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{{Owner|[[User:SkyGuy|SkyGuy]]}}
{{Owner|[[User:SkyGuy|SkyGuy]]}}[[File:Aquilonis.png|right|400x400px]]'''Aquilonis''' is the central northern continent of [[Qirsyllviar]], and the eastern half of the landmass known as Arqupeiro.
 
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<div class="center">''<span style="color:green"><u>'''NOTICE'''</u>''': This page is undergoing major reconstruction to fit new map and lore. Please excuse the mess it appears to be in until it is finished.'''</span>''</div>[[File:Aquilonis.png|thumb|400x400px|Political map of Aquilonis today. Grayed off areas of Fuso to the east are not cartogrophically part of the continent.]]'''Aquilonis''' is the central northern continent of [[Qirsyllviar]], and the eastern half of the larger continent known as Geminos.
==Sovereign States==
 
===Serene Kingdom & Republic of New Albion===
 
[[File:Albion_flag.png|left|300x300px]]Capital: Saoghal<br>Government: Parliamentary Hybrid Government (half Hereditary Monarchy; half Presidential Republic)<br>Heads of State: King & President<br>Heads of Government: King & President<br>Legislature: Riaghaltas<br>Demonym: New Albian/Skernish<br>Currency: Dragon, Lion, Kraken, Wolf, Badger, Turtle
 
   
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To the west it connects with [[Soligaia]] by land, eastward it is separated from the lands of [[Fuso]] by the Tozai Sea.
The '''Serene Kingdom & Republic of New Albion''', also known as the '''New Albian Crowned Republic''', and often acronymed '''SKRNA''' (often vocalized as "'''Skerna'''") is a half Hereditary Monarchy/half Presidential Republic in the southwest corner of Aquilonis, on the western shores of the Great Meadhan Sea. It borders Talmyrnia and the Orc Empire to the north, and Seljuk to the east. New Albion also shares maritime borders with the Uther Islands to the south.
 
   
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A continent of mixed idelogical values with all forms of government and various cultures, religions, races and ethnic groups, the north central region of the continent is mostly dominated by republics of various types while the most of the rest of the continent is monarchical.
New Albians are also referred to as "Skernish," from the vocalization of the state's acronym. It started out as a derogatory slur by the Britannians, but the people have since taken it with stride and proudly call themselves Skernish and their country "Skerna," believing it differentiates them from their former rulers.
 
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==Sovereign States==
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===Holy Kingdom of Altınşahil===
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{{Qirsyllvian_Country_Infobox|government=Theocratic Hereditary Absolute Monarchy|head_of_state=Kral/Kraliçe<br>𐰚𐰺𐰀𐰞\𐰚𐰺𐰀𐰞𐰃𐰲𐰅|race=Human|head_of_government=Kral|title1=Holy Kingdom of Altınşahil|ethnicity=Araziyerli|type=none|official:=Bizimdil<br>𐰋𐰃𐰔𐰃𐰢𐰑𐰃𐰞|writing_system=Eski yazı<br>𐰅𐰽𐰚𐰃 𐰃𐰀𐰔𐰭}}
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The '''Holy Kingdom of Altınşahil''' (𐰀𐰡𐰃𐰤𐱁𐰀𐰏𐰃𐰞) is a Synkratic ‎Araziyerli monarchical nation in southern Aquilonis, controlling shoreland and the island of Bereket (𐰋𐰅𐰺𐰅𐰚𐰅𐱅). It borders Mübarek to the northeast, and Işıkarazi to the east.
   
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[[File:Holy Land (Aquilonis).png|thumb|195x195px|''Kutsal Topraklar'', the Septifidelic Holy Land of Aquilonis, which Altınşahil mostly holds sovereignty over.|alt=|left]]
==== History ====
 
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Altınşahil holds sovereignty over the vast majority of ''Kutsal Topraklar'' (𐰚𐱇𐰽𐰀𐰠 𐱃𐰆𐰯𐰺𐰀𐰚𐰠𐰀𐰼), the Araziyerli name for the Septifidelic [[Septifidelity#Seven Holy Lands|Holy Land]] of Aquilonis. Outlying lands of ''Kutsal Topraklar'' extend into Işıkarazi and Mübarek. Before and after the kingdom's actual founding, Altınşahil was the site of most of the battles of the ''[[Crusades (Qirsyllviar)|Crusades]]''.
New Albion was once a domain of the Britannian Empire, but it was suffered from slow economic growth and heavy poverty brought on by strict regulations, and martial rule, imposed by Britannia. Taking inspiration of the ''Salrinoan Revolutionary Wars'' (4432[[Qirsyllvian Calendars#Solramese Calendar|AFZ]] – 4450) to the far north, the New Albian people finally took a stand against the Britannian injustices and held their own revolution, which soon turned into a fight for freedom now known as the ''Albian War for Independence'' (4439AFZ – 4447).
 
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===Sultanate of Ardalnar ===
Within months of the war's beginning, the Talmyri Empire, already holding a grudge against Britannia for an unequal treaty that ended their previous war, declared war on Britannia to aid New Albion in its independence movement. After eight years of fighting, Britannia was finally defeated and exhausted to the point it was forced to acknowledge New Albion's independence. This was hastened by Gallia, Germania, Noregr and Sverige, all entering the war on the side of New Albion, mainly to see Britannia humiliated; Britannia's own treaty-bound allies in the war proved ineffective, and ultimately useless.
 
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{{Qirsyllvian_Country_Infobox|title1=Sultanate of Ardalnar|image1=File:Ardalnar flag.png|capital=Petra|government=Hereditary Absolute Monarchy|race=Human|head_of_state=Sultan/Sultana<br><big>سلطانة/سلطان</big>|family_name=Al-Shamal<br><big>أل شمل</big>|dynasty=Jayida<br><big>جيدة</big>|ethnicity=Ikaj|head_of_government=Sultan|type=none|endonym=Ardalnari<br><big>أرضالناري</big>|official:=Ikajiun<br><big>بيالي</big>|writing_system=Kitaba<br><big>كتابة</big>|currency=Dinar, Dirham, Fals}}
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The Sultanate of Ardalnar (<big>أرضالنار</big>) is a Ikaj monarchical nation occupying the Hamed Peninsula in southeastern Aquilonis. It borders with Raghua to the south and Bialidrak to the west. It is ruled by the Al-Shamal clan of the Jayida dynasty; said dynasty also rules Bialidrak and Raghua through other clans.
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===Kingdom of Arkka Uralia===
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===Sultanate of Asilgüç‎===
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{{Qirsyllvian_Country_Infobox|government=Hereditary Absolute Monarchy|head_of_state=Sultan<br><big>ثولتهڭ</big>|race=Human|ethnicity=Araziyerli|head_of_government=Sultan|body_name=[tbd]|type=unicameral|official:=Bizimdil<br><big>بیظیمدیل</big>|writing_system=Yeni yazı<br><big>یهڭی یهظی</big>|title1=Sultanate of Asilgüç}}
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The Sultanate of Asilgüç‎ (<big>هثیلگوچ‎</big>) is a Bahith Araziyerli monarchical nation in southern Aquilonis. It borders Mübarek to the east, Hylar to the north, Xsassa to the northeast and east, and Kemet to the southeast. It also shares maritime borders with Zion to the southwest.
   
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Winding through the middle of the country is the Altın Nehir (<big>التین ڭاهیر</big>/''Golden River''), which originates from '''Lake Glingaer''' in Hylar.
After the ''Treaty of Rylord ''ended the ''New Albian War for Independence'', along with the wars against Britannia in Eurodysia, the Serene Kingdom & Republic of New Albion, its monarchical side now under the rule of House Cadwaladr, became the first country to successfully rise up and win independence from Britannia. Similar revolutions were held in Ingdjiva for similar reasons a generation later. While still cold-to-hostile with Britannia, it enjoys full diplomatic and commerce relations with Talmyrnia.
 
   
==== Government ====
 
New Albion's hybrid government is unique from the fact that its two heads of state are a hereditary monarch and a democratically elected president. These two stand on equal footing at the head of the government, and no law can be passed or action done unless they both agree, and they share authority over the armed forces as well.
 
   
===Sultanate of Arabia===
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====History====
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Asilgüç‎ was once the eastern half of a now-defunct empire of known as Büyük Güney Ulus (بویوق غونهی ولوس), which became divided between [[Septifidelity]] and [[Al-Haqiqa]] as a result of the Crusades. As the crusades continued, Büyük Güney Ulus became divided between east and west until it ceased to exist, with the Shahada forming the Sultanate of Asilgüç‎.
[[File:Bialtaraf flag.png|left|300x300px]]Capital: Al-Harthalij (ال حارثلج)<br>Government: Hereditary Absolute Monarchy<br>Head of state: Sultan (سلطان)<br>Head of Government: Sultan<br>Legislature: Majlis Vazir (مجلس وزير/''Council of Viziers'')<br>Demonym: Arabian<br>Currency: Dinar, Dirham, Fals
 
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===Republic of Avatron===
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{{Qirsyllvian_Country_Infobox|title1=Republic of Avatron|image1=File:Avatron flag.png|capital__largest_city=Avatron|government=Technocratic Meritocratic Corporate Republic|head_of_state=Chief Executor|exonym=Avatrian|head_of_government=Chief Executor|body_name=Council of Directors|type=unicameral|currency=Xictre|writing_system=Tyscind}}
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The Republic of Avatron is a corporation-ruled republican city-state in western Aquilonis, at the end of the Avatilaro Peninsula. It borders Avolcraz to the northwest, and Czi'kolgyar to the south.
   
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Run like a business rather than a traditional polity, one of the more unique aspects of Avatron is that the constitution allows foreigners to be elected to the highest office of the country, so long as they swear by oath to renounce all ties to their former country and put Avatron first.
The Sultanate of Arabia is a powerful Jafrakib monarchical nation in southeast Aquilonis, occupying the northern Great Dhahabi Desert. It borders Xsassa to the west and south and Nabataea and Hejaz to the east.
 
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One of several successor states of the former Muqadas Caliphate, it is currently under the rule of the Al-Zayani clan of the Jayida Dynasty, which also rules Hejaz and Nabataea through other clans. Arabia is one of the most powerful nations in Great Dhahabi Desert, second only to Xsassa.
 
 
Arabia considers itself the successor state to the ancient Muqadas Caliphate, a claim often disputed with Xsassa.
 
 
===Kingdom of Arkka Uralia===
 
===Republic of Avatron===
 
[[File:Avatron flag.png|left|300x300px]]Government: Republic<br>Head of State: Chief Executor<br>Head of Government: Chief Executor<br>Legislature: Executive Council<br>Demonym: Avatrian<br>Currency: Xictre
 
   
The Republic of Avatron is a republican city-state in western Aquilonis, at the end of the Avatilaro Peninsula. It borders Avolcraz to the northwest, and Czi'kolgyar to the south.
 
 
===Empire of Avolcraz===
 
===Empire of Avolcraz===
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{{Qirsyllvian_Country_Infobox|image1=File:Avolcraz flag.png|capital__largest_city=Saotwin|government=Parliamentary Elective Monarchy|head_of_state=Emperor/Empress|family_name=Spyrios|dynasty=Spyrik|race=Human|title1=Empire of Avolcraz|currency=Tcho, Gjor, Hro|head_of_government=Emperor|body_name=Congress|type=tricameral|upper_house=Senate|lower_house=Assembly of the People|writing_system=Tyscind|middle_house=House of Delegates}}
[[File:Avalar_flag.png|left|300x300px]]Capital: Sumautwin<br>Government: Elective Absolute Feudal Monarchy<br>Head of State: Emperor<br>Head of Government: Emperor<br>Legislature: None<br>Demonym: Avolcrazi<br>Currency: Tcho, Gjor, Hro
 
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The Empire of Avolcraz is a large monarchical state in central Aquilonis, bordering Doks, Bartariya, Zelzhar and Velda to the north, Avatron to the extreme east, Czi'kolgyar to the east, Rondar to the extreme southeast, Ongor Diruna to the south, and Wylltirion to the west.
   
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The Empire of Avolcraz is a large monarchical state in central Aquilonis, bordering Dox, Bataria, Zelhar and Velda to the north, Avatron to the extreme east, Czi'kolgyar to the east, Rondar to the extreme southeast, Ongor Diruna to the south, and Bestiauris to the west.
 
===Kingdom of Awal===
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===Sultanate of Awal===
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{{Qirsyllvian_Country_Infobox|title1=Sultanate of Awal|image1=File:Awal flag.png|capital__largest_city=Bahrain|government=Hereditary Absolute Monarchy|head_of_state=Sultan/Sultana<br><big>سلطانة/سلطان</big>|family_name=Qidsi<br><big>قدسي</big>|dynasty=Qidsi|head_of_government=Sultan|type=none|currency=Dinar, Dirham, Fals|endonym=Awali<br><big>أوالي</big>|race=Human|ethnicity=Ikaj|official:=Ikajiun<br><big>بيالي</big>|writing_system=Kitaba<br><big>كتابة</big>}}
[[File:Awal flag.png|left|300x300px]]Capital: Bahrain<br>Government: Hereditary Absolute Monarchy<br>Head of state: Malik<br>Head of Government: Malik<br>Legislature: None<br>Demonym: Awalish<br>Currency: Dinar, Dirham, Fals
 
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The Sultanate of Awal (<big>أوال‎</big>) is a Ikaj archipelagic state in the southern Tozai Sea in southeastern Aquilonis, occupying the archipelago of the same name. It shares maritime borders with Ardalnar to the west and Marjan to the north.
   
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Ruled by the Qidsi dynasty, a dynasty descended from the last Khalifa of Muqadas, and thus related to the Arsacid dynasty currently ruling Xsassa.
The Kingdom of Awal is an archipelagic state in the southern Oriental sea in southeastern Aquilonis, occupying the archipelago of the same name. While generally isolated from the rest of the continent, it shares maritime borders solely with Xsassa to the southwest. The islands of Awal have been coveted by Xsassa for generations, but Awal has held off all attempts at invasion.
 
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===Sultanate of Bialidrak===
Ruled by the Uyunid Dynasy, a dynasty descended from the last Caliph of Muqadas, and thus related to the Arsacid Dynasty currently ruling Xsassa, Awal was once the easternmost territory of the Muqadas Caliphate, and is therefore steeped in southeastern Aquiline traditions and customs, despite being so far away form the mainland.
 
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{{Qirsyllvian_Country_Infobox|title1=Sultanate of Bialidrak|image1=File:Bialidrak flag.png|capital__largest_city=Al-Harthalij<br><big>الحارثلج</big>|government=Hereditary Absolute Monarchy|head_of_state=Sultan/Sultana<br><big>سلطانة/سلطان</big>|race=Human|ethnicity=Ikaj|head_of_government=Sultan|family_name=Al-Zayani<br><big>آلزياني</big>|dynasty=Jayida<br><big>جيدة</big>|type=unicameral|endonym=Bialidraki<br><big>بيالِدْراكي</big>|body_name=Majlis Vazir<br><big>مجلس وزير</big>|currency=Dinar, Dirham, Fals|official:=Ikajiun<br><big>بيالي</big>|writing_system=Kitaba<br><big>كتابة</big>}}
===Empire of Axum===
 
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The Sultanate of Bialidrak (<big>بيالِدْراك</big>) is a powerful Ikaj monarchical nation in southeast Aquilonis, occupying the northern Great Dhahabi Desert. It borders Xsassa to the west and south and Ardalnar and Raghua to the east.
===Republic of Bartaria===
 
[[File:Bartaria_flag.png|left|300x300px]]Capital: Batra<br>Government: Presidential Republic<br>Head of State: President<br>Head of Government: President<br>Legislature: Presidential Council<br>Demonym: Batatian<br>Currency: Balt, Cug, Nute
 
   
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One of several successor states of the former Muqadas Khalifat, it is currently under the rule of the Al-Zayani clan of the Jayida dynasty, which also rules Raghua and Ardalnar through other clans. Bialidrak is one of the most powerful nations in Great Dhahabi Desert, second only to Xsassa.
The Republic of Bataria is a landlocked republican state in central Aquilonis. Formerly part of the Salrinoa Federation, it borders Toralos to the north, Dox to the west, Avolcraz to the south, and Zelhar to the east.
 
===United Kingdom of Bestiauris===
 
[[File:Bestiauris flag.png|left|300x300px]]Capitals: Firian, Vanete, Eschen<br>Government: Hereditary Parliamentary Feudal Confederated Triarchal Monarchy<br>Heads of State: Three Kings<br>Head of Government: Tripartite Chancellor<br>Legislature: Parliament<br>Demonym: Bestiaurian<br>Currency: Ossis, Piscis, Glande
 
   
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Bialidrak considers itself the successor state to the ancient Muqadas Khalifat, a claim often disputed with Xsassa.
The '''United Kingdom of Bestiauris''', formally known as the '''United Kingdom of Biskotti, Galliete and Pastilodge''', and also known as the '''Thiriolaos Tripartite''', is a confederated triumvirate monarchy consisting of three [[Races of Qirsyllviar/Sapient Races#Animal People|thirilgae]] states, the ''Biskotti Crowned Republic'', the'' High Dominion of'' ''Galliete'', and the ''Principality of Pastilodge'' in western Aquilonis, in a region traditionally known by the country's common name "Bestiauris."
 
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It borders the high elven state of Cajar to the north, Koelba, Sharak and Dox to the east, Avolcraz to the southeast, the dwarven kingdom of Ongor Diruna and the lizardfolk kingdom of Xzandor to the south, Talmyrnia to the west, and Drakyncia to the northwest. It is almost entirely landlocked, except for the tip of the Gulf of Tiere in the northwest.
 
 
Being a union of three countries, it has no one single sovereign; instead the sovereigns of the three kingdoms share equal authority of the realm entire. Once three separate countries that were the closest of friends and allies with one another, yet with very different political views, a war with Talmyrnia threatened to pull them apart. Yet an agreement, and a common enemy, made them see the strength of unity. The war ended with the ''Talmyri Invasion'' repelled and the three nations becoming one.
 
 
===Cajar Federation===
 
===Cajar Federation===
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{{Qirsyllvian_Country_Infobox|capital__largest_city=Cajar City|government=Federated Presidential Republic|head_of_state=Dolfary|body_name=Senate|type=unicameral|endonym=Cajari|title1=Cajar Federation|writing_system=Tyscind|head_of_government=Dolfary}}
Capital: Cajar<br>Government: Federated Presidential Republic<br>Head of State: Dolfaryu<br>Head of Government: Dolfaryu<br>Legislature: Senate<br>Demonym: Cajari<br>Currency: ???
 
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The Cajar Federation is a high elven federated presidential republic on northwestern Aquilonis. It borders Kyrallisica, its similarly high elven neighbor, and Merzlota to the north, Obyn and Koelba to the east, and the Thiriolaos United Kingdom of Wylltirion to the south. Across the Gulf of Tiere to the south, it shares maritime borders with Drakyncia to the southwest.
 
The Cajar Federation is a high elven federated presidential republic on northwestern Aquilonis. It borders Kyrallisica, its similarly high elven neighbor, and Rossiya to the north, Obin and Koelba to the east, and the Thiriolaos United Kingdom of Bestiauris to the south. Across the Gulf of Tiere to the south, it shares maritime borders with Drakyncia to the southwest.
 
 
Cajar was once territory of Rossiya before breaking away as part of Kyrallisica during the ''Kyrallisican War''. Later, Cajar broke away itself as a result of civil war.
 
 
===Kingdom of Canaan===
 
[[File:Canaan flag.png|left|300x300px]]Capital: Jerusalem<br>Government: Hereditary Absolute Feudal Monarchy<br>Head of State: King<br>Head of Government: King<br>Legislature: Haute Cour<br>Demonym: Canaanite<br>Currency: Shekel, Zuz, Prutah
 
 
The Kingdom of Canaan is a monarchical nation in southern Aquilonis. It borders Seljuk to the east, HYlar to the north, and Xsassa to the northeast and east. It also shares maritime borders Kemet across the Nubian Channal to the south. It was originally the capital territory of the Elohim Empire before said empire fell apart when its last ruler died without an heir; it is considered the successor state of Elohim.
 
===Republic of Chax===
 
[[File:Chax_flag.png|left|300x300px]]Capital: Chax<br>Government: Presidential Republic<br>Head of State: President<br>Head of Government: President<br>Legislature: Presidential Council<br>Demonym: Chaxi<br>Currency: Balt, Cug, Nute
 
   
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Cajar was once territory of Merzlota before breaking away as part of Kyrallisica during the ''Kyrallisican War''. Later, Cajar broke away itself as a result of civil war.
The Republic of Chax is a landlocked republican state in north-central Aquilonis. Formerly part of the Salrinoa Federation, it borders Lirgal to the east, Stygar to the north, Umdar and Korok to the west, Salrinoa to the extreme southwest, and Qatu to the south.
 
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===Republic of Kyrallisica===
 
===Republic of Kyrallisica===
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{{Qirsyllvian_Country_Infobox|image1=File:Kyrallisica flag.png|capital=Kyrilis|government=Presidential Republic|title1=Republic of Kyrallisica|head_of_state=Dolfary|head_of_government=Dolfary|body_name=Makliapenh|type=unicameral|endonym=Kyrallisican|writing_system=Tyscind}}
[[File:Cyrillia_flag.png|left|300x300px]]Capital: Kyrilis<br>Government: Presidential Republic<br>Head of State: Dolfaryu<br>Heads of Government: Dolfaryu<br>Legislature: Makliapenh<br>Demonym: Kyrallisican<br>Currency: Ruble
 
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The Republic of Kyrallisica is a landlocked [[Sapient Races of Qirsyllviar#High Elves|high elven]] republican state in northwestern Aquilonis. It borders Merzlota to the north, and the similarly high elven Cajar Federation to the south. Kyrallisica was once sovereign territory of Merzlota before seceding as a result of the ''Kyrallisican War''.
 
The Republic of Kyrallisica is a landlocked high elven republican state in northwestern Aquilonis. It borders Rossiya to the north, and the similarly high elven Cajar Federation to the south. Kyrallisica was once sovereign territory of Rossiya before seceding as a result of the ''Kyrallisican War''.
 
   
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===Confederation of Czi'kolgyar===
 
===Confederation of Czi'kolgyar===
[[File:Czi'kolgyar flag.png|left|300x300px]]Capital: Lybraria<br>Government: Confederated Magician's Republic<br>Head of State: Grand Magus<br>Head of Government: Grand Magus<br>Legislature: Grand Magician's Council<br>Demonym: Czi'kolgyese<br>Currency: Grimbuk
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{{Qirsyllvian_Country_Infobox|title1=Confederation of Czi'kolgyar|image1=File:Czi'kolgyar flag.png|capital=Lybraria|government=Confederated Magician's Republic|head_of_state=Grand Magus|head_of_government=Grand Magus|type=unicameral|endonym=Czi'kolgyese|body_name=Grand Magician's Council|writing_system=Tyscind|currency=Grimbuk}}
 
 
The '''Confederation of Czi'kolgyar''', also known as the '''Czi'kolgyese Alliance''', is an elective magician's republic in western Aquilonis. Czi'kolgyar borders Avatron to the northeast, Avolcraz to the north and northwest, Rondar to the west, and Hylar to the southwest and south.
 
The '''Confederation of Czi'kolgyar''', also known as the '''Czi'kolgyese Alliance''', is an elective magician's republic in western Aquilonis. Czi'kolgyar borders Avatron to the northeast, Avolcraz to the north and northwest, Rondar to the west, and Hylar to the southwest and south.
   
Like Glagolita in Eurodysia, and Xsassa in the south, Czi'kolgyar is a nation of magic, the difference is that Czi'kolgyar is made up of thirty magic nations.
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Like Glagolita in Soligaia, and Xsassa in the south, Czi'kolgyar is a nation of magic, the difference is that Czi'kolgyar is made up of thirty magic nations.
   
Czi'kolgyar was once known as the '''Sorcerer's Republic of Rioclyier''', founded by [[Qirsyllvian Religions, Legends & Mythologies#The Enneamagi|the Enneamagi]], until a conflict in the wake of their deaths, known to history as the ''Great War of Magic'', resulted in the republic's complete collapse. The states that emerged from the conflict went on to compete for land, power, and advancement in magical knowledge for almost a thousand years, until finally, roughly one thousand years before modern day, a major political breakthrough resulted in the unification of the many states into a single nation.
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Czi'kolgyar was once known as the '''Sorcerer's Republic of Rioclyier''', founded by the [[Qirsyllvian Religions & Mythologies#The Enneamagi|Enneamagi]], until a conflict in the wake of their deaths, known to history as the ''Great War of Magic'', resulted in the republic's complete collapse. The states that emerged from the conflict went on to compete for land, power, and advancement in magical knowledge for almost a thousand years, until finally, roughly one thousand years before modern day, a major political breakthrough resulted in the unification of the many states into a single nation.
   
At first, it was a simple alliance between three states, but over the course of roughly twenty years, the other states joined in the pact, one by one, until they found common ground and a single government was formed. Czi'kolgyar has dominated the region ever since, but not always peacefully, as disputes between states have erupted into multi-sided civil wars more than once. Twice the republic has fallen apart into separate states/alliances, and it was only careful political maneuvering that capt the nation from falling apart permanently.
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At first, it was a simple alliance between three states, but over the course of roughly twenty years, the other states joined in the pact, one by one, until they found common ground and a single government was formed. Czi'kolgyar has dominated the region ever since, but not always peacefully, as disputes between states have erupted into multi-sided civil wars more than once. Twice the republic has fallen apart into separate states/alliances, and it was only careful political maneuvering that kept the nation from falling apart permanently.
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<div style="clear:both;"></div>
   
===Republic of Dox===
 
[[File:Dox_flag.png|left|300x300px]]Capital: Dox<br>Government: Presidential Republic<br>Head of State: President<br>Head of Government: President<br>Legislature: Presidential Council<br>Demonym: Doxi<br>Currency: Balt, Cug, Nute
 
 
The Republic of Dox is a landlocked republican state in north-central Aquilonis. Formerly part of the Salrinoa Federation, it borders Bestiauris to the south, Avolcraz to the southeast, Bataria to the east, and Toralos and Sharak to the north.
 
 
===Knights' Republic of Drakyncia===
 
===Knights' Republic of Drakyncia===
  +
{{Qirsyllvian_Country_Infobox|title1=Knights' Republic of Drakyncia|image1=File:Drakyncia flag.png|capital=Colrin|government=Stratocratic Directorial Republic|writing_system=Tyscind|heads_of_state=Council of Drakyncia, chaired by the Consul-General|heads_of_government=Council of Drakyncia|endonym=Drakyncian|body_name=Council of Drakyncia|type=unicameral|currency=Claymore, Rapier, Athame|official:=Albinese & Talmyric}}
[[File:Drakyncia flag.png|left|300x300px]]
 
  +
The '''Knights' Republic of Drakyncia''' is a stratocratic republican nation occupying the Heartstone Peninsula on the south side of the Gulf of Tiere in western Aquilonis, on the eastern shores of the Great Meadhan Sea. It borders Talmyrnia to the south and Wylltirion to the southeast. It also shares a maritime border with high elven state of Cajar across the gulf to the north.
Capital: Colrin<br>Government: Stratocratic Directorial Republic<br>Heads of State: Council of Drakyncia (chaired by the Consul-General)<br>Heads of Government: Council of Drakyncia<br>Legislature: Council of Drakyncia<br>Demonym: Drakyncian<br>Currency: Claymore, Rapier, Athame
 
   
  +
====History ====
The Knights' Republic of Drakyncia is a knightly republican nation occupying the Heartstone Peninsula on the south side of the Gulf of Tiere in western Aquilonis, on the eastern shores of the Great Meadhan Sea. It borders Talmyrnia to the south and Bestiauris to the southeast. It also shares a maritime border with high elven state of Cajar across the gulf to the north.
 
  +
Modern Drakyncia was originally founded in 4005<small>PGZ</small> as a unification of city-states in the suthern region of Heartstone, hegemonically led by the Kingdom of Colrin in opposition to the unification of Wylltirion, viewing the latter's creation as a threat to their security. While the new unified kingdom started out promising, the first ruler proved tyrannical, getting drunk on his newfound power and sought to expand his kingdom in all directions, almost starting a war he couldn't win with Wylltirion. After several years of oppression, in 4012<small>PGZ</small> the three most powerful and influential guilds of knightly orders, which served as the ''de facto'' military of Drakyncia in the absence of an organized one; the ''Knights of the Crimson Brotherhood'', the ''Divine Dragon Alliance ''and the ''Drakyncia Liberty Force'', rebelled and overthrew the tyrannical king.
   
  +
Once in power, they abolished the short-lived monarchy and established a republic, with the leaders of each guild at the head, becoming one of the first nations of Aquilonis to reject monarchy. Since then, the guilds have run Drakyncia with fairness and chivalry, while continuing to protect the nation from invaders, and keeping smaller less influential guilds in check. Over time the rest of the city-states of the region joined the republic until Drakyncia reached it's modern zenith.
==== History ====
 
Drakyncia was founded as a kingdom opposing the unification of Bestiauris, but the first ruler proved tyrannical. After several years of oppression, the three most powerful and influential guilds of Knightly Orders, which served as the ''de facto'' military of Drakyncia; the ''Knights of the Brotherhood'', the ''Divine Dragon Alliance ''and the ''Drakyncia Liberty Force'', rebelled and overthrew the tyrannical king.
 
   
  +
====Government ====
Once in power, they abolished the short-lived monarchy and established a republic, with the leaders of each guild at the head, becoming one of the first nations of Aquilonis to reject monarchy. Since then, the guilds have run Drakyncia with fairness and chivalry, while continuing to protect the nation from invaders, and keeping smaller less influential guilds in check.
 
 
==== Government ====
 
 
Though nominally a republic, Drakyncia is a nation run by the army rather than elected officials, so the actual members of the council are chosen based on ability rather than being elected by the population. The only true democratic elections are to determine which guilds shall serve on the non-permanent seats of the council.
 
Though nominally a republic, Drakyncia is a nation run by the army rather than elected officials, so the actual members of the council are chosen based on ability rather than being elected by the population. The only true democratic elections are to determine which guilds shall serve on the non-permanent seats of the council.
   
Drakyncia hosts many military orders, but fifteen administrate Drakyncia from its ruling council. The three founding guilds of the republic maintain permanent seats while twelve smaller, less influential, guilds serve fixed terms, elected to the non-permanent seats via a nationwide election every five years.
+
Drakyncia hosts many military orders, but eighteen administrate Drakyncia from its ruling council. The three founding guilds of the republic maintain permanent seats while fifteen smaller, less influential guilds serve fixed terms, elected to the non-permanent seats via a nationwide election every five years.
  +
  +
Each seat on the council carries an office (referred to as a consulate and the holders consuls) and therefore a certain position and responsibility in the government, and so the guilds tend to run for a specific consulship depending on their focus or philosophy; however, to prevent any one guild from trying to become too influential, a guild can only run for and hold one consulship. The guilds that gets the most votes for a specific non-permanent seat gets it for the next five years. The terms are renewable, and several guilds are so popular that they have won many consecutive elections and served on the non-permanent seats, and the connected consulships, for several terms many times (''Rykardiac's Archaic Book of Records'' puts the record at twelve consecutive terms). Only the three permanent members of the council hold their consulships permanently.
  +
  +
The council itself is chaired by a Consul-General, a first among equals who has no powers over and above the other consuls and continues to head the assigned consulate. The Consul-General is also the first to sign laws and international treaties into effect.
   
  +
The council usually requires at least a two thirds vote (excluding abstentions) for any motion to carry into law; only a handful of motions – i.e. a declaration of war – require a full unanimous vote. Additionally, to prevent any one guild from becoming the "ruler" of the council, the consul-generalship rotates between council members monthly (using the [[Qirsyllvian Calendars#Solramese Calendar|Solramese Calendar]]) on the 10th of every month. While necessary, most foreign lawmakers see it as overkill, because, as mentioned before, the consul-general has no powers over and above the others.
Each seat on the council carries an office (referred to as a consulate and the holders consuls) and therefore a certain position and responsibility in the government, and so the guilds tend to run for a specific consulship depending on their focus or philosophy; however, to prevent any one guild from trying to become too influential, a guild can only run for one consulship. The guilds that gets the most votes for a specific non-permanent seat gets it for the next five years. The terms are renewable, and several guilds are so popular that they have won many consecutive elections and served on the non-permanent seats, and the connected consulships, for several terms many times (''Rykardiac's Archaic Book of Records'' puts the record at twelve consecutive terms). Only the three permanent members of the council hold their consulships permanently.
 
{| class="wikitable mw-collapsible mw-collapsed"
+
{| class="mw-collapsible mw-collapsed wikitable"
|+Offices of the Council
+
! colspan="3" |Consulates of the Council
 
|-
 
|-
  +
!Consulate of Justice
!Office
 
  +
!Consulate of the Armies & Navy
!Responsibility
 
  +
!Consulate of Religion
!Notes
 
 
|-
 
|-
  +
|Responsible for administering the judicial system and the general court system.
|'''Consulate of the Armies'''
 
  +
Held permanently by the [[Qirsyllvian Non-State Organizations & Societies#Knights of the Crimson Brotherhood|Knights of the Crimson Brotherhood]].
|Oversees the standing army of the republic, aside for the contributing knightly orders.
 
  +
|Oversees the standing army and navy of the republic, aside for the contributing knightly orders.
|Held permanently by the [[Qirsyllvian Non-State Organizations & Societies#Drakyncia Liberty Force|Drakyncia Liberty Force]].
 
  +
Held permanently by the [[Qirsyllvian Non-State Organizations & Societies#Drakyncia Liberty Force|Drakyncia Liberty Force]].
  +
|Mediates relations between various religious bodies.
  +
Held permanently by the [[Qirsyllvian Non-State Organizations & Societies#Divine Dragon Alliance|Divine Dragon Alliance]].
 
|-
 
|-
|'''Consulate of Religion'''
+
!Consulate of the Treasury
  +
!Consulate of Commerce
|Mediates relations between various churches and other religious bodies.
 
  +
!Consulate of Foreign Affairs
|Held permanently by the [[Qirsyllvian Non-State Organizations & Societies#Divine Dragon Alliance|Divine Dragon Alliance]].
 
 
|-
 
|-
  +
|Oversees the finances of the Republic in cooperation with the Architecture & Construction and Taxation Consulates.
|'''Consulate of Justice'''
 
  +
|Oversees and regulates trade within the nation and between the Republic and other nations, as well as the country's imports and exports.
|Responsible for maintaining law and order within the republic.
 
  +
|Responsible for foreign relations, including appointing of ambassadors to foreign nations and hosting of ambassadors from foreign nations.
|Held permenently by the [[Qirsyllvian Non-State Organizations & Societies#Knights of the Brotherhood|Knights of the Brotherhood]].
 
  +
They also negotiate international treaties, which are then brough to the council to be signed into effect.
 
|-
 
|-
|'''Consulate of Foreign Affairs'''
+
!Consulate of War
  +
!Consulate of State
|Responsible for foreign relations.
 
  +
!Consulate of Ceremonies
|
 
 
|-
 
|-
  +
|Oversees the execution of military campaigns in times of war, working alongside the Armies & Navy Consulate.
|'''Consulate of the Treasury'''
 
|Oversees the finances of the Republic.
+
|Oversees the administrative divisions of the state.
  +
|Oversees the organization of public events like festivals and award ceremonies of every level, as well as the inauguration ceremonies of the council members into office.
|
 
 
|-
 
|-
|'''Consulate of Commerce'''
+
!Consulate of Disasters
  +
!Consulate of Taxation
|Oversees trade between the Republic and other nations.
 
  +
!Consulate of Internal Affairs
|
 
 
|-
 
|-
  +
|Oversees the provisions of relief to areas affected by any kind of disaster, natural or not.
|'''Consulate of War'''
 
  +
|Overseeing, administering, enforcing and collecting taxes in cooperation with the Treasury Consulate. It also works with the Commerce Consulate to regulate and enforce trade tariffs.
|Oversees the execution of military campaings in times of war.
 
  +
|Responsible for policing all guilds of the state, including those belonging to the member-guilds of the council.
|
 
 
|-
 
|-
|'''Consulate of Ceremonies'''
+
!Consulate of Architecture & Construction
  +
!Consulate of Corrections
|
 
  +
!Consulate of Education
|
 
 
|-
 
|-
  +
|Oversees construction projects of all scales around the nation.
|''To Be Determined''
 
  +
|Enforces all levels of the prison system of Drakyncia.
|
 
  +
|Handles administration of all levels of education across the nation.
|
 
 
|-
 
|-
  +
!Consulate of the Praetorians
|''To Be Determined''
 
  +
!Consulate of Transportation
|
 
  +
!Consulate of Migration
|
 
 
|-
 
|-
  +
|Responsible for maintaining law and order within the republic.
|''To Be Determined''
 
  +
Administrates various branches of the ''Praetorians'', the knightly order that serves as the national law enforcement force responsible for maintaining law and order on the streets of cities and towns.
|
 
  +
|Responsible for regulating transportation.
|
 
  +
Works with shipping and trade companies, and the Consulate of Commerce, to ensure safe passage within the republic and within territorial waters.
|-
 
  +
|Oversees all peoples entering and leaving the country. Works with the Consulates of Commerce and Transportation to enforce customs and prevent smuggling.
|''To Be Determined''
 
|
 
|
 
|-
 
|''To Be Determined''
 
|
 
|
 
|-
 
|''To Be Determined''
 
|
 
|
 
|-
 
|''To Be Determined''
 
|
 
|
 
 
|}
 
|}
  +
None of the members of the council guilds, permanent and non-permanent, are restricted to the borders of Drakyncia, and members are free to go wherever and do whatever they please, even outside the country (of course that doesn't include crimes; members of orders currently sitting on the council are punished more severely for their transgressions then they would be if their guild wasn't currently on the council); but when duty calls, such as war or a national emergency, all members of the orders sitting on the council are called home to fulfill their obligations to their country. Knightly orders that ''aren't'' currently members of the council are exempt from this obligation, but they tend to answer the call regardless.
The council itself is chaired by a Consul-General, and the council requires at least a two thirds vote (at least 10:5) to for any motion to carry into law. Additionally, to prevent any one guild from becoming the "ruler" of the council, the consul-generalship rotates between council members monthly (using the [[Qirsyllvian Calendars#Solramese Calendar|Solramese Calendar]]) on the 10th of every month.
 
 
None of the members of the council guilds, permanent and non-permanent, are restricted to the borders of Drakyncia, and members are free to go wherever, and do whatever, they please, even outside the country (of course that doesn't include crimes; members of orders currently sitting on the council are punished more severely for their transgressions then they would be if their guild wasn't currently on the council); but when duty calls, such as war or a national emergency, all members of the orders sitting on the council are called home to fulfill their obligations to their country. Knightly orders that ''aren't'' currently members of the council are exempt from this obligation, but they tend to answer the call regardless.
 
 
===Republic of Eudon===
 
[[File:Eudon_flag.png|left|300x300px]]Capital: Arbor<br>Government: Presidential Republic<br>Head of State: President<br>Head of Government: President<br>Legislature: Presidential Council<br>Demonym: Eudese<br>Currency: Balt, Cug, Nute
 
 
The Republic of Eudon is a landlocked republican state in northern Aquilonis. Formerly part of the Salrinoa Federation, it borders Ortalis to the north, Hovar to the west, Umdar to the south, Stygar to the east, and Flarona to the northeast.
 
 
===Republic of Flarona===
 
[[File:Flarona_flag.png|left|300x300px]]Capital: Forrest<br>Government: Presidential Republic<br>Head of State: President<br>Head of Government: President<br>Legislature: Presidential Council<br>Demonym: Flaronan<br>Currency: Balt, Cug, Nute
 
 
The Republic of Flarona is a landlocked republican state in northern Aquilonis. Formerly part of the Salrinoa Federation, it borders Orox to the north, Soleil to the east, Stygar to the south, Eudon to the southwest, and Ortalis to the west.
 
 
 
===Kingdom of Galiara===
 
===Kingdom of Galiara===
  +
{{Qirsyllvian_Country_Infobox|title1=Kingdom of Galiara|image1=File:Galiara flag.png|capital=Haylir|government=Hereditary Absolute Feudal Monarchy|head_of_state=King|race=Elf|ethnicity=High Elf|currency=Aieg|endonym=Galiaran|body_name=King's Council|type=unicameral|writing_system=Tyscind}}
[[File:Galiara_flag.png|left|300x300px]]Capital: Haylir<br>Government: Hereditary Absolute Feudal Monarchy<br>Head of State: King<br>Head of Government: King<br>Legislature: King's Council<br>Demonym: Galiaran<br>Currency: Aieg
 
  +
The Kingdom of Galiara is a high elf-ruled monarchical nation occupying the peninsula of the same name in northern Aquilonis. It solely borders Novaryus to the south.
   
  +
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The Kingdom of Galiara is a high elf-ruled monarchical nation occupying the peninsula of the same name in northern Aquilonis. It solely borders Novarus to the south.
 
 
===Republic of Gargantia===
 
===Republic of Gargantia===
  +
{{Qirsyllvian_Country_Infobox|image1=File:Gargantia flag.png|capital=Fyrlok village|government=Tribal Republic|body_name=Council|type=unicameral|title1=Republic of Gargantia|exonym=Gargantian}}
[[File:Gargantia flag.png|left|300x300px]]Capital: Fyrlok<br>Government: Presidential Republic<br>Head of State: President<br>Head of Government: President<br>Legislature: Presidential Council<br>Demonym: Gargantian<br>Currency: ???
 
  +
The Republic of Gargantia is an multi-island republican state in the Tozai Sea, occupying the archipelago of the same name, roughly two hundred miles east of the coast of Czi'kolgyar. The main islands are Amigrace, the southwestern island; Lodichymbir, the northern island; and Garkuglyr, the eastern island. It shares maritime borders with no nation.
 
The Republic of Gargantia is an multi-island republican state in the Oriental sea, occupying the archipelago of the same name, roughly two hundred miles east of the coast of Czi'kolgyar. The main islands are Amigrace, the southwestern island; Lodichymbir, the northern island; and Garkuglyr, the eastern island. It shares maritime borders with no nation.
 
 
===Republic of Garsp===
 
[[File:Garsp_flag.png|left|300x300px]]Capital: Garspa<br>Government: Presidential Republic<br>Head of State: President<br>Head of Government: President<br>Legislature: Presidential Council<br>Demonym: Garspish<br>Currency: Balt, Cug, Nute
 
   
  +
<div style="clear:both;"></div>
The Republic of Garsp is a landlocked republican state in central Aquilonis. Formerly part of the Salrinoa Federation, it borders Rylar and Korok to the north, Salrinoa to the east, Toralos to the south, and Mylar to the west.
 
 
===Imperial City of Garvis===
 
===Imperial City of Garvis===
  +
{{Qirsyllvian_Country_Infobox|capital__largest_city=Garvis|government=Hereditary Absolute Monarchy|image1=File:Garvis flag.png|head_of_state=Emperor|dynasty=Garvis|race=Gargoyle|head_of_government=Emperor|title1=Imperial City of Garvis|currency=Grim, Pheo|exonym=Garvine|type=none|official:=Gargate|minor:=Gallique}}
[[File:Garvis_flag.png|left|300x300px]]Capital: Garvis<br>Government: Hereditary Absolute Monarchy<br>Head of State: Emperor<br>Head of Government: Emperor<br>Legislature: None<br>Demonym: Garvin<br>Currency: Grim, Pheo
 
   
The '''Imperial City of Garvis''' is a small landlocked enclave citystate within Soleil's borders ruled by Gargoyles, a race that turns to stone when they fall asleep and become flesh again when they wake up. Centered around the city of Garvis and run by the Garvis clan, Garvis was once known as the '''Empire of Garvis''', or the '''Garvin Empire''', which spanned from the tip of the Soleilian Peninsula to the heart of northern Aquilonis at its height.
+
The '''Imperial City of Garvis''' is a small landlocked enclave city-state within Soleil's borders ruled by [[Sapient Races of Qirsyllviar#Gargoyles|gargoyles]], a race that turns to stone when they fall asleep and become flesh again when they wake up. Centered around the city of Garvis and run by the Garvis clan, Garvis was once known as the '''Empire of Garvis''', or the '''Garvine Empire''', which spanned from the tip of the Vieillesse Peninsula to the heart of northern Aquilonis at its height.[[File:Gargate Empire.png|thumb|210x210px|The original '''Garvine Empire''' at its zenith, on the eve before it fell.|left]]
  +
The Empire ceased to exist when the ruling clan was put under a spell that placed them in an eternal stone sleep within and around Castle Garvis, leaving the empire without leaders. A power struggle between rival gargoyle clans, normally kept in check by the ruling Garvis clan, soon erupted into a series of civil wars that tore the empire apart in less than a generation. A racial war with other sentient races of Aquilonis also contributed to the nation's destruction.
[[File:Gargate Empire.png|thumb|333x333px|The original '''Garvin Empire''' at its max extant, on the eve before it fell.]]
 
  +
[[File:City of Garvis.png|thumb|210x210px|The city of Garvis. Image ''not'' to scale.|alt=|left]]
The Empire ceased to exist when the ruling clan was put under a spell that placed them in an eternal stone sleep within and around Castle Garvis, leaving the empire without leaders. A power struggle between rival Gargoyle clans, normally kept in check by the ruling Garvis clan, soon erupted into a series of civil wars that tore the empire apart in less than a generation. A racial war with other sentient races of Aquilonis also contributed to the nation's destruction.
 
[[File:City of Garvis.png|thumb|300x300px|The city of Garvis. Image ''not'' to scale.]]
 
 
Over two thousand years after the empire fell, the Garvis clan sleeping within Castle Garvis was awakened amidst a battle for the castle during the ''[[Great Northern Aquilonis War]]''. In gratitude for breaking the spell, the clan then aided in the defeat of Umdar, and the renegade House of Adhemar, on the condition they be granted independence. Since the war's conclusion, Garvis has been working with Soleil to rebuild itself, albeit in a much smaller territory.
 
Over two thousand years after the empire fell, the Garvis clan sleeping within Castle Garvis was awakened amidst a battle for the castle during the ''[[Great Northern Aquilonis War]]''. In gratitude for breaking the spell, the clan then aided in the defeat of Umdar, and the renegade House of Adhemar, on the condition they be granted independence. Since the war's conclusion, Garvis has been working with Soleil to rebuild itself, albeit in a much smaller territory.
   
The city of Garvis itself sits on the narrowest point of the Caillou River, a major waterway that that separates part of southwestern Soleil from the rest of the peninsula. Because of its position, Garvis has served as a major trading center since before the era of the Garvin Empire.
+
The city of Garvis itself sits on the narrowest point of the Caillou River, a major waterway that that separates part of southwestern Soleil from the rest of the peninsula. Because of its position, Garvis has served as a major trading center since before the era of the Garvine Empire.
  +
<div style="clear:both;"></div>
===Sultanate of Hejaz===
 
[[File:Hejaz flag.png|left|300x300px]]Capital: Al-Hijir<br>Government: Hereditary Absolute Monarchy<br>Head of state: Sultan<br>Head of Government: Sultan<br>Legislature: none<br>Demonym: Hejazi<br>Currency: Dinar, Dirham, Fals
 
   
  +
===Emirate of Ghad===
The Sultanate of Hejaz is a monarchical state in southeastern Aquilonis in the eastern Great Dhahabi Desert. Hejaz borders Arabia to the west, Xsassa to the south, Mecca to the southeast, and Nabataea to the north. It is ruled by the Saghir clan of the Jayida Dynasty, which also rules Arabia and Natataea through other clans.
 
  +
{{Qirsyllvian_Country_Infobox|title1=Emirate of Ghad|government=Hereditary Absolute Monarchy|head_of_state=Emir<br><big>أمير</big>|race=Human|ethnicity=Ikaj|head_of_government=Emir|currency=Dinar, Dirham, Fals|endonym=Ghadi<br><big>غضي</big>|type=none|official:=Ikajiun<br><big>بيالي</big>|writing_system=Kitaba<br><big>كتابة</big>}}
  +
The Emirate of Ghad (غض) is a Ikaj island nation in southeastern Aquilonis. It shares maritime borders with Ardalnar to the south and Marjan to the east.
  +
<div style="clear:both;"></div>
  +
===Empire of Hagerachini===
  +
{{Qirsyllvian_Country_Infobox|title1=Empire of Hagerachini|government=Herediary Monarchy|head_of_state=Niguse Negesiti<br>ንጉሰ ነገስት|family_name=Wodajo<br>ዎዳጆ|race=Human|head_of_government=Niguse Negesiti}}
   
  +
The Empire of Hagerachini (ሀገራችን) is a large multi-island nation off the southeastern coast of Aquilonis, occupying an island cluster known to the locals as Yebeti Desetochi (የቤት ደሴቶች), and solely sharing maritime borders with Kemet to the west.<div style="clear:both;"></div>
===Republic of Hovar===
 
[[File:Hovar_flag.png|left|300x300px]]Capital: Hov<br>Government: Presidential Republic<br>Head of State: President<br>Head of Government: President<br>Legislature: Presidential Council<br>Demonym: Hovari<br>Currency: Balt, Cug, Nute
 
 
The Republic of Hovar is a landlocked republican state in northern Aquilonis. Formerly part of the Salrinoa Federation, it borders Rossiya to the west, Kirwon to the north, Ortalis to the northeast, Eudon to the east, Umdar and Rylar to the southeast, Obin to the south, and the Cajar Federation to the extreme southwest.
 
 
===Domain of the Huzkhaz Tribes===
 
===Domain of the Huzkhaz Tribes===
[[File:Huzkhaz flag.png|left|300x300px]]Capital: Hiar<br>Government: Hereditary Directorial Chiefdom<br>Heads of State: Tribal Council<br>Head of Government: Hoka-Suyrik<br>Legislature: Tribal Council<br>Demonym: Huzkhi<br>Currency: n/a
+
{{Qirsyllvian_Country_Infobox|title1=Domain of the Huzkhaz Tribes|image1=File:Huzkhaz flag.png|government=Hereditary Directorial Chiefdom|heads_of_state=Tribal Council|family_name=n/a|race=Elves|ethnicity=Wood Elves|capital=Hiar|head_of_government=Hoka-Suyrik|body_name=Tribal Council|type=unicameral|endonym=Huzkhi|official:=Tynkwor-Toghkoa|writing_system=Tyscind}}
[[File:Great Urwaldi Forest.png|thumb|175x175px|The Great Urwaldi Forest. Huzkhaz is the southern state.]]
 
 
The Domain of the Huzkhaz Tribes is a landlocked wood elven society in central-south Aquilonis, taking up the central portion of the Great Urwaldi Forest. It borders its fellow wood elf state, Korokiri, to the north, the high elven Empire of Hylar to the east, and the lizardfolk kingdom of Xzandor to the south and west.
 
The Domain of the Huzkhaz Tribes is a landlocked wood elven society in central-south Aquilonis, taking up the central portion of the Great Urwaldi Forest. It borders its fellow wood elf state, Korokiri, to the north, the high elven Empire of Hylar to the east, and the lizardfolk kingdom of Xzandor to the south and west.
   
  +
[[File:Great Urwaldi Forest.png|thumb|175x175px|The Great Urwaldi Forest. Huzkhaz is the southern state.|alt=|left]]
Huzkhaz is divided into seven chiefdoms headed by a Suyrik, whom represent their domain on the Tribal Council when it meets once a month. Annually, one of the seven Suyriks is elected Hoka-Suyrik to oversee the day-to-day running of their nation.
 
  +
Huzkhaz is divided into seven chiefdoms headed by a hereditary Suyrik, whom represent their domain on the Tribal Council when it meets once a month. Annually, one of the seven Suyriks is elected Hoka-Suyrik to oversee the day-to-day running of their nation.
   
 
Huzkhaz was once a suzerainty of Hylar along with Korokiri. Alongside Korokiri, Huzkhaz managed to reverse this fate by successfully repelling Hylar when they invaded due to their Declaration of Independence. After the was, Huzkhaz became a willing suzerainty of more powerful Korokiri.
 
Huzkhaz was once a suzerainty of Hylar along with Korokiri. Alongside Korokiri, Huzkhaz managed to reverse this fate by successfully repelling Hylar when they invaded due to their Declaration of Independence. After the was, Huzkhaz became a willing suzerainty of more powerful Korokiri.
  +
<div style="clear:both;"></div>
 
===Empire of Hylar===
 
===Empire of Hylar===
[[File:Hylar flag.png|left|300x300px]]Capital: Dinayfar Ruore<br>Government: Hereditary Absolute Feudal Monarchy<br>Head of State: Solphyricon (fem. Solphyrzia)<br>Head of Government: Solphyricon<br>Legislature: Golrynar (Senate)<br>Demonym: Hylarene<br>Currency: Rupee
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{{Qirsyllvian_Country_Infobox|title1=Empire of Hylar|image1=File:Hylar flag.png|capital__largest_city=Dinayfar Ruore|government=Hereditary Absolute Feudal Monarchy|race=Elf|ethnicity=High Elf|official:=Tynkwor-Singho|writing_system=Tyscind|head_of_state=Solphyricon/Solphyrzai|head_of_government=Solphyricon|currency=Rupee|family_name=Celeblas|dynasty=Alpharod|type=unicameral|body_name=Golrynar}}
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The Empire of Hylar is a [[Sapient Races of Qirsyllviar#High Elves|high elf]]-ruled empire occupying a large area in southern Aquilonis, one of three in Aquilonis; the others being Cajar & Kyrallisica. It borders wood elf states of Korokiri and Huzkhaz, along with the lizardfolk kingdom of Xzandor to the west, the Orc Empire to the southwest, Mübarek and Asilgüç‎ to the south, Xsassa and Bialidrak to the southeast, Czi'kolgyar to the northeast, and the dwarven kingdom of Ongor Diruna to the north.
   
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Hylar once held the wood elf states, Huzkhaz and Korokiri, as suzerainties, but lost them when their invasion to reclaim and fully annex them following their declarations of independence failed. It also once held sovereignty of the
The Empire of Hylar is a [[Races of Qirsyllviar/Sapient Races#High Elves|high elf]]-ruled empire occupying a large area in southern Aquilonis, one of two in Aquilonis; the other being Cajar. It borders wood elf states of Korokiri and Huzkhaz, along with the lizardfolk kingdom of Xzandor to the west, the Orc Empire to the southwest, Seljuk and Cannan to the south, Xsassa and Arabia to the southeast, Czi'kolgyar to the northeast, and the dwarven kingdom of Ongor Diruna to the north.
 
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[[Ingodija#Kingdom of New Hylar|Kingdom of New Hylar]] in [[Tarak]] before the ''New Hylarene Revolution'' resulted in the kingdom's independence.[[File:Ildsno mts & hylar lakes-rivers.png|thumb|204x204px|The Ildsno Mts. (in red), the Great Lakes (in bright blue), and the rivers (dark blue).<br>The lakes;<br>Northern three, from west to east:<br>'''Lake Ri''', '''Lake Celebren''', & '''Lake Iaur'''.<br>Middle three, from west to east:<br>'''Lake Annun''', '''Lake Gil''', '''Lake Glingaer'''.<br>Southernmost''':<br>Lake''' '''Ir'''.|alt=|left]]
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The most iconic features of Hylar are the seven ''Great Lakes''. ''Lake Ri'' (on the shores of which the capital sits), ''Lake Annun'', ''Lake Gil'', ''Lake Celebren'', ''Lake Ir'', ''Lake Glingaer'', and ''Lake Iaur''. These glacier-carved lakes, allegedly formed during the last Ice Age, are filled by a series of rivers, along with seasonal rains, originating from the eastern glaciers of the Ildsno Mountains to the north, forming the '''Col Basin''', the largest drainage basin in Aquilonis.
   
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====History====
Currently ruled by the Aglareb Dynasty, Hylar is one of the dominate powers in southern Aquilonis. Famous for having masterful politicians, Hylar managed to become the dominant power in southern Aquilonis through a combination of diplomacy and conquest over a period of two thousand years.
 
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Currently ruled by House Celeblas of the the Alpharod dynasty, the Empire of Hylar, founded in 3723ʟᴇ (3021ᴀᴄᴢ), is one of the dominate powers in southern Aquilonis. Famous for having masterful politicians, Hylar managed to become the dominant power in southern Aquilonis through a combination of diplomacy and conquest over a period of two thousand years.
   
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==== Politics & Governance====
[[File:Ildsno mts & hylar lakes-rivers.png|thumb|306x306px|The Ildsno Mts. (in red), the Great Lakes (in bright blue), and the rivers (dark blue). The lakes; Back four: '''Lake Celebren''', '''Lake Ri''', '''Lake Iaur''' & '''Lake Annun'''. Front three: '''Lake Gil''', '''Lake Glingaer''', & '''Lake Ir'''.
 
]]The most iconic features of Hylar are the seven Great Lakes. '''Lake Ri''' (on the shores of which the capital sits), '''Lake Annun''', '''Lake Gil''', '''Lake Celebren''', '''Lake Ir''', '''Lake Glingaer''', and '''Lake Iaur'''. These glacier-carved lakes, allegedly formed during the last Ice Age, are filled by a series of rivers, along with seasonal rains, originating from the eastern glaciers of the Ildsno Mountains to the north, forming the '''Col Basin''', the largest drainage basin in Aquilonis.
 
   
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Hylar once held the wood elf states, Huzkhaz and Korokiri, as suzerainties, but lost them when their invasion to reclaim and fully annex them following their declarations of independence failed. It also once held sovereignty of the [[Ingodija#Kingdom of New Hylar|Kingdom of New Hylar]] in [[Ingdjiva]] before the ''New Hylarene Revolution'' resulted in the kingdom's independence.
 
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===Serene Kingdom of Işıkarazi===
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{{Qirsyllvian_Country_Infobox|title1=Serene Kingdom of Işıkarazi|race=Human|head_of_state=Kral/Kraliçe<br>𐰚𐰺𐰀𐰞\𐰚𐰺𐰀𐰞𐰃𐰲𐰅|ethnicity=Araziyerli|official:=Bizimdil<br>𐰋𐰃𐰔𐰃𐰢𐰑𐰃𐰞|writing_system=Eski yazı<br>𐰅𐰽𐰚𐰃 𐰃𐰀𐰔𐰭}}
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The '''Serene Kingdom of Işıkarazi''' (𐰃𐱁𐰶𐰀𐰺𐰀𐰔𐰃) is an ‎Araziyerli monarchical nation in the southwest corner of Aquilonis, on the western shores of the Great Meadhan Sea. It borders Talmyrnia and the Orc Empire to the north, and Mübarek and Altınşahil to the east.
   
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===Kingdom of Izokyraz===
 
===Kingdom of Izokyraz===
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===Holy City of Al-Jawhar===
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{{Qirsyllvian_Country_Infobox|title1=Holy City of Al-Jawhar|image1=File:Al-Haqiqa septagon.png|capital__largest_city=Al-Jawhar|government=Hereditary Theocratic Absolute Monarchy|head_of_state=Khalifa<br><big>خليفة</big>|head_of_government=Khalifa|dynasty=Shahirazadi|race=Human|ethnicity=Ikaj|currency=Dinar, Dirham, Fals|exonym=|type=none|endonym=Al-Jawhari<br><big>الجوهري</big>}}
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The Holy City of Al-Jawhar (<big>الجوهر</big>) is a small religious city-state in southeast Aquilonis. It borders Raghua to the north, Bialidrak to the west, and Xsassa to the south.
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A holy city and the modern center of [[Al-Haqiqa]] faith, dominated mainly by [[Al-Haqiqa#Taqlidiun|Taqlidiun Al-Haqiqa]] but welcomes all sects, Al-Jawhar is the site of annual Bahith pilgrimage.
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===Empire of Kemet===
 
===Empire of Kemet===
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{{Qirsyllvian_Country_Infobox|image1=File:Kemet flag.png|capital=Zerzura|government=Hereditary Absolute Monrachy|head_of_state=Pharaoh|dynasty=Memphis/33<sup>rd</sup>|title1=Empire of Kemet|race=Human|ethnicity=Kemeti|currency=Scarab, Cobra, Scorpion|exonym=Kemetian|heads_of_government=Pharaoh and Vizier|body_name=Pharaoh's High Council|type=unicameral}}
[[File:Kemet flag.png|left|300x300px]]Capital: Zerzura<br>Government: Hereditary Absolute Monarchy<br>Head of State: Pharaoh<br>Heads of Government: Pharaoh and Vizier<br>Legislature: Pharaoh's High Council<br>Demonym: Kemetan<br>Currency: Scarab, Cobra, Scorpion
 
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The Empire of Kemet (<big>'''𓆎𓅓𓊖'''</big>) is a monarchical nation occupying the Island of Nubia, which is home to the Black Desert, in southern Aquilonis. Across the Nubian Channel to the north, it shares maritime borders with its Asilgüç‎ to the northwest Xsassa to the north, to the whom it is constantly at odds with, and Hagerachini to the east.
   
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Currently ruled by the 33<sup>rd</sup> dynasty, also known as the Memphis dynasty, it is one of the oldest empires of Aquilonis, but there have been several instances where Kemet's sovereignty has been threatened due to being such a heavily contested region.
The Empire of Kemet is a monarchical nation occupying the Island of Nubia, which is home to the Black Desert, in southern Aquilonis. Across the Nubian Channel to the north, it shares maritime borders with its Canaan to the northwest and Xsassa to the north, to the whom it is constantly at odds with.
 
 
Currently ruled by the 33rd Dynasty, sometimes known as the Memphis Dynasty, it is one of the oldest empires of Aquilonis, but there have been several instances where Kemet's sovereignty has been threatened due to being such a heavily contested region.
 
   
 
Kemet was originally many independent tribes and small kingdoms fighting for land and power. It wasn't until the ''Wars of Misaphris the Great'', roughly around the same time as the ''Fall of Zedylria'', that the entire island was united under one ruler for the first time, with Misaphris the Great as the first Pharaoh.
 
Kemet was originally many independent tribes and small kingdoms fighting for land and power. It wasn't until the ''Wars of Misaphris the Great'', roughly around the same time as the ''Fall of Zedylria'', that the entire island was united under one ruler for the first time, with Misaphris the Great as the first Pharaoh.
   
At its height, before the Rise of the Muqadas Caliphate, Kemet ruled not only the entire island of Nubia, but much of southeastern Aquilonis. Many of the structures and temples built during that era still dot the landscapes of the Great Dhahabi Desert. However, when the Muqadas Caliphate came to be, constant war eventually forced Kemet back to the island from whence it came. Even when the Muqadas Caliphate broke up, Kemet was unable to take advantage of the instability to reassert dominance over its former mainland territories.
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At its height, before the Rise of the Muqadas Khalifat, Kemet ruled not only the entire island of Nubia, but much of southeastern Aquilonis. Many of the structures and temples built during that era still dot the landscapes of the Great Dhahabi Desert. However, when the Muqadas Khalifat came to be, constant war eventually forced Kemet back to the island from whence it came. Even when the Muqadas Khalifat broke up, Kemet was unable to take advantage of the instability to reassert dominance over its former mainland territories.
   
[[File:Iteru River route.png|thumb|300x300px|The route of the Iteru River through Kemet, starting from the right.]]Aside for the many pyramids that dot the landscapes, the most iconic feature of Kemet and the Island of Nubia is the Iteru River. Aside from scattered oases, the Iteru River is the lifeline that makes civilization on the Island of Nubia possible, as most settlements lie on the banks. The main source of the river is Lake Aljalid, a large mountain lake that rests halfway up the slopes of the mountain of the same name in eastern Nubia. Mount Aljalid is also the tallest peak on the island.
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[[File:Iteru River route.png|thumb|270x270px|The route of the Iteru River through Kemet, starting from the right.|alt=|left]]Aside for the many pyramids and other monuments that dot the landscapes, the most iconic feature of Kemet and the Island of Nubia is the Iteru River. Aside from scattered oases, the Iteru River is the lifeline that makes advanced civilization on the Island of Nubia possible, as most settlements lie on the banks. The main source of the river is Lake Aljalid, a large mountain lake that rests halfway up the slopes of the mountain of the same name in eastern Nubia. Mount Aljalid is also the tallest peak on the island.
   
 
The water flows out of the lake via a waterfall and flows westward before turning north, and then turning south until it flows into the Gulf of Nephthys via the Iteru River Delta. During spring and summer, the snows of the mountain melt more gradually, flooding the lake and in turn causing the river to flood as well as strengthening the currents. During autumn and winter, the snows melt less so, and so the river is lower and more calm.
 
The water flows out of the lake via a waterfall and flows westward before turning north, and then turning south until it flows into the Gulf of Nephthys via the Iteru River Delta. During spring and summer, the snows of the mountain melt more gradually, flooding the lake and in turn causing the river to flood as well as strengthening the currents. During autumn and winter, the snows melt less so, and so the river is lower and more calm.
===Republic of Kirwon===
 
[[File:Kirwon_flag.png|left|300x300px]]Capital: Kowil<br>Government: Presidential Republic<br>Head of State: President<br>Head of Government: President<br>Legislature: Presidential Council<br>Demonym: Kirwan<br>Currency: Balt, Cug, Nute
 
 
The Republic of Kirwon is a landlocked republican state in northern Aquilonis. Formerly part of the Salrinoa Federation, it borders Novarus to the north, Orox to the northeast, Ortalis to the east, Hovar to the south, and Rossiya to the west.
 
===Republic of Koelba===
 
Capital: Koelba<br>Government: Presidential Republic<br>Head of State: President<br>Head of Government: President<br>Legislature: Presidential Council<br>Demonym: Koelban<br>Currency: Balt, Cug, Nute
 
 
The Republic of Koelba is a landlocked republican state in central Aquilonis. Formerly part of the Salrinoa Federation, it borders Cajar to the northwest, Obin to the north, Mylar to the east, Sharak to the south, and Bestiauris to the west.
 
 
===Kingdom of the Korokiri Tribe===
 
===Kingdom of the Korokiri Tribe===
[[File:Korokiri flag.png|left|300x300px]]Capital: Modin<br>Government: Hereditary Absolute Monarchy<br>Head of State: Jaljor (fem. Jaljyr)<br>Head of Government: King in the Woods<br>Legislature: Elven Tribal Council<br>Demonym: Korokese<br>Currency: n/a
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{{Qirsyllvian_Country_Infobox|title1=Kingdom of the Korikiri Tribe|image1=File:Korokiri flag.png|capital=Modin|government=Hereditary Absolute Monarchy|race=Elf|ethnicity=Wood Elf|head_of_state=Jaljor/Jaljyr|head_of_government=Jaljor|body_name=Tribal Council|type=unicameral|endonym=Korokese|writing_system=Tyscind|official:=Tyscind}}
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The Kingdom of the Korokiri Tribe is a landlocked [[Sapient Races of Qirsyllviar#Wood Elves|wood elven]] society in central Aquilonis, occupying up the northern portion of the Great Urwaldi Forest. It borders the lizardfolk kingdom of Xzandor, to the west, the dwarven kingdom of Ongor Diruna to the north, the high elven Empire of Hylar, to the east, and Huzkhaz to the south.
[[File:Great Urwaldi Forest.png|thumb|175x175px|The Great Urwaldi Forest. Korokiri is the northern state.]]
 
The Kingdom of the Korokiri Tribe is a landlocked [[Races of Qirsyllviar/Sapient Races#Wood Elf|wood elven]] society in central Aquilonis, occupying up the northern portion of the Great Urwaldi Forest. It borders the lizardfolk kingdom of Xzandor, to the west, the dwarven kingdom of Ongor Diruna to the north, the high elven Empire of Hylar, to the east, and Huzkhaz to the south.
 
   
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[[File:Great Urwaldi Forest.png|thumb|175x175px|The Great Urwaldi Forest. Korokiri is the northern state.|alt=|left]]
 
Once a suzerainty of Hylar along with Huzkhaz, Korokiri, alongside Huzhkaz managed to reverse this fate by successfully repelling Hylar when they invaded due to their Declaration of Independence. After the war, as the more powerful state, Korokiri took Huzkhaz as a willing suzerainty.
 
Once a suzerainty of Hylar along with Huzkhaz, Korokiri, alongside Huzhkaz managed to reverse this fate by successfully repelling Hylar when they invaded due to their Declaration of Independence. After the war, as the more powerful state, Korokiri took Huzkhaz as a willing suzerainty.
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===Republic of Korok===
 
===Republic of Lirgal===
 
[[File:Lirgal_flag.png|left|300x300px]]Capital: Girilio<br>Government: Presidential Republic<br>Head of State: President<br>Head of Government: President<br>Legislature: Presidential Council<br>Demonym: Lirgalian<br>Currency: Balt, Cug, Nute
 
 
The Republic of Lirgal is a republican state in western Aquilonis. Formerly part of the Salrinoa Federation, and one of the first to secede when the ''Saroana Revolutionary Wars'' began, it borders Soleil to the north, Chax to the west, Qatu to to the southwest, and Veda to the south.
 
 
===Republic of Lune===
 
===Republic of Lune===
[[File:Lune_flag.png|left|300x300px]]Capital: Lune City<br>Government: Parliamentary Presidential Republic<br>Head of State: President<br>Head of Government: President<br>Legislature: Congress<br>Demonym: Lunian<br>Currency: Solis, Luna, Sidus
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{{Qirsyllvian_Country_Infobox|title1=Republic of Lune|image1=File:Lune flag.png|capital=Lune City|government=Parliamentary Presidential Republic|head_of_state=President|head_of_government=President|official:=Gallique|endonym=Lunian|dynasty=Solis, Luna, Sidus|body_name=Congress|type=bicameral|upper_house=Senate|lower_house=Chamber of Deputies}}
 
 
The Republic of Lune is a presidential island republic at the mouth of the Bay of Pokitaru, occupying the island of the same name and a few smaller others. It shares maritime borders with Soleil to the north and Morgania to the south.
 
The Republic of Lune is a presidential island republic at the mouth of the Bay of Pokitaru, occupying the island of the same name and a few smaller others. It shares maritime borders with Soleil to the north and Morgania to the south.
   
 
The island was originally ruled by several native clans before Soleil invaded and conquered it, but during the ''Salrinoan Revolutionary Wars'', Lune took inspiration and vied for independence through more peaceful means, and became independent as a republic. Lune has since enjoyed full diplomatic and trade relations with Soleil.
 
The island was originally ruled by several native clans before Soleil invaded and conquered it, but during the ''Salrinoan Revolutionary Wars'', Lune took inspiration and vied for independence through more peaceful means, and became independent as a republic. Lune has since enjoyed full diplomatic and trade relations with Soleil.
   
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===Sultanate of Maghreb===
 
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[[File:Maghreb flag.png|left|300x300px]]Capital: Marrakesh<br>Government: Hereditary Absolute Monarchy<br>Head of State: Sultan<br>Head of Government: Sultan<br>Legislature: none<br>Demonym: Maghrebi<br>Currency: Dinar, Dirham, Fals
 
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===Emirate of Marjan===
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{{Qirsyllvian_Country_Infobox|title1=Emirate of Marjan|government=Hereditary Absolute Monarchy|head_of_state=Emir<br><big>أمير</big>|race=Human|ethnicity=Ikaj|dynasty=Jayida<br><big>جيدة</big>|head_of_government=Emir|currency=Dinar, Dirham, Fals|endonym=Marjani<br><big>مرجاني</big>|type=none|official:=Ikajiun<br><big>بيالي</big>|writing_system=Kitaba<br><big>كتابة</big>}}
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The Emirate of Marjan (<big>مرجان</big>) is a Ikaj island nation in southeastern Aquilonis. It shares maritime borders with Ghad to the west, Ardalnar to the southwest, and Awal to the south.
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===Empire of Merzlota===
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{{Qirsyllvian_Country_Infobox|title1=Empire of Merzlota|image1=File:Merzlota flag.png|capital=Novgorod<br>ⰐⰑⰂⰃⰑⰓⰑⰄ|government=Hereditary Absolute Feudal Monarchy|head_of_state=Tsar/Tsarista<br>ⰜⰀⰓⰠ/ⰜⰀⰓⰋⰜⰀ|race=Human|family_name=Stroganov<br>ⰔⰕⰓⰑⰃⰀⰐⰑⰂ|dynasty=Rurik<br>ⰓⰣⰓⰋⰍ|ethnicity=Merzla|head_of_government=Tsar|exonym=Merzlotish|body_name=Kongress iz Tsarstvo<br>ⰍⰑⰐⰃⰓⰅⰔⰔ ⰋⰈ ⰙⰀⰓⰔⰕⰂⰑ|type=bicameral|upper_house=Senat Lordov<br>ⰔⰅⰐⰀⰕ ⰎⰑⰓⰄⰑⰂ|lower_house=Sobraniye Obshchin<br>ⰔⰑⰁⰓⰀⰐⰋⰅ ⰑⰁⰛⰋⰐ|currency=Ruble|endonym=Merzlotskij<br>ⰏⰅⰓⰈⰎⰑⰕⰔⰍⰋⰊ|official:=Yazyk<br>ⰡⰈⰠⰉⰍ|writing_system=Zedylrik<br>ⰈⰅⰄⰟⰊⰎⰓⰋⰍ}}In northwestern Aquilonis is the is the western half of the '''Empire of Merzlota''' (ⰏⰅⰓⰈⰎⰑⰕⰀ), the eponymous nation of the Merzla people, which occupies "arch" of Geminos, the regions historically known as Zedylria, stretching into [[Soligaia#Empire of Merzlota|northeastern Soligaia]]. It is also known as the '''Tsardom of Merzlota '''or the '''Merzlotskij Empire''' The Aquiline side of Merzlota borders Novaryus, Kirvon and Hovar to the east, the high elven states of Cajar and Kyrallisica to the south, and the dwarven kingdoms of Arkka Uralia, Z'ngkhar and Izokyraz to the north.
   
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[[File:Merzlota whole.png|thumb|260x260px|The whole of the Merzlotskij Empire, stretching from northeastern Soligaia to northwestern Aquilonis. The Snezhok river, which is considered the divide between the continents, is in blue from the eastern edge of Kitezh.|left]]
The Sultanate of Maghreb is a monarchical island nation occupying the island of the same name in southern Aquilonis. It shares maritime borders solely with Seljuk to the north.
 
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Mostly tundra, grassland and taiga, with a several mountains, Merzlota is known for being inhospitable during winters, making travel and commerce difficult, at least to those who don't know how to traverse the wilderness. However, the Merzlotskij are quite at home in these lands, and make use of it to their advantage in times of peace or war.
   
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Near the center of Merzlota, is the Snezhok river. The Snezhok (ⰔⰐⰅⰆⰑⰍ) runs from the eastern territorial edge of Kitezh, splits into two directions before rejoining again, and branches in two directions again until it empties into the Gulf of Lednike (ⰎⰅⰄⰐⰋⰍⰅ) at three separate points – as the western branch of the lower river branches out in two directions again. The Snezhok is generally considered the official divide between Soligaia and Aquilonis.
Once the westernmost colony of the Muqadas Caliphate, Maghreb became independent the instant it learned of the fall of Muqadas. It as so far staved off invasion, diplomatically and militarily, from any would-be conquerors, including Seljuk and ever-opportunistic Britannia.
 
===Federal Kingdom of Markaydia===
 
[[File:Markaydia_flag.png|left|300x300px]]Capital: Melitropos<br>Government: Federal Parliamentary Elective Crowned Republic<br>Head of State: King<br>Head of Government: President<br>Legislature: Congress<br>Demonym: Markaydian<br>Currency: Balt, Cug, Nute
 
   
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Currently ruled by House Stroganov of the Rurik dynasty, Merzlota doesn't have much power or sway in Aquilonis like it does in Soligaia, and is constantly struggling to hold on to its lands, much of which broke away into independent states in the last few centuries.
The Federal Kingdom of Markaydia is an island nation in the Algelu Sea of northern Aquilonis, occupying the archipelago of the same name a couple hundred miles north of Soleil, sharing maritime borders with no nation.
 
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===Grand Duchy of Morgania ===
Markaydia was the first country to declare its independence from the former Salrinoa Federation, and it managed to stay neutral of the consequential conflict, the Salrinoan Revolutionary Wars; but, it supplied weapons, supplies, and advisers to the six northern nations emerging from the federation. The Federal Kingdom of Markaydia is the only former Salrinoan state to adopt a monarchical form of government instead of a republic like the rest of the former federation, although it still maintains some measure of republican governance.
 
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{{Qirsyllvian_Country_Infobox|title1=Grand Duchy of Morgania|image1=File:Morgania flag.png|capital__largest_city=Morgan|government=Hereditary Absolute Monarchy|head_of_state=Grand Duke|family_name=Robynight|race=Human|head_of_government=Grand Duke|endonym=Morganian|type=none}}
===Holy City of Mecca===
 
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The Grand Duchy of Morgania is a small island nation at the entrance of the Bay of Pokitaru, occupying the island of the same name. It shares maritime borders with Lune to the north, Avolcraz to the south, and Potiryuka to the northwest. Morgania is known for its practice in dark magic and the fact has given it a nasty reputation in the international community and magic users in general.
[[File:Mecca_flag.png|left|300x300px]]Government: Hereditary Theocratic Absolute Monarchy<br>Head of State: Caliph (خليفة)<br>Head of Government: Caliph<br>Legislature: none<br>Demonym: Meccan<br>Currency: Dinar, Dirham, Fals
 
   
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Morgania was originally an Avolcrazi colonized territory, founded by '''Morganof Hardkrak''', before a civil war in Avolcraz forced the then tyrannical ruling family from power. The said ruling family, the '''House of Robynight''', and their loyal followers fled Avolcraz to Morgania and declared an independent Grand Duchy. Since the new Avolcrazi government was simply satisfied to have the tyrants out of the empire, they let the land go. The descendants of the House of Robynight have ruled Morgania ever since, and remains in a cold war with Avolcraz.
The Holy City of Mecca (مكة) is a small religious city-state in southeast Aquilonis. It borders Hejaz to the north, Arabia to the west, and Xsassa to the south.
 
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===Empire of Mübarek===
A holy city and the center of [[Din]] faith, Mecca is the site of annual pilgrimage.
 
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{{Qirsyllvian_Country_Infobox|title1=Empire of Mübarek|government=Hereditary Absolute Monarchy|head_of_state=İmparator<br>𐰃𐰢𐰯𐰀𐰺𐰀𐱃𐰆𐰺|race=Human|ethnicity=Araziyerli|head_of_government=İmparator|official:=Bizimdil<br>𐰋𐰃𐰔𐰃𐰢𐰑𐰃𐰞|writing_system=Eski yazı<br>𐰅𐰽𐰚𐰃 𐰃𐰀𐰔𐰭}}
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The Empire of Mübarek (𐰢𐰇𐰋𐰀𐰺𐰅𐰴‎) is a Septifidelic Araziyerli monarchical nation in southern Aquilonis, occupying lands of mostly lush greenery in the west and the western end of the Great Dhahabi Desert in the east. Near the center of the country, separating is lush west and arid east, is a vast fork-shaped canyon known as Siyah Çatal (𐰽𐰃𐰭𐰀𐰏 𐰲𐰀𐱃𐰀𐰞‎) Canyon – through which the Kırmızı (𐰶𐰺𐰢𐰃𐰔𐰃) and Sarı (𐰽𐰀𐰺𐰃‎) rivers run until the Kırmızı, the western river, merges into the Sarı – which also extends into the borders of Hylar. The canyon is home to the largest and most well known communities of Dark Elves anywhere on Qirsyllviar.[[File:Siyah Çatal Canyon.png|thumb|260x260px|Siyah Çatal Canyon (in orange)|alt=|left]]
  +
Mübarek borders Hylar to the north, the Orc Empire to the northwest, Işıkarazi to the west, Altınşahil to the southwest, and Asilgüç‎ to the east. To the south it shares maritime borders with Zion to the southeast.
   
===Grand Duchy of Morgania===
+
====History====
  +
Parts of Mübarek, mostly the center and east, were once the western half of a now-defunt empire of known as Büyük Güney Ulus (𐰋𐰇𐰭𐰜 𐰏𐰇𐰤𐰅𐰃 𐰆𐰠𐰆𐰾‎‎), which became divided between Septifidelity and Al-Haqiqa as a result of the Crusades. As the crusades continued, Büyük Güney Ulus became divided between east and west, with the Septifideles forming the Empire of Mübarek out of the western territories.
[[File:Morgania_flag.png|left|300x300px]]Capital: Morgan<br>Government: Hereditary Absolute Feudal Monarchy<br>Head of State: Grand Duke<br>Head of Government: Grand Duke<br>Legislature: None<br>Demonym: Morganian<br>Currency: Solis, Luna, Sidus
 
  +
<div style="clear:both;"></div>
   
  +
=== Kingdom of Ongor Diruna===
The Grand Duchy of Morgania is a small island nation at the entrance of the Bay of Pokitaru, occupying the island of the same name. It shares maritime borders with Lune to the north, Avolcraz to the south, and Potiruka to the northwest. Morgania is known for its practice in dark magic and the fact has given it a nasty reputation in the international community and magic users in general.
 
  +
{{Qirsyllvian_Country_Infobox|title1=Kingdom of Ongor Diruna|image1=File:Ongor Diruna flag.png|capital=Mount Vulkan|government=Absolute Monarchy|head_of_state=King|race=Dwarf|head_of_government=King|body_name=High Council|type=unicameral|exonym=Ongor Dirunan}}
  +
The Kingdom of Ongor Diruna is an independent dwarven kingdom in central Aquilonis. It occupies most of the half-volcanic half-glacial mountain range known as the Ildsno Mountains, bordering the high elven empire of Hylar to the south, Czi'kolgyar and Rondar to the extreme east, Avolcraz to the north, Wylltirion to the northwest, the lizardfolk kingdom of Xzandor to the west, and the wood elven kingdom of Korokiri to the southwest.[[File:Ildsno mts..png|thumb|250x250px|The Ildsno Mountains over the pltical borders.|alt=|left]]
  +
The Ildsno Mountains are mostly hot and volcanic on the west side, while the east side is mostly cold and snowy with glaciers. The highest peaks are Mount Vulkan (17,759ft), where the capital is situated, and Mount Isfjell (17,734ft), located toward the east the mountain range within the borders of Hylar.
  +
<div style="clear:both;"></div>
  +
===Orc Empire===
  +
{{Qirsyllvian_Country_Infobox|title1=Orc Empire|capital=Rglrac|government=Absolute Monarchy|head_of_state=Emperor|race=Orc|head_of_government=Emperor|official:=Orcish|exonym=Orc|type=none}}
  +
The Orc Empire is a landlocked polity in southern Aquilonis. It borders the lizardfolk kingdom of Xzandor to the north, Hylar to the east, Mübarek and Işıkarazi to the south, and Talmyrnia to the west.
   
  +
The Orc Empire is the only state on Qirsyllviar ruled by the violent reaving and raping race of [[Sapient Races of Qirsyllviar#Orcs|Orcs]]. Ruled by the few Orcs smart enough to form their own form of government and community, their empire remains in a perpetual state of war with their neighbors, due to being unable to go a few days without shedding blood.
Morgania was originally an Avolcrazi colonized territory, founded by '''Morganof Hardkrak''', before a civil war in Avolcraz forced the then tyrannical ruling family from power. The said ruling family, the '''House of Robinight''', and their loyal followers fled Avolcraz to Morgania and declared an independent Grand Duchy. Since the new Avolcrazi government was simply satisfied to have the tyrants out of the empire, they let the land go. The descendants of the House of Robinight have ruled Morgania ever since, and remains in a cold war with Avolcraz.
 
  +
<div style="clear:both;"></div>
  +
===Kingdom of Raghua===
  +
{{Qirsyllvian_Country_Infobox|title1=Kingdom of Raghua|image1=File:Raghua flag.png|capital=Al-Hajar<br><big>الحجر</big>|government=Hereditary Absolute Monarchy|race=Human|ethnicity=Ikaj|head_of_state=Malik<br><big>ملك</big>|family_name=Dhuki<br><big>ذكي</big>|head_of_government=Malik|currency=Dinar, Dirham, Fals|dynasty=Jayida<br><big>جيدة</big>|type=none|endonym=Raghuan<br><big>رغوةن</big>|official:=Ikajiun<br><big>بيالي</big>|writing_system=Kitaba<br><big>كتابة</big>}}
  +
The Kingdom of Raghua (<big>رغوة</big>) is a Ikaj monarchical state in southeastern Aquilonis in the eastern Great Dhahabi Desert. Raghua borders Bialidrak to the west, Xsassa to the south, Al-Jawhar to the southeast, and Ardalnar to the north. It is ruled by the Dhuki clan of the Jayida dynasty, which also rules Bialidrak and Natataea through other clans.
  +
<div style="clear:both;"></div>
  +
===Magic City of Rondar===
  +
{{Qirsyllvian_Country_Infobox|title1=Magic City of Rondar|image1=File:Rondar flag.png|capital__largest_city=Rondar|government=Mage's Order|head_of_state=Grand Master|endonym=Rondarian|head_of_government=Grand Master|body_name=Mage's Conclave|type=unicameral|currency=Magicred}}
  +
The '''Magic City of Rondar''' – formerly called Maldrazik – is a city-state in central Aquilonis. It borders the Empire of Avolcraz to the northwest, Czi'kolgyar to the east and the dwarven kingdom of Ongor Diruna to the southwest. It is a city of magic run by the [[Qirsyllvian Non-State Organizations & Societies#Order of Rondar|Order of Rondar]], a Magician's Order that practices elemental magic. It was originally run by a branch of the [[Cult of Chaos]], the tyrannical Cult of Maldrazell, a cult of Dark Magic users who worship the Chaotic Dark God Maldrazell, before the Order of Rondar wrested control from them and sent the church into exile.
   
  +
Long ago, the Order of Rondar was responsible for maintaining peace between the magic and non-magic communities of Avolcraz, but when a citizen of what was then the City of Maldrazik came to them for help, they launched a campaign to liberate the city. After they seized control of the city from the cult, they installed themselves as the ruling government and renamed the city after their order.
===Republic of Mylar===
 
[[File:Mylar_flag.png|left|300x300px]]Capital: Starmya<br>Government: Presidential Republic<br>Head of State: President<br>Head of Government: President<br>Legislature: Presidential Council<br>Demonym: Mylari<br>Currency: Balt, Cug, Nute
 
   
  +
Since attaining power over the city, it has had a history of neutrality, but will occasionally send envoys to ensure peace in the region, and is more than capable of defending itself. Even Avolcraz doesn't dare threaten its sovereignty.
The Republic of Mylar is a landlocked republican state in central Aquilonis. Formerly part of the Salrinoa Federation, it borders Rylar and Garsp to the east, Toralos to the southeast, Sharak to the southwest, Koelba to the west, and Obin to the north.
 
  +
<div style="clear:both;"></div>
   
===Emirate of Nabataea===
+
===Salrinoan States===
  +
The collective term for the twenty-seven states of northern and central Aquilonis whose ethnic group is predominantly Salrin and/or were part of the now-defunct Salrinoan Federation. Republicanism in various forms is the predominant form of government among the collective.
[[File:Nabataea flag.png|left|300x300px]]Capital: Petra<br>Government: Hereditary Absolute Monarchy<br>Head of state: Emir<br>Head of Government: Emir<br>Legislature: none<br>Demonym: Nabataean<br>Currency: Dinar, Dirham, Fals
 
   
  +
Preceeding the former Salrinoan Federation is the Salrinese Hegmonic Empire, an alliance of Salrin kingdoms, led primarily by the former Kingdom of Yadro (ⰡⰄⰓⰑ), once stretching from the Gulf of Tiere to the tip of the Vieillesse Peninsula. This alliance reformed into the republican federation following the overthrow of monarchies as a result of a two-hundred-year period of anarchy known to Salrin history as the Temryava (ⰕⰅⰏⰓⰡⰂⰀ). Said period began when the populace's faith in their leaders waned to nothing, partially resultant of the collapsing economies that followed the loss of Salrin dominance in the Vieillesse during and after the ''Gallique Invasion'' of the Vieillesse.
The Emirate of Nabataea is a monarchical island nation occupying the Hamed Peninsula in southeastern Aquilonis. It borders with Hejaz to the south and Arabia to the west. It is ruled by the Al-Shamal clan of the Jayida Dynasty; said dynasty also rules Arabia and Hejaz through other clans.
 
  +
[[File:Salrinoan states.png|thumb|400x400px|The Salrinoan states, which make up the former Salrinoan Federation.]]
  +
The current territores of most of these states, in particular the central states, are relatively modern, having achieved them through territorial battles and compromises following the dissolution of the Umdari Confederacy after the ''[[Great Northern Aquilonis War]]''.
   
  +
Following the ''Great Northern Aquilonis War'', every emergent state went to war with one or more of its neighbors on and off for several years, as every one of them looked to firmly establish their place amongst the republican north that was former Salrinoa, as well as gain control of vital strategic points and resources. There were even attempts to reunify former Salrinoa into a single federated state for the first time in more than a century, but none were successful. The negotiations either broke down entirely, or the propositions were met with mockery and contempt.
===Republic of Novarus===
 
[[File:Novarus_flag.png|left|300x300px]]Capital: Inforbe<br>Government: Presidential Republic<br>Head of State: President<br>Head of Government: President<br>Legislature: Presidential Council<br>Demonym: Novari<br>Currency: Balt, Cug, Nute
 
   
  +
Since the conclusion of hostilities, relations with each other have been generally tense yet isolationist, though many issues from the conflicts following the Great Northern Aquilonis War remained unresolved and few dare to hope that the peace will endure.
The Republic of Novarus is a republican state in northern Aquilonis. Formerly part of the Salrinoa Federation, and one of the first to secede when the ''Salrinoan Revolutionary Wars'' began, it borders Galiara to the north, Soleil to the east, Orox and Kirwon to the south, and Rossiya to the west.
 
===Republic of Obin===
+
====Republic of Bartariya====
  +
{{Qirsyllvian_Country_Infobox|title1=Republic of Bartariya|capital__largest_city=Batra|government=Stratocratic Republic|head_of_state=President|head_of_government=President|body_name=National Junta|type=unicameral|currency=Balt, Cug, Nute|official:=Salrinski|image1=File:Bartariya flag.png}}
=== Kingdom of Ongor Diruna ===
 
  +
The Republic of Bartariya (ⰁⰀⰓⰕⰀⰓⰉⰡ) is a landlocked republican state in central Aquilonis. Formerly part of the Salrinoa Federation, it borders Toryalos to the north, Doks to the west, Avolcraz to the south, and Zelzhar to the east.
[[File:Ongor Diruna flag.png|left|300x300px]]Capital: Mount Vulkan<br>Government: Absolute Monarchy<br>Head of State: King<br>Head of Government: King<br>Legislature: Council<br>Demonym: Ongor Dirunan<br>Currency: n/a
 
   
  +
A militaristic nation, Bartariya contibuted most to Umdar's war following the annexation of the nation prior to it, and even today maintans the strongest known military on the mainland.
The Kingdom of Ongor Diruna is an independent dwarven kingdom in central Aquilonis. It occupies most of the half-volcanic half-glacial mountain range known as the Ildsno Mountains, bordering the high elven empire of Hylar to the south, Czi'kolgyar and Rondar to the extreme east, Avolcraz to the north, Bestiauris to the northwest, the lizardfolk kingdom of Xzandor to the west, and the wood elven kingdom of Korokiri to the southwest.
 
  +
<div style="clear:both;"></div>
[[File:Ildsno mts..png|thumb|330x330px|The Ildsno Mountains over the pltical borders.]]
 
  +
====Republic of Chakhs====
The Ildsno Mountains are mostly hot and volcanic on the west side, while the east side is mostly cold and snowy with glaciers. The highest peaks are Mount Vulkan (17,759ft), where the capital is situated, and Mount Isfjell (17,734ft), located toward the east the mountain range within the borders of Hylar.
 
  +
{| class="wikitable" style="float:left; margin-right:1em; width:300px;"
  +
| colspan="3" |[[File:Chax_flag.png|frameless|300x300px]]
  +
|-
  +
!Capital:
  +
| colspan="2" rowspan="2" |Chakhs city
  +
|-
  +
!Largest City:
  +
|-
  +
!Government:
  +
| colspan="2" |Presidential Republic
  +
|-
  +
!
  +
Head of State:
  +
| colspan="2" rowspan="2" |President
  +
|-
  +
!Head of Government:
  +
|-
  +
! rowspan="2" |
  +
Legislature:
  +
| colspan="2" |Presidential Council
  +
|-
  +
!Chamber:
  +
|unicameral
  +
|-
  +
!
  +
Demonym:
  +
| colspan="2" |Chakhsi
  +
|-
  +
!
  +
Currency:
  +
| colspan="2" |Balt, Cug, Nute
  +
|-
  +
! rowspan="2" | Languages:
  +
!Official:
  +
|
  +
|-
  +
!Minority:
  +
|
  +
|-
  +
!Writing system:
  +
| colspan="2" |
  +
|}The Republic of Chakhs (ⰝⰀⰘⰔ) is a landlocked republican state in north-central Aquilonis. Formerly part of the Salrinoa Federation, it borders Lirgal to the east, Stygar to the north, Umdar and Korok to the west, Salrinoa to the extreme southwest, and Katyu to the south.
  +
<div style="clear:both;"></div>
  +
====Republic of Doks====
  +
{| class="wikitable" style="float:left; margin-right:1em; width:300px;"
  +
| colspan="3" |[[File:Dox_flag.png|frameless|300x300px]]
  +
|-
  +
!Capital:
  +
| colspan="2" rowspan="2" |Doks city
  +
|-
  +
!Largest City:
  +
|-
  +
!Government:
  +
| colspan="2" |Presidential Republic
  +
|-
  +
!
  +
Head of State:
  +
| colspan="2" rowspan="2" |President
  +
|-
  +
!Head of Government:
  +
|-
  +
! rowspan="2" |
  +
Legislature:
  +
| colspan="2" |Presidential Council
  +
|-
  +
!Chamber:
  +
|unicameral
  +
|-
  +
!
  +
Demonym:
  +
| colspan="2" |Doksi
  +
|-
  +
!
  +
Currency:
  +
| colspan="2" |Balt, Cug, Nute
  +
|-
  +
! rowspan="2" |Languages:
  +
!Official:
  +
|Salrinese
  +
|-
  +
!Minority:
  +
|
  +
|-
  +
!Writing system:
  +
| colspan="2" |
  +
|}The Republic of Doks (ⰄⰑⰍⰔ) is a landlocked republican state in north-central Aquilonis. Formerly part of the Salrinoa Federation, it borders Wylltirion to the south, Avolcraz to the southeast, Bartariya to the east, and Toryalos and Sharak to the north.
  +
<div style="clear:both;"></div>
  +
====Republic of Eyudon====
  +
{{Qirsyllvian_Country_Infobox|title1=Republic of Eyudon|image1=File:Eyudon flag.png|capital__largest_city=Arbor|government=Direct Democratic Presidential republic|currency=Balt, Cug, Nute|head_of_state=President|head_of_government=President|official:=Salrinski|body_name=Congress|type=unicameral}}
  +
The Republic of Eyudon (ⰅⰣⰄⰑⰐ) is a landlocked republican state in northern Aquilonis. Formerly part of the Salrinoa Federation, it borders Ortalyis to the north, Hovar to the west, Umdar to the south, Stygar to the east, and Florena to the northeast.
   
  +
<div style="clear:both;"></div>
=== Orc Empire ===
 
  +
====Republic of Florena====
Capital: Rglrac<br>Government: Absolute Monarchy<br>Head of State: Emperor<br>Head of Government: Emperor<br>Legislature: n/a<br>Demonym: n/a<br>Currency: n/a
 
  +
{{Qirsyllvian_Country_Infobox|title1=Republic of Florena|image1=File:Florena flag.png|capital=Forrest|government=Direct Democratic Presidential Republic|currency=Balt, Cug, Nute|head_of_state=President|head_of_government=President|official:=Salrinski|body_name=Senate|type=unicameral}}
  +
The Republic of Florena (ⰗⰎⰑⰓⰅⰐⰀ) is a landlocked republican state in northern Aquilonis. Formerly part of the Salrinoa Federation, it borders Oros to the north, Soleil to the east, Stygar to the south, Eyudon to the southwest, and Ortalyis to the west.
   
  +
<div style="clear:both;"></div>
The Orc Empire is a landlocked polity in southern Aquilonis. It borders the lizardfolk kingdom of Xzandor to the north, Hylar to the east, Seljuk and New Albion to the south, and Talmyrnia to the west.
 
  +
====Republic of Garsp====
  +
{{Qirsyllvian_Country_Infobox|title1=Republic of Garsp|image1=File:Garsp flag.png|government=Oligarchic Directorial Republic|currency=Balt, Cug, Nute|heads_of_state=Council of Nine; chaired by the Administrator of the State|heads_of_government=Council of Nine|official:=Salrinski|body_name=Council of Nine|type=unicameral}}
  +
The Republic of Garsp (ⰃⰀⰓⰔⰒ) is a landlocked republican state in central Aquilonis. Formerly part of the Salrinoa Federation, it borders Ryular and Korok to the north, Salrinoa to the east, Toryalos to the south, and Myular to the west.
   
  +
<div style="clear:both;"></div>
The Orc Empire is the only state on Qirsyllviar ruled by the violent reaving and raping race of [[Races of Qirsyllviar/Sapient Races#Orcs|Orcs]]. Ruled by the few Orcs smart enough to form their own form of government and community, their empire remains in a perpetual state of war with their neighbors, due to being unable to go a few days without shedding blood.
 
  +
====Republic of Hovar====
  +
{{Qirsyllvian_Country_Infobox|title1=Republic of Hovar|image1=File:Hovar flag.png|capital=Hov|government=Autocratic Dictatorial Republic|head_of_state=President|head_of_government=President|type=none|official:=Salrinski|currency=Balt, Cug, Nute}}
  +
The Republic of Hovar (ⰃⰑⰂⰀⰓ) is a landlocked republican state in northern Aquilonis. Formerly part of the Salrinoa Federation, it borders Merzlota to the west, Kirvon to the north, Ortalyis to the northeast, Eyudon to the east, Umdar and Ryular to the southeast, Obyn to the south, and the Cajar Federation to the extreme southwest.
   
  +
<div style="clear:both;"></div>
===Republic of Orox===
 
  +
====Republic of Kirvon ====
[[File:Orox_flag.png|left|300x300px]]Capital: Orox<br>Government: Presidential Republic<br>Head of State: President<br>Head of Government: President<br>Legislature: Presidential Council<br>Demonym: Oroxi<br>Currency: Balt, Cug, Nute
 
  +
{| class="wikitable" style="float:left; margin-right:1em; width:300px;"
  +
| colspan="3" |[[File:Kirwon_flag.png|frameless|300x300px]]
  +
|-
  +
! Capital:
  +
| colspan="2" |Kowil
  +
|-
  +
!Largest City:
  +
| colspan="2" |
  +
|-
  +
!Government:
  +
| colspan="2" |Presidential Republic
  +
|-
  +
!
  +
Head of State:
  +
| colspan="2" rowspan="2" |President
  +
|-
  +
!Head of Government:
  +
|-
  +
! rowspan="2" |
  +
Legislature:
  +
| colspan="2" | Presidential Council
  +
|-
  +
!Chamber:
  +
|unicameral
  +
|-
  +
!
  +
Demonym:
  +
| colspan="2" |Kirvoni
  +
|-
  +
!
  +
Currency:
  +
| colspan="2" |Balt, Cug, Nute
  +
|-
  +
! rowspan="2" |Languages:
  +
!Official:
  +
|Salrinese
  +
|-
  +
!Minority:
  +
|
  +
|-
  +
!Writing system:
  +
| colspan="2" |
  +
|}The Republic of Kirvon (ⰍⰉⰓⰂⰑⰐ) is a landlocked republican state in northern Aquilonis. Formerly part of the Salrinoa Federation, it borders Novaryus to the north, Oros to the northeast, Ortalyis to the east, Hovar to the south, and Merzlota to the west.
  +
<div style="clear:both;"></div>
  +
====Republic of Koelba====
  +
{| class="wikitable" style="float:left; margin-right:1em; width:300px;"
  +
| colspan="3" |
  +
|-
  +
!Capital:
  +
| colspan="2" rowspan="2" |Koelba City
  +
|-
  +
!Largest City:
  +
|-
  +
! Government:
  +
| colspan="2" |Presidential Republic
  +
|-
  +
!
  +
Head of State:
  +
| colspan="2" rowspan="2" |President
  +
|-
  +
!Head of Government:
  +
|-
  +
! rowspan="2" |
  +
Legislature:
  +
| colspan="2" | Presidential Council
  +
|-
  +
!Chamber:
  +
|unicameral
  +
|-
  +
!
  +
Demonym:
  +
| colspan="2" |Koelban
  +
|-
  +
!
  +
Currency:
  +
| colspan="2" | Balt, Cug, Nute
  +
|-
  +
! rowspan="2" |Languages:
  +
!Official:
  +
|Salrinese
  +
|-
  +
!Minority:
  +
|
  +
|-
  +
!Writing system:
  +
| colspan="2" |
  +
|}The Republic of Koelba (ⰍⰑⰅⰎⰁⰀ) is a landlocked republican state in central Aquilonis. Formerly part of the Salrinoa Federation, it borders Cajar to the northwest, Obyn to the north, Myular to the east, Sharak to the south, and Wylltirion to the west.
  +
<div style="clear:both;"></div>
  +
====Republic of Korok====
  +
The Republic of Korok (ⰍⰑⰓⰑⰍ) is…
   
  +
====Republic of Lirgal====
The Republic of Orox is a landlocked republican state in northern Aquilonis. Formerly part of the Salrinoa Federation, it borders Novarus to the north, Soleil to the east, Flarona to the south, Ortalis to the southwest, and Kirwon to the west.
 
  +
{| class="wikitable" style="float:left; margin-right:1em; width:300px;"
===Republic of Ortalis===
 
  +
| colspan="3" |[[File:Lirgal_flag.png|frameless|300x300px]]
[[File:Ortalia_flag.png|left|300x300px]]Capital: Darcblak<br>Government: Presidential Republic<br>Head of State: President<br>Head of Government: President<br>Legislature: Presidential Council<br>Demonym: Ortalian<br>Currency: Balt, Cug, Nute
 
  +
|-
  +
!Capital:
  +
| colspan="2" rowspan="2" |Girilio
  +
|-
  +
!Largest City:
  +
|-
  +
!Government:
  +
| colspan="2" |Presidential Republic
  +
|-
  +
!
  +
Head of State:
  +
| colspan="2" rowspan="2" |President
  +
|-
  +
! Head of Government:
  +
|-
  +
! rowspan="2" |
  +
Legislature:
  +
| colspan="2" | Presidential Council
  +
|-
  +
!Chamber:
  +
|unicameral
  +
|-
  +
!
  +
Demonym:
  +
| colspan="2" |Lirgalian
  +
|-
  +
!
  +
Currency:
  +
| colspan="2" |Balt, Cug, Nute
  +
|-
  +
! rowspan="2" |Languages:
  +
!Official:
  +
|Salrinese
  +
|-
  +
!Minority:
  +
|
  +
|-
  +
!Writing system:
  +
| colspan="2" |
  +
|}The Republic of Lirgal (ⰎⰉⰓⰃⰀⰎ) is a republican state in western Aquilonis. Formerly part of the Salrinoa Federation, and one of the first to secede when the ''Saroana Revolutionary Wars'' began, it borders Soleil to the north, Chakhs to the west, Katyu to to the southwest, and Veda to the south.
  +
<div style="clear:both;"></div>
  +
====Federal Kingdom of Markaidya====
  +
{{Qirsyllvian_Country_Infobox|title1=Federal Kingdom of Markaidya|image1=File:Markaidya flag.png|capital__largest_city=Melitropos|government=Federal Parliamentary Elective Crowned Republic|head_of_state=King|dynasty=Sakhanyar|race=Human|ethnicity=Salrin|currency=Balt, Cug, Nute|body_name=Congress|type=tricameral|upper_house=House of Lords|middle_house=Senate|lower_house=House of Representatives|official:=Salrinski}}
  +
The Federal Kingdom of Markaidya (ⰏⰀⰓⰍⰀⰉⰄⰡ) is an island nation in the Algelu Sea of northern Aquilonis, occupying the archipelago of the same name a few hundred miles north of Soleil, sharing maritime borders with no other nation.
   
  +
Markaidya was the first country to declare its independence from the former Salrinoa Federation, and it managed to stay neutral of the consequential conflicts, the ''Salrinoan Revolutionary Wars''; but, it supplied weapons, supplies, and advisers to the six northern nations emerging from the federation.
The Republic of Ortalis is a landlocked republican state in northern Aquilonis. Formerly part of the Salrinoa Federation, it borders Orox to the northeast, Flarona to the southeast, Eudon to the south, Hovar to the southwest, and Kirwan to the west.
 
===Republic of Potiruka===
 
[[File:Potiruka_flag.png|left|300x300px]]Capital: Jowia<br>Government: Presidential Republic<br>Head of State: President<br>Head of Government: President<br>Legislature: Presidential Council<br>Demonym: Potirukan<br>Currency: Balt, Cug, Nute
 
   
  +
The Federal Kingdom of Markaidya is the only former Salrinoan state to adopt a monarchical form of government instead of a republic like the rest of the former federation, although it still maintains some measure of republican governance.
The Republic of Potiruka is a republican island nation in the bay of Potiruka. Formerly part of the Salrinoa Federation, it shares maritime borders with Lirgal to the west, Velda to the southwest, and Morgania to the southeast.
 
===Republic of Qatu===
 
[[File:Qatu_flag.png|left|300x300px]]Capital: Qirath<br>Government: Presidential Republic<br>Head of State: President<br>Head of Government: President<br>Legislature: Presidential Council<br>Demonym: Qatese<br>Currency: Balt, Cug, Nute
 
   
  +
=====Government & Politics=====
The Republic of Qatu is a landlocked republican state in central Aquilonis. Formerly part of the Salrinoa Federation, it borders Chax to the north, Lirgal to the east, Velda to the southeast, Zelhar to the south, and Salrinoa to the west.
 
  +
The head of state of Markaidya is the king, but the monarch has equal political and diplomatic authority with the president. This makes Markaidya similar to Arcadia in Nekcroz, but the difference is that the King of Markaidya stands alone at the top of the hierarchy.
===City of Rondar===
 
[[File:Rondar flag.png|left|300x300px]]Government: Mage's Order<br>Head of State: Grand Master<br>Head of Government: Grand Master<br>Legislature: Mage's Conclave<br>Demonym: Rondari<br>Currency: Magicred
 
   
  +
The ruling house is House Sakhanyar, but the throne isn't directly inheritable; instead, the next king is elected. All majority-age members (18 and older) of House Sakhanyar are eleigible to announce candadicy for the throne, and the winner of the election serves for life.
The City of Rondar, formerly called Maldrazik, is a city-state in central Aquilonis. It borders the Empire of Avolcraz to the northwest, Czi'kolgyar to the east and the dwarven kingdom of Ongor Diruna to the southwest. It is a city of magic run by the [[Qirsyllvian Non-State Organizations & Societies#Order of Rondar|Order of Rondar]], a Magician's Order that practices elemental magic. It was originally run by a branch of the [[Qirsyllvian Religions, Legends & Mythologies#Church of Chaos|Church of Chaos]], the tyrannical Cult of Maldrazell, a cult of Dark Magic users who worship the Dark God Maldrazell, before the Order of Rondar wrested control from them and sent the church into exile.
 
   
  +
The upper house of the Congress, the House of Lords, represents the hereditary nobility, with its seats hereditarily passed from one head of house to the next.
Long ago, the Order of Rondar was responsible for maintaining peace between the magic and non-magic communities of Avolcraz, but when a citizen of what was then the City of Maldrazik came to them for help, they launched a campaign to liberate the city. After they seized control of the city from the cult, they installed themselves as the ruling government and renamed the city after their order.
 
   
  +
The middle house of the Congress, the Senate, has its members elected; five senators from each of the States, the country's top-tier administrative divisions.
Since attaining power over the city, it has had a history of neutrality, but will occasionally send envoys to ensure peace in the region, and is more than capable of defending itself. Even Avolcraz doesn't dare threaten its sovereignty.
 
   
  +
The lower house of congress, the House of Representatives, also has its members elected. Like the Senate the states are represented, yet the number of representatives from each state is determined by population, determined by a nationwide census taken every twenty years.
===Tsardom of Rossiya===
 
  +
<div style="clear:both;"></div>
[[File:Rossiya flag.png|left|300x300px]]Capital: Novgorod (in Eurodysia)<br>Government: Hereditary Absolute Feudal Monarchy<br>Head of State: Tsar<br>Head of Government: Tsar<br>Legislature: none<br>Demonym: Rossiyane<br>Currency: Ruble
 
   
  +
====Republic of Myular====
In northwestern Aquilonis is the eastern half of the '''Tsardom of Rossiya''', also known as the '''Rossiyane Empire''', which occupies "arch" of Arqupeiro, the regions historically known as Zedylria, stretching into [[Eurodysia#Tsardom of Rossiya|northeastern Eurodysia]]. The Aquiline side of Rossiya borders Novarus, Kirwon and Hovar to the east, the high elven states of Cajar and Kyrallisica to the south, and the dwarven kingdoms of Arkka Uralia, Z'ngkhar and Izokyraz to the north.
 
  +
{| class="wikitable" style="float:left; margin-right:1em; width:300px;"
[[File:Rossiya whole.png|thumb|350x350px|The whole of the Rossiyane Empire, stretching from northeastern Eurodysia to northwestern Aquilonis.]]
 
  +
| colspan="3" |[[File:Mylar_flag.png|frameless|300x300px]]
Mostly tundra, grassland and taiga, with a several mountains, Rossiya is known for being inhospitable during winters, making travel and commerce difficult, at least to those who don't know how to traverse the wilderness. However, the Rossiyanes are quite at home in these lands, and make use of it to their advantage in times of peace or war.
 
  +
|-
  +
!Capital:
  +
| colspan="2" | Starmya
  +
|-
  +
!Largest City:
  +
| colspan="2" |
  +
|-
  +
!Government:
  +
| colspan="2" | Presidential Republic
  +
|-
  +
!
  +
Head of State:
  +
| colspan="2" rowspan="2" |President
  +
|-
  +
!Head of Government:
  +
|-
  +
! rowspan="2" |
  +
Legislature:
  +
| colspan="2" |Presidential Council
  +
|-
  +
! Chamber:
  +
|unicameral
  +
|-
  +
!
  +
Demonym:
  +
| colspan="2" |Myulari
  +
|-
  +
!
  +
Currency:
  +
| colspan="2" |Balt, Cug, Nute
  +
|-
  +
! rowspan="2" |Languages:
  +
!Official:
  +
|Salrinese
  +
|-
  +
! Minority:
  +
|
  +
|-
  +
!Writing system:
  +
| colspan="2" |
  +
|}The Republic of Myular (ⰏⰣⰎⰀⰓ) is a landlocked republican state in central Aquilonis. Formerly part of the Salrinoa Federation, it borders Ryular and Garsp to the east, Toryalos to the southeast, Sharak to the southwest, Koelba to the west, and Obyn to the north.
  +
<div style="clear:both;"></div>
  +
====Republic of Novaryus====
  +
{{Qirsyllvian_Country_Infobox|title1=Republic of Novaryus|image1=File:Novaryus flag.png|capital=Inforbe|government=Aristocratic Oligarchic Republic|head_of_state=President|head_of_government=President|body_name=Patricians Council|type=unicameral|currency=Balt, Cug, Nute|official:=Salrinski}}
  +
The Republic of Novaryus (ⰐⰑⰂⰀⰓⰣⰔ) is a republican state in northern Aquilonis. Formerly part of the Salrinoa Federation, and one of the first to secede when the ''Salrinoan Revolutionary Wars'' began. The northernmost of the mainland Salrinoan states, it borders Galiara to the north, Soleil to the east, Oros and Kirvon to the south, and Merzlota to the west.
   
  +
<div style="clear:both;"></div>
Currently ruled by the Rurik-Stroganov Dynasty, unlike in Eurodysia, Rossiya doesn't have much power or sway in Aquilonis, and is constantly struggling to hold on to its lands, much of which broke away into independent states in the last few centuries.
 
===Republic of Rylar===
+
====Republic of Obyn====
  +
The Republic of Obyn (ⰑⰁⰋⰐ) is…
[[File:Rylar_flag.png|left|300x300px]]Capital: Rilkora<br>Government: Presidential Republic<br>Head of State: President<br>Head of Government: President<br>Legislature: Presidential Council<br>Demonym: Rylarene<br>Currency: Balt, Cug, Nute
 
   
  +
==== Republic of Oros====
The Republic of Rylar is a landlocked republican state in central Aquilonis. Formerly part of the Salrinoa Federation, it borders Hovar to the north, Umdar to the east, Korok to the southeast, Garsp to the south, Mylar to the west, and Obin to the northwest.
 
  +
{{Qirsyllvian_Country_Infobox|capital__largest_city=Oros City|government=Unitary Family Dictatorial Republic|head_of_state=President|family_name=Sylavoli<br>ⰔⰋⰎⰀⰂⰑⰎⰉ|race=Human|ethnicity=Salrin|head_of_government=President|official:=Salrinski|title1=Republic of Oros|currency=Balt, Cug, Nute|type=none|image1=File:Oros flag.png}}
=== Republic of Salrinoa ===
 
  +
The Republic of Oros (ⰑⰓⰑⰔ) is a landlocked republican state in northern Aquilonis. Formerly part of the Salrinoa Federation, it borders Novaryus to the north, Soleil to the east, Florena to the south, Ortalyis to the southwest, and Kirvon to the west.
[[File:Salrinoa flag.png|left|300x300px]]Capital: Salrinoa City<br>Government: Parliamentary Presidential Republic<br>Head of State: President<br>Head of Government: Chancellor<br>Legislature: Chamber of Legislators<br>Demonym: Salrinoan<br>Currency: Balt, Cug, Nute
 
   
  +
<div style="clear:both;"></div>
The Republic of Salrinoa is a landlocked state in central Aquilonis. It borders Korok and Chax to the north, Garsp and Toralos to the west, Qatu to the east and Zelhar to the south.
 
  +
====Republic of Ortalyis====
  +
{| class="wikitable" style="float:left; margin-right:1em; width:300px;"
  +
| colspan="3" |[[File:Ortalia_flag.png|frameless|300x300px]]
  +
|-
  +
!Capital:
  +
| colspan="2" |Darcblak
  +
|-
  +
!Largest City:
  +
| colspan="2" |Prygloss
  +
|-
  +
!Government:
  +
| colspan="2" |Presidential Republic
  +
|-
  +
!
  +
Head of State:
  +
| colspan="2" rowspan="2" |President
  +
|-
  +
!Head of Government:
  +
|-
  +
! rowspan="2" |
  +
Legislature:
  +
| colspan="2" |Presidential Council
  +
|-
  +
!Chamber:
  +
| unicameral
  +
|-
  +
!
  +
Demonym:
  +
| colspan="2" |Ortalian
  +
|-
  +
!
  +
Currency:
  +
| colspan="2" | Balt, Cug, Nute
  +
|-
  +
! rowspan="2" |Languages:
  +
!Official:
  +
|Salrinese
  +
|-
  +
!Minority:
  +
|
  +
|-
  +
! Writing system:
  +
| colspan="2" |
  +
|}The Republic of Ortalyis (ⰑⰓⰕⰀⰎⰊⰔ) is a landlocked republican state in northern Aquilonis. Formerly part of the Salrinoa Federation, it borders Oros to the northeast, Florena to the southeast, Eyudon to the south, Hovar to the southwest, and Kirwan to the west.
  +
<div style="clear:both;"></div>
   
  +
====Republic of Potiryuka====
The successor state of the former Solrinoa Federation since its collapse during the ''Salrinoan Revolutionary Wars'', it was once the capital region of the former federation. Now a rump state, and a shadow of its former splendor, it has adopted a more isolationist attitude toward the surrounding nations ever since but has tried to maintain its former way of life.
 
  +
{{Qirsyllvian_Country_Infobox|image1=File:Potiryuka flag.png|capital=|title1=Republic of Potiryuka|capital__largest_city=Jowia|government=Unitary Maritime Republic|currency=Balt, Cug, Nute|head_of_state=President|head_of_government=President|body_name=Presidential Council|type=unicameral|official:=Salrinski}}
=== Empire of Seljuk ===
 
  +
The Republic of Potiryuka (ⰒⰑⰕⰉⰓⰣⰍⰀ) is a republican island nation in the bay of Potiryuka. Formerly part of the Salrinoa Federation, it shares maritime borders with Lirgal to the west, Velda to the southwest, and Morgania to the southeast.
[[File:Seljuk_flag.png|left|300x300px]]Capital: Nishapur<br>Government: Hereditary Absolute Feudal Monarchy<br>Head of State: Sultan<br>Head of Government: Sultan<br>Legislature: none<br>Demonym: Seljuk<br>Currency: Qirsh, Para, Akce
 
   
  +
<div style="clear:both;"></div>
The Empire of Seljuk is a monarchical nation in southern Aquilonis, occupying lands of mostly lush greenery in the west and the western end of the Great Dhahabi Desert in the east. Near the center of the country, separating is lush west and arid east, is a vast fork-shaped canyon known as Siyah Canyon – through which the Kyah and Fyoi rivers run until the Kyah merges into the Fyoi – which also extends into the borders of Hylar. The canyon is home to the largest and most well known communities of Dark Elves anywhere on Qirsyllviar.
 
  +
====Republic of Katyu====
[[File:Siyah Canyon.png|thumb|365x365px|Siyah Canyon (in orange)]]
 
  +
{| class="wikitable" style="float:left; margin-right:1em; width:300px;"
Seljuk borders Hylar to the north, the Orc Empire to the northwest, New Albion to the west, and Cannan to the east. To the south it shares maritime borders with Maghreb, whom it has tried to conquer or vassalize in the past, with no success.
 
  +
| colspan="3" |[[File:Qatu_flag.png|frameless|300x300px]]
  +
|-
  +
!Capital:
  +
| colspan="2" |Qirath
  +
|-
  +
!Largest City:
  +
| colspan="2" |
  +
|-
  +
!Government:
  +
| colspan="2" | Presidential Republic
  +
|-
  +
!
  +
Head of State:
  +
| colspan="2" rowspan="2" |President
  +
|-
  +
!Head of Government:
  +
|-
  +
! rowspan="2" |
  +
Legislature:
  +
| colspan="2" |Presidential Council
  +
|-
  +
!Chamber:
  +
| unicameral
  +
|-
  +
!
  +
Demonym:
  +
| colspan="2" |Qatese
  +
|-
  +
!
  +
Currency:
  +
| colspan="2" |Balt, Cug, Nute
  +
|-
  +
! rowspan="2" |Languages:
  +
!Official:
  +
| Salrinese
  +
|-
  +
!Minority:
  +
|
  +
|-
  +
!Writing system:
  +
| colspan="2" |
  +
|}The Republic of Katyu (ⰍⰀⰕⰣ) is a landlocked republican state in central Aquilonis. Formerly part of the Salrinoa Federation, it borders Chakhs to the north, Lirgal to the east, Velda to the southeast, Zelzhar to the south, and Salrinoa to the west.
  +
<div style="clear:both;"></div>
  +
====Republic of Ryular====
  +
{| class="wikitable" style="float:left; margin-right:1em; width:300px;"
  +
| colspan="3" |[[File:Rylar_flag.png|frameless|300x300px]]
  +
|-
  +
!Capital:
  +
| colspan="2" |Rilkora
  +
|-
  +
!Largest City:
  +
| colspan="2" |
  +
|-
  +
!Government:
  +
| colspan="2" |Presidential Republic
  +
|-
  +
!
  +
Head of State:
  +
| colspan="2" rowspan="2" |President
  +
|-
  +
!Head of Government:
  +
|-
  +
! rowspan="2" |
  +
Legislature:
  +
| colspan="2" | Presidential Council
  +
|-
  +
!Chamber:
  +
|unicameral
  +
|-
  +
!
  +
Demonym:
  +
| colspan="2" |Ryularene
  +
|-
  +
!
  +
Currency:
  +
| colspan="2" |Balt, Cug, Nute
  +
|-
  +
! rowspan="2" |Languages:
  +
!Official:
  +
|Salrinese
  +
|-
  +
!Minority:
  +
|
  +
|-
  +
!Writing system:
  +
| colspan="2" |
  +
|}The Republic of Ryular (ⰓⰣⰎⰀⰓ) is a landlocked republican state in central Aquilonis. Formerly part of the Salrinoa Federation, it borders Hovar to the north, Umdar to the east, Korok to the southeast, Garsp to the south, Myular to the west, and Obyn to the northwest.
  +
<div style="clear:both;"></div>
  +
====Republic of Salrinoa====
  +
{| class="wikitable" style="float:left; margin-right:1em; width:300px;"
  +
| colspan="3" |[[File:Salrinoa flag.png|frameless|300x300px]]
  +
|-
  +
!Capital:
  +
| colspan="2" |Salrinoa City
  +
|-
  +
!Largest City:
  +
| colspan="2" |
  +
|-
  +
!Government:
  +
| colspan="2" |Parliamentary Presidential Republic
  +
|-
  +
!
  +
Head of State:
  +
| colspan="2" |President
  +
|-
  +
!Head of Government:
  +
| colspan="2" |Chancellor
  +
|-
  +
! rowspan="2" |
  +
Legislature:
  +
| colspan="2" |Chamber of Legislators
  +
|-
  +
! Chamber:
  +
|unicameral
  +
|-
  +
!
  +
Demonym:
  +
| colspan="2" |Salrinoan
  +
|-
  +
!
  +
Currency:
  +
| colspan="2" |Balt, Cug, Nute
  +
|-
  +
! rowspan="2" |Languages:
  +
!Official:
  +
|Salrinese
  +
|-
  +
!Minority:
  +
|
  +
|-
  +
!Writing system:
  +
| colspan="2" |
  +
|}The Republic of Salrinoa (ⰔⰀⰎⰓⰉⰐⰑⰀ) is a landlocked state in central Aquilonis. It borders Korok and Chakhs to the north, Garsp and Toryalos to the west, Katyu to the east and Zelzhar to the south.
   
  +
The successor state of the former Solrinoa Federation since its collapse during the ''Salrinoan Revolutionary Wars'', it was once the capital region of the former federation. Now a rump state, and a shadow of its former splendor, it has adopted a more isolationist attitude toward the surrounding nations ever since but has tried to maintain its former way of life.
Seljuk was once the the dominant power in the western region of the Great Dhahabi Desert, before Cannan overpowered it as a result of the ''Eighth Dhahabi War'', forcing Seljuk give up its eastern territories. Afterwards, Seljuk instead expanded west, conquering numerous small states, eventually regaining its prestige and power. One brief time it turned back east, it managed to regain a limited amount of its lost territory east of the Siyo River.
 
  +
<div style="clear:both;"></div>
===Republic of Sharak===
 
  +
====Republic of Sharak====
[[File:Sharak_flag.png|left|300x300px]]Capital: Sharic<br>Government: Presidential Republic<br>Head of State: President<br>Head of Government: President<br>Legislature: Presidential Council<br>Demonym: Sharakese<br>Currency: Balt, Cug, Nute
 
  +
{| class="wikitable" style="float:left; margin-right:1em; width:300px;"
  +
| colspan="3" |[[File:Sharak_flag.png|frameless|300x300px]]
  +
|-
  +
!Capital:
  +
| colspan="2" |Shar
  +
|-
  +
!Largest City:
  +
| colspan="2" |
  +
|-
  +
!Government:
  +
| colspan="2" |Presidential Republic
  +
|-
  +
!
  +
Head of State:
  +
| colspan="2" rowspan="2" |President
  +
|-
  +
!Head of Government:
  +
|-
  +
! rowspan="2" |
  +
Legislature:
  +
| colspan="2" |Presidential Council
  +
|-
  +
!Chamber:
  +
|unicameral
  +
|-
  +
!
  +
Demonym:
  +
| colspan="2" |Sharakese
  +
|-
  +
!
  +
Currency:
  +
| colspan="2" |Balt, Cug, Nute
  +
|-
  +
! rowspan="2" |Languages:
  +
!Official:
  +
|Salrinese
  +
|-
  +
!Minority:
  +
|
  +
|-
  +
!Writing system:
  +
| colspan="2" |
  +
|}The Republic of Sharak (ⰞⰀⰓⰀⰍ) is a landlocked republican state in central Aquilonis. Formerly part of the Salrinoa Federation, it borders Koelba and Myular to the north, Toryalos to the east, Doks to the south, and Wylltirion to the west.
  +
<div style="clear:both;"></div>
  +
====Republic of Stygar====
  +
{| class="wikitable" style="float:left; margin-right:1em; width:300px;"
  +
| colspan="3" |[[File:Stygar_flag.png|frameless|300x300px]]
  +
|-
  +
!Capital:
  +
| colspan="2" |Styk
  +
|-
  +
!Largest City:
  +
| colspan="2" |
  +
|-
  +
!Government:
  +
| colspan="2" |Presidential Republic
  +
|-
  +
!
  +
Head of State:
  +
| colspan="2" rowspan="2" |President
  +
|-
  +
!Head of Government:
  +
|-
  +
! rowspan="2" |
  +
Legislature:
  +
| colspan="2" |Presidential Council
  +
|-
  +
!Chamber:
  +
|unicameral
  +
|-
  +
!
  +
Demonym:
  +
| colspan="2" |Stygarian
  +
|-
  +
!
  +
Currency:
  +
| colspan="2" |Balt, Cug, Nute
  +
|-
  +
! rowspan="2" | Languages:
  +
!Official:
  +
|Salrinese
  +
|-
  +
!Minority:
  +
|
  +
|-
  +
!Writing system:
  +
| colspan="2" |
  +
|}The Republic of Stygar (ⰔⰕⰋⰃⰀⰓ) is a republican state in central-north Aquilonis. Formerly part of the Salrinoa Federation, it borders Florena to the north Soleil to the east, Chakhs to the south, Umdar to the southwest, and Eyudon to the west.
  +
<div style="clear:both;"></div>
  +
====Republic of Toryalos====
  +
The Republic of Toryalos (ⰕⰑⰓⰡⰎⰑⰔ) is…
   
  +
====Republic of Umdar====
The Republic of Sharak is a landlocked republican state in central Aquilonis. Formerly part of the Salrinoa Federation, it borders Koelba and Mylar to the north, Toralos to the east, Dox to the south, and Bestiauris to the west.
 
  +
{| class="wikitable" style="float:left; margin-right:1em; width:300px;"
===Kingdom of Soleil===
 
  +
| colspan="3" |[[File:Umdar_postwar_flag.png|frameless|300x300px]]
[[File:Soleil_flag.png|left|300x300px]]Capital: Roislueur<br>Government: Hereditary Parliamentary Feudal Monarchy<br>Head of State: King<br>Head of Government: Prime Minister<br>Legislature: Parliament<br>Demonym: Soleilian<br>Currency: Solis, Luna, Sidus
 
  +
|-
  +
!Capital:
  +
| colspan="2" |Quarc
  +
|-
  +
!Largest City:
  +
| colspan="2" |
  +
|-
  +
!Government:
  +
| colspan="2" |Presidential Republic
  +
|-
  +
!
  +
Head of State:
  +
| colspan="2" rowspan="2" | President
  +
|-
  +
!Head of Government:
  +
|-
  +
! rowspan="2" |
  +
Legislature:
  +
| colspan="2" |Congress
  +
|-
  +
!Chamber:
  +
|unicameral
  +
|-
  +
!
  +
Demonym:
  +
| colspan="2" |Umdari
  +
|-
  +
!
  +
Currency:
  +
| colspan="2" |Balt, Cug, Nute
  +
|-
  +
! rowspan="2" |Languages:
  +
!Official:
  +
|Salrinese
  +
|-
  +
!Minority:
  +
|
  +
|-
  +
!Writing system:
  +
| colspan="2" |
  +
|}The Republic of Umdar (ⰖⰏⰄⰀⰓ) is a landlocked state in central-north Aquilonis. It borders Eyudon and Stygar to the north, Chakhs to the east, Korok to the south, Ryular to the west and Hovar to the extreme northwest. It is the successor state to the Confederacy of Umdar, following the confederacy's defeat and dissolution at the end of the [[Great Northern Aquilonis War|''Great Northern Aquilonis War'']].
  +
<div style="clear:both;"></div>
  +
====Republic of Velda ====
  +
{| class="wikitable" style="float:left; margin-right:1em; width:300px;"
  +
| colspan="3" |[[File:Velda_flag.png|frameless|300x300px]]
  +
|-
  +
!Capital:
  +
| colspan="2" |Ratchetia
  +
|-
  +
!Largest City:
  +
| colspan="2" |
  +
|-
  +
!Government:
  +
| colspan="2" |Presidential Republic
  +
|-
  +
!
  +
Head of State:
  +
| colspan="2" rowspan="2" |President
  +
|-
  +
!Head of Government:
  +
|-
  +
! rowspan="2" |
  +
Legislature:
  +
| colspan="2" |Presidential Council
  +
|-
  +
!Chamber:
  +
|unicameral
  +
|-
  +
!
  +
Demonym:
  +
| colspan="2" |Veldan
  +
|-
  +
!
  +
Currency:
  +
| colspan="2" |Balt, Cug, Nute
  +
|-
  +
! rowspan="2" |Languages:
  +
!Official:
  +
|Salrinese
  +
|-
  +
!Minority:
  +
|
  +
|-
  +
!Writing system:
  +
| colspan="2" |
  +
|}The Republic of Velda (ⰂⰅⰎⰄⰀ) is a republican state in central-west Aquilonis. Formerly part of the Salrinoa Federation, it borders Lirgal to the north, Avolcraz to the south, Zelzhar to the west, and Katyu to the northwest.
  +
<div style="clear:both;"></div>
  +
====Republic of Zelzhar ====
  +
{| class="wikitable" style="float:left; margin-right:1em; width:300px;"
  +
| colspan="3" |[[File:Zelhar_flag.png|frameless|300x300px]]
  +
|-
  +
!Capital:
  +
| colspan="2" |Zelzhar
  +
|-
  +
!Largest City:
  +
| colspan="2" |
  +
|-
  +
!Government:
  +
| colspan="2" |Presidential Republic
  +
|-
  +
!
  +
Head of State:
  +
| colspan="2" rowspan="2" |President
  +
|-
  +
!Head of Government:
  +
|-
  +
! rowspan="2" |
  +
Legislature:
  +
| colspan="2" |Presidential Council
  +
|-
  +
! Chamber:
  +
|unicameral
  +
|-
  +
!
  +
Demonym:
  +
| colspan="2" |Zelzharian
  +
|-
  +
!
  +
Currency:
  +
| colspan="2" |Balt, Cug, Nute
  +
|-
  +
! rowspan="2" |Languages:
  +
!Official:
  +
|Salrinese
  +
|-
  +
!Minority:
  +
|
  +
|-
  +
!Writing system:
  +
| colspan="2" |
  +
|}The Republic of Zelzhar (ⰈⰅⰎⰆⰀⰓ) is a landlocked republican state in central Aquilonis. Formerly part of the Salrinoa federation, it borders Salrinoa and Katyu to the north, Velda to the east, Avolcraz to the south, Bartariya to the west, and Toryalos to the extreme northwest.
  +
<div style="clear:both;"></div>
  +
===Kingdom of Soleil ===
  +
{{Qirsyllvian_Country_Infobox|title1=Kingdom of Soleil|capital=Licorne|largest_city=Echange|government=Hereditary Parliamentary Feudal Monarchy|family_name=Lafayette|race=Human|ethnicity=Gallique|head_of_government=King|image1=File:Soleil flag.png|dynasty=Honneur|heads_of_government=King & Prime Minister|body_name=Parliament|type=bicameral|upper_house=Chamber of Lords|lower_house=Hall of Commons|currency=Solis, Luna, Sidus|endonym=Soleillien (fem. Soleillienne)|exonym=Soleillian<br>Taiyo-min (太陽民) <small>(Genjin)</small>|official:=Gallique|minor:=Albinese|writing_system=Tyscind}}
  +
The Kingdom of Soleil is a monarchical nation on the Vieillesse Peninsula, the northeastern peninsula of Aquilonis. It borders Novaryus, Oros, Florena and Stygar to the west, and Lirgal to the southwest. Within its borders is the Gargoyle-ruled enclave, the Imperial City of Garvis, which was restored to independence during the ''Great Northern Aquilonis War'', after being defunct for nearly two millenniums while the Garvis clan slumbered in stone. Off the southern coast it shares maritime borders with its former colony, Lune.
   
  +
[[File:Soleil Landmarks.png|left|thumb|Major Mountains and rivers of Soleil relative to modern borders. The L'Muraille Mountains are in red on the left, and the Caillou River system is in indigo.|225x225px]]
The Kingdom of Soleil is a monarchical nation on the Vieillesse Peninsula, the northeastern peninsula of Aquilonis. It borders Novarus, Orox, Flarona and Stygar to the west, and Lirgal to the southwest. Within its borders is the Gargoyle-ruled enclave, the Imperial City of Garvis, which was restored to independence during the ''Great Northern Aquilonis War'', after being defunct for nearly two millenniums. Off the southern coast it shares maritime borders with its former colony, Lune.
 
  +
Most of Soleil's western borders is taken up by a mountain rage known as the L'Muraille Mountains, which runs south from the northernmost point of the Novari-Solelian border, before coming to an end in northwestern Lirgal. The highest point of the L'Muraille Mountains is Mount Neige, located near the border with Novarias and Oros, which, at 29,029ft, is also the highest mountain on Qirsyllviar. This natural fortification, which is home to a number of dwarven cities and Dark Elf communities, has only three known passable routes, most notably the Jayou Pass, and has kept western invaders at bay since before the era of the Garvine Empire.
[[File:Jeune Mur & Caillou.png|thumb|255x255px|The Jeune Mur Mtns. (red) and the Caillou River (indigo) relative to national borders.]]
 
Most of Soleil's western borders is taken up by a mountain rage known as the Jeune Mur Mountains, which runs south from the northernmost point of the Novari-Solelian border, before coming to an end in northwestern Lirgal. The highest point of the Jeune Mur Mountains is Mount Neige, located near the border with Novarias and Orox, which, at 29,029ft, is also the highest mountain on Qirsyllviar. This natural fortification, which is home to a number of dwarven cities and Dark Elf communities, has only three known passable routes, most notably the Jayou Pass, and has kept western invaders at bay since before the era of the Garvin Empire.
 
   
The Jeune Mur is also the source of the Caillou River, a major waterway that that separates part of southwestern Soleil from the rest of the peninsula. On the narrowest point of the river sits the city of Garvis, the capital of the gargoyle-ruled state of the same name. Because of its position, Garvis has served as a major trading center since before the era of the Garvin Empire, as all land-based trade routes in and out of southwestern Soleil go through there.
+
The L'Muraille is also the source of the Caillou River, a major waterway that that separates part of southwestern Soleil from the rest of the peninsula. On the narrowest point of the river sits the city of Garvis, the capital of the gargoyle-ruled state of the same name. Because of its position, Garvis has served as a major trading center since before the era of the Garvine Empire, as all land-based trade routes in and out of southwestern Soleil go through there.
   
==== History ====
+
====History ====
An unnatural creation dating back over a thousand years, Soleil was first founded by Gallian exiles following a civil war in Gallia. These exiles were initially the thousands of people that were part of the ''Gallian Rebel Army'', along with the women and children that followed them, including their direct families, which were sentenced to wander in an "eternal void" for their insurrection. Historians debate the exact number, but it is often estimated that over a fifty-thousand people were exiled through the void; but since Gate Portals, even back then, are incapable of sending such large groups, the method used to banish the exiles is unknown and has been lost to history.
+
An unnatural creation dating back over a thousand years, Soleil was first founded by Gallian exiles following a civil war in Gallia. These exiles were initially the thousands of people that were part of the ''Gallian Rebel Army'', along with the women and children that followed them, including their direct families. History tells they were sentenced to mass execution for their insurrection. Historians debate the exact number, but it is often estimated that over a fifty-thousand people were sentenced. However, before the sentence was carries out, a powerful mage, known to history as Corneille l'Sorcier, cast a mass relocation spell that sent them far away from Gallia. With no intended destination known, the Gallian authorities viewed them as little more than exiles sent through into void.
   
This "eternal void" actually turned out to be a portal to the peninsula the kingdom now occupies. The exiles saw this as a chance for a new start, and settled into the new land, eventually founding the Kingdom of Soleil, with the leader of the exiles and former rebels, '''Jean Pierre-Julien de Gascoigne''', as their first king, known to history as '''Jean I''' of '''House Gascoigne''', the first dynasty of Soleil.
+
The destination of Corneille's relocation spell turned out to be a plain in the northern part of the peninsula the kingdom now occupies. However, the spell was so powerful that it drained his life force, killing him. The exiles, honoring Corneille l'Sorcier for his sacrifice and saving theirs, saw this as a chance for a new start and settled into the new land, founding the city now known as L'Aurore. A couple generations later, following the conquest of an aggressive neighboring city-state, they eventually founded the Kingdom of Soleil, with their town leader, '''Jean Pierre-Julien d'Gascoigne''', known to history as '''Jean I''' of '''House Gascoigne''', grandson of the leader of exiles and former rebels, as their first king. Thus the first dynasty of Soleil was founded.
  +
  +
At least seven other nations and kingdoms, along with several city-states, were already occupying various parts of the Vieillesse Peninsula by the time the exiles arrived, eventually sparking the flames of war and conquest that would burn for at least three centuries. Once word of Soleil's founding reached Soligaia, and Gallia in particular, the population of Soleil, as well as the Gallique population of the Vieillesse Peninsula, received a sharp increase due to a period of mass migration to Soleil by various means; this event is termed the "''Gallique Invasion''" by the formerly dominant Salrins. Modern Soleillien scholars and historians don't dispute it, and so the event has been permanently recorded in history by this name. After several periods of war and peace in which Soleil steadily rose to dominance, the Kingdom of Soleil eventually emerged as the sole power, building a large and prosperous nation over many generations. Because of Soleil's origins, Soleil is often nicknamed "'''Kingdom of the Exiles'''." Soleil is currently ruled by '''House Lafayette''' of the '''Honneur dynasty''', the fifth overall dynasty to rule Soleil.
  +
{| class="wikitable"
  +
|+The dynasties to rule Soleil since it's inauguration were, in order:
  +
|-
  +
! rowspan="2" |Name
  +
! rowspan="2" |Flag
  +
! colspan="2" rowspan="2" | Tenure
  +
! colspan="7" | Ruling Houses
  +
|-
  +
!Name
  +
! Race
  +
!Ethnicity
  +
! colspan="2" |Tenure
  +
! First Ruler
  +
! Last ruler
  +
|-
  +
|Gascoigne
  +
|
  +
|0 – 356[[Qirsyllvian Calendars#Soleilian calendar|<small>DE</small>]]
  +
|356yrs
  +
|Gascoigne
  +
|Human
  +
|Gallique
  +
|0 – 356<small>DE</small>
  +
|356yrs
  +
|Jean I (Jean Pierre-Julien d'Gascoigne)
  +
|Jean XI (Jean Éric-Anicet d'Gascoigne)
  +
|- style="background:#0084ff;"
  +
| colspan="11" |
  +
|-
  +
| rowspan="2" |Puissance
  +
| rowspan="2" |
  +
| rowspan="2" |358 – 481<small>DE</small>
  +
| rowspan="2" |123yrs
  +
| Molyneux
  +
|Human
  +
|Gallique
  +
|358 – 411<small>DE</small>
  +
|53yrs
  +
|Narcisse I (Narcisse Ariane d'Molyneux)
  +
|
  +
|-
  +
|
  +
|
  +
|
  +
|411 – 481<small>DE</small>
  +
|70yrs
  +
|
  +
|
  +
|- style="background:#0084ff;"
  +
| colspan="11" |
  +
|-
  +
| rowspan="2" |Sorcellerie
  +
| rowspan="2" |
  +
| rowspan="2" |481 – 878<small>DE</small>
  +
| rowspan="2" |397yrs
  +
| Sortilège
  +
| rowspan="2" |Human
  +
| rowspan="2" |Gallique
  +
| 481 – 627<small>DE</small>
  +
|146yrs
  +
|Hector I (Hector Envoûté d'Sortilège)
  +
|Lancelot III (Lancelot Octavien d'Sortilège)
  +
|-
  +
| Éclairage
  +
| 627 – 878<small>DE</small>
  +
|251yrs
  +
|
  +
|
  +
|-
  +
| colspan="11" | Took power in the aftermath of the ''Mage Rebellion'', a magician's rebellion in response to the long-term persecution of magicians under the Puissance dynasty. The dynasty's reign ended with the murder of King Hadrien I (Hadrien Christian d'Éclairage) in the ''Girardon–Vizard Coup''.
  +
|- style="background:#0084ff;"
  +
| colspan="11" |
  +
|-
  +
|Sauterelle
  +
|
  +
|878 – 977<small>DE</small>
  +
|88yrs
  +
|Girardon
  +
|Human
  +
|Gallique
  +
|878 – 977<small>DE</small>
  +
|88yrs
  +
|Lancelot VII (Lancelot Michael d'Girardon)
  +
|Narcisse II (Narcisse Bijou-Lucie d'Girardon)
  +
|-
  +
| colspan="11" |Came to power as a result of a peace marriage between renegade noble families, House Girardon and House Vizard, whom seized power in the ''Girardon–Vizard Coup'' following the murder of King Hadrien I, the last monarch of the Sorcellerie dynasty. House Girardon's claim to power was through a – since revealed – false pedigree that claimed they were descended from House Gascoigne.
  +
|- style="background:#0084ff;"
  +
| colspan="11" |
  +
|-
  +
|Honneur
  +
|
  +
| 977<small>DE</small> – ''incum''
  +
|n/a
  +
| Lafayette
  +
|Human
  +
|Gallique
  +
|977<small>DE</small> – ''incum''
  +
|
  +
|Gaspard I (Gaspard Henri-Ivo d'Lafayette)
  +
|n/a
  +
|-
  +
| colspan="11" |Ruled by House Lafayette, which came to power by marriage to the last heir of the Sauterelle dynasty.
  +
Named for the now-disbanded House Honneur, which was rendered legally extinct at least a century before House Lafayette took power, when the last male heir died without issue and his only sister married into another house.
  +
|- style="background:#0084ff;"
  +
| colspan="11" |
  +
|}
   
  +
====Foreign Relations====
At least seven other nations and kingdoms were already occupying various parts of the Vieillesse Peninsula by the time the exiles arrived. Once word of Soleil's founding reached Eurodysia, and Gallia in particular, the population of Soleil, as well as the Gallic population of the Vieillesse Peninsula, received a sharp increase due to a period of mass migration to Soleil by various means; this event is termed the "''Gallic Invasion''" by the formerly dominant Salrins. Modern Soleilian scholars and historians don't dispute it, and so the event has been permanently recorded in history by this name. After several periods of war and peace in which Soleil steadily rose to dominance, the Kingdom of Soleil eventually emerged as the sole power, building a large and prosperous nation over many generations. Because of Soleil's origins, Soleil is often nicknamed "'''Kingdom of the Exiles'''."
 
  +
Soleil has long been a close friend and ally of the Empire of Yamatai of [[Fuso]], and is one half of the ''Soleillien-Yamato Alliance''. This wasn't always so; four centuries after the founding of Soleil, and one century after Yamatai's ''Age of Conquest'', Yamatai established a colony on the end of the peninsula, and expansion of that colony was viewed as a threat to Soleillien expansion. After a [[Soleillien–Yamato War|ferocious war]], which saw territorial control being pushed back and forth several times, Soleil fully expelled Yamatai from the mainland and period of hot & cold relations ensued for several decades.
   
  +
Relations changed drastically between Soleil and Yamatai when they found a common enemy in the invading forces of the Arslan-ruled Lin dynasty of Tianchao in the ''[[Arslan Invasions of Fuso#Second Arslan Invasion|Second Arslan Invasion of Fuso]]''. Just when Yamatai seemed on the brink of defeat, the armies of Soleil under House Sortilège of the Sorcellerie dynasty, the newly inaugurated royal house at the time, set sail for Fuso into intervene on the side of Yamatai and fought side-by-side to see the enemy defeated. The victory resulted in feeling of unity and friendship between the western and eastern peoples, and a permanent alliance was formed. This alliance, along with the friendship and camaraderie between the two countries, has endured ever since, regardless of the change in dynasties in Soleil thrice since then.
Currently ruled by '''House Lafayette''' of the '''Honneur Dynasty''', the fifth overall dynasty to rule Soleil, Soleil has long been a close friend and ally of the Empire of Yamatai of [[Fuso]], and is one half of the ''Copain-Tomo Alliance''. This wasn't always so; four centuries after the founding of Soleil, and one century after Yamatai's ''Age of Conquest'', Yamatai established a colony on the then-unoccupied end of the peninsula, and expansion of that colony was viewed as a threat to Soleilian expansion. After a ferocious war, which saw territorial control being pushed back and forth several times, Soleil fully expelled Yamatai from the mainland, and period of hot & cold relations ensued for at least three generations.
 
   
  +
Becuase of this special relationship, Soleil enjoys bountiful trade with Yamatai's Marlakese territories, and by extension the rest of Marlakcor, by being allowed to pass straight through Fuso's many channels via Yamato waters instead of being forced to go all the way around Fuso to reach the eastern continent.
Relations changed drastically when Soleil and Yamatai found a common enemy in an invading extra-dimensional horde, the source of which was never determined, and fought side-by-side to see the enemy defeated. The victory resulted in feeling of unity and friendship between the western and eastern peoples, and a permanent alliance was formed. This alliance, along with the friendship and camaraderie between the two countries, has endured ever since.
 
   
==== Major Noble Houses ====
+
====Major Noble Houses====
 
{| class="wikitable"
 
{| class="wikitable"
 
|+Major noble Houses of Soleil include those listed here;
 
|+Major noble Houses of Soleil include those listed here;
 
|-
 
|-
 
!House
 
!House
  +
!Flag
 
!Race
 
!Race
  +
!Ethnicity
 
!Words
 
!Words
 
|-
 
|-
| rowspan="2" |'''Adhemar'''
+
|Adhemar
  +
|[[File:Adhemar_flag.png|frameless|150x150px]]
 
|Human
 
|Human
  +
|Gallique
|'''''Empower the Soul'''''
 
  +
|''Empower the Soul''
  +
----''Habiliter l'âme''
 
|-
 
|-
| colspan="2" |[[File:Adhemar flag.png|125x125px|left]]The current line of House Adhemar is a cadet branch of the now-extinct line that was extinguished following its defeat in the ''[[Soleilian Civil War]]''.
+
| colspan="5" |The current line of House Adhemar is a cadet branch of the now-extinct line that was extinguished following its defeat in the [[Soleillien Civil War|''Soleillien Civil War'']]. The new line doen't have the same level of standing as the former line as a result of its actions.
House Adhemar orignally made its fortune in trade and banking until they were able to secure enough influence to be named a noble house. It was during the time of Germain de Adhemar, the usurper of the Soleilian throne during the [[Great Northern Aquilonis War|''Great Northern Aquilonis War'']] and the ''Soleilian Civil War'' and the last head of the now-extinct line, that House Adhemar lost much of it's prestige and respectability.
+
House Adhemar orignally made its fortune in trade and banking until they were able to secure enough influence to be named a noble house. It was during the time of Germain d'Adhemar, the usurper of the Soleillien throne during the [[Great Northern Aquilonis War|''Great Northern Aquilonis War'']] and the ''Soleillien Civil War'' and the last head of the now-extinct line, that House Adhemar lost much of it's prestige and respectability.
  +
|- style="background:#0084ff;"
  +
| colspan="5" |
 
|-
 
|-
| rowspan="2" |'''Bannister'''
+
|Bannister
  +
|[[File:Bannister_flag.png|frameless|150x150px]]
 
|Human
 
|Human
  +
| Gallique
|'''''Bow to the Dragons'''''
 
  +
|''Bow to the Dragons''
  +
----''Inclinez-vous aux Dragons''
 
|-
 
|-
| colspan="2" |[[File:Bannister flag.png|thumb|125x125px|left]]House Bannister worships a pagan dragon god, who's name is lost to time, instead of the nationally worshipped Swyll'zhor & Ny'kith.
+
| colspan="5" |House Bannister worships a pagan dragon god, who's name is lost to time, instead of the nationally worshipped Swyll'zhor & Ny'kith.
The current line of House Bannister is a cadet branch of the now-extinct line that was extinguished following its defeat in the ''Soleilian Civil War''. Said extinct line was an ally of the now extinct line of House Adhemar that lost the same war.
+
The current line of House Bannister is a cadet branch of the now-extinct line that was extinguished following its defeat in the ''Soleillien Civil War''. Said extinct line was an ally of the now extinct line of House Adhemar that lost the same war. The new line doen't have the same level of standing as the former line as a result of its actions.
  +
|- style="background:#0084ff;"
  +
| colspan="5" |
 
|-
 
|-
| rowspan="2" |'''Capdeville'''
+
|Capdeville
  +
|[[File:Capdeville_flag.png|frameless|150x150px]]
 
|Human
 
|Human
  +
|Gallique-Ikaj
 
|
 
|
 
|-
 
|-
  +
| colspan="5" |House Capdeville is of Gallique-Ikaj ethnicity (Ikajiun: Kabdyfil/<big>كابديفيل</big>), descended from a Gallique noblewoman and Ikaj nobleman who took the name of the town they married in as their own.
| colspan="2" |[[File:Capdeville flag.png|125x125px|left]]House Capdeville is one of three major houses that are part of the larger Honneur Dynasty.
 
  +
|- style="background:#0084ff;"
House Capdeville is of Gallic-Jafrakib ethnicity (Lahja: Kabdyfil/كابديفيل), descended from a Gallic noblewoman and Jafrakibin nobleman who took the name of the town they married in as their own.
 
  +
| colspan="5" |
 
|-
 
|-
| rowspan="2" |'''Girardon'''
+
|Girardon
  +
|
 
|Human
 
|Human
  +
|Gallique
 
|
 
|
 
|-
 
|-
| colspan="2" |Members of a branch of House Giradon that is now-extinct in the male line were the previous rulers of the Soleilian throne as part of the now-defunct Sauterelle Dynasty. The current recognized House Girardon is a cadet branch of the former royal line.
+
| colspan="5" |Members of a branch of House Giradon that is now-extinct in the male line were the previous rulers of the Soleillien throne as part of the now-defunct Sauterelle dynasty. The current recognized House Girardon is a cadet branch of the former royal line.
  +
|- style="background:#0084ff;"
  +
| colspan="5" |
 
|-
 
|-
  +
|Gascoigne
| rowspan="2" |'''Lafayette'''
 
  +
|
 
|Human
 
|Human
  +
|Gallique
|'''''Loyalty, Generosity, Intelligence, Virtue'''''
 
  +
|
 
|-
 
|-
  +
| colspan="5" |The current House Gascoigne is a distant cadet branch of the now-extinct line that once ruled Soleil. The current line is descended from Fabrice Jean-François d'Gascoigne, the younger brother of King Jean XI (Jean Éric-Anicet d'Gascoigne), the final ruler of the Gascoigne dynasty, the first dynasty of Soleil.
| colspan="2" |[[File:Lafayette flag.png|125x125px|left]]House Lafayette is the current Royal House, and one of three major houses that are part of the larger Honneur Dynasty.
 
  +
|- style="background:#0084ff;"
House Lafayette rose to prominence and power by virtue of generosity and to the throne through marriage, when '''Gaspard Henri-Ivo de Lafayette''' (aka '''Gaspard I''') married '''Queen Narcisse Bijou-Lucie de Girardon''' (aka '''Narcisse II'''), the last from House Girardon of the Sauterelle dynasty, the previous ruling dynasty of Soleil.
 
  +
| colspan="5" |
  +
|-
  +
| Lafayette
  +
|[[File:Lafayette_flag.png|frameless|150x150px]]
  +
|Human
  +
|Gallique
  +
|''Loyalty, Generosity, Intelligence, Virtue''
  +
----''Loyauté, Générosité, Intelligence, Vertu''
  +
|-
  +
| colspan="5" |House Lafayette is the current Royal House, and one of three major houses that are part of the larger Honneur dynasty descended from the now-disbanded House Honneur. House Lafayette rose to prominence and power by virtue of generosity and to the throne through marriage.
  +
In 977<small>DE</small> (4410<small>PGZ</small>), '''Gaspard Henri-Ivo d'Lafayette''' (aka '''Gaspard I'''), heir to a cadet branch of House Lafayette of the time, married '''Queen Narcisse Bijou-Lucie d'Girardon''' (aka '''Narcisse II'''), the last heir and princess from the main line House Girardon of the Sauterelle dynasty, the previous ruling dynasty of Soleil.
  +
  +
There are two main families of House Lafayette: '''House Lafayette of Les Bois''', the ancient seat of House Honneur; and '''House Lafayette of Licorne''', the current royal house, which was established with the marriage of King Gaspard and Queen Narcisse.
   
  +
Since the establishment of the royal branch there has been constant dispute over which branch is the parent line, this is in part due to the fact that Gaspard's brother, Théodore Abraham d'Lafayette, was the elder brother. This has earned both lines the nicknames ''House Licorne'' and ''House Les Bois'' respectively, after their seats of power. Most argue that the royal house is the parent line due to holding sovereignty over the realm, while more traditionalists argue that that the line of Théodore d'Lafayette is due to being the elder of King Gaspard. This dispute remains unresolved to this day.
There are two main families of House Lafayette: '''House Lafayette of Les Bois''', and '''House Lafayette of Roislueur'''. The latter, the royal branch, is a cadet branch of the former.
 
  +
|- style="background:#0084ff;"
  +
| colspan="5" |
 
|-
 
|-
| rowspan="2" |'''Legendre'''
+
|Legendre
  +
|[[File:Legendre_flag.png|frameless|150x150px]]
 
|Human
 
|Human
  +
|Gallique
|'''''Secure Your Legacy'''''
 
  +
|''Secure Your Legacy''
  +
----''Sécurisez votre Héritage''
 
|-
 
|-
| colspan="2" |[[File:Legendre flag.png|125x125px|left]]House Legendre tried to usurp the throne in the wake of House Adhemar's defeat in the ''Soleilian Civil War'', but was quickly forced to give up power when the head of house's followers turned on her to bring peace back to the land.
+
| colspan="5" |House Legendre tried to usurp the throne in the wake of House Adhemar's defeat in the ''Soleillien Civil War'', but was quickly forced to give up power when the head of house's followers turned on her to bring peace back to the land.
  +
|- style="background:#0084ff;"
  +
| colspan="5" |
 
|-
 
|-
| rowspan="2" |'''Molyneux'''
+
|Molyneux
  +
|[[File:Molyneux_flag.png|frameless|150x150px]]
 
|Human
 
|Human
  +
|Gallique
|'''''The People Come First'''''
 
  +
|''The People Come First''
  +
----''Le Peuple Avant Tout''
 
|-
 
|-
| colspan="2" |[[File:Molyneux flag.png|125x125px|left]]House Molyneux is a family known for its charitableness, and regularly hosts campaigns and fundraisers to support all sorts of nationwide causes meant to improve the lives of the citizens from all walks of life, from the royal family to lowly serfs.
+
| colspan="5" |House Molyneux is a family known for its charitableness, and regularly hosts campaigns and fundraisers to support all sorts of nationwide causes meant to improve the lives of the citizens from all walks of life, from the royal family to lowly serfs.
The current House Molyneux is technically a cadet branch descended from a now-extinct line that once held the Soleilian throne.
+
The current House Molyneux is technically a cadet branch descended from a now-extinct line that once held the Soleillien throne during the Puissance dynasty.
  +
|- style="background:#0084ff;"
  +
| colspan="5" |
 
|-
 
|-
| rowspan="2" |'''Nakajima'''
+
|Nakajima<br>中島
  +
|[[File:Nakajima_flag.png|frameless|150x150px]]
 
|Human
 
|Human
  +
|Genjin-Gallique
|'''''Anata no Rutsu ni Chujitsu''''' ('''''Faithful to Your Roots''''')
 
  +
|''Anata no Konpon ni Chujitsu''<br>あなたの根本に忠実実
  +
----''Fidèle à Vos Racines''
  +
----''Faithful to Your Roots''
 
|-
 
|-
| colspan="2" |House Nakajima is a noble family of Genjin origin (as well as a cadet branch of the main Nakajima clan in Yamatai) and so worships the [[Mioshie|Genjin gods]] instead of the nationally worshipped Swyll'zhor & Ny'kith. House Nakajima claims descent from Keiken no Hoshi-tenno (敬虔の星天皇), but this has been disputed since before the house's founding.
+
| colspan="5" |House Nakajima is a noble family of Genjin origin (as well as a cadet branch of the main Nakajima clan in Yamatai) and so worships the [[Genkyo|Genjin gods]] instead of the nationally worshipped Swyll'zhor & Ny'kith. House Nakajima claims descent from Keiken no Hoshi-Tenno (敬虔の星天皇), but this has been disputed since before the house's founding.
   
House Nakajima's lands lie on the eastern end of the peninsula.
+
House Nakajima's lands lie on the eastern end of the peninsula, encompassing mostly the former Yamato colony.
   
House Nakajima did not particpate on any side of the ''GNAW'' or the ''Soleilian Civil War'', as they were driven from their lands before they could muster any resistance, taking refuge in Markaydia. Their lands were restored when ordered was restored.
+
House Nakajima did not particpate on any side of the ''GNAW'' or the ''Soleillien Civil War'', as they were driven from their lands before they could muster any resistance, taking refuge in Markaidya. Their lands were restored when ordered was restored.
  +
|- style="background:#0084ff;"
  +
| colspan="5" |
 
|-
 
|-
  +
|Ory
| rowspan="2" |'''Ory'''
 
  +
|[[File:Ory_flag.png|frameless|150x150px]]
 
|Human
 
|Human
  +
|Gallique
|'''''Soar on the Wings of Freedom'''''
 
  +
|''Soar on the Wings of Freedom''
  +
----''Envolez-vous sur les Ailes de la liberté''
 
|-
 
|-
| colspan="2" |[[File:Ory flag.png|125x125px|left]]The founder of House Ory was one of the founders of the [[Qirsyllvian Non-State Organizations & Societies#Knights of the Golden Wing|Knights of the Golden Wing]].
+
| colspan="5" |House Ory is one of three major houses that are part of the larger Honneur dynasty descended from the now-disbanded House Honneur.
  +
One of the founders of the [[Qirsyllvian Non-State Organizations & Societies#Knights of the Golden Wing|Knights of the Golden Wing]], was a descendant of the founder of House Ory.
  +
|- style="background:#0084ff;"
  +
| colspan="5" |
 
|-
 
|-
| rowspan="2" |'''Ouvrard'''
+
|Ouvrard
  +
|[[File:Ouvrard_flag.png|frameless|150x150px]]
 
|Human
 
|Human
  +
|Gallique
|'''''Honor Your Ancestors'''''
 
  +
|''Honor Your Ancestors''
  +
----''Honorez Vos Ancêtres''
 
|-
 
|-
| colspan="2" |[[File:Ouvrard flag.png|125x125px|left]]House Ouvrard made its fortune through winemaking and ownership of various wineries, and is the founder and owner of Ouvrard Wineries, an international wine company.
+
| colspan="5" |House Ouvrard made its fortune through winemaking and ownership of various wineries, and is the founder and owner of Ouvrard Wineries, an international wine company.
Through its wine company, House Ouvrard is the primary producer of [[Qirsyllvian Cuisine#Drinks & Beverages|sunwine]], a Soleilian national specialty.
+
Through its wine company, House Ouvrard is the primary producer of [[Qirsyllvian Cuisine#Drinks & Beverages|sunwine]], a Soleillien national specialty.
  +
|- style="background:#0084ff;"
  +
| colspan="5" |
 
|-
 
|-
| rowspan="2" |'''Penombre'''
+
|Penombre
  +
|
 
|Zyroite Vampire
 
|Zyroite Vampire
  +
|Gallique
 
|
 
|
 
|-
 
|-
| colspan="2" |One of four known vampire noble houses of Soleil.
+
| colspan="5" | One of four known vampire noble houses of Soleil.
  +
|- style="background:#0084ff;"
  +
| colspan="5" |
 
|-
 
|-
| rowspan="2" |'''Rajchman'''
+
|Rajchman
  +
|[[File:Rajchman_flag.png|frameless|150x150px]]
 
|Faun
 
|Faun
  +
|
|'''''Respect the Gods'''''
 
  +
|''Respect the Gods''
  +
----''Respectez les Dieux''
 
|-
 
|-
| colspan="2" |[[File:Rajchman flag.png|125x125px|left]]The main family of House Rajchman pledges faith to old faunish gods instead of the nationally worshiped [[Qirsyllvian Religions, Legends & Mythologies#Swyll'zhor & Ny'kith|Swyll'zhor &amp; Ny'kith]].
+
| colspan="5" | The main family of House Rajchman pledges faith to old faunish gods instead of the nationally worshiped [[Qirsyllvian Religions & Mythologies#Swyll'zhor & Ny'kith|Swyll'zhor &amp; Ny'kith]].
  +
|- style="background:#0084ff;"
  +
| colspan="5" |
 
|-
 
|-
| rowspan="2" |'''Sylvestre'''
+
|Sylvestre
  +
|[[File:Sylvestre_flag.png|frameless|150x150px]]
 
|Human
 
|Human
  +
|Gallique
|'''''Honor, Chivalry, Family'''''
 
  +
|''Honor, Chivalry, Family''
  +
----''Honneur, Chevalerie, Famille''
 
|-
 
|-
| colspan="2" |[[File:Sylvestre flag.png|125x125px|left]]House Sylvestre is one of three major houses that are part of the larger Honneur Dynasty.
+
| colspan="5" |House Sylvestre is one of three major houses that are part of the larger Honneur dynasty descended from the now-disbanded House Honneur.
House Sylvester also trains some of the best swordsmen in the Vieillesse Peninsula. Their renown is such that the ranks of the Soleilian armies are filled with members and retainers of House Sylvestre. It's hard to find any swordsman that hasn't been trained by them.
+
House Sylvester also trains some of the best swordsmen in the Vieillesse Peninsula. Their renown is such that the ranks of the Soleillien armies are filled with members and retainers of House Sylvestre. It's hard to find any swordsman that hasn't been trained by them.
  +
|- style="background:#0084ff;"
  +
| colspan="5" |
 
|-
 
|-
  +
|Taur
| rowspan="2" |'''Taur'''
 
  +
|
  +
|Elf
 
|High Elf
 
|High Elf
 
|
 
|
 
|-
 
|-
| colspan="2" |A house descended from the last ruler of the Kingdom of Ruyal, a pre-Gallic Invasion high elven kingdom that once dominated a patch of land along the Jeune Mur Mountains in northeastern Soleil.
+
| colspan="5" |A house descended from the last ruler of the Kingdom of Ruyal, a pre-''Gallique Invasion'' high elven kingdom that once dominated a patch of land along the L'Muraille Mountains in northeastern Soleil.
  +
|- style="background:#0084ff;"
  +
| colspan="5" |
 
|-
 
|-
| rowspan="2" |'''Tyrell'''
+
|Tyrell
  +
|
 
|Centaur
 
|Centaur
  +
|
|'''''Knighthood is a Privilege'''''
 
  +
|''Knighthood is a Privilege''
  +
----''La Chevalerie est un Privilège''
 
|-
 
|-
| colspan="2" |The Tyrells are a [[Races of Qirsyllviar/Sapient Races#Centaurs|Centaurian]] noble house with many generations in knighthood.
+
| colspan="5" |The Tyrells are a [[Sapient Races of Qirsyllviar#Centaurs|Centaurian]] noble house with many generations in knighthood.
  +
|- style="background:#0084ff;"
  +
| colspan="5" |
 
|-
 
|-
| rowspan="2" |'''Valliere'''
+
|Valliere
  +
|[[File:Valliere_flag.png|frameless|150x150px]]
 
|Human
 
|Human
  +
|Gallique
|'''''True Magic is in the Heart'''''
 
  +
|''True Magic is in Your Heart''
  +
----''La Vraie Magie est dans Votre cœur''
 
|-
 
|-
| colspan="2" |[[File:Valliere flag.png|125x125px|left]]House Valliere is the last known major house descended from the Sorcellerie Dynasty, the second dynasty to rule Soleil.
+
| colspan="5" |House Valliere is the last known major house descended from the Sorcellerie dynasty, the third dynasty to rule Soleil.
 
The Vallieres are a house of mages who boast some of the best magic-users in Soleil. They are also the administrators of Saint Fleur's Academy of Magic.
 
The Vallieres are a house of mages who boast some of the best magic-users in Soleil. They are also the administrators of Saint Fleur's Academy of Magic.
  +
|- style="background:#0084ff;"
  +
| colspan="5" |
 
|}
 
|}
There are many minor noble houses in Soleil with little to no political influence, whether holding hereditary land or are simply residential, but can still muster military forces when need be.
+
There are many minor noble houses in Soleil with little to no political, military or economic influence, whether holding hereditary land or are simply residential, but can still influence the realm, or parts of it, when need be.
  +
====Special Regions====
   
==== Special Regions ====
+
=====Kingdom of Qirlok Trezka=====
  +
{{Qirsyllvian_Country_Infobox|image1=File:Qirlok Trezka flag.png|capital__largest_city=Qirlok Trezka|government=Hereditary Absolute Monarchy|head_of_state=King|head_of_government=King|title1=Kingdom of Qirlok Trezka|race=Dwarf|currency=Solis,Luna, Sidus|endonym=Qirtrez|type=none}}
  +
The Kingdom of Qirlok Trezka is a non-sovereign dwarven kingdom within the borders of Soleil, inhabiting the Moonfire Mountains, the mountain range that stretches from the shores off the southwest coast of Clairiere Island to the center of Soleil in the rough shape of a half-crescent. The highest Mountain is Mount Gold-Iron (15,654ft). The boundaries of Qirlok Trezka coincide with the recognized limits of the mountain range.
   
  +
Unlike the other known dwarven kingdoms on Qirsyllviar, Qirlok Trezka is not independent. In exchange for a yearly tribute, the kingdom retains its autonomy while recognizing Soleillien sovereignty over the mountains they call home.[[File:Soleil Landmarks.png|thumb|255x255px|The Moonfire Mountains are in red on the right.|alt=|left]]
===== Kingdom of Qirlok Trezka =====
 
  +
<div style="clear:both;"></div>
[[File:Qirlok_Trezka_flag.png|left|300x300px]]Capital: Qirlok Trezka<br>Government: Hereditary Absolute Monarchy<br>Head of State: King<br>Head of Government: King<br>Legislature: none<br>Demonym: Qirlok Trezkan<br>Currency: Solis, Luna, Sidus
 
  +
=== United Empire of Talmyrnia===
[[File:Fer Croissant mnts.png|thumb|300x300px|Position of the Fer Croissant Mountains on the Vieillesse Peninsula.]]
 
  +
{{Qirsyllvian_Country_Infobox|title1=United Empire of Talmyrnia|image1=File:Talmyrnia flag.png|capital=Orskaydd|government=Quasi-Federal Absolute Elective Feudal Monarchy|head_of_state=Emperor|race=varies|ethnicity=Talmyri|dynasty=varies|endonym=Talmyri/Talmyrnian|heads_of_government=Emperor & Chancellor|body_name=Senate|upper_house=Chamber of Lords|lower_house=Hall of Delegates|currency=Dragon, Lion, Kraken, Wolf, Badger, Turtle|official:=Talmyri|minor:=Albinese|writing_system=Tyscind}}
The Kingdom of Qirlok Trezka is a non-sovereign dwarven kingdom within the borders of Soleil, inhabiting the Fer Croissant Mountains, the mountain range that stretches from the shores off the southwest coast of Clairiere Island to the center of Soleil in the rough shape of a half-crescent. The highest Mountain is Mount Gold-Iron (15,654ft). The boundaries of Qirlok Trezka coincide with the recognized limits of the mountain range.
 
  +
The '''United Empire of Talmyrnia''', also known as the '''Talmyri Empire''', is a feudal quasi-federated monarchical state in western Aquilonis on the eastern shores of the Great Meadhan Sea, and is also the name for the region in which it occupies. It borders Drakyncia to the northwest, Wylltirion to the northeast, the dwarven kingdom of Ongor Diruna, the lizardfolk kingdom of Xzandor to the east, the Orc Empire to the southeast, and Işıkarazi to the south.
   
  +
Talmyrnia is an ancient [https://en.wikipedia.org/wiki/Multiracialism multiracial] and [https://en.wikipedia.org/wiki/Multiculturalism multicultural] nation going back to the era of the Zedylrian Empire. The current Talmyrnia known today is the fourth incarnation of a united sovereign Talmyri nation. The current empire is at only about five hundred years old, so while it isn't the oldest continuous nation in Aquilonis, its culture certainly is. Talmyrnia is filled with many races that normally wouldn't fit in elsewhere; though it is constantly at odds with both Xzandor and the Orc Empire, and inhabitants of both countries face some relatively minor discrimination in Talmyrnia.
In exchange for a yearly tribute, the kingdom retains its autonomy while recognizing Soleilian sovereignty over the mountains they call home.
 
   
  +
It is also at odds with Wylltirion regarding territory, but regardless aided the kingdom in protecting its sovereignty during the ''Great Northern Aquilonis War'' (although not for altruistic reasons – the main motivation for the military intervention was to keep Umdar from setting its sights on Talmyri lands). Talmyrnia also helped the Nekcrozi power of [[Nekcroz#Serene Kingdom & Republic of New Albion|Arcadia]] win its independence from Albion during the ''[[Arcadian War for Independence]]''. Talmyrnia is also in a longstanding alliance with Drakyncia for security.
Unlike the other five known dwarven kingdoms on Qirsyllviar, Qirlok Trezka is not independent.
 
 
===Republic of Stygar===
 
[[File:Stygar_flag.png|left|300x300px]]Capital: Stykir<br>Government: Presidential Republic<br>Head of State: President<br>Head of Government: President<br>Legislature: Presidential Council<br>Demonym: Stygarian<br>Currency: Balt, Cug, Nute
 
 
The Republic of Stygar is a republican state in central-north Aquilonis. Formerly part of the Salrinoa Federation, it borders Flarona to the north Soleil to the east, Chax to the south, Umdar to the southwest, and Eudon to the west.
 
===United Empire of Talmyrnia===
 
[[File:Talmyrnia flag.png|left|300x300px]]Capital: Orskaydd<br>Government: Quasi-Federal Absolute Elective Feudal Monarchy<br>Head of State: Emperor<br>Heads of Government: Emperor & Chancellor<br>Legislature: Senate<br>Demonym: Talmyri/Talmyrnian<br>Currency: Dragon, Lion, Kraken, Wolf, Badger, Turtle
 
 
The '''United Empire of Talmyrnia''', also known as the '''Talmyri Empire''', is a feudal quasi-federated monarchical state in western Aquilonis on the eastern shores of the Great Meadhan Sea, and is also the name for the region in which it occupies. It borders Drakyncia to the northwest, Bestiauris to the northeast, the dwarven kingdom of Ongor Diruna, the lizardfolk kingdom of Xzandor to the east, the Orc Empire to the southeast, and New Albion to the south.
 
 
Talmyrnia is an ancient [https://en.wikipedia.org/wiki/Multiracialism multiracial] and [https://en.wikipedia.org/wiki/Multiculturalism multicultural] nation going back to the era of the Zedylrian Empire. The current Talmyrnia known today is the fourth incarnation of a sovereign Talmyri nation. The current empire is at least five hundred years old, so while it isn't the oldest continuous nation in Aquilonis, its culture certainly is. Talmyrnia is filled with many races that normally wouldn't fit in elsewhere; though it is constantly at odds with both Xzandor and the Orc Empire, and inhabitants of both countries face some relatively minor discrimination in Talmyrnia.
 
 
[[File:Talmyrnia divisions.png|thumb|440x440px|The Twenty Kingdoms, and the Thronelands (Orskaydd), of Talmyrnia.]]It is also at odds with Bestiauris regarding territory, but regardless aided the kingdom in protecting its sovereignty during the ''Great Northern Aquilonis War'' (although, the main motivation for the military intervention was to keep Umdar from setting its sights on Talmyri lands). Talmyrnia also helped New Albion win its independence from Britannia during the ''Albian War for Independence''. Talmyrnia is also in a longstanding alliance with Drakyncia for security.
 
   
 
Talmyrnia is politically divided into twenty-one individual provinces in a feudal quasi-federation; The Thronelands, the capital territory under the direct control of the emperor (oftentimes known as '''Orskaydd''' after the capital) and twenty other regions designated as "kingdoms," which enjoy a great deal of autonomy from the throne.
 
Talmyrnia is politically divided into twenty-one individual provinces in a feudal quasi-federation; The Thronelands, the capital territory under the direct control of the emperor (oftentimes known as '''Orskaydd''' after the capital) and twenty other regions designated as "kingdoms," which enjoy a great deal of autonomy from the throne.
   
==== History ====
+
====History====
The current Talmyrnia was originally thirty Talmyri kingdoms existing independently (the Thronelands had yet to be formed), occasionally fighting for land, power and hegemony or forging alliances with each other. The current empire and government was formed as a result of a period of war known known to history as the ''Alfrydion's War of Unification ''(c. 3992AFZ – 4017), which resulted all the kingdoms being united under a single banner and government for the fourth time after a one-millennium interregnum. However, as a result of further civil wars, ten of the kingdoms were partitioned or annexed and the number of kingdoms was reduced to twenty.
+
[[File:Talmyrnia divisions.png|thumb|341x341px|The Twenty Kingdoms, and the Thronelands (Orskaydd), of Talmyrnia.|alt=|left]]The current Talmyrnia was originally thirty Talmyri kingdoms existing independently (the Thronelands had yet to be formed), occasionally fighting for land, power and hegemony or forging alliances with each other. The current empire and government was formed as a result of a period of war known known to history as the ''[[Alfrydion's War of Unification]] ''(c. 3992 – 4017<small>PGZ</small>), which resulted all the kingdoms being united under a single banner and government for the fourth time after a one-millennium interregnum. However, as a result of further civil wars, ten of the kingdoms were partitioned or annexed and the number of kingdoms was reduced to twenty.
   
==== Politics & Governance ====
+
====Politics & Governance====
 
While each kingdom has its own king as head of one of the ''Great Houses of Talmyrnia'', the realm is ruled as a whole from the Thronelands by the emperor. Each ruling house in each kingdom, including the Thronelands directly under the emperor, has a large number of vassal houses serving it, most of whom in turn have smaller vassals under them, extending all the way down to farmers and landed knights. Each Great House rules over its kingdom and is responsible for collecting taxes and, in times of war, raising troops to fight for the emperor. Otherwise they are largely left to operate autonomously to simplify the bureaucracy and governance of the empire.
 
While each kingdom has its own king as head of one of the ''Great Houses of Talmyrnia'', the realm is ruled as a whole from the Thronelands by the emperor. Each ruling house in each kingdom, including the Thronelands directly under the emperor, has a large number of vassal houses serving it, most of whom in turn have smaller vassals under them, extending all the way down to farmers and landed knights. Each Great House rules over its kingdom and is responsible for collecting taxes and, in times of war, raising troops to fight for the emperor. Otherwise they are largely left to operate autonomously to simplify the bureaucracy and governance of the empire.
 
{| class="wikitable"
 
{| class="wikitable"
Line 568: Line 1,426:
 
! colspan="3" |Ruling House
 
! colspan="3" |Ruling House
 
|-
 
|-
!Name
+
! Name
 
!Capital
 
!Capital
 
!Name
 
!Name
Line 574: Line 1,432:
 
!Words
 
!Words
 
|-
 
|-
| rowspan="2" |'''Arlok'''
+
| rowspan="2" |Arlok
|'''Skylarke'''
+
|Skylarke
|'''Iolaire'''
+
|Iolaire
 
|Human
 
|Human
|'''''Look to the Sky'''''
+
|''Look to the Sky''
 
|-
 
|-
 
| colspan="4" |Arlock is centered on a small group of mountains, and the castle where House Iolaire rules is at the highest elevation compared to the rest of the castles in the empire.
 
| colspan="4" |Arlock is centered on a small group of mountains, and the castle where House Iolaire rules is at the highest elevation compared to the rest of the castles in the empire.
 
|-
 
|-
| rowspan="2" |'''Barkyrac'''
+
| rowspan="2" |Barkyrac
|'''Rungard'''
+
|Rungard
|'''Fluss'''
+
| Fluss
|Human
+
| Human
 
|
 
|
 
|-
 
|-
 
| colspan="4" |A wide river runs through the middle of Barkyrac and acts as a natural fortification.
 
| colspan="4" |A wide river runs through the middle of Barkyrac and acts as a natural fortification.
 
|-
 
|-
| rowspan="2" |'''Corogdo'''
+
| rowspan="2" |Corogdo
|'''New Alfrydion'''
+
|New Alfrydion
|'''Gondjir'''
+
|Gondjir
 
|Human
 
|Human
|'''''Peace in Unity'''''
+
|''Peace in Unity''
 
|-
 
|-
 
| colspan="4" |Alfrydion Kalgaric, the emperor who unified Talmyrnia into its current form, was from Corogdo; though his line of House Kalgaric has since gone extinct in the paternal line and been replaced by House Gondjir as the kingdom's ruling house.
 
| colspan="4" |Alfrydion Kalgaric, the emperor who unified Talmyrnia into its current form, was from Corogdo; though his line of House Kalgaric has since gone extinct in the paternal line and been replaced by House Gondjir as the kingdom's ruling house.
 
House Kalgaric still exists though the line of Eralyari Kalgaric, the niece of the last king of Corogdo of House Kalgaric. The members of the current house still claim to be the rightful heirs to the kingship, but all attempts to reclaim the title, including at least three known wars, have ended in failure.
 
House Kalgaric still exists though the line of Eralyari Kalgaric, the niece of the last king of Corogdo of House Kalgaric. The members of the current house still claim to be the rightful heirs to the kingship, but all attempts to reclaim the title, including at least three known wars, have ended in failure.
 
|-
 
|-
| rowspan="2" |'''Darloc'''
+
| rowspan="2" |Darloc
|'''Ungir'''
+
|Ungir
|'''Vali'''
+
|Vali
|[[Races of Qirsyllviar/Sapient Races#Fauns Faun|Faun]]
+
|[[Sapient Races of Qirsyllviar#Fauns|Faun]]
|'''''Honor & Valor'''''
+
|''Honor & Valor''
 
|-
 
|-
 
| colspan="4" |House Vali is the only ruling Faunish noble house in Talmyrnia.
 
| colspan="4" |House Vali is the only ruling Faunish noble house in Talmyrnia.
 
|-
 
|-
| rowspan="2" |'''Fiao'''
+
| rowspan="2" | Fiao
|'''Olwin'''
+
|Olwin
|'''Nachtvogel'''
+
| Nachtvogel
 
|Zyroite Vampire
 
|Zyroite Vampire
|'''''The World is Brightest in the Dark'''''
+
|''The World is Brightest in the Dark''
 
|-
 
|-
 
| colspan="4" |Fiao is the smallest kingdom by total land area.
 
| colspan="4" |Fiao is the smallest kingdom by total land area.
Line 618: Line 1,476:
 
Fiao was originally the northwestern territory of Salkayro before seceding as a result of civil war. Even today, Salkayro still claims Fiao as part of its soveriegn territory.
 
Fiao was originally the northwestern territory of Salkayro before seceding as a result of civil war. Even today, Salkayro still claims Fiao as part of its soveriegn territory.
 
|-
 
|-
| rowspan="2" |'''Gyrnvir'''
+
| rowspan="2" |Gyrnvir
|'''Grisslynd'''
+
|Grisslynd
|'''Slythirio'''
+
|Slythirio
 
|Lizardfolk
 
|Lizardfolk
|'''''Ambition is Limitless'''''
+
|''Ambition is Limitless''
 
|-
 
|-
 
| colspan="4" |House Grisslynd is the only ruling lizardfolk noble house in Talmyrnia.
 
| colspan="4" |House Grisslynd is the only ruling lizardfolk noble house in Talmyrnia.
 
|-
 
|-
| rowspan="2" |'''H'rath Island'''
+
| rowspan="2" |H'rath Island
|'''Morjell'''
+
|Morjell
|'''Bjorn'''
+
| Bjorn
 
|Human
 
|Human
|'''''Loyalty, Honor, Strength'''''
+
|''Loyalty, Honor, Strength''
 
|-
 
|-
 
| colspan="4" |Three centuries before unification, House Bjorn was founded by Ostliger invaders, whom supplanted now-extinct House Coedwig as the ruling house.
 
| colspan="4" |Three centuries before unification, House Bjorn was founded by Ostliger invaders, whom supplanted now-extinct House Coedwig as the ruling house.
 
|-
 
|-
| rowspan="2" |'''Hardraig'''
+
| rowspan="2" |Hardraig
|'''Damdar'''
+
|Damdar
|'''Slayvia'''
+
|Slayvia
 
|Human
 
|Human
 
|
 
|
Line 642: Line 1,500:
 
| colspan="4" |
 
| colspan="4" |
 
|-
 
|-
| rowspan="2" |'''The Korio Islands'''
+
| rowspan="2" | The Korio Islands
|'''Jykwako'''
+
|Jykwako
|'''Saltstone'''
+
|Saltstone
 
|Human
 
|Human
|'''''Respect the Waves'''''
+
|''Respect the Waves''
 
|-
 
|-
 
| colspan="4" |The Korio Isles hosts the imperial navy and breeds the best seamen in western Aquilonis.
 
| colspan="4" |The Korio Isles hosts the imperial navy and breeds the best seamen in western Aquilonis.
Line 654: Line 1,512:
 
The Korio Isles were the last kingdom to be conquered by Alfrydion, the first emperor of the current empire.
 
The Korio Isles were the last kingdom to be conquered by Alfrydion, the first emperor of the current empire.
 
|-
 
|-
| rowspan="2" |'''Kyrokia'''
+
| rowspan="2" |Kyrokia
|'''Cystryke'''
+
|Cystryke
|'''Adeiladwr'''
+
|Adeiladwr
 
|Dwarf
 
|Dwarf
|'''''Build your Future with your own Hands'''''
+
|''Build your Future with your own Hands''
 
|-
 
|-
 
| colspan="4" |House Adeiladwr is the only ruling Dwarven noble house in Talmyrnia.
 
| colspan="4" |House Adeiladwr is the only ruling Dwarven noble house in Talmyrnia.
 
They unofficially serve as the guardsmen that protect Talmyrnia from Orcish raiders.
 
They unofficially serve as the guardsmen that protect Talmyrnia from Orcish raiders.
 
|-
 
|-
| rowspan="2" |'''Larristal'''
+
| rowspan="2" |Larristal
|'''Longhall'''
+
|Longhall
|'''Larristal'''
+
| Larristal
 
|Human
 
|Human
|'''''Forever Loyal, Noble, & Brave'''''
+
|''Forever Loyal, Noble, & Brave''
 
|-
 
|-
 
| colspan="4" |House Cathfawr has been elected to the imperial throne more times than any other house.
 
| colspan="4" |House Cathfawr has been elected to the imperial throne more times than any other house.
Line 673: Line 1,531:
 
Larristal is a traditional rival of Talgary.
 
Larristal is a traditional rival of Talgary.
 
|-
 
|-
| rowspan="2" |'''The Lortoi Islands'''
+
| rowspan="2" |The Lortoi Islands
|'''Shelldom'''
+
|Shelldom
|'''Clypeus'''
+
|Clypeus
 
|Human
 
|Human
|'''''We are Shields'''''
+
|''We are Shields''
 
|-
 
|-
| colspan="4" |The armies of the Lortoi Isles are renowned for their expertise in defensive warfare. They are also well known for voluntarily being on the front line of any army called to war.
+
| colspan="4" | The armies of the Lortoi Isles are renowned for their expertise in defensive warfare. They are also well known for voluntarily being on the front line of any army called to war.
 
|-
 
|-
| rowspan="2" |'''Miryor'''
+
| rowspan="2" |Miryor
|'''Ocaoka'''
+
| Ocaoka
|'''Fiyrice'''
+
|Fiyrice
 
|Human
 
|Human
 
|
 
|
Line 689: Line 1,547:
 
| colspan="4" |
 
| colspan="4" |
 
|-
 
|-
| rowspan="2" |'''Olgrad'''
+
| rowspan="2" |Olgrad
|'''Dyazik'''
+
|Dyazik
|'''Equiferi'''
+
|Equiferi
|[[Races of Qirsyllviar/Sapient Races#Centaurs Centaur|Centaur]]
+
|[[Sapient Races of Qirsyllviar#Centaurs|Centaur]]
|'''''You're Your Own Master'''''
+
|''You're Your Own Master''
 
|-
 
|-
 
| colspan="4" |Olgrad boasts some of the best horsemen and cavalry in Aquilonis.
 
| colspan="4" |Olgrad boasts some of the best horsemen and cavalry in Aquilonis.
Line 699: Line 1,557:
 
House Equiferi is the only ruling centaurian noble house in Talmyrnia.
 
House Equiferi is the only ruling centaurian noble house in Talmyrnia.
 
|-
 
|-
| rowspan="2" |'''Qiric'''
+
| rowspan="2" |Qiric
|'''Nomjor'''
+
|Nomjor
|'''Eryn'''
+
| Eryn
|High Elf
+
| High Elf
|'''''The Forest is our Home'''''
+
|''The Forest is our Home''
 
|-
 
|-
 
| colspan="4" |House Eryn is the only ruling high elven noble house in Talmyrnia.
 
| colspan="4" |House Eryn is the only ruling high elven noble house in Talmyrnia.
Line 710: Line 1,568:
 
Qiric is heavily forested and sits on the border with the Lizardfolk state of Xzandor, which makes most people view house Eryn as somewhere between high elf and wood elf.
 
Qiric is heavily forested and sits on the border with the Lizardfolk state of Xzandor, which makes most people view house Eryn as somewhere between high elf and wood elf.
 
|-
 
|-
| rowspan="2" |'''Romyarth'''
+
| rowspan="2" |Romyarth
|'''Springdam'''
+
|Springdam
|'''Uirgulta'''
+
|Uirgulta
|Human
+
| Human
 
|
 
|
 
|-
 
|-
 
| colspan="4" |
 
| colspan="4" |
 
|-
 
|-
| rowspan="2" |'''Salkayro'''
+
| rowspan="2" |Salkayro
|'''Nonkon'''
+
|Nonkon
|'''Ungark'''
+
|Ungark
 
|Human
 
|Human
|'''''Heroes are Born & Made'''''
+
|''Heroes are Born & Made''
 
|-
 
|-
 
| colspan="4" |Salkayro is host to the Order of the Hart, one of the most powerful military orders of knights in Talmyrnia.
 
| colspan="4" |Salkayro is host to the Order of the Hart, one of the most powerful military orders of knights in Talmyrnia.
 
|-
 
|-
| rowspan="2" |'''Talgary'''
+
| rowspan="2" |Talgary
|'''Firelake'''
+
|Firelake
|'''<nowiki/>Talgary''<nowiki/>'''''
+
|'''<nowiki/>'''Talgary'''''<nowiki/>'''''
 
|Human
 
|Human
|'''''Fire is Life'''''
+
|''Fire is Life''
 
|-
 
|-
 
| colspan="4" |Talgary is renowned for their beast tamers (particularly dragons).
 
| colspan="4" |Talgary is renowned for their beast tamers (particularly dragons).
Line 738: Line 1,596:
 
Talgary is a traditional rival of Larristal.
 
Talgary is a traditional rival of Larristal.
 
|-
 
|-
| rowspan="2" |'''Yornu'''
+
| rowspan="2" | Yornu
|'''Snodow'''
+
|Snodow
|'''Blaidd'''
+
|Blaidd
|[[Races of Qirsyllviar/Sapient Races#Ferafti Ferafti|Ferafti]]
+
| Wolf [[Sapient Races of Qirsyllviar#Animal People|Thirithrope]]
|'''We Are One'''
+
|We Are One
 
|-
 
|-
| colspan="4" |House Blaidd is the only ruling ferafti noble house in Talmyrnia.
+
| colspan="4" |House Blaidd is the only ruling Thirithrope noble house in Talmyrnia.
 
|-
 
|-
| rowspan="2" |'''Zorru'''
+
| rowspan="2" |Zorru
|'''Wudforn'''
+
|Wudforn
|'''Tarandrus'''
+
| Tarandrus
 
|Human
 
|Human
|'''''Stand Tall, Stand Strong'''''
+
|''Stand Tall, Stand Strong''
 
|-
 
|-
 
| colspan="4" |
 
| colspan="4" |
Line 758: Line 1,616:
 
This method of passing power is not perfect, and disputes over the electoral results have led to civil war more than once. And since the ''Great Houses'' have many vassals beneath them, and tend to view titles as a matter of inheritance, as any feudal lord would, civil war for inheritance of titles, or right to titles, is a relatively common occurrence. There are also times when emperorship is disputed to the point of civil war, usually due to an ongoing dispute over who is the rightful head of the house and its throne. The Imperial Throne has also been passed on without election on several occasions; usually from a successful civil war against a tyrannical emperor, thus leading to the ousting of the current reigning house.
 
This method of passing power is not perfect, and disputes over the electoral results have led to civil war more than once. And since the ''Great Houses'' have many vassals beneath them, and tend to view titles as a matter of inheritance, as any feudal lord would, civil war for inheritance of titles, or right to titles, is a relatively common occurrence. There are also times when emperorship is disputed to the point of civil war, usually due to an ongoing dispute over who is the rightful head of the house and its throne. The Imperial Throne has also been passed on without election on several occasions; usually from a successful civil war against a tyrannical emperor, thus leading to the ousting of the current reigning house.
   
The legislature of the empire is the senate. Aside for certain "special senators" – those representing the Thronelands or other types – each kingdom sends 15 senators to represent them, bringing the number of people in the senate to well over 300.
+
The legislature of the empire is the bicameral senate. Aside for certain "special senators" – those representing the Thronelands or other types – each kingdom sends 15 senators to represent them in the Chamber of Lords, bringing the number of people in the upper house of the senate to well over 300. Representation in the Hall of Delegates, the lower house of the senate, is determined by population via a nationwide census done every fifteen years.
===Republic of Toralos===
+
===United Kingdom of Wylltirion===
  +
{{Qirsyllvian_Country_Infobox|title1=United Kingdom of Wylltirion|capital=Calcraid (national legislative)|writing_system=Tyscind|government=Parliamentary Confederated Triarchal Monarchy|heads_of_government=|heads_of_state=United Triumvirate (rulers of the three states)|family_name=|image1=File:Wylltirion flag.png|race=|ethnicity=|head_of_government=Chancellor of the Tripartite|type=quadcameral|upper_house=Senate|second_house=Chamber of Lords|third_house=Chamber of Commons|lower_house=Chamber of Provincial Delegates|endonym=Wylltirish (national)|currency=Ossis, Piscis, Glande|body_name=Parliament of the Tripartite}}
===Republic of Umdar===
 
  +
The '''United Kingdom of Wylltirion''', formally known as the '''United Kingdom of Blaidiard, Lewparth and Heligpren''', and also known as the '''Thiriolaos Tripartite''', is a confederated triumvirate monarchy consisting of three [[Sapient Races of Qirsyllviar#Animal People|Thirithrope]]-ruled states, the ''Blaidiard Crowned Republic'', the'' High Dominion of Lewparth'', and the ''Principality of Heligpren'' in western Aquilonis, in a region traditionally known by the country's common name, "Wylltirion."
[[File:Umdar_postwar_flag.png|thumb|left|300x300px]]Capital: Quarc<br>Government: Presidential Republic<br>Head of State: President<br>Head of Government: President<br>Legislature: Congress<br>Demonym: Umdari<br>Currency: Balt, Cug, Nute
 
   
The Republic of Umdar is a landlocked state in central-north Aquilonis. It borders Eudon and Stygar to the north, Chax to the east, Korok to the south, Rylar to the west and Hovar to the extreme northwest. It is the successor state to the Confederacy of Umdar, following the confederacy's defeat and dissolution at the end of the [[Great Northern Aquilonis War|''Great Northern Aquilonis War'']].
+
It borders the high elven state of Cajar to the north, Koelba, Sharak and Doks to the east, Avolcraz to the southeast, the dwarven kingdom of Ongor Diruna and the lizardfolk kingdom of Xzandor to the south, Talmyrnia to the west, and Drakyncia to the northwest. It is almost entirely landlocked, except for the tip of the Gulf of Tiere in the northwest.
   
===Republic of Velda===
+
====History====
  +
Once three separate countries that were the closest of friends and allies with one another, yet with very different political views that kept them apart for one reason or another, a war with the current incarnation of the United Empire of Talmyrnia threatened to destroy them. After a year of fighting a losing war, an agreement, and a common enemy, made them see the strength of unity. The war ended with the ''Talmyri Invasion'' repelled and the three nations becoming one.
[[File:Velda_flag.png|left|300x300px]]Capital: Ratchetia<br>Government: Presidential Republic<br>Head of State: President<br>Head of Government: President<br>Legislature: Presidential Council<br>Demonym: Veldan<br>Currency: Balt, Cug, Nute
 
   
  +
==== Government====
The Republic of Velda is a republican state in central-west Aquilonis. Formerly part of the Salrinoa Federation, it borders Lirgal to the north, Avolcraz to the south, Zelhar to the west, and Qatu to the northwest.
 
  +
[[File:Wylltirion kingdoms.png|left|thumb|248x248px|The political division of the United Kingdom of Wylltirion. In the center is the condominium/legislative capital of Calcraid.]]
===Empire of Xsassa===
 
  +
Being a union of three countries, it has no one single sovereign; instead the sovereigns of the three kingdoms share equal authority of the realm entire. Each kingdom retains its own legislature and government autonomously while being subordinate to the tricameral Parliament of the Tripartite as a sort of "one country, three systems" polity.
[[File:Persia flag.png|left|300x300px]]Capital: Ctesiphon<br>Government: Hereditary Absolute Feudal Monarchy<br>Head of State: Shah<br>Heads of Government: Shah & Grand Vizier<br>Legislature: Council of Viziers<br>Demonym: Xsassan<br>Currency: Daric, Siglos
 
   
  +
The Parliament itself is located in Calcraid, the city that is the capital of the zone of the same name. Calcraid is a [https://en.wikipedia.org/wiki/Condominium_(international_law) condominium] under joint sovereingty of all three nations, and it is for this reasonm it seves as the legislative capital of Wylltirion. The zone was established as part of the constitution that established the current government.
The Empire of Xsassa, is an empire of magic in southeastern Aquilonis, controlling great swaths of the Dhahabi region. On the mainland, it borders Cannan the west, Hylar to the northwest, and Arabia, Hejaz and Mecca to the north. Off the northeast coast, it shares maritime borders with the archipelagic nation of Awal, a territory Xsassa has coveted for generations, but has never been able to get a foothold. Across the Nubian Channel to the south, Xsassa shares maritime borders with Kemet.
 
[[File:Xsassa divisions.png|thumb|280x280px|Political divisions of Xsassa.]]
 
Ruled by the Arsacid Dynasty, Xsassa is politically divided into three provinces, called satrapies (sing. satrapy), each ruled by an appointed satrap: The mainland satrapies are Sophene (the northern satrapy), Parthia (the central satrapy, which also hosts the capital), and Safavid (the eastern satrapy). Every single satrapy was once and independent state for several centuries following the collapse of the Muqadas Caliphate, before being conquered by Xsassa.
 
   
  +
At the head of the Tripartite government is the three-person council, the United Triumvirate, the individual rulers of the three nations that make up the United Kingdom of Wylltirion. While maintaining autonomy from one another, and none of the three nations have any right to interfere in each others' politics, the leaders meet up at least twice a year to address issues and legislation that effect the whole of the kingdoms. They normaly meet in the spring and autumn, but may meet at any time for any reason. Any motion that passes through each house of the parliament requires all three rulers to agree to it for the motion to carry the full weight of law.
As the conqueror of much of the former Caliphate, Xsassa considers itself the successor state to the ancient Muqadas Caliphate, a claim often disputed with Arabia.
 
===Kingdom of Xzandor===
 
[[File:Xzandor flag.png|left|300x300px]]Capital: Drizlekiir<br>Government: Hereditary Absolute Monarchy<br>Head of State: King<br>Head of Government: King<br>Legislature: Council<br>Demonym: Xzandori<br>Currency: Talon, Scale, Fang
 
   
  +
Below the Triumvirate is the Parliament of the Tripartite. The first house is the Senate, where each of the three kingdoms is represented by fifteen senators each. The second house is the Chamber of Lords, where the nobility of each kingdom is represented. The third is the Chamber of Commons, where the working class of each kingdom is represented. Lastly is the Chamber of Provincial Delegates, where the largest subdivisions of each kingdom are represented.
The Kingdom of Xzandor is a landlocked monarchical [[Races of Qirsyllviar/Sapient Races#Lizardfolk|lizardfolk]] state western Aquilonis, occupying the western portion of the Great Urwaldi Forest and beyond. It borders Bestiauris to the north, the dwarven kingdom of Ongor Diruna to the northeast, Korokiri and Huzkhaz to the east, Hylar to the southeast, the Orc Empire to the south, and Talmyrnia to the west.
 
  +
  +
=====Blaidiard Crowned Republic=====
  +
{{Qirsyllvian_Country_Infobox|title1=Blaidiard Crowned Republic|capital=Firian|ethnicity=Wolf Therithrope|head_of_state=King/Queen|family_name=Millhiore|government=Hereditary-based Democratic Elective Monarchy|race=Thirithrope|endonym=Blaidiardi|body_name=Parliament|type=unicameral}}
  +
The '''Blaidiard Crowned Republic''' is a hereditary democratic monarchy. The head of state is the king, a hereditary position with limited power, and the main legislature is the Parliament.
  +
  +
<div style="clear:both;"></div>
  +
=====High Dominion of Lewparth=====
  +
{{Qirsyllvian_Country_Infobox|head_of_state=Despotate|title1=High Dominion of Lewparth|government=Stratocratic Family Dictatorship|family_name=Leo|capital=Vanete|race=Thirithrope|ethnicity=Lion Thirithrope|type=none|endonym=Lewparthian|head_of_government=Despotate}}
  +
The '''High Dominion of Lewparth''' is a stratocratic state that is legally republican but is a monarchy in practice. The head of state is the Despotate, a de facto hereditary position with near absolute power.
  +
  +
  +
  +
<div style="clear:both;"></div>
  +
  +
=====Principality of Heligpren=====
  +
{{Qirsyllvian_Country_Infobox|capital=Eschen|head_of_state=Grand Prince|family_name=Couvert|race=Thirithrope|ethnicity=Squirrel Thirithrope|endonym=Heligprene|body_name=High Council|type=unicameral|title1=Principality of Heligpren|government=Hereditary Monarchy}}
  +
The '''Principality of Heligpren''' is a hereditary monarchy. The head of state is the Prince and the main legislature is the high council.
  +
  +
<div style="clear:both;"></div>
  +
  +
===Empire of Xsassa===
  +
{{Qirsyllvian_Country_Infobox|title1=Empire of Xsassa|image1=File:Xsassa flag.png|capital=Ctesiphon (royal)<br>Nishapur (legislative)|largest_city=Ctesiphon|government=Hereditary Absolute Feudal Monarchy|head_of_state=Shah|family_name=|dynasty=Arsacid|race=Human|currency=Daric, Siglos|exonym=Xsassan|heads_of_government=Shah & Grand Vizier|body_name=Council of Viziers|type=unicameral}}
  +
The '''Empire of Xsassa''' (<big>خساسا</big>), is an empire of magic in southeastern Aquilonis, controlling great swaths of the Dhahabi region. On the mainland, it borders Asilgüç‎ the west, Hylar to the northwest, and Bialidrak, Raghua and Al-Jawhar to the north. Across the Nubian Channel to the south, Xsassa shares maritime borders with Kemet.
  +
[[File:Xsassa divisions.png|thumb|220x220px|Political divisions of Xsassa.|alt=|left]]
  +
Ruled by the Arsacid dynasty, Xsassa is politically divided into three provinces, called satrapies (sing. satrapy), each ruled by an appointed satrap: The mainland satrapies are Sophene (the northern satrapy), Parthia (the central satrapy, which also hosts the capital), and Safavid (the eastern satrapy). Every single satrapy was once and independent state for several centuries following the collapse of the Muqadas Khalifat, before being conquered by Xsassa.
  +
  +
As the conqueror of much of the former Khalifat, Xsassa considers itself the successor state to the ancient Muqadas Khalifat, a claim often disputed with Bialidrak.
  +
<div style="clear:both;"></div>
  +
===Kingdom of Xzandor ===
  +
{{Qirsyllvian_Country_Infobox|title1=Kingdom of Xzandor|image1=File:Xzandor flag.png|capital=Drizlekiir|government=Hereditary Absolute Monarchy|head_of_state=King|ethnicity=High Saurian|head_of_government=King|race=Lizardfolk|body_name=Cuncil|type=unicameral|currency=Talon, Scale, Fang|exonym=Xzandori}}
  +
The Kingdom of Xzandor is a landlocked monarchical [[Sapient Races of Qirsyllviar#Lizardfolk|lizardfolk]] state western Aquilonis, occupying the western portion of the Great Urwaldi Forest and beyond. It borders Wylltirion to the north, the dwarven kingdom of Ongor Diruna to the northeast, Korokiri and Huzkhaz to the east, Hylar to the southeast, the Orc Empire to the south, and Talmyrnia to the west.
   
 
One of two independent lizardfolk states, the other being the more powerful and prominent Xotilic Empire, it has a long history of raiding, reaving, and pillaging of nearby lands before turning into a more docile state.
 
One of two independent lizardfolk states, the other being the more powerful and prominent Xotilic Empire, it has a long history of raiding, reaving, and pillaging of nearby lands before turning into a more docile state.
  +
<div style="clear:both;"></div>
  +
=== Kingdom of Zion===
  +
{{Qirsyllvian_Country_Infobox|title1=Kingdom of Zion|image1=File:Zion flag.png|capital=Helyeba<br>הליבה|government=Hereditary Absolute Monarchy|head_of_state=King|race=Human|ethnicity=Zionite|currency=Shekel, Zuz, Prutah|exonym=Zionite|body_name=Memshala<br>ממשלה|type=unicameral}}
  +
The Kingdom of Zion (ציון) is a monarchical island nation in southern Aquilonis. It shares maritime borders with Mübarek and Asilgüç to the northwest and northeast respectively, and Kemet to the east. The birthplace of [[Shevshelt]] faith, it was originally the capital territory of the Elohim Empire before said empire fell apart when its last ruler died without an heir; it is considered the successor state of Elohim.
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<div style="clear:both;"></div>
   
 
===Kingdom of Z'ngkhar===
 
===Kingdom of Z'ngkhar===
===Republic of Zelhar===
 
[[File:Zelhar_flag.png|left|300x300px]]Capital: Zelhar<br>Government: Presidential Republic<br>Head of State: President<br>Head of Government: President<br>Legislature: Presidential Council<br>Demonym: Zelharian<br>Currency: Balt, Cug, Nute
 
 
The Republic of Zelhar is a landlocked republican state in central Aquilonis. Formerly part of the Salrinoa federation, it borders Salrinoa and Qatu to the north, Velda to the east, Avolcraz to the south, Bataria to the west, and Toralos to the extreme northwest.
 
 
==Constituent Territories==
 
==Constituent Territories==
===Uther Islands (Britannia)===
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===Viceroyalty of the Uther Islands (Albion)===
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{{Qirsyllvian_Country_Infobox|title1=Viceroyalty of the Uther Islands|image1=File:Uther islands flag.png|capital=New Pendragon|government=Hereditary Parliamentary Absolute Monarchy|head_of_state=Cyning of Albion|family_name=Tyrell|dynasty=Pendragon|race=Human|ethnicity=Albin-Fordars|head_of_government=Viceroy|official:=Albinese|writing_system=Wiedergeboren|currency=Sovereign, Crown, Shilling, Farthing|endonym=Uthrian|body_name=Parliament|type=tricameral|upper_house=Viceregal Council|middle_house=Chamber of Lords|lower_house=House of Commons}}
[[File:Uther_islands_flag.png|left|300x300px]]Capital: Pendragon<br>Government: Hereditary Parliamentary Absolute Monarchy<br>Head of State: King of Britannia<br>Head of Government: Viceroy<br>Legislature: Chamber of Lords<br>Demonym: Utheran<br>Currency: Sovereign, Crown, Shilling, Farthing
 
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The Uther Islands are an archipelagic territory of Albion, occupying the archipelago of the same name in the Grand Line, sharing maritime borders solely with no nation. The ‎Araziyerli kingdom of Işıkarazi and the Talmyrnian Empire have both coveted ownership of the archipelago for ages, but Albion has thwarted all attempts to invade or provoke rebellion.
 
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<div style="clear:both;"></div>
The Uther Islands are an archipelagic territory of Britannia, occupying the archipelago of the same name, sharing maritime borders solely with New Albion to the north. The Uther Islands were one part of New Albion before the the crowned republic split from Britannia. New Albion has coveted ownership of the archipelago since independence, but Britannia has thwarted all attempts to invade or provoke rebellion.
 
   
 
==Notes & Trivia==
 
==Notes & Trivia==
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*The demonym for people from Aquilonis is "Aquiline".
 
*The demonym for people from Aquilonis is "Aquiline".
*The northwestern lands of Aquilonis is cut off because it extends into Eurodysia as part of the larger continent "Arqupeiro."
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*The northwestern lands of Aquilonis are cut off because it extends into Soligaia as part of the larger continent "Geminos."
 
*The reason [[Fuso]] is greyed out is becuase it isn't part of the continent. It's just the areas of that are farthest west of Marlakcor and closest to Aqulonis.
 
*The reason [[Fuso]] is greyed out is becuase it isn't part of the continent. It's just the areas of that are farthest west of Marlakcor and closest to Aqulonis.
*Soleil was founded during the final century of the ''Fourteen Kingdoms Period'' of Yamatai, which precipitated the ''Two Hundred Years' War'' in Yamatai. Thus its foundation date is somewhere in the mid or late 3500's-AFZ; the exact date is uncertain.
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*Soleil was founded during the final century of the ''Fourteen Kingdoms Period'' of Yamatai, which precipitated the ''Two Hundred Years' War'' in Yamatai. Thus its foundation date is somewhere in the mid or late 3500's-<small>PGZ</small>; the exact date is uncertain.
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[[Category:Continents]]
 
[[Category:Continents]]
 
[[Category:Locations]]
 
[[Category:Locations]]

Latest revision as of 21:37, 23 January 2024

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Aquilonis

Political map of Aquilonis today. Grayed off areas of Fuso to the east are not cartogrophically part of the continent.

Aquilonis is the central northern continent of Qirsyllviar, and the eastern half of the larger continent known as Geminos.

To the west it connects with Soligaia by land, eastward it is separated from the lands of Fuso by the Tozai Sea.

A continent of mixed idelogical values with all forms of government and various cultures, religions, races and ethnic groups, the north central region of the continent is mostly dominated by republics of various types while the most of the rest of the continent is monarchical.

Sovereign States

Holy Kingdom of Altınşahil

The Holy Kingdom of Altınşahil (𐰀𐰡𐰃𐰤𐱁𐰀𐰏𐰃𐰞) is a Synkratic ‎Araziyerli monarchical nation in southern Aquilonis, controlling shoreland and the island of Bereket (𐰋𐰅𐰺𐰅𐰚𐰅𐱅). It borders Mübarek to the northeast, and Işıkarazi to the east.

Holy Land (Aquilonis)

Kutsal Topraklar, the Septifidelic Holy Land of Aquilonis, which Altınşahil mostly holds sovereignty over.

Altınşahil holds sovereignty over the vast majority of Kutsal Topraklar (𐰚𐱇𐰽𐰀𐰠 𐱃𐰆𐰯𐰺𐰀𐰚𐰠𐰀𐰼), the Araziyerli name for the Septifidelic Holy Land of Aquilonis. Outlying lands of Kutsal Topraklar extend into Işıkarazi and Mübarek. Before and after the kingdom's actual founding, Altınşahil was the site of most of the battles of the Crusades.

Sultanate of Ardalnar

The Sultanate of Ardalnar (أرضالنار) is a Ikaj monarchical nation occupying the Hamed Peninsula in southeastern Aquilonis. It borders with Raghua to the south and Bialidrak to the west. It is ruled by the Al-Shamal clan of the Jayida dynasty; said dynasty also rules Bialidrak and Raghua through other clans.

Kingdom of Arkka Uralia

Sultanate of Asilgüç‎

The Sultanate of Asilgüç‎ (هثیلگوچ‎) is a Bahith Araziyerli monarchical nation in southern Aquilonis. It borders Mübarek to the east, Hylar to the north, Xsassa to the northeast and east, and Kemet to the southeast. It also shares maritime borders with Zion to the southwest.

Winding through the middle of the country is the Altın Nehir (التین ڭاهیر/Golden River), which originates from Lake Glingaer in Hylar.


History

Asilgüç‎ was once the eastern half of a now-defunct empire of known as Büyük Güney Ulus (بویوق غونهی ولوس), which became divided between Septifidelity and Al-Haqiqa as a result of the Crusades. As the crusades continued, Büyük Güney Ulus became divided between east and west until it ceased to exist, with the Shahada forming the Sultanate of Asilgüç‎.

Republic of Avatron

The Republic of Avatron is a corporation-ruled republican city-state in western Aquilonis, at the end of the Avatilaro Peninsula. It borders Avolcraz to the northwest, and Czi'kolgyar to the south.

Run like a business rather than a traditional polity, one of the more unique aspects of Avatron is that the constitution allows foreigners to be elected to the highest office of the country, so long as they swear by oath to renounce all ties to their former country and put Avatron first.

Empire of Avolcraz

The Empire of Avolcraz is a large monarchical state in central Aquilonis, bordering Doks, Bartariya, Zelzhar and Velda to the north, Avatron to the extreme east, Czi'kolgyar to the east, Rondar to the extreme southeast, Ongor Diruna to the south, and Wylltirion to the west.

Sultanate of Awal

The Sultanate of Awal (أوال‎) is a Ikaj archipelagic state in the southern Tozai Sea in southeastern Aquilonis, occupying the archipelago of the same name. It shares maritime borders with Ardalnar to the west and Marjan to the north.

Ruled by the Qidsi dynasty, a dynasty descended from the last Khalifa of Muqadas, and thus related to the Arsacid dynasty currently ruling Xsassa.

Sultanate of Bialidrak

The Sultanate of Bialidrak (بيالِدْراك) is a powerful Ikaj monarchical nation in southeast Aquilonis, occupying the northern Great Dhahabi Desert. It borders Xsassa to the west and south and Ardalnar and Raghua to the east.

One of several successor states of the former Muqadas Khalifat, it is currently under the rule of the Al-Zayani clan of the Jayida dynasty, which also rules Raghua and Ardalnar through other clans. Bialidrak is one of the most powerful nations in Great Dhahabi Desert, second only to Xsassa.

Bialidrak considers itself the successor state to the ancient Muqadas Khalifat, a claim often disputed with Xsassa.

Cajar Federation

The Cajar Federation is a high elven federated presidential republic on northwestern Aquilonis. It borders Kyrallisica, its similarly high elven neighbor, and Merzlota to the north, Obyn and Koelba to the east, and the Thiriolaos United Kingdom of Wylltirion to the south. Across the Gulf of Tiere to the south, it shares maritime borders with Drakyncia to the southwest.

Cajar was once territory of Merzlota before breaking away as part of Kyrallisica during the Kyrallisican War. Later, Cajar broke away itself as a result of civil war.

Republic of Kyrallisica

The Republic of Kyrallisica is a landlocked high elven republican state in northwestern Aquilonis. It borders Merzlota to the north, and the similarly high elven Cajar Federation to the south. Kyrallisica was once sovereign territory of Merzlota before seceding as a result of the Kyrallisican War.

Confederation of Czi'kolgyar

The Confederation of Czi'kolgyar, also known as the Czi'kolgyese Alliance, is an elective magician's republic in western Aquilonis. Czi'kolgyar borders Avatron to the northeast, Avolcraz to the north and northwest, Rondar to the west, and Hylar to the southwest and south.

Like Glagolita in Soligaia, and Xsassa in the south, Czi'kolgyar is a nation of magic, the difference is that Czi'kolgyar is made up of thirty magic nations.

Czi'kolgyar was once known as the Sorcerer's Republic of Rioclyier, founded by the Enneamagi, until a conflict in the wake of their deaths, known to history as the Great War of Magic, resulted in the republic's complete collapse. The states that emerged from the conflict went on to compete for land, power, and advancement in magical knowledge for almost a thousand years, until finally, roughly one thousand years before modern day, a major political breakthrough resulted in the unification of the many states into a single nation.

At first, it was a simple alliance between three states, but over the course of roughly twenty years, the other states joined in the pact, one by one, until they found common ground and a single government was formed. Czi'kolgyar has dominated the region ever since, but not always peacefully, as disputes between states have erupted into multi-sided civil wars more than once. Twice the republic has fallen apart into separate states/alliances, and it was only careful political maneuvering that kept the nation from falling apart permanently.

Knights' Republic of Drakyncia

The Knights' Republic of Drakyncia is a stratocratic republican nation occupying the Heartstone Peninsula on the south side of the Gulf of Tiere in western Aquilonis, on the eastern shores of the Great Meadhan Sea. It borders Talmyrnia to the south and Wylltirion to the southeast. It also shares a maritime border with high elven state of Cajar across the gulf to the north.

History

Modern Drakyncia was originally founded in 4005PGZ as a unification of city-states in the suthern region of Heartstone, hegemonically led by the Kingdom of Colrin in opposition to the unification of Wylltirion, viewing the latter's creation as a threat to their security. While the new unified kingdom started out promising, the first ruler proved tyrannical, getting drunk on his newfound power and sought to expand his kingdom in all directions, almost starting a war he couldn't win with Wylltirion. After several years of oppression, in 4012PGZ the three most powerful and influential guilds of knightly orders, which served as the de facto military of Drakyncia in the absence of an organized one; the Knights of the Crimson Brotherhood, the Divine Dragon Alliance and the Drakyncia Liberty Force, rebelled and overthrew the tyrannical king.

Once in power, they abolished the short-lived monarchy and established a republic, with the leaders of each guild at the head, becoming one of the first nations of Aquilonis to reject monarchy. Since then, the guilds have run Drakyncia with fairness and chivalry, while continuing to protect the nation from invaders, and keeping smaller less influential guilds in check. Over time the rest of the city-states of the region joined the republic until Drakyncia reached it's modern zenith.

Government

Though nominally a republic, Drakyncia is a nation run by the army rather than elected officials, so the actual members of the council are chosen based on ability rather than being elected by the population. The only true democratic elections are to determine which guilds shall serve on the non-permanent seats of the council.

Drakyncia hosts many military orders, but eighteen administrate Drakyncia from its ruling council. The three founding guilds of the republic maintain permanent seats while fifteen smaller, less influential guilds serve fixed terms, elected to the non-permanent seats via a nationwide election every five years.

Each seat on the council carries an office (referred to as a consulate and the holders consuls) and therefore a certain position and responsibility in the government, and so the guilds tend to run for a specific consulship depending on their focus or philosophy; however, to prevent any one guild from trying to become too influential, a guild can only run for and hold one consulship. The guilds that gets the most votes for a specific non-permanent seat gets it for the next five years. The terms are renewable, and several guilds are so popular that they have won many consecutive elections and served on the non-permanent seats, and the connected consulships, for several terms many times (Rykardiac's Archaic Book of Records puts the record at twelve consecutive terms). Only the three permanent members of the council hold their consulships permanently.

The council itself is chaired by a Consul-General, a first among equals who has no powers over and above the other consuls and continues to head the assigned consulate. The Consul-General is also the first to sign laws and international treaties into effect.

The council usually requires at least a two thirds vote (excluding abstentions) for any motion to carry into law; only a handful of motions – i.e. a declaration of war – require a full unanimous vote. Additionally, to prevent any one guild from becoming the "ruler" of the council, the consul-generalship rotates between council members monthly (using the Solramese Calendar) on the 10th of every month. While necessary, most foreign lawmakers see it as overkill, because, as mentioned before, the consul-general has no powers over and above the others.

Consulates of the Council
Consulate of Justice Consulate of the Armies & Navy Consulate of Religion
Responsible for administering the judicial system and the general court system.

Held permanently by the Knights of the Crimson Brotherhood.

Oversees the standing army and navy of the republic, aside for the contributing knightly orders.

Held permanently by the Drakyncia Liberty Force.

Mediates relations between various religious bodies.

Held permanently by the Divine Dragon Alliance.

Consulate of the Treasury Consulate of Commerce Consulate of Foreign Affairs
Oversees the finances of the Republic in cooperation with the Architecture & Construction and Taxation Consulates. Oversees and regulates trade within the nation and between the Republic and other nations, as well as the country's imports and exports. Responsible for foreign relations, including appointing of ambassadors to foreign nations and hosting of ambassadors from foreign nations.

They also negotiate international treaties, which are then brough to the council to be signed into effect.

Consulate of War Consulate of State Consulate of Ceremonies
Oversees the execution of military campaigns in times of war, working alongside the Armies & Navy Consulate. Oversees the administrative divisions of the state. Oversees the organization of public events like festivals and award ceremonies of every level, as well as the inauguration ceremonies of the council members into office.
Consulate of Disasters Consulate of Taxation Consulate of Internal Affairs
Oversees the provisions of relief to areas affected by any kind of disaster, natural or not. Overseeing, administering, enforcing and collecting taxes in cooperation with the Treasury Consulate. It also works with the Commerce Consulate to regulate and enforce trade tariffs. Responsible for policing all guilds of the state, including those belonging to the member-guilds of the council.
Consulate of Architecture & Construction Consulate of Corrections Consulate of Education
Oversees construction projects of all scales around the nation. Enforces all levels of the prison system of Drakyncia. Handles administration of all levels of education across the nation.
Consulate of the Praetorians Consulate of Transportation Consulate of Migration
Responsible for maintaining law and order within the republic.

Administrates various branches of the Praetorians, the knightly order that serves as the national law enforcement force responsible for maintaining law and order on the streets of cities and towns.

Responsible for regulating transportation.

Works with shipping and trade companies, and the Consulate of Commerce, to ensure safe passage within the republic and within territorial waters.

Oversees all peoples entering and leaving the country. Works with the Consulates of Commerce and Transportation to enforce customs and prevent smuggling.

None of the members of the council guilds, permanent and non-permanent, are restricted to the borders of Drakyncia, and members are free to go wherever and do whatever they please, even outside the country (of course that doesn't include crimes; members of orders currently sitting on the council are punished more severely for their transgressions then they would be if their guild wasn't currently on the council); but when duty calls, such as war or a national emergency, all members of the orders sitting on the council are called home to fulfill their obligations to their country. Knightly orders that aren't currently members of the council are exempt from this obligation, but they tend to answer the call regardless.

Kingdom of Galiara

The Kingdom of Galiara is a high elf-ruled monarchical nation occupying the peninsula of the same name in northern Aquilonis. It solely borders Novaryus to the south.

Republic of Gargantia

The Republic of Gargantia is an multi-island republican state in the Tozai Sea, occupying the archipelago of the same name, roughly two hundred miles east of the coast of Czi'kolgyar. The main islands are Amigrace, the southwestern island; Lodichymbir, the northern island; and Garkuglyr, the eastern island. It shares maritime borders with no nation.

Imperial City of Garvis


The Imperial City of Garvis is a small landlocked enclave city-state within Soleil's borders ruled by gargoyles, a race that turns to stone when they fall asleep and become flesh again when they wake up. Centered around the city of Garvis and run by the Garvis clan, Garvis was once known as the Empire of Garvis, or the Garvine Empire, which spanned from the tip of the Vieillesse Peninsula to the heart of northern Aquilonis at its height.

Gargate Empire

The original Garvine Empire at its zenith, on the eve before it fell.

The Empire ceased to exist when the ruling clan was put under a spell that placed them in an eternal stone sleep within and around Castle Garvis, leaving the empire without leaders. A power struggle between rival gargoyle clans, normally kept in check by the ruling Garvis clan, soon erupted into a series of civil wars that tore the empire apart in less than a generation. A racial war with other sentient races of Aquilonis also contributed to the nation's destruction.

City of Garvis

The city of Garvis. Image not to scale.

Over two thousand years after the empire fell, the Garvis clan sleeping within Castle Garvis was awakened amidst a battle for the castle during the Great Northern Aquilonis War. In gratitude for breaking the spell, the clan then aided in the defeat of Umdar, and the renegade House of Adhemar, on the condition they be granted independence. Since the war's conclusion, Garvis has been working with Soleil to rebuild itself, albeit in a much smaller territory.

The city of Garvis itself sits on the narrowest point of the Caillou River, a major waterway that that separates part of southwestern Soleil from the rest of the peninsula. Because of its position, Garvis has served as a major trading center since before the era of the Garvine Empire.

Emirate of Ghad

The Emirate of Ghad (غض) is a Ikaj island nation in southeastern Aquilonis. It shares maritime borders with Ardalnar to the south and Marjan to the east.

Empire of Hagerachini


The Empire of Hagerachini (ሀገራችን) is a large multi-island nation off the southeastern coast of Aquilonis, occupying an island cluster known to the locals as Yebeti Desetochi (የቤት ደሴቶች), and solely sharing maritime borders with Kemet to the west.

Domain of the Huzkhaz Tribes

The Domain of the Huzkhaz Tribes is a landlocked wood elven society in central-south Aquilonis, taking up the central portion of the Great Urwaldi Forest. It borders its fellow wood elf state, Korokiri, to the north, the high elven Empire of Hylar to the east, and the lizardfolk kingdom of Xzandor to the south and west.

Great Urwaldi Forest

The Great Urwaldi Forest. Huzkhaz is the southern state.

Huzkhaz is divided into seven chiefdoms headed by a hereditary Suyrik, whom represent their domain on the Tribal Council when it meets once a month. Annually, one of the seven Suyriks is elected Hoka-Suyrik to oversee the day-to-day running of their nation.

Huzkhaz was once a suzerainty of Hylar along with Korokiri. Alongside Korokiri, Huzkhaz managed to reverse this fate by successfully repelling Hylar when they invaded due to their Declaration of Independence. After the was, Huzkhaz became a willing suzerainty of more powerful Korokiri.

Empire of Hylar

The Empire of Hylar is a high elf-ruled empire occupying a large area in southern Aquilonis, one of three in Aquilonis; the others being Cajar & Kyrallisica. It borders wood elf states of Korokiri and Huzkhaz, along with the lizardfolk kingdom of Xzandor to the west, the Orc Empire to the southwest, Mübarek and Asilgüç‎ to the south, Xsassa and Bialidrak to the southeast, Czi'kolgyar to the northeast, and the dwarven kingdom of Ongor Diruna to the north.

Hylar once held the wood elf states, Huzkhaz and Korokiri, as suzerainties, but lost them when their invasion to reclaim and fully annex them following their declarations of independence failed. It also once held sovereignty of the

Kingdom of New Hylar in Tarak before the New Hylarene Revolution resulted in the kingdom's independence.

Ildsno mts & hylar lakes-rivers

The Ildsno Mts. (in red), the Great Lakes (in bright blue), and the rivers (dark blue).
The lakes;
Northern three, from west to east:
Lake Ri, Lake Celebren, & Lake Iaur.
Middle three, from west to east:
Lake Annun, Lake Gil, Lake Glingaer.
Southernmost:
Lake
Ir.

The most iconic features of Hylar are the seven Great Lakes. Lake Ri (on the shores of which the capital sits), Lake Annun, Lake Gil, Lake Celebren, Lake Ir, Lake Glingaer, and Lake Iaur. These glacier-carved lakes, allegedly formed during the last Ice Age, are filled by a series of rivers, along with seasonal rains, originating from the eastern glaciers of the Ildsno Mountains to the north, forming the Col Basin, the largest drainage basin in Aquilonis.

History

Currently ruled by House Celeblas of the the Alpharod dynasty, the Empire of Hylar, founded in 3723ʟᴇ (3021ᴀᴄᴢ), is one of the dominate powers in southern Aquilonis. Famous for having masterful politicians, Hylar managed to become the dominant power in southern Aquilonis through a combination of diplomacy and conquest over a period of two thousand years.

Politics & Governance

Serene Kingdom of Işıkarazi

The Serene Kingdom of Işıkarazi (𐰃𐱁𐰶𐰀𐰺𐰀𐰔𐰃) is an ‎Araziyerli monarchical nation in the southwest corner of Aquilonis, on the western shores of the Great Meadhan Sea. It borders Talmyrnia and the Orc Empire to the north, and Mübarek and Altınşahil to the east.

Kingdom of Izokyraz

Holy City of Al-Jawhar

The Holy City of Al-Jawhar (الجوهر) is a small religious city-state in southeast Aquilonis. It borders Raghua to the north, Bialidrak to the west, and Xsassa to the south.

A holy city and the modern center of Al-Haqiqa faith, dominated mainly by Taqlidiun Al-Haqiqa but welcomes all sects, Al-Jawhar is the site of annual Bahith pilgrimage.

Empire of Kemet

The Empire of Kemet (𓆎𓅓𓊖) is a monarchical nation occupying the Island of Nubia, which is home to the Black Desert, in southern Aquilonis. Across the Nubian Channel to the north, it shares maritime borders with its Asilgüç‎ to the northwest Xsassa to the north, to the whom it is constantly at odds with, and Hagerachini to the east.

Currently ruled by the 33rd dynasty, also known as the Memphis dynasty, it is one of the oldest empires of Aquilonis, but there have been several instances where Kemet's sovereignty has been threatened due to being such a heavily contested region.

Kemet was originally many independent tribes and small kingdoms fighting for land and power. It wasn't until the Wars of Misaphris the Great, roughly around the same time as the Fall of Zedylria, that the entire island was united under one ruler for the first time, with Misaphris the Great as the first Pharaoh.

At its height, before the Rise of the Muqadas Khalifat, Kemet ruled not only the entire island of Nubia, but much of southeastern Aquilonis. Many of the structures and temples built during that era still dot the landscapes of the Great Dhahabi Desert. However, when the Muqadas Khalifat came to be, constant war eventually forced Kemet back to the island from whence it came. Even when the Muqadas Khalifat broke up, Kemet was unable to take advantage of the instability to reassert dominance over its former mainland territories.

Iteru River route

The route of the Iteru River through Kemet, starting from the right.

Aside for the many pyramids and other monuments that dot the landscapes, the most iconic feature of Kemet and the Island of Nubia is the Iteru River. Aside from scattered oases, the Iteru River is the lifeline that makes advanced civilization on the Island of Nubia possible, as most settlements lie on the banks. The main source of the river is Lake Aljalid, a large mountain lake that rests halfway up the slopes of the mountain of the same name in eastern Nubia. Mount Aljalid is also the tallest peak on the island.

The water flows out of the lake via a waterfall and flows westward before turning north, and then turning south until it flows into the Gulf of Nephthys via the Iteru River Delta. During spring and summer, the snows of the mountain melt more gradually, flooding the lake and in turn causing the river to flood as well as strengthening the currents. During autumn and winter, the snows melt less so, and so the river is lower and more calm.

Kingdom of the Korokiri Tribe

The Kingdom of the Korokiri Tribe is a landlocked wood elven society in central Aquilonis, occupying up the northern portion of the Great Urwaldi Forest. It borders the lizardfolk kingdom of Xzandor, to the west, the dwarven kingdom of Ongor Diruna to the north, the high elven Empire of Hylar, to the east, and Huzkhaz to the south.

Great Urwaldi Forest

The Great Urwaldi Forest. Korokiri is the northern state.

Once a suzerainty of Hylar along with Huzkhaz, Korokiri, alongside Huzhkaz managed to reverse this fate by successfully repelling Hylar when they invaded due to their Declaration of Independence. After the war, as the more powerful state, Korokiri took Huzkhaz as a willing suzerainty.

Republic of Lune

The Republic of Lune is a presidential island republic at the mouth of the Bay of Pokitaru, occupying the island of the same name and a few smaller others. It shares maritime borders with Soleil to the north and Morgania to the south.

The island was originally ruled by several native clans before Soleil invaded and conquered it, but during the Salrinoan Revolutionary Wars, Lune took inspiration and vied for independence through more peaceful means, and became independent as a republic. Lune has since enjoyed full diplomatic and trade relations with Soleil.


Emirate of Marjan

The Emirate of Marjan (مرجان) is a Ikaj island nation in southeastern Aquilonis. It shares maritime borders with Ghad to the west, Ardalnar to the southwest, and Awal to the south.

Empire of Merzlota

In northwestern Aquilonis is the is the western half of the Empire of Merzlota (ⰏⰅⰓⰈⰎⰑⰕⰀ), the eponymous nation of the Merzla people, which occupies "arch" of Geminos, the regions historically known as Zedylria, stretching into northeastern Soligaia. It is also known as the Tsardom of Merzlota or the Merzlotskij Empire The Aquiline side of Merzlota borders Novaryus, Kirvon and Hovar to the east, the high elven states of Cajar and Kyrallisica to the south, and the dwarven kingdoms of Arkka Uralia, Z'ngkhar and Izokyraz to the north.

Merzlota whole

The whole of the Merzlotskij Empire, stretching from northeastern Soligaia to northwestern Aquilonis. The Snezhok river, which is considered the divide between the continents, is in blue from the eastern edge of Kitezh.

Mostly tundra, grassland and taiga, with a several mountains, Merzlota is known for being inhospitable during winters, making travel and commerce difficult, at least to those who don't know how to traverse the wilderness. However, the Merzlotskij are quite at home in these lands, and make use of it to their advantage in times of peace or war.

Near the center of Merzlota, is the Snezhok river. The Snezhok (ⰔⰐⰅⰆⰑⰍ) runs from the eastern territorial edge of Kitezh, splits into two directions before rejoining again, and branches in two directions again until it empties into the Gulf of Lednike (ⰎⰅⰄⰐⰋⰍⰅ) at three separate points – as the western branch of the lower river branches out in two directions again. The Snezhok is generally considered the official divide between Soligaia and Aquilonis.

Currently ruled by House Stroganov of the Rurik dynasty, Merzlota doesn't have much power or sway in Aquilonis like it does in Soligaia, and is constantly struggling to hold on to its lands, much of which broke away into independent states in the last few centuries.

Grand Duchy of Morgania

The Grand Duchy of Morgania is a small island nation at the entrance of the Bay of Pokitaru, occupying the island of the same name. It shares maritime borders with Lune to the north, Avolcraz to the south, and Potiryuka to the northwest. Morgania is known for its practice in dark magic and the fact has given it a nasty reputation in the international community and magic users in general.

Morgania was originally an Avolcrazi colonized territory, founded by Morganof Hardkrak, before a civil war in Avolcraz forced the then tyrannical ruling family from power. The said ruling family, the House of Robynight, and their loyal followers fled Avolcraz to Morgania and declared an independent Grand Duchy. Since the new Avolcrazi government was simply satisfied to have the tyrants out of the empire, they let the land go. The descendants of the House of Robynight have ruled Morgania ever since, and remains in a cold war with Avolcraz.

Empire of Mübarek

The Empire of Mübarek (𐰢𐰇𐰋𐰀𐰺𐰅𐰴‎) is a Septifidelic Araziyerli monarchical nation in southern Aquilonis, occupying lands of mostly lush greenery in the west and the western end of the Great Dhahabi Desert in the east. Near the center of the country, separating is lush west and arid east, is a vast fork-shaped canyon known as Siyah Çatal (𐰽𐰃𐰭𐰀𐰏 𐰲𐰀𐱃𐰀𐰞‎) Canyon – through which the Kırmızı (𐰶𐰺𐰢𐰃𐰔𐰃) and Sarı (𐰽𐰀𐰺𐰃‎) rivers run until the Kırmızı, the western river, merges into the Sarı – which also extends into the borders of Hylar. The canyon is home to the largest and most well known communities of Dark Elves anywhere on Qirsyllviar.

Siyah Çatal Canyon

Siyah Çatal Canyon (in orange)

Mübarek borders Hylar to the north, the Orc Empire to the northwest, Işıkarazi to the west, Altınşahil to the southwest, and Asilgüç‎ to the east. To the south it shares maritime borders with Zion to the southeast.

History

Parts of Mübarek, mostly the center and east, were once the western half of a now-defunt empire of known as Büyük Güney Ulus (𐰋𐰇𐰭𐰜 𐰏𐰇𐰤𐰅𐰃 𐰆𐰠𐰆𐰾‎‎), which became divided between Septifidelity and Al-Haqiqa as a result of the Crusades. As the crusades continued, Büyük Güney Ulus became divided between east and west, with the Septifideles forming the Empire of Mübarek out of the western territories.

Kingdom of Ongor Diruna

The Kingdom of Ongor Diruna is an independent dwarven kingdom in central Aquilonis. It occupies most of the half-volcanic half-glacial mountain range known as the Ildsno Mountains, bordering the high elven empire of Hylar to the south, Czi'kolgyar and Rondar to the extreme east, Avolcraz to the north, Wylltirion to the northwest, the lizardfolk kingdom of Xzandor to the west, and the wood elven kingdom of Korokiri to the southwest.

Ildsno mts.

The Ildsno Mountains over the pltical borders.

The Ildsno Mountains are mostly hot and volcanic on the west side, while the east side is mostly cold and snowy with glaciers. The highest peaks are Mount Vulkan (17,759ft), where the capital is situated, and Mount Isfjell (17,734ft), located toward the east the mountain range within the borders of Hylar.

Orc Empire

The Orc Empire is a landlocked polity in southern Aquilonis. It borders the lizardfolk kingdom of Xzandor to the north, Hylar to the east, Mübarek and Işıkarazi to the south, and Talmyrnia to the west.

The Orc Empire is the only state on Qirsyllviar ruled by the violent reaving and raping race of Orcs. Ruled by the few Orcs smart enough to form their own form of government and community, their empire remains in a perpetual state of war with their neighbors, due to being unable to go a few days without shedding blood.

Kingdom of Raghua

The Kingdom of Raghua (رغوة) is a Ikaj monarchical state in southeastern Aquilonis in the eastern Great Dhahabi Desert. Raghua borders Bialidrak to the west, Xsassa to the south, Al-Jawhar to the southeast, and Ardalnar to the north. It is ruled by the Dhuki clan of the Jayida dynasty, which also rules Bialidrak and Natataea through other clans.

Magic City of Rondar

The Magic City of Rondar – formerly called Maldrazik – is a city-state in central Aquilonis. It borders the Empire of Avolcraz to the northwest, Czi'kolgyar to the east and the dwarven kingdom of Ongor Diruna to the southwest. It is a city of magic run by the Order of Rondar, a Magician's Order that practices elemental magic. It was originally run by a branch of the Cult of Chaos, the tyrannical Cult of Maldrazell, a cult of Dark Magic users who worship the Chaotic Dark God Maldrazell, before the Order of Rondar wrested control from them and sent the church into exile.

Long ago, the Order of Rondar was responsible for maintaining peace between the magic and non-magic communities of Avolcraz, but when a citizen of what was then the City of Maldrazik came to them for help, they launched a campaign to liberate the city. After they seized control of the city from the cult, they installed themselves as the ruling government and renamed the city after their order.

Since attaining power over the city, it has had a history of neutrality, but will occasionally send envoys to ensure peace in the region, and is more than capable of defending itself. Even Avolcraz doesn't dare threaten its sovereignty.

Salrinoan States

The collective term for the twenty-seven states of northern and central Aquilonis whose ethnic group is predominantly Salrin and/or were part of the now-defunct Salrinoan Federation. Republicanism in various forms is the predominant form of government among the collective.

Preceeding the former Salrinoan Federation is the Salrinese Hegmonic Empire, an alliance of Salrin kingdoms, led primarily by the former Kingdom of Yadro (ⰡⰄⰓⰑ), once stretching from the Gulf of Tiere to the tip of the Vieillesse Peninsula. This alliance reformed into the republican federation following the overthrow of monarchies as a result of a two-hundred-year period of anarchy known to Salrin history as the Temryava (ⰕⰅⰏⰓⰡⰂⰀ). Said period began when the populace's faith in their leaders waned to nothing, partially resultant of the collapsing economies that followed the loss of Salrin dominance in the Vieillesse during and after the Gallique Invasion of the Vieillesse.

Salrinoan states

The Salrinoan states, which make up the former Salrinoan Federation.

The current territores of most of these states, in particular the central states, are relatively modern, having achieved them through territorial battles and compromises following the dissolution of the Umdari Confederacy after the Great Northern Aquilonis War.

Following the Great Northern Aquilonis War, every emergent state went to war with one or more of its neighbors on and off for several years, as every one of them looked to firmly establish their place amongst the republican north that was former Salrinoa, as well as gain control of vital strategic points and resources. There were even attempts to reunify former Salrinoa into a single federated state for the first time in more than a century, but none were successful. The negotiations either broke down entirely, or the propositions were met with mockery and contempt.

Since the conclusion of hostilities, relations with each other have been generally tense yet isolationist, though many issues from the conflicts following the Great Northern Aquilonis War remained unresolved and few dare to hope that the peace will endure.

Republic of Bartariya

The Republic of Bartariya (ⰁⰀⰓⰕⰀⰓⰉⰡ) is a landlocked republican state in central Aquilonis. Formerly part of the Salrinoa Federation, it borders Toryalos to the north, Doks to the west, Avolcraz to the south, and Zelzhar to the east.

A militaristic nation, Bartariya contibuted most to Umdar's war following the annexation of the nation prior to it, and even today maintans the strongest known military on the mainland.

Republic of Chakhs

Chax flag
Capital: Chakhs city
Largest City:
Government: Presidential Republic

Head of State:

President
Head of Government:

Legislature:

Presidential Council
Chamber: unicameral

Demonym:

Chakhsi

Currency:

Balt, Cug, Nute
Languages: Official:
Minority:
Writing system:

The Republic of Chakhs (ⰝⰀⰘⰔ) is a landlocked republican state in north-central Aquilonis. Formerly part of the Salrinoa Federation, it borders Lirgal to the east, Stygar to the north, Umdar and Korok to the west, Salrinoa to the extreme southwest, and Katyu to the south.

Republic of Doks

Dox flag
Capital: Doks city
Largest City:
Government: Presidential Republic

Head of State:

President
Head of Government:

Legislature:

Presidential Council
Chamber: unicameral

Demonym:

Doksi

Currency:

Balt, Cug, Nute
Languages: Official: Salrinese
Minority:
Writing system:

The Republic of Doks (ⰄⰑⰍⰔ) is a landlocked republican state in north-central Aquilonis. Formerly part of the Salrinoa Federation, it borders Wylltirion to the south, Avolcraz to the southeast, Bartariya to the east, and Toryalos and Sharak to the north.

Republic of Eyudon

The Republic of Eyudon (ⰅⰣⰄⰑⰐ) is a landlocked republican state in northern Aquilonis. Formerly part of the Salrinoa Federation, it borders Ortalyis to the north, Hovar to the west, Umdar to the south, Stygar to the east, and Florena to the northeast.

Republic of Florena

The Republic of Florena (ⰗⰎⰑⰓⰅⰐⰀ) is a landlocked republican state in northern Aquilonis. Formerly part of the Salrinoa Federation, it borders Oros to the north, Soleil to the east, Stygar to the south, Eyudon to the southwest, and Ortalyis to the west.

Republic of Garsp

The Republic of Garsp (ⰃⰀⰓⰔⰒ) is a landlocked republican state in central Aquilonis. Formerly part of the Salrinoa Federation, it borders Ryular and Korok to the north, Salrinoa to the east, Toryalos to the south, and Myular to the west.

Republic of Hovar

The Republic of Hovar (ⰃⰑⰂⰀⰓ) is a landlocked republican state in northern Aquilonis. Formerly part of the Salrinoa Federation, it borders Merzlota to the west, Kirvon to the north, Ortalyis to the northeast, Eyudon to the east, Umdar and Ryular to the southeast, Obyn to the south, and the Cajar Federation to the extreme southwest.

Republic of Kirvon

Kirwon flag
Capital: Kowil
Largest City:
Government: Presidential Republic

Head of State:

President
Head of Government:

Legislature:

Presidential Council
Chamber: unicameral

Demonym:

Kirvoni

Currency:

Balt, Cug, Nute
Languages: Official: Salrinese
Minority:
Writing system:

The Republic of Kirvon (ⰍⰉⰓⰂⰑⰐ) is a landlocked republican state in northern Aquilonis. Formerly part of the Salrinoa Federation, it borders Novaryus to the north, Oros to the northeast, Ortalyis to the east, Hovar to the south, and Merzlota to the west.

Republic of Koelba

Capital: Koelba City
Largest City:
Government: Presidential Republic

Head of State:

President
Head of Government:

Legislature:

Presidential Council
Chamber: unicameral

Demonym:

Koelban

Currency:

Balt, Cug, Nute
Languages: Official: Salrinese
Minority:
Writing system:

The Republic of Koelba (ⰍⰑⰅⰎⰁⰀ) is a landlocked republican state in central Aquilonis. Formerly part of the Salrinoa Federation, it borders Cajar to the northwest, Obyn to the north, Myular to the east, Sharak to the south, and Wylltirion to the west.

Republic of Korok

The Republic of Korok (ⰍⰑⰓⰑⰍ) is…

Republic of Lirgal

Lirgal flag
Capital: Girilio
Largest City:
Government: Presidential Republic

Head of State:

President
Head of Government:

Legislature:

Presidential Council
Chamber: unicameral

Demonym:

Lirgalian

Currency:

Balt, Cug, Nute
Languages: Official: Salrinese
Minority:
Writing system:

The Republic of Lirgal (ⰎⰉⰓⰃⰀⰎ) is a republican state in western Aquilonis. Formerly part of the Salrinoa Federation, and one of the first to secede when the Saroana Revolutionary Wars began, it borders Soleil to the north, Chakhs to the west, Katyu to to the southwest, and Veda to the south.

Federal Kingdom of Markaidya

The Federal Kingdom of Markaidya (ⰏⰀⰓⰍⰀⰉⰄⰡ) is an island nation in the Algelu Sea of northern Aquilonis, occupying the archipelago of the same name a few hundred miles north of Soleil, sharing maritime borders with no other nation.

Markaidya was the first country to declare its independence from the former Salrinoa Federation, and it managed to stay neutral of the consequential conflicts, the Salrinoan Revolutionary Wars; but, it supplied weapons, supplies, and advisers to the six northern nations emerging from the federation.

The Federal Kingdom of Markaidya is the only former Salrinoan state to adopt a monarchical form of government instead of a republic like the rest of the former federation, although it still maintains some measure of republican governance.

Government & Politics

The head of state of Markaidya is the king, but the monarch has equal political and diplomatic authority with the president. This makes Markaidya similar to Arcadia in Nekcroz, but the difference is that the King of Markaidya stands alone at the top of the hierarchy.

The ruling house is House Sakhanyar, but the throne isn't directly inheritable; instead, the next king is elected. All majority-age members (18 and older) of House Sakhanyar are eleigible to announce candadicy for the throne, and the winner of the election serves for life.

The upper house of the Congress, the House of Lords, represents the hereditary nobility, with its seats hereditarily passed from one head of house to the next.

The middle house of the Congress, the Senate, has its members elected; five senators from each of the States, the country's top-tier administrative divisions.

The lower house of congress, the House of Representatives, also has its members elected. Like the Senate the states are represented, yet the number of representatives from each state is determined by population, determined by a nationwide census taken every twenty years.

Republic of Myular

Mylar flag
Capital: Starmya
Largest City:
Government: Presidential Republic

Head of State:

President
Head of Government:

Legislature:

Presidential Council
Chamber: unicameral

Demonym:

Myulari

Currency:

Balt, Cug, Nute
Languages: Official: Salrinese
Minority:
Writing system:

The Republic of Myular (ⰏⰣⰎⰀⰓ) is a landlocked republican state in central Aquilonis. Formerly part of the Salrinoa Federation, it borders Ryular and Garsp to the east, Toryalos to the southeast, Sharak to the southwest, Koelba to the west, and Obyn to the north.

Republic of Novaryus

The Republic of Novaryus (ⰐⰑⰂⰀⰓⰣⰔ) is a republican state in northern Aquilonis. Formerly part of the Salrinoa Federation, and one of the first to secede when the Salrinoan Revolutionary Wars began. The northernmost of the mainland Salrinoan states, it borders Galiara to the north, Soleil to the east, Oros and Kirvon to the south, and Merzlota to the west.

Republic of Obyn

The Republic of Obyn (ⰑⰁⰋⰐ) is…

Republic of Oros

The Republic of Oros (ⰑⰓⰑⰔ) is a landlocked republican state in northern Aquilonis. Formerly part of the Salrinoa Federation, it borders Novaryus to the north, Soleil to the east, Florena to the south, Ortalyis to the southwest, and Kirvon to the west.

Republic of Ortalyis

Ortalia flag
Capital: Darcblak
Largest City: Prygloss
Government: Presidential Republic

Head of State:

President
Head of Government:

Legislature:

Presidential Council
Chamber: unicameral

Demonym:

Ortalian

Currency:

Balt, Cug, Nute
Languages: Official: Salrinese
Minority:
Writing system:

The Republic of Ortalyis (ⰑⰓⰕⰀⰎⰊⰔ) is a landlocked republican state in northern Aquilonis. Formerly part of the Salrinoa Federation, it borders Oros to the northeast, Florena to the southeast, Eyudon to the south, Hovar to the southwest, and Kirwan to the west.

Republic of Potiryuka

The Republic of Potiryuka (ⰒⰑⰕⰉⰓⰣⰍⰀ) is a republican island nation in the bay of Potiryuka. Formerly part of the Salrinoa Federation, it shares maritime borders with Lirgal to the west, Velda to the southwest, and Morgania to the southeast.

Republic of Katyu

Qatu flag
Capital: Qirath
Largest City:
Government: Presidential Republic

Head of State:

President
Head of Government:

Legislature:

Presidential Council
Chamber: unicameral

Demonym:

Qatese

Currency:

Balt, Cug, Nute
Languages: Official: Salrinese
Minority:
Writing system:

The Republic of Katyu (ⰍⰀⰕⰣ) is a landlocked republican state in central Aquilonis. Formerly part of the Salrinoa Federation, it borders Chakhs to the north, Lirgal to the east, Velda to the southeast, Zelzhar to the south, and Salrinoa to the west.

Republic of Ryular

Rylar flag
Capital: Rilkora
Largest City:
Government: Presidential Republic

Head of State:

President
Head of Government:

Legislature:

Presidential Council
Chamber: unicameral

Demonym:

Ryularene

Currency:

Balt, Cug, Nute
Languages: Official: Salrinese
Minority:
Writing system:

The Republic of Ryular (ⰓⰣⰎⰀⰓ) is a landlocked republican state in central Aquilonis. Formerly part of the Salrinoa Federation, it borders Hovar to the north, Umdar to the east, Korok to the southeast, Garsp to the south, Myular to the west, and Obyn to the northwest.

Republic of Salrinoa

Salrinoa flag
Capital: Salrinoa City
Largest City:
Government: Parliamentary Presidential Republic

Head of State:

President
Head of Government: Chancellor

Legislature:

Chamber of Legislators
Chamber: unicameral

Demonym:

Salrinoan

Currency:

Balt, Cug, Nute
Languages: Official: Salrinese
Minority:
Writing system:

The Republic of Salrinoa (ⰔⰀⰎⰓⰉⰐⰑⰀ) is a landlocked state in central Aquilonis. It borders Korok and Chakhs to the north, Garsp and Toryalos to the west, Katyu to the east and Zelzhar to the south.

The successor state of the former Solrinoa Federation since its collapse during the Salrinoan Revolutionary Wars, it was once the capital region of the former federation. Now a rump state, and a shadow of its former splendor, it has adopted a more isolationist attitude toward the surrounding nations ever since but has tried to maintain its former way of life.

Republic of Sharak

Sharak flag
Capital: Shar
Largest City:
Government: Presidential Republic

Head of State:

President
Head of Government:

Legislature:

Presidential Council
Chamber: unicameral

Demonym:

Sharakese

Currency:

Balt, Cug, Nute
Languages: Official: Salrinese
Minority:
Writing system:

The Republic of Sharak (ⰞⰀⰓⰀⰍ) is a landlocked republican state in central Aquilonis. Formerly part of the Salrinoa Federation, it borders Koelba and Myular to the north, Toryalos to the east, Doks to the south, and Wylltirion to the west.

Republic of Stygar

Stygar flag
Capital: Styk
Largest City:
Government: Presidential Republic

Head of State:

President
Head of Government:

Legislature:

Presidential Council
Chamber: unicameral

Demonym:

Stygarian

Currency:

Balt, Cug, Nute
Languages: Official: Salrinese
Minority:
Writing system:

The Republic of Stygar (ⰔⰕⰋⰃⰀⰓ) is a republican state in central-north Aquilonis. Formerly part of the Salrinoa Federation, it borders Florena to the north Soleil to the east, Chakhs to the south, Umdar to the southwest, and Eyudon to the west.

Republic of Toryalos

The Republic of Toryalos (ⰕⰑⰓⰡⰎⰑⰔ) is…

Republic of Umdar

Umdar postwar flag
Capital: Quarc
Largest City:
Government: Presidential Republic

Head of State:

President
Head of Government:

Legislature:

Congress
Chamber: unicameral

Demonym:

Umdari

Currency:

Balt, Cug, Nute
Languages: Official: Salrinese
Minority:
Writing system:

The Republic of Umdar (ⰖⰏⰄⰀⰓ) is a landlocked state in central-north Aquilonis. It borders Eyudon and Stygar to the north, Chakhs to the east, Korok to the south, Ryular to the west and Hovar to the extreme northwest. It is the successor state to the Confederacy of Umdar, following the confederacy's defeat and dissolution at the end of the Great Northern Aquilonis War.

Republic of Velda

Velda flag
Capital: Ratchetia
Largest City:
Government: Presidential Republic

Head of State:

President
Head of Government:

Legislature:

Presidential Council
Chamber: unicameral

Demonym:

Veldan

Currency:

Balt, Cug, Nute
Languages: Official: Salrinese
Minority:
Writing system:

The Republic of Velda (ⰂⰅⰎⰄⰀ) is a republican state in central-west Aquilonis. Formerly part of the Salrinoa Federation, it borders Lirgal to the north, Avolcraz to the south, Zelzhar to the west, and Katyu to the northwest.

Republic of Zelzhar

Zelhar flag
Capital: Zelzhar
Largest City:
Government: Presidential Republic

Head of State:

President
Head of Government:

Legislature:

Presidential Council
Chamber: unicameral

Demonym:

Zelzharian

Currency:

Balt, Cug, Nute
Languages: Official: Salrinese
Minority:
Writing system:

The Republic of Zelzhar (ⰈⰅⰎⰆⰀⰓ) is a landlocked republican state in central Aquilonis. Formerly part of the Salrinoa federation, it borders Salrinoa and Katyu to the north, Velda to the east, Avolcraz to the south, Bartariya to the west, and Toryalos to the extreme northwest.

Kingdom of Soleil

The Kingdom of Soleil is a monarchical nation on the Vieillesse Peninsula, the northeastern peninsula of Aquilonis. It borders Novaryus, Oros, Florena and Stygar to the west, and Lirgal to the southwest. Within its borders is the Gargoyle-ruled enclave, the Imperial City of Garvis, which was restored to independence during the Great Northern Aquilonis War, after being defunct for nearly two millenniums while the Garvis clan slumbered in stone. Off the southern coast it shares maritime borders with its former colony, Lune.

Soleil Landmarks

Major Mountains and rivers of Soleil relative to modern borders. The L'Muraille Mountains are in red on the left, and the Caillou River system is in indigo.

Most of Soleil's western borders is taken up by a mountain rage known as the L'Muraille Mountains, which runs south from the northernmost point of the Novari-Solelian border, before coming to an end in northwestern Lirgal. The highest point of the L'Muraille Mountains is Mount Neige, located near the border with Novarias and Oros, which, at 29,029ft, is also the highest mountain on Qirsyllviar. This natural fortification, which is home to a number of dwarven cities and Dark Elf communities, has only three known passable routes, most notably the Jayou Pass, and has kept western invaders at bay since before the era of the Garvine Empire.

The L'Muraille is also the source of the Caillou River, a major waterway that that separates part of southwestern Soleil from the rest of the peninsula. On the narrowest point of the river sits the city of Garvis, the capital of the gargoyle-ruled state of the same name. Because of its position, Garvis has served as a major trading center since before the era of the Garvine Empire, as all land-based trade routes in and out of southwestern Soleil go through there.

History

An unnatural creation dating back over a thousand years, Soleil was first founded by Gallian exiles following a civil war in Gallia. These exiles were initially the thousands of people that were part of the Gallian Rebel Army, along with the women and children that followed them, including their direct families. History tells they were sentenced to mass execution for their insurrection. Historians debate the exact number, but it is often estimated that over a fifty-thousand people were sentenced. However, before the sentence was carries out, a powerful mage, known to history as Corneille l'Sorcier, cast a mass relocation spell that sent them far away from Gallia. With no intended destination known, the Gallian authorities viewed them as little more than exiles sent through into void.

The destination of Corneille's relocation spell turned out to be a plain in the northern part of the peninsula the kingdom now occupies. However, the spell was so powerful that it drained his life force, killing him. The exiles, honoring Corneille l'Sorcier for his sacrifice and saving theirs, saw this as a chance for a new start and settled into the new land, founding the city now known as L'Aurore. A couple generations later, following the conquest of an aggressive neighboring city-state, they eventually founded the Kingdom of Soleil, with their town leader, Jean Pierre-Julien d'Gascoigne, known to history as Jean I of House Gascoigne, grandson of the leader of exiles and former rebels, as their first king. Thus the first dynasty of Soleil was founded.

At least seven other nations and kingdoms, along with several city-states, were already occupying various parts of the Vieillesse Peninsula by the time the exiles arrived, eventually sparking the flames of war and conquest that would burn for at least three centuries. Once word of Soleil's founding reached Soligaia, and Gallia in particular, the population of Soleil, as well as the Gallique population of the Vieillesse Peninsula, received a sharp increase due to a period of mass migration to Soleil by various means; this event is termed the "Gallique Invasion" by the formerly dominant Salrins. Modern Soleillien scholars and historians don't dispute it, and so the event has been permanently recorded in history by this name. After several periods of war and peace in which Soleil steadily rose to dominance, the Kingdom of Soleil eventually emerged as the sole power, building a large and prosperous nation over many generations. Because of Soleil's origins, Soleil is often nicknamed "Kingdom of the Exiles." Soleil is currently ruled by House Lafayette of the Honneur dynasty, the fifth overall dynasty to rule Soleil.

The dynasties to rule Soleil since it's inauguration were, in order:
Name Flag Tenure Ruling Houses
Name Race Ethnicity Tenure First Ruler Last ruler
Gascoigne 0 – 356DE 356yrs Gascoigne Human Gallique 0 – 356DE 356yrs Jean I (Jean Pierre-Julien d'Gascoigne) Jean XI (Jean Éric-Anicet d'Gascoigne)
Puissance 358 – 481DE 123yrs Molyneux Human Gallique 358 – 411DE 53yrs Narcisse I (Narcisse Ariane d'Molyneux)
411 – 481DE 70yrs
Sorcellerie 481 – 878DE 397yrs Sortilège Human Gallique 481 – 627DE 146yrs Hector I (Hector Envoûté d'Sortilège) Lancelot III (Lancelot Octavien d'Sortilège)
Éclairage 627 – 878DE 251yrs
Took power in the aftermath of the Mage Rebellion, a magician's rebellion in response to the long-term persecution of magicians under the Puissance dynasty. The dynasty's reign ended with the murder of King Hadrien I (Hadrien Christian d'Éclairage) in the Girardon–Vizard Coup.
Sauterelle 878 – 977DE 88yrs Girardon Human Gallique 878 – 977DE 88yrs Lancelot VII (Lancelot Michael d'Girardon) Narcisse II (Narcisse Bijou-Lucie d'Girardon)
Came to power as a result of a peace marriage between renegade noble families, House Girardon and House Vizard, whom seized power in the Girardon–Vizard Coup following the murder of King Hadrien I, the last monarch of the Sorcellerie dynasty. House Girardon's claim to power was through a – since revealed – false pedigree that claimed they were descended from House Gascoigne.
Honneur 977DEincum n/a Lafayette Human Gallique 977DEincum Gaspard I (Gaspard Henri-Ivo d'Lafayette) n/a
Ruled by House Lafayette, which came to power by marriage to the last heir of the Sauterelle dynasty.

Named for the now-disbanded House Honneur, which was rendered legally extinct at least a century before House Lafayette took power, when the last male heir died without issue and his only sister married into another house.

Foreign Relations

Soleil has long been a close friend and ally of the Empire of Yamatai of Fuso, and is one half of the Soleillien-Yamato Alliance. This wasn't always so; four centuries after the founding of Soleil, and one century after Yamatai's Age of Conquest, Yamatai established a colony on the end of the peninsula, and expansion of that colony was viewed as a threat to Soleillien expansion. After a ferocious war, which saw territorial control being pushed back and forth several times, Soleil fully expelled Yamatai from the mainland and period of hot & cold relations ensued for several decades.

Relations changed drastically between Soleil and Yamatai when they found a common enemy in the invading forces of the Arslan-ruled Lin dynasty of Tianchao in the Second Arslan Invasion of Fuso. Just when Yamatai seemed on the brink of defeat, the armies of Soleil under House Sortilège of the Sorcellerie dynasty, the newly inaugurated royal house at the time, set sail for Fuso into intervene on the side of Yamatai and fought side-by-side to see the enemy defeated. The victory resulted in feeling of unity and friendship between the western and eastern peoples, and a permanent alliance was formed. This alliance, along with the friendship and camaraderie between the two countries, has endured ever since, regardless of the change in dynasties in Soleil thrice since then.

Becuase of this special relationship, Soleil enjoys bountiful trade with Yamatai's Marlakese territories, and by extension the rest of Marlakcor, by being allowed to pass straight through Fuso's many channels via Yamato waters instead of being forced to go all the way around Fuso to reach the eastern continent.

Major Noble Houses

Major noble Houses of Soleil include those listed here;
House Flag Race Ethnicity Words
Adhemar Adhemar flag Human Gallique Empower the Soul
Habiliter l'âme
The current line of House Adhemar is a cadet branch of the now-extinct line that was extinguished following its defeat in the Soleillien Civil War. The new line doen't have the same level of standing as the former line as a result of its actions.

House Adhemar orignally made its fortune in trade and banking until they were able to secure enough influence to be named a noble house. It was during the time of Germain d'Adhemar, the usurper of the Soleillien throne during the Great Northern Aquilonis War and the Soleillien Civil War and the last head of the now-extinct line, that House Adhemar lost much of it's prestige and respectability.

Bannister Bannister flag Human Gallique Bow to the Dragons
Inclinez-vous aux Dragons
House Bannister worships a pagan dragon god, who's name is lost to time, instead of the nationally worshipped Swyll'zhor & Ny'kith.

The current line of House Bannister is a cadet branch of the now-extinct line that was extinguished following its defeat in the Soleillien Civil War. Said extinct line was an ally of the now extinct line of House Adhemar that lost the same war. The new line doen't have the same level of standing as the former line as a result of its actions.

Capdeville Capdeville flag Human Gallique-Ikaj
House Capdeville is of Gallique-Ikaj ethnicity (Ikajiun: Kabdyfil/كابديفيل), descended from a Gallique noblewoman and Ikaj nobleman who took the name of the town they married in as their own.
Girardon Human Gallique
Members of a branch of House Giradon that is now-extinct in the male line were the previous rulers of the Soleillien throne as part of the now-defunct Sauterelle dynasty. The current recognized House Girardon is a cadet branch of the former royal line.
Gascoigne Human Gallique
The current House Gascoigne is a distant cadet branch of the now-extinct line that once ruled Soleil. The current line is descended from Fabrice Jean-François d'Gascoigne, the younger brother of King Jean XI (Jean Éric-Anicet d'Gascoigne), the final ruler of the Gascoigne dynasty, the first dynasty of Soleil.
Lafayette Lafayette flag Human Gallique Loyalty, Generosity, Intelligence, Virtue
Loyauté, Générosité, Intelligence, Vertu
House Lafayette is the current Royal House, and one of three major houses that are part of the larger Honneur dynasty descended from the now-disbanded House Honneur. House Lafayette rose to prominence and power by virtue of generosity and to the throne through marriage.

In 977DE (4410PGZ), Gaspard Henri-Ivo d'Lafayette (aka Gaspard I), heir to a cadet branch of House Lafayette of the time, married Queen Narcisse Bijou-Lucie d'Girardon (aka Narcisse II), the last heir and princess from the main line House Girardon of the Sauterelle dynasty, the previous ruling dynasty of Soleil.

There are two main families of House Lafayette: House Lafayette of Les Bois, the ancient seat of House Honneur; and House Lafayette of Licorne, the current royal house, which was established with the marriage of King Gaspard and Queen Narcisse.

Since the establishment of the royal branch there has been constant dispute over which branch is the parent line, this is in part due to the fact that Gaspard's brother, Théodore Abraham d'Lafayette, was the elder brother. This has earned both lines the nicknames House Licorne and House Les Bois respectively, after their seats of power. Most argue that the royal house is the parent line due to holding sovereignty over the realm, while more traditionalists argue that that the line of Théodore d'Lafayette is due to being the elder of King Gaspard. This dispute remains unresolved to this day.

Legendre Legendre flag Human Gallique Secure Your Legacy
Sécurisez votre Héritage
House Legendre tried to usurp the throne in the wake of House Adhemar's defeat in the Soleillien Civil War, but was quickly forced to give up power when the head of house's followers turned on her to bring peace back to the land.
Molyneux Molyneux flag Human Gallique The People Come First
Le Peuple Avant Tout
House Molyneux is a family known for its charitableness, and regularly hosts campaigns and fundraisers to support all sorts of nationwide causes meant to improve the lives of the citizens from all walks of life, from the royal family to lowly serfs.

The current House Molyneux is technically a cadet branch descended from a now-extinct line that once held the Soleillien throne during the Puissance dynasty.

Nakajima
中島
Nakajima flag Human Genjin-Gallique Anata no Konpon ni Chujitsu
あなたの根本に忠実実
Fidèle à Vos Racines
Faithful to Your Roots
House Nakajima is a noble family of Genjin origin (as well as a cadet branch of the main Nakajima clan in Yamatai) and so worships the Genjin gods instead of the nationally worshipped Swyll'zhor & Ny'kith. House Nakajima claims descent from Keiken no Hoshi-Tenno (敬虔の星天皇), but this has been disputed since before the house's founding.

House Nakajima's lands lie on the eastern end of the peninsula, encompassing mostly the former Yamato colony.

House Nakajima did not particpate on any side of the GNAW or the Soleillien Civil War, as they were driven from their lands before they could muster any resistance, taking refuge in Markaidya. Their lands were restored when ordered was restored.

Ory Ory flag Human Gallique Soar on the Wings of Freedom
Envolez-vous sur les Ailes de la liberté
House Ory is one of three major houses that are part of the larger Honneur dynasty descended from the now-disbanded House Honneur.

One of the founders of the Knights of the Golden Wing, was a descendant of the founder of House Ory.

Ouvrard Ouvrard flag Human Gallique Honor Your Ancestors
Honorez Vos Ancêtres
House Ouvrard made its fortune through winemaking and ownership of various wineries, and is the founder and owner of Ouvrard Wineries, an international wine company.

Through its wine company, House Ouvrard is the primary producer of sunwine, a Soleillien national specialty.

Penombre Zyroite Vampire Gallique
One of four known vampire noble houses of Soleil.
Rajchman Rajchman flag Faun Respect the Gods
Respectez les Dieux
The main family of House Rajchman pledges faith to old faunish gods instead of the nationally worshiped Swyll'zhor & Ny'kith.
Sylvestre Sylvestre flag Human Gallique Honor, Chivalry, Family
Honneur, Chevalerie, Famille
House Sylvestre is one of three major houses that are part of the larger Honneur dynasty descended from the now-disbanded House Honneur.

House Sylvester also trains some of the best swordsmen in the Vieillesse Peninsula. Their renown is such that the ranks of the Soleillien armies are filled with members and retainers of House Sylvestre. It's hard to find any swordsman that hasn't been trained by them.

Taur Elf High Elf
A house descended from the last ruler of the Kingdom of Ruyal, a pre-Gallique Invasion high elven kingdom that once dominated a patch of land along the L'Muraille Mountains in northeastern Soleil.
Tyrell Centaur Knighthood is a Privilege
La Chevalerie est un Privilège
The Tyrells are a Centaurian noble house with many generations in knighthood.
Valliere Valliere flag Human Gallique True Magic is in Your Heart
La Vraie Magie est dans Votre cœur
House Valliere is the last known major house descended from the Sorcellerie dynasty, the third dynasty to rule Soleil.

The Vallieres are a house of mages who boast some of the best magic-users in Soleil. They are also the administrators of Saint Fleur's Academy of Magic.

There are many minor noble houses in Soleil with little to no political, military or economic influence, whether holding hereditary land or are simply residential, but can still influence the realm, or parts of it, when need be.

Special Regions

Kingdom of Qirlok Trezka

The Kingdom of Qirlok Trezka is a non-sovereign dwarven kingdom within the borders of Soleil, inhabiting the Moonfire Mountains, the mountain range that stretches from the shores off the southwest coast of Clairiere Island to the center of Soleil in the rough shape of a half-crescent. The highest Mountain is Mount Gold-Iron (15,654ft). The boundaries of Qirlok Trezka coincide with the recognized limits of the mountain range.

Unlike the other known dwarven kingdoms on Qirsyllviar, Qirlok Trezka is not independent. In exchange for a yearly tribute, the kingdom retains its autonomy while recognizing Soleillien sovereignty over the mountains they call home.

Soleil Landmarks

The Moonfire Mountains are in red on the right.

United Empire of Talmyrnia

The United Empire of Talmyrnia, also known as the Talmyri Empire, is a feudal quasi-federated monarchical state in western Aquilonis on the eastern shores of the Great Meadhan Sea, and is also the name for the region in which it occupies. It borders Drakyncia to the northwest, Wylltirion to the northeast, the dwarven kingdom of Ongor Diruna, the lizardfolk kingdom of Xzandor to the east, the Orc Empire to the southeast, and Işıkarazi to the south.

Talmyrnia is an ancient multiracial and multicultural nation going back to the era of the Zedylrian Empire. The current Talmyrnia known today is the fourth incarnation of a united sovereign Talmyri nation. The current empire is at only about five hundred years old, so while it isn't the oldest continuous nation in Aquilonis, its culture certainly is. Talmyrnia is filled with many races that normally wouldn't fit in elsewhere; though it is constantly at odds with both Xzandor and the Orc Empire, and inhabitants of both countries face some relatively minor discrimination in Talmyrnia.

It is also at odds with Wylltirion regarding territory, but regardless aided the kingdom in protecting its sovereignty during the Great Northern Aquilonis War (although not for altruistic reasons – the main motivation for the military intervention was to keep Umdar from setting its sights on Talmyri lands). Talmyrnia also helped the Nekcrozi power of Arcadia win its independence from Albion during the Arcadian War for Independence. Talmyrnia is also in a longstanding alliance with Drakyncia for security.

Talmyrnia is politically divided into twenty-one individual provinces in a feudal quasi-federation; The Thronelands, the capital territory under the direct control of the emperor (oftentimes known as Orskaydd after the capital) and twenty other regions designated as "kingdoms," which enjoy a great deal of autonomy from the throne.

History

Talmyrnia divisions

The Twenty Kingdoms, and the Thronelands (Orskaydd), of Talmyrnia.

The current Talmyrnia was originally thirty Talmyri kingdoms existing independently (the Thronelands had yet to be formed), occasionally fighting for land, power and hegemony or forging alliances with each other. The current empire and government was formed as a result of a period of war known known to history as the Alfrydion's War of Unification (c. 3992 – 4017PGZ), which resulted all the kingdoms being united under a single banner and government for the fourth time after a one-millennium interregnum. However, as a result of further civil wars, ten of the kingdoms were partitioned or annexed and the number of kingdoms was reduced to twenty.

Politics & Governance

While each kingdom has its own king as head of one of the Great Houses of Talmyrnia, the realm is ruled as a whole from the Thronelands by the emperor. Each ruling house in each kingdom, including the Thronelands directly under the emperor, has a large number of vassal houses serving it, most of whom in turn have smaller vassals under them, extending all the way down to farmers and landed knights. Each Great House rules over its kingdom and is responsible for collecting taxes and, in times of war, raising troops to fight for the emperor. Otherwise they are largely left to operate autonomously to simplify the bureaucracy and governance of the empire.

The Twenty Kingdoms, aside for the Thronelands, are;
Kingdom Ruling House
Name Capital Name Race Words
Arlok Skylarke Iolaire Human Look to the Sky
Arlock is centered on a small group of mountains, and the castle where House Iolaire rules is at the highest elevation compared to the rest of the castles in the empire.
Barkyrac Rungard Fluss Human
A wide river runs through the middle of Barkyrac and acts as a natural fortification.
Corogdo New Alfrydion Gondjir Human Peace in Unity
Alfrydion Kalgaric, the emperor who unified Talmyrnia into its current form, was from Corogdo; though his line of House Kalgaric has since gone extinct in the paternal line and been replaced by House Gondjir as the kingdom's ruling house.

House Kalgaric still exists though the line of Eralyari Kalgaric, the niece of the last king of Corogdo of House Kalgaric. The members of the current house still claim to be the rightful heirs to the kingship, but all attempts to reclaim the title, including at least three known wars, have ended in failure.

Darloc Ungir Vali Faun Honor & Valor
House Vali is the only ruling Faunish noble house in Talmyrnia.
Fiao Olwin Nachtvogel Zyroite Vampire The World is Brightest in the Dark
Fiao is the smallest kingdom by total land area.

House Nachtvogel is the only ruling vampire noble house in Talmyrnia.

Fiao was originally the northwestern territory of Salkayro before seceding as a result of civil war. Even today, Salkayro still claims Fiao as part of its soveriegn territory.

Gyrnvir Grisslynd Slythirio Lizardfolk Ambition is Limitless
House Grisslynd is the only ruling lizardfolk noble house in Talmyrnia.
H'rath Island Morjell Bjorn Human Loyalty, Honor, Strength
Three centuries before unification, House Bjorn was founded by Ostliger invaders, whom supplanted now-extinct House Coedwig as the ruling house.
Hardraig Damdar Slayvia Human
The Korio Islands Jykwako Saltstone Human Respect the Waves
The Korio Isles hosts the imperial navy and breeds the best seamen in western Aquilonis.

The Korio Isles host one of the three largest near-land merpeople colonies in the Great Meadhan Sea.

The Korio Isles were the last kingdom to be conquered by Alfrydion, the first emperor of the current empire.

Kyrokia Cystryke Adeiladwr Dwarf Build your Future with your own Hands
House Adeiladwr is the only ruling Dwarven noble house in Talmyrnia.

They unofficially serve as the guardsmen that protect Talmyrnia from Orcish raiders.

Larristal Longhall Larristal Human Forever Loyal, Noble, & Brave
House Cathfawr has been elected to the imperial throne more times than any other house.

Larristal is a traditional rival of Talgary.

The Lortoi Islands Shelldom Clypeus Human We are Shields
The armies of the Lortoi Isles are renowned for their expertise in defensive warfare. They are also well known for voluntarily being on the front line of any army called to war.
Miryor Ocaoka Fiyrice Human
Olgrad Dyazik Equiferi Centaur You're Your Own Master
Olgrad boasts some of the best horsemen and cavalry in Aquilonis.

House Equiferi is the only ruling centaurian noble house in Talmyrnia.

Qiric Nomjor Eryn High Elf The Forest is our Home
House Eryn is the only ruling high elven noble house in Talmyrnia.

The founders of House Eryn were originally wood elves before their decendants turned high elves.

Qiric is heavily forested and sits on the border with the Lizardfolk state of Xzandor, which makes most people view house Eryn as somewhere between high elf and wood elf.

Romyarth Springdam Uirgulta Human
Salkayro Nonkon Ungark Human Heroes are Born & Made
Salkayro is host to the Order of the Hart, one of the most powerful military orders of knights in Talmyrnia.
Talgary Firelake Talgary Human Fire is Life
Talgary is renowned for their beast tamers (particularly dragons).

House Hydrapyr has taken the imperial throne through war twice since the formation of the current empire.

Talgary is a traditional rival of Larristal.

Yornu Snodow Blaidd Wolf Thirithrope We Are One
House Blaidd is the only ruling Thirithrope noble house in Talmyrnia.
Zorru Wudforn Tarandrus Human Stand Tall, Stand Strong

The current method in which the emperor is succeeded as the ruler of the nation is by election, rather than handing the imperial throne down heir to heir. When the emperor dies or abdicates, the next ruler is elected to the Imperial Throne from the current heads of the Great Houses of Talmyrnia, the kings of Talmyrnia's twenty kingdoms outside the capital territory (this is, naturally, a choice, and it's not unheard of for one or more of the monarchs to abstain from participating in the election). The emperor is elected by majority vote from the populace, but actually voting in the election is a choice. When the next elected emperor/empress accedes to the Imperial Throne, the kingship of his/her kingdom is succeeded by the next heir in line.

This method of passing power is not perfect, and disputes over the electoral results have led to civil war more than once. And since the Great Houses have many vassals beneath them, and tend to view titles as a matter of inheritance, as any feudal lord would, civil war for inheritance of titles, or right to titles, is a relatively common occurrence. There are also times when emperorship is disputed to the point of civil war, usually due to an ongoing dispute over who is the rightful head of the house and its throne. The Imperial Throne has also been passed on without election on several occasions; usually from a successful civil war against a tyrannical emperor, thus leading to the ousting of the current reigning house.

The legislature of the empire is the bicameral senate. Aside for certain "special senators" – those representing the Thronelands or other types – each kingdom sends 15 senators to represent them in the Chamber of Lords, bringing the number of people in the upper house of the senate to well over 300. Representation in the Hall of Delegates, the lower house of the senate, is determined by population via a nationwide census done every fifteen years.

United Kingdom of Wylltirion

The United Kingdom of Wylltirion, formally known as the United Kingdom of Blaidiard, Lewparth and Heligpren, and also known as the Thiriolaos Tripartite, is a confederated triumvirate monarchy consisting of three Thirithrope-ruled states, the Blaidiard Crowned Republic, the High Dominion of Lewparth, and the Principality of Heligpren in western Aquilonis, in a region traditionally known by the country's common name, "Wylltirion."

It borders the high elven state of Cajar to the north, Koelba, Sharak and Doks to the east, Avolcraz to the southeast, the dwarven kingdom of Ongor Diruna and the lizardfolk kingdom of Xzandor to the south, Talmyrnia to the west, and Drakyncia to the northwest. It is almost entirely landlocked, except for the tip of the Gulf of Tiere in the northwest.

History

Once three separate countries that were the closest of friends and allies with one another, yet with very different political views that kept them apart for one reason or another, a war with the current incarnation of the United Empire of Talmyrnia threatened to destroy them. After a year of fighting a losing war, an agreement, and a common enemy, made them see the strength of unity. The war ended with the Talmyri Invasion repelled and the three nations becoming one.

Government

Wylltirion kingdoms

The political division of the United Kingdom of Wylltirion. In the center is the condominium/legislative capital of Calcraid.

Being a union of three countries, it has no one single sovereign; instead the sovereigns of the three kingdoms share equal authority of the realm entire. Each kingdom retains its own legislature and government autonomously while being subordinate to the tricameral Parliament of the Tripartite as a sort of "one country, three systems" polity.

The Parliament itself is located in Calcraid, the city that is the capital of the zone of the same name. Calcraid is a condominium under joint sovereingty of all three nations, and it is for this reasonm it seves as the legislative capital of Wylltirion. The zone was established as part of the constitution that established the current government.

At the head of the Tripartite government is the three-person council, the United Triumvirate, the individual rulers of the three nations that make up the United Kingdom of Wylltirion. While maintaining autonomy from one another, and none of the three nations have any right to interfere in each others' politics, the leaders meet up at least twice a year to address issues and legislation that effect the whole of the kingdoms. They normaly meet in the spring and autumn, but may meet at any time for any reason. Any motion that passes through each house of the parliament requires all three rulers to agree to it for the motion to carry the full weight of law.

Below the Triumvirate is the Parliament of the Tripartite. The first house is the Senate, where each of the three kingdoms is represented by fifteen senators each. The second house is the Chamber of Lords, where the nobility of each kingdom is represented. The third is the Chamber of Commons, where the working class of each kingdom is represented. Lastly is the Chamber of Provincial Delegates, where the largest subdivisions of each kingdom are represented.

Blaidiard Crowned Republic

The Blaidiard Crowned Republic is a hereditary democratic monarchy. The head of state is the king, a hereditary position with limited power, and the main legislature is the Parliament.

High Dominion of Lewparth

The High Dominion of Lewparth is a stratocratic state that is legally republican but is a monarchy in practice. The head of state is the Despotate, a de facto hereditary position with near absolute power.


Principality of Heligpren

The Principality of Heligpren is a hereditary monarchy. The head of state is the Prince and the main legislature is the high council.

Empire of Xsassa

The Empire of Xsassa (خساسا), is an empire of magic in southeastern Aquilonis, controlling great swaths of the Dhahabi region. On the mainland, it borders Asilgüç‎ the west, Hylar to the northwest, and Bialidrak, Raghua and Al-Jawhar to the north. Across the Nubian Channel to the south, Xsassa shares maritime borders with Kemet.

Xsassa divisions

Political divisions of Xsassa.

Ruled by the Arsacid dynasty, Xsassa is politically divided into three provinces, called satrapies (sing. satrapy), each ruled by an appointed satrap: The mainland satrapies are Sophene (the northern satrapy), Parthia (the central satrapy, which also hosts the capital), and Safavid (the eastern satrapy). Every single satrapy was once and independent state for several centuries following the collapse of the Muqadas Khalifat, before being conquered by Xsassa.

As the conqueror of much of the former Khalifat, Xsassa considers itself the successor state to the ancient Muqadas Khalifat, a claim often disputed with Bialidrak.

Kingdom of Xzandor

The Kingdom of Xzandor is a landlocked monarchical lizardfolk state western Aquilonis, occupying the western portion of the Great Urwaldi Forest and beyond. It borders Wylltirion to the north, the dwarven kingdom of Ongor Diruna to the northeast, Korokiri and Huzkhaz to the east, Hylar to the southeast, the Orc Empire to the south, and Talmyrnia to the west.

One of two independent lizardfolk states, the other being the more powerful and prominent Xotilic Empire, it has a long history of raiding, reaving, and pillaging of nearby lands before turning into a more docile state.

Kingdom of Zion

The Kingdom of Zion (ציון) is a monarchical island nation in southern Aquilonis. It shares maritime borders with Mübarek and Asilgüç to the northwest and northeast respectively, and Kemet to the east. The birthplace of Shevshelt faith, it was originally the capital territory of the Elohim Empire before said empire fell apart when its last ruler died without an heir; it is considered the successor state of Elohim.

Kingdom of Z'ngkhar

Constituent Territories

Viceroyalty of the Uther Islands (Albion)

The Uther Islands are an archipelagic territory of Albion, occupying the archipelago of the same name in the Grand Line, sharing maritime borders solely with no nation. The ‎Araziyerli kingdom of Işıkarazi and the Talmyrnian Empire have both coveted ownership of the archipelago for ages, but Albion has thwarted all attempts to invade or provoke rebellion.

Notes & Trivia

  • The demonym for people from Aquilonis is "Aquiline".
  • The northwestern lands of Aquilonis are cut off because it extends into Soligaia as part of the larger continent "Geminos."
  • The reason Fuso is greyed out is becuase it isn't part of the continent. It's just the areas of that are farthest west of Marlakcor and closest to Aqulonis.
  • Soleil was founded during the final century of the Fourteen Kingdoms Period of Yamatai, which precipitated the Two Hundred Years' War in Yamatai. Thus its foundation date is somewhere in the mid or late 3500's-PGZ; the exact date is uncertain.