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Auriel Longinus
Auriel Longinus
Auriel in Armour of the Crusader
Full Name Auriel Longinus
Current Age 25 (During Elder Scrolls IV: Oblivion and additional fan-fictions)
35 (Rise of the Merchant Knight)
Over 200 (Immortal, Elder Scrolls IV: Skyrim)
Date of Birth Before 3rd Era, 433 (3rd Century)
Zodiac Sign Unknown
Gender Male
Species / Type Human
Living Town Unknown
Class Warrior
Main Weapon(s) Silver Sword (Nicknamed Excalibur)
First Appearance Elder Scrolls V: Oblivion
Current Status(es) Alive
Main Ability/ies Unknown
Affiliation(s) Mage's Guild
Fighters Guild
Martin Septim
The Blades
Last Dragonborn
Alias(es) Savior of Bruma
7th Champion of Cyrodiil
Second Divine Crusader
Guild Master
Relative(s) and/or Relation(s) Saint Longinus (Ancestor)
Aelos Longinus (Descendant)
Cody Longinus (Descendant)
So, you're the Dragonborn? So are you like, related to Martin Septim?
~ Auriel speaking to the Last Dragonborn

Auriel Longinus or also known as Hero of Kvatch (also recognized as the Savior of Bruma, 7th Champion of Cyrodiil, Second Divine Crusader,  Guildmaster of the Fighters Guild, and Arch-Mage of the Mages Guild) was a great hero during the Oblivion Crisis, the Auroran Crisis during and at the end of the Third Era. Auriel Longinus is the name for the author's player character in the Elder Scroll V: Oblivion, and its expasion, Elder Scrolls IV: Knights of the Nine.


Auriel is shown to be very caring individual, always protecting those in danger, as he took a powerful magical attack from a wizard in Albion to protect the people of London in Romano. He is also very cheeerful, and also serious when he has to be.



Oblivion Crisis

Imperial Prison Tower

Auriel is locked away in the Imperial Prison. The precise nature of the Auriel's crime, if any, that led to their arrest is unspecified. Auriel was placed in a cell that is supposed to be off-limits due to a mix up in their placement (something that is said to happen often). Considering this and Uriel Septim's statement that the prisoner had been in his dreams, it is suggested that divine intervention played a role in Auriel's destiny.

Auriel briefly joins Emperor Uriel Septim VII's retinue along with the Blades members Renault, Glenroy and Baurus as they attempted to escort the Emperor to safety from Mythic Dawn assassins. The prisoner is freed when the Emperor's retinue passes through their cell on their way to a secret passage, and the Emperor mysteriously identifies Auriel as a person of importance. Auriel escorts Uriel Septim and the Blades for a while. Eventually, Mythic Dawn assassins appear to ambush the group, but they are fended off.

Finding the Heir

Eventually Auriel and the Emperor are cornered in a small room whilst his bodyguards engage several Mythic Dawn agents. In the midst of the fight, the Emperor hands Auriel an amulet — the Amulet of Kings — and tells Auriel to bring it to Jauffre. Soon after, he is killed by a Mythic Dawn assassin who comes out of a secret passage. The assassin is quickly dispatched, but the damage has already been done. Baurus mentions that Jauffre was located at Weynon Priory Weynon Priory and reluctantly entrusts the Amulet to Auriel. Auriel then leaves the prison through the sewers, and proceeds to Weynon Priory.

Arriving at Weynon Priory

After meeting with Jauffre, now a monk at the priory, and showing him the Amulet of Kings, he demands to know how such an important artifact came to be in Auriel's possession. Auriel then informs Jauffre of the deaths of the Emperor and his three heirs. Jauffre explains that in order to keep the Daedra of Oblivion from invading Tamriel, Akatosh gave St. Alessia the Amulet of Kings and the eternal Dragonfires of the Imperial City. They then made a covenant to keep the gates of Oblivion shut, so long as those of the dragon blood wore the amulet.

Despite the direness of the situation, Jauffre tells Auriel that not all is lost, for one last heir still lives: Martin Septim, the Emperor's illegitimate son, who as a baby was entrusted to him. Auriel then heads to the Chapel of Akatosh in the city of Kvatch, where Martin is now living as a priest. Auriel is then to bring him back to the priory so that he can be escorted to Cloud Ruler Temple, the headquarters of the Blades located in the Jerall Mountains, where Martin can be kept safe by the knights sworn to his bloodline.

Battle of Kvatch

Upon reaching Kvatch, Auriel finds that Daedra have invaded it in search of Martin. At the city gates, the few remaining guards and their captain are attempting to hold off the Daedra coming out of the nearby Oblivion Gate. Auriel enters the gate and removes its Sigil Stone, closing it. Another small skirmish ensues inside the city, after which Auriel finds Martin in the Chapel of Akatosh. He follows Auriel, now that the Oblivion Gate is closed and the townsfolk safe. Auriel aids the remaining guards in purging the city of Daedra, and then returns to Weynon Priory, only to be confronted by Mythic Dawn Assassins. Martin and Auriel fight their way to Jauffre, who survived the attack, but had failed to prevent them from taking the Amulet of Kings.

Baurus and the Path of Dawn

After speaking to Martin and Jauffre, Auriel learns that they should talk to Baurus to see if he learned anything about the assassins. Once in the Imperial City, Auriel find Baurus in Luther Broad's Boarding House. Baurus tells Auriel that the man sitting behind him was watching him, and tells Auriel to back him up and proceeds to the basement. In the basement, the man attacks, revealing himself to be a member of the Mythic Dawn cult, but was quickly dispatced. Baurus tells Auriel about the cult. The Hero retrieves the first volume of a book called the "Mythic Dawn Commentaries" off the corpse of the dead cultist. Baurus suggests that the Auriel go see Tar-Meena at the Arcane University to see what she knows about the book.

Investigating the Mythic Dawn

At the University, Tar-Meena reveals that the Commentaries are a collection of four books written by Mankar Camoran, the leader of the Mythic Dawn, and that there is a hidden message for those interested in joining. She returns the first volume to Auriel and gives him the second volume as well. She suggests that Auriel look for the last two volumes at First Edition.

After arriving there, the shopkeeper says that he has a copy of third volume, but it has been reserved for a man named Gwinas. When Gwinas arrives, Auriel tells him about its connection to the Mythic Dawn cult and the Emperor's assassination. Gwinas, flustered by this news and eager to remove any connection between himself and the assassins, gladly hands it over, as well as a note arranging a meeting with a member of the Mythic Dawn, which Gwinas says is the only way to get the fourth volume.

Impersonating an Initiate

When Auriel returned to Baurus and told him the news, Baurus and Auriel make their way through the sewers to the meeting place, but have to fight and kill the cultists. After retrieving the last volume of the Commentaries, Auriel brings all four books to Tar-Meena, who deciphers the hidden message after a few days. She tells Auriel the hidden message: "Green Emperor Way Where Tower Reaches Midday Sun."

Mysterium Xarxes

Auriel travels to Imperial City Palace|Green Emperor Way and locates a map on the tomb of Prince Camarril showing the location of the Mythic Dawn base. Auriel follows the map to Lake Arrius Caverns and infiltrates the Mythic Dawn's base there. After seeing Mankar Camoran travel through a portal to his "Paradise", Auriel steals the Mysterium Xarxes, and brings it to Martin at Cloud Ruler Temple.

Martin expresses shock that Auriel would bring him the Mysterium Xarxes, explaining that it is dangerous even to handle. However, Martin calms down and decides that bringing it to him was the best thing to do, regardless of the danger. He asks Auriel to give him the Mysterium Xarxes, because he knows of ways to protect himself from its evil power, and he is capable of deciphering it.

Obtaining the Blood of a Daedra

After deciphering part of the Mysterium Xarxes, Martin discovers that Mankar Camoran bound himself to the book, and used a ritual to create his Paradise. Martin was only able to decipher what the first item was, "the Blood of a Daedra". Martin speaks of Daedric shrines and how Daedric artifacts are created from the essence of a Daedra Prince. Auriel must obtain any Daedric artifact and bring it to Martin.

Obtaining the Blood of a Divine

Next, Martin asks for the second ritual piece, "the Blood of a Divine", which is a puzzle as "the Divines do not manifest themselves in the mortal world." He deduces that the blood of Tiber Septim (who ascended to become the Divine Talos), which was on his armor, would fill the requirement. Auriel travels to Sancre Tor to find that the way to the armor is blocked by an evil force. After the spirits of four ancient Blades are freed, the spirits gather and completed their original mission - to purge Sancre Tor of the evil force plaguing it. With the evil banished, Auriel retrieves the armor and brings it back to Martin.

Obtaining the Great Welkynd Stone

Martin then requests the third item, a Great Welkynd Stone. Auriel heads to Miscarcand to find it. After fighting the King of Miscarcand and some zombies, Auriel obtains the Great Welkynd Stone and takes it to Martin.

The Great Sigil Stone and Second Battle of Bruma

A Great Sigil Stone is the final requirement in order for Martin to open a portal into Paradise. However, the only way to obtain one is from a Great Gate, similar to the one at Kvatch. Thus the Mythic Dawn must be allowed to proceed with a plan to attack Bruma. Martin suits up in armor, states that he will lead the battle (with the army Auriel may have assembled from the quest Allies for Bruma), despite the protests from Jauffre and Auriel.

Auriel then makes their way to Bruma and speaks with Countess Narina Carvain and Captain Burd to explain the plan. While they are doubtful, they both agree and all meet at the Chapel of Talos to discuss the upcoming battle.

When everything is prepared, the soldiers of Cyrodiil make their way to the battlefield, led by Martin, Auriel, Jauffre, Baurus and Captain Burd. After Martin gives a motivating speech, an Oblivion Gate opens and the Daedra begin to pour out. Auriel and the soldiers begin to fight against the hordes of Daedra as two other Oblivion Gates open. Eventually, the Great Gate opens and Auriel enters Oblivion once again.

Inside, the Great Siege Crawler which destroyed Kvatch is sighted. Time is limited, so the Auriel quickly travels through Oblivion, slaying Daedra along the way. Auriel then reaches the Great Sigil Stone and removes it.

Auriel arrives back on the battlefield, seeing part of the Great Siege Machine out on their world, but broken and destroyed. The Oblivion Gates have closed and the soldiers of Cyrodiil slay the remaining Daedra.

In the end, the battle is won and Mehrunes Dagon is dealt a blow. The soldiers cheer their victory and cheer for their new emperor, who has proven himself well on the battlefield. Martin then urges Auriel to meet him at Cloud Ruler Temple where they can finally conduct the ritual and enter Paradise.

Invading Camoran's Paradise

Martin, in possession of the four items needed to open a portal to Camoran's Paradise, tells Auriel that the portal is a one-way trip, and that if he is right, Auriel can only escape by killing Camoran. Auriel accepts this and proceeds to Paradise. After Auriel makes his way through the Savage Garden and Forbidden Grotto, Auriel finds and kills Camoran and his family and, just as Martin guessed, Paradise is destroyed and Auriel returned to Mundus.

Relighting the Dragonfires

Martin, Auriel, and their allies move to the Imperial City to crown Martin and end the crisis. The Daedra launch a last-ditch assault on the city, led by Mehrunes Dagon himself. Auriel and Martin make their way to the Temple of the One, where Martin breaks the Amulet of Kings and absorbs its power to become the Avatar of Akatosh in order to combat Mehrunes Dagon. Martin, as the Avatar of Akatosh, succeeds in defeating the Prince of Destruction, but spends all of his energy in doing so. The Avatar/Martin's body then turns to stone, forever protecting Nirn from the Daedra of Oblivion.

After the Oblivion Crisis

Soon after Dagon's defeat, High Chancellor Ocato arrives at the scene of the climactic battle. He and Auriel talk about how Martin's sacrifice permanently protected all of Tamriel and Nirn from Oblivion. Ocato says that Martin died as a hero who would rival Tiber Septim himself, and that he would have made a great Emperor. With the Septim bloodline lost, however, the Elder Council will have to keep the Empire running until a new Emperor is crowned.

Ocato, recognizing the Auriel's contributions to the Empire, proclaims the hero the Champion of Cyrodiil and has a set of Imperial Dragon Armor crafted as a reward.

A battle between Dagon and Akatosh, the voice of Martin is heard talking to Auriel about Tamriel's future, as well as the Auriel's; "When the next Elder Scroll is written, you shall be its scribe. The shape of the future, the fate of the Empire - these things, now, belong to you."

Knights of the Nine

After the Oblivion Crisis, Auriel went on to mantle Pelinal Whitestrake by reclaiming the lost relics of the Divine Crusader, becoming the Divine Crusader, defeating Umaril the Unfeathered and stopping the Auroran Crisis.

Albion War

Note: The information here does not follow the Elder Scrolls V: Oblivion, and therefore purely fan-fiction.


Auriel was traveling outside of Tamriel, and into the continent of Albion, who would head towards the kindom of Romano. Auriel would found out about King Arthur doing a tournament to find out who can be a knight, to which Auriel was interested in, and decided to head over to Camelot, and try to become one of Arthur's knights.

When Auriel finally managed to get to the castle, Auriel only had minutes before it starts, and so quickly signed up, and ready to do sword play, and other melee combat.

Battle of Caerfyrddin

Camelot Castle

The Alpha and Omega Stones

Battle of Romano

Oblivion Gate in Albion

Return to Tamriel


Forth Era

Auriel returns to Tamriel, and decides to head to the province of Skyrim, and see what has. When Auriel finally reached to Skyrim, a dragon landed in front of him, with the dragon commenting "You have Akatosh's scent on you". But still the dragon attacked Auriel, and the Hero of Kvatch quickly fled from the dragon, who took pursuit on Auriel.

Meeting the Last Dragonborn



  • Master Swordsmen
  • Immense Magical Power
  • Super Agility
  • Immense Strength


Cyrodiil (Third Era)

  • Silver Long Sword (Nicknamed: Excalibur) - Auriel used a silver long sword for most of his travels in Cryodiil in the 3rd era. Now, he uses the weapons of the Relics of the Divine Crusader.
  • Imperial Dragon Armor - Auriel was able to wear the Imperial Dragon Armor with the change of traditions, by Chancellor Ocato, head of the Elder Council.
  • Relics of the Crusader - Auriuel obtained the Relics by going on a pilgrimage to obtain then, and became worthy of wearing them.
    • Armor of the Crusader - Obtained when going on a pilgrimage.
    • Crusader Long Sword -
    • Crusader Mace -
    • Crusader Shield -

Skyrim (Forth Era)

  • Silver Long Sword - Such as back in the Third Era in Cyrodiil, Auriel used a silver long sword.
  • Pilgrimage Robes - Auriel used the Pilgrimage Robes to travel to Skyrim, as using the Relics of the Divine Crusader would cause problems.



  • Auriel appears in the Elder Scrolls V: Skyrim as a follower, who aids the Dragonborn in defeating Alduin, Lord Harkon or Miraak.
  • The Pilgrimage Robes are the Master Robes in Assassin's Creed Revelations.
  • Auriel Longinus is the only character to become Immortal bu the Nine Divines, as he is destined to help the Last Dragonborn].
  • Auriel Longinus is a Elder Scrolls Fan-Fiction character, merged with the Hero of Kvatch character.
  • Aurel is among the most skillful, most deadliest men when he becomes a knight, and most likely more skillful then King Arthur himself.


  • The information from the start of history, to the section of Knights of the Nine came from the official wiki site, and all credits goes to them who made it.
    • The Shivering Isles section is also from the official wiki site.
    • The Shivering Isles is a non-canon story for Auriel Longinus, as he never came to the Shivering Isles.
    • The author tweaked the information by changing the word "Hero" (as the character is called hero, or something along those lines) to Auriel, the name of the Author's character in Oblivion.
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