Fanon Wiki

Read the Wiki Policy before editing!

Welcome to the Fanon Wiki! Before you create any articles, you MUST read the Wiki Policy. You MUST be sure to always add Categories to your articles, and properly name all images you upload, or they will be deleted with consequences. If you have any questions, contact Chris6d or another Staff Member. Happy editing!

READ MORE

Fanon Wiki
Advertisement
Stahp sign

The owner of this page is SkyGuy. According to policy, no other user, with the exception of admins, may edit this page without the owner's permission.
If they do, they will receive an automatic 3 month block.
If the Owner hasn't edited this page in over 1 year, it may be edited with admin permission. If you are the Owner, and someone edits your page, alert an admin immediately.

Aquilonis

Aquilonis is the central northern continent of Qirsyllviar, and the eastern half of the landmass known as Arqupeiro.

Sovereign States

Serene Kingdom & Republic of New Albion

Albion flag
Capital: Saoghal
8`CX^j#
Largest City:
Government: Parliamentary Hybrid Government;

Half Hereditary Monarchy/Half Presidential Republic

Heads of State:

King & President
zb% 2ÈP q7iR2%1pR
Ruling House: Cadwallader
z2#yj¸#2#6R
Dynasty: Cadwallader
Race: Human
Ethnicity: Zedyl
Heads of Government: King & President

Legislature:

Riaghaltas
Chamber: bicameral
Upper House: Senate
Lower House: House of Representatives

Demonym:

New Albian/Skernish

Currency:

Dragon, Lion, Kraken, Wolf, Badger, Turtle
Languages: Official: Zedylric
Minor:
Writing System: Tyscind
1iÙi2P%

The Serene Kingdom & Republic of New Albion (5yR j#w`B5^), also known as the New Albian Crowned Republic, and often acronymed SKRNA (8z65`C)(often vocalized as "Skerna (8z6R5`C)") is a half Hereditary Monarchy/half Presidential Republic in the southwest corner of Aquilonis, on the western shores of the Great Meadhan Sea. It borders Talmyrnia and the Orc Empire to the north, and Sinazgen to the east. New Albion also shares maritime borders with the Uther Islands to the south.

New Albians are also referred to as "Skernish," from the vocalization of the state's acronym. It started out as a derogatory slur by the Britannians, but the people have since taken it with stride and proudly call themselves Skernish and their country "Skerna," believing it differentiates them from their former rulers.

History

New Albion was once a domain of the Britannian Empire, but it was suffered from slow economic growth and heavy poverty brought on by strict regulations, and martial rule, imposed by Britannia. Taking inspiration of the Salrinoan Revolutionary Wars (4432ᴘᴄᴢ – 4450) to the far north, the New Albian people finally took a stand against the Britannian injustices and held their own revolution, which soon turned into a fight for freedom now known as the Albian War for Independence (4439ᴘᴄᴢ – 4447).

Within months of the war's beginning, the Talmyri Empire, already holding a grudge against Britannia for an unequal treaty that ended their previous war, declared war on Britannia to aid New Albion in its independence movement. After eight years of fighting, Britannia was finally defeated and exhausted to the point it was forced to acknowledge New Albion's independence. This was hastened by Gallia, Starkland, Noregr and Sverige, all entering the war on the side of New Albion, mainly to see Britannia humiliated; Britannia's own treaty-bound allies in the war proved ineffective, and ultimately useless.

After the Treaty of Rylord ended the New Albian War for Independence, along with the wars against Britannia in Eurodysia, the Serene Kingdom & Republic of New Albion, its monarchical side now under the rule of House Cadwaladr, became the first country to successfully rise up and win independence from Britannia. Similar revolutions were held in Ingdjiva for similar reasons a generation later. While still cold-to-hostile with Britannia, it enjoys full diplomatic and commerce relations with Talmyrnia.

Government

New Albion's hybrid government is unique from the fact that its two heads of state are a hereditary monarch, which is currently House Cadwallader, and a democratically elected president. These two stand on equal footing at the head of the government, and no law can be passed or action done unless they both agree, and they share authority over the armed forces as well.

Sultanate of Ardalnar

Ardalnar flag
Capital: Petra
Largest City:
Government: Hereditary Absolute Monarchy
Head of State: Sultan/Sultana
سلطانة/سلطان‎
Ruling Clan Al-Shamal
أل شمل
Dynasty: Jayida
جيدة
Race: Human
Ethnicity: Jafrakib
Head of Government: Sultan

Legislature:

none

Demonym:

Ardalnari
أرضالناري

Currency:

Dinar, Dirham, Fals
Languages: Official: Lahja
لهجة
Minor:
Writing System: Kitaba
كتابة

The Sultanate of Ardalnar (أرضالنار) is a Jafrakib monarchical nation occupying the Hamed Peninsula in southeastern Aquilonis. It borders with Raghua to the south and Bialidrak to the west. It is ruled by the Al-Shamal clan of the Jayida dynasty; said dynasty also rules Bialidrak and Raghua through other clans.

Kingdom of Arkka Uralia

Republic of Avatron

Avatron flag
Capital: Avatron
Largest City:
Government: Republic
Head of State: Chief Executor
Head of Government:

Legislature:

Executive Council
Chamber: unicameral

Demonym:

Avatrian

Currency:

Xictre
Languages: Official:
Minorty:
Writing System: Tyscind
1iÙi2P%

The Republic of Avatron is a republican city-state in western Aquilonis, at the end of the Avatilaro Peninsula. It borders Avolcraz to the northwest, and Czi'kolgyar to the south.

Empire of Avolcraz

Capital: Sumautwin
Largest City:
Government: Elective Absolute Feudal Monarchy
Head of State Emperor
Ruling House: Spyrik
Dynasty: Spyrik
Race: Human
Ethnicity:
Head of Government: Emperor

Legislature:

none

Demonym:

Avolcrazi

Currency:

Tcho, Gjor, Hro
Languages: Official:
Minorty:
Writing System: Tyscind
1iÙi2P%

The Empire of Avolcraz is a large monarchical state in central Aquilonis, bordering Dox, Bataria, Zelhar and Velda to the north, Avatron to the extreme east, Czi'kolgyar to the east, Rondar to the extreme southeast, Ongor Diruna to the south, and Bestiauris to the west.

Sultanate of Awal

Awal flag
Capital: Bahrain
Largest City:
Government: Hereditary Absolute Monarchy
Head of State: Sultan/Sultana
سلطانة/سلطان‎
Ruling Clan: Qidsi
قدسي
Dynasty: Qidsi
قدسي
Race: Human
Ethnicity: Jafrakib
Head of Government: Sultan

Legislature:

None

Demonym:

Awali
أوالي

Currency:

Dinar, Dirham, Fals
Languages: Official: Lahja
لهجة
Minor
Writing System: Kitaba
كتابة

The Sultanate of Awal (أوال‎) is a Jafrakib archipelagic state in the southern Oriental sea in southeastern Aquilonis, occupying the archipelago of the same name. It shares maritime borders with Ardalnar to the west and Marjan to the north.

Ruled by the Qidsi dynasty, a dynasty descended from the last Caliph of Muqadas, and thus related to the Arsacid dynasty currently ruling Xsassa.

Empire of Axum

United Kingdom of Bestiauris

Capitals:

Firian (Biskotti)

Vanete (Galliete)
Eschen (Pastilodge)
Largest City:
Government: Parliamentary Confederated Triarchal Monarchy
Heads of State: United Triumvirate King (Biskotti)
Despotate (Galliete)
Grand Prince (Pastilodge)
Ruling Houses:

Millhian (Biskotti)

Lyeo (Galliete)
Couvertyne (Pastilodge)
Dynasties: n/a
Race: Thirithrope
Ethnicities:

Wolf Thirithrope (Biscotti)

Lion Thirithrope (Galliete)
Squirrel Thirithrope (Pastilodge)
Head of Government: Chancellor of the Tripartite

Legislature:

Parliament of the Triparte
Chamber: quadcameral
Upper House: Senate
Second House: Chamber of Lords
Third House: Chamber of Commons
Lower House: Chamber of Provincial Delegates

Demonym:

Bestiaurian Biskotti
Gallietese
Pastilodgian

Currency:

Ossis, Piscis, Glande
Languages: Official:
Minor:
Writing System: Tyscind
1iÙi2P%

The United Kingdom of Bestiauris, formally known as the United Kingdom of Biskotti, Galliete and Pastilodge, and also known as the Thiriolaos Tripartite, is a confederated triumvirate monarchy consisting of three Thirithrope-ruled states, the Biskotti Crowned Republic, the High Dominion of Galliete, and the Principality of Pastilodge in western Aquilonis, in a region traditionally known by the country's common name, "Bestiauris."

It borders the high elven state of Cajar to the north, Koelba, Sharak and Dox to the east, Avolcraz to the southeast, the dwarven kingdom of Ongor Diruna and the lizardfolk kingdom of Xzandor to the south, Talmyrnia to the west, and Drakyncia to the northwest. It is almost entirely landlocked, except for the tip of the Gulf of Tiere in the northwest.

History

Once three separate countries that were the closest of friends and allies with one another, yet with very different political views, a war with the current incarnation of the United Empire of Talmyrnia threatened to pull them apart. Yet an agreement, and a common enemy, made them see the strength of unity. The war ended with the Talmyri Invasion repelled and the three nations becoming one.

Government

Being a union of three countries, it has no one single sovereign; instead the sovereigns of the three kingdoms share equal authority of the realm entire. Each kingdom retains its own legislature and government autonomously while being subordinate to the tricameral Parliament of the Tripartite as a sort of "one country, three systems" polity.

At the head of the triparte government is the three-person council, the United Triumvirate, the individual rulers of the three nations that make up the United Kingdom of Bestiauris. While maintaining autonomy from one another, and none of the three nations have any right to interfere in each others' politics, the leaders meet up twice a year, in the spring and autumn, to address issues and legislations that effect the whole of the united kingdom. Any motion that passes through each house of the parliament requires all three rulers to agree to it for the motion to carry the full weight of law.

Below the Triumvirate is the Parlimanet of the Triparte. The first house is the Senate, where each of the three kingdoms is represented by fifteen senators each. The second house is the Chamber of Lords, where the nobility of each kingdom is represented. The third is the Chamber of Commons, where the working class of each kingdom is represented. Lastly is the Chamber of Provincial Delegates, where the largest subdivisions of each kingdom are represented.

Biskotti Crowned Republic

The Biskotti Crowned Republic is a hereditary democratic monarchy. The head of state is the king, a hereditary position with limited power, and the main legislature is the Parliament.

High Dominion of Galliete

The High Domonion of Galliete is a hereditary monarchy stratocratic. The head of state is the Despotate, a hereditary position with near absolute power.

Principality of Pastilodge

The Principality of Pastilodge is a hereditary monarchy. The head of state is the Prince and the main legislature is the high council.

Sultanate of Bialidrak

Bialidrak flag
Capital: Al-Harthalij
ال حارثلج
Largest City:
Government: Hereditary Absolute Monarchy
Head of State: Sultan/Sultana
سلطانة/سلطان‎
Ruling Clan: Al-Zayani
آل زياني
Dynasty: Jayida
جيدة
Race Human
Ethnicity: Jafrakib
Head of Government: Sultan

Legislature:

Majlis Vazir
مجلس وزير
Chamber: unicameral

Demonym:

Bialidraki
بالإدراكي

Currency:

Dinar, Dirham, Fals
Languages: Official: Lahja
لهجة
Minor:
Writing System: Kitaba
كتابة

The Sultanate of Bialidrak (بالإدراك) is a powerful Jafrakib monarchical nation in southeast Aquilonis, occupying the northern Great Dhahabi Desert. It borders Xsassa to the west and south and Ardalnar and Raghua to the east.

One of several successor states of the former Muqadas Caliphate, it is currently under the rule of the Al-Zayani clan of the Jayida dynasty, which also rules Raghua and Ardalnar through other clans. Bialidrak is one of the most powerful nations in Great Dhahabi Desert, second only to Xsassa.

Bialidrak considers itself the successor state to the ancient Muqadas Caliphate, a claim often disputed with Xsassa.

Cajar Federation

Capital: Cajar city
Largest City:
Government: Federated Presidential Republic
Head of State: Dolfary
2j^e7E`×
Head of Government:

Legislature:

Senate
Chamber: unicameral

Demonym:

Cajari
zlE7E`B

Currency:

Languages Official
Minor
Writing System: Tyscind
1iÕz2{%

The Cajar (zlE6E) Federation is a high elven federated presidential republic on northwestern Aquilonis. It borders Kyrallisica, its similarly high elven neighbor, and Merzlota to the north, Obin and Koelba to the east, and the Thiriolaos United Kingdom of Bestiauris to the south. Across the Gulf of Tiere to the south, it shares maritime borders with Drakyncia to the southwest.

Cajar was once territory of Merzlota before breaking away as part of Kyrallisica during the Kyrallisican War. Later, Cajar broke away itself as a result of civil war.

Kingdom of Canaan

Canaan flag
Capital: Jerusalem
Largest City:
Government: Hereditary Absolute Feudal Monarchy
Head of State: King
Ruling Clan:
Dynasty
Race
Ethnicity
Head of Government: King

Legislature:

Haute Cour
Chamber: unicameral

Demonym:

Canaanite

Currency:

Shekel, Zuz, Prutah
Languages Official
Minor
Writing System:

The Kingdom of Canaan is a monarchical nation in southern Aquilonis. It borders Sinazgen to the east, Hylar to the north, and Xsassa to the northeast and east. It also shares maritime borders Kemet across the Nubian Channal to the south. It was originally the capital territory of the Elohim Empire before said empire fell apart when its last ruler died without an heir; it is considered the successor state of Elohim.

Republic of Kyrallisica

Capital: Kyrilis
z7Õj%iT
Largest City:
Government: Presidential Republic
Head of State: Dolfary
2j^e7E`×
Head of Government:

Legislature:

Makliapenh
tzEj`BqE5$9
Chamber: unicameral

Demonym:

Kyrallisican
z7Õj¸#iTzT5#

Currency:

Languages Official
Minor
Writing System: Tyscind
1iÕz2{%

The Republic of Kyrallisica (z7Õj¸#iTzT`C) is a landlocked high elven republican state in northwestern Aquilonis. It borders Merzlota to the north, and the similarly high elven Cajar Federation to the south. Kyrallisica was once sovereign territory of Merzlota before seceding as a result of the Kyrallisican War.

Confederation of Czi'kolgyar

Czi'kolgyar flag
Capital: Lybraria
Largest City:
Government: Confederated Magician's Republic
Head of State: Grand Magus
Head of Government:

Legislature:

Grand Magician's Council
Chamber: unicameral

Demonym:

Czi'kolgyese

Currency:

Grimbuk
Languages Official
Minor
Writing System: Tyscind
1iÙi2P%

The Confederation of Czi'kolgyar, also known as the Czi'kolgyese Alliance, is an elective magician's republic in western Aquilonis. Czi'kolgyar borders Avatron to the northeast, Avolcraz to the north and northwest, Rondar to the west, and Hylar to the southwest and south.

Like Glagolita in Eurodysia, and Xsassa in the south, Czi'kolgyar is a nation of magic, the difference is that Czi'kolgyar is made up of thirty magic nations.

Czi'kolgyar was once known as the Sorcerer's Republic of Rioclyier, founded by the Enneamagi, until a conflict in the wake of their deaths, known to history as the Great War of Magic, resulted in the republic's complete collapse. The states that emerged from the conflict went on to compete for land, power, and advancement in magical knowledge for almost a thousand years, until finally, roughly one thousand years before modern day, a major political breakthrough resulted in the unification of the many states into a single nation.

At first, it was a simple alliance between three states, but over the course of roughly twenty years, the other states joined in the pact, one by one, until they found common ground and a single government was formed. Czi'kolgyar has dominated the region ever since, but not always peacefully, as disputes between states have erupted into multi-sided civil wars more than once. Twice the republic has fallen apart into separate states/alliances, and it was only careful political maneuvering that kept the nation from falling apart permanently.

Knights' Republic of Drakyncia

Drakyncia flag
Capital: Colrin
zj^75%
Largest City:
Government: Stratocratic Directorial Republic
Heads of State: Council of Drakyncia
Heads of Government:

Legislature:

Council of Drakyncia
Chamber: unicameral

Demonym:

Drakyncian

Currency:

Claymore, Rapier, Athame
Languages Official Zedylric, Talmyric
Minor
Writing System: Tyscind
1iÙi2P%

The Knights' Republic of Drakyncia (27zEzpR`B`C) is a knightly republican nation occupying the Heartstone Peninsula on the south side of the Gulf of Tiere in western Aquilonis, on the eastern shores of the Great Meadhan Sea. It borders Talmyrnia to the south and Bestiauris to the southeast. It also shares a maritime border with high elven state of Cajar across the gulf to the north.

History

Drakyncia was founded as a kingdom opposing the unification of Bestiauris, but the first ruler proved tyrannical. After several years of oppression, the three most powerful and influential guilds of Knightly Orders, which served as the de facto military of Drakyncia; the Knights of the Brotherhood, the Divine Dragon Alliance and the Drakyncia Liberty Force, rebelled and overthrew the tyrannical king.

Once in power, they abolished the short-lived monarchy and established a republic, with the leaders of each guild at the head, becoming one of the first nations of Aquilonis to reject monarchy. Since then, the guilds have run Drakyncia with fairness and chivalry, while continuing to protect the nation from invaders, and keeping smaller less influential guilds in check.

Government

Though nominally a republic, Drakyncia is a nation run by the army rather than elected officials, so the actual members of the council are chosen based on ability rather than being elected by the population. The only true democratic elections are to determine which guilds shall serve on the non-permanent seats of the council.

Drakyncia hosts many military orders, but seventeen administrate Drakyncia from its ruling council. The three founding guilds of the republic maintain permanent seats while twelve smaller, less influential, guilds serve fixed terms, elected to the non-permanent seats via a nationwide election every five years.

Each seat on the council carries an office (referred to as a consulate and the holders consuls) and therefore a certain position and responsibility in the government, and so the guilds tend to run for a specific consulship depending on their focus or philosophy; however, to prevent any one guild from trying to become too influential, a guild can only run for one consulship. The guilds that gets the most votes for a specific non-permanent seat gets it for the next five years. The terms are renewable, and several guilds are so popular that they have won many consecutive elections and served on the non-permanent seats, and the connected consulships, for several terms many times (Rykardiac's Archaic Book of Records puts the record at twelve consecutive terms). Only the three permanent members of the council hold their consulships permanently.

The council itself is chaired by a Consul-General, a first among equals who has no powers over and above the other consuls and continues to head the assigned consulate. The council usually requires at least a two thirds vote (excluding abstentions) for any motion to carry into law; only a handful of motions – i.e. a declaration of war – require a full unanimous vote. Additionally, to prevent any one guild from becoming the "ruler" of the council, the consul-generalship rotates between council members monthly (using the Solramese Calendar) on the 10th of every month. While nessecary, most foreign lawmakers see it as overkill, because, as mentioned before, the consul-general has no powers over and above the others.

Consulates of the Council
Office Responsibility
Consulate of the Armies & Navy
z5^8j&1ÉE W" 6Et`BiR 2ÈP 5r#`Û
Oversees the standing army and navy of the republic, aside for the contributing knightly orders.

Held permanently by the Drakyncia Liberty Force.

Consulate of Religion
z5^8j&1ÉE W 7j$x%`B5^
Mediates relations between various religious bodies.

Held permanently by the Divine Dragon Alliance.

Consulate of Justice
z5^8j&1ÉE W siU1iËT
Responsible for administering the judicial system and the general court system.

Held permanently by the Knights of the Brotherhood.

Consulate of Foreign Affairs
z5^8j&1ÉE W e7YhRx5 e'DhE6_
Responsible for foreign relations, including appointing of ambassadors to foreign nations and hosting of ambassadors from foreign nations.
Consulate of the Treasury
z5^8j&1ÉE W" 17]R87U`Û
Oversees the finances of the Republic in cooperation with the Architecture & Construction and Taxation Consulates.
Consulate of Commerce
z5^8j&1ÉE W zt"^6RiË
Oversees trade between the Republic and other nations, as well as the country's imports and exports.
Consulate of War
z5^8j&1ÉE W y6Y
Oversees the execution of military campaings in times of war, working alongside the Armies & Navy Consulate.
Consulate of Ceremonies
z5^8j&1ÉE W z7Et$5^`BiR
Oversees the organisation of public events like festivals and award ceremonies of every level, as well as the inaguation ceremonies of the council members into office.
Consulate of State
z5^8j&1ÉE W 811ÉE
Oversees the administrative divisions of the state.
Consulate of Internal Affairs
z5^8j&1ÉE W 1pT6R5j# e'DhE6_
Responsible for policing all guilds of the state, including those belonging to the member-guilds of the council.
Consulate of Disasters
z5^8j&1ÉE W 2iTiE16R_
Oversees the provisions of relief to areas affected by any kind of disaster, natural or not.
Consulate of Taxation
z5^8j&1ÉE W 1z|E1E`B5^
Overseeing, administering, enforcing and collecting taxes in cooperation with the Treasury Consulate.
Consulate of Architecture & Construction
z5^8j&1ÉE W 6Ea1TzR16ÉU 2ÈP z5^817zU1`B5^
Oversees construction projects of all scales around the nation.
Consulate of Education
z5^8j&1ÉE W 2$zU1E`B5^
Handles administration of all levels of education across the nation.
Consulate of Corrections
z5^8j&1ÉE W z6'YzR1`B5^_
Enforces all levels of the prison system of Drakyncia.
Consulate of Immigration & Emigration
z5^8j&1ÉE W t"%x%71E`B5^ 2ÈP t$x%71E`B5^
Oversees all peoples coming into and leaving the country.
Consulate of the Praetorians
z5^8j&1ÉE W" q7`C`V17Y`B`C5_
Responsible for maintaining law and order within the republic. Administrates various branches of the Praetorians, the knightly order that serves as the national law enforcement force responsible for maintaining law and order on the streets of cities and towns.

None of the members of the council guilds, permanent and non-permanent, are restricted to the borders of Drakyncia, and members are free to go wherever, and do whatever, they please, even outside the country (of course that doesn't include crimes; members of orders currently sitting on the council are punished more severely for their transgressions then they would be if their guild wasn't currently on the council); but when duty calls, such as war or a national emergency, all members of the orders sitting on the council are called home to fulfill their obligations to their country. Knightly orders that aren't currently members of the council are exempt from this obligation, but they tend to answer the call regardless.

Kingdom of Galiara

Galiara flag
Capital: Haylir
9`CjÔ6T
Largest City:
Government: Hereditary Absolute Feudal Monarchy
Head of State: King
Ruling House:
Dynasty
Race
Ethncity
Head of Government: King

Legislature:

King's Council
Chamber: unicameral

Demonym:

Galiaran
xj#`B7E5#

Currency:

Aieg
Languages Official
Minor
Writing System: Tyscind
1iÕz2{%

The Kingdom of Galiara (xj#`B7E`C) is a high elf-ruled monarchical nation occupying the peninsula of the same name in northern Aquilonis. It solely borders Novarus to the south.

Republic of Gargantia

Gargantia flag
Capital: Fyrlok
Largest City:
Government: Republic
Head of State:
Head of Government:

Legislature:

Council
Chamber: unicameral

Demonym:

Gargantian

Currency:

???
Languages Official
Minor
Writing System:

The Republic of Gargantia is an multi-island republican state in the Oriental sea, occupying the archipelago of the same name, roughly two hundred miles east of the coast of Czi'kolgyar. The main islands are Amigrace, the southwestern island; Lodichymbir, the northern island; and Garkuglyr, the eastern island. It shares maritime borders with no nation.

Imperial City of Garvis

Garvis flag
Capital: Garvis
Largest City:
Government: Hereditary Absolute Monarchy
Head of State: Emperor
Ruling Clan: Garvis
Dynasty Garvis
Race Gargoyle
Ethnicity
Head of Government: Emperor

Legislature:

None

Demonym:

Garvin

Currency:

Grim, Pheo
Languages: Official:
Minor:
Writing System:

The Imperial City of Garvis is a small landlocked enclave city-state within Soleil's borders ruled by gargoyles, a race that turns to stone when they fall asleep and become flesh again when they wake up. Centered around the city of Garvis and run by the Garvis clan, Garvis was once known as the Empire of Garvis, or the Garvin Empire, which spanned from the tip of the Soleilian Peninsula to the heart of northern Aquilonis at its height.

Gargate Empire

The original Garvin Empire at its zenith, on the eve before it fell.

The Empire ceased to exist when the ruling clan was put under a spell that placed them in an eternal stone sleep within and around Castle Garvis, leaving the empire without leaders. A power struggle between rival gargoyle clans, normally kept in check by the ruling Garvis clan, soon erupted into a series of civil wars that tore the empire apart in less than a generation. A racial war with other sentient races of Aquilonis also contributed to the nation's destruction.

City of Garvis

The city of Garvis. Image not to scale.

Over two thousand years after the empire fell, the Garvis clan sleeping within Castle Garvis was awakened amidst a battle for the castle during the Great Northern Aquilonis War. In gratitude for breaking the spell, the clan then aided in the defeat of Umdar, and the renegade House of Adhemar, on the condition they be granted independence. Since the war's conclusion, Garvis has been working with Soleil to rebuild itself, albeit in a much smaller territory.

The city of Garvis itself sits on the narrowest point of the Caillou River, a major waterway that that separates part of southwestern Soleil from the rest of the peninsula. Because of its position, Garvis has served as a major trading center since before the era of the Garvin Empire.

Emirate of Ghad

Capital:
Largest City:
Government: Hereditary Abosolute Monarchy
Head of State: Emir
أمير
Ruling Clan:
Dynasty:
Race: Human
Ethncity: Jafrakib
Head of Government: Emir

Legislature:

none

Demonym:

Ghadi
غضي

Currency:

Dinar, Dirham, Fals
Languages: Official:
Minor:
Writing System:

The Emirate of Ghad (غض) is a Jafrakib island nation in southeastern Aquilonis. It shares maritime borders with Ardalnar to the south and Marjan to the east.

Domain of the Huzkhaz Tribes

Huzkhaz flag
Capital: Hiar
9`B6E
Largest City:
Government: Hereditary Directorial Chiefdom
Heads of State: Tribal Council
Ruling Clans:
Dynasty: n/a
Race: Elves
Ethnicity Wood Elves
Head of Government: Hoka-Suyrik
9zY`C\8`M7ÕzT

Legislature:

Tribal Council
Chamber: unicameral

Demonym:

Huzkhi
9zU9`B

Currency:

n/a
Languages: Official:
Minor:
Writing System: Tyscind
1iÕz2{%

The Domain of the Huzkhaz (9zU9`C) Tribes is a landlocked wood elven society in central-south Aquilonis, taking up the central portion of the Great Urwaldi Forest. It borders its fellow wood elf state, Korokiri, to the north, the high elven Empire of Hylar to the east, and the lizardfolk kingdom of Xzandor to the south and west.

Great Urwaldi Forest

The Great Urwaldi Forest. Huzkhaz is the southern state.

Huzkhaz is divided into seven chiefdoms headed by a hereditary Suyrik, whom represent their domain on the Tribal Council when it meets once a month. Annually, one of the seven Suyriks is elected Hoka-Suyrik to oversee the day-to-day running of their nation.

Huzkhaz was once a suzerainty of Hylar along with Korokiri. Alongside Korokiri, Huzkhaz managed to reverse this fate by successfully repelling Hylar when they invaded due to their Declaration of Independence. After the was, Huzkhaz became a willing suzerainty of more powerful Korokiri.

Empire of Hylar

Hylar flag
Capital: Dinayfar Ruore
25%`CeÖ6E 7`M7Y`V
Largest City:
Government: Hereditary Absolute Feudal Monarchy
Head of State: Solphyricon/Solphyrzai
8j^e7ÕzT5^/8j^e7ÕhE
Ruling House: Celeblas
zj$w$jiE
Dynasty: Alpharod
j#e7E2^
Race: Elf
Ethnicity: High Elf
Head of Government: Solphyricon

Legislature:

Golrynar
xj^75Ô6E
Chamber: unicameral

Demonym:

Hylarene
9jÔ7E5$`V

Currency:

Rupee
Languages: Official: Tynkwor
1a[Õy6Y
Minor:
Writing System: Tyscind
1iÕz2{%

The Empire of Hylar (9jÔ6E) is a high elf-ruled empire occupying a large area in southern Aquilonis, one of three in Aquilonis; the others being Cajar & Kyrallisica. It borders wood elf states of Korokiri and Huzkhaz, along with the lizardfolk kingdom of Xzandor to the west, the Orc Empire to the southwest, Sinazgen and Cannan to the south, Xsassa and Bialidrak to the southeast, Czi'kolgyar to the northeast, and the dwarven kingdom of Ongor Diruna to the north.

Hylar once held the wood elf states, Huzkhaz and Korokiri, as suzerainties, but lost them when their invasion to reclaim and fully annex them following their declarations of independence failed. It also once held sovereignty of the

Kingdom of New Hylar in Ingdjiva before the New Hylarene Revolution resulted in the kingdom's independence.

Ildsno mts & hylar lakes-rivers

The Ildsno Mts. (in red), the Great Lakes (in bright blue), and the rivers (dark blue).
The lakes;
Back four:
Nen Celebren, Nen Ri, Nen Iaur & Nen Annun.
Front three:
Nen Gil, Nen Glingaer, & Nen Ir.

The most iconic features of Hylar are the seven Daer Nen (2lE6 55$/Great Lakes). Nen Ri (55$ 7`B) (on the shores of which the capital sits), Nen Annun (55$ 5{#5&), Nen Gil (55$ xj%), Nen Celebren (55$ zj$w$75$), Nen Ir (55$ 6T), Nen Glingaer (55$ xjx{%lE6), and Nen Iaur (55$ l6EU). These glacier-carved lakes, allegedly formed during the last Ice Age, are filled by a series of rivers, along with seasonal rains, originating from the eastern glaciers of the Ildsno Mountains to the north, forming the Col Basin, the largest drainage basin in Aquilonis.

History

Currently ruled by House Celeblas of the the Alpharod dynasty, the Empire of Hylar, founded in 3723ʟᴇ (3021ᴀᴄᴢ), is one of the dominate powers in southern Aquilonis. Famous for having masterful politicians, Hylar managed to become the dominant power in southern Aquilonis through a combination of diplomacy and conquest over a period of two thousand years.

Politics & Governance

Kingdom of Izokyraz

Empire of Kemet

Kemet flag
Capital: Zerzura
Largest City:
Government: Hereditary Absolute Monarchy
Head of State: Pharaoh
Ruling Dynasty: Memphis
Dynasty: 33rd
Race: Human
Ethnicity: Kemeti
Heads of Government: Pharaoh and Vizier

Legislature:

Pharaoh's High Council
Chamber: unicameral

Demonym:

Kemetan

Currency:

Scarab, Cobra, Scorpion
Languages: Official:
Minor:
Writing System:

The Empire of Kemet (𓆎𓅓𓊖) is a monarchical nation occupying the Island of Nubia, which is home to the Black Desert, in southern Aquilonis. Across the Nubian Channel to the north, it shares maritime borders with its Canaan to the northwest and Xsassa to the north, to the whom it is constantly at odds with.

Currently ruled by the 33rd dynasty, also known as the Memphis dynasty, it is one of the oldest empires of Aquilonis, but there have been several instances where Kemet's sovereignty has been threatened due to being such a heavily contested region.

Kemet was originally many independent tribes and small kingdoms fighting for land and power. It wasn't until the Wars of Misaphris the Great, roughly around the same time as the Fall of Zedylria, that the entire island was united under one ruler for the first time, with Misaphris the Great as the first Pharaoh.

At its height, before the Rise of the Muqadas Caliphate, Kemet ruled not only the entire island of Nubia, but much of southeastern Aquilonis. Many of the structures and temples built during that era still dot the landscapes of the Great Dhahabi Desert. However, when the Muqadas Caliphate came to be, constant war eventually forced Kemet back to the island from whence it came. Even when the Muqadas Caliphate broke up, Kemet was unable to take advantage of the instability to reassert dominance over its former mainland territories.

Iteru River route

The route of the Iteru River through Kemet, starting from the right.

Aside for the many pyramids and other monuments that dot the landscapes, the most iconic feature of Kemet and the Island of Nubia is the Iteru River. Aside from scattered oases, the Iteru River is the lifeline that makes advanced civilization on the Island of Nubia possible, as most settlements lie on the banks. The main source of the river is Lake Aljalid, a large mountain lake that rests halfway up the slopes of the mountain of the same name in eastern Nubia. Mount Aljalid is also the tallest peak on the island.

The water flows out of the lake via a waterfall and flows westward before turning north, and then turning south until it flows into the Gulf of Nephthys via the Iteru River Delta. During spring and summer, the snows of the mountain melt more gradually, flooding the lake and in turn causing the river to flood as well as strengthening the currents. During autumn and winter, the snows melt less so, and so the river is lower and more calm.

Kingdom of the Korokiri Tribe

Korokiri flag
Capital: Modin
t2^5%
Largest City:
Government: Hereditary Absolute Monarchy
Head of State: Jaljor/Jaljyr
lj#l6Y/lj#l6Õ
Ruling Clan:
Dynasty:
Race: Elf
Ethncity: Wood Elf
Head of Government: Jaljor

Legislature:

Tribal Council
Chamber: unicameral

Demonym:

Korokese
z7YzYiR`V

Currency:

n/a
Languages: Official:
Minor:
Writing System: Tyscind
1iÕz2{%

The Kingdom of the Korokiri (z7YzY7T`B) Tribe is a landlocked wood elven society in central Aquilonis, occupying up the northern portion of the Great Urwaldi Forest. It borders the lizardfolk kingdom of Xzandor, to the west, the dwarven kingdom of Ongor Diruna to the north, the high elven Empire of Hylar, to the east, and Huzkhaz to the south.

Great Urwaldi Forest

The Great Urwaldi Forest. Korokiri is the northern state.

Once a suzerainty of Hylar along with Huzkhaz, Korokiri, alongside Huzhkaz managed to reverse this fate by successfully repelling Hylar when they invaded due to their Declaration of Independence. After the war, as the more powerful state, Korokiri took Huzkhaz as a willing suzerainty.

Republic of Lune

Lune flag
Capital: Lune City
Largest City:
Government: Parliamentary Presidential Republic
Head of State: President
Head of Government:

Legislature:

Congress
Chamber: bicameral
Upper House: Senate
Lower House: Chamber of Deputies

Demonym:

Lunian

Currency:

Solis, Luna, Sidus
Languages: Official:
Minor:
Writing System:

The Republic of Lune is a presidential island republic at the mouth of the Bay of Pokitaru, occupying the island of the same name and a few smaller others. It shares maritime borders with Soleil to the north and Morgania to the south.

The island was originally ruled by several native clans before Soleil invaded and conquered it, but during the Salrinoan Revolutionary Wars, Lune took inspiration and vied for independence through more peaceful means, and became independent as a republic. Lune has since enjoyed full diplomatic and trade relations with Soleil.

Kingdom of Iredakal

Capital: ???
Largest City:
Government: Hereditary Absolute Monarchy
Head of State: Agellid
ⴰⴳⴻⵍⵍⵉⴷ
Ruling Clan:
Dynasty:
Race: Human
Ethnicity:
Head of Government: Agellid

Legislature:

none

Demonym:

???

Currency:

???
Languages: Official:
Minor:
Writing System:

The Kingdom of Iredakal (ⵜⴰⴳⴻⵍⴷⴰ ⵢⵉⵙ ⵉⵔⴻⴷⴰⴽⴰⵍ/Tagelda yis Iredakal) is a Tafekka monarchical island nation occupying the island of the same name in southern Aquilonis. It shares maritime borders solely with Sinazgen to the north.

Once the westernmost colony of the Muqadas Caliphate, Iredakal became independent the instant it learned of the fall of Muqadas. It as so far staved off invasion, diplomatically and militarily, from any would-be conquerors, including Sinazgen and ever-opportunistic Britannia.

Emirate of Marjan

Capital: ???
Government: Hereditary Absolute Monarchy
Head of State: Emir
أمير
Ruling Clan:
Dynasty: Jayida
جيدة
Race: Human
Ethncity: Jafakib
Head of Government: Emir

Legislature:

none

Demonym:

Marjani
مرجاني

Currency:

Dinar, Dirham, Fals
Languages: Official:
Minor:
Writing System:

The Emirate of Marjan (مرجان) is a Jafrakib island nation in southeastern Aquilonis. It shares maritime borders with Ghad to the west, Ardalnar to the southwest, and Awal to the south.

Holy City of Mecca

Maghreb flag
Capital: Mecca
Largest City:
Government: Hereditary Theocratic Absolute Monarchy
Head of State: Caliph
خليفة
Ruling Clan:
Dynasty
Race: Human
Ethncity: Jafrakib
Head of Government: Caliph

Legislature:

none

Demonym:

Meccan

Currency:

Dinar, Dirham, Fals
Languages: Official:
Minor:
Writing System:

The Holy City of Mecca (مكة) is a small religious city-state in southeast Aquilonis. It borders Raghua to the north, Bialidrak to the west, and Xsassa to the south.

A holy city and the center of Din faith, Mecca is the site of annual pilgrimage.

Empire of Merzlota

Capital: Novgorod (in Eurodysia)
ⰐⰑⰂⰃⰑⰓⰑⰄ
Largest City:
Government: Hereditary Absolute Feudal Monarchy
Head of State: Tsar/Tsarista
ⰜⰀⰓⰠ/ⰜⰀⰓⰋⰜⰀ
Ruling House: Stroganov
ⰔⰕⰓⰑⰃⰀⰐⰑⰂ
Dynasty: Rurik
ⰓⰣⰓⰋⰍ
Race: Human
Ethncity: Merzla
Head of Government: Tsar

Legislature:

???

Demonym:

Endonym: Merzlotskij
ⰏⰅⰓⰈⰎⰑⰕⰔⰍⰋⰊ
Exonym: Merzlotish

Currency:

Ruble
Languages: Official:
Minor:
Writing System:

In northwestern Aquilonis is the is the western half of the Empire of Merzlota (ⰏⰅⰓⰈⰎⰑⰕⰀ), the eponymous nation of the Merzla people, which occupies "arch" of Arqupeiro, the regions historically known as Zedylria, stretching into northeastern Eurodysia. It is also known as the Tsardom of Merzlota or the Merzlotskij Empire The Aquiline side of Merzlota borders Novarus, Kirwon and Hovar to the east, the high elven states of Cajar and Kyrallisica to the south, and the dwarven kingdoms of Arkka Uralia, Z'ngkhar and Izokyraz to the north.

Merzlota whole

The whole of the Merzlotskij Empire, stretching from northeastern Eurodysia to northwestern Aquilonis. The Snezhok river, which is considered the divide between the continents, is in blue from the eastern edge of Kitezh.

Mostly tundra, grassland and taiga, with a several mountains, Merzlota is known for being inhospitable during winters, making travel and commerce difficult, at least to those who don't know how to traverse the wilderness. However, the Merzlotskij are quite at home in these lands, and make use of it to their advantage in times of peace or war.

Near the center of Merzlota, is the Snezhok river. The Snezhok (ⰔⰐⰅⰆⰑⰍ) runs from the eastern territorial edge of Kitezhm splits into two directions before rejoining again, and branches in two directions again until it empties into the Gulf of Lednike (ⰎⰅⰄⰐⰋⰍⰅ) at three separate points – as the western branch of the lower river branches out in two directions again. The Snezhok is generally considered the official divide between Eurodysia and Aquilonis.

Currently ruled by House Stroganov of the Rurik dynasty, Merzlota doesn't have much power or sway in Aquilonis like it does in Eurodysia, and is constantly struggling to hold on to its lands, much of which broke away into independent states in the last few centuries.

Grand Duchy of Morgania

Morgania flag
Capital: Morgan
Government: Hereditary Absolute Monarchy
Head of State: Grand Duke
Ruling House: Robinight
Dynasty: Robinight
Race: Human
Ethncity:
Head of Government: Grand Duke

Legislature:

None

Demonym:

Morganian

Currency:

Languages: Official:
Minor:
Writing System:

The Grand Duchy of Morgania is a small island nation at the entrance of the Bay of Pokitaru, occupying the island of the same name. It shares maritime borders with Lune to the north, Avolcraz to the south, and Potiruka to the northwest. Morgania is known for its practice in dark magic and the fact has given it a nasty reputation in the international community and magic users in general.

Morgania was originally an Avolcrazi colonized territory, founded by Morganof Hardkrak, before a civil war in Avolcraz forced the then tyrannical ruling family from power. The said ruling family, the House of Robinight, and their loyal followers fled Avolcraz to Morgania and declared an independent Grand Duchy. Since the new Avolcrazi government was simply satisfied to have the tyrants out of the empire, they let the land go. The descendants of the House of Robinight have ruled Morgania ever since, and remains in a cold war with Avolcraz.

Kingdom of Ongor Diruna

Ongor Diruna flag
Capital: Mount Vulkan
Largest City:
Government: Absolute Monarchy

Head of State:

King
Ruling House/Clan
Dynasty:
Race: Dwarf
Ethnicity:
Head of Government: King

Legislature:

High Council
Chamber: unicameral

Demonym:

Ongor Dirunan

Currency:

n/a
Languages: Official:
Minority:
Writing system:

The Kingdom of Ongor Diruna is an independent dwarven kingdom in central Aquilonis. It occupies most of the half-volcanic half-glacial mountain range known as the Ildsno Mountains, bordering the high elven empire of Hylar to the south, Czi'kolgyar and Rondar to the extreme east, Avolcraz to the north, Bestiauris to the northwest, the lizardfolk kingdom of Xzandor to the west, and the wood elven kingdom of Korokiri to the southwest.

Ildsno mts.

The Ildsno Mountains over the pltical borders.

The Ildsno Mountains are mostly hot and volcanic on the west side, while the east side is mostly cold and snowy with glaciers. The highest peaks are Mount Vulkan (17,759ft), where the capital is situated, and Mount Isfjell (17,734ft), located toward the east the mountain range within the borders of Hylar.

Orc Empire

Capital: Rglrac
Largest City:
Government: Absolute Monarchy

Head of State:

Emperor
Ruling House/Clan
Dynasty:
Race: Orc
Ethnicity:
Head of Government: Emperor

Legislature:

none

Demonym:

Orc

Currency:

n/a
Languages: Official: Orcish
Minority:
Writing system: n/a

The Orc Empire is a landlocked polity in southern Aquilonis. It borders the lizardfolk kingdom of Xzandor to the north, Hylar to the east, Sinazgen and New Albion to the south, and Talmyrnia to the west.

The Orc Empire is the only state on Qirsyllviar ruled by the violent reaving and raping race of Orcs. Ruled by the few Orcs smart enough to form their own form of government and community, their empire remains in a perpetual state of war with their neighbors, due to being unable to go a few days without shedding blood.

Kingdom of Raghua

Raghua flag
Capital: Al-Hijir
Largest City:
Government: Hereditary Absolute Monarchy

Head of State:

Malik
ملك
Ruling House/Clan Dhuki
ذكي
Dynasty: Jayida
جيدة
Race: Human
Ethnicity: Jafrakib
Head of Government: Malik

Legislature:

none

Demonym:

Raghuan
رغوةن

Currency:

Dinar, Dirham, Fals
Languages: Official:
Minority:
Writing system:

The Kingdom of Raghua (رغوة) is a Jafrakib monarchical state in southeastern Aquilonis in the eastern Great Dhahabi Desert. Raghua borders Bialidrak to the west, Xsassa to the south, Mecca to the southeast, and Ardalnar to the north. It is ruled by the Dhuki clan of the Jayida dynasty, which also rules Bialidrak and Natataea through other clans.

Magic City of Rondar

Rondar flag
Capital: Rondar
Largest City:
Government: Mage's Order

Head of State:

Grand Master
Head of Government:

Legislature:

Mage's Conclave
Chamber: unicameral

Demonym:

Rondari

Currency:

Magicred
Languages: Official:
Minority:
Writing system:

The Magic City of Rondar – formerly called Maldrazik – is a city-state in central Aquilonis. It borders the Empire of Avolcraz to the northwest, Czi'kolgyar to the east and the dwarven kingdom of Ongor Diruna to the southwest. It is a city of magic run by the Order of Rondar, a Magician's Order that practices elemental magic. It was originally run by a branch of the Church of Chaos, the tyrannical Cult of Maldrazell, a cult of Dark Magic users who worship the Dark God Maldrazell, before the Order of Rondar wrested control from them and sent the church into exile.

Long ago, the Order of Rondar was responsible for maintaining peace between the magic and non-magic communities of Avolcraz, but when a citizen of what was then the City of Maldrazik came to them for help, they launched a campaign to liberate the city. After they seized control of the city from the cult, they installed themselves as the ruling government and renamed the city after their order.

Since attaining power over the city, it has had a history of neutrality, but will occasionally send envoys to ensure peace in the region, and is more than capable of defending itself. Even Avolcraz doesn't dare threaten its sovereignty.

Salrinoan States

The collective term for the twenty-seven states of northern and central Aquilonis whose ethnic group is predominantly Salrin and/or were part of the now-defunct Salrinoan Federation. Republicanism is the predominant form of government among the collective.

Salrinoan states

The Salrinoan states, which make up the former Salrinoan Federation.

The current territores of most of these states, in particular the central states, are relatively modern, having achieved them through territorial battles and compromises following the dissolution of the Umdarn Confederacy after the Great Northern Aquilonis War.

Following the Great Northern Aquilonis War, every emergent state went to war with one or more of its neighbors on and off for several years, as every one of them looked to firmly establish their place amongst the republican north that was former Salrinoa, as well as gain control of vital strategic points and resources. There were even attempts to reunify former Salrinoa into a single federated state for the first time in more than a century, but none were successful. The negotiations either broke down entirely, or the propositions were met with mockery and contempt.

Since the conclusion of hostilities, relations with each other have been generally tense yet isolationist, though many issues from the conflicts following the Great Northern Aquilonis War remained unresolved and few dare to hope that the peace will endure.

Republic of Bartaria

Capital: Batra
Largest City:
Government: Presidential Republic

Head of State:

President
Head of Government:

Legislature:

Presidential Council
Chamber: unicameral

Demonym:

Batatian

Currency:

Balt, Cug, Nute
Languages: Official: Salrinese
Minority:
Writing system:

The Republic of Bataria is a landlocked republican state in central Aquilonis. Formerly part of the Salrinoa Federation, it borders Toralos to the north, Dox to the west, Avolcraz to the south, and Zelhar to the east.

Republic of Chax

Chax flag
Capital: Chax city
Largest City:
Government: Presidential Republic

Head of State:

President
Head of Government:

Legislature:

Presidential Council
Chamber: unicameral

Demonym:

Chaxi

Currency:

Balt, Cug, Nute
Languages: Official:
Minority:
Writing system:

The Republic of Chax is a landlocked republican state in north-central Aquilonis. Formerly part of the Salrinoa Federation, it borders Lirgal to the east, Stygar to the north, Umdar and Korok to the west, Salrinoa to the extreme southwest, and Qatu to the south.

Republic of Dox

Dox flag
Capital: Dox city
Largest City:
Government: Presidential Republic

Head of State:

President
Head of Government:

Legislature:

Presidential Council
Chamber: unicameral

Demonym:

Doxi

Currency:

Balt, Cug, Nute
Languages: Official: Salrinese
Minority:
Writing system:

The Republic of Dox is a landlocked republican state in north-central Aquilonis. Formerly part of the Salrinoa Federation, it borders Bestiauris to the south, Avolcraz to the southeast, Bataria to the east, and Toralos and Sharak to the north.

Republic of Eudon

Capital: Arbor
Largest City:
Government: Presidential Republic

Head of State:

President
Head of Government:

Legislature:

Presidential Council
Chamber: unicameral

Demonym:

Eudese

Currency:

Balt, Cug, Nute
Languages: Official: Salrinese
Minority:
Writing system:

The Republic of Eudon is a landlocked republican state in northern Aquilonis. Formerly part of the Salrinoa Federation, it borders Ortalis to the north, Hovar to the west, Umdar to the south, Stygar to the east, and Flarona to the northeast.

Republic of Flarona

Capital: Forrest
Largest City:
Government: Presidential Republic

Head of State:

President
Head of Government:

Legislature:

Presidential Council
Chamber: unicameral

Demonym:

Flaronan

Currency:

Balt, Cug, Nute
Languages: Official: Salrinese
Minority:
Writing system:

The Republic of Flarona is a landlocked republican state in northern Aquilonis. Formerly part of the Salrinoa Federation, it borders Orox to the north, Soleil to the east, Stygar to the south, Eudon to the southwest, and Ortalis to the west.

Republic of Garsp

Garsp flag
Capital:
Largest City:
Government: Presidential Republic

Head of State:

President
Head of Government:

Legislature:

Presidential Council
Chamber: unicameral

Demonym:

Garspish

Currency:

Balt, Cug, Nute
Languages: Official: Salrinese
Minority:
Writing system:

The Republic of Garsp is a landlocked republican state in central Aquilonis. Formerly part of the Salrinoa Federation, it borders Rylar and Korok to the north, Salrinoa to the east, Toralos to the south, and Mylar to the west.

Republic of Hovar

Hovar flag
Capital: Hov
Largest City:
Government: Presidential Republic

Head of State:

President
Head of Government:

Legislature:

Presidential Council
Chamber: unicameral

Demonym:

Hovari

Currency:

Balt, Cug, Nute
Languages: Official: Salrinese
Minority:
Writing system:

The Republic of Hovar is a landlocked republican state in northern Aquilonis. Formerly part of the Salrinoa Federation, it borders Merzlota to the west, Kirwon to the north, Ortalis to the northeast, Eudon to the east, Umdar and Rylar to the southeast, Obin to the south, and the Cajar Federation to the extreme southwest.

Republic of Kirwon

Kirwon flag
Capital: Kowil
Largest City:
Government: Presidential Republic

Head of State:

President
Head of Government:

Legislature:

Presidential Council
Chamber: unicameral

Demonym:

Kirwoni

Currency:

Balt, Cug, Nute
Languages: Official: Salrinese
Minority:
Writing system:

The Republic of Kirwon is a landlocked republican state in northern Aquilonis. Formerly part of the Salrinoa Federation, it borders Novarus to the north, Orox to the northeast, Ortalis to the east, Hovar to the south, and Merzlota to the west.

Republic of Koelba

Capital: Koelba City
Largest City:
Government: Presidential Republic

Head of State:

President
Head of Government:

Legislature:

Presidential Council
Chamber: unicameral

Demonym:

Koelban

Currency:

Balt, Cug, Nute
Languages: Official: Salrinese
Minority:
Writing system:

The Republic of Koelba is a landlocked republican state in central Aquilonis. Formerly part of the Salrinoa Federation, it borders Cajar to the northwest, Obin to the north, Mylar to the east, Sharak to the south, and Bestiauris to the west.

Republic of Korok

Republic of Lirgal

Lirgal flag
Capital: Girilio
Largest City:
Government: Presidential Republic

Head of State:

President
Head of Government:

Legislature:

Presidential Council
Chamber: unicameral

Demonym:

Lirgalian

Currency:

Balt, Cug, Nute
Languages: Official: Salrinese
Minority:
Writing system:

The Republic of Lirgal is a republican state in western Aquilonis. Formerly part of the Salrinoa Federation, and one of the first to secede when the Saroana Revolutionary Wars began, it borders Soleil to the north, Chax to the west, Qatu to to the southwest, and Veda to the south.

Federal Kingdom of Markaydia

Capital: Melitropos
Largest City:
Government: Federal Parliamentary Elective Crowned Republic

Head of State:

King
Ruling House: Sakhanyar
Dynasty: Sakhanyar
Race: Human
Ethnicity: Salrin
Heads of Government: King & President

Legislature:

Congress
Chamber: tricameral
Upper House: House of Lords
Middle House: Senate
Lower House: House of Representatives

Demonym:

Markaydian

Currency:

Balt, Cug, Nute
Languages: Official: Salrinese
Minority:
Writing system:

The Federal Kingdom of Markaydia is an island nation in the Algelu Sea of northern Aquilonis, occupying the archipelago of the same name a couple hundred miles north of Soleil, sharing maritime borders with no other nation.

Markaydia was the first country to declare its independence from the former Salrinoa Federation, and it managed to stay neutral of the consequential conflict, the Salrinoan Revolutionary Wars; but, it supplied weapons, supplies, and advisers to the six northern nations emerging from the federation.

The Federal Kingdom of Markaydia is the only former Salrinoan state to adopt a monarchical form of government instead of a republic like the rest of the former federation, although it still maintains some measure of republican governance.

Government & Politics

The head of state of Markaydia is the king, but the monarch has equal political and diplomatic authority with the president. This makes Markaydia similar to New Albion, but the difference is that the King of Markaydia stands alone at the top of the hierarchy.

The ruling house is House Sakhanyar, but the throne isn't directly inheritable; instead, the next king is elected. All majority-age members (18 and older) of House Sakhanyar are eleigible to announce candadicy for the throne, and the winner of the election serves for life.

The upper house of the Congress, the House of Lords, represents the hereditary nobility, with its seats hereditarily passed from one head of house to the next.

The middle house of the Congress, the Senate, has its members elected; five senators from each of the States, the country's top-tier administrative divisions.

The lower house of congress, the House of Representatives, also has its members elected. Like the Senate the states are represented, yet the number of representatives from each state is determined by population, determined by a nationwide census taken every twenty years.

Republic of Mylar

Mylar flag
Capital: Starmya
Largest City:
Government: Presidential Republic

Head of State:

President
Head of Government:

Legislature:

Presidential Council
Chamber: unicameral

Demonym:

Mylari

Currency:

Balt, Cug, Nute
Languages: Official: Salrinese
Minority:
Writing system:

The Republic of Mylar is a landlocked republican state in central Aquilonis. Formerly part of the Salrinoa Federation, it borders Rylar and Garsp to the east, Toralos to the southeast, Sharak to the southwest, Koelba to the west, and Obin to the north.

Republic of Novarus

Capital: Inforbe
Largest City:
Government: Presidential Republic

Head of State:

President
Head of Government:

Legislature:

Presidential Council
Chamber: unicameral

Demonym:

Novari

Currency:

Balt, Cug, Nute
Languages: Official: Salrinese
Minority:
Writing system:

The Republic of Novarus is a republican state in northern Aquilonis. Formerly part of the Salrinoa Federation, and one of the first to secede when the Salrinoan Revolutionary Wars began, it borders Galiara to the north, Soleil to the east, Orox and Kirwon to the south, and Merzlota to the west.

Republic of Obin

Republic of Orox

Capital: Orox
Largest City:
Government: Presidential Republic

Head of State:

President
Head of Government:

Legislature:

Presidential Council
Chamber: unicameral

Demonym:

Oroxi

Currency:

Balt, Cug, Nute
Languages: Official: Salrinese
Minority:
Writing system:

The Republic of Orox is a landlocked republican state in northern Aquilonis. Formerly part of the Salrinoa Federation, it borders Novarus to the north, Soleil to the east, Flarona to the south, Ortalis to the southwest, and Kirwon to the west.

Republic of Ortalis

Ortalia flag
Capital: Darcblak
Largest City: Prygloss
Government: Presidential Republic

Head of State:

President
Head of Government:

Legislature:

Presidential Council
Chamber: unicameral

Demonym:

Ortalian

Currency:

Balt, Cug, Nute
Languages: Official: Salrinese
Minority:
Writing system:

The Republic of Ortalis is a landlocked republican state in northern Aquilonis. Formerly part of the Salrinoa Federation, it borders Orox to the northeast, Flarona to the southeast, Eudon to the south, Hovar to the southwest, and Kirwan to the west.

Republic of Potiruka

Capital: Jowia
Largest City:
Government: Presidential Republic

Head of State:

President
Head of Government:

Legislature:

Presidential Council
Chamber: unicameral

Demonym:

Potirukan

Currency:

Balt, Cug, Nute
Languages: Official: Salrinese
Minority:
Writing system:

The Republic of Potiruka is a republican island nation in the bay of Potiruka. Formerly part of the Salrinoa Federation, it shares maritime borders with Lirgal to the west, Velda to the southwest, and Morgania to the southeast.

Republic of Qatu

Qatu flag
Capital: Qirath
Largest City:
Government: Presidential Republic

Head of State:

President
Head of Government:

Legislature:

Presidential Council
Chamber: unicameral

Demonym:

Qatese

Currency:

Balt, Cug, Nute
Languages: Official: Salrinese
Minority:
Writing system:

The Republic of Qatu is a landlocked republican state in central Aquilonis. Formerly part of the Salrinoa Federation, it borders Chax to the north, Lirgal to the east, Velda to the southeast, Zelhar to the south, and Salrinoa to the west.

Republic of Rylar

Rylar flag
Capital: Rilkora
Largest City:
Government: Presidential Republic

Head of State:

President
Head of Government:

Legislature:

Presidential Council
Chamber: unicameral

Demonym:

Rylarene

Currency:

Balt, Cug, Nute
Languages: Official: Salrinese
Minority:
Writing system:

The Republic of Rylar is a landlocked republican state in central Aquilonis. Formerly part of the Salrinoa Federation, it borders Hovar to the north, Umdar to the east, Korok to the southeast, Garsp to the south, Mylar to the west, and Obin to the northwest.

Republic of Salrinoa

Salrinoa flag
Capital: Salrinoa City
Largest City:
Government: Parliamentary Presidential Republic

Head of State:

President
Head of Government: Chancellor

Legislature:

Chamber of Legislators
Chamber: unicameral

Demonym:

Salrinoan

Currency:

Balt, Cug, Nute
Languages: Official: Salrinese
Minority:
Writing system:

The Republic of Salrinoa is a landlocked state in central Aquilonis. It borders Korok and Chax to the north, Garsp and Toralos to the west, Qatu to the east and Zelhar to the south.

The successor state of the former Solrinoa Federation since its collapse during the Salrinoan Revolutionary Wars, it was once the capital region of the former federation. Now a rump state, and a shadow of its former splendor, it has adopted a more isolationist attitude toward the surrounding nations ever since but has tried to maintain its former way of life.

Republic of Sharak

Sharak flag
Capital: Shar
Largest City:
Government: Presidential Republic

Head of State:

President
Head of Government:

Legislature:

Presidential Council
Chamber: unicameral

Demonym:

Sharakese

Currency:

Balt, Cug, Nute
Languages: Official: Salrinese
Minority:
Writing system:

The Republic of Sharak is a landlocked republican state in central Aquilonis. Formerly part of the Salrinoa Federation, it borders Koelba and Mylar to the north, Toralos to the east, Dox to the south, and Bestiauris to the west.

Republic of Stygar

Stygar flag
Capital: Styk
Largest City:
Government: Presidential Republic

Head of State:

President
Head of Government:

Legislature:

Presidential Council
Chamber: unicameral

Demonym:

Stygarian

Currency:

Balt, Cug, Nute
Languages: Official: Salrinese
Minority:
Writing system:

The Republic of Stygar is a republican state in central-north Aquilonis. Formerly part of the Salrinoa Federation, it borders Flarona to the north Soleil to the east, Chax to the south, Umdar to the southwest, and Eudon to the west.

Republic of Toralos

Republic of Umdar

Umdar postwar flag
Capital: Quarc
Largest City:
Government: Presidential Republic

Head of State:

President
Head of Government:

Legislature:

Congress
Chamber: unicameral

Demonym:

Umdarn

Currency:

Balt, Cug, Nute
Languages: Official: Salrinese
Minority:
Writing system:

The Republic of Umdar is a landlocked state in central-north Aquilonis. It borders Eudon and Stygar to the north, Chax to the east, Korok to the south, Rylar to the west and Hovar to the extreme northwest. It is the successor state to the Confederacy of Umdar, following the confederacy's defeat and dissolution at the end of the Great Northern Aquilonis War.

Republic of Velda

Velda flag
Capital: Ratchetia
Largest City:
Government: Presidential Republic

Head of State:

President
Head of Government:

Legislature:

Presidential Council
Chamber: unicameral

Demonym:

Veldan

Currency:

Balt, Cug, Nute
Languages: Official: Salrinese
Minority:
Writing system:

The Republic of Velda is a republican state in central-west Aquilonis. Formerly part of the Salrinoa Federation, it borders Lirgal to the north, Avolcraz to the south, Zelhar to the west, and Qatu to the northwest.

Republic of Zelhar

Zelhar flag
Capital: Zelhar
Largest City:
Government: Presidential Republic

Head of State:

President
Head of Government:

Legislature:

Presidential Council
Chamber: unicameral

Demonym:

Zelharian

Currency:

Balt, Cug, Nute
Languages: Official: Salrinese
Minority:
Writing system:

The Republic of Zelhar is a landlocked republican state in central Aquilonis. Formerly part of the Salrinoa federation, it borders Salrinoa and Qatu to the north, Velda to the east, Avolcraz to the south, Bataria to the west, and Toralos to the extreme northwest.

Empire of Sinazgen

Capital: Amurakuc
ⴰⵎⵓⵔⴰⴽⵓⵛ
Largest City:
Government: Hereditary Absolute Monarchy
Head of Government: Amenkad
ⴰⵎⴻⵏⴽⴰⴷ
Ruling House/Clan
Dynasty:
Race: Human
Ethnicity: Tafekka
Head of Government: Amenkad

Legislature:

none

Demonym:

Sinazgeni
ⵙⵉⵏⴰⵣⴳⴻⵏⵉ

Currency:

???
Languages: Official:
Minority:
Writing system:

The Empire of Sinazgen (ⵜⴰⵎⵏⴻⴽⴷⴰ ⵢⵉⵙ ⵙⵉⵏⴰⵣⴳⴻⵏ/Tamnekda yis Sinazgen) is a Tafekka monarchical nation in southern Aquilonis, occupying lands of mostly lush greenery in the west and the western end of the Great Dhahabi Desert in the east. Near the center of the country, separating is lush west and arid east, is a vast fork-shaped canyon known as Siyah Canyon – through which the Kyah and Fyoi rivers run until the Kyah merges into the Fyoi – which also extends into the borders of Hylar. The canyon is home to the largest and most well known communities of Dark Elves anywhere on Qirsyllviar.

File:Siyah Canyon.png

Siyah Canyon (in orange)

Sinazgen borders Hylar to the north, the Orc Empire to the northwest, New Albion to the west, and Cannan to the east. To the south it shares maritime borders with Iredakal, whom it has tried to conquer or vassalize in the past, with no success.

Sinazgen was once the the dominant power in the western region of the Great Dhahabi Desert, before Cannan overpowered it as a result of the Eighth Dhahabi War, forcing Sinazgen give up its eastern territories. Afterwards, Sinazgen instead expanded west, conquering numerous small states, eventually regaining its prestige and power. One brief time it turned back east, it managed to regain a limited amount of its lost territory east of the Siyo River.

Kingdom of Soleil

Soleil flag
Capital: Roislueur
Largest City: Echange
Government: Hereditary Parliamentary Feudal Monarchy

Head of State:

King
Ruling House: Lafayette
Dynasty: Honneur
Race: Human
Ethnicity: Gallique
Heads of Government: King & Prime Minister

Legislature:

Parliament
Chamber: bicameral
Upper House: Chamber of Lords
Lower House: Hall of Commons

Demonym:

Soleilian

Currency:

Solis, Luna, Sidus
Languages: Official: Gallique
Minority:
Writing system: Tyscind
1Í8aT2

The Kingdom of Soleil is a monarchical nation on the Vieillesse Peninsula, the northeastern peninsula of Aquilonis. It borders Novarus, Orox, Flarona and Stygar to the west, and Lirgal to the southwest. Within its borders is the Gargoyle-ruled enclave, the Imperial City of Garvis, which was restored to independence during the Great Northern Aquilonis War, after being defunct for nearly two millenniums. Off the southern coast it shares maritime borders with its former colony, Lune.

Jeune Mur & Caillou

The Jeune Mur Mtns. (red) and the Caillou River (indigo) relative to national borders.

Most of Soleil's western borders is taken up by a mountain rage known as the Jeune Mur Mountains, which runs south from the northernmost point of the Novari-Solelian border, before coming to an end in northwestern Lirgal. The highest point of the Jeune Mur Mountains is Mount Neige, located near the border with Novarias and Orox, which, at 29,029ft, is also the highest mountain on Qirsyllviar. This natural fortification, which is home to a number of dwarven cities and Dark Elf communities, has only three known passable routes, most notably the Jayou Pass, and has kept western invaders at bay since before the era of the Garvin Empire.

The Jeune Mur is also the source of the Caillou River, a major waterway that that separates part of southwestern Soleil from the rest of the peninsula. On the narrowest point of the river sits the city of Garvis, the capital of the gargoyle-ruled state of the same name. Because of its position, Garvis has served as a major trading center since before the era of the Garvin Empire, as all land-based trade routes in and out of southwestern Soleil go through there.

History

An unnatural creation dating back over a thousand years, Soleil was first founded by Gallian exiles following a civil war in Gallia. These exiles were initially the thousands of people that were part of the Gallian Rebel Army, along with the women and children that followed them, including their direct families, which were sentenced to wander in an "eternal void" for their insurrection. Historians debate the exact number, but it is often estimated that over a fifty-thousand people were exiled through the void; but since Gate Portals, even back then, are incapable of sending such large groups, the method used to banish the exiles is unknown and has been lost to history.

This "eternal void" actually turned out to be a portal to the peninsula the kingdom now occupies. The exiles saw this as a chance for a new start, and settled into the new land, eventually founding the Kingdom of Soleil, with the leader of the exiles and former rebels, Jean Pierre-Julien d'Gascoigne, as their first king, known to history as Jean I of House Gascoigne, the first dynasty of Soleil.

At least seven other nations and kingdoms were already occupying various parts of the Vieillesse Peninsula by the time the exiles arrived, sparking the flames of war and conquest that would burn for at least three centuries. Once word of Soleil's founding reached Eurodysia, and Gallia in particular, the population of Soleil, as well as the Gallique population of the Vieillesse Peninsula, received a sharp increase due to a period of mass migration to Soleil by various means; this event is termed the "Gallique Invasion" by the formerly dominant Salrins. Modern Soleilian scholars and historians don't dispute it, and so the event has been permanently recorded in history by this name. After several periods of war and peace in which Soleil steadily rose to dominance, the Kingdom of Soleil eventually emerged as the sole power, building a large and prosperous nation over many generations. Because of Soleil's origins, Soleil is often nicknamed "Kingdom of the Exiles." Soleil is currently ruled by House Lafayette of the Honneur dynasty, the fifth overall dynasty to rule Soleil.

The dynasties to rule Soleil since it's inauguration were, in order:
Name Flag Ruling Houses Race Ethnicity Tenure
Gascoigne Gascoigne Human Gallique 3433 – 3889ᴘᴄᴢ
Puissance Human Gallique 3891 – 3914ᴘᴄᴢ
Sorcellerie Magique Human Gallique 3914 – 4311ᴘᴄᴢ
Took power in the aftermath of the Mage Rebellion, a magician's rebellionin response to the long-term persecution of magicians under the Puissance dynasty.
Sauterelle Human Gallique 4311 – 4410ᴘᴄᴢ
Honneur Lafayette Human Gallique 4410ᴘᴄᴢ – incum
Ruled by House Lafayette. Named for the now-disbanded House Honneur, which was disbanded at least a century before House Lafayette took power. Came to power by marriage to the last heir of the Sauterelle dynasty.

Foreign Relations

Soleil has long been a close friend and ally of the Empire of Yamatai of Fuso, and is one half of the Copain-Tomo Alliance. This wasn't always so; four centuries after the founding of Soleil, and one century after Yamatai's Age of Conquest, Yamatai established a colony on the then-unoccupied end of the peninsula, and expansion of that colony was viewed as a threat to Soleilian expansion. After a ferocious war, which saw territorial control being pushed back and forth several times, Soleil fully expelled Yamatai from the mainland, and period of hot & cold relations ensued for several decades.

Relations changed drastically between Soleil and Yamatai when they found a common enemy in the invading forces of the Arslan-ruled Lin dynasty of Tianchao in the Second Arslan Invasion of Fuso. Just when Yamatai seemed on the brink of defeat, the armies of Soleil under the newly inaugurated royal house at the time, House Magique of the Sorcellerie dynasty, set sail for Fuso into intervene on the side of Yamatai and fought side-by-side to see the enemy defeated. The victory resulted in feeling of unity and friendship between the western and eastern peoples, and a permanent alliance was formed. This alliance, along with the friendship and camaraderie between the two countries, has endured ever since, regardless of the change in dynasties in Soleil thrice since then.

Becuase of this special relationship, Soleil enjoys bountiful trade with Yamatai's Marlakese territories, and by extension the rest of Marlakcor, by being allowed to pass straight through Yamatai's many channels instead of being forced to go all the way around Fuso to reach the eastern continent.

Major Noble Houses

Major noble Houses of Soleil include those listed here;
House Flag Race Ethnicity Words
Adhemar
`C4$t#6
Adhemar flag
Human Gallique Empower the Soul
The current line of House Adhemar is a cadet branch of the now-extinct line that was extinguished following its defeat in the Soleilian Civil War. The new line doen't have the same level of standing as the former line as a result of its actions.

House Adhemar orignally made its fortune in trade and banking until they were able to secure enough influence to be named a noble house. It was during the time of Germain de Adhemar, the usurper of the Soleilian throne during the Great Northern Aquilonis War and the Soleilian Civil War and the last head of the now-extinct line, that House Adhemar lost much of it's prestige and respectability.

Bannister
w#5"%81R6
Bannister flag
Human Gallique Bow to the Dragons
House Bannister worships a pagan dragon god, who's name is lost to time, instead of the nationally worshipped Swyll'zhor & Ny'kith.

The current line of House Bannister is a cadet branch of the now-extinct line that was extinguished following its defeat in the Soleilian Civil War. Said extinct line was an ally of the now extinct line of House Adhemar that lost the same war. The new line doen't have the same level of standing as the former line as a result of its actions.

Capdeville
aEq2$yTj¸$
Capdeville flag
Human Gallique-Jafrakib
House Capdeville is of Gallique-Jafrakib ethnicity (Lahja: Kabdyfil/كابديفيل), descended from a Gallique noblewoman and Jafrakibin nobleman who took the name of the town they married in as their own.
Girardon
x%7EuY5
Human Gallique
Members of a branch of House Giradon that is now-extinct in the male line were the previous rulers of the Soleilian throne as part of the now-defunct Sauterelle dynasty. The current recognized House Girardon is a cadet branch of the former royal line.
Gascoigne
x#8alYx5$
Human Gallique
The current House Gascoigne is a distant cadet branch of the now-extinct line that once ruled Soleil.
Lafayette
j#eDhÍR1'R
Lafayette flag
Human Gallique Loyalty, Generosity, Intelligence, Virtue
House Lafayette is the current Royal House, and one of three major houses that are part of the larger Honneur dynasty descended from the now-disbanded House Honneur. House Lafayette rose to prominence and power by virtue of generosity and to the throne through marriage.

In 4410ᴘᴄᴢ when Gaspard Henri-Ivo d'Lafayette (aka Gaspard I), heir to a cadet branch of House Lafayette of the time, married Queen Narcisse Bijou-Lucie d'Girardon (aka Narcisse II), the last heir and princess from the main line House Girardon of the Sauterelle dynasty, the previous ruling dynasty of Soleil.

There are two main families of House Lafayette: House Lafayette of Les Bois, and House Lafayette of Roislueur. The latter, the royal branch, is a cadet branch of the former.

Legendre
j$x$27R
Legendre flag
Human Gallique Secure Your Legacy
House Legendre tried to usurp the throne in the wake of House Adhemar's defeat in the Soleilian Civil War, but was quickly forced to give up power when the head of house's followers turned on her to bring peace back to the land.
Molyneux
t^j´5.Fa|
Molyneux flag
Human Gallique The People Come First
House Molyneux is a family known for its charitableness, and regularly hosts campaigns and fundraisers to support all sorts of nationwide causes meant to improve the lives of the citizens from all walks of life, from the royal family to lowly serfs.

The current House Molyneux is technically a cadet branch descended from a now-extinct line that once held the Soleilian throne.

Nakajima
中島
Nakajima flag
Human Genjin-Gallique Anata no Konpon ni Chujitsu
あなたの根本に忠実
(Faithful to Your Roots)
House Nakajima is a noble family of Genjin origin (as well as a cadet branch of the main Nakajima clan in Yamatai) and so worships the Genjin gods instead of the nationally worshipped Swyll'zhor & Ny'kith. House Nakajima claims descent from Keiken no Hoshi-Tenno (敬虔の星天皇), but this has been disputed since before the house's founding.

House Nakajima's lands lie on the eastern end of the peninsula, encompassing mostly the former Yamato colony.

House Nakajima did not particpate on any side of the GNAW or the Soleilian Civil War, as they were driven from their lands before they could muster any resistance, taking refuge in Markaydia. Their lands were restored when ordered was restored.

Ory
`N7Í
Ory flag
Human Gallique Soar on the Wings of Freedom
House Ory is one of three major houses that are part of the larger Honneur dynasty descended from the now-disbanded House Honneur.

One of the founders of the Knights of the Golden Wing, was a descendant of the founder of House Ory.

Ouvrard
`NMy7Eu
Ouvrard flag
Human Gallique Honor Your Ancestors
House Ouvrard made its fortune through winemaking and ownership of various wineries, and is the founder and owner of Ouvrard Wineries, an international wine company.

Through its wine company, House Ouvrard is the primary producer of sunwine, a Soleilian national specialty.

Penombre
qR5^w7R
Zyroite Vampire Gallique
One of four known vampire noble houses of Soleil.
Rajchman
7Exadt#5
Rajchman flag
Faun Respect the Gods
The main family of House Rajchman pledges faith to old faunish gods instead of the nationally worshiped Swyll'zhor & Ny'kith.
Sylvestre
8hÍjyR817R
Sylvestre flag
Human Gallique Honor, Chivalry, Family
House Sylvestre is one of three major houses that are part of the larger Honneur dynasty descended from the now-disbanded House Honneur.

House Sylvester also trains some of the best swordsmen in the Vieillesse Peninsula. Their renown is such that the ranks of the Soleilian armies are filled with members and retainers of House Sylvestre. It's hard to find any swordsman that hasn't been trained by them.

Taur
1.D6
Elf High Elf
A house descended from the last ruler of the Kingdom of Ruyal, a pre-Gallique Invasion high elven kingdom that once dominated a patch of land along the Jeune Mur Mountains in northeastern Soleil.
Tyrell
1Í7Rj¸
Centaur Knighthood is a Privilege
The Tyrells are a Centaurian noble house with many generations in knighthood.
Valliere
yEj¸%`V7R
Valliere flag
Human Gallique True Magic is in the Heart
House Valliere is the last known major house descended from the Sorcellerie dynasty, the third dynasty to rule Soleil.

The Vallieres are a house of mages who boast some of the best magic-users in Soleil. They are also the administrators of Saint Fleur's Academy of Magic.

There are many minor noble houses in Soleil with little to no political influence, whether holding hereditary land or are simply residential, but can still muster military forces when need be.

Special Regions

Kingdom of Qirlok Trezka
Qirlok Trezka flag
Capital: Qirlok Trezka
Largest City:
Government: Hereditary Absolute Monarchy

Head of State:

King
Ruling House/Clan
Dynasty:
Race: Dwarf
Ethnicity:
Head of Government: King

Legislature:

none

Demonym:

Qirlok Trezkan

Currency:

Solis, Luna, Sidus
Languages: Official:
Minority:
Writing system:

The Kingdom of Qirlok Trezka is a non-sovereign dwarven kingdom within the borders of Soleil, inhabiting the Fer Croissant Mountains, the mountain range that stretches from the shores off the southwest coast of Clairiere Island to the center of Soleil in the rough shape of a half-crescent. The highest Mountain is Mount Gold-Iron (15,654ft). The boundaries of Qirlok Trezka coincide with the recognized limits of the mountain range.

Fer Croissant mnts

Position of the Fer Croissant Mountains on the Vieillesse Peninsula.

In exchange for a yearly tribute, the kingdom retains its autonomy while recognizing Soleilian sovereignty over the mountains they call home.

Unlike the other known dwarven kingdoms on Qirsyllviar, Qirlok Trezka is not independent.

United Empire of Talmyrnia

Talmyrnia flag
Capital: Orskaydd
Largest City:
Government: Quasi-Federal Absolute Elective Feudal Monarchy

Head of State:

Emperor
Ruling House: Varies
Dynasty: Varies
Race:
Ethnicity:
Heads of Government: Emperor & Chancellor

Legislature:

Senate
Chamber: bicameral
Upper House: Chamber of Lords
Lower House: Hall of Delegates

Demonym:

Talmyri/Talmyrnian

Currency:

Dragon, Lion, Kraken, Wolf, Badger, Turtle
Languages: Official: Talmyri
Minority: Zedylric
Writing system: Tyscind
1iÙi2P%

The United Empire of Talmyrnia (1j#t6Ù5`B`C), also known as the Talmyri Empire, is a feudal quasi-federated monarchical state in western Aquilonis on the eastern shores of the Great Meadhan Sea, and is also the name for the region in which it occupies. It borders Drakyncia to the northwest, Bestiauris to the northeast, the dwarven kingdom of Ongor Diruna, the lizardfolk kingdom of Xzandor to the east, the Orc Empire to the southeast, and New Albion to the south.

Talmyrnia is an ancient multiracial and multicultural nation going back to the era of the Zedylrian Empire. The current Talmyrnia known today is the fourth incarnation of a sovereign Talmyri nation. The current empire is at least five hundred years old, so while it isn't the oldest continuous nation in Aquilonis, its culture certainly is. Talmyrnia is filled with many races that normally wouldn't fit in elsewhere; though it is constantly at odds with both Xzandor and the Orc Empire, and inhabitants of both countries face some relatively minor discrimination in Talmyrnia.

It is also at odds with Bestiauris regarding territory, but regardless aided the kingdom in protecting its sovereignty during the Great Northern Aquilonis War (although not for altruistic reasons – the main motivation for the military intervention was to keep Umdar from setting its sights on Talmyri lands). Talmyrnia also helped New Albion win its independence from Britannia during the Albian War for Independence. Talmyrnia is also in a longstanding alliance with Drakyncia for security.

Talmyrnia is politically divided into twenty-one individual provinces in a feudal quasi-federation; The Thronelands, the capital territory under the direct control of the emperor (oftentimes known as Orskaydd after the capital) and twenty other regions designated as "kingdoms," which enjoy a great deal of autonomy from the throne.

History

Talmyrnia divisions

The Twenty Kingdoms, and the Thronelands (Orskaydd), of Talmyrnia.

The current Talmyrnia was originally thirty Talmyri kingdoms existing independently (the Thronelands had yet to be formed), occasionally fighting for land, power and hegemony or forging alliances with each other. The current empire and government was formed as a result of a period of war known known to history as the Alfrydion's War of Unification (c. 3992 – 4017ᴘᴄᴢ), which resulted all the kingdoms being united under a single banner and government for the fourth time after a one-millennium interregnum. However, as a result of further civil wars, ten of the kingdoms were partitioned or annexed and the number of kingdoms was reduced to twenty.

Politics & Governance

While each kingdom has its own king as head of one of the Great Houses of Talmyrnia, the realm is ruled as a whole from the Thronelands by the emperor. Each ruling house in each kingdom, including the Thronelands directly under the emperor, has a large number of vassal houses serving it, most of whom in turn have smaller vassals under them, extending all the way down to farmers and landed knights. Each Great House rules over its kingdom and is responsible for collecting taxes and, in times of war, raising troops to fight for the emperor. Otherwise they are largely left to operate autonomously to simplify the bureaucracy and governance of the empire.

The Twenty Kingdoms, aside for the Thronelands, are;
Kingdom Ruling House
Name Capital Name Race Words
Arlok Skylarke Iolaire Human Look to the Sky
Arlock is centered on a small group of mountains, and the castle where House Iolaire rules is at the highest elevation compared to the rest of the castles in the empire.
Barkyrac Rungard Fluss Human
A wide river runs through the middle of Barkyrac and acts as a natural fortification.
Corogdo New Alfrydion Gondjir Human Peace in Unity
Alfrydion Kalgaric, the emperor who unified Talmyrnia into its current form, was from Corogdo; though his line of House Kalgaric has since gone extinct in the paternal line and been replaced by House Gondjir as the kingdom's ruling house.

House Kalgaric still exists though the line of Eralyari Kalgaric, the niece of the last king of Corogdo of House Kalgaric. The members of the current house still claim to be the rightful heirs to the kingship, but all attempts to reclaim the title, including at least three known wars, have ended in failure.

Darloc Ungir Vali Faun Honor & Valor
House Vali is the only ruling Faunish noble house in Talmyrnia.
Fiao Olwin Nachtvogel Zyroite Vampire The World is Brightest in the Dark
Fiao is the smallest kingdom by total land area.

House Nachtvogel is the only ruling vampire noble house in Talmyrnia.

Fiao was originally the northwestern territory of Salkayro before seceding as a result of civil war. Even today, Salkayro still claims Fiao as part of its soveriegn territory.

Gyrnvir Grisslynd Slythirio Lizardfolk Ambition is Limitless
House Grisslynd is the only ruling lizardfolk noble house in Talmyrnia.
H'rath Island Morjell Bjorn Human Loyalty, Honor, Strength
Three centuries before unification, House Bjorn was founded by Ostliger invaders, whom supplanted now-extinct House Coedwig as the ruling house.
Hardraig Damdar Slayvia Human
The Korio Islands Jykwako Saltstone Human Respect the Waves
The Korio Isles hosts the imperial navy and breeds the best seamen in western Aquilonis.

The Korio Isles host one of the three largest near-land merpeople colonies in the Great Meadhan Sea.

The Korio Isles were the last kingdom to be conquered by Alfrydion, the first emperor of the current empire.

Kyrokia Cystryke Adeiladwr Dwarf Build your Future with your own Hands
House Adeiladwr is the only ruling Dwarven noble house in Talmyrnia.

They unofficially serve as the guardsmen that protect Talmyrnia from Orcish raiders.

Larristal Longhall Larristal Human Forever Loyal, Noble, & Brave
House Cathfawr has been elected to the imperial throne more times than any other house.

Larristal is a traditional rival of Talgary.

The Lortoi Islands Shelldom Clypeus Human We are Shields
The armies of the Lortoi Isles are renowned for their expertise in defensive warfare. They are also well known for voluntarily being on the front line of any army called to war.
Miryor Ocaoka Fiyrice Human
Olgrad Dyazik Equiferi Centaur You're Your Own Master
Olgrad boasts some of the best horsemen and cavalry in Aquilonis.

House Equiferi is the only ruling centaurian noble house in Talmyrnia.

Qiric Nomjor Eryn High Elf The Forest is our Home
House Eryn is the only ruling high elven noble house in Talmyrnia.

The founders of House Eryn were originally wood elves before their decendants turned high elves.

Qiric is heavily forested and sits on the border with the Lizardfolk state of Xzandor, which makes most people view house Eryn as somewhere between high elf and wood elf.

Romyarth Springdam Uirgulta Human
Salkayro Nonkon Ungark Human Heroes are Born & Made
Salkayro is host to the Order of the Hart, one of the most powerful military orders of knights in Talmyrnia.
Talgary Firelake Talgary Human Fire is Life
Talgary is renowned for their beast tamers (particularly dragons).

House Hydrapyr has taken the imperial throne through war twice since the formation of the current empire.

Talgary is a traditional rival of Larristal.

Yornu Snodow Blaidd Wolf Thirithrope We Are One
House Blaidd is the only ruling Thirithrope noble house in Talmyrnia.
Zorru Wudforn Tarandrus Human Stand Tall, Stand Strong

The current method in which the emperor is succeeded as the ruler of the nation is by election, rather than handing the imperial throne down heir to heir. When the emperor dies or abdicates, the next ruler is elected to the Imperial Throne from the current heads of the Great Houses of Talmyrnia, the kings of Talmyrnia's twenty kingdoms outside the capital territory (this is, naturally, a choice, and it's not unheard of for one or more of the monarchs to abstain from participating in the election). The emperor is elected by majority vote from the populace, but actually voting in the election is a choice. When the next elected emperor/empress accedes to the Imperial Throne, the kingship of his/her kingdom is succeeded by the next heir in line.

This method of passing power is not perfect, and disputes over the electoral results have led to civil war more than once. And since the Great Houses have many vassals beneath them, and tend to view titles as a matter of inheritance, as any feudal lord would, civil war for inheritance of titles, or right to titles, is a relatively common occurrence. There are also times when emperorship is disputed to the point of civil war, usually due to an ongoing dispute over who is the rightful head of the house and its throne. The Imperial Throne has also been passed on without election on several occasions; usually from a successful civil war against a tyrannical emperor, thus leading to the ousting of the current reigning house.

The legislature of the empire is the bicameral senate. Aside for certain "special senators" – those representing the Thronelands or other types – each kingdom sends 15 senators to represent them in the Chamber of Lords, bringing the number of people in the upper house of the senate to well over 300. Representation in the Hall of Delegates, the lower house of the senate, is determined by population via a nationwide census done every fifteen years.

Empire of Xsassa

Xsassa flag
Capitals: Ctesiphon (royal)
Nishapur (legislative)
Largest City: Ctesiphon
Government: Hereditary Absolute Feudal Monarchy

Head of State:

Shah
Ruling House/Clan Arsacid
Dynasty: Arsacid
Race: Human
Ethnicity:
Head of Government: Shah & Grand Vizier

Legislature:

Council of Viziers
Chamber: unicameral

Demonym:

Xsassan

Currency:

Daric, Siglos
Languages: Official:
Minority:
Writing system:

The Empire of Xsassa (خساسا), is an empire of magic in southeastern Aquilonis, controlling great swaths of the Dhahabi region. On the mainland, it borders Cannan the west, Hylar to the northwest, and Bialidrak, Raghua and Mecca to the north. Across the Nubian Channel to the south, Xsassa shares maritime borders with Kemet.

Xsassa divisions

Political divisions of Xsassa.

Ruled by the Arsacid dynasty, Xsassa is politically divided into three provinces, called satrapies (sing. satrapy), each ruled by an appointed satrap: The mainland satrapies are Sophene (the northern satrapy), Parthia (the central satrapy, which also hosts the capital), and Safavid (the eastern satrapy). Every single satrapy was once and independent state for several centuries following the collapse of the Muqadas Caliphate, before being conquered by Xsassa.

As the conqueror of much of the former Caliphate, Xsassa considers itself the successor state to the ancient Muqadas Caliphate, a claim often disputed with Bialidrak.

Kingdom of Xzandor

Xzandor flag
Capital: Drizlekiir
Largest City:
Government: Hereditary Absolute Monarchy

Head of State:

King
Ruling House/Clan
Dynasty:
Race: Lizardfolk
Ethnicity:
Head of Government: King

Legislature:

Council
Chamber: unicameral

Demonym:

Xzandori

Currency:

Talon, Scale, Fang
Languages: Official:
Minority:
Writing system:

The Kingdom of Xzandor is a landlocked monarchical lizardfolk state western Aquilonis, occupying the western portion of the Great Urwaldi Forest and beyond. It borders Bestiauris to the north, the dwarven kingdom of Ongor Diruna to the northeast, Korokiri and Huzkhaz to the east, Hylar to the southeast, the Orc Empire to the south, and Talmyrnia to the west.

One of two independent lizardfolk states, the other being the more powerful and prominent Xotilic Empire, it has a long history of raiding, reaving, and pillaging of nearby lands before turning into a more docile state.

Kingdom of Z'ngkhar

Constituent Territories

Uther Islands (Britannia)

Uther islands flag
Capital: Pendragon
Largest City:
Government: Hereditary Parliamentary Absolute Monarchy

Head of State:

King of Britannia
Ruling House:
Dynasty:
Race:
Ethnicity:
Head of Government: Viceroy

Legislature:

Chamber of Lords
Chamber: unicameral

Demonym:

Utheran

Currency:

Sovereign, Crown, Shilling, Farthing
Languages: Official: Zedylric
Minority:
Writing system:

The Uther Islands are an archipelagic territory of Britannia, occupying the archipelago of the same name, sharing maritime borders solely with New Albion to the north. The Uther Islands were one part of New Albion before the the crowned republic split from Britannia. New Albion has coveted ownership of the archipelago since independence, but Britannia has thwarted all attempts to invade or provoke rebellion.

Notes & Trivia

  • The demonym for people from Aquilonis is "Aquiline".
  • The northwestern lands of Aquilonis is cut off because it extends into Eurodysia as part of the larger continent "Arqupeiro."
  • The reason Fuso is greyed out is becuase it isn't part of the continent. It's just the areas of that are farthest west of Marlakcor and closest to Aqulonis.
  • Soleil was founded during the final century of the Fourteen Kingdoms Period of Yamatai, which precipitated the Two Hundred Years' War in Yamatai. Thus its foundation date is somewhere in the mid or late 3500's-ᴘᴄᴢ; the exact date is uncertain.
Advertisement