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Eurodysia

Eurodysia is the northwestern continent of Qirsyllviar, and the western half of the landmass known as Arqupeiro.

Sovereign States

Kingdom of Ardeal

Ardeal flag
Capital: Zatyzrik
Government: Hereditary Parliamentary Feudal Monarchy
Head of State: King
Heads of Government: King & Chancellor
Legislature: Senate
Demonym: Ardealian
Currency: Strigoi, Liliac, Dinte

The Kingdom of Ardeal, also known as the Sovereign Realm of Vampires, is a landlocked vampire-ruled monarchical nation in central-north Eurodysia. It borders the dwarven state of Karphijorc to the extreme northwest, Lechia to the north and east Bohemia to the extreme southeast, the High Elf kingdom of Glajyltiae to the south, and the Carpi Corridor to the west.

Ruled by House Corvinus of the Trandafir Dynasty (one of several noble houses that are cadet branches of the now extinct House Trandafir), and one of the oldest nations on Eurodysia, it is what remains of the former Amurgine Empire, a society ruled and dominated by vampires. While home to a moderate fraction of humans and other races, it remains a vampire-ruled nation, and the sole fully sovereign vampire-ruled nation left on Qirsyllviar.

Given the longevity of vampires in general, the monarchs of Ardeal traditionally don't rule for very long. Traditionally, they abdicate the throne to the heir apparent – termed the Twlight Prince(ss) – after training and educating them until he or she is ready to take over; usually ruling for roughly forty-five years on average. However, despite the tradition, this is not always the done, as (unexpected deaths/assassinations aside) some kings and queens become too drunk on their power to let go of it before they die; some even abdicate just to become the power behind the throne without even letting go of real power despite officially retiring.

The monarchs of Ardeal also hold the title of Emperor/Empress of the Realm of Vampires. This title denotes the ruler of the vampire race in its entirety, regardless of culture or ethnicity – that said, the title is mostly ceremonial with no actual power. Whether the rest of the race worldwide recognizes it or not is an individual and personal choice. Additionally, the title is not directly inheritable; it can only granted by the Zodyje of the Vampiric Pantheon. The Zodyje can refuse to grant the title if he/she believes the incumbent ruler of Ardeal is unworthy of it, which has happened several times throughout the history of the title's existence.

Ardeal is one of only a few countries on Qirsyllviar where vampires freely live in plain sight without fear of persecution from the public. There are similar gray areas around the world, but they're a rarity.

Archduchy of Austrasia

Austrasia flag
Capital: Lorraine
Government: Hereditary Absolute Feudal Monarchy
Head of State: Archduke
Head of Government: Archduke
Legislature: None
Demonym: Austrasian
Currency: Guilder, Stuiver, Duit

The Kingdom of Austrasia is a in southern Eurodysia, bordering Frisia to the north, Lotharingia to the west, and Gallia to the south.

Once the Empire of Austrasia, it was the dominant nation in the south before a series of northern invasions and civil wars broke the nation to bits. It managed to retain its sovereignty, but has since gone into relative seclusion.

Archduchy of Bohemia

Bohemia flag
Capital: Prague
Government: Hereditary Absolute Feudal Monarchy
Head of State: Archduke/Archduchess
Head of Government: Archduke
Legislature: Archducal Council
Demonym: Bohemian
Currency: Mark, Thaler, Kreuzer, Groschen, Pfennig

The Archduchy of Bohemia, known locally by its historical name Čechy, in a monarchical nation in north-central Eurodysia, bordering High Elven Glajyltiae the west and northwest, Ardeal and Lechia to the north, Ruthenia to the east, Livonia to the southeast, Starkland to the south, and High Elven Ruljotris to the southeast

Currently ruled by House Zierotin of the Přemyslid dynasty (a cadet branch of the original now-extinct imperial dynasty), Bohemia was historically a powerful nation, known then as the Empire of Čechy, that rivaled the vampiric Amurgine Empire at its height. A series of civil wars resulted in a decline in its power that eventually led to its annexation by Starkland as a province of the empire. However, it became notorious for resisting the rule of the Kaiser with demands for autonomy and two failed wars for independence.

Finally, when a civil war of succession for the Imperial Throne broke out, Bohemia's then ruling family took the chance to break away amidst the squabble for the throne between several noble houses. This time it was a success, and the royals of Bohemia became independent once again.

United Kingdom of Britannia

Britannia flag
Capital: Lunden
Government: Hereditary Parliamentary Feudal Monarchy
Head of State: Bretwalda
Heads of Government: Bretwalda & Chancellor
Legislature: Witenagemot
Demonym: Britannian
Currency: Sovereign, Crown, Shilling, Farthing

The United Kingdom of Britannia, officially known as the United Kingdom of High Albion & Éire, and also called the United Kingdom of Loegria & Eastern Alba, is the dominant nation on the Brythonic Isles, taking up the entirity of the Loegria Region and part of the Alban Region, of the Island of High Albion in southeast Eurodysia. On High Albion, Britannia borders Camelot to the south and Caledonia to the northeast. Surrounded by Caledonia are the small provinces of Lothian in the north and Hogdar in the south, both exclave from Britannia's contiguous territory. In the Manx Sea it shares maritime borders with Mannin and Éire.

Britannia whole

The whole of the Britannian Empire.

Britannia also hold's sovereignty over the Viceroyalty of Angevin, which controls great swaths of Coilagbein, the northeastern subcontinent of Nekcroz. Britannia also holds sovereignty over the Commonwealth of Edwardia in northwestern Ingdjiva. It also holds the Principality of Mannin as a suzerainty. Because of the extensive lands that Britannia controls, Britannia is sometimes known as the Britannian Empire, even though the head of state isn't titled as such.

Ruled by the House of Cromwell, it borders Camelot to the north, Caledonia to the east, Hibernia to the southeast. Across the Brythonic Channel to the west it shares maritime borders with Gallia.

Britannia was formed at the close of the Warring States Period of High Albion (c. 3532AFZ – c. 4041), as a successor state of several lands at one point ruled by the King Vortigern the Cruel's despotic Kingdom of Waeldreor. Before and after Waeldreor broke up, High Albion was divided into twelve different kingdoms following Vortigern's death, Bryneich, Engla, Dyfneint, Seaxe, Lindesege, Northymbre (of which the provinces of Lothian and Hogdar were once part of), Cantaware, Jorvik, Hwicce & Mierce; all these kingdoms reemerged upon Vortigern's death, thus continuing the Warring States Period. Eventually, three of these kingdoms, Seaxe, Northymbre, & Mierce, united under a single monarchy that became known as the United Kingdom of Britannia. After another several years of warfare, Britannia conquered or politically united with seven more of the other kingdoms, mostly ending the wars.

However the lands of the Cymri region went unconquered, as they were consolidated into the Kingdom of Camelot by King Arthur I of the House Lionheart.

Britannia claims the lands ruled by Camelot as part of its sovereign territory, but all attempts to push that claim, either though reconquest or political intrigue, have been met with failure.

Kingdom of Caledonia

Caledonia flag
Capital: Edinburgh
Government: Hereditary Parliamentary Absolute Feudal Monarchy
Head of State: King
Head of Government: King & Justiciar
Legislature: Parliament
Demonym: Caledonian
Currency: Unicorn, Merk, Groat, Bodle

The Kingdom of Caledonia is a monarchical nation on western side of the Island of High Albion in the Brythonic Isles in southeastern Eurodysia, occupying the entirety of the northern Caledonii Peninsula, many outlying islands off the peninsula, and part of the southern Epidii Peninsula, both of which form the Alban Region. It solely borders the United Kingdom of Britannia to the west.

Caledonia currently ruled by the House of Alpin, Caledonia was originally founded as a union of tribes under the rule of the Caledonii Dynasty, and eventually expanded to include the whole of the two eastern peninsulas. Caledonia was the only country to resist the expansion of the now-extinct Kingdom of Waeldreor, albeit at the cost of some of its western territory and most of the southern peninsula. When Britannia came to be and started expanding eastward, Caledonia most often managed to stave off the threat of invasion though careful diplomacy. Whenever diplomacy failed and the two countries went to war, Caledonia still managed to fend off the invasions and preserve its territorial integrity.

Kingdom of Camelot

Camelot flag
Capital: Camelot
Government: Hereditary Absolute Feudal Monarchy
Head of State: King
Head of Government: King & Justicar
Legislature: Council of the Round Table
Demonym: Cameloti
Currency: Noble, Sceat, Styca

The Kingdom of Camelot is a monarchical nation on the southern side of the Island of High Albion on the Brythonic Isles in southeastern Eurodysia. Occupying the Cymri region of High Albion, it solely borders Britannia to the south. It is protected and policed by the Knights of the Round Table.

Camelot is ruled by the House of Lionheart, which is also called the Arthurian dynasty due to the majority of monarchs being named "Arthur."

History

Camelot was founded by Arthur Richard Lionheart amidst a period of constant chaos, war, and civil upheaval that tore the Island of High Albion apart for roughly five centuries, known today as the Warring States Period of High Albion (c. 3532AFZ – c. 4041).

Camelot began when Arthur united several landowners though a display of diplomacy and chivalry in a period of constant war, in opposition to what was then the Kingdom of Waeldreor, ruled by the tyrannical warlord known to history as Vortigern the Sadistic. Vortigern had come dangerously close the uniting the island through a combination of conquest and dark sorcery, keeping the people in line through fear of his cruelty. Not long after Arthur was crowned, he challenged and struck down the tyrannical king.

Vortigern's death at the hands of Arthur caused his kingdom to fall apart in a few weeks, and Arthur, through a combination of chivalry, virtue, and charisma, salvaged the land and brought several lords together to form what became the current Kingdom of Camelot.

Regretfully, Camelot was not able to merge all the lands into its realm; many of the northern fiefs and provinces united under eight separate kingdoms that eventually became the United Kingdom of Britannia.

Britannia has long claimed the land of Camelot as part of its sovereign territory, but all attempts to push that claim, either though reconquest or political intrigue, have been met with failure.

Czardom of Karphijorc

Carpathia flag
Capital: Zakarpacie
Government: Hereditary Absolute Feudal Monarchy
Head of State: Czar
Head of Government: Czar
Legislature: none
Demonym: Karphiji
Currency: Leu

The Czardom of Karphijorc is a mountainous monarchical dwarven nation, occupying the mountain range of the same name, in northern Eurodysia. Said mountain range is home to at least five active volcanoes and the three tallest mountains in Eurodysia. The nation borders Lechia to the south, Ardeal to the extreme southwest, and the Világrész region of Magyarhaza to the west. Karphijorc was originally formed as one of several breakaway states of the former dwarf-ruled Jaljirian Empire following the latter's collpase during the Jaljirian Civil War. Karphijorc emerged as the dominant state and eventually reunited most of the lands of the former empire, save for most of the southern regions, which were conquered by the Empire of Marzovia, the forerunner state of the Empire of Lechia. Karphijorc has been dealing with Lechian invasions into the mountains since the time of the Marzovian Empire and it's successor state.

Principality of Erdigune

Capital: Anorra
Government: Hereditary Absolute Monarchy
Head of State: Prince
Heads of Government: Prince
Legislature: Great Council
Demonym: Erdigard
Currency: ???

The Principality of Erdigune is an small monarchical nation in southern Eurodysia. It borders the Roman Province of Aragon to the west, Hispania to the south, and Gallia to the east.

Kingdom of Eylenda

Eylenda flag
Capital: Reykjavik
Government: Hereditary Parliamentary Feudal Monarchy
Head of State: Konungr
Head of Government: Prime Minister
Legislature: Althing
Demonym: Eylendish
Currency: ???

The Kingdom of Eylenda is a monarchical island nation occupying the island of the same name in the southern waters of the Great Meadhan Sea between Eurodysia and Aquilonis, roughly three hundred or so miles from the Britannia-controlled Uther Islands. Currently ruled by the House of Glucksburg, it is physically isolated and shares no borders, land or maritime, with any nation.

Grand Duchy of Firenze

Firenze flag
Capital: Firenze
Government: Hereditary Parliamentary Feudal Monarchy
Head of State: Grand Duke
Head of Government: Gonfaloniere
Legislature: Guilds
Demonym: Fiorentine
Currency: Florin, Gigliato, Ducaton, Cavallo

The Grand Duchy of Firenze is a monarchical nation on the northeastern region of the Island of Dell'ovest in western Eurodysia. It borders Toscanelli to the west, and the Sanctus Region of the Holy Papal Empire to the south.

Originally a city-state of the same name, it managed to grow some ways until in encompassed a modest but significant portion of the island, controlling at least five cities and several dozens of towns and villages.

Ruled by the House of Medici, Firenze is a major center of trade in the region.

Kingdom of Frisia

Empire of Gallia

Gallia flag
Capital: Gergovia
Government: Hereditary Parliamentary Absolute Feudal Monarchy
Head of State: Emperor
Head of Government: Emperor & Chancellor
Legislature: Senate
Demonym: Gallique/Gallian
Currency: Livre, Ecu, Denier

The Empire of Gallia, sometimes known as the Gallique Empire, sometimes locally called Gaul, and formerly called the Gaulish Empire, is a large monarchical nation in southern Eurdon.

Gallia whole

The whole of the Gallique Empire

It borders Austrasia and Lortharingia to the northeast, Starkland to the north, Schwyz and the contiguous body of Rome to the northwest, Hispania, Erdigune, and the Roman Province of Aragon to the west, and Castile and and Navarre to the southwest. In the Brythonic Channel it shares maritime borders with Britannia.

Gallia also holds sovereignty over the Viceroyalty of Neufpays in northern Nekcroz, parts of which it conquered from Hispania and Britannia during the Nine Years War (4432AFZ – 4441).

An unnatural creation, the Gallique Empire was first founded some three thousand years ago as the Empire of Gaul by Vercingetorix the Great of the Arverni Dynasty following total victory in the Great Gaulish War (c. 976AFZ – c. 1001). After further victory against other Gallique tribes/nations, Vercingetorix established an empire that would stand for many generations.

It wasn't until after the Revolution of 1336 that toppled the Helvetii Dynasty (the second recorded dynasty of Gallia) and the rise Segusiavi Dynasty (the third recorded dynasty) under Emperor Orgetorix I, that the empire became to be known as the Gallia.

One thousand years ago, under the Seine Dynasty (the fifth recorded dynasty of Gallia), the empire reached its max expansion in Eurodysia, covering southern Starkland to central Hispania, but much of these territories were lost following periods of revolt and expansionism by other powers, including rising Hispania, roughly five hundred years before today.

Currently under the rule of the Valois Dynasty, Gallia is one of the five Great Powers of Eurodysia, along with Rome, Starkland, Lechia and Merzlota.

Kingdom of Glajyltiae

Glagolitia flag
Capital: Relgrisalo
Government: Elective Parliamentary Feudal Monarchy
Head of State: Tynajar
Head of Government: Cognaril
Legislature: Parliament
Demonym: Glajyltian
Currency: Magicred

The Kingdom of Glajyltiae is an High Elf elective monarchical nation in central Eurodysia. It borders Bohemia to the east, its fellow high elven neighbor, Ruljotris, to the southeast, the Spiaggia Region of Spiaggia & Litore to the extreme south, the Roman Akhaian Provinces to the west, and Odrysia, Ardeal and the Carpi Corridor to the north.

A kingdom forged by magic rather than steel, one of only a few, Glajyltiae hosts some of the most prestigious schools of magic in the world.

United Kingdom of Hibernia

Hibernia flag
Capital: Baile Átha Cliath
Government: Confederated Elective Absolute Feudal Monarchy
Head of State: High King
Head of Government: High King
Legislature: High Council
Demonym: Gaeilge
Currency: Oir, Airgid, Chopair

The United Kingdom of Hibernia, also known as the Kingdoms of the Gaeilge Confederation, is a confederated monarchical nation on the Island of Éire, the southern island of the Brythonic Isles. It solely borders Britannia to the north.

Hibernia was originally ten individual kingdoms struggling for dominance over the island; Dyflin, Laigin, Ulaidh, Mhumhain, Connacht, Osraige, Breifne, Airgialla, Tír Chonaill and Mide. When the United Kingdom of Britannia invaded, the kingdoms banded together into the current ruling state to resist the foreign invasion.

Despite a constant struggle to maintain unity, the Kingdoms of the Gaeilge Confederation, ruled primarily by the Uí Néill Dynasty, has so far been able to reclaim most of its formerly lost lands, save for a last bastion of fortresses and towns on the north and western coasts.

Republic of Hrvatska

United Kingdom of Hispania

Hispania flag
Capital: Valladolid
Government: Hereditary Absolute Federated Feudal Monarchy
Head of State: High King
Head of Government: High King
Legislature: none
Demonym: Hispanian
Currency: Doubloon, Escudo, Reale, Picayune

The United Kingdom of Hispania, sometimes called the Hispanian Empire even though the head of state isn't termed as such, is a federated monarchical state in southwestern Eurodysia. It borders Erdigune and Gallia to the north and Lusitania to the southwest. It also holds sovereignty over the Viceroyalty of Surtierras in northern Nekcroz, and Islas del Dragón in Maritymir.

Hispania whole

The whole of the Hispanian Empire

History

Hispania first began under the Edetani Dynasty as a union of several nations/tribes fighting for independence and territory against the Gallique, whom had been encroaching upon and expanding into the region for centuries. After managing to expel Gallia, the second dynasty, the Ilergete Dynasty, began when the last king of the Edetani died without issue, which also began a period of expansion that characterized Hispania until recent history.

Hiapania divisions

Kingdoms of Hispania

Currently ruled by the Jimenez Dynasty, Hispania was once the most powerful empire in the region, even once controlling the southern half of the Island of Dell'ovest, and was at one point considered one of the Great Powers; however, Hispania lost much of its prestige and power as a result of the relatively recent Hispanian Civil War (4440AFZ – 4445), which erupted as a result of Hispania losing the Nine Years' War (4432AFZ – 4441).

The Hispanian Civil War ended with the kingdom breaking up into sovereign kingdoms: Aragon, Asturias, New Valencia, Castile, Navarre, Galicia, and Leon. As a further insult, Aragon was soon conquered and by Rome and turned into a province of the Roman Empire (4446AFZ).

However, a century later, careful diplomacy and several political schemes resulted in Hispania being reunited into a single state and Aragon being returned from Roman rule.

Politics & Governenace

Hispania is divided into seven kingdoms under the yoke of the high king. each a hereditary monarchy under the rule of a king. Two fo them have their own forms of legislature while the others are obsolute under the rule of their kings.

The Kingdoms of Hispania:
Kingdom Ruling House
Name Capital Legislature Demonym Name Race Words
Aragon Zaragoza n/a Aragonan Jimenez Human
Aragon flag
The Kingdom of Aragon is a monarchical province of Hispania in southwest Eurodysia. It borders Gallia to the east, Erdigune to the southeast, and Castile to the south.

Ruled by the House of Jimenez of Zaragoza, a cadet branch of the Jimenez Dynasty, Aragon was one of the provinces of Hispania that seceded as an independent kingdom as a result of revolt and civil war.

However, despite winning its independence, the new Aragonan monarchy was unable to come to full unity and build up an effective force, and was invaded and conquered by the Imperial Roman Army (4446AFZ); thus Aragon became the latest addition to the Roman Empire in Eurodysia until Vopiscus' War (4527AFZ – 4528) extended the southeastern border with Starkland and Gallia.

The cadet branch of the Jimenez Dynasty was allowed to retain its throne, an exception to general Laws of Roman Provinces via a treaty, but the land became a province of the empire and the House of Jimenez of Zaragoza a vassal of the Octavia Dynasty.

A century later, Hispania was reunited by diplomacy and war and Aragon was reconquered from Roman rule.

Asturias Oviedo n/a Asturian Astur-Leo Human
The Kingdom of Asturias is a monarchical province of Hispania. It borders Lusitania to the west, Leon to the north, and Galicia to the northeast. Asturias also controls a group of islands, known as the Canario Islands, off its southern coast.

Ruled by the Astur-Leo Dynasty, Asturias was one of the provinces of Hispania that seceded as an independent kingdom as a result of revolt and civil war.

Asturias was formerly known as the Kingdom of Visigoth before the overthrow of the Visigothic Dynasty by the Astur-Leo Dynasty, which also rules the Kingdom of Leon.

Castile Castillo n/a Castilian Osorio Human
Castile flag
The Kingdom of Castile is a monarchical province of Hispania. The central and largest kingdom of Hispania, it borders Aragon to the north, Erdigune and Gallia to the northeast, Valencia to the east, Galicia to the southeast, Leon to the south, and Lusitania to the west.

Ruled by the House of Osorio, Castile was was one of the provinces of Hispania that seceded as an independent kingdom as a result of revolt and civil war.

When Hiapania broke apart, Castille took charge of the colonies in Nekcroz, managing to do so not only before any other other kingdoms could, but before the colonies could delcare independence in the wake of a power vacuume resultant from Hispania's collapse.

Castille also hosts Valladolid, the capital of Hispania.

Galicia Santiago Junta Galician Visigoth-Suebi Human
Galicia flag
The Kingdom of Galicia is a monarchical province of Hispania. It borders Valencia to the east, Castile to the north, Asturias to the southwest and Leon to the west.

Ruled by the Visigoth-Suebi Dynasty, a cadet branch of the now-extinct Visigothic Dynasty, Galicia was one of the provinces of Hispania that seceded as an independent kingdom as a result of revolt and civil war.

Leon Leon Cortes of Leon Leonian Astur-Leo Human
Leon flag
The Kingdom of Leon is a landlocked monarchical province of Hispania. It borders Castile to the north, Galicia to the east, Asturias to the south, and Lusitania to the west.

Ruled by the Astur-Leo Dynasty, which also rules the Kingdom of Asturias, Leon was one of the provinces of Hispania that seceded as an independent kingdom as a result of revolt and civil war.

Navarre Pamplona n/a Navarrene Iniguez Human
Navarre flag
The Kingdom of Navarre is a monarchical state on southern Eurodysia. It borders Gallia to the north, and Valencia to the west.

Ruled by the House of Iniguez, Navarre was was one of the provinces of Hispania that seceded as an independent kingdom as a result of revolt and civil war. Out of all the kingdoms that reunited to become modern Hispania, Navarre retained independence the longest

Valencia n/a Valencian Human

Chiefdom of Hy-Brasil

Kingdom of Illyria

Illyria flag
Capital: Arbian
Government: Hereditary Absolute Feudal Monarchy
Head of State: King
Heads of Government: King
Legislature: none
Demonym: Illyrian
Currency: ????

The Kingdom of Illyria is a monarchical state in northwest Eurodysia. It borders the Litore Region of Spiaggia & Litore to the west, Balka to the north, Hrvatska to the east, and the High Elven kingdom of Glajyltiae to the northeast.

Illyria was once an independent kingdom at odds with other powers in the area, particularly Epirus, before it was conquered by the now-defunct Akhaian Empire. It tried to secede as a resurgent independent nation during the Spitixiroi Revolution (c. 3945AFZ – 3950), but the movement ended when it was invaded and conquered by Rome. At one point after the Roman invasion, its people rose up against Roman rule and tried, yet again, to break away as a separate kingdom, but this rebellion was crushed.

Kingdom of Jyske

Jyske flag
Capital: Copenhagen
Government: Hereditary Absolute Feudal Monarchy
Head of State: King
Head of Government: King
Legislature: none
Demonym: Dane
Currency: Mark, Thaler, Kreuzer, Groschen, Pfennig

The Kingdom of Jyske is a monarchical nation occupying the peninsula of the same name, a trident-like peninsula which juts into the Handel Sea, and several islands in central-eastern Eurodysia. Ruled by the House of Estriden, it solely borders Starkland to the west by land.

Sacred City of Kitezh

Capital: Kitezh
Government: Theocratic Absolute Elective Monarchy
Head of State: Patriarch
Head of Government: Patriarch
Legislature: ???
Demonym: ???
Currency: ???

The Sacred City of Kitezh (ⰍⰋⰕⰅⰆ) is a theocratic city-state, consisting of the city itself and several outlying villages and towns, in northwestern Eurodysia, enclaved on all sides by Merzlota. The city and it's outlying settlements lie in a geothermic valley kept warm by volcanic activity in the surrounding mountain range.

Kitezh was once a powerful empire that emerged with the Fall of Zedylria, and seemed poised to take its place the dominant power in the region. However, a series of military defeats at the hands of the Kingdom of Solram, combined with internal strife, caused the decline of Kitezh. The city itself was abandoned following the final collapse of the Kitezh imperial government, just days before the city was buried in an avalanche.

Six hundred years before present time, around the time between the schism between the Syncratic and Northern Vernyye Churches, Kitezh was rediscovered and dug out of the ice and snow. News of its rediscovery spread across the land and the city was repopulated and restored within a decade. Seeking a home for the central authority of the Vernyye Church since the schism, Kitezh was chosen and a theocratic state was formed in the process. The Sacred City of Kitezh starting expanding its borders in all directions, until it was pushed back to the valley by the sudden emergence of the Empire of Merzlota.

Grand Duchy of Lotharingia

Kingdom of Lusitania

Lusitania flag
Capital: Alphons
Government: Hereditary Parliamentary Feudal Monarchy
Head of State: King
Heads of Government: King & Prime Minister
Legislature: Parliament
Demonym: Lusitanian
Currency: Cruzado
Lusitania whole

Lusitania and its overseas territories

The Kingdom of Lusitania is a monarchical nation on the edge of southwestern Eurodysia. It borders Hispania to the north and west. It also holds sovereignty over Aviz in Nekcroz and Illhas Selvagens in Maritymir, the latter of which is contested territory with Xotil and Atlantis.

Lusitania is a relatively recent nation, being roughly seven hundred years old. Beginning under the Lusitani Dynasty as a union of nations/tribes resisting expansion from Hispania. After many years of back and forth warfare and peace, Lusitania established itself permanently in the region. Its sovereignty has only been interrupted once, when it spent a little more than a century (c. 3967AFZ – c. 4071) under Hispanian occupation before rising up and declaring independence one more.

Currently ruled by the Afonsine Dynasty, it is constantly at odds with Hispania, and has had its sovereignty threatened more than once.

Kingdom of Livonia

Livonia flag
Capital: Pahlen
Government: Hereditary Parliamentary Feudal Monarchy
Head of State: King
Heads of Government: King & Prime Minister
Legislature: Senate
Demonym: Livonian
Currency: Mark, Thaler, Kreuzer, Groschen, Pfennig

The Kingdom of Livonia is an elective monarchy in north central Eurodysia. It is bordered by Merzlota, Ruthenia and Bohemia to the north, Suomi to the northeast, the State of the Teutonic Order to the south, and Starkland to the west.

Livonia is currently ruled by the House of Lieven.

Czardom of Lechia

Mazovia flag
Capital: Mazovia
Government: Hereditary Absolute Feudal Monarchy
Head of State: Czar (fem. Czarina)
Head of Government: Czar
Legislature: Imperial Council
Demonym: Lechian
Currency: Grzywna

The Czardom of Lechia is a large state in northern Eurodysia, bordering the dwarven state of Karphijorc to the north, Ardeal to the southwest, Bohemia and Ruthenia to the south, and Merzlota to the east. Once larger before dwarven Karphijorc split away from the land after the Lechian Civil War, Lechia is known for its famous "northern spices," special frost herbs that only grow in the country's tundra. Lechia originally grew out of its capital, Mazovia, back when said city was just a city-state. Lechia is also constantly at territorial odds with Merzlota and Ardeal, and has gone to war with both countries before; its relations with Karphijorc and Ardeal are bitter as well.

Currently under the rule of Jagiellon‎ Dynasty, Lechia is one of the five Great Powers of Eurodysia, along with Rome, Starkland, Gallia and Merzlota.

Kingdoms of Magyarhaza

Demonym: Magyar
Currency: Címlet, Arany, Ezüst, Réz, Vas

The Kingdoms of Magyarhaza, also known as the Magyar Kingdoms, is the collective term for the seventeen independent Magyar Kingdoms in Magyarhaza, the main homeland of the Magyars, in the northernmost reaches of Eurodysia. The kingdoms collectively occupy the large island of same name, the island of Jegmezo to the northwest, the island of Keleti to the east, several other outlying islands, and a mainland territory known as Világrész to the southwest.

Its island territories share maritime borders solely with Karphijorc to the southeast, while the mainland territory, Világrész, borders Odrysia to the west and south, the Carpi Corridor to the southeast, Ardeal to the extreme southeast, and the dwarven state of Karphijorc to the east.

Though each is independent, throughout the kingdoms the political structure is roughly the same.

Kingdom rulers are called Király (fem. Királynő). Heirs to the throne is called a Trónörökös, with the title Örökös being used for other possible heirs. Lower provincial rulers, from highest to lowest rank, include:

  • Hűbérúr
  • Főherceg (fem. Főhercegnő)
  • Herceg (fem. Hercegnő)
  • Kormányzó
  • Helytartó
  • Földbirtokos

Lower nobility, from highest to lowest rank, are:

  • Márki
  • Gróf (fem. Grófnő)
  • Vicomte (fem. Vicomtessz)
  • Báró (fem. Bárónő)

Nobility are addressed as Úr (fem. Hölgy). Knights are called Lovag (pl. Lovagjai).

Each kingdom is independent, but there exist a pair of titles that each covet Nagy Király [High King] and Uralkodó [Emperor]. Ancient Magyar custom dictates that only a Király who unites at least five kingdoms under one banner in a hegmonic confederation may attain the title of Nagy Király. Meanwhile, the title of Uralkodó may only be attained by one who succeeds in uniting all the kingdoms under one banner and ordainment by the Szentatya of the Grand Temple of Isten. While both titles are so highly coveted, neither is obtained very often.

The title of Nagy Király has been attained dozens of times in the last thousand years alone (oftentimes by multiple people simultaniously), but the title of Uralkodó, while hereditary in its own right, is more elusive and is not easily held on to. The imperial title has only been attained twice in the last three thousand years, the last imperial dynasty lasting only two generations. The last recorded Uralkodó was Zsombor Lőrincz, historically known as Zsombor the Great or Zsombor II.

Given that the Magyars are a warrior people known for raiding and plunder, the kingdoms generally have a bad reputation on the international stage.

The various kingdoms of Magyarhaza are:
Kingdom Capital

Government

Head of State

Head(s) of Government

Ruling House

Legislature

Demonym

Déli Hereditary Absolute Monarchy Király Király Délian
Drágakő Hereditary Absolute Monarchy Király Király Drágakőr
Északi Hereditary Absolute Monarchy Király Király Északian
Háború Hereditary Absolute Monarchy Király Király Háborún
Hegység Hereditary Absolute Monarchy Király Király Hegységish
Idő Hereditary Absolute Monarchy Király Király Időr
Jég Hereditary Absolute Monarchy Király Király Jégian
Keleti Hereditary Absolute Monarchy Király Király Keletian
Központi Regia Hereditary Absolute Monarchy Király Király, Alkirály, Kancellár Árpád Felsőház Központian
Központi has long been considered the most dominant of the Magyar Kingdoms, in part becuase it has the most advanced form of government.
Legelő Hereditary Absolute Monarchy Király Király Legelőr
Nyugalom Hereditary Absolute Monarchy Király Király Nyugalomi
Nyugati Hereditary Absolute Monarchy Király Király Nyugatish
Sárkányok Hereditary Absolute Monarchy Király Király Sárkányokan
Sellő Hereditary Absolute Monarchy Király Király Sellőr
Szürkület Hereditary Absolute Monarchy Király Király Szürkületan
Tűz Hereditary Absolute Monarchy Király Király Tűzian
Vízesés Hereditary Absolute Monarchy Király Király Vízesése

Principality of Mannin

Mannin flag
Capital: Doolish
Government: Hereditary Absolute Monarchy
Head of State: Prince
Heads of Government: Prince & Justicar
Legislature: Tynwald
Demonym: Manx
Currency: ???

The Principality of Mannin is an island nation and suzerainty of Britannia on the island of the same name in the Manx Sea between the islands High Albion and Éire. It shares maritime borders with contiguous Britannia to the north and its northern territory on Éire to the south.

Empire of Merzlota

Rossiya flag
Capital: Novgorod (ⰐⰑⰂⰃⰑⰓⰑⰄ)
Government: Hereditary Absolute Feudal Monarchy
Head of State: Tsar (ⰜⰀⰓⰠ)/Tsarista (ⰜⰀⰓⰋⰜⰀ)
Head of Government: Tsar
Legislature: None
Demonym: Merzlotskij (ⰏⰅⰓⰈⰎⰑⰕⰔⰍⰋⰊ)/Merzlotish
Currency: Ruble

In northeastern Eurodysia is the is the western half of the Empire of Merzlota (ⰏⰅⰓⰈⰎⰑⰕⰀ), the eponymous nation of the Merzla people, which occupies "arch" of Arqupeiro, the regions historically known as Zedylria, stretching into northwestern Aquilonis. It is also known as the Tsardom of Merzlota or the Merzlotskij Empire. The Eurodyne side of Merzlota borders Lechia to the west, Ruthenia and Livonia to the southwest, and Sverige, Noregr and Nidavellir to the south; it also holds Ruthenia as a suzerainty. Within its borders in the northwest, Merzlota surrounds the Sacred city of Kitezh. Because Merzlota spans across continents, it is one of the largest nations on Qirsyllviar.

Merzlota whole

The whole of the Merzlotskij Empire, stretching from northeastern Eurodysia to northwestern Aquilonis. The Snezhok river, which is considered the divide between the continents, is in blue from the eastern edge of Kitezh.

Mostly tundra, grassland and taiga, with a several mountains, Merzlota is known for being inhospitable during winters, making travel and commerce difficult, at least to those who don't know how to traverse the wilderness. However, the Merzlotskij are quite at home in these lands, and make use of it to their advantage in times of peace or war.

Near the center of Merzlota, is the Snezhok river. The Snezhok (ⰔⰐⰅⰆⰑⰍ) runs from the eastern territotial edge of Kitezhm splites into two directions before rejoining again, and braches in two directions again until it empties into the Gulf of Lednike (ⰎⰅⰄⰐⰋⰍⰅ) at three separate points – as the western branch of the lower river branches out in two directions again. The Snezhok is gernally considered the official divide between Eurodysia and Aquilonis.

Currently ruled by House Stroganov (ⰔⰕⰓⰑⰃⰀⰐⰑⰂ) of the Rurik (ⰓⰣⰓⰋⰍ) dynasty, Merzlota is one of the five Great Powers of Eurodysia, along with Gallia, Starkland, Lechia and Rome.

Kingdom of Nidavellir

Nidavellir flag
Capital: Ymir
Government: Hereditary Absolute Monarchy
Head of State: Konungr
Head of Government: Konungr
Legislature: Royal Council
Demonym: Nidavellian
Currency: Reck

The Kingdom of Nidavellir is an independent of dwarven kingdom in northeastern Eurodysia, based mostly on the mountainous Groznak Peninsula, and some lands just beyond it, in northeastern Eurodysia. It borders Merzlota to the north and Noregr to the southwest.

Kingdom of Noregr

Noregr flag
Capital: Hoyfjells
Government: Hereditary Absolute Feudal Monarchy
Head of State: Konungr
Head of Government: Konungr
Legislature: None
Demonym: Noregrian
Currency: Odin, Thor, Freyja, Loki

The Kingdom of Noregr is a monarchical state in eastern Eurodysia on the west side of the Great Meadhan Sea, occupying the eastern half of the Midgard Peninsula and the Futhark Peninsula on the east side of Gulf of Wulfrik. The Kingdom borders Sverige to the west, Merzlota to the north, and Nidavellir to the northeast.

Ruled by the Knytlinga Dynasty, the kingdom was once part of a larger empire that descended from migrators of Asgard.

Kingdom of Odrysia

Holy Papal Empire

Papal flag
Capital: Vaticano
Government: Theocratic Absolute Elective Monarchy
Head of State: Pope (fem. Popess)
Head of Government: Pope
Legislature: Cardinal Council
Demonym: Vatican
Currency: Florin, Gigliato, Ducaton, Cavallo

The Holy Papal Empire, also known as the State of the Synkratic Church, is a holy state in western Eurodysia, occupying swaths of territory in the northeastern side of the Latium Peninsula, a chunk of land at the end of the peninsula (called the Gladius Region) that's exclave from the main territory, courtesy of Rome, a small swath on the Island of Dell'ovest across the Strait of St. Josephus, known as the Sanctus Region, and far to the west is its easternmost territory, the Catholica Region. On the mainland, the main contiguous regions solely borders the Roman Empire to the east, the Gladius Region borders contiguous Rome to the east and shares maritime borders the Roman Province of North Trinacria across the Strait of Sextus just off the peninsula to the south. The Catholica Region borders the Spiaggia Region of Spiaggia & Litore to the north, Starkland to the east, Rome to the south, and the Piegare Region of Spiaggia & Litore to the southwest. On Dell'ovest, the Sanctus Region borders Toscanelli and Firenze to the north and New Valencia to the west.

It is a state ruled directly by the Pope of the Synkratic Church, the government of the Synkratic denomination. It was was founded as a breakaway state while Rome was busy dealing with the ill-fated Illyrian War of Liberation (c. 3954AFZ – c. 3956) during the latter stages of the Roman Conquest of Latium (c. 3531AFZ – c. 3555). Septifidelity had been the dominant religion of the Latium Peninsula and beyond since before the era of Rome; but, some years after Rome came to power, it rejected the Senate's idea of limiting the power of the church and separating the office from that of the head of state, preferring to place sole power in the head of state. As as result of the Vatican War of Independence (c. 3955AFZ – c. 3877), the Papacy retained its religious authority over the church. Because the Imperial Roman Army was too militarily exhausted from recent war with Starkland, after two years of war, Rome reluctantly let it go.

Republic of Pisa

Capital: Pisa
Government: Elective Crowned Republic
Head of State: Doge
Head of Government: Doge
Legislature: Council of Nine
Demonym: Pisan
Currency: Florin, Gigliato, Ducaton, Cavallo

The Republic of Pisa is a small city-state on the west side of the Island of Dell'ovest in western Eurodysia. It borders Toscanelli to the north and New Valencia to the south. While nominally a Republic, in practice it is a monarchy mostly controlled by the House of Piccolo.

State of Rhodes

Hospitaller flag
Capital: Rhodes
Government: Stratocratic Knightly Order
Head of State: Grand Master
Head of Government: Grand Master
Legislature: None
Demonym: Rhodian
Currency: Talent, Mina, Drachma, Obol

The State of Rhodes is an island nation in the northwest corner of Eurodysia, off the coast of the Phrygian and Hayastan Peninsulas, sharing maritime borders with Urartu to the east and Naxos to the south.

Run by the Knights Hospitaller, it was formed when Rome attempted to invade Urartu by bypassing Seleucia by sea (this was before Naxos seceded from the Seleucid League), but when the Romans were called back due to the uprising in Illyria, the accompanying Knights Hospitaller rebelled and chose to stay; the Knights haves held sovereignty over the island ever since, defending it against invaders zealously, while occasionally sending its order to intervene in conflicts around Eurodysia.

Empire of Rome

Rome flag
Capital: Roma
Government: Semi-Hereditary Feudal Parliamentary Crowned Republic
Head of State: Augustus (fem. Augusta)
Heads of Government: Augustus & Consuls
Legislature: Senate
Demonym: Roman
Currency: Aureus, Denarius, Sestertius, Dupondius, As

The Empire of Rome, officially known as the Imperial Roman Crowned Republic, and commonly known as the Roman Empire, and sometimes as IRCR, is a large state controlling great swaths of territory in western Eurodysia.

Rome occupies most of the Latium Peninsula, where it borders Gallia to the south, Starkland to the east, Schwyz to the southeast, Spiaggia & Litore and Catholica Region of the Holy Papal Empire to the northeast; the current southeastern border of contiguous Rome is a result of the recent Vopiscus' War (4527AFZ – 4528), as it's known in Rome, followed by the Schwyzer War for Independence (4540AFZ – 4544). To the west it borders the contiguous body of the Papal Empire. Most of these territories are known as the Imperium Territories, ruled directly by the Augustus and his vassals. Other provinces are ruled by the Proconsuls (ex-Consuls that govern provinces on behalf of the Augustus). The eastern border of Rome is marked mainly by the Alpes Mountains.

In the Meridione Sea, Rome holds the islands of Catlaster (the larger western island) and Puellula (the smaller eastern island); and further to the south, in the Hispanian regions, it holds the Province of Aragon, which borders Hispania to the south, Erdigune to the southeast, and Gallia to the east. Aragon was briefly independent, winning it from Hispania, but was unable to resist the invasion of the Roman Imperial Army.

It also for a time held the Spitixiroi Peninsula as the Akhaian Provinces, but wars near the homeland forced them too pull troops out, sacrficing sovereignty.

Southwest, just off the peninsula by the Strait of Sextus, it controls the northern half of the Island of Trinacria, which borders the Republic of Trinacria to the south, and shares maritime borders with the Gladius Region of the Holy Papal Empire across the strait to the north. Westward, in the Musica Sea, its westernmost Eurodyne territory is the island province of Melitae, which shares borders with no other nation and served as the launchpad for the invasion that established the former Serica Provincae.

Rome at one time held what was once called the Serica Provincae, across the Musica Sea to the west in Marlakcor, established as a result of the Roman Conquest of Daludao. But, in part becuase Rome had to pull out its troops to deal with threats at home, these lands were lost with the Miaogui War for Independence, resulting in the independence of the Miaogui Republic

History

Rome began as a rebellion a border region between the former Empire of Spiaggia, the Etruscan Kingdom, and the Imperial Republic of Carthage. These three nations once controlled varying parts of the Latium Peninsula, vying for land and power in a never-ending struggle for dominance. The people of the city of Roma rose up against these three powers in the aftermath of a war that left all three in a state of military exhaustion, leaving them unable to put down the rebellion. Rome was quickly declared a new state by the leader of the rebellion, known to history as Octavius Aurelius Magnus, who eventually declared the first Augustus (Emperor), founder of the Roman Empire and of the Aurelian Dynasty. The ensuing Roman Conquest of Latium (c. 3531AFZ – c. 3555) resulted in the eventual full conquest of the Latium Peninsula, and the cessation of existence for Etrusca and Carthage; only Spiaggia survived the wars. Later on, Rome lost control of swathes of territory in the west when many members of the Synkratic Church revolted in response to the Roman Government's decision to limit and reduce the power of the church within the borders of the empire. The resulting war that led to the establishment of the State of the Synkratic Church.

Governance & Politics

While called a crowned republic, due to having a moderately powerful senate, the Roman Augustus (fem. Augusta) is a semi-hereditary monarchy with near absolute power, with rather small checks and divisions of power. The Augustus, the two Consuls (the "Prime Ministers" of Rome, with whom the Augustus, unevenly, shares power in the Senate), and all senators can propose laws on equal grounds, but the Augustus has the power veto any decisions the senate makes, but a similar power can be exercised by two-thirds of the senate against the Augustus' decision; but this is seldom evoked and the Augustus usually wins out.

The direct children and siblings of the Augustus are titled Princeps/Principissa (pl. Princepse/Princepissas) while other relatives of the Augustus are titled Dominus (fem. Domina); the latter title is often also used by Roman nobility.

While the Augustus does rule for life, or until abdication, and Augustuses are typically part of the ruling dynasty, the throne is not directly inheritable; the Augustus personally selects his/her designated heir, which is titled Caesar (fem. Caesarissa ). While the position and power of a future Augustus is designated to an heir, a potential candidate is required to be lawfully related to the ruling dynasty, and to be affirmed by the Senate. However, nomination is not limited to those who's relation is by blood, one is eligible for nomination if they were adopted into the ruling family of the dynasty, whether the main family or a branch, and it is a common practice for the Augustus' direct, whether by blood or law, to become Augustus/Augusta in their turn. However, relatives who have been excluded, such as bastards or through disinheritance, are excluded from candidacy.

The rules aside, the position of heir is not just simply handed out, even to the Augustus' own children; often one must first prove themselves worthy of the position in the eyes of the current Augustus. Therefore, it is not common practice for the heir to have already worked their way into some position of power in the government or military before being nominated: I.e. the Consuls, the Proconsuls, the Praetors (who serve positions in either the senate or the military), senior senators, the Dictator, the Imperators, the Legates, etc. This method of succession is not perfect, and disputes between those who believe themselves to be the rightful Augustus, especially if they feel cheated out of the position, has led to civil war on more than one occasion. This often happens when an Augustus dies without a designated heir, or if the Augustus makes a controversial decision on who will be Caesar/Caesarissa .

In the event of a vacant throne or if the designated heir is underage, the Dictator and the Consuls would form a triumvirate regency to fill the power vacuum until a new Augustus was chosen or the heir came of age. This is not without issues though; it can result in a change of dynasty if one of the three refuses to step down from power, which has happened several times in the empire's history with varying consequences. Another possible issue is that the three could refuse to hand over power to the new Augustus, either abolishing the monarchy altogether and creating a republic, or splitting the rule of Augustus between them. The former has happened once in the empire's history, ending the Gargonian Dynasty and creating a sixty-year period termed the "Republican Era" before it was overthrown, restoring the monarchy under the Cornelian Dynasty.

Military

The Augustus is also the commander-in-chief of the entirety of the Imperial Roman Army/Navy, and the the highest-ranking commander of the Imperial Roman Armies & Navies directly beneath the Augustus is the Dictator. The Dictator is essentially second-in-command to the Augustus, sharing near-equal authority over the entire military, but any decisions the Dictator makes can be overruled by the Augustus. The next rank in the military hierarchy is the Imperator (fem. Imperatrix). The Imperators command two to ten legions at a time, and the Augustus can assign or reassign them at his leisure; meanwhile, the Augustus commands as many legions as he pleases at any given time. The Augustus often delegates Dictator and the Imperators to lead the armies on campaigns in his stead, and the Augustus can have the Dictator and a number of Imperators at his side to delegate command of some of the legions in the event he personally leads a campaign.

Legions, each commanded by a Legatus ((pl. Legates) a regular General), are divided into ten cohorts. Each cohort is divided into six centuriae (sing. centuria), each commanded by a Centurion; the cohorts have no assigned leader, but are led by the most senior Centurion. Centuriae of the 2nd through 10th cohorts are made up of about roughly between 80 and 100 men each (the majority are legionaries (foot soldiers), while the remainder are sagittarii (sing. sagittarius (ranged infantry)), but the 1st cohorts are different; they are commanded directly by the Legatus, and are made up of five centuriae of roughly between 140 and 160 men each.

The cavalry corps are a separate body attached to a legion; an individual cavalry squadron is known as a turma, with roughly 30 men, and are commanded by a Decurion. A legion can have as many as four turmas. The main legion and the cavalry combined bring the total men of an entire legion to over 6,300 soldiers at full strength.

An Imperator, the third highest rank in the Imperial Roman Army/Navy, can command up to a maximum of ten legions; combining the regular foot soldiers and cavalry, and excluding any auxiliaries, an Imperator can have command of over 63,200 soldiers in the case of ten legions.

Today the Roman Empire, under the rule of the Marian Dynasty, is one of the five Great Powers of Eurodysia, along with Gallia, Starkland, Lechia and Merzlota.

Special Provinces

Province of North Trinacria
Province of Malitae

Kingdom of Ruljotris

Kingdom of Ruthenia

Ruthenia flag
Capital: Haruvis
Government: Hereditary Parliamentary Feudal Monarchy
Head of State: Czar
Head of Government: Czar
Legislature: Senate
Demonym: Ruthenian
Currency: Ruble

The Kingdom of Ruthenia is a landlocked state in northern Eurodysia, bordering Lechia to the north, Bohemia to the west, Livonia to the south, and Merzlota to the east.

Once a dominant power in the region before Lechia and Merzlota reduced it to a small nation during what's known to history as the Northern Wars, Ruthenia has since been reduced to a buffer state between the other powers in the region, as well as a vassal of Merzlota.

Kingdom of Schwyz

Schwyz flag
Capital: Helvetia
Government: Confederated Parliamentary Elective Absolute Monarchy
Head of State: King
Heads of Government: King & High Council
Legislature: Parliamanet
Demonym: Schwyzer
Currency:???

The Kingdom of Schwyz is a confederated monarchical stare in central Eurodysia. An alpine nation that occupies a large valley in the southern Alpes Mountains, the kingdom borders Starkland to the north and east, Gallia to the south, and Rome to the west.

Schwyz was founded amongst a period of revolution in the area it now resides, carving out land from its neighbors in a recent war known as the Schwyzer War for Independence (4540AFZ – 4544).

Seleucid League

Seleucid flag
Capital: Antioch (legislative), the executive capital varies by ruling kingdom
Government: Hegemonic Confederated Elective Absolute Monarchy
Head of State: Basileus ton Basileon
Head of Government: Basileus
Legislature: Boule (Tricameral Body: Ecclesia, Apella, Synedrion)
Demonym: Seleucid
Currency: Talent, Mina, Drachma, Obol

The Seleucid League, also known as the United Kingdom of Seleucia, and commonly as Seleucia, is a hegemonic confederated monarchical state on the southern half of the Phrygian Peninsula. On the Phrygian Peninsula, Seleucia borders Urartu to the north. Is shares maritime borders with Odrysia to the east via the Pagos Strait (Πάγος Πορθμός/Pagos Porthmos), and Spitixira to the south.

Seleucia was once the northern half of the Empire of Akhaia before the Spitixiroi Revolution (c. 3945AFZ – 3950). During the Revolution, the empire broke up into several kingdoms that immediately began fighting for land and power. When Rome invaded and conquered the former empire's southern lands (then a loose defensive pact confederation known as the Amyntikos League) when the empire fell apart, the Seleucid League was formed to resist expansion of Rome when they, inevitably, turned their attentions north. After several years of war, an uneasy peace was established, but the League remains at odds with Rome. Even before the end of Roman rule in the Spitixiroi peninsula, Seleucia viewed that Rome's Akhaian Provinces as rightfully theirs, and retains a fiercely cold diplomacy with Rome. It also maintains cold diplomacy with the city-states of Spitixira. It still claims sovereingty over the peninsula and the islands, but has been too busy keeping Urartu in check to press those claims.

The League has a tense rivalry with Urartu. The former Empire of Akhaia tried time and again to conquer Urartu, but all attempts at invasion were met with repulsion. The League remains at odds with Urartu, leading to continuous on-and-off wars lasting anywhere from a few days to a few years, but always ending in some kind of truce.

As an elective monarchy, the Basileus ton Basileon is chosen from one of the rulers of the constituent kingdoms of the Seleucid League, each termed simply a Basileus; the legislative capital of the league is the city of Antioch, but depending on which king wins the election, the executive capital of Seleucia is moved to the capital of that king's kingdom, whom in turn becomes the hegemon.

Republic of Spiaggia & Litore

Pompeii flag
Capital: Spiaggia
Government: Parliamentary Merchant Republic
Head of State: Doge
Head of Government: Consul
Legislature: Great Council of Two Hundred
Demonym: Spiaggian
Currency: Aureus, Denarius, Sestertius, Dupondius, As
Spiaggia & Litore whole

The whole of Spiaggia & Litore, with the capital marked with a star. Top left, Litore Region; Middle, marked by star, Spiaggia Region; right bottom right Piegare Region; right bottom left, Marino Region.

The Republic of Spiaggia & Litore is a merchant republican state in central Eurodysia. Split into four exclaves, the first exclave, the Spiaggia Region, borders the High Elven kingdom of Glajyltiae to the north, High Elven Ruljotris and Starkland to the west, and the Catholica Region of the Holy Papal Empire to the south; the second exclave, the Piegare Region, borders the Catholica Region to the east and Rome to the south; the third exclave, the Marino Region, solely borders Rome to the south. The fourth exclave, the Litore Region, is far off down the Minvervan Sea, and borders Spitixira to the northwest, Balka to the north, and Illyria to the east.

Once a mighty empire in its own right, often competing for land and power with the now-defunct Etruscan Kingdom and Imperial Republic of Carthage, the original Spiaggian Empire was overthrown during the closing stages of the Roman Conquest of Latium (c. 3531AFZ – c. 3555) and is now a Republic. The only original state to survive the wars, Spiaggia's original territory is also now split into three exclaves as a result of those wars.

In time it gained control of the Litore Region via a combination of busiiness and conquest and was renamed Spiaggia & Litore.

Spitixira

Demonym: Spitixiroi
Currency: Talent, Mina, Drachma, Obol

Spitixira (Σπίτιξήρα) is the collective term for the independent city-states of the Spitixiroi Peninsula in northwestern Eurodysia. It shares maritime borders with the Seleucid League to the north and Rhodes to the extreme northwest. On land it borders Odrysia to the extreme northeast, Balka and the neutral Ifaisteio Mountains to the east, and Spaggia & Litore and Illyria to the extreme southeast.

Spitixira divisions

The city-states of Spitixira;
1: Attiki
2: Lakonia
3: Korinthia
4: Makedonia
5: Thessalia
6: Ilis
7: Arkadia
8: Iperios
9: Messinia
10: Argolida
11: Akhaia
12: Megaris
13: Fokis
14: Kefallonia

The League was once the the Empire of Akhaia before the Spitixiroi Revolution (c. 3945AFZ – 3950). During the Revolution, Akhaia broke up into several states that immediately began fighting for land and power. When Rome invaded the lands of the former empire the states formed a political union known as the Amyntikos League (Αμυντικός Λευγη) – which was more of a defensive pact than a new state – to combat Rome's invasion of the peninsula when they took advantage of the chaos when the empire fell apart in revolution. Despite the merge to fight their common enemy, the League was unable to resist the might of Rome and fell to the Roman Empire.

Eventually, wars back home forced Rome to pull its army out of the peninsula, giving the city-states an opportunity to regain independence from Rome. Rome was too exhausted of manpower following the wars to attempt to reconquer the peninsula, to they let them be.

While initially a unified cause to throw of Roman rule, it wasn't long before the coalition collapsed as the reemergent city-states began fighting each other for influence. The eventual cooling of tensions led to the founding of various alliances of Leagues, which often didn't last long before coming apart.

A couple of famous examples include the League of Lefteria (Λευγη του Λευτερια/Levgi tou Lefteria) – aka the Lefterian League – and the Spitixiroi League (Σπιτιξηροι Λευγα).

The City-States of the League are
State Capital Flag/Insignia Government Head(s) of State Head(s) of Government Ruling Family

Legislature

Akhaia
Αχαια
Dymi
Δύμη
Akhaia and Dymi were nce the center of the Akhaian Empire.
Attiki
Αττική
Athina
Αθήνα
Direct Republic n/a
Argolida
Αργολίδα
Argos
Άργος
Arkadia
Αρκαδία
Mantineia
Μαντινεια
Ilis
Ηλις
Olympia
Ολυμπία
Fokis
Φωκις
Delfoi
Δελφοι
Iperios
Ήπειρος
Amvrakia
Αμβρακια
Kefallonia
Κεφαλλονιά
Ithaki
Ιθακη
Kriti
Κρήτη
Korinthia
Κορινθια
Korinth
Κορινθ
Krokyleia
Κροκύλεια
Lakonia
Λακωνία
Sparti
Σπάρτη
Hereditary Dual Monarchy 2 Archon
2 Αρχον
Lakonia is ruled by two kings of two dynasties descended from the same ruler.
Makedonia
Μακεδόνια
Pella
Πελλα
Megaris
Μεγαρις
Megara
Μεγαρα
Messinia
Μεσσηνια
Ithomi
Ιθωμη
Naxos
Νάξος
Thessalia
Θεσσαλία
Larisa
Λαρισα

Empire of Starkland

Starkland flag
Capital: Hauptstadt
Government: Quasi-Federal Parliamentary Absolute Elective Feudal Monarchy
Head of State: Kaiser (fem. Kaiserin)
Heads of Government: Kaiser & Reichskanzler
Legislature: Reichstag
Demonym: Starkisch/Starklander
Currency: Mark, Thaler, Kreuzer, Groschen, Pfennig

The Empire of Starkland, also called the Starkchen Empire, and known locally as Starkstaat or Starkreich, is a large nation occupying central Eurodysia, bordering Bohemia to the north, High Elven Ruljotris to the northwest, the Spiaggia Region of Spiaggia & Litore, Catholica Region of the Holy Papal Empire, Rome and Ostrogoth to the west, Schwyz to the southwest, Gallia to the south, Lotharingia and Frisia to the southeast, Jyske to the east, and the State of the Teutonic Order and Livonia to the northeast.

Starkland is divided into many separate constituent jurisdictions, called Imperial Estates, which have Imperial Immediacy, meaning that the only authority above them is the Kaiser. There are several types of jurisdictions: territories ruled by a hereditary nobleman; territories in which secular authority was held by a clerical dignitary; Free imperial cities and Imperial villages, city-states and villages which are subject only to the jurisdiction of the Kaiser and have a vote in the Reichstag.

Beneath the Kaiser, the hereditary noblemen of the Imperial Estates have various levels and titles. They include, from highest to lowest rank:
Title Territory Notes
Kaiser(in)
Emperor/Empress
Reich
Empire
The overall ruler of the entire empire
König(in)
King/Queen
Königreich
Kingdom
Erzherzog(in)
Archduke/Archduchess
Erzherzogtum
Archduchy
Großherzog(in)
Grand Duke/Grand Duchess
Großherzogtum
Gand Duchy
Großfürst(in)
Grand Prince(ss)
Großfürstentum
Grand Principality
Herzog(in)
Duke/Duchess
Herzogtum
Duchy
Markgraf/Markgräfin
Margrave/Margrvine
Markgrafschaft
Margraviate, March
These are mostly border regions, with a few exceptions.
Reichsfürst(in)
Prince(ss) of the Empire
Fürstentum
Principality
Reichsgraf/Reichsgräfin
Count(ess) of the Empire
Grafschaft
County
Reichsfreiherr/Reichsfreifrau/Reichsfreiin
Baron(ess) of the Empire
Freiherrschaft
Barony
The suffix Freiin indicates a baroness by birth
Herr/Frau
Lord/Lady
Herrschaft
Lordship
Reichsritter
Imperial Knight
Non-reigning
Each title lower than King can also be non-reigning (i.e. for junior members of sovereign families and non-sovereign families) within the larger Imperial Estates.

Additionally, heir's to titles Archduke and lower are prefixed with Erb-. The prefix distinguishes the heir from similarly-titled junior siblings and cadets.

Non-reigning titles from highest to lowest, include:

Title Notes
Kronprinz(essin)
Crown Prince(ss)
This title is exclusive to heirs to the Kaiser and Kings/Queens.
Kurprinz(essin)
Electoral Prince(ss)
This title is exclusive to heirs to Prince-Electors.
Erzherzog(in)
Archduke/Archduchess
Großherzog(in)
Grand Duke/Grand Duchess
Großfürst(in)
Grand Prince(ss)
Herzog(in)
Duke/Duchess
Prinz(essin)
Prince(ss) (royal)
This title is for sons/daughters of the Kaiser and Kings/Queens who are not the heir.
Fürst(in)
Prince(ss) (noble)
This title is used for sons/daughters of ruling Archdukes down to ruling dukes who are not the heir.
Markgraf/Markgräfin
Margrave/Margravine
Reichsgraf/Reichsgräfin
Imperial Count(ess)
Reichsfreiherr/Reichsfreifrau/Reichsfreiin
Imperial Baron(ess)
The suffix Freiin indicates a baroness by birth
Graf/Gräfin
Count(ess)
Freiherr/Freifrau/Freiin
Baron(ess)
Freiin indicates a baroness by birth
Herr; Edler Herr, Frau; Edler Frau
Lord; Noble Lord, Lady; Noble Lady
Ritter
Knight
Edler/Edle
Noble
Junker
Young Lord
Grouped with untitled nobles

There are also several states styled as a Republik [Republic], governed by elected official. Leaders of republics are titled either a Präsident [President], a Statthalter [Governor], a Vorsitzende [Chairman/Chairwoman], or a Machthaber [Dictator]. Statthalter and Vorsitzende are also often used for elected/appointed leaders of subdivisions of a republic. However, sometimes a republic can wind up under the rule of a hereditary dicatorship if such a person is manipulative enough to keep the power in his/her family.

Several territories are also clerical, in which the ruler, termed a Prinz der Kirche [Prince of the Church], is also designated a religious title, ranging from Prince-Archbishops, Prince-Bishops, Prince-Abbots and Prince-Provosts of the Empire. Several territories also also governed by religious leaders appointed from the church instead of hereditary noblemen.

There also dozens Freie kaiserliche Städte [Free Imperial Cities] and a few hundred Freie kaiserliche Dörfer [Free Imperial Villages] subject only to the Kaiser.

There are also a number of estates ruled by military orders from its branch headquarters in the imperial capital.

There also also small estates ruled by a landed knight.

All the territories of the empire (regardless of their varying styles) combined put the number of Imperial Estates subject to the Kaiser at more than five hundred. This number often fluctuates for various reasons, including one territory's absorption by another, or a new separate territory is formed out of a larger one for one reason or another (i.e. separatism by war or reorganization by imperial decree). However, there are no more than three recognized kingdoms and four recognized republics.

While each ruler pledges perpetuate fealty to the Kaiser, and have the right to be represented in the Reichstag, the rulers of the constituent territories enjoy a great deal of autonomy, bordering on de facto independence. To maintain some sort of unity, each state sends a delegation to the Reichstag to represent them in the government. However, there are also scattered estates of the varying levels, immediate to the Emperor but unrepresented in the Reichstag.

The Starkisch constitution groups handfuls of these territories into twenty-five regions referred to as Kurfürstentum [Electorate]. The most senior ruler of these regions is designated a Kurfürst(in) [Prince-Elector/Princess-Electress] along with their current title. The Electors are part of the Electoral College, and their job is to choose the new Kaiser out of one of several candidates when the current Kaiser dies or abdicates. For this reason, while the the position of Kaiser is nominally elective, it is often hereditary in practice as it is most common for member of the deceased Kaiser's family to be elected. This often because members of the Kaiser's dynasty also rule a number of lower ranked territories of the empire. As a result, Starkland is currently under the de facto rule of House Zeitlos of the Herrlichkeit dynasty, which spent dozens of generations over the past couple centuries gathering as much influence and as many titles as possible until is usurped control of Starkland from House Leitend, a distant branch of the same dynasty and another leading house of Starkland, by election. Since this method of succession isn't perfect, disputes over between who is the rightful Kaiser has led to civil wars for the throne on more than one occasion.

There are any dozens of nobles houses of Starkland, but the major ones include:
House Race Words Known Ruled Territores
Eisen Human Eisen und Stahl
Iron and Steel
A cadet branch of House Zeitlos. Part of the wider Herrlichkeit dynasty. Makes its fortune mainly through a blacksmithing enterprise.
Leitend Human Macht und Wille
Power and Will
Former imperial house of Starkland. Part of the wider Herrlichkeit dynasty
Löwenherz Human
A distant cadet branch of House Lionheart of Camelot.
Münzen Centaur Eine Chance lohnt sich
One chance is worth taking
A centaurian noble house that made its name through commerce.
Nachtigall Human Frieden, Ehre, Tugend
Peace, Honor, Virtue
Roderick von Nachtigall, a septifidelic priest and the founder of Freiheitism, was born to this house before he was disowned.
Zeitlos Human Den Augenblick nutzen
Seize the Moment
The current imperial house. Part of the wider Herrlichkeit dynasty.

First Kaiser elected from House Zeitlos was Jasper Frederick Leopold Hans-Ulrich Dagobert Conrad von Zeitlos; aka Jasper II (ruled 4233–4285AFZ).

Before the Revolution of 2467, Starkland was a unitary empire under the autocratic control of the Kaiser. As a result of that revolution, Starkland broke up into hundreds of independent states constantly warring with each other for land and power. It wasn't until at least two hundred years later that the current decentralized political structure was proposed. After at least twenty years of negotiations, compromises, and at least three wars, Starkland's current political structure was fully implemented across the whole of Starkland. Also, while Starkland is decentralized, and the Imperial Estates enjoy a great deal of autonomy, the power of the Kaiser remains absolute.

Starkland is one of the five Great Powers of Eurodysia, along with Rome, Gallia, Lechia and Merzlota.

Kingdom of Suomi

Kingdom of Sverige

Sverige flag
Capital: Kronajord
Government: Hereditary Absolute Feudal Monarchy
Head of State: Konungr
Head of Government: Konungr & Kansler
Legislature: None
Demonym: Sverigese
Currency: Riksdaler, Ortug, Koppar

The Kingdom of Sverige is a monarchical state in eastern Eurodysia, occupying the western half of the Midgard Peninsula and the Stockheim Peninsula on the west side of Gulf of Wulfrik. The Kingdom borders Noregr to the east, Suomi to the northwest, and Merzlota to the north.

Ruled by the Munso Dynasty, the kingdom was once part of a larger empire that descended from migrators of Asgard.

State of the Teutonic Order

Teutonic flag
Capital: Malbork
Government: Stratocratic Knightly Order
Head of State: Grand Master
Head of Government: Grand Master
Legislature: None
Demonym: Teutonic/Ordensstaati
Currency: Mark, Thaler, Kreuzer, Groschen, Pfennig

The State of the Teutonic Order, more commonly known as Ordensstaat by other nations, is a Knightly Nation in eastern Eurodysia, bordering Starkland to the east and Livonia to the north.

Run by the Teutonic Knights, it was formed out of the former what used to be the southern half of the Kingdom of Livonia. When the Kaizer of Starkland sent the Order to conquer then Livonia, the then Grand Master, to spite the Kaizer due to his treatment of the Order, rebelled and instead took over the conquered portion of the Kingdom, successfully defending former the territory against the invading Starkisch Army, eventually entering into an uneasy peace treaty. The Teutonic Order has since defended the land with all its might, while occasionally sending its Order to intervene in conflicts in other regions.

Kingdom of Toscanelli

Toscanelli flag
Capital: Siena
Government: Hereditary Parliamentary Feudal Monarchy
Head of State: King
Head of Government: King & Gonfaloniere
Legislature: Signoria
Demonym: Toscanellian
Currency: Florin, Gigliato, Ducaton, Cavallo

The Kingdom of Toscanelli is a state on the northern half of Island of Dell'ovest, bordering New Valencia, Pisa and the Sanctus Region of the Holy Papal Empire to the south, Firenze to the east, and Verona to the north.

Founded and ruled by the House of Audisio, while it is friendly with Medici-ruled Firenze, it has been at odds with the rival Borgia-ruled New Valencia since its founding.

Republic of Trinacria

Trinacria flag
Capital: Syracuse
Government: Elective Absolute Monarchy
Head of State: Doge
Head of Government: Doge
Legislature: Council of Trinacria
Demonym: Trinacrian
Currency: Tornesel

The Republic of Trinacria is a republican island nation on the southern half of the island of the same name in the southwestern sea of Eurodysia, just off the Latium Peninsula, dubbed the Sea of Gracias, solely land borders with the Roman Province of North Trinacria to the north, and sharing maritime borders with no other nation.

Kingdom of Urartu

Urartu flag
Capital: Arzashkun
Government: Hereditary Absolute Monarchy
Head of State: T'agavory
Head of Government: T'agavory
Legislature: none
Demonym: Urartian
Currency: ???

The Kingdom of Urartu is a monarchical state on the upper half of the Phrygian Peninsula, and the entirety of the Hayastan Peninsula, the northwesternmost peninsula of Eurodysia. It borders Odrysia to the east and the Seleucid League to the south; it also shares maritime borders with Rhodes to the west.

Ruled by the Artaxiad Dynasty, Urartu is an ancient state going back at least two thousand years. It fought wars with the Empire of Akhaia, and its successor the Seleucid League, on-and-off for centuries, only resulting in brief exchanges of territory every time.

Kingdom of New Valencia

Borgia flag
Capital: New Valencia City
Government: Hereditary Absolute Monarchy
Head of State: King
Head of Government: King
Legislature: None
Demonym: New Valencian
Currency: Florin, Gigliato, Ducaton, Cavallo

The Kingdom of New Valencia is a monarchical nation occupying the southern half of the Island of Dell'ovest. New Valencia is bordered by Pisa to the northwest, Toscanelli to the north, and the Sanctus Region of the Holy Papal Empire to the east.

Originally sovereign territory of the Kingdom of Hispania, the Kingdom of New Valencia was founded as a breakaway state in the midst of the Hispanian Civil War (4440AFZ – 4445) that resulted in most of the Kingdom of Hispania breaking apart.

It is currently ruled by the House of Borgia, a Chaos Order-endorsed a Hispano-Roman noble family of Hispanian origin. Known for its tyrannical nature, it is one of the few known permanent (yet secret) Chaos Order strongholds in Eurodysia.

Principality of Verona

Verona flag
Capital: Verona
Government: Diarchal Hereditary Absolute Monarchy
Heads of State: Co-Princes
Heads of Government: Co-Princes
Legislature: Parliament (bicameral body: Chamber of Lords (upper house), Great Council (lower house)
Demonym: Veronan
Currency: Florin, Gigliato, Ducaton, Cavallo

The Principality of Verona is a small diarchal monarchical city-state on the northern peninsula of the Island of Dell'ovest in western Eurodysia, centered around the city of Verona. It solely borders Toscanelli to the south.

A diarchal monarchy ruled by the House of Montague and the House of Capulet, two rival factions from the Veronan Civil War (4141AFZ – 4145). The House of Montague is the more totalitarian of the pair, valuing control and is plagued with internal strife, and does not hesitate to use force to calm the populace. The House of Capulet is a more liberal, freedom loving, family at heart; it flourishes from the liberty of the people, and the generosity of the ruling families. Originally separate houses, the modern houses Montague and Capulet are decended from the children of Romeo de Montague and Juliet de Capulet.

History

Once the mighty Kingdom of Verona, the Montagues and Capulets were bitter rivals constantly struggling for dominance in the politics of Verona.

The Veronan Civil War broke out between the two factions towards the end of the Warring States Period of Dell'ovest (c. 3971AFZ – 4143), when the previous dynasty, the House of Escalus, went extinct when the last king (Giacomo Sergius de Escalus/Giacomo III) died without issue. Both houses tried to claim the unoccupied throne via their distant relations to the House of Escalus. The fighting resulted in the former Kingdom of Verona being split into north and south, with both sides exerting control over half of the remaining rump state (its southern territories beyond the neck of the peninsula had been conquered by its southern neighbor). Even after the first official truce, both sides continued going to war on and off for three hundred years with varying periods of peace in between. Every instance, no matter the cause, saw the City of Verona, the capital of the former kingdom, being contested (either switching hands or being cut in two).

What finally ended the fighting between the Montagues and Capulets was the marriage of Romeo Ezio de Montague to Juliet Xenia de Capulet; these two fell in love, married and formed a third faction to stop the fighting. As the newly declared king and queen by their followers, they reunified Verona under a new dynasty, known as the House of Montague-Capulet, and restored the City of Verona as the capital. Regardless of the newfound peace, their relatives were never able to see eye-to-eye, most viewing the union with disgust, and the peace only lasted ten years.

A decade after they ascended the throne, Romeo and Juliet died, their peaceful rule suddenly ending in tragedy when they were both assassinated. Romeo was poisoned at dinner one night, and an unknown assailant cut Juliet's throat after he collapsed, as she had not yet sipped her drink before Romeo collapsed. After their passing, with both houses blaming each other for the murders (and also stemming from other unresolved issues), the political feuding between the Montagues and Capulets started again, almost ending the new dynasty's rule

After several months of bickering, the heads of the respective houses, in light of compelling (and possibly forged, as some conspiracy theorists claim) evidence that neither house was responsible, came to a compromise: the thrones were passed to Romeo and Juliet's twin children, a son and daughter, Arnulfo and Fiore respectively; the heads of both houses took in both children separately (the Montagues took in Fiore, while the Capulets took in Arnolfo); and a diarchal form of government was established, with the dynasty begun by Romeo and Juliet was redivided into Montague and Capulet branches sharing equal sovereignty. This prevented another costly civil war.

The House of Montague-Capulet ceased to exist with the redivision of the dynasty down separate lines, but the current rulers remain Romeo and Juliet's descendants.

Aerial Lands

Kingdom of Asgard

Asgard flag
Capital: Valhalla
Government: Hereditary Absolute Monarchy
Head of State: Konungr
Head of Government: Konungr
Legislature: None
Demonym: Asgardian
Currency: Odin, Thor, Freyja, Loki
Asgard (Patria)

Asgard is the kingdom and island that flies over the Odin Archipelago, a group of sparsely populated islands in the middle of the Great Meadhan Sea.

Asgard is the ancient homeland of the Ostliger people, many of whom migrated to the surface; thus leading to the founding of many historical states that eventually, after many centuries of war, peace, confederation and fragmentation, became the Sverigian and Noregrian Kingdoms.

Asgard was once a prosperous kingdom before a great civil war, known to history as the War of Two Brothers, drove many people from the land, thus leading to the historical migration. If it weren't for the fact that people still go back and forth between Asgard and the surface, the land would be all but forgotten and maybe uninhabited.

Kingdom of Avalon

Avalon flag
Capital: Wyvern
Government: Hereditary Parliamentary Feudal Monarchy
Head of State: King
Head of Government: President
Legislature: Parliament
Demonym: Avalonian
Currency: Obrin, Titain, Siztyr
Avalon

Flying over the channel separating Britannia and Gallia is the Kingdom of Avalon. It was once the land connecting the Island of High Albion to mainland Eurodysia.

Once the most heavily contested territory in early history of Eurodyne civilizations of the southeast, it was the site of many wars between early empires. The last known war is known to history as the War of the Three Emperors (c. 1234 BFZ – c. 1180 BFZ), a three-way-war fought between what was then the Empire of Pyrtrio, the Empire of Rityria, and the Kingdom of Alvyria. The war lasted more than fifty years (according to historical texts) and nearly ruined the fertile land.

In an effort to preserve the fertility, and end the ceaseless struggle for the land, a gathering of all seven lunaculi tore the land bridge from the surface and sent it into the sky.

The descendants of the peoples that ended up trapped on the new flying island since formed the Kingdom of Avalon. The save for a Gate Portal connecting it to the surface, the flying island endured many centuries of isolation, but it was peaceful, save for a few civil wars of succession, and the kingdom has been restoring relations with the nations of the surface over the last few centuries.

Neutral Territory

The Carpi Corridor

Neutral strip
The Carpi Corridor is one of the neutral zones on mainland Eurodysia. It was established as a buffer zone between the Kingdom of Odrysia and the Kingdom of Ardeal following an uneasy peace treaty that ended the last Odrysian-Ardealian War (4079AFZ – 4119) which lasted forty years.

It runs along a highway, known as the Snowroad, through a series of mountain passes that allow navigation through the Carpiani Mountains, the mountain range that divides Odrysia and Ardeal. This zone is demilitarized and is freely used for trade between Magyarhaza and Glajyltiae. It is also often used by refugees fleeing war as a way to pass by without starting border disputes. But, it is also often used by Magyar raiders to get further inland for raiding.

Ifaisteio Mountains

Ifaisteio Mountains

The Ifaisteio Mountains (Ηφαιστειο Βουνά/Ifaisteio Vouná) are an impassible volcanic ountain range in northwestern Eurodysia. There are at least five active volcanoes in the chain.

It borders Odrysia to the north, Spitixira to the west, Balka to the south, and Glajyltiae to the southeast. The volcanic dangers of the range and the lack of accessible pathways have kept the range from being colonized by sovereign states since time immemorial, but there have been rumors of dwarven cities hidden within them for centuries.

Notes & Trivia

  • The demonym for people from Eurodysia is "Eurodyne."
  • The northeastern lands of Eurodysia is cut off because it extends into Aquilonis as part of the larger continent "Arqupeiro."
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