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'''Soshijutsu''' (素子術) is the collective term for the martial arts that makes use of the ability to telekinetically manipulate the elements: Fire, Air, Water, Earth and, to a rare extant, Energy. Each individual practice is given the suffix "-jutsu," and the four main disciplines are called: '''Kajijutsu''' for Fire, '''Kazejutsu''' for Air, '''Mizujutsu''' for Water, '''Tsuchijutsu''' for Earth, and '''Seijutsu''' for Energy. Most sub-techniques are also given the same suffix.
+
The '''Elemental Arts''' are the collective term for the martial arts techniques that make use of the ability to telekinetically manipulate the elements: Fire, Air, Water, Earth and, to a rare extant, Energy.
   
The ability to telekinetically manipulate the elements is largely hereditary but the gift can pop up randomly in a member of a family every once in a while; that said, just having the abilities can imply potential soshihito ancestry. Either way, most lucky enough to have these gifts can usually only manipulate one or two elements; only a few handfuls of others are able to manipulate three or more, and those who can use all five are ''extremely'' rare. People who can are collectively known as soshihito (素子人), (masc. soshidansei (素子男性), fem. soshijosei (素子女性)), regardless of whether or not they are ''actual practitioners''. Soshihito who use a specific element are often also termed with the corresponding prefix. People who can use the sub-techniques are often termed similarly.
+
People who can telekinetically manipulate the elements are collectively known as "Artists," regardless of whether or not they are ''actual practitioners''. Artists who use a specific element are often also termed with the corresponding prefix. People who can use the sub-techniques are often termed similarly. Regardless, different cultures have different techniques and terminology.
   
  +
The ability to telekinetically manipulate the elements is largely hereditary but the gift can pop up randomly in a member of a family every once in a while; that said, just having the abilities can imply potential, yet distant, Artist ancestry distantly. Either way, most lucky enough to have these gifts can usually only manipulate one or two elements; only a few handfuls of others are able to manipulate three or more, and those who can use all five are ''extremely'' rare.
Soshihito normally discover their abilities between the ages of five and eight, but they can potentially lie dormant for most of their lives, sometimes until as late as forty.
 
   
  +
Artists normally discover their abilities between the ages of five and eight, but they can potentially lie dormant for most of their lives, sometimes until as late as forty.
The action past and present tense suffix for using the techniques is "-mage," and the past tense suffix is "-maged".
 
   
Soshihito are most common throughout [[Fuso]] and [[Marlakcor]], but are is also seen in parts of Arquperio ([[Eurodysia]] and [[Aquilonis]]), [[Nekcroz]], [[Ingdjiva]] and [[Maritymir]]; but, actual practitioners are rare in west of Fuso. [[Alfheim]], where magic reigns across the continent, is the sole known place where soshihito are nonexistent.
+
Artists are most common throughout [[Fuso]] and [[Marlakcor]], but are is also seen in parts of Geminos ([[Eurodysia]] and [[Aquilonis]]), [[Nekcroz]], [[Ingdjiva]] and [[Maritymir]]; but, actual practitioners are rare in west of Fuso or east of Marlakcor. [[Alfheim]], where magic reigns across the continent, is the sole known place where Artists are nonexistent.
   
== Mizujutsu ==
+
== Water Arts ==
'''Mizujutsu''' (水術) is the art of manipulating water.
+
The '''Water Arts''' are the art of manipulating water.
   
The style of mizujutsu is mostly fluid and graceful, acting in concert with the environment. Mizuhito deal with the flow of energy; they let their defense become their offense, turning their opponents' own forces against them. Even when mizuhito do take an attack stance, their moves always appear to flow from one to the other.
+
The styles of Water Arts are mostly fluid and graceful, acting in concert with the environment. Water Artists deal with the flow of energy; they let their defense become their offense, turning their opponents' own forces against them. Even when Water Artists do take an attack stance, their moves always appear to flow from one to the other.
   
  +
Water Artists draw power from the moons, and their power is at its zenith on nights when both moons are full.
Mizujutsu's strength is its great versatility. Rather than supporting a separate set of offensive methods, mizujutsu employs defensive techniques that can be transformed into attacks and counters - defense into offense. Instead of simply deflecting an attack, mizujutsu's defensive maneuvers focus on control, achieved through turning an opponent's own strength against them, rather than directly harming the opponent.
 
   
  +
Water Arts' strength is its great versatility. Rather than supporting a separate set of offensive methods, the Water Arts employ defensive techniques that can be transformed into attacks and counters - defense into offense. Instead of simply deflecting an attack, Water Arts' defensive maneuvers typically focus on control, achieved through turning an opponent's own strength against them, rather than directly harming the opponent.
Mizuhito also possess the ability to alter the physical state of the water they manipulate, between liquid, solid and gas, at will. Changing the phase of water allows for multiple techniques in the course of a battle, from encasing an opponent in ice to hiding behind a wall of mist. Ice and steam/fog can also be molded in a diverse range of shapes. Ice provides a degree of hard lethality since it can be molded into spikes or blades to pin down or impale opponents. Steam or mist can obscure a battlefield and mask movement. Mizuhito also possess the ability to breathe an icy mist that freezes water and other substances.
 
   
  +
Water Artists also possess the ability to alter the physical state of the water they manipulate, between liquid, solid and gas, at will. Changing the phase of water allows for multiple techniques in the course of a battle, from encasing an opponent in ice to hiding behind a wall of mist. Ice and steam/fog can also be molded in a diverse range of shapes. Ice provides a degree of hard lethal ty since it can be molded into spikes or blades to pin down or impale opponents. Steam or mist can obscure a battlefield and mask movement. Water Artists also possess the ability to breathe an icy mist that freezes water and other substances.
Almost all forms of mizujutsu involve moving and shaping a body of water to the mizuhito's desire. By simply levitating a large mass of water, mizuhito can move water anywhere they wish, even parting it under the surface of a lake or sea, allowing them to walk along the bottom of a basin without the need to swim. These large bodies of water can also be used as weapons, either by shaping them into gigantic whips, swung repeatedly at a target as a snake-like body, formed momentarily into a razor-sharp edge that can cut through even metal, or simply dropped onto an opponent to smother them or put out a fire. On the sea or ocean, a mizuhito can create giant maelstroms.
 
   
  +
Almost all forms of Water Arts involve moving and shaping a body of water to the Water Artists' desire. By simply levitating a large mass of water, Water Artists can move water anywhere they wish, even parting it under the surface of a lake or sea, allowing them to walk along the bottom of a basin without the need to swim. These large bodies of water can also be used as weapons, either by shaping them into gigantic whips, swung repeatedly at a target as a snake-like body, formed momentarily into a razor-sharp edge that can cut through even metal, or simply dropped onto an opponent to smother them or put out a fire. On the sea or ocean, a Water Artist can create giant maelstroms.
Mizuhito are also able to manipulate water pressure, allowing them to use water to grasp other objects or cut through without simply parting around them. Water can be used as a semi-solid while being able to move and flow like a liquid. Water can be pressurized to such a level where it can slice through metal. Mizuhito can also use this to avoid sinking in water, effectively allowing them to walk on water.
 
   
  +
Water Artists are also able to manipulate water pressure, allowing them to use water to grasp other objects or cut through without simply parting around them. Water can be used as a semi-solid while being able to move and flow like a liquid. Water can be pressurized to such a level where it can slice through metal. Water Artists can also use this to avoid sinking in water, effectively allowing them to walk on water.
=== Sub-techniques ===
 
   
==== Chijutsu ====
+
=== Blood Arts ===
'''Chijutsu''' (血術) is a sub-skill within mizujutsu, recognized as the darkest and deadliest of all specialized sub-techniques. The practice of chijutsu essentially allows a user to manipulate the water inside another body, or their blood, allowing control over a victim's individual movements.
+
The '''Blood Arts''' are a sub-skill within Water Arts, recognized as the darkest and deadliest of all specialized sub-techniques. The practice of Blood Arts essentially allows a user to manipulate the water inside another body, or their blood, allowing control over a victim's individual movements.
   
However, it is not entirely without a helpful use. Chijutsu can be used medically. Having a chihito chimageru a patient can be used to restrict blood-flow and make it easier for surgeons to operate without the mess of blood. Chijutsu can also be used to remove clots and restore blood-flow or even restart a heart, so long as it hasn't been too long since the heart stopped beating.
+
However, it is not entirely without a helpful use. Blood Arts can be used medically. Having a Blood Artist use it on a patient can be used to restrict blood-flow and make it easier for surgeons to operate without the mess of blood. Blood Arts can also be used to remove clots and restore blood-flow or even restart a heart, so long as it hasn't been too long since the heart stopped beating.
   
 
Due to being such a dark art, most [[Qirsyllviar|Qirsyllvian]] societies outlaw the practice outside of medical use.
 
Due to being such a dark art, most [[Qirsyllviar|Qirsyllvian]] societies outlaw the practice outside of medical use.
   
==== Chiyujutsu ====
+
=== Healing Arts ===
'''Chiyujutsu''' (治癒術), the art of Healing, is a special ability possessed by many mizuhito that enables them to heal those who have been wounded, including themselves. This is accomplished by drawing upon the life-giving properties of water, which are used to heal numerous types of physical wounds and illnesses. Healing can also alleviate certain types of stress caused by mental strain. Though the technique is effective in many contexts, it is limited in scope. For example, healing is ineffective in treating birth defects, such as blindness or random complications associated with birth. In most instances, healing is also ineffectual when treating scars or fatal injuries.
+
'''Healing Arts''', the art of Healing, is a special ability possessed by many Water Artists that enables them to heal those who have been wounded, including themselves. This is accomplished by drawing upon the life-giving properties of water, which are used to heal numerous types of physical wounds and illnesses. Healing can also alleviate certain types of stress caused by mental strain. Though the technique is effective in many contexts, it is limited in scope. For example, healing is ineffective in treating birth defects, such as blindness or random complications associated with birth. In most instances, healing is also ineffectual when treating scars or fatal injuries.
   
==== Shinreijutsu ====
+
== Earth Arts ==
  +
The '''Earth Arts''' are the art of manipulating earth.
'''Shinreijutsu''' (心霊術) is a variation of the healing technique which allows the user to instill a balance or an imbalance within spirits. To perform the technique, a mizuhito encircles the spirit with a thin stream of water, which begins to glow when the technique is taking effect. When used to change a spirit's negative energy into positive energy, the water, followed by the spirit, will begin to glow a golden light, at which point the spirit dissipates or assumes a pacified form. When the technique is used to change positive energy into negative energy, the water and spirit emanate a purple light. When used against humans, this variation has the potential to destroy their souls.
 
   
  +
The Earth Arts differ from the other Elemental Arts arts in that it maintains a distinct balance between offensive and defensive capabilities (though Water Arts involves a more refined version by channeling defense into offense). The Earth Arts use a balance of strength and defense to overwhelm opponents. It is also worth noting that solid stances are preferred by Earth Artists.
== Tsuchijutsu ==
 
'''Tsuchijutsu''' (土術) is the art of manipulating earth.
 
   
  +
The Earth Arts are not limited to rock or soil alone. An Earth Artist can also manipulate coal, gems, crystals, and other earth-based materials like meteorites or [[Qirsyllvian Materials & Substances#Rocks & Minerals|other things]].
Tsuchijutsu differs from the other soshijutsu arts in that it maintains a distinct balance between offensive and defensive capabilities (though mizujutsu involves a more refined version by channeling defense into offense). Tsuchijutsu uses a balance of strength and defense to overwhelm opponents. It is also worth noting that solid stances are preferred by tsuchihito.
 
   
  +
Earth Artists can use the earth to form protective barriers like walls or wear earthen armors, and can even smash through solid rock with single punches or kicks.
Tsuchijutsu is not limited to rock or soil alone. A tsuchihito can also manipulate coal, gems, crystals, and other earth-based materials like meteorites or [[Qirsyllvian Materials & Substances#Rocks & Minerals|other things]].
 
   
  +
=== Seismic Sense ===
Tsuchihito can use the earth to form protective barriers like walls or wear earthen armors, and can even smash through solid rock with single punches or kicks.
 
  +
Seismic sense is the ability to for Earth Artists perceive an environment by feeling acute vibrations through the ground. Similar to sonar and echolocation, seismic sense enables the practitioner to detect earthen objects and objects in contact with earth when out of sight. The technique provides a specific mental-map of the user's surroundings, detailed enough so a blind person can navigate effortlessly. It can also be used to detect when someone is lying by feeling their heart and breathing rates through the earth.
   
  +
Though it's possible to sense vibrations through shoes or gloves, the technique is best used barefoot or barehanded, as bare skin senses vibrations more directly.
=== Sub-techniques ===
 
   
==== Furujutsu ====
+
=== Metal Arts ===
  +
The '''Metal Arts''' are the manipulation of metal, which is made of earth. The Metal Arts relies on manipulating the residue earth particles inside the metal. When the metal is highly purified, however, such as platinum, there are no, or not enough, particles left to use, rendering the material impervious to the technique. [[Zedylrian Steel]] is also impervious to the Metal Arts, but since it's not exactly the purest metal on Qirsyllviar, no one is sure why.
'''Furujutsu''' (振る術), or Seismic sense, is the ability to perceive an environment by feeling acute vibrations through the ground. Similar to sonar and echolocation, seismic sense enables the practitioner to detect earthen objects and objects in contact with earth when out of sight. The technique provides a specific mental-map of the user's surroundings, detailed enough so a blind person can navigate effortlessly. It can also be used to detect when someone is lying by feeling their heart and breathing rates through the earth.
 
   
==== Kinzokujutsu ====
+
=== Sand Arts ===
  +
The '''Sand Arts''' are the manipulation of loose sand rather than large rocks. Since the sand is loose, it requires some form of Wind Arts techniques to perform properly.
'''Kinzokujutsu''' (金属術) is the manipulation of metal, which is made of earth. Kinzokujutsu relies on manipulating the residue earth particles inside the metal. When the metal is highly purified, however, such as platinum, there are no or not enough particles left to use, rendering the material impervious to the technique. Zedylrian Steel is also impervious to kinzokujutsu, but no one is sure why, since it's not exactly the purest metal on Qirsyllviar.
 
   
==== Sunajutsu ====
+
=== Lava Arts ===
'''Sunajutsu''' (砂術) is the manipulation of loose sand rather than large rocks. Since the sand is loose, it requires some form of kazejutsu techniques to perform properly.
+
The '''Lava Arts''' are rare ability allows an Earth Artist to phase-change earth into lava, or lava into earth, and otherwise manipulate existing lava with great dexterity. Since the earth is liquid instead of solid, it requires some form of Water Arts techniques to perform properly.
   
==== Yoganjutsu ====
+
== Fire Arts ==
  +
The '''Fire Arts''' are the art of manipulating fire.
'''Yoganjutsu''' (溶岩術) is rare ability allows a tsuchihito to phase-change earth into lava, or lava into earth, and otherwise manipulate existing lava with great dexterity. Since the earth is liquid instead of solid, it requires some form of mizujutsu techniques to perform properly.
 
   
  +
Fire Artists use their chi/mana, combined with their breath, as a source for their efforts. This facet of the Fire Arts is a sharp contrast to the other Elemental Arts, which manipulate already present sources of their element, though Fire Artists can also control or enhance flames nearby. Fire Artists also draw power from the sun, and their strength is at its zenith on the summer solstice. Obversely, Fire Artists lose their abilities during a total solar eclipse.
== Kajijutsu ==
 
'''Kajijutsu''' (火事術) is the art of manipulating fire.
 
   
  +
The Fire Arts are known for its intense and aggressive attacking style and general lack of adequate defensive moves, although Fire Artists can modify offensive maneuvers to function as a defense, such as creating large walls of fire or shooting down incoming attacks with fire jabs.
Kajihito use their chi as a source for their kajimage. This facet of kajijutsu is a sharp contrast to the other soshijutsu arts, which manipulate already present sources of their element, though kajihito can also control or enhance flames nearby.
 
   
  +
The Fire Arts use concentrated barrages of fire to overwhelm opponents before striking a fatal blow. Swift, whirling kicks and punches generate diverse shapes for offensive attacks.
Kajijutsu is known for its intense and aggressive attacking style and general lack of adequate defensive moves, although kajihito can modify offensive maneuvers to function as a defense, such as creating large walls of fire or shooting down incoming attacks with fire jabs.
 
   
  +
Circular motion is also a crucial element to the skill as it seems to "power up" and enhance the Fire Artists' flames. When creating lightning (see Lightning Generation below), the Fire Artist often move their arms in slow, circular motions, similar to Water Arts but with more tension. Fire Artists often use whirling kicks or punches to power their attacks.
Kajijutsu uses concentrated barrages of fire to overwhelm opponents before striking a fatal blow. Swift, whirling kicks and punches generate diverse shapes for offensive attacks.
 
   
  +
Fire Artists can also control the size and intensity of any nearby flames and can draw them in to manipulate them at will.
Circular motion is also a crucial element to the skill as it seems to "power up" and enhance the kajihito's flames. When creating lightning (see raikojutsu below), the kajihito often move their arms in slow, circular motions, similar to mizujutsu but with more tension. Kajihito often use whirling kicks or punches to power their attacks.
 
   
  +
=== Lightning Generation ===
Kajihito can also control the size and intensity of any nearby flames and can draw them in to manipulate them at will.
 
  +
'''Lightning Generation''' is a sub-skill of Fire Arts that allows a Fire Artist to produce and guide a bolt of lightning from their fingertips. Physically, generating lightning involves a circular motion with the arms. Mentally, it involves a complete absence of emotion as well as peace of mind, thus allowing an individual to separate the energies of yin and yang, also interpreted as positive and negative electrical potential, respectively. When the forces collide, the Fire Artist guides rather than controls the lightning's direction. This process is taxing on a Fire Artists' qi/mana reserves due to its complexity. Lightning attacks usually take much longer time to initiate than standard fire attacks, but a well trained Fire Artist can generate the lightning at a much quicker pace than a novice.
   
=== Sub-techniques ===
+
==== Lightning Redirection ====
  +
Lightning Redirection is a sub-skill of Lightning Generation that allows a Fire Artist to absorb lightning into their body as energy and release it in a more desirable direction. The technique was developed by Fire Artists after studying master Water Artists redirecting force rather than opposing it head-on. Lightning redirection works equally well for both natural and generated lightning.
   
==== Raikojutsu ====
+
== Wind Arts ==
  +
The '''Wind Arts''', are the art of manipulating air and wind.
'''Raikojutsu''' (雷光術) is a sub-skill of kajijutsu that allows a kajihito to produce and guide a bolt of lightning from their fingertips. Physically, generating lightning involves a circular motion with the arms. Mentally, it involves a complete absence of emotion as well as peace of mind, thus allowing an individual to separate the energies of yin and yang, also interpreted as positive and negative electrical potential, respectively. When the forces collide, the kajihito guides rather than controls the lightning's direction. This process is taxing on a soshihito's qi reserves due to its complexity. Lightning attacks usually take much longer time to initiate than standard fire attacks, but a well trained kajihito can generate the lightning at a much quicker pace than a novice.
 
   
  +
The key to the Wind Arts is flexibility and finding and following the path of least resistance. The Wind Arts are notable for being ''almost'' purely defensive, as well as the most dynamic of the four main Elemental Arts. Wind Artists can overwhelm many opponents at once with large and powerful attacks that could prove fatal.
===== Taikajutsu =====
 
'''Taikajutsu''' (耐火術), or Lightning redirection, is a sub-skill of raikojutsu that allows an kajihito to absorb lightning into their body as energy and release it in a more desirable direction. The technique was developed by kajihito after studying master mizuhito redirecting force rather than opposing it head-on. Lightning redirection works equally well for both natural and generated lightning.
 
   
  +
Air movements can also be used as a levitation aid. Wind Artists are able to jump high and far by riding on strong gusts of wind and can also slow or deflect falls by creating cushions of air. The constant movement required by this art makes Wind Artists naturally flexible and agile, making masters of the art difficult to hit. Even without the use of the art they can easily maneuver around an opponent by ducking, jumping, and side stepping, appearing to flow around their opponents without expending any energy at all, letting the opponent tire themselves out and thus creating exploitable openings.
== Kazejutsu ==
 
'''Kazejutsu''' (風術), is the art of manipulating air and wind.
 
   
  +
Wind Artists can also enhance their movement in battle; they can run swiftly by decreasing air resistance around them and even sprint across or run up vertical surfaces by generating a wind current behind themselves to propel them forward. When used by a skilled Wind Artist, this technique can enable the Wind Artist using it to travel at a speed almost too swift for the naked eye to be able to see properly. A master Wind Artist can use this technique to briefly run across water as well
The key to kazejutsu is flexibility and finding and following the path of least resistance. Kazejutsu is notable for being ''almost'' purely defensive, as well as the most dynamic of the four main soshijutsu arts. Kazehito can overwhelm many opponents at once with large and powerful attacks that could prove fatal.
 
   
  +
=== Flight ===
Air movements can also be used as a levitation aid. Kazehito are able to jump high and far by riding on strong gusts of wind and can also slow or deflect falls by creating cushions of air. The constant movement required by this art makes kazehito naturally flexible and agile, making masters of the art difficult to hit. Even without the use of the art they can easily maneuver around an opponent by ducking, jumping, and side stepping, appearing to flow around their opponents without expending any energy at all, letting the opponent tire themselves out and thus creating exploitable openings.
 
  +
The art of '''Flight''' is a complex and extremely rare skill that has been demonstrated by very, ''very'' few Wind Artists. It was such a unique ability, that it was believed to only exist in legends. It is presumably achievable through a complete denouncement of all earthly desires, which results in true freedom. The principle behind flight is to become one with the wind, mimicking its freedom from limitations and inhibitions, in both the physical and mental sense. Once a Wind Artist has embraced these principles, they can fly and hover. However, the Wind Artist is still at the mercy of the surrounding environment.
   
  +
== Energy Arts ==
Kazehito can also enhance their movement in battle; they can run swiftly by decreasing air resistance around them and even sprint across or run up vertical surfaces by generating a wind current behind themselves to propel them forward. When used by a skilled kazehito, this technique can enable the kazehito using it to travel at a speed almost too swift for the naked eye to be able to see properly. A master kazehito can use this technique to briefly run across water as well
 
  +
The '''Energy Arts''' are the rare art of manipulating another person's life energy.
   
  +
The capabilities of the Energy Arts are not well understood; what is known is that it is used to manipulate a person's life energy and can impart them with knowledge instantly, remove their elemental abilities completely, or restore it. This art can be perilous to the user, which is why so few have ever used it.
=== Sub-techniques ===
 
   
  +
The Energy Arts are an extremely powerful and potentially dangerous technique. If the Artist's spirit is even slightly weak, or bendable, they will be infected by the spirit of the one they are using the technique on. As a result, the Artist can be corrupted and even destroyed.
==== Hishojutsu ====
 
'''Hishojutsu''' (飛翔術) is the art of flight, a complex and extremely rare skill that has been demonstrated by very, ''very'' few kazehito. It was such a unique ability, that it was believed to only exist in legends. It is presumably achievable through a complete denouncement of all earthly desires, which results in true freedom. The principle behind flight is to become one with the wind, mimicking its freedom from limitations and inhibitions, in both the physical and mental sense. Once a kazehito has embraced these principles, they can fly and hover. However, the kazehito is still at the mercy of the surrounding environment.
 
 
== Seijutsu ==
 
'''Seijutsu''' (精術) is the art of manipulating another person's life energy.
 
 
The capabilities of seijutsu are not well understood; what is known is that it is used to manipulate a person's life energy and can impart them with knowledge instantly, remove their soshihito abilities completely, or restore it. This art can be perilous to the user, which is why so few have ever used it.
 
 
Seijutsu is an extremely powerful and potentially dangerous technique. If the seihito's spirit is even slightly weak, or bendable, they will be infected by the spirit of the one they are using the jutsu on. As a result, the bender can be corrupted and even destroyed.
 
   
 
== Other names ==
 
== Other names ==
  +
The terms used for the disciplines vary widely by language and culture, yet they all have similar meanings.
{| class="wikitable"
 
  +
|+Other peoples in other parts of the world have similar-yet-different words for the disciplines
 
  +
=== Fuso & Marlakcor ===
  +
{| class="mw-collapsible mw-collapsed wikitable"
 
|-
 
|-
! colspan="2" rowspan="2" |Category
+
! colspan="2" rowspan="2" |Category:
! colspan="2" |Techniques
+
! colspan="5" |Culture/Language
 
|-
 
|-
 
!Genjin
 
!Genjin
  +
!Wan
!Jiti
 
  +
!Sinjok
  +
!Mưa Nhân
  +
!Arslan
 
|-
 
|-
! colspan="2" |Collective
+
! colspan="7" |Discipline
  +
|-
|'''Soshijutsu'''<br>素子術
 
  +
! colspan="2" |Discipline Suffix:
|'''Yuansushu'''<br>元素術
 
  +
|jutsu<br>術
  +
|shu<br>術
  +
|sik<br>식
  +
|thuật<br>朮
  +
|urlag<br><span style="writing-mode:tb-rl">ᠤᠷᠠᠯᠢᠭ</span>
  +
|-
  +
! colspan="2" |Collective:
  +
|Soshijutsu<br>素子術
  +
|Zhishu<br>質術
  +
|Gyesik<br>계식
  +
|Bản chất thuật<br>本屹朮
  +
|Uliralurlag<br><span style="writing-mode:tb-rl">ᠤᠯᠠᠷᠢᠯᠤᠷᠠᠯᠢᠭ</span>
 
|-
 
|-
 
! rowspan="3" |Fire
 
! rowspan="3" |Fire
  +
!Collect:
!Collective
 
|'''Kajijutsu'''<br>火事術
+
|Kajijutsu<br>火事術
|'''Huoshu'''<br>火術
+
|Huoshu<br>火術
  +
|Bulsik<br>불식
  +
|Lửa thuật<br>焒朮
  +
|Galurlag<br><span style="writing-mode:tb-rl">ᠭᠠᠯᠤᠷᠠᠯᠢᠭ</span>
 
|-
 
|-
  +
!Lightning
!Lighting generaton
 
|'''Raikojutsu'''<br>雷光術
+
|Raikojutsu<br>雷光術
|'''Shandianshu'''<br>閃
+
|Shanshu<br>閃術
  +
|Beongaesik<br>번개식
  +
|Sét đánh thuật<br>杀打朮
  +
|Tsakhilurlag<br><span style="writing-mode:tb-rl">ᠴᠠᠬᠢᠯᠠᠠᠤᠷᠠᠯᠢᠭ</span>
 
|-
 
|-
  +
!Lightning<br>redirect
!Lighting redirection
 
|'''Taikajutsu'''<br>耐火術
+
|Taikajutsu<br>耐火術
|'''Naihuoshu'''<br>耐火術
+
|Naihuoshu<br>耐火術
  +
|Chudasik<br>추다식
  +
|Gửi lại thuật<br>改吏朮
  +
|Chiglelurlag<br><span style="writing-mode:tb-rl">ᠴᠢᠭᠯᠡᠯᠤᠷᠠᠯᠢᠭ</span>
 
|-
 
|-
 
! rowspan="2" |Wind
 
! rowspan="2" |Wind
  +
!Collect:
!Collective
 
|'''Kazejutsu'''<br>風術
+
|Kazejutsu<br>風術
|'''Fengshu'''<br>風術
+
|Fengshu<br>風術
  +
|Pungsik<br>풍식
  +
|Gió thuật<br>𫖾朮
  +
|Salkhiurlag<br><span style="writing-mode:tb-rl">ᠰᠠᠯᠬᠢᠤᠷᠠᠯᠢᠭ</span>
 
|-
 
|-
 
!Flight
 
!Flight
|'''Hishojutsu'''<br>飛翔術
+
|Hishojutsu<br>飛翔術
|'''Feixingshu'''<br>飛行術
+
|Feixingshu<br>飛行術
  +
|Naldasik<br>날다식
  +
|Bay thuật<br>𠖤朮
  +
|Nislegurlag<br><span style="writing-mode:tb-rl">ᠨᠢᠰᠦᠯᠭᠡᠤᠷᠠᠯᠢᠭ</span>
 
|-
 
|-
 
! rowspan="3" |Water
 
! rowspan="3" |Water
  +
!Collect:
!Collective
 
|'''Mizujutsu'''<br>水術
+
|Mizujutsu<br>水術
|'''Shuishu'''<br>水術
+
|Shuishu<br>水術
  +
|Mulsik<br>물식
  +
|Nước thuật<br>渃朮
  +
|Usurlag<br><span style="writing-mode:tb-rl">ᠤᠰᠤᠤᠷᠠᠯᠢᠭ</span>
 
|-
 
|-
 
!Blood
 
!Blood
|'''Chijutsu'''<br>血術
+
|Chijutsu<br>血術
|'''Xueshu'''<br>血術
+
|Xueshu<br>血術
  +
|Pisik<br>피식
  +
|Máu thuật<br>𧖱朮
  +
|Tsusurlag<br><span style="writing-mode:tb-rl">ᠴᠢᠰᠤᠤᠷᠠᠯᠢᠭ</span>
 
|-
 
|-
  +
!Heal
!Healing
 
|'''Chiyujutsu'''<br>治癒
+
|Iryojutsu<br>医療
|'''Liaoyushu'''<br>療癒術
+
|Liaoyushu<br>療癒術
  +
|Chiyusik<br>치유식
  +
|Chữa lành thuật<br>助令朮
  +
|Edgereurlag<br><span style="writing-mode:tb-rl">ᠡᠳᠡᠭᠡᠷᠡᠡᠤᠷᠠᠯᠢᠭ</span>
 
|-
 
|-
 
! rowspan="5" |Earth
 
! rowspan="5" |Earth
  +
!Collect:
!Collective
 
|'''Tsuchijutsu '''<br>土術
+
|Tsuchijutsu <br>土術
|'''Tushu'''<br>土術
+
|Tushu<br>土術
  +
|Jisik<br>지식
  +
|Đất thuật<br>坦朮
  +
|Khörsurlag<br><span style="writing-mode:tb-rl">ᠬᠥᠷᠦᠰᠤᠷᠠᠯᠢᠭ</span>
 
|-
 
|-
!Seismic sense
+
!Seismic<br>sense
|'''Furujutsu'''<br>振る
+
|Yojutsu<br>
|'''Yaoshu'''<br>
+
|Chanshu<br>
  +
|Kongryusik<br>콩류식
  +
|Rung thuật<br>冬朮
  +
|Sudasurlag<br><span style="writing-mode:tb-rl">ᠰᠤᠳᠠᠰᠤᠤᠷᠠᠯᠢᠭ</span>
 
|-
 
|-
 
!Metal
 
!Metal
|'''Kinzokujutsu'''<br>金
+
|Kinjutsu<br>金術
|'''Jinshushu'''<br>金屬術
+
|Jinshushu<br>金屬術
  +
|Geumsoksik<br>금속식
  +
|Kim loại thuật<br>金類朮
  +
|Tömörurlag<br><span style="writing-mode:tb-rl">ᠲᠡᠮᠦᠷᠤᠷᠠᠯᠢᠭ</span>
 
|-
 
|-
 
!Sand
 
!Sand
|'''Sunajutsu'''<br>砂術
+
|Sunajutsu<br>砂術
|'''Shashu'''<br>砂術
+
|Shashu<br>砂術
  +
|Molaesik<br>모래식
  +
|Cát thuật<br>吉朮
  +
|Elsurlag<br><span style="writing-mode:tb-rl">ᠡᠯᠡᠰᠦᠤᠷᠠᠯᠢᠭ</span>
 
|-
 
|-
 
!Lava
 
!Lava
|'''Yoganjutsu'''<br>溶岩術
+
|Yoganjutsu<br>溶岩術
|'''Rongyanshu'''<br>岩術
+
|Yanjiangshu<br>岩漿
  +
|Yong-amsik<br>용암식
  +
|Dung nham thuật<br>用岩朮
  +
|Khailsanurlag<br><span style="writing-mode:tb-rl">ᠬᠠᠶᠢᠯᠠᠭᠰᠠᠨᠤᠷᠯᠢᠭ</span>
 
|-
 
|-
 
! colspan="2" |Energy
 
! colspan="2" |Energy
|'''Seijutsu'''<br>精術
+
|Seijutsu<br>精術
|'''Jingshenshu'''<br>精神
+
|Jinshu<br>
  +
|Himsik<br>힘식
  +
|Mạnh thuật<br>孟朮
  +
|Khüchurlag<br><span style="writing-mode:tb-rl">ᠬᠦᠴᠦᠤᠷᠠᠯᠢᠭ</span>
  +
|-
  +
! colspan="7" |Practitioners suffixes
  +
|-
  +
! colspan="2" rowspan="2" |Category:
  +
! colspan="5" |Culture/Language
  +
|-
  +
!Genjin
  +
!Wan
  +
!Sinjok
  +
!Mưa Nhân
  +
!Arslan
  +
|-
  +
! colspan="2" |Collective:
  +
|hito<br>人
  +
|jia<br>家
  +
|su<br>수
  +
|người<br>𠊛
  +
|khün<br><span style="writing-mode:tb-rl">ᠬᠦᠮᠦᠨ</span>
  +
|-
  +
! colspan="2" |Masculine.
  +
|dansei<br>男性
  +
|lao<br>佬
  +
|nam<br>남
  +
|nam<br>男
  +
|eregtei<br><span style="writing-mode:tb-rl">ᠡᠷᠡᠭᠲᠡᠢ</span>
  +
|-
  +
! colspan="2" |Feminine.
  +
|josei<br>女性
  +
|fu<br>婦
  +
|yeo<br>여
  +
|nữ<br>女
  +
|emegtei<br><span style="writing-mode:tb-rl">ᠡᠮᠡᠭᠲᠡᠢ</span>
  +
|-
  +
! colspan="7" |Action Suffixes
  +
|-
  +
! colspan="2" |Present tense
  +
| rowspan="2" |suru<br>する
  +
| rowspan="2" |hui<br>揮
  +
| rowspan="2" |jihwi<br>지휘
  +
| rowspan="2" |cầm<br>及
  +
| rowspan="2" |doljion<br><span style="writing-mode:tb-rl">ᠳᠣᠯᠭᠢᠶᠠᠨ</span>
  +
|-
  +
! colspan="2" |Past tense
  +
|}
  +
=== Geminos ===
  +
{| class="mw-collapsible mw-collapsed wikitable"
  +
|-
  +
! colspan="2" rowspan="2" |Category:
  +
! colspan="4" |Culture/Language
  +
|-
  +
!Gallique<br><small>(Gallia/Soleil)</small>
  +
!Starkisch
  +
!Atlantoi
  +
!Jafrakib
  +
|-
  +
! colspan="6" |Discipline
  +
|-
  +
! colspan="2" |Discipline Suffix:
  +
|mode<br><font face="Tengwar Annatar">t^2$</font>
  +
|kunst
  +
|poreia<br>πορεια
  +
|fan<br>فن
  +
|-
  +
! colspan="2" |Collective:
  +
|Milieumode<br><font face="Tengwar Annatar">t%j%`VMt^2$</font>
  +
|Naturkunst
  +
|Fysiporeia<br>Φυσηπορεια
  +
|Madafan<br>مادةفن
  +
|-
  +
! rowspan="3" |Fire
  +
!Collect:
  +
|Feumode<br><font face="Tengwar Annatar">e.Ft^2$</font>
  +
|Feuerkunst
  +
|Pyroporeia<br>Πυροπορεια
  +
|Narfan<br>نارفن
  +
|-
  +
!Lightning
  +
|Foudremode<br><font face="Tengwar Annatar">eHJ27Rt^2$</font>
  +
|Blitzkunst
  +
| rowspan="2" |Ilektrikporeia<br>Ηλεκτρικπορεια
  +
|Bariqfan<br>برقفن
  +
|-
  +
!Lightning<br>redirect
  +
|Redirigermode<br><font face="Tengwar Annatar">7R2%7Tx$6t^2$</font>
  +
|Umleitenkunst
  +
|Eiksiafan<br>عكسيةفن
  +
|-
  +
! rowspan="2" |Wind
  +
!Collect:
  +
|Ventmode<br><font face="Tengwar Annatar">yR4t^2$</font>
  +
|Luftkunst
  +
|Aerasporeia<br>Αεραςπορεια
  +
|Riahfan<br>رياحفن
  +
|-
  +
!Flight
  +
|Envolmode<br><font face="Tengwar Annatar">`V5yYjt^2$</font>
  +
|Flugkunst
  +
|Ptisiporeia<br>Πτησηπορεια
  +
|Tayaranfan<br>طيرانفن
  +
|-
  +
! rowspan="3" |Water
  +
!Collect:
  +
|Eaumode<br><font face="Tengwar Annatar">`V`CMt^2$</font>
  +
|Wasserkunst
  +
|Neroporeia<br>Νεροπορεια
  +
|Ma'anfan<br>ماءفن
  +
|-
  +
!Blood
  +
|Sangmode<br><font face="Tengwar Annatar">iEst^2$</font>
  +
|Blutkunst
  +
|Aimaporeia<br>Αιμαπορεια
  +
|Damfan<br>دمفن
  +
|-
  +
!Heal
  +
|Curatifmode<br><font face="Tengwar Annatar">aU7E1Tet^2$</font>
  +
|Heilungskunst
  +
|Therapporeia<br>Θεραππορεια
  +
|Shifafan<br>شفاءفن
  +
|-
  +
! rowspan="5" |Earth
  +
!Collect:
  +
|Terremode<br><font face="Tengwar Annatar">1R7'Rt^2$</font>
  +
|Erdekunst
  +
|Chomaporeia<br>Χωμαπορεια
  +
|Ardfan<br>أرضفن
  +
|-
  +
!Seismic<br>sense
  +
|Poulsmode<br><font face="Tengwar Annatar">qYUj8t^2$</font>
  +
|Zitternkunst
  +
|Seikporeia<br>Σεικπορεια
  +
|Hazafan<br>هزةفن
  +
|-
  +
!Metal
  +
|Métalmode<br><font face="Tengwar Annatar">t~V1Ejt^2$</font>
  +
|Metallkunst
  +
|Metalporeia<br>Μεταλπορεια
  +
|Falazfan<br>فلزفن
  +
|-
  +
!Sand
  +
|Sablemode<br><font face="Tengwar Annatar">iEwj$t^2$</font>
  +
|Sandkunst
  +
|Ammosporeia<br>Αμμοςπορεια
  +
|Ramalfan<br>رملفن
  +
|-
  +
!Lava
  +
|Lavemode<br><font face="Tengwar Annatar">j#yRt^2$</font>
  +
|Lavakunst
  +
|Lavaporeia<br>Λαβαπορεια
  +
|Humamfan<br>حممفن
  +
|-
  +
! colspan="2" |Energy
  +
|Énergiemode<br><font face="Tengwar Annatar">~V5$6x%`Vt^2$</font>
  +
|Geistkunst
  +
|Psychiporeia<br>Ψυχηπορεια
  +
|Taqafan<br>طاقةفن
  +
|-
  +
! colspan="6" |Practitioners suffixes
  +
|-
  +
! colspan="2" rowspan="2" |Category:
  +
! colspan="4" |Culture/Ethnic group
  +
|-
  +
!Gallique
  +
!Starkisch
  +
!Atlantoi
  +
!Jafrakib
  +
|-
  +
! colspan="2" |Collective:
  +
|gens<br><font face="Tengwar Annatar">x$58</font>
  +
|leute
  +
|christi<br>χρηστη
  +
|ahali<br>أهالي
  +
|-
  +
! colspan="2" |Masculine.
  +
|mari<br><font face="Tengwar Annatar">t#7T</font>
  +
|mann
  +
|anir<br>ανηρ
  +
|rajul<br>رجل
  +
|-
  +
! colspan="2" |Feminine.
  +
|fille<br><font face="Tengwar Annatar">eGj¸$</font>
  +
|frau
  +
|gyni<br>γυνη
  +
|sayida<br>سيدة
  +
|-
  +
! colspan="6" |Action Suffixes
  +
|-
  +
! colspan="2" |Present tense
  +
|manier<br><font face="Tengwar Annatar">t#5%`V6</font>
  +
|benut
  +
|asko<br>ασκω
  +
| rowspan="2" |saytar<br>سيطر
  +
|-
  +
! colspan="2" |Past tense
  +
|manié<br><font face="Tengwar Annatar">t#5%~V</font>
  +
|benutzt
  +
|askise<br>ασκησε
  +
|}
  +
=== Ingdjiva ===
  +
{| class="mw-collapsible mw-collapsed wikitable"
  +
|-
  +
! colspan="2" rowspan="2" |Category:
  +
! colspan="5" |Culture/Language
  +
|-
  +
!Laukiki
  +
!Saktiloki
  +
!Tapyakti
  +
!Layaka
  +
!Jyotisi
  +
|-
  +
! colspan="7" |Discipline
  +
|-
  +
! colspan="2" |Discipline Suffix:
  +
|kala<br>कला
  +
|kalā<br>कला
  +
|kalā<br>कला
  +
|rīta<br>રીત
  +
|kalā<br>কলা
  +
|-
  +
! colspan="2" |Collective:
  +
|Nisargkala<br>निसर्ग्कला
  +
|Nisargkalā<br>निसर्ग्कला
  +
|Nisargkalā<br>निसर्ग्कला
  +
|Nisargrīta<br>નિસર્ગ્રીત
  +
|Nisargkalā<br>নিসর্গ্কলা
  +
|-
  +
! rowspan="3" |Fire
  +
!Collect:
  +
|Agkala<br>आग्कला
  +
|Agkalā<br>आग्कला
  +
|Agokalā<br>आगोकला
  +
|Āgrīta<br>આગ્રીત
  +
|Agnikalā<br>অগ্নিকলা
  +
|-
  +
!Lightning
  +
|Bijalikala<br>बिजलीकला
  +
|Vījkalā<br>वीज्कला
  +
|Bijulīkalā<br>बिजुलीकला
  +
|Vījaḷīrīta<br>વીજળીરીત
  +
|Bajrakalā<br>বজ্রকলা
  +
|-
  +
!Lightning<br>redirect
  +
|Badalakala<br>बदलाकला
  +
|Badalākalā<br>बदलाकला
  +
|Badalākalā<br>बदलाकला
  +
|Badalōrīta<br>બદલોરીત
  +
|Badalākalā<br>বদলাকলা
  +
|-
  +
! rowspan="2" |Wind
  +
!Collect:
  +
|Vayukala<br>वायुकला
  +
|Vārākalā<br>वाराकला
  +
|Hāvākalā<br>हावाकला
  +
|Pavanrīta<br>પવન્રીત
  +
|Bāẏukalā<br>বায়ুকলা
  +
|-
  +
!Flight
  +
|Udankala<br>उड़ान्कला
  +
|Uḍḍāṇkalā<br>उड्डाण्कला
  +
|Uḍāṇkalā<br>उडान्कला
  +
|Uḍatīrīta<br>ઉડતીરીત
  +
|Uṛantakalā<br>উড়ন্তকলা
  +
|-
  +
! rowspan="3" |Water
  +
!Collect:
  +
|Panikala<br>पानीकला
  +
|Pāṇīkalā<br>पाणीकला
  +
|Pānīkalā<br>पानीकला
  +
|Pāṇīrīta<br>પાણીરીત
  +
|Jalkalā<br>জল্কলা
  +
|-
  +
!Blood
  +
|Raktkala<br>रक्त्कला
  +
|Raktkalā<br>रक्त्कला
  +
|Ragatkalā<br>रगत्कला
  +
|Lōhīrīta<br>લોહીરીત
  +
|Raktakalā<br>রক্তকলা
  +
|-
  +
!Heal
  +
|Changakala<br>चंगाकला
  +
|Upacārkalā<br>उपचार्कला
  +
|Cikitsākalā<br>चिकित्साकला
  +
|Rūjhrīta<br>રૂઝ્રીત
  +
|Nirāmaẏkalā<br>নিরাময়্কলা
  +
|-
  +
! rowspan="5" |Earth
  +
!Collect:
  +
|Bhumikala<br>भूमिकला
  +
|Mātīkalā<br>मातीकला
  +
|Māṭōkalā<br>माटोकला
  +
|Bhūmirīta<br>ભૂમિરીત
  +
|Māṭikalā<br>মাটিকলা
  +
|-
  +
!Seismic<br>sense
  +
|Kampankala<br>कंपन्कला
  +
|Kampkalā<br>कंप्कला
  +
|Kampankalā<br>कम्पनकला
  +
|Kampanrīta<br>કંપન્રીત
  +
|Kampankalā<br>কম্পন্কলা
  +
|-
  +
!Metal
  +
|Dhatukala<br>धातुकला
  +
|Dhātūkalā<br>धातूकला
  +
|Dhātūkalā<br>धातुकला
  +
|Dhāturīta<br>ધાતુરીત
  +
|Dhātukalā<br>ধাতুকলা
  +
|-
  +
!Sand
  +
|Retkala<br>रेत्कला
  +
|Rētīkalā<br>रेतीकला
  +
|Bāluvākalā<br>बालुवाकला
  +
|Rētīrīta<br>રેતીરીત
  +
|Bālikalā<br>বালিকলা
  +
|-
  +
!Lava
  +
|Pighalikala<br>भूराल्कला
  +
|Pighalīkalā<br>पिघलीकला
  +
|Pagliyōkalā<br>पग्लियोकला
  +
|Pīgaḷēlārīta<br>પીગળેલારીત
  +
|Galitkalā<br>গলিত্কলা
  +
|-
  +
! colspan="2" |Energy
  +
|Orjakala<br>ऊर्जाकला
  +
|Ūrjākalā<br>ऊर्जाकला
  +
|Śaktikalā<br>शक्तिकला
  +
|Jōmrīta<br>જોમ્રીત
  +
|Śaktikalā<br>শক্তিকলা
  +
|-
  +
! colspan="7" |Practitioners suffixes
  +
|-
  +
! colspan="2" rowspan="2" |Category:
  +
! colspan="5" |Culture/Language
  +
|-
  +
!Laukiki
  +
!Saktilok
  +
!Tapyakti
  +
!Layaka
  +
!Jyotisi
  +
|-
  +
! colspan="2" |Collective:
  +
|
  +
|
  +
|
  +
|
  +
|
  +
|-
  +
! colspan="2" |Masculine.
  +
|
  +
|
  +
|
  +
|
  +
|
  +
|-
  +
! colspan="2" |Feminine.
  +
|
  +
|
  +
|
  +
|
  +
|
  +
|-
  +
! colspan="7" |Action Suffixes
  +
|-
  +
! colspan="2" |Present tense
  +
|
  +
|
  +
|
  +
|
  +
|
  +
|-
  +
! colspan="2" |Past tense
  +
|
  +
|
  +
|
  +
|
  +
|
  +
|-
  +
! colspan="7" |Part 2
  +
|-
  +
! colspan="2" rowspan="2" |Category:
  +
! colspan="5" |Culture/Language
  +
|-
  +
!Jagali
  +
!Santika
  +
!Alakana
  +
!Praserith
  +
!Tawrine
  +
|-
  +
! colspan="7" |Discipline
  +
|-
  +
! colspan="2" |Discipline Suffix:
  +
|kalā<br>ਕਲਾ
  +
|kale<br>ಕಲೆ
  +
|tiṟaṉ<br>திறன்
  +
|Thạks̄ʹa<br>ทักษะ
  +
|panyar<br>ပညာ
  +
|-
  +
! colspan="2" |Collective:
  +
|Sasārkalā<br>ਸੰਸਾਰ੍ਕਲਾ
  +
|Nisarigakale<br>ನಿಸರಿಗಕಲೆ
  +
|Iyaṟkaitiṟaṉ<br>இயற்கைதிறன்
  +
|Thạks̄ʹa ṭhrrmchāti<br>ทักษะธรรมชาติ
  +
|Dharat panyar<br>ဓါတ်ပညာ
  +
|-
  +
! rowspan="3" |Fire
  +
!Collect:
  +
|Agkalā<br>ਅੱਗ੍ਕਲਾ
  +
|Agnikale<br>ಅಗ್ನಿಕಲೆ
  +
|Tītiṟaṉ<br>தீதிறன்
  +
|Thạks̄ʹa fị<br>ทักษะไฟ
  +
|Meetout panyar<br>မီးတောက်ပညာ
  +
|-
  +
!Lightning
  +
|Bijalīkalā<br>ਬਿਜਲੀਕਲਾ
  +
|Min̄cukale<br>ಮಿಂಚುಕಲೆ
  +
|Miṉṉaltiṟaṉ<br>மின்னல்திறன்
  +
|Thạks̄ʹa wicheīyr<br>ทักษะวิเชียร
  +
|Shuthcait panyar<br>လျှပ်စစ်ပညာ
  +
|-
  +
!Lightning<br>redirect
  +
|Badalākalā<br>ਬਦਲਾਕਲਾ
  +
|Hintirugikale<br>ಹಿಂತಿರುಗಿಕಲೆ
  +
|Patilaṭitiṟaṉ<br>பதிலடிதிறன்
  +
|Thạks̄ʹa kār txbtô<br>ทักษะการตอบโต้
  +
|Aapyitdan panyar<br>အပြစ်ဒဏ်ပညာ
  +
|-
  +
! rowspan="2" |Wind
  +
!Collect:
  +
|Havākalā<br>ਹਵਾਕਲਾ
  +
|Gāḷikale<br>ಗಾಳಿಕಲೆ
  +
|Kāṟṟutiṟaṉ<br>காற்றுதிறன்
  +
|Thạks̄ʹa wāyu<br>ทักษะวายุ
  +
|Laytite panyar<br>လေတိုက်ပညာ
  +
|-
  +
!Flight
  +
|Uḍāṇkalā<br>ਉਡਾਣ੍ਕਲਾ
  +
|Hārāṭakale<br>ಹಾರಾಟಕಲೆ
  +
|Vimāṉamtiṟaṉ<br>விமானம்திறன்
  +
|Thạks̄ʹa theī̀yw bin<br>ทักษะเที่ยวบิน
  +
|Pyaan panyar<br>ပျံပညာ
  +
|-
  +
! rowspan="3" |Water
  +
!Collect:
  +
|Pāṇīkalā<br>ਪਾਣੀਕਲਾ
  +
|Nīrinkale<br>ನೀರಿನ್ಕಲೆ
  +
|Nīrtiṟaṉ<br>நீர்திறன்
  +
|Thạks̄ʹa n̂ảth̀ā<br>ทักษะน้ำท่า
  +
|Ray panyar<br>ရေပညာ
  +
|-
  +
!Blood
  +
|Lahūkalā<br>ਲਹੂਕਲਾ
  +
|Raktkale<br>ರಕ್ತ್ಕಲೆ
  +
|Kurutitiṟaṉ<br>குருதிதிறன்
  +
|Thạks̄ʹa leụ̄xd<br>ทักษะเลือด
  +
|Sway panyar<br>သွေးပညာ
  +
|-
  +
!Heal
  +
|Cagākalā<br>ਚੰਗਾਕਲਾ
  +
|Cikitsekale<br>ಚಿಕಿತ್ಸೆಕಲೆ
  +
|Māṟutaltiṟaṉ<br>மாறுதல்திறன்
  +
|Thạks̄ʹa kār rạks̄ʹā<br>ทักษะการรักษา
  +
|Kum panyar<br>ကုမပညာ
  +
|-
  +
! rowspan="5" |Earth
  +
!Collect:
  +
|Miṭīkalā<br>ਮਿੱਟੀਕਲਾ
  +
|Nelakale<br>ನೆಲಕಲೆ
  +
|Nilamtiṟaṉ<br>நிலம்திறன்
  +
|Thạks̄ʹa din<br>ทักษะดิน
  +
|Myay panyar<br>မြေပညာ
  +
|-
  +
!Seismic<br>sense
  +
|Kabaṇīkalā<br>ਕੰਬਣੀਕਲਾ
  +
|Kampanakale<br>ಕಂಪನಕಲೆ
  +
|Atirvutiṟaṉ<br>அதிர்வுதிறன்
  +
|Thạks̄ʹa kār s̄ạ̀n<br>ทักษะการสั่น
  +
|Tone panyar<br>တုန်ပညာ
  +
|-
  +
!Metal
  +
|Dhātkalā<br>ਧਾਤ੍ਕਲਾ
  +
|Lōhakale<br>ಲೋಹಕಲೆ
  +
|Ulōkatiṟaṉ<br>உலோகதிறன்
  +
|Thạks̄ʹa loh̄a<br>ทักษะโลหะ
  +
|Sattu panyar<br>သတ္တုပညာ
  +
|-
  +
!Sand
  +
|Rētkalā<br>ਰੇਤ੍ਕਲਾ
  +
|Maraḷukale<br>ಮರಳುಕಲೆ
  +
|Maṇaltiṟaṉ<br>மணல்திறன்
  +
|Thạks̄ʹa thrāy<br>ทักษะทราย
  +
|Sell panyar<br>သဲပညာ
  +
|-
  +
!Lava
  +
|Pighalākalā<br>ਪਿਘਲਾਕਲਾ
  +
|Karagidkale<br>ಕರಗಿದ್ಕಲೆ
  +
|Urukiyatiṟaṉ<br>உருகியதிறன்
  +
|Thạks̄ʹa h̄elw<br>ทักษะเหลว
  +
|Hkyawrai panyar<br>ချော်ရည်ပညာ
  +
|-
  +
! colspan="2" |Energy
  +
|Śakatīkalā<br>ਸ਼ਕਤੀਕਲਾ
  +
|Śaktikale<br>ಶಕ್ತಿಕಲೆ
  +
|Caktitiṟaṉ<br>சக்திதிறன்
  +
|Thạks̄ʹa phlạng<br>ทักษะพลัง
  +
|Hcwmaain panyar<br>စွမ်းအင်ပညာ
  +
|-
  +
! colspan="7" |Practitioners suffixes
  +
|-
  +
! colspan="2" rowspan="2" |Caegory:
  +
! colspan="5" |Culture/Language
  +
|-
  +
!Jagali
  +
!Santika
  +
!Alakana
  +
!Praserith
  +
!Tawrine
  +
|-
  +
! colspan="2" |Collective:
  +
|
  +
|
  +
|
  +
|
  +
|
  +
|-
  +
! colspan="2" |Masculine.
  +
|
  +
|
  +
|
  +
|
  +
|
  +
|-
  +
! colspan="2" |Feminine.
  +
|
  +
|
  +
|
  +
|
  +
|
  +
|-
  +
! colspan="7" |Action Suffixes
  +
|-
  +
! colspan="2" |Present tense
  +
|
  +
|
  +
|
  +
|
  +
|
  +
|-
  +
! colspan="2" |Past tense
  +
|
  +
|
  +
|
  +
|
  +
|
  +
|-
  +
! colspan="7" |Notes:
  +
|-
  +
| colspan="7" |In the case of Praserith, the "suffixes" are actually prefixes because of how the language works.
  +
|}
  +
=== Maritymir ===
  +
{| class="mw-collapsible mw-collapsed wikitable"
  +
|-
  +
! colspan="2" rowspan="2" |Category:
  +
! colspan="2" |Culture/Language
  +
|-
  +
!Ākalaʻpoʻe
  +
!Soynaltiac
  +
|-
  +
! colspan="4" |Discipline
  +
|-
  +
! colspan="2" |Discipline Suffix:
  +
|ʻike
  +
|
  +
|-
  +
! colspan="2" |Collective:
  +
|ʻAukāʻike
  +
|
  +
|-
  +
! rowspan="3" |Fire
  +
!Collect:
  +
|Ahiʻike
  +
|
  +
|-
  +
!Lightning
  +
|Uilaʻike
  +
|
  +
|-
  +
!Lightning<br>redirect
  +
|hoʻi ʻanaʻike
  +
|
  +
|-
  +
! rowspan="2" |Wind
  +
!Collect:
  +
|Makaniʻike
  +
|
  +
|-
  +
!Flight
  +
|Lele maiʻike
  +
|
  +
|-
  +
! rowspan="3" |Water
  +
!Collect:
  +
|Waiʻike
  +
|
  +
|-
  +
!Blood
  +
|Kokoʻike
  +
|
  +
|-
  +
!Heal
  +
|Ho'ōlaʻike
  +
|
  +
|-
  +
! rowspan="5" |Earth
  +
!Collect:
  +
|Honuaʻike
  +
|
  +
|-
  +
!Seismic<br>sense
  +
|Hāpauʻike
  +
|
  +
|-
  +
!Metal
  +
|Haoʻike
  +
|
  +
|-
  +
!Sand
  +
|Oneʻike
  +
|
  +
|-
  +
!Lava
  +
|Peleʻike
  +
|
  +
|-
  +
! colspan="2" |Energy
  +
|Ikehuʻike
  +
|
  +
|-
  +
! colspan="4" |Practitioners suffixes
  +
|-
  +
! colspan="2" rowspan="2" |Category:
  +
! colspan="2" |Culture/Ethnic group
  +
|-
  +
!Ākalaʻpoʻe
  +
!Soynaltiac
  +
|-
  +
! colspan="2" |Collective:
  +
|poʻe
  +
|
  +
|-
  +
! colspan="2" |Masculine.
  +
|kāne
  +
|
 
|-
 
|-
! colspan="4" |Practitioners
+
! colspan="2" |Feminine.
  +
|wahine
  +
|
 
|-
 
|-
! colspan="2" |Collective
+
! colspan="4" |Action Suffixes
|'''Soshihito'''<br>素子人
 
|'''Yuansuren'''<br>元素人
 
 
|-
 
|-
! colspan="2" |Masc.
+
! colspan="2" |Present tense
  +
|hoʻohui
|'''Soshidansei'''<br>素子男性
 
  +
|
|'''Yuansunan'''<br>元素男
 
 
|-
 
|-
! colspan="2" |Fem.
+
! colspan="2" |Past tense
  +
|hoʻohui ʻia
|'''Soshijosei'''<br>素子女性
 
  +
|
|'''Yuansunu'''<br>元素女
 
 
|}
 
|}
 
== Known Practitioners ==
 
== Known Practitioners ==
* [[Toyotomi Sugako]]
+
* [[Nadeshiko Sugako]]
* Ijin-Tenno (Tatsuhiko) of Yamatai
+
* Nintoku-Tenno (Tatsuhiko) of Yamatai
 
* Osaragi Shigekazu
 
* Osaragi Shigekazu
 
* Many in the Yamato Imperial Army & Navy
 
* Many in the Yamato Imperial Army & Navy
   
 
== Notes & Trivia ==
 
== Notes & Trivia ==
* Soshijutsu is primarily inspired and based on the Bending Arts of the Avatar universe.
+
* The Elemental Arts are primarily inspired and based on the Bending Arts of the Avatar universe.
* The prefixes and suffixes are all Japanese terms:
 
** The suffix "-jutsu," means "art."
 
** the prefix "soshi-" means "element."
 
*** The suffixes "-hito, -dansei, & -josei," mean "people, male, & female" respectively.
 
** the elemental prefixes "mizu-, tsuchi-, kaji-, kaze-, & sei-" mean "water, earth/soil, fire, wind, & energy" respectively.
 
*** The mizujutsu sub-technique prefixes "chi-, chiyu-, & ki-" mean "blood, healing, & spirit" respectively.
 
*** The tsuchijutsu sub-technique prefixes "furu-, kinzoku-, suna-, & yogan-" mean "shake, metal, sand, & lava" respectively.
 
*** The kajijutsu sub-technique prefixes "raiko-, & taika-" mean "lightning, & refractory" respectively.
 
*** The kazejutsu sub-technique prefix "Hisho-" means " flight/flying/soaring."
 
** The future-tense and present-tense action suffix "-mage" means "bend/bending". However, the past tense action suffix is "-maged," is ''not'' a Japanese term but an author-anglicization of the former suffix.
 
* The coined terms for the techniques for using the elements and the people who use them, Soshijutsu, Soshihito, etc. etc., are excepted worldwide because Fuso is the place where the art was wholeheartedly founded.
 
**There were other terms and techniques coined and used in many places throughout history, but none lasted more than a generation due to lack of serious progress, and said terms have been lost to history.
 
 
*Mastering the sub-techniques of an art presumably makes it more difficult, or near-impossible, to master sub-techniques of other arts. This presumption has been tested and challenged countless times throughout history, with mostly indiscernible results.
 
*Mastering the sub-techniques of an art presumably makes it more difficult, or near-impossible, to master sub-techniques of other arts. This presumption has been tested and challenged countless times throughout history, with mostly indiscernible results.
 
[[Category:Qirsyllvians|Qirsyllvians]]
 
[[Category:Qirsyllvians|Qirsyllvians]]

Revision as of 21:25, 14 January 2021

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The Elemental Arts are the collective term for the martial arts techniques that make use of the ability to telekinetically manipulate the elements: Fire, Air, Water, Earth and, to a rare extant, Energy.

People who can telekinetically manipulate the elements are collectively known as "Artists," regardless of whether or not they are actual practitioners. Artists who use a specific element are often also termed with the corresponding prefix. People who can use the sub-techniques are often termed similarly. Regardless, different cultures have different techniques and terminology.

The ability to telekinetically manipulate the elements is largely hereditary but the gift can pop up randomly in a member of a family every once in a while; that said, just having the abilities can imply potential, yet distant, Artist ancestry distantly. Either way, most lucky enough to have these gifts can usually only manipulate one or two elements; only a few handfuls of others are able to manipulate three or more, and those who can use all five are extremely rare.

Artists normally discover their abilities between the ages of five and eight, but they can potentially lie dormant for most of their lives, sometimes until as late as forty.

Artists are most common throughout Fuso and Marlakcor, but are is also seen in parts of Geminos (Eurodysia and Aquilonis), Nekcroz, Ingdjiva and Maritymir; but, actual practitioners are rare in west of Fuso or east of Marlakcor. Alfheim, where magic reigns across the continent, is the sole known place where Artists are nonexistent.

Water Arts

The Water Arts are the art of manipulating water.

The styles of Water Arts are mostly fluid and graceful, acting in concert with the environment. Water Artists deal with the flow of energy; they let their defense become their offense, turning their opponents' own forces against them. Even when Water Artists do take an attack stance, their moves always appear to flow from one to the other.

Water Artists draw power from the moons, and their power is at its zenith on nights when both moons are full.

Water Arts' strength is its great versatility. Rather than supporting a separate set of offensive methods, the Water Arts employ defensive techniques that can be transformed into attacks and counters - defense into offense. Instead of simply deflecting an attack, Water Arts' defensive maneuvers typically focus on control, achieved through turning an opponent's own strength against them, rather than directly harming the opponent.

Water Artists also possess the ability to alter the physical state of the water they manipulate, between liquid, solid and gas, at will. Changing the phase of water allows for multiple techniques in the course of a battle, from encasing an opponent in ice to hiding behind a wall of mist. Ice and steam/fog can also be molded in a diverse range of shapes. Ice provides a degree of hard lethal ty since it can be molded into spikes or blades to pin down or impale opponents. Steam or mist can obscure a battlefield and mask movement. Water Artists also possess the ability to breathe an icy mist that freezes water and other substances.

Almost all forms of Water Arts involve moving and shaping a body of water to the Water Artists' desire. By simply levitating a large mass of water, Water Artists can move water anywhere they wish, even parting it under the surface of a lake or sea, allowing them to walk along the bottom of a basin without the need to swim. These large bodies of water can also be used as weapons, either by shaping them into gigantic whips, swung repeatedly at a target as a snake-like body, formed momentarily into a razor-sharp edge that can cut through even metal, or simply dropped onto an opponent to smother them or put out a fire. On the sea or ocean, a Water Artist can create giant maelstroms.

Water Artists are also able to manipulate water pressure, allowing them to use water to grasp other objects or cut through without simply parting around them. Water can be used as a semi-solid while being able to move and flow like a liquid. Water can be pressurized to such a level where it can slice through metal. Water Artists can also use this to avoid sinking in water, effectively allowing them to walk on water.

Blood Arts

The Blood Arts are a sub-skill within Water Arts, recognized as the darkest and deadliest of all specialized sub-techniques. The practice of Blood Arts essentially allows a user to manipulate the water inside another body, or their blood, allowing control over a victim's individual movements.

However, it is not entirely without a helpful use. Blood Arts can be used medically. Having a Blood Artist use it on a patient can be used to restrict blood-flow and make it easier for surgeons to operate without the mess of blood. Blood Arts can also be used to remove clots and restore blood-flow or even restart a heart, so long as it hasn't been too long since the heart stopped beating.

Due to being such a dark art, most Qirsyllvian societies outlaw the practice outside of medical use.

Healing Arts

Healing Arts, the art of Healing, is a special ability possessed by many Water Artists that enables them to heal those who have been wounded, including themselves. This is accomplished by drawing upon the life-giving properties of water, which are used to heal numerous types of physical wounds and illnesses. Healing can also alleviate certain types of stress caused by mental strain. Though the technique is effective in many contexts, it is limited in scope. For example, healing is ineffective in treating birth defects, such as blindness or random complications associated with birth. In most instances, healing is also ineffectual when treating scars or fatal injuries.

Earth Arts

The Earth Arts are the art of manipulating earth.

The Earth Arts differ from the other Elemental Arts arts in that it maintains a distinct balance between offensive and defensive capabilities (though Water Arts involves a more refined version by channeling defense into offense). The Earth Arts use a balance of strength and defense to overwhelm opponents. It is also worth noting that solid stances are preferred by Earth Artists.

The Earth Arts are not limited to rock or soil alone. An Earth Artist can also manipulate coal, gems, crystals, and other earth-based materials like meteorites or other things.

Earth Artists can use the earth to form protective barriers like walls or wear earthen armors, and can even smash through solid rock with single punches or kicks.

Seismic Sense

Seismic sense is the ability to for Earth Artists perceive an environment by feeling acute vibrations through the ground. Similar to sonar and echolocation, seismic sense enables the practitioner to detect earthen objects and objects in contact with earth when out of sight. The technique provides a specific mental-map of the user's surroundings, detailed enough so a blind person can navigate effortlessly. It can also be used to detect when someone is lying by feeling their heart and breathing rates through the earth.

Though it's possible to sense vibrations through shoes or gloves, the technique is best used barefoot or barehanded, as bare skin senses vibrations more directly.

Metal Arts

The Metal Arts are the manipulation of metal, which is made of earth. The Metal Arts relies on manipulating the residue earth particles inside the metal. When the metal is highly purified, however, such as platinum, there are no, or not enough, particles left to use, rendering the material impervious to the technique. Zedylrian Steel is also impervious to the Metal Arts, but since it's not exactly the purest metal on Qirsyllviar, no one is sure why.

Sand Arts

The Sand Arts are the manipulation of loose sand rather than large rocks. Since the sand is loose, it requires some form of Wind Arts techniques to perform properly.

Lava Arts

The Lava Arts are rare ability allows an Earth Artist to phase-change earth into lava, or lava into earth, and otherwise manipulate existing lava with great dexterity. Since the earth is liquid instead of solid, it requires some form of Water Arts techniques to perform properly.

Fire Arts

The Fire Arts are the art of manipulating fire.

Fire Artists use their chi/mana, combined with their breath, as a source for their efforts. This facet of the Fire Arts is a sharp contrast to the other Elemental Arts, which manipulate already present sources of their element, though Fire Artists can also control or enhance flames nearby. Fire Artists also draw power from the sun, and their strength is at its zenith on the summer solstice. Obversely, Fire Artists lose their abilities during a total solar eclipse.

The Fire Arts are known for its intense and aggressive attacking style and general lack of adequate defensive moves, although Fire Artists can modify offensive maneuvers to function as a defense, such as creating large walls of fire or shooting down incoming attacks with fire jabs.

The Fire Arts use concentrated barrages of fire to overwhelm opponents before striking a fatal blow. Swift, whirling kicks and punches generate diverse shapes for offensive attacks.

Circular motion is also a crucial element to the skill as it seems to "power up" and enhance the Fire Artists' flames. When creating lightning (see Lightning Generation below), the Fire Artist often move their arms in slow, circular motions, similar to Water Arts but with more tension. Fire Artists often use whirling kicks or punches to power their attacks.

Fire Artists can also control the size and intensity of any nearby flames and can draw them in to manipulate them at will.

Lightning Generation

Lightning Generation is a sub-skill of Fire Arts that allows a Fire Artist to produce and guide a bolt of lightning from their fingertips. Physically, generating lightning involves a circular motion with the arms. Mentally, it involves a complete absence of emotion as well as peace of mind, thus allowing an individual to separate the energies of yin and yang, also interpreted as positive and negative electrical potential, respectively. When the forces collide, the Fire Artist guides rather than controls the lightning's direction. This process is taxing on a Fire Artists' qi/mana reserves due to its complexity. Lightning attacks usually take much longer time to initiate than standard fire attacks, but a well trained Fire Artist can generate the lightning at a much quicker pace than a novice.

Lightning Redirection

Lightning Redirection is a sub-skill of Lightning Generation that allows a Fire Artist to absorb lightning into their body as energy and release it in a more desirable direction. The technique was developed by Fire Artists after studying master Water Artists redirecting force rather than opposing it head-on. Lightning redirection works equally well for both natural and generated lightning.

Wind Arts

The Wind Arts, are the art of manipulating air and wind.

The key to the Wind Arts is flexibility and finding and following the path of least resistance. The Wind Arts are notable for being almost purely defensive, as well as the most dynamic of the four main Elemental Arts. Wind Artists can overwhelm many opponents at once with large and powerful attacks that could prove fatal.

Air movements can also be used as a levitation aid. Wind Artists are able to jump high and far by riding on strong gusts of wind and can also slow or deflect falls by creating cushions of air. The constant movement required by this art makes Wind Artists naturally flexible and agile, making masters of the art difficult to hit. Even without the use of the art they can easily maneuver around an opponent by ducking, jumping, and side stepping, appearing to flow around their opponents without expending any energy at all, letting the opponent tire themselves out and thus creating exploitable openings.

Wind Artists can also enhance their movement in battle; they can run swiftly by decreasing air resistance around them and even sprint across or run up vertical surfaces by generating a wind current behind themselves to propel them forward. When used by a skilled Wind Artist, this technique can enable the Wind Artist using it to travel at a speed almost too swift for the naked eye to be able to see properly. A master Wind Artist can use this technique to briefly run across water as well

Flight

The art of Flight is a complex and extremely rare skill that has been demonstrated by very, very few Wind Artists. It was such a unique ability, that it was believed to only exist in legends. It is presumably achievable through a complete denouncement of all earthly desires, which results in true freedom. The principle behind flight is to become one with the wind, mimicking its freedom from limitations and inhibitions, in both the physical and mental sense. Once a Wind Artist has embraced these principles, they can fly and hover. However, the Wind Artist is still at the mercy of the surrounding environment.

Energy Arts

The Energy Arts are the rare art of manipulating another person's life energy.

The capabilities of the Energy Arts are not well understood; what is known is that it is used to manipulate a person's life energy and can impart them with knowledge instantly, remove their elemental abilities completely, or restore it. This art can be perilous to the user, which is why so few have ever used it.

The Energy Arts are an extremely powerful and potentially dangerous technique. If the Artist's spirit is even slightly weak, or bendable, they will be infected by the spirit of the one they are using the technique on. As a result, the Artist can be corrupted and even destroyed.

Other names

The terms used for the disciplines vary widely by language and culture, yet they all have similar meanings.

Fuso & Marlakcor

Category: Culture/Language
Genjin Wan Sinjok Mưa Nhân Arslan
Discipline
Discipline Suffix: jutsu
shu
sik
thuật
urlag
ᠤᠷᠠᠯᠢᠭ
Collective: Soshijutsu
素子術
Zhishu
質術
Gyesik
계식
Bản chất thuật
本屹朮
Uliralurlag
ᠤᠯᠠᠷᠢᠯᠤᠷᠠᠯᠢᠭ
Fire Collect: Kajijutsu
火事術
Huoshu
火術
Bulsik
불식
Lửa thuật
焒朮
Galurlag
ᠭᠠᠯᠤᠷᠠᠯᠢᠭ
Lightning Raikojutsu
雷光術
Shanshu
閃術
Beongaesik
번개식
Sét đánh thuật
杀打朮
Tsakhilurlag
ᠴᠠᠬᠢᠯᠠᠠᠤᠷᠠᠯᠢᠭ
Lightning
redirect
Taikajutsu
耐火術
Naihuoshu
耐火術
Chudasik
추다식
Gửi lại thuật
改吏朮
Chiglelurlag
ᠴᠢᠭᠯᠡᠯᠤᠷᠠᠯᠢᠭ
Wind Collect: Kazejutsu
風術
Fengshu
風術
Pungsik
풍식
Gió thuật
𫖾朮
Salkhiurlag
ᠰᠠᠯᠬᠢᠤᠷᠠᠯᠢᠭ
Flight Hishojutsu
飛翔術
Feixingshu
飛行術
Naldasik
날다식
Bay thuật
𠖤朮
Nislegurlag
ᠨᠢᠰᠦᠯᠭᠡᠤᠷᠠᠯᠢᠭ
Water Collect: Mizujutsu
水術
Shuishu
水術
Mulsik
물식
Nước thuật
渃朮
Usurlag
ᠤᠰᠤᠤᠷᠠᠯᠢᠭ
Blood Chijutsu
血術
Xueshu
血術
Pisik
피식
Máu thuật
𧖱朮
Tsusurlag
ᠴᠢᠰᠤᠤᠷᠠᠯᠢᠭ
Heal Iryojutsu
医療術
Liaoyushu
療癒術
Chiyusik
치유식
Chữa lành thuật
助令朮
Edgereurlag
ᠡᠳᠡᠭᠡᠷᠡᠡᠤᠷᠠᠯᠢᠭ
Earth Collect: Tsuchijutsu
土術
Tushu
土術
Jisik
지식
Đất thuật
坦朮
Khörsurlag
ᠬᠥᠷᠦᠰᠤᠷᠠᠯᠢᠭ
Seismic
sense
Yojutsu
揺術
Chanshu
顫術
Kongryusik
콩류식
Rung thuật
冬朮
Sudasurlag
ᠰᠤᠳᠠᠰᠤᠤᠷᠠᠯᠢᠭ
Metal Kinjutsu
金術
Jinshushu
金屬術
Geumsoksik
금속식
Kim loại thuật
金類朮
Tömörurlag
ᠲᠡᠮᠦᠷᠤᠷᠠᠯᠢᠭ
Sand Sunajutsu
砂術
Shashu
砂術
Molaesik
모래식
Cát thuật
吉朮
Elsurlag
ᠡᠯᠡᠰᠦᠤᠷᠠᠯᠢᠭ
Lava Yoganjutsu
溶岩術
Yanjiangshu
岩漿術
Yong-amsik
용암식
Dung nham thuật
用岩朮
Khailsanurlag
ᠬᠠᠶᠢᠯᠠᠭᠰᠠᠨᠤᠷᠯᠢᠭ
Energy Seijutsu
精術
Jinshu
勁術
Himsik
힘식
Mạnh thuật
孟朮
Khüchurlag
ᠬᠦᠴᠦᠤᠷᠠᠯᠢᠭ
Practitioners suffixes
Category: Culture/Language
Genjin Wan Sinjok Mưa Nhân Arslan
Collective: hito
jia
su
người
𠊛
khün
ᠬᠦᠮᠦᠨ
Masculine. dansei
男性
lao
nam
nam
eregtei
ᠡᠷᠡᠭᠲᠡᠢ
Feminine. josei
女性
fu
yeo
nữ
emegtei
ᠡᠮᠡᠭᠲᠡᠢ
Action Suffixes
Present tense suru
する
hui
jihwi
지휘
cầm
doljion
ᠳᠣᠯᠭᠢᠶᠠᠨ
Past tense

Geminos

Category: Culture/Language
Gallique
(Gallia/Soleil)
Starkisch Atlantoi Jafrakib
Discipline
Discipline Suffix: mode
t^2$
kunst poreia
πορεια
fan
فن
Collective: Milieumode
t%j%`VMt^2$
Naturkunst Fysiporeia
Φυσηπορεια
Madafan
مادةفن
Fire Collect: Feumode
e.Ft^2$
Feuerkunst Pyroporeia
Πυροπορεια
Narfan
نارفن
Lightning Foudremode
eHJ27Rt^2$
Blitzkunst Ilektrikporeia
Ηλεκτρικπορεια
Bariqfan
برقفن
Lightning
redirect
Redirigermode
7R2%7Tx$6t^2$
Umleitenkunst Eiksiafan
عكسيةفن
Wind Collect: Ventmode
yR4t^2$
Luftkunst Aerasporeia
Αεραςπορεια
Riahfan
رياحفن
Flight Envolmode
`V5yYjt^2$
Flugkunst Ptisiporeia
Πτησηπορεια
Tayaranfan
طيرانفن
Water Collect: Eaumode
`V`CMt^2$
Wasserkunst Neroporeia
Νεροπορεια
Ma'anfan
ماءفن
Blood Sangmode
iEst^2$
Blutkunst Aimaporeia
Αιμαπορεια
Damfan
دمفن
Heal Curatifmode
aU7E1Tet^2$
Heilungskunst Therapporeia
Θεραππορεια
Shifafan
شفاءفن
Earth Collect: Terremode
1R7'Rt^2$
Erdekunst Chomaporeia
Χωμαπορεια
Ardfan
أرضفن
Seismic
sense
Poulsmode
qYUj8t^2$
Zitternkunst Seikporeia
Σεικπορεια
Hazafan
هزةفن
Metal Métalmode
t~V1Ejt^2$
Metallkunst Metalporeia
Μεταλπορεια
Falazfan
فلزفن
Sand Sablemode
iEwj$t^2$
Sandkunst Ammosporeia
Αμμοςπορεια
Ramalfan
رملفن
Lava Lavemode
j#yRt^2$
Lavakunst Lavaporeia
Λαβαπορεια
Humamfan
حممفن
Energy Énergiemode
~V5$6x%`Vt^2$
Geistkunst Psychiporeia
Ψυχηπορεια
Taqafan
طاقةفن
Practitioners suffixes
Category: Culture/Ethnic group
Gallique Starkisch Atlantoi Jafrakib
Collective: gens
x$58
leute christi
χρηστη
ahali
أهالي
Masculine. mari
t#7T
mann anir
ανηρ
rajul
رجل
Feminine. fille
eGj¸$
frau gyni
γυνη
sayida
سيدة
Action Suffixes
Present tense manier
t#5%`V6
benut asko
ασκω
saytar
سيطر
Past tense manié
t#5%~V
benutzt askise
ασκησε

Ingdjiva

Category: Culture/Language
Laukiki Saktiloki Tapyakti Layaka Jyotisi
Discipline
Discipline Suffix: kala
कला
kalā
कला
kalā
कला
rīta
રીત
kalā
কলা
Collective: Nisargkala
निसर्ग्कला
Nisargkalā
निसर्ग्कला
Nisargkalā
निसर्ग्कला
Nisargrīta
નિસર્ગ્રીત
Nisargkalā
নিসর্গ্কলা
Fire Collect: Agkala
आग्कला
Agkalā
आग्कला
Agokalā
आगोकला
Āgrīta
આગ્રીત
Agnikalā
অগ্নিকলা
Lightning Bijalikala
बिजलीकला
Vījkalā
वीज्कला
Bijulīkalā
बिजुलीकला
Vījaḷīrīta
વીજળીરીત
Bajrakalā
বজ্রকলা
Lightning
redirect
Badalakala
बदलाकला
Badalākalā
बदलाकला
Badalākalā
बदलाकला
Badalōrīta
બદલોરીત
Badalākalā
বদলাকলা
Wind Collect: Vayukala
वायुकला
Vārākalā
वाराकला
Hāvākalā
हावाकला
Pavanrīta
પવન્રીત
Bāẏukalā
বায়ুকলা
Flight Udankala
उड़ान्कला
Uḍḍāṇkalā
उड्डाण्कला
Uḍāṇkalā
उडान्कला
Uḍatīrīta
ઉડતીરીત
Uṛantakalā
উড়ন্তকলা
Water Collect: Panikala
पानीकला
Pāṇīkalā
पाणीकला
Pānīkalā
पानीकला
Pāṇīrīta
પાણીરીત
Jalkalā
জল্কলা
Blood Raktkala
रक्त्कला
Raktkalā
रक्त्कला
Ragatkalā
रगत्कला
Lōhīrīta
લોહીરીત
Raktakalā
রক্তকলা
Heal Changakala
चंगाकला
Upacārkalā
उपचार्कला
Cikitsākalā
चिकित्साकला
Rūjhrīta
રૂઝ્રીત
Nirāmaẏkalā
নিরাময়্কলা
Earth Collect: Bhumikala
भूमिकला
Mātīkalā
मातीकला
Māṭōkalā
माटोकला
Bhūmirīta
ભૂમિરીત
Māṭikalā
মাটিকলা
Seismic
sense
Kampankala
कंपन्कला
Kampkalā
कंप्कला
Kampankalā
कम्पनकला
Kampanrīta
કંપન્રીત
Kampankalā
কম্পন্কলা
Metal Dhatukala
धातुकला
Dhātūkalā
धातूकला
Dhātūkalā
धातुकला
Dhāturīta
ધાતુરીત
Dhātukalā
ধাতুকলা
Sand Retkala
रेत्कला
Rētīkalā
रेतीकला
Bāluvākalā
बालुवाकला
Rētīrīta
રેતીરીત
Bālikalā
বালিকলা
Lava Pighalikala
भूराल्कला
Pighalīkalā
पिघलीकला
Pagliyōkalā
पग्लियोकला
Pīgaḷēlārīta
પીગળેલારીત
Galitkalā
গলিত্কলা
Energy Orjakala
ऊर्जाकला
Ūrjākalā
ऊर्जाकला
Śaktikalā
शक्तिकला
Jōmrīta
જોમ્રીત
Śaktikalā
শক্তিকলা
Practitioners suffixes
Category: Culture/Language
Laukiki Saktilok Tapyakti Layaka Jyotisi
Collective:
Masculine.
Feminine.
Action Suffixes
Present tense
Past tense
Part 2
Category: Culture/Language
Jagali Santika Alakana Praserith Tawrine
Discipline
Discipline Suffix: kalā
ਕਲਾ
kale
ಕಲೆ
tiṟaṉ
திறன்
Thạks̄ʹa
ทักษะ
panyar
ပညာ
Collective: Sasārkalā
ਸੰਸਾਰ੍ਕਲਾ
Nisarigakale
ನಿಸರಿಗಕಲೆ
Iyaṟkaitiṟaṉ
இயற்கைதிறன்
Thạks̄ʹa ṭhrrmchāti
ทักษะธรรมชาติ
Dharat panyar
ဓါတ်ပညာ
Fire Collect: Agkalā
ਅੱਗ੍ਕਲਾ
Agnikale
ಅಗ್ನಿಕಲೆ
Tītiṟaṉ
தீதிறன்
Thạks̄ʹa fị
ทักษะไฟ
Meetout panyar
မီးတောက်ပညာ
Lightning Bijalīkalā
ਬਿਜਲੀਕਲਾ
Min̄cukale
ಮಿಂಚುಕಲೆ
Miṉṉaltiṟaṉ
மின்னல்திறன்
Thạks̄ʹa wicheīyr
ทักษะวิเชียร
Shuthcait panyar
လျှပ်စစ်ပညာ
Lightning
redirect
Badalākalā
ਬਦਲਾਕਲਾ
Hintirugikale
ಹಿಂತಿರುಗಿಕಲೆ
Patilaṭitiṟaṉ
பதிலடிதிறன்
Thạks̄ʹa kār txbtô
ทักษะการตอบโต้
Aapyitdan panyar
အပြစ်ဒဏ်ပညာ
Wind Collect: Havākalā
ਹਵਾਕਲਾ
Gāḷikale
ಗಾಳಿಕಲೆ
Kāṟṟutiṟaṉ
காற்றுதிறன்
Thạks̄ʹa wāyu
ทักษะวายุ
Laytite panyar
လေတိုက်ပညာ
Flight Uḍāṇkalā
ਉਡਾਣ੍ਕਲਾ
Hārāṭakale
ಹಾರಾಟಕಲೆ
Vimāṉamtiṟaṉ
விமானம்திறன்
Thạks̄ʹa theī̀yw bin
ทักษะเที่ยวบิน
Pyaan panyar
ပျံပညာ
Water Collect: Pāṇīkalā
ਪਾਣੀਕਲਾ
Nīrinkale
ನೀರಿನ್ಕಲೆ
Nīrtiṟaṉ
நீர்திறன்
Thạks̄ʹa n̂ảth̀ā
ทักษะน้ำท่า
Ray panyar
ရေပညာ
Blood Lahūkalā
ਲਹੂਕਲਾ
Raktkale
ರಕ್ತ್ಕಲೆ
Kurutitiṟaṉ
குருதிதிறன்
Thạks̄ʹa leụ̄xd
ทักษะเลือด
Sway panyar
သွေးပညာ
Heal Cagākalā
ਚੰਗਾਕਲਾ
Cikitsekale
ಚಿಕಿತ್ಸೆಕಲೆ
Māṟutaltiṟaṉ
மாறுதல்திறன்
Thạks̄ʹa kār rạks̄ʹā
ทักษะการรักษา
Kum panyar
ကုမပညာ
Earth Collect: Miṭīkalā
ਮਿੱਟੀਕਲਾ
Nelakale
ನೆಲಕಲೆ
Nilamtiṟaṉ
நிலம்திறன்
Thạks̄ʹa din
ทักษะดิน
Myay panyar
မြေပညာ
Seismic
sense
Kabaṇīkalā
ਕੰਬਣੀਕਲਾ
Kampanakale
ಕಂಪನಕಲೆ
Atirvutiṟaṉ
அதிர்வுதிறன்
Thạks̄ʹa kār s̄ạ̀n
ทักษะการสั่น
Tone panyar
တုန်ပညာ
Metal Dhātkalā
ਧਾਤ੍ਕਲਾ
Lōhakale
ಲೋಹಕಲೆ
Ulōkatiṟaṉ
உலோகதிறன்
Thạks̄ʹa loh̄a
ทักษะโลหะ
Sattu panyar
သတ္တုပညာ
Sand Rētkalā
ਰੇਤ੍ਕਲਾ
Maraḷukale
ಮರಳುಕಲೆ
Maṇaltiṟaṉ
மணல்திறன்
Thạks̄ʹa thrāy
ทักษะทราย
Sell panyar
သဲပညာ
Lava Pighalākalā
ਪਿਘਲਾਕਲਾ
Karagidkale
ಕರಗಿದ್ಕಲೆ
Urukiyatiṟaṉ
உருகியதிறன்
Thạks̄ʹa h̄elw
ทักษะเหลว
Hkyawrai panyar
ချော်ရည်ပညာ
Energy Śakatīkalā
ਸ਼ਕਤੀਕਲਾ
Śaktikale
ಶಕ್ತಿಕಲೆ
Caktitiṟaṉ
சக்திதிறன்
Thạks̄ʹa phlạng
ทักษะพลัง
Hcwmaain panyar
စွမ်းအင်ပညာ
Practitioners suffixes
Caegory: Culture/Language
Jagali Santika Alakana Praserith Tawrine
Collective:
Masculine.
Feminine.
Action Suffixes
Present tense
Past tense
Notes:
In the case of Praserith, the "suffixes" are actually prefixes because of how the language works.

Maritymir

Category: Culture/Language
Ākalaʻpoʻe Soynaltiac
Discipline
Discipline Suffix: ʻike
Collective: ʻAukāʻike
Fire Collect: Ahiʻike
Lightning Uilaʻike
Lightning
redirect
hoʻi ʻanaʻike
Wind Collect: Makaniʻike
Flight Lele maiʻike
Water Collect: Waiʻike
Blood Kokoʻike
Heal Ho'ōlaʻike
Earth Collect: Honuaʻike
Seismic
sense
Hāpauʻike
Metal Haoʻike
Sand Oneʻike
Lava Peleʻike
Energy Ikehuʻike
Practitioners suffixes
Category: Culture/Ethnic group
Ākalaʻpoʻe Soynaltiac
Collective: poʻe
Masculine. kāne
Feminine. wahine
Action Suffixes
Present tense hoʻohui
Past tense hoʻohui ʻia

Known Practitioners

  • Nadeshiko Sugako
  • Nintoku-Tenno (Tatsuhiko) of Yamatai
  • Osaragi Shigekazu
  • Many in the Yamato Imperial Army & Navy

Notes & Trivia

  • The Elemental Arts are primarily inspired and based on the Bending Arts of the Avatar universe.
  • Mastering the sub-techniques of an art presumably makes it more difficult, or near-impossible, to master sub-techniques of other arts. This presumption has been tested and challenged countless times throughout history, with mostly indiscernible results.