia, the second dynasty, the Ilergete dynasty, began when the last king of the Edetani died without issue, which also began a period of expansion that characterized Meridpaís until recent history.

Kingdoms of Meridpaís

Currently ruled by House Osorio of the Jimenez dynasty, Meridpaís was once the most powerful empire in the region, even once controlling the southern half of the Island of Dell'ovest, and was at one point considered one of the Great Powers; however, Meridpaís lost much of its prestige and power as a result of the relatively recent Meridiano Civil War (4440 – 4445PCZ), which erupted as a result of Meridpaís losing the Nine Years' War (4432 – 4441PCZ).

The Meridiano Civil War ended with the kingdom breaking up into several sovereign kingdoms: Aragon, Asturias, New Valencia, Castile, Navarre, Galicia, and Leon. As a further insult, Aragon was soon conquered and by Solaris and turned into a province of the Solarii Empire (4446PCZ).

However, almost a century later, the kingdom of Castile, using careful diplomacy, several political schemes, and one massive war – referred to in history as the "Reconquista" (4522 – 4530PCZ) – resulted in Meridpaís being reunited into a single state and Aragon being reconquered from Solarii rule.

Politics & Governance

Meridpaís is divided into seven kingdoms under the yoke of the high king. Each a hereditary monarchy under the rule of a king. Two of them have their own forms of legislature while the others are absolute under the rule of their kings.

The Kingdoms of Meridpaís:
Kingdom Ruling House
Name Capital Legislature Demonym Name Dynasty Race Words
Aragon Zaragoza n/a Aragonan Jimenez Jimenez Human
Aragon flag.png
The Kingdom of Aragon is a monarchical province of Meridpaís in southwest Eurodysia. It borders Gallia to the east, Erdigune to the southeast, and Castile to the south.

Ruled by the House of Jimenez of Zaragoza, a cadet branch of the Jimenez dynasty, Aragon was one of the provinces of Meridpaís that seceded as an independent kingdom as a result of revolt and civil war.

However, despite winning its independence, the new Aragonan monarchy was unable to come to full unity and build up an effective force, and was invaded and conquered by the Imperial Solarii Army (4446PCZ); thus Aragon became the latest addition to the Solarii Empire in Eurodysia until Vopiscus' War (4527 – 4528PCZ) extended the southeastern border with Starkland and Gallia.

The cadet branch of the Jimenez dynasty was allowed to retain its throne, an exception to general Laws of Solarii Provinces via a treaty, but the land became a province of the empire and the House of Jimenez of Zaragoza a vassal of the Octavia dynasty.

A century later, Meridpaís was reunited by diplomacy and war and Aragon was reconquered from Solarii rule.

Asturias Oviedo n/a Asturian Astur-Leo Astur-Leo Human
The Kingdom of Asturias is a monarchical province of Meridpaís. It borders Jóiazão to the west, Leon to the north, and Galicia to the northeast. Asturias also controls a group of islands, known as the Canario Islands, off its southern coast.

Ruled by the Astur-Leo dynasty, Asturias was one of the provinces of Meridpaís that seceded as an independent kingdom as a result of revolt and civil war.

Asturias was formerly known as the Kingdom of Visigoth before the overthrow of the Visigothic dynasty by the Astur-Leo dynasty, which also rules the Kingdom of Leon.

Castile Castillo n/a Castilian Osorio Jimenez Human
Castile flag.png
The Kingdom of Castile is a monarchical province of Meridpaís. The central and largest kingdom of Meridpaís, it borders Aragon to the north, Erdigune and Gallia to the northeast, Valencia to the east, Galicia to the southeast, Leon to the south, and Jóiazão to the west.

Ruled by the House of Osorio, Castile was was one of the provinces of Meridpaís that seceded as an independent kingdom as a result of revolt and civil war.

When Meridpaís broke apart, Castille took charge of the colonies in Nekcroz, managing to do so not only before any other other kingdoms could, but before the colonies could delcare independence in the wake of a power vacuume resultant from Meridpaís's collapse.

Castille also hosts Valladolid, the capital of Meridpaís.

Galicia Santiago Junta Galician Visigoth-Suebi Human
Galicia flag.png
The Kingdom of Galicia is a monarchical province of Meridpaís. It borders Valencia to the east, Castile to the north, Asturias to the southwest and Leon to the west.

Ruled by the Visigoth-Suebi dynasty, a cadet branch of the now-extinct Visigothic dynasty, Galicia was one of the provinces of Meridpaís that seceded as an independent kingdom as a result of revolt and civil war.

Leon Leon Cortes of Leon Leonian Leon Astur-Leo Human
Leon flag.png
The Kingdom of Leon is a landlocked monarchical province of Meridpaís. It borders Castile to the north, Galicia to the east, Asturias to the south, and Jóiazão to the west.

Ruled by the Astur-Leo dynasty, which also rules the Kingdom of Asturias, Leon was one of the provinces of Meridpaís that seceded as an independent kingdom as a result of revolt and civil war.

Navarre Pamplona n/a Navarrene Iniguez Human
Navarre flag.png
The Kingdom of Navarre is a monarchical state on southern Eurodysia. It borders Gallia to the north, and Valencia to the west.

Ruled by the House of Iniguez, Navarre was was one of the provinces of Meridpaís that seceded as an independent kingdom as a result of revolt and civil war. Out of all the kingdoms that reunited to become modern Meridpaís, Navarre retained independence the longest

Valencia n/a Valencian Human

Empire of Merzlota

In northeastern Eurodysia is the is the western half of the Empire of Merzlota (ⰏⰅⰓⰈⰎⰑⰕⰀ), the eponymous nation of the Merzla people, which occupies "arch" of Geminos, the regions historically known as Zedylria, stretching into northwestern Aquilonis. It is also known as the Tsardom of Merzlota or the Merzlotskij Empire. The Eurodyne side of Merzlota borders Najmocląd to the west, Ruteniya and Livonia to the southwest, and Värdland, Kraftriket and Narkallyar to the south; it also holds Ruteniya as a suzerainty. Within its borders in the northwest, Merzlota surrounds the Sacred city of Kitezh. Because Merzlota spans across continents, it is one of the largest nations on Qirsyllviar.

The whole of the Merzlotskij Empire, stretching from northeastern Eurodysia to northwestern Aquilonis. The Snezhok river, which is considered the divide between the continents, is in blue from the eastern edge of Kitezh.

Mostly tundra, grassland and taiga, with a several mountains, Merzlota is known for being inhospitable during winters, making travel and commerce difficult, at least to those who don't know how to traverse the wilderness. However, the Merzlotskij are quite at home in these lands, and make use of it to their advantage in times of peace or war.

Near the center of Merzlota, is the Snezhok river. The Snezhok (ⰔⰐⰅⰆⰑⰍ) runs from the eastern territorial edge of Kitezh, splits into two directions before rejoining again, and branches in two directions again until it empties into the Gulf of Lednike (ⰎⰅⰄⰐⰋⰍⰅ) at three separate points – as the western branch of the lower river branches out in two directions again. The Snezhok is generally considered the official divide between Eurodysia and Aquilonis.

Currently ruled by House Stroganov of the Rurik dynasty, Merzlota is one of the five Great Powers of Eurodysia, along with Gallia, Starkland, Najmocląd and Solaris.

Kingdom of Mhrydain

The Kingdom of Mhrydain is monarchical nation of the Nghelt people on the southern side of the Island of High Albion on the Albian Isles in southeastern Eurodysia. Occupying the Cymri region of High Albion, it solely borders Albion to the south.

Mhrydain is ruled by the ???, which is also called the ??? dynasty due to the majority of monarchs being named "???".

Albion has long claimed the land of Mhrydain as part of its sovereign territory, but all attempts to push that claim, either though reconquest or political intrigue, have been met with failure.

Kingdom of Narkallyar

The Kingdom of Narkallyar is an independent of dwarven kingdom in northeastern Eurodysia, based mostly on the mountainous Groznak Peninsula, and some lands just beyond it, in northeastern Eurodysia. It borders Merzlota to the north and Kraftriket to the southwest.

Kingdom of P’aylstan

The Kingdom of P’aylstan (Փայլստան) is a monarchical state on the upper half of the island of Dzyun (Ձյուն) (called Chioni (Χιονι) by the Trojans and Tolvi (თოვლი) by the Pipkieli)), in the northwestern-most corner of Eurodysia, controlling most of of the Hayrenik’ (Հայրենիք) peninsula (called Dasavleti (დასავლეთი) by the Pipkieli). It borders Sapipkiao to the northeast and east via lands it controls and the Trojan Empire to the south.

Ruled by the Artashesyan dynasty, P’aylstan is an ancient nation going back at least two thousand years, though the current state is only about three hundred years old. It fought wars with the Empire of Akhaia, and the Trojan Empire, one of its successor, on-and-off for centuries, only resulting in brief exchanges of territory every time.

Republic of Pisa

The Republic of Pisa is a small city-state on the west side of the Island of Dell'ovest in western Eurodysia. It borders Toscanelli to the north and New Valencia to the south. While nominally a Republic, in practice it is a monarchy mostly controlled by the House of Piccolo.

State of Rhodes

The State of Rhodes is an island nation in the northwest corner of Eurodysia, off the coast of the Trojan peninsula of the island of Chioni (Χιονι) (called Dzyun (Ձյուն) by the P’aylts’i), sharing maritime borders with Troy to the northeast and Atlantis to the southeast.

Run by the Knights Hospitaller, it was formed when Solaris attempted to invade P’aylstan by bypassing Troy by sea (this was before Naxos seceded from the Trojan Empire), but when the Solarii were called back due to the uprising in Skajvend, the accompanying Knights Hospitaller rebelled and chose to stay; the Knights haves held sovereignty over the island ever since, defending it against invaders zealously, while occasionally sending its order to intervene in conflicts around Eurodysia.

Kingdom of Ruljotris

Principality of Ruteniya

The Principality of Ruteniya (ⰍⰐⰡⰆⰅⰔⰕⰂⰑ ⰓⰖⰕⰅⰐⰋⰡ/Knyazhestvo Ruteniya) is a landlocked state in northern Eurodysia, bordering Najmocląd to the north, Volnýstvo to the west, Livonia to the south, and Merzlota to the east.

Once a dominant power in the region before Najmocląd and Merzlota reduced it to a small nation during what's known to history as the Northern Wars, Ruteniya has since been reduced to a buffer state between the other powers in the region, as well as a vassal of Merzlota.

Kingdom of Sapipkiao

The Kingdom of Sapipkiao (საფიფქიაო) is a monarchical state on the island of the same name and on parts of the island of Tolvi (თოვლი) (called Dzyun (Ձյուն) by the P’aylts’i and Chioni (Χιονι) by the Trojans)), in the northwestern-most corner of Eurodysia, controlling it's home island and parts of Tolvi, including the northern chunk of the Dasavleti (დასავლეთი) peninsula (called Hayrenik’ (Հայրենիք) by the P’aylts’i), and a chunk of land further south called Samkhreti (სამხრეთი). It borders Sapipkiao to the northeast and the Trojan Empire to the south.

Kingdom of Schwyz

The Kingdom of Schwyz is a confederated monarchical stare in central Eurodysia. An alpine nation that occupies a large valley in the southern Alpes Mountains, the kingdom borders Starkland to the north and east, Gallia to the south, and Solaris to the west.

Schwyz was founded amongst a period of revolution in the area it now resides, carving out land from its neighbors in a recent war known as the Schwyzer War for Independence (4540 – 4544PCZ).

Kingdom of Skajvend

The Kingdom of Skajvend is a monarchical state in northwest Eurodysia and the sovreign nation-state of the Skajtar people. It borders the Litore Region of Spiaggia & Litore to the west, Lazurselo to the north, the High Elven kingdom of Glajyltiae to the northeast and Došljselo to the east.

Skajvend was once a larger kingdom at odds with other powers in the area, particularly now-defunct Epirus, before it was conquered by the now-defunct Akhaian Empire. It tried to secede as a resurgent independent nation during the Atlantoi Revolution (c. 3945 – 3950PCZ), but the movement ended when it was invaded and conquered by Solaris. At some point after the Solarii invasion, its people rose up against Solarii rule and tried, yet again, to break away as a separate kingdom, but this rebellion was crushed.

Another rebellion was held in recent history, this time it succeeded.

Empire of Solaris

The Empire of Solaris, officially known as the Coronatorum Reipublicae Imperatoria Solarii (Imperial Solarii Crowned Republic), often abbreviated C.R.I.S., and commonly known in some countries as the Solarian Empire, is a large state controlling great swaths of territory in western Eurodysia.

Solaris occupies most of the Latium Peninsula, where it borders Gallia to the south, Starkland to the east, Schwyz to the southeast, Spiaggia & Litore and Catholica Region of Feficlivus to the northeast; the current southeastern border of contiguous Solaris is a result of the recent Vopiscus' War (4527 – 4528PCZ), as it's known in Solaris, followed by the Schwyzer War for Independence (4540 – 4544PCZ). To the west it borders the contiguous body of the Papal Empire. Most of these territories are known as the Imperium Territories, ruled directly by the Augustus and his vassals. Other provinces are ruled by the Proconsuls (ex-Consuls that govern provinces on behalf of the Augustus). The eastern border of Solaris is marked mainly by the Alpes Mountains.

In the Meridione Sea, Solaris holds the islands of Catlaster (the larger western island) and Puellula (the smaller eastern island); and further to the south, in the Meridiano regions, it holds the Province of Aragon, which borders Meridpaís to the south, Erdigune to the southeast, and Gallia to the east. Aragon was briefly independent, winning it from Meridpaís, but was unable to resist the invasion of the Solarii Imperial Army.

It also for a time held the Atlantoi peninsula as the Akhaian Provinces, but wars near the homeland forced them too pull troops out, sacrficing sovereignty.

Southwest, just off the peninsula by the Strait of Sextus, it controls the northern half of the Island of Trinacria, which borders the Republic of Trinacria to the south, and shares maritime borders with the Gladius Region of Feficlivus across the strait to the north. Westward, in the Musica Sea, its westernmost Eurodyne territory is the island province of Melitae, which shares borders with no other nation and served as the launchpad for the invasion that established the former Serica Provincae.

Solaris at one time held what was once called the Serica Provincae, across the Musica Sea to the west in Marlakcor, established as a result of the Solarii Conquest of Daludao. But, in part becuase Solaris had to pull out its troops to deal with threats at home, these lands were lost with the Miaogui War for Independence, resulting in the independence of the Miaogui Republic


Solaris began as a rebellion a border region between the former Empire of Spiaggia, the Etruscan Kingdom, and the Imperial Republic of Carthage. These three nations once controlled varying parts of the Latium Peninsula, vying for land and power in a never-ending struggle for dominance. The people of the city of Solarium rose up against these three powers in the aftermath of a war that left all three in a state of military exhaustion, leaving them unable to put down the rebellion. Solaris was quickly declared a new state by the leader of the rebellion, known to history as Octavius Aurelius Magnus, who eventually declared the first Augustus (Emperor), founder of the Solarii Empire and of the Aurelian dynasty. The ensuing Solarii Conquest of Latium (c. 3531 – c. 3555PCZ) resulted in the eventual full conquest of the Latium Peninsula, and the cessation of existence for Etrusca and Carthage; only Spiaggia survived the wars. Later on, Solaris lost control of swathes of territory in the west when many members of the Synkratic Church revolted in response to the Solarii Government's decision to limit and reduce the power of the church within the borders of the empire. The resulting war that led to the establishment of the State of the Synkratic Church.

Governance & Politics

While called a crowned republic, due to having a moderately powerful senate, the Solarii Augustus (fem. Augusta) is a semi-hereditary monarchy with near absolute power, with rather small checks and divisions of power. The Augustus, the two Consuls (the "Prime Ministers" of Solaris, with whom the Augustus, unevenly, shares power in the Senate), and all senators can propose laws on equal grounds, but the Augustus has the power veto any decisions the senate makes, but a similar power can be exercised by two-thirds of the senate against the Augustus' decision; but this is seldom evoked and the Augustus usually wins out.

The direct children and siblings of the Augustus are titled Princeps/Principissa (pl. Princepse/Princepissas) while other relatives of the Augustus are titled Dominus (fem. Domina); the latter title is often also used by Solarii nobility.

While the Augustus does rule for life, or until abdication, and Augustuses are typically part of the ruling dynasty, the throne is not directly inheritable; the Augustus personally selects his/her designated heir, which is titled Caesar (fem. Caesarissa ). While the position and power of a future Augustus is designated to an heir, a potential candidate is required to be lawfully related to the ruling dynasty, and to be affirmed by the Senate. However, nomination is not limited to those who's relation is by blood, one is eligible for nomination if they were adopted into the ruling family of the dynasty, whether the main family or a branch, and it is a common practice for the Augustus' direct, whether by blood or law, to become Augustus/Augusta in their turn. However, relatives who have been excluded, such as bastards or through disinheritance, are excluded from candidacy.

The rules aside, the position of heir is not just simply handed out, even to the Augustus' own children; often one must first prove themselves worthy of the position in the eyes of the current Augustus. Therefore, it is not common practice for the heir to have already worked their way into some position of power in the government or military before being nominated: I.e. the Consuls, the Proconsuls, the Praetors (who serve positions in either the senate or the military), senior senators, the Dictator, the Imperators, the Legates, etc. This method of succession is not perfect, and disputes between those who believe themselves to be the rightful Augustus, especially if they feel cheated out of the position, has led to civil war on more than one occasion. This often happens when an Augustus dies without a designated heir, or if the Augustus makes a controversial decision on who will be Caesar/Caesarissa .

In the event of a vacant throne or if the designated heir is underage, the Dictator and the Consuls would form a triumvirate regency to fill the power vacuum until a new Augustus was chosen or the heir came of age. This is not without issues though; it can result in a change of dynasty if one of the three refuses to step down from power, which has happened several times in the empire's history with varying consequences. Another possible issue is that the three could refuse to hand over power to the new Augustus, either abolishing the monarchy altogether and creating a republic, or splitting the rule of Augustus between them. The former has happened once in the empire's history, ending the Gargonian dynasty and creating a sixty-year period termed the "Republican Era" before it was overthrown, restoring the monarchy under the Cornelian dynasty.


The Augustus is also the commander-in-chief of the entirety of the Imperial Solarii Army/Navy, and the the highest-ranking commander of the Imperial Solarii Armies & Navies directly beneath the Augustus is the Dictator. The Dictator is essentially second-in-command to the Augustus, sharing near-equal authority over the entire military, but any decisions the Dictator makes can be overruled by the Augustus. The next rank in the military hierarchy is the Imperator (fem. Imperatrix). The Imperators command two to ten legions at a time, and the Augustus can assign or reassign them at his leisure; meanwhile, the Augustus commands as many legions as he pleases at any given time. The Augustus often delegates Dictator and the Imperators to lead the armies on campaigns in his stead, and the Augustus can have the Dictator and a number of Imperators at his side to delegate command of some of the legions in the event he personally leads a campaign.

Legions, each commanded by a Legatus ((pl. Legates) a regular General), are divided into ten cohorts. Each cohort is divided into six centuriae (sing. centuria), each commanded by a Centurion; the cohorts have no assigned leader, but are led by the most senior Centurion. Centuriae of the 2nd through 10th cohorts are made up of about roughly between 80 and 100 men each (the majority are legionaries (foot soldiers), while the remainder are sagittarii (sing. sagittarius (ranged infantry)), but the 1st cohorts are different; they are commanded directly by the Legatus, and are made up of five centuriae of roughly between 140 and 160 men each.

The cavalry corps are a separate body attached to a legion; an individual cavalry squadron is known as a turma, with roughly 30 men, and are commanded by a Decurion. A legion can have as many as four turmas. The main legion and the cavalry combined bring the total men of an entire legion to over 6,300 soldiers at full strength.

An Imperator, the third highest rank in the Imperial Solarii Army/Navy, can command up to a maximum of ten legions; combining the regular foot soldiers and cavalry, and excluding any auxiliaries, an Imperator can have command of over 63,200 soldiers in the case of ten legions.

Today the Solarii Empire, under the rule of the Marian dynasty, is one of the five Great Powers of Eurodysia, along with Gallia, Starkland, Najmocląd and Merzlota.

Special Provinces

Province of North Trinacria
Province of Malitae

Republic of Spiaggia & Litore

The Republic of Spiaggia & Litore is a merchant republican state in central Eurodysia. Split into four exclaves, the first exclave, the Spiaggia Region, borders the High Elven kingdom of Glajyltiae to the north, High Elven Ruljotris and Starkland to the west, and the Catholica Region of Feficlivus to the south; the second exclave, the Piegare Region, borders the Catholica Region to the east and Solaris to the south; the third exclave, the Marino Region, solely borders Solaris to the south. The fourth exclave, the Litore Region, is far off down the Minvervan Sea, and borders Atlantis to the northwest, Lazurselo to the north, and Skajvend to the east.

The whole of Spiaggia & Litore, with the capital marked with a star. Top left, Litore Region; Middle, marked by star, Spiaggia Region; right bottom right Piegare Region; right bottom left, Marino Region.

Once a mighty empire in its own right, often competing for land and power with the now-defunct Etruscan Kingdom and Imperial Republic of Carthage, the original Spiaggian Empire was overthrown during the closing stages of the Solarii Conquest of Latium (c. 3531 – c. 3555PCZ) and is now a Republic. The only original state to survive the wars, Spiaggia's original territory is also now split into three exclaves as a result of those wars.

In time it gained control of the Litore Region via a combination of busiiness and conquest and was renamed Spiaggia & Litore.

Empire of Starkland

The Empire of Starkland, also called the Starkchen Empire, and known locally as Starkstaat or Starkreich, is a large nation occupying central Eurodysia, bordering Volnýstvo to the north, High Elven Ruljotris to the northwest, the Spiaggia Region of Spiaggia & Litore, Catholica Region of Feficlivus, Solaris and Ostrogoth to the west, Schwyz to the southwest, Gallia to the south, Gëllenbourge and Zachtland to the southeast, Ægtjord to the east, and the State of the Teutonic Order and Livonia to the northeast.

Starkland is divided into many separate constituent jurisdictions, called Imperial Estates, which have Imperial Immediacy, meaning that the only authority above them is the Kaiser. There are several types of jurisdictions: territories ruled by a hereditary nobleman; territories in which secular authority was held by a clerical dignitary; Free imperial cities and Imperial villages, city-states and villages which are subject only to the jurisdiction of the Kaiser and have a vote in the Reichstag.

There are also several states styled as a Republik [Republic], governed by elected official. Leaders of republics are titled either a Präsident [President], a Statthalter [Governor], a Vorsitzende [Chairman/Chairwoman], or a Machthaber [Dictator]. Statthalter and Vorsitzende are also often used for elected/appointed leaders of subdivisions of a republic. However, sometimes a republic can wind up under the rule of a hereditary dicatorship if such a person is manipulative enough to keep the power in his/her family.

Several territories are also clerical, in which the ruler, termed a Prinz der Kirche [Prince of the Church], is also designated a religious title, ranging from Prince-Archbishops, Prince-Bishops, Prince-Abbots and Prince-Provosts of the Empire. Several territories also also governed by religious leaders appointed from the church instead of hereditary noblemen.

There also dozens Freie kaiserliche Städte [Free Imperial Cities] and a few hundred Freie kaiserliche Dörfer [Free Imperial Villages] subject only to the Kaiser.

There are also a number of estates ruled by military orders from its branch headquarters in the imperial capital.

There also also small estates ruled by a landed knight.

Beneath the Kaiser, the hereditary noblemen of the Imperial Estates
have various levels and titles. They include, from highest to lowest rank:
Title Territory Notes
The overall ruler of the entire empire
Grand Duke/Grand Duchess
Gand Duchy
Grand Prince(ss)
Grand Principality
Margraviate, March
These are mostly border regions, with a few exceptions.
Prince(ss) of the Empire
Count(ess) of the Empire
Baron(ess) of the Empire
The suffix Freiin indicates a baroness by birth
Imperial Knight
Each title lower than King can also be non-reigning (i.e. for junior members of sovereign families and non-sovereign families) within the larger Imperial Estates.

Additionally, heir's to titles Archduke and lower are prefixed with Erb-. The prefix distinguishes the heir from similarly-titled junior siblings and cadets.

Non-reigning titles from highest to lowest, include:

Title Notes
Crown Prince(ss)
This title is exclusive to heirs to the Kaiser and Kings/Queens.
Electoral Prince(ss)
This title is exclusive to heirs to Prince-Electors.
Grand Duke/Grand Duchess
Grand Prince(ss)
Prince(ss) (royal)
This title is for sons/daughters of the Kaiser and Kings/Queens who are not the heir.
Prince(ss) (noble)
This title is used for sons/daughters of ruling Archdukes down to ruling dukes who are not the heir.
Imperial Count(ess)
Imperial Baron(ess)
The suffix Freiin indicates a baroness by birth
Freiin indicates a baroness by birth
Herr; Edler Herr, Frau; Edler Frau
Lord; Noble Lord, Lady; Noble Lady
Young Lord
Grouped with untitled nobles

All the territories of the empire (regardless of their varying styles) combined put the number of Imperial Estates subject to the Kaiser at more than five hundred. This number often fluctuates for various reasons, including one territory's absorption by another, or a new separate territory is formed out of a larger one for one reason or another (i.e. separatism by war or reorganization by imperial decree). However, there are no more than three recognized kingdoms and four recognized republics.

While each ruler pledges perpetuate fealty to the Kaiser, and have the right to be represented in the Reichstag, the rulers of the constituent territories enjoy a great deal of autonomy, bordering on de facto independence. To maintain some sort of unity, each state sends a delegation to the Reichstag to represent them in the government. However, there are also scattered estates of the varying levels, immediate to the Emperor but unrepresented in the Reichstag.

The Starkisch constitution groups handfuls of these territories into twenty-five regions referred to as Kurfürstentum [Electorate]. The most senior ruler of these regions is designated a Kurfürst(in) [Prince-Elector/Princess-Electress] along with their current title. The Electors are part of the Electoral College, and their job is to choose the new Kaiser out of one of several candidates when the current Kaiser dies or abdicates. For this reason, while the the position of Kaiser is nominally elective, it is often hereditary in practice as it is most common for member of the deceased Kaiser's family to be elected. This often because members of the Kaiser's dynasty also rule a number of lower ranked territories of the empire. As a result, Starkland is currently under the de facto rule of House Zeitlos of the Herrlichkeit dynasty, which spent dozens of generations over the past couple centuries gathering as much influence and as many titles as possible until is usurped control of Starkland from House Leitend, a distant branch of the same dynasty and another leading house of Starkland, by election. Since this method of succession isn't perfect, disputes over between who is the rightful Kaiser has led to civil wars for the throne on more than one occasion.

There are any dozens of nobles houses of Starkland, but the major ones include:
House Race Words Known Ruled Territores
Eisen Human Eisen und Stahl
Iron and Steel
A cadet branch of House Zeitlos. Part of the wider Herrlichkeit dynasty. Makes its fortune mainly through a blacksmithing enterprise.
Leitend Human Macht und Wille
Power and Will
Former imperial house of Starkland. Part of the wider Herrlichkeit dynasty
Löwenherz Human
Münzen Centaur Eine Chance lohnt sich
One chance is worth taking
A centaurian noble house that made its name through commerce.
Nachtigall Human Frieden, Ehre, Tugend
Peace, Honor, Virtue
Roderick von Nachtigall, a septifidelic priest and the founder of Freiheitism, was born to this house before he was disowned.
Zeitlos Human Den Augenblick nutzen
Seize the Moment
The current imperial house. Part of the wider Herrlichkeit dynasty.

First Kaiser elected from House Zeitlos was Jasper Frederick Leopold Hans-Ulrich Dagobert Conrad von Zeitlos; aka Jasper II (ruled 4233–4285PCZ).

Before the Revolution of 2467, Starkland was a unitary empire under the autocratic control of the Kaiser. As a result of that revolution, Starkland broke up into hundreds of independent states constantly warring with each other for land and power. It wasn't until at least two hundred years later that the current decentralized political structure was proposed. After at least twenty years of negotiations, compromises, and at least three wars, Starkland's current political structure was fully implemented across the whole of Starkland. Also, while Starkland is decentralized, and the Imperial Estates enjoy a great deal of autonomy, the power of the Kaiser remains absolute.

Starkland is one of the five Great Powers of Eurodysia, along with Solaris, Gallia, Najmocląd and Merzlota.

Kingdom of Suomi

State of the Teutonic Order

The State of the Teutonic Order, more commonly known as Ordensstaat by themselves and other nations, is a Knightly Nation in eastern Eurodysia, bordering Starkland to the east and Livonia to the north.

Run by the Teutonic Knights, it was formed out of the former what used to be the southern half of the Kingdom of Livonia. During the early stages of the Offenheitist Reformations, a Synkratic König of Starkland sent the Order to conquer the Holy land of Eurodysia, which was then under the soveriengty of Livonia, in order to keep it Synkratic, as the Kingdom of Livonia was in the process of converting.

The then Großmeister, both to spite the König due to his treatment of the Order, and becuase he himself sympathized with the Reformation, rebelled and instead took over the conquered portion of the kingdom and openly converted to Offenheitism. Over the following years the order successfully defended the territory against invading Synkratic and Vozrodist armies, eventually entering into an uneasy peace treaty that nt only secured the Order's independence as a sovereign nation, but garuanteed the freedom for all branches of Septifidelity to worship in the Holy Land. The Teutonic Order has since defended the land with all its might, while occasionally sending its Order to intervene in conflicts in other regions.

Kingdom of Toscanelli

The Kingdom of Toscanelli is a state on the northern half of Island of Dell'ovest, bordering New Valencia, Pisa and the Sanctus Region of Feficlivus to the south, Firenze to the east, and Verona to the north.

Founded and ruled by the House of Audisio, a distant branch of House Medici, it is friendly with Medici-ruled Firenze but has been at odds with the rival Borgia-ruled New Valencia since its founding.

Republic of Trinacria

The Republic of Trinacria is a republican island nation on the southern half of the island of the same name in the southwestern sea of Eurodysia, just off the Latium Peninsula, dubbed the Sea of Gracias, solely land borders with the Solarii Province of North Trinacria to the north, and sharing maritime borders with no other nation.

Empire of Troy

The Empire of Troy, commonly known as the Trojan Empire, is a hegemonic confederated monarchical state on the southern half of the Phrygian Peninsula. On the Phrygian Peninsula, Troy borders P’aylstan to the north. It shares maritime borders with Malŭkiya to the east via the Pagos Strait (Παγος Πορθμος/Pagos Porthmos), and Atlantis to the south.

Troy was once the northern half of the Empire of Akhaia before the Atlantoi Revolution (c. 3945 – 3950PCZ). During the Revolution, the empire broke up into several kingdoms that immediately began fighting for land and power. When Solaris invaded and conquered the former empire's southern lands (then a loose defensive pact confederation known as the Amyntikos League) when the empire fell apart, the Trojan Empire was formed under the Trojan dynasty, the rulers of the Kingdom of Troy, to resist expansion of Solaris when they, inevitably, turned their attentions north. After several years of war, an uneasy peace was established, but the empire remains at odds with Solaris. Even before the end of Solarii rule in the Atlantoi peninsula, Troy viewed that Solaris's Akhaian Provinces as rightfully theirs, and retains a fiercely cold diplomacy with Solaris. It also maintains cold diplomacy with the Empire of Atlantis. It still claims sovereingty over the peninsula and the islands, but has been too busy keeping P’aylstan in check to press those claims.

The League has a tense rivalry with P’aylstan. The former Empire of Akhaia tried time and again to conquer P’aylstan, but all attempts at invasion were met with repulsion. The League remains at odds with P’aylstan, leading to continuous on-and-off wars lasting anywhere from a few days to a few years, but always ending in some kind of truce.

Kingdom of New Valencia

The Kingdom of New Valencia is a monarchical nation occupying the southern half of the Island of Dell'ovest. New Valencia is bordered by Pisa to the northwest, Toscanelli to the north, and the Sanctus Region of Feficlivus to the east.

Originally sovereign territory of the Kingdom of Meridpaís, the Kingdom of New Valencia was founded as a breakaway state in the midst of the Meridiano Civil War (4440 – 4445PCZ) that resulted in most of the Kingdom of Meridpaís breaking apart.

It is currently ruled by the House of Borgia, a Chaos Order-endorsed a Meridiano-Dell'isolano noble family of Meridiano origin. Known for its tyrannical nature, it is one of the few known permanent (yet secret) Chaos Order strongholds in Eurodysia.

Empire of Värdland

The Empire of Värdland (ᚹᚬᚱᛞᛚᚨᚾᛞ) is a monarchical state in eastern Eurodysia, occupying the western half of the Miðheim Peninsula and the Stockheim Peninsula on the west side of Gulf of Wulfrik. The Kingdom borders Kraftriket to the east, Suomi to the northwest, and Merzlota to the north.

Ruled by the Munso dynasty, the kingdom was once part of a larger empire that descended from migrators of Ásgarður.

Värdland struggles religiously, as it is almost equal parts Septifidelity – mostly Freiheitism – and Forsprakkism.

Principality of Verona

The Principality of Verona is a small diarchal monarchical city-state on the northern peninsula of the Island of Dell'ovest in western Eurodysia, centered around the city of Verona. It solely borders Toscanelli to the south.

A diarchal monarchy ruled by the House of Montague and the House of Capulet, two rival factions from the Veronan Civil War (4141 – 4145PCZ). The House of Montague is the more totalitarian of the pair, valuing control and is plagued with internal strife, and does not hesitate to use force to calm the populace. The House of Capulet is a more liberal, freedom loving, family at heart; it flourishes from the liberty of the people, and the generosity of the ruling families. Originally separate houses, the modern houses Montague and Capulet are decended from the children of Romeo de Montague and Juliet de Capulet.


Once the mighty Kingdom of Verona, the Montagues and Capulets were bitter rivals constantly struggling for dominance in the politics of Verona.

The Veronan Civil War broke out between the two factions towards the end of the Warring States Period of Dell'ovest (c. 3971 – 4143PCZ), when the previous dynasty, the House of Escalus, went extinct when the last king (Giacomo Sergius de Escalus/Giacomo III) died without issue. Both houses tried to claim the unoccupied throne via their distant relations to the House of Escalus. The fighting resulted in the former Kingdom of Verona being split into north and south, with both sides exerting control over half of the remaining rump state (its southern territories beyond the neck of the peninsula had been conquered by its southern neighbor). Even after the first official truce, both sides continued going to war on and off for three hundred years with varying periods of peace in between. Every instance, no matter the cause, saw the City of Verona, the capital of the former kingdom, being contested (either switching hands or being cut in two).

What finally ended the fighting between the Montagues and Capulets was the marriage of Romeo Ezio de Montague to Juliet Xenia de Capulet; these two fell in love, married and formed a third faction to stop the fighting. As the newly declared king and queen by their followers, they reunified Verona under a new dynasty, known as the House of Montague-Capulet, and restored the City of Verona as the capital. Regardless of the newfound peace, their relatives were never able to see eye-to-eye, most viewing the union with disgust, and the peace only lasted ten years.

A decade after they ascended the throne, Romeo and Juliet died, their peaceful rule suddenly ending in tragedy when they were both assassinated. Romeo was poisoned at dinner one night, and an unknown assailant cut Juliet's throat after he collapsed, as she had not yet sipped her drink before Romeo collapsed. After their passing, with both houses blaming each other for the murders (and also stemming from other unresolved issues), the political feuding between the Montagues and Capulets started again, almost ending the new dynasty's rule

After several months of bickering, the heads of the respective houses, in light of compelling (and possibly forged, as some conspiracy theorists claim) evidence that neither house was responsible, came to a compromise: the thrones were passed to Romeo and Juliet's twin children, a son and daughter, Arnulfo and Fiore respectively; the heads of both houses took in both children separately (the Montagues took in Fiore, while the Capulets took in Arnolfo); and a diarchal form of government was established, with the dynasty begun by Romeo and Juliet was redivided into Montague and Capulet branches sharing equal sovereignty. This prevented another costly civil war.

The House of Montague-Capulet ceased to exist with the redivision of the dynasty down separate lines, but the current rulers remain Romeo and Juliet's descendants.

Archduchy of Volnýstvo

The Archduchy of Volnýstvo, in a monarchical nation in north-central Eurodysia, bordering High Elven Glajyltiae the west and northwest, Ardeal and Najmocląd to the north, Ruteniya to the east, Livonia to the southeast, Starkland to the south, and High Elven Ruljotris to the southeast

Currently ruled by House Zierotin of the Přemyslid dynasty (a cadet branch of the original now-extinct imperial Napájení dynasty), Volnýstvo was historically a powerful nation, known then as the Empire of Napájení, that rivaled the vampiric Amurgine Empire at its height. A series of civil wars resulted in a decline in its power that eventually led to its annexation by Starkland as a province of the empire. However, it became notorious for resisting the rule of the Kaiser with demands for autonomy and two failed wars for independence.

Finally, when a civil war of succession for the Imperial Throne broke out, Volnýstvo's then ruling family took the chance to break away amidst the squabble for the throne between several noble houses. This time it was a success, and the royals of Volnýstvo became independent once again.

Kingdom of Zachtland

The Kingdom of Zachtland is a monarchical nation in southeastern Eurodysia. It borders Starkland to the west, Gëllenbourge to the southwest, and Corraine to the south. Zacthland also controls a colonal empire in the southern hemisphere. It's sole territory in Nekroz is Nieuw Zachtland, but it has a much larger empire in Tarak. While Zachtland's colonial empire as a whole is nowhere near as vast as other colonial empires established by Eurodyne powers, it is the wealthiest by far.

The entirety of Zachtland's colonial empire.

Aerial Lands

Kingdom of Ásgarður

Ásgarður (ᚨᛋᚷᚨᚱᛞᚢᚱ) is the kingdom and island that flies over the Odin Archipelago, a group of sparsely populated islands in the middle of the Great Meadhan Sea.

Legends say that Ásgarður is actually the mythical Ásgarðr (ᚨᛋᚷᚨᚱᛞᚱ), cast into the Miðgarðr (the physical world in Forsprakkar myth), but whether this is fact or fiction is anyone's guess. Modern philosophers beleive that it is in fact a myth and Ásgarður and Ásgarðr are in fact separate places.

Ásgarður is the ancient homeland of the Forsprakkar peoples before being sent into the sky, leaving what is now known as Ísjökull behind, and many of whom remained on Ísjökull when Ásgarður was sent skyward, thus leading to the migration of the peoples and the founding of many historical clans and states that eventually, after many centuries of war, peace, confederation and fragmentation, became the Värden and Kraftør Kingdoms.

Kingdom of Avalon

Flying over the channel separating Albion and Gallia is the Kingdom of Avalon. It was once the land connecting the Island of High Albion to mainland Eurodysia.

Once the most heavily contested territory in early history of Eurodyne civilizations of the southeast, it was the site of many wars between early empires. The last known war is known to history as the War of the Three Emperors (c. 1234ACZ – c. 1180ACZ), a three-way-war fought between what was then the Empire of Pyrtrio, the Empire of Rityria, and the Kingdom of Alvyria. The war lasted more than fifty years (according to historical texts) and nearly ruined the fertile land.

In an effort to preserve the fertility, and end the ceaseless struggle for the land, a gathering of all seven lunaculi tore the land bridge from the surface and sent it into the sky.

The descendants of the peoples that ended up trapped on the new flying island since formed the Kingdom of Avalon. The save for a Gate Portal connecting it to the surface, the flying island endured many centuries of isolation, but it was peaceful, save for a few civil wars of succession, and the kingdom has been restoring relations with the nations of the surface over the last few centuries.

Neutral Territory

The Carpi Corridor

Neutral strip.png

The Carpi Corridor is one of the neutral zones on mainland Eurodysia. It was established as a buffer zone between the Empire of Malŭkiya and the Kingdom of Ardeal following an uneasy peace treaty that ended the last Malŭkchija-Ardealean War (4079 – 4119PCZ) which lasted forty years.

It runs along a highway, known as the Snowroad, through a series of mountain passes that allow navigation through the Carpiani Mountains, the mountain range that divides Malŭkiya and Ardeal. This zone is demilitarized and is freely used for trade between Magyarhaza and Glajyltiae. It is also often used by refugees fleeing war as a way to pass by without starting border disputes. But, it is also often used by Magyar raiders to get further inland for raiding.

Ifaisteio Mountains

Ifaisteio Mountains.png

The Ifaisteio Mountains (Ηφαιστειο Βουνα/Ifaisteio Vouná) are an impassible volcanic mountain range in northwestern Eurodysia. There are at least five active volcanoes in the chain.

It borders Malŭkiya to the north, Atlantis to the west, Lazurselo to the south, and Glajyltiae to the southeast. The volcanic dangers of the range and the lack of accessible pathways have kept the range from being colonized by sovereign states since time immemorial, but there have been rumors of dwarven cities hidden within them for centuries.

Notes & Trivia

  • The demonym for people from Eurodysia is "Eurodyne."
  • The northeastern lands of Eurodysia is cut off because it extends into Aquilonis as part of the larger continent "Geminos."