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(Empire of Yamatai)
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{{Property|SkyGuy}}
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{{Owner|[[User:SkyGuy|SkyGuy]]}}[[File:Aquilonis.png|right|400x400px]]'''Aquilonis''' is the central northern continent of [[Qirsyllviar]], and the eastern half of the landmass known as Arqupeiro.
[[File:Aquilonis.png|right|400x400px]]'''Aquilonis''' ({{ZedylricScript|word = Aquilonis}}) is the central northern continent of [[Patria]], and the eastern half of the landmass known as Arqupeiro.
 
 
==Sovereign States==
 
==Sovereign States==
 
===Serene Kingdom & Republic of New Albion===
 
===Serene Kingdom & Republic of New Albion===
[[File:Albion_flag.png|left|300x300px]]Capital: Saoghal<br />Government: Parliamentary Hybrid Government (half Hereditary Crowned Republic; half Presidential Republic)<br />Heads of State: King & President<br />Heads of Government: King & President<br />Legislature: Riaghaltas<br />Demonym: New Albian<br />Currency: Dragon, Lion, Kraken, Wolf, Badger, Turtle
+
{| class="wikitable" style="float:left; margin-right:1em; width:300px;"
  +
| colspan="3" |[[File:Albion_flag.png|300x300px|centre]]
  +
|-
  +
!Capital:
  +
| colspan="2" |Saoghal
  +
|-
  +
!Largest City:
  +
| colspan="2" |
  +
|-
  +
!Government:
  +
| colspan="2" |Parliamentary Hybrid Government;
   
The '''Serene Kingdom & Republic of New Albion''', also known as the '''New Albian Crowned Republic''', and often acronymed '''SKRNA''', is a half Hereditary Crowned Republic/half Presidential Republic in the southwest corner of Aquilonis, on the western shores of the Great Meadhan Sea. It borders Talmyrnia and the Orc Empire to the north, and Seljuk to the east. New Albion also shares maritime borders with the Uther Islands to the south.
+
Half Hereditary Monarchy/Half Presidential Republic
  +
|-
  +
! rowspan="4" |Ruling House/Clan
  +
| colspan="2" |Cadwallader
  +
|-
  +
!Dynasty:
  +
|Cadwallader
  +
|-
  +
!Race:
  +
|Human
  +
|-
  +
!Ethnicity:
  +
|Zedyl
  +
|-
  +
!
  +
Heads of State:
  +
| colspan="2" |King & President
  +
|-
  +
!Heads of Government:
  +
| colspan="2" |King & President
  +
|-
  +
! rowspan="4" |
  +
Legislature:
  +
| colspan="2" |Riaghaltas
  +
|-
  +
!Body:
  +
|bicameral
  +
|-
  +
!Upper House
  +
|Senate
  +
|-
  +
!Lower House
  +
|House of Representatives
  +
|-
  +
!
  +
Demonym:
  +
| colspan="2" |New Albian/Skernish
  +
|-
  +
!
  +
Currency:
  +
| colspan="2" |Dragon, Lion, Kraken, Wolf, Badger, Turtle
  +
|-
  +
! rowspan="2" |Languages:
  +
!Official:
  +
|Zedylric
  +
|-
  +
!Minor:
  +
|
  +
|-
  +
!Writing System:
  +
| colspan="2" |Wongyk<br><font face="Tengwar Annatar">yb^zÙ</font>
  +
|}
   
New Albion's hybrid government is unique from the fact that its two heads of state are a hereditary monarch and a democratically elected president. These two stand on equal footing at the head of the government, and no law or action can be passed unless both agree, and they share authority over the armed forces as well.
+
The '''Serene Kingdom & Republic of New Albion''', also known as the '''New Albian Crowned Republic''', and often acronymed '''SKRNA''' (often vocalized as "'''Skerna'''") is a half Hereditary Monarchy/half Presidential Republic in the southwest corner of Aquilonis, on the western shores of the Great Meadhan Sea. It borders Talmyrnia and the Orc Empire to the north, and Sinazgen to the east. New Albion also shares maritime borders with the Uther Islands to the south.
   
New Albion was once a domain of the Britannian Empire, but it was suffered from slow economic growth and heavy poverty brought on by strict regulations, and martial rule, imposed by Britannia. Taking inspiration of the ''Salrinoan Revolutionary Wars'' (4432 AFZ – 4450 AFZ) to the far north, the Albian people finally took a stand against the Britannian injustices and held their own revolution, which soon turned into a fight for freedom now known as the ''Albian War for Independence'' (4439 AFZ – 4447 AFZ).
+
New Albians are also referred to as "Skernish," from the vocalization of the state's acronym. It started out as a derogatory slur by the Britannians, but the people have since taken it with stride and proudly call themselves Skernish and their country "Skerna," believing it differentiates them from their former rulers.
   
Within months of the war's beginning, the Talmyri Empire, already holding a grudge against Britannia for an unequal treaty that ended their previous war, declared war on Britannia to aid New Albion in its independence movement. After eight years of fighting, Britannia was finally defeated and exhausted to the point it was forced to acknowledge New Albion's independence. This was hastened by Gallia, Germania, Noregr and Sverige, all entering the war on the side of New Albion, mainly to see Britannia humiliated; Britannia's own treaty-bound allies in the war proved ineffective, and ultimately useless.
+
==== History ====
  +
New Albion was once a domain of the Britannian Empire, but it was suffered from slow economic growth and heavy poverty brought on by strict regulations, and martial rule, imposed by Britannia. Taking inspiration of the ''Salrinoan Revolutionary Wars'' (4432[[Qirsyllvian Calendars#Solramese Calendar|AFZ]] – 4450) to the far north, the New Albian people finally took a stand against the Britannian injustices and held their own revolution, which soon turned into a fight for freedom now known as the ''Albian War for Independence'' (4439AFZ – 4447).
   
After the ''Treaty of Rylord ''ended the ''New Albian War for Independence'', along with the wars against Britannia in Eurodon, the Serene Kingdom & Republic of New Albion, it's monarchical side now under the rule of House Cadwaladr, became the first country to successfully rise up and win independence from Britannia. Similar revolutions were held in Ingodija for similar reasons a generation later. While still cold-to-hostile with Britannia, it enjoys full diplomatic and commerce relations with Talmyrnia.
+
Within months of the war's beginning, the Talmyri Empire, already holding a grudge against Britannia for an unequal treaty that ended their previous war, declared war on Britannia to aid New Albion in its independence movement. After eight years of fighting, Britannia was finally defeated and exhausted to the point it was forced to acknowledge New Albion's independence. This was hastened by Gallia, Starkland, Noregr and Sverige, all entering the war on the side of New Albion, mainly to see Britannia humiliated; Britannia's own treaty-bound allies in the war proved ineffective, and ultimately useless.
===Sultanate of Arabia===
 
[[File:Arabia_flag.png|left|300x300px]]Capital: Aleasima<br />Government: Hereditary Absolute Monarchy<br />Head of state: Sultan<br />Head of Government: Sultan<br />Legislature: Council of Viziers<br />Demonym: Arabian<br />Currency: Dinar, Dirham, Fals
 
   
The Sultanate of Arabia is a powerful monarchical nation in southeast Aquilonis, occupying the northern Great Kalahari Desert. It borders Persia to the west and south and Nabataea and Hejaz to the east.
+
After the ''Treaty of Rylord ''ended the ''New Albian War for Independence'', along with the wars against Britannia in Eurodysia, the Serene Kingdom & Republic of New Albion, its monarchical side now under the rule of House Cadwaladr, became the first country to successfully rise up and win independence from Britannia. Similar revolutions were held in Ingdjiva for similar reasons a generation later. While still cold-to-hostile with Britannia, it enjoys full diplomatic and commerce relations with Talmyrnia.
   
One of several successor states of the former Kalahar Caliphate, it is currently under the rule of the Al Zayani Dynasty, which also rules Hejaz and Nabataea. Arabia is one of the most powerful nations in Great Kalahari Desert, second only to Persia.
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==== Government ====
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New Albion's hybrid government is unique from the fact that its two heads of state are a hereditary monarch, which is currently House Cadwallader, and a democratically elected president. These two stand on equal footing at the head of the government, and no law can be passed or action done unless they both agree, and they share authority over the armed forces as well.
Arabia considers itself the successor state to the ancient Kalahari Caliphate, a claim often disputed with Persia.
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<div style="clear:both;"></div>
  +
===Sultanate of Ardalnar===
  +
{| class="wikitable" style="float:left; margin-right:1em; width:300px;"
  +
| colspan="3" |[[File:Nabataea flag.png|300x300px|centre]]
  +
|-
  +
!Capital:
  +
| colspan="2" |Petra
  +
|-
  +
!Largest City:
  +
| colspan="2" |
  +
|-
  +
!Government:
  +
| colspan="2" |Hereditary Absolute Monarchy
  +
|-
  +
! rowspan="4" |Ruling House/Clan
  +
| colspan="2" |Al-Shamal<br>أل شمل
  +
|-
  +
!Dynasty:
  +
|Jayida<br>جيدة
  +
|-
  +
!Race:
  +
|Human
  +
|-
  +
!Ethnicity:
  +
|Jafrakib
  +
|-
  +
!Head of State:
  +
| colspan="2" |Sultan (masc.)<br>سلطان
  +
----
  +
Sultana (fem.)<br>سلطانة‎
  +
|-
  +
!Head of Government:
  +
| colspan="2" |Sultan
  +
|-
  +
! rowspan="2" |
  +
Legislature:
  +
| colspan="2" |none
  +
|-
  +
!Body:
  +
|n/a
  +
|-
  +
!
  +
Demonym:
  +
| colspan="2" |Ardalnari<br>أرضالناري
  +
|-
  +
!
  +
Currency:
  +
| colspan="2" |Dinar, Dirham, Fals
  +
|-
  +
! rowspan="2" |Languages:
  +
!Official:
  +
|Lahja<br>لهجة
  +
|-
  +
!Minor:
  +
|
  +
|-
  +
!Writing System:
  +
| colspan="2" |Kitaba<br>كتابة
  +
|}
   
  +
The Sultanate of Ardalnar (أرضالنار) is a Jafrakib monarchical nation occupying the Hamed Peninsula in southeastern Aquilonis. It borders with Raghua to the south and Bialidrak to the west. It is ruled by the Al-Shamal clan of the Jayida Dynasty; said dynasty also rules Bialidrak and Raghua through other clans.
  +
<div style="clear:both;"></div>
 
===Kingdom of Arkka Uralia===
 
===Kingdom of Arkka Uralia===
===Empire of Avalar===
 
[[File:Avalar_flag.png|left|300x300px]]Capital: Sumautwin<br />Government: Elective Absolute Feudal Monarchy<br />Head of State: Emperor<br />Head of Government: Emperor<br />Legislature: None<br />Demonym: Avalari<br />Currency: Tcho, Gjor, Hro
 
 
The Empire of Avalar is a large monarchical state in central Aquilonis, bordering Dox, Bataria, Zelhar and Velda to the north, Avatron to the extreme east, Czi'kolgyar to the east, Rondar to the extreme southeast, Ongor Diruna to the south, and Bestiauris to the west.
 
 
===Republic of Avatron===
 
===Republic of Avatron===
[[File:Avatron flag.png|left|300x300px]]Government: Republic<br />Head of State: Chief Executor<br />Head of Government: Chief Executor<br />Legislature: Executive Council<br />Demonym: Avatrian<br />Currency: Xictre
+
{| class="wikitable" style="float:left; margin-right:1em; width:300px;"
  +
| colspan="3" |[[File:Avatron flag.png|300x300px|centre]]
  +
|-
  +
!Capital:
  +
| colspan="2" rowspan="2" |Avatron
  +
|-
  +
!Largest City:
  +
|-
  +
!Government:
  +
| colspan="2" |Republic
  +
|-
  +
!Head of State:
  +
| colspan="2" |Chief Executor
  +
|-
  +
!Head of Government:
  +
| colspan="2" |Chief Executor
  +
|-
  +
! rowspan="2" |
  +
Legislature:
  +
| colspan="2" |Executive Council
  +
|-
  +
!Body:
  +
|unicameral
  +
|-
  +
!
  +
Demonym:
  +
| colspan="2" |Avatrian
  +
|-
  +
!
  +
Currency:
  +
| colspan="2" |Xictre
  +
|-
  +
! rowspan="2" |Languages:
  +
!Official:
  +
|
  +
|-
  +
!Minorty:
  +
|
  +
|-
  +
!Writing System:
  +
| colspan="2" |Wongyk<br><font face="Tengwar Annatar">yb^zÙ</font>
  +
|}
   
The Republic of Avatron is a republican city-state in western Aquilonis, at the end of the Avatilaro Peninsula. It borders Avalar to the northwest, and Czi'kolgyar to the south.
+
The Republic of Avatron is a republican city-state in western Aquilonis, at the end of the Avatilaro Peninsula. It borders Avolcraz to the northwest, and Czi'kolgyar to the south.
===Kingdom of Awal===
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<div style="clear:both;"></div>
[[File:Awal flag.png|left|300x300px]]Capital: Bahrain<br />Government: Hereditary Absolute Monarchy<br />Head of state: Malik<br />Head of Government: Malik<br />Legislature: None<br />Demonym: Awalish<br />Currency: Dinar, Dirham, Fals
+
===Empire of Avolcraz===
  +
{| class="wikitable" style="float:left; margin-right:1em; width:300px;"
  +
| colspan="3" |[[File:Avalar_flag.png|300x300px|centre]]
  +
|-
  +
!Capital:
  +
| colspan="2" rowspan="2" |Sumautwin
  +
|-
  +
!Largest City:
  +
|-
  +
!Government:
  +
| colspan="2" |Elective Absolute Feudal Monarchy
  +
|-
  +
! rowspan="4" |Ruling House/Clan:
  +
| colspan="2" |Spyrik
  +
|-
  +
!Dynasty:
  +
|Spyrik
  +
|-
  +
!Race:
  +
|Human
  +
|-
  +
!Ethnicity:
  +
|
  +
|-
  +
!Head of State:
  +
| colspan="2" |Emperor
  +
|-
  +
!Head of Government:
  +
| colspan="2" |Emperor
  +
|-
  +
! rowspan="2" |
  +
Legislature:
  +
| colspan="2" |none
  +
|-
  +
!Body:
  +
|n/a
  +
|-
  +
!
  +
Demonym:
  +
| colspan="2" |Avolcrazi
  +
|-
  +
!
  +
Currency:
  +
| colspan="2" |Tcho, Gjor, Hro
  +
|-
  +
! rowspan="2" |Languages:
  +
!Official:
  +
|
  +
|-
  +
!Minorty:
  +
|
  +
|-
  +
!Writing System:
  +
| colspan="2" |Wongyk<br><font face="Tengwar Annatar">yb^zÙ</font>
  +
|}
   
The Kingdom of Awal is an archipelagic state in the southern Oriental Sea in southeastern Aquilonis, occupying the archipelago of the same name. While generally isolated from the rest of the continent, it shares maritime borders solely with Persia, via the Ormuz Islands/Satrapy. The islands of Awal have been coveted by Persia for generations, but Awal has held off all attempts at invasion.
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The Empire of Avolcraz is a large monarchical state in central Aquilonis, bordering Dox, Bataria, Zelhar and Velda to the north, Avatron to the extreme east, Czi'kolgyar to the east, Rondar to the extreme southeast, Ongor Diruna to the south, and Bestiauris to the west.
  +
<div style="clear:both;"></div>
  +
===Sultanate of Awal===
  +
{| class="wikitable" style="float:left; margin-right:1em; width:300px;"
  +
| colspan="3" |[[File:Awal flag.png|300x300px|centre]]
  +
|-
  +
!Capital:
  +
| colspan="2" rowspan="2" |Bahrain
  +
|-
  +
!Largest City:
  +
|-
  +
!Government:
  +
| colspan="2" |Hereditary Absolute Monarchy
  +
|-
  +
! rowspan="4" |Ruling House/Clan:
  +
| colspan="2" |Qidsi<br>قدسي
  +
|-
  +
!Dynasty:
  +
|Qidsi<br>قدسي
  +
|-
  +
!Race:
  +
|Human
  +
|-
  +
!Ethnicity:
  +
|Jafrakib
  +
|-
  +
!Head of State:
  +
| colspan="2" |Sultana (masc.)<br>سلطان
  +
----
  +
Sultana (fem.)<br>سلطانة‎
  +
|-
  +
!Head of Government:
  +
| colspan="2" |Sultan
  +
|-
  +
! rowspan="2" |
  +
Legislature:
  +
| colspan="2" |None
  +
|-
  +
!Body:
  +
|n/a
  +
|-
  +
!
  +
Demonym:
  +
| colspan="2" |Awali<br>أوالي
  +
|-
  +
!
  +
Currency:
  +
| colspan="2" |Dinar, Dirham, Fals
  +
|-
  +
! rowspan="2" |Languages:
  +
!Official:
  +
|Lahja<br>لهجة
  +
|-
  +
!Minor
  +
|
  +
|-
  +
!Writing System:
  +
| colspan="2" |Kitaba<br>كتابة
  +
|}
  +
The Sultanate of Awal (أوال‎) is a Jafrakib archipelagic state in the southern Oriental sea in southeastern Aquilonis, occupying the archipelago of the same name. It shares maritime borders with Ardalnar to the west and Marjan to the north.
   
Ruled by the Uyunid Dynasy, a dynasty descended from the last Caliph of Kalahar, and thus related to the Arsacid Dynasty currently ruling Persia, Awal was once the easternmost territory of the Kalahari Caliphate, and is therefore steeped in southeastern Aquilonian traditions and customs, despite being so far away form the mainland.
+
Ruled by the Qidsi dynasty, a dynasty descended from the last Caliph of Muqadas, and thus related to the Arsacid Dynasty currently ruling Xsassa.
===Republic of Bartaria===
+
<div style="clear:both;"></div>
[[File:Bartaria_flag.png|left|300x300px]]Capital: Batra<br />Government: Presidential Republic<br />Head of State: President<br />Head of Government: President<br />Legislature: Presidential Council<br />Demonym: Batatian<br />Currency: Balt, Cug, Nute
+
===Empire of Axum===
 
The Republic of Bataria is a landlocked republican state in central Aquilonis. Formerly part of the Salrinoa Federation, it borders Toralos to the north, Dox to the west, Avalar to the south, and Zelhar to the east.
 
 
===United Kingdom of Bestiauris===
 
===United Kingdom of Bestiauris===
[[File:Bestiauris flag.png|left|300x300px]]Capitals: Firian, Vanete, Eschen<br />Government: Hereditary Parliamentary Feudal Confederated Triarchal Monarchy<br />Heads of State: Three Kings<br />Head of Government: Tripartite Chancellor<br />Legislature: Parliament<br />Demonym: Bestiaurian<br />Currency: Ossis, Piscis, Glande
+
{| class="wikitable" style="float:left; margin-right:1em; width:300px;"
  +
| colspan="3" |[[File:Bestiauris flag.png|300x300px|centre]]
  +
|-
  +
!Capitals:
  +
| colspan="2" |
  +
Firian (Biskotti)
  +
----
  +
Vanete (Galliete)
  +
----
  +
Eschen (Pastilodge)
  +
|-
  +
!Largest City:
  +
| colspan="2" |
  +
|-
  +
!Government:
  +
| colspan="2" |Hereditary Parliamentary Feudal Confederated Triarchal Monarchy
  +
|-
  +
! rowspan="4" |Ruling Houses/Clans:
  +
| colspan="2" |
  +
Millhian (Biskotti)
  +
----
  +
Lyeo (Galliete)
  +
----Couvertyne (Pastilodge)
  +
|-
  +
!Dynasties:
  +
|n/a
  +
|-
  +
!Race:
  +
|Thirilgae
  +
|-
  +
!Ethnicities:
  +
|Dog Ferafti (Biskotti)
  +
----Cat Ferafti (Galliete)
  +
----Squirrel Ferafti (Pastilodge)
  +
|-
  +
!Heads of State:
  +
| colspan="2" |Bestiaurian Triumvirate:
  +
----King (Biskotti)
  +
----Despotate (Galliete)
  +
----Grand Prince (Pastilodge)
  +
|-
  +
!Head of Government:
  +
| colspan="2" |Tripartite Chancellor
  +
|-
  +
! rowspan="5" |
  +
Legislature:
  +
| colspan="2" |Parliament of the Triparte
  +
|-
  +
!Body:
  +
|tricameral
  +
|-
  +
!Upper House
  +
|Senate
  +
|-
  +
!Middle Huse
  +
|House of Lords
  +
|-
  +
!Lower House
  +
|Chamber of Provincial Representatives
  +
|-
  +
!
  +
Demonym:
  +
| colspan="2" |Bestiaurian
  +
|-
  +
!
  +
Currency:
  +
| colspan="2" |Ossis, Piscis, Glande
  +
|-
  +
! rowspan="2" |Languages:
  +
!Official:
  +
|
  +
|-
  +
!Minor:
  +
|
  +
|-
  +
!Writing System:
  +
| colspan="2" |Wongyk<br><font face="Tengwar Annatar">yb^zÙ</font>
  +
|}
   
The '''United Kingdom of Bestiauris''', formally known as the '''United Kingdom of Biskotti, Galliete and Pastilodge''', and also known as the '''Thiriolaos Tripartite''', is a confederated triumvirate monarchy consisting of three [[Races of Patria/Sapient Races#Animal People|thirilgae]] states, the ''Biskotti Crowned Republic'', the'' High Dominion of'' ''Galliete'', and the ''Principality of Pastilodge'' in western Aquilonis, in a region traditionally known by the country's common name "Bestiauris."
+
The '''United Kingdom of Bestiauris''', formally known as the '''United Kingdom of Biskotti, Galliete and Pastilodge''', and also known as the '''Thiriolaos Tripartite''', is a confederated triumvirate monarchy consisting of three [[Races of Qirsyllviar/Sapient Races#Animal People|Ferafti]]-ruled states, the ''Biskotti Crowned Republic'', the'' High Dominion of'' ''Galliete'', and the ''Principality of Pastilodge'' in western Aquilonis, in a region traditionally known by the country's common name "Bestiauris."
   
It borders the High Elven state of Cajar to the north, Koelba, Sharak and Dox to the east, Avalar to the southeast, the dwarven kingdom of Ongor Diruna and the lizardfolk kingdom of Xzandor to the south, Talmyrnia to the west, and Drakyncia to the northwest. It is almost entirely landlocked, except for the tip of the Gulf of Bestiauris in the northwest.
+
It borders the high elven state of Cajar to the north, Koelba, Sharak and Dox to the east, Avolcraz to the southeast, the dwarven kingdom of Ongor Diruna and the lizardfolk kingdom of Xzandor to the south, Talmyrnia to the west, and Drakyncia to the northwest. It is almost entirely landlocked, except for the tip of the Gulf of Tiere in the northwest.
   
Being a union of three countries, it has no one single sovereign; instead the sovereigns of the three kingdoms share equal authority of the realm entire. Once three separate countries that were the closest of friends and allies with one another, yet with very different political views, a war with Talmyrnia threatened to pull them apart. Yet an agreement, and a common enemy, made them see the strength of unity. The war ended with the ''Talmyri Invasion'' repelled and the three nations becoming one.
+
==== History ====
===Cajar Federation===
+
Once three separate countries that were the closest of friends and allies with one another, yet with very different political views, a war with Talmyrnia threatened to pull them apart. Yet an agreement, and a common enemy, made them see the strength of unity. The war ended with the ''Talmyri Invasion'' repelled and the three nations becoming one.
Capital: Cajar<br />Government: Federated Presidential Republic<br />Head of State: Dolfaryu<br />Head of Government: Dolfaryu<br />Legislature: Senate<br />Demonym: Cajari<br />Currency: ???
 
   
The Cajar Federation is a High Elven federated presidential republic on northwestern Aquilonis. It borders Cyrillia, its similarly high elven neighbor, and Rossiya to the north, Obin and Koelba tot he east, and the Thiriolaos United Kingdom of Bestiauris to the south. Across the Gulf of Bestiauris to the south, it shares maritime borders with Drakyncia to the southwest.
+
==== Government ====
  +
Being a union of three countries, it has no one single sovereign; instead the sovereigns of the three kingdoms share equal authority of the realm entire, each retains its own legislature while being subordinate to the tricameral Parliament of the Tripartite.
  +
<div style="clear:both;"></div>
  +
===Sultanate of Bialidrak===
  +
{| class="wikitable" style="float:left; margin-right:1em; width:300px;"
  +
| colspan="3" |[[File:Bialidrak flag.png|300x300px|centre]]
  +
|-
  +
!Capital:
  +
| colspan="2" rowspan="2" |Al-Harthalij<br>ال حارثلج
  +
|-
  +
!Largest City:
  +
|-
  +
!Government:
  +
| colspan="2" |Hereditary Absolute Monarchy
  +
|-
  +
! rowspan="4" |Ruling House/Clan:
  +
| colspan="2" |Al-Zayani<br>آل زياني
  +
|-
  +
!Dynasty:
  +
|Jayida<br>جيدة
  +
|-
  +
!Race
  +
|Human
  +
|-
  +
!Ethnicity:
  +
|Jafrakib
  +
|-
  +
!Head of State:
  +
| colspan="2" |Sultana (masc.)<br>سلطان
  +
----
  +
Sultana (fem.)<br>سلطانة‎
  +
|-
  +
!Head of Government:
  +
| colspan="2" |Sultan
  +
|-
  +
! rowspan="2" |
  +
Legislature:
  +
| colspan="2" |Majlis Vazir<br>مجلس وزير
  +
|-
  +
!Body:
  +
|unicameral
  +
|-
  +
!
  +
Demonym:
  +
| colspan="2" |Bialidraki<br>بالإدراكي
  +
|-
  +
!
  +
Currency:
  +
| colspan="2" |Dinar, Dirham, Fals
  +
|-
  +
! rowspan="2" |Languages:
  +
!Official:
  +
|Lahja<br>لهجة
  +
|-
  +
!Minor:
  +
|
  +
|-
  +
!Writing System:
  +
| colspan="2" |Kitaba<br>كتابة
  +
|}
   
Cajar was once territory of Rossiya before breaking away as part of Cyrillia during the ''Cyrillic War''. Later, Cajar broke away itself as a result of civil war.
+
The Sultanate of Bialidrak (بالإدراك) is a powerful Jafrakib monarchical nation in southeast Aquilonis, occupying the northern Great Dhahabi Desert. It borders Xsassa to the west and south and Ardalnar and Raghua to the east.
   
===Kingdom of Canaan===
+
One of several successor states of the former Muqadas Caliphate, it is currently under the rule of the Al-Zayani clan of the Jayida Dynasty, which also rules Raghua and Ardalnar through other clans. Bialidrak is one of the most powerful nations in Great Dhahabi Desert, second only to Xsassa.
[[File:Canaan flag.png|left|300x300px]]Capital: Jerusalem<br />Government: Hereditary Absolute Feudal Monarchy<br />Head of State: King<br />Head of Government: King<br />Legislature: Haute Cour<br />Demonym: Canaanite<br />Currency: Shekel, Zuz, Prutah
 
   
The Kingdom of Canaan is a monarchical island nation in southern Aquilonis, occupying the island of the same name and several smaller ones. It shares maritime borders Kemet, its suzerain, to the west, Seljuk to the north. It was originally the capital territory of the Elohim Empire before said empire fell apart when its last ruler died without an heir; it is considered the successor state of Elohim.
+
Bialidrak considers itself the successor state to the ancient Muqadas Caliphate, a claim often disputed with Xsassa.
===Republic of Chax===
+
<div style="clear:both;"></div>
[[File:Chax_flag.png|left|300x300px]]Capital: Chax<br />Government: Presidential Republic<br />Head of State: President<br />Head of Government: President<br />Legislature: Presidential Council<br />Demonym: Chaxi<br />Currency: Balt, Cug, Nute
+
===Cajar Federation===
  +
{| class="wikitable" style="float:left; margin-right:1em; width:300px;"
  +
| colspan="3" |
  +
|-
  +
!Capital:
  +
| colspan="2" rowspan="2" |Cajar city
  +
|-
  +
!Largest City:
  +
|-
  +
!Government:
  +
| colspan="2" |Federated Presidential Republic
  +
|-
  +
!Head of State:
  +
| colspan="2" |Dolfary<br><font face="Tengwar Annatar">2j^e7E`×</font>
  +
|-
  +
!Head of Government:
  +
| colspan="2" |Dolfary
  +
|-
  +
! rowspan="2" |
  +
Legislature:
  +
| colspan="2" |Senate
  +
|-
  +
!Body:
  +
|unicameral
  +
|-
  +
!
  +
Demonym:
  +
| colspan="2" |Cajari<br><font face="Tengwar Annatar">zlE7E`B</font>
  +
|-
  +
!
  +
Currency:
  +
| colspan="2" |
  +
|-
  +
! rowspan="2" |Languages
  +
!Official
  +
|
  +
|-
  +
!Minor
  +
|
  +
|-
  +
!Writing System:
  +
| colspan="2" |
  +
|}
   
The Republic of Chaxis a landlocked republican state in north-central Aquilonis. Formerly part of the Salrinoa Federation, it borders Lirgal to the east, Stygar to the north, Umdar and Korok to the west, Salrinoa to the extreme southwest, and Qatu to the south.
+
The Cajar (<font face="Tengwar Annatar">zlE6E</font>) Federation is a high elven federated presidential republic on northwestern Aquilonis. It borders Kyrallisica, its similarly high elven neighbor, and Merzlota to the north, Obin and Koelba to the east, and the Thiriolaos United Kingdom of Bestiauris to the south. Across the Gulf of Tiere to the south, it shares maritime borders with Drakyncia to the southwest.
===Republic of Cyrillia===
 
[[File:Cyrillia_flag.png|left|300x300px]]Capital: Kyrilis<br />Government: Presidential Republic<br />Head of State: Dolfaryu<br />Heads of Government: Dolfaryu<br />Legislature: Makliapenh<br />Demonym: Cyrillian<br />Currency: Ruble
 
   
The Republic of Cyrillia is a landlocked High Elven Republican state in northwestern Aquilonis. It borders Rossiya to the north, and the similarly High Elven Cajar Federation to the south. Cyrillia was once sovereign territory of Rossiya before seceding as a result of the ''Cyrillic War''.
+
Cajar was once territory of Merzlota before breaking away as part of Kyrallisica during the ''Kyrallisican War''. Later, Cajar broke away itself as a result of civil war.
  +
<div style="clear:both;"></div>
  +
===Kingdom of Canaan===
  +
{| class="wikitable" style="float:left; margin-right:1em; width:300px;"
  +
| colspan="3" |[[File:Canaan flag.png|300x300px|centre]]
  +
|-
  +
!Capital:
  +
| colspan="2" |Jerusalem
  +
|-
  +
!Largest City:
  +
| colspan="2" |
  +
|-
  +
!Government:
  +
| colspan="2" |Hereditary Absolute Feudal Monarchy
  +
|-
  +
! rowspan="4" |Ruling House/Clan:
  +
| colspan="2" |
  +
|-
  +
!Dynasty
  +
|
  +
|-
  +
!Race
  +
|
  +
|-
  +
!Ethnicity
  +
|
  +
|-
  +
!Head of State:
  +
| colspan="2" |King
  +
|-
  +
!Head of Government:
  +
| colspan="2" |King
  +
|-
  +
! rowspan="2" |
  +
Legislature:
  +
| colspan="2" |Haute Cour
  +
|-
  +
!Body:
  +
|unicameral
  +
|-
  +
!
  +
Demonym:
  +
| colspan="2" |Canaanite
  +
|-
  +
!
  +
Currency:
  +
| colspan="2" |Shekel, Zuz, Prutah
  +
|-
  +
! rowspan="2" |Languages
  +
!Official
  +
|
  +
|-
  +
!Minor
  +
|
  +
|-
  +
!Writing System:
  +
| colspan="2" |
  +
|}
   
  +
The Kingdom of Canaan is a monarchical nation in southern Aquilonis. It borders Sinazgen to the east, HYlar to the north, and Xsassa to the northeast and east. It also shares maritime borders Kemet across the Nubian Channal to the south. It was originally the capital territory of the Elohim Empire before said empire fell apart when its last ruler died without an heir; it is considered the successor state of Elohim.
  +
<div style="clear:both;"></div>
  +
===Republic of Kyrallisica===
  +
{| class="wikitable" style="float:left; margin-right:1em; width:300px;"
  +
| colspan="3" |[[File:Cyrillia_flag.png|300x300px|centre]]
  +
|-
  +
!Capital:
  +
| colspan="2" |Kyrilis<br><font face="Tengwar Annatar">z7Õj%iT</font>
  +
|-
  +
!Largest City:
  +
| colspan="2" |
  +
|-
  +
!Government:
  +
| colspan="2" |Presidential Republic
  +
|-
  +
!Head of State:
  +
| colspan="2" |Dolfary<br><font face="Tengwar Annatar">2j^e7E`×</font>
  +
|-
  +
!Head of Government:
  +
| colspan="2" |Dolfary
  +
|-
  +
! rowspan="2" |
  +
Legislature:
  +
| colspan="2" |Makliapenh<br><font face="Tengwar Annatar">tzEj`BqE5$9</font>
  +
|-
  +
!Body:
  +
|unicameral
  +
|-
  +
!
  +
Demonym:
  +
| colspan="2" |Kyrallisican<br><font face="Tengwar Annatar">z7Õj¸#iTzT5#</font>
  +
|-
  +
!
  +
Currency:
  +
| colspan="2" |
  +
|-
  +
! rowspan="2" |Languages
  +
!Official
  +
|
  +
|-
  +
!Minor
  +
|
  +
|-
  +
!Writing System:
  +
| colspan="2" |
  +
|}
  +
  +
The Republic of Kyrallisica (<font face="Tengwar Annatar">z7Õj¸#iTzT`C</font>) is a landlocked high elven republican state in northwestern Aquilonis. It borders Merzlota to the north, and the similarly high elven Cajar Federation to the south. Kyrallisica was once sovereign territory of Merzlota before seceding as a result of the ''Kyrallisican War''.
  +
<div style="clear:both;"></div>
 
===Confederation of Czi'kolgyar===
 
===Confederation of Czi'kolgyar===
[[File:Czi'kolgyar flag.png|left|300x300px]]Capital: Lybraria<br />Government: Confederated Magician's Republic<br />Head of State: Grand Magus<br />Head of Government: Grand Magus<br />Legislature: Grand Magician's Council<br />Demonym: Czi'kolgyese<br />Currency: Grimbuk
+
{| class="wikitable" style="float:left; margin-right:1em; width:300px;"
  +
| colspan="3" |[[File:Czi'kolgyar flag.png|300x300px|centre]]
  +
|-
  +
!Capital:
  +
| colspan="2" |Lybraria
  +
|-
  +
!Largest City:
  +
| colspan="2" |
  +
|-
  +
!Government:
  +
| colspan="2" |Confederated Magician's Republic
  +
|-
  +
!Head of State:
  +
| colspan="2" |Grand Magus
  +
|-
  +
!Head of Government:
  +
| colspan="2" |Grand Magus
  +
|-
  +
! rowspan="2" |
  +
Legislature:
  +
| colspan="2" |Grand Magician's Council
  +
|-
  +
!Body:
  +
|unicameral
  +
|-
  +
!
  +
Demonym:
  +
| colspan="2" |Czi'kolgyese
  +
|-
  +
!
  +
Currency:
  +
| colspan="2" |Grimbuk
  +
|-
  +
! rowspan="2" |Languages
  +
!Official
  +
|
  +
|-
  +
!Minor
  +
|
  +
|-
  +
!Writing System:
  +
| colspan="2" |
  +
|}
   
The '''Confederation of Czi'kolgyar''', also known as the '''Czi'kolgyese Alliance''', is an elective magician's republic in western Aquilonis. Czi'kolgyar borders Avatron to the northeast, Avalar to the north and northwest, Rondar to the west, and Hylar to the southwest and south.
+
The '''Confederation of Czi'kolgyar''', also known as the '''Czi'kolgyese Alliance''', is an elective magician's republic in western Aquilonis. Czi'kolgyar borders Avatron to the northeast, Avolcraz to the north and northwest, Rondar to the west, and Hylar to the southwest and south.
   
Like Glagolita in Eurodon, and Persia in the south, Czi'kolgyar is a nation of magic, the difference is that Czi'kolgyar is made up of thirty magic nations.
+
Like Glagolita in Eurodysia, and Xsassa in the south, Czi'kolgyar is a nation of magic, the difference is that Czi'kolgyar is made up of thirty magic nations.
   
Czi'kolgyar was once known as the '''Sorcerer's Republic of Rioclyier''', founded by the [[Religion on Patria#The Enneamagi|Enneamagi]], until a conflict in the wake of their deaths, known to history as the ''Great War of Magic'', resulted in the republic's complete collapse. The states that emerged from the conflict went on to compete for land, power, and advancement in magical knowledge for almost a thousand years, until finally, roughly one thousand years before modern day, a major political breakthrough resulted in the unification of the many states into a single nation.
+
Czi'kolgyar was once known as the '''Sorcerer's Republic of Rioclyier''', founded by [[Qirsyllvian Religions, Legends & Mythologies#The Enneamagi|the Enneamagi]], until a conflict in the wake of their deaths, known to history as the ''Great War of Magic'', resulted in the republic's complete collapse. The states that emerged from the conflict went on to compete for land, power, and advancement in magical knowledge for almost a thousand years, until finally, roughly one thousand years before modern day, a major political breakthrough resulted in the unification of the many states into a single nation.
   
 
At first, it was a simple alliance between three states, but over the course of roughly twenty years, the other states joined in the pact, one by one, until they found common ground and a single government was formed. Czi'kolgyar has dominated the region ever since, but not always peacefully, as disputes between states have erupted into multi-sided civil wars more than once. Twice the republic has fallen apart into separate states/alliances, and it was only careful political maneuvering that capt the nation from falling apart permanently.
 
At first, it was a simple alliance between three states, but over the course of roughly twenty years, the other states joined in the pact, one by one, until they found common ground and a single government was formed. Czi'kolgyar has dominated the region ever since, but not always peacefully, as disputes between states have erupted into multi-sided civil wars more than once. Twice the republic has fallen apart into separate states/alliances, and it was only careful political maneuvering that capt the nation from falling apart permanently.
+
<div style="clear:both;"></div>
===Republic of Dox===
 
[[File:Dox_flag.png|left|300x300px]]Capital: Dox<br />Government: Presidential Republic<br />Head of State: President<br />Head of Government: President<br />Legislature: Presidential Council<br />Demonym: Doxi<br />Currency: Balt, Cug, Nute
 
 
The Republic of Dox is a landlocked republican state in north-central Aquilonis. Formerly part of the Salrinoa Federation, it borders Bestiauris to the south, Avalar to the southeast, Bataria to the east, and Toralos and Sharak to the north.
 
 
===Knights' Republic of Drakyncia===
 
===Knights' Republic of Drakyncia===
[[File:Drakyncia flag.png|left|300x300px]]
+
{| class="wikitable" style="float:left; margin-right:1em; width:300px;"
Capital: Colrin<br />Government: Stratocratic Directorial Republic<br />Heads of State: Council of Drakyncia<br />Heads of Government: Council of Drakyncia<br />Legislature: Council of Drakyncia<br />Demonym: Drakyncian<br />Currency: Claymore, Rapier, Athame
+
| colspan="3" |[[File:Drakyncia flag.png|300x300px|centre]]
  +
|-
  +
!Capital:
  +
| colspan="2" |Colrin
  +
|-
  +
!Largest City:
  +
| colspan="2" |
  +
|-
  +
!Government:
  +
| colspan="2" |Stratocratic Directorial Republic
  +
|-
  +
!Heads of State:
  +
| colspan="2" |Council of Drakyncia
  +
|-
  +
!Heads of Government:
  +
| colspan="2" |Council of Drakyncia
  +
|-
  +
! rowspan="2" |
  +
Legislature:
  +
| colspan="2" |Council of Drakyncia
  +
|-
  +
!Body:
  +
|unicameral
  +
|-
  +
!
  +
Demonym:
  +
| colspan="2" |Drakyncian
  +
|-
  +
!
  +
Currency:
  +
| colspan="2" |Claymore, Rapier, Athame
  +
|-
  +
! rowspan="2" |Languages
  +
!Official
  +
|
  +
|-
  +
!Minor
  +
|
  +
|-
  +
!Writing System:
  +
| colspan="2" |
  +
|}
   
The Knights' Republic of Drakyncia is a knightly republican nation occupying the Heartstone Peninsula on the south side of the Gulf of Bestiauris in western Aquilonis, on the eastern shores of the Great Meadhan Sea. It borders Talmyrnia to the south and Bestiauris to the southeast. It also shares a maritime border with High Elven state of Cajar across the Gulf of Bestiauris to the north.
+
The '''Knights' Republic of Drakyncia''' is a knightly republican nation occupying the Heartstone Peninsula on the south side of the Gulf of Tiere in western Aquilonis, on the eastern shores of the Great Meadhan Sea. It borders Talmyrnia to the south and Bestiauris to the southeast. It also shares a maritime border with high elven state of Cajar across the gulf to the north.
   
  +
==== History ====
 
Drakyncia was founded as a kingdom opposing the unification of Bestiauris, but the first ruler proved tyrannical. After several years of oppression, the three most powerful and influential guilds of Knightly Orders, which served as the ''de facto'' military of Drakyncia; the ''Knights of the Brotherhood'', the ''Divine Dragon Alliance ''and the ''Drakyncia Liberty Force'', rebelled and overthrew the tyrannical king.
 
Drakyncia was founded as a kingdom opposing the unification of Bestiauris, but the first ruler proved tyrannical. After several years of oppression, the three most powerful and influential guilds of Knightly Orders, which served as the ''de facto'' military of Drakyncia; the ''Knights of the Brotherhood'', the ''Divine Dragon Alliance ''and the ''Drakyncia Liberty Force'', rebelled and overthrew the tyrannical king.
   
 
Once in power, they abolished the short-lived monarchy and established a republic, with the leaders of each guild at the head, becoming one of the first nations of Aquilonis to reject monarchy. Since then, the guilds have run Drakyncia with fairness and chivalry, while continuing to protect the nation from invaders, and keeping smaller less influential guilds in check.
 
Once in power, they abolished the short-lived monarchy and established a republic, with the leaders of each guild at the head, becoming one of the first nations of Aquilonis to reject monarchy. Since then, the guilds have run Drakyncia with fairness and chivalry, while continuing to protect the nation from invaders, and keeping smaller less influential guilds in check.
   
Though a republic, Drakyncia is a nation run by a military rather than elected officials, so the actual members of the council are chosen based on ability rather than being elected by the populous. The only true elections are to determine which guilds shall serve on the non-permanent seats of the council. The three founding guilds of the republic maintain permanent seats while six smaller, less influential, guilds serve fixed terms, elected to the non-permanent seats via a nationwide election every five years.
+
==== Government ====
===Republic of Eudon===
+
Though nominally a republic, Drakyncia is a nation run by the army rather than elected officials, so the actual members of the council are chosen based on ability rather than being elected by the population. The only true democratic elections are to determine which guilds shall serve on the non-permanent seats of the council.
[[File:Eudon_flag.png|left|300x300px]]Capital: Arbor<br />Government: Presidential Republic<br />Head of State: President<br />Head of Government: President<br />Legislature: Presidential Council<br />Demonym: Eudese<br />Currency: Balt, Cug, Nute
 
   
The Republic of Eudon is a landlocked republican state in northern Aquilonis. Formerly part of the Salrinoa Federation, it borders Ortalis to the north, Hovar to the west, Umdar to the south, Stygar to the east, and Flarona to the northeast.
+
Drakyncia hosts many military orders, but fifteen administrate Drakyncia from its ruling council. The three founding guilds of the republic maintain permanent seats while twelve smaller, less influential, guilds serve fixed terms, elected to the non-permanent seats via a nationwide election every five years.
   
===Republic of Flarona===
+
Each seat on the council carries an office (referred to as a consulate and the holders consuls) and therefore a certain position and responsibility in the government, and so the guilds tend to run for a specific consulship depending on their focus or philosophy; however, to prevent any one guild from trying to become too influential, a guild can only run for one consulship. The guilds that gets the most votes for a specific non-permanent seat gets it for the next five years. The terms are renewable, and several guilds are so popular that they have won many consecutive elections and served on the non-permanent seats, and the connected consulships, for several terms many times (''Rykardiac's Archaic Book of Records'' puts the record at twelve consecutive terms). Only the three permanent members of the council hold their consulships permanently.
[[File:Flarona_flag.png|left|300x300px]]Capital: Forrest<br />Government: Presidential Republic<br />Head of State: President<br />Head of Government: President<br />Legislature: Presidential Council<br />Demonym: Flaronan<br />Currency: Balt, Cug, Nute
+
{| class="wikitable mw-collapsible mw-collapsed"
+
|+Offices of the Council
The Republic of Flarona is a landlocked republican state in northern Aquilonis. Formerly part of the Salrinoa Federation, it borders Orox to the north, Soleil to the east, Stygar to the south, Eudon to the southwest, and Ortalis to the west.
+
|-
  +
!Office
  +
!Responsibility
  +
!Notes
  +
|-
  +
|'''Consulate of the Armies'''
  +
|Oversees the standing army of the republic, aside for the contributing knightly orders.
  +
|Held permanently by the [[Qirsyllvian Non-State Organizations & Societies#Drakyncia Liberty Force|Drakyncia Liberty Force]].
  +
|-
  +
|'''Consulate of Religion'''
  +
|Mediates relations between various churches and other religious bodies.
  +
|Held permanently by the [[Qirsyllvian Non-State Organizations & Societies#Divine Dragon Alliance|Divine Dragon Alliance]].
  +
|-
  +
|'''Consulate of Justice'''
  +
|Responsible for maintaining law and order within the republic.
  +
|Held permenently by the [[Qirsyllvian Non-State Organizations & Societies#Knights of the Brotherhood|Knights of the Brotherhood]].
  +
|-
  +
|'''Consulate of Foreign Affairs'''
  +
|Responsible for foreign relations.
  +
|
  +
|-
  +
|'''Consulate of the Treasury'''
  +
|Oversees the finances of the Republic.
  +
|
  +
|-
  +
|'''Consulate of Commerce'''
  +
|Oversees trade between the Republic and other nations.
  +
|
  +
|-
  +
|'''Consulate of War'''
  +
|Oversees the execution of military campaings in times of war.
  +
|
  +
|-
  +
|'''Consulate of Ceremonies'''
  +
|
  +
|
  +
|-
  +
|''To Be Determined''
  +
|
  +
|
  +
|-
  +
|''To Be Determined''
  +
|
  +
|
  +
|-
  +
|''To Be Determined''
  +
|
  +
|
  +
|-
  +
|''To Be Determined''
  +
|
  +
|
  +
|-
  +
|''To Be Determined''
  +
|
  +
|
  +
|-
  +
|''To Be Determined''
  +
|
  +
|
  +
|-
  +
|''To Be Determined''
  +
|
  +
|
  +
|}
  +
The council itself is chaired by a Consul-General, and the council requires at least a two thirds vote (at least 10:5) to for any motion to carry into law. Additionally, to prevent any one guild from becoming the "ruler" of the council, the consul-generalship rotates between council members monthly (using the [[Qirsyllvian Calendars#Solramese Calendar|Solramese Calendar]]) on the 10th of every month.
   
  +
None of the members of the council guilds, permanent and non-permanent, are restricted to the borders of Drakyncia, and members are free to go wherever, and do whatever, they please, even outside the country (of course that doesn't include crimes; members of orders currently sitting on the council are punished more severely for their transgressions then they would be if their guild wasn't currently on the council); but when duty calls, such as war or a national emergency, all members of the orders sitting on the council are called home to fulfill their obligations to their country. Knightly orders that ''aren't'' currently members of the council are exempt from this obligation, but they tend to answer the call regardless.
  +
<div style="clear:both;"></div>
 
===Kingdom of Galiara===
 
===Kingdom of Galiara===
[[File:Galiara_flag.png|left|300x300px]]Capital: Haylir<br />Government: Hereditary Absolute Feudal Monarchy<br />Head of State: King<br />Head of Government: King<br />Legislature: King's Council<br />Demonym: Galiaran<br />Currency: Aieg
+
{| class="wikitable" style="float:left; margin-right:1em; width:300px;"
  +
| colspan="3" |[[File:Galiara_flag.png|300x300px|centre]]
  +
|-
  +
!Capital:
  +
| colspan="2" |Haylir<br><font face="Tengwar Annatar">9`CjÔ6T</font>
  +
|-
  +
!Largest City:
  +
| colspan="2" |
  +
|-
  +
!Government:
  +
| colspan="2" |Hereditary Absolute Feudal Monarchy
  +
|-
  +
! rowspan="4" |Ruling House/Clan
  +
| colspan="2" |
  +
|-
  +
!Dynasty
  +
|
  +
|-
  +
!Race
  +
|
  +
|-
  +
!Ethncity
  +
|
  +
|-
  +
!Head of State:
  +
| colspan="2" |King
  +
|-
  +
!Head of Government:
  +
| colspan="2" |King
  +
|-
  +
! rowspan="2" |
  +
Legislature:
  +
| colspan="2" |King's Council
  +
|-
  +
!Body:
  +
|unicameral
  +
|-
  +
!
  +
Demonym:
  +
| colspan="2" |Galiaran<br><font face="Tengwar Annatar">xj#`B7E5#</font>
  +
|-
  +
!
  +
Currency:
  +
| colspan="2" |Aieg
  +
|-
  +
! rowspan="2" |Languages
  +
!Official
  +
|
  +
|-
  +
!Minor
  +
|
  +
|-
  +
!Writing System:
  +
| colspan="2" |
  +
|}
   
The Kingdom of Galiara is an monarchical nation occupying the peninsula of the same name in northern Aquilonis. It solely borders Novarus to the south.
+
The Kingdom of Galiara (<font face="Tengwar Annatar">xj#`B7E`C</font>) is a high elf-ruled monarchical nation occupying the peninsula of the same name in northern Aquilonis. It solely borders Novarus to the south.
  +
<div style="clear:both;"></div>
 
===Republic of Gargantia===
 
===Republic of Gargantia===
[[File:Gargantia flag.png|left|300x300px]]Capital: Fyrlok<br />Government: Presidential Republic<br />Head of State: President<br />Head of Government: President<br />Legislature: Presidential Council<br />Demonym: Gargantian<br />Currency: ???
+
{| class="wikitable" style="float:left; margin-right:1em; width:300px;"
  +
| colspan="3" |[[File:Gargantia flag.png|300x300px|centre]]
  +
|-
  +
!Capital:
  +
| colspan="2" |Fyrlok
  +
|-
  +
!Largest City:
  +
| colspan="2" |
  +
|-
  +
!Government:
  +
| colspan="2" |Republic
  +
|-
  +
!Head of State:
  +
| colspan="2" |
  +
|-
  +
!Head of Government:
  +
| colspan="2" |
  +
|-
  +
! rowspan="2" |
  +
Legislature:
  +
| colspan="2" |Council
  +
|-
  +
!Body:
  +
|unicameral
  +
|-
  +
!
  +
Demonym:
  +
| colspan="2" |Gargantian
  +
|-
  +
!
  +
Currency:
  +
| colspan="2" |???
  +
|-
  +
! rowspan="2" |Languages
  +
!Official
  +
|
  +
|-
  +
!Minor
  +
|
  +
|-
  +
!Writing System:
  +
| colspan="2" |
  +
|}
   
The Republic of Gargantia is an multi-island republican state in the Oriental Sea, occupying the archipelago of the same name, roughly two hundred miles east of the coast of Czi'kolgyar. The main islands are Amigrace, the southwestern island; Lodichymbir, the northern island; and Garkuglyr, the eastern island. It shares maritime borders with no nation.
+
The Republic of Gargantia is an multi-island republican state in the Oriental sea, occupying the archipelago of the same name, roughly two hundred miles east of the coast of Czi'kolgyar. The main islands are Amigrace, the southwestern island; Lodichymbir, the northern island; and Garkuglyr, the eastern island. It shares maritime borders with no nation.
+
<div style="clear:both;"></div>
===Republic of Garsp===
+
===Imperial City of Garvis===
[[File:Garsp_flag.png|left|300x300px]]Capital: Garspa<br />Government: Presidential Republic<br />Head of State: President<br />Head of Government: President<br />Legislature: Presidential Council<br />Demonym: Garspish<br />Currency: Balt, Cug, Nute
+
{| class="wikitable" style="float:left; margin-right:1em; width:300px;"
  +
| colspan="3" |[[File:Garvis_flag.png|300x300px|centre]]
  +
|-
  +
!Capital:
  +
| colspan="2" rowspan="2" |Garvis
  +
|-
  +
!Largest City:
  +
|-
  +
!Government:
  +
| colspan="2" |Hereditary Absolute Monarchy
  +
|-
  +
! rowspan="4" |Ruling House/Clan:
  +
| colspan="2" |
  +
|-
  +
!Dynasty
  +
|
  +
|-
  +
!Race
  +
|
  +
|-
  +
!Ethnicity
  +
|
  +
|-
  +
!Head of State:
  +
| colspan="2" |Emperor
  +
|-
  +
!Head of Government:
  +
| colspan="2" |Emperor
  +
|-
  +
! rowspan="2" |
  +
Legislature:
  +
| colspan="2" |None
  +
|-
  +
!Body:
  +
|n/a
  +
|-
  +
!
  +
Demonym:
  +
| colspan="2" |Garvin
  +
|-
  +
!
  +
Currency:
  +
| colspan="2" |Grim, Pheo
  +
|-
  +
! rowspan="2" |Languages:
  +
!Official:
  +
|
  +
|-
  +
!Minor:
  +
|
  +
|-
  +
!Writing System:
  +
| colspan="2" |
  +
|}
   
The Republic of Garsp is a landlocked republican state in central Aquilonis. Formerly part of the Salrinoa Federation, it borders Rylar and Korok to the north, Salrinoa to the east, Toralos to the south, and Mylar to the west.
+
The '''Imperial City of Garvis''' is a small landlocked enclave citystate within Soleil's borders ruled by Gargoyles, a race that turns to stone when they fall asleep and become flesh again when they wake up. Centered around the city of Garvis and run by the Garvis clan, Garvis was once known as the '''Empire of Garvis''', or the '''Garvin Empire''', which spanned from the tip of the Soleilian Peninsula to the heart of northern Aquilonis at its height.[[File:Gargate Empire.png|thumb|250x250px|The original '''Garvin Empire''' at its zenith, on the eve before it fell.|left]]
===Kingdom of Garvis===
+
The Empire ceased to exist when the ruling clan was put under a spell that placed them in an eternal stone sleep within and around Castle Garvis, leaving the empire without leaders. A power struggle between rival Gargoyle clans, normally kept in check by the ruling Garvis clan, soon erupted into a series of civil wars that tore the empire apart in less than a generation. A racial war with other sentient races of Aquilonis also contributed to the nation's destruction.
[[File:Garvis_flag.png|left|300x300px]]Capital: Garvis<br />Government: Hereditary Absolute Monarchy<br />Head of State: King<br />Head of Government: King<br />Legislature: None<br />Demonym: Gargate<br />Currency: Grim, Pheo
+
[[File:City of Garvis.png|thumb|230x230px|The city of Garvis. Image ''not'' to scale.]]
 
The '''Kingdom of Garvis''' is a small landlocked enclave country within Soleil's borders ruled by Gargoyles, a race of nocturnal beings that are stone by day and flesh by night. Centered around the city of Garvis and run by the Garvis clan, Garvis was once known as the '''Gargate Empire''', during which the nation spanned from the tip of the Soleilian Peninsula to the heart of northern Aquilonis.
 
[[File:Gargate Empire.png|thumb|260x260px|The original '''Gargate Empire''' at its max extant, on the eve before it fell.]]
 
The Empire ceased to exist when the ruling clan was put under a spell that placed them in an eternal stone sleep within Castle Garvis, leaving the empire without leaders. A power struggle between rival Gargoyle clans, normally kept in check by the ruling Garvis clan, soon erupted into a series of civil wars that tore the empire apart in less than a generation. A racial war with other sentient races of Aquilonis also contributed to the nation's destruction.
 
[[File:City of Garvis.png|thumb|230x230px|The city of Garvis.|left]]
 
 
Over two thousand years after the empire fell, the Garvis clan sleeping within Castle Garvis was awakened amidst a battle for the castle during the ''[[Great Northern Aquilonis War]]''. In gratitude for breaking the spell, the clan then aided in the defeat of Umdar, and the renegade House of Adhemar, on the condition they be granted independence. Since the war's conclusion, Garvis has been working with Soleil to rebuild itself, albeit in a much smaller territory.
 
Over two thousand years after the empire fell, the Garvis clan sleeping within Castle Garvis was awakened amidst a battle for the castle during the ''[[Great Northern Aquilonis War]]''. In gratitude for breaking the spell, the clan then aided in the defeat of Umdar, and the renegade House of Adhemar, on the condition they be granted independence. Since the war's conclusion, Garvis has been working with Soleil to rebuild itself, albeit in a much smaller territory.
   
The city if Garvis itself sits on the narrowest point of the Caillou River, a major waterway that that separates part of southwestern Soleil from the rest of the peninsula. Because of its position, Garvis has served as a major trading center since before the era of the Gargate Empire.
+
The city of Garvis itself sits on the narrowest point of the Caillou River, a major waterway that that separates part of southwestern Soleil from the rest of the peninsula. Because of its position, Garvis has served as a major trading center since before the era of the Garvin Empire.
===Sultanate of Hejaz===
+
<div style="clear:both;"></div>
[[File:Hejaz flag.png|left|300x300px]]Capital: Al-Hijir<br />Government: Hereditary Absolute Monarchy<br />Head of state: Sultan<br />Head of Government: Sultan<br />Legislature: none<br />Demonym: Hejazi<br />Currency: Dinar, Dirham, Fals
+
===Emirate of Ghad===
  +
{| class="wikitable" style="float:left; margin-right:1em; width:300px;"
  +
| colspan="3" |
  +
|-
  +
!Capital:
  +
| colspan="2" |
  +
|-
  +
!Largest City:
  +
| colspan="2" |
  +
|-
  +
!Government:
  +
| colspan="2" |Hereditary Abosolute Monarchy
  +
|-
  +
! rowspan="4" |Ruling House/Clan:
  +
| colspan="2" |
  +
|-
  +
!Dynasty:
  +
|
  +
|-
  +
!Race:
  +
|Human
  +
|-
  +
!Ethncity:
  +
|Jafrakib
  +
|-
  +
!Head of State:
  +
| colspan="2" |Emir<br>أمير
  +
|-
  +
!Head of Government:
  +
| colspan="2" |Emir
  +
|-
  +
! rowspan="2" |
  +
Legislature:
  +
| colspan="2" |none
  +
|-
  +
!Body:
  +
|n/a
  +
|-
  +
!
  +
Demonym:
  +
| colspan="2" |Ghadi<br>غضي
  +
|-
  +
!
  +
Currency:
  +
| colspan="2" |Dinar, Dirham, Fals
  +
|-
  +
! rowspan="2" |Languages:
  +
!Official:
  +
|
  +
|-
  +
!Minor:
  +
|
  +
|-
  +
!Writing System:
  +
| colspan="2" |
  +
|}
   
The Sultanate of Hejaz is a monarchical state in southeastern Aquilonis in the eastern Great Kalahari Desert. Hejaz borders Arabia to the west, Persia to the south, Mecca to the southeast, and Nabataea to the north. It is ruled by the Al Zayani Dynasty, which also rules Arabia and Natataea.
+
The Emirate of Ghad (غض) is a Jafrakib island nation in southeastern Aquilonis. It shares maritime borders with Ardalnar to the south and Marjan to the east.
===Empire of Hinomoto===
+
<div style="clear:both;"></div>
Capital: Ryu no Toshi<br />Government: Theocratic Absolute Elective Monarchy<br />Head of State: Jinja shisai<br />Head of Government: Jinja shisai<br />Legislature: Council of 16 Priests<br />Demonym: Hinomotan<br />Currency: Hansatsu, Koban, Nibuban, Ichibuban, Tsuho
 
 
The Empire of Hinomoto is a nation occupying the half-tropical/half-arid island of the same name in the southern waters of the Oriental Sea. It shares maritime borders solely with Ningyo Shima to the north.
 
 
The island has been home to many indigenous clans and tribes since ancient times, and Yamato settlers had been coming to the island for centuries. Hinomoto was originally a powerful chiefdom that was already dominant in the north of the island before the ''Two Hundred Years' War'', but the empire itself began when exiles fleeing war during the early stages of the conflicts came to the island for asylum. The chiefdom was reformed into the empire, and has since extended its rule across the entire island.
 
 
A deeply religious nation, Hinomoto was founded on the belief that the island was the birthplace of [[Religion on Patria#The Idainaryū|the Idainaryū]]. Despite, or perhaps because of, its religious nature, it has been known for political instability due to religious strife, and has broken into separate states and civil war more than once.
 
 
While Yamatai did subjugate Ningyo Shima, Yamatai didn't dare try to conquer Hinomoto, as not even the early tennōs wished to upset the Idainaryū.
 
===Republic of Hovar===
 
[[File:Hovar_flag.png|left|300x300px]]Capital: Hov<br />Government: Presidential Republic<br />Head of State: President<br />Head of Government: President<br />Legislature: Presidential Council<br />Demonym: Hovari<br />Currency: Balt, Cug, Nute
 
 
The Republic of Hovar is a landlocked republican state in northern Aquilonis. Formerly part of the Salrinoa Federation, it borders Rossiya to the west, Kirwon to the north, Ortalis to the northeast, Eudon to the east, Umdar and Rylar to the southeast, Obin to the south, and the Cajar Federation to the extreme southwest.
 
 
===Domain of the Huzkhaz Tribes===
 
===Domain of the Huzkhaz Tribes===
[[File:Huzkhaz flag.png|left|300x300px]]Capital: Hiar<br />Government: Hereditary Directorial Chiefdom<br />Heads of State: Tribal Council<br />Head of Government: Hoka-Suyrik<br />Legislature: Tribal Council<br />Demonym: Huzkhi<br />Currency: n/a
+
{| class="wikitable" style="float:left; margin-right:1em; width:300px;"
  +
| colspan="3" |[[File:Huzkhaz flag.png|300x300px|centre]]
  +
|-
  +
!Capital:
  +
| colspan="2" |Hiar<br><font face="Tengwar Annatar">9`B6E</font>
  +
|-
  +
!Largest City:
  +
| colspan="2" |
  +
|-
  +
!Government:
  +
| colspan="2" |Hereditary Directorial Chiefdom
  +
|-
  +
! rowspan="4" |Ruling Clans:
  +
| colspan="2" |
  +
|-
  +
!Dynasty:
  +
|n/a
  +
|-
  +
!Race:
  +
|Elves
  +
|-
  +
!Ethnicity
  +
|Wood Elves
  +
|-
  +
!Heads of State:
  +
| colspan="2" |Tribal Council
  +
|-
  +
!Head of Government:
  +
| colspan="2" |Hoka-Suyrik<br><font face="Tengwar Annatar">9zY`C\8`M7ÕzT</font>
  +
|-
  +
! rowspan="2" |
  +
Legislature:
  +
| colspan="2" |Tribal Council
  +
|-
  +
!Body:
  +
|unicameral
  +
|-
  +
!
  +
Demonym:
  +
| colspan="2" |Huzkhi<br><font face="Tengwar Annatar">9zU9`B</font>
  +
|-
  +
!
  +
Currency:
  +
| colspan="2" |n/a
  +
|-
  +
! rowspan="2" |Languages:
  +
!Official:
  +
|
  +
|-
  +
!Minor:
  +
|
  +
|-
  +
!Writing System:
  +
| colspan="2" |
  +
|}
  +
  +
The Domain of the Huzkhaz (<font face="Tengwar Annatar">9zU9`C</font>) Tribes is a landlocked wood elven society in central-south Aquilonis, taking up the central portion of the Great Urwaldi Forest. It borders its fellow wood elf state, Korokiri, to the north, the high elven Empire of Hylar to the east, and the lizardfolk kingdom of Xzandor to the south and west.
 
[[File:Great Urwaldi Forest.png|thumb|175x175px|The Great Urwaldi Forest. Huzkhaz is the southern state.]]
 
[[File:Great Urwaldi Forest.png|thumb|175x175px|The Great Urwaldi Forest. Huzkhaz is the southern state.]]
The Domain of the Huzkhaz Tribes is a landlocked Wood Elven society in central-south Aquilonis, taking up the central portion of the Great Urwaldi Forest. It borders its fellow Wood Elf state, Korokiri, to the north, the High Elven Empire of Hylar to the east, and the lizardfolk kingdom of Xzandor to the south and west.
+
Huzkhaz is divided into seven chiefdoms headed by a hereditary Suyrik, whom represent their domain on the Tribal Council when it meets once a month. Annually, one of the seven Suyriks is elected Hoka-Suyrik to oversee the day-to-day running of their nation.
 
Huzkhaz is divided into seven chiefdoms headed by a Suyrik, whom represent their domain on the Tribal Council when it meets once a month. Annually, one of the seven Suyriks is elected Hoka-Suyrik to oversee the day-to-day running of their nation.
 
   
 
Huzkhaz was once a suzerainty of Hylar along with Korokiri. Alongside Korokiri, Huzkhaz managed to reverse this fate by successfully repelling Hylar when they invaded due to their Declaration of Independence. After the was, Huzkhaz became a willing suzerainty of more powerful Korokiri.
 
Huzkhaz was once a suzerainty of Hylar along with Korokiri. Alongside Korokiri, Huzkhaz managed to reverse this fate by successfully repelling Hylar when they invaded due to their Declaration of Independence. After the was, Huzkhaz became a willing suzerainty of more powerful Korokiri.
  +
<div style="clear:both;"></div>
 
===Empire of Hylar===
 
===Empire of Hylar===
[[File:Hylar flag.png|left|300x300px]]Capital: Dinayfar Ruore<br />Government: Hereditary Absolute Feudal Monarchy<br />Head of State: Solphyricon (fem. Solphyrzia)<br />Head of Government: Solphyricon<br />Legislature: Golrynar (Senate)<br />Demonym: Hylarene<br />Currency: Rupee
+
{| class="wikitable" style="float:left; margin-right:1em; width:300px;"
  +
| colspan="3" |[[File:Hylar flag.png|300x300px|centre]]
  +
|-
  +
!Capital:
  +
| colspan="2" rowspan="2" |Dinayfar Ruore<br><font face="Tengwar Annatar">25%`CeÖ6E 7`M7Y`V</font>
  +
|-
  +
!Largest City:
  +
|-
  +
!Government:
  +
| colspan="2" |Hereditary Absolute Feudal Monarchy
  +
|-
  +
! rowspan="4" |Ruling House/Clan:
  +
| colspan="2" |Celeblas<br><font face="Tengwar Annatar">zj$w$jiE</font>
  +
|-
  +
!Dynasty:
  +
|Alpharod<br><font face="Tengwar Annatar">j#e7E2^</font>
  +
|-
  +
!Race:
  +
|Elf
  +
|-
  +
!Ethnicity:
  +
|High Elf
  +
|-
  +
!Head of State:
  +
| colspan="2" |Solphyricon (masc.)<br><font face="Tengwar Annatar">8j^e7ÕzT5^</font>
  +
----
  +
Solphyrzai (fem.)<br><font face="Tengwar Annatar">8j^e7ÕhE</font>
  +
|-
  +
!Head of Government:
  +
| colspan="2" |Solphyricon
  +
|-
  +
! rowspan="2" |
  +
Legislature:
  +
| colspan="2" |Golrynar<br><font face="Tengwar Annatar">xj^75Ô6E</font>
  +
|-
  +
!Body
  +
|unicameral
  +
|-
  +
!
  +
Demonym:
  +
| colspan="2" |Hylarene<br><font face="Tengwar Annatar">9jÔ7E5$`V</font>
  +
|-
  +
!
  +
Currency:
  +
| colspan="2" |Rupee
  +
|-
  +
! rowspan="2" |Languages:
  +
!Official:
  +
|
  +
|-
  +
!Minor:
  +
|
  +
|-
  +
!Writing System:
  +
| colspan="2" |
  +
|}
   
The Empire of Hylar is an independent [[Races of Patria/Sapient Races#High Elves|High Elven]] empire occupying a large area in southern Aquilonis, one of two in Aquilonis; the other being Cajar. It borders Wood elf states of Korokiri and Huzkhaz, along with the lizardfolk kingdom of Xzandor to the west, the Orc Empire to the southwest, Seljuk to the south, Persia and Arabia to the southeast, Czi'kolgyar to the northeast, and the dwarven kingdom of Ongor Diruna to the north.
+
The Empire of Hylar (<font face="Tengwar Annatar">9jÔ6E</font>) is a [[Races of Qirsyllviar/Sapient Races#High Elves|high elf]]-ruled empire occupying a large area in southern Aquilonis, one of three in Aquilonis; the others being Cajar & Kyrallisica. It borders wood elf states of Korokiri and Huzkhaz, along with the lizardfolk kingdom of Xzandor to the west, the Orc Empire to the southwest, Sinazgen and Cannan to the south, Xsassa and Bialidrak to the southeast, Czi'kolgyar to the northeast, and the dwarven kingdom of Ongor Diruna to the north.
   
Currently ruled by the Aglareb Dynasty, Hylar is one of the dominate powers in southern Aquilonis. Famous for having masterful politicians, Hylar managed to become the dominant power in southern Aquilonis through a combination of diplomacy and conquest over a period of two thousand years.
+
Hylar once held the wood elf states, Huzkhaz and Korokiri, as suzerainties, but lost them when their invasion to reclaim and fully annex them following their declarations of independence failed. It also once held sovereignty of the
  +
[[Ingodija#Kingdom of New Hylar|Kingdom of New Hylar]] in [[Ingdjiva]] before the ''New Hylarene Revolution'' resulted in the kingdom's independence.[[File:Ildsno mts & hylar lakes-rivers.png|thumb|305x305px|The Ildsno Mts. (in red), the Great Lakes (in bright blue), and the rivers (dark blue).<br>The lakes;<br>Back four:<br>'''Nen Celebren''', '''Nen Ri''', '''Nen Iaur''' & '''Nen Annun'''.<br>Front three:<br>'''Nen Gil''', '''Nen Glingaer''', & '''Nen Ir'''.|left]]
  +
The most iconic features of Hylar are the seven Daer Nen (<font face="Tengwar Annatar">2lE6 55$</font>/Great Lakes). '''Nen Ri''' (<font face="Tengwar Annatar">55$ 7`B</font>) (on the shores of which the capital sits), '''Nen Annun''' (<font face="Tengwar Annatar">55$ 5{#5&</font>), '''Nen Gil''' (<font face="Tengwar Annatar">55$ xj%</font>), '''Nen Celebren''' (<font face="Tengwar Annatar">55$ zj$w$75$</font>), '''Nen Ir''' (<font face="Tengwar Annatar">55$ 6T</font>), '''Nen Glingaer''' (<font face="Tengwar Annatar">55$ xjx{%lE6</font>), and '''Nen Iaur''' (<font face="Tengwar Annatar">55$ l6EU</font>). These glacier-carved lakes, allegedly formed during the last Ice Age, are filled by a series of rivers, along with seasonal rains, originating from the eastern glaciers of the Ildsno Mountains to the north, forming the '''Col Basin''', the largest drainage basin in Aquilonis.
   
[[File:Ildsno mts & hylar lakes-rivers.png|thumb|275x275px|The Ildsno Mts. (in red), the Great Lakes (in bright blue), and the rivers (dark blue). The lakes; Back four: '''Lake Celebren''', '''Lake Ri''', '''Lake Iaur''' & '''Lake Annun'''. Front three: '''Lake Gil''', '''Lake Glingaer''', & '''Lake Ir'''.
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==== History ====
]]The most iconic features of Hylar are the seven Great Lakes. '''Lake Ri''' (on the shores of which the capital sits), '''Lake Annun''', '''Lake Gil''', '''Lake Celebren''', '''Lake Ir''', '''Lake Glingaer''', and '''Lake Iaur'''. These glacier-carved lakes, allegedly formed during the last Ice Age, are filled by a series of rivers, along with seasonal rains, originating from the eastern glaciers of the Ildsno Mountains to the north, forming the '''Col Basin''', the largest drainage basin in Aquilonis.
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Currently ruled by House Celeblas of the the Alpharod dynasty, Hylar is one of the dominate powers in southern Aquilonis. Famous for having masterful politicians, Hylar managed to become the dominant power in southern Aquilonis through a combination of diplomacy and conquest over a period of two thousand years.
   
Hylar once held the Wood Elf states, Huzkhaz and Korokiri, as suzerainties, but lost them when their invasion to reclaim and fully annex them following their declarations of independence failed. It also once held sovereignty of the [[Ingodija#Kingdom of New Hylar|Kingdom of New Hylar]] in Ingodija before the ''New Hylarene Revolution'' resulted in the kingdom's independence.
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==== Politics & Governenance ====
   
  +
<div style="clear:both;"></div>
 
===Kingdom of Izokyraz===
 
===Kingdom of Izokyraz===
 
===Empire of Kemet===
 
===Empire of Kemet===
[[File:Kemet flag.png|left|300x300px]]Capital: Zerzura<br />Government: Hereditary Absolute Monarchy<br />Head of State: Pharaoh<br />Heads of Government: Pharaoh and Vizier<br />Legislature: Pharaoh's High Council<br />Demonym: Kemetan<br />Currency: Scarab, Cobra, Scorpion
+
{| class="wikitable" style="float:left; margin-right:1em; width:300px;"
  +
| colspan="3" |[[File:Kemet flag.png|300x300px|centre]]
  +
|-
  +
!Capital:
  +
| colspan="2" |Zerzura
  +
|-
  +
!Largest City:
  +
| colspan="2" |
  +
|-
  +
!Government:
  +
| colspan="2" |Hereditary Absolute Monarchy
  +
|-
  +
! rowspan="4" |Ruling House/Clan:
  +
| colspan="2" |n/a
  +
|-
  +
!Dynasty:
  +
|Memphis dynasty
  +
|-
  +
!Race:
  +
|Human
  +
|-
  +
!Ethnicity:
  +
|Kemeti
  +
|-
  +
!Head of State:
  +
| colspan="2" |Pharaoh
  +
|-
  +
!Heads of Government:
  +
| colspan="2" |Pharaoh and Vizier
  +
|-
  +
! rowspan="2" |
  +
Legislature:
  +
| colspan="2" |Pharaoh's High Council
  +
|-
  +
!Body:
  +
|unicameral
  +
|-
  +
!
  +
Demonym:
  +
| colspan="2" |Kemetan
  +
|-
  +
!
  +
Currency:
  +
| colspan="2" |Scarab, Cobra, Scorpion
  +
|-
  +
! rowspan="2" |Languages:
  +
!Official:
  +
|
  +
|-
  +
!Minor:
  +
|
  +
|-
  +
!Writing System:
  +
| colspan="2" |
  +
|}
   
The Empire of Kemet is a monarchical nation occupying the vast majority of the Island of Nubia, which is home to the Black Desert, in southern Aquilonis. On land, it borders Persia's Nubian territories, the Mamluk Satrapy, to the. Across the Nubian Channel to the north, it shares maritime borders with its suzerainty, Canaan, to the northwest, and Persia across the channel to the north, to the whom it is constantly at odds with.
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The Empire of Kemet is a monarchical nation occupying the Island of Nubia, which is home to the Black Desert, in southern Aquilonis. Across the Nubian Channel to the north, it shares maritime borders with its Canaan to the northwest and Xsassa to the north, to the whom it is constantly at odds with.
   
 
Currently ruled by the 33rd Dynasty, sometimes known as the Memphis Dynasty, it is one of the oldest empires of Aquilonis, but there have been several instances where Kemet's sovereignty has been threatened due to being such a heavily contested region.
 
Currently ruled by the 33rd Dynasty, sometimes known as the Memphis Dynasty, it is one of the oldest empires of Aquilonis, but there have been several instances where Kemet's sovereignty has been threatened due to being such a heavily contested region.
Line 143: Line 195:
 
Kemet was originally many independent tribes and small kingdoms fighting for land and power. It wasn't until the ''Wars of Misaphris the Great'', roughly around the same time as the ''Fall of Zedylria'', that the entire island was united under one ruler for the first time, with Misaphris the Great as the first Pharaoh.
 
Kemet was originally many independent tribes and small kingdoms fighting for land and power. It wasn't until the ''Wars of Misaphris the Great'', roughly around the same time as the ''Fall of Zedylria'', that the entire island was united under one ruler for the first time, with Misaphris the Great as the first Pharaoh.
   
At its height, before the Rise of the Kalahari Caliphate, Kemet ruled not only the entire island of Nubia, but much of southeastern Aquilonis. Many of the structures and temples built during that era still dot the landscapes of the Great Kalahari Desert. However, when the Kalahari Caliphate came to be, constant war eventually forced Kemet back to the island from whence it came. Even when the Kalahari Caliphate broke up, Kemet was unable to take advantage of the instability to reassert dominance over its former mainland territories.
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At its height, before the Rise of the Muqadas Caliphate, Kemet ruled not only the entire island of Nubia, but much of southeastern Aquilonis. Many of the structures and temples built during that era still dot the landscapes of the Great Dhahabi Desert. However, when the Muqadas Caliphate came to be, constant war eventually forced Kemet back to the island from whence it came. Even when the Muqadas Caliphate broke up, Kemet was unable to take advantage of the instability to reassert dominance over its former mainland territories.
   
[[File:Iteru River route.png|thumb|250x250px|The route of the Iteru River, starting from the right.]]Aside for the many pyramids that dot the landscapes, the most iconic feature of Kemet and the Island of Nubia is the Iteru River. Aside from scattered oases, the Iteru River is the lifeline that makes civilization on the Island of Nubia possible, as most settlements lie on the banks. The main source of the river is Lake Aljalid, a large mountain lake that rests halfway up the slopes of the mountain of the same name in eastern Nubia. Mount Aljalid is also the tallest peak on the island. Politically, the lake lies in the Persian Satrapy of Mamluk.
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[[File:Iteru River route.png|thumb|360x360px|The route of the Iteru River through Kemet, starting from the right.|left]]Aside for the many pyramids and other monuments that dot the landscapes, the most iconic feature of Kemet and the Island of Nubia is the Iteru River. Aside from scattered oases, the Iteru River is the lifeline that makes advanced civilization on the Island of Nubia possible, as most settlements lie on the banks. The main source of the river is Lake Aljalid, a large mountain lake that rests halfway up the slopes of the mountain of the same name in eastern Nubia. Mount Aljalid is also the tallest peak on the island.
   
 
The water flows out of the lake via a waterfall and flows westward before turning north, and then turning south until it flows into the Gulf of Nephthys via the Iteru River Delta. During spring and summer, the snows of the mountain melt more gradually, flooding the lake and in turn causing the river to flood as well as strengthening the currents. During autumn and winter, the snows melt less so, and so the river is lower and more calm.
 
The water flows out of the lake via a waterfall and flows westward before turning north, and then turning south until it flows into the Gulf of Nephthys via the Iteru River Delta. During spring and summer, the snows of the mountain melt more gradually, flooding the lake and in turn causing the river to flood as well as strengthening the currents. During autumn and winter, the snows melt less so, and so the river is lower and more calm.
===Republic of Kirwon===
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<div style="clear:both;"></div>
[[File:Kirwon_flag.png|left|300x300px]]Capital: Kowil<br />Government: Presidential Republic<br />Head of State: President<br />Head of Government: President<br />Legislature: Presidential Council<br />Demonym: Kirwan<br />Currency: Balt, Cug, Nute
 
 
The Republic of Kirwon is a landlocked republican state in northern Aquilonis. Formerly part of the Salrinoa Federation, it borders Novarus to the north, Orox to the northeast, Ortalis to the east, Hovar to the south, and Rossiya to the west.
 
===Republic of Koelba===
 
Capital: Koelba<br />Government: Presidential Republic<br />Head of State: President<br />Head of Government: President<br />Legislature: Presidential Council<br />Demonym: Koelban<br />Currency: Balt, Cug, Nute
 
 
The Republic of Koelba is a landlocked republican state in central Aquilonis. Formerly part of the Salrinoa Federation, it borders Cajar to the northwest, Obin to the north, Mylar to the east, Sharak to the south, and Bestiauris to the west.
 
 
===Kingdom of the Korokiri Tribe===
 
===Kingdom of the Korokiri Tribe===
[[File:Korokiri flag.png|left|300x300px]]Capital: Modin<br />Government: Hereditary Absolute Monarchy<br />Head of State: Jaljor (fem. Jaljyr)<br />Head of Government: King in the Woods<br />Legislature: Elven Tribal Council<br />Demonym: Korokese<br />Currency: n/a
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{| class="wikitable" style="float:left; margin-right:1em; width:300px;"
+
| colspan="3" |[[File:Korokiri flag.png|300x300px|centre]]
[[File:Great Urwaldi Forest.png|thumb|175x175px|The Great Urwaldi Forest. Korokiri is the northern state.]]The Kingdom of the Korokiri Tribe is a landlocked [[Races of Patria/Sapient Races#Wood Elf|Wood Elven]] society in central Aquilonis, occupying up the northern portion of the Great Urwaldi Forest. It borders the lizardfolk kingdom of Xzandor, to the west, the dwarven kingdom of Ongor Diruna to the north, the High Elven Empire of Hylar, to the east, and Huzkhaz to the south.
+
|-
  +
!Capital:
  +
| colspan="2" |Modin<br><font face="Tengwar Annatar">t2^5%</font>
  +
|-
  +
!Largest City:
  +
| colspan="2" |
  +
|-
  +
!Government:
  +
| colspan="2" |Hereditary Absolute Monarchy
  +
|-
  +
! rowspan="4" |Ruling House/Clan:
  +
| colspan="2" |
  +
|-
  +
!Dynasty:
  +
|
  +
|-
  +
!Race:
  +
|Elf
  +
|-
  +
!Ethncity:
  +
|Wood Elf
  +
|-
  +
!Head of State:
  +
| colspan="2" |Jaljor (masc.)<br><font face="Tengwar Annatar">lj#l6Y</font>
  +
----
  +
Jaljyr (fem.)<br><font face="Tengwar Annatar">lj#l6Õ</font>
  +
|-
  +
!Head of Government:
  +
| colspan="2" |Jaljor
  +
|-
  +
! rowspan="2" |
  +
Legislature:
  +
| colspan="2" |Tribal Council
  +
|-
  +
!Body:
  +
|unicameral
  +
|-
  +
!
  +
Demonym:
  +
| colspan="2" |Korokese<br><font face="Tengwar Annatar">z7YzYiR`V</font>
  +
|-
  +
!
  +
Currency:
  +
| colspan="2" |n/a
  +
|-
  +
! rowspan="2" |Languages:
  +
!Official:
  +
|
  +
|-
  +
!Minor:
  +
|
  +
|-
  +
!Writing System:
  +
| colspan="2" |
  +
|}
   
  +
The Kingdom of the Korokiri (<font face="Tengwar Annatar">z7YzY7T`B</font>) Tribe is a landlocked [[Races of Qirsyllviar/Sapient Races#Wood Elf|wood elven]] society in central Aquilonis, occupying up the northern portion of the Great Urwaldi Forest. It borders the lizardfolk kingdom of Xzandor, to the west, the dwarven kingdom of Ongor Diruna to the north, the high elven Empire of Hylar, to the east, and Huzkhaz to the south.
  +
[[File:Great Urwaldi Forest.png|thumb|175x175px|The Great Urwaldi Forest. Korokiri is the northern state.]]
 
Once a suzerainty of Hylar along with Huzkhaz, Korokiri, alongside Huzhkaz managed to reverse this fate by successfully repelling Hylar when they invaded due to their Declaration of Independence. After the war, as the more powerful state, Korokiri took Huzkhaz as a willing suzerainty.
 
Once a suzerainty of Hylar along with Huzkhaz, Korokiri, alongside Huzhkaz managed to reverse this fate by successfully repelling Hylar when they invaded due to their Declaration of Independence. After the war, as the more powerful state, Korokiri took Huzkhaz as a willing suzerainty.
===Republic of Korok===
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<div style="clear:both;"></div>
===Republic of Lirgal===
 
[[File:Lirgal_flag.png|left|300x300px]]Capital: Girilio<br />Government: Presidential Republic<br />Head of State: President<br />Head of Government: President<br />Legislature: Presidential Council<br />Demonym: Lirgalian<br />Currency: Balt, Cug, Nute
 
 
The Republic of Lirgal is a republican state in western Aquilonis. Formerly part of the Salrinoa Federation, and one of the first to secede when the ''Saroana Revolutionary Wars'' began, it borders Soleil to the north, Chax to the west, Qatu to to the southwest, and Veda to the south.
 
 
===Republic of Lune===
 
===Republic of Lune===
[[File:Lune_flag.png|left|300x300px]]Capital: Lune City<br />Government: Parliamentary Presidential Republic<br />Head of State: President<br />Head of Government: President<br />Legislature: Congress<br />Demonym: Lunian<br />Currency: Solis, Luna, Sidus
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{| class="wikitable" style="float:left; margin-right:1em; width:300px;"
  +
| colspan="3" |[[File:Lune_flag.png|300x300px|centre]]
  +
|-
  +
!Capital:
  +
| colspan="2" |Lune City
  +
|-
  +
!Largest City:
  +
| colspan="2" |
  +
|-
  +
!Government:
  +
| colspan="2" |Parliamentary Presidential Republic
  +
|-
  +
!Head of State:
  +
| colspan="2" |President
  +
|-
  +
!Head of Government:
  +
| colspan="2" |President
  +
|-
  +
! rowspan="4" |
  +
Legislature:
  +
| colspan="2" |Congress
  +
|-
  +
!Body:
  +
|bicameral
  +
|-
  +
!Upper House:
  +
|Senate
  +
|-
  +
!Lower House:
  +
|Chamber of Deputies
  +
|-
  +
!
  +
Demonym:
  +
| colspan="2" |Lunian
  +
|-
  +
!
  +
Currency:
  +
| colspan="2" |Solis, Luna, Sidus
  +
|-
  +
! rowspan="2" |Languages:
  +
!Official:
  +
|
  +
|-
  +
!Minor:
  +
|
  +
|-
  +
!Writing System:
  +
| colspan="2" |
  +
|}
   
 
The Republic of Lune is a presidential island republic at the mouth of the Bay of Pokitaru, occupying the island of the same name and a few smaller others. It shares maritime borders with Soleil to the north and Morgania to the south.
 
The Republic of Lune is a presidential island republic at the mouth of the Bay of Pokitaru, occupying the island of the same name and a few smaller others. It shares maritime borders with Soleil to the north and Morgania to the south.
   
 
The island was originally ruled by several native clans before Soleil invaded and conquered it, but during the ''Salrinoan Revolutionary Wars'', Lune took inspiration and vied for independence through more peaceful means, and became independent as a republic. Lune has since enjoyed full diplomatic and trade relations with Soleil.
 
The island was originally ruled by several native clans before Soleil invaded and conquered it, but during the ''Salrinoan Revolutionary Wars'', Lune took inspiration and vied for independence through more peaceful means, and became independent as a republic. Lune has since enjoyed full diplomatic and trade relations with Soleil.
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<div style="clear:both;"></div>
===Sultanate of Maghreb===
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===Kingdom of Iredakal===
[[File:Maghreb flag.png|left|300x300px]]Capital: Marrakesh<br />Government: Hereditary Absolute Monarchy<br />Head of State: Sultan<br />Head of Government: Sultan<br />Legislature: none<br />Demonym: Maghrebi<br />Currency: Dinar, Dirham, Fals
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{| class="wikitable" style="float:left; margin-right:1em; width:300px;"
+
| colspan="3" |
The Sultanate of Maghreb is a monarchical island nation occupying the island of the same name in southern Aquilonis. It shares maritime borders solely with Seljuk to the north.
 
 
Once the westernmost colony of the Kalahar Caliphate, Maghreb became independent the instant it learned of the fall of Kalahar. It as so far staved off invasion, diplomatically and militarily, from any would-be conquerors, including Seljuk and ever-opportunistic Britannia.
 
===Federal Kingdom of Markaydia===
 
[[File:Markaydia_flag.png|left|300x300px]]Capital: Melitropos<br />Government: Federal Parliamentary Elective Crowned Republic<br />Head of State: King<br />Head of Government: President<br />Legislature: Congress<br />Demonym: Markaydian<br />Currency: Balt, Cug, Nute
 
 
The Federal Kingdom of Markaydia is an island nation in the Algelu Sea of northern Aquilonis, occupying the archipelago of the same name a couple hundred miles north of Soleil, sharing maritime borders with no nation.
 
 
Markaydia was the first country to declare its independence from the former Salrinoa Federation, and it managed to stay neutral of the consequential conflict, the Salrinoan Revolutionary Wars; but, it supplied weapons, supplies, and advisers to the six northern nations emerging from the federation. The Federal Kingdom of Markaydia is the only former Salrinoan state to adopt a monarchical form of government instead of a republic like the rest of the former federation, although it still maintains some measure of republican governance.
 
===Emirate of Mecca===
 
[[File:Mecca_flag.png|left|300x300px]]Government: Hereditary Absolute Monarchy<br />Head of State: Emir<br />Head of Government: Emir<br />Legislature: none<br />Demonym: Meccan<br />Currency: Dinar, Dirham, Fals
 
 
The Emirate of Mecca is a small city-state in southeast Aquilonis. It borders Hejaz to the north and Persia to the south. A holy city, Mecca is the site of annual pilgrimage.
 
===Kingdom of Mizuho===
 
[[File:Mizuho flag.png|left|300x300px]]Capital: Oshitsu no Kawashi<br />Government: Hereditary Absolute Feudal Monarchy<br />Head of State: Oja<br />Head of Government: Oja<br />Legislature: High Council<br />Demonym: Mizuhese<br />Currency: Hansatsu, Koban, Nibuban, Ichibuban, Tsuho
 
 
The Kingdom of Mizuho is a multi-island monarchical nation in the Oriental Sea, occupying the Eda Archipelago, a branch archipelago of Wa, just off the west of Yumiya Island, land controlled by the Yamato Empire. It shares maritime borders solely with Yamatai to the east. Throughout history there has been some debate over whether or not the archipelago is part of Wa, but modern cartographers indeed classify it as such.
 
 
Mizuho is the only remaining state from the ''Fourteen Kingdoms Period''. The northern island of Mizuho was once territory of the '''Kingdom of Heiya''', another state of the ''Fourteen Kingdoms Period'', before seceding into an independent nation under the rule of the Tsukahara clan, a cadet-branch of the Shimazu clan. When the ''Warring States Period'' of the the ''Two Hundred Years' War'' broke out, Mizuho managed to avoid falling apart and stayed out of the conflicts of the main body of Wa for the duration of the wars until the ''Age of Conquest''.
 
 
The southern islands were once ruled by a separate dynasty, the '''Kingdom of Umi Iwa''', another state of the ''Fourteen Kingdoms Period'', and the two kingdoms were constantly engaged in a struggle for dominance, to the point of war more than once. When the ''Two Hundred Years' War'' broke out, the two sides engaged in a near perpetual state of war; but, just as the ''Age of Conquest'' began, these conflicts ended when two royals from the north and south fell in love and married, resulting not only peace, but the permanent union of the two dynasties.
 
 
When the new Empire of Yamatai secured the eastern side of Yumiya, it tried to invade Mizuho, but Mizuho put up a stiff resistance and Yamatai was repulsed. The empire was eventually forced to sign a peace treaty with Mizuho so that they could turn their attentions to the rest of Yumiya and Wa.
 
 
During the final stages of the ''Age of Conquest'', Yamatai again tried to assert dominance over Mizuho by conquest, but Mizuho had anticipated the return of Yamato forces and mounted a stern defense. Eventually, the costly conflict forced Yamatai to sign yet another peace treaty with Mizuho, ending the ''Age of Conquest'' period of the wars, and the ''Two Hundred Years' War''.
 
 
The Kingdom of Mizuho has remained under the rule of the Tsukahara clan to this day. Despite permanent peace within its borders, Mizuho has remained a rival of Yamatai, and Yamatai has threatened its sovereignty more than once since the conclution of the Two Hundred Years' War.
 
===Grand Duchy of Morgania===
 
[[File:Morgania_flag.png|left|300x300px]]Capital: Morgan<br />Government: Hereditary Absolute Feudal Monarchy<br />Head of State: Grand Duke<br />Head of Government: Grand Duke<br />Legislature: None<br />Demonym: Morganian<br />Currency: Solis, Luna, Sidus
 
 
The Grand Duchy of Morgania is a small island nation at the entrance of the Bay of Pokitaru, occupying the island of the same name. It shares maritime borders with Lune to the north, Avalar to the south, and Potiruka to the northwest. Morgania is known for its practice in dark magic and the fact has given it a nasty reputation in the international community and magic users in general.
 
 
Morgania was originally Avalari colonized territory, founded by '''Morganof Hardkrak''', before a civil war in Avalar forced the then tyrannical ruling family from power. The said ruling family, the '''House of Robinight''', and their loyal followers fled Avalar to Morgania and declared an independent Grand Duchy. Since the new Avalari government was simply satisfied to have the tyrants out of the empire, they let the land go. The descendants of the House of Robinight have ruled Morgania ever since, and remains in a cold war with Avalar.
 
 
===Republic of Mylar===
 
[[File:Mylar_flag.png|left|300x300px]]Capital: Starmya<br />Government: Presidential Republic<br />Head of State: President<br />Head of Government: President<br />Legislature: Presidential Council<br />Demonym: Mylari<br />Currency: Balt, Cug, Nute
 
 
The Republic of Mylar is a landlocked republican state in central Aquilonis. Formerly part of the Salrinoa Federation, it borders Rylar and Garsp to the east, Toralos to the southeast, Sharak to the southwest, Koelba to the west, and Obin to the north.
 
 
===Emirate of Nabataea===
 
[[File:Nabataea flag.png|left|300x300px]]Capital: Petra<br />Government: Hereditary Absolute Monarchy<br />Head of state: Emir<br />Head of Government: Emir<br />Legislature: none<br />Demonym: Nabataean<br />Currency: Dinar, Dirham, Fals
 
 
The Emirate of Nabataea is a monarchical island nation occupying the Hamed Peninsula in southeastern Aquilonis. It borders with Hejaz to the south and Arabia to the west. It is ruled by the Al Zayani Dynasty, which also rules Arabia and Hejaz.
 
 
===Kingdom of Ningyo Shima===
 
[[File:Ningyo_flag.png|left|300x300px]]Capital: Ryukyu<br />Government: Elective Feudal Monarchy<br />Head of State: Kuni-o<br />Head of Government: Sessei<br />Legislature: Sanshikan (Council of Three)<br />Demonym: Ningyo Shiman<br />Currency: Hansatsu, Koban, Nibuban, Ichibuban, Tsuho
 
 
The Kingdom of Ningyo Shima is an island nation occupying a quartet of volcanic islands, known as the Ningyo Archipelago, in the Oriental Sea. It shares maritime borders with Yamatai to the north, and Hinomoto to the south. Given the islands' relative distance from Yamatai and close proximity to Hinomoto, there has been some debate over whether of not the archipelago is part of Wa, but modern cartographers classify it as part of the whole.
 
 
Ningyo Shima is a suzerainty of the Empire of Yamatai, and the ruling Sho clan is in turn a vassal of the Oda clan, an offer they made themselves to prevent conquest by Yamatai, but has since enjoyed stability and prosperity under the protection of the empire.
 
 
Being a country on volcanic islands, like the majority of islands in Oriental Sea, Ningyo Shima has the most fertile soil anywhere in Aquilonis, and is home to a vast network of caves many consider the most spiritual anywhere. But what makes the country most special is the coexistence between humans and merpeople, similar to Renyu Dao in Marlakcor.
 
 
===Republic of Novarus===
 
[[File:Novarus_flag.png|left|300x300px]]Capital: Inforbe<br />Government: Presidential Republic<br />Head of State: President<br />Head of Government: President<br />Legislature: Presidential Council<br />Demonym: Novari<br />Currency: Balt, Cug, Nute
 
 
The Republic of Novarus is a republican state in northern Aquilonis. Formerly part of the Salrinoa Federation, and one of the first to secede when the ''Salrinoan Revolutionary Wars'' began, it borders Galiara to the north, Soleil to the east, Orox and Kirwon to the south, and Rossiya to the west.
 
===Republic of Obin===
 
=== Kingdom of Ongor Diruna ===
 
[[File:Ongor Diruna flag.png|left|300x300px]]Capital: Mount Vulkan<br />Government: Absolute Monarchy<br />Head of State: King<br />Head of Government: King<br />Legislature: Council<br />Demonym: Ongor Dirunan<br />Currency: n/a
 
 
The Kingdom of Ongor Diruna is an independent dwarven kingdom in central Aquilonis. It occupies most of the half-volcanic half-glacial mountain range known as the Ildsno Mountains, bordering the High Elven empire of Hylar to the south, Czi'kolgyar and Rondar to the extreme east, Avalar to the north, Bestiauris to the northwest, the lizardfolk kingdom of Xzandor to the west, and the Wood Elven kingdom of Korokiri to the southwest.
 
[[File:Ildsno mts..png|thumb|330x330px|The Ildsno Mountains]]
 
The Ildsno Mountains are mostly hot and volcanic on the west side, while the east side is mostly cold and snowy with glaciers. The highest peaks are Mount Vulkan (17,759ft), where the capital is situated, and Mount Isfjell (17,734ft), located toward the east the mountain range within the borders of Hylar.
 
 
=== Orc Empire ===
 
Capital: Rglrac<br />Government: Absolute Monarchy<br />Head of State: Emperor<br />Head of Government: Emperor<br />Legislature: Orc Council<br />Demonym: n/a<br />Currency: n/a
 
 
The Orc Empire is a landlocked polity in southern Aquilonis. It borders the lizardfolk kingdom of Xzandor to the north, Hylar to the east, Seljuk and New Albion to the south, and Talmyrnia to the west.
 
 
The Orc Empire is the only state on Patria ruled by the violent reaving and raping race of [[Races of Patria#Orcs|Orcs]]. Ruled by the few Orcs smart enough to form their own form of government and community, their empire remains in a perpetual state of war with their neighbors, due to being unable to go a few days without shedding blood.
 
 
===Republic of Orox===
 
[[File:Orox_flag.png|left|300x300px]]Capital: Orox<br />Government: Presidential Republic<br />Head of State: President<br />Head of Government: President<br />Legislature: Presidential Council<br />Demonym: Oroxi<br />Currency: Balt, Cug, Nute
 
 
The Republic of Orox is a landlocked republican state in northern Aquilonis. Formerly part of the Salrinoa Federation, it borders Novarus to the north, Soleil to the east, Flarona to the south, Ortalis to the southwest, and Kirwon to the west.
 
===Republic of Ortalis===
 
[[File:Ortalia_flag.png|left|300x300px]]Capital: Darcblak<br />Government: Presidential Republic<br />Head of State: President<br />Head of Government: President<br />Legislature: Presidential Council<br />Demonym: Ortalian<br />Currency: Balt, Cug, Nute
 
 
The Republic of Ortalis is a landlocked republican state in northern Aquilonis. Formerly part of the Salrinoa Federation, it borders Orox to the northeast, Flarona to the southeast, Eudon to the south, Hovar to the southwest, and Kirwan to the west.
 
===Empire of Persia===
 
[[File:Persia flag.png|left|300x300px]]Capital: Ctesiphon<br />Government: Hereditary Absolute Feudal Monarchy<br />Head of State: Shah<br />Heads of Government: Shah & Grand Vizier<br />Legislature: Council of Viziers<br />Demonym: Persian<br />Currency: Daric, Siglos
 
 
The Empire of Persia, is an empire of magic in southeastern Aquilonis, controlling great swaths of the Kalahar region. It also occupies a chunk of islands off its southeastern and northeastern coasts, called the Himyar and Ormuz Islands respectively. Across the Nubian Channel, on the island of the same name, it controls the northeastern portion of the island. On the mainland, it borders Seljuk the west, Hylar to the northwest, and Arabia, Hejaz and Mecca to the north. On Nubia, it borders Kemet to the southwest. Off the southeast coast of the Ormuz Islands, it shares maritime borders with large archipelagic nation of Awal, a territory Persia has coveted for generations, but has never been able to get a foothold. Across the Nubian Channel to the south, Persia shares maritime borders with Kemet, and Canaan.
 
[[File:Persia divisions.png|thumb|335x335px|Political divisions of Persia.]]
 
Ruled by the Arsacid Dynasty, Persia is politically divided into six provinces, called satrapies (sing. satrapy), each ruled by an appointed satrap: The mainland satrapies are Sasanid (the western satrapy), Sophene (the northern satrapy), Parthia (the central satrapy, which also hosts the capital), and Safavid (the eastern satrapy), and the northeastern region Persia controls on Nubia is the Mamluk Satrapy. The Himyar Islands and the Ormuz Islands, off the northeast and southeast coast of the Safavid Satrapy respectively, make up the Himyar Satrapy and the Ormuz Satrapy respectively. Every single satrapy, except for Mamluk, was once and independent state for several centuries following the collapse of the Kalahari Caliphate, before being conquered by Persia.
 
 
As the conqueror of much of the former Caliphate, Persia considers itself the successor state to the ancient Kalahari Caliphate, a claim often disputed with Arabia.
 
===Republic of Potiruka===
 
[[File:Potiruka_flag.png|left|300x300px]]Capital: Jowia<br />Government: Presidential Republic<br />Head of State: President<br />Head of Government: President<br />Legislature: Presidential Council<br />Demonym: Potirukan<br />Currency: Balt, Cug, Nute
 
 
The Republic of Potiruka is a republican island nation in the bay of Potiruka. Formerly part of the Salrinoa Federation, it shares maritime borders with Lirgal to the west, Velda to the southwest, and Morgania to the southeast.
 
===Republic of Qatu===
 
[[File:Qatu_flag.png|left|300x300px]]Capital: Qirath<br />Government: Presidential Republic<br />Head of State: President<br />Head of Government: President<br />Legislature: Presidential Council<br />Demonym: Qatese<br />Currency: Balt, Cug, Nute
 
 
The Republic of Qatu is a landlocked republican state in central Aquilonis. Formerly part of the Salrinoa Federation, it borders Chax to the north, Lirgal to the east, Velda to the southeast, Zelhar to the south, and Salrinoa to the west.
 
===City of Rondar===
 
[[File:Rondar flag.png|left|300x300px]]Government: Mage's Order<br />Head of State: Grand Master<br />Head of Government: Grand Master<br />Legislature: Mage's Conclave<br />Demonym: Rondari<br />Currency: Magicred
 
 
The City of Rondar, formerly called Maldrazik, is a city-state in central Aquilonis. It borders the Empire of Avalar to the northwest, Czi'kolgyar to the east and the dwarven kingdom of Ongor Diruna to the southwest. It is a city of magic run by the [[Patrian Military Orders#Order of Rondar|Order of Rondar]], a Magician's Order that practices elemental magic. It was originally run by a branch of the [[Religion on Patria#Church of Chaos|Church of Chaos]], the tyrannical Cult of Maldrazell, a cult of Dark Magic users who worship the Dark God Maldrazell, before the Order of Rondar wrested control from them and sent the church into exile.
 
 
Long ago, the Order of Rondar was responsible for maintaining peace between the magic and non-magic communities of Avalar, but when a citizen of what was then the City of Maldrazik came to them for help, they launched a campaign to liberate the city. After they seized control of the city from the cult, they installed themselves as the ruling government and renamed the city after their order.
 
 
Since attaining power over the city, it has had a history of neutrality, but will occasionally send envoys to ensure peace in the region, and is more than capable of defending itself. Even Avalar doesn't dare threaten its sovereignty.
 
 
===Tsardom of Rossiya===
 
[[File:Rossiya flag.png|left|300x300px]]Capital: Novgorod (in Eurodon)<br />Government: Hereditary Absolute Feudal Monarchy<br />Head of State: Tsar<br />Head of Government: Tsar<br />Legislature: none<br />Demonym: Rossiyane<br />Currency: Ruble
 
 
In northwestern Aquilonis is the eastern half of the '''Tsardom of Rossiya''', also known as the '''Rossiyane Empire''', which occupies "arch" of Arqupeiro, the regions historically known as Zedylria, stretching into [[Eurodon#Tsardom of Rossiya|northeastern Eurodon]]. The Aquilonian side of Rossiya borders Novarus, Kirwon and Hovar to the east, the High Elven states of Cajar and Cyrillia to the south, and the dwarven kingdoms of Arkka Uralia, Z'ngkhar and Izokyraz to the north.
 
[[File:Rossiya whole.png|thumb|350x350px|The whole of the Rossiyane Empire, stretching from northeastern Eurodon to northwestern Aquilonis.]]
 
Mostly tundra, grassland and taiga, with a several mountains, Rossiya is known for being inhospitable during winters, making travel and commerce difficult, at least to those who don't know how to traverse the wilderness. However, the Rossiyanes are quite at home in these lands, and make use of it to their advantage in times of peace or war.
 
 
Currently ruled by the Rurik-Stroganov Dynasty, unlike in Eurodon, Rossiya doesn't have much power or sway in Aquilonis, and is constantly struggling to hold on to its lands, much of which broke away into independent states in the last few centuries.
 
===Republic of Rylar===
 
[[File:Rylar_flag.png|left|300x300px]]Capital: Rilkora<br />Government: Presidential Republic<br />Head of State: President<br />Head of Government: President<br />Legislature: Presidential Council<br />Demonym: Rylaran<br />Currency: Balt, Cug, Nute
 
 
The Republic of Rylar is a landlocked republican state in central Aquilonis. Formerly part of the Salrinoa Federation, it borders Hovar to the north, Umdar to the east, Korok to the southeast, Garsp to the south, Mylar to the west, and Obin to the northwest.
 
=== Republic of Salrinoa ===
 
[[File:Salrinoa flag.png|left|300x300px]]Capital: Salrinoa City<br />Government: Parliamentary Presidential Republic<br />Head of State: President<br />Head of Government: Chancellor<br />Legislature: Senate<br />Demonym: Salrinoan<br />Currency: Balt, Cug, Nute
 
 
The Republic of Salrinoa is a landlocked state in central Aquilonis. It borders Korok and Chax to the north, Garsp and Toralos to the west, Qatu to the east and Zelhar to the south.
 
 
The successor state of the former Solrinoa Federation since its collapse during the ''Salrinoan Revolutionary Wars'', it was once the capital region of the former federation. Now a rump state, and a shadow of it's former splendor, it has adopted a more isolationist attitude toward the surrounding nations ever since but has tried to maintain its former way of life.
 
=== Empire of Seljuk ===
 
[[File:Seljuk_flag.png|left|300x300px]]Capital: Nishapur<br />Government: Hereditary Absolute Feudal Monarchy<br />Head of State: Sultan<br />Head of Government: Sultan<br />Legislature: none<br />Demonym: Seljuk<br />Currency: Qirsh, Para, Akce
 
 
The Sultanate of Seljuk is a monarchical nation in southern Aquilonis, occupying lands of mostly lush greenery in the west and the western end of the Great Kalahari Desert in the east. Near the center of the country, separating is lush west and arid east, is a vast fork-shaped canyon known as Siyah Canyon, which also extends into the borders of Hylar. The canyon is home to the largest and most well known communities of Dark Elves anywhere on Patria.
 
[[File:Siyah Canyon.png|thumb|365x365px|Siyah Canyon (in orange)]]
 
Seljuk borders Hylar to the north, the Orc Empire to the northwest, New Albion to the west, and Persia to the east. To the south it shares maritime borders with Maghreb, whom it has tried to conquer or vassalize in the past, with no success.
 
 
Seljuk was once the the dominant power in the western region of the Great Kalahari Desert, before Persia overpowered it as a result of the ''Eighth Kalahar War'', forcing Seljuk give up its eastern territories. Afterwards, Seljuk instead expanded west, conquering numerous small states and eventually regaining its prestige and power. One brief time it turned back east, it managed to regain a limited amount of its lost territory.
 
===Republic of Sharak===
 
[[File:Sharak_flag.png|left|300x300px]]Capital: Sharic<br />Government: Presidential Republic<br />Head of State: President<br />Head of Government: President<br />Legislature: Presidential Council<br />Demonym: Sharaki<br />Currency: Balt, Cug, Nute
 
 
The Republic of Sharak is a landlocked republican state in central Aquilonis. Formerly part of the Salrinoa Federation, it borders Koelba and Mylar to the north, Toralos to the east, Dox to the south, and Bestiauris to the west.
 
===Kingdom of Soleil===
 
[[File:Soleil_flag.png|left|300x300px]]Capital: Roislueur<br />Government: Hereditary Parliamentary Feudal Monarchy<br />Head of State: King<br />Head of Government: Prime Minister<br />Legislature: Parliament<br />Demonym: Soleilian<br />Currency: Solis, Luna, Sidus
 
 
The Kingdom of Soleil is a monarchical nation on the northeastern peninsula of Aquilonis, known as the Vieillesse Peninsula. It borders Novarus, Orox, Flarona and Stygar to the west, and Lirgal to the southwest. Within its borders is the Gargoyle-ruled enclave, the Kingdom of Garvis, which was restored to independence during the ''Great Northern Aquilonis War'', after being defunct for nearly two millenniums. Off the southern coast it shares maritime borders with its former colony, Lune.
 
[[File:Jeune Mur & Caillou.png|thumb|255x255px|The Jeune Mur Mtns. (red) and the Caillou River (indigo) relative to national borders.]]
 
Most of Soleil's western borders is taken up by a mountain rage known as the Jeune Mur Mountains, which runs south from the northernmost point of the Novari-Solelian border, before coming to an end in northwestern Lirgal. The highest point of the Jeune Mur Mountains is Mount Neige, located near the border with Novarias and Orox, which, at 29,029ft, is also the highest mountain on Patria. This natural fortification, which is home to a number of dwarven cities and Dark Elf communities, has only three known passable routes, most notably the Jayou Pass, and has kept western invaders at bay since before the era of the Gargate Empire.
 
 
The Jeune Mur is also the source of the Caillou River, a major waterway that that separates part of southwestern Soleil from the rest of the peninsula. On the narrowest point of the river sits the city of Garvis, the capital of the gargoyle-ruled state of the same name. Because of its position, Garvis has served as a major trading center since before the era of the Gargate Empire, as all land-based trade routes in and out of southwestern Soleil go through there.
 
 
An unnatural creation dating back over a thousand years, Soleil was first founded by Gallian exiles following a civil war in Gallia. These exiles were initially the thousands of people that were part of the ''Gallian Rebel Army'', along with the women and children that followed them, including their direct families, which were sentenced to wander in an "eternal void" for their insurrection. Historians debate the exact number, but it is often estimated that over a fifty-thousand people were exiled through the void; but since Gate Portals, even back then, are incapable of sending such large groups, the method used to banish the exiles is unknown and has been lost to history.
 
 
This "eternal void" actually turned out to be a portal to the peninsula the kingdom now occupies. The exiles saw this as a chance for a new start, and settled into the new land, eventually founding the Kingdom of Soleil, with the leader of the exiles and former rebels, '''Jean Pierre-Julien de Gascoigne''', as their first king, known to history as '''Jean I''' of '''House Gascoigne''', the first dynasty of Soleil.
 
 
At least seven other nations and kingdoms were already occupying various parts of the Vieillesse Peninsula by the time the exiles arrived. Once word of Soleil's founding reached Eurodon, and Gallia in particular, the population of Soleil, as well as the Gallic population of the Vieillesse Peninsula, received a sharp increase due to a period of mass migration to Soleil by various means; this event is termed the "''Gallic Invasion''" by the formerly dominant Salrins. Modern Soleilian scholars and historians don't dispute it, and so the event has been permanently recorded in history by this name. After several periods of war and peace in which Soleil steadily rose to dominance, the Kingdom of Soleil eventually emerged as the sole power, building a large and prosperous nation over many generations. Because of Soleil's origins, Soleil is often nicknamed "'''Kingdom of the Exiles'''."
 
 
Currently ruled by House Lafayette, the fifth overall dynasty to rule Soleil, Soleil has long been a close friend and ally of the Empire of Yamatai, and is one half of the ''Copain-Tomo Alliance''. This wasn't always so; four centuries after the founding of Soleil, and one century after Yamatai's ''Age of Conquest'', Yamatai established a colony on the then-unoccupied end of the peninsula, and expansion of that colony was viewed as a threat to Soleilian expansion. After a ferocious war, which saw territorial control being pushed back and forth several times, Soleil fully expelled Yamatai from the mainland, and period of hot & cold relations ensued for at least three generations.
 
 
Relations changed drastically when Soleil and Yamatai found a common enemy in an invading extra-dimensional horde, the source of which was never determined, and fought side-by-side to see the enemy defeated. The victory resulted in feeling of unity and friendship between the western and eastern peoples, and a permanent alliance was formed. This alliance, along with the friendship and camaraderie between the two countries, has endured ever since.
 
 
Major noble Houses of Soleil include;
 
{| class="article-table"
 
!House
 
!Flag
 
!Words
 
!Additional Notes
 
 
|-
 
|-
|'''House Adhemar'''
+
!Capital:
|[[File:Adhemar flag.png|150x150px]]
+
| colspan="2" |???
|'''''Empower the Soul'''''
 
|
 
 
|-
 
|-
|'''House Bannister'''
+
!Largest City:
|[[File:Bannister flag.png|150x150px]]
+
| colspan="2" |
|'''''Bow to the Dragon'''''
+
|-
  +
!Government:
  +
| colspan="2" |Hereditary Absolute Monarchy
  +
|-
  +
! rowspan="4" |Ruling House/Clan:
  +
| colspan="2" |
  +
|-
  +
!Dynasty:
 
|
 
|
 
|-
 
|-
|'''House Capdeville'''
+
!Race:
|[[File:Capdeville flag.png|150x150px]]
+
|Human
|'''''Stay true to your Roots'''''
+
|-
  +
!Ethnicity:
 
|
 
|
 
|-
 
|-
|'''House Lafayette'''<br>(Ruling House)
+
!Head of State:
|[[File:Lafayette flag.png|150x150px]]
+
| colspan="2" |Agellid<br>ⴰⴳⴻⵍⵍⵉⴷ
|'''''Loyalty, Generosity, Intelligence, Virtue'''''
+
|-
  +
!Head of Government:
  +
| colspan="2" |Agellid
  +
|-
  +
! rowspan="2" |
  +
Legislature:
  +
| colspan="2" |none
  +
|-
  +
!Body:
  +
|n/a
  +
|-
  +
!
  +
Demonym:
  +
| colspan="2" |???
  +
|-
  +
!
  +
Currency:
  +
| colspan="2" |???
  +
|-
  +
! rowspan="2" |Languages:
  +
!Official:
 
|
 
|
 
|-
 
|-
|'''House Legendre'''
+
!Minor:
|[[File:Legendre flag.png|150x150px]]
 
|'''''Secure your Legacy'''''
 
 
|
 
|
 
|-
 
|-
|'''House Molyneux'''
+
!Writing System:
|[[File:Molyneux flag.png|150x150px]]
+
| colspan="2" |
|'''''The People come First'''''
+
|}
  +
  +
The Kingdom of Iredakal (ⵜⴰⴳⴻⵍⴷⴰ ⵢⵉⵙ ⵉⵔⴻⴷⴰⴽⴰⵍ/''Tagelda yis Iredakal'') is a Tafekka monarchical island nation occupying the island of the same name in southern Aquilonis. It shares maritime borders solely with Sinazgen to the north.
  +
  +
Once the westernmost colony of the Muqadas Caliphate, Iredakal became independent the instant it learned of the fall of Muqadas. It as so far staved off invasion, diplomatically and militarily, from any would-be conquerors, including Sinazgen and ever-opportunistic Britannia.
  +
<div style="clear:both;"></div>
  +
===Emirate of Marjan===
  +
{| class="wikitable" style="float:left; margin-right:1em; width:300px;"
  +
| colspan="3" |
  +
|-
  +
!Capital:
  +
| colspan="2" |???
  +
|-
  +
!Government:
  +
| colspan="2" |Hereditary Absolute Monarchy
  +
|-
  +
! rowspan="4" |Ruling House/Clan:
  +
| colspan="2" |
  +
|-
  +
!Dynasty:
  +
|Jayida<br>جيدة
  +
|-
  +
!Race:
  +
|Human
  +
|-
  +
!Ethncity:
  +
|Jafakib
  +
|-
  +
!Head of State:
  +
| colspan="2" |Emir<br>أمير
  +
|-
  +
!Head of Government:
  +
| colspan="2" |Emir
  +
|-
  +
! rowspan="2" |
  +
Legislature:
  +
| colspan="2" |none
  +
|-
  +
!Body:
  +
|n/a
  +
|-
  +
!
  +
Demonym:
  +
| colspan="2" |Marjani<br>مرجاني
  +
|-
  +
!
  +
Currency:
  +
| colspan="2" |Dinar, Dirham, Fals
  +
|-
  +
! rowspan="2" |Languages:
  +
!Official:
 
|
 
|
* The current House Molyneux is descended from a branch that once ruled Soleil.
 
 
|-
 
|-
|'''House Ory'''
+
!Minor:
|[[File:Ory flag.png|150x150px]]
 
|'''''Soar on the Wings of Freedom'''''
 
 
|
 
|
* The founder of of House Ory was one of the founders of the [[Patrian Military Orders#Knights of the Golden Wing|Knights of the Golden Wing]].
 
 
|-
 
|-
|'''House Ouvrard'''
+
!Writing System:
|[[File:Ouvrard flag.png|150x150px]]
+
| colspan="2" |
|'''''Honor your Ancestors'''''
+
|}
  +
  +
The Emirate of Marjan (مرجان) is a Jafrakib island nation in southeastern Aquilonis. It shares maritime borders with Ghad to the west, Ardalnar to the southwest, and Awal to the south.
  +
<div style="clear:both;"></div>
  +
===Holy City of Mecca===
  +
{| class="wikitable" style="float:left; margin-right:1em; width:300px;"
  +
| colspan="3" |[[File:Maghreb flag.png|300x300px|centre]]
  +
|-
  +
!Capital:
  +
| colspan="2" rowspan="2" |Mecca
  +
|-
  +
!Largest City:
  +
|-
  +
!Government:
  +
| colspan="2" |Hereditary Theocratic Absolute Monarchy
  +
|-
  +
! rowspan="4" |Ruling House/Clan:
  +
| colspan="2" |
  +
|-
  +
!Dynasty
 
|
 
|
 
|-
 
|-
|'''House Rajchman'''
+
!Race:
|[[File:Rajchman flag.png|150x150px]]
+
|Human
|'''''Respect the Gods'''''
+
|-
  +
!Ethncity:
  +
|Jafrakib
  +
|-
  +
!Head of State:
  +
| colspan="2" |Caliph<br>خليفة
  +
|-
  +
!Head of Government:
  +
| colspan="2" |Caliph
  +
|-
  +
! rowspan="2" |
  +
Legislature:
  +
| colspan="2" |none
  +
|-
  +
!Body:
  +
|n/a
  +
|-
  +
!
  +
Demonym:
  +
| colspan="2" |Meccan
  +
|-
  +
!
  +
Currency:
  +
| colspan="2" |Dinar, Dirham, Fals
  +
|-
  +
! rowspan="2" |Languages:
  +
!Official:
 
|
 
|
* The Rejchmans are a [[Races of Patria/Sapient Races#Fauns|faunish]] noble house and pledge faith to the faunish gods instead of the nationally worshiped [[Religion on Patria#Swyll'zhor|Swyll'zhor]].
 
 
|-
 
|-
|'''House Sylvestre'''
+
!Minor:
|[[File:Sylvestre flag.png|150x150px]]
 
|'''''Honor, Chivalry, Family'''''
 
 
|
 
|
 
|-
 
|-
|'''House Tyrell'''
+
!Writing System:
  +
| colspan="2" |
  +
|}
  +
  +
The Holy City of Mecca (مكة) is a small religious city-state in southeast Aquilonis. It borders Raghua to the north, Bialidrak to the west, and Xsassa to the south.
  +
  +
A holy city and the center of [[Din]] faith, Mecca is the site of annual pilgrimage.
  +
<div style="clear:both;"></div>
  +
===Empire of Merzlota===
  +
{| class="wikitable" style="float:left; margin-right:1em; width:300px;"
  +
| colspan="3" |[[File:Rossiya flag.png|300x300px|centre]]
  +
|-
  +
!Capital:
  +
| colspan="2" |Novgorod (in Eurodysia)<br>ⰐⰑⰂⰃⰑⰓⰑⰄ
  +
|-
  +
!Largest City:
  +
| colspan="2" |
  +
|-
  +
!Government:
  +
| colspan="2" |Hereditary Absolute Feudal Monarchy
  +
|-
  +
! rowspan="4" |Ruling House/Clan:
  +
| colspan="2" |Stroganov<br>ⰔⰕⰓⰑⰃⰀⰐⰑⰂ
  +
|-
  +
!Dynasty:
  +
|Rurik<br>ⰓⰣⰓⰋⰍ
  +
|-
  +
!Race:
  +
|Human
  +
|-
  +
!Ethncity:
  +
|Merzla
  +
|-
  +
!Head of State:
  +
| colspan="2" |Tsar (masc.)<br>ⰜⰀⰓⰠ
  +
----
  +
Tsarista (fem.)<br>ⰜⰀⰓⰋⰜⰀ
  +
|-
  +
!Head of Government:
  +
| colspan="2" |Tsar
  +
|-
  +
!
  +
Legislature:
  +
| colspan="2" |???
  +
|-
  +
!
  +
Demonym:
  +
| colspan="2" |Merzlotskij (endo)<br>ⰏⰅⰓⰈⰎⰑⰕⰔⰍⰋⰊ
  +
----
  +
Merzlotish (exo)
  +
|-
  +
!
  +
Currency:
  +
| colspan="2" |Ruble
  +
|-
  +
! rowspan="2" |Languages:
  +
!Official:
 
|
 
|
|'''''Knighthood is a Privilege'''''
 
|
 
* The Tyrells are a [[Races of Patria/Sapient Races#Centaurs|Centaurian]] noble House.
 
 
|-
 
|-
|'''House Valliere'''
+
!Minor:
|[[File:Valliere flag.png|150x150px]]
 
|'''''True Magic is in the Heart'''''
 
 
|
 
|
* The Valliere's are a house of mages, who boast some of the best magic-users in Soleil.
+
|-
  +
!Writing System:
  +
| colspan="2" |
 
|}
 
|}
and more.
 
   
==== Kingdom of Qirlok Trezka ====
+
In northwestern Aquilonis is the is the western half of the '''Empire of Merzlota''' (ⰏⰅⰓⰈⰎⰑⰕⰀ), the eponymous nation of the Merzla people, which occupies "arch" of Arqupeiro, the regions historically known as Zedylria, stretching into [[Eurodysia#Tsardom of Rossiya|northeastern Eurodysia]]. It is also known as the '''Tsardom of Merzlota '''or the '''Merzlotskij Empire''' The Aquiline side of Merzlota borders Novarus, Kirwon and Hovar to the east, the high elven states of Cajar and Kyrallisica to the south, and the dwarven kingdoms of Arkka Uralia, Z'ngkhar and Izokyraz to the north.[[File:Merzlota whole.png|thumb|400x400px|The whole of the Merzlotskij Empire, stretching from northeastern Eurodysia to northwestern Aquilonis. The Snezhok river, which is considered the divide between the continents, is in blue from the eastern edge of Kitezh.|link=https://fanon.fandom.com/wiki/File:Merzlota_whole.png|left]]
[[File:Qirlok_Trezka_flag.png|left|300x300px]]Capital: Qirlok Trezka<br />Government: Hereditary Absolute Monarchy<br />Head of State: King<br />Head of Government: King<br />Legislature: none<br />Demonym: Qirlok Trezkan<br />Currency: Solis, Luna, Sidus
+
Mostly tundra, grassland and taiga, with a several mountains, Merzlota is known for being inhospitable during winters, making travel and commerce difficult, at least to those who don't know how to traverse the wilderness. However, the Merzlotskij are quite at home in these lands, and make use of it to their advantage in times of peace or war.
[[File:Fer Croissant mnts.png|thumb|300x300px|Position of the Fer Croissant Mountains on the Vieillesse Peninsula.]]
 
Qirlok Trezka is a non-sovereign dwarven kingdom within the borders of Soleil, inhabiting the Fer Croissant Mountains, the mountain range that stretches from the shores off the southwest coast of Clairiere Island to the center of Soleil in the rough shape of a half-crescent. The highest Mountain is Mount Gold-Iron (15,654ft). The boundaries of Qirlok Trezka coincide with the recognized limits of the mountain range.
 
   
In exchange for a yearly tribute, the kingdom retains its autonomy while recognizing Soleilian sovereignty over the mountains they call home.
+
Near the center of Merzlota, is the Snezhok river. The Snezhok (ⰔⰐⰅⰆⰑⰍ) runs from the eastern territorial edge of Kitezhm splits into two directions before rejoining again, and branches in two directions again until it empties into the Gulf of Lednike (ⰎⰅⰄⰐⰋⰍⰅ) at three separate points – as the western branch of the lower river branches out in two directions again. The Snezhok is generally considered the official divide between Eurodysia and Aquilonis.
   
Unlike the other five known dwarven kingdoms on Patria, Qirlok Trezka is not independent.
+
Currently ruled by House Stroganov of the Rurik dynasty, Merzlota doesn't have much power or sway in Aquilonis like it does in Eurodysia, and is constantly struggling to hold on to its lands, much of which broke away into independent states in the last few centuries.
+
<div style="clear:both;"></div>
===Republic of Stygar===
+
===Grand Duchy of Morgania===
[[File:Stygar_flag.png|left|300x300px]]Capital: Stykir<br />Government: Presidential Republic<br />Head of State: President<br />Head of Government: President<br />Legislature: Presidential Council<br />Demonym: Stygarian<br />Currency: Balt, Cug, Nute
+
{| class="wikitable" style="float:left; margin-right:1em; width:300px;"
+
| colspan="3" |[[File:Morgania_flag.png|300x300px|centre]]
The Republic of Stygar is a republican state in central-north Aquilonis. Formerly part of the Salrinoa Federation, it borders Flarona to the north Soleil to the east, Chax to the south, Umdar to the southwest, and Eudon to the west.
+
|-
===United Empire of Talmyrnia===
+
!Capital:
[[File:Talmyrnia flag.png|left|300x300px]]Capital: Orskaydd<br />Government: Quasi-Federal Absolute Elective Monarchy<br />Head of State: Emperor<br />Heads of Government: Emperor & President<br />Legislature: Senate<br />Demonym: Talmyri/Talmyrnian<br />Currency: Dragon, Lion, Kraken, Wolf, Badger, Turtle
+
| colspan="2" |Morgan
  +
|-
  +
!Government:
  +
| colspan="2" |Hereditary Absolute Monarchy
  +
|-
  +
! rowspan="4" |Ruling House/Clan:
  +
| colspan="2" |Robinight
  +
|-
  +
!Dynasty:
  +
|Robinight
  +
|-
  +
!Race:
  +
|Human
  +
|-
  +
!Ethncity:
  +
|
  +
|-
  +
!Head of State:
  +
| colspan="2" |Grand Duke
  +
|-
  +
!Head of Government:
  +
| colspan="2" |Grand Duke
  +
|-
  +
!
  +
Legislature:
  +
| colspan="2" |None
  +
|-
  +
!
  +
Demonym:
  +
| colspan="2" |Morganian
  +
|-
  +
!
  +
Currency:
  +
| colspan="2" |
  +
|-
  +
! rowspan="2" |Languages:
  +
!Official:
  +
|
  +
|-
  +
!Minor:
  +
|
  +
|-
  +
!Writing System:
  +
| colspan="2" |
  +
|}
   
The '''United Empire of Talmyrnia''', sometimes known as the '''Twenty Kingdoms''' or the '''Talmyri Empire''', is a faudal quasi-federated monarchical state in western Aquilonis on the eastern shores of the Great Meadhan Sea, and is also the name for the region in which it occupies. It borders Drakyncia to the northwest, Bestiauris to the northeast, the dwarven kingdom of Ongor Diruna, the lizardfolk kingdom of Xzandor to the east, the Orc Empire to the southeast, and New Albion to the south.
+
The Grand Duchy of Morgania is a small island nation at the entrance of the Bay of Pokitaru, occupying the island of the same name. It shares maritime borders with Lune to the north, Avolcraz to the south, and Potiruka to the northwest. Morgania is known for its practice in dark magic and the fact has given it a nasty reputation in the international community and magic users in general.
   
Talmyrnia is an ancient [https://en.wikipedia.org/wiki/Multiracialism multiracial] and [https://en.wikipedia.org/wiki/Multiculturalism multicultural] nation going back to the era of the Zedylrian Empire. The current Talmyrnia known today is the fourth incarnation of a sovereign Talmyri nation. The current empire is at least five hundred years old, so while it isn't the oldest continuous nation in Aquilonis, it's culture certainly is. Talmyrnia is filled with many races that normally wouldn't fit in elsewhere; though it is constantly at odds with both Xzandor and the Orc Empire, and inhabitants of both countries face some relatively minor discrimination in Talmyrnia.
+
Morgania was originally an Avolcrazi colonized territory, founded by '''Morganof Hardkrak''', before a civil war in Avolcraz forced the then tyrannical ruling family from power. The said ruling family, the '''House of Robinight''', and their loyal followers fled Avolcraz to Morgania and declared an independent Grand Duchy. Since the new Avolcrazi government was simply satisfied to have the tyrants out of the empire, they let the land go. The descendants of the House of Robinight have ruled Morgania ever since, and remains in a cold war with Avolcraz.
+
<div style="clear:both;"></div>
[[File:Talmyrnia divisions.png|thumb|440x440px|The Twenty Kingdoms, and the Thronelands (Orskaydd), of Talmyrnia.]]It is also at odds with Bestiauris regarding territory, but regardless aided the kingdom in protecting its sovereignty during the ''Great Northern Aquilonis War'' (although, the main motivation for the military intervention was to keep Umdar from setting its sights on Talmyri lands). Talmyrnia also helped New Albion win its independence from Britannia during the ''Albian War for Independence''. Talmyrnia is also in a longstanding alliance with Drakyncia for security.
+
=== Kingdom of Ongor Diruna ===
+
{| class="wikitable" style="float:left; margin-right:1em; width:300px;"
Talmyrnia is politically divided into twenty-one individual provinces in a feudal quasi-federation; The Thronelands, the capital territory under the direct control of the emperor, oftentimes known as '''Orskaydd''' after the capital, and twenty other regions designated as "kingdoms," which enjoy a great deal of autonomy from the throne. The current Talmyrnia was originally thirty Talmyri kingdoms existing independently (the Thronelands had yet to be formed), occasionally fighting for land and power or forging alliances with each other. The current empire and government was formed as a result of a period of war known known to history as the ''Adfywiad's War of Unification ''(c. 3992 AFZ - 4017), which resulted all the kingdoms being united under a single banner and government for the fourth time after a one-millennium interregnum. However, as a result of further civil wars, ten of the kingdoms were partitioned or annexed and the number of kingdoms was reduced to twenty.
+
| colspan="3" |[[File:Ongor Diruna flag.png|300x300px|centre]]
 
The Twenty Kingdoms, aside for the Thronelands, are;
 
{| class="article-table"
 
!Kingdom
 
!Ruling House
 
!House Flag
 
!House Words
 
!Additional Notes
 
 
|-
 
|-
|'''Kingdom of Arlok'''
+
!Capital:
|'''House Iolaire'''
+
| colspan="2" |Mount Vulkan
|[[File:Iolaire flag.png|150x150px]]
+
|-
|'''''Look to the Sky'''''
+
!Largest City:
  +
| colspan="2" |
  +
|-
  +
!Government:
  +
| colspan="2" |Absolute Monarchy
  +
|-
  +
! rowspan="4" |Ruling House/Clan
  +
| colspan="2" |
  +
|-
  +
!Dynasty:
 
|
 
|
 
|-
 
|-
|'''Kingdom of Barkyrac'''
+
!Race:
|'''House Fluss'''
+
|Dwarf
|[[File:Tulfryle flag.png|150x150px]]
+
|-
|'''''The River is a Wall'''''
+
!Ethnicity:
 
|
 
|
* A wide river runs through the middle of Barkyrac and acts as a natural fortification.
 
 
|-
 
|-
|'''Kingdom of Corogdo'''
+
!
  +
Head of State:
  +
| colspan="2" |King
  +
|-
  +
!Head of Government:
  +
| colspan="2" |King
  +
|-
  +
! rowspan="2" |
  +
Legislature:
  +
| colspan="2" |High Council
  +
|-
  +
!Body:
  +
|unicameral
  +
|-
  +
!
  +
Demonym:
  +
| colspan="2" |Ongor Dirunan
  +
|-
  +
!
  +
Currency:
  +
| colspan="2" |n/a
  +
|-
  +
! rowspan="2" |Languages:
  +
!Official:
 
|
 
|
  +
|-
  +
!Minority:
 
|
 
|
  +
|-
  +
!Writing system:
  +
| colspan="2" |
  +
|}The Kingdom of Ongor Diruna is an independent dwarven kingdom in central Aquilonis. It occupies most of the half-volcanic half-glacial mountain range known as the Ildsno Mountains, bordering the high elven empire of Hylar to the south, Czi'kolgyar and Rondar to the extreme east, Avolcraz to the north, Bestiauris to the northwest, the lizardfolk kingdom of Xzandor to the west, and the wood elven kingdom of Korokiri to the southwest.[[File:Ildsno mts..png|thumb|250x250px|The Ildsno Mountains over the pltical borders.]]
  +
The Ildsno Mountains are mostly hot and volcanic on the west side, while the east side is mostly cold and snowy with glaciers. The highest peaks are Mount Vulkan (17,759ft), where the capital is situated, and Mount Isfjell (17,734ft), located toward the east the mountain range within the borders of Hylar.
  +
<div style="clear:both;"></div>
  +
=== Orc Empire ===
  +
{| class="wikitable" style="float:left; margin-right:1em; width:300px;"
  +
| colspan="3" |
  +
|-
  +
!Capital:
  +
| colspan="2" |Rglrac
  +
|-
  +
!Largest City:
  +
| colspan="2" |
  +
|-
  +
!Government:
  +
| colspan="2" |Absolute Monarchy
  +
|-
  +
! rowspan="4" |Ruling House/Clan
  +
| colspan="2" |
  +
|-
  +
!Dynasty:
 
|
 
|
  +
|-
  +
!Race:
  +
|Orc
  +
|-
  +
!Ethnicity:
 
|
 
|
 
|-
 
|-
|'''Kingdom of Darloc'''
+
!
  +
Head of State:
  +
| colspan="2" |Emperor
  +
|-
  +
!Head of Government:
  +
| colspan="2" |Emperor
  +
|-
  +
! rowspan="2" |
  +
Legislature:
  +
| colspan="2" |n/a
  +
|-
  +
!Body:
  +
|n/a
  +
|-
  +
!
  +
Demonym:
  +
| colspan="2" |Orc
  +
|-
  +
!
  +
Currency:
  +
| colspan="2" |n/a
  +
|-
  +
! rowspan="2" |Languages:
  +
!Official:
  +
|Orcish
  +
|-
  +
!Minority:
 
|
 
|
  +
|-
  +
!Writing system:
  +
| colspan="2" |n/a
  +
|}The Orc Empire is a landlocked polity in southern Aquilonis. It borders the lizardfolk kingdom of Xzandor to the north, Hylar to the east, Sinazgen and New Albion to the south, and Talmyrnia to the west.
  +
  +
The Orc Empire is the only state on Qirsyllviar ruled by the violent reaving and raping race of [[Races of Qirsyllviar/Sapient Races#Orcs|Orcs]]. Ruled by the few Orcs smart enough to form their own form of government and community, their empire remains in a perpetual state of war with their neighbors, due to being unable to go a few days without shedding blood.
  +
<div style="clear:both;"></div>
  +
===Kingdom of Raghua===
  +
{| class="wikitable" style="float:left; margin-right:1em; width:300px;"
  +
| colspan="3" |[[File:Hejaz flag.png|300x300px|centre]]
  +
|-
  +
!Capital:
  +
| colspan="2" |Al-Hijir
  +
|-
  +
!Largest City:
  +
| colspan="2" |
  +
|-
  +
!Government:
  +
| colspan="2" |Hereditary Absolute Monarchy
  +
|-
  +
! rowspan="4" |Ruling House/Clan
  +
| colspan="2" |Dhuki<br>ذكي
  +
|-
  +
!Dynasty:
  +
|Jayida<br>جيدة
  +
|-
  +
!Race:
  +
|Human
  +
|-
  +
!Ethnicity:
  +
|Jafrakib
  +
|-
  +
!
  +
Head of State:
  +
| colspan="2" |Malik<br>ملك
  +
|-
  +
!Head of Government:
  +
| colspan="2" |Malik<br>ملك
  +
|-
  +
! rowspan="2" |
  +
Legislature:
  +
| colspan="2" |none
  +
|-
  +
!Body:
  +
|n/a
  +
|-
  +
!
  +
Demonym:
  +
| colspan="2" |Raghuan<br>رغوةن
  +
|-
  +
!
  +
Currency:
  +
| colspan="2" |Dinar, Dirham, Fals
  +
|-
  +
! rowspan="2" |Languages:
  +
!Official:
 
|
 
|
  +
|-
  +
!Minority:
 
|
 
|
  +
|-
  +
!Writing system:
  +
| colspan="2" |
  +
|}The Kingdom of Raghua (رغوة) is a Jafrakib monarchical state in southeastern Aquilonis in the eastern Great Dhahabi Desert. Raghua borders Bialidrak to the west, Xsassa to the south, Mecca to the southeast, and Ardalnar to the north. It is ruled by the Dhuki clan of the Jayida Dynasty, which also rules Bialidrak and Natataea through other clans.
  +
<div style="clear:both;"></div>
  +
===Magic City of Rondar===
  +
{| class="wikitable" style="float:left; margin-right:1em; width:300px;"
  +
| colspan="3" |[[File:Rondar flag.png|300x300px|centre]]
  +
|-
  +
!Capital:
  +
| colspan="2" rowspan="2" |Rondar
  +
|-
  +
!Largest City:
  +
|-
  +
!Government:
  +
| colspan="2" |Mage's Order
  +
|-
  +
!
  +
Head of State:
  +
| colspan="2" |Grand Master
  +
|-
  +
!Head of Government:
  +
| colspan="2" |Grand Master
  +
|-
  +
! rowspan="2" |
  +
Legislature:
  +
| colspan="2" |Mage's Conclave
  +
|-
  +
!Body:
  +
|unicameral
  +
|-
  +
!
  +
Demonym:
  +
| colspan="2" |Rondari
  +
|-
  +
!
  +
Currency:
  +
| colspan="2" |Magicred
  +
|-
  +
! rowspan="2" |Languages:
  +
!Official:
 
|
 
|
 
|-
 
|-
|'''Kingdom of Fiao'''
+
!Minority:
|'''House Nachtvogel'''
 
|[[File:Eule flag.png|150x150px]]
 
|'''''The World is Brightest in the Dark'''''
 
 
|
 
|
 
|-
 
|-
|'''Kingdom of Gyrnvir'''
+
!Writing system:
|'''House Slythirio'''
+
| colspan="2" |
|[[File:Nathair flag.png|150x150px]]
+
|}The '''Magic City of Rondar''' – formerly called Maldrazik – is a city-state in central Aquilonis. It borders the Empire of Avolcraz to the northwest, Czi'kolgyar to the east and the dwarven kingdom of Ongor Diruna to the southwest. It is a city of magic run by the [[Qirsyllvian Non-State Organizations & Societies#Order of Rondar|Order of Rondar]], a Magician's Order that practices elemental magic. It was originally run by a branch of the [[Qirsyllvian Religions, Legends & Mythologies#Church of Chaos|Church of Chaos]], the tyrannical Cult of Maldrazell, a cult of Dark Magic users who worship the Dark God Maldrazell, before the Order of Rondar wrested control from them and sent the church into exile.
|'''''Ambition is Limitless'''''
+
  +
Long ago, the Order of Rondar was responsible for maintaining peace between the magic and non-magic communities of Avolcraz, but when a citizen of what was then the City of Maldrazik came to them for help, they launched a campaign to liberate the city. After they seized control of the city from the cult, they installed themselves as the ruling government and renamed the city after their order.
  +
  +
Since attaining power over the city, it has had a history of neutrality, but will occasionally send envoys to ensure peace in the region, and is more than capable of defending itself. Even Avolcraz doesn't dare threaten its sovereignty.
  +
<div style="clear:both;"></div>
  +
=== Salrinoan States ===
  +
The collective term for the states of Aquilonis whose ethnic group is predominantly Salrin and/or were part of the now-defunct Salrinoan Federation.
  +
====Republic of Bartaria====
  +
{| class="wikitable" style="float:left; margin-right:1em; width:300px;"
  +
| colspan="3" |[[File:Bartaria_flag.png|300x300px|centre]]
  +
|-
  +
!Capital:
  +
| colspan="2" |Batra
  +
|-
  +
!Largest City:
  +
| colspan="2" |
  +
|-
  +
!Government:
  +
| colspan="2" |Presidential Republic
  +
|-
  +
!
  +
Head of State:
  +
| colspan="2" |President
  +
|-
  +
!Head of Government:
  +
| colspan="2" |President
  +
|-
  +
! rowspan="2" |
  +
Legislature:
  +
| colspan="2" |Presidential Council
  +
|-
  +
!Body:
  +
|unicameral
  +
|-
  +
!
  +
Demonym:
  +
| colspan="2" |Batatian
  +
|-
  +
!
  +
Currency:
  +
| colspan="2" |Balt, Cug, Nute
  +
|-
  +
! rowspan="2" |Languages:
  +
!Official:
  +
|Salrinese
  +
|-
  +
!Minority:
 
|
 
|
 
|-
 
|-
|'''Kingdom of H'rath Island'''
+
!Writing system:
|'''House Coedwig'''
+
| colspan="2" |
|[[File:Moltnom flag.png|150x150px]]
+
|}The Republic of Bataria is a landlocked republican state in central Aquilonis. Formerly part of the Salrinoa Federation, it borders Toralos to the north, Dox to the west, Avolcraz to the south, and Zelhar to the east.
|'''''Loyalty, Honor, Strength'''''
+
<div style="clear:both;"></div>
  +
====Republic of Chax====
  +
{| class="wikitable" style="float:left; margin-right:1em; width:300px;"
  +
| colspan="3" |[[File:Chax_flag.png|300x300px|centre]]
  +
|-
  +
!Capital:
  +
| colspan="2" rowspan="2" |Chax city
  +
|-
  +
!Largest City:
  +
|-
  +
!Government:
  +
| colspan="2" |Presidential Republic
  +
|-
  +
!
  +
Head of State:
  +
| colspan="2" |President
  +
|-
  +
!Head of Government:
  +
| colspan="2" |President
  +
|-
  +
! rowspan="2" |
  +
Legislature:
  +
| colspan="2" |Presidential Council
  +
|-
  +
!Body:
  +
|unicameral
  +
|-
  +
!
  +
Demonym:
  +
| colspan="2" |Chaxi
  +
|-
  +
!
  +
Currency:
  +
| colspan="2" |Balt, Cug, Nute
  +
|-
  +
! rowspan="2" |Languages:
  +
!Official:
 
|
 
|
 
|-
 
|-
|'''Kingdom of Hardraig'''
+
!Minority:
|'''House Adeiladwr'''
 
|[[File:Hafanc flag.png|150x150px]]
 
|'''''Build your Future with your own Hands'''''
 
 
|
 
|
 
|-
 
|-
|'''Kingdom of the Korio Islands'''
+
!Writing system:
|'''House Saltstone'''
+
| colspan="2" |
|[[File:Saltstone flag.png|150x150px]]
+
|}The Republic of Chax is a landlocked republican state in north-central Aquilonis. Formerly part of the Salrinoa Federation, it borders Lirgal to the east, Stygar to the north, Umdar and Korok to the west, Salrinoa to the extreme southwest, and Qatu to the south.
|'''''Respect the Waves'''''
+
<div style="clear:both;"></div>
  +
====Republic of Dox====
  +
{| class="wikitable" style="float:left; margin-right:1em; width:300px;"
  +
| colspan="3" |[[File:Dox_flag.png|300x300px|centre]]
  +
|-
  +
!Capital:
  +
| colspan="2" rowspan="2" |Dox city
  +
|-
  +
!Largest City:
  +
|-
  +
!Government:
  +
| colspan="2" |Presidential Republic
  +
|-
  +
!
  +
Head of State:
  +
| colspan="2" |President
  +
|-
  +
!Head of Government:
  +
| colspan="2" |President
  +
|-
  +
! rowspan="2" |
  +
Legislature:
  +
| colspan="2" |Presidential Council
  +
|-
  +
!Body:
  +
|unicameral
  +
|-
  +
!
  +
Demonym:
  +
| colspan="2" |Doxi
  +
|-
  +
!
  +
Currency:
  +
| colspan="2" |Balt, Cug, Nute
  +
|-
  +
! rowspan="2" |Languages:
  +
!Official:
  +
|Salrinese
  +
|-
  +
!Minority:
 
|
 
|
* The Korio Isles host the imperial navy, and breeds the best seamen in western Aquilonis.
 
* The Korio Isles host the largest near-land merpeople colony in the Great Meadhan Sea.
 
 
|-
 
|-
|'''Kingdom of Kyrokia'''
+
!Writing system:
  +
| colspan="2" |
  +
|}The Republic of Dox is a landlocked republican state in north-central Aquilonis. Formerly part of the Salrinoa Federation, it borders Bestiauris to the south, Avolcraz to the southeast, Bataria to the east, and Toralos and Sharak to the north.
  +
<div style="clear:both;"></div>
  +
====Republic of Eudon====
  +
{| class="wikitable" style="float:left; margin-right:1em; width:300px;"
  +
| colspan="3" |[[File:Eudon_flag.png|300x300px|centre]]
  +
|-
  +
!Capital:
  +
| colspan="2" rowspan="2" |Arbor
  +
|-
  +
!Largest City:
  +
|-
  +
!Government:
  +
| colspan="2" |Presidential Republic
  +
|-
  +
!
  +
Head of State:
  +
| colspan="2" |President
  +
|-
  +
!Head of Government:
  +
| colspan="2" |President
  +
|-
  +
! rowspan="2" |
  +
Legislature:
  +
| colspan="2" |Presidential Council
  +
|-
  +
!Body:
  +
|unicameral
  +
|-
  +
!
  +
Demonym:
  +
| colspan="2" |Eudese
  +
|-
  +
!
  +
Currency:
  +
| colspan="2" |Balt, Cug, Nute
  +
|-
  +
! rowspan="2" |Languages:
  +
!Official:
  +
|Salrinese
  +
|-
  +
!Minority:
 
|
 
|
  +
|-
  +
!Writing system:
  +
| colspan="2" |
  +
|}The Republic of Eudon is a landlocked republican state in northern Aquilonis. Formerly part of the Salrinoa Federation, it borders Ortalis to the north, Hovar to the west, Umdar to the south, Stygar to the east, and Flarona to the northeast.
  +
<div style="clear:both;"></div>
  +
====Republic of Flarona====
  +
{| class="wikitable" style="float:left; margin-right:1em; width:300px;"
  +
| colspan="3" |[[File:Flarona_flag.png|300x300px|centre]]
  +
|-
  +
!Capital:
  +
| colspan="2" |Forrest
  +
|-
  +
!Largest City:
  +
| colspan="2" |
  +
|-
  +
!Government:
  +
| colspan="2" |Presidential Republic
  +
|-
  +
!
  +
Head of State:
  +
| colspan="2" |President
  +
|-
  +
!Head of Government:
  +
| colspan="2" |President
  +
|-
  +
! rowspan="2" |
  +
Legislature:
  +
| colspan="2" |Presidential Council
  +
|-
  +
!Body:
  +
|unicameral
  +
|-
  +
!
  +
Demonym:
  +
| colspan="2" |Flaronan
  +
|-
  +
!
  +
Currency:
  +
| colspan="2" |Balt, Cug, Nute
  +
|-
  +
! rowspan="2" |Languages:
  +
!Official:
  +
|Salrinese
  +
|-
  +
!Minority:
 
|
 
|
  +
|-
  +
!Writing system:
  +
| colspan="2" |
  +
|}The Republic of Flarona is a landlocked republican state in northern Aquilonis. Formerly part of the Salrinoa Federation, it borders Orox to the north, Soleil to the east, Stygar to the south, Eudon to the southwest, and Ortalis to the west.
  +
<div style="clear:both;"></div>
  +
====Republic of Garsp====
  +
{| class="wikitable" style="float:left; margin-right:1em; width:300px;"
  +
| colspan="3" |[[File:Garsp_flag.png|300x300px|centre]]
  +
|-
  +
!Capital:
  +
| colspan="2" |
  +
|-
  +
!Largest City:
  +
| colspan="2" |
  +
|-
  +
!Government:
  +
| colspan="2" |Presidential Republic
  +
|-
  +
!
  +
Head of State:
  +
| colspan="2" |President
  +
|-
  +
!Head of Government:
  +
| colspan="2" |President
  +
|-
  +
! rowspan="2" |
  +
Legislature:
  +
| colspan="2" |Presidential Council
  +
|-
  +
!Body:
  +
|unicameral
  +
|-
  +
!
  +
Demonym:
  +
| colspan="2" |Garspish
  +
|-
  +
!
  +
Currency:
  +
| colspan="2" |Balt, Cug, Nute
  +
|-
  +
! rowspan="2" |Languages:
  +
!Official:
  +
|Salrinese
  +
|-
  +
!Minority:
 
|
 
|
  +
|-
  +
!Writing system:
  +
| colspan="2" |
  +
|}The Republic of Garsp is a landlocked republican state in central Aquilonis. Formerly part of the Salrinoa Federation, it borders Rylar and Korok to the north, Salrinoa to the east, Toralos to the south, and Mylar to the west.
  +
<div style="clear:both;"></div>
  +
====Republic of Hovar====
  +
{| class="wikitable" style="float:left; margin-right:1em; width:300px;"
  +
| colspan="3" |[[File:Hovar_flag.png|300x300px|centre]]
  +
|-
  +
!Capital:
  +
| colspan="2" |Hov
  +
|-
  +
!Largest City:
  +
| colspan="2" |
  +
|-
  +
!Government:
  +
| colspan="2" |Presidential Republic
  +
|-
  +
!
  +
Head of State:
  +
| colspan="2" |President
  +
|-
  +
!Head of Government:
  +
| colspan="2" |President
  +
|-
  +
! rowspan="2" |
  +
Legislature:
  +
| colspan="2" |Presidential Council
  +
|-
  +
!Body:
  +
|unicameral
  +
|-
  +
!
  +
Demonym:
  +
| colspan="2" |Hovari
  +
|-
  +
!
  +
Currency:
  +
| colspan="2" |Balt, Cug, Nute
  +
|-
  +
! rowspan="2" |Languages:
  +
!Official:
  +
|Salrinese
  +
|-
  +
!Minority:
 
|
 
|
 
|-
 
|-
|'''Kingdom of Larristal'''
+
!Writing system:
|'''House Cathfawr'''
+
| colspan="2" |
|[[File:Larristal flag.png|150x150px]]
+
|}The Republic of Hovar is a landlocked republican state in northern Aquilonis. Formerly part of the Salrinoa Federation, it borders Merzlota to the west, Kirwon to the north, Ortalis to the northeast, Eudon to the east, Umdar and Rylar to the southeast, Obin to the south, and the Cajar Federation to the extreme southwest.
|'''''Forever Loyal, Noble, & Brave'''''
+
<div style="clear:both;"></div>
  +
====Republic of Kirwon====
  +
{| class="wikitable" style="float:left; margin-right:1em; width:300px;"
  +
| colspan="3" |[[File:Kirwon_flag.png|300x300px|centre]]
  +
|-
  +
!Capital:
  +
| colspan="2" |Kowil
  +
|-
  +
!Largest City:
  +
| colspan="2" |
  +
|-
  +
!Government:
  +
| colspan="2" |Presidential Republic
  +
|-
  +
!
  +
Head of State:
  +
| colspan="2" |President
  +
|-
  +
!Head of Government:
  +
| colspan="2" |President
  +
|-
  +
! rowspan="2" |
  +
Legislature:
  +
| colspan="2" |Presidential Council
  +
|-
  +
!Body:
  +
|unicameral
  +
|-
  +
!
  +
Demonym:
  +
| colspan="2" |Kirwoni
  +
|-
  +
!
  +
Currency:
  +
| colspan="2" |Balt, Cug, Nute
  +
|-
  +
! rowspan="2" |Languages:
  +
!Official:
  +
|Salrinese
  +
|-
  +
!Minority:
 
|
 
|
* House Cathfawr has been elected to the imperial throne more times than any other house.
 
* Larristal is a traditional rival/enemy of Talgary.
 
 
|-
 
|-
|'''Kingdom of the Lortoi Islands'''
+
!Writing system:
|'''House Clypeus'''
+
| colspan="2" |
|[[File:Schildkrote flag.png|150x150px]]
+
|}The Republic of Kirwon is a landlocked republican state in northern Aquilonis. Formerly part of the Salrinoa Federation, it borders Novarus to the north, Orox to the northeast, Ortalis to the east, Hovar to the south, and Merzlota to the west.
|'''''We are Shields'''''
+
<div style="clear:both;"></div>
  +
====Republic of Koelba====
  +
{| class="wikitable" style="float:left; margin-right:1em; width:300px;"
  +
| colspan="3" |
  +
|-
  +
!Capital:
  +
| colspan="2" rowspan="2" |Koelba City
  +
|-
  +
!Largest City:
  +
|-
  +
!Government:
  +
| colspan="2" |Presidential Republic
  +
|-
  +
!
  +
Head of State:
  +
| colspan="2" |President
  +
|-
  +
!Head of Government:
  +
| colspan="2" |President
  +
|-
  +
! rowspan="2" |
  +
Legislature:
  +
| colspan="2" |Presidential Council
  +
|-
  +
!Body:
  +
|unicameral
  +
|-
  +
!
  +
Demonym:
  +
| colspan="2" |Koelban
  +
|-
  +
!
  +
Currency:
  +
| colspan="2" |Balt, Cug, Nute
  +
|-
  +
! rowspan="2" |Languages:
  +
!Official:
  +
|Salrinese
  +
|-
  +
!Minority:
 
|
 
|
* The armies of the L. Isles are renowned for their expertise in defensive warfare.
 
 
|-
 
|-
|'''Kingdom of Miryor'''
+
!Writing system:
  +
| colspan="2" |
  +
|}The Republic of Koelba is a landlocked republican state in central Aquilonis. Formerly part of the Salrinoa Federation, it borders Cajar to the northwest, Obin to the north, Mylar to the east, Sharak to the south, and Bestiauris to the west.
  +
<div style="clear:both;"></div>
  +
====Republic of Korok====
  +
====Republic of Lirgal====
  +
{| class="wikitable" style="float:left; margin-right:1em; width:300px;"
  +
| colspan="3" |[[File:Lirgal_flag.png|300x300px|centre]]
  +
|-
  +
!Capital:
  +
| colspan="2" rowspan="2" |Girilio
  +
|-
  +
!Largest City:
  +
|-
  +
!Government:
  +
| colspan="2" |Presidential Republic
  +
|-
  +
!
  +
Head of State:
  +
| colspan="2" |President
  +
|-
  +
!Head of Government:
  +
| colspan="2" |President
  +
|-
  +
! rowspan="2" |
  +
Legislature:
  +
| colspan="2" |Presidential Council
  +
|-
  +
!Body:
  +
|unicameral
  +
|-
  +
!
  +
Demonym:
  +
| colspan="2" |Lirgalian
  +
|-
  +
!
  +
Currency:
  +
| colspan="2" |Balt, Cug, Nute
  +
|-
  +
! rowspan="2" |Languages:
  +
!Official:
  +
|Salrinese
  +
|-
  +
!Minority:
 
|
 
|
  +
|-
  +
!Writing system:
  +
| colspan="2" |
  +
|}The Republic of Lirgal is a republican state in western Aquilonis. Formerly part of the Salrinoa Federation, and one of the first to secede when the ''Saroana Revolutionary Wars'' began, it borders Soleil to the north, Chax to the west, Qatu to to the southwest, and Veda to the south.
  +
<div style="clear:both;"></div>
  +
====Federal Kingdom of Markaydia====
  +
{| class="wikitable" style="float:left; margin-right:1em; width:300px;"
  +
| colspan="3" |[[File:Markaydia_flag.png|300x300px|centre]]
  +
|-
  +
!Capital:
  +
| colspan="2" rowspan="2" |Melitropos
  +
|-
  +
!Largest City:
  +
|-
  +
!Government:
  +
| colspan="2" |Federal Parliamentary Elective Crowned Republic
  +
|-
  +
! rowspan="4" |Ruling House/Clan
  +
| colspan="2" |Sakhanyar
  +
|-
  +
!Dynasty:
  +
|Sakhanyar
  +
|-
  +
!Race:
  +
|Human
  +
|-
  +
!Ethnicity:
  +
|Salrin
  +
|-
  +
!
  +
Head of State:
  +
| colspan="2" |King
  +
|-
  +
!Heads of Government:
  +
| colspan="2" |King & President
  +
|-
  +
! rowspan="5" |
  +
Legislature:
  +
| colspan="2" |Congress
  +
|-
  +
!Body:
  +
|tricameral
  +
|-
  +
!Upper House:
  +
|House of Lords
  +
|-
  +
!Middle House:
  +
|Senate
  +
|-
  +
!Lower House:
  +
|House of Representatives
  +
|-
  +
!
  +
Demonym:
  +
| colspan="2" |Markaydian
  +
|-
  +
!
  +
Currency:
  +
| colspan="2" |Balt, Cug, Nute
  +
|-
  +
! rowspan="2" |Languages:
  +
!Official:
  +
|Salrinese
  +
|-
  +
!Minority:
 
|
 
|
  +
|-
  +
!Writing system:
  +
| colspan="2" |
  +
|}The Federal Kingdom of Markaydia is an island nation in the Algelu Sea of northern Aquilonis, occupying the archipelago of the same name a couple hundred miles north of Soleil, sharing maritime borders with no other nation.
  +
  +
Markaydia was the first country to declare its independence from the former Salrinoa Federation, and it managed to stay neutral of the consequential conflict, the Salrinoan Revolutionary Wars; but, it supplied weapons, supplies, and advisers to the six northern nations emerging from the federation.
  +
  +
The Federal Kingdom of Markaydia is the only former Salrinoan state to adopt a monarchical form of government instead of a republic like the rest of the former federation, although it still maintains some measure of republican governance.
  +
  +
===== Government & Politics =====
  +
The head of state of Markaydia is the King, but the monarch has equal political and diplomatic authority with the President. This makes Markaydia similar to New Albion, but the difference is that the King of Markaydia stands alone at the top of the hierarchy.
  +
  +
The ruling house is House Sakhanyar, but the throne isn't directly inheritable; instead, the next king is elected. All majority-age members (18 and older) of House Sakhanyar are eleigible to announce candadicy for the throne, and the winner of the election serves for life.
  +
  +
The upper house of the Congress, the House of Lords, represents the hereditary nobility, with its seats hereditarily passed from one head of house to the next.
  +
  +
The middle house of the Congress, the Senate, has its members elected; two senators from each of the States, the country's top-tier administrative divisions.
  +
  +
The lower house of congress, the House of Representatives, also has its members elected; three from each of the counties, the country's second-tier adminisrative divisions.
  +
<div style="clear:both;"></div>
  +
====Republic of Mylar====
  +
{| class="wikitable" style="float:left; margin-right:1em; width:300px;"
  +
| colspan="3" |[[File:Mylar_flag.png|300x300px|centre]]
  +
|-
  +
!Capital:
  +
| colspan="2" |Starmya
  +
|-
  +
!Largest City:
  +
| colspan="2" |
  +
|-
  +
!Government:
  +
| colspan="2" |Presidential Republic
  +
|-
  +
!
  +
Head of State:
  +
| colspan="2" |President
  +
|-
  +
!Head of Government:
  +
| colspan="2" |President
  +
|-
  +
! rowspan="2" |
  +
Legislature:
  +
| colspan="2" |Presidential Council
  +
|-
  +
!Body:
  +
|unicameral
  +
|-
  +
!
  +
Demonym:
  +
| colspan="2" |Mylari
  +
|-
  +
!
  +
Currency:
  +
| colspan="2" |Balt, Cug, Nute
  +
|-
  +
! rowspan="2" |Languages:
  +
!Official:
  +
|Salrinese
  +
|-
  +
!Minority:
 
|
 
|
  +
|-
  +
!Writing system:
  +
| colspan="2" |
  +
|}The Republic of Mylar is a landlocked republican state in central Aquilonis. Formerly part of the Salrinoa Federation, it borders Rylar and Garsp to the east, Toralos to the southeast, Sharak to the southwest, Koelba to the west, and Obin to the north.
  +
<div style="clear:both;"></div>
  +
====Republic of Novarus====
  +
{| class="wikitable" style="float:left; margin-right:1em; width:300px;"
  +
| colspan="3" |[[File:Novarus_flag.png|300x300px|centre]]
  +
|-
  +
!Capital:
  +
| colspan="2" |Inforbe
  +
|-
  +
!Largest City:
  +
| colspan="2" |
  +
|-
  +
!Government:
  +
| colspan="2" |Presidential Republic
  +
|-
  +
!
  +
Head of State:
  +
| colspan="2" |President
  +
|-
  +
!Head of Government:
  +
| colspan="2" |President
  +
|-
  +
! rowspan="2" |
  +
Legislature:
  +
| colspan="2" |Presidential Council
  +
|-
  +
!Body:
  +
|unicameral
  +
|-
  +
!
  +
Demonym:
  +
| colspan="2" |Novari
  +
|-
  +
!
  +
Currency:
  +
| colspan="2" |Balt, Cug, Nute
  +
|-
  +
! rowspan="2" |Languages:
  +
!Official:
  +
|Salrinese
  +
|-
  +
!Minority:
 
|
 
|
 
|-
 
|-
|'''Kingdom of Olgrad'''
+
!Writing system:
  +
| colspan="2" |
  +
|}The Republic of Novarus is a republican state in northern Aquilonis. Formerly part of the Salrinoa Federation, and one of the first to secede when the ''Salrinoan Revolutionary Wars'' began, it borders Galiara to the north, Soleil to the east, Orox and Kirwon to the south, and Merzlota to the west.
  +
<div style="clear:both;"></div>
  +
====Republic of Obin====
  +
====Republic of Orox====
  +
{| class="wikitable" style="float:left; margin-right:1em; width:300px;"
  +
| colspan="3" |[[File:Orox_flag.png|300x300px|centre]]
  +
|-
  +
!Capital:
  +
| colspan="2" rowspan="2" |Orox
  +
|-
  +
!Largest City:
  +
|-
  +
!Government:
  +
| colspan="2" |Presidential Republic
  +
|-
  +
!
  +
Head of State:
  +
| colspan="2" |President
  +
|-
  +
!Head of Government:
  +
| colspan="2" |President
  +
|-
  +
! rowspan="2" |
  +
Legislature:
  +
| colspan="2" |Presidential Council
  +
|-
  +
!Body:
  +
|unicameral
  +
|-
  +
!
  +
Demonym:
  +
| colspan="2" |Oroxi
  +
|-
  +
!
  +
Currency:
  +
| colspan="2" |Balt, Cug, Nute
  +
|-
  +
! rowspan="2" |Languages:
  +
!Official:
  +
|Salrinese
  +
|-
  +
!Minority:
 
|
 
|
  +
|-
  +
!Writing system:
  +
| colspan="2" |
  +
|}The Republic of Orox is a landlocked republican state in northern Aquilonis. Formerly part of the Salrinoa Federation, it borders Novarus to the north, Soleil to the east, Flarona to the south, Ortalis to the southwest, and Kirwon to the west.
  +
<div style="clear:both;"></div>
  +
====Republic of Ortalis====
  +
{| class="wikitable" style="float:left; margin-right:1em; width:300px;"
  +
| colspan="3" |[[File:Ortalia_flag.png|300x300px|centre]]
  +
|-
  +
!Capital:
  +
| colspan="2" |Darcblak
  +
|-
  +
!Largest City:
  +
| colspan="2" |Prygloss
  +
|-
  +
!Government:
  +
| colspan="2" |Presidential Republic
  +
|-
  +
!
  +
Head of State:
  +
| colspan="2" |President
  +
|-
  +
!Head of Government:
  +
| colspan="2" |President
  +
|-
  +
! rowspan="2" |
  +
Legislature:
  +
| colspan="2" |Presidential Council
  +
|-
  +
!Body:
  +
|unicameral
  +
|-
  +
!
  +
Demonym:
  +
| colspan="2" |Ortalian
  +
|-
  +
!
  +
Currency:
  +
| colspan="2" |Balt, Cug, Nute
  +
|-
  +
! rowspan="2" |Languages:
  +
!Official:
  +
|Salrinese
  +
|-
  +
!Minority:
 
|
 
|
  +
|-
  +
!Writing system:
  +
| colspan="2" |
  +
|}The Republic of Ortalis is a landlocked republican state in northern Aquilonis. Formerly part of the Salrinoa Federation, it borders Orox to the northeast, Flarona to the southeast, Eudon to the south, Hovar to the southwest, and Kirwan to the west.
  +
<div style="clear:both;"></div>
  +
====Republic of Potiruka====
  +
{| class="wikitable" style="float:left; margin-right:1em; width:300px;"
  +
| colspan="3" |[[File:Potiruka_flag.png|300x300px|centre]]
  +
|-
  +
!Capital:
  +
| colspan="2" rowspan="2" |Jowia
  +
|-
  +
!Largest City:
  +
|-
  +
!Government:
  +
| colspan="2" |Presidential Republic
  +
|-
  +
!
  +
Head of State:
  +
| colspan="2" |President
  +
|-
  +
!Head of Government:
  +
| colspan="2" |President
  +
|-
  +
! rowspan="2" |
  +
Legislature:
  +
| colspan="2" |Presidential Council
  +
|-
  +
!Body:
  +
|unicameral
  +
|-
  +
!
  +
Demonym:
  +
| colspan="2" |Potirukan
  +
|-
  +
!
  +
Currency:
  +
| colspan="2" |Balt, Cug, Nute
  +
|-
  +
! rowspan="2" |Languages:
  +
!Official:
  +
|Salrinese
  +
|-
  +
!Minority:
 
|
 
|
  +
|-
  +
!Writing system:
  +
| colspan="2" |
  +
|}The Republic of Potiruka is a republican island nation in the bay of Potiruka. Formerly part of the Salrinoa Federation, it shares maritime borders with Lirgal to the west, Velda to the southwest, and Morgania to the southeast.
  +
<div style="clear:both;"></div>
  +
====Republic of Qatu====
  +
{| class="wikitable" style="float:left; margin-right:1em; width:300px;"
  +
| colspan="3" |[[File:Qatu_flag.png|300x300px|centre]]
  +
|-
  +
!Capital:
  +
| colspan="2" |Qirath
  +
|-
  +
!Largest City:
  +
| colspan="2" |
  +
|-
  +
!Government:
  +
| colspan="2" |Presidential Republic
  +
|-
  +
!
  +
Head of State:
  +
| colspan="2" |President
  +
|-
  +
!Head of Government:
  +
| colspan="2" |President
  +
|-
  +
! rowspan="2" |
  +
Legislature:
  +
| colspan="2" |Presidential Council
  +
|-
  +
!Body:
  +
|unicameral
  +
|-
  +
!
  +
Demonym:
  +
| colspan="2" |Qatese
  +
|-
  +
!
  +
Currency:
  +
| colspan="2" |Balt, Cug, Nute
  +
|-
  +
! rowspan="2" |Languages:
  +
!Official:
  +
|Salrinese
  +
|-
  +
!Minority:
 
|
 
|
 
|-
 
|-
|'''Kingdom of Qiric'''
+
!Writing system:
|'''House Uirgulta'''
+
| colspan="2" |
|[[File:Gardfroist flag.png|150x150px]]
+
|}The Republic of Qatu is a landlocked republican state in central Aquilonis. Formerly part of the Salrinoa Federation, it borders Chax to the north, Lirgal to the east, Velda to the southeast, Zelhar to the south, and Salrinoa to the west.
|'''''The Forest is our Home'''''
+
<div style="clear:both;"></div>
  +
====Republic of Rylar====
  +
{| class="wikitable" style="float:left; margin-right:1em; width:300px;"
  +
| colspan="3" |[[File:Rylar_flag.png|300x300px|centre]]
  +
|-
  +
!Capital:
  +
| colspan="2" |Rilkora
  +
|-
  +
!Largest City:
  +
| colspan="2" |
  +
|-
  +
!Government:
  +
| colspan="2" |Presidential Republic
  +
|-
  +
!
  +
Head of State:
  +
| colspan="2" |President
  +
|-
  +
!Head of Government:
  +
| colspan="2" |President
  +
|-
  +
! rowspan="2" |
  +
Legislature:
  +
| colspan="2" |Presidential Council
  +
|-
  +
!Body:
  +
|unicameral
  +
|-
  +
!
  +
Demonym:
  +
| colspan="2" |Rylarene
  +
|-
  +
!
  +
Currency:
  +
| colspan="2" |Balt, Cug, Nute
  +
|-
  +
! rowspan="2" |Languages:
  +
!Official:
  +
|Salrinese
  +
|-
  +
!Minority:
 
|
 
|
 
|-
 
|-
|'''Kingdom of Romyarth'''
+
!Writing system:
  +
| colspan="2" |
  +
|}The Republic of Rylar is a landlocked republican state in central Aquilonis. Formerly part of the Salrinoa Federation, it borders Hovar to the north, Umdar to the east, Korok to the southeast, Garsp to the south, Mylar to the west, and Obin to the northwest.
  +
<div style="clear:both;"></div>
  +
==== Republic of Salrinoa ====
  +
{| class="wikitable" style="float:left; margin-right:1em; width:300px;"
  +
| colspan="3" |[[File:Salrinoa flag.png|300x300px|centre]]
  +
|-
  +
!Capital:
  +
| colspan="2" |Salrinoa City
  +
|-
  +
!Largest City:
  +
| colspan="2" |
  +
|-
  +
!Government:
  +
| colspan="2" |Parliamentary Presidential Republic
  +
|-
  +
!
  +
Head of State:
  +
| colspan="2" |President
  +
|-
  +
!Head of Government:
  +
| colspan="2" |Chancellor
  +
|-
  +
! rowspan="2" |
  +
Legislature:
  +
| colspan="2" |Chamber of Legislators
  +
|-
  +
!Body:
  +
|unicameral
  +
|-
  +
!
  +
Demonym:
  +
| colspan="2" |Salrinoan
  +
|-
  +
!
  +
Currency:
  +
| colspan="2" |Balt, Cug, Nute
  +
|-
  +
! rowspan="2" |Languages:
  +
!Official:
  +
|Salrinese
  +
|-
  +
!Minority:
 
|
 
|
  +
|-
  +
!Writing system:
  +
| colspan="2" |
  +
|}The Republic of Salrinoa is a landlocked state in central Aquilonis. It borders Korok and Chax to the north, Garsp and Toralos to the west, Qatu to the east and Zelhar to the south.
  +
  +
The successor state of the former Solrinoa Federation since its collapse during the ''Salrinoan Revolutionary Wars'', it was once the capital region of the former federation. Now a rump state, and a shadow of its former splendor, it has adopted a more isolationist attitude toward the surrounding nations ever since but has tried to maintain its former way of life.
  +
<div style="clear:both;"></div>
  +
====Republic of Sharak====
  +
{| class="wikitable" style="float:left; margin-right:1em; width:300px;"
  +
| colspan="3" |[[File:Sharak_flag.png|300x300px|centre]]
  +
|-
  +
!Capital:
  +
| colspan="2" |Shar
  +
|-
  +
!Largest City:
  +
| colspan="2" |
  +
|-
  +
!Government:
  +
| colspan="2" |Presidential Republic
  +
|-
  +
!
  +
Head of State:
  +
| colspan="2" |President
  +
|-
  +
!Head of Government:
  +
| colspan="2" |President
  +
|-
  +
! rowspan="2" |
  +
Legislature:
  +
| colspan="2" |Presidential Council
  +
|-
  +
!Body:
  +
|unicameral
  +
|-
  +
!
  +
Demonym:
  +
| colspan="2" |Sharakese
  +
|-
  +
!
  +
Currency:
  +
| colspan="2" |Balt, Cug, Nute
  +
|-
  +
! rowspan="2" |Languages:
  +
!Official:
  +
|Salrinese
  +
|-
  +
!Minority:
 
|
 
|
  +
|-
  +
!Writing system:
  +
| colspan="2" |
  +
|}The Republic of Sharak is a landlocked republican state in central Aquilonis. Formerly part of the Salrinoa Federation, it borders Koelba and Mylar to the north, Toralos to the east, Dox to the south, and Bestiauris to the west.
  +
<div style="clear:both;"></div>
  +
====Republic of Stygar====
  +
{| class="wikitable" style="float:left; margin-right:1em; width:300px;"
  +
| colspan="3" |[[File:Stygar_flag.png|300x300px|centre]]
  +
|-
  +
!Capital:
  +
| colspan="2" |Styk
  +
|-
  +
!Largest City:
  +
| colspan="2" |
  +
|-
  +
!Government:
  +
| colspan="2" |Presidential Republic
  +
|-
  +
!
  +
Head of State:
  +
| colspan="2" |President
  +
|-
  +
!Head of Government:
  +
| colspan="2" |President
  +
|-
  +
! rowspan="2" |
  +
Legislature:
  +
| colspan="2" |Presidential Council
  +
|-
  +
!Body:
  +
|unicameral
  +
|-
  +
!
  +
Demonym:
  +
| colspan="2" |Stygarian
  +
|-
  +
!
  +
Currency:
  +
| colspan="2" |Balt, Cug, Nute
  +
|-
  +
! rowspan="2" |Languages:
  +
!Official:
  +
|Salrinese
  +
|-
  +
!Minority:
 
|
 
|
  +
|-
  +
!Writing system:
  +
| colspan="2" |
  +
|}The Republic of Stygar is a republican state in central-north Aquilonis. Formerly part of the Salrinoa Federation, it borders Flarona to the north Soleil to the east, Chax to the south, Umdar to the southwest, and Eudon to the west.
  +
<div style="clear:both;"></div>
  +
====Republic of Toralos====
  +
====Republic of Umdar====
  +
{| class="wikitable" style="float:left; margin-right:1em; width:300px;"
  +
| colspan="3" |[[File:Umdar_postwar_flag.png|thumb|300x300px|centre]]
  +
|-
  +
!Capital:
  +
| colspan="2" |Quarc
  +
|-
  +
!Largest City:
  +
| colspan="2" |
  +
|-
  +
!Government:
  +
| colspan="2" |Presidential Republic
  +
|-
  +
!
  +
Head of State:
  +
| colspan="2" |President
  +
|-
  +
!Head of Government:
  +
| colspan="2" |President
  +
|-
  +
! rowspan="2" |
  +
Legislature:
  +
| colspan="2" |Congress
  +
|-
  +
!Body:
  +
|unicameral
  +
|-
  +
!
  +
Demonym:
  +
| colspan="2" |Umdari
  +
|-
  +
!
  +
Currency:
  +
| colspan="2" |Balt, Cug, Nute
  +
|-
  +
! rowspan="2" |Languages:
  +
!Official:
  +
|Salrinese
  +
|-
  +
!Minority:
 
|
 
|
 
|-
 
|-
|'''Kingdom of Salkayro'''
+
!Writing system:
|'''House Equiferi'''
+
| colspan="2" |
|[[File:Khagoleen flag.png|150x150px]]
+
|}The Republic of Umdar is a landlocked state in central-north Aquilonis. It borders Eudon and Stygar to the north, Chax to the east, Korok to the south, Rylar to the west and Hovar to the extreme northwest. It is the successor state to the Confederacy of Umdar, following the confederacy's defeat and dissolution at the end of the [[Great Northern Aquilonis War|''Great Northern Aquilonis War'']].
|'''''You're your own Master'''''
+
<div style="clear:both;"></div>
  +
====Republic of Velda====
  +
{| class="wikitable" style="float:left; margin-right:1em; width:300px;"
  +
| colspan="3" |[[File:Velda_flag.png|300x300px|centre]]
  +
|-
  +
!Capital:
  +
| colspan="2" |Ratchetia
  +
|-
  +
!Largest City:
  +
| colspan="2" |
  +
|-
  +
!Government:
  +
| colspan="2" |Presidential Republic
  +
|-
  +
!
  +
Head of State:
  +
| colspan="2" |President
  +
|-
  +
!Head of Government:
  +
| colspan="2" |President
  +
|-
  +
! rowspan="2" |
  +
Legislature:
  +
| colspan="2" |Presidential Council
  +
|-
  +
!Body:
  +
|unicameral
  +
|-
  +
!
  +
Demonym:
  +
| colspan="2" |Veldan
  +
|-
  +
!
  +
Currency:
  +
| colspan="2" |Balt, Cug, Nute
  +
|-
  +
! rowspan="2" |Languages:
  +
!Official:
  +
|Salrinese
  +
|-
  +
!Minority:
 
|
 
|
* Salkayro boasts seem of the best horsemen and cavalry in Aquilonis.
 
 
|-
 
|-
|'''Kingdom of Talgary'''
+
!Writing system:
|'''House Hydrapyr'''
+
| colspan="2" |
|[[file:Talgary flag.png|150x150px]]
+
|}The Republic of Velda is a republican state in central-west Aquilonis. Formerly part of the Salrinoa Federation, it borders Lirgal to the north, Avolcraz to the south, Zelhar to the west, and Qatu to the northwest.
|'''''Fire is Life'''''
+
<div style="clear:both;"></div>
  +
====Republic of Zelhar====
  +
{| class="wikitable" style="float:left; margin-right:1em; width:300px;"
  +
|+Non-monarchies
  +
| colspan="3" |[[File:Zelhar_flag.png|300x300px|centre]]
  +
|-
  +
!Capital:
  +
| colspan="2" |Zelhar
  +
|-
  +
!Largest City:
  +
| colspan="2" |
  +
|-
  +
!Government:
  +
| colspan="2" |Presidential Republic
  +
|-
  +
!
  +
Head of State:
  +
| colspan="2" |President
  +
|-
  +
!Head of Government:
  +
| colspan="2" |President
  +
|-
  +
! rowspan="2" |
  +
Legislature:
  +
| colspan="2" |Presidential Council
  +
|-
  +
!Body:
  +
|unicameral
  +
|-
  +
!
  +
Demonym:
  +
| colspan="2" |Zelharian
  +
|-
  +
!
  +
Currency:
  +
| colspan="2" |Balt, Cug, Nute
  +
|-
  +
! rowspan="2" |Languages:
  +
!Official:
  +
|Salrinese
  +
|-
  +
!Minority:
 
|
 
|
* Talgary is renowned for their beast tamers (particularly dragons).
 
* House Hydrapyr has taken the imperial throne through war twice since the formation of the current empire.
 
* Talgary is a traditional rival/enemy of Larristal.
 
 
|-
 
|-
|'''Kingdom of Yornu'''
+
!Writing system:
|'''House Blaidd'''
+
| colspan="2" |
|[[File:Blaidd flag.png|150x150px]]
+
|}The Republic of Zelhar is a landlocked republican state in central Aquilonis. Formerly part of the Salrinoa federation, it borders Salrinoa and Qatu to the north, Velda to the east, Avolcraz to the south, Bataria to the west, and Toralos to the extreme northwest.
|'''''Heroes are Born & Made'''''
+
<div style="clear:both;"></div>
  +
=== Empire of Sinazgen ===
  +
{| class="wikitable" style="float:left; margin-right:1em; width:300px;"
  +
| colspan="3" |
  +
|-
  +
!Capital:
  +
| colspan="2" |Amurakuc<br>ⴰⵎⵓⵔⴰⴽⵓⵛ
  +
|-
  +
!Largest City:
  +
| colspan="2" |
  +
|-
  +
!Government:
  +
| colspan="2" |Hereditary Absolute Monarchy
  +
|-
  +
! rowspan="4" |Ruling House/Clan
  +
| colspan="2" |
  +
|-
  +
!Dynasty:
 
|
 
|
 
|-
 
|-
|'''Kingdom of Zorru'''
+
!Race:
|'''House Tarandrus'''
+
|Human
|[[File:Horthane flag.png|150x150px]]
+
|-
|'''''Stand Tall, Stand Strong'''''
+
!Ethnicity:
  +
|Tafekka
  +
|-
  +
!
  +
Head of State:
  +
| colspan="2" |Amenkad<br>ⴰⵎⴻⵏⴽⴰⴷ
  +
|-
  +
!Head of Government:
  +
| colspan="2" |Amenkad
  +
|-
  +
! rowspan="2" |
  +
Legislature:
  +
| colspan="2" |none
  +
|-
  +
!Body:
  +
|n/a
  +
|-
  +
!
  +
Demonym:
  +
| colspan="2" |Sinazgeni<br>ⵙⵉⵏⴰⵣⴳⴻⵏⵉ
  +
|-
  +
!
  +
Currency:
  +
| colspan="2" |???
  +
|-
  +
! rowspan="2" |Languages:
  +
!Official:
 
|
 
|
|}
+
|-
Each kingdom, including the Thronelands, is similarly divided into several fiefdoms and lordships run by vassal houses and landed knights, who in turn have smaller vassals and sworn knights beneath them. While each kingdom has its own king, the realm is ruled as a whole from the Thronelands by the emperor.
+
!Minority:
  +
|
  +
|-
  +
!Writing system:
  +
| colspan="2" |
  +
|}The Empire of Sinazgen (ⵜⴰⵎⵏⴻⴽⴷⴰ ⵢⵉⵙ ⵙⵉⵏⴰⵣⴳⴻⵏ/''Tamnekda yis Sinazgen'') is a Tafekka monarchical nation in southern Aquilonis, occupying lands of mostly lush greenery in the west and the western end of the Great Dhahabi Desert in the east. Near the center of the country, separating is lush west and arid east, is a vast fork-shaped canyon known as Siyah Canyon – through which the Kyah and Fyoi rivers run until the Kyah merges into the Fyoi – which also extends into the borders of Hylar. The canyon is home to the largest and most well known communities of Dark Elves anywhere on Qirsyllviar.[[File:Siyah Canyon.png|thumb|312x312px|Siyah Canyon (in orange)|left]]
  +
Sinazgen borders Hylar to the north, the Orc Empire to the northwest, New Albion to the west, and Cannan to the east. To the south it shares maritime borders with Iredakal, whom it has tried to conquer or vassalize in the past, with no success.
   
The current method in which the emperor is succeeded as the ruler of the nation is by election, rather than handing the imperial throne down heir to heir. When the emperor dies or abdicates, the next ruler is elected to the Imperial Throne from the current heads of the ''Great Houses of Talmyrnia'', the kings of Talmyrnia's twenty kingdoms outside the capital territory (this is, naturally, a choice, and it's not unheard of for one or more of the monarchs to abstain from participating in the election). The emperor is elected by majority vote from the populace, but actually voting in the election is a choice. When the next elected emperor/empress accedes to the Imperial Throne, the kingship of his/her kingdom is succeeded by the next heir in line.
+
Sinazgen was once the the dominant power in the western region of the Great Dhahabi Desert, before Cannan overpowered it as a result of the ''Eighth Dhahabi War'', forcing Sinazgen give up its eastern territories. Afterwards, Sinazgen instead expanded west, conquering numerous small states, eventually regaining its prestige and power. One brief time it turned back east, it managed to regain a limited amount of its lost territory east of the Siyo River.
  +
<div style="clear:both;"></div>
  +
===Kingdom of Soleil===
  +
{| class="wikitable" style="float:left; margin-right:1em; width:300px;"
  +
| colspan="3" |[[File:Soleil_flag.png|300x300px|centre]]
  +
|-
  +
!Capital:
  +
| colspan="2" |Roislueur
  +
|-
  +
!Largest City:
  +
| colspan="2" |Echange
  +
|-
  +
!Government:
  +
| colspan="2" |Hereditary Parliamentary Feudal Monarchy
  +
|-
  +
! rowspan="4" |Ruling House/Clan
  +
| colspan="2" |Lafayette
  +
|-
  +
!Dynasty:
  +
|Honneur
  +
|-
  +
!Race:
  +
|Human
  +
|-
  +
!Ethnicity:
  +
|Gallique
  +
|-
  +
!
  +
Head of State:
  +
| colspan="2" |King
  +
|-
  +
!Head of Government:
  +
| colspan="2" |King & Prime Minister
  +
|-
  +
! rowspan="4" |
  +
Legislature:
  +
| colspan="2" |Parliament
  +
|-
  +
!Body:
  +
|bicameral
  +
|-
  +
!Upper House:
  +
|Chamber of Lords
  +
|-
  +
!Lower House
  +
|Hall of Commons
  +
|-
  +
!
  +
Demonym:
  +
| colspan="2" |Soleilian
  +
|-
  +
!
  +
Currency:
  +
| colspan="2" |Solis, Luna, Sidus
  +
|-
  +
! rowspan="2" |Languages:
  +
!Official:
  +
|Gallique
  +
|-
  +
!Minority:
  +
|
  +
|-
  +
!Writing system:
  +
| colspan="2" |
  +
|}The Kingdom of Soleil is a monarchical nation on the Vieillesse Peninsula, the northeastern peninsula of Aquilonis. It borders Novarus, Orox, Flarona and Stygar to the west, and Lirgal to the southwest. Within its borders is the Gargoyle-ruled enclave, the Imperial City of Garvis, which was restored to independence during the ''Great Northern Aquilonis War'', after being defunct for nearly two millenniums. Off the southern coast it shares maritime borders with its former colony, Lune.[[File:Jeune Mur & Caillou.png|thumb|255x255px|The Jeune Mur Mtns. (red) and the Caillou River (indigo) relative to national borders.|left]]
  +
Most of Soleil's western borders is taken up by a mountain rage known as the Jeune Mur Mountains, which runs south from the northernmost point of the Novari-Solelian border, before coming to an end in northwestern Lirgal. The highest point of the Jeune Mur Mountains is Mount Neige, located near the border with Novarias and Orox, which, at 29,029ft, is also the highest mountain on Qirsyllviar. This natural fortification, which is home to a number of dwarven cities and Dark Elf communities, has only three known passable routes, most notably the Jayou Pass, and has kept western invaders at bay since before the era of the Garvin Empire.
   
This method of passing power is not perfect, and disputes over the electoral results have led to civil war more than once. And since the ''Great Houses'' have many vassals beneath them, and tend to view titles as a matter of inheritance, as any feudal lord would, civil war for inheritance of titles, or right to titles, is a relatively common occurrence. There are also times when emperorship is disputed to the point of civil war, usually due to an ongoing dispute over who is the rightful head of the house and its throne. The Imperial Throne has also been passed on without election on several occasions; usually from a successful civil war against a tyrannical emperor, thus leading to the ousting of the current reigning house.
+
The Jeune Mur is also the source of the Caillou River, a major waterway that that separates part of southwestern Soleil from the rest of the peninsula. On the narrowest point of the river sits the city of Garvis, the capital of the gargoyle-ruled state of the same name. Because of its position, Garvis has served as a major trading center since before the era of the Garvin Empire, as all land-based trade routes in and out of southwestern Soleil go through there.
===Republic of Toralos===
 
===Republic of Umdar===
 
[[File:Umdar_postwar_flag.png|thumb|left|300x300px]]Capital: Quarc<br />Government: Presidential Republic<br />Head of State: President<br />Head of Government: President<br />Legislature: Congress<br />Demonym: Umdari<br />Currency: Balt, Cug, Nute
 
   
The Republic of Umdar is a landlocked state in central-north Aquilonis. It borders Eudon and Stygar to the north, Chax to the east, Korok to the south, Rylar to the west and Hovar to the extreme northwest. It is the successor state to the Confederacy of Umdar, following the confederacy's defeat and dissolution at the end of the [[Great Northern Aquilonis War|''Great Northern Aquilonis War'']].
+
==== History ====
  +
An unnatural creation dating back over a thousand years, Soleil was first founded by Gallian exiles following a civil war in Gallia. These exiles were initially the thousands of people that were part of the ''Gallian Rebel Army'', along with the women and children that followed them, including their direct families, which were sentenced to wander in an "eternal void" for their insurrection. Historians debate the exact number, but it is often estimated that over a fifty-thousand people were exiled through the void; but since Gate Portals, even back then, are incapable of sending such large groups, the method used to banish the exiles is unknown and has been lost to history.
   
===Republic of Velda===
+
This "eternal void" actually turned out to be a portal to the peninsula the kingdom now occupies. The exiles saw this as a chance for a new start, and settled into the new land, eventually founding the Kingdom of Soleil, with the leader of the exiles and former rebels, '''Jean Pierre-Julien de Gascoigne''', as their first king, known to history as '''Jean I''' of '''House Gascoigne''', the first dynasty of Soleil.
[[File:Velda_flag.png|left|300x300px]]Capital: Ratchetia<br />Government: Presidential Republic<br />Head of State: President<br />Head of Government: President<br />Legislature: Presidential Council<br />Demonym: Veldan<br />Currency: Balt, Cug, Nute
 
   
The Republic of Velda is a republican state in central-west Aquilonis. Formerly part of the Salrinoa Federation, it borders Lirgal to the north, Avalar to the south, Zelhar to the west, and Qatu to the northwest.
+
At least seven other nations and kingdoms were already occupying various parts of the Vieillesse Peninsula by the time the exiles arrived. Once word of Soleil's founding reached Eurodysia, and Gallia in particular, the population of Soleil, as well as the Gallique population of the Vieillesse Peninsula, received a sharp increase due to a period of mass migration to Soleil by various means; this event is termed the "''Gallique Invasion''" by the formerly dominant Salrins. Modern Soleilian scholars and historians don't dispute it, and so the event has been permanently recorded in history by this name. After several periods of war and peace in which Soleil steadily rose to dominance, the Kingdom of Soleil eventually emerged as the sole power, building a large and prosperous nation over many generations. Because of Soleil's origins, Soleil is often nicknamed "'''Kingdom of the Exiles'''."
===Kingdom of Xzandor===
 
[[File:Xzandor flag.png|left|300x300px]]Capital: Drizlekiir<br />Government: Hereditary Absolute Monarchy<br />Head of State: King<br />Head of Government: King<br />Legislature: Council<br />Demonym: Xzandori<br />Currency: Talon, Scale, Fang
 
   
The Kingdom of Xzandor is a landlocked monarchical [[Races of Patria/Sapient Races#Lizardfolk|lizardfolk]] state western Aquilonis, occupying the western portion of the Great Urwaldi Forest and beyond. It borders Bestiauris to the north, the dwarven kingdom of Ongor Diruna to the northeast, Korokiri and Huzkhaz to the east, Hylar to the southeast, the Orc Empire to the south, and Talmyrnia to the west.
+
Currently ruled by '''House Lafayette''' of the '''Honneur Dynasty''', the fifth overall dynasty to rule Soleil, Soleil has long been a close friend and ally of the Empire of Yamatai of [[Fuso]], and is one half of the ''Copain-Tomo Alliance''. This wasn't always so; four centuries after the founding of Soleil, and one century after Yamatai's ''Age of Conquest'', Yamatai established a colony on the then-unoccupied end of the peninsula, and expansion of that colony was viewed as a threat to Soleilian expansion. After a ferocious war, which saw territorial control being pushed back and forth several times, Soleil fully expelled Yamatai from the mainland, and period of hot & cold relations ensued for at least three generations.
   
One of two independent lizardfolk states, the other being the more powerful and prominent Xotilic Empire, it has a long history of raiding, reaving, and pillaging of nearby lands before turning into a more docile state.
+
Relations changed drastically when Soleil and Yamatai found a common enemy in an invading extra-dimensional horde, the source of which was never determined, and fought side-by-side to see the enemy defeated. The victory resulted in feeling of unity and friendship between the western and eastern peoples, and a permanent alliance was formed. This alliance, along with the friendship and camaraderie between the two countries, has endured ever since.
===Empire of Yamatai===
 
[[File:Yamatai flag.png|left|300x300px]]Capital: Owari<br />Government: Hereditary Parliamentary Absolute Feudal Monarchy<br />Head of State: Tennō<br />Heads of Government: Tennō & Tairo<br />Legislature: Gikai<br />Demonym: Yamato<br />Currency: Hansatsu, Koban, Nibuban, Ichibuban, Tsuho
 
   
The Empire of Yamatai is a large monarchical island nation in the ''Oriental Sea'', occupying most of the large archipelagic lands and islands of Wa. It shares maritime borders with Mizuho to the southwest, and Ningyo Shima, Yamatai's suzerainty, to the south. It also holds sovereignty over swaths of territory in Marlakcor (the Kami Islands, the Suisho Islands, Samui Shima and the Morokoshi Provinces), and the [[Maritymir#Kappa Islands|Kappa Islands]] in Maritymir. Yamatai is also the suzerain of Ningyo Shima, whom has been a suzerainty of Yamatai since the conclusion of the ''Two Hundred Years' War'' (c. 3642 AFZ – 3845 AFZ).
+
==== Major Noble Houses ====
[[File:Yamatai whole.png|thumb|723x723px|The whole of the Yamato Empire.]]
+
{| class="wikitable"
Yamatai was once only a small independent fiefdom, known as Owari, ruled by the daimyo (patriarch/matriarch) of the Oda clan, on the southeast shore of the northernmost of the three great islands.
+
|+Major noble Houses of Soleil include those listed here;
  +
|-
  +
!House
  +
!Race
  +
!Words
  +
|-
  +
| rowspan="2" |Adhemar
  +
|Human
  +
|'''''Empower the Soul'''''
  +
|-
  +
| colspan="2" |[[File:Adhemar flag.png|125x125px|left]]The current line of House Adhemar is a cadet branch of the now-extinct line that was extinguished following its defeat in the ''[[Soleilian Civil War]]''.
  +
House Adhemar orignally made its fortune in trade and banking until they were able to secure enough influence to be named a noble house. It was during the time of Germain de Adhemar, the usurper of the Soleilian throne during the [[Great Northern Aquilonis War|''Great Northern Aquilonis War'']] and the ''Soleilian Civil War'' and the last head of the now-extinct line, that House Adhemar lost much of it's prestige and respectability.
  +
|-
  +
| rowspan="2" |Bannister
  +
|Human
  +
|'''''Bow to the Dragons'''''
  +
|-
  +
| colspan="2" |[[File:Bannister flag.png|thumb|125x125px|left]]House Bannister worships a pagan dragon god, who's name is lost to time, instead of the nationally worshipped Swyll'zhor & Ny'kith.
  +
The current line of House Bannister is a cadet branch of the now-extinct line that was extinguished following its defeat in the ''Soleilian Civil War''. Said extinct line was an ally of the now extinct line of House Adhemar that lost the same war.
  +
|-
  +
| rowspan="2" |Capdeville
  +
|Human
  +
|
  +
|-
  +
| colspan="2" |[[File:Capdeville flag.png|125x125px|left]]House Capdeville is one of three major houses that are part of the larger Honneur Dynasty.
  +
House Capdeville is of Gallique-Jafrakib ethnicity (Lahja: Kabdyfil/كابديفيل), descended from a Gallique noblewoman and Jafrakibin nobleman who took the name of the town they married in as their own.
  +
|-
  +
| rowspan="2" |Girardon
  +
|Human
  +
|
  +
|-
  +
| colspan="2" |Members of a branch of House Giradon that is now-extinct in the male line were the previous rulers of the Soleilian throne as part of the now-defunct Sauterelle Dynasty. The current recognized House Girardon is a cadet branch of the former royal line.
  +
|-
  +
| rowspan="2" |Lafayette
  +
|Human
  +
|'''''Loyalty, Generosity, Intelligence, Virtue'''''
  +
|-
  +
| colspan="2" |[[File:Lafayette flag.png|125x125px|left]]House Lafayette is the current Royal House, and one of three major houses that are part of the larger Honneur Dynasty.
  +
House Lafayette rose to prominence and power by virtue of generosity and to the throne through marriage, when '''Gaspard Henri-Ivo de Lafayette''' (aka '''Gaspard I''') married '''Queen Narcisse Bijou-Lucie de Girardon''' (aka '''Narcisse II'''), the last from House Girardon of the Sauterelle dynasty, the previous ruling dynasty of Soleil.
   
Before rise of Yamatai, the lands and islands of Wa was divided into fourteen states in what was known as the Jushi Okoku Jidai (''Fourteen Kingdoms Period''). These fourteen kingdoms, which were rarely ever at peace with one another, were under the nominal hegemony of a tennō [emperor]. The tennō was generally the peacekeeper of Wa and was highly respected and revered, but in practice held little actual power. All this ended when Tennō Mori no Keiken'na was assassinated in an internal power struggle.
+
There are two main families of House Lafayette: '''House Lafayette of Les Bois''', and '''House Lafayette of Roislueur'''. The latter, the royal branch, is a cadet branch of the former.
  +
|-
  +
| rowspan="2" |Legendre
  +
|Human
  +
|'''''Secure Your Legacy'''''
  +
|-
  +
| colspan="2" |[[File:Legendre flag.png|125x125px|left]]House Legendre tried to usurp the throne in the wake of House Adhemar's defeat in the ''Soleilian Civil War'', but was quickly forced to give up power when the head of house's followers turned on her to bring peace back to the land.
  +
|-
  +
| rowspan="2" |Molyneux
  +
|Human
  +
|'''''The People Come First'''''
  +
|-
  +
| colspan="2" |[[File:Molyneux flag.png|125x125px|left]]House Molyneux is a family known for its charitableness, and regularly hosts campaigns and fundraisers to support all sorts of nationwide causes meant to improve the lives of the citizens from all walks of life, from the royal family to lowly serfs.
  +
The current House Molyneux is technically a cadet branch descended from a now-extinct line that once held the Soleilian throne.
  +
|-
  +
| rowspan="2" |Nakajima
  +
|Human
  +
|'''''Anata no Rutsu ni Chujitsu''''' ('''''Faithful to Your Roots''''')
  +
|-
  +
| colspan="2" |House Nakajima is a noble family of Genjin origin (as well as a cadet branch of the main Nakajima clan in Yamatai) and so worships the [[Mioshie|Genjin gods]] instead of the nationally worshipped Swyll'zhor & Ny'kith. House Nakajima claims descent from Keiken no Hoshi-tenno (敬虔の星天皇), but this has been disputed since before the house's founding.
   
With the fourteen kings suspecting each other of taking part in the atroscity, and the more ambitious of every major daimyo sensing and seizing opprotunity, rebellions ensued and most of the fourteen kingdoms collapsed entirely, plunging the lands and islands of Wa into chaos.
+
House Nakajima's lands lie on the eastern end of the peninsula.
   
Thus the ''Fourteen Kingdoms Period'' ended, setting the stage for the ''Warring States Period'' (c. 3642 AFZ – 3750 AFZ) of the ''Two Hundred Years' War''.
+
House Nakajima did not particpate on any side of the ''GNAW'' or the ''Soleilian Civil War'', as they were driven from their lands before they could muster any resistance, taking refuge in Markaydia. Their lands were restored when ordered was restored.
  +
|-
  +
| rowspan="2" |Ory
  +
|Human
  +
|'''''Soar on the Wings of Freedom'''''
  +
|-
  +
| colspan="2" |[[File:Ory flag.png|125x125px|left]]The founder of House Ory was one of the founders of the [[Qirsyllvian Non-State Organizations & Societies#Knights of the Golden Wing|Knights of the Golden Wing]].
  +
|-
  +
| rowspan="2" |Ouvrard
  +
|Human
  +
|'''''Honor Your Ancestors'''''
  +
|-
  +
| colspan="2" |[[File:Ouvrard flag.png|125x125px|left]]House Ouvrard made its fortune through winemaking and ownership of various wineries, and is the founder and owner of Ouvrard Wineries, an international wine company.
  +
Through its wine company, House Ouvrard is the primary producer of [[Qirsyllvian Cuisine#Drinks & Beverages|sunwine]], a Soleilian national specialty.
  +
|-
  +
| rowspan="2" |Penombre
  +
|Zyroite Vampire
  +
|
  +
|-
  +
| colspan="2" |One of four known vampire noble houses of Soleil.
  +
|-
  +
| rowspan="2" |Rajchman
  +
|Faun
  +
|'''''Respect the Gods'''''
  +
|-
  +
| colspan="2" |[[File:Rajchman flag.png|125x125px|left]]The main family of House Rajchman pledges faith to old faunish gods instead of the nationally worshiped [[Qirsyllvian Religions, Legends & Mythologies#Swyll'zhor & Ny'kith|Swyll'zhor &amp; Ny'kith]].
  +
|-
  +
| rowspan="2" |Sylvestre
  +
|Human
  +
|'''''Honor, Chivalry, Family'''''
  +
|-
  +
| colspan="2" |[[File:Sylvestre flag.png|125x125px|left]]House Sylvestre is one of three major houses that are part of the larger Honneur Dynasty.
  +
House Sylvester also trains some of the best swordsmen in the Vieillesse Peninsula. Their renown is such that the ranks of the Soleilian armies are filled with members and retainers of House Sylvestre. It's hard to find any swordsman that hasn't been trained by them.
  +
|-
  +
| rowspan="2" |Taur
  +
|High Elf
  +
|
  +
|-
  +
| colspan="2" |A house descended from the last ruler of the Kingdom of Ruyal, a pre-Gallique Invasion high elven kingdom that once dominated a patch of land along the Jeune Mur Mountains in northeastern Soleil.
  +
|-
  +
| rowspan="2" |Tyrell
  +
|Centaur
  +
|'''''Knighthood is a Privilege'''''
  +
|-
  +
| colspan="2" |The Tyrells are a [[Races of Qirsyllviar/Sapient Races#Centaurs|Centaurian]] noble house with many generations in knighthood.
  +
|-
  +
| rowspan="2" |Valliere
  +
|Human
  +
|'''''True Magic is in the Heart'''''
  +
|-
  +
| colspan="2" |[[File:Valliere flag.png|125x125px|left]]House Valliere is the last known major house descended from the Sorcellerie Dynasty, the second dynasty to rule Soleil.
  +
The Vallieres are a house of mages who boast some of the best magic-users in Soleil. They are also the administrators of Saint Fleur's Academy of Magic.
  +
|}
  +
There are many minor noble houses in Soleil with little to no political influence, whether holding hereditary land or are simply residential, but can still muster military forces when need be.
  +
<div style="clear:both;"></div>
  +
==== Special Regions ====
   
Owari was one of many states that rose to ''de facto'' independence after the collapse and breakup of great states of the ''Fourteen Kingdoms Period''.
+
===== Kingdom of Qirlok Trezka =====
  +
{| class="wikitable" style="float:left; margin-right:1em; width:300px;"
  +
| colspan="3" |[[File:Qirlok_Trezka_flag.png|300x300px|centre]]
  +
|-
  +
!Capital:
  +
| colspan="2" rowspan="2" |Qirlok Trezka
  +
|-
  +
!Largest City:
  +
|-
  +
!Government:
  +
| colspan="2" |Hereditary Absolute Monarchy
  +
|-
  +
! rowspan="4" |Ruling House/Clan
  +
| colspan="2" |
  +
|-
  +
!Dynasty:
  +
|
  +
|-
  +
!Race:
  +
|Dwarf
  +
|-
  +
!Ethnicity:
  +
|
  +
|-
  +
!
  +
Head of State:
  +
| colspan="2" |King
  +
|-
  +
!Head of Government:
  +
| colspan="2" |King
  +
|-
  +
! rowspan="2" |
  +
Legislature:
  +
| colspan="2" |none
  +
|-
  +
!Body:
  +
|n/a
  +
|-
  +
!
  +
Demonym:
  +
| colspan="2" |Qirlok Trezkan
  +
|-
  +
!
  +
Currency:
  +
| colspan="2" |Solis, Luna, Sidus
  +
|-
  +
! rowspan="2" |Languages:
  +
!Official:
  +
|
  +
|-
  +
!Minority:
  +
|
  +
|-
  +
!Writing system:
  +
| colspan="2" |
  +
|}The Kingdom of Qirlok Trezka is a non-sovereign dwarven kingdom within the borders of Soleil, inhabiting the Fer Croissant Mountains, the mountain range that stretches from the shores off the southwest coast of Clairiere Island to the center of Soleil in the rough shape of a half-crescent. The highest Mountain is Mount Gold-Iron (15,654ft). The boundaries of Qirlok Trezka coincide with the recognized limits of the mountain range.
  +
[[File:Fer Croissant mnts.png|thumb|214x214px|Position of the Fer Croissant Mountains on the Vieillesse Peninsula.]]
  +
In exchange for a yearly tribute, the kingdom retains its autonomy while recognizing Soleilian sovereignty over the mountains they call home.
   
During the ''Age of Conquest'' (3750 AFZ – 3845 AFZ) in the latter half of the ''Two Hundred Years' War'', the Oda clan rose to prominence under the leadership of Yoshishige Oda; first uniting a divided clan and subjugating its closest enemies. Those successful actions, along with the eventual conquest of the former Kingdom of Shinrin, began the ''Age of Conquest'', and led to the founding of the Empire of Yamatai.
+
Unlike the other known dwarven kingdoms on Qirsyllviar, Qirlok Trezka is not independent.
  +
<div style="clear:both;"></div>
  +
===United Empire of Talmyrnia===
  +
{| class="wikitable" style="float:left; margin-right:1em; width:300px;"
  +
| colspan="3" |[[File:Talmyrnia flag.png|300x300px|centre]]
  +
|-
  +
!Capital:
  +
| colspan="2" |Orskaydd
  +
|-
  +
!Largest City:
  +
| colspan="2" |
  +
|-
  +
!Government:
  +
| colspan="2" |Quasi-Federal Absolute Elective Feudal Monarchy
  +
|-
  +
! rowspan="4" |Ruling House/Clan
  +
| colspan="2" |Varies
  +
|-
  +
!Dynasty:
  +
|Varies
  +
|-
  +
!Race:
  +
|Varies
  +
|-
  +
!Ethnicity:
  +
|Varies
  +
|-
  +
!
  +
Head of State:
  +
| colspan="2" |Emperor
  +
|-
  +
!Head of Government:
  +
| colspan="2" |Emperor & Chancellor
  +
|-
  +
! rowspan="4" |
  +
Legislature:
  +
| colspan="2" |Senate
  +
|-
  +
!Body:
  +
|bicameral
  +
|-
  +
!Upper House:
  +
|Chamber of Lords
  +
|-
  +
!Lower House
  +
|Hall of Representatives
  +
|-
  +
!
  +
Demonym:
  +
| colspan="2" |Talmyri/Talmyrnian
  +
|-
  +
!
  +
Currency:
  +
| colspan="2" |Dragon, Lion, Kraken, Wolf, Badger, Turtle
  +
|-
  +
! rowspan="2" |Languages:
  +
!Official:
  +
|Talmyri
  +
|-
  +
!Minority:
  +
|
  +
|-
  +
!Writing system:
  +
| colspan="2" |
  +
|}The '''United Empire of Talmyrnia''', also known as the '''Talmyri Empire''', is a feudal quasi-federated monarchical state in western Aquilonis on the eastern shores of the Great Meadhan Sea, and is also the name for the region in which it occupies. It borders Drakyncia to the northwest, Bestiauris to the northeast, the dwarven kingdom of Ongor Diruna, the lizardfolk kingdom of Xzandor to the east, the Orc Empire to the southeast, and New Albion to the south.
   
The Oda clan eventually conquered all its rivals and the rest of Yamatai during the ''Age of Conquest'', through a combination of force and diplomacy, eventually becoming the sole governing authority of the empire. The sole exception to this is the Kingdom of Mizuho, the only remaining state from the ''Fourteen Kingdoms Period''. Twice during the ''Age of Conquest'' did Yamatai try to conquer Mizuho, twice Mizuho repelled the invasions. Despite the sole failure, Yamatai is now the dominant naval power in the Oriental Sea, the eastern waters of Aquilonis, having no ''real'' rivals; and Yamatai is still ruled by the Oda clan to this day.
+
Talmyrnia is an ancient [https://en.wikipedia.org/wiki/Multiracialism multiracial] and [https://en.wikipedia.org/wiki/Multiculturalism multicultural] nation going back to the era of the Zedylrian Empire. The current Talmyrnia known today is the fourth incarnation of a sovereign Talmyri nation. The current empire is at least five hundred years old, so while it isn't the oldest continuous nation in Aquilonis, its culture certainly is. Talmyrnia is filled with many races that normally wouldn't fit in elsewhere; though it is constantly at odds with both Xzandor and the Orc Empire, and inhabitants of both countries face some relatively minor discrimination in Talmyrnia.
   
Yamatai is also a longtime friend and ally of the Kingdom of Soleil, and is one half of the ''Copain-Tomo Alliance''. This wasn't always so; one century after the end of the ''Age of Conquest'', and four centuries after the founding of Soleil, Yamatai established a colony on the then-unoccupied end of the Vieillesse Peninsula, and expansion of that colony was viewed as a threat by the growing Kingdom of Soleil. After a ferocious war, which saw territorial control being pushed back and forth several times, Yamatai was expelled from the mainland, and period of hot & cold relations ensued for at least three generations.
+
It is also at odds with Bestiauris regarding territory, but regardless aided the kingdom in protecting its sovereignty during the ''Great Northern Aquilonis War'' (although not for altruistic reasons the main motivation for the military intervention was to keep Umdar from setting its sights on Talmyri lands). Talmyrnia also helped New Albion win its independence from Britannia during the ''Albian War for Independence''. Talmyrnia is also in a longstanding alliance with Drakyncia for security.
   
Relations changed drastically when Soleil and Yamatai found a common enemy in an invading extra-dimensional horde, the source of which was never determined, and fought side-by-side to see the enemy defeated. The victory resulted in feeling of unity and friendship between the western and eastern peoples, and a permanent alliance was formed. This alliance, along with the friendship and camaraderie between the two countries, has endured ever since.
+
Talmyrnia is politically divided into twenty-one individual provinces in a feudal quasi-federation; The Thronelands, the capital territory under the direct control of the emperor (oftentimes known as '''Orskaydd''' after the capital) and twenty other regions designated as "kingdoms," which enjoy a great deal of autonomy from the throne.
   
[[File:Yamatai divisions.png|thumb|723x723px|Political divisions (Kokudos) of Yamatai:<br>The shapes of the Kokudos in Wa correspond to the political situation of the ''Warring States Period''. The Morokoshi Kokudos were shaped according to the will of the Tennōs by political and strategic necessity as Yamatai expanded. Many smaller islands are part of the nearest Kokudo of the same color.<br>The indigo-colored territories (the Kami Islands and Samui Shima, and the Kappa islands), are outside the normal political structure of Yamatai]]The whole empire is loosely divided into many provinces, each referred to as a Kokudo, which in turn is divided into several smaller subprovinces, each called a Ryoiki.
+
==== History ====
  +
[[File:Talmyrnia divisions.png|thumb|413x413px|The Twenty Kingdoms, and the Thronelands (Orskaydd), of Talmyrnia.]]The current Talmyrnia was originally thirty Talmyri kingdoms existing independently (the Thronelands had yet to be formed), occasionally fighting for land, power and hegemony or forging alliances with each other. The current empire and government was formed as a result of a period of war known known to history as the ''Alfrydion's War of Unification ''(c. 3992AFZ – 4017), which resulted all the kingdoms being united under a single banner and government for the fourth time after a one-millennium interregnum. However, as a result of further civil wars, ten of the kingdoms were partitioned or annexed and the number of kingdoms was reduced to twenty.
   
As established by the first Tennōs of a united Yamatai during and after the ''Age of Conquest'' of the ''Two Hundred Years' War'', the political structure of the empire is thus:
+
==== Politics & Governance ====
* Each noble clan is headed by a Daimyo, pledging fealty to the Tennō. Fifty rule over a designated part of the empire, ranging from: a single ryoiki, a whole kokudo, multiple kukudos, or several ryoikis across multiple kukudos.
+
While each kingdom has its own king as head of one of the ''Great Houses of Talmyrnia'', the realm is ruled as a whole from the Thronelands by the emperor. Each ruling house in each kingdom, including the Thronelands directly under the emperor, has a large number of vassal houses serving it, most of whom in turn have smaller vassals under them, extending all the way down to farmers and landed knights. Each Great House rules over its kingdom and is responsible for collecting taxes and, in times of war, raising troops to fight for the emperor. Otherwise they are largely left to operate autonomously to simplify the bureaucracy and governance of the empire.
** Each Kokudo is governed by Kōshaku (Marquis), which is appointed either by merit or from the family (immediate or extended) of a the Tennō or the ruling Daimyo.
+
{| class="wikitable"
*** Each Ryoiki within a Kokudo is governed by a Hakushaku (Earl) which is appointed hereditarily.
+
|+The Twenty Kingdoms, aside for the Thronelands, are;
**** Cities and towns are governed by Shichō (mayor). Private lands outside of cities and towns are controlled either by a local samurai or a Yanushi (landlord), which are appointed by merit or inheritance.
+
|-
* The [[Marlakcor#Morokoshi Provinces|Morokoshi Provinces]] in Marlakcor are similarly divided according the structure of the main empire's political divisions, as they are a proper extension of the empire.
+
! colspan="2" |Kingdom
* The Kami Islands and Samui Shima, and the Kappa islands in Maritymir, are the exceptions to the primary political structure established in the wake of the wars; they are Senkyos (magistracies) ruled by a Sotoku (viceroy) appointed by the Tennō.
+
! colspan="3" |Ruling House
While each Daimyo still pledges fealty to the Tennō, each kokudo enjoys a great deal of autonomy from the Tennō, and each ryoiki from the Daimyo.
+
|-
  +
!Name
  +
!Capital
  +
!Name
  +
!Race
  +
!Words
  +
|-
  +
| rowspan="2" |'''Arlok'''
  +
|'''Skylarke'''
  +
|'''Iolaire'''
  +
|Human
  +
|'''''Look to the Sky'''''
  +
|-
  +
| colspan="4" |Arlock is centered on a small group of mountains, and the castle where House Iolaire rules is at the highest elevation compared to the rest of the castles in the empire.
  +
|-
  +
| rowspan="2" |'''Barkyrac'''
  +
|'''Rungard'''
  +
|'''Fluss'''
  +
|Human
  +
|
  +
|-
  +
| colspan="4" |A wide river runs through the middle of Barkyrac and acts as a natural fortification.
  +
|-
  +
| rowspan="2" |'''Corogdo'''
  +
|'''New Alfrydion'''
  +
|'''Gondjir'''
  +
|Human
  +
|'''''Peace in Unity'''''
  +
|-
  +
| colspan="4" |Alfrydion Kalgaric, the emperor who unified Talmyrnia into its current form, was from Corogdo; though his line of House Kalgaric has since gone extinct in the paternal line and been replaced by House Gondjir as the kingdom's ruling house.
  +
House Kalgaric still exists though the line of Eralyari Kalgaric, the niece of the last king of Corogdo of House Kalgaric. The members of the current house still claim to be the rightful heirs to the kingship, but all attempts to reclaim the title, including at least three known wars, have ended in failure.
  +
|-
  +
| rowspan="2" |'''Darloc'''
  +
|'''Ungir'''
  +
|'''Vali'''
  +
|[[Races of Qirsyllviar/Sapient Races#Fauns Faun|Faun]]
  +
|'''''Honor & Valor'''''
  +
|-
  +
| colspan="4" |House Vali is the only ruling Faunish noble house in Talmyrnia.
  +
|-
  +
| rowspan="2" |'''Fiao'''
  +
|'''Olwin'''
  +
|'''Nachtvogel'''
  +
|Zyroite Vampire
  +
|'''''The World is Brightest in the Dark'''''
  +
|-
  +
| colspan="4" |Fiao is the smallest kingdom by total land area.
  +
House Nachtvogel is the only ruling vampire noble house in Talmyrnia.
   
There are many clans across Yamatai with varying degrees of influence. Some of Yamatai's many clans, minor or major, don't actually rule a''ny'' land, for one reason or another, but still retain some form of political influence; either through business dealings like trade or diplomacy, history as a political player in government, or from a history as a military family.
+
Fiao was originally the northwestern territory of Salkayro before seceding as a result of civil war. Even today, Salkayro still claims Fiao as part of its soveriegn territory.
  +
|-
  +
| rowspan="2" |'''Gyrnvir'''
  +
|'''Grisslynd'''
  +
|'''Slythirio'''
  +
|Lizardfolk
  +
|'''''Ambition is Limitless'''''
  +
|-
  +
| colspan="4" |House Grisslynd is the only ruling lizardfolk noble house in Talmyrnia.
  +
|-
  +
| rowspan="2" |'''H'rath Island'''
  +
|'''Morjell'''
  +
|'''Bjorn'''
  +
|Human
  +
|'''''Loyalty, Honor, Strength'''''
  +
|-
  +
| colspan="4" |Three centuries before unification, House Bjorn was founded by Ostliger invaders, whom supplanted now-extinct House Coedwig as the ruling house.
  +
|-
  +
| rowspan="2" |'''Hardraig'''
  +
|'''Damdar'''
  +
|'''Slayvia'''
  +
|Human
  +
|
  +
|-
  +
| colspan="4" |
  +
|-
  +
| rowspan="2" |'''The Korio Islands'''
  +
|'''Jykwako'''
  +
|'''Saltstone'''
  +
|Human
  +
|'''''Respect the Waves'''''
  +
|-
  +
| colspan="4" |The Korio Isles hosts the imperial navy and breeds the best seamen in western Aquilonis.
   
The Imperial Legislature of Yamatai, the Gikai, administrates the laws of the empire under the supervision of the Tairo (the "Prime Minister") on behalf of the Tennō. The members of the Gikai, called Giin (singularly and plurally), make the laws of the land, which are in turn executed by the Tennō if he approves them. In the Gikai, rather than representing the clans, it is the kokudos that are represented, three Giin from each. Giin are elected to the Gikai by popular vote (one of the few democratic processes of Yamatai), but if the entire kokudo is controlled by one clan, the Giin representing the kokudo are normally from the same clan or from cadet-clans. Regardless, no matter how many kokudos, or parts of kokudos, any clan controls the Giin representing the kokudo are required to swear an oath of impartiality before taking office. This is so that no one clan has too much influence in the Gikai, and any instance of perceived favoritism is met with immediate dismissal from one's post.
+
The Korio Isles host one of the three largest near-land merpeople colonies in the Great Meadhan Sea.
   
The Gikai and the Tennō usually work in conjunction, but the Tennō is more powerful as there are very few checks and balances. There only a few things that the Tennō the the Gikai must jointly agree on to become law, the main one being the ratification of treaties. The Gikai passes laws by a simple majority vote, and the Tennō will often serve as the tiebreaker in the event of one, but the Tennō can also veto any laws at his leisure if he doesn't approve, and the Gikai has no power to overturn it. The Gikai also appoints a series of judges to oversee trials of the state alongside the Tennō, or in the event the Tennō recuses himself from the trial; this is the one thing, along with who is appointed, that the Tennō has no say in.
+
The Korio Isles were the last kingdom to be conquered by Alfrydion, the first emperor of the current empire.
  +
|-
  +
| rowspan="2" |'''Kyrokia'''
  +
|'''Cystryke'''
  +
|'''Adeiladwr'''
  +
|Dwarf
  +
|'''''Build your Future with your own Hands'''''
  +
|-
  +
| colspan="4" |House Adeiladwr is the only ruling Dwarven noble house in Talmyrnia.
  +
They unofficially serve as the guardsmen that protect Talmyrnia from Orcish raiders.
  +
|-
  +
| rowspan="2" |'''Larristal'''
  +
|'''Longhall'''
  +
|'''Larristal'''
  +
|Human
  +
|'''''Forever Loyal, Noble, & Brave'''''
  +
|-
  +
| colspan="4" |House Cathfawr has been elected to the imperial throne more times than any other house.
   
Rulership of the various political divisions are usually hereditary, depending on which clan controls it and how the ruling clan chooses to handle succession, unless a family is removed from power over a territory and replaced with another of one reason or another. The cities and towns governed by the Shichō are not hereditary, even if the Shichō is a the head of a minor cadet-clan that is a vassal of the Daimyo. A Shichō is a random noble, military officer, a landless samurai, or some other landless lord or citizen that is appointed directly by the Daimyo to rule the municipality, chosen solely by merit, and hereditary succession is not recognized in any instance unless the successor is chosen by merit alone.
+
Larristal is a traditional rival of Talgary.
  +
|-
  +
| rowspan="2" |'''The Lortoi Islands'''
  +
|'''Shelldom'''
  +
|'''Clypeus'''
  +
|Human
  +
|'''''We are Shields'''''
  +
|-
  +
| colspan="4" |The armies of the Lortoi Isles are renowned for their expertise in defensive warfare. They are also well known for voluntarily being on the front line of any army called to war.
  +
|-
  +
| rowspan="2" |'''Miryor'''
  +
|'''Ocaoka'''
  +
|'''Fiyrice'''
  +
|Human
  +
|
  +
|-
  +
| colspan="4" |
  +
|-
  +
| rowspan="2" |'''Olgrad'''
  +
|'''Dyazik'''
  +
|'''Equiferi'''
  +
|[[Races of Qirsyllviar/Sapient Races#Centaurs Centaur|Centaur]]
  +
|'''''You're Your Own Master'''''
  +
|-
  +
| colspan="4" |Olgrad boasts some of the best horsemen and cavalry in Aquilonis.
   
It is not uncommon for a ryoiki to change hands every so often for a couple of reasons: Since many clans, minor and major, are interrelated somewhere down the line, and most noble clans have one or several cadet-clans, conflict for inheritance and succession is a common occurrence throughout Yamatai. The main cause for this are succession rights crises caused by an inheritance dispute; if a minor clan ends without a potential heir, the Tennō can hand the land to another clan to fill the vacancy, even if only temporarily, and this can lead to a minor clan being risen up to noble one.
+
House Equiferi is the only ruling centaurian noble house in Talmyrnia.
  +
|-
  +
| rowspan="2" |'''Qiric'''
  +
|'''Nomjor'''
  +
|'''Eryn'''
  +
|High Elf
  +
|'''''The Forest is our Home'''''
  +
|-
  +
| colspan="4" |House Eryn is the only ruling high elven noble house in Talmyrnia.
  +
The founders of House Eryn were originally wood elves before their decendants turned high elves.
   
War is another cause for territory to change hands. If the previous ruling clan is removed from power over any amount of land, the Tennō can recognize the Daimyo's claim to the land and it becomes part of the Daimyo's realm, and the Tennō can even side with the aggressor Daimyo to see the war concluded hurriedly. Otherwise, the Tennō can refuse to recognize the claim or result of the war, and can command the Daimyo to end the war or vacate the conquered land. If the Daimyo refuses, the Tennō can marshal troops against the aggressor Daimyo, and even strip the offending lord of all lands and titles.
+
Qiric is heavily forested and sits on the border with the Lizardfolk state of Xzandor, which makes most people view house Eryn as somewhere between high elf and wood elf.
  +
|-
  +
| rowspan="2" |'''Romyarth'''
  +
|'''Springdam'''
  +
|'''Uirgulta'''
  +
|Human
  +
|
  +
|-
  +
| colspan="4" |
  +
|-
  +
| rowspan="2" |'''Salkayro'''
  +
|'''Nonkon'''
  +
|'''Ungark'''
  +
|Human
  +
|'''''Heroes are Born & Made'''''
  +
|-
  +
| colspan="4" |Salkayro is host to the Order of the Hart, one of the most powerful military orders of knights in Talmyrnia.
  +
|-
  +
| rowspan="2" |'''Talgary'''
  +
|'''Firelake'''
  +
|'''<nowiki/>Talgary''<nowiki/>'''''
  +
|Human
  +
|'''''Fire is Life'''''
  +
|-
  +
| colspan="4" |Talgary is renowned for their beast tamers (particularly dragons).
   
Assuming the Tennō intervenes in the conflict on the side of the defending Daimyo, and the war ends in favor of the defending Daimyo, the Tennō will often demand the aggressor Daimyo to renew an oath of fealty and will exercise greater authority over the aggressor's future actions for a determined period. The Tennō may also hand some or all of the aggressor's land over to another clan; another option would be to appoint a new Daimyo from the many candidates of the defeated clan, usually one who stayed out of the conflict or sided with the Tennō.
+
House Hydrapyr has taken the imperial throne through war twice since the formation of the current empire.
   
If the war ends in the aggressor Daimyo's favor, often the Tennō will often be forced to recognize the aggressor Daimyo's claim to the land, but a demand for greater autonomy is also granted; however, the latter outcome is a rarity.
+
Talgary is a traditional rival of Larristal.
  +
|-
  +
| rowspan="2" |'''Yornu'''
  +
|'''Snodow'''
  +
|'''Blaidd'''
  +
|[[Races of Qirsyllviar/Sapient Races#Ferafti Ferafti|Ferafti]]
  +
|'''We Are One'''
  +
|-
  +
| colspan="4" |House Blaidd is the only ruling ferafti noble house in Talmyrnia.
  +
|-
  +
| rowspan="2" |'''Zorru'''
  +
|'''Wudforn'''
  +
|'''Tarandrus'''
  +
|Human
  +
|'''''Stand Tall, Stand Strong'''''
  +
|-
  +
| colspan="4" |
  +
|}
  +
The current method in which the emperor is succeeded as the ruler of the nation is by election, rather than handing the imperial throne down heir to heir. When the emperor dies or abdicates, the next ruler is elected to the Imperial Throne from the current heads of the ''Great Houses of Talmyrnia'', the kings of Talmyrnia's twenty kingdoms outside the capital territory (this is, naturally, a choice, and it's not unheard of for one or more of the monarchs to abstain from participating in the election). The emperor is elected by majority vote from the populace, but actually voting in the election is a choice. When the next elected emperor/empress accedes to the Imperial Throne, the kingship of his/her kingdom is succeeded by the next heir in line.
   
Both of these issues has led to the unofficial creation of "realms" when a clan owns a great amount of land, and it is a constant fear that it could lead to a clan becoming so powerful that it threatens to topple the imperial family, or the ignition of another ''Warring States Period''.
+
This method of passing power is not perfect, and disputes over the electoral results have led to civil war more than once. And since the ''Great Houses'' have many vassals beneath them, and tend to view titles as a matter of inheritance, as any feudal lord would, civil war for inheritance of titles, or right to titles, is a relatively common occurrence. There are also times when emperorship is disputed to the point of civil war, usually due to an ongoing dispute over who is the rightful head of the house and its throne. The Imperial Throne has also been passed on without election on several occasions; usually from a successful civil war against a tyrannical emperor, thus leading to the ousting of the current reigning house.
===Kingdom of Z'ngkhar===
 
===Republic of Zelhar===
 
[[File:Zelhar_flag.png|left|300x300px]]Capital: Zelhar<br />Government: Presidential Republic<br />Head of State: President<br />Head of Government: President<br />Legislature: Presidential Council<br />Demonym: Zelharian<br />Currency: Balt, Cug, Nute
 
   
The Republic of Zelhar is a landlocked republican state in central Aquilonis. Formerly part of the Salrinoa federation, it borders Salrinoa and Qatu to the north, Velda to the east, Avalar to the south, Bataria to the west, and Toralos to the extreme northwest.
+
The legislature of the empire is the bicameral senate. Aside for certain "special senators" those representing the Thronelands or other types each kingdom sends 15 senators to represent them in the Chamber of Lords, bringing the number of people in the upper house of the senate to well over 300. Representation in the Hall of Representatives, the lower house of the senate, is determined by population viaa nationwide census done every fifteen years.
==Constituent Territories==
+
<div style="clear:both;"></div>
===Uther Islands (Britannia)===
+
===Empire of Xsassa===
[[File:Uther_islands_flag.png|left|300x300px]]Capital: Pendragon<br />Government: Hereditary Parliamentary Absolute Monarchy<br />Head of State: King of Britannia<br />Head of Government: Viceroy<br />Legislature: Chamber of Lords<br />Demonym: Utheran<br />Currency: Sovereign, Crown, Shilling, Farthing
+
{| class="wikitable" style="float:left; margin-right:1em; width:300px;"
  +
| colspan="3" |[[File:Persia flag.png|300x300px|centre]]
  +
|-
  +
!Capitals:
  +
| colspan="2" |Ctesiphon (royal)
  +
----
  +
Nishapur (legislative)
  +
|-
  +
!Largest City:
  +
| colspan="2" |Ctesiphon
  +
|-
  +
!Government:
  +
| colspan="2" |Hereditary Absolute Feudal Monarchy
  +
|-
  +
! rowspan="4" |Ruling House/Clan
  +
| colspan="2" |
  +
|-
  +
!Dynasty:
  +
|
  +
|-
  +
!Race:
  +
|Human
  +
|-
  +
!Ethnicity:
  +
|
  +
|-
  +
!
  +
Head of State:
  +
| colspan="2" |Shah
  +
|-
  +
!Head of Government:
  +
| colspan="2" |Shah & Grand Vizier
  +
|-
  +
! rowspan="2" |
  +
Legislature:
  +
| colspan="2" |Council of Viziers
  +
|-
  +
!Body:
  +
|unicameral
  +
|-
  +
!
  +
Demonym:
  +
| colspan="2" |Xsassan
  +
|-
  +
!
  +
Currency:
  +
| colspan="2" |Daric, Siglos
  +
|-
  +
! rowspan="2" |Languages:
  +
!Official:
  +
|
  +
|-
  +
!Minority:
  +
|
  +
|-
  +
!Writing system:
  +
| colspan="2" |
  +
|}The Empire of Xsassa, is an empire of magic in southeastern Aquilonis, controlling great swaths of the Dhahabi region. On the mainland, it borders Cannan the west, Hylar to the northwest, and Bialidrak, Raghua and Mecca to the north. Across the Nubian Channel to the south, Xsassa shares maritime borders with Kemet.[[File:Xsassa divisions.png|thumb|220x220px|Political divisions of Xsassa.]]
  +
Ruled by the Arsacid Dynasty, Xsassa is politically divided into three provinces, called satrapies (sing. satrapy), each ruled by an appointed satrap: The mainland satrapies are Sophene (the northern satrapy), Parthia (the central satrapy, which also hosts the capital), and Safavid (the eastern satrapy). Every single satrapy was once and independent state for several centuries following the collapse of the Muqadas Caliphate, before being conquered by Xsassa.
   
The Uther Islands are an archipelagic territory of Britannia, occupying the archipelago of the same name, sharing maritime borders solely with New Albion to the north. The Uther Islands were one part of New Albion before the the crowned republic split from Britannia. New Albion has coveted ownership of the archipelago since independence, but Britannia has thwarted all attempts to invade or provoke rebellion.
+
As the conqueror of much of the former Caliphate, Xsassa considers itself the successor state to the ancient Muqadas Caliphate, a claim often disputed with Bialidrak.
  +
<div style="clear:both;"></div>
  +
===Kingdom of Xzandor===
  +
{| class="wikitable" style="float:left; margin-right:1em; width:300px;"
  +
| colspan="3" |[[File:Xzandor flag.png|300x300px|centre]]
  +
|-
  +
!Capital:
  +
| colspan="2" |Drizlekiir
  +
|-
  +
!Largest City:
  +
| colspan="2" |
  +
|-
  +
!Government:
  +
| colspan="2" |Hereditary Absolute Monarchy
  +
|-
  +
! rowspan="4" |Ruling House/Clan
  +
| colspan="2" |
  +
|-
  +
!Dynasty:
  +
|
  +
|-
  +
!Race:
  +
|Lizardfolk
  +
|-
  +
!Ethnicity:
  +
|
  +
|-
  +
!
  +
Head of State:
  +
| colspan="2" |King
  +
|-
  +
!Head of Government:
  +
| colspan="2" |King
  +
|-
  +
! rowspan="2" |
  +
Legislature:
  +
| colspan="2" |Council
  +
|-
  +
!Body:
  +
|unicameral
  +
|-
  +
!
  +
Demonym:
  +
| colspan="2" |Xzandori
  +
|-
  +
!
  +
Currency:
  +
| colspan="2" |Talon, Scale, Fang
  +
|-
  +
! rowspan="2" |Languages:
  +
!Official:
  +
|
  +
|-
  +
!Minority:
  +
|
  +
|-
  +
!Writing system:
  +
| colspan="2" |
  +
|}The Kingdom of Xzandor is a landlocked monarchical [[Races of Qirsyllviar/Sapient Races#Lizardfolk|lizardfolk]] state western Aquilonis, occupying the western portion of the Great Urwaldi Forest and beyond. It borders Bestiauris to the north, the dwarven kingdom of Ongor Diruna to the northeast, Korokiri and Huzkhaz to the east, Hylar to the southeast, the Orc Empire to the south, and Talmyrnia to the west.
   
==Capitals==
+
One of two independent lizardfolk states, the other being the more powerful and prominent Xotilic Empire, it has a long history of raiding, reaving, and pillaging of nearby lands before turning into a more docile state.
[[File:Aquilonis capitals.png|thumb|center|600x600px|The location of every country's capital (Note: Bestiauris has three, and Rossiya's is in [[Eurodon]].)]]
+
<div style="clear:both;"></div>
  +
===Kingdom of Z'ngkhar===
  +
==Constituent Territories==
  +
===Uther Islands (Britannia)===
  +
{| class="wikitable" style="float:left; margin-right:1em; width:300px;"
  +
| colspan="3" |[[File:Uther_islands_flag.png|300x300px|centre]]
  +
|-
  +
!Capital:
  +
| colspan="2" |Pendragon
  +
|-
  +
!Largest City:
  +
| colspan="2" |
  +
|-
  +
!Government:
  +
| colspan="2" |Hereditary Parliamentary Absolute Monarchy
  +
|-
  +
! rowspan="4" |Ruling House/Clan
  +
| colspan="2" |
  +
|-
  +
!Dynasty:
  +
|
  +
|-
  +
!Race:
  +
|
  +
|-
  +
!Ethnicity:
  +
|
  +
|-
  +
!
  +
Head of State:
  +
| colspan="2" |King of Britannia
  +
|-
  +
!Head of Government:
  +
| colspan="2" |Viceroy
  +
|-
  +
! rowspan="2" |
  +
Legislature:
  +
| colspan="2" |Chamber of Lords
  +
|-
  +
!Body:
  +
|unicameral
  +
|-
  +
!
  +
Demonym:
  +
| colspan="2" |Utheran
  +
|-
  +
!
  +
Currency:
  +
| colspan="2" |Sovereign, Crown, Shilling, Farthing
  +
|-
  +
! rowspan="2" |Languages:
  +
!Official:
  +
|Zedylric
  +
|-
  +
!Minority:
  +
|
  +
|-
  +
!Writing system:
  +
| colspan="2" |
  +
|}The Uther Islands are an archipelagic territory of Britannia, occupying the archipelago of the same name, sharing maritime borders solely with New Albion to the north. The Uther Islands were one part of New Albion before the the crowned republic split from Britannia. New Albion has coveted ownership of the archipelago since independence, but Britannia has thwarted all attempts to invade or provoke rebellion.
  +
<div style="clear:both;"></div>
 
==Notes & Trivia==
 
==Notes & Trivia==
*The demonym for people from Aquilonis is "Aquilonian".
+
*The demonym for people from Aquilonis is "Aquiline".
*The northwestern lands of Aquilonis is cut off because it extends into Eurodon as part of the larger continent "Arqupeiro."
+
*The northwestern lands of Aquilonis is cut off because it extends into Eurodysia as part of the larger continent "Arqupeiro."
*Soleil was founded during the final century of the ''Fourteen Kingdoms Period'' of Yamatai, which precipitated the ''Two Hundred Years' War'' in Yamatai. Thus its foundation date is somewhere in the mid or late 3500's AFZ; the exact date is uncertain.
+
*The reason [[Fuso]] is greyed out is becuase it isn't part of the continent. It's just the areas of that are farthest west of Marlakcor and closest to Aqulonis.
*The term "Yamatai," while the name of the empire, is also sometimes erroneously used to refer to the entire archipelago as a whole. Its proper term is its ancient name "Wa:" Wa includes the main lands currently occupied by the empire, the Eda Archipelago, occupied by Mizuho; the Ningyo Archipelago, occupied by Yamatai's suzerainty the Kingdom of Ningyo Shima; and Hinomoto, the southernmost lands.[[File:Wa.png|thumb|473x473px|The whole of Wa]]
+
*Soleil was founded during the final century of the ''Fourteen Kingdoms Period'' of Yamatai, which precipitated the ''Two Hundred Years' War'' in Yamatai. Thus its foundation date is somewhere in the mid or late 3500's-AFZ; the exact date is uncertain.
**The easternmost land of Wa is the [[Marlakcor#Suisho Islands (Yamatai)|Suisho Islands]], which are cut off on the map of Aquilonis because they extend into the western waters of Marlakcor.
 
**There has been constant debate amongst Patrian cartographers throughout history on whether of not the southernmost lands, the Ningyo Archipelago and Hinomoto, the former which is occupied by Yamatai's suzerainty, the Kingdom of Ningyo Shima, is part of Wa, but most agree that they are.
 
**Since the western islands of Yamatai are more "solid" while the eastern islands are more "fragment-like," some historians speculate that Wa was once a whole continent before it broke up into smaller pieces, similar to what happened with Atlantis during the the ''Great Ketellaao''. But whatever happened with Yamatai (if it even happened at all) happened thousands of years before that Atlantian catastrophe, likely before recorded history.
 
[[Category:Patria]]
 
 
[[Category:Continents]]
 
[[Category:Continents]]
 
[[Category:Locations]]
 
[[Category:Locations]]
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[[Category:Qirsyllviar]]

Revision as of 23:45, March 29, 2020

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Aquilonis
Aquilonis is the central northern continent of Qirsyllviar, and the eastern half of the landmass known as Arqupeiro.

Sovereign States

Serene Kingdom & Republic of New Albion

Albion flag
Capital: Saoghal
Largest City:
Government: Parliamentary Hybrid Government;

Half Hereditary Monarchy/Half Presidential Republic

Ruling House/Clan Cadwallader
Dynasty: Cadwallader
Race: Human
Ethnicity: Zedyl

Heads of State:

King & President
Heads of Government: King & President

Legislature:

Riaghaltas
Body: bicameral
Upper House Senate
Lower House House of Representatives

Demonym:

New Albian/Skernish

Currency:

Dragon, Lion, Kraken, Wolf, Badger, Turtle
Languages: Official: Zedylric
Minor:
Writing System: Wongyk
yb^zÙ

The Serene Kingdom & Republic of New Albion, also known as the New Albian Crowned Republic, and often acronymed SKRNA (often vocalized as "Skerna") is a half Hereditary Monarchy/half Presidential Republic in the southwest corner of Aquilonis, on the western shores of the Great Meadhan Sea. It borders Talmyrnia and the Orc Empire to the north, and Sinazgen to the east. New Albion also shares maritime borders with the Uther Islands to the south.

New Albians are also referred to as "Skernish," from the vocalization of the state's acronym. It started out as a derogatory slur by the Britannians, but the people have since taken it with stride and proudly call themselves Skernish and their country "Skerna," believing it differentiates them from their former rulers.

History

New Albion was once a domain of the Britannian Empire, but it was suffered from slow economic growth and heavy poverty brought on by strict regulations, and martial rule, imposed by Britannia. Taking inspiration of the Salrinoan Revolutionary Wars (4432AFZ – 4450) to the far north, the New Albian people finally took a stand against the Britannian injustices and held their own revolution, which soon turned into a fight for freedom now known as the Albian War for Independence (4439AFZ – 4447).

Within months of the war's beginning, the Talmyri Empire, already holding a grudge against Britannia for an unequal treaty that ended their previous war, declared war on Britannia to aid New Albion in its independence movement. After eight years of fighting, Britannia was finally defeated and exhausted to the point it was forced to acknowledge New Albion's independence. This was hastened by Gallia, Starkland, Noregr and Sverige, all entering the war on the side of New Albion, mainly to see Britannia humiliated; Britannia's own treaty-bound allies in the war proved ineffective, and ultimately useless.

After the Treaty of Rylord ended the New Albian War for Independence, along with the wars against Britannia in Eurodysia, the Serene Kingdom & Republic of New Albion, its monarchical side now under the rule of House Cadwaladr, became the first country to successfully rise up and win independence from Britannia. Similar revolutions were held in Ingdjiva for similar reasons a generation later. While still cold-to-hostile with Britannia, it enjoys full diplomatic and commerce relations with Talmyrnia.

Government

New Albion's hybrid government is unique from the fact that its two heads of state are a hereditary monarch, which is currently House Cadwallader, and a democratically elected president. These two stand on equal footing at the head of the government, and no law can be passed or action done unless they both agree, and they share authority over the armed forces as well.

Sultanate of Ardalnar

Nabataea flag
Capital: Petra
Largest City:
Government: Hereditary Absolute Monarchy
Ruling House/Clan Al-Shamal
أل شمل
Dynasty: Jayida
جيدة
Race: Human
Ethnicity: Jafrakib
Head of State: Sultan (masc.)
سلطان

Sultana (fem.)
سلطانة‎

Head of Government: Sultan

Legislature:

none
Body: n/a

Demonym:

Ardalnari
أرضالناري

Currency:

Dinar, Dirham, Fals
Languages: Official: Lahja
لهجة
Minor:
Writing System: Kitaba
كتابة

The Sultanate of Ardalnar (أرضالنار) is a Jafrakib monarchical nation occupying the Hamed Peninsula in southeastern Aquilonis. It borders with Raghua to the south and Bialidrak to the west. It is ruled by the Al-Shamal clan of the Jayida Dynasty; said dynasty also rules Bialidrak and Raghua through other clans.

Kingdom of Arkka Uralia

Republic of Avatron

Avatron flag
Capital: Avatron
Largest City:
Government: Republic
Head of State: Chief Executor
Head of Government: Chief Executor

Legislature:

Executive Council
Body: unicameral

Demonym:

Avatrian

Currency:

Xictre
Languages: Official:
Minorty:
Writing System: Wongyk
yb^zÙ

The Republic of Avatron is a republican city-state in western Aquilonis, at the end of the Avatilaro Peninsula. It borders Avolcraz to the northwest, and Czi'kolgyar to the south.

Empire of Avolcraz

Avalar flag
Capital: Sumautwin
Largest City:
Government: Elective Absolute Feudal Monarchy
Ruling House/Clan: Spyrik
Dynasty: Spyrik
Race: Human
Ethnicity:
Head of State: Emperor
Head of Government: Emperor

Legislature:

none
Body: n/a

Demonym:

Avolcrazi

Currency:

Tcho, Gjor, Hro
Languages: Official:
Minorty:
Writing System: Wongyk
yb^zÙ

The Empire of Avolcraz is a large monarchical state in central Aquilonis, bordering Dox, Bataria, Zelhar and Velda to the north, Avatron to the extreme east, Czi'kolgyar to the east, Rondar to the extreme southeast, Ongor Diruna to the south, and Bestiauris to the west.

Sultanate of Awal