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Due to the lack of biodiversity, the British isles has relatively stayed the same climate wise. After people, the animals dominated the cities and farmland.

Coastal Wetlands

Due to flooding at the coast, the British isle's coast has mainly become a marsh or wetland.

Mammals

  • Swamp Ox - A descendant of domestic cattle, raised for various products. It is dark-grey with smaller-curved horns. It lives in small family groups with two or three cows and a dominant bull. Adults possess no true natural predators, besides from wolves that will kill calves.
  • British Dylanus - Descended from introduced feral dylanuses. It is an omnivore. It is similar to its ancestors.

Net-Navis

  • Bass.EXE - In the Late Holocene, humans have mastered universe travel. People have brought many species and sapient beings, including Net-Navis from Megaman Battle Network. After humans left Earth, Bass.EXE (a Net-Navi) clones had escaped from laboratories, starting their population. Their descendants now includes not just males, but also female Bass.EXEs, allowing them to survive in the world without humans. They can hover, have darkness, Aura powers, and are almost invincible, having many powers and are almost impossible to kill, according to the Megaman Battle Network games and anime, and can attack anything they need (including prey items they need in order to survive) or want. They are nocturnal, as they can blend in the dark to hunt deer, ibex, wild sheep, and other animals. They have even more advanced intelligence, culture, tech, etc. than humans. They are similar to their ancestors from Megaman Battle Network series. They eat the similar kind of food as modern humans. They are hostile, according to Megaman Battle Network games.
  • Gutsman.EXE - A Descendant of a Net-Navi from Megaman Battle Network universe with a same name. There are now female Gutsman.EXEs, not just Male Gutsman.EXEs, in order for their species to survive. They are completely herbivorous, feeding on grass, leaves, roots, tuber, shoots, and ferns. Adult Gutsman.EXEs can be about 16 feet tall and weigh about 2 tons. They are no longer sapient, so they now only behave, eat, and walk like gorillas, but are a lot more peaceful than gorillas, about as peaceful as the aquatic manatee. Unlike their ancestors and unlike other Net-Navis, they could no longer talk as this ability is not important for herbivorous Gutsman.EXEs, so they communicate by snort, grunt, growl, moan, bellow, and roar. Other than that, they are similar to their ancestors. Their only natural predators are Elecman.EXEs, Bass.EXEs, Allosaurs, Tyrannosaurs, and large terror birds. Gutsman.EXEs live in herds up to about 95 in a single group.
  • Megaman.EXE - In the Late Holocene, humans have mastered universe travel. People have brought many species and sapient beings, including Net-Navis from Megaman Battle Network. After humans left Earth, Megaman.EXE (a Net-Navi) clones had escaped from laboratories, starting their population. Their descendants now includes not just males, but also female Megaman.EXEs, allowing them to survive in the world without humans. They have many powers and are almost invincible, they are almost impossible to kill, according to the Megaman Battle Network games and anime, and can attack anything they need (including prey items in order to survive). They are mostly diurnal, but can be nocturnal to keep an eye out for their only natural predators, Bass.EXEs and Elecman.EXEs. They have even more advanced intelligence, culture, tech, etc. than humans. They are similar to their ancestors from Megaman Battle Network series. They eat the similar kind of food as modern humans. They are peaceful, according to Megaman Battle Network games and anime, but can fight back if threatened.
  • Protoman.EXE - In the Late Holocene, humans have mastered universe travel. People have brought many species and sapient beings, including Net-Navis from Megaman Battle Network. After humans left Earth, Protoman.EXE (a Net-Navi) clones had escaped from laboratories, starting their population. Their descendants now includes not just males, but also female Protoman.EXEs, allowing them to survive in the world without humans. They have many powers, and are almost invincible, they are almost impossible to kill, according to the Megaman Battle Network games and anime, and can attack anything they need (including prey items in order to survive) or want. They have even more advanced intelligence, culture, tech, etc. than humans. They are similar to their ancestors from Megaman Battle Network series. They eat the similar kind of food as modern humans. They are sometimes hostile, according to Megaman Battle Network games and anime.
  • Elecman.EXE - In the Late Holocene, humans have mastered universe travel. People have brought many species and sapient beings, including Net-Navis from Megaman Battle Network. After humans left Earth, Elecman.EXE (a Net-Navi) clones had escaped from laboratories, starting their population. Their descendants now includes not just males, but also female Elecman.EXEs, allowing them to survive in the world without humans. They can hover, have electric powers, and are very strong, having many powers and are almost impossible to avoid, according to the Megaman Battle Network games and anime, and can attack anything they need (including prey items in order to survive) or want. They have even more advanced intelligence, culture, tech, etc. than humans. They are similar to their ancestors from Megaman Battle Network series. They eat the similar kind of food as modern humans. They are hostile, according to Megaman Battle Network games and anime.
  • Colonel.EXE - In the Late Holocene, humans have mastered universe travel. People have brought many species and sapient beings, including Net-Navis from Megaman Battle Network. After humans left Earth, Colonel.EXE (a Net-Navi) clones had escaped from laboratories, starting their population. Their descendants now includes not just males, but also female Colonel.EXEs, allowing them to survive in the world without humans. They have many powers, and are almost invincible, they are almost impossible to kill, according to the Megaman Battle Network games and anime, and can attack anything they need (including prey items in order to survive) or want. They have even more advanced intelligence, culture, tech, etc. than humans. They are similar to their ancestors from Megaman Battle Network series. They eat the similar kind of food as modern humans. They are sometimes hostile, according to megaman Battle Network games and anime.
  • Tomahawkman.EXE - In the Late Holocene, humans have mastered universe travel. People have brought many species and sapient beings, including Net-Navis from Megaman Battle Network. After humans left Earth, Tomahawkman.EXE (a Net-Navi) clones had escaped from laboratories, starting their population. Their descendants now includes not just males, but also female Tomahawkman.EXEs, allowing them to survive in the world without humans. They have many powers, and are almost invincible, they are almost impossible to kill, according to the Megaman Battle Network games and anime, and can attack anything they need (including prey items in order to survive) or want. They have even more advanced intelligence, culture, tech, etc. than humans. They are similar to their ancestors from Megaman Battle Network series. They eat the similar kind of food as modern humans. They are sometimes hostile, according to Megaman Battle Network games and anime.
  • Searchman.EXE - In the Late Holocene, humans have mastered universe travel. People have brought many species and sapient beings, including Net-Navis from Megaman Battle Network. After humans left Earth, Searchman.EXE (a Net-Navi) clones had escaped from laboratories, starting their population. Their descendants now includes not just males, but also female Searchman.EXEs, allowing them to survive in the world without humans. They have many powers, and are almost invincible, they are almost impossible to kill, according to the Megaman Battle Network games and anime, and can attack anything they need (including prey items in order to survive) or want. They have even more advanced intelligence, culture, tech, etc. than humans. They are similar to their ancestors from Megaman Battle Network series. They eat the similar kind of food as modern humans. They are sometimes hostile, according to Megaman Battle Network games and anime.
  • Swallowman.EXE - In the Late Holocene, humans have mastered universe travel. People have brought many species and sapient beings, including Net-Navis from Megaman Battle Network. After humans left Earth, Swallowman.EXE (a Net-Navi) clones had escaped from laboratories, starting their population. Their descendants now includes not just males, but also female Swallowman.EXEs, allowing them to survive in the world without humans. They have many powers, and are almost invincible, they are almost impossible to kill, according to the Megaman Battle Network games and anime, and can attack anything they need (including prey items in order to survive) or want. They have even more advanced intelligence, culture, tech, etc. than humans. They are similar to their ancestors from Megaman Battle Network series. They eat the similar kind of food as modern humans. They are sometimes hostile, according to Megaman Battle Network games and anime.
  • Serenade.EXE - In the Late Holocene, humans have mastered universe travel. People have brought many species and sapient beings, including Net-Navis from Megaman Battle Network. After humans left Earth, Serenade.EXE (a Net-Navi) clones had escaped from laboratories, starting their population. Their descendants now includes not just males, but also female Serenade.EXEs, allowing them to survive in the world without humans. They have many powers, and are almost invincible, they are almost impossible to kill, according to the Megaman Battle Network games and anime, and can attack anything they need (including prey items in order to survive) or want. They have even more advanced intelligence, culture, tech, etc. than humans. They are similar to their ancestors from Megaman Battle Network series. They eat the similar kind of food as modern humans. They are sometimes hostile, according to Megaman Battle Network games and anime.
  • Roll.EXE - In the Late Holocene, humans have mastered universe travel. People have brought many species and sapient beings, including Net-Navis from Megaman Battle Network. After humans left Earth, Roll.EXE (a Net-Navi) clones had escaped from laboratories, starting their population. Their descendants now includes not just females, but also male Roll.EXEs, allowing them to survive in the world without humans. They have many powers, and are almost invincible, they are almost impossible to kill, according to the Megaman Battle Network games and anime, and can attack anything they need (including prey items in order to survive) or want. They have even more advanced intelligence, culture, tech, etc. than humans. They are similar to their ancestors from Megaman Battle Network series. They eat the similar kind of food as modern humans. They are sometimes hostile, according to Megaman Battle Network games and anime.
  • Burnerman.EXE - In the Late Holocene, humans have mastered universe travel. People have brought many species and sapient beings, including Net-Navis from Megaman Battle Network. After humans left Earth, Burnerman.EXE (a Net-Navi) clones had escaped from laboratories, starting their population. Their descendants now includes not just males, but also female Burnerman.EXEs, allowing them to survive in the world without humans. They have many powers, and are almost invincible, they are almost impossible to kill, according to the Megaman Battle Network games and anime, and can attack anything they need (including prey items in order to survive) or want. They have even more advanced intelligence, culture, tech, etc. than humans. They are similar to their ancestors from Megaman Battle Network series. They eat the similar kind of food as modern humans. They are sometimes hostile, according to Megaman Battle Network games and anime.
  • Plantman.EXE - In the Late Holocene, humans have mastered universe travel. People have brought many species and sapient beings, including Net-Navis from Megaman Battle Network. After humans left Earth, Plantman.EXE (a Net-Navi) clones had escaped from laboratories, starting their population. Their descendants now includes not just males, but also female Plantman.EXEs, allowing them to survive in the world without humans. They have many powers, and are almost invincible, they are almost impossible to kill, according to the Megaman Battle Network games and anime, and can attack anything they need (including prey items in order to survive) or want. They have even more advanced intelligence, culture, tech, etc. than humans. They are similar to their ancestors from Megaman Battle Network series. They eat the similar kind of food as modern humans. They are sometimes hostile, according to Megaman Battle Network games and anime.
  • Zero.EXE - In the Late Holocene, humans have mastered universe travel. People have brought many species and sapient beings, including Net-Navis from Megaman Battle Network. After humans left Earth, Zero.EXE (a Net-Navi) clones had escaped from laboratories, starting their population. Their descendants now includes not just males, but also female Zero.EXEs, allowing them to survive in the world without humans. They have many powers, and are almost invincible, they are almost impossible to kill, according to the Megaman Battle Network games and anime, and can attack anything they need (including prey items in order to survive) or want. They have even more advanced intelligence, culture, tech, etc. than humans. They are similar to their ancestors from Megaman Battle Network series, but they no longer have masks, so they actually have a Megaman.EXE-like face. They eat the similar kind of food as modern humans. They are sometimes hostile, according to Megaman Battle Network games and anime.
  • Quickman.EXE - In the Late Holocene, humans have mastered universe travel. People have brought many species and sapient beings, including Net-Navis from Megaman Battle Network. After humans left Earth, Quickman.EXE (a Net-Navi) clones had escaped from laboratories, starting their population. Their descendants now includes not just males, but also female Quickman.EXEs, allowing them to survive in the world without humans. They have many powers, and are almost invincible, they are almost impossible to kill, according to the Megaman Battle Network games and anime, and can attack anything they need (including prey items in order to survive) or want. They have even more advanced intelligence, culture, tech, etc. than humans. They are similar to their ancestors from Megaman Battle Network series. They eat the similar kind of food as modern humans. They are sometimes hostile, according to Megaman Battle Network games and anime. They are the fastest runners on earth, reaching speeds about 250 miles per hour.

Shorelines

Shorelines with different animals.

Mammals

  • English Sea Lion - Descended from sea lions that migrated to Britain.
  • England Beluga - Descended from belugas that migrated to Britain. They are darker in color, having a black coloration on top and light gray on the bottom.
  • British Mermaids - Descended from mermaids from mermaids (animal planet documentary) universe. They feed on fish and squid. They are similar to their ancestors.

Birds

  • Great Auk - Originally extinct, but were cloned through De-Extinction.

Reptiles

  • Lagiacrus - A reptile that resembles a monster from the monster hunter universe with a same name. Man has mastered universe travel. Monster hunter is a famous franchise created by capcom, lagiacrus can generate electricity and electricity balls. 12 meters and 16 tons. Capable of taking on anything and surviving explosives acording to the game and it will eat anything large that it wants, except for blue whales and other large whales.

Great Britain Forest

A forest sprang up all over Great Britain, it borders the coastal marsh.

Mammals

  • European Hedgehog - A species of hedgehog extremely common.
  • Roe Deer - A small species of deer, also common.
  • Archipelago Wolf - A descendant of domestic dogs, that hybridized with introduced gray wolves.
  • Wild boar - A species of medium-sized mammal, widespread all across Earth.
  • Red Deer - The largest species of deer in Great Britain and widespread.
  • European Polecat - A small species of mustelid, that competes with other mustelids for resources.
  • European Raccoon - A species of raccoon, widespread across the British Isles. It evolved from raccoon introduced, during the Holocene.
  • European Wildcat - A small Felid native to Europe.
  • Isle Raccoon dog - A subspecies of raccoon dog, after man strangely raccoon dogs spread out across Eurasia.
  • European Rabbit - A lagamorph common in the British Isles.
  • Red Fox - A common fox, found all over earth.
  • Sabre-Tooth Badger - A badger found all over the British Isles, it evolved small sabers and is about a meter and a half long.
  • Eurasian Lynx - Introduced during the Holocene, it hunts small birds and rodents.
  • Eurasian Water Deer - During the Holocene Chinese water deer were introduced to Great Britain. They mainly stay near streams and ponds.
  • European Dwarves - Descended from homo ferus. They are omnivores. They are similar to their ancestors, but are only about 4 feet tall.
  • European Wood Elves - Descended frim wood elves from another universe. They are similar to their ancestors.
  • European Dark Elves - Descended from dark elves from another universe. They are similar to their ancestors.
  • European Pixies - Descended from pixies from another universe. They are similar to their ancestors.
  • European Fairies - Descended from fairies from another universe. They are similar to their ancestors.
  • European Trolls - Descended from trolls (large hairy humanoids) from another universe. They are omnivores. They are similar to their ancestors, but are now immune to sunlight.
  • European Goblins - Descended from goblins from another universe. They are similar to their ancestors.
  • European Ghosts - Descended from ghosts from another universe (dark shadows universe). They are similar to their ancestors, but are now immune to sunlight.
  • European Demon - Descended from Jersey devils from another universe. They are carnivores. They are similar to their ancestors.
  • European Werewolf - Descended from Michigan dogmen from another universe. They are carnivores. They are similar to their ancestors.
  • European Vampire - Descended from vampires from another universe. They are similar to their ancestors, but are now immune to sunlight and could no longer turn their victims into vampires as there are no more modern humans.

Net-Navis

  • Bass.EXE - In the Late Holocene, humans have mastered universe travel. People have brought many species and sapient beings, including Net-Navis from Megaman Battle Network. After humans left Earth, Bass.EXE (a Net-Navi) clones had escaped from laboratories, starting their population. Their descendants now includes not just males, but also female Bass.EXEs, allowing them to survive in the world without humans. They can hover, have darkness, Aura powers, and are almost invincible, having many powers and are almost impossible to kill, according to the Megaman Battle Network games and anime, and can attack anything they need (including prey items they need in order to survive) or want. They are nocturnal, as they can blend in the dark to hunt deer, ibex, wild sheep, and other animals. They have even more advanced intelligence, culture, tech, etc. than humans. They are similar to their ancestors from Megaman Battle Network series. They eat the similar kind of food as modern humans. They are hostile, according to Megaman Battle Network games.
  • Gutsman.EXE - A Descendant of a Net-Navi from Megaman Battle Network universe with a same name. There are now female Gutsman.EXEs, not just Male Gutsman.EXEs, in order for their species to survive. They are completely herbivorous, feeding on grass, leaves, roots, tuber, shoots, and ferns. Adult Gutsman.EXEs can be about 16 feet tall and weigh about 2 tons. They are no longer sapient, so they now only behave, eat, and walk like gorillas, but are a lot more peaceful than gorillas, about as peaceful as the aquatic manatee. Unlike their ancestors and unlike other Net-Navis, they could no longer talk as this ability is not important for herbivorous Gutsman.EXEs, so they communicate by snort, grunt, growl, moan, bellow, and roar. Other than that, they are similar to their ancestors. Their only natural predators are Elecman.EXEs, Bass.EXEs, Allosaurs, Tyrannosaurs, and large terror birds. Gutsman.EXEs live in herds up to about 95 in a single group.
  • Megaman.EXE - In the Late Holocene, humans have mastered universe travel. People have brought many species and sapient beings, including Net-Navis from Megaman Battle Network. After humans left Earth, Megaman.EXE (a Net-Navi) clones had escaped from laboratories, starting their population. Their descendants now includes not just males, but also female Megaman.EXEs, allowing them to survive in the world without humans. They have many powers and are almost invincible, they are almost impossible to kill, according to the Megaman Battle Network games and anime, and can attack anything they need (including prey items in order to survive). They are mostly diurnal, but can be nocturnal to keep an eye out for their only natural predators, Bass.EXEs and Elecman.EXEs. They have even more advanced intelligence, culture, tech, etc. than humans. They are similar to their ancestors from Megaman Battle Network series. They eat the similar kind of food as modern humans. They are peaceful, according to Megaman Battle Network games and anime, but can fight back if threatened.
  • Protoman.EXE - In the Late Holocene, humans have mastered universe travel. People have brought many species and sapient beings, including Net-Navis from Megaman Battle Network. After humans left Earth, Protoman.EXE (a Net-Navi) clones had escaped from laboratories, starting their population. Their descendants now includes not just males, but also female Protoman.EXEs, allowing them to survive in the world without humans. They have many powers, and are almost invincible, they are almost impossible to kill, according to the Megaman Battle Network games and anime, and can attack anything they need (including prey items in order to survive) or want. They have even more advanced intelligence, culture, tech, etc. than humans. They are similar to their ancestors from Megaman Battle Network series. They eat the similar kind of food as modern humans. They are sometimes hostile, according to Megaman Battle Network games and anime.
  • Elecman.EXE - In the Late Holocene, humans have mastered universe travel. People have brought many species and sapient beings, including Net-Navis from Megaman Battle Network. After humans left Earth, Elecman.EXE (a Net-Navi) clones had escaped from laboratories, starting their population. Their descendants now includes not just males, but also female Elecman.EXEs, allowing them to survive in the world without humans. They can hover, have electric powers, and are very strong, having many powers and are almost impossible to avoid, according to the Megaman Battle Network games and anime, and can attack anything they need (including prey items in order to survive) or want. They have even more advanced intelligence, culture, tech, etc. than humans. They are similar to their ancestors from Megaman Battle Network series. They eat the similar kind of food as modern humans. They are hostile, according to Megaman Battle Network games and anime.
  • Colonel.EXE - In the Late Holocene, humans have mastered universe travel. People have brought many species and sapient beings, including Net-Navis from Megaman Battle Network. After humans left Earth, Colonel.EXE (a Net-Navi) clones had escaped from laboratories, starting their population. Their descendants now includes not just males, but also female Colonel.EXEs, allowing them to survive in the world without humans. They have many powers, and are almost invincible, they are almost impossible to kill, according to the Megaman Battle Network games and anime, and can attack anything they need (including prey items in order to survive) or want. They have even more advanced intelligence, culture, tech, etc. than humans. They are similar to their ancestors from Megaman Battle Network series. They eat the similar kind of food as modern humans. They are sometimes hostile, according to megaman Battle Network games and anime.
  • Tomahawkman.EXE - In the Late Holocene, humans have mastered universe travel. People have brought many species and sapient beings, including Net-Navis from Megaman Battle Network. After humans left Earth, Tomahawkman.EXE (a Net-Navi) clones had escaped from laboratories, starting their population. Their descendants now includes not just males, but also female Tomahawkman.EXEs, allowing them to survive in the world without humans. They have many powers, and are almost invincible, they are almost impossible to kill, according to the Megaman Battle Network games and anime, and can attack anything they need (including prey items in order to survive) or want. They have even more advanced intelligence, culture, tech, etc. than humans. They are similar to their ancestors from Megaman Battle Network series. They eat the similar kind of food as modern humans. They are sometimes hostile, according to Megaman Battle Network games and anime.
  • Searchman.EXE - In the Late Holocene, humans have mastered universe travel. People have brought many species and sapient beings, including Net-Navis from Megaman Battle Network. After humans left Earth, Searchman.EXE (a Net-Navi) clones had escaped from laboratories, starting their population. Their descendants now includes not just males, but also female Searchman.EXEs, allowing them to survive in the world without humans. They have many powers, and are almost invincible, they are almost impossible to kill, according to the Megaman Battle Network games and anime, and can attack anything they need (including prey items in order to survive) or want. They have even more advanced intelligence, culture, tech, etc. than humans. They are similar to their ancestors from Megaman Battle Network series. They eat the similar kind of food as modern humans. They are sometimes hostile, according to Megaman Battle Network games and anime.
  • Swallowman.EXE - In the Late Holocene, humans have mastered universe travel. People have brought many species and sapient beings, including Net-Navis from Megaman Battle Network. After humans left Earth, Swallowman.EXE (a Net-Navi) clones had escaped from laboratories, starting their population. Their descendants now includes not just males, but also female Swallowman.EXEs, allowing them to survive in the world without humans. They have many powers, and are almost invincible, they are almost impossible to kill, according to the Megaman Battle Network games and anime, and can attack anything they need (including prey items in order to survive) or want. They have even more advanced intelligence, culture, tech, etc. than humans. They are similar to their ancestors from Megaman Battle Network series. They eat the similar kind of food as modern humans. They are sometimes hostile, according to Megaman Battle Network games and anime.
  • Serenade.EXE - In the Late Holocene, humans have mastered universe travel. People have brought many species and sapient beings, including Net-Navis from Megaman Battle Network. After humans left Earth, Serenade.EXE (a Net-Navi) clones had escaped from laboratories, starting their population. Their descendants now includes not just males, but also female Serenade.EXEs, allowing them to survive in the world without humans. They have many powers, and are almost invincible, they are almost impossible to kill, according to the Megaman Battle Network games and anime, and can attack anything they need (including prey items in order to survive) or want. They have even more advanced intelligence, culture, tech, etc. than humans. They are similar to their ancestors from Megaman Battle Network series. They eat the similar kind of food as modern humans. They are sometimes hostile, according to Megaman Battle Network games and anime.
  • Roll.EXE - In the Late Holocene, humans have mastered universe travel. People have brought many species and sapient beings, including Net-Navis from Megaman Battle Network. After humans left Earth, Roll.EXE (a Net-Navi) clones had escaped from laboratories, starting their population. Their descendants now includes not just females, but also male Roll.EXEs, allowing them to survive in the world without humans. They have many powers, and are almost invincible, they are almost impossible to kill, according to the Megaman Battle Network games and anime, and can attack anything they need (including prey items in order to survive) or want. They have even more advanced intelligence, culture, tech, etc. than humans. They are similar to their ancestors from Megaman Battle Network series. They eat the similar kind of food as modern humans. They are sometimes hostile, according to Megaman Battle Network games and anime.
  • Burnerman.EXE - In the Late Holocene, humans have mastered universe travel. People have brought many species and sapient beings, including Net-Navis from Megaman Battle Network. After humans left Earth, Burnerman.EXE (a Net-Navi) clones had escaped from laboratories, starting their population. Their descendants now includes not just males, but also female Burnerman.EXEs, allowing them to survive in the world without humans. They have many powers, and are almost invincible, they are almost impossible to kill, according to the Megaman Battle Network games and anime, and can attack anything they need (including prey items in order to survive) or want. They have even more advanced intelligence, culture, tech, etc. than humans. They are similar to their ancestors from Megaman Battle Network series. They eat the similar kind of food as modern humans. They are sometimes hostile, according to Megaman Battle Network games and anime.
  • Plantman.EXE - In the Late Holocene, humans have mastered universe travel. People have brought many species and sapient beings, including Net-Navis from Megaman Battle Network. After humans left Earth, Plantman.EXE (a Net-Navi) clones had escaped from laboratories, starting their population. Their descendants now includes not just males, but also female Plantman.EXEs, allowing them to survive in the world without humans. They have many powers, and are almost invincible, they are almost impossible to kill, according to the Megaman Battle Network games and anime, and can attack anything they need (including prey items in order to survive) or want. They have even more advanced intelligence, culture, tech, etc. than humans. They are similar to their ancestors from Megaman Battle Network series. They eat the similar kind of food as modern humans. They are sometimes hostile, according to Megaman Battle Network games and anime.
  • Zero.EXE - In the Late Holocene, humans have mastered universe travel. People have brought many species and sapient beings, including Net-Navis from Megaman Battle Network. After humans left Earth, Zero.EXE (a Net-Navi) clones had escaped from laboratories, starting their population. Their descendants now includes not just males, but also female Zero.EXEs, allowing them to survive in the world without humans. They have many powers, and are almost invincible, they are almost impossible to kill, according to the Megaman Battle Network games and anime, and can attack anything they need (including prey items in order to survive) or want. They have even more advanced intelligence, culture, tech, etc. than humans. They are similar to their ancestors from Megaman Battle Network series, but they no longer have masks, so they actually have a Megaman.EXE-like face. They eat the similar kind of food as modern humans. They are sometimes hostile, according to Megaman Battle Network games and anime.
  • Quickman.EXE - In the Late Holocene, humans have mastered universe travel. People have brought many species and sapient beings, including Net-Navis from Megaman Battle Network. After humans left Earth, Quickman.EXE (a Net-Navi) clones had escaped from laboratories, starting their population. Their descendants now includes not just males, but also female Quickman.EXEs, allowing them to survive in the world without humans. They have many powers, and are almost invincible, they are almost impossible to kill, according to the Megaman Battle Network games and anime, and can attack anything they need (including prey items in order to survive) or want. They have even more advanced intelligence, culture, tech, etc. than humans. They are similar to their ancestors from Megaman Battle Network series. They eat the similar kind of food as modern humans. They are sometimes hostile, according to Megaman Battle Network games and anime. They are the fastest runners on earth, reaching speeds about 250 miles per hour.

Ireland Grassland

Ireland hasn't fully recovered from farmland yet.

Mammals

  • Isle Sheep - Descended from sheep that escaped and evolved into a white-thick haired Moulton-ish animal. They run in large herds.
  • Isle Hyena - Descended from spotted hyenas that escaped from zoos. They are the main predators of camels, ostriches, sheep, and horses.
  • Ireland Horse - A horse that is descendant from feral horses, it resemble a white-gray Przewalski's horse.
  • Britain Camel - Descended from camels that escaped from zoos. They resemble a woolly Dromadary camel.
  • Irish Lepracauns - Descended from homo ferus. They are omnivores. They are similar to their ancestors, but are now only about 3 feet tall.

Birds

  • British Ostrich - Descended from ostriches that escaped from zoos. They are now covered in thick feathers to protect themselves against the cold.
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