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Aquilonis
Aquilonis (Patrian APatrian QPatrian UPatrian IPatrian LPatrian OPatrian NPatrian IPatrian S) is the central northern continent of Patria, and the eastern half of the landmass known as Arqupeiro.

Sovereign States

Serene Kingdom of New Albion

Albion flag
Capital: Rhyddid
Government: Parliamentary Crowned Republic
Head of State: King
Head of Government: President of Congress
Legislature: Congress of New Albion
Demonym: Albian
Currency: Dragon, Lion, Kraken, Wolf, Badger, Turtle

The Serene Kingdom of New Albion, also known as the New Albian Crowned Republic is a crowned republic in the southwest corner of Aquilonis, on the western shores of the Great Meadhan Sea. It borders Telmarnia and the Orc Empire to the north, and Seljuk to the east. New Albion also shares maritime borders with the Uther Islands to the south.

New Albion was once a domain of the Britannian Empire, but it was suffered from slow economic growth and heavy poverty brought on by strict regulations, and martial rule, imposed by Britannia. Taking inspiration of the Salrinoan Revolutionary Wars (4432 AFZ – 4450 AFZ) to the far north, the Albian people finally took a stand against the Britannian injustices and held their own revolution, which soon turned into a fight for freedom now known as the Albian War for Independence (4439 AFZ – 4447 AFZ).

Within months of the war's beginning, the Telmarnian Empire, already holding a grudge against Britannia for an unequal treaty that ended their previous war, declared war on Britannia to aid New Albion in its independence movement. After eight years of fighting, Britannia was finally defeated and exhausted to the point it was forced to acknowledge New Albion's independence. This was hastened by Gallia, Germania, Noregr and Sverige, all entering the war on the side of New Albion, mainly to see Britannia humiliated; Britannia's own treaty-bound allies in the war proved ineffective, and ultimately useless.

After the Treaty of Rylord ended the Albian War for Independence, along with the wars against Britannia in Eurodon, the Serene Kingdom of New Albion, now under the rule of House Cadwaladr as a crowned republic, became the first country to successfully rise up and win independence from Britannia; similar revolutions were held in Ingodija, for similar reasons, a generation later. While still cold-to-hostile with Britannia, it enjoys full diplomatic and commerce relations with Telmarnia.

Sultanate of Arabia

Arabia flag
Capital: Aleasima
Government: Hereditary Absolute Monarchy
Head of state: Sultan
Head of Government: Sultan
Legislature: Council of Viziers
Demonym: Arabian
Currency: Dinar, Dirham, Fals

The Sultanate of Arabia is a powerful monarchical nation in southeast Aquilonis, occupying the northern Great Kalahari Desert. It borders Persia to the west and south and Nabataea and Hejaz to the east.

One of several successor states of the former Kalahar Caliphate, it is currently under the rule of the Al Zayani Dynasty, which also rules Hejaz and Nabataea. Arabia is one of the most powerful nations in Great Kalahari Desert, second only to Persia.

Arabia considers itself the successor state to the ancient Kalahari Caliphate, a claim often disputed with Persia.

Kingdom of Arkka Uralia

Empire of Avalar

Avalar flag
Capital: Sumautwin
Government: Elective Absolute Feudal Monarchy
Head of State: Emperor
Head of Government: Emperor
Legislature: None
Demonym: Avalari
Currency: Gem

The Empire of Avalar is a large monarchical state in central Aquilonis, bordering Dox, Bataria, Zelhar and Velda to the north, Avatron to the extreme east, Notaria to the east, Rondar to the extreme southeast, Ongor Diruna to the south, and Bestiauris to the west.

Republic of Avatron

Avatron flag
Government: Republic
Head of State: Chief Executor
Head of Government: Chief Executor
Legislature: Executive Council
Demonym: Avatrian
Currency: Xictre

The Republic of Avatron is a republican city-state in western Aquilonis, at the end of the Avatilaro Peninsula. It borders Avalar to the northwest, and Notaria to the south.

Kingdom of Awal

Awal flag
Capital: Bahrain
Government: Hereditary Absolute Monarchy
Head of state: Malik
Head of Government: Malik
Legislature: None
Demonym: Awalish
Currency: Dinar, Dirham, Fals

The Kingdom of Awal is an archipelagic state in the southern Oriental Sea in southeastern Aquilonis, occupying the archipelago of the same name. While generally isolated from the rest of the continent, it shares maritime borders solely with Persia, via the Ormuz Islands/Satrapy. The islands of Awal have been coveted by Persia for generations, but Awal has held off all attempts at invasion.

Ruled by the Uyunid Dynasy, a dynasty descended from the last Caliph of Kalahar, and thus related to the Arsacid Dynasty currently ruling Persia, Awal was once the easternmost territory of the Kalahari Caliphate, and is therefore steeped in southeastern Aquilonian traditions and customs, despite being so far away form the mainland.

Republic of Bartaria

Bartaria flag
Capital: Batra
Government: Presidential Republic
Head of State: President
Head of Government: President
Legislature: Presidential Council
Demonym: Batatian
Currency: Balt, Cug, Nute

The Republic of Bataria is a landlocked republican state in central Aquilonis. Formerly part of the Salrinoa Federation, it borders Toralos to the north, Dox to the west, Avalar to the south, and Zelhar to the east.

United Kingdom of Bestiauris

Bestiauris flag
Capitals: Firian, Vanete, Eschen
Government: Hereditary Parliamentary Feudal Confederated Triarchal Monarchy
Heads of State: Three Monarchs
Head of Government: Prime Minister
Legislature: Parliament
Demonym: Bestiaurian
Currency: Ossis, Piscis, Glande

The United Kingdom of Bestiauris, formally known as the United Kingdom of Biskotti, Galliete and Pastilodge, is a confederated triumvirate monarchy consisting of three Zooaftithrope states, the Biskotti Crowned Republic, the Galliete Dominion, and the Principality of Pastilodge in western Aquilonis. It borders Cajar to the north, Koelba, Sharak and Dox to the east, Avalar to the southeast, the dwarven kingdom of Ongor Diruna and the lizardfolk kingdom of Xzandor to the south, Telmarnia to the west, and Drakyncia to the northwest. It is almost entirely landlocked, except for the tip of the Gulf of Bestiauris in the northwest.

Being a union of three countries, it has no one single sovereign; instead the sovereigns of the three kingdoms share equal authority of the realm entire. Once three separate countries that were the closest of friends and allies with one another, yet with very different political views, a war with Telmarnia threatened to pull them apart. Yet an agreement, and a common enemy, made them see the strength of unity. The war ended with the Telmarnian Invasion repelled and the three nations becoming one.

Cajar Federation

Kingdom of Canaan

Canaan flag
Capital: Jerusalem
Government: Hereditary Absolute Feudal Monarchy
Head of State: King
Head of Government: King
Legislature: Haute Cour
Demonym: Canaanite
Currency: Shekel, Zuz, Prutah

The Kingdom of Canaan is a monarchical island nation in southern Aquilonis, occupying the island of the same name and several smaller ones. It shares maritime borders Kemet, its overlord, to the west, Seljuk to the north. It was originally the capital territory of the Elohim Empire before said empire fell apart when its last ruler died without an heir; it is considered the successor state of Elohim.

Republic of Chax

Chax flag
Capital: Chax
Government: Presidential Republic
Head of State: President
Head of Government: President
Legislature: Presidential Council
Demonym: Chaxi
Currency: Balt, Cug, Nute

The Republic of Chaxis a landlocked republican state in north-central Aquilonis. Formerly part of the Salrinoa Federation, it borders Lirgal to the east, Stygar to the north, Umdar and Korok to the west, Salrinoa to the extreme southwest, and Qatu to the south.

Republic of Cyrillia

Cyrillia flag
Capital: Kyrilis
Government: Presidential Republic
Head of State: Mkejixenh
Heads of Government: Mkejixenh
Legislature: Makliapenh
Demonym: Cyrillian
Currency: Ruble

The Republic of Cyrillia is a landlocked High Elven Republican state in northwestern Aquilonis. It borders Rossiya to the north, and the similarly High Elven Cajar Federation to the south. Cyrillia was once sovereign territory of Rossiya before seceding as a result of the Cyrillic War.

Republic of Dox

Dox flag
Capital: Dox
Government: Presidential Republic
Head of State: President
Head of Government: President
Legislature: Presidential Council
Demonym: Doxi
Currency: Balt, Cug, Nute

The Republic of Dox is a landlocked republican state in north-central Aquilonis. Formerly part of the Salrinoa Federation, it borders Bestiauris to the south, Avalar to the southeast, Bataria to the east, and Toralos and Sharak to the north.

Knights' Republic of Drakyncia

Drakyncia flag

Capital: Colrin
Government: Stratocratic Directorial Republic
Heads of State: Council of Drakyncia
Heads of Government: Council of Drakyncia
Legislature: Council of Drakyncia
Demonym: Drakyncian
Currency: Claymore, Rapier, Athame

The Knights' Republic of Drakyncia is a knightly republican nation occupying the Heartstone Peninsula on the south side of the Gulf of Bestiauris in western Aquilonis, on the eastern shores of the Great Meadhan Sea. It borders Telmarnia to the south and Bestiauris to the southeast. It also shares a maritime border with High Elven state of Cajar across the Gulf of Bestiauris to the north.

Drakyncia was founded as a kingdom opposing the unification of Bestiauris, but the first ruler proved tyrannical. After several years of oppression, the three most powerful and influential guilds of Knightly Orders, which served as the de facto military of Drakyncia; the Knights of the Brotherhood, the Divine Dragon Alliance and the Drakyncia Liberty Force, rebelled and overthrew the tyrannical king.

Once in power, they abolished the short-lived monarchy and established a republic, with the leaders of each guild at the head, becoming one of the first nations of Aquilonis to reject monarchy. Since then, the guilds have run Drakyncia with fairness and chivalry, while continuing to protect the nation from invaders, and keeping smaller less influential guilds in check.

Though a republic, Drakyncia is a nation run by a military rather than elected officials, so the actual members of the council are chosen based on ability rather than being elected by the populous. The only true elections are to determine which guilds shall serve on the non-permanent seats of the council. The three founding guilds of the republic maintain permanent seats while six smaller, less influential, guilds serve fixed terms, elected to the non-permanent seats via a nationwide election every five years.

Republic of Eudon

Eudon flag
Capital: Arbor
Government: Presidential Republic
Head of State: President
Head of Government: President
Legislature: Presidential Council
Demonym: Eudese
Currency: Balt, Cug, Nute

The Republic of Eudon is a landlocked republican state in northern Aquilonis. Formerly part of the Salrinoa Federation, it borders Ortalis to the north, Hovar to the west, Umdar to the south, Stygar to the east, and Flarona to the northeast.

Republic of Flarona

Flarona flag
Capital: Forrest
Government: Presidential Republic
Head of State: President
Head of Government: President
Legislature: Presidential Council
Demonym: Flaronan
Currency: Balt, Cug, Nute

The Republic of Flarona is a landlocked republican state in northern Aquilonis. Formerly part of the Salrinoa Federation, it borders Orox to the north, Soleil to the east, Stygar to the south, Eudon to the southwest, and Ortalis to the west.

Kingdom of Galiara

Galiara flag
Capital: Haylir
Government: Hereditary Absolute Feudal Monarchy
Head of State: King
Head of Government: King
Legislature: King's Council
Demonym: Galiaran
Currency: Aieg

The Kingdom of Galiara is an monarchical nation occupying a small peninsula in northern Aquilonis. It solely borders Novarus to the south.

Republic of Gargantia

Gargantia flag
Capital: Fyrlok
Government: Presidential Republic
Head of State: President
Head of Government: President
Legislature: Presidential Council
Demonym: Gargantian
Currency: ???

The Republic of Gargantia is an multi-island republican state in the Oriental Sea, occupying the archipelago of the same name, roughly two hundred miles east of the coast of Notaria. The main islands are Amigrace, the southwestern island; Lodichymbir, the northern island; and Garkuglyr, the eastern island. It shares maritime borders with no nation.

Republic of Garsp

Garsp flag
Capital: Garspa
Government: Presidential Republic
Head of State: President
Head of Government: President
Legislature: Presidential Council
Demonym: Garspish
Currency: Balt, Cug, Nute

The Republic of Garsp is a landlocked republican state in central Aquilonis. Formerly part of the Salrinoa Federation, it borders Rylar and Korok to the north, Salrinoa to the east, Toralos to the south, and Mylar to the west.

Kingdom of Garvis

Garvis flag
Capital: Garvis
Government: Hereditary Absolute Monarchy
Head of State: King
Head of Government: King
Legislature: None
Demonym: Gargate
Currency: Grim, Pheo

The Kingdom of Garvis is a small landlocked enclave country within Soleil's borders ruled by Gargoyles, a race of nocturnal beings that are stone by day and flesh by night. Centered around the city of Garvis and run by the Garvis clan, Garvis was once known as the Gargate Empire, during which the nation spanned from the tip of the Soleilian Peninsula to the heart of northern Aquilonis.

The Empire ceased to exist when the ruling clan was put under a spell that placed them in an eternal stone sleep within Castle Garvis, leaving the empire without leaders. A power struggle between rival Gargoyle clans, normally kept in check by the ruling Garvis clan, soon erupted into a series of civil wars that tore the empire apart in less than a generation. A racial war with other sentient races of Aquilonis also contributed to the nation's destruction.

Over two thousand years after the empire fell, the Garvis clan sleeping within Castle Garvis was awakened amidst a battle for the castle during the Great Northern Aquilonis War. In gratitude for breaking the spell, the clan then aided in the defeat of Umdar, and the renegade House of Adhemar, on the condition they be granted independence. Since the war's conclusion, Garvis has been working with Soleil to rebuild itself, albeit in a much smaller territory.

Sultanate of Hejaz

Hejaz flag
Capital: Al-Hijir
Government: Hereditary Absolute Monarchy
Head of state: Sultan
Head of Government: Sultan
Legislature: none
Demonym: Hejazi
Currency: Dinar, Dirham, Fals

The Sultanate of Hejaz is a monarchical state in southeastern Aquilonis in the eastern Great Kalahari Desert. Hejaz borders Arabia to the west, Persia to the south, Mecca to the southeast, and Nabataea to the north. It is ruled by the Al Zayani Dynasty, which also rules Arabia and Natataea.

Empire of Hinomoto

Capital: Ryu no Toshi
Government: Theocratic Absolute Elective Monarchy
Head of State: Jinja shisai
Head of Government: Jinja shisai
Legislature: Council of 16 Priests
Demonym: Hinomotan
Currency: Koban, Nibuban, Ichibuban, Tsuho

The Empire of Hinomoto is a nation occupying the half-tropical/half-arid island of the same name in the southern waters of the Oriental Sea. It shares maritime borders solely with Ningyo Shima to the north.

The island has been home to many indigenous clans and tribes since ancient times, and Yamato settlers had been coming to the island for centuries. Hinomoto was originally a powerful chiefdom that was already dominant in the north of the island before the Two Hundred Years' War, but the empire itself began when exiles fleeing war during the early stages of the conflicts came to the island for asylum. The chiefdom was reformed into the empire, and has since extended its rule across the entire island.

A deeply religious nation, Hinomoto was founded on the belief that the island was the birthplace of the Great Dragons. Despite, or perhaps because of, its religious nature, it has been known for political instability due to religious strife, and has broken into separate states and civil war more than once.

While Yamatai did subjugate Ningyo Shima, Yamatai didn't dare try to conquer Hinomoto, as not even the early Tennos wished to upset the Great Dragons.

Republic of Hovar

Hovar flag
Capital: Hov
Government: Presidential Republic
Head of State: President
Head of Government: President
Legislature: Presidential Council
Demonym: Hovari
Currency: Balt, Cug, Nute

The Republic of Hovar is a landlocked republican state in northern Aquilonis. Formerly part of the Salrinoa Federation, it borders Rossiya to the west, Kirwon to the north, Ortalis to the northeast, Eudon to the east, Umdar and Rylar to the southeast, Obin to the south, and the Cajar Federation to the extreme southwest.

Huzkhaz Tribe

Huzkhaz flag
Capital: Hiar
Government: Hereditary Directorial Chiefdom
Head of State: Chief
Head of Government: Chief
Legislature: Elven Tribal Council
Demonym: Huzkhi
Currency: n/a

The Huzkhaz Tribe is a landlocked Wood Elven society in central-south Aquilonis, taking up the central portion of the Great Urwaldi Forest. It borders its fellow Wood Elf state, Korokiri, to the north, the High Elven Empire of Hylar to the east, and the lizardfolk kingdom of Xzandor to the south and west.

Huzkhaz is one of four independent Wood Elf states on Patria, along with Korokiri to the north, Jingling in Marlakcor, and Muisca in Nekcroz.

Huzkhaz was once a vassal of Hylar along with Korokiri. Alongside Korokiri, Huzkhaz managed to reverse this fate by successfully repelling Hylar when they invaded due to their Declaration of Independence. After the was, Huzkhaz became a willing vassal of more powerful Korokiri.

Empire of Hylar

Hylar flag
Capital: Dinayfar Ruore
Government: Hereditary Absolute Feudal Monarchy
Head of State: Emperor
Head of Government: Emperor
Legislature: Imperial Senate
Demonym: Hylarene
Currency: Rupee

The Empire of Hylar is an independent High Elven empire occupying a large area in southern Aquilonis, one of two in Aquilonis; the other being Cajar. It borders Wood elf states of Korokiri and Huzkhaz, along with the lizardfolk kingdom of Xzandor to the west, the Orc Empire to the southwest, Seljuk to the south, Persia and Arabia to the southeast, Notaria to the northeast, and the dwarven kingdom of Ongor Diruna to the north.

It is one of five independent High Elf nations on Patria, along with Cajar and Cyrillia to the far north, archipelagic New Hylar in Ingodija, and Glagolita in Eurodon.

Hylar is one of the dominate powers in southern Aquilonis. Famous for having masterful politicians, Hylar managed to become the dominant power in southern Aquilonis through a combination of diplomacy and conquest over a period of two thousand years.

The most iconic features of Hylar are the seven Great Lakes. Lake Ri (on the shores of which the capital sits), Lake Annun, Lake Gil, Lake Celebren, Lake Ir, Lake Glingaer, and Lake Iaur. These glacier-carved lakes, allegedly formed during the last Ice Age, are filled by a series of rivers, along with seasonal rains, originating from the glaciers of the Goknor Mountains to the north, forming the Col Basin, the largest drainage basin in Aquilonis.

Hylar once held the Wood Elf states, Huzkhaz and Korokiri, as vassals, but lost them when their invasion to reclaim them following their declarations of independence failed. It also once held sovereignty of the Kingdom of New Hylar in Ingodija before the New Hylarene Revolution resulted in the kingdom's independence.

Kingdom of Izokyraz

Empire of Kemet

Kemet flag
Capital: Zerzura
Government: Hereditary Absolute Monarchy
Head of State: Pharaoh
Heads of Government: Pharaoh and Vizier
Legislature: Pharaoh's High Council
Demonym: Kemetan
Currency: Scarab, Cobra, Scorpion

The Empire of Kemet is a monarchical nation occupying the vast majority of the Island of Nubia, which is home to the Black Desert, in southern Aquilonis. On land, it borders Persia's Nubian territories, the Mamluk Satrapy, to the. Across the Nubian Channel to the north, it shares maritime borders with its vassal, Canaan, to the northwest, and Persia across the channel to the north, to the whom it is constantly at odds with.

Currently ruled by the 33rd Dynasty, sometimes known as the Memphis Dynasty, it is one of the oldest empires of Aquilonis, but there have been several instances where Kemet's sovereignty has been threatened due to being such a heavily contested region.

Kemet was originally many independent tribes and small kingdoms fighting for land and power. It wasn't until the Wars of Misaphris the Great, roughly around the same time as the Fall of Zedylria, that the entire island was united under one ruler for the first time, with Misaphris the Great as the first Pharaoh.

At its height, before the Rise of the Kalahari Caliphate, Kemet ruled not only the entire island of Nubia, but much of southeastern Aquilonis. Many of the structures and temples built during that era still dot the landscapes of the Great Kalahari Desert. However, when the Kalahari Caliphate came to be, constant war eventually forced Kemet back to the island from whence it came. Even when the Kalahari Caliphate broke up, Kemet was unable to take advantage of the instability to reassert dominance over its former mainland territories.

Iteru River route

The route of the Iteru River, starting from the right.

Aside for the many pyramids that dot the landscapes, the most iconic feature of Kemet and the Island of Nubia is the Iteru River. Aside from scattered oases, the Iteru River is the lifeline that makes civilization on the Island of Nubia possible, as most settlements lie on the banks. The main source of the river is Lake Aljalid, a large mountain lake that rests halfway up the slopes of the mountain of the same name in eastern Nubia. Mount Aljalid is also the tallest peak on the island. Politically, the lake lies in the Persian Satrapy of Mamluk.

The water flows out of the lake via a waterfall and flows westward before turning north, and then turning south until it flows into the Gulf of Nephthys via the Iteru River Delta. During spring and summer, the snows of the mountain melt more gradually, flooding the lake and in turn causing the river to flood as well as strengthening the currents. During autumn and winter, the snows melt less so, and so the river is lower and more calm.

Republic of Kirwon

Kirwon flag
Capital: Kowil
Government: Presidential Republic
Head of State: President
Head of Government: President
Legislature: Presidential Council
Demonym: Kirwan
Currency: Balt, Cug, Nute

The Republic of Kirwon is a landlocked republican state in northern Aquilonis. Formerly part of the Salrinoa Federation, it borders Novarus to the north, Orox to the northeast, Ortalis to the east, Hovar to the south, and Rossiya to the west.

Republic of Koelba

Capital: Koelba
Government: Presidential Republic
Head of State: President
Head of Government: President
Legislature: Presidential Council
Demonym: Koelban
Currency: Balt, Cug, Nute

The Republic of Koelba is a landlocked republican state in central Aquilonis. Formerly part of the Salrinoa Federation, it borders Cajar to the northwest, Obin to the north, Mylar to the east, Sharak to the south, and Bestiauris to the west.

Kingdom of the Korokiri Tribe

Korokiri flag
Capital: Modin
Government: Hereditary Absolute Monarchy
Head of State: King in the Woods
Head of Government: King in the Woods
Legislature: Elven Tribal Council
Demonym: Korokese
Currency: n/a

The Kingdom of the Korokiri Tribe is a landlocked Wood Elven society in central Aquilonis, occupying up the northern portion of the Great Urwaldi Forest. It borders the lizardfolk kingdom of Xzandor, to the west, the dwarven kingdom of Ongor Diruna to the north, the High Elven Empire of Hylar, to the east, and Huzkhaz to the south.

Korokiri is one of four independent Wood Elf states on Patria, the other two being Huzkhaz to the north, Jingling in Marlakcor, and Muisca in Nekcroz.

Once a vassal of Hylar along with Huzkhaz, Korokiri, alongside Huzhkaz managed to reverse this fate by successfully repelling Hylar when they invaded due to their Declaration of Independence. After the war, as the more powerful state, Korokiri took Huzkhaz as a willing vassal.

Republic of Korok

Republic of Lirgal

Lirgal flag
Capital: Girilio
Government: Presidential Republic
Head of State: President
Head of Government: President
Legislature: Presidential Council
Demonym: Lirgalian
Currency: Balt, Cug, Nute

The Republic of Lirgal is a republican state in western Aquilonis. Formerly part of the Salrinoa Federation, and one of the first to secede when the Saroana Revolutionary Wars began, it borders Soleil to the north, Chax to the west, Qatu to to the southwest, and Veda to the south.

Republic of Lune

Lune flag
Capital: Lune City
Government: Parliamentary Presidential Republic
Head of State: President
Head of Government: President
Legislature: Congress
Demonym: Lunian
Currency: Solis, Luna, Sidus

The Republic of Lune is a island presidential republic at the mouth of the Bay of Pokitaru, occupying the island of the same name and a few smaller others. It shares maritime borders with Soleil to the north and Morgania to the south. The island was originally ruled by several native clans before Soleil invaded and conquered it, but during the Salrinoan Revolutionary Wars, Lune took inspiration and vied for independence through more peaceful means, and became independent as a republic. Lune has since enjoyed full diplomatic and trade relations with Soleil.

Sultanate of Maghreb

Maghreb flag
Capital: Marrakesh
Government: Hereditary Absolute Monarchy
Head of State: Sultan
Head of Government: Sultan
Legislature: none
Demonym: Maghrebi
Currency: Dinar, Dirham, Fals

The Sultanate of Maghreb is a monarchical island nation occupying the island of the same name in southern Aquilonis. It shares maritime borders solely with Seljuk to the north. Once the most western colony of the Kalahar Caliphate, Maghreb became independent the instant it learned of the fall of Kalahar. It as so far staved off invasion from any would-be conquerors, including Seljuk and ever-opportunistic Britannia.

Federal Kingdom of Markaydia

Markaydia flag
Capital: Melitropos
Government: Federal Parliamentary Elective Crowned Republic
Head of State: King
Head of Government: President
Legislature: Congress
Demonym: Markaydian
Currency: Balt, Cug, Nute

The Federal Kingdom of Markaydia is an island nation in northern Aquilonis, occupying the archipelago of the same name, many leagues north of Soleil, sharing maritime borders solely with the latter. Markaydia was the first country to declare its independence from the former Salrinoa Federation, and it pretty much stayed neutral of the consequential conflict; but it supplied weapons, supplies and advisers to the six northern nations emerging from the federation. The Federal Kingdom of Markaydia is the only former Salrinoan state to adopt a monarchy instead of a republic like the rest of the former federation.

Emirate of Mecca

Mecca flag
Government: Hereditary Absolute Monarchy
Head of State: Emir
Head of Government: Emir
Legislature: none
Demonym: Meccan
Currency: Dinar, Dirham, Fals

The Emirate of Mecca is a small city-state in southeast Aquilonis. It borders Hejaz to the north and Persia to the south. A holy city, Mecca is the site of annual pilgrimage.

Kingdom of Mizuho

Mizuho flag
Capital: Oshitsu no Kawashi
Government: Hereditary Absolute Feudal Monarchy
Head of State: Oja
Head of Government: Oja
Legislature: High Council
Demonym: Mizuhese
Currency: Koban, Nibuban, Ichibuban, Tsuho

The Kingdom of Mizuho is a multi-island monarchical nation in the Oriental Sea, occupying the Eda Archipelago, a branch archipelago of the Yamato Archipelago, just off the west of Yumiya Island, land controlled by the Yamato Empire. It shares maritime borders solely with Yamatai to the east. There has been some debate over whether or not the archipelago is part of Yamatai proper, but modern cartographers indeed classify it as such.

Mizuho is the only remaining state from the Fourteen Kingdoms Period. The northern island of Mizuho was once territory of the Kingdom of Heiya, another state of the Fourteen Kingdoms Period, before seceding into an independent nation under the rule of the Tsukahara clan, a cadet-branch of the Shimazu clan. When the Warring States Period of the the Two Hundred Years' War broke out, Miziho managed to avoid falling apart and stayed out of the conflicts of the main body of Yamatai proper for the duration of the wars until the Age of Conquest.

The southern islands were once ruled by a separate dynasty, the Kingdom of Umi Iwa, another state of the Fourteen Kingdoms Period, and the two kingdoms were constantly engaged in a struggle for dominance, to the point of war more than once. When the Two Hundred Years' War broke out, the two sides engaged in a near perpetual state of war; but, just as the Age of Conquest began, these conflicts ended when two royals from the north and south fell in love and married, resulting not only peace, but the permanent union of the two dynasties.

When the new Empire of Yamatai secured the eastern side of Yumiya, it tried to invade Mizuho, but Mizuho put up a stiff resistance and Yamatai was repulsed. The empire was eventually forced to sign a peace treaty with Mizuho so that they could turn their attentions to the rest of Yumiya and Yamatai proper.

During the final stages of the Age of Conquest, Yamatai again tried to assert dominance over Mizuho by conquest, but Mizuho had anticipated the return of Yamato forces and mounted a stern defense. Eventually, the costly conflict forced Yamatai to sign yet another peace treaty with Mizuho, ending the Age of Conquest period of the wars, and the Two Hundred Years' War.

The Kingdom of Mizuho has remained under the rule of the Tsukahara clan to this day. Despite permanent peace within its borders, Mizuho has remained a rival of Yamatai, and Yamatai has threatened its sovereignty more than once since the conclution of the Two Hundred Years' War.

Grand Duchy of Morgania

Morgania flag
Capital: Morgan
Government: Hereditary Absolute Feudal Monarchy
Head of State: Grand Duke
Head of Government: Grand Duke
Legislature: None
Demonym: Morganian
Currency: Solis, Luna, Sidus

The Grand Duchy of Morgania is a small island nation at the entrance of the Bay of Pokitaru, occupying the island of the same name. It shares maritime borders with Lune to the north, Avalar to the south, and Potiruka to the northwest. Morgania is known for its practice in dark magic and the fact has given it a nasty reputation in the international community.

Morgania was originally Avalari colonized territory before a civil war in Avalar forced the then tyrannical ruling family from power. The said ruling family, the House of Robinight, and their loyal followers fled Avalar to Morgania and declared an independent Grand Duchy. Since the new Avalari government was simply satisfied to have the tyrants out of the empire, they let the land go. The descendants of the House of Robinight have ruled Morgania ever since, and remains in a cold war with Avalar.

Republic of Mylar

Mylar flag
Capital: Starmya
Government: Presidential Republic
Head of State: President
Head of Government: President
Legislature: Presidential Council
Demonym: Mylari
Currency: Balt, Cug, Nute

The Republic of Mylar is a landlocked republican state in central Aquilonis. Formerly part of the Salrinoa Federation, it borders Rylar and Garsp to the east, Toralos to the southeast, Sharak to the southwest, Koelba to the west, and Obin to the north.

Emirate of Nabataea

Nabataea flag
Capital: Petra
Government: Hereditary Absolute Monarchy
Head of state: Emir
Head of Government: Emir
Legislature: none
Demonym: Nabataean
Currency: Dinar, Dirham, Fals

The Emirate of Nabataea is a monarchical island nation occupying the Hamed Peninsula in southeastern Aquilonis. It borders with Hejaz to the south and Arabia to the west. It is ruled by the Al Zayani Dynasty, which also rules Arabia and Hejaz.

Kingdom of Ningyo Shima

Ningyo flag
Capital: Ryukyu
Government: Elective Feudal Monarchy
Head of State: Kuni-o
Head of Government: Sessei
Legislature: Sanshikan (Council of Three)
Demonym: Ningyo Shiman
Currency: Koban, Nibuban, Ichibuban, Tsuho

The Kingdom of Ningyo Shima is an island nation occupying a quartet of volcanic islands, known as the Ningyo Archipelago, in the Oriental Sea. It shares maritime borders with Yamatai to the north, and Hinomoto to the south. Given the islands' close proximity to both Yamatai and Hinomoto, there has been some debate over whether of not the archipelago is part of Yamatai proper or Hinomoto, but modern cartographers classify it as part of Hinomoto.

Ningyo Shima is a vassal of the Empire of Yamatai, and the ruling Sho clan is in turn a vassal of the Oda clan, an offer they made themselves to prevent conquest by Yamatai, but has since enjoyed stability and prosperity under the protection of the empire.

Being a country on volcanic islands, like the majority of islands in Oriental Sea, Ningyo Shima has the most fertile soil anywhere in Aquilonis, and is home to a vast network of caves many consider the most spiritual anywhere. But what makes the country most special is the coexistence between humans and merpeople, similar to Renyu Dao in Marlakcor.

Kingdom of Notaria

Notaria flag
Capital: Libraria
Government: Elective Absolute Monarchy
Head of State: King
Head of Government: King
Legislature: Grand Magician's Council
Demonym: Notarian
Currency: Grimbuk

The Kingdom of Notaria is an elective monarchial nation in western Aquilonis. It borders Avatron to the northeast, Avalar to the north and northwest, Rondar to the west, and Hylar to the southwest and south. Like Glagolita in Eurodon, and Persia in the south, Notaria is a kingdom of magic.

Republic of Novarus

Novarus flag
Capital: Inforbe
Government: Presidential Republic
Head of State: President
Head of Government: President
Legislature: Presidential Council
Demonym: Novari
Currency: Balt, Cug, Nute

The Republic of Novarus is a republican state in northern Aquilonis. Formerly part of the Salrinoa Federation, and one of the first to secede when the Salrinoan Revolutionary Wars began, it borders Galiara to the north, Soleil to the east, Orox and Kirwon to the south, and Rossiya to the west.

Republic of Obin

Kingdom of Ongor Diruna

Ongor Diruna flag
Capital: Mount Kadrukar
Government: Absolute Monarchy
Head of State: King
Head of Government: King
Legislature: Council
Demonym: Ongor Dirunan
Currency: n/a

The Kingdom of Ongor Diruna is an independent dwarven kingdom in central Aquilonis. It occupies the volcanic mountain range known as the Goknor Mountains, bordering the High Elven empire of Hylar to the south, Notaria and Rondar to the extreme east, Avalar to the north, Bestiauris to the northwest, the lizardfolk kingdom of Xzandor to the west, and the Wood Elven kingdom of Korokiri to the southwest.

Ongor Diruna is one of six independent dwarven kingdoms on Patria. The others are Arkka Uralia, Z'ngkhar and Izokyraz far to the north, and Carpathia and Nidavellir in Eurodon. Another dwarven kingdom is Qirlok Trezka (also in Aquilonis), but it is subordinate to the Kingdom of Soleil.

Orc Empire

Capital: Rglrac
Government: Absolute Monarchy
Head of State: Emperor
Head of Government: Emperor
Legislature: Orc Council
Demonym: n/a
Currency: n/a

The Orc Empire is a landlocked polity in southern Aquilonis. It borders the lizardfolk kingdom of Xzandor to the north, Hylar to the east, Seljuk and New Albion to the south, and Telmarnia to the west.

The Orc Empire is the only state on Patria ruled by the violent reaving and raping race of Orcs. Ruled by the few Orcs smart enough to form their own form of government and community, their empire remains in a perpetual state of war with their neighbors, due to being unable to go a few days without shedding blood.

Republic of Orox

Orox flag
Capital: Orox
Government: Presidential Republic
Head of State: President
Head of Government: President
Legislature: Presidential Council
Demonym: Oroxi
Currency: Balt, Cug, Nute

The Republic of Orox is a landlocked republican state in northern Aquilonis. Formerly part of the Salrinoa Federation, it borders Novarus to the north, Soleil to the east, Flarona to the south, Ortalis to the southwest, and Kirwon to the west.

Republic of Ortalis

Ortalia flag
Capital: Darcblak
Government: Presidential Republic
Head of State: President
Head of Government: President
Legislature: Presidential Council
Demonym: Ortalian
Currency: Balt, Cug, Nute

The Republic of Ortalis is a landlocked republican state in northern Aquilonis. Formerly part of the Salrinoa Federation, it borders Orox to the northeast, Flarona to the southeast, Eudon to the south, Hovar to the southwest, and Kirwan to the west.

Empire of Persia

Persia flag
Capital: Ctesiphon
Government: Hereditary Absolute Feudal Monarchy
Head of State: Shah
Heads of Government: Shah & Grand Vizier
Legislature: Council of Viziers
Demonym: Persian
Currency: Daric, Siglos

The Empire of Persia, is an empire of magic in southeastern Aquilonis, controlling great swaths of the Kalahar region. It also occupies a chunk of islands off its southeastern and northeastern coasts, called the Himyar and Ormuz Islands respectively. Across the Nubian Channel, on the island of the same name, it controls the northeastern portion of the island. On the mainland, it borders Seljuk the west, Hylar to the northwest, and Arabia, Hejaz and Mecca to the north. On Nubia, it borders Kemet to the southwest. Off the southeast coast of the Ormuz Islands, it shares maritime borders with large archipelagic nation of Awal, a territory Persia has coveted for generations, but has never been able to get a foothold. Across the Nubian Channel to the south, Persia shares maritime borders with Kemet, and Canaan.

Ruled by the Arsacid Dynasty, Persia is politically divided into six provinces, called satrapies (sing. satrapy), each ruled by an appointed satrap: The mainland satrapies are Sasanid (the western satrapy), Sophene (the northern satrapy), Parthia (the central satrapy, which also hosts the capital), and Safavid (the eastern satrapy), and the northeastern region Persia controls on Nubia is the Mamluk Satrapy. The Himyar Islands and the Ormuz Islands, off the northeast and southeast coast of the Safavid Satrapy respectively, make up the Himyar Satrapy and the Ormuz Satrapy respectively. Every single satrapy, except for Mamluk, was once and independent state for several centuries following the collapse of the Kalahari Caliphate, before being conquered by Persia.

As the conqueror of much of the former Caliphate, Persia considers itself the successor state to the ancient Kalahari Caliphate, a claim often disputed with Arabia.

Republic of Potiruka

Potiruka flag
Capital: Jowia
Government: Presidential Republic
Head of State: President
Head of Government: President
Legislature: Presidential Council
Demonym: Potirukan
Currency: Balt, Cug, Nute

The Republic of Potiruka is a republican island nation in the bay of Potiruka. Formerly part of the Salrinoa Federation, it shares maritime borders with Lirgal to the west, Velda to the southwest, and Morgania to the southeast.

Republic of Qatu

Qatu flag
Capital: Qirath
Government: Presidential Republic
Head of State: President
Head of Government: President
Legislature: Presidential Council
Demonym: Qatese
Currency: Balt, Cug, Nute

The Republic of Qatu is a landlocked republican state in central Aquilonis. Formerly part of the Salrinoa Federation, it borders Chax to the north, Lirgal to the east, Velda to the southeast, Zelhar to the south, and Salrinoa to the west.

City of Rondar

Rondar flag
Government: Mage's Order
Head of State: Grand Master
Head of Government: Grand Master
Legislature: Mage's Conclave
Demonym: Rondari
Currency: Magicred

The City of Rondar, formerly called Maldrazik, is a city-state in central Aquilonis. It borders the Empire of Avalar to the northwest, Notaria to the east and the dwarven kingdom of Ongor Diruna to the southwest. It is a city of magic run by the Order of Rondar, a Magician's Order that practices elemental magic. It was originally run by a branch of the Church of Chaos, the tyrannical Cult of Maldrazell, a cult of Dark Magic users who worship the Dark God Maldrazell, before the Order of Rondar wrested control from them and sent the church into exile.

Long ago, the Order of Rondar was responsible for maintaining peace between the magic and non-magic communities of Avalar, but when a citizen of what was then the City of Maldrazik came to them for help, they launched a campaign to liberate the city. After they seized control of the city from the cult, they installed themselves as the ruling government and renamed the city after their order.

Since attaining power over the city, it has had a history of neutrality, but will occasionally send envoys to ensure peace in the region, and is more than capable of defending itself. Even Avalar doesn't dare threaten its sovereignty.

Empire of Rossiya

Novgorod flag
Capital: Novgorod (in Eurodon)
Government: Hereditary Absolute Feudal Monarchy
Head of State: Tsar
Head of Government: Tsar
Legislature: none
Demonym: Rossiyane
Currency: Ruble In northwestern Aquilonis is the eastern half of the Empire of Rossiya, which occupies "arch" of Arqupeiro, the regions historically known as Zedylria, stretching into northeastern Eurodon. The Aquilonian side of Rossiya borders Novarus, Kirwon and Hovar to the east, the High Elven states of Cajar and Cyrillia to the south, and the dwarven kingdoms of Arkka Uralia, Z'ngkhar and Izokyraz to the north.
Rossiya whole

The whole of Rossiya, stretching from northeastern Eurodon to northwestern Aquilonis.

Mostly tundra, grassland and taiga, with a several mountains, Rossiya is known for being inhospitable during winters, making travel and commerce difficult, at least to those who don't know how to traverse the wilderness. However, the Rossiyanes are quite at home in these lands, and make use of it to their advantage in times of peace or war.

Currently ruled by the Rurik-Stroganov Dynasty, unlike in Eurodon, Rossiya doesn't have much power or sway in Aquilonis, and is constantly struggling to hold on to its lands, much of which broke away into independent states in the last few centuries.

Republic of Rylar

Rylar flag
Capital: Rilkora
Government: Presidential Republic
Head of State: President
Head of Government: President
Legislature: Presidential Council
Demonym: Rylaran
Currency: Balt, Cug, Nute

The Republic of Rylar is a landlocked republican state in central Aquilonis. Formerly part of the Salrinoa Federation, it borders Hovar to the north, Umdar to the east, Korok to the southeast, Garsp to the south, Mylar to the west, and Obin to the northwest.

Republic of Salrinoa

Salrinoa flag
Capital: Salrinoa City
Government: Parliamentary Presidential Republic
Head of State: President
Head of Government: Chancellor
Legislature: Senate
Demonym: Salrinoan
Currency: Balt, Cug, Nute

The Republic of Salrinoa is a landlocked state in central Aquilonis. It borders Korok and Chax to the north, Garsp and Toralos to the west, Qatu to the east and Zelhar to the south.

The successor state of the former Solrinoa Federation since its collapse during the Salrinoan Revolutionary Wars, it was once the capital region of the former federation. Now a rump state, and a shadow of it's former splendor, it has adopted a more isolationist attitude toward the surrounding nations ever since but has tried to maintain its former way of life.

Empire of Seljuk

Seljuk flag
Capital: Nishapur
Government: Hereditary Absolute Feudal Monarchy
Head of State: Sultan
Head of Government: Sultan
Legislature: none
Demonym: Seljuk
Currency: Qirsh, Para, Akce

The Sultanate of Seljuk is a monarchical nation in southern Aquilonis, occupying lands of mostly lush greenery in the west, with a vast canyon near the center known as Yuce Asil Canyon, but also extends eastward into the Great Kalahari Desert.

Seljuk borders Hylar to the north, the Orc Empire to the northwest, New Albion to the west, and Persia to the east. To the south it shares maritime borders with Maghreb, whom it has tried to conquer or vassalize in the past, with no success.

Seljuk was once the the dominant power in the western region of the Great Kalahari Desert, before Persia overpowered it as a result of the Eighth Kalahar War, forcing Seljuk give up its eastern territories. Afterwards, Seljuk instead expanded west, conquering numerous small states and eventually regaining its prestige and power. One brief time it turned back east, it managed to regain a limited amount of its lost territory.

Republic of Sharak

Sharak flag
Capital: Sharic
Government: Presidential Republic
Head of State: President
Head of Government: President
Legislature: Presidential Council
Demonym: Sharaki
Currency: Balt, Cug, Nute

The Republic of Sharak is a landlocked republican state in central Aquilonis. Formerly part of the Salrinoa Federation, it borders Koelba and Mylar to the north, Toralos to the east, Dox to the south, and Bestiauris to the west.

Kingdom of Soleil

Soleil flag
Capital: Roislueur
Government: Hereditary Parliamentary Feudal Monarchy
Head of State: King
Head of Government: Prime Minister
Legislature: Parliament
Demonym: Soleilian
Currency: Solis, Luna, Sidus

The Kingdom of Soleil is a monarchical nation on the northeastern peninsula of Aquilonis, known as the Vieillesse Peninsula. It borders Novarus, Orox, Flarona and Stygar to the west, and Lirgal to the southwest. Within its borders is the Gargoyle-ruled enclave, the Kingdom of Garvis, which was restored to independence during the Great Northern Aquilonis War, after being defunct for nearly two millenniums. Off the southern coast it shares maritime borders with its former colony, Lune. Most of Soleil's western borders is taken up by a mountain rage known as the Jeune Mur Mountains, which runs south from the northernmost point of the Novari-Solelian border, before coming to an end in northwestern Lirgal. This natural fortification, which has only a few passable routes, has kept western invaders at bay since the era of the Gargate Empire.

An unnatural creation dating back over a thousand years, Soleil was first founded by Gallian exiles following a civil war in Gallia. These exiles were initially the thousands of people that were part of the Gallian Rebel Army, along with the women and children that followed them, including their direct families, which were sentenced to wander in an "eternal void" for their insurrection. Historians debate the exact number, but it is often estimated that over a fifty-thousand people were exiled through the void; but since portals, even back then, are incapable of sending such large groups, the method used to banish the exiles is unknown and has been lost to history.

This "eternal void" actually turned out to be a portal to the peninsula the kingdom now occupies. The exiles saw this as a chance for a new start, and settled into the new land, eventually founding the Kingdom of Soleil, with the leader of the exiles and former rebels, Jean Pierre-Julien de Gascoigne, as their first king, known to history as Jean I of House Gascoigne, the first dynasty of Soleil.

At least seven other nations and kingdoms were already occupying various parts of the Vieillesse Peninsula by the time the exiles arrived. Once word of Soleil's founding reached Gallia, the Gallic population of the Vieillesse Peninsula received a sharp increase due to a mass migration to Soleil by various means; this event is termed the "Gallic Invasion" by the formerly dominant Salrins and has been permanently recorded in history this way. After several periods of war and peace, the Kingdom of Soleil eventually emerged as the dominant power, building a large and prosperous nation over many generations.

Currently ruled by House Lafayette, the fifth overall dynasty to rule Soleil, Soleil has long been a close friend and ally of the Empire of Yamatai, and is one half of the Copain-Tomo Alliance. This wasn't always so; four centuries after the founding of Soleil, and one century after Yamatai's Age of Conquest, Yamatai established a colony on the then-unoccupied end of the peninsula, and expansion of that colony was viewed as a threat to Soleilian expansion. After a ferocious war, which saw territorial control being pushed back and forth several times, Soleil fully expelled Yamatai from the mainland, and period of hot & cold relations ensued for at least three generations.

Relations changed drastically when Soleil and Yamatai found a common enemy in an invading extra-dimensional horde, the source of which was never determined, and fought side-by-side to see the enemy defeated. The victory resulted in feeling of unity and friendship between the western and eastern peoples, and a permanent alliance was formed. This alliance, along with the friendship and camaraderie between the two countries, has endured ever since.

Kingdom of Qirlok Trezka

Qirlok Trezka flag
Capital: Qirlok Trezka
Government: Hereditary Absolute Monarchy
Head of State: King
Head of Government: King
Legislature: none
Demonym: Qirlok Trezkan
Currency: Solis, Luna, Sidus Qirlok Trezka is a non-sovereign dwarven kingdom within the borders of Soleil, inhabiting the Fer Croissant Mountains, the mountain range that stretches from the shores off the coast of Clairiere Island to the center of Soleil in the rough shape of a half-crescent. The boundaries of Qirlok Trezka coincide with with limits of the mountain range.
Fer Croissant mnts

Position of the Fer Croissant Mountains on the Vieillesse Peninsula.

In exchange for a yearly tribute, the kingdom retains its autonomy while recognizing Soleilian sovereignty over the mountains they call home.

Unlike the other five known dwarven kingdoms on Patria, Qirlok Trezka is not independent.

Republic of Stygar

Stygar flag
Capital: Stykir
Government: Presidential Republic
Head of State: President
Head of Government: President
Legislature: Presidential Council
Demonym: Stygarian
Currency: Balt, Cug, Nute

The Republic of Stygar is a republican state in central-north Aquilonis. Formerly part of the Salrinoa Federation, it borders Flarona to the north Soleil to the east, Chax to the south, Umdar to the southwest, and Eudon to the west.

United Empire of Telmarnia

Telmarnia flag
Capital: Peverell
Government: Federal Absolute Elective Feudal Monarchy
Head of State: Emperor
Heads of Government: Emperor & President
Legislature: Senate
Demonym: Telmarnian
Currency: Dragon, Lion, Kraken, Wolf, Badger, Turtle

The United Empire of Telmarnia, sometimes known as the Fourteen Kingdoms, is a federated monarchical state in western Aquilonis on the eastern shores of the Great Meadhan Sea, and is also the name for the region in which it occupies. It borders Drakyncia to the northwest, Bestiauris to the northeast, the dwarven kingdom of Ongor Diruna, the lizardfolk kingdom of Xzandor to the east, the Orc Empire to the southeast, and New Albion to the south.

Telmarnia is an ancient multiracial and multicultural nation going back to the era of the Zedylrian Empire. The current Telmarnia known today is the fourth incarnation of a sovereign Telmarnian nation. The current empire is at least five hundred years old, so while it isn't the oldest continuous nation in Aquilonis, it's culture certainly is. Telmarnia is filled with many races that normally wouldn't fit in elsewhere; though it is constantly at odds with both Xzandor and the Orc Empire, and inhabitants of both countries face some relatively minor discrimination in Telmarnia.

It is also at odds with Bestiauris regarding territory, but regardless aided the kingdom in protecting its sovereignty during the Great Northern Aquilonis War (although, the main motivation for the military intervention was to keep Umdar from setting its sights on Telmarnian lands). Telmarnia also helped New Albion win its independence from Britannia during the Albian War for Independence. Telmarnia is also in a longstanding alliance with Darnica for security.

Telmarnia is politically divided into fourteen individual provinces in a feudal federation; The Thronelands, the capital territory under the direct control of the Emperor, and fourteen other regions referred to as "kingdoms," which enjoy a great deal of autonomy from the throne. The current Telmarnia was originally the fourteen Telmarnian kingdoms existing independently (the Thronelands had yet to be formed), occasionally fighting for land and power or forging alliances with each other. The current empire and government was formed as a result of a period of war known known to history as the Adfywiad War, which resulted all fourteen kingdoms being united under a single Telmarnian banner and government for the fourth time after a one millennium interregnum.

The Fourteen Kingdoms, aside for the Thronelands, are;

  • The Kingdom of Abhainn, ruled by House Tulfryle
  • The Kingdom of Bleiddiaid, ruled by House Blaidd
  • The Kingdom of Dralganor, ruled by House Talgary
  • The Kingdom of Gravling, ruled by House Gardfroist
  • The Kingdom of Hystalwyn, ruled by House Khagoleen
  • The Kingdom of Lejonet, ruled by House Larristal
  • The Kingdom of lostlydan, ruled by House Hafanc
  • The Kingdom of Orn, ruled by House Iolaire
  • The Kingdom of Schlange, ruled by House Nathair
  • The Kingdom of the Streusalz Islands, ruled by House Saltstone
  • The Kingdom of the Turtle Islands, ruled by House Schildkrote
  • The Kingdom of Thylluanod, ruled by House Eule
  • The Kingdom of Ursus Island, ruled by House Moltnom
  • The Kingdom of Urwald, ruled by House Horthane

Each Kingdom, including the Thronelands, is similarly divided into several fiefdoms and lordships run by vassal houses and landed knights, who in turn have smaller vassals and sworn knights beneath them. While each kingdom has its own king, the realm is ruled as a whole from the Thronelands by the Emperor.

The current method in which the Emperor is succeeded as the ruler of the nation is by election, rather than handing the imperial throne down heir to heir. When the Emperor dies or abdicates, the next ruler is elected to the Imperial Throne from the current heads of the Great Houses of Telmarnia, the rulers of Telmarnia's fourteen kingdoms outside the capital territory. When the next elected Emperor/Empress accedes to the Imperial Throne, the kingship of his/her Kingdom is succeeded by the next heir in line.

This method of passing power is not perfect, and disputes over the electoral results have led to civil war more than once. And since the Great Houses have many vassals beneath them, and tend to view titles as a matter of inheritance, as any feudal lord would, civil war for inheritance of titles, or right to titles, is a relatively common occurrence. There are also times when Emperorship is disputed to the point of civil war, usually due to an ongoing dispute over who is the rightful head of the house and its throne. The Imperial Throne has also been passed on without election on several occasions; usually from a successful civil war against a tyrannical emperor, thus leading to the ousting of the current reigning house.

Republic of Toralos

Republic of Umdar

Umdar postwar flag
Capital: Quarc
Government: Presidential Republic
Head of State: President
Head of Government: President
Legislature: Congress
Demonym: Umdari
Currency: Balt, Cug, Nute

The Republic of Umdar is a landlocked state in central-north Aquilonis. It borders Eudon and Stygar to the north, Chax to the east, Korok to the south, Rylar to the west and Hovar to the extreme northwest. It is the successor state to the Confederacy of Umdar, following the confederacy's defeat and dissolution at the end of the Great Northern Aquilonis War.

Republic of Velda

Velda flag
Capital: Ratchetia
Government: Presidential Republic
Head of State: President
Head of Government: President
Legislature: Presidential Council
Demonym: Veldan
Currency: Balt, Cug, Nute

The Republic of Velda is a republican state in central-west Aquilonis. Formerly part of the Salrinoa Federation, it borders Lirgal to the north, Avalar to the south, Zelhar to the west, and Qatu to the northwest.

Kingdom of Xzandor

Xzandor flag
Capital: Drizlekiir
Government: Hereditary Absolute Monarchy
Head of State: King
Head of Government: King
Legislature: Council
Demonym: Xzandori
Currency: Talon, Scale, Fang

The Kingdom of Xzandor is a landlocked monarchical lizardfolk state western Aquilonis, occupying the western portion of the Great Urwaldi Forest and beyond. It borders Aurabestan to the north, the dwarven kingdom of Ongor Diruna to the northeast, Korokiri and Huzkhaz to the east, Hylar to the southeast, the Orc Empire to the south, and Telmarnia to the west.

One of two independent lizardfolk states, the other being the more powerful and prominent Xotilic Empire, it has a long history of raiding, reaving, and pillaging of nearby lands before turning into a more docile state.

Empire of Yamatai

Yamatai flag
Capital: Owari
Government: Hereditary Parliamentary Absolute Feudal Monarchy
Head of State: Tenno
Heads of Government: Tenno & Tairo
Legislature: Gikai
Demonym: Yamato
Currency: Koban, Nibuban, Ichibuban, Tsuho

The Empire of Yamatai is a large monarchical island nation in the Oriental Sea, occupying most of the Yamato Archipelago. It shares maritime borders with Mizuho to the southwest, and Ningyo Shima, Yamatai's vassal, to the south. It also holds sovereignty over swaths of territory in Marlakcor (the Kami Islands, the Suisho Islands, Samui Shima and the Morokoshi Provinces), and the Kappa Islands in Maritymir. Yamatai is also the overlord of Ningyo Shima, whom has been a vassal of Yamatai since the conclusion of the Two Hundred Years' War (c. 3642 AFZ – 3845 AFZ).

Yamatai was once only a small independent fiefdom, known as Owari, ruled by the Oda clan, on northernmost great island. Owari was one of many states that rose to de facto independence after the collapse and breakup of great states of the Fourteen Kingdoms Period. Thus the Fourteen Kingdoms Period ended, setting the stage for the Warring States Period (c. 3642 AFZ – 3750 AFZ) of the Two Hundred Years' War.

During the Age of Conquest (3750 AFZ – 3845 AFZ) in the latter half of the Two Hundred Years' War, the Oda clan rose to prominence under the leadership of Yoshishige Oda; first uniting a divided clan and subjugating its closest enemies. Those successful actions, along with the eventual conquest of the former Kingdom of Shinrin, began the Age of Conquest, and led to the founding of the Empire of Yamatai.

The Oda clan eventually conquered all its rivals and the rest of Yamatai during the Age of Conquest, through a combination of force and diplomacy, eventually becoming the sole governing authority of the empire. The sole exception to this is the Kingdom of Mizuho, the only remaining state from the Fourteen Kingdoms Period. Twice during the Age of Conquest did Yamatai try to conquer Mizuho, twice Mizuho repelled the invasions. Despite the sole failure, Yamatai is now the dominant naval power in the Oriental Sea, the eastern waters of Aquilonis, having no real rivals; and Yamatai is still ruled by the Oda clan to this day.

Yamatai is also a longtime friend and ally of the Kingdom of Soleil, and is one half of the Copain-Tomo Alliance. This wasn't always so; one century after the end of the Age of Conquest, and four centuries after the founding of Soleil, Yamatai established a colony on the then-unoccupied end of the Vieillesse Peninsula, and expansion of that colony was viewed as a threat by the growing Kingdom of Soleil. After a ferocious war, which saw territorial control being pushed back and forth several times, Yamatai was expelled from the mainland, and period of hot & cold relations ensued for at least three generations.

Relations changed drastically when Soleil and Yamatai found a common enemy in an invading extra-dimensional horde, the source of which was never determined, and fought side-by-side to see the enemy defeated. The victory resulted in feeling of unity and friendship between the western and eastern peoples, and a permanent alliance was formed. This alliance, along with the friendship and camaraderie between the two countries, has endured ever since.

The whole empire is loosely divided into many provinces, each referred to as a Kokudo, which in turn is divided into several smaller subprovinces, each called a Ryoiki. The individual municipalities within a ryoiki are ruled by local lords, called a Bugyo, that are vassals of the clan that rules the ryoiki.

As established by the first Tennos of a united Yamatai during and after the Age of Conquest of the Two Hundred Years' War, each noble clan, headed by a Daimyo pledging fealty to the Tenno, rules over a designated part of the empire, ranging from: a single ryoiki, a whole kokudo, multiple kukudos, or several ryoikis across multiple kukudos. The Morokoshi Provinces in Marlakcor are similarly divided according the structure of Yamatai proper's political divisions, as they are a proper extension of the empire.

The Kami Islands and Samui Shima, and the Kappa islands in Maritymir, are the exceptions to the primary political structure established in the wake of the wars; they are Senkyos (magistracies) ruled by a Sotoku (viceroy) appointed by the Tenno.

While each Daimyo and Bugyo still pledges fealty to the Tenno, each kokudo enjoys a great deal of autonomy from the Tenno, and each ryoiki from the Daimyo.

There are many clans across Yamatai with varying degrees of influence. Some of Yamatai's many clans, minor or major, don't actually rule a ryoiki, or any land, for one reason or another, but still retain some form of political influence; either through business dealings like trade or diplomacy, history as a political player in government, or from a history as a military family.

The Imperial Legislature of Yamatai, the Gikai, administrates the laws of the empire under the supervision of the Tairo (the "Prime Minister") on behalf of the Tenno. The members of the Gikai, called Giin (singularly and plurally), make the laws of the land, which are in turn executed by the Tenno if he approves them. In the Gikai, rather than representing the clans, it is the kokudos that are represented, three Giin from each. Giin are elected to the Gikai by popular vote (one of the few democratic processes of Yamtai), but if the entire kokudo is controlled by one clan, the Giin representing the kokudo are normally from the same clan or from cadet-clans. Regardless, no matter how many kokudos, or parts of kokudos, any clan controls the Giin representing the kokudo are required to swear an oath of impartiality before taking office. This is so that no one clan has too much influence in the Gikai.

The Gikai and the Tenno usually work in conjunction, but there are few checks and balances and the Tenno is more powerful. There only a few things that the Tenno the the Gikai must jointly agree on to become law, the main one being the ratification of treaties. The Gikai passes laws by a simple majority vote, and the Tenno will often serve as the tiebreaker in the event of one, but the Tenno can also veto any laws at his leisure if he doesn't approve, and the Gikai has no power to overturn it. The Gikai also appoints a series of judges to oversee trials of the state alongside the Tenno, or in the event the Tenno recuses himself from the trial; this is the one thing, along with who is appointed, that the Tenno has no say in.

Rulership of the various political divisions are usually hereditary, depending on which clan controls it and how the ruling clan chooses to handle succession, unless a family is removed from power over a territory and replaced with another of one reason or another. The sub-ryoiki municipalities ruled by the Bugyos are not de jure hereditary; if they are ruled by a the head of a minor cadet-clan that is a vassal of the Daimyo, hereditary succession is only recognized if the Daimyo allows it (which is usually the case); other times, a Bugyo is a random noble, military officer, a landless samurai, or some other landless lord or citizen that is appointed directly by the Daimyo to rule the municipality.

It is not uncommon for a ryoiki to change hands every so often for a couple of reasons: Since many clans, minor and major, are interrelated somewhere down the line, and most noble clans have one or several cadet-clans, conflict for inheritance and succession is a common occurrence throughout Yamatai. The main cause for this are succession rights crises caused by an inheritance dispute; if a minor clan ends without a potential heir, the Tenno can hand the land to another clan to fill the vacancy, even if only temporary, and this can lead to a minor clan being risen up to noble one.

War is another cause for territory to change hands. If the previous ruling clan is removed from power over any amount of land, the Tenno can recognize the Daimyo's claim to the land and it becomes part of the Daimyo's realm, and the Tenno can even side with the aggressor Daimyo to see the war concluded hurriedly. Otherwise, the Tenno can refuse to recognize the claim or result of the war, and can command the Daimyo to end the war or vacate the conquered land. If the Daimyo refuses, the Tenno can marshal troops against the aggressor Daimyo, and even strip the offending lord of all lands and titles.

Assuming the Tenno intervenes in the conflict on the side of the defending Daimyo, and the war ends in favor of the defending Daimyo, the Tenno will often demand the aggressor Daimyo to renew an oath of fealty and will exercise greater authority over the aggressor's future actions for a determined period. The Tenno may also hand some or all of the aggressor's land over to another clan; another option would be to appoint a new Daimyo from the many candidates of the defeated clan, usually one who stayed out of the conflict or sided with the Tenno.

If the war ends in the aggressor Daimyo's favor, often the Tenno will often be forced to recognize the aggressor Daimyo's claim to the land, but a demand for greater autonomy is also granted; however, the latter outcome is a rarity.

Both of these issues has led to the unofficial creation of "realms" when a clan owns a great amount of land, and it is a constant fear that it could lead to a clan becoming so powerful that it threatens to topple the imperial family, or the ignition of another Warring States Period.

Kingdom of Z'ngkhar

Republic of Zelhar

Zelhar flag
Capital: Zelhar
Government: Presidential Republic
Head of State: President
Head of Government: President
Legislature: Presidential Council
Demonym: Zelharian
Currency: Balt, Cug, Nute

The Republic of Zelhar is a landlocked republican state in central Aquilonis. Formerly part of the Salrinoa federation, it borders Salrinoa and Qatu to the north, Velda to the east, Avalar to the south, Bataria to the west, and Toralos to the extreme northwest.

Aerial Lands

Skyrkraftia

Government: Absolute Monarchy
Head of State: King
Head of Government: King
Legislature: Council
Demonym: Skyrkraftian
Currency: ???

Skyrkraftia is a city-state flying over Aquilonis in constant motion. Skyrkraftia is the ancient homeland of the Volucyadals, a race of winged-elfs.

With a history of neutrality, it is guarded by the legendary Sky Knights. It is that Skyrkraftia holds an extensive library rumored to contain every detail of Patria's recorded history; but whether this is fact or fiction is unknown.

Constituent Territories

Uther Islands (Britannia)

Uther islands flag
Capital: Pendragon
Government: Hereditary Parliamentary Absolute Monarchy
Head of State: King of Britannia
Head of Government: Viceroy
Legislature: Chamber of Lords
Demonym: Utheran
Currency: Sovereign, Crown, Shilling, Farthing

The Uther Islands are an archipelagic territory of Britannia, occupying the archipelago of the same name, sharing maritime borders solely with New Albion to the north. The Uther Islands were one part of New Albion before the the crowned republic split from Britannia. New Albion has coveted ownership of the archipelago since independence, but Britannia has thwarted all attempts to invade or provoke rebellion.

Capitals

Aquilonis capitals

The location of every country's capital (Note: Bestiauris has three, and Rossiya's is in Eurodon.)

Notes & Trivia

  • The demonym for people from Aquilonis is "Aquilonian".
  • The northwestern lands of Aquilonis is cut off because it extends into Eurodon as part of the larger continent "Arqupeiro."
  • Soleil was founded during the final century of the Fourteen Kingdoms Period of Yamatai, which precipitated the Two Hundred Years' War in Yamatai. Thus its foundation date is somewhere in the mid or late 3500's AFZ; the exact date is uncertain.
  • The term "Yamatai," while the name of the empire, is also sometimes used to refer to the entire archipelago as a whole, often termed "Yamatai proper": Yamatai proper includes the main islands, the Yamato Archipelago, currently occupied by the empire; and the Eda Archipelago, occupied by Mizuho.
    • The easternmost island of Yamatai proper is the Suisho Islands, which are cut off on this map because they extend into the western waters of Marlakcor.
    • There is constant debate amongst Patrian cartographers on whether of not the Ningyo Archipelago, which is occupied by Yamatai's vassal the Kingdom of Ningyo Shima, is part of Yamatai Proper or Hinomoto, but most agree that it is part of the latter.
    • Since the western islands of Yamatai are more "solid" while the eastern islands are more "fragment-like," some historians believe that Yamatai proper was once a while continent before it broke up into smaller pieces, similar to what happened with Atlantis during the the Great Terramote. But whatever happened with Yamatai happened thousands of years before that Atlantian catastrophe, likely before recorded history.
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