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{{Property|SkyGuy}}[[File:Aquilonis.png|thumb|350px]]Aqulionis is the central north Continent of [[Patria]].
 
{{Property|SkyGuy}}[[File:Aquilonis.png|thumb|350px]]Aqulionis is the central north Continent of [[Patria]].
 
==Sovereign States==
 
==Sovereign States==
===Republic of Aincrad===
+
===Empire of Akkad===
[[File:Aincrad_flag.png|thumb|left|300px]]Capital: Collinia<br />Government: Unitary Stratocratic Directorial Republic<br />Heads of State: Council of Aincrad<br />Heads of Government: Council of Aincrad<br />Legislature: Council of Aincrad<br />Demonym: Aincradi<br />Currency: Cor
+
[[File:Akkad_flag.png|thumb|left|300px]]Capital: Sargon<br />Government: Unitary Hereditary Absolute Monarchy<br />Head of State: Emperor<br />Head of Government: Emperor<br />Legislature: None<br />Demonym: Akkadian<br />Currency: Sar
   
  +
The empire of of Akkad is a state in southern Aquilonis. It borders Hitte to the north, and Timurid to the east.
The Republic of Aincrad is a republican nation sitting on a peninsula on the south side of the Gulf of Flonyard in western Aquilonis. It borders Narnia to the south and Flonyard to the southeast. It also shares a maritime border with Bogon across the Gulf of Flonyard to the north. Aincrad was founded as a kingdom opposing the unification of Flonyard, but the first ruler proved tyrannical. After several years of oppression, the three most powerful and influential Knightly Guilds, which served as the ''de facto'' military of Aincrad; the ''Knights of the Blood Oath'', the ''Divine Dragon Alliance ''and the ''Aincrad Liberty Force'', rebelled and overthrew the king. Once in power, they abolished the short-lived monarchy and established a republic, with the leaders of each guild at the head, becoming one of the first nations of Aquilonis to reject monarchy. Since then, the guilds have run Aincrad with fairness and chivalry, while continuing to protect the nation from invaders, and keeping smaller less influential guilds in check. Though a republic, Aincrad is a nation run by a military rather than elected officials, so the members of the council are chosen based on ability rather than the populous electing them. The only true elections are to determine which guilds shall serve on the non-permanent seats of the council. The three founding guilds of the republic maintain permanent seats while six smaller and less influential guilds serve fixed terms.
 
   
 
===United Republic of Albion===
 
===United Republic of Albion===
 
[[File:Albion_flag.png|thumb|left|300px]]Capital: Albion City<br />Government: Federal Presidential Republic<br />Head of State: President<br />Head of Government: President<br />Legislature: Congress of Albion<br />Demonym: Albionian<br />Currency: Dragon, Lion, Wolf, Stag
 
[[File:Albion_flag.png|thumb|left|300px]]Capital: Albion City<br />Government: Federal Presidential Republic<br />Head of State: President<br />Head of Government: President<br />Legislature: Congress of Albion<br />Demonym: Albionian<br />Currency: Dragon, Lion, Wolf, Stag
   
The United Republic of Albion is a republic in the southwest corner of Aquilonis, and the sole republic in southern Aquilonis. It borders Telmar and the Old Blin Kingdom to the north, and Ikana to the east. Albion also shares maritime borders with the Uther Islands to the south. Once a domain of the Britannian Empire, after the Albion War for Independence it became the first country to successfully rise up and win independence from Britannia, with some help from the kingdoms Narnia and Telmar. While still cold to hostile with Britannia, it enjoys full diplomatic and commerce relations with Narnia and Telmar.
+
The United Republic of Albion is a republic in the southwest corner of Aquilonis, and the sole republic in southern Aquilonis. It borders Telmar and the Old Blin Kingdom to the north, and Palmrya to the east. Albion also shares maritime borders with the Uther Islands to the south. Once a domain of the Britannian Empire, after the Albion War for Independence it became the first country to successfully rise up and win independence from Britannia, with some help from the kingdoms Telmarnia and Nargon. While still cold to hostile with Britannia, it enjoys full diplomatic and commerce relations with Telmarnia and Nargon.
 
===Kingdom of Alin===
 
[[File:Alin_flag_2.png|thumb|left|300px]]Capital: Azar Harif<br />Government: Unitary Hereditary Absolute Monarchy<br />Head of State: King<br />Heads of Government: King & Grand Vizier<br />Legislature: Council of Viziers<br />Demonym: Alin<br />Currency: Dinar, Dirham, Fals
 
 
The Kingdom of Alin is a kingdom of magic in southern Aquilonis. It borders Amara and the Darknut Legion to the west, the Gerudo Tribe to the northwest, Arabia to the north, Seljuk to the east, and Rum to the extreme southeast. One of the oldest nations in the Southeast Aquilonis Desert, Alin is the successor state to the ancient Kalahese Empire (Kalahar), the developer of [[Patria#Kalahese Magic|Kalahese Magic]].
 
   
 
===Empire of Amara===
 
===Empire of Amara===
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The Sultanate of Arabia is a powerful monarchical nation in southeast Aquilonis. It borders the Gerudo Tribe to the west, Alin and Seljuk to the south and Cannan to the southeast, and sharing maritime borders with the Zora Dominion to the north. Currently under the rule of the Al-Zayani Clan, Arabia is one of the most powerful nations in Southeast Aquilonis Desert.
 
The Sultanate of Arabia is a powerful monarchical nation in southeast Aquilonis. It borders the Gerudo Tribe to the west, Alin and Seljuk to the south and Cannan to the southeast, and sharing maritime borders with the Zora Dominion to the north. Currently under the rule of the Al-Zayani Clan, Arabia is one of the most powerful nations in Southeast Aquilonis Desert.
   
===Ayyubid Sultanate===
+
===Confederacy of Avalar===
  +
[[File:Avalar_flag.png|thumb|left|300px]]Capital: Sumautwin City<br />Government: Confederate Presidential Republic<br />Head of State: President<br />Head of Government: President<br />Legislature: Congress<br />Demonym: Avalarian<br />Currency: Gem
[[File:Ayyubid_flag.png|thumb|left|300px]]
 
   
  +
The Confederacy of Avalar is a large state in central Aquilonis, bordering Dox, Bataria Zelhar and Velda to the north, Troan to the estreme east, Notaria, Ranar and Karak Draku to the south, and Aurabestan to the west.
 
 
 
 
 
 
 
 
 
===City of Azarath===
 
[[File:Azarath_Order_flag.png|thumb|left|300px]]Government: Holy Order<br />Head of State: Grand Master<br />Head of Government: Grand Master<br />Legislature: Conclave<br />Demonym: Azarathi<br />Currency: Zen
 
 
The City of Azarath is a city-state in central Aquilonis. It borders the Empire of Tamaran to the northwest, Tarm to the east and the Goron Tribe to the southwest. Run by the Order of Azarath, a Holy Order that practices manipulation magic, it has a long history of neutrality, but will occasionally send envoys to ensure peace in the region, and is more than capable of defending itself. Even Tamaran doesn't dare threaten it's independence. It was originally run by they tyrannical Church of Maldraz before the Order of Azarath wrested control from them and sent the church into exile.
 
   
 
===Emirate of Balbadd===
 
===Emirate of Balbadd===
  +
===Republic of Bartaria===
[[File:Balbadd_flag.png|thumb|left|300px]]
 
  +
===Cajar Federation===
 
 
 
 
 
 
 
 
 
 
===Republic of Batalia===
 
[[File:Batalia_flag.png|thumb|left|300px]]
 
 
 
 
 
 
 
 
 
 
 
===Old Blin Empire===
 
===Bogon Federation===
 
 
===Kingdom of Cannan===
 
===Kingdom of Cannan===
 
[[File:Cannan_flag.png|thumb|left|300px]]
 
[[File:Cannan_flag.png|thumb|left|300px]]
 
 
 
   
   
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===Republic of Challax===
 
===Republic of Challax===
[[File:Challax_flag.png|thumb|left|300px]]
 
 
 
 
 
 
 
 
 
 
 
 
===Republic of Cyrillia===
 
===Republic of Cyrillia===
 
[[File:Cyrillia_flag.png|thumb|left|300px]]
 
[[File:Cyrillia_flag.png|thumb|left|300px]]
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  +
===Republic of Dox===
  +
===Republic of Darcnia===
  +
[[File:Aincrad_flag.png|thumb|left|300px]]Capital: Corrinia<br />Government: Unitary Stratocratic Directorial Republic<br />Heads of State: Council of Darcnia<br />Heads of Government: Council of Darcnia<br />Legislature: Council of Darcnia<br />Demonym: Darcnia<br />Currency: Cor
   
  +
The Republic of Darcnia is a republican nation sitting on a peninsula on the south side of the Gulf of Flonyard in western Aquilonis. It borders Narnia to the south and Flonyard to the southeast. It also shares a maritime border with Bogon across the Gulf of Flonyard to the north. Darcnia was founded as a kingdom opposing the unification of Flonyard, but the first ruler proved tyrannical. After several years of oppression, the three most powerful and influential Knightly Guilds, which served as the ''de facto'' military of Darcnia; the ''Knights of the Blood Oath'', the ''Divine Dragon Alliance ''and the ''Aincrad Liberty Force'', rebelled and overthrew the king. Once in power, they abolished the short-lived monarchy and established a republic, with the leaders of each guild at the head, becoming one of the first nations of Aquilonis to reject monarchy. Since then, the guilds have run Darcnia with fairness and chivalry, while continuing to protect the nation from invaders, and keeping smaller less influential guilds in check. Though a republic, Darcnia is a nation run by a military rather than elected officials, so the members of the council are chosen based on ability rather than the populous electing them. The only true elections are to determine which guilds shall serve on the non-permanent seats of the council. The three founding guilds of the republic maintain permanent seats while six smaller and less influential guilds serve fixed terms.
  +
===Republic of Eudon===
  +
===United Kingdom of Aurabestan===
  +
[[File:Flonyard_flag_2.png|thumb|left|300px]]Capitals: Firian, Vanete, Eschen<br />Government: Confederate Parliamentary Constitutional Tri-Monarchy<br />Heads of State: Council of Three Monarchs<br />Head of Government: Prime Minister<br />Legislature: Parliament<br />Demonym: Aurabestani<br />Currency: Ossis, Piscis, Glande
   
  +
The ''United Kingdom of Cani, Galet and Pastalrage'', more commonly known as the ''United Kingdom of Aurabestan'', is a confederated Tri-monarchy consisting of the [[Races of Patria#Aurabestia|Aurabestia]] ''Cani Republic'', the ''Galet Dominion'', and the ''Principality of Pastalrage'' in west-central Aquilonis. It borders Cajar to the north, Tralvis, Sharak and Dox to the east, Avalar to the southeast, the Karak Draku and the Lizalfos Kingdom to the south, and Narnia and Aincrad to the west. It is almost entirely landlocked, except for the tip of the Gulf of Aurabestan in the northwest. Being a union of three countries, it has no one single sovereign, instead the sovereigns of the three realms share equal authority of the nation entire. Once three separate countries that were the closest of friends with one another, yet with very different political views, a war with Telmarnia threatened to pull them apart. Yet an agreement, and a common enemy, made them see the strength of unity. The war ended with the Telmarnian Invasion repelled and the three nations becoming one.
   
===Darknut Legion===
+
===Republic of Flarona===
===Republic of Daxx===
+
===Kingdom of Galiara===
[[File:Daxx_flag.png|thumb|left|300px]]
 
 
 
 
 
 
 
 
 
 
 
===Deku Kingdom===
 
===Republic of Eudora===
 
[[File:Eudora_flag.png|thumb|left|300px]]
 
 
 
 
 
 
 
 
 
 
 
===United Kingdom of Flonyard===
 
[[File:Flonyard_flag_2.png|thumb|left|300px]]Capitals: Firianno, Vannette, Eschenbach<br />Government: Confederate Parliamentary Constitutional Tri-Monarchy<br />Heads of State: Council of Three Monarchs<br />Head of Government: Prime Minister<br />Legislature: Parliament of Flonyard<br />Demonym: Flonyardian<br />Currency: Ossis, Piscis, Glande
 
 
The ''United Kingdom of Biscotti, Galette and Pastillage'', more commonly known as the ''United Kingdom of Fonyard'', is a confederated Tri-monarchy consisting of the ''Biscotti Republic'', the ''Galette Dominion'', and the ''Principality of Pastillage'' in west-central Aquilonis. It borders Bogon to the north, Kalebo, Shaar and Daxx to the east, Tamaran to the southeast, the Goron Tribe and the Lizalfos Kingdom to the south, and Narnia and Aincrad to the west. It is almost entirely landlocked, except for the tip of the Gulf of Flonyard in the northwest. Being a union of three countries, it has no one single sovereign, instead the sovereigns of the three realms share equal authority of the nation entire. Once three separate countries that were the closest of friends with one another, yet with very different political views, a war with Narnia threatened to pull them apart. Yet an agreement, and a common enemy, made them see the strength of unity. The war ended with the Narnian Invasion repelled and the three nations becoming one.
 
 
===Republic of Florana===
 
[[File:Florana_flag.png|thumb|left|300px]]
 
 
 
 
 
 
 
 
 
 
 
===Kingdom of Galidor===
 
 
[[File:Galidor_flag.png|thumb|left|300px]]
 
[[File:Galidor_flag.png|thumb|left|300px]]
   
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  +
===Republic of Garsp===
 
  +
===Kingdom of Garvis===
 
 
===Republic of Gaspar===
 
[[File:Gaspar_flag.png|thumb|left|300px]]
 
 
 
 
 
 
 
 
 
 
 
===Gerudo Tribe===
 
[[File:Gerudo_flag.png|thumb|left|300px]]
 
 
 
 
 
 
 
 
 
 
 
===Kingdom of Goliath===
 
 
[[File:Goliath_flag.png|thumb|left|300px]]Capital: Garvis<br />Government: Unitary Hereditary Absolute Monarchy<br />Head of State: King<br />Head of Government: King<br />Legislature: None<br />Demonym: Gargate<br />Currency: Grim, Pheo
 
[[File:Goliath_flag.png|thumb|left|300px]]Capital: Garvis<br />Government: Unitary Hereditary Absolute Monarchy<br />Head of State: King<br />Head of Government: King<br />Legislature: None<br />Demonym: Gargate<br />Currency: Grim, Pheo
   
The Kingdom of Goliath is a small landlocked country enclave within Soleil's borders ruled by Gargoyles, a race of nocturnal beings that are stone by day and flesh by night. Run by the Garvis Clan, Goliath was once known as the Gargate Empire, during which the nation spanned from the tip of the Soleilian Peninsula to the heart of Aquilonis. The Empire ceased to exist when the ruling clan was put under a spell that placed them in an eternal stone sleep within Castle Garvis, leaving the empire without leaders. A power struggle between rival Gargoyle clans, normally kept in check by the ruling Garvis clan, soon erupted into a civil war that tore the empire apart in less than a generation. A racial war with other sentient races of Aquilonis also contributed to the nation's destruction. Nearly two thousand years after the empire fell, the Garvis Clan sleeping within Castle Garvis was awakened amidst a battle for the castle during the ''[[Great Northern Aquilonis War]]''. In gratitude for breaking the spell, the clan then aided in the defeat of Umbris, and the renegade House of Adhemar, on the condition they be granted independence. Since the war's conclusion, Goliath has been working with Soleil to rebuild itself, albeit in a much smaller territory.
+
The Kingdom of Garvis is a small landlocked country enclave within Soleil's borders ruled by Gargoyles, a race of nocturnal beings that are stone by day and flesh by night. Run by the Garvis Clan, Garvis was once known as the Gargate Empire, during which the nation spanned from the tip of the Soleilian Peninsula to the heart of Aquilonis. The Empire ceased to exist when the ruling clan was put under a spell that placed them in an eternal stone sleep within Castle Garvis, leaving the empire without leaders. A power struggle between rival Gargoyle clans, normally kept in check by the ruling Garvis clan, soon erupted into a civil war that tore the empire apart in less than a generation. A racial war with other sentient races of Aquilonis also contributed to the nation's destruction. Nearly two thousand years after the empire fell, the Garvis Clan sleeping within Castle Garvis was awakened amidst a battle for the castle during the ''[[Great Northern Aquilonis War]]''. In gratitude for breaking the spell, the clan then aided in the defeat of Umdar, and the renegade House of Adhemar, on the condition they be granted independence. Since the war's conclusion, Goliath has been working with Soleil to rebuild itself, albeit in a much smaller territory.
 
===Goron Tribe===
 
[[File:Goron_flag.png|thumb|left|300px]]
 
 
 
 
 
 
 
 
 
 
 
 
===Empire of Hanguk===
 
===Empire of Hanguk===
 
[[File:Hanguk_flag.png|thumb|left|300px]]Capital: Goguryeo<br />Government: Unitary Hereditary Absolute Monarchy<br />Head of State: Taewang<br />Head of Government: Taewang<br />Legislature: Imperial High Council<br />Demonym: Hangese<br />Currency: Mun, Yang, Won
 
[[File:Hanguk_flag.png|thumb|left|300px]]Capital: Goguryeo<br />Government: Unitary Hereditary Absolute Monarchy<br />Head of State: Taewang<br />Head of Government: Taewang<br />Legislature: Imperial High Council<br />Demonym: Hangese<br />Currency: Mun, Yang, Won
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The Empire of Hanguk is a multi-island monarchical nation in the Sea of Orient. It shares maritime borders with Yamatai to the east and Ningyo Shima to the north. Hanguk was once two separate dynasties in the north and southern islands constantly engaged in war, but these wars ended when two royals from the north and south fell in love and married, resulting not only peace, but the permanent union of the two dynasties. Despite permanent peace within its borders, Hanguk has been a long-time enemy of Yamatai, and Yamatai has threatened its sovereignty more than once.
 
The Empire of Hanguk is a multi-island monarchical nation in the Sea of Orient. It shares maritime borders with Yamatai to the east and Ningyo Shima to the north. Hanguk was once two separate dynasties in the north and southern islands constantly engaged in war, but these wars ended when two royals from the north and south fell in love and married, resulting not only peace, but the permanent union of the two dynasties. Despite permanent peace within its borders, Hanguk has been a long-time enemy of Yamatai, and Yamatai has threatened its sovereignty more than once.
   
===Republic of Hoven===
+
===Republic of Hovar===
  +
===Empire of Hylar===
[[File:Hoven_flag.png|thumb|left|300px]]
 
  +
[[File:Hylar flag.png|left|thumb|300x300px]]
 
 
 
 
 
 
 
 
 
 
===Empire of Hyrule===
 
[[File:Hyrule_flag.png|thumb|left|300px]]
 
 
 
 
 
 
 
 
 
 
 
===Kingdom of Ikana===
 
[[File:Ikana_flag.png|thumb|left|300px]]
 
 
 
 
 
 
   
   
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  +
===Karak Draku===
 
  +
===Karak Ural===
 
  +
===Republic of Kirwon===
 
===Republic of Kalebo===
+
===Korokiri Tribe===
===Republic of Kerwan===
+
===Republic of Korok===
  +
===Republic of Lirgal===
[[File:Kerwan_flag.png|thumb|left|300px]]
 
  +
[[File:Rilgar_flag.png|thumb|left|300px]]
 
 
 
 
 
 
 
 
 
 
===Kokiri Tribe===
 
[[File:Kokiri_flag.png|thumb|left|300px]]
 
 
 
 
 
 
 
 
 
 
 
===Republic of Koros===
 
[[File:Koros_flag.png|thumb|left|300px]]
 
 
 
 
   
   
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===Lizalfos Kingdom===
 
 
===Republic of Lune===
 
===Republic of Lune===
 
[[File:Lune_flag.png|thumb|left|300px]]Capital: Lune City<br />Government: Unitary Presidential Republic<br />Head of State: President<br />Head of Government: President<br />Legislature: Congress<br />Demonym: Lunian<br />Currency: Sol, Lun
 
[[File:Lune_flag.png|thumb|left|300px]]Capital: Lune City<br />Government: Unitary Presidential Republic<br />Head of State: President<br />Head of Government: President<br />Legislature: Congress<br />Demonym: Lunian<br />Currency: Sol, Lun
   
The Republic of Lune is a island presidential republic at the mouth of the Bay of Pokitaru. It shares maritime borders with Soleil to the north and Morgania to the south. The island was originally ruled by several native clans before Soleil invaded and conquered it, but during the Solanan Revolutionary Wars, Lune took inspiration and vied for independence through more peaceful means, and became independent as a republic. Lune has since enjoyed full diplomatic and trade relations with Soleil.
+
The Republic of Lune is a island presidential republic at the mouth of the Bay of Pokitaru. It shares maritime borders with Soleil to the north and Morgania to the south. The island was originally ruled by several native clans before Soleil invaded and conquered it, but during the Saronan Revolutionary Wars, Lune took inspiration and vied for independence through more peaceful means, and became independent as a republic. Lune has since enjoyed full diplomatic and trade relations with Soleil.
   
===Federal Republic of Marcadia===
+
===Federal Republic of Markaydia===
 
[[File:Marcadia_flag.png|thumb|left|300px]]Capital: Metropolis<br />Government: Federal Presidential Republic<br />Head of State: President<br />Head of Government: President<br />Legislature: Congress of Marcadia<br />Demonym: Marcadian<br />Currency: Bolt
 
[[File:Marcadia_flag.png|thumb|left|300px]]Capital: Metropolis<br />Government: Federal Presidential Republic<br />Head of State: President<br />Head of Government: President<br />Legislature: Congress of Marcadia<br />Demonym: Marcadian<br />Currency: Bolt
   
The Federal Republic of Marcaida is an island nation in northern Aquilonis, many leagues north of Soleil, and the northernmost country on the continent. The first country to declare it's independence from the Solana Federation, it pretty much stayed neutral of the consequential conflict but supplied weapons, supplies and advisers to the six northern nations emerging from the federation. It originally started out as a monarchy, the Federal Empire of Marcadia, but public disapproval prompted the government to switch to an elective federal republic.
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The Federal Republic of Markaydia is an island nation in northern Aquilonis, many leagues north of Soleil, and the northernmost country on the continent. The first country to declare it's independence from the Sarona Federation, it pretty much stayed neutral of the consequential conflict but supplied weapons, supplies and advisers to the six northern nations emerging from the federation. It originally started out as a monarchy, the Federal Empire of Markaydia, but public disapproval prompted the government to switch to an elective federal republic.
  +
===Emirate of Mecca===
  +
===Empire of Mizuho===
  +
Capital: Mizuho City<br />Government: Unitary Hereditary Absolute Monarchy<br />Head of State: Emperor<br />Head of Government: Emperor<br />Legislature: Imperial Council<br />Demonym: Mizu<br />Currency: Koban, Nibuban, Ichibuban, Tsuho
   
  +
The Empire of Mizuho is a monarchical nation occupying the island subcontinent in the southern area of the Sea of Orient. It shares maritime borders with long-time maritime rival Yamatai to the north, and Nanyue to the south. Mizuho was once a colonial state before the Hyakunen wars. When the wars ended, the Empire was cut off from it's former masters, and declared independence.
 
===Grand Duchy of Morgania===
 
===Grand Duchy of Morgania===
 
[[File:Morgania_flag.png|thumb|left|300px]]Capital: Morgan<br />Government: Unitary Hereditary Absolute Monarchy<br />Head of State: Grand Duke<br />Head of Government: Grand Duke<br />Legislature: None<br />Demonym: Morganian<br />Currency: Sol, Lun
 
[[File:Morgania_flag.png|thumb|left|300px]]Capital: Morgan<br />Government: Unitary Hereditary Absolute Monarchy<br />Head of State: Grand Duke<br />Head of Government: Grand Duke<br />Legislature: None<br />Demonym: Morganian<br />Currency: Sol, Lun
   
The Grand Duchy of Morgania is a small island nation at the entrance of the Bay of Pokitaru. It shares maritime borders with Lune to the north and Tamaran to the south. Morgania is known for it's practice in dark magic and the fact has given it a nasty reputation in the international community. Morgania was originally Tamaranian colonized territory before a civil war in Tamaran forced the then tyrannical ruling family from power. The said ruling family, the House of Robinight, and their loyal followers fled Tamaran to Morgania and declared an independent Grand Duchy. Since the new Tamaranian government was simply happy to have the tyrants out of the kingdom, they let the land go. The descendants of the House of Robinight have ruled Morgania ever since, and remains in a cold war with Tamaran.
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The Grand Duchy of Morgania is a small island nation at the entrance of the Bay of Pokitaru. It shares maritime borders with Lune to the north and Avalar to the south. Morgania is known for it's practice in dark magic and the fact has given it a nasty reputation in the international community. Morgania was originally Avalarian colonized territory before a civil war in Avalar forced the then tyrannical ruling family from power. The said ruling family, the House of Robinight, and their loyal followers fled Avalar to Morgania and declared an independent Grand Duchy. Since the new Avalarian government was simply happy to have the tyrants out of the kingdom, they let the land go. The descendants of the House of Robinight have ruled Morgania ever since, and remains in a cold war with Avalar.
 
===Republic of Mylon===
 
[[File:Mylon_flag.png|thumb|left|300px]]
 
 
 
 
 
 
 
 
 
 
   
  +
===Republic of Mylar===
 
===Empire of Nanyue===
 
===Empire of Nanyue===
 
[[File:Nanyue_flag.png|thumb|left|300px]]
 
[[File:Nanyue_flag.png|thumb|left|300px]]
 
 
 
 
 
 
 
 
 
 
===Empire of Narnia===
 
[[File:Narnia_flag.png|thumb|left|300px]]
 
 
 
 
   
   
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[[File:Nidavellir_flag.png|thumb|left|300px]]Capital: Ymir<br />Government: Unitary Hereditary Absolute Monarchy<br />Head of State: King<br />Head of Government: King<br />Legislature: Royal Council<br />Demonym: Nidavellian<br />Currency: Reck
 
[[File:Nidavellir_flag.png|thumb|left|300px]]Capital: Ymir<br />Government: Unitary Hereditary Absolute Monarchy<br />Head of State: King<br />Head of Government: King<br />Legislature: Royal Council<br />Demonym: Nidavellian<br />Currency: Reck
   
The Kingdom of Nidavellir is, along with Uralia, one of two independent Kingdom of Dwarves based in the mountains on the northwest peninsula of Aquilonis. It borders Novgorod to the west and Uralia to the north. A relatively prosperous nation, the Dwarves of Nidavellir are master smiths, the best anywhere on Patria, and make a fortune selling weapons to foreigners.
+
The Kingdom of Nidavellir is, along with Karak Ural and Karak Draku, one of three independent Kingdom of Dwarves. Based in the mountains on the northwest peninsula of Aquilonis, tt borders Novgorod to the west and Karak Ural to the north. A relatively prosperous nation, the Dwarves of Nidavellir are master smiths, the best anywhere on Patria, and make a fortune selling weapons to foreigners.
   
 
===Kingdom of Ningyo Shima===
 
===Kingdom of Ningyo Shima===
 
[[File:Ningyo_flag.png|thumb|left|300px]]Capital: Ryukyu<br />Government: Unitary Elective Constitutional Monarchy<br />Head of State: King<br />Head of Government: Sessei<br />Legislature: Council of Three<br />Demonym: Ningyo Shiman<br />Currency: Koban, Nibuban, Ichibuban, Tsuho
 
[[File:Ningyo_flag.png|thumb|left|300px]]Capital: Ryukyu<br />Government: Unitary Elective Constitutional Monarchy<br />Head of State: King<br />Head of Government: Sessei<br />Legislature: Council of Three<br />Demonym: Ningyo Shiman<br />Currency: Koban, Nibuban, Ichibuban, Tsuho
   
The Kingdom of Ningyo Shima is an island nation occupying a quartet of volcanic islands in the Sea of Orient. It shares maritime borders with Yamatai to the east and Hanguk to the south. Though independent and sovereign, Ningyo Shima is a ''Protectorate of the Empire of Yamatai'', an offer they made themselves to prevent conquest by Yamatai, but has since enjoyed stability and prosperity under the protection of the empire. Being a country on volcanic islands, like the majority of islands in Orient, Ningyo Shima has the most fertile soil anywhere in Aquilonis, and is home to a vast network of caves many consider the most spiritual anywhere. But what makes the country most special is the coexistence between humans and merpeople. Like Nixe in Marlonx, humans and merpeople have coexisted side-by-side for generations.
+
The Kingdom of Ningyo Shima is an island nation occupying a quartet of volcanic islands in the Sea of Orient. It shares maritime borders with Yamatai to the east and Hanguk to the south. Though independent and sovereign, Ningyo Shima is a ''Protectorate of the Empire of Yamatai'', an offer they made themselves to prevent conquest by Yamatai, but has since enjoyed stability and prosperity under the protection of the empire. Being a country on volcanic islands, like the majority of islands in Orient, Ningyo Shima has the most fertile soil anywhere in Aquilonis, and is home to a vast network of caves many consider the most spiritual anywhere. But what makes the country most special is the coexistence between humans and merpeople.
 
===Republic of Novalis===
 
[[File:Novalis_flag.png|thumb|left|300px]]
 
 
 
 
 
 
 
 
 
 
   
  +
===Republic of Novarus===
 
===Czardom of Novgorod===
 
===Czardom of Novgorod===
 
[[File:Novgorod_flag.png|thumb|left|300px]]
 
[[File:Novgorod_flag.png|thumb|left|300px]]
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  +
===Republic of Obin===
   
  +
=== Kingdom of Omfaho ===
   
  +
=== Orc Empire ===
   
===Republic of Obani===
+
===Republic of Orox===
===Republic of Oltanis===
+
===Republic of Ortalia===
  +
===Empire of Palmrya===
[[File:Oltanis_flag.png|thumb|left|300px]]
 
  +
===Kingdom of Parthia===
  +
Capital: Rhages<br />Government: Unitary Hereditary Absolute Monarchy<br />Head of State: King<br />Heads of Government: King & Grand Vizier<br />Legislature: Council of Viziers<br />Demonym: Parthian<br />Currency: Dinar, Dirham, Fals
   
  +
The Kingdom of Parthia is a kingdom of magic in southern Aquilonis. It borders Amara and Nicaea to the west, Arabia to the north, Seljuk to the east, and Timurid to the extreme southeast. One of the oldest nations in the Southeast Aquilonis Desert, Parthia is the successor state to the ancient Kalahese Caliphate (Kalahar), the developer of [[Patria#Kalahese Magic|Kalahese Magic]].
 
  +
===Republic of Potiruka===
 
 
 
 
 
 
 
 
===Republic of Orxon===
 
[[File:Orxon_flag.png|thumb|left|300px]]
 
 
 
 
 
 
 
 
 
 
 
===Emirate of Palmrya===
 
===Republic of Pokitaru===
 
 
[[File:Pokitaru_flag.png|thumb|left|300px]]
 
[[File:Pokitaru_flag.png|thumb|left|300px]]
   
Line 412: Line 181:
   
   
  +
===Republic of Qatu===
  +
===City of Ranar===
  +
Government: Holy Order<br />Head of State: Grand Master<br />Head of Government: Grand Master<br />Legislature: Conclave<br />Demonym: Ranari<br />Currency: Zen
   
  +
The City of Ranar is a city-state in central Aquilonis. It borders the Empire of Avalar to the northwest, Notaria to the east and the Karak Draku to the southwest. Run by the Order of Ranar , a Holy Order that practices manipulation magic, it has a long history of neutrality, but will occasionally send envoys to ensure peace in the region, and is more than capable of defending itself. Even Avalar doesn't dare threaten it's independence. It was originally run by they tyrannical Church of Maldraz before the Order of Ranar wrested control from them and sent the church into exile.
   
  +
===Republic of Rylar===
 
===Republic of Quartu===
 
[[File:Quartu_flag.png|thumb|left|300px]]
 
 
 
 
 
 
 
 
 
 
 
===Republic of Rilgar===
 
[[File:Rilgar_flag.png|thumb|left|300px]]
 
 
 
 
 
 
 
 
 
 
 
===Sultanate of Rum===
 
[[File:Rum_flag.png|thumb|left|300px]]Capital: Osman<br />Government: Unitary Hereditary Constitutional Monarchy<br />Head of State: Sultan<br />Head of Government: Sultan<br />Legislature: Senate<br />Demonym: Rumese<br />Currency: Qirsh, Para, Akce
 
 
The Sultanate of Rum is a monarchical nation in southeast Aquilonis. It borders Alin to the extreme northwest, Seljuk to the north and shares maritime borders with Ayyubid to the south. Once territory of Seljuk, a civil war sparked by succession conflict between two ruling dynasties prompted the creation of a separate state, yet has since entered a period of peace.
 
 
===Republic of Ryllus===
 
[[File:Ryllus_flag.png|thumb|left|300px]]
 
 
 
 
 
 
 
 
 
 
 
 
===Sultanate of Seljuk===
 
===Sultanate of Seljuk===
 
[[File:Seljuk_flag.png|thumb|left|300px]]
 
[[File:Seljuk_flag.png|thumb|left|300px]]
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  +
===Republic of Sharak===
  +
===Republic of Sarona===
  +
Capital: Sarona City<br />Government: Unitary Semi-Presidential Republic<br />Head of State: President<br />Head of Government: Chancellor<br />Legislature: Senate<br />Demonym: Saronan<br />Currency: Bolt
   
  +
The Republic of Sarona is a landlocked state in central Aquilonis. It borders Korok and Chax to the north, Garsp and Toralos to the west, Qatu to the east and Zelhar to the south. The successor state of the former Solana Federation since its collapse during the ''Sarona Revolutionary Wars'', it has adopted a more isolationist attitude toward the surrounding nations ever since but has tried to maintain its former way of life.
 
 
===Republic of Shaar===
 
[[File:Shaar_flag.png|thumb|left|300px]]
 
 
 
 
 
 
 
 
 
 
 
===Empire of Sinae===
 
[[File:Sinis_flag.png|thumb|left|300px]]Capital: Shang Han Qin<br />Government: Unitary Hereditary Absolute Monarchy<br />Head of State: Emperor<br />Head of Government: Emperor<br />Legislature: Imperial Council<br />Demonym: Sino<br />Currency: Chao, Ban-Liang, Wu-Zhu
 
 
The Empire of Sinae is a monarchical nation occupying the island subcontinent, of which it deprives it's name, in the southern area of the Sea of Orient. It shares maritime borders with long-time maritime rival Yamatai to the north, and Nanyue to the south. Sinae was once two enemy empires that emerged out of the ''Sinae Clan Wars'', Zhongua and Shenzhou. But cooling tensions over time eventually led to unification. The large island it occupies is surrounded by a chain of islands that have been heavily fortified over the centuries, and given the permanent name, '''''Great Wall of Sinae''''', which not even the naval-dominant Yamatai has ever been able to bypass. Though xenophobic to foreigners by nature, it is not above trying to expand it's borders though war, but has never managed to succeed going beyond the Sino mainland. Despite peaceful unification, inter-clan fighting is still commonplace, yet is most often over small, easily remedied, issues. Nevertheless, the inter-clan fighting has turned into all-out civil war more than once, making Sinae notorious for political instability, and has suffered "national collapse" several times in the past, a problem often taken advantage of by aspirant tyrants.
 
===Republic of Solana===
 
[[File:Solana_flag.png|thumb|left|300px]]Capital: Solana City<br />Government: Unitary Semi-Presidential Republic<br />Head of State: President<br />Head of Government: Chancellor<br />Legislature: Senate<br />Demonym: Solanan<br />Currency: Bolt
 
 
The Republic of Solana is a landlocked state in central Aquilonis. It borders Koros and Challax to the north, Gaspar and Talos to the west, Quartu to the east and Zeldrin to the south. The successor state of the former Solana Federation since its collapse during the ''Solana Revolutionary Wars'', it has adopted a more isolationist attitude toward the surrounding nations ever since but has tried to maintain its former way of life.
 
 
===Kingdom of Soleil===
 
===Kingdom of Soleil===
 
[[File:Soleil_flag.png|thumb|left|300px]]Capital: Auburn<br />Government: Unitary Hereditary Parliamentary Constitutional Monarchy<br />Head of State: King<br />Head of Government: Prime Minister<br />Legislature: Parliament<br />Demonym: Soleilian<br />Currency: Solis, Luna, Sidus
 
[[File:Soleil_flag.png|thumb|left|300px]]Capital: Auburn<br />Government: Unitary Hereditary Parliamentary Constitutional Monarchy<br />Head of State: King<br />Head of Government: Prime Minister<br />Legislature: Parliament<br />Demonym: Soleilian<br />Currency: Solis, Luna, Sidus
   
The Kingdom of Soleil is a monarchical nation on Aquilonis' northeastern peninsula, dating back over a thousand Patrian years. It borders Novalis, Orxon, Florana and Stygia to the west, and Rilgar to the southwest. Off the southern coast it shares maritime borders with its former colony, Lune. Within it's borders is the Gargoyle ruled enclave Kingdom of Goliath, which was granted independence during the ''Great Northern Aquilonis War''. An unnatural creation, Soleil was first founded by Gallian exiles following a Civil War in Gallia. These exiles were initially the thousands of men that were part of the ''Gallian Rebel Army'', along with the women and children that followed them, which was sentenced to wander in an "eternal void" for their insurrection. This "eternal void" actually turned out to be a portal to the peninsula it now sits on. The rebels saw this as a chance for a new start, and led the founding of the Kingdom of Soleil, building a large nation over many generations. Soleil has long been a close friend and ally of the Empire of Yamatai, and is one half of the ''Soleil-Yamatai Friendship & Military Alliance''.
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The Kingdom of Soleil is a monarchical nation on Aquilonis' northeastern peninsula, dating back over a thousand Patrian years. It borders Novarus, Orox, Flarona and Stygar to the west, and Lirgal to the southwest. Off the southern coast it shares maritime borders with its former colony, Lune. Within it's borders is the Gargoyle ruled enclave Kingdom of Goliath, which was granted independence during the ''Great Northern Aquilonis War''. An unnatural creation, Soleil was first founded by Gallian exiles following a Civil War in Gallia. These exiles were initially the thousands of men that were part of the ''Gallian Rebel Army'', along with the women and children that followed them, which was sentenced to wander in an "eternal void" for their insurrection. This "eternal void" actually turned out to be a portal to the peninsula it now sits on. The rebels saw this as a chance for a new start, and led the founding of the Kingdom of Soleil, building a large nation over many generations. Soleil has long been a close friend and ally of the Empire of Yamatai, and is one half of the ''Soleil-Yamatai Friendship & Military Alliance''.
   
 
==== Karak Trezka ====
 
==== Karak Trezka ====
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Karak-a-Trezka is a non-sovereign Dwarven kingdom with the borders of Soleil, inhabiting a mountain range that stretches from the shores off the cost of Guiche Island to the center of Soleil. In exchange for a yearly tribute, the kingdom retains it autonomy while recognizing Soleilian sovereignty over the mountains they call home.
 
Karak-a-Trezka is a non-sovereign Dwarven kingdom with the borders of Soleil, inhabiting a mountain range that stretches from the shores off the cost of Guiche Island to the center of Soleil. In exchange for a yearly tribute, the kingdom retains it autonomy while recognizing Soleilian sovereignty over the mountains they call home.
   
===Republic of Stygia===
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===Republic of Stygar===
  +
===Empire of Telmarnia===
[[File:Stygia_flag.png|thumb|left|300px]]
 
  +
===Sultanate of Timurid===
  +
Capital: Herat<br />Government: Unitary Hereditary Constitutional Monarchy<br />Head of State: Sultan<br />Head of Government: Sultan<br />Legislature: Senate<br />Demonym: Timuridian<br />Currency: Qirsh, Para, Akce
   
  +
The Sultanate of Timurid is a monarchical nation in southeast Aquilonis. It borders Parthia to the extreme northwest, Seljuk to the north. Across the channel it holds territory on the southnern island, bordering Hittite and Akkad to the west.Once territory of Seljuk, a civil war sparked by succession conflict between two ruling dynasties prompted the creation of a separate state, yet has since entered a period of peace.
 
  +
===Republic of Toralos===
 
  +
===Republic of Troan===
 
  +
===Republic of Umdar===
 
 
 
 
 
 
===Republic of Talos===
 
===Empire of Tamaran===
 
[[File:Tamaran_flag.png|thumb|left|300px]]
 
 
 
 
 
 
 
 
 
 
 
===Confederacy of Tarm===
 
[[File:Tarm_flag.png|thumb|left|300px]]
 
 
 
 
 
 
 
 
 
 
 
===Kingdom of Telmar===
 
[[File:Telmar_flag.png|thumb|left|300px]]
 
 
 
 
 
 
 
 
 
 
 
===Republic of Torval===
 
===Republic of Tron===
 
[[File:Tron_flag.png|thumb|left|300px]]
 
 
 
 
 
 
 
 
 
 
 
===Republic of Umbris===
 
 
[[File:Umbris_flag_2.png|thumb|left|300px]]Capital: Qwarkburg<br />Government: Unitary Presidential Republic<br />Head of State: President<br />Head of Government: President<br />Legislature: Congress<br />Demonym: Umbrish<br />Currency: Bolt
 
[[File:Umbris_flag_2.png|thumb|left|300px]]Capital: Qwarkburg<br />Government: Unitary Presidential Republic<br />Head of State: President<br />Head of Government: President<br />Legislature: Congress<br />Demonym: Umbrish<br />Currency: Bolt
   
The Republic of Umbris is a landlocked state in central-north Aquilonis. It borders Eudora and Stygia to the north, Challax to the east, Koros to the south, Ryllus to the west and Hoven to the extreme northwest. It is the successor state to the Confederacy of Umbris, following the confederacy's defeat and dissolution at the end of the [[Great Northern Aquilonis War]].
+
The Republic of Umdar is a landlocked state in central-north Aquilonis. It borders Eudon and Stygar to the north, Chax to the east, Korok to the south, Rylar to the west and Hovar to the extreme northwest. It is the successor state to the Confederacy of Umdar, following the confederacy's defeat and dissolution at the end of the [[Great Northern Aquilonis War]].
 
===Tzardom of Uralia===
 
 
===Republic of Veldin===
 
[[File:Veldin_flag.png|thumb|left|300px]]
 
 
 
 
 
 
 
 
 
 
   
  +
===Republic of Velda===
 
===Empire of Yamatai===
 
===Empire of Yamatai===
 
[[File:Yamatai flag.png|thumb|left|300x300px]]Capital: Owari<br />Government: Unitary Hereditary Constitutional Monarchy<br />Head of State: Emperor<br />Heads of Government: Emperor<br />Legislature: Diet<br />Demonym: Yamato<br />Currency: Koban, Nibuban, Ichibuban, Tsuho
 
[[File:Yamatai flag.png|thumb|left|300x300px]]Capital: Owari<br />Government: Unitary Hereditary Constitutional Monarchy<br />Head of State: Emperor<br />Heads of Government: Emperor<br />Legislature: Diet<br />Demonym: Yamato<br />Currency: Koban, Nibuban, Ichibuban, Tsuho
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The Empire of Yamatai is a large multi-island monarchical nation in the Sea of Orient. It shares maritime borders with Ningyo Shima and Hanguk to the west, and Sinae to the south. It also holds colonial sovereignty over the Shinto Islands and the Yoake Empire in [[Marlonx]], and the Kappa Islands in [[Maritimus]], and is the protector state of Ningyo Shima. Once only a small Shogunate in the northern islands before conquering all other kingdoms during the ''Hyakunen War'', it is the dominant naval power in the waters of Aquilonis, having no ''real'' rivals. Currently run by the '''Oda Clan''', it is a longtime friend and ally of the Kingdom of Soleil, and is one half of the ''Soleil-Yamatai Friendship & Military Alliance''.
 
The Empire of Yamatai is a large multi-island monarchical nation in the Sea of Orient. It shares maritime borders with Ningyo Shima and Hanguk to the west, and Sinae to the south. It also holds colonial sovereignty over the Shinto Islands and the Yoake Empire in [[Marlonx]], and the Kappa Islands in [[Maritimus]], and is the protector state of Ningyo Shima. Once only a small Shogunate in the northern islands before conquering all other kingdoms during the ''Hyakunen War'', it is the dominant naval power in the waters of Aquilonis, having no ''real'' rivals. Currently run by the '''Oda Clan''', it is a longtime friend and ally of the Kingdom of Soleil, and is one half of the ''Soleil-Yamatai Friendship & Military Alliance''.
   
===Republic of Zeldrin===
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===Republic of Zelhar===
[[File:Zeldrin_flag.png|thumb|left|300px]]
 
 
 
 
 
 
 
 
 
 
 
===Zora Dominion===
 
[[File:Zora_flag.png|thumb|left|300px]]
 
 
 
 
 
 
 
 
 
 
 
 
==Aerial Lands==
 
==Aerial Lands==
 
===Nation of Skyloft===
 
===Nation of Skyloft===

Revision as of 01:33, 5 February 2017

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Aquilonis

Aqulionis is the central north Continent of Patria.

Sovereign States

Empire of Akkad

Akkad flag

Capital: Sargon
Government: Unitary Hereditary Absolute Monarchy
Head of State: Emperor
Head of Government: Emperor
Legislature: None
Demonym: Akkadian
Currency: Sar

The empire of of Akkad is a state in southern Aquilonis. It borders Hitte to the north, and Timurid to the east.

United Republic of Albion

Albion flag

Capital: Albion City
Government: Federal Presidential Republic
Head of State: President
Head of Government: President
Legislature: Congress of Albion
Demonym: Albionian
Currency: Dragon, Lion, Wolf, Stag

The United Republic of Albion is a republic in the southwest corner of Aquilonis, and the sole republic in southern Aquilonis. It borders Telmar and the Old Blin Kingdom to the north, and Palmrya to the east. Albion also shares maritime borders with the Uther Islands to the south. Once a domain of the Britannian Empire, after the Albion War for Independence it became the first country to successfully rise up and win independence from Britannia, with some help from the kingdoms Telmarnia and Nargon. While still cold to hostile with Britannia, it enjoys full diplomatic and commerce relations with Telmarnia and Nargon.

Empire of Amara

Amara flag

Capital: Zerzura
Government: Unitary Hereditary Absolute Monarchy
Head of State: Pharaoh
Head of Government: Pharaoh
Legislature: Pharaoh's High Council
Demonym: Amaran
Currency: Scarab

The Empire of Amara is a desert monarchical nation in southern Aquilonis. It borders Ikana to the west, Hyrule and the Darknut Legion to the north, and Alin to the east, and sharing maritime borders with Persia to the south. Though one of the oldest empires of Aquilonis, there have been several instances where Amara's sovereignty was taken away due to being such a heavily contested region.

Sultanate of Arabia

Arabia flag

Capital: Agrabah
Government: Unitary Hereditary Absolute Monarchy
Head of state: Sultan
Head of Government: Sultan
Legislature: Council of Viziers
Demonym: Arabian
Currency: Dinar, Dirham, Fals

The Sultanate of Arabia is a powerful monarchical nation in southeast Aquilonis. It borders the Gerudo Tribe to the west, Alin and Seljuk to the south and Cannan to the southeast, and sharing maritime borders with the Zora Dominion to the north. Currently under the rule of the Al-Zayani Clan, Arabia is one of the most powerful nations in Southeast Aquilonis Desert.

Confederacy of Avalar

File:Avalar flag.png

Capital: Sumautwin City
Government: Confederate Presidential Republic
Head of State: President
Head of Government: President
Legislature: Congress
Demonym: Avalarian
Currency: Gem

The Confederacy of Avalar is a large state in central Aquilonis, bordering Dox, Bataria Zelhar and Velda to the north, Troan to the estreme east, Notaria, Ranar and Karak Draku to the south, and Aurabestan to the west.

Emirate of Balbadd

Republic of Bartaria

Cajar Federation

Kingdom of Cannan

Cannan flag




Republic of Challax

Republic of Cyrillia

File:Cyrillia flag.png




Republic of Dox

Republic of Darcnia

Aincrad flag

Capital: Corrinia
Government: Unitary Stratocratic Directorial Republic
Heads of State: Council of Darcnia
Heads of Government: Council of Darcnia
Legislature: Council of Darcnia
Demonym: Darcnia
Currency: Cor

The Republic of Darcnia is a republican nation sitting on a peninsula on the south side of the Gulf of Flonyard in western Aquilonis. It borders Narnia to the south and Flonyard to the southeast. It also shares a maritime border with Bogon across the Gulf of Flonyard to the north. Darcnia was founded as a kingdom opposing the unification of Flonyard, but the first ruler proved tyrannical. After several years of oppression, the three most powerful and influential Knightly Guilds, which served as the de facto military of Darcnia; the Knights of the Blood Oath, the Divine Dragon Alliance and the Aincrad Liberty Force, rebelled and overthrew the king. Once in power, they abolished the short-lived monarchy and established a republic, with the leaders of each guild at the head, becoming one of the first nations of Aquilonis to reject monarchy. Since then, the guilds have run Darcnia with fairness and chivalry, while continuing to protect the nation from invaders, and keeping smaller less influential guilds in check. Though a republic, Darcnia is a nation run by a military rather than elected officials, so the members of the council are chosen based on ability rather than the populous electing them. The only true elections are to determine which guilds shall serve on the non-permanent seats of the council. The three founding guilds of the republic maintain permanent seats while six smaller and less influential guilds serve fixed terms.

Republic of Eudon

United Kingdom of Aurabestan

Flonyard flag 2

Capitals: Firian, Vanete, Eschen
Government: Confederate Parliamentary Constitutional Tri-Monarchy
Heads of State: Council of Three Monarchs
Head of Government: Prime Minister
Legislature: Parliament
Demonym: Aurabestani
Currency: Ossis, Piscis, Glande

The United Kingdom of Cani, Galet and Pastalrage, more commonly known as the United Kingdom of Aurabestan, is a confederated Tri-monarchy consisting of the Aurabestia Cani Republic, the Galet Dominion, and the Principality of Pastalrage in west-central Aquilonis. It borders Cajar to the north, Tralvis, Sharak and Dox to the east, Avalar to the southeast, the Karak Draku and the Lizalfos Kingdom to the south, and Narnia and Aincrad to the west. It is almost entirely landlocked, except for the tip of the Gulf of Aurabestan in the northwest. Being a union of three countries, it has no one single sovereign, instead the sovereigns of the three realms share equal authority of the nation entire. Once three separate countries that were the closest of friends with one another, yet with very different political views, a war with Telmarnia threatened to pull them apart. Yet an agreement, and a common enemy, made them see the strength of unity. The war ended with the Telmarnian Invasion repelled and the three nations becoming one.

Republic of Flarona

Kingdom of Galiara

Galidor flag




Republic of Garsp

Kingdom of Garvis

Goliath flag

Capital: Garvis
Government: Unitary Hereditary Absolute Monarchy
Head of State: King
Head of Government: King
Legislature: None
Demonym: Gargate
Currency: Grim, Pheo

The Kingdom of Garvis is a small landlocked country enclave within Soleil's borders ruled by Gargoyles, a race of nocturnal beings that are stone by day and flesh by night. Run by the Garvis Clan, Garvis was once known as the Gargate Empire, during which the nation spanned from the tip of the Soleilian Peninsula to the heart of Aquilonis. The Empire ceased to exist when the ruling clan was put under a spell that placed them in an eternal stone sleep within Castle Garvis, leaving the empire without leaders. A power struggle between rival Gargoyle clans, normally kept in check by the ruling Garvis clan, soon erupted into a civil war that tore the empire apart in less than a generation. A racial war with other sentient races of Aquilonis also contributed to the nation's destruction. Nearly two thousand years after the empire fell, the Garvis Clan sleeping within Castle Garvis was awakened amidst a battle for the castle during the Great Northern Aquilonis War. In gratitude for breaking the spell, the clan then aided in the defeat of Umdar, and the renegade House of Adhemar, on the condition they be granted independence. Since the war's conclusion, Goliath has been working with Soleil to rebuild itself, albeit in a much smaller territory.

Empire of Hanguk

Hanguk flag

Capital: Goguryeo
Government: Unitary Hereditary Absolute Monarchy
Head of State: Taewang
Head of Government: Taewang
Legislature: Imperial High Council
Demonym: Hangese
Currency: Mun, Yang, Won

The Empire of Hanguk is a multi-island monarchical nation in the Sea of Orient. It shares maritime borders with Yamatai to the east and Ningyo Shima to the north. Hanguk was once two separate dynasties in the north and southern islands constantly engaged in war, but these wars ended when two royals from the north and south fell in love and married, resulting not only peace, but the permanent union of the two dynasties. Despite permanent peace within its borders, Hanguk has been a long-time enemy of Yamatai, and Yamatai has threatened its sovereignty more than once.

Republic of Hovar

Empire of Hylar

Hylar flag



Kingdom of Jerusalem

Jerusalem flag




Karak Draku

Karak Ural

Republic of Kirwon

Korokiri Tribe

Republic of Korok

Republic of Lirgal

Rilgar flag




Republic of Lune

Lune flag

Capital: Lune City
Government: Unitary Presidential Republic
Head of State: President
Head of Government: President
Legislature: Congress
Demonym: Lunian
Currency: Sol, Lun

The Republic of Lune is a island presidential republic at the mouth of the Bay of Pokitaru. It shares maritime borders with Soleil to the north and Morgania to the south. The island was originally ruled by several native clans before Soleil invaded and conquered it, but during the Saronan Revolutionary Wars, Lune took inspiration and vied for independence through more peaceful means, and became independent as a republic. Lune has since enjoyed full diplomatic and trade relations with Soleil.

Federal Republic of Markaydia

File:Marcadia flag.png

Capital: Metropolis
Government: Federal Presidential Republic
Head of State: President
Head of Government: President
Legislature: Congress of Marcadia
Demonym: Marcadian
Currency: Bolt

The Federal Republic of Markaydia is an island nation in northern Aquilonis, many leagues north of Soleil, and the northernmost country on the continent. The first country to declare it's independence from the Sarona Federation, it pretty much stayed neutral of the consequential conflict but supplied weapons, supplies and advisers to the six northern nations emerging from the federation. It originally started out as a monarchy, the Federal Empire of Markaydia, but public disapproval prompted the government to switch to an elective federal republic.

Emirate of Mecca

Empire of Mizuho

Capital: Mizuho City
Government: Unitary Hereditary Absolute Monarchy
Head of State: Emperor
Head of Government: Emperor
Legislature: Imperial Council
Demonym: Mizu
Currency: Koban, Nibuban, Ichibuban, Tsuho

The Empire of Mizuho is a monarchical nation occupying the island subcontinent in the southern area of the Sea of Orient. It shares maritime borders with long-time maritime rival Yamatai to the north, and Nanyue to the south. Mizuho was once a colonial state before the Hyakunen wars. When the wars ended, the Empire was cut off from it's former masters, and declared independence.

Grand Duchy of Morgania

Morgania flag

Capital: Morgan
Government: Unitary Hereditary Absolute Monarchy
Head of State: Grand Duke
Head of Government: Grand Duke
Legislature: None
Demonym: Morganian
Currency: Sol, Lun

The Grand Duchy of Morgania is a small island nation at the entrance of the Bay of Pokitaru. It shares maritime borders with Lune to the north and Avalar to the south. Morgania is known for it's practice in dark magic and the fact has given it a nasty reputation in the international community. Morgania was originally Avalarian colonized territory before a civil war in Avalar forced the then tyrannical ruling family from power. The said ruling family, the House of Robinight, and their loyal followers fled Avalar to Morgania and declared an independent Grand Duchy. Since the new Avalarian government was simply happy to have the tyrants out of the kingdom, they let the land go. The descendants of the House of Robinight have ruled Morgania ever since, and remains in a cold war with Avalar.

Republic of Mylar

Empire of Nanyue

File:Nanyue flag.png




Kingdom of Nidavellir

File:Nidavellir flag.png

Capital: Ymir
Government: Unitary Hereditary Absolute Monarchy
Head of State: King
Head of Government: King
Legislature: Royal Council
Demonym: Nidavellian
Currency: Reck

The Kingdom of Nidavellir is, along with Karak Ural and Karak Draku, one of three independent Kingdom of Dwarves. Based in the mountains on the northwest peninsula of Aquilonis, tt borders Novgorod to the west and Karak Ural to the north. A relatively prosperous nation, the Dwarves of Nidavellir are master smiths, the best anywhere on Patria, and make a fortune selling weapons to foreigners.

Kingdom of Ningyo Shima

Ningyo flag

Capital: Ryukyu
Government: Unitary Elective Constitutional Monarchy
Head of State: King
Head of Government: Sessei
Legislature: Council of Three
Demonym: Ningyo Shiman
Currency: Koban, Nibuban, Ichibuban, Tsuho

The Kingdom of Ningyo Shima is an island nation occupying a quartet of volcanic islands in the Sea of Orient. It shares maritime borders with Yamatai to the east and Hanguk to the south. Though independent and sovereign, Ningyo Shima is a Protectorate of the Empire of Yamatai, an offer they made themselves to prevent conquest by Yamatai, but has since enjoyed stability and prosperity under the protection of the empire. Being a country on volcanic islands, like the majority of islands in Orient, Ningyo Shima has the most fertile soil anywhere in Aquilonis, and is home to a vast network of caves many consider the most spiritual anywhere. But what makes the country most special is the coexistence between humans and merpeople.

Republic of Novarus

Czardom of Novgorod

Novgorod flag




Republic of Obin

Kingdom of Omfaho

Orc Empire

Republic of Orox

Republic of Ortalia

Empire of Palmrya

Kingdom of Parthia

Capital: Rhages
Government: Unitary Hereditary Absolute Monarchy
Head of State: King
Heads of Government: King & Grand Vizier
Legislature: Council of Viziers
Demonym: Parthian
Currency: Dinar, Dirham, Fals

The Kingdom of Parthia is a kingdom of magic in southern Aquilonis. It borders Amara and Nicaea to the west, Arabia to the north, Seljuk to the east, and Timurid to the extreme southeast. One of the oldest nations in the Southeast Aquilonis Desert, Parthia is the successor state to the ancient Kalahese Caliphate (Kalahar), the developer of Kalahese Magic.

Republic of Potiruka

Pokitaru flag




Republic of Qatu

City of Ranar

Government: Holy Order
Head of State: Grand Master
Head of Government: Grand Master
Legislature: Conclave
Demonym: Ranari
Currency: Zen

The City of Ranar is a city-state in central Aquilonis. It borders the Empire of Avalar to the northwest, Notaria to the east and the Karak Draku to the southwest. Run by the Order of Ranar , a Holy Order that practices manipulation magic, it has a long history of neutrality, but will occasionally send envoys to ensure peace in the region, and is more than capable of defending itself. Even Avalar doesn't dare threaten it's independence. It was originally run by they tyrannical Church of Maldraz before the Order of Ranar wrested control from them and sent the church into exile.

Republic of Rylar

Sultanate of Seljuk

Seljuk flag




Republic of Sharak

Republic of Sarona

Capital: Sarona City
Government: Unitary Semi-Presidential Republic
Head of State: President
Head of Government: Chancellor
Legislature: Senate
Demonym: Saronan
Currency: Bolt

The Republic of Sarona is a landlocked state in central Aquilonis. It borders Korok and Chax to the north, Garsp and Toralos to the west, Qatu to the east and Zelhar to the south. The successor state of the former Solana Federation since its collapse during the Sarona Revolutionary Wars, it has adopted a more isolationist attitude toward the surrounding nations ever since but has tried to maintain its former way of life.

Kingdom of Soleil

Soleil flag

Capital: Auburn
Government: Unitary Hereditary Parliamentary Constitutional Monarchy
Head of State: King
Head of Government: Prime Minister
Legislature: Parliament
Demonym: Soleilian
Currency: Solis, Luna, Sidus

The Kingdom of Soleil is a monarchical nation on Aquilonis' northeastern peninsula, dating back over a thousand Patrian years. It borders Novarus, Orox, Flarona and Stygar to the west, and Lirgal to the southwest. Off the southern coast it shares maritime borders with its former colony, Lune. Within it's borders is the Gargoyle ruled enclave Kingdom of Goliath, which was granted independence during the Great Northern Aquilonis War. An unnatural creation, Soleil was first founded by Gallian exiles following a Civil War in Gallia. These exiles were initially the thousands of men that were part of the Gallian Rebel Army, along with the women and children that followed them, which was sentenced to wander in an "eternal void" for their insurrection. This "eternal void" actually turned out to be a portal to the peninsula it now sits on. The rebels saw this as a chance for a new start, and led the founding of the Kingdom of Soleil, building a large nation over many generations. Soleil has long been a close friend and ally of the Empire of Yamatai, and is one half of the Soleil-Yamatai Friendship & Military Alliance.

Karak Trezka

Capital: Karak Trezka
Government: Unitary Hereditary Absolute Monarchy
Head of State: King
Head of Government: King
Legislature: none
Demonym: n/a
Currency: Solis, Luna, Sidus

Karak-a-Trezka is a non-sovereign Dwarven kingdom with the borders of Soleil, inhabiting a mountain range that stretches from the shores off the cost of Guiche Island to the center of Soleil. In exchange for a yearly tribute, the kingdom retains it autonomy while recognizing Soleilian sovereignty over the mountains they call home.

Republic of Stygar

Empire of Telmarnia

Sultanate of Timurid

Capital: Herat
Government: Unitary Hereditary Constitutional Monarchy
Head of State: Sultan
Head of Government: Sultan
Legislature: Senate
Demonym: Timuridian
Currency: Qirsh, Para, Akce

The Sultanate of Timurid is a monarchical nation in southeast Aquilonis. It borders Parthia to the extreme northwest, Seljuk to the north. Across the channel it holds territory on the southnern island, bordering Hittite and Akkad to the west.Once territory of Seljuk, a civil war sparked by succession conflict between two ruling dynasties prompted the creation of a separate state, yet has since entered a period of peace.

Republic of Toralos

Republic of Troan

Republic of Umdar

Umbris flag 2

Capital: Qwarkburg
Government: Unitary Presidential Republic
Head of State: President
Head of Government: President
Legislature: Congress
Demonym: Umbrish
Currency: Bolt

The Republic of Umdar is a landlocked state in central-north Aquilonis. It borders Eudon and Stygar to the north, Chax to the east, Korok to the south, Rylar to the west and Hovar to the extreme northwest. It is the successor state to the Confederacy of Umdar, following the confederacy's defeat and dissolution at the end of the Great Northern Aquilonis War.

Republic of Velda

Empire of Yamatai

Yamatai flag

Capital: Owari
Government: Unitary Hereditary Constitutional Monarchy
Head of State: Emperor
Heads of Government: Emperor
Legislature: Diet
Demonym: Yamato
Currency: Koban, Nibuban, Ichibuban, Tsuho

The Empire of Yamatai is a large multi-island monarchical nation in the Sea of Orient. It shares maritime borders with Ningyo Shima and Hanguk to the west, and Sinae to the south. It also holds colonial sovereignty over the Shinto Islands and the Yoake Empire in Marlonx, and the Kappa Islands in Maritimus, and is the protector state of Ningyo Shima. Once only a small Shogunate in the northern islands before conquering all other kingdoms during the Hyakunen War, it is the dominant naval power in the waters of Aquilonis, having no real rivals. Currently run by the Oda Clan, it is a longtime friend and ally of the Kingdom of Soleil, and is one half of the Soleil-Yamatai Friendship & Military Alliance.

Republic of Zelhar

Aerial Lands

Nation of Skyloft

Skyloft flag

Capital: Skyloft Town
Government: Unitary Presidential Republic
Head of State: Chairman
Head of Government: Chairman
Legislature: Council of Skyloft
Demonym: Skyloftian
Currency: Rupee

Skyloft

The Nation of Skyloft is an flying island nation over the Kingdom of Hyrule. Skyloft is said to be the ancient homeland of the Hylian people before descending to the surface. With a history of neutrality, it is guarded by the legendary Sky Knights.

Dependent Territories

Uther Islands (Britannia)

Uther islands flag

Capital: New Pendragon
Government: Unitary Hereditary Absolute Monarchy
Head of State: King of Britannia
Head of Government: Viceroy
Legislature: Chamber of Lords
Demonym: Uthan
Currency: Sovereign, Crown, Shilling, Farthing

The Uther Islands are an archipelagic territory of Britannia, sharing Maritime borders solely with Albion to the north. The Uther Islands were one part of Albion before the the Republic split from Britannia. Albion has had it's eyes on the archipelago since independence, but Britannia has thwarted all attempts to invade.

Capitals

Aquilonis with capitals

The location of every country's capital (Note: Flonyard has three, Jerusalem has two, and Novgorod's is in Eurodon.)