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Duck Hunt
20141010043701!DuckHuntSSB4
DuckHuntSymbolSSB4
Nickname Bark, Quack, Boom!
Special Moves Trick Shot (Neutral), Clay Shooting (Side), Duck Jump (Up), Wild Gunman (Down)
Final Smash NES Zapper Posse
First appearance Duck Hunt (1984)

Duck Hunt (ダックハント, Duck Hunt), rendered in-game as Duckhunt in the Japanese version and known as Duck Hunt Duo in the PAL version, are playable characters in Super Smash Bros. for Nintendo Switch. After initially being leaked in Super Smash Bros. 4 on August 19th, 2014 as part of the ESRB leak, and then being hinted at in a Director's Room Miiverse post on October 22nd, 2014, Duck Hunt were officially announced during a Nintendo Direct on November 5th, 2014. In addition to their titular game, Duck Hunt reference two other "Light Gun Series" games, Hogan's Alley and Wild Gunman, via their neutral special move, side special move, and Final Smash.

Trophy Description

You could call these two the stars of the NES 1985 launch title Duck Hunt. The goofy dog would chase down any ducks hit by the NES Zapper. In Smash Bros., these two work as a team to fight. When a can or a clay pigeon is in play, hit the button again to fire at it. Show your foes how the ducks felt!

Trivia

  • Duck Hunt make a few references to their home game:
    • The dog performs his signature laugh during their on-screen appearance, side taunt, and one of their victory poses.
    • The dog's tiptoeing animation is almost identical to his animation seen in the beginning of each round of Duck Hunt.
    • The dog being targeted during their smash attacks is a reference to the fact that players can shoot him during a bonus game in VS. Duck Hunt.
    • When they are rendered helpless after using Duck Jump, the sound effect used when a duck falls after being shot in Duck Hunt is played.
  • The dog is the third playable canid character after Fox and Wolf, and the second quadrupedal character after Ivysaur. The duck is the third playable avian character after Falco and King Dedede.
    • However, the dog is also capable of being bipedal. He stands on his hind legs during their down taunt, during their defeated/No Contest animation, and while swinging the Home-Run Bat, and while carrying a heavy item.
  • Duck Hunt and Dark Pit are the only newcomers to not appear in the opening movie. Unlike Dark Pit, however, Duck Hunt are also the only newcomers to not have footage from their reveal trailer in the movie.
  • Duck Hunt, Pac-Man, and Villager are the only characters who have special moves based on a series other than their home series.
  • Duck Hunt are the only unlockable newcomers who are the sole representatives of a new universe.
  • Duck Hunt are among the few characters who lack voice clips in Sound Test. Despite this, the dog barks during some of his attacks, laughs during their side taunt, on-screen appearance and one of their victory poses, yelps during their star KO, and whines if NES Zapper Posse misses. The duck quacks during their up taunt, and each of the gunmen yell before firing. This could be because they are registered as sound effects instead of voice clips. Because of this, some, if not all, of these sounds can still be heard, even if Duck Hunt is metal.
  • When the game is slowed down via Training, Special Smash, or the Timer, the number of hits for Duck Hunt's smash attacks will double from three to six if all of their hits connect, which results in their smash attacks dealing twice as much damage. Conversely, the last hit of each of their smash attacks will be more powerful when the game is sped up. These quirks technically make Duck Hunt's smash attacks the most damaging and among the most powerful in the game.
  • Duck Hunt are the only characters whose facial expressions change when their trailer's tagline is displayed.
  • Due to their home stage being downloadable content in Super Smash Bros. for Nintendo 3DS, unlocking Duck Hunt in that version of SSB4 involves fighting them on Battlefield, instead of on their home stage of the same name. Despite this, they are fought on their home stage in Classic Mode in both versions of SSB4.
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