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{{Owner|[[User:SkyGuy|SkyGuy]]}}[[File:Aquilonis.png|right|400x400px]]'''Aquilonis''' is the central northern continent of [[Qirsyllviar]], and the eastern half of the landmass known as Arqupeiro.
{{Property|SkyGuy}}
 
[[File:Aquilonis.png|right|400x400px]]'''Aquilonis''' ({{ZedylricScript|word = Aquilonis}}) is the central northern continent of [[Patria]].
 
 
==Sovereign States==
 
==Sovereign States==
===Serene Kingdom of New Albion===
+
===Serene Kingdom & Republic of New Albion===
  +
{| class="wikitable" style="float:left; margin-right:1em; width:300px;"
[[File:Albion_flag.png|left|300x300px]]Capital: Rhyddid<br />Government: Parliamentary Crowned Republic<br />Head of State: King<br />Head of Government: President of Congress<br />Legislature: Congress of New Albion<br />Demonym: Albian<br />Currency: Dragon, Lion, Kraken, Wolf, Badger, Turtle
 
  +
| colspan="3" |[[File:Albion_flag.png|300x300px|centre]]
  +
|-
  +
!Capital:
  +
| colspan="2" |Saoghal
  +
|-
  +
!Largest City:
  +
| colspan="2" |
  +
|-
  +
!Government:
  +
| colspan="2" |Parliamentary Hybrid Government;
   
  +
Half Hereditary Monarchy/Half Presidential Republic
The '''Serene Kingdom of New Albion''', also known as the '''New Albian Crowned Republic''' is a crowned republic in the southwest corner of Aquilonis, on the western shores of the Great Norse Sea. It borders Telmarnia and the Orc Empire to the north, and Seljuk to the east. New Albion also shares maritime borders with the Uther Islands to the south.
 
  +
|-
  +
! rowspan="4" |Ruling House/Clan
  +
| colspan="2" |Cadwallader
  +
|-
  +
!Dynasty:
  +
|Cadwallader
  +
|-
  +
!Race:
  +
|Human
  +
|-
  +
!Ethnicity:
  +
|Zedyl
  +
|-
  +
!
  +
Heads of State:
  +
| colspan="2" |King & President
  +
|-
  +
!Heads of Government:
  +
| colspan="2" |King & President
  +
|-
  +
! rowspan="4" |
  +
Legislature:
  +
| colspan="2" |Riaghaltas
  +
|-
  +
!Body:
  +
|bicameral
  +
|-
  +
!Upper House
  +
|Senate
  +
|-
  +
!Lower House
  +
|House of Representatives
  +
|-
  +
!
  +
Demonym:
  +
| colspan="2" |New Albian/Skernish
  +
|-
  +
!
  +
Currency:
  +
| colspan="2" |Dragon, Lion, Kraken, Wolf, Badger, Turtle
  +
|-
  +
! rowspan="2" |Languages:
  +
!Official:
  +
|Zedylric
  +
|-
  +
!Minor:
  +
|
  +
|-
  +
!Writing System:
  +
| colspan="2" |Wongyk<br><font face="Tengwar Annatar">yb^zÙ</font>
  +
|}
   
  +
The '''Serene Kingdom & Republic of New Albion''', also known as the '''New Albian Crowned Republic''', and often acronymed '''SKRNA''' (often vocalized as "'''Skerna'''") is a half Hereditary Monarchy/half Presidential Republic in the southwest corner of Aquilonis, on the western shores of the Great Meadhan Sea. It borders Talmyrnia and the Orc Empire to the north, and Sinazgen to the east. New Albion also shares maritime borders with the Uther Islands to the south.
New Albion was once a domain of the Britannian Empire, but it was suffered from slow economic growth and heavy poverty brought on by strict regulations, and martial rule, imposed by Britannia. Taking inspiration of the ''Salrinoan Revolutionary Wars'' (4432 AFZ – 4450 AFZ) to the far north, the Albian people finally took a stand against the Britannian injustices and held their own revolution, which soon turned into a fight for freedom now known as the ''Albian War for Independence'' (4439 AFZ – 4447 AFZ).
 
   
  +
New Albians are also referred to as "Skernish," from the vocalization of the state's acronym. It started out as a derogatory slur by the Britannians, but the people have since taken it with stride and proudly call themselves Skernish and their country "Skerna," believing it differentiates them from their former rulers.
Within months of the war's beginning, the Telmarnian Empire, already holding a grudge against Britannia for an unequal treaty that ended their previous war, declared war on Britannia to aid New Albion in its independence movement. After eight years of fighting, Britannia was finally defeated and exhausted to the point it was forced to acknowledge New Albion's independence. This was hastened by Gallia, Germania, Noregr and Sverige, all entering the war on the side of New Albion, mainly to see Britannia humiliated; Britannia's own treaty-bound allies in the war proved ineffective, and ultimately useless.
 
   
  +
==== History ====
After the ''Treaty of Rylord ''ended the ''Albian War for Independence'', along with the wars against Britannia in Eurodon, the Serene Kingdom of New Albion, now under the rule of House Cadwaladr as a crowned republic, became the first country to successfully rise up and win independence from Britannia; similar revolutions were held in Ingodija, for similar reasons, a generation later. While still cold-to-hostile with Britannia, it enjoys full diplomatic and commerce relations with Telmarnia.
 
  +
New Albion was once a domain of the Britannian Empire, but it was suffered from slow economic growth and heavy poverty brought on by strict regulations, and martial rule, imposed by Britannia. Taking inspiration of the ''Salrinoan Revolutionary Wars'' (4432[[Qirsyllvian Calendars#Solramese Calendar|AFZ]] – 4450) to the far north, the New Albian people finally took a stand against the Britannian injustices and held their own revolution, which soon turned into a fight for freedom now known as the ''Albian War for Independence'' (4439AFZ – 4447).
===Sultanate of Arabia===
 
[[File:Arabia_flag.png|left|300x300px]]Capital: Aleasima<br />Government: Hereditary Absolute Monarchy<br />Head of state: Sultan<br />Head of Government: Sultan<br />Legislature: Council of Viziers<br />Demonym: Arabian<br />Currency: Dinar, Dirham, Fals
 
   
  +
Within months of the war's beginning, the Talmyri Empire, already holding a grudge against Britannia for an unequal treaty that ended their previous war, declared war on Britannia to aid New Albion in its independence movement. After eight years of fighting, Britannia was finally defeated and exhausted to the point it was forced to acknowledge New Albion's independence. This was hastened by Gallia, Starkland, Noregr and Sverige, all entering the war on the side of New Albion, mainly to see Britannia humiliated; Britannia's own treaty-bound allies in the war proved ineffective, and ultimately useless.
The Sultanate of Arabia is a powerful monarchical nation in southeast Aquilonis, occupying the northern Great Kalahari Desert. It borders Persia to the west and south and Nabataea and Hejaz to the east.
 
   
  +
After the ''Treaty of Rylord ''ended the ''New Albian War for Independence'', along with the wars against Britannia in Eurodysia, the Serene Kingdom & Republic of New Albion, its monarchical side now under the rule of House Cadwaladr, became the first country to successfully rise up and win independence from Britannia. Similar revolutions were held in Ingdjiva for similar reasons a generation later. While still cold-to-hostile with Britannia, it enjoys full diplomatic and commerce relations with Talmyrnia.
One of several successor states of the former Kalahar Caliphate, it is currently under the rule of the Al Zayani Dynasty, which also rules Hejaz and Nabataea. Arabia is one of the most powerful nations in Great Kalahari Desert, second only to Persia.
 
   
  +
==== Government ====
Arabia considers itself the successor state to the ancient Kalahari Caliphate, a claim often disputed with Persia.
 
  +
New Albion's hybrid government is unique from the fact that its two heads of state are a hereditary monarch, which is currently House Cadwallader, and a democratically elected president. These two stand on equal footing at the head of the government, and no law can be passed or action done unless they both agree, and they share authority over the armed forces as well.
  +
<div style="clear:both;"></div>
  +
===Sultanate of Ardalnar===
  +
{| class="wikitable" style="float:left; margin-right:1em; width:300px;"
  +
| colspan="3" |[[File:Nabataea flag.png|300x300px|centre]]
  +
|-
  +
!Capital:
  +
| colspan="2" |Petra
  +
|-
  +
!Largest City:
  +
| colspan="2" |
  +
|-
  +
!Government:
  +
| colspan="2" |Hereditary Absolute Monarchy
  +
|-
  +
! rowspan="4" |Ruling House/Clan
  +
| colspan="2" |Al-Shamal<br>أل شمل
  +
|-
  +
!Dynasty:
  +
|Jayida<br>جيدة
  +
|-
  +
!Race:
  +
|Human
  +
|-
  +
!Ethnicity:
  +
|Jafrakib
  +
|-
  +
!Head of State:
  +
| colspan="2" |Sultan (masc.)<br>سلطان
  +
----
  +
Sultana (fem.)<br>سلطانة‎
  +
|-
  +
!Head of Government:
  +
| colspan="2" |Sultan
  +
|-
  +
! rowspan="2" |
  +
Legislature:
  +
| colspan="2" |none
  +
|-
  +
!Body:
  +
|n/a
  +
|-
  +
!
  +
Demonym:
  +
| colspan="2" |Ardalnari<br>أرضالناري
  +
|-
  +
!
  +
Currency:
  +
| colspan="2" |Dinar, Dirham, Fals
  +
|-
  +
! rowspan="2" |Languages:
  +
!Official:
  +
|Lahja<br>لهجة
  +
|-
  +
!Minor:
  +
|
  +
|-
  +
!Writing System:
  +
| colspan="2" |Kitaba<br>كتابة
  +
|}
   
  +
The Sultanate of Ardalnar (أرضالنار) is a Jafrakib monarchical nation occupying the Hamed Peninsula in southeastern Aquilonis. It borders with Raghua to the south and Bialidrak to the west. It is ruled by the Al-Shamal clan of the Jayida Dynasty; said dynasty also rules Bialidrak and Raghua through other clans.
  +
<div style="clear:both;"></div>
 
===Kingdom of Arkka Uralia===
 
===Kingdom of Arkka Uralia===
===Empire of Avalar===
 
[[File:Avalar_flag.png|left|300x300px]]Capital: Sumautwin<br />Government: Elective Absolute Feudal Monarchy<br />Head of State: Emperor<br />Head of Government: Emperor<br />Legislature: None<br />Demonym: Avalari<br />Currency: Gem
 
 
The Empire of Avalar is a large monarchical state in central Aquilonis, bordering Dox, Bataria, Zelhar and Velda to the north, Avatron to the extreme east, Notaria to the east, Rondar to the extreme southeast, Ongor Diruna to the south, and Bestiauris to the west.
 
 
===Republic of Avatron===
 
===Republic of Avatron===
  +
{| class="wikitable" style="float:left; margin-right:1em; width:300px;"
[[File:Avatron flag.png|left|300x300px]]Government: Republic<br />Head of State: Chief Executor<br />Head of Government: Chief Executor<br />Legislature: Executive Council<br />Demonym: Avatrian<br />Currency: Xictre
 
  +
| colspan="3" |[[File:Avatron flag.png|300x300px|centre]]
  +
|-
  +
!Capital:
  +
| colspan="2" rowspan="2" |Avatron
  +
|-
  +
!Largest City:
  +
|-
  +
!Government:
  +
| colspan="2" |Republic
  +
|-
  +
!Head of State:
  +
| colspan="2" |Chief Executor
  +
|-
  +
!Head of Government:
  +
| colspan="2" |Chief Executor
  +
|-
  +
! rowspan="2" |
  +
Legislature:
  +
| colspan="2" |Executive Council
  +
|-
  +
!Body:
  +
|unicameral
  +
|-
  +
!
  +
Demonym:
  +
| colspan="2" |Avatrian
  +
|-
  +
!
  +
Currency:
  +
| colspan="2" |Xictre
  +
|-
  +
! rowspan="2" |Languages:
  +
!Official:
  +
|
  +
|-
  +
!Minorty:
  +
|
  +
|-
  +
!Writing System:
  +
| colspan="2" |Wongyk<br><font face="Tengwar Annatar">yb^zÙ</font>
  +
|}
   
The Republic of Avatron is a republican city-state in western Aquilonis, at the end of the Avatilaro Peninsula. It borders Avalar to the northwest, and Notaria to the south.
+
The Republic of Avatron is a republican city-state in western Aquilonis, at the end of the Avatilaro Peninsula. It borders Avolcraz to the northwest, and Czi'kolgyar to the south.
  +
<div style="clear:both;"></div>
===Kingdom of Awal===
 
  +
===Empire of Avolcraz===
[[File:Awal flag.png|left|300x300px]]Capital: Bahrain<br />Government: Hereditary Absolute Monarchy<br />Head of state: Malik<br />Head of Government: Malik<br />Legislature: None<br />Demonym: Awalish<br />Currency: Dinar, Dirham, Fals
 
  +
{| class="wikitable" style="float:left; margin-right:1em; width:300px;"
  +
| colspan="3" |[[File:Avalar_flag.png|300x300px|centre]]
  +
|-
  +
!Capital:
  +
| colspan="2" rowspan="2" |Sumautwin
  +
|-
  +
!Largest City:
  +
|-
  +
!Government:
  +
| colspan="2" |Elective Absolute Feudal Monarchy
  +
|-
  +
! rowspan="4" |Ruling House/Clan:
  +
| colspan="2" |Spyrik
  +
|-
  +
!Dynasty:
  +
|Spyrik
  +
|-
  +
!Race:
  +
|Human
  +
|-
  +
!Ethnicity:
  +
|
  +
|-
  +
!Head of State:
  +
| colspan="2" |Emperor
  +
|-
  +
!Head of Government:
  +
| colspan="2" |Emperor
  +
|-
  +
! rowspan="2" |
  +
Legislature:
  +
| colspan="2" |none
  +
|-
  +
!Body:
  +
|n/a
  +
|-
  +
!
  +
Demonym:
  +
| colspan="2" |Avolcrazi
  +
|-
  +
!
  +
Currency:
  +
| colspan="2" |Tcho, Gjor, Hro
  +
|-
  +
! rowspan="2" |Languages:
  +
!Official:
  +
|
  +
|-
  +
!Minorty:
  +
|
  +
|-
  +
!Writing System:
  +
| colspan="2" |Wongyk<br><font face="Tengwar Annatar">yb^zÙ</font>
  +
|}
   
  +
The Empire of Avolcraz is a large monarchical state in central Aquilonis, bordering Dox, Bataria, Zelhar and Velda to the north, Avatron to the extreme east, Czi'kolgyar to the east, Rondar to the extreme southeast, Ongor Diruna to the south, and Bestiauris to the west.
The Kingdom of Awal is an archipelagic state in the southern Sea of Orient in southeastern Aquilonis, occupying the archipelago of the same name. While generally isolated from the rest of the continent, it shares maritime borders solely with Persia, via the Ormuz Islands/Satrapy. The islands of Awal have been coveted by Persia for generations, but Awal has held off all attempts at invasion.
 
  +
<div style="clear:both;"></div>
  +
===Sultanate of Awal===
  +
{| class="wikitable" style="float:left; margin-right:1em; width:300px;"
  +
| colspan="3" |[[File:Awal flag.png|300x300px|centre]]
  +
|-
  +
!Capital:
  +
| colspan="2" rowspan="2" |Bahrain
  +
|-
  +
!Largest City:
  +
|-
  +
!Government:
  +
| colspan="2" |Hereditary Absolute Monarchy
  +
|-
  +
! rowspan="4" |Ruling House/Clan:
  +
| colspan="2" |Qidsi<br>قدسي
  +
|-
  +
!Dynasty:
  +
|Qidsi<br>قدسي
  +
|-
  +
!Race:
  +
|Human
  +
|-
  +
!Ethnicity:
  +
|Jafrakib
  +
|-
  +
!Head of State:
  +
| colspan="2" |Sultana (masc.)<br>سلطان
  +
----
  +
Sultana (fem.)<br>سلطانة‎
  +
|-
  +
!Head of Government:
  +
| colspan="2" |Sultan
  +
|-
  +
! rowspan="2" |
  +
Legislature:
  +
| colspan="2" |None
  +
|-
  +
!Body:
  +
|n/a
  +
|-
  +
!
  +
Demonym:
  +
| colspan="2" |Awali<br>أوالي
  +
|-
  +
!
  +
Currency:
  +
| colspan="2" |Dinar, Dirham, Fals
  +
|-
  +
! rowspan="2" |Languages:
  +
!Official:
  +
|Lahja<br>لهجة
  +
|-
  +
!Minor
  +
|
  +
|-
  +
!Writing System:
  +
| colspan="2" |Kitaba<br>كتابة
  +
|}
  +
The Sultanate of Awal (أوال‎) is a Jafrakib archipelagic state in the southern Oriental sea in southeastern Aquilonis, occupying the archipelago of the same name. It shares maritime borders with Ardalnar to the west and Marjan to the north.
   
Ruled by the Uyunid Dynasy, a dynasty descended from the last Caliph of Kalahar, and thus related to the Arsacid Dynasty currently ruling Persia, Awal was once the easternmost territory of the Kalahari Caliphate, and is therefore steeped in southeastern Aquilonian traditions and customs, despite being so far away form the mainland.
+
Ruled by the Qidsi dynasty, a dynasty descended from the last Caliph of Muqadas, and thus related to the Arsacid Dynasty currently ruling Xsassa.
  +
<div style="clear:both;"></div>
===Republic of Bartaria===
 
  +
===Empire of Axum===
[[File:Bartaria_flag.png|left|300x300px]]Capital: Batra<br />Government: Presidential Republic<br />Head of State: President<br />Head of Government: President<br />Legislature: Presidential Council<br />Demonym: Batatian<br />Currency: Balt, Cug, Nute
 
 
The Republic of Bataria is a landlocked republican state in central Aquilonis. Formerly part of the Salrinoa Federation, it borders Toralos to the north, Dox to the west, Avalar to the south, and Zelhar to the east.
 
 
===United Kingdom of Bestiauris===
 
===United Kingdom of Bestiauris===
  +
{| class="wikitable" style="float:left; margin-right:1em; width:300px;"
[[File:Bestiauris flag.png|left|300x300px]]Capitals: Firian, Vanete, Eschen<br />Government: Hereditary Parliamentary Feudal Confederated Triarchal Monarchy<br />Heads of State: Three Monarchs<br />Head of Government: Prime Minister<br />Legislature: Parliament<br />Demonym: Bestiaurian<br />Currency: Ossis, Piscis, Glande
 
  +
| colspan="3" |[[File:Bestiauris flag.png|300x300px|centre]]
  +
|-
  +
!Capitals:
  +
| colspan="2" |
  +
Firian (Biskotti)
  +
----
  +
Vanete (Galliete)
  +
----
  +
Eschen (Pastilodge)
  +
|-
  +
!Largest City:
  +
| colspan="2" |
  +
|-
  +
!Government:
  +
| colspan="2" |Hereditary Parliamentary Feudal Confederated Triarchal Monarchy
  +
|-
  +
! rowspan="4" |Ruling Houses/Clans:
  +
| colspan="2" |
  +
Millhian (Biskotti)
  +
----
  +
Lyeo (Galliete)
  +
----Couvertyne (Pastilodge)
  +
|-
  +
!Dynasties:
  +
|n/a
  +
|-
  +
!Race:
  +
|Thirilgae
  +
|-
  +
!Ethnicities:
  +
|Dog Ferafti (Biskotti)
  +
----Cat Ferafti (Galliete)
  +
----Squirrel Ferafti (Pastilodge)
  +
|-
  +
!Heads of State:
  +
| colspan="2" |Bestiaurian Triumvirate:
  +
----King (Biskotti)
  +
----Despotate (Galliete)
  +
----Grand Prince (Pastilodge)
  +
|-
  +
!Head of Government:
  +
| colspan="2" |Tripartite Chancellor
  +
|-
  +
! rowspan="5" |
  +
Legislature:
  +
| colspan="2" |Parliament of the Triparte
  +
|-
  +
!Body:
  +
|tricameral
  +
|-
  +
!Upper House
  +
|Senate
  +
|-
  +
!Middle Huse
  +
|House of Lords
  +
|-
  +
!Lower House
  +
|Chamber of Provincial Representatives
  +
|-
  +
!
  +
Demonym:
  +
| colspan="2" |Bestiaurian
  +
|-
  +
!
  +
Currency:
  +
| colspan="2" |Ossis, Piscis, Glande
  +
|-
  +
! rowspan="2" |Languages:
  +
!Official:
  +
|
  +
|-
  +
!Minor:
  +
|
  +
|-
  +
!Writing System:
  +
| colspan="2" |Wongyk<br><font face="Tengwar Annatar">yb^zÙ</font>
  +
|}
   
The ''United Kingdom of Bestiauris'', formally known as the ''United Kingdom of Biskotti, Galliete and Pastilodge'', is a confederated triumvirate monarchy consisting of three [[Races of Patria#Zooaftithrope|Zooaftithrope]] states, the ''Biskotti Crowned Republic'', the ''Galliete Dominion'', and the ''Principality of Pastilodge'' in western Aquilonis. It borders Cajar to the north, Koelba, Sharak and Dox to the east, Avalar to the southeast, the dwarven kingdom of Ongor Diruna and the lizardfolk kingdom of Xzandor to the south, Telmarnia to the west, and Drakyncia to the northwest. It is almost entirely landlocked, except for the tip of the Gulf of Bestiauris in the northwest.
+
The '''United Kingdom of Bestiauris''', formally known as the '''United Kingdom of Biskotti, Galliete and Pastilodge''', and also known as the '''Thiriolaos Tripartite''', is a confederated triumvirate monarchy consisting of three [[Races of Qirsyllviar/Sapient Races#Animal People|Ferafti]]-ruled states, the ''Biskotti Crowned Republic'', the'' High Dominion of'' ''Galliete'', and the ''Principality of Pastilodge'' in western Aquilonis, in a region traditionally known by the country's common name "Bestiauris."
   
  +
It borders the high elven state of Cajar to the north, Koelba, Sharak and Dox to the east, Avolcraz to the southeast, the dwarven kingdom of Ongor Diruna and the lizardfolk kingdom of Xzandor to the south, Talmyrnia to the west, and Drakyncia to the northwest. It is almost entirely landlocked, except for the tip of the Gulf of Tiere in the northwest.
Being a union of three countries, it has no one single sovereign; instead the sovereigns of the three kingdoms share equal authority of the realm entire. Once three separate countries that were the closest of friends and allies with one another, yet with very different political views, a war with Telmarnia threatened to pull them apart. Yet an agreement, and a common enemy, made them see the strength of unity. The war ended with the Telmarnian Invasion repelled and the three nations becoming one.
 
===Cajar Federation===
 
===Kingdom of Canaan===
 
[[File:Canaan flag.png|left|300x300px]]Capital: Jerusalem<br />Government: Hereditary Absolute Feudal Monarchy<br />Head of State: King<br />Head of Government: King<br />Legislature: Haute Cour<br />Demonym: Canaanite<br />Currency: Shekel, Zuz, Prutah
 
   
  +
==== History ====
The Kingdom of Canaan is a monarchical island nation in southern Aquilonis, occupying the island of the same name and several smaller ones. It shares maritime borders Kemet, its overlord, to the west, Seljuk to the north. It was originally the capital territory of the Elohim Empire before said empire fell apart when its last ruler died without an heir; it is considered the successor state of Elohim.
 
  +
Once three separate countries that were the closest of friends and allies with one another, yet with very different political views, a war with Talmyrnia threatened to pull them apart. Yet an agreement, and a common enemy, made them see the strength of unity. The war ended with the ''Talmyri Invasion'' repelled and the three nations becoming one.
===Republic of Chax===
 
[[File:Chax_flag.png|left|300x300px]]Capital: Chax<br />Government: Presidential Republic<br />Head of State: President<br />Head of Government: President<br />Legislature: Presidential Council<br />Demonym: Chaxi<br />Currency: Balt, Cug, Nute
 
   
  +
==== Government ====
The Republic of Chaxis a landlocked republican state in north-central Aquilonis. Formerly part of the Salrinoa Federation, it borders Lirgal to the east, Stygar to the north, Umdar and Korok to the west, Salrinoa to the extreme southwest, and Qatu to the south.
 
  +
Being a union of three countries, it has no one single sovereign; instead the sovereigns of the three kingdoms share equal authority of the realm entire, each retains its own legislature while being subordinate to the tricameral Parliament of the Tripartite.
===Republic of Cyrillia===
 
  +
<div style="clear:both;"></div>
[[File:Cyrillia_flag.png|left|300x300px]]Capital: Kyrilis<br />Government: Presidential Republic<br />Head of State: Mkejixenh<br />Heads of Government: Mkejixenh<br />Legislature: Makliapenh<br />Demonym: Cyrillian<br />Currency: Ruble
 
  +
===Sultanate of Bialidrak===
  +
{| class="wikitable" style="float:left; margin-right:1em; width:300px;"
  +
| colspan="3" |[[File:Bialidrak flag.png|300x300px|centre]]
  +
|-
  +
!Capital:
  +
| colspan="2" rowspan="2" |Al-Harthalij<br>ال حارثلج
  +
|-
  +
!Largest City:
  +
|-
  +
!Government:
  +
| colspan="2" |Hereditary Absolute Monarchy
  +
|-
  +
! rowspan="4" |Ruling House/Clan:
  +
| colspan="2" |Al-Zayani<br>آل زياني
  +
|-
  +
!Dynasty:
  +
|Jayida<br>جيدة
  +
|-
  +
!Race
  +
|Human
  +
|-
  +
!Ethnicity:
  +
|Jafrakib
  +
|-
  +
!Head of State:
  +
| colspan="2" |Sultana (masc.)<br>سلطان
  +
----
  +
Sultana (fem.)<br>سلطانة‎
  +
|-
  +
!Head of Government:
  +
| colspan="2" |Sultan
  +
|-
  +
! rowspan="2" |
  +
Legislature:
  +
| colspan="2" |Majlis Vazir<br>مجلس وزير
  +
|-
  +
!Body:
  +
|unicameral
  +
|-
  +
!
  +
Demonym:
  +
| colspan="2" |Bialidraki<br>بالإدراكي
  +
|-
  +
!
  +
Currency:
  +
| colspan="2" |Dinar, Dirham, Fals
  +
|-
  +
! rowspan="2" |Languages:
  +
!Official:
  +
|Lahja<br>لهجة
  +
|-
  +
!Minor:
  +
|
  +
|-
  +
!Writing System:
  +
| colspan="2" |Kitaba<br>كتابة
  +
|}
   
  +
The Sultanate of Bialidrak (بالإدراك) is a powerful Jafrakib monarchical nation in southeast Aquilonis, occupying the northern Great Dhahabi Desert. It borders Xsassa to the west and south and Ardalnar and Raghua to the east.
The Republic of Cyrillia is a landlocked High Elven Republican state in northwestern Aquilonis. It borders Rossiya to the north, and the similarly High Elven Cajar Federation to the south. Cyrillia was once sovereign territory of Rossiya before seceding as a result of the ''Cyrillic War''.
 
===Republic of Dox===
 
[[File:Dox_flag.png|left|300x300px]]Capital: Dox<br />Government: Presidential Republic<br />Head of State: President<br />Head of Government: President<br />Legislature: Presidential Council<br />Demonym: Doxi<br />Currency: Balt, Cug, Nute
 
   
  +
One of several successor states of the former Muqadas Caliphate, it is currently under the rule of the Al-Zayani clan of the Jayida Dynasty, which also rules Raghua and Ardalnar through other clans. Bialidrak is one of the most powerful nations in Great Dhahabi Desert, second only to Xsassa.
The Republic of Dox is a landlocked republican state in north-central Aquilonis. Formerly part of the Salrinoa Federation, it borders Bestiauris to the south, Avalar to the southeast, Bataria to the east, and Toralos and Sharak to the north.
 
===Knights' Republic of Drakyncia===
 
[[File:Drakyncia flag.png|left|300x300px]]
 
Capital: Colrin<br />Government: Stratocratic Directorial Republic<br />Heads of State: Council of Drakyncia<br />Heads of Government: Council of Drakyncia<br />Legislature: Council of Drakyncia<br />Demonym: Drakyncian<br />Currency: Claymore, Rapier, Athame
 
   
  +
Bialidrak considers itself the successor state to the ancient Muqadas Caliphate, a claim often disputed with Xsassa.
The Knights' Republic of Drakyncia is a knightly republican nation occupying the Heartstone Peninsula on the south side of the Gulf of Bestiauris in western Aquilonis, on the eastern shores of the Great Norse Sea. It borders Telmarnia to the south and Bestiauris to the southeast. It also shares a maritime border with High Elven state of Cajar across the Gulf of Bestiauris to the north.
 
  +
<div style="clear:both;"></div>
  +
===Cajar Federation===
  +
{| class="wikitable" style="float:left; margin-right:1em; width:300px;"
  +
| colspan="3" |
  +
|-
  +
!Capital:
  +
| colspan="2" rowspan="2" |Cajar city
  +
|-
  +
!Largest City:
  +
|-
  +
!Government:
  +
| colspan="2" |Federated Presidential Republic
  +
|-
  +
!Head of State:
  +
| colspan="2" |Dolfary<br><font face="Tengwar Annatar">2j^e7E`×</font>
  +
|-
  +
!Head of Government:
  +
| colspan="2" |Dolfary
  +
|-
  +
! rowspan="2" |
  +
Legislature:
  +
| colspan="2" |Senate
  +
|-
  +
!Body:
  +
|unicameral
  +
|-
  +
!
  +
Demonym:
  +
| colspan="2" |Cajari<br><font face="Tengwar Annatar">zlE7E`B</font>
  +
|-
  +
!
  +
Currency:
  +
| colspan="2" |
  +
|-
  +
! rowspan="2" |Languages
  +
!Official
  +
|
  +
|-
  +
!Minor
  +
|
  +
|-
  +
!Writing System:
  +
| colspan="2" |
  +
|}
   
  +
The Cajar (<font face="Tengwar Annatar">zlE6E</font>) Federation is a high elven federated presidential republic on northwestern Aquilonis. It borders Kyrallisica, its similarly high elven neighbor, and Merzlota to the north, Obin and Koelba to the east, and the Thiriolaos United Kingdom of Bestiauris to the south. Across the Gulf of Tiere to the south, it shares maritime borders with Drakyncia to the southwest.
Drakyncia was founded as a kingdom opposing the unification of Bestiauris, but the first ruler proved tyrannical. After several years of oppression, the three most powerful and influential guilds of Knightly Orders, which served as the ''de facto'' military of Drakyncia; the ''Knights of the Brotherhood'', the ''Divine Dragon Alliance ''and the ''Drakyncia Liberty Force'', rebelled and overthrew the tyrannical king.
 
   
  +
Cajar was once territory of Merzlota before breaking away as part of Kyrallisica during the ''Kyrallisican War''. Later, Cajar broke away itself as a result of civil war.
Once in power, they abolished the short-lived monarchy and established a republic, with the leaders of each guild at the head, becoming one of the first nations of Aquilonis to reject monarchy. Since then, the guilds have run Drakyncia with fairness and chivalry, while continuing to protect the nation from invaders, and keeping smaller less influential guilds in check.
 
  +
<div style="clear:both;"></div>
  +
===Kingdom of Canaan===
  +
{| class="wikitable" style="float:left; margin-right:1em; width:300px;"
  +
| colspan="3" |[[File:Canaan flag.png|300x300px|centre]]
  +
|-
  +
!Capital:
  +
| colspan="2" |Jerusalem
  +
|-
  +
!Largest City:
  +
| colspan="2" |
  +
|-
  +
!Government:
  +
| colspan="2" |Hereditary Absolute Feudal Monarchy
  +
|-
  +
! rowspan="4" |Ruling House/Clan:
  +
| colspan="2" |
  +
|-
  +
!Dynasty
  +
|
  +
|-
  +
!Race
  +
|
  +
|-
  +
!Ethnicity
  +
|
  +
|-
  +
!Head of State:
  +
| colspan="2" |King
  +
|-
  +
!Head of Government:
  +
| colspan="2" |King
  +
|-
  +
! rowspan="2" |
  +
Legislature:
  +
| colspan="2" |Haute Cour
  +
|-
  +
!Body:
  +
|unicameral
  +
|-
  +
!
  +
Demonym:
  +
| colspan="2" |Canaanite
  +
|-
  +
!
  +
Currency:
  +
| colspan="2" |Shekel, Zuz, Prutah
  +
|-
  +
! rowspan="2" |Languages
  +
!Official
  +
|
  +
|-
  +
!Minor
  +
|
  +
|-
  +
!Writing System:
  +
| colspan="2" |
  +
|}
   
  +
The Kingdom of Canaan is a monarchical nation in southern Aquilonis. It borders Sinazgen to the east, HYlar to the north, and Xsassa to the northeast and east. It also shares maritime borders Kemet across the Nubian Channal to the south. It was originally the capital territory of the Elohim Empire before said empire fell apart when its last ruler died without an heir; it is considered the successor state of Elohim.
Though a republic, Drakyncia is a nation run by a military rather than elected officials, so the actual members of the council are chosen based on ability rather than being elected by the populous. The only true elections are to determine which guilds shall serve on the non-permanent seats of the council. The three founding guilds of the republic maintain permanent seats while six smaller, less influential, guilds serve fixed terms, elected to the non-permanent seats via a nationwide election every five years.
 
  +
<div style="clear:both;"></div>
===Republic of Eudon===
 
  +
===Republic of Kyrallisica===
[[File:Eudon_flag.png|left|300x300px]]Capital: Arbor<br />Government: Presidential Republic<br />Head of State: President<br />Head of Government: President<br />Legislature: Presidential Council<br />Demonym: Eudese<br />Currency: Balt, Cug, Nute
 
  +
{| class="wikitable" style="float:left; margin-right:1em; width:300px;"
  +
| colspan="3" |[[File:Cyrillia_flag.png|300x300px|centre]]
  +
|-
  +
!Capital:
  +
| colspan="2" |Kyrilis<br><font face="Tengwar Annatar">z7Õj%iT</font>
  +
|-
  +
!Largest City:
  +
| colspan="2" |
  +
|-
  +
!Government:
  +
| colspan="2" |Presidential Republic
  +
|-
  +
!Head of State:
  +
| colspan="2" |Dolfary<br><font face="Tengwar Annatar">2j^e7E`×</font>
  +
|-
  +
!Head of Government:
  +
| colspan="2" |Dolfary
  +
|-
  +
! rowspan="2" |
  +
Legislature:
  +
| colspan="2" |Makliapenh<br><font face="Tengwar Annatar">tzEj`BqE5$9</font>
  +
|-
  +
!Body:
  +
|unicameral
  +
|-
  +
!
  +
Demonym:
  +
| colspan="2" |Kyrallisican<br><font face="Tengwar Annatar">z7Õj¸#iTzT5#</font>
  +
|-
  +
!
  +
Currency:
  +
| colspan="2" |
  +
|-
  +
! rowspan="2" |Languages
  +
!Official
  +
|
  +
|-
  +
!Minor
  +
|
  +
|-
  +
!Writing System:
  +
| colspan="2" |
  +
|}
   
The Republic of Eudon is a landlocked republican state in northern Aquilonis. Formerly part of the Salrinoa Federation, it borders Ortalis to the north, Hovar to the west, Umdar to the south, Stygar to the east, and Flarona to the northeast.
+
The Republic of Kyrallisica (<font face="Tengwar Annatar">z7Õj¸#iTzT`C</font>) is a landlocked high elven republican state in northwestern Aquilonis. It borders Merzlota to the north, and the similarly high elven Cajar Federation to the south. Kyrallisica was once sovereign territory of Merzlota before seceding as a result of the ''Kyrallisican War''.
  +
<div style="clear:both;"></div>
===Republic of Flarona===
 
  +
===Confederation of Czi'kolgyar===
[[File:Flarona_flag.png|left|300x300px]]Capital: Forrest<br />Government: Presidential Republic<br />Head of State: President<br />Head of Government: President<br />Legislature: Presidential Council<br />Demonym: Flaronan<br />Currency: Balt, Cug, Nute
 
  +
{| class="wikitable" style="float:left; margin-right:1em; width:300px;"
  +
| colspan="3" |[[File:Czi'kolgyar flag.png|300x300px|centre]]
  +
|-
  +
!Capital:
  +
| colspan="2" |Lybraria
  +
|-
  +
!Largest City:
  +
| colspan="2" |
  +
|-
  +
!Government:
  +
| colspan="2" |Confederated Magician's Republic
  +
|-
  +
!Head of State:
  +
| colspan="2" |Grand Magus
  +
|-
  +
!Head of Government:
  +
| colspan="2" |Grand Magus
  +
|-
  +
! rowspan="2" |
  +
Legislature:
  +
| colspan="2" |Grand Magician's Council
  +
|-
  +
!Body:
  +
|unicameral
  +
|-
  +
!
  +
Demonym:
  +
| colspan="2" |Czi'kolgyese
  +
|-
  +
!
  +
Currency:
  +
| colspan="2" |Grimbuk
  +
|-
  +
! rowspan="2" |Languages
  +
!Official
  +
|
  +
|-
  +
!Minor
  +
|
  +
|-
  +
!Writing System:
  +
| colspan="2" |
  +
|}
   
The Republic of Flarona is a landlocked republican state in northern Aquilonis. Formerly part of the Salrinoa Federation, it borders Orox to the north, Soleil to the east, Stygar to the south, Eudon to the southwest, and Ortalis to the west.
+
The '''Confederation of Czi'kolgyar''', also known as the '''Czi'kolgyese Alliance''', is an elective magician's republic in western Aquilonis. Czi'kolgyar borders Avatron to the northeast, Avolcraz to the north and northwest, Rondar to the west, and Hylar to the southwest and south.
===Kingdom of Galiara===
 
[[File:Galiara_flag.png|left|300x300px]]Capital: Haylir<br />Government: Hereditary Absolute Feudal Monarchy<br />Head of State: King<br />Head of Government: King<br />Legislature: King's Council<br />Demonym: Galiaran<br />Currency: Aieg
 
   
  +
Like Glagolita in Eurodysia, and Xsassa in the south, Czi'kolgyar is a nation of magic, the difference is that Czi'kolgyar is made up of thirty magic nations.
The Kingdom of Galiara is an monarchical nation occupying a small peninsula in northern Aquilonis. It solely borders Novarus to the south.
 
===Republic of Gargantia===
 
[[File:Gargantia flag.png|left|300x300px]]Capital: Fyrlok<br />Government: Presidential Republic<br />Head of State: President<br />Head of Government: President<br />Legislature: Presidential Council<br />Demonym: Gargantian<br />Currency: ???
 
   
  +
Czi'kolgyar was once known as the '''Sorcerer's Republic of Rioclyier''', founded by [[Qirsyllvian Religions, Legends & Mythologies#The Enneamagi|the Enneamagi]], until a conflict in the wake of their deaths, known to history as the ''Great War of Magic'', resulted in the republic's complete collapse. The states that emerged from the conflict went on to compete for land, power, and advancement in magical knowledge for almost a thousand years, until finally, roughly one thousand years before modern day, a major political breakthrough resulted in the unification of the many states into a single nation.
The Republic of Gargantia is an multi-island republican state in the Sea of Orient, occupying the islands of Amigrace (the southern island) and Lodichymbir (the northern island), about two hundred miles east of the coast of Notaria, and about three hundred and forty miles west of Mizuho. It shares maritime borders with no nation.
 
   
  +
At first, it was a simple alliance between three states, but over the course of roughly twenty years, the other states joined in the pact, one by one, until they found common ground and a single government was formed. Czi'kolgyar has dominated the region ever since, but not always peacefully, as disputes between states have erupted into multi-sided civil wars more than once. Twice the republic has fallen apart into separate states/alliances, and it was only careful political maneuvering that capt the nation from falling apart permanently.
===Republic of Garsp===
 
  +
<div style="clear:both;"></div>
[[File:Garsp_flag.png|left|300x300px]]Capital: Garspa<br />Government: Presidential Republic<br />Head of State: President<br />Head of Government: President<br />Legislature: Presidential Council<br />Demonym: Garspish<br />Currency: Balt, Cug, Nute
 
  +
===Knights' Republic of Drakyncia===
  +
{| class="wikitable" style="float:left; margin-right:1em; width:300px;"
  +
| colspan="3" |[[File:Drakyncia flag.png|300x300px|centre]]
  +
|-
  +
!Capital:
  +
| colspan="2" |Colrin
  +
|-
  +
!Largest City:
  +
| colspan="2" |
  +
|-
  +
!Government:
  +
| colspan="2" |Stratocratic Directorial Republic
  +
|-
  +
!Heads of State:
  +
| colspan="2" |Council of Drakyncia
  +
|-
  +
!Heads of Government:
  +
| colspan="2" |Council of Drakyncia
  +
|-
  +
! rowspan="2" |
  +
Legislature:
  +
| colspan="2" |Council of Drakyncia
  +
|-
  +
!Body:
  +
|unicameral
  +
|-
  +
!
  +
Demonym:
  +
| colspan="2" |Drakyncian
  +
|-
  +
!
  +
Currency:
  +
| colspan="2" |Claymore, Rapier, Athame
  +
|-
  +
! rowspan="2" |Languages
  +
!Official
  +
|
  +
|-
  +
!Minor
  +
|
  +
|-
  +
!Writing System:
  +
| colspan="2" |
  +
|}
   
The Republic of Garsp is a landlocked republican state in central Aquilonis. Formerly part of the Salrinoa Federation, it borders Rylar and Korok to the north, Salrinoa to the east, Toralos to the south, and Mylar to the west.
+
The '''Knights' Republic of Drakyncia''' is a knightly republican nation occupying the Heartstone Peninsula on the south side of the Gulf of Tiere in western Aquilonis, on the eastern shores of the Great Meadhan Sea. It borders Talmyrnia to the south and Bestiauris to the southeast. It also shares a maritime border with high elven state of Cajar across the gulf to the north.
===Kingdom of Garvis===
 
[[File:Garvis_flag.png|left|300x300px]]Capital: Garvis<br />Government: Hereditary Absolute Monarchy<br />Head of State: King<br />Head of Government: King<br />Legislature: None<br />Demonym: Gargate<br />Currency: Grim, Pheo
 
   
  +
==== History ====
The '''Kingdom of Garvis''' is a small landlocked enclave country within Soleil's borders ruled by Gargoyles, a race of nocturnal beings that are stone by day and flesh by night. Centered around the city of Garvis and run by the Garvis clan, Garvis was once known as the '''Gargate Empire''', during which the nation spanned from the tip of the Soleilian Peninsula to the heart of northern Aquilonis.
 
  +
Drakyncia was founded as a kingdom opposing the unification of Bestiauris, but the first ruler proved tyrannical. After several years of oppression, the three most powerful and influential guilds of Knightly Orders, which served as the ''de facto'' military of Drakyncia; the ''Knights of the Brotherhood'', the ''Divine Dragon Alliance ''and the ''Drakyncia Liberty Force'', rebelled and overthrew the tyrannical king.
   
  +
Once in power, they abolished the short-lived monarchy and established a republic, with the leaders of each guild at the head, becoming one of the first nations of Aquilonis to reject monarchy. Since then, the guilds have run Drakyncia with fairness and chivalry, while continuing to protect the nation from invaders, and keeping smaller less influential guilds in check.
The Empire ceased to exist when the ruling clan was put under a spell that placed them in an eternal stone sleep within Castle Garvis, leaving the empire without leaders. A power struggle between rival Gargoyle clans, normally kept in check by the ruling Garvis clan, soon erupted into a series of civil wars that tore the empire apart in less than a generation. A racial war with other sentient races of Aquilonis also contributed to the nation's destruction.
 
   
  +
==== Government ====
Over two thousand years after the empire fell, the Garvis clan sleeping within Castle Garvis was awakened amidst a battle for the castle during the ''[[Great Northern Aquilonis War]]''. In gratitude for breaking the spell, the clan then aided in the defeat of Umdar, and the renegade House of Adhemar, on the condition they be granted independence. Since the war's conclusion, Garvis has been working with Soleil to rebuild itself, albeit in a much smaller territory.
 
  +
Though nominally a republic, Drakyncia is a nation run by the army rather than elected officials, so the actual members of the council are chosen based on ability rather than being elected by the population. The only true democratic elections are to determine which guilds shall serve on the non-permanent seats of the council.
===Sultanate of Hejaz===
 
[[File:Hejaz flag.png|left|300x300px]]Capital: Al-Hijir<br />Government: Hereditary Absolute Monarchy<br />Head of state: Sultan<br />Head of Government: Sultan<br />Legislature: none<br />Demonym: Hejazi<br />Currency: Dinar, Dirham, Fals
 
   
  +
Drakyncia hosts many military orders, but fifteen administrate Drakyncia from its ruling council. The three founding guilds of the republic maintain permanent seats while twelve smaller, less influential, guilds serve fixed terms, elected to the non-permanent seats via a nationwide election every five years.
The Sultanate of Hejaz is a monarchical state in southeastern Aquilonis in the eastern Great Kalahari Desert. Hejaz borders Arabia to the west, Persia to the south, Mecca to the southeast, and Nabataea to the north. It is ruled by the Al Zayani Dynasty, which also rules Arabia and Natataea.
 
===Empire of Hinomoto===
 
Capital: Ryu no Toshi<br />Government: Theocratic Absolute Elective Monarchy<br />Head of State: Jinja shisai<br />Head of Government: Jinja shisai<br />Legislature: Council of 16 Priests<br />Demonym: Hinomotan<br />Currency: Koban, Nibuban, Ichibuban, Tsuho
 
   
  +
Each seat on the council carries an office (referred to as a consulate and the holders consuls) and therefore a certain position and responsibility in the government, and so the guilds tend to run for a specific consulship depending on their focus or philosophy; however, to prevent any one guild from trying to become too influential, a guild can only run for one consulship. The guilds that gets the most votes for a specific non-permanent seat gets it for the next five years. The terms are renewable, and several guilds are so popular that they have won many consecutive elections and served on the non-permanent seats, and the connected consulships, for several terms many times (''Rykardiac's Archaic Book of Records'' puts the record at twelve consecutive terms). Only the three permanent members of the council hold their consulships permanently.
The Empire of Hinomoto is a nation occupying the half-tropical/half-arid island of the same name in the southern waters of the Sea of Orient. It shares maritime borders solely with Ningyo Shima to the north.
 
  +
{| class="wikitable mw-collapsible mw-collapsed"
  +
|+Offices of the Council
  +
|-
  +
!Office
  +
!Responsibility
  +
!Notes
  +
|-
  +
|'''Consulate of the Armies'''
  +
|Oversees the standing army of the republic, aside for the contributing knightly orders.
  +
|Held permanently by the [[Qirsyllvian Non-State Organizations & Societies#Drakyncia Liberty Force|Drakyncia Liberty Force]].
  +
|-
  +
|'''Consulate of Religion'''
  +
|Mediates relations between various churches and other religious bodies.
  +
|Held permanently by the [[Qirsyllvian Non-State Organizations & Societies#Divine Dragon Alliance|Divine Dragon Alliance]].
  +
|-
  +
|'''Consulate of Justice'''
  +
|Responsible for maintaining law and order within the republic.
  +
|Held permenently by the [[Qirsyllvian Non-State Organizations & Societies#Knights of the Brotherhood|Knights of the Brotherhood]].
  +
|-
  +
|'''Consulate of Foreign Affairs'''
  +
|Responsible for foreign relations.
  +
|
  +
|-
  +
|'''Consulate of the Treasury'''
  +
|Oversees the finances of the Republic.
  +
|
  +
|-
  +
|'''Consulate of Commerce'''
  +
|Oversees trade between the Republic and other nations.
  +
|
  +
|-
  +
|'''Consulate of War'''
  +
|Oversees the execution of military campaings in times of war.
  +
|
  +
|-
  +
|'''Consulate of Ceremonies'''
  +
|
  +
|
  +
|-
  +
|''To Be Determined''
  +
|
  +
|
  +
|-
  +
|''To Be Determined''
  +
|
  +
|
  +
|-
  +
|''To Be Determined''
  +
|
  +
|
  +
|-
  +
|''To Be Determined''
  +
|
  +
|
  +
|-
  +
|''To Be Determined''
  +
|
  +
|
  +
|-
  +
|''To Be Determined''
  +
|
  +
|
  +
|-
  +
|''To Be Determined''
  +
|
  +
|
  +
|}
  +
The council itself is chaired by a Consul-General, and the council requires at least a two thirds vote (at least 10:5) to for any motion to carry into law. Additionally, to prevent any one guild from becoming the "ruler" of the council, the consul-generalship rotates between council members monthly (using the [[Qirsyllvian Calendars#Solramese Calendar|Solramese Calendar]]) on the 10th of every month.
   
  +
None of the members of the council guilds, permanent and non-permanent, are restricted to the borders of Drakyncia, and members are free to go wherever, and do whatever, they please, even outside the country (of course that doesn't include crimes; members of orders currently sitting on the council are punished more severely for their transgressions then they would be if their guild wasn't currently on the council); but when duty calls, such as war or a national emergency, all members of the orders sitting on the council are called home to fulfill their obligations to their country. Knightly orders that ''aren't'' currently members of the council are exempt from this obligation, but they tend to answer the call regardless.
The island has been home to many indigenous clans and tribes since ancient times, and Yamato settlers had been coming to the island for centuries. Hinomoto was originally a powerful chiefdom that was already dominant in the north of the island before the ''Two Hundred Years' War'', but the empire itself began when exiles fleeing war during the early stages of the conflicts came to the island for asylum. The chiefdom was reformed into the empire, and has since extended its rule across the entire island.
 
  +
<div style="clear:both;"></div>
  +
===Kingdom of Galiara===
  +
{| class="wikitable" style="float:left; margin-right:1em; width:300px;"
  +
| colspan="3" |[[File:Galiara_flag.png|300x300px|centre]]
  +
|-
  +
!Capital:
  +
| colspan="2" |Haylir<br><font face="Tengwar Annatar">9`CjÔ6T</font>
  +
|-
  +
!Largest City:
  +
| colspan="2" |
  +
|-
  +
!Government:
  +
| colspan="2" |Hereditary Absolute Feudal Monarchy
  +
|-
  +
! rowspan="4" |Ruling House/Clan
  +
| colspan="2" |
  +
|-
  +
!Dynasty
  +
|
  +
|-
  +
!Race
  +
|
  +
|-
  +
!Ethncity
  +
|
  +
|-
  +
!Head of State:
  +
| colspan="2" |King
  +
|-
  +
!Head of Government:
  +
| colspan="2" |King
  +
|-
  +
! rowspan="2" |
  +
Legislature:
  +
| colspan="2" |King's Council
  +
|-
  +
!Body:
  +
|unicameral
  +
|-
  +
!
  +
Demonym:
  +
| colspan="2" |Galiaran<br><font face="Tengwar Annatar">xj#`B7E5#</font>
  +
|-
  +
!
  +
Currency:
  +
| colspan="2" |Aieg
  +
|-
  +
! rowspan="2" |Languages
  +
!Official
  +
|
  +
|-
  +
!Minor
  +
|
  +
|-
  +
!Writing System:
  +
| colspan="2" |
  +
|}
   
  +
The Kingdom of Galiara (<font face="Tengwar Annatar">xj#`B7E`C</font>) is a high elf-ruled monarchical nation occupying the peninsula of the same name in northern Aquilonis. It solely borders Novarus to the south.
A deeply religious nation, Hinomoto was founded on the belief that the island was the birthplace of [[Religion on Patria#The Great Dragons|the Great Dragons]]. Despite, or perhaps because of, its religious nature, it has been known for political instability due to religious strife, and has broken into separate states and civil war more than once.
 
  +
<div style="clear:both;"></div>
  +
===Republic of Gargantia===
  +
{| class="wikitable" style="float:left; margin-right:1em; width:300px;"
  +
| colspan="3" |[[File:Gargantia flag.png|300x300px|centre]]
  +
|-
  +
!Capital:
  +
| colspan="2" |Fyrlok
  +
|-
  +
!Largest City:
  +
| colspan="2" |
  +
|-
  +
!Government:
  +
| colspan="2" |Republic
  +
|-
  +
!Head of State:
  +
| colspan="2" |
  +
|-
  +
!Head of Government:
  +
| colspan="2" |
  +
|-
  +
! rowspan="2" |
  +
Legislature:
  +
| colspan="2" |Council
  +
|-
  +
!Body:
  +
|unicameral
  +
|-
  +
!
  +
Demonym:
  +
| colspan="2" |Gargantian
  +
|-
  +
!
  +
Currency:
  +
| colspan="2" |???
  +
|-
  +
! rowspan="2" |Languages
  +
!Official
  +
|
  +
|-
  +
!Minor
  +
|
  +
|-
  +
!Writing System:
  +
| colspan="2" |
  +
|}
   
  +
The Republic of Gargantia is an multi-island republican state in the Oriental sea, occupying the archipelago of the same name, roughly two hundred miles east of the coast of Czi'kolgyar. The main islands are Amigrace, the southwestern island; Lodichymbir, the northern island; and Garkuglyr, the eastern island. It shares maritime borders with no nation.
While Yamatai did subjugate Ningyo Shima, Yamatai didn't dare try to conquer Hinomoto, as not even the early Tennos wished to upset the Great Dragons.
 
  +
<div style="clear:both;"></div>
===Republic of Hovar===
 
  +
===Imperial City of Garvis===
[[File:Hovar_flag.png|left|300x300px]]Capital: Hov<br />Government: Presidential Republic<br />Head of State: President<br />Head of Government: President<br />Legislature: Presidential Council<br />Demonym: Hovari<br />Currency: Balt, Cug, Nute
 
  +
{| class="wikitable" style="float:left; margin-right:1em; width:300px;"
  +
| colspan="3" |[[File:Garvis_flag.png|300x300px|centre]]
  +
|-
  +
!Capital:
  +
| colspan="2" rowspan="2" |Garvis
  +
|-
  +
!Largest City:
  +
|-
  +
!Government:
  +
| colspan="2" |Hereditary Absolute Monarchy
  +
|-
  +
! rowspan="4" |Ruling House/Clan:
  +
| colspan="2" |
  +
|-
  +
!Dynasty
  +
|
  +
|-
  +
!Race
  +
|
  +
|-
  +
!Ethnicity
  +
|
  +
|-
  +
!Head of State:
  +
| colspan="2" |Emperor
  +
|-
  +
!Head of Government:
  +
| colspan="2" |Emperor
  +
|-
  +
! rowspan="2" |
  +
Legislature:
  +
| colspan="2" |None
  +
|-
  +
!Body:
  +
|n/a
  +
|-
  +
!
  +
Demonym:
  +
| colspan="2" |Garvin
  +
|-
  +
!
  +
Currency:
  +
| colspan="2" |Grim, Pheo
  +
|-
  +
! rowspan="2" |Languages:
  +
!Official:
  +
|
  +
|-
  +
!Minor:
  +
|
  +
|-
  +
!Writing System:
  +
| colspan="2" |
  +
|}
  +
  +
The '''Imperial City of Garvis''' is a small landlocked enclave citystate within Soleil's borders ruled by Gargoyles, a race that turns to stone when they fall asleep and become flesh again when they wake up. Centered around the city of Garvis and run by the Garvis clan, Garvis was once known as the '''Empire of Garvis''', or the '''Garvin Empire''', which spanned from the tip of the Soleilian Peninsula to the heart of northern Aquilonis at its height.[[File:Gargate Empire.png|thumb|250x250px|The original '''Garvin Empire''' at its zenith, on the eve before it fell.|left]]
  +
The Empire ceased to exist when the ruling clan was put under a spell that placed them in an eternal stone sleep within and around Castle Garvis, leaving the empire without leaders. A power struggle between rival Gargoyle clans, normally kept in check by the ruling Garvis clan, soon erupted into a series of civil wars that tore the empire apart in less than a generation. A racial war with other sentient races of Aquilonis also contributed to the nation's destruction.
  +
[[File:City of Garvis.png|thumb|230x230px|The city of Garvis. Image ''not'' to scale.]]
  +
Over two thousand years after the empire fell, the Garvis clan sleeping within Castle Garvis was awakened amidst a battle for the castle during the ''[[Great Northern Aquilonis War]]''. In gratitude for breaking the spell, the clan then aided in the defeat of Umdar, and the renegade House of Adhemar, on the condition they be granted independence. Since the war's conclusion, Garvis has been working with Soleil to rebuild itself, albeit in a much smaller territory.
   
  +
The city of Garvis itself sits on the narrowest point of the Caillou River, a major waterway that that separates part of southwestern Soleil from the rest of the peninsula. Because of its position, Garvis has served as a major trading center since before the era of the Garvin Empire.
The Republic of Hovar is a landlocked republican state in northern Aquilonis. Formerly part of the Salrinoa Federation, it borders Rossiya to the west, Kirwon to the north, Ortalis to the northeast, Eudon to the east, Umdar and Rylar to the southeast, Obin to the south, and the Cajar Federation to the extreme southwest.
 
  +
<div style="clear:both;"></div>
===Huzkhaz Tribe===
 
  +
===Emirate of Ghad===
[[File:Huzkhaz flag.png|left|300x300px]]Capital: Hiar<br />Government: Hereditary Directorial Chiefdom<br />Head of State: Chief<br />Head of Government: Chief<br />Legislature: Elven Tribal Council<br />Demonym: Huzkhi<br />Currency: n/a
 
  +
{| class="wikitable" style="float:left; margin-right:1em; width:300px;"
  +
| colspan="3" |
  +
|-
  +
!Capital:
  +
| colspan="2" |
  +
|-
  +
!Largest City:
  +
| colspan="2" |
  +
|-
  +
!Government:
  +
| colspan="2" |Hereditary Abosolute Monarchy
  +
|-
  +
! rowspan="4" |Ruling House/Clan:
  +
| colspan="2" |
  +
|-
  +
!Dynasty:
  +
|
  +
|-
  +
!Race:
  +
|Human
  +
|-
  +
!Ethncity:
  +
|Jafrakib
  +
|-
  +
!Head of State:
  +
| colspan="2" |Emir<br>أمير
  +
|-
  +
!Head of Government:
  +
| colspan="2" |Emir
  +
|-
  +
! rowspan="2" |
  +
Legislature:
  +
| colspan="2" |none
  +
|-
  +
!Body:
  +
|n/a
  +
|-
  +
!
  +
Demonym:
  +
| colspan="2" |Ghadi<br>غضي
  +
|-
  +
!
  +
Currency:
  +
| colspan="2" |Dinar, Dirham, Fals
  +
|-
  +
! rowspan="2" |Languages:
  +
!Official:
  +
|
  +
|-
  +
!Minor:
  +
|
  +
|-
  +
!Writing System:
  +
| colspan="2" |
  +
|}
   
  +
The Emirate of Ghad (غض) is a Jafrakib island nation in southeastern Aquilonis. It shares maritime borders with Ardalnar to the south and Marjan to the east.
The Huzkhaz Tribe is a landlocked Wood Elven society in central-south Aquilonis, taking up the central portion of the Great Urwaldi Forest. It borders its fellow Wood Elf state, Korokiri, to the north, the High Elven Empire of Hylar to the east, and the lizardfolk kingdom of Xzandor to the south and west.
 
  +
<div style="clear:both;"></div>
  +
===Domain of the Huzkhaz Tribes===
  +
{| class="wikitable" style="float:left; margin-right:1em; width:300px;"
  +
| colspan="3" |[[File:Huzkhaz flag.png|300x300px|centre]]
  +
|-
  +
!Capital:
  +
| colspan="2" |Hiar<br><font face="Tengwar Annatar">9`B6E</font>
  +
|-
  +
!Largest City:
  +
| colspan="2" |
  +
|-
  +
!Government:
  +
| colspan="2" |Hereditary Directorial Chiefdom
  +
|-
  +
! rowspan="4" |Ruling Clans:
  +
| colspan="2" |
  +
|-
  +
!Dynasty:
  +
|n/a
  +
|-
  +
!Race:
  +
|Elves
  +
|-
  +
!Ethnicity
  +
|Wood Elves
  +
|-
  +
!Heads of State:
  +
| colspan="2" |Tribal Council
  +
|-
  +
!Head of Government:
  +
| colspan="2" |Hoka-Suyrik<br><font face="Tengwar Annatar">9zY`C\8`M7ÕzT</font>
  +
|-
  +
! rowspan="2" |
  +
Legislature:
  +
| colspan="2" |Tribal Council
  +
|-
  +
!Body:
  +
|unicameral
  +
|-
  +
!
  +
Demonym:
  +
| colspan="2" |Huzkhi<br><font face="Tengwar Annatar">9zU9`B</font>
  +
|-
  +
!
  +
Currency:
  +
| colspan="2" |n/a
  +
|-
  +
! rowspan="2" |Languages:
  +
!Official:
  +
|
  +
|-
  +
!Minor:
  +
|
  +
|-
  +
!Writing System:
  +
| colspan="2" |
  +
|}
   
  +
The Domain of the Huzkhaz (<font face="Tengwar Annatar">9zU9`C</font>) Tribes is a landlocked wood elven society in central-south Aquilonis, taking up the central portion of the Great Urwaldi Forest. It borders its fellow wood elf state, Korokiri, to the north, the high elven Empire of Hylar to the east, and the lizardfolk kingdom of Xzandor to the south and west.
Huzkhaz is one of four independent Wood Elf states on Patria, along with Korokiri to the north, Jingling in Marlakcor, and Muisca in Nekcroz.
 
  +
[[File:Great Urwaldi Forest.png|thumb|175x175px|The Great Urwaldi Forest. Huzkhaz is the southern state.]]
  +
Huzkhaz is divided into seven chiefdoms headed by a hereditary Suyrik, whom represent their domain on the Tribal Council when it meets once a month. Annually, one of the seven Suyriks is elected Hoka-Suyrik to oversee the day-to-day running of their nation.
   
Huzkhaz was once a vassal of Hylar along with Korokiri. Alongside Korokiri, Huzkhaz managed to reverse this fate by successfully repelling Hylar when they invaded due to their Declaration of Independence. After the was, Huzkhaz became a willing vassal of more powerful Korokiri.
+
Huzkhaz was once a suzerainty of Hylar along with Korokiri. Alongside Korokiri, Huzkhaz managed to reverse this fate by successfully repelling Hylar when they invaded due to their Declaration of Independence. After the was, Huzkhaz became a willing suzerainty of more powerful Korokiri.
  +
<div style="clear:both;"></div>
 
===Empire of Hylar===
 
===Empire of Hylar===
  +
{| class="wikitable" style="float:left; margin-right:1em; width:300px;"
[[File:Hylar flag.png|left|300x300px]]Capital: Dinayfar Ruore<br />Government: Hereditary Absolute Feudal Monarchy<br />Head of State: Emperor<br />Head of Government: Emperor<br />Legislature: Imperial Senate<br />Demonym: Hylarene<br />Currency: Rupee
 
  +
| colspan="3" |[[File:Hylar flag.png|300x300px|centre]]
  +
|-
  +
!Capital:
  +
| colspan="2" rowspan="2" |Dinayfar Ruore<br><font face="Tengwar Annatar">25%`CeÖ6E 7`M7Y`V</font>
  +
|-
  +
!Largest City:
  +
|-
  +
!Government:
  +
| colspan="2" |Hereditary Absolute Feudal Monarchy
  +
|-
  +
! rowspan="4" |Ruling House/Clan:
  +
| colspan="2" |Celeblas<br><font face="Tengwar Annatar">zj$w$jiE</font>
  +
|-
  +
!Dynasty:
  +
|Alpharod<br><font face="Tengwar Annatar">j#e7E2^</font>
  +
|-
  +
!Race:
  +
|Elf
  +
|-
  +
!Ethnicity:
  +
|High Elf
  +
|-
  +
!Head of State:
  +
| colspan="2" |Solphyricon (masc.)<br><font face="Tengwar Annatar">8j^e7ÕzT5^</font>
  +
----
  +
Solphyrzai (fem.)<br><font face="Tengwar Annatar">8j^e7ÕhE</font>
  +
|-
  +
!Head of Government:
  +
| colspan="2" |Solphyricon
  +
|-
  +
! rowspan="2" |
  +
Legislature:
  +
| colspan="2" |Golrynar<br><font face="Tengwar Annatar">xj^75Ô6E</font>
  +
|-
  +
!Body
  +
|unicameral
  +
|-
  +
!
  +
Demonym:
  +
| colspan="2" |Hylarene<br><font face="Tengwar Annatar">9jÔ7E5$`V</font>
  +
|-
  +
!
  +
Currency:
  +
| colspan="2" |Rupee
  +
|-
  +
! rowspan="2" |Languages:
  +
!Official:
  +
|
  +
|-
  +
!Minor:
  +
|
  +
|-
  +
!Writing System:
  +
| colspan="2" |
  +
|}
   
The Empire of Hylar is an independent [[Races of Patria#High Elves|High Elven]] empire occupying a large area in southern Aquilonis, one of two in Aquilonis; the other being Cajar. It borders Wood elf states of Korokiri and Huzkhaz, along with the lizardfolk kingdom of Xzandor to the west, the Orc Empire to the southwest, Seljuk to the south, Persia and Arabia to the southeast, Notaria to the northeast, and the dwarven kingdom of Ongor Diruna to the north.
+
The Empire of Hylar (<font face="Tengwar Annatar">9jÔ6E</font>) is a [[Races of Qirsyllviar/Sapient Races#High Elves|high elf]]-ruled empire occupying a large area in southern Aquilonis, one of three in Aquilonis; the others being Cajar & Kyrallisica. It borders wood elf states of Korokiri and Huzkhaz, along with the lizardfolk kingdom of Xzandor to the west, the Orc Empire to the southwest, Sinazgen and Cannan to the south, Xsassa and Bialidrak to the southeast, Czi'kolgyar to the northeast, and the dwarven kingdom of Ongor Diruna to the north.
   
  +
Hylar once held the wood elf states, Huzkhaz and Korokiri, as suzerainties, but lost them when their invasion to reclaim and fully annex them following their declarations of independence failed. It also once held sovereignty of the
It is one of five independent High Elf nations on Patria, along with Cajar and Cyrillia to the far north, archipelagic New Hylar in Ingodija, and Glagolita in Eurodon.
 
  +
[[Ingodija#Kingdom of New Hylar|Kingdom of New Hylar]] in [[Ingdjiva]] before the ''New Hylarene Revolution'' resulted in the kingdom's independence.[[File:Ildsno mts & hylar lakes-rivers.png|thumb|305x305px|The Ildsno Mts. (in red), the Great Lakes (in bright blue), and the rivers (dark blue).<br>The lakes;<br>Back four:<br>'''Nen Celebren''', '''Nen Ri''', '''Nen Iaur''' & '''Nen Annun'''.<br>Front three:<br>'''Nen Gil''', '''Nen Glingaer''', & '''Nen Ir'''.|left]]
  +
The most iconic features of Hylar are the seven Daer Nen (<font face="Tengwar Annatar">2lE6 55$</font>/Great Lakes). '''Nen Ri''' (<font face="Tengwar Annatar">55$ 7`B</font>) (on the shores of which the capital sits), '''Nen Annun''' (<font face="Tengwar Annatar">55$ 5{#5&</font>), '''Nen Gil''' (<font face="Tengwar Annatar">55$ xj%</font>), '''Nen Celebren''' (<font face="Tengwar Annatar">55$ zj$w$75$</font>), '''Nen Ir''' (<font face="Tengwar Annatar">55$ 6T</font>), '''Nen Glingaer''' (<font face="Tengwar Annatar">55$ xjx{%lE6</font>), and '''Nen Iaur''' (<font face="Tengwar Annatar">55$ l6EU</font>). These glacier-carved lakes, allegedly formed during the last Ice Age, are filled by a series of rivers, along with seasonal rains, originating from the eastern glaciers of the Ildsno Mountains to the north, forming the '''Col Basin''', the largest drainage basin in Aquilonis.
   
  +
==== History ====
Hylar is one of the dominate powers in southern Aquilonis. Famous for having masterful politicians, Hylar managed to become the dominant power in southern Aquilonis through a combination of diplomacy and conquest over a period of two thousand years.
 
  +
Currently ruled by House Celeblas of the the Alpharod dynasty, Hylar is one of the dominate powers in southern Aquilonis. Famous for having masterful politicians, Hylar managed to become the dominant power in southern Aquilonis through a combination of diplomacy and conquest over a period of two thousand years.
   
  +
==== Politics & Governenance ====
It once held the Wood Elf states, Huzkhaz and Korokiri, as vassals, but lost them when their invasion to reclaim them following their declarations of independence failed. It also once held sovereignty of the [[Ingodija#Kingdom of New Hylar|Kingdom of New Hylar]] in Ingodija before the ''New Hylarene Revolution'' resulted in the kingdom's independence.
 
   
  +
<div style="clear:both;"></div>
===Kingdom of Izor Karaz===
 
  +
===Kingdom of Izokyraz===
 
===Empire of Kemet===
 
===Empire of Kemet===
  +
{| class="wikitable" style="float:left; margin-right:1em; width:300px;"
[[File:Kemet flag.png|left|300x300px]]Capital: Zerzura<br />Government: Hereditary Absolute Monarchy<br />Head of State: Pharaoh<br />Heads of Government: Pharaoh and Vizier<br />Legislature: Pharaoh's High Council<br />Demonym: Kemetan<br />Currency: Scarab, Cobra, Scorpion
 
  +
| colspan="3" |[[File:Kemet flag.png|300x300px|centre]]
  +
|-
  +
!Capital:
  +
| colspan="2" |Zerzura
  +
|-
  +
!Largest City:
  +
| colspan="2" |
  +
|-
  +
!Government:
  +
| colspan="2" |Hereditary Absolute Monarchy
  +
|-
  +
! rowspan="4" |Ruling House/Clan:
  +
| colspan="2" |n/a
  +
|-
  +
!Dynasty:
  +
|Memphis dynasty
  +
|-
  +
!Race:
  +
|Human
  +
|-
  +
!Ethnicity:
  +
|Kemeti
  +
|-
  +
!Head of State:
  +
| colspan="2" |Pharaoh
  +
|-
  +
!Heads of Government:
  +
| colspan="2" |Pharaoh and Vizier
  +
|-
  +
! rowspan="2" |
  +
Legislature:
  +
| colspan="2" |Pharaoh's High Council
  +
|-
  +
!Body:
  +
|unicameral
  +
|-
  +
!
  +
Demonym:
  +
| colspan="2" |Kemetan
  +
|-
  +
!
  +
Currency:
  +
| colspan="2" |Scarab, Cobra, Scorpion
  +
|-
  +
! rowspan="2" |Languages:
  +
!Official:
  +
|
  +
|-
  +
!Minor:
  +
|
  +
|-
  +
!Writing System:
  +
| colspan="2" |
  +
|}
   
The Empire of Kemet is a monarchical nation occupying the vast majority of the Island of Nubia, which is home to the Black Desert, in southern Aquilonis. On land, it borders Persia's Nubian territories, the Mamluk Satrapy, to the. Across the Nubian Channel to the north, it shares maritime borders with its vassal, Canaan, to the northwest, and Persia across the channel to the north, to the whom it is constantly at odds with.
+
The Empire of Kemet is a monarchical nation occupying the Island of Nubia, which is home to the Black Desert, in southern Aquilonis. Across the Nubian Channel to the north, it shares maritime borders with its Canaan to the northwest and Xsassa to the north, to the whom it is constantly at odds with.
   
 
Currently ruled by the 33rd Dynasty, sometimes known as the Memphis Dynasty, it is one of the oldest empires of Aquilonis, but there have been several instances where Kemet's sovereignty has been threatened due to being such a heavily contested region.
 
Currently ruled by the 33rd Dynasty, sometimes known as the Memphis Dynasty, it is one of the oldest empires of Aquilonis, but there have been several instances where Kemet's sovereignty has been threatened due to being such a heavily contested region.
Line 150: Line 1,224:
 
Kemet was originally many independent tribes and small kingdoms fighting for land and power. It wasn't until the ''Wars of Misaphris the Great'', roughly around the same time as the ''Fall of Zedylria'', that the entire island was united under one ruler for the first time, with Misaphris the Great as the first Pharaoh.
 
Kemet was originally many independent tribes and small kingdoms fighting for land and power. It wasn't until the ''Wars of Misaphris the Great'', roughly around the same time as the ''Fall of Zedylria'', that the entire island was united under one ruler for the first time, with Misaphris the Great as the first Pharaoh.
   
  +
At its height, before the Rise of the Muqadas Caliphate, Kemet ruled not only the entire island of Nubia, but much of southeastern Aquilonis. Many of the structures and temples built during that era still dot the landscapes of the Great Dhahabi Desert. However, when the Muqadas Caliphate came to be, constant war eventually forced Kemet back to the island from whence it came. Even when the Muqadas Caliphate broke up, Kemet was unable to take advantage of the instability to reassert dominance over its former mainland territories.
[[File:Iteru River route.png|thumb|217x217px|The route of the Iteru River, starting from the right.]]Aside for the many pyramids that dot the landscapes, the most iconic feature of Kemet and the Island of Nubia is the Iteru River. Aside from scattered oases, the Iteru River is the lifeline that makes civilization on the Island of Nubia possible, as most settlements lie on the banks. The main source of the river is Lake Aljalid, a large mountain lake that rests halfway up the slopes of the mountain of the same name in eastern Nubia. Mount Aljalid is also the tallest peak on the island. Politically, the lake lies in the Persian Satrapy of Mamluk.
 
  +
  +
[[File:Iteru River route.png|thumb|360x360px|The route of the Iteru River through Kemet, starting from the right.|left]]Aside for the many pyramids and other monuments that dot the landscapes, the most iconic feature of Kemet and the Island of Nubia is the Iteru River. Aside from scattered oases, the Iteru River is the lifeline that makes advanced civilization on the Island of Nubia possible, as most settlements lie on the banks. The main source of the river is Lake Aljalid, a large mountain lake that rests halfway up the slopes of the mountain of the same name in eastern Nubia. Mount Aljalid is also the tallest peak on the island.
   
 
The water flows out of the lake via a waterfall and flows westward before turning north, and then turning south until it flows into the Gulf of Nephthys via the Iteru River Delta. During spring and summer, the snows of the mountain melt more gradually, flooding the lake and in turn causing the river to flood as well as strengthening the currents. During autumn and winter, the snows melt less so, and so the river is lower and more calm.
 
The water flows out of the lake via a waterfall and flows westward before turning north, and then turning south until it flows into the Gulf of Nephthys via the Iteru River Delta. During spring and summer, the snows of the mountain melt more gradually, flooding the lake and in turn causing the river to flood as well as strengthening the currents. During autumn and winter, the snows melt less so, and so the river is lower and more calm.
  +
<div style="clear:both;"></div>
===Republic of Kirwon===
 
[[File:Kirwon_flag.png|left|300x300px]]Capital: Kowil<br />Government: Presidential Republic<br />Head of State: President<br />Head of Government: President<br />Legislature: Presidential Council<br />Demonym: Kirwan<br />Currency: Balt, Cug, Nute
 
 
The Republic of Kirwon is a landlocked republican state in northern Aquilonis. Formerly part of the Salrinoa Federation, it borders Novarus to the north, Orox to the northeast, Ortalis to the east, Hovar to the south, and Rossiya to the west.
 
===Republic of Koelba===
 
Capital: Koelba<br />Government: Presidential Republic<br />Head of State: President<br />Head of Government: President<br />Legislature: Presidential Council<br />Demonym: Koelban<br />Currency: Balt, Cug, Nute
 
 
The Republic of Koelba is a landlocked republican state in central Aquilonis. Formerly part of the Salrinoa Federation, it borders Cajar to the northwest, Obin to the north, Mylar to the east, Sharak to the south, and Bestiauris to the west.
 
 
===Kingdom of the Korokiri Tribe===
 
===Kingdom of the Korokiri Tribe===
  +
{| class="wikitable" style="float:left; margin-right:1em; width:300px;"
[[File:Korokiri flag.png|left|300x300px]]Capital: Modin<br />Government: Hereditary Absolute Monarchy<br />Head of State: King in the Woods<br />Head of Government: King in the Woods<br />Legislature: Elven Tribal Council<br />Demonym: Korokese<br />Currency: n/a
 
  +
| colspan="3" |[[File:Korokiri flag.png|300x300px|centre]]
 
  +
|-
The Kingdom of the Korokiri Tribe is a landlocked Wood Elven society in central Aquilonis, occupying up the northern portion of the Great Urwaldi Forest. It borders the lizardfolk kingdom of Xzandor, to the west, the dwarven kingdom of Ongor Diruna to the north, the High Elven Empire of Hylar, to the east, and Huzkhaz to the south.
 
  +
!Capital:
 
  +
| colspan="2" |Modin<br><font face="Tengwar Annatar">t2^5%</font>
Korokiri is one of four independent Wood Elf states on Patria, the other two being Huzkhaz to the north, Jingling in Marlakcor, and Muisca in Nekcroz.
 
  +
|-
 
  +
!Largest City:
Once a vassal of Hylar along with Huzkhaz, Korokiri, alongside Huzhkaz managed to reverse this fate by successfully repelling Hylar when they invaded due to their Declaration of Independence. After the war, as the more powerful state, Korokiri took Huzkhaz as a willing vassal.
 
  +
| colspan="2" |
===Republic of Korok===
 
  +
|-
===Republic of Lirgal===
 
  +
!Government:
[[File:Lirgal_flag.png|left|300x300px]]Capital: Girilio<br />Government: Presidential Republic<br />Head of State: President<br />Head of Government: President<br />Legislature: Presidential Council<br />Demonym: Lirgalian<br />Currency: Balt, Cug, Nute
 
  +
| colspan="2" |Hereditary Absolute Monarchy
  +
|-
  +
! rowspan="4" |Ruling House/Clan:
  +
| colspan="2" |
  +
|-
  +
!Dynasty:
  +
|
  +
|-
  +
!Race:
  +
|Elf
  +
|-
  +
!Ethncity:
  +
|Wood Elf
  +
|-
  +
!Head of State:
  +
| colspan="2" |Jaljor (masc.)<br><font face="Tengwar Annatar">lj#l6Y</font>
  +
----
  +
Jaljyr (fem.)<br><font face="Tengwar Annatar">lj#l6Õ</font>
  +
|-
  +
!Head of Government:
  +
| colspan="2" |Jaljor
  +
|-
  +
! rowspan="2" |
  +
Legislature:
  +
| colspan="2" |Tribal Council
  +
|-
  +
!Body:
  +
|unicameral
  +
|-
  +
!
  +
Demonym:
  +
| colspan="2" |Korokese<br><font face="Tengwar Annatar">z7YzYiR`V</font>
  +
|-
  +
!
  +
Currency:
  +
| colspan="2" |n/a
  +
|-
  +
! rowspan="2" |Languages:
  +
!Official:
  +
|
  +
|-
  +
!Minor:
  +
|
  +
|-
  +
!Writing System:
  +
| colspan="2" |
  +
|}
   
The Republic of Lirgal is a republican state in western Aquilonis. Formerly part of the Salrinoa Federation, and one of the first to secede when the ''Saroana Revolutionary Wars'' began, it borders Soleil to the north, Chax to the west, Qatu to to the southwest, and Veda to the south.
+
The Kingdom of the Korokiri (<font face="Tengwar Annatar">z7YzY7T`B</font>) Tribe is a landlocked [[Races of Qirsyllviar/Sapient Races#Wood Elf|wood elven]] society in central Aquilonis, occupying up the northern portion of the Great Urwaldi Forest. It borders the lizardfolk kingdom of Xzandor, to the west, the dwarven kingdom of Ongor Diruna to the north, the high elven Empire of Hylar, to the east, and Huzkhaz to the south.
  +
[[File:Great Urwaldi Forest.png|thumb|175x175px|The Great Urwaldi Forest. Korokiri is the northern state.]]
  +
Once a suzerainty of Hylar along with Huzkhaz, Korokiri, alongside Huzhkaz managed to reverse this fate by successfully repelling Hylar when they invaded due to their Declaration of Independence. After the war, as the more powerful state, Korokiri took Huzkhaz as a willing suzerainty.
  +
<div style="clear:both;"></div>
 
===Republic of Lune===
 
===Republic of Lune===
  +
{| class="wikitable" style="float:left; margin-right:1em; width:300px;"
[[File:Lune_flag.png|left|300x300px]]Capital: Lune City<br />Government: Parliamentary Presidential Republic<br />Head of State: President<br />Head of Government: President<br />Legislature: Congress<br />Demonym: Lunian<br />Currency: Solis, Luna, Sidus
 
  +
| colspan="3" |[[File:Lune_flag.png|300x300px|centre]]
  +
|-
  +
!Capital:
  +
| colspan="2" |Lune City
  +
|-
  +
!Largest City:
  +
| colspan="2" |
  +
|-
  +
!Government:
  +
| colspan="2" |Parliamentary Presidential Republic
  +
|-
  +
!Head of State:
  +
| colspan="2" |President
  +
|-
  +
!Head of Government:
  +
| colspan="2" |President
  +
|-
  +
! rowspan="4" |
  +
Legislature:
  +
| colspan="2" |Congress
  +
|-
  +
!Body:
  +
|bicameral
  +
|-
  +
!Upper House:
  +
|Senate
  +
|-
  +
!Lower House:
  +
|Chamber of Deputies
  +
|-
  +
!
  +
Demonym:
  +
| colspan="2" |Lunian
  +
|-
  +
!
  +
Currency:
  +
| colspan="2" |Solis, Luna, Sidus
  +
|-
  +
! rowspan="2" |Languages:
  +
!Official:
  +
|
  +
|-
  +
!Minor:
  +
|
  +
|-
  +
!Writing System:
  +
| colspan="2" |
  +
|}
   
The Republic of Lune is a island presidential republic at the mouth of the Bay of Pokitaru, occupying the island of the same name and a few smaller others. It shares maritime borders with Soleil to the north and Morgania to the south. The island was originally ruled by several native clans before Soleil invaded and conquered it, but during the ''Salrinoan Revolutionary Wars'', Lune took inspiration and vied for independence through more peaceful means, and became independent as a republic. Lune has since enjoyed full diplomatic and trade relations with Soleil.
+
The Republic of Lune is a presidential island republic at the mouth of the Bay of Pokitaru, occupying the island of the same name and a few smaller others. It shares maritime borders with Soleil to the north and Morgania to the south.
   
  +
The island was originally ruled by several native clans before Soleil invaded and conquered it, but during the ''Salrinoan Revolutionary Wars'', Lune took inspiration and vied for independence through more peaceful means, and became independent as a republic. Lune has since enjoyed full diplomatic and trade relations with Soleil.
===Sultanate of Maghreb===
 
  +
<div style="clear:both;"></div>
[[File:Maghreb flag.png|left|300x300px]]Capital: Marrakesh<br />Government: Hereditary Absolute Monarchy<br />Head of State: Sultan<br />Head of Government: Sultan<br />Legislature: none<br />Demonym: Maghrebi<br />Currency: Dinar, Dirham, Fals
 
  +
===Kingdom of Iredakal===
  +
{| class="wikitable" style="float:left; margin-right:1em; width:300px;"
  +
| colspan="3" |
  +
|-
  +
!Capital:
  +
| colspan="2" |???
  +
|-
  +
!Largest City:
  +
| colspan="2" |
  +
|-
  +
!Government:
  +
| colspan="2" |Hereditary Absolute Monarchy
  +
|-
  +
! rowspan="4" |Ruling House/Clan:
  +
| colspan="2" |
  +
|-
  +
!Dynasty:
  +
|
  +
|-
  +
!Race:
  +
|Human
  +
|-
  +
!Ethnicity:
  +
|
  +
|-
  +
!Head of State:
  +
| colspan="2" |Agellid<br>ⴰⴳⴻⵍⵍⵉⴷ
  +
|-
  +
!Head of Government:
  +
| colspan="2" |Agellid
  +
|-
  +
! rowspan="2" |
  +
Legislature:
  +
| colspan="2" |none
  +
|-
  +
!Body:
  +
|n/a
  +
|-
  +
!
  +
Demonym:
  +
| colspan="2" |???
  +
|-
  +
!
  +
Currency:
  +
| colspan="2" |???
  +
|-
  +
! rowspan="2" |Languages:
  +
!Official:
  +
|
  +
|-
  +
!Minor:
  +
|
  +
|-
  +
!Writing System:
  +
| colspan="2" |
  +
|}
   
The Sultanate of Maghreb is a monarchical island nation occupying the island of the same name in southern Aquilonis. It shares maritime borders solely with Seljuk to the north. Once the most western colony of the Kalahar Caliphate, Maghreb became independent the instant it learned of the fall of Kalahar. It as so far staved off invasion from any would-be conquerors, including Seljuk and ever-opportunistic Britannia.
+
The Kingdom of Iredakal (ⵜⴰⴳⴻⵍⴷⴰ ⵢⵉⵙ ⵉⵔⴻⴷⴰⴽⴰⵍ/''Tagelda yis Iredakal'') is a Tafekka monarchical island nation occupying the island of the same name in southern Aquilonis. It shares maritime borders solely with Sinazgen to the north.
===Federal Kingdom of Markaydia===
 
[[File:Markaydia_flag.png|left|300x300px]]Capital: Melitropos<br />Government: Federal Parliamentary Elective Crowned Republic<br />Head of State: King<br />Head of Government: President<br />Legislature: Congress<br />Demonym: Markaydian<br />Currency: Balt, Cug, Nute
 
   
  +
Once the westernmost colony of the Muqadas Caliphate, Iredakal became independent the instant it learned of the fall of Muqadas. It as so far staved off invasion, diplomatically and militarily, from any would-be conquerors, including Sinazgen and ever-opportunistic Britannia.
The Federal Kingdom of Markaydia is an island nation in northern Aquilonis, occupying the archipelago of the same name, many leagues north of Soleil, sharing maritime borders solely with the latter. Markaydia was the first country to declare its independence from the former Salrinoa Federation, and it pretty much stayed neutral of the consequential conflict; but it supplied weapons, supplies and advisers to the six northern nations emerging from the federation. The Federal Kingdom of Markaydia is the only former Salrinoan state to adopt a monarchy instead of a republic like the rest of the former federation.
 
  +
<div style="clear:both;"></div>
===Emirate of Mecca===
 
  +
===Emirate of Marjan===
[[File:Mecca_flag.png|left|300x300px]]Government: Hereditary Absolute Monarchy<br />Head of State: Emir<br />Head of Government: Emir<br />Legislature: none<br />Demonym: Meccan<br />Currency: Dinar, Dirham, Fals
 
  +
{| class="wikitable" style="float:left; margin-right:1em; width:300px;"
  +
| colspan="3" |
  +
|-
  +
!Capital:
  +
| colspan="2" |???
  +
|-
  +
!Government:
  +
| colspan="2" |Hereditary Absolute Monarchy
  +
|-
  +
! rowspan="4" |Ruling House/Clan:
  +
| colspan="2" |
  +
|-
  +
!Dynasty:
  +
|Jayida<br>جيدة
  +
|-
  +
!Race:
  +
|Human
  +
|-
  +
!Ethncity:
  +
|Jafakib
  +
|-
  +
!Head of State:
  +
| colspan="2" |Emir<br>أمير
  +
|-
  +
!Head of Government:
  +
| colspan="2" |Emir
  +
|-
  +
! rowspan="2" |
  +
Legislature:
  +
| colspan="2" |none
  +
|-
  +
!Body:
  +
|n/a
  +
|-
  +
!
  +
Demonym:
  +
| colspan="2" |Marjani<br>مرجاني
  +
|-
  +
!
  +
Currency:
  +
| colspan="2" |Dinar, Dirham, Fals
  +
|-
  +
! rowspan="2" |Languages:
  +
!Official:
  +
|
  +
|-
  +
!Minor:
  +
|
  +
|-
  +
!Writing System:
  +
| colspan="2" |
  +
|}
   
The Emirate of Mecca is a small city-state in southeast Aquilonis. It borders Hejaz to the north and Persia to the south. A holy city, Mecca is the site of annual pilgrimage.
+
The Emirate of Marjan (مرجان) is a Jafrakib island nation in southeastern Aquilonis. It shares maritime borders with Ghad to the west, Ardalnar to the southwest, and Awal to the south.
  +
<div style="clear:both;"></div>
===Kingdom of Mizuho===
 
  +
===Holy City of Mecca===
[[File:Mizuho flag.png|left|300x300px]]Capital: Oshitsu no Kawashi<br />Government: Hereditary Absolute Feudal Monarchy<br />Head of State: Oja<br />Head of Government: Oja<br />Legislature: High Council<br />Demonym: Mizuhese<br />Currency: Koban, Nibuban, Ichibuban, Tsuho
 
  +
{| class="wikitable" style="float:left; margin-right:1em; width:300px;"
  +
| colspan="3" |[[File:Maghreb flag.png|300x300px|centre]]
  +
|-
  +
!Capital:
  +
| colspan="2" rowspan="2" |Mecca
  +
|-
  +
!Largest City:
  +
|-
  +
!Government:
  +
| colspan="2" |Hereditary Theocratic Absolute Monarchy
  +
|-
  +
! rowspan="4" |Ruling House/Clan:
  +
| colspan="2" |
  +
|-
  +
!Dynasty
  +
|
  +
|-
  +
!Race:
  +
|Human
  +
|-
  +
!Ethncity:
  +
|Jafrakib
  +
|-
  +
!Head of State:
  +
| colspan="2" |Caliph<br>خليفة
  +
|-
  +
!Head of Government:
  +
| colspan="2" |Caliph
  +
|-
  +
! rowspan="2" |
  +
Legislature:
  +
| colspan="2" |none
  +
|-
  +
!Body:
  +
|n/a
  +
|-
  +
!
  +
Demonym:
  +
| colspan="2" |Meccan
  +
|-
  +
!
  +
Currency:
  +
| colspan="2" |Dinar, Dirham, Fals
  +
|-
  +
! rowspan="2" |Languages:
  +
!Official:
  +
|
  +
|-
  +
!Minor:
  +
|
  +
|-
  +
!Writing System:
  +
| colspan="2" |
  +
|}
   
  +
The Holy City of Mecca (مكة) is a small religious city-state in southeast Aquilonis. It borders Raghua to the north, Bialidrak to the west, and Xsassa to the south.
The Kingdom of Mizuho is a multi-island monarchical nation in the Sea of Orient, occupying the archipelago of the same name just off the coast of Yumiya Island, land controlled by the Yamato Empire. It shares maritime borders solely with Yamatai to the east. There has been some debate over whether or not the archipelago is part of Yamatai proper, but modern cartographers indeed classify it as such.
 
   
  +
A holy city and the center of [[Din]] faith, Mecca is the site of annual pilgrimage.
Mizuho is the only remaining state from the Twelve Kingdoms Period. The northern island of Mizuho was once territory of the '''Kingdom of Heiya''', another kingdom of the ''Twelve Kingdoms Period'', before seceding into an independent nation under the rule of the Tsukahara clan, a cadet-branch of the Shimazu clan. When the ''Warring States Period'' of the the ''Two Hundred Years' War'' broke out, Miziho managed to avoid falling apart and stayed out of the conflicts of the main body of Yamatai proper for the duration of the wars until the ''Age of Conquest''.
 
  +
<div style="clear:both;"></div>
  +
===Empire of Merzlota===
  +
{| class="wikitable" style="float:left; margin-right:1em; width:300px;"
  +
| colspan="3" |[[File:Rossiya flag.png|300x300px|centre]]
  +
|-
  +
!Capital:
  +
| colspan="2" |Novgorod (in Eurodysia)<br>ⰐⰑⰂⰃⰑⰓⰑⰄ
  +
|-
  +
!Largest City:
  +
| colspan="2" |
  +
|-
  +
!Government:
  +
| colspan="2" |Hereditary Absolute Feudal Monarchy
  +
|-
  +
! rowspan="4" |Ruling House/Clan:
  +
| colspan="2" |Stroganov<br>ⰔⰕⰓⰑⰃⰀⰐⰑⰂ
  +
|-
  +
!Dynasty:
  +
|Rurik<br>ⰓⰣⰓⰋⰍ
  +
|-
  +
!Race:
  +
|Human
  +
|-
  +
!Ethncity:
  +
|Merzla
  +
|-
  +
!Head of State:
  +
| colspan="2" |Tsar (masc.)<br>ⰜⰀⰓⰠ
  +
----
  +
Tsarista (fem.)<br>ⰜⰀⰓⰋⰜⰀ
  +
|-
  +
!Head of Government:
  +
| colspan="2" |Tsar
  +
|-
  +
!
  +
Legislature:
  +
| colspan="2" |???
  +
|-
  +
!
  +
Demonym:
  +
| colspan="2" |Merzlotskij (endo)<br>ⰏⰅⰓⰈⰎⰑⰕⰔⰍⰋⰊ
  +
----
  +
Merzlotish (exo)
  +
|-
  +
!
  +
Currency:
  +
| colspan="2" |Ruble
  +
|-
  +
! rowspan="2" |Languages:
  +
!Official:
  +
|
  +
|-
  +
!Minor:
  +
|
  +
|-
  +
!Writing System:
  +
| colspan="2" |
  +
|}
   
  +
In northwestern Aquilonis is the is the western half of the '''Empire of Merzlota''' (ⰏⰅⰓⰈⰎⰑⰕⰀ), the eponymous nation of the Merzla people, which occupies "arch" of Arqupeiro, the regions historically known as Zedylria, stretching into [[Eurodysia#Tsardom of Rossiya|northeastern Eurodysia]]. It is also known as the '''Tsardom of Merzlota '''or the '''Merzlotskij Empire''' The Aquiline side of Merzlota borders Novarus, Kirwon and Hovar to the east, the high elven states of Cajar and Kyrallisica to the south, and the dwarven kingdoms of Arkka Uralia, Z'ngkhar and Izokyraz to the north.[[File:Merzlota whole.png|thumb|400x400px|The whole of the Merzlotskij Empire, stretching from northeastern Eurodysia to northwestern Aquilonis. The Snezhok river, which is considered the divide between the continents, is in blue from the eastern edge of Kitezh.|link=https://fanon.fandom.com/wiki/File:Merzlota_whole.png|left]]
The southern island was once ruled by a separate dynasty, the '''Kingdom of Umi Iwa''', and the two kingdoms were constantly engaged in a struggle for dominance, to the point of war more than once. When the ''Two Hundred Years' War'' broke out, the two sides engaged in a near perpetual state of war; but, just as the ''Age of Conquest'' began, these conflicts ended when two royals from the north and south fell in love and married, resulting not only peace, but the permanent union of the two dynasties.
 
  +
Mostly tundra, grassland and taiga, with a several mountains, Merzlota is known for being inhospitable during winters, making travel and commerce difficult, at least to those who don't know how to traverse the wilderness. However, the Merzlotskij are quite at home in these lands, and make use of it to their advantage in times of peace or war.
   
  +
Near the center of Merzlota, is the Snezhok river. The Snezhok (ⰔⰐⰅⰆⰑⰍ) runs from the eastern territorial edge of Kitezhm splits into two directions before rejoining again, and branches in two directions again until it empties into the Gulf of Lednike (ⰎⰅⰄⰐⰋⰍⰅ) at three separate points – as the western branch of the lower river branches out in two directions again. The Snezhok is generally considered the official divide between Eurodysia and Aquilonis.
When the new Empire of Yamatai secured the eastern side of Yumiya, it tried to invade Mizuho, but Mizuho put up a stiff resistance and Yamatai was repulsed. The empire was eventually forced to sign a peace treaty with Mizuho so that they could turn their attentions to the rest of Yumiya and Yamatai proper.
 
   
  +
Currently ruled by House Stroganov of the Rurik dynasty, Merzlota doesn't have much power or sway in Aquilonis like it does in Eurodysia, and is constantly struggling to hold on to its lands, much of which broke away into independent states in the last few centuries.
During the final stages of the ''Age of Conquest'', Yamatai again tried to assert dominance over Mizuho by conquest, but Mizuho had anticipated the return of Yamato forces and mounted a stern defense. Eventually, the costly conflict forced Yamatai to sign yet another peace treaty with Mizuho, ending the ''Age of Conquest'' period of the wars, and the ''Two Hundred Years' War''.
 
  +
<div style="clear:both;"></div>
 
The Kingdom of Mizuho has remained under the rule of the Tsukahara clan to this day. Despite permanent peace within its borders, Mizuho has remained a rival of Yamatai, and Yamatai has threatened its sovereignty more than once since the conclution of the Two Hundred Years' War.
 
 
===Grand Duchy of Morgania===
 
===Grand Duchy of Morgania===
  +
{| class="wikitable" style="float:left; margin-right:1em; width:300px;"
[[File:Morgania_flag.png|left|300x300px]]Capital: Morgan<br />Government: Hereditary Absolute Feudal Monarchy<br />Head of State: Grand Duke<br />Head of Government: Grand Duke<br />Legislature: None<br />Demonym: Morganian<br />Currency: Solis, Luna, Sidus
 
  +
| colspan="3" |[[File:Morgania_flag.png|300x300px|centre]]
  +
|-
  +
!Capital:
  +
| colspan="2" |Morgan
  +
|-
  +
!Government:
  +
| colspan="2" |Hereditary Absolute Monarchy
  +
|-
  +
! rowspan="4" |Ruling House/Clan:
  +
| colspan="2" |Robinight
  +
|-
  +
!Dynasty:
  +
|Robinight
  +
|-
  +
!Race:
  +
|Human
  +
|-
  +
!Ethncity:
  +
|
  +
|-
  +
!Head of State:
  +
| colspan="2" |Grand Duke
  +
|-
  +
!Head of Government:
  +
| colspan="2" |Grand Duke
  +
|-
  +
!
  +
Legislature:
  +
| colspan="2" |None
  +
|-
  +
!
  +
Demonym:
  +
| colspan="2" |Morganian
  +
|-
  +
!
  +
Currency:
  +
| colspan="2" |
  +
|-
  +
! rowspan="2" |Languages:
  +
!Official:
  +
|
  +
|-
  +
!Minor:
  +
|
  +
|-
  +
!Writing System:
  +
| colspan="2" |
  +
|}
   
The Grand Duchy of Morgania is a small island nation at the entrance of the Bay of Pokitaru, occupying the island of the same name. It shares maritime borders with Lune to the north, Avalar to the south, and Potiruka to the northwest. Morgania is known for its practice in dark magic and the fact has given it a nasty reputation in the international community.
+
The Grand Duchy of Morgania is a small island nation at the entrance of the Bay of Pokitaru, occupying the island of the same name. It shares maritime borders with Lune to the north, Avolcraz to the south, and Potiruka to the northwest. Morgania is known for its practice in dark magic and the fact has given it a nasty reputation in the international community and magic users in general.
   
Morgania was originally Avalari colonized territory before a civil war in Avalar forced the then tyrannical ruling family from power. The said ruling family, the House of Robinight, and their loyal followers fled Avalar to Morgania and declared an independent Grand Duchy. Since the new Avalari government was simply satisfied to have the tyrants out of the empire, they let the land go. The descendants of the House of Robinight have ruled Morgania ever since, and remains in a cold war with Avalar.
+
Morgania was originally an Avolcrazi colonized territory, founded by '''Morganof Hardkrak''', before a civil war in Avolcraz forced the then tyrannical ruling family from power. The said ruling family, the '''House of Robinight''', and their loyal followers fled Avolcraz to Morgania and declared an independent Grand Duchy. Since the new Avolcrazi government was simply satisfied to have the tyrants out of the empire, they let the land go. The descendants of the House of Robinight have ruled Morgania ever since, and remains in a cold war with Avolcraz.
  +
<div style="clear:both;"></div>
 
===Republic of Mylar===
 
[[File:Mylar_flag.png|left|300x300px]]Capital: Starmya<br />Government: Presidential Republic<br />Head of State: President<br />Head of Government: President<br />Legislature: Presidential Council<br />Demonym: Mylari<br />Currency: Balt, Cug, Nute
 
 
The Republic of Mylar is a landlocked republican state in central Aquilonis. Formerly part of the Salrinoa Federation, it borders Rylar and Garsp to the east, Toralos to the southeast, Sharak to the southwest, Koelba to the west, and Obin to the north.
 
 
===Emirate of Nabataea===
 
[[File:Nabataea flag.png|left|300x300px]]Capital: Petra<br />Government: Hereditary Absolute Monarchy<br />Head of state: Emir<br />Head of Government: Emir<br />Legislature: none<br />Demonym: Nabataean<br />Currency: Dinar, Dirham, Fals
 
 
The Emirate of Nabataea is a monarchical island nation occupying the Hamed Peninsula in southeastern Aquilonis. It borders with Hejaz to the south and Arabia to the west. It is ruled by the Al Zayani Dynasty, which also rules Arabia and Hejaz.
 
 
===Kingdom of Ningyo Shima===
 
[[File:Ningyo_flag.png|left|300x300px]]Capital: Ryukyu<br />Government: Elective Feudal Monarchy<br />Head of State: Kuni-o<br />Head of Government: Sessei<br />Legislature: Sanshikan (Council of Three)<br />Demonym: Ningyo Shiman<br />Currency: Koban, Nibuban, Ichibuban, Tsuho
 
 
The Kingdom of Ningyo Shima is an island nation occupying a quartet of volcanic islands, known as the Ningyo Archipelago, in the Sea of Orient. It shares maritime borders with Yamatai to the north, and Hinomoto to the south. Given the islands' close proximity to both Yamatai and Hinomoto, there has been some debate over whether of not the archipelago is part of Yamatai proper or Hinomoto, but modern cartographers classify it as part of Hinomoto.
 
 
Ningyo Shima is a vassal of the Empire of Yamatai, and the ruling Sho clan is in turn a vassal of the Oda clan, an offer they made themselves to prevent conquest by Yamatai, but has since enjoyed stability and prosperity under the protection of the empire.
 
 
Being a country on volcanic islands, like the majority of islands in Sea of Orient, Ningyo Shima has the most fertile soil anywhere in Aquilonis, and is home to a vast network of caves many consider the most spiritual anywhere. But what makes the country most special is the coexistence between humans and merpeople, similar to Renyu Dao in Marlakcor.
 
===Kingdom of Notaria===
 
[[File:Notaria_flag.png|left|300x300px]]Capital: Libraria<br />Government: Elective Absolute Monarchy<br />Head of State: King<br />Head of Government: King<br />Legislature: Grand Magician's Council<br />Demonym: Notarian<br />Currency: Grimbuk
 
 
The Kingdom of Notaria is an elective monarchial nation in western Aquilonis. It borders Avatron to the northeast, Avalar to the north and northwest, Rondar to the west, and Hylar to the southwest and south. Like Glagolita in Eurodon, and Persia in the south, Notaria is a kingdom of magic.
 
===Republic of Novarus===
 
[[File:Novarus_flag.png|left|300x300px]]Capital: Inforbe<br />Government: Presidential Republic<br />Head of State: President<br />Head of Government: President<br />Legislature: Presidential Council<br />Demonym: Novari<br />Currency: Balt, Cug, Nute
 
 
The Republic of Novarus is a republican state in northern Aquilonis. Formerly part of the Salrinoa Federation, and one of the first to secede when the ''Salrinoan Revolutionary Wars'' began, it borders Galiara to the north, Soleil to the east, Orox and Kirwon to the south, and Rossiya to the west.
 
===Republic of Obin===
 
 
=== Kingdom of Ongor Diruna ===
 
=== Kingdom of Ongor Diruna ===
  +
{| class="wikitable" style="float:left; margin-right:1em; width:300px;"
[[File:Ongor Diruna flag.png|left|300x300px]]Capital: Mount Kadrukar<br />Government: Absolute Monarchy<br />Head of State: King<br />Head of Government: King<br />Legislature: Council<br />Demonym: Ongor Dirunan<br />Currency: n/a
 
  +
| colspan="3" |[[File:Ongor Diruna flag.png|300x300px|centre]]
 
  +
|-
The Kingdom of Ongor Diruna is an independent dwarven kingdom in central Aquilonis. It occupies the volcanic mountain range known as the Goknor Mountains, bordering the High Elven empire of Hylar to the south, Notaria and Rondar to the extreme east, Avalar to the north, Bestiauris to the northwest, the lizardfolk kingdom of Xzandor to the west, and the Wood Elven kingdom of Korokiri to the southwest.
 
  +
!Capital:
 
  +
| colspan="2" |Mount Vulkan
Ongor Diruna is one of five independent dwarven kingdoms on Patria. The others are Arkka Uralia and Izor Karaz far to the north, and Carpathia and Nidavellir in Eurodon. Another dwarven kingdom is Qirlok Trezka (also in Aquilonis), but it is subordinate to the Kingdom of Soleil.
 
  +
|-
 
  +
!Largest City:
  +
| colspan="2" |
  +
|-
  +
!Government:
  +
| colspan="2" |Absolute Monarchy
  +
|-
  +
! rowspan="4" |Ruling House/Clan
  +
| colspan="2" |
  +
|-
  +
!Dynasty:
  +
|
  +
|-
  +
!Race:
  +
|Dwarf
  +
|-
  +
!Ethnicity:
  +
|
  +
|-
  +
!
  +
Head of State:
  +
| colspan="2" |King
  +
|-
  +
!Head of Government:
  +
| colspan="2" |King
  +
|-
  +
! rowspan="2" |
  +
Legislature:
  +
| colspan="2" |High Council
  +
|-
  +
!Body:
  +
|unicameral
  +
|-
  +
!
  +
Demonym:
  +
| colspan="2" |Ongor Dirunan
  +
|-
  +
!
  +
Currency:
  +
| colspan="2" |n/a
  +
|-
  +
! rowspan="2" |Languages:
  +
!Official:
  +
|
  +
|-
  +
!Minority:
  +
|
  +
|-
  +
!Writing system:
  +
| colspan="2" |
  +
|}The Kingdom of Ongor Diruna is an independent dwarven kingdom in central Aquilonis. It occupies most of the half-volcanic half-glacial mountain range known as the Ildsno Mountains, bordering the high elven empire of Hylar to the south, Czi'kolgyar and Rondar to the extreme east, Avolcraz to the north, Bestiauris to the northwest, the lizardfolk kingdom of Xzandor to the west, and the wood elven kingdom of Korokiri to the southwest.[[File:Ildsno mts..png|thumb|250x250px|The Ildsno Mountains over the pltical borders.]]
  +
The Ildsno Mountains are mostly hot and volcanic on the west side, while the east side is mostly cold and snowy with glaciers. The highest peaks are Mount Vulkan (17,759ft), where the capital is situated, and Mount Isfjell (17,734ft), located toward the east the mountain range within the borders of Hylar.
  +
<div style="clear:both;"></div>
 
=== Orc Empire ===
 
=== Orc Empire ===
  +
{| class="wikitable" style="float:left; margin-right:1em; width:300px;"
Capital: Rglrac<br />Government: Absolute Monarchy<br />Head of State: Emperor<br />Head of Government: Emperor<br />Legislature: Orc Council<br />Demonym: n/a<br />Currency: n/a
 
  +
| colspan="3" |
  +
|-
  +
!Capital:
  +
| colspan="2" |Rglrac
  +
|-
  +
!Largest City:
  +
| colspan="2" |
  +
|-
  +
!Government:
  +
| colspan="2" |Absolute Monarchy
  +
|-
  +
! rowspan="4" |Ruling House/Clan
  +
| colspan="2" |
  +
|-
  +
!Dynasty:
  +
|
  +
|-
  +
!Race:
  +
|Orc
  +
|-
  +
!Ethnicity:
  +
|
  +
|-
  +
!
  +
Head of State:
  +
| colspan="2" |Emperor
  +
|-
  +
!Head of Government:
  +
| colspan="2" |Emperor
  +
|-
  +
! rowspan="2" |
  +
Legislature:
  +
| colspan="2" |n/a
  +
|-
  +
!Body:
  +
|n/a
  +
|-
  +
!
  +
Demonym:
  +
| colspan="2" |Orc
  +
|-
  +
!
  +
Currency:
  +
| colspan="2" |n/a
  +
|-
  +
! rowspan="2" |Languages:
  +
!Official:
  +
|Orcish
  +
|-
  +
!Minority:
  +
|
  +
|-
  +
!Writing system:
  +
| colspan="2" |n/a
  +
|}The Orc Empire is a landlocked polity in southern Aquilonis. It borders the lizardfolk kingdom of Xzandor to the north, Hylar to the east, Sinazgen and New Albion to the south, and Talmyrnia to the west.
   
  +
The Orc Empire is the only state on Qirsyllviar ruled by the violent reaving and raping race of [[Races of Qirsyllviar/Sapient Races#Orcs|Orcs]]. Ruled by the few Orcs smart enough to form their own form of government and community, their empire remains in a perpetual state of war with their neighbors, due to being unable to go a few days without shedding blood.
The Orc Empire is a landlocked polity in southern Aquilonis. It borders the lizardfolk kingdom of Xzandor to the north, Hylar to the east, Seljuk and New Albion to the south, and Telmarnia to the west.
 
  +
<div style="clear:both;"></div>
  +
===Kingdom of Raghua===
  +
{| class="wikitable" style="float:left; margin-right:1em; width:300px;"
  +
| colspan="3" |[[File:Hejaz flag.png|300x300px|centre]]
  +
|-
  +
!Capital:
  +
| colspan="2" |Al-Hijir
  +
|-
  +
!Largest City:
  +
| colspan="2" |
  +
|-
  +
!Government:
  +
| colspan="2" |Hereditary Absolute Monarchy
  +
|-
  +
! rowspan="4" |Ruling House/Clan
  +
| colspan="2" |Dhuki<br>ذكي
  +
|-
  +
!Dynasty:
  +
|Jayida<br>جيدة
  +
|-
  +
!Race:
  +
|Human
  +
|-
  +
!Ethnicity:
  +
|Jafrakib
  +
|-
  +
!
  +
Head of State:
  +
| colspan="2" |Malik<br>ملك
  +
|-
  +
!Head of Government:
  +
| colspan="2" |Malik<br>ملك
  +
|-
  +
! rowspan="2" |
  +
Legislature:
  +
| colspan="2" |none
  +
|-
  +
!Body:
  +
|n/a
  +
|-
  +
!
  +
Demonym:
  +
| colspan="2" |Raghuan<br>رغوةن
  +
|-
  +
!
  +
Currency:
  +
| colspan="2" |Dinar, Dirham, Fals
  +
|-
  +
! rowspan="2" |Languages:
  +
!Official:
  +
|
  +
|-
  +
!Minority:
  +
|
  +
|-
  +
!Writing system:
  +
| colspan="2" |
  +
|}The Kingdom of Raghua (رغوة) is a Jafrakib monarchical state in southeastern Aquilonis in the eastern Great Dhahabi Desert. Raghua borders Bialidrak to the west, Xsassa to the south, Mecca to the southeast, and Ardalnar to the north. It is ruled by the Dhuki clan of the Jayida Dynasty, which also rules Bialidrak and Natataea through other clans.
  +
<div style="clear:both;"></div>
  +
===Magic City of Rondar===
  +
{| class="wikitable" style="float:left; margin-right:1em; width:300px;"
  +
| colspan="3" |[[File:Rondar flag.png|300x300px|centre]]
  +
|-
  +
!Capital:
  +
| colspan="2" rowspan="2" |Rondar
  +
|-
  +
!Largest City:
  +
|-
  +
!Government:
  +
| colspan="2" |Mage's Order
  +
|-
  +
!
  +
Head of State:
  +
| colspan="2" |Grand Master
  +
|-
  +
!Head of Government:
  +
| colspan="2" |Grand Master
  +
|-
  +
! rowspan="2" |
  +
Legislature:
  +
| colspan="2" |Mage's Conclave
  +
|-
  +
!Body:
  +
|unicameral
  +
|-
  +
!
  +
Demonym:
  +
| colspan="2" |Rondari
  +
|-
  +
!
  +
Currency:
  +
| colspan="2" |Magicred
  +
|-
  +
! rowspan="2" |Languages:
  +
!Official:
  +
|
  +
|-
  +
!Minority:
  +
|
  +
|-
  +
!Writing system:
  +
| colspan="2" |
  +
|}The '''Magic City of Rondar''' – formerly called Maldrazik – is a city-state in central Aquilonis. It borders the Empire of Avolcraz to the northwest, Czi'kolgyar to the east and the dwarven kingdom of Ongor Diruna to the southwest. It is a city of magic run by the [[Qirsyllvian Non-State Organizations & Societies#Order of Rondar|Order of Rondar]], a Magician's Order that practices elemental magic. It was originally run by a branch of the [[Qirsyllvian Religions, Legends & Mythologies#Church of Chaos|Church of Chaos]], the tyrannical Cult of Maldrazell, a cult of Dark Magic users who worship the Dark God Maldrazell, before the Order of Rondar wrested control from them and sent the church into exile.
   
  +
Long ago, the Order of Rondar was responsible for maintaining peace between the magic and non-magic communities of Avolcraz, but when a citizen of what was then the City of Maldrazik came to them for help, they launched a campaign to liberate the city. After they seized control of the city from the cult, they installed themselves as the ruling government and renamed the city after their order.
The Orc Empire is the only state on Patria ruled by the violent reaving and raping race of [[Races of Patria#Orcs|Orcs]]. Ruled by the few Orcs smart enough to form their own form of government and community, their empire remains in a perpetual state of war with their neighbors, due to being unable to go a few days without shedding blood.
 
   
  +
Since attaining power over the city, it has had a history of neutrality, but will occasionally send envoys to ensure peace in the region, and is more than capable of defending itself. Even Avolcraz doesn't dare threaten its sovereignty.
===Republic of Orox===
 
  +
<div style="clear:both;"></div>
[[File:Orox_flag.png|left|300x300px]]Capital: Orox<br />Government: Presidential Republic<br />Head of State: President<br />Head of Government: President<br />Legislature: Presidential Council<br />Demonym: Oroxi<br />Currency: Balt, Cug, Nute
 
  +
=== Salrinoan States ===
  +
The collective term for the states of Aquilonis whose ethnic group is predominantly Salrin and/or were part of the now-defunct Salrinoan Federation.
  +
====Republic of Bartaria====
  +
{| class="wikitable" style="float:left; margin-right:1em; width:300px;"
  +
| colspan="3" |[[File:Bartaria_flag.png|300x300px|centre]]
  +
|-
  +
!Capital:
  +
| colspan="2" |Batra
  +
|-
  +
!Largest City:
  +
| colspan="2" |
  +
|-
  +
!Government:
  +
| colspan="2" |Presidential Republic
  +
|-
  +
!
  +
Head of State:
  +
| colspan="2" |President
  +
|-
  +
!Head of Government:
  +
| colspan="2" |President
  +
|-
  +
! rowspan="2" |
  +
Legislature:
  +
| colspan="2" |Presidential Council
  +
|-
  +
!Body:
  +
|unicameral
  +
|-
  +
!
  +
Demonym:
  +
| colspan="2" |Batatian
  +
|-
  +
!
  +
Currency:
  +
| colspan="2" |Balt, Cug, Nute
  +
|-
  +
! rowspan="2" |Languages:
  +
!Official:
  +
|Salrinese
  +
|-
  +
!Minority:
  +
|
  +
|-
  +
!Writing system:
  +
| colspan="2" |
  +
|}The Republic of Bataria is a landlocked republican state in central Aquilonis. Formerly part of the Salrinoa Federation, it borders Toralos to the north, Dox to the west, Avolcraz to the south, and Zelhar to the east.
  +
<div style="clear:both;"></div>
  +
====Republic of Chax====
  +
{| class="wikitable" style="float:left; margin-right:1em; width:300px;"
  +
| colspan="3" |[[File:Chax_flag.png|300x300px|centre]]
  +
|-
  +
!Capital:
  +
| colspan="2" rowspan="2" |Chax city
  +
|-
  +
!Largest City:
  +
|-
  +
!Government:
  +
| colspan="2" |Presidential Republic
  +
|-
  +
!
  +
Head of State:
  +
| colspan="2" |President
  +
|-
  +
!Head of Government:
  +
| colspan="2" |President
  +
|-
  +
! rowspan="2" |
  +
Legislature:
  +
| colspan="2" |Presidential Council
  +
|-
  +
!Body:
  +
|unicameral
  +
|-
  +
!
  +
Demonym:
  +
| colspan="2" |Chaxi
  +
|-
  +
!
  +
Currency:
  +
| colspan="2" |Balt, Cug, Nute
  +
|-
  +
! rowspan="2" |Languages:
  +
!Official:
  +
|
  +
|-
  +
!Minority:
  +
|
  +
|-
  +
!Writing system:
  +
| colspan="2" |
  +
|}The Republic of Chax is a landlocked republican state in north-central Aquilonis. Formerly part of the Salrinoa Federation, it borders Lirgal to the east, Stygar to the north, Umdar and Korok to the west, Salrinoa to the extreme southwest, and Qatu to the south.
  +
<div style="clear:both;"></div>
  +
====Republic of Dox====
  +
{| class="wikitable" style="float:left; margin-right:1em; width:300px;"
  +
| colspan="3" |[[File:Dox_flag.png|300x300px|centre]]
  +
|-
  +
!Capital:
  +
| colspan="2" rowspan="2" |Dox city
  +
|-
  +
!Largest City:
  +
|-
  +
!Government:
  +
| colspan="2" |Presidential Republic
  +
|-
  +
!
  +
Head of State:
  +
| colspan="2" |President
  +
|-
  +
!Head of Government:
  +
| colspan="2" |President
  +
|-
  +
! rowspan="2" |
  +
Legislature:
  +
| colspan="2" |Presidential Council
  +
|-
  +
!Body:
  +
|unicameral
  +
|-
  +
!
  +
Demonym:
  +
| colspan="2" |Doxi
  +
|-
  +
!
  +
Currency:
  +
| colspan="2" |Balt, Cug, Nute
  +
|-
  +
! rowspan="2" |Languages:
  +
!Official:
  +
|Salrinese
  +
|-
  +
!Minority:
  +
|
  +
|-
  +
!Writing system:
  +
| colspan="2" |
  +
|}The Republic of Dox is a landlocked republican state in north-central Aquilonis. Formerly part of the Salrinoa Federation, it borders Bestiauris to the south, Avolcraz to the southeast, Bataria to the east, and Toralos and Sharak to the north.
  +
<div style="clear:both;"></div>
  +
====Republic of Eudon====
  +
{| class="wikitable" style="float:left; margin-right:1em; width:300px;"
  +
| colspan="3" |[[File:Eudon_flag.png|300x300px|centre]]
  +
|-
  +
!Capital:
  +
| colspan="2" rowspan="2" |Arbor
  +
|-
  +
!Largest City:
  +
|-
  +
!Government:
  +
| colspan="2" |Presidential Republic
  +
|-
  +
!
  +
Head of State:
  +
| colspan="2" |President
  +
|-
  +
!Head of Government:
  +
| colspan="2" |President
  +
|-
  +
! rowspan="2" |
  +
Legislature:
  +
| colspan="2" |Presidential Council
  +
|-
  +
!Body:
  +
|unicameral
  +
|-
  +
!
  +
Demonym:
  +
| colspan="2" |Eudese
  +
|-
  +
!
  +
Currency:
  +
| colspan="2" |Balt, Cug, Nute
  +
|-
  +
! rowspan="2" |Languages:
  +
!Official:
  +
|Salrinese
  +
|-
  +
!Minority:
  +
|
  +
|-
  +
!Writing system:
  +
| colspan="2" |
  +
|}The Republic of Eudon is a landlocked republican state in northern Aquilonis. Formerly part of the Salrinoa Federation, it borders Ortalis to the north, Hovar to the west, Umdar to the south, Stygar to the east, and Flarona to the northeast.
  +
<div style="clear:both;"></div>
  +
====Republic of Flarona====
  +
{| class="wikitable" style="float:left; margin-right:1em; width:300px;"
  +
| colspan="3" |[[File:Flarona_flag.png|300x300px|centre]]
  +
|-
  +
!Capital:
  +
| colspan="2" |Forrest
  +
|-
  +
!Largest City:
  +
| colspan="2" |
  +
|-
  +
!Government:
  +
| colspan="2" |Presidential Republic
  +
|-
  +
!
  +
Head of State:
  +
| colspan="2" |President
  +
|-
  +
!Head of Government:
  +
| colspan="2" |President
  +
|-
  +
! rowspan="2" |
  +
Legislature:
  +
| colspan="2" |Presidential Council
  +
|-
  +
!Body:
  +
|unicameral
  +
|-
  +
!
  +
Demonym:
  +
| colspan="2" |Flaronan
  +
|-
  +
!
  +
Currency:
  +
| colspan="2" |Balt, Cug, Nute
  +
|-
  +
! rowspan="2" |Languages:
  +
!Official:
  +
|Salrinese
  +
|-
  +
!Minority:
  +
|
  +
|-
  +
!Writing system:
  +
| colspan="2" |
  +
|}The Republic of Flarona is a landlocked republican state in northern Aquilonis. Formerly part of the Salrinoa Federation, it borders Orox to the north, Soleil to the east, Stygar to the south, Eudon to the southwest, and Ortalis to the west.
  +
<div style="clear:both;"></div>
  +
====Republic of Garsp====
  +
{| class="wikitable" style="float:left; margin-right:1em; width:300px;"
  +
| colspan="3" |[[File:Garsp_flag.png|300x300px|centre]]
  +
|-
  +
!Capital:
  +
| colspan="2" |
  +
|-
  +
!Largest City:
  +
| colspan="2" |
  +
|-
  +
!Government:
  +
| colspan="2" |Presidential Republic
  +
|-
  +
!
  +
Head of State:
  +
| colspan="2" |President
  +
|-
  +
!Head of Government:
  +
| colspan="2" |President
  +
|-
  +
! rowspan="2" |
  +
Legislature:
  +
| colspan="2" |Presidential Council
  +
|-
  +
!Body:
  +
|unicameral
  +
|-
  +
!
  +
Demonym:
  +
| colspan="2" |Garspish
  +
|-
  +
!
  +
Currency:
  +
| colspan="2" |Balt, Cug, Nute
  +
|-
  +
! rowspan="2" |Languages:
  +
!Official:
  +
|Salrinese
  +
|-
  +
!Minority:
  +
|
  +
|-
  +
!Writing system:
  +
| colspan="2" |
  +
|}The Republic of Garsp is a landlocked republican state in central Aquilonis. Formerly part of the Salrinoa Federation, it borders Rylar and Korok to the north, Salrinoa to the east, Toralos to the south, and Mylar to the west.
  +
<div style="clear:both;"></div>
  +
====Republic of Hovar====
  +
{| class="wikitable" style="float:left; margin-right:1em; width:300px;"
  +
| colspan="3" |[[File:Hovar_flag.png|300x300px|centre]]
  +
|-
  +
!Capital:
  +
| colspan="2" |Hov
  +
|-
  +
!Largest City:
  +
| colspan="2" |
  +
|-
  +
!Government:
  +
| colspan="2" |Presidential Republic
  +
|-
  +
!
  +
Head of State:
  +
| colspan="2" |President
  +
|-
  +
!Head of Government:
  +
| colspan="2" |President
  +
|-
  +
! rowspan="2" |
  +
Legislature:
  +
| colspan="2" |Presidential Council
  +
|-
  +
!Body:
  +
|unicameral
  +
|-
  +
!
  +
Demonym:
  +
| colspan="2" |Hovari
  +
|-
  +
!
  +
Currency:
  +
| colspan="2" |Balt, Cug, Nute
  +
|-
  +
! rowspan="2" |Languages:
  +
!Official:
  +
|Salrinese
  +
|-
  +
!Minority:
  +
|
  +
|-
  +
!Writing system:
  +
| colspan="2" |
  +
|}The Republic of Hovar is a landlocked republican state in northern Aquilonis. Formerly part of the Salrinoa Federation, it borders Merzlota to the west, Kirwon to the north, Ortalis to the northeast, Eudon to the east, Umdar and Rylar to the southeast, Obin to the south, and the Cajar Federation to the extreme southwest.
  +
<div style="clear:both;"></div>
  +
====Republic of Kirwon====
  +
{| class="wikitable" style="float:left; margin-right:1em; width:300px;"
  +
| colspan="3" |[[File:Kirwon_flag.png|300x300px|centre]]
  +
|-
  +
!Capital:
  +
| colspan="2" |Kowil
  +
|-
  +
!Largest City:
  +
| colspan="2" |
  +
|-
  +
!Government:
  +
| colspan="2" |Presidential Republic
  +
|-
  +
!
  +
Head of State:
  +
| colspan="2" |President
  +
|-
  +
!Head of Government:
  +
| colspan="2" |President
  +
|-
  +
! rowspan="2" |
  +
Legislature:
  +
| colspan="2" |Presidential Council
  +
|-
  +
!Body:
  +
|unicameral
  +
|-
  +
!
  +
Demonym:
  +
| colspan="2" |Kirwoni
  +
|-
  +
!
  +
Currency:
  +
| colspan="2" |Balt, Cug, Nute
  +
|-
  +
! rowspan="2" |Languages:
  +
!Official:
  +
|Salrinese
  +
|-
  +
!Minority:
  +
|
  +
|-
  +
!Writing system:
  +
| colspan="2" |
  +
|}The Republic of Kirwon is a landlocked republican state in northern Aquilonis. Formerly part of the Salrinoa Federation, it borders Novarus to the north, Orox to the northeast, Ortalis to the east, Hovar to the south, and Merzlota to the west.
  +
<div style="clear:both;"></div>
  +
====Republic of Koelba====
  +
{| class="wikitable" style="float:left; margin-right:1em; width:300px;"
  +
| colspan="3" |
  +
|-
  +
!Capital:
  +
| colspan="2" rowspan="2" |Koelba City
  +
|-
  +
!Largest City:
  +
|-
  +
!Government:
  +
| colspan="2" |Presidential Republic
  +
|-
  +
!
  +
Head of State:
  +
| colspan="2" |President
  +
|-
  +
!Head of Government:
  +
| colspan="2" |President
  +
|-
  +
! rowspan="2" |
  +
Legislature:
  +
| colspan="2" |Presidential Council
  +
|-
  +
!Body:
  +
|unicameral
  +
|-
  +
!
  +
Demonym:
  +
| colspan="2" |Koelban
  +
|-
  +
!
  +
Currency:
  +
| colspan="2" |Balt, Cug, Nute
  +
|-
  +
! rowspan="2" |Languages:
  +
!Official:
  +
|Salrinese
  +
|-
  +
!Minority:
  +
|
  +
|-
  +
!Writing system:
  +
| colspan="2" |
  +
|}The Republic of Koelba is a landlocked republican state in central Aquilonis. Formerly part of the Salrinoa Federation, it borders Cajar to the northwest, Obin to the north, Mylar to the east, Sharak to the south, and Bestiauris to the west.
  +
<div style="clear:both;"></div>
  +
====Republic of Korok====
  +
====Republic of Lirgal====
  +
{| class="wikitable" style="float:left; margin-right:1em; width:300px;"
  +
| colspan="3" |[[File:Lirgal_flag.png|300x300px|centre]]
  +
|-
  +
!Capital:
  +
| colspan="2" rowspan="2" |Girilio
  +
|-
  +
!Largest City:
  +
|-
  +
!Government:
  +
| colspan="2" |Presidential Republic
  +
|-
  +
!
  +
Head of State:
  +
| colspan="2" |President
  +
|-
  +
!Head of Government:
  +
| colspan="2" |President
  +
|-
  +
! rowspan="2" |
  +
Legislature:
  +
| colspan="2" |Presidential Council
  +
|-
  +
!Body:
  +
|unicameral
  +
|-
  +
!
  +
Demonym:
  +
| colspan="2" |Lirgalian
  +
|-
  +
!
  +
Currency:
  +
| colspan="2" |Balt, Cug, Nute
  +
|-
  +
! rowspan="2" |Languages:
  +
!Official:
  +
|Salrinese
  +
|-
  +
!Minority:
  +
|
  +
|-
  +
!Writing system:
  +
| colspan="2" |
  +
|}The Republic of Lirgal is a republican state in western Aquilonis. Formerly part of the Salrinoa Federation, and one of the first to secede when the ''Saroana Revolutionary Wars'' began, it borders Soleil to the north, Chax to the west, Qatu to to the southwest, and Veda to the south.
  +
<div style="clear:both;"></div>
  +
====Federal Kingdom of Markaydia====
  +
{| class="wikitable" style="float:left; margin-right:1em; width:300px;"
  +
| colspan="3" |[[File:Markaydia_flag.png|300x300px|centre]]
  +
|-
  +
!Capital:
  +
| colspan="2" rowspan="2" |Melitropos
  +
|-
  +
!Largest City:
  +
|-
  +
!Government:
  +
| colspan="2" |Federal Parliamentary Elective Crowned Republic
  +
|-
  +
! rowspan="4" |Ruling House/Clan
  +
| colspan="2" |Sakhanyar
  +
|-
  +
!Dynasty:
  +
|Sakhanyar
  +
|-
  +
!Race:
  +
|Human
  +
|-
  +
!Ethnicity:
  +
|Salrin
  +
|-
  +
!
  +
Head of State:
  +
| colspan="2" |King
  +
|-
  +
!Heads of Government:
  +
| colspan="2" |King & President
  +
|-
  +
! rowspan="5" |
  +
Legislature:
  +
| colspan="2" |Congress
  +
|-
  +
!Body:
  +
|tricameral
  +
|-
  +
!Upper House:
  +
|House of Lords
  +
|-
  +
!Middle House:
  +
|Senate
  +
|-
  +
!Lower House:
  +
|House of Representatives
  +
|-
  +
!
  +
Demonym:
  +
| colspan="2" |Markaydian
  +
|-
  +
!
  +
Currency:
  +
| colspan="2" |Balt, Cug, Nute
  +
|-
  +
! rowspan="2" |Languages:
  +
!Official:
  +
|Salrinese
  +
|-
  +
!Minority:
  +
|
  +
|-
  +
!Writing system:
  +
| colspan="2" |
  +
|}The Federal Kingdom of Markaydia is an island nation in the Algelu Sea of northern Aquilonis, occupying the archipelago of the same name a couple hundred miles north of Soleil, sharing maritime borders with no other nation.
   
The Republic of Orox is a landlocked republican state in northern Aquilonis. Formerly part of the Salrinoa Federation, it borders Novarus to the north, Soleil to the east, Flarona to the south, Ortalis to the southwest, and Kirwon to the west.
+
Markaydia was the first country to declare its independence from the former Salrinoa Federation, and it managed to stay neutral of the consequential conflict, the Salrinoan Revolutionary Wars; but, it supplied weapons, supplies, and advisers to the six northern nations emerging from the federation.
===Republic of Ortalis===
 
[[File:Ortalia_flag.png|left|300x300px]]Capital: Darcblak<br />Government: Presidential Republic<br />Head of State: President<br />Head of Government: President<br />Legislature: Presidential Council<br />Demonym: Ortalian<br />Currency: Balt, Cug, Nute
 
   
  +
The Federal Kingdom of Markaydia is the only former Salrinoan state to adopt a monarchical form of government instead of a republic like the rest of the former federation, although it still maintains some measure of republican governance.
The Republic of Ortalis is a landlocked republican state in northern Aquilonis. Formerly part of the Salrinoa Federation, it borders Orox to the northeast, Flarona to the southeast, Eudon to the south, Hovar to the southwest, and Kirwan to the west.
 
===Empire of Persia===
 
[[File:Persia flag.png|left|300x300px]]Capital: Ctesiphon<br />Government: Hereditary Absolute Feudal Monarchy<br />Head of State: Shah<br />Heads of Government: Shah & Grand Vizier<br />Legislature: Council of Viziers<br />Demonym: Persian<br />Currency: Daric, Siglos
 
   
  +
===== Government & Politics =====
The Empire of Persia, is an empire of magic in southeastern Aquilonis, controlling great swaths of the Kalahar region. It also occupies a chunk of islands off its southeastern and northeastern coasts, called the Himyar and Ormuz Islands respectively. Across the Nubian Channel, on the island of the same name, it controls the northeastern portion of the island. On the mainland, it borders Seljuk the west, Hylar to the northwest, and Arabia, Hejaz and Mecca to the north. On Nubia, it borders Kemet to the southwest. Off the southeast coast of the Ormuz Islands, it shares maritime borders with large archipelagic nation of Awal, a territory Persia has coveted for generations, but has never been able to get a foothold. Across the Nubian Channel to the south, Persia shares maritime borders with Kemet, and Canaan.
 
  +
The head of state of Markaydia is the King, but the monarch has equal political and diplomatic authority with the President. This makes Markaydia similar to New Albion, but the difference is that the King of Markaydia stands alone at the top of the hierarchy.
   
  +
The ruling house is House Sakhanyar, but the throne isn't directly inheritable; instead, the next king is elected. All majority-age members (18 and older) of House Sakhanyar are eleigible to announce candadicy for the throne, and the winner of the election serves for life.
Ruled by the Arsacid Dynasty, Persia is politically divided into six provinces, called satrapies (sing. satrapy), each ruled by an appointed satrap: The mainland satrapies are Sasanid (the western satrapy), Sophene (the northern satrapy), Parthia (the central satrapy, which also hosts the capital), and Safavid (the eastern satrapy), and the northeastern region Persia controls on Nubia is the Mamluk Satrapy. The Himyar Islands and the Ormuz Islands, off the northeast and southeast coast of the Safavid Satrapy respectively, make up the Himyar Satrapy and the Ormuz Satrapy respectively. Both were once independent states before being conquered by Persia.
 
   
  +
The upper house of the Congress, the House of Lords, represents the hereditary nobility, with its seats hereditarily passed from one head of house to the next.
Persia is one of the oldest current nations in the Great Kalahari Desert; Persia considers itself the successor state to the ancient Kalahari Caliphate, a claim often disputed with Arabia.
 
===Republic of Potiruka===
 
[[File:Potiruka_flag.png|left|300x300px]]Capital: Jowia<br />Government: Presidential Republic<br />Head of State: President<br />Head of Government: President<br />Legislature: Presidential Council<br />Demonym: Potirukan<br />Currency: Balt, Cug, Nute
 
   
  +
The middle house of the Congress, the Senate, has its members elected; two senators from each of the States, the country's top-tier administrative divisions.
The Republic of Potiruka is a republican island nation in the bay of Potiruka. Formerly part of the Salrinoa Federation, it shares maritime borders with Lirgal to the west, Velda to the southwest, and Morgania to the southeast.
 
===Republic of Qatu===
 
[[File:Qatu_flag.png|left|300x300px]]Capital: Qirath<br />Government: Presidential Republic<br />Head of State: President<br />Head of Government: President<br />Legislature: Presidential Council<br />Demonym: Qatese<br />Currency: Balt, Cug, Nute
 
   
  +
The lower house of congress, the House of Representatives, also has its members elected; three from each of the counties, the country's second-tier adminisrative divisions.
The Republic of Qatu is a landlocked republican state in central Aquilonis. Formerly part of the Salrinoa Federation, it borders Chax to the north, Lirgal to the east, Velda to the southeast, Zelhar to the south, and Salrinoa to the west.
 
  +
<div style="clear:both;"></div>
===City of Rondar===
 
  +
====Republic of Mylar====
[[File:Rondar flag.png|left|300x300px]]Government: Mage's Order<br />Head of State: Grand Master<br />Head of Government: Grand Master<br />Legislature: Mage's Conclave<br />Demonym: Rondari<br />Currency: Magicred
 
  +
{| class="wikitable" style="float:left; margin-right:1em; width:300px;"
  +
| colspan="3" |[[File:Mylar_flag.png|300x300px|centre]]
  +
|-
  +
!Capital:
  +
| colspan="2" |Starmya
  +
|-
  +
!Largest City:
  +
| colspan="2" |
  +
|-
  +
!Government:
  +
| colspan="2" |Presidential Republic
  +
|-
  +
!
  +
Head of State:
  +
| colspan="2" |President
  +
|-
  +
!Head of Government:
  +
| colspan="2" |President
  +
|-
  +
! rowspan="2" |
  +
Legislature:
  +
| colspan="2" |Presidential Council
  +
|-
  +
!Body:
  +
|unicameral
  +
|-
  +
!
  +
Demonym:
  +
| colspan="2" |Mylari
  +
|-
  +
!
  +
Currency:
  +
| colspan="2" |Balt, Cug, Nute
  +
|-
  +
! rowspan="2" |Languages:
  +
!Official:
  +
|Salrinese
  +
|-
  +
!Minority:
  +
|
  +
|-
  +
!Writing system:
  +
| colspan="2" |
  +
|}The Republic of Mylar is a landlocked republican state in central Aquilonis. Formerly part of the Salrinoa Federation, it borders Rylar and Garsp to the east, Toralos to the southeast, Sharak to the southwest, Koelba to the west, and Obin to the north.
  +
<div style="clear:both;"></div>
  +
====Republic of Novarus====
  +
{| class="wikitable" style="float:left; margin-right:1em; width:300px;"
  +
| colspan="3" |[[File:Novarus_flag.png|300x300px|centre]]
  +
|-
  +
!Capital:
  +
| colspan="2" |Inforbe
  +
|-
  +
!Largest City:
  +
| colspan="2" |
  +
|-
  +
!Government:
  +
| colspan="2" |Presidential Republic
  +
|-
  +
!
  +
Head of State:
  +
| colspan="2" |President
  +
|-
  +
!Head of Government:
  +
| colspan="2" |President
  +
|-
  +
! rowspan="2" |
  +
Legislature:
  +
| colspan="2" |Presidential Council
  +
|-
  +
!Body:
  +
|unicameral
  +
|-
  +
!
  +
Demonym:
  +
| colspan="2" |Novari
  +
|-
  +
!
  +
Currency:
  +
| colspan="2" |Balt, Cug, Nute
  +
|-
  +
! rowspan="2" |Languages:
  +
!Official:
  +
|Salrinese
  +
|-
  +
!Minority:
  +
|
  +
|-
  +
!Writing system:
  +
| colspan="2" |
  +
|}The Republic of Novarus is a republican state in northern Aquilonis. Formerly part of the Salrinoa Federation, and one of the first to secede when the ''Salrinoan Revolutionary Wars'' began, it borders Galiara to the north, Soleil to the east, Orox and Kirwon to the south, and Merzlota to the west.
  +
<div style="clear:both;"></div>
  +
====Republic of Obin====
  +
====Republic of Orox====
  +
{| class="wikitable" style="float:left; margin-right:1em; width:300px;"
  +
| colspan="3" |[[File:Orox_flag.png|300x300px|centre]]
  +
|-
  +
!Capital:
  +
| colspan="2" rowspan="2" |Orox
  +
|-
  +
!Largest City:
  +
|-
  +
!Government:
  +
| colspan="2" |Presidential Republic
  +
|-
  +
!
  +
Head of State:
  +
| colspan="2" |President
  +
|-
  +
!Head of Government:
  +
| colspan="2" |President
  +
|-
  +
! rowspan="2" |
  +
Legislature:
  +
| colspan="2" |Presidential Council
  +
|-
  +
!Body:
  +
|unicameral
  +
|-
  +
!
  +
Demonym:
  +
| colspan="2" |Oroxi
  +
|-
  +
!
  +
Currency:
  +
| colspan="2" |Balt, Cug, Nute
  +
|-
  +
! rowspan="2" |Languages:
  +
!Official:
  +
|Salrinese
  +
|-
  +
!Minority:
  +
|
  +
|-
  +
!Writing system:
  +
| colspan="2" |
  +
|}The Republic of Orox is a landlocked republican state in northern Aquilonis. Formerly part of the Salrinoa Federation, it borders Novarus to the north, Soleil to the east, Flarona to the south, Ortalis to the southwest, and Kirwon to the west.
  +
<div style="clear:both;"></div>
  +
====Republic of Ortalis====
  +
{| class="wikitable" style="float:left; margin-right:1em; width:300px;"
  +
| colspan="3" |[[File:Ortalia_flag.png|300x300px|centre]]
  +
|-
  +
!Capital:
  +
| colspan="2" |Darcblak
  +
|-
  +
!Largest City:
  +
| colspan="2" |Prygloss
  +
|-
  +
!Government:
  +
| colspan="2" |Presidential Republic
  +
|-
  +
!
  +
Head of State:
  +
| colspan="2" |President
  +
|-
  +
!Head of Government:
  +
| colspan="2" |President
  +
|-
  +
! rowspan="2" |
  +
Legislature:
  +
| colspan="2" |Presidential Council
  +
|-
  +
!Body:
  +
|unicameral
  +
|-
  +
!
  +
Demonym:
  +
| colspan="2" |Ortalian
  +
|-
  +
!
  +
Currency:
  +
| colspan="2" |Balt, Cug, Nute
  +
|-
  +
! rowspan="2" |Languages:
  +
!Official:
  +
|Salrinese
  +
|-
  +
!Minority:
  +
|
  +
|-
  +
!Writing system:
  +
| colspan="2" |
  +
|}The Republic of Ortalis is a landlocked republican state in northern Aquilonis. Formerly part of the Salrinoa Federation, it borders Orox to the northeast, Flarona to the southeast, Eudon to the south, Hovar to the southwest, and Kirwan to the west.
  +
<div style="clear:both;"></div>
  +
====Republic of Potiruka====
  +
{| class="wikitable" style="float:left; margin-right:1em; width:300px;"
  +
| colspan="3" |[[File:Potiruka_flag.png|300x300px|centre]]
  +
|-
  +
!Capital:
  +
| colspan="2" rowspan="2" |Jowia
  +
|-
  +
!Largest City:
  +
|-
  +
!Government:
  +
| colspan="2" |Presidential Republic
  +
|-
  +
!
  +
Head of State:
  +
| colspan="2" |President
  +
|-
  +
!Head of Government:
  +
| colspan="2" |President
  +
|-
  +
! rowspan="2" |
  +
Legislature:
  +
| colspan="2" |Presidential Council
  +
|-
  +
!Body:
  +
|unicameral
  +
|-
  +
!
  +
Demonym:
  +
| colspan="2" |Potirukan
  +
|-
  +
!
  +
Currency:
  +
| colspan="2" |Balt, Cug, Nute
  +
|-
  +
! rowspan="2" |Languages:
  +
!Official:
  +
|Salrinese
  +
|-
  +
!Minority:
  +
|
  +
|-
  +
!Writing system:
  +
| colspan="2" |
  +
|}The Republic of Potiruka is a republican island nation in the bay of Potiruka. Formerly part of the Salrinoa Federation, it shares maritime borders with Lirgal to the west, Velda to the southwest, and Morgania to the southeast.
  +
<div style="clear:both;"></div>
  +
====Republic of Qatu====
  +
{| class="wikitable" style="float:left; margin-right:1em; width:300px;"
  +
| colspan="3" |[[File:Qatu_flag.png|300x300px|centre]]
  +
|-
  +
!Capital:
  +
| colspan="2" |Qirath
  +
|-
  +
!Largest City:
  +
| colspan="2" |
  +
|-
  +
!Government:
  +
| colspan="2" |Presidential Republic
  +
|-
  +
!
  +
Head of State:
  +
| colspan="2" |President
  +
|-
  +
!Head of Government:
  +
| colspan="2" |President
  +
|-
  +
! rowspan="2" |
  +
Legislature:
  +
| colspan="2" |Presidential Council
  +
|-
  +
!Body:
  +
|unicameral
  +
|-
  +
!
  +
Demonym:
  +
| colspan="2" |Qatese
  +
|-
  +
!
  +
Currency:
  +
| colspan="2" |Balt, Cug, Nute
  +
|-
  +
! rowspan="2" |Languages:
  +
!Official:
  +
|Salrinese
  +
|-
  +
!Minority:
  +
|
  +
|-
  +
!Writing system:
  +
| colspan="2" |
  +
|}The Republic of Qatu is a landlocked republican state in central Aquilonis. Formerly part of the Salrinoa Federation, it borders Chax to the north, Lirgal to the east, Velda to the southeast, Zelhar to the south, and Salrinoa to the west.
  +
<div style="clear:both;"></div>
  +
====Republic of Rylar====
  +
{| class="wikitable" style="float:left; margin-right:1em; width:300px;"
  +
| colspan="3" |[[File:Rylar_flag.png|300x300px|centre]]
  +
|-
  +
!Capital:
  +
| colspan="2" |Rilkora
  +
|-
  +
!Largest City:
  +
| colspan="2" |
  +
|-
  +
!Government:
  +
| colspan="2" |Presidential Republic
  +
|-
  +
!
  +
Head of State:
  +
| colspan="2" |President
  +
|-
  +
!Head of Government:
  +
| colspan="2" |President
  +
|-
  +
! rowspan="2" |
  +
Legislature:
  +
| colspan="2" |Presidential Council
  +
|-
  +
!Body:
  +
|unicameral
  +
|-
  +
!
  +
Demonym:
  +
| colspan="2" |Rylarene
  +
|-
  +
!
  +
Currency:
  +
| colspan="2" |Balt, Cug, Nute
  +
|-
  +
! rowspan="2" |Languages:
  +
!Official:
  +
|Salrinese
  +
|-
  +
!Minority:
  +
|
  +
|-
  +
!Writing system:
  +
| colspan="2" |
  +
|}The Republic of Rylar is a landlocked republican state in central Aquilonis. Formerly part of the Salrinoa Federation, it borders Hovar to the north, Umdar to the east, Korok to the southeast, Garsp to the south, Mylar to the west, and Obin to the northwest.
  +
<div style="clear:both;"></div>
  +
==== Republic of Salrinoa ====
  +
{| class="wikitable" style="float:left; margin-right:1em; width:300px;"
  +
| colspan="3" |[[File:Salrinoa flag.png|300x300px|centre]]
  +
|-
  +
!Capital:
  +
| colspan="2" |Salrinoa City
  +
|-
  +
!Largest City:
  +
| colspan="2" |
  +
|-
  +
!Government:
  +
| colspan="2" |Parliamentary Presidential Republic
  +
|-
  +
!
  +
Head of State:
  +
| colspan="2" |President
  +
|-
  +
!Head of Government:
  +
| colspan="2" |Chancellor
  +
|-
  +
! rowspan="2" |
  +
Legislature:
  +
| colspan="2" |Chamber of Legislators
  +
|-
  +
!Body:
  +
|unicameral
  +
|-
  +
!
  +
Demonym:
  +
| colspan="2" |Salrinoan
  +
|-
  +
!
  +
Currency:
  +
| colspan="2" |Balt, Cug, Nute
  +
|-
  +
! rowspan="2" |Languages:
  +
!Official:
  +
|Salrinese
  +
|-
  +
!Minority:
  +
|
  +
|-
  +
!Writing system:
  +
| colspan="2" |
  +
|}The Republic of Salrinoa is a landlocked state in central Aquilonis. It borders Korok and Chax to the north, Garsp and Toralos to the west, Qatu to the east and Zelhar to the south.
   
  +
The successor state of the former Solrinoa Federation since its collapse during the ''Salrinoan Revolutionary Wars'', it was once the capital region of the former federation. Now a rump state, and a shadow of its former splendor, it has adopted a more isolationist attitude toward the surrounding nations ever since but has tried to maintain its former way of life.
The City of Rondar, formerly called Maldrazik, is a city-state in central Aquilonis. It borders the Empire of Avalar to the northwest, Notaria to the east and the dwarven kingdom of Ongor Diruna to the southwest. It is a city of magic run by the [[Patrian Military Orders#Order of Rondar|Order of Rondar]], a Magician's Order that practices elemental magic. It was originally run by a branch of the [[Religion on Patria#Church of Chaos|Church of Chaos]], the tyrannical Cult of Maldrazell, a cult of Dark Magic users who worship the Dark God Maldrazell, before the Order of Rondar wrested control from them and sent the church into exile.
 
  +
<div style="clear:both;"></div>
  +
====Republic of Sharak====
  +
{| class="wikitable" style="float:left; margin-right:1em; width:300px;"
  +
| colspan="3" |[[File:Sharak_flag.png|300x300px|centre]]
  +
|-
  +
!Capital:
  +
| colspan="2" |Shar
  +
|-
  +
!Largest City:
  +
| colspan="2" |
  +
|-
  +
!Government:
  +
| colspan="2" |Presidential Republic
  +
|-
  +
!
  +
Head of State:
  +
| colspan="2" |President
  +
|-
  +
!Head of Government:
  +
| colspan="2" |President
  +
|-
  +
! rowspan="2" |
  +
Legislature:
  +
| colspan="2" |Presidential Council
  +
|-
  +
!Body:
  +
|unicameral
  +
|-
  +
!
  +
Demonym:
  +
| colspan="2" |Sharakese
  +
|-
  +
!
  +
Currency:
  +
| colspan="2" |Balt, Cug, Nute
  +
|-
  +
! rowspan="2" |Languages:
  +
!Official:
  +
|Salrinese
  +
|-
  +
!Minority:
  +
|
  +
|-
  +
!Writing system:
  +
| colspan="2" |
  +
|}The Republic of Sharak is a landlocked republican state in central Aquilonis. Formerly part of the Salrinoa Federation, it borders Koelba and Mylar to the north, Toralos to the east, Dox to the south, and Bestiauris to the west.
  +
<div style="clear:both;"></div>
  +
====Republic of Stygar====
  +
{| class="wikitable" style="float:left; margin-right:1em; width:300px;"
  +
| colspan="3" |[[File:Stygar_flag.png|300x300px|centre]]
  +
|-
  +
!Capital:
  +
| colspan="2" |Styk
  +
|-
  +
!Largest City:
  +
| colspan="2" |
  +
|-
  +
!Government:
  +
| colspan="2" |Presidential Republic
  +
|-
  +
!
  +
Head of State:
  +
| colspan="2" |President
  +
|-
  +
!Head of Government:
  +
| colspan="2" |President
  +
|-
  +
! rowspan="2" |
  +
Legislature:
  +
| colspan="2" |Presidential Council
  +
|-
  +
!Body:
  +
|unicameral
  +
|-
  +
!
  +
Demonym:
  +
| colspan="2" |Stygarian
  +
|-
  +
!
  +
Currency:
  +
| colspan="2" |Balt, Cug, Nute
  +
|-
  +
! rowspan="2" |Languages:
  +
!Official:
  +
|Salrinese
  +
|-
  +
!Minority:
  +
|
  +
|-
  +
!Writing system:
  +
| colspan="2" |
  +
|}The Republic of Stygar is a republican state in central-north Aquilonis. Formerly part of the Salrinoa Federation, it borders Flarona to the north Soleil to the east, Chax to the south, Umdar to the southwest, and Eudon to the west.
  +
<div style="clear:both;"></div>
  +
====Republic of Toralos====
  +
====Republic of Umdar====
  +
{| class="wikitable" style="float:left; margin-right:1em; width:300px;"
  +
| colspan="3" |[[File:Umdar_postwar_flag.png|thumb|300x300px|centre]]
  +
|-
  +
!Capital:
  +
| colspan="2" |Quarc
  +
|-
  +
!Largest City:
  +
| colspan="2" |
  +
|-
  +
!Government:
  +
| colspan="2" |Presidential Republic
  +
|-
  +
!
  +
Head of State:
  +
| colspan="2" |President
  +
|-
  +
!Head of Government:
  +
| colspan="2" |President
  +
|-
  +
! rowspan="2" |
  +
Legislature:
  +
| colspan="2" |Congress
  +
|-
  +
!Body:
  +
|unicameral
  +
|-
  +
!
  +
Demonym:
  +
| colspan="2" |Umdari
  +
|-
  +
!
  +
Currency:
  +
| colspan="2" |Balt, Cug, Nute
  +
|-
  +
! rowspan="2" |Languages:
  +
!Official:
  +
|Salrinese
  +
|-
  +
!Minority:
  +
|
  +
|-
  +
!Writing system:
  +
| colspan="2" |
  +
|}The Republic of Umdar is a landlocked state in central-north Aquilonis. It borders Eudon and Stygar to the north, Chax to the east, Korok to the south, Rylar to the west and Hovar to the extreme northwest. It is the successor state to the Confederacy of Umdar, following the confederacy's defeat and dissolution at the end of the [[Great Northern Aquilonis War|''Great Northern Aquilonis War'']].
  +
<div style="clear:both;"></div>
  +
====Republic of Velda====
  +
{| class="wikitable" style="float:left; margin-right:1em; width:300px;"
  +
| colspan="3" |[[File:Velda_flag.png|300x300px|centre]]
  +
|-
  +
!Capital:
  +
| colspan="2" |Ratchetia
  +
|-
  +
!Largest City:
  +
| colspan="2" |
  +
|-
  +
!Government:
  +
| colspan="2" |Presidential Republic
  +
|-
  +
!
  +
Head of State:
  +
| colspan="2" |President
  +
|-
  +
!Head of Government:
  +
| colspan="2" |President
  +
|-
  +
! rowspan="2" |
  +
Legislature:
  +
| colspan="2" |Presidential Council
  +
|-
  +
!Body:
  +
|unicameral
  +
|-
  +
!
  +
Demonym:
  +
| colspan="2" |Veldan
  +
|-
  +
!
  +
Currency:
  +
| colspan="2" |Balt, Cug, Nute
  +
|-
  +
! rowspan="2" |Languages:
  +
!Official:
  +
|Salrinese
  +
|-
  +
!Minority:
  +
|
  +
|-
  +
!Writing system:
  +
| colspan="2" |
  +
|}The Republic of Velda is a republican state in central-west Aquilonis. Formerly part of the Salrinoa Federation, it borders Lirgal to the north, Avolcraz to the south, Zelhar to the west, and Qatu to the northwest.
  +
<div style="clear:both;"></div>
  +
====Republic of Zelhar====
  +
{| class="wikitable" style="float:left; margin-right:1em; width:300px;"
  +
|+Non-monarchies
  +
| colspan="3" |[[File:Zelhar_flag.png|300x300px|centre]]
  +
|-
  +
!Capital:
  +
| colspan="2" |Zelhar
  +
|-
  +
!Largest City:
  +
| colspan="2" |
  +
|-
  +
!Government:
  +
| colspan="2" |Presidential Republic
  +
|-
  +
!
  +
Head of State:
  +
| colspan="2" |President
  +
|-
  +
!Head of Government:
  +
| colspan="2" |President
  +
|-
  +
! rowspan="2" |
  +
Legislature:
  +
| colspan="2" |Presidential Council
  +
|-
  +
!Body:
  +
|unicameral
  +
|-
  +
!
  +
Demonym:
  +
| colspan="2" |Zelharian
  +
|-
  +
!
  +
Currency:
  +
| colspan="2" |Balt, Cug, Nute
  +
|-
  +
! rowspan="2" |Languages:
  +
!Official:
  +
|Salrinese
  +
|-
  +
!Minority:
  +
|
  +
|-
  +
!Writing system:
  +
| colspan="2" |
  +
|}The Republic of Zelhar is a landlocked republican state in central Aquilonis. Formerly part of the Salrinoa federation, it borders Salrinoa and Qatu to the north, Velda to the east, Avolcraz to the south, Bataria to the west, and Toralos to the extreme northwest.
  +
<div style="clear:both;"></div>
  +
=== Empire of Sinazgen ===
  +
{| class="wikitable" style="float:left; margin-right:1em; width:300px;"
  +
| colspan="3" |
  +
|-
  +
!Capital:
  +
| colspan="2" |Amurakuc<br>ⴰⵎⵓⵔⴰⴽⵓⵛ
  +
|-
  +
!Largest City:
  +
| colspan="2" |
  +
|-
  +
!Government:
  +
| colspan="2" |Hereditary Absolute Monarchy
  +
|-
  +
! rowspan="4" |Ruling House/Clan
  +
| colspan="2" |
  +
|-
  +
!Dynasty:
  +
|
  +
|-
  +
!Race:
  +
|Human
  +
|-
  +
!Ethnicity:
  +
|Tafekka
  +
|-
  +
!
  +
Head of State:
  +
| colspan="2" |Amenkad<br>ⴰⵎⴻⵏⴽⴰⴷ
  +
|-
  +
!Head of Government:
  +
| colspan="2" |Amenkad
  +
|-
  +
! rowspan="2" |
  +
Legislature:
  +
| colspan="2" |none
  +
|-
  +
!Body:
  +
|n/a
  +
|-
  +
!
  +
Demonym:
  +
| colspan="2" |Sinazgeni<br>ⵙⵉⵏⴰⵣⴳⴻⵏⵉ
  +
|-
  +
!
  +
Currency:
  +
| colspan="2" |???
  +
|-
  +
! rowspan="2" |Languages:
  +
!Official:
  +
|
  +
|-
  +
!Minority:
  +
|
  +
|-
  +
!Writing system:
  +
| colspan="2" |
  +
|}The Empire of Sinazgen (ⵜⴰⵎⵏⴻⴽⴷⴰ ⵢⵉⵙ ⵙⵉⵏⴰⵣⴳⴻⵏ/''Tamnekda yis Sinazgen'') is a Tafekka monarchical nation in southern Aquilonis, occupying lands of mostly lush greenery in the west and the western end of the Great Dhahabi Desert in the east. Near the center of the country, separating is lush west and arid east, is a vast fork-shaped canyon known as Siyah Canyon – through which the Kyah and Fyoi rivers run until the Kyah merges into the Fyoi – which also extends into the borders of Hylar. The canyon is home to the largest and most well known communities of Dark Elves anywhere on Qirsyllviar.[[File:Siyah Canyon.png|thumb|312x312px|Siyah Canyon (in orange)|left]]
  +
Sinazgen borders Hylar to the north, the Orc Empire to the northwest, New Albion to the west, and Cannan to the east. To the south it shares maritime borders with Iredakal, whom it has tried to conquer or vassalize in the past, with no success.
   
  +
Sinazgen was once the the dominant power in the western region of the Great Dhahabi Desert, before Cannan overpowered it as a result of the ''Eighth Dhahabi War'', forcing Sinazgen give up its eastern territories. Afterwards, Sinazgen instead expanded west, conquering numerous small states, eventually regaining its prestige and power. One brief time it turned back east, it managed to regain a limited amount of its lost territory east of the Siyo River.
Long ago, the Order of Rondar was responsible for maintaining peace between the magic and non-magic communities of Avalar, but when a citizen of what was then the City of Maldrazik came to them for help, they launched a campaign to liberate the city. After they seized control of the city from the cult, they installed themselves as the ruling government and renamed the city after their order.
 
  +
<div style="clear:both;"></div>
  +
===Kingdom of Soleil===
  +
{| class="wikitable" style="float:left; margin-right:1em; width:300px;"
  +
| colspan="3" |[[File:Soleil_flag.png|300x300px|centre]]
  +
|-
  +
!Capital:
  +
| colspan="2" |Roislueur
  +
|-
  +
!Largest City:
  +
| colspan="2" |Echange
  +
|-
  +
!Government:
  +
| colspan="2" |Hereditary Parliamentary Feudal Monarchy
  +
|-
  +
! rowspan="4" |Ruling House/Clan
  +
| colspan="2" |Lafayette
  +
|-
  +
!Dynasty:
  +
|Honneur
  +
|-
  +
!Race:
  +
|Human
  +
|-
  +
!Ethnicity:
  +
|Gallique
  +
|-
  +
!
  +
Head of State:
  +
| colspan="2" |King
  +
|-
  +
!Head of Government:
  +
| colspan="2" |King & Prime Minister
  +
|-
  +
! rowspan="4" |
  +
Legislature:
  +
| colspan="2" |Parliament
  +
|-
  +
!Body:
  +
|bicameral
  +
|-
  +
!Upper House:
  +
|Chamber of Lords
  +
|-
  +
!Lower House
  +
|Hall of Commons
  +
|-
  +
!
  +
Demonym:
  +
| colspan="2" |Soleilian
  +
|-
  +
!
  +
Currency:
  +
| colspan="2" |Solis, Luna, Sidus
  +
|-
  +
! rowspan="2" |Languages:
  +
!Official:
  +
|Gallique
  +
|-
  +
!Minority:
  +
|
  +
|-
  +
!Writing system:
  +
| colspan="2" |
  +
|}The Kingdom of Soleil is a monarchical nation on the Vieillesse Peninsula, the northeastern peninsula of Aquilonis. It borders Novarus, Orox, Flarona and Stygar to the west, and Lirgal to the southwest. Within its borders is the Gargoyle-ruled enclave, the Imperial City of Garvis, which was restored to independence during the ''Great Northern Aquilonis War'', after being defunct for nearly two millenniums. Off the southern coast it shares maritime borders with its former colony, Lune.[[File:Jeune Mur & Caillou.png|thumb|255x255px|The Jeune Mur Mtns. (red) and the Caillou River (indigo) relative to national borders.|left]]
  +
Most of Soleil's western borders is taken up by a mountain rage known as the Jeune Mur Mountains, which runs south from the northernmost point of the Novari-Solelian border, before coming to an end in northwestern Lirgal. The highest point of the Jeune Mur Mountains is Mount Neige, located near the border with Novarias and Orox, which, at 29,029ft, is also the highest mountain on Qirsyllviar. This natural fortification, which is home to a number of dwarven cities and Dark Elf communities, has only three known passable routes, most notably the Jayou Pass, and has kept western invaders at bay since before the era of the Garvin Empire.
   
  +
The Jeune Mur is also the source of the Caillou River, a major waterway that that separates part of southwestern Soleil from the rest of the peninsula. On the narrowest point of the river sits the city of Garvis, the capital of the gargoyle-ruled state of the same name. Because of its position, Garvis has served as a major trading center since before the era of the Garvin Empire, as all land-based trade routes in and out of southwestern Soleil go through there.
Since attaining power over the city, it has had a history of neutrality, but will occasionally send envoys to ensure peace in the region, and is more than capable of defending itself. Even Avalar doesn't dare threaten its sovereignty.
 
   
===Tsardom of Rossiya===
+
==== History ====
  +
An unnatural creation dating back over a thousand years, Soleil was first founded by Gallian exiles following a civil war in Gallia. These exiles were initially the thousands of people that were part of the ''Gallian Rebel Army'', along with the women and children that followed them, including their direct families, which were sentenced to wander in an "eternal void" for their insurrection. Historians debate the exact number, but it is often estimated that over a fifty-thousand people were exiled through the void; but since Gate Portals, even back then, are incapable of sending such large groups, the method used to banish the exiles is unknown and has been lost to history.
[[File:Novgorod_flag.png|left|300x300px]]Capital: Novgorod (in Eurodon)<br />Government: Hereditary Absolute Feudal Monarchy<br />Head of State: Tsar<br />Head of Government: Tsar<br />Legislature: none<br />Demonym: Rossiyane<br />Currency: Ruble
 
   
  +
This "eternal void" actually turned out to be a portal to the peninsula the kingdom now occupies. The exiles saw this as a chance for a new start, and settled into the new land, eventually founding the Kingdom of Soleil, with the leader of the exiles and former rebels, '''Jean Pierre-Julien de Gascoigne''', as their first king, known to history as '''Jean I''' of '''House Gascoigne''', the first dynasty of Soleil.
The Aquilonian half of the Tsardom of Rossiya, it borders Novarus, Kirwon and Hovar to the east, the High Elven states of Cajar and Cyrillia to the south, and the dwarven kingdoms of Arkka Uralia and Izor Karaz to the north.
 
===Republic of Rylar===
 
[[File:Rylar_flag.png|left|300x300px]]Capital: Rilkora<br />Government: Presidential Republic<br />Head of State: President<br />Head of Government: President<br />Legislature: Presidential Council<br />Demonym: Rylaran<br />Currency: Balt, Cug, Nute
 
   
  +
At least seven other nations and kingdoms were already occupying various parts of the Vieillesse Peninsula by the time the exiles arrived. Once word of Soleil's founding reached Eurodysia, and Gallia in particular, the population of Soleil, as well as the Gallique population of the Vieillesse Peninsula, received a sharp increase due to a period of mass migration to Soleil by various means; this event is termed the "''Gallique Invasion''" by the formerly dominant Salrins. Modern Soleilian scholars and historians don't dispute it, and so the event has been permanently recorded in history by this name. After several periods of war and peace in which Soleil steadily rose to dominance, the Kingdom of Soleil eventually emerged as the sole power, building a large and prosperous nation over many generations. Because of Soleil's origins, Soleil is often nicknamed "'''Kingdom of the Exiles'''."
The Republic of Rylar is a landlocked republican state in central Aquilonis. Formerly part of the Salrinoa Federation, it borders Hovar to the north, Umdar to the east, Korok to the southeast, Garsp to the south, Mylar to the west, and Obin to the northwest.
 
=== Republic of Salrinoa ===
 
[[File:Salrinoa flag.png|left|300x300px]]Capital: Salrinoa City<br />Government: Parliamentary Presidential Republic<br />Head of State: President<br />Head of Government: Chancellor<br />Legislature: Senate<br />Demonym: Salrinoan<br />Currency: Balt, Cug, Nute
 
   
  +
Currently ruled by '''House Lafayette''' of the '''Honneur Dynasty''', the fifth overall dynasty to rule Soleil, Soleil has long been a close friend and ally of the Empire of Yamatai of [[Fuso]], and is one half of the ''Copain-Tomo Alliance''. This wasn't always so; four centuries after the founding of Soleil, and one century after Yamatai's ''Age of Conquest'', Yamatai established a colony on the then-unoccupied end of the peninsula, and expansion of that colony was viewed as a threat to Soleilian expansion. After a ferocious war, which saw territorial control being pushed back and forth several times, Soleil fully expelled Yamatai from the mainland, and period of hot & cold relations ensued for at least three generations.
The Republic of Salrinoa is a landlocked state in central Aquilonis. It borders Korok and Chax to the north, Garsp and Toralos to the west, Qatu to the east and Zelhar to the south.
 
   
  +
Relations changed drastically when Soleil and Yamatai found a common enemy in an invading extra-dimensional horde, the source of which was never determined, and fought side-by-side to see the enemy defeated. The victory resulted in feeling of unity and friendship between the western and eastern peoples, and a permanent alliance was formed. This alliance, along with the friendship and camaraderie between the two countries, has endured ever since.
The successor state of the former Solrinoa Federation since its collapse during the ''Salrinoan Revolutionary Wars'', it was once the capital region of the former federation. Now a rump state, and a shadow of it's former splendor, it has adopted a more isolationist attitude toward the surrounding nations ever since but has tried to maintain its former way of life.
 
=== Empire of Seljuk ===
 
[[File:Seljuk_flag.png|left|300x300px]]Capital: Nishapur<br />Government: Hereditary Absolute Feudal Monarchy<br />Head of State: Sultan<br />Head of Government: Sultan<br />Legislature: none<br />Demonym: Seljuk<br />Currency: Qirsh, Para, Akce
 
   
  +
==== Major Noble Houses ====
The Sultanate of Seljuk is a monarchical nation in southern Aquilonis, occupying lands of mostly lush greenery in the west, with a vast canyon near the center known as Yuce Asil Canyon, but also extends eastward into the Great Kalahari Desert.
 
  +
{| class="wikitable"
  +
|+Major noble Houses of Soleil include those listed here;
  +
|-
  +
!House
  +
!Race
  +
!Words
  +
|-
  +
| rowspan="2" |Adhemar
  +
|Human
  +
|'''''Empower the Soul'''''
  +
|-
  +
| colspan="2" |[[File:Adhemar flag.png|125x125px|left]]The current line of House Adhemar is a cadet branch of the now-extinct line that was extinguished following its defeat in the ''[[Soleilian Civil War]]''.
  +
House Adhemar orignally made its fortune in trade and banking until they were able to secure enough influence to be named a noble house. It was during the time of Germain de Adhemar, the usurper of the Soleilian throne during the [[Great Northern Aquilonis War|''Great Northern Aquilonis War'']] and the ''Soleilian Civil War'' and the last head of the now-extinct line, that House Adhemar lost much of it's prestige and respectability.
  +
|-
  +
| rowspan="2" |Bannister
  +
|Human
  +
|'''''Bow to the Dragons'''''
  +
|-
  +
| colspan="2" |[[File:Bannister flag.png|thumb|125x125px|left]]House Bannister worships a pagan dragon god, who's name is lost to time, instead of the nationally worshipped Swyll'zhor & Ny'kith.
  +
The current line of House Bannister is a cadet branch of the now-extinct line that was extinguished following its defeat in the ''Soleilian Civil War''. Said extinct line was an ally of the now extinct line of House Adhemar that lost the same war.
  +
|-
  +
| rowspan="2" |Capdeville
  +
|Human
  +
|
  +
|-
  +
| colspan="2" |[[File:Capdeville flag.png|125x125px|left]]House Capdeville is one of three major houses that are part of the larger Honneur Dynasty.
  +
House Capdeville is of Gallique-Jafrakib ethnicity (Lahja: Kabdyfil/كابديفيل), descended from a Gallique noblewoman and Jafrakibin nobleman who took the name of the town they married in as their own.
  +
|-
  +
| rowspan="2" |Girardon
  +
|Human
  +
|
  +
|-
  +
| colspan="2" |Members of a branch of House Giradon that is now-extinct in the male line were the previous rulers of the Soleilian throne as part of the now-defunct Sauterelle Dynasty. The current recognized House Girardon is a cadet branch of the former royal line.
  +
|-
  +
| rowspan="2" |Lafayette
  +
|Human
  +
|'''''Loyalty, Generosity, Intelligence, Virtue'''''
  +
|-
  +
| colspan="2" |[[File:Lafayette flag.png|125x125px|left]]House Lafayette is the current Royal House, and one of three major houses that are part of the larger Honneur Dynasty.
  +
House Lafayette rose to prominence and power by virtue of generosity and to the throne through marriage, when '''Gaspard Henri-Ivo de Lafayette''' (aka '''Gaspard I''') married '''Queen Narcisse Bijou-Lucie de Girardon''' (aka '''Narcisse II'''), the last from House Girardon of the Sauterelle dynasty, the previous ruling dynasty of Soleil.
   
  +
There are two main families of House Lafayette: '''House Lafayette of Les Bois''', and '''House Lafayette of Roislueur'''. The latter, the royal branch, is a cadet branch of the former.
Seljuk borders Hylar to the north, the Orc Empire to the northwest, New Albion to the west, and Persia to the east. To the south it shares maritime borders with Maghreb, whom it has tried to conquer or vassalize in the past, with no success.
 
  +
|-
  +
| rowspan="2" |Legendre
  +
|Human
  +
|'''''Secure Your Legacy'''''
  +
|-
  +
| colspan="2" |[[File:Legendre flag.png|125x125px|left]]House Legendre tried to usurp the throne in the wake of House Adhemar's defeat in the ''Soleilian Civil War'', but was quickly forced to give up power when the head of house's followers turned on her to bring peace back to the land.
  +
|-
  +
| rowspan="2" |Molyneux
  +
|Human
  +
|'''''The People Come First'''''
  +
|-
  +
| colspan="2" |[[File:Molyneux flag.png|125x125px|left]]House Molyneux is a family known for its charitableness, and regularly hosts campaigns and fundraisers to support all sorts of nationwide causes meant to improve the lives of the citizens from all walks of life, from the royal family to lowly serfs.
  +
The current House Molyneux is technically a cadet branch descended from a now-extinct line that once held the Soleilian throne.
  +
|-
  +
| rowspan="2" |Nakajima
  +
|Human
  +
|'''''Anata no Rutsu ni Chujitsu''''' ('''''Faithful to Your Roots''''')
  +
|-
  +
| colspan="2" |House Nakajima is a noble family of Genjin origin (as well as a cadet branch of the main Nakajima clan in Yamatai) and so worships the [[Mioshie|Genjin gods]] instead of the nationally worshipped Swyll'zhor & Ny'kith. House Nakajima claims descent from Keiken no Hoshi-tenno (敬虔の星天皇), but this has been disputed since before the house's founding.
   
  +
House Nakajima's lands lie on the eastern end of the peninsula.
Seljuk was once the the dominant power in the western region of the Great Kalahari Desert, before Persia overpowered it as a result of the ''Eighth Kalahar War'', forcing Seljuk give up its eastern territories. Afterwards, Seljuk instead expanded west, conquering numerous small states and eventually regaining its prestige and power. One brief time it turned back east, it managed to regain a limited amount of its lost territory.
 
===Republic of Sharak===
 
[[File:Sharak_flag.png|left|300x300px]]Capital: Sharic<br />Government: Presidential Republic<br />Head of State: President<br />Head of Government: President<br />Legislature: Presidential Council<br />Demonym: Sharaki<br />Currency: Balt, Cug, Nute
 
   
  +
House Nakajima did not particpate on any side of the ''GNAW'' or the ''Soleilian Civil War'', as they were driven from their lands before they could muster any resistance, taking refuge in Markaydia. Their lands were restored when ordered was restored.
The Republic of Sharak is a landlocked republican state in central Aquilonis. Formerly part of the Salrinoa Federation, it borders Koelba and Mylar to the north, Toralos to the east, Dox to the south, and Bestiauris to the west.
 
  +
|-
===Kingdom of Soleil===
 
  +
| rowspan="2" |Ory
[[File:Soleil_flag.png|left|300x300px]]Capital: Roislueur<br />Government: Hereditary Parliamentary Feudal Monarchy<br />Head of State: King<br />Head of Government: Prime Minister<br />Legislature: Parliament<br />Demonym: Soleilian<br />Currency: Solis, Luna, Sidus
 
  +
|Human
  +
|'''''Soar on the Wings of Freedom'''''
  +
|-
  +
| colspan="2" |[[File:Ory flag.png|125x125px|left]]The founder of House Ory was one of the founders of the [[Qirsyllvian Non-State Organizations & Societies#Knights of the Golden Wing|Knights of the Golden Wing]].
  +
|-
  +
| rowspan="2" |Ouvrard
  +
|Human
  +
|'''''Honor Your Ancestors'''''
  +
|-
  +
| colspan="2" |[[File:Ouvrard flag.png|125x125px|left]]House Ouvrard made its fortune through winemaking and ownership of various wineries, and is the founder and owner of Ouvrard Wineries, an international wine company.
  +
Through its wine company, House Ouvrard is the primary producer of [[Qirsyllvian Cuisine#Drinks & Beverages|sunwine]], a Soleilian national specialty.
  +
|-
  +
| rowspan="2" |Penombre
  +
|Zyroite Vampire
  +
|
  +
|-
  +
| colspan="2" |One of four known vampire noble houses of Soleil.
  +
|-
  +
| rowspan="2" |Rajchman
  +
|Faun
  +
|'''''Respect the Gods'''''
  +
|-
  +
| colspan="2" |[[File:Rajchman flag.png|125x125px|left]]The main family of House Rajchman pledges faith to old faunish gods instead of the nationally worshiped [[Qirsyllvian Religions, Legends & Mythologies#Swyll'zhor & Ny'kith|Swyll'zhor &amp; Ny'kith]].
  +
|-
  +
| rowspan="2" |Sylvestre
  +
|Human
  +
|'''''Honor, Chivalry, Family'''''
  +
|-
  +
| colspan="2" |[[File:Sylvestre flag.png|125x125px|left]]House Sylvestre is one of three major houses that are part of the larger Honneur Dynasty.
  +
House Sylvester also trains some of the best swordsmen in the Vieillesse Peninsula. Their renown is such that the ranks of the Soleilian armies are filled with members and retainers of House Sylvestre. It's hard to find any swordsman that hasn't been trained by them.
  +
|-
  +
| rowspan="2" |Taur
  +
|High Elf
  +
|
  +
|-
  +
| colspan="2" |A house descended from the last ruler of the Kingdom of Ruyal, a pre-Gallique Invasion high elven kingdom that once dominated a patch of land along the Jeune Mur Mountains in northeastern Soleil.
  +
|-
  +
| rowspan="2" |Tyrell
  +
|Centaur
  +
|'''''Knighthood is a Privilege'''''
  +
|-
  +
| colspan="2" |The Tyrells are a [[Races of Qirsyllviar/Sapient Races#Centaurs|Centaurian]] noble house with many generations in knighthood.
  +
|-
  +
| rowspan="2" |Valliere
  +
|Human
  +
|'''''True Magic is in the Heart'''''
  +
|-
  +
| colspan="2" |[[File:Valliere flag.png|125x125px|left]]House Valliere is the last known major house descended from the Sorcellerie Dynasty, the second dynasty to rule Soleil.
  +
The Vallieres are a house of mages who boast some of the best magic-users in Soleil. They are also the administrators of Saint Fleur's Academy of Magic.
  +
|}
  +
There are many minor noble houses in Soleil with little to no political influence, whether holding hereditary land or are simply residential, but can still muster military forces when need be.
  +
<div style="clear:both;"></div>
  +
==== Special Regions ====
   
  +
===== Kingdom of Qirlok Trezka =====
The Kingdom of Soleil is a monarchical nation on the northeastern peninsula of Aquilonis, known as the Vieillesse Peninsula. It borders Novarus, Orox, Flarona and Stygar to the west, and Lirgal to the southwest. Within its borders is the Gargoyle-ruled enclave, the Kingdom of Garvis, which was restored to independence during the ''Great Northern Aquilonis War'', after being defunct for nearly two millenniums. Off the southern coast it shares maritime borders with its former colony, Lune. Most of Soleil's western borders is taken up by a mountain rage known as the Jeune Mur Mountains, which runs south from the northernmost point of the Novari-Solelian border, before coming to an end in northwestern Lirgal. This natural fortification, which has only a few passable routes, has kept western invaders at bay since the era of the Gargate Empire.
 
  +
{| class="wikitable" style="float:left; margin-right:1em; width:300px;"
  +
| colspan="3" |[[File:Qirlok_Trezka_flag.png|300x300px|centre]]
  +
|-
  +
!Capital:
  +
| colspan="2" rowspan="2" |Qirlok Trezka
  +
|-
  +
!Largest City:
  +
|-
  +
!Government:
  +
| colspan="2" |Hereditary Absolute Monarchy
  +
|-
  +
! rowspan="4" |Ruling House/Clan
  +
| colspan="2" |
  +
|-
  +
!Dynasty:
  +
|
  +
|-
  +
!Race:
  +
|Dwarf
  +
|-
  +
!Ethnicity:
  +
|
  +
|-
  +
!
  +
Head of State:
  +
| colspan="2" |King
  +
|-
  +
!Head of Government:
  +
| colspan="2" |King
  +
|-
  +
! rowspan="2" |
  +
Legislature:
  +
| colspan="2" |none
  +
|-
  +
!Body:
  +
|n/a
  +
|-
  +
!
  +
Demonym:
  +
| colspan="2" |Qirlok Trezkan
  +
|-
  +
!
  +
Currency:
  +
| colspan="2" |Solis, Luna, Sidus
  +
|-
  +
! rowspan="2" |Languages:
  +
!Official:
  +
|
  +
|-
  +
!Minority:
  +
|
  +
|-
  +
!Writing system:
  +
| colspan="2" |
  +
|}The Kingdom of Qirlok Trezka is a non-sovereign dwarven kingdom within the borders of Soleil, inhabiting the Fer Croissant Mountains, the mountain range that stretches from the shores off the southwest coast of Clairiere Island to the center of Soleil in the rough shape of a half-crescent. The highest Mountain is Mount Gold-Iron (15,654ft). The boundaries of Qirlok Trezka coincide with the recognized limits of the mountain range.
  +
[[File:Fer Croissant mnts.png|thumb|214x214px|Position of the Fer Croissant Mountains on the Vieillesse Peninsula.]]
  +
In exchange for a yearly tribute, the kingdom retains its autonomy while recognizing Soleilian sovereignty over the mountains they call home.
   
  +
Unlike the other known dwarven kingdoms on Qirsyllviar, Qirlok Trezka is not independent.
An unnatural creation dating back over a thousand years, Soleil was first founded by Gallian exiles following a civil war in Gallia. These exiles were initially the thousands of men that were part of the ''Gallian Rebel Army'', along with the women and children that followed them, which were sentenced to wander in an "eternal void" for their insurrection. This "eternal void" actually turned out to be a portal to the peninsula the kingdom now occupies. The exiles saw this as a chance for a new start, and settled into the new land, eventually founding the Kingdom of Soleil, with the leader of the exiles and former rebels, '''Jean Pierre-Julien de Gascoigne''', as their first king, known to history as '''Jean I''' of '''House Gascoigne''', the first dynasty of Soleil.
 
  +
<div style="clear:both;"></div>
  +
===United Empire of Talmyrnia===
  +
{| class="wikitable" style="float:left; margin-right:1em; width:300px;"
  +
| colspan="3" |[[File:Talmyrnia flag.png|300x300px|centre]]
  +
|-
  +
!Capital:
  +
| colspan="2" |Orskaydd
  +
|-
  +
!Largest City:
  +
| colspan="2" |
  +
|-
  +
!Government:
  +
| colspan="2" |Quasi-Federal Absolute Elective Feudal Monarchy
  +
|-
  +
! rowspan="4" |Ruling House/Clan
  +
| colspan="2" |Varies
  +
|-
  +
!Dynasty:
  +
|Varies
  +
|-
  +
!Race:
  +
|Varies
  +
|-
  +
!Ethnicity:
  +
|Varies
  +
|-
  +
!
  +
Head of State:
  +
| colspan="2" |Emperor
  +
|-
  +
!Head of Government:
  +
| colspan="2" |Emperor & Chancellor
  +
|-
  +
! rowspan="4" |
  +
Legislature:
  +
| colspan="2" |Senate
  +
|-
  +
!Body:
  +
|bicameral
  +
|-
  +
!Upper House:
  +
|Chamber of Lords
  +
|-
  +
!Lower House
  +
|Hall of Representatives
  +
|-
  +
!
  +
Demonym:
  +
| colspan="2" |Talmyri/Talmyrnian
  +
|-
  +
!
  +
Currency:
  +
| colspan="2" |Dragon, Lion, Kraken, Wolf, Badger, Turtle
  +
|-
  +
! rowspan="2" |Languages:
  +
!Official:
  +
|Talmyri
  +
|-
  +
!Minority:
  +
|
  +
|-
  +
!Writing system:
  +
| colspan="2" |
  +
|}The '''United Empire of Talmyrnia''', also known as the '''Talmyri Empire''', is a feudal quasi-federated monarchical state in western Aquilonis on the eastern shores of the Great Meadhan Sea, and is also the name for the region in which it occupies. It borders Drakyncia to the northwest, Bestiauris to the northeast, the dwarven kingdom of Ongor Diruna, the lizardfolk kingdom of Xzandor to the east, the Orc Empire to the southeast, and New Albion to the south.
   
  +
Talmyrnia is an ancient [https://en.wikipedia.org/wiki/Multiracialism multiracial] and [https://en.wikipedia.org/wiki/Multiculturalism multicultural] nation going back to the era of the Zedylrian Empire. The current Talmyrnia known today is the fourth incarnation of a sovereign Talmyri nation. The current empire is at least five hundred years old, so while it isn't the oldest continuous nation in Aquilonis, its culture certainly is. Talmyrnia is filled with many races that normally wouldn't fit in elsewhere; though it is constantly at odds with both Xzandor and the Orc Empire, and inhabitants of both countries face some relatively minor discrimination in Talmyrnia.
At least seven other nations and kingdoms were already occupying parts of the Vieillesse Peninsula by the time the exiles arrived; but, after several periods of war and peace, the Kingdom of Soleil eventually emerged as the dominant power, building a large and prosperous nation over many generations.
 
   
  +
It is also at odds with Bestiauris regarding territory, but regardless aided the kingdom in protecting its sovereignty during the ''Great Northern Aquilonis War'' (although not for altruistic reasons – the main motivation for the military intervention was to keep Umdar from setting its sights on Talmyri lands). Talmyrnia also helped New Albion win its independence from Britannia during the ''Albian War for Independence''. Talmyrnia is also in a longstanding alliance with Drakyncia for security.
Currently ruled by House Lafayette, the fifth overall dynasty to rule Soleil, Soleil has long been a close friend and ally of the Empire of Yamatai, and is one half of the ''Copain-Tomo Alliance''. This wasn't always so; four centuries after the founding of Soleil, and one century after Yamatai's ''Age of Conquest'', Yamatai established a colony on the then-unoccupied end of the peninsula, and expansion of that colony was viewed as a threat to Soleilian expansion. After a ferocious war, which saw territorial control being pushed back and forth several times, Soleil fully expelled Yamatai from the mainland, and period of hot & cold relations ensued for at least three generations.
 
   
  +
Talmyrnia is politically divided into twenty-one individual provinces in a feudal quasi-federation; The Thronelands, the capital territory under the direct control of the emperor (oftentimes known as '''Orskaydd''' after the capital) and twenty other regions designated as "kingdoms," which enjoy a great deal of autonomy from the throne.
Relations changed drastically when Soleil and Yamatai found a common enemy in an invading extra-dimensional horde, the source of which was never determined, and fought side-by-side to see the enemy defeated. The victory resulted in feeling of unity and friendship between the western and eastern peoples, and a permanent alliance was formed. This alliance, along with the friendship and camaraderie between the two countries, has endured ever since.
 
==== Kingdom of Qirlok Trezka ====
 
[[File:Qirlok_Trezka_flag.png|left|300x300px]]Capital: Qirlok Trezka<br />Government: Hereditary Absolute Monarchy<br />Head of State: King<br />Head of Government: King<br />Legislature: none<br />Demonym: Qirlok Trezkan<br />Currency: Solis, Luna, Sidus
 
   
  +
==== History ====
Qirlok Trezka is a non-sovereign dwarven kingdom within the borders of Soleil, inhabiting a mountain range that stretches from the shores off the cost of Clairiere Island to the center of Soleil. In exchange for a yearly tribute, the kingdom retains its autonomy while recognizing Soleilian sovereignty over the mountains they call home.
 
  +
[[File:Talmyrnia divisions.png|thumb|413x413px|The Twenty Kingdoms, and the Thronelands (Orskaydd), of Talmyrnia.]]The current Talmyrnia was originally thirty Talmyri kingdoms existing independently (the Thronelands had yet to be formed), occasionally fighting for land, power and hegemony or forging alliances with each other. The current empire and government was formed as a result of a period of war known known to history as the ''Alfrydion's War of Unification ''(c. 3992AFZ – 4017), which resulted all the kingdoms being united under a single banner and government for the fourth time after a one-millennium interregnum. However, as a result of further civil wars, ten of the kingdoms were partitioned or annexed and the number of kingdoms was reduced to twenty.
   
  +
==== Politics & Governance ====
Unlike the other five known dwarven kingdoms on Patria, Qirlok Trezka is not independent.
 
  +
While each kingdom has its own king as head of one of the ''Great Houses of Talmyrnia'', the realm is ruled as a whole from the Thronelands by the emperor. Each ruling house in each kingdom, including the Thronelands directly under the emperor, has a large number of vassal houses serving it, most of whom in turn have smaller vassals under them, extending all the way down to farmers and landed knights. Each Great House rules over its kingdom and is responsible for collecting taxes and, in times of war, raising troops to fight for the emperor. Otherwise they are largely left to operate autonomously to simplify the bureaucracy and governance of the empire.
  +
{| class="wikitable"
  +
|+The Twenty Kingdoms, aside for the Thronelands, are;
  +
|-
  +
! colspan="2" |Kingdom
  +
! colspan="3" |Ruling House
  +
|-
  +
!Name
  +
!Capital
  +
!Name
  +
!Race
  +
!Words
  +
|-
  +
| rowspan="2" |'''Arlok'''
  +
|'''Skylarke'''
  +
|'''Iolaire'''
  +
|Human
  +
|'''''Look to the Sky'''''
  +
|-
  +
| colspan="4" |Arlock is centered on a small group of mountains, and the castle where House Iolaire rules is at the highest elevation compared to the rest of the castles in the empire.
  +
|-
  +
| rowspan="2" |'''Barkyrac'''
  +
|'''Rungard'''
  +
|'''Fluss'''
  +
|Human
  +
|
  +
|-
  +
| colspan="4" |A wide river runs through the middle of Barkyrac and acts as a natural fortification.
  +
|-
  +
| rowspan="2" |'''Corogdo'''
  +
|'''New Alfrydion'''
  +
|'''Gondjir'''
  +
|Human
  +
|'''''Peace in Unity'''''
  +
|-
  +
| colspan="4" |Alfrydion Kalgaric, the emperor who unified Talmyrnia into its current form, was from Corogdo; though his line of House Kalgaric has since gone extinct in the paternal line and been replaced by House Gondjir as the kingdom's ruling house.
  +
House Kalgaric still exists though the line of Eralyari Kalgaric, the niece of the last king of Corogdo of House Kalgaric. The members of the current house still claim to be the rightful heirs to the kingship, but all attempts to reclaim the title, including at least three known wars, have ended in failure.
  +
|-
  +
| rowspan="2" |'''Darloc'''
  +
|'''Ungir'''
  +
|'''Vali'''
  +
|[[Races of Qirsyllviar/Sapient Races#Fauns Faun|Faun]]
  +
|'''''Honor & Valor'''''
  +
|-
  +
| colspan="4" |House Vali is the only ruling Faunish noble house in Talmyrnia.
  +
|-
  +
| rowspan="2" |'''Fiao'''
  +
|'''Olwin'''
  +
|'''Nachtvogel'''
  +
|Zyroite Vampire
  +
|'''''The World is Brightest in the Dark'''''
  +
|-
  +
| colspan="4" |Fiao is the smallest kingdom by total land area.
  +
House Nachtvogel is the only ruling vampire noble house in Talmyrnia.
   
  +
Fiao was originally the northwestern territory of Salkayro before seceding as a result of civil war. Even today, Salkayro still claims Fiao as part of its soveriegn territory.
===Republic of Stygar===
 
  +
|-
[[File:Stygar_flag.png|left|300x300px]]Capital: Stykir<br />Government: Presidential Republic<br />Head of State: President<br />Head of Government: President<br />Legislature: Presidential Council<br />Demonym: Stygarian<br />Currency: Balt, Cug, Nute
 
  +
| rowspan="2" |'''Gyrnvir'''
  +
|'''Grisslynd'''
  +
|'''Slythirio'''
  +
|Lizardfolk
  +
|'''''Ambition is Limitless'''''
  +
|-
  +
| colspan="4" |House Grisslynd is the only ruling lizardfolk noble house in Talmyrnia.
  +
|-
  +
| rowspan="2" |'''H'rath Island'''
  +
|'''Morjell'''
  +
|'''Bjorn'''
  +
|Human
  +
|'''''Loyalty, Honor, Strength'''''
  +
|-
  +
| colspan="4" |Three centuries before unification, House Bjorn was founded by Ostliger invaders, whom supplanted now-extinct House Coedwig as the ruling house.
  +
|-
  +
| rowspan="2" |'''Hardraig'''
  +
|'''Damdar'''
  +
|'''Slayvia'''
  +
|Human
  +
|
  +
|-
  +
| colspan="4" |
  +
|-
  +
| rowspan="2" |'''The Korio Islands'''
  +
|'''Jykwako'''
  +
|'''Saltstone'''
  +
|Human
  +
|'''''Respect the Waves'''''
  +
|-
  +
| colspan="4" |The Korio Isles hosts the imperial navy and breeds the best seamen in western Aquilonis.
   
  +
The Korio Isles host one of the three largest near-land merpeople colonies in the Great Meadhan Sea.
The Republic of Stygar is a republican state in central-north Aquilonis. Formerly part of the Salrinoa Federation, it borders Flarona to the north Soleil to the east, Chax to the south, Umdar to the southwest, and Eudon to the west.
 
===United Empire of Telmarnia===
 
[[File:Telmarnia flag.png|left|300x300px]]Capital: Peverell<br />Government: Federal Absolute Elective Feudal Monarchy<br />Head of State: Emperor<br />Heads of Government: Emperor & President<br />Legislature: Senate<br />Demonym: Telmarnian<br />Currency: Dragon, Lion, Kraken, Wolf, Badger, Turtle
 
   
  +
The Korio Isles were the last kingdom to be conquered by Alfrydion, the first emperor of the current empire.
The '''United Empire of Telmarnia''', sometimes known as the '''Fourteen Kingdoms''', is a federated monarchical state in western Aquilonis on the eastern shores of the Great Norse Sea, and is also the name for the region in which it occupies. It borders Drakyncia to the northwest, Bestiauris to the northeast, the dwarven kingdom of Ongor Diruna, the lizardfolk kingdom of Xzandor to the east, the Orc Empire to the southeast, and New Albion to the south.
 
  +
|-
  +
| rowspan="2" |'''Kyrokia'''
  +
|'''Cystryke'''
  +
|'''Adeiladwr'''
  +
|Dwarf
  +
|'''''Build your Future with your own Hands'''''
  +
|-
  +
| colspan="4" |House Adeiladwr is the only ruling Dwarven noble house in Talmyrnia.
  +
They unofficially serve as the guardsmen that protect Talmyrnia from Orcish raiders.
  +
|-
  +
| rowspan="2" |'''Larristal'''
  +
|'''Longhall'''
  +
|'''Larristal'''
  +
|Human
  +
|'''''Forever Loyal, Noble, & Brave'''''
  +
|-
  +
| colspan="4" |House Cathfawr has been elected to the imperial throne more times than any other house.
   
  +
Larristal is a traditional rival of Talgary.
Telmarnia is an ancient [https://en.wikipedia.org/wiki/Multiracialism multiracial] and [https://en.wikipedia.org/wiki/Multiculturalism multicultural] nation going back to the era of the Zedylrian Empire. The current Telmarnia known today is the fourth incarnation of a sovereign Telmarnian nation. The current empire is at least five hundred years old, so while it isn't the oldest continuous nation in Aquilonis, it's culture certainly is. Telmarnia is filled with many races that normally wouldn't fit in elsewhere; though it is constantly at odds with both Xzandor and the Orc Empire, and inhabitants of both countries face some relatively minor discrimination in Telmarnia.
 
  +
|-
  +
| rowspan="2" |'''The Lortoi Islands'''
  +
|'''Shelldom'''
  +
|'''Clypeus'''
  +
|Human
  +
|'''''We are Shields'''''
  +
|-
  +
| colspan="4" |The armies of the Lortoi Isles are renowned for their expertise in defensive warfare. They are also well known for voluntarily being on the front line of any army called to war.
  +
|-
  +
| rowspan="2" |'''Miryor'''
  +
|'''Ocaoka'''
  +
|'''Fiyrice'''
  +
|Human
  +
|
  +
|-
  +
| colspan="4" |
  +
|-
  +
| rowspan="2" |'''Olgrad'''
  +
|'''Dyazik'''
  +
|'''Equiferi'''
  +
|[[Races of Qirsyllviar/Sapient Races#Centaurs Centaur|Centaur]]
  +
|'''''You're Your Own Master'''''
  +
|-
  +
| colspan="4" |Olgrad boasts some of the best horsemen and cavalry in Aquilonis.
   
  +
House Equiferi is the only ruling centaurian noble house in Talmyrnia.
It is also at odds with Bestiauris regarding territory, but regardless aided the kingdom in protecting its sovereignty during the ''Great Northern Aquilonis War'' (although, the main motivation for the military intervention was to keep Umdar from setting its sights on Telmarnian lands). Telmarnia also helped New Albion win its independence from Britannia during the ''Albian War for Independence''. Telmarnia is also in a longstanding alliance with Darnica for security.
 
  +
|-
  +
| rowspan="2" |'''Qiric'''
  +
|'''Nomjor'''
  +
|'''Eryn'''
  +
|High Elf
  +
|'''''The Forest is our Home'''''
  +
|-
  +
| colspan="4" |House Eryn is the only ruling high elven noble house in Talmyrnia.
  +
The founders of House Eryn were originally wood elves before their decendants turned high elves.
   
  +
Qiric is heavily forested and sits on the border with the Lizardfolk state of Xzandor, which makes most people view house Eryn as somewhere between high elf and wood elf.
Telmarnia is politically divided into fourteen individual provinces in a feudal federation; The Thronelands, the capital territory under the direct control of the Emperor, and fourteen other regions referred to as "kingdoms," which enjoy a great deal of autonomy from the throne. The current Telmarnia was originally the fourteen Telmarnian kingdoms existing independently (the Thronelands had yet to be formed), occasionally fighting for land and power or forging alliances with each other. The current empire and government was formed as a result of a period of war known known to history as the ''Adfywiad War'', which resulted all fourteen kingdoms being united under a single Telmarnian banner and government for the fourth time after a one millennium interregnum.
 
  +
|-
  +
| rowspan="2" |'''Romyarth'''
  +
|'''Springdam'''
  +
|'''Uirgulta'''
  +
|Human
  +
|
  +
|-
  +
| colspan="4" |
  +
|-
  +
| rowspan="2" |'''Salkayro'''
  +
|'''Nonkon'''
  +
|'''Ungark'''
  +
|Human
  +
|'''''Heroes are Born & Made'''''
  +
|-
  +
| colspan="4" |Salkayro is host to the Order of the Hart, one of the most powerful military orders of knights in Talmyrnia.
  +
|-
  +
| rowspan="2" |'''Talgary'''
  +
|'''Firelake'''
  +
|'''<nowiki/>Talgary''<nowiki/>'''''
  +
|Human
  +
|'''''Fire is Life'''''
  +
|-
  +
| colspan="4" |Talgary is renowned for their beast tamers (particularly dragons).
   
  +
House Hydrapyr has taken the imperial throne through war twice since the formation of the current empire.
The Fourteen Kingdoms, aside for the Thronelands, are;
 
* The '''Kingdom of Abhainn''', ruled by ''House Tulfryle''
 
* The '''Kingdom of Bleiddiaid''', ruled by ''House Blaidd''
 
* The '''Kingdom of Dralganor''', ruled by ''House Talgary''
 
* The '''Kingdom of Gravling''', ruled by ''House Gardfroist''
 
* The '''Kingdom of Hystalwyn''', ruled by ''House Khagoleen''
 
* The '''Kingdom of Lejonet''', ruled by ''House Larristal''
 
* The '''Kingdom of lostlydan''', ruled by ''House Hafanc''
 
* The '''Kingdom of Orn''', ruled by ''House Iolaire''
 
* The '''Kingdom of Schlange''', ruled by ''House Nathair''
 
* The '''Kingdom of the Streusalz''' '''Islands''', ruled by ''House Saltstone''
 
* The '''Kingdom of the Turtle Islands''', ruled by ''House Schildkrote''
 
* The '''Kingdom of Thylluanod''', ruled by ''House Eule''
 
* The '''Kingdom of Ursus Island''', ruled by ''House Moltnom''
 
* The '''Kingdom of Urwald''', ruled by ''House Horthane''
 
Each Kingdom, including the Thronelands, is similarly divided into several fiefdoms and lordships run by vassal houses and landed knights, who in turn have smaller vassals and sworn knights beneath them. While each kingdom has its own king, the realm is ruled as a whole from the Thronelands by the Emperor.
 
   
  +
Talgary is a traditional rival of Larristal.
The current method in which the Emperor is succeeded as the ruler of the nation is by election, rather than handing the imperial throne down heir to heir. When the Emperor dies or abdicates, the next ruler is elected to the Imperial Throne from the current heads of the ''Great Houses of Telmarnia'', the rulers of Telmarnia's fourteen kingdoms outside the capital territory. When the next elected Emperor/Empress accedes to the Imperial Throne, the kingship of his/her Kingdom is succeeded by the next heir in line.
 
  +
|-
  +
| rowspan="2" |'''Yornu'''
  +
|'''Snodow'''
  +
|'''Blaidd'''
  +
|[[Races of Qirsyllviar/Sapient Races#Ferafti Ferafti|Ferafti]]
  +
|'''We Are One'''
  +
|-
  +
| colspan="4" |House Blaidd is the only ruling ferafti noble house in Talmyrnia.
  +
|-
  +
| rowspan="2" |'''Zorru'''
  +
|'''Wudforn'''
  +
|'''Tarandrus'''
  +
|Human
  +
|'''''Stand Tall, Stand Strong'''''
  +
|-
  +
| colspan="4" |
  +
|}
  +
The current method in which the emperor is succeeded as the ruler of the nation is by election, rather than handing the imperial throne down heir to heir. When the emperor dies or abdicates, the next ruler is elected to the Imperial Throne from the current heads of the ''Great Houses of Talmyrnia'', the kings of Talmyrnia's twenty kingdoms outside the capital territory (this is, naturally, a choice, and it's not unheard of for one or more of the monarchs to abstain from participating in the election). The emperor is elected by majority vote from the populace, but actually voting in the election is a choice. When the next elected emperor/empress accedes to the Imperial Throne, the kingship of his/her kingdom is succeeded by the next heir in line.
   
This method of passing power is not perfect, and disputes over the electoral results have led to civil war more than once. And since the ''Great Houses'' have many vassals beneath them, and tend to view titles as a matter of inheritance, as any feudal lord would, civil war for inheritance of titles, or right to titles, is a relatively common occurrence. There are also times when Emperorship is disputed to the point of civil war, usually due to an ongoing dispute over who is the rightful head of the house and its throne. The Imperial Throne has also been passed on without election on several occasions; usually from a successful civil war against a tyrannical emperor, thus leading to the ousting of the current reigning house.
+
This method of passing power is not perfect, and disputes over the electoral results have led to civil war more than once. And since the ''Great Houses'' have many vassals beneath them, and tend to view titles as a matter of inheritance, as any feudal lord would, civil war for inheritance of titles, or right to titles, is a relatively common occurrence. There are also times when emperorship is disputed to the point of civil war, usually due to an ongoing dispute over who is the rightful head of the house and its throne. The Imperial Throne has also been passed on without election on several occasions; usually from a successful civil war against a tyrannical emperor, thus leading to the ousting of the current reigning house.
===Republic of Toralos===
 
===Republic of Umdar===
 
[[File:Umdar_postwar_flag.png|thumb|left|300x300px]]Capital: Quarc<br />Government: Presidential Republic<br />Head of State: President<br />Head of Government: President<br />Legislature: Congress<br />Demonym: Umdari<br />Currency: Balt, Cug, Nute
 
   
  +
The legislature of the empire is the bicameral senate. Aside for certain "special senators" – those representing the Thronelands or other types – each kingdom sends 15 senators to represent them in the Chamber of Lords, bringing the number of people in the upper house of the senate to well over 300. Representation in the Hall of Representatives, the lower house of the senate, is determined by population viaa nationwide census done every fifteen years.
The Republic of Umdar is a landlocked state in central-north Aquilonis. It borders Eudon and Stygar to the north, Chax to the east, Korok to the south, Rylar to the west and Hovar to the extreme northwest. It is the successor state to the Confederacy of Umdar, following the confederacy's defeat and dissolution at the end of the [[Great Northern Aquilonis War|''Great Northern Aquilonis War'']].
 
  +
<div style="clear:both;"></div>
  +
===Empire of Xsassa===
  +
{| class="wikitable" style="float:left; margin-right:1em; width:300px;"
  +
| colspan="3" |[[File:Persia flag.png|300x300px|centre]]
  +
|-
  +
!Capitals:
  +
| colspan="2" |Ctesiphon (royal)
  +
----
  +
Nishapur (legislative)
  +
|-
  +
!Largest City:
  +
| colspan="2" |Ctesiphon
  +
|-
  +
!Government:
  +
| colspan="2" |Hereditary Absolute Feudal Monarchy
  +
|-
  +
! rowspan="4" |Ruling House/Clan
  +
| colspan="2" |
  +
|-
  +
!Dynasty:
  +
|
  +
|-
  +
!Race:
  +
|Human
  +
|-
  +
!Ethnicity:
  +
|
  +
|-
  +
!
  +
Head of State:
  +
| colspan="2" |Shah
  +
|-
  +
!Head of Government:
  +
| colspan="2" |Shah & Grand Vizier
  +
|-
  +
! rowspan="2" |
  +
Legislature:
  +
| colspan="2" |Council of Viziers
  +
|-
  +
!Body:
  +
|unicameral
  +
|-
  +
!
  +
Demonym:
  +
| colspan="2" |Xsassan
  +
|-
  +
!
  +
Currency:
  +
| colspan="2" |Daric, Siglos
  +
|-
  +
! rowspan="2" |Languages:
  +
!Official:
  +
|
  +
|-
  +
!Minority:
  +
|
  +
|-
  +
!Writing system:
  +
| colspan="2" |
  +
|}The Empire of Xsassa, is an empire of magic in southeastern Aquilonis, controlling great swaths of the Dhahabi region. On the mainland, it borders Cannan the west, Hylar to the northwest, and Bialidrak, Raghua and Mecca to the north. Across the Nubian Channel to the south, Xsassa shares maritime borders with Kemet.[[File:Xsassa divisions.png|thumb|220x220px|Political divisions of Xsassa.]]
  +
Ruled by the Arsacid Dynasty, Xsassa is politically divided into three provinces, called satrapies (sing. satrapy), each ruled by an appointed satrap: The mainland satrapies are Sophene (the northern satrapy), Parthia (the central satrapy, which also hosts the capital), and Safavid (the eastern satrapy). Every single satrapy was once and independent state for several centuries following the collapse of the Muqadas Caliphate, before being conquered by Xsassa.
   
  +
As the conqueror of much of the former Caliphate, Xsassa considers itself the successor state to the ancient Muqadas Caliphate, a claim often disputed with Bialidrak.
===Republic of Velda===
 
  +
<div style="clear:both;"></div>
[[File:Velda_flag.png|left|300x300px]]Capital: Ratchetia<br />Government: Presidential Republic<br />Head of State: President<br />Head of Government: President<br />Legislature: Presidential Council<br />Demonym: Veldan<br />Currency: Balt, Cug, Nute
 
 
The Republic of Velda is a republican state in central-west Aquilonis. Formerly part of the Salrinoa Federation, it borders Lirgal to the north, Avalar to the south, Zelhar to the west, and Qatu to the northwest.
 
 
===Kingdom of Xzandor===
 
===Kingdom of Xzandor===
  +
{| class="wikitable" style="float:left; margin-right:1em; width:300px;"
[[File:Xzandor flag.png|left|300x300px]]Capital: Drizlekiir<br />Government: Hereditary Absolute Monarchy<br />Head of State: King<br />Head of Government: King<br />Legislature: Council<br />Demonym: Xzandori<br />Currency: Talon, Scale, Fang
 
  +
| colspan="3" |[[File:Xzandor flag.png|300x300px|centre]]
 
  +
|-
The Kingdom of Xzandor is a landlocked monarchical lizardfolk state western Aquilonis, occupying the western portion of the Great Urwaldi Forest and beyond. It borders Aurabestan to the north, the dwarven kingdom of Ongor Diruna to the northeast, Korokiri and Huzkhaz to the east, Hylar to the southeast, the Orc Empire to the south, and Telmarnia to the west.
 
  +
!Capital:
  +
| colspan="2" |Drizlekiir
  +
|-
  +
!Largest City:
  +
| colspan="2" |
  +
|-
  +
!Government:
  +
| colspan="2" |Hereditary Absolute Monarchy
  +
|-
  +
! rowspan="4" |Ruling House/Clan
  +
| colspan="2" |
  +
|-
  +
!Dynasty:
  +
|
  +
|-
  +
!Race:
  +
|Lizardfolk
  +
|-
  +
!Ethnicity:
  +
|
  +
|-
  +
!
  +
Head of State:
  +
| colspan="2" |King
  +
|-
  +
!Head of Government:
  +
| colspan="2" |King
  +
|-
  +
! rowspan="2" |
  +
Legislature:
  +
| colspan="2" |Council
  +
|-
  +
!Body:
  +
|unicameral
  +
|-
  +
!
  +
Demonym:
  +
| colspan="2" |Xzandori
  +
|-
  +
!
  +
Currency:
  +
| colspan="2" |Talon, Scale, Fang
  +
|-
  +
! rowspan="2" |Languages:
  +
!Official:
  +
|
  +
|-
  +
!Minority:
  +
|
  +
|-
  +
!Writing system:
  +
| colspan="2" |
  +
|}The Kingdom of Xzandor is a landlocked monarchical [[Races of Qirsyllviar/Sapient Races#Lizardfolk|lizardfolk]] state western Aquilonis, occupying the western portion of the Great Urwaldi Forest and beyond. It borders Bestiauris to the north, the dwarven kingdom of Ongor Diruna to the northeast, Korokiri and Huzkhaz to the east, Hylar to the southeast, the Orc Empire to the south, and Talmyrnia to the west.
   
 
One of two independent lizardfolk states, the other being the more powerful and prominent Xotilic Empire, it has a long history of raiding, reaving, and pillaging of nearby lands before turning into a more docile state.
 
One of two independent lizardfolk states, the other being the more powerful and prominent Xotilic Empire, it has a long history of raiding, reaving, and pillaging of nearby lands before turning into a more docile state.
  +
<div style="clear:both;"></div>
===Empire of Yamatai===
 
  +
===Kingdom of Z'ngkhar===
[[File:Yamatai flag.png|left|300x300px]]Capital: Owari<br />Government: Hereditary Parliamentary Absolute Feudal Monarchy<br />Head of State: Tenno<br />Heads of Government: Tenno & Tairo<br />Legislature: Gikai<br />Demonym: Yamato<br />Currency: Koban, Nibuban, Ichibuban, Tsuho
 
 
The Empire of Yamatai is a large monarchical island nation in the ''Sea of Orient''. It shares maritime borders with Mizuho to the southwest, and Ningyo Shima, Yamatai's vassal, to the south. It also holds sovereignty over swaths of territory in Marlakcor (the Kami Islands, the Suisho Islands, Samui Shima and the Morokoshi Provinces), and the [[Maritymir#Kappa Islands|Kappa Islands]] in Maritymir. Yamatai is also the overlord of Ningyo Shima, whom has been a vassal of Yamatai since the conclusion of the ''Two Hundred Years' War'' (c. 3642 AFZ – 3845 AFZ).
 
 
Yamatai was once only a small independent fiefdom, known as Owari, ruled by the Oda clan, on northernmost great island. Owari was one of many states that rose to ''de facto'' independence after the collapse and breakup of great states of the ''Twelve Kingdoms Period''. Thus the ''Twelve Kingdoms Period'' ended, setting the stage for the ''Warring States Period'' (c. 3642 AFZ – 3750 AFZ) of the ''Two Hundred Years' War''.
 
 
During the ''Age of Conquest'' (3750 AFZ – 3845 AFZ) in the latter half of the ''Two Hundred Years' War'', the Oda clan rose to prominence under the leadership of Yoshishige Oda; first uniting a divided clan and subjugating its closest enemies. Those successful actions, along with the eventual conquest of the former Kingdom of Shinrin, began the ''Age of Conquest'', and led to the founding of the Empire of Yamatai.
 
 
The Oda clan eventually conquered all its rivals and the rest of Yamatai during the ''Age of Conquest'', through a combination of force and diplomacy, eventually becoming the sole governing authority of the empire. The sole exception to this is the Kingdom of Mizuho, the only remaining state from the ''Twelve Kingdoms Period''. Twice during the Age of Conquest did Yamatai try to conquer Mizuho, twice did Mizuho repel the invasions. Despite the sole faliure, Yamatai is now the dominant naval power in the ''Sea of Orient'', the eastern waters of Aquilonis, having no ''real'' rivals; and Yamatai is still ruled by the Oda clan to this day.
 
 
Yamatai is also a longtime friend and ally of the Kingdom of Soleil, and is one half of the ''Copain-Tomo Alliance''. This wasn't always so; one century after the end of the ''Age of Conquest'', and four centuries after the founding of Soleil, Yamatai established a colony on the then-unoccupied end of the Vieillesse Peninsula, and expansion of that colony was viewed as a threat by the growing Kingdom of Soleil. After a ferocious war, which saw territorial control being pushed back and forth several times, Yamatai was expelled from the mainland, and period of hot & cold relations ensued for at least three generations.
 
 
Relations changed drastically when Soleil and Yamatai found a common enemy in an invading extra-dimensional horde, the source of which was never determined, and fought side-by-side to see the enemy defeated. The victory resulted in feeling of unity and friendship between the western and eastern peoples, and a permanent alliance was formed. This alliance, along with the friendship and camaraderie between the two countries, has endured ever since.
 
 
The whole empire is loosely divided into many provinces, each referred to as a Kokudo, which in turn is divided into several smaller subprovinces, each called a Ryoiki. The individual municipalities within a ryoiki are ruled by local lords, called a Bugyo, that are vassals of the clan that rules the ryoiki.
 
 
As established by the first Tennos of a united Yamatai during and after the ''Age of Conquest'' of the ''Two Hundred Years' War'', each noble clan, headed by a Daimyo pledging fealty to the Tenno, rules over a designated part of the empire, ranging from: a single ryoiki, a whole kokudo, multiple kukudos, or several ryoikis across multiple kukudos. The [[Marlakcor#Morokoshi Provinces|Morokoshi Provinces]] in Marlakcor are similarly divided according the structure of Yamatai proper's political divisions, as they are a proper extension of the empire.
 
 
The Kami Islands and Samui Shima, and the Kappa islands in Maritymir, are the exceptions to the primary political structure established in the wake of the wars; they are Senkyos (magistracies) ruled by a Sotoku (viceroy) appointed by the Tenno.
 
 
While each Daimyo and Bugyo still pledges fealty to the Tenno, each kokudo enjoys a great deal of autonomy from the Tenno, and each ryoiki from the Daimyo.
 
 
There are many clans across Yamatai with varying degrees of influence. Some of Yamatai's many clans, minor or major, don't actually rule a ryoiki, or ''any'' land, for one reason or another, but still retain some form of political influence; either through business dealings like trade or diplomacy, history as a political player in government, or from a history as a military family.
 
 
The Imperial Legislature of Yamatai, the Gikai, administrates the laws of the empire under the supervision of the Tairo (the "Prime Minister") on behalf of the Tenno. The members of the Gikai, called Giin (singularly and plurally), make the laws of the land, which are in turn executed by the Tenno if he approves them. In the Gikai, rather than representing the clans, it is the kokudos that are represented, three Giin from each. Giin are elected to the Gikai by popular vote (one of the few democratic processes of Yamtai), but if the entire kokudo is controlled by one clan, the Giin representing the kokudo are normally from the same clan or from cadet-clans. Regardless, no matter how many kokudos, or parts of kokudos, any clan controls the Giin representing the kokudo are required to swear an oath of impartiality before taking office. This is so that no one clan has too much influence in the Gikai.
 
 
The Gikai and the Tenno usually work in conjunction, but there are few checks and balances and the Tenno is more powerful. There only a few things that the Tenno the the Gikai must jointly agree on to become law, the main one being the ratification of treaties. The Gikai passes laws by a simple majority vote, and the Tenno will often serve as the tiebreaker in the event of one, but the Tenno can also veto any laws at his leisure if he doesn't approve, and the Gikai has no power to overturn it. The Gikai also appoints a series of judges to oversee trials of the state alongside the Tenno, or in the event the Tenno recuses himself from the trial; this is the one thing, along with who is appointed, that the Tenno has no say in.
 
 
Rulership of the various political divisions are usually hereditary, depending on which clan controls it and how the ruling clan chooses to handle succession, unless a family is removed from power over a territory and replaced with another of one reason or another. The sub-ryoiki municipalities ruled by the Bugyos are not ''de jure'' hereditary; if they are ruled by a the head of a minor cadet-clan that is a vassal of the Daimyo, hereditary succession is only recognized if the Daimyo allows it (which is usually the case); other times, a Bugyo is a random noble, military officer, a landless samurai, or some other landless lord or citizen that is appointed directly by the Daimyo to rule the municipality.
 
 
It is not uncommon for a ryoiki to change hands every so often for a couple of reasons: Since many clans, minor and major, are interrelated somewhere down the line, and most noble clans have one or several cadet-clans, conflict for inheritance and succession is a common occurrence throughout Yamatai. The main cause for this are succession rights crises caused by an inheritance dispute; if a minor clan ends without a potential heir, the Tenno can hand the land to another clan to fill the vacancy, even if only temporary, and this can lead to a minor clan being risen up to noble one.
 
 
War is another cause for territory to change hands. If the previous ruling clan is removed from power over any amount of land, the Tenno can recognize the Daimyo's claim to the land and it becomes part of the Daimyo's realm, and the Tenno can even side with the aggressor Daimyo to see the war concluded hurriedly. Otherwise, the Tenno can refuse to recognize the claim or result of the war, and can command the Daimyo to end the war or vacate the conquered land. If the Daimyo refuses, the Tenno can marshal troops against the aggressor Daimyo, and even strip the offending lord of all lands and titles.
 
 
Assuming the Tenno intervenes in the conflict on the side of the defending Daimyo, and the war ends in favor of the defending Daimyo, the Tenno will often demand the aggressor Daimyo to renew an oath of fealty and will exercise greater authority over the aggressor's future actions for a determined period. The Tenno may also hand some or all of the aggressor's land over to another clan; another option would be to appoint a new Daimyo from the many candidates of the defeated clan, usually one who stayed out of the conflict or sided with the Tenno.
 
 
If the war ends in the aggressor Daimyo's favor, often the Tenno will often be forced to recognize the aggressor Daimyo's claim to the land, but a demand for greater autonomy is also granted; however, the latter outcome is a rarity.
 
 
Both of these issues has led to the unofficial creation of "realms" when a clan owns a great amount of land, and it is a constant fear that it could lead to a clan becoming so powerful that it threatens to topple the imperial family, or the ignition of another ''Warring States Period''.
 
===Republic of Zelhar===
 
[[File:Zelhar_flag.png|left|300x300px]]Capital: Zelhar<br />Government: Presidential Republic<br />Head of State: President<br />Head of Government: President<br />Legislature: Presidential Council<br />Demonym: Zelharian<br />Currency: Balt, Cug, Nute
 
 
The Republic of Zelhar is a landlocked republican state in central Aquilonis. Formerly part of the Salrinoa federation, it borders Salrinoa and Qatu to the north, Velda to the east, Avalar to the south, Bataria to the west, and Toralos to the extreme northwest.
 
==Aerial Lands==
 
===Skyrkraftia===
 
Government: Absolute Monarchy<br />Head of State: King<br />Head of Government: King<br />Legislature: Council<br />Demonym: Skyrkraftian<br />Currency: ???
 
 
Skyrkraftia is a city-state flying over Aquilonis in constant motion. Skyrkraftia is the ancient homeland of the [[Races of Patria#Volucyadals|Volucyadals]], a race of winged-elfs.
 
 
With a history of neutrality, it is guarded by the legendary Sky Knights. It is that Skyrkraftia holds an extensive library rumored to contain every detail of Patria's recorded history; but whether this is fact or fiction is unknown.
 
 
 
==Constituent Territories==
 
==Constituent Territories==
 
===Uther Islands (Britannia)===
 
===Uther Islands (Britannia)===
  +
{| class="wikitable" style="float:left; margin-right:1em; width:300px;"
[[File:Uther_islands_flag.png|left|300x300px]]Capital: Pendragon<br />Government: Hereditary Parliamentary Absolute Monarchy<br />Head of State: King of Britannia<br />Head of Government: Viceroy<br />Legislature: Chamber of Lords<br />Demonym: Utheran<br />Currency: Sovereign, Crown, Shilling, Farthing
 
  +
| colspan="3" |[[File:Uther_islands_flag.png|300x300px|centre]]
 
  +
|-
The Uther Islands are an archipelagic territory of Britannia, occupying the archipelago of the same name, sharing maritime borders solely with New Albion to the north. The Uther Islands were one part of New Albion before the the crowned republic split from Britannia. New Albion has coveted ownership of the archipelago since independence, but Britannia has thwarted all attempts to invade or provoke rebellion.
 
  +
!Capital:
 
  +
| colspan="2" |Pendragon
==Capitals==
 
  +
|-
[[File:Aquilonis capitals.png|thumb|center|600x600px|The location of every country's capital (Note: Bestiauris has three, and Rossiya's is in [[Eurodon]].)]]
 
  +
!Largest City:
  +
| colspan="2" |
  +
|-
  +
!Government:
  +
| colspan="2" |Hereditary Parliamentary Absolute Monarchy
  +
|-
  +
! rowspan="4" |Ruling House/Clan
  +
| colspan="2" |
  +
|-
  +
!Dynasty:
  +
|
  +
|-
  +
!Race:
  +
|
  +
|-
  +
!Ethnicity:
  +
|
  +
|-
  +
!
  +
Head of State:
  +
| colspan="2" |King of Britannia
  +
|-
  +
!Head of Government:
  +
| colspan="2" |Viceroy
  +
|-
  +
! rowspan="2" |
  +
Legislature:
  +
| colspan="2" |Chamber of Lords
  +
|-
  +
!Body:
  +
|unicameral
  +
|-
  +
!
  +
Demonym:
  +
| colspan="2" |Utheran
  +
|-
  +
!
  +
Currency:
  +
| colspan="2" |Sovereign, Crown, Shilling, Farthing
  +
|-
  +
! rowspan="2" |Languages:
  +
!Official:
  +
|Zedylric
  +
|-
  +
!Minority:
  +
|
  +
|-
  +
!Writing system:
  +
| colspan="2" |
  +
|}The Uther Islands are an archipelagic territory of Britannia, occupying the archipelago of the same name, sharing maritime borders solely with New Albion to the north. The Uther Islands were one part of New Albion before the the crowned republic split from Britannia. New Albion has coveted ownership of the archipelago since independence, but Britannia has thwarted all attempts to invade or provoke rebellion.
  +
<div style="clear:both;"></div>
 
==Notes & Trivia==
 
==Notes & Trivia==
*The demonym for people from Aquilonis is "Aquilonian".
+
*The demonym for people from Aquilonis is "Aquiline".
  +
*The northwestern lands of Aquilonis is cut off because it extends into Eurodysia as part of the larger continent "Arqupeiro."
*Soleil was founded during the final century of the ''Twelve Kingdoms Period'' of Yamatai, which precipitated the ''Two Hundred Years' War'' in Yamatai. Thus its foundation date is somewhere in the mid or late 3500's AFZ; the exact date is uncertain.
 
  +
*The reason [[Fuso]] is greyed out is becuase it isn't part of the continent. It's just the areas of that are farthest west of Marlakcor and closest to Aqulonis.
[[Category:Patria]]
 
  +
*Soleil was founded during the final century of the ''Fourteen Kingdoms Period'' of Yamatai, which precipitated the ''Two Hundred Years' War'' in Yamatai. Thus its foundation date is somewhere in the mid or late 3500's-AFZ; the exact date is uncertain.
 
[[Category:Continents]]
 
[[Category:Continents]]
 
[[Category:Locations]]
 
[[Category:Locations]]
  +
[[Category:Qirsyllviar]]

Revision as of 23:45, 29 March 2020

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Aquilonis

Aquilonis is the central northern continent of Qirsyllviar, and the eastern half of the landmass known as Arqupeiro.

Sovereign States

Serene Kingdom & Republic of New Albion

Albion flag
Capital: Saoghal
Largest City:
Government: Parliamentary Hybrid Government;

Half Hereditary Monarchy/Half Presidential Republic

Ruling House/Clan Cadwallader
Dynasty: Cadwallader
Race: Human
Ethnicity: Zedyl

Heads of State:

King & President
Heads of Government: King & President

Legislature:

Riaghaltas
Body: bicameral
Upper House Senate
Lower House House of Representatives

Demonym:

New Albian/Skernish

Currency:

Dragon, Lion, Kraken, Wolf, Badger, Turtle
Languages: Official: Zedylric
Minor:
Writing System: Wongyk
yb^zÙ

The Serene Kingdom & Republic of New Albion, also known as the New Albian Crowned Republic, and often acronymed SKRNA (often vocalized as "Skerna") is a half Hereditary Monarchy/half Presidential Republic in the southwest corner of Aquilonis, on the western shores of the Great Meadhan Sea. It borders Talmyrnia and the Orc Empire to the north, and Sinazgen to the east. New Albion also shares maritime borders with the Uther Islands to the south.

New Albians are also referred to as "Skernish," from the vocalization of the state's acronym. It started out as a derogatory slur by the Britannians, but the people have since taken it with stride and proudly call themselves Skernish and their country "Skerna," believing it differentiates them from their former rulers.

History

New Albion was once a domain of the Britannian Empire, but it was suffered from slow economic growth and heavy poverty brought on by strict regulations, and martial rule, imposed by Britannia. Taking inspiration of the Salrinoan Revolutionary Wars (4432AFZ – 4450) to the far north, the New Albian people finally took a stand against the Britannian injustices and held their own revolution, which soon turned into a fight for freedom now known as the Albian War for Independence (4439AFZ – 4447).

Within months of the war's beginning, the Talmyri Empire, already holding a grudge against Britannia for an unequal treaty that ended their previous war, declared war on Britannia to aid New Albion in its independence movement. After eight years of fighting, Britannia was finally defeated and exhausted to the point it was forced to acknowledge New Albion's independence. This was hastened by Gallia, Starkland, Noregr and Sverige, all entering the war on the side of New Albion, mainly to see Britannia humiliated; Britannia's own treaty-bound allies in the war proved ineffective, and ultimately useless.

After the Treaty of Rylord ended the New Albian War for Independence, along with the wars against Britannia in Eurodysia, the Serene Kingdom & Republic of New Albion, its monarchical side now under the rule of House Cadwaladr, became the first country to successfully rise up and win independence from Britannia. Similar revolutions were held in Ingdjiva for similar reasons a generation later. While still cold-to-hostile with Britannia, it enjoys full diplomatic and commerce relations with Talmyrnia.

Government

New Albion's hybrid government is unique from the fact that its two heads of state are a hereditary monarch, which is currently House Cadwallader, and a democratically elected president. These two stand on equal footing at the head of the government, and no law can be passed or action done unless they both agree, and they share authority over the armed forces as well.

Sultanate of Ardalnar

Nabataea flag
Capital: Petra
Largest City:
Government: Hereditary Absolute Monarchy
Ruling House/Clan Al-Shamal
أل شمل
Dynasty: Jayida
جيدة
Race: Human
Ethnicity: Jafrakib
Head of State: Sultan (masc.)
سلطان

Sultana (fem.)
سلطانة‎

Head of Government: Sultan

Legislature:

none
Body: n/a

Demonym:

Ardalnari
أرضالناري

Currency:

Dinar, Dirham, Fals
Languages: Official: Lahja
لهجة
Minor:
Writing System: Kitaba
كتابة

The Sultanate of Ardalnar (أرضالنار) is a Jafrakib monarchical nation occupying the Hamed Peninsula in southeastern Aquilonis. It borders with Raghua to the south and Bialidrak to the west. It is ruled by the Al-Shamal clan of the Jayida Dynasty; said dynasty also rules Bialidrak and Raghua through other clans.

Kingdom of Arkka Uralia

Republic of Avatron

Avatron flag
Capital: Avatron
Largest City:
Government: Republic
Head of State: Chief Executor
Head of Government: Chief Executor

Legislature:

Executive Council
Body: unicameral

Demonym:

Avatrian

Currency:

Xictre
Languages: Official:
Minorty:
Writing System: Wongyk
yb^zÙ

The Republic of Avatron is a republican city-state in western Aquilonis, at the end of the Avatilaro Peninsula. It borders Avolcraz to the northwest, and Czi'kolgyar to the south.

Empire of Avolcraz

Capital: Sumautwin
Largest City:
Government: Elective Absolute Feudal Monarchy
Ruling House/Clan: Spyrik
Dynasty: Spyrik
Race: Human
Ethnicity:
Head of State: Emperor
Head of Government: Emperor

Legislature:

none
Body: n/a

Demonym:

Avolcrazi

Currency:

Tcho, Gjor, Hro
Languages: Official:
Minorty:
Writing System: Wongyk
yb^zÙ

The Empire of Avolcraz is a large monarchical state in central Aquilonis, bordering Dox, Bataria, Zelhar and Velda to the north, Avatron to the extreme east, Czi'kolgyar to the east, Rondar to the extreme southeast, Ongor Diruna to the south, and Bestiauris to the west.

Sultanate of Awal

Awal flag
Capital: Bahrain
Largest City:
Government: Hereditary Absolute Monarchy
Ruling House/Clan: Qidsi
قدسي
Dynasty: Qidsi
قدسي
Race: Human
Ethnicity: Jafrakib
Head of State: Sultana (masc.)
سلطان

Sultana (fem.)
سلطانة‎

Head of Government: Sultan

Legislature:

None
Body: n/a

Demonym:

Awali
أوالي

Currency:

Dinar, Dirham, Fals
Languages: Official: Lahja
لهجة
Minor
Writing System: Kitaba
كتابة

The Sultanate of Awal (أوال‎) is a Jafrakib archipelagic state in the southern Oriental sea in southeastern Aquilonis, occupying the archipelago of the same name. It shares maritime borders with Ardalnar to the west and Marjan to the north.

Ruled by the Qidsi dynasty, a dynasty descended from the last Caliph of Muqadas, and thus related to the Arsacid Dynasty currently ruling Xsassa.

Empire of Axum

United Kingdom of Bestiauris

Capitals:

Firian (Biskotti)


Vanete (Galliete)


Eschen (Pastilodge)

Largest City:
Government: Hereditary Parliamentary Feudal Confederated Triarchal Monarchy
Ruling Houses/Clans:

Millhian (Biskotti)


Lyeo (Galliete)


Couvertyne (Pastilodge)
Dynasties: n/a
Race: Thirilgae
Ethnicities: Dog Ferafti (Biskotti)
Cat Ferafti (Galliete)
Squirrel Ferafti (Pastilodge)
Heads of State: Bestiaurian Triumvirate:
King (Biskotti)
Despotate (Galliete)
Grand Prince (Pastilodge)
Head of Government: Tripartite Chancellor

Legislature:

Parliament of the Triparte
Body: tricameral
Upper House Senate
Middle Huse House of Lords
Lower House Chamber of Provincial Representatives

Demonym:

Bestiaurian

Currency:

Ossis, Piscis, Glande
Languages: Official:
Minor:
Writing System: Wongyk
yb^zÙ

The United Kingdom of Bestiauris, formally known as the United Kingdom of Biskotti, Galliete and Pastilodge, and also known as the Thiriolaos Tripartite, is a confederated triumvirate monarchy consisting of three Ferafti-ruled states, the Biskotti Crowned Republic, the High Dominion of Galliete, and the Principality of Pastilodge in western Aquilonis, in a region traditionally known by the country's common name "Bestiauris."

It borders the high elven state of Cajar to the north, Koelba, Sharak and Dox to the east, Avolcraz to the southeast, the dwarven kingdom of Ongor Diruna and the lizardfolk kingdom of Xzandor to the south, Talmyrnia to the west, and Drakyncia to the northwest. It is almost entirely landlocked, except for the tip of the Gulf of Tiere in the northwest.

History

Once three separate countries that were the closest of friends and allies with one another, yet with very different political views, a war with Talmyrnia threatened to pull them apart. Yet an agreement, and a common enemy, made them see the strength of unity. The war ended with the Talmyri Invasion repelled and the three nations becoming one.

Government

Being a union of three countries, it has no one single sovereign; instead the sovereigns of the three kingdoms share equal authority of the realm entire, each retains its own legislature while being subordinate to the tricameral Parliament of the Tripartite.

Sultanate of Bialidrak

Bialidrak flag
Capital: Al-Harthalij
ال حارثلج
Largest City:
Government: Hereditary Absolute Monarchy
Ruling House/Clan: Al-Zayani
آل زياني
Dynasty: Jayida
جيدة
Race Human
Ethnicity: Jafrakib
Head of State: Sultana (masc.)
سلطان

Sultana (fem.)
سلطانة‎

Head of Government: Sultan

Legislature:

Majlis Vazir
مجلس وزير
Body: unicameral

Demonym:

Bialidraki
بالإدراكي

Currency:

Dinar, Dirham, Fals
Languages: Official: Lahja
لهجة
Minor:
Writing System: Kitaba
كتابة

The Sultanate of Bialidrak (بالإدراك) is a powerful Jafrakib monarchical nation in southeast Aquilonis, occupying the northern Great Dhahabi Desert. It borders Xsassa to the west and south and Ardalnar and Raghua to the east.

One of several successor states of the former Muqadas Caliphate, it is currently under the rule of the Al-Zayani clan of the Jayida Dynasty, which also rules Raghua and Ardalnar through other clans. Bialidrak is one of the most powerful nations in Great Dhahabi Desert, second only to Xsassa.

Bialidrak considers itself the successor state to the ancient Muqadas Caliphate, a claim often disputed with Xsassa.

Cajar Federation

Capital: Cajar city
Largest City:
Government: Federated Presidential Republic
Head of State: Dolfary
2j^e7E`×
Head of Government: Dolfary

Legislature:

Senate
Body: unicameral

Demonym:

Cajari
zlE7E`B

Currency:

Languages Official
Minor
Writing System:

The Cajar (zlE6E) Federation is a high elven federated presidential republic on northwestern Aquilonis. It borders Kyrallisica, its similarly high elven neighbor, and Merzlota to the north, Obin and Koelba to the east, and the Thiriolaos United Kingdom of Bestiauris to the south. Across the Gulf of Tiere to the south, it shares maritime borders with Drakyncia to the southwest.

Cajar was once territory of Merzlota before breaking away as part of Kyrallisica during the Kyrallisican War. Later, Cajar broke away itself as a result of civil war.

Kingdom of Canaan

Canaan flag
Capital: Jerusalem
Largest City:
Government: Hereditary Absolute Feudal Monarchy
Ruling House/Clan:
Dynasty
Race
Ethnicity
Head of State: King
Head of Government: King

Legislature:

Haute Cour
Body: unicameral

Demonym:

Canaanite

Currency:

Shekel, Zuz, Prutah
Languages Official
Minor
Writing System:

The Kingdom of Canaan is a monarchical nation in southern Aquilonis. It borders Sinazgen to the east, HYlar to the north, and Xsassa to the northeast and east. It also shares maritime borders Kemet across the Nubian Channal to the south. It was originally the capital territory of the Elohim Empire before said empire fell apart when its last ruler died without an heir; it is considered the successor state of Elohim.

Republic of Kyrallisica

Capital: Kyrilis
z7Õj%iT
Largest City:
Government: Presidential Republic
Head of State: Dolfary
2j^e7E`×
Head of Government: Dolfary

Legislature:

Makliapenh
tzEj`BqE5$9
Body: unicameral

Demonym:

Kyrallisican
z7Õj¸#iTzT5#

Currency:

Languages Official
Minor
Writing System:

The Republic of Kyrallisica (z7Õj¸#iTzT`C) is a landlocked high elven republican state in northwestern Aquilonis. It borders Merzlota to the north, and the similarly high elven Cajar Federation to the south. Kyrallisica was once sovereign territory of Merzlota before seceding as a result of the Kyrallisican War.

Confederation of Czi'kolgyar

Czi'kolgyar flag
Capital: Lybraria
Largest City:
Government: Confederated Magician's Republic
Head of State: Grand Magus
Head of Government: Grand Magus

Legislature:

Grand Magician's Council
Body: unicameral

Demonym:

Czi'kolgyese

Currency:

Grimbuk
Languages Official
Minor
Writing System:

The Confederation of Czi'kolgyar, also known as the Czi'kolgyese Alliance, is an elective magician's republic in western Aquilonis. Czi'kolgyar borders Avatron to the northeast, Avolcraz to the north and northwest, Rondar to the west, and Hylar to the southwest and south.

Like Glagolita in Eurodysia, and Xsassa in the south, Czi'kolgyar is a nation of magic, the difference is that Czi'kolgyar is made up of thirty magic nations.

Czi'kolgyar was once known as the Sorcerer's Republic of Rioclyier, founded by the Enneamagi, until a conflict in the wake of their deaths, known to history as the Great War of Magic, resulted in the republic's complete collapse. The states that emerged from the conflict went on to compete for land, power, and advancement in magical knowledge for almost a thousand years, until finally, roughly one thousand years before modern day, a major political breakthrough resulted in the unification of the many states into a single nation.

At first, it was a simple alliance between three states, but over the course of roughly twenty years, the other states joined in the pact, one by one, until they found common ground and a single government was formed. Czi'kolgyar has dominated the region ever since, but not always peacefully, as disputes between states have erupted into multi-sided civil wars more than once. Twice the republic has fallen apart into separate states/alliances, and it was only careful political maneuvering that capt the nation from falling apart permanently.

Knights' Republic of Drakyncia

Drakyncia flag
Capital: Colrin
Largest City:
Government: Stratocratic Directorial Republic
Heads of State: Council of Drakyncia
Heads of Government: Council of Drakyncia

Legislature:

Council of Drakyncia
Body: unicameral

Demonym:

Drakyncian

Currency:

Claymore, Rapier, Athame
Languages Official
Minor
Writing System:

The Knights' Republic of Drakyncia is a knightly republican nation occupying the Heartstone Peninsula on the south side of the Gulf of Tiere in western Aquilonis, on the eastern shores of the Great Meadhan Sea. It borders Talmyrnia to the south and Bestiauris to the southeast. It also shares a maritime border with high elven state of Cajar across the gulf to the north.

History

Drakyncia was founded as a kingdom opposing the unification of Bestiauris, but the first ruler proved tyrannical. After several years of oppression, the three most powerful and influential guilds of Knightly Orders, which served as the de facto military of Drakyncia; the Knights of the Brotherhood, the Divine Dragon Alliance and the Drakyncia Liberty Force, rebelled and overthrew the tyrannical king.

Once in power, they abolished the short-lived monarchy and established a republic, with the leaders of each guild at the head, becoming one of the first nations of Aquilonis to reject monarchy. Since then, the guilds have run Drakyncia with fairness and chivalry, while continuing to protect the nation from invaders, and keeping smaller less influential guilds in check.

Government

Though nominally a republic, Drakyncia is a nation run by the army rather than elected officials, so the actual members of the council are chosen based on ability rather than being elected by the population. The only true democratic elections are to determine which guilds shall serve on the non-permanent seats of the council.

Drakyncia hosts many military orders, but fifteen administrate Drakyncia from its ruling council. The three founding guilds of the republic maintain permanent seats while twelve smaller, less influential, guilds serve fixed terms, elected to the non-permanent seats via a nationwide election every five years.

Each seat on the council carries an office (referred to as a consulate and the holders consuls) and therefore a certain position and responsibility in the government, and so the guilds tend to run for a specific consulship depending on their focus or philosophy; however, to prevent any one guild from trying to become too influential, a guild can only run for one consulship. The guilds that gets the most votes for a specific non-permanent seat gets it for the next five years. The terms are renewable, and several guilds are so popular that they have won many consecutive elections and served on the non-permanent seats, and the connected consulships, for several terms many times (Rykardiac's Archaic Book of Records puts the record at twelve consecutive terms). Only the three permanent members of the council hold their consulships permanently.

Offices of the Council
Office Responsibility Notes
Consulate of the Armies Oversees the standing army of the republic, aside for the contributing knightly orders. Held permanently by the Drakyncia Liberty Force.
Consulate of Religion Mediates relations between various churches and other religious bodies. Held permanently by the Divine Dragon Alliance.
Consulate of Justice Responsible for maintaining law and order within the republic. Held permenently by the Knights of the Brotherhood.
Consulate of Foreign Affairs Responsible for foreign relations.
Consulate of the Treasury Oversees the finances of the Republic.
Consulate of Commerce Oversees trade between the Republic and other nations.
Consulate of War Oversees the execution of military campaings in times of war.
Consulate of Ceremonies
To Be Determined
To Be Determined
To Be Determined
To Be Determined
To Be Determined
To Be Determined
To Be Determined

The council itself is chaired by a Consul-General, and the council requires at least a two thirds vote (at least 10:5) to for any motion to carry into law. Additionally, to prevent any one guild from becoming the "ruler" of the council, the consul-generalship rotates between council members monthly (using the Solramese Calendar) on the 10th of every month.

None of the members of the council guilds, permanent and non-permanent, are restricted to the borders of Drakyncia, and members are free to go wherever, and do whatever, they please, even outside the country (of course that doesn't include crimes; members of orders currently sitting on the council are punished more severely for their transgressions then they would be if their guild wasn't currently on the council); but when duty calls, such as war or a national emergency, all members of the orders sitting on the council are called home to fulfill their obligations to their country. Knightly orders that aren't currently members of the council are exempt from this obligation, but they tend to answer the call regardless.

Kingdom of Galiara

Galiara flag
Capital: Haylir
9`CjÔ6T
Largest City:
Government: Hereditary Absolute Feudal Monarchy
Ruling House/Clan
Dynasty
Race
Ethncity
Head of State: King
Head of Government: King

Legislature:

King's Council
Body: unicameral

Demonym:

Galiaran
xj#`B7E5#

Currency:

Aieg
Languages Official
Minor
Writing System:

The Kingdom of Galiara (xj#`B7E`C) is a high elf-ruled monarchical nation occupying the peninsula of the same name in northern Aquilonis. It solely borders Novarus to the south.

Republic of Gargantia

Gargantia flag
Capital: Fyrlok
Largest City:
Government: Republic
Head of State:
Head of Government:

Legislature:

Council
Body: unicameral

Demonym:

Gargantian

Currency:

???
Languages Official
Minor
Writing System:

The Republic of Gargantia is an multi-island republican state in the Oriental sea, occupying the archipelago of the same name, roughly two hundred miles east of the coast of Czi'kolgyar. The main islands are Amigrace, the southwestern island; Lodichymbir, the northern island; and Garkuglyr, the eastern island. It shares maritime borders with no nation.

Imperial City of Garvis

Garvis flag
Capital: Garvis
Largest City:
Government: Hereditary Absolute Monarchy
Ruling House/Clan:
Dynasty
Race
Ethnicity
Head of State: Emperor
Head of Government: Emperor

Legislature:

None
Body: n/a

Demonym:

Garvin

Currency:

Grim, Pheo
Languages: Official:
Minor:
Writing System:

The Imperial City of Garvis is a small landlocked enclave citystate within Soleil's borders ruled by Gargoyles, a race that turns to stone when they fall asleep and become flesh again when they wake up. Centered around the city of Garvis and run by the Garvis clan, Garvis was once known as the Empire of Garvis, or the Garvin Empire, which spanned from the tip of the Soleilian Peninsula to the heart of northern Aquilonis at its height.

Gargate Empire

The original Garvin Empire at its zenith, on the eve before it fell.

The Empire ceased to exist when the ruling clan was put under a spell that placed them in an eternal stone sleep within and around Castle Garvis, leaving the empire without leaders. A power struggle between rival Gargoyle clans, normally kept in check by the ruling Garvis clan, soon erupted into a series of civil wars that tore the empire apart in less than a generation. A racial war with other sentient races of Aquilonis also contributed to the nation's destruction.

City of Garvis

The city of Garvis. Image not to scale.

Over two thousand years after the empire fell, the Garvis clan sleeping within Castle Garvis was awakened amidst a battle for the castle during the Great Northern Aquilonis War. In gratitude for breaking the spell, the clan then aided in the defeat of Umdar, and the renegade House of Adhemar, on the condition they be granted independence. Since the war's conclusion, Garvis has been working with Soleil to rebuild itself, albeit in a much smaller territory.

The city of Garvis itself sits on the narrowest point of the Caillou River, a major waterway that that separates part of southwestern Soleil from the rest of the peninsula. Because of its position, Garvis has served as a major trading center since before the era of the Garvin Empire.

Emirate of Ghad

Capital:
Largest City:
Government: Hereditary Abosolute Monarchy
Ruling House/Clan:
Dynasty:
Race: Human
Ethncity: Jafrakib
Head of State: Emir
أمير
Head of Government: Emir

Legislature:

none
Body: n/a

Demonym:

Ghadi
غضي

Currency:

Dinar, Dirham, Fals
Languages: Official:
Minor:
Writing System:

The Emirate of Ghad (غض) is a Jafrakib island nation in southeastern Aquilonis. It shares maritime borders with Ardalnar to the south and Marjan to the east.

Domain of the Huzkhaz Tribes

Huzkhaz flag
Capital: Hiar
9`B6E
Largest City:
Government: Hereditary Directorial Chiefdom
Ruling Clans:
Dynasty: n/a
Race: Elves
Ethnicity Wood Elves
Heads of State: Tribal Council
Head of Government: Hoka-Suyrik
9zY`C\8`M7ÕzT

Legislature:

Tribal Council
Body: unicameral

Demonym:

Huzkhi
9zU9`B

Currency:

n/a
Languages: Official:
Minor:
Writing System:

The Domain of the Huzkhaz (9zU9`C) Tribes is a landlocked wood elven society in central-south Aquilonis, taking up the central portion of the Great Urwaldi Forest. It borders its fellow wood elf state, Korokiri, to the north, the high elven Empire of Hylar to the east, and the lizardfolk kingdom of Xzandor to the south and west.

Great Urwaldi Forest

The Great Urwaldi Forest. Huzkhaz is the southern state.

Huzkhaz is divided into seven chiefdoms headed by a hereditary Suyrik, whom represent their domain on the Tribal Council when it meets once a month. Annually, one of the seven Suyriks is elected Hoka-Suyrik to oversee the day-to-day running of their nation.

Huzkhaz was once a suzerainty of Hylar along with Korokiri. Alongside Korokiri, Huzkhaz managed to reverse this fate by successfully repelling Hylar when they invaded due to their Declaration of Independence. After the was, Huzkhaz became a willing suzerainty of more powerful Korokiri.

Empire of Hylar

Hylar flag
Capital: Dinayfar Ruore
25%`CeÖ6E 7`M7Y`V
Largest City:
Government: Hereditary Absolute Feudal Monarchy
Ruling House/Clan: Celeblas
zj$w$jiE
Dynasty: Alpharod
j#e7E2^
Race: Elf
Ethnicity: High Elf
Head of State: Solphyricon (masc.)
8j^e7ÕzT5^

Solphyrzai (fem.)
8j^e7ÕhE

Head of Government: Solphyricon

Legislature:

Golrynar
xj^75Ô6E
Body unicameral

Demonym:

Hylarene
9jÔ7E5$`V

Currency:

Rupee
Languages: Official:
Minor:
Writing System:

The Empire of Hylar (9jÔ6E) is a high elf-ruled empire occupying a large area in southern Aquilonis, one of three in Aquilonis; the others being Cajar & Kyrallisica. It borders wood elf states of Korokiri and Huzkhaz, along with the lizardfolk kingdom of Xzandor to the west, the Orc Empire to the southwest, Sinazgen and Cannan to the south, Xsassa and Bialidrak to the southeast, Czi'kolgyar to the northeast, and the dwarven kingdom of Ongor Diruna to the north.

Hylar once held the wood elf states, Huzkhaz and Korokiri, as suzerainties, but lost them when their invasion to reclaim and fully annex them following their declarations of independence failed. It also once held sovereignty of the

Kingdom of New Hylar in Ingdjiva before the New Hylarene Revolution resulted in the kingdom's independence.

Ildsno mts & hylar lakes-rivers

The Ildsno Mts. (in red), the Great Lakes (in bright blue), and the rivers (dark blue).
The lakes;
Back four:
Nen Celebren, Nen Ri, Nen Iaur & Nen Annun.
Front three:
Nen Gil, Nen Glingaer, & Nen Ir.

The most iconic features of Hylar are the seven Daer Nen (2lE6 55$/Great Lakes). Nen Ri (55$ 7`B) (on the shores of which the capital sits), Nen Annun (55$ 5{#5&), Nen Gil (55$ xj%), Nen Celebren (55$ zj$w$75$), Nen Ir (55$ 6T), Nen Glingaer (55$ xjx{%lE6), and Nen Iaur (55$ l6EU). These glacier-carved lakes, allegedly formed during the last Ice Age, are filled by a series of rivers, along with seasonal rains, originating from the eastern glaciers of the Ildsno Mountains to the north, forming the Col Basin, the largest drainage basin in Aquilonis.

History

Currently ruled by House Celeblas of the the Alpharod dynasty, Hylar is one of the dominate powers in southern Aquilonis. Famous for having masterful politicians, Hylar managed to become the dominant power in southern Aquilonis through a combination of diplomacy and conquest over a period of two thousand years.

Politics & Governenance

Kingdom of Izokyraz

Empire of Kemet

Kemet flag
Capital: Zerzura
Largest City:
Government: Hereditary Absolute Monarchy
Ruling House/Clan: n/a
Dynasty: Memphis dynasty
Race: Human
Ethnicity: Kemeti
Head of State: Pharaoh
Heads of Government: Pharaoh and Vizier

Legislature:

Pharaoh's High Council
Body: unicameral

Demonym:

Kemetan

Currency:

Scarab, Cobra, Scorpion
Languages: Official:
Minor:
Writing System:

The Empire of Kemet is a monarchical nation occupying the Island of Nubia, which is home to the Black Desert, in southern Aquilonis. Across the Nubian Channel to the north, it shares maritime borders with its Canaan to the northwest and Xsassa to the north, to the whom it is constantly at odds with.

Currently ruled by the 33rd Dynasty, sometimes known as the Memphis Dynasty, it is one of the oldest empires of Aquilonis, but there have been several instances where Kemet's sovereignty has been threatened due to being such a heavily contested region.

Kemet was originally many independent tribes and small kingdoms fighting for land and power. It wasn't until the Wars of Misaphris the Great, roughly around the same time as the Fall of Zedylria, that the entire island was united under one ruler for the first time, with Misaphris the Great as the first Pharaoh.

At its height, before the Rise of the Muqadas Caliphate, Kemet ruled not only the entire island of Nubia, but much of southeastern Aquilonis. Many of the structures and temples built during that era still dot the landscapes of the Great Dhahabi Desert. However, when the Muqadas Caliphate came to be, constant war eventually forced Kemet back to the island from whence it came. Even when the Muqadas Caliphate broke up, Kemet was unable to take advantage of the instability to reassert dominance over its former mainland territories.

Iteru River route

The route of the Iteru River through Kemet, starting from the right.

Aside for the many pyramids and other monuments that dot the landscapes, the most iconic feature of Kemet and the Island of Nubia is the Iteru River. Aside from scattered oases, the Iteru River is the lifeline that makes advanced civilization on the Island of Nubia possible, as most settlements lie on the banks. The main source of the river is Lake Aljalid, a large mountain lake that rests halfway up the slopes of the mountain of the same name in eastern Nubia. Mount Aljalid is also the tallest peak on the island.

The water flows out of the lake via a waterfall and flows westward before turning north, and then turning south until it flows into the Gulf of Nephthys via the Iteru River Delta. During spring and summer, the snows of the mountain melt more gradually, flooding the lake and in turn causing the river to flood as well as strengthening the currents. During autumn and winter, the snows melt less so, and so the river is lower and more calm.

Kingdom of the Korokiri Tribe

Korokiri flag
Capital: Modin
t2^5%
Largest City:
Government: Hereditary Absolute Monarchy
Ruling House/Clan:
Dynasty:
Race: Elf
Ethncity: Wood Elf
Head of State: Jaljor (masc.)
lj#l6Y

Jaljyr (fem.)
lj#l6Õ

Head of Government: Jaljor

Legislature:

Tribal Council
Body: unicameral

Demonym:

Korokese
z7YzYiR`V

Currency:

n/a
Languages: Official:
Minor:
Writing System:

The Kingdom of the Korokiri (z7YzY7T`B) Tribe is a landlocked wood elven society in central Aquilonis, occupying up the northern portion of the Great Urwaldi Forest. It borders the lizardfolk kingdom of Xzandor, to the west, the dwarven kingdom of Ongor Diruna to the north, the high elven Empire of Hylar, to the east, and Huzkhaz to the south.

Great Urwaldi Forest

The Great Urwaldi Forest. Korokiri is the northern state.

Once a suzerainty of Hylar along with Huzkhaz, Korokiri, alongside Huzhkaz managed to reverse this fate by successfully repelling Hylar when they invaded due to their Declaration of Independence. After the war, as the more powerful state, Korokiri took Huzkhaz as a willing suzerainty.

Republic of Lune

Lune flag
Capital: Lune City
Largest City:
Government: Parliamentary Presidential Republic
Head of State: President
Head of Government: President

Legislature:

Congress
Body: bicameral
Upper House: Senate
Lower House: Chamber of Deputies

Demonym:

Lunian

Currency:

Solis, Luna, Sidus
Languages: Official:
Minor:
Writing System:

The Republic of Lune is a presidential island republic at the mouth of the Bay of Pokitaru, occupying the island of the same name and a few smaller others. It shares maritime borders with Soleil to the north and Morgania to the south.

The island was originally ruled by several native clans before Soleil invaded and conquered it, but during the Salrinoan Revolutionary Wars, Lune took inspiration and vied for independence through more peaceful means, and became independent as a republic. Lune has since enjoyed full diplomatic and trade relations with Soleil.

Kingdom of Iredakal

Capital: ???
Largest City:
Government: Hereditary Absolute Monarchy
Ruling House/Clan:
Dynasty:
Race: Human
Ethnicity:
Head of State: Agellid
ⴰⴳⴻⵍⵍⵉⴷ
Head of Government: Agellid

Legislature:

none
Body: n/a

Demonym:

???

Currency:

???
Languages: Official:
Minor:
Writing System:

The Kingdom of Iredakal (ⵜⴰⴳⴻⵍⴷⴰ ⵢⵉⵙ ⵉⵔⴻⴷⴰⴽⴰⵍ/Tagelda yis Iredakal) is a Tafekka monarchical island nation occupying the island of the same name in southern Aquilonis. It shares maritime borders solely with Sinazgen to the north.

Once the westernmost colony of the Muqadas Caliphate, Iredakal became independent the instant it learned of the fall of Muqadas. It as so far staved off invasion, diplomatically and militarily, from any would-be conquerors, including Sinazgen and ever-opportunistic Britannia.

Emirate of Marjan

Capital: ???
Government: Hereditary Absolute Monarchy
Ruling House/Clan:
Dynasty: Jayida
جيدة
Race: Human
Ethncity: Jafakib
Head of State: Emir
أمير
Head of Government: Emir

Legislature:

none
Body: n/a

Demonym:

Marjani
مرجاني

Currency:

Dinar, Dirham, Fals
Languages: Official:
Minor:
Writing System:

The Emirate of Marjan (مرجان) is a Jafrakib island nation in southeastern Aquilonis. It shares maritime borders with Ghad to the west, Ardalnar to the southwest, and Awal to the south.

Holy City of Mecca

Maghreb flag
Capital: Mecca
Largest City:
Government: Hereditary Theocratic Absolute Monarchy
Ruling House/Clan:
Dynasty
Race: Human
Ethncity: Jafrakib
Head of State: Caliph
خليفة
Head of Government: Caliph

Legislature:

none
Body: n/a

Demonym:

Meccan

Currency:

Dinar, Dirham, Fals
Languages: Official:
Minor:
Writing System:

The Holy City of Mecca (مكة) is a small religious city-state in southeast Aquilonis. It borders Raghua to the north, Bialidrak to the west, and Xsassa to the south.

A holy city and the center of Din faith, Mecca is the site of annual pilgrimage.

Empire of Merzlota

Capital: Novgorod (in Eurodysia)
ⰐⰑⰂⰃⰑⰓⰑⰄ
Largest City:
Government: Hereditary Absolute Feudal Monarchy
Ruling House/Clan: Stroganov
ⰔⰕⰓⰑⰃⰀⰐⰑⰂ
Dynasty: Rurik
ⰓⰣⰓⰋⰍ
Race: Human
Ethncity: Merzla
Head of State: Tsar (masc.)
ⰜⰀⰓⰠ

Tsarista (fem.)
ⰜⰀⰓⰋⰜⰀ

Head of Government: Tsar

Legislature:

???

Demonym:

Merzlotskij (endo)
ⰏⰅⰓⰈⰎⰑⰕⰔⰍⰋⰊ

Merzlotish (exo)

Currency:

Ruble
Languages: Official:
Minor:
Writing System:

In northwestern Aquilonis is the is the western half of the Empire of Merzlota (ⰏⰅⰓⰈⰎⰑⰕⰀ), the eponymous nation of the Merzla people, which occupies "arch" of Arqupeiro, the regions historically known as Zedylria, stretching into northeastern Eurodysia. It is also known as the Tsardom of Merzlota or the Merzlotskij Empire The Aquiline side of Merzlota borders Novarus, Kirwon and Hovar to the east, the high elven states of Cajar and Kyrallisica to the south, and the dwarven kingdoms of Arkka Uralia, Z'ngkhar and Izokyraz to the north.

Merzlota whole

The whole of the Merzlotskij Empire, stretching from northeastern Eurodysia to northwestern Aquilonis. The Snezhok river, which is considered the divide between the continents, is in blue from the eastern edge of Kitezh.

Mostly tundra, grassland and taiga, with a several mountains, Merzlota is known for being inhospitable during winters, making travel and commerce difficult, at least to those who don't know how to traverse the wilderness. However, the Merzlotskij are quite at home in these lands, and make use of it to their advantage in times of peace or war.

Near the center of Merzlota, is the Snezhok river. The Snezhok (ⰔⰐⰅⰆⰑⰍ) runs from the eastern territorial edge of Kitezhm splits into two directions before rejoining again, and branches in two directions again until it empties into the Gulf of Lednike (ⰎⰅⰄⰐⰋⰍⰅ) at three separate points – as the western branch of the lower river branches out in two directions again. The Snezhok is generally considered the official divide between Eurodysia and Aquilonis.

Currently ruled by House Stroganov of the Rurik dynasty, Merzlota doesn't have much power or sway in Aquilonis like it does in Eurodysia, and is constantly struggling to hold on to its lands, much of which broke away into independent states in the last few centuries.

Grand Duchy of Morgania

Morgania flag
Capital: Morgan
Government: Hereditary Absolute Monarchy
Ruling House/Clan: Robinight
Dynasty: Robinight
Race: Human
Ethncity:
Head of State: Grand Duke
Head of Government: Grand Duke

Legislature:

None

Demonym:

Morganian

Currency:

Languages: Official:
Minor:
Writing System:

The Grand Duchy of Morgania is a small island nation at the entrance of the Bay of Pokitaru, occupying the island of the same name. It shares maritime borders with Lune to the north, Avolcraz to the south, and Potiruka to the northwest. Morgania is known for its practice in dark magic and the fact has given it a nasty reputation in the international community and magic users in general.

Morgania was originally an Avolcrazi colonized territory, founded by Morganof Hardkrak, before a civil war in Avolcraz forced the then tyrannical ruling family from power. The said ruling family, the House of Robinight, and their loyal followers fled Avolcraz to Morgania and declared an independent Grand Duchy. Since the new Avolcrazi government was simply satisfied to have the tyrants out of the empire, they let the land go. The descendants of the House of Robinight have ruled Morgania ever since, and remains in a cold war with Avolcraz.

Kingdom of Ongor Diruna

Ongor Diruna flag
Capital: Mount Vulkan
Largest City:
Government: Absolute Monarchy
Ruling House/Clan
Dynasty:
Race: Dwarf
Ethnicity:

Head of State:

King
Head of Government: King

Legislature:

High Council
Body: unicameral

Demonym:

Ongor Dirunan

Currency:

n/a
Languages: Official:
Minority:
Writing system:

The Kingdom of Ongor Diruna is an independent dwarven kingdom in central Aquilonis. It occupies most of the half-volcanic half-glacial mountain range known as the Ildsno Mountains, bordering the high elven empire of Hylar to the south, Czi'kolgyar and Rondar to the extreme east, Avolcraz to the north, Bestiauris to the northwest, the lizardfolk kingdom of Xzandor to the west, and the wood elven kingdom of Korokiri to the southwest.

Ildsno mts.

The Ildsno Mountains over the pltical borders.

The Ildsno Mountains are mostly hot and volcanic on the west side, while the east side is mostly cold and snowy with glaciers. The highest peaks are Mount Vulkan (17,759ft), where the capital is situated, and Mount Isfjell (17,734ft), located toward the east the mountain range within the borders of Hylar.

Orc Empire

Capital: Rglrac
Largest City:
Government: Absolute Monarchy
Ruling House/Clan
Dynasty:
Race: Orc
Ethnicity:

Head of State:

Emperor
Head of Government: Emperor

Legislature:

n/a
Body: n/a

Demonym:

Orc

Currency:

n/a
Languages: Official: Orcish
Minority:
Writing system: n/a

The Orc Empire is a landlocked polity in southern Aquilonis. It borders the lizardfolk kingdom of Xzandor to the north, Hylar to the east, Sinazgen and New Albion to the south, and Talmyrnia to the west.

The Orc Empire is the only state on Qirsyllviar ruled by the violent reaving and raping race of Orcs. Ruled by the few Orcs smart enough to form their own form of government and community, their empire remains in a perpetual state of war with their neighbors, due to being unable to go a few days without shedding blood.

Kingdom of Raghua

Hejaz flag
Capital: Al-Hijir
Largest City:
Government: Hereditary Absolute Monarchy
Ruling House/Clan Dhuki
ذكي
Dynasty: Jayida
جيدة
Race: Human
Ethnicity: Jafrakib

Head of State:

Malik
ملك
Head of Government: Malik
ملك

Legislature:

none
Body: n/a

Demonym:

Raghuan
رغوةن

Currency:

Dinar, Dirham, Fals
Languages: Official:
Minority:
Writing system:

The Kingdom of Raghua (رغوة) is a Jafrakib monarchical state in southeastern Aquilonis in the eastern Great Dhahabi Desert. Raghua borders Bialidrak to the west, Xsassa to the south, Mecca to the southeast, and Ardalnar to the north. It is ruled by the Dhuki clan of the Jayida Dynasty, which also rules Bialidrak and Natataea through other clans.

Magic City of Rondar

Rondar flag
Capital: Rondar
Largest City:
Government: Mage's Order

Head of State:

Grand Master
Head of Government: Grand Master

Legislature:

Mage's Conclave
Body: unicameral

Demonym:

Rondari

Currency:

Magicred
Languages: Official:
Minority:
Writing system:

The Magic City of Rondar – formerly called Maldrazik – is a city-state in central Aquilonis. It borders the Empire of Avolcraz to the northwest, Czi'kolgyar to the east and the dwarven kingdom of Ongor Diruna to the southwest. It is a city of magic run by the Order of Rondar, a Magician's Order that practices elemental magic. It was originally run by a branch of the Church of Chaos, the tyrannical Cult of Maldrazell, a cult of Dark Magic users who worship the Dark God Maldrazell, before the Order of Rondar wrested control from them and sent the church into exile.

Long ago, the Order of Rondar was responsible for maintaining peace between the magic and non-magic communities of Avolcraz, but when a citizen of what was then the City of Maldrazik came to them for help, they launched a campaign to liberate the city. After they seized control of the city from the cult, they installed themselves as the ruling government and renamed the city after their order.

Since attaining power over the city, it has had a history of neutrality, but will occasionally send envoys to ensure peace in the region, and is more than capable of defending itself. Even Avolcraz doesn't dare threaten its sovereignty.

Salrinoan States

The collective term for the states of Aquilonis whose ethnic group is predominantly Salrin and/or were part of the now-defunct Salrinoan Federation.

Republic of Bartaria

Capital: Batra
Largest City:
Government: Presidential Republic

Head of State:

President
Head of Government: President

Legislature:

Presidential Council
Body: unicameral

Demonym:

Batatian

Currency:

Balt, Cug, Nute
Languages: Official: Salrinese
Minority:
Writing system:

The Republic of Bataria is a landlocked republican state in central Aquilonis. Formerly part of the Salrinoa Federation, it borders Toralos to the north, Dox to the west, Avolcraz to the south, and Zelhar to the east.

Republic of Chax

Chax flag
Capital: Chax city
Largest City:
Government: Presidential Republic

Head of State:

President
Head of Government: President

Legislature:

Presidential Council
Body: unicameral

Demonym:

Chaxi

Currency:

Balt, Cug, Nute
Languages: Official:
Minority:
Writing system:

The Republic of Chax is a landlocked republican state in north-central Aquilonis. Formerly part of the Salrinoa Federation, it borders Lirgal to the east, Stygar to the north, Umdar and Korok to the west, Salrinoa to the extreme southwest, and Qatu to the south.

Republic of Dox

Dox flag
Capital: Dox city
Largest City:
Government: Presidential Republic

Head of State:

President
Head of Government: President

Legislature:

Presidential Council
Body: unicameral

Demonym:

Doxi

Currency:

Balt, Cug, Nute
Languages: Official: Salrinese
Minority:
Writing system:

The Republic of Dox is a landlocked republican state in north-central Aquilonis. Formerly part of the Salrinoa Federation, it borders Bestiauris to the south, Avolcraz to the southeast, Bataria to the east, and Toralos and Sharak to the north.

Republic of Eudon

Capital: Arbor
Largest City:
Government: Presidential Republic

Head of State:

President
Head of Government: President

Legislature:

Presidential Council
Body: unicameral

Demonym:

Eudese

Currency:

Balt, Cug, Nute
Languages: Official: Salrinese
Minority:
Writing system:

The Republic of Eudon is a landlocked republican state in northern Aquilonis. Formerly part of the Salrinoa Federation, it borders Ortalis to the north, Hovar to the west, Umdar to the south, Stygar to the east, and Flarona to the northeast.

Republic of Flarona

Capital: Forrest
Largest City:
Government: Presidential Republic

Head of State:

President
Head of Government: President

Legislature:

Presidential Council
Body: unicameral

Demonym:

Flaronan

Currency:

Balt, Cug, Nute
Languages: Official: Salrinese
Minority:
Writing system:

The Republic of Flarona is a landlocked republican state in northern Aquilonis. Formerly part of the Salrinoa Federation, it borders Orox to the north, Soleil to the east, Stygar to the south, Eudon to the southwest, and Ortalis to the west.

Republic of Garsp

Garsp flag
Capital:
Largest City:
Government: Presidential Republic

Head of State:

President
Head of Government: President

Legislature:

Presidential Council
Body: unicameral

Demonym:

Garspish

Currency:

Balt, Cug, Nute
Languages: Official: Salrinese
Minority:
Writing system:

The Republic of Garsp is a landlocked republican state in central Aquilonis. Formerly part of the Salrinoa Federation, it borders Rylar and Korok to the north, Salrinoa to the east, Toralos to the south, and Mylar to the west.

Republic of Hovar

Hovar flag
Capital: Hov
Largest City:
Government: Presidential Republic

Head of State:

President
Head of Government: President

Legislature:

Presidential Council
Body: unicameral

Demonym:

Hovari

Currency:

Balt, Cug, Nute
Languages: Official: Salrinese
Minority:
Writing system:

The Republic of Hovar is a landlocked republican state in northern Aquilonis. Formerly part of the Salrinoa Federation, it borders Merzlota to the west, Kirwon to the north, Ortalis to the northeast, Eudon to the east, Umdar and Rylar to the southeast, Obin to the south, and the Cajar Federation to the extreme southwest.

Republic of Kirwon

Kirwon flag
Capital: Kowil
Largest City:
Government: Presidential Republic

Head of State:

President
Head of Government: President

Legislature:

Presidential Council
Body: unicameral

Demonym:

Kirwoni

Currency:

Balt, Cug, Nute
Languages: Official: Salrinese
Minority:
Writing system:

The Republic of Kirwon is a landlocked republican state in northern Aquilonis. Formerly part of the Salrinoa Federation, it borders Novarus to the north, Orox to the northeast, Ortalis to the east, Hovar to the south, and Merzlota to the west.

Republic of Koelba

Capital: Koelba City
Largest City:
Government: Presidential Republic

Head of State:

President
Head of Government: President

Legislature:

Presidential Council
Body: unicameral

Demonym:

Koelban

Currency:

Balt, Cug, Nute
Languages: Official: Salrinese
Minority:
Writing system:

The Republic of Koelba is a landlocked republican state in central Aquilonis. Formerly part of the Salrinoa Federation, it borders Cajar to the northwest, Obin to the north, Mylar to the east, Sharak to the south, and Bestiauris to the west.

Republic of Korok

Republic of Lirgal

Lirgal flag
Capital: Girilio
Largest City:
Government: Presidential Republic

Head of State:

President
Head of Government: President

Legislature:

Presidential Council
Body: unicameral

Demonym:

Lirgalian

Currency:

Balt, Cug, Nute
Languages: Official: Salrinese
Minority:
Writing system:

The Republic of Lirgal is a republican state in western Aquilonis. Formerly part of the Salrinoa Federation, and one of the first to secede when the Saroana Revolutionary Wars began, it borders Soleil to the north, Chax to the west, Qatu to to the southwest, and Veda to the south.

Federal Kingdom of Markaydia

Capital: Melitropos
Largest City:
Government: Federal Parliamentary Elective Crowned Republic
Ruling House/Clan Sakhanyar
Dynasty: Sakhanyar
Race: Human
Ethnicity: Salrin

Head of State:

King
Heads of Government: King & President

Legislature:

Congress
Body: tricameral
Upper House: House of Lords
Middle House: Senate
Lower House: House of Representatives

Demonym:

Markaydian

Currency:

Balt, Cug, Nute
Languages: Official: Salrinese
Minority:
Writing system:

The Federal Kingdom of Markaydia is an island nation in the Algelu Sea of northern Aquilonis, occupying the archipelago of the same name a couple hundred miles north of Soleil, sharing maritime borders with no other nation.

Markaydia was the first country to declare its independence from the former Salrinoa Federation, and it managed to stay neutral of the consequential conflict, the Salrinoan Revolutionary Wars; but, it supplied weapons, supplies, and advisers to the six northern nations emerging from the federation.

The Federal Kingdom of Markaydia is the only former Salrinoan state to adopt a monarchical form of government instead of a republic like the rest of the former federation, although it still maintains some measure of republican governance.

Government & Politics

The head of state of Markaydia is the King, but the monarch has equal political and diplomatic authority with the President. This makes Markaydia similar to New Albion, but the difference is that the King of Markaydia stands alone at the top of the hierarchy.

The ruling house is House Sakhanyar, but the throne isn't directly inheritable; instead, the next king is elected. All majority-age members (18 and older) of House Sakhanyar are eleigible to announce candadicy for the throne, and the winner of the election serves for life.

The upper house of the Congress, the House of Lords, represents the hereditary nobility, with its seats hereditarily passed from one head of house to the next.

The middle house of the Congress, the Senate, has its members elected; two senators from each of the States, the country's top-tier administrative divisions.

The lower house of congress, the House of Representatives, also has its members elected; three from each of the counties, the country's second-tier adminisrative divisions.

Republic of Mylar

Mylar flag
Capital: Starmya
Largest City:
Government: Presidential Republic

Head of State:

President
Head of Government: President

Legislature:

Presidential Council
Body: unicameral

Demonym:

Mylari

Currency:

Balt, Cug, Nute
Languages: Official: Salrinese
Minority:
Writing system:

The Republic of Mylar is a landlocked republican state in central Aquilonis. Formerly part of the Salrinoa Federation, it borders Rylar and Garsp to the east, Toralos to the southeast, Sharak to the southwest, Koelba to the west, and Obin to the north.

Republic of Novarus

Capital: Inforbe
Largest City:
Government: Presidential Republic

Head of State:

President
Head of Government: President

Legislature:

Presidential Council
Body: unicameral

Demonym:

Novari

Currency:

Balt, Cug, Nute
Languages: Official: Salrinese
Minority:
Writing system:

The Republic of Novarus is a republican state in northern Aquilonis. Formerly part of the Salrinoa Federation, and one of the first to secede when the Salrinoan Revolutionary Wars began, it borders Galiara to the north, Soleil to the east, Orox and Kirwon to the south, and Merzlota to the west.

Republic of Obin

Republic of Orox

Capital: Orox
Largest City:
Government: Presidential Republic

Head of State:

President
Head of Government: President

Legislature:

Presidential Council
Body: unicameral

Demonym:

Oroxi

Currency:

Balt, Cug, Nute
Languages: Official: Salrinese
Minority:
Writing system:

The Republic of Orox is a landlocked republican state in northern Aquilonis. Formerly part of the Salrinoa Federation, it borders Novarus to the north, Soleil to the east, Flarona to the south, Ortalis to the southwest, and Kirwon to the west.

Republic of Ortalis

Ortalia flag
Capital: Darcblak
Largest City: Prygloss
Government: Presidential Republic

Head of State:

President
Head of Government: President

Legislature:

Presidential Council
Body: unicameral

Demonym:

Ortalian

Currency:

Balt, Cug, Nute
Languages: Official: Salrinese
Minority:
Writing system:

The Republic of Ortalis is a landlocked republican state in northern Aquilonis. Formerly part of the Salrinoa Federation, it borders Orox to the northeast, Flarona to the southeast, Eudon to the south, Hovar to the southwest, and Kirwan to the west.

Republic of Potiruka

Capital: Jowia
Largest City:
Government: Presidential Republic

Head of State:

President
Head of Government: President

Legislature:

Presidential Council
Body: unicameral

Demonym:

Potirukan

Currency:

Balt, Cug, Nute
Languages: Official: Salrinese
Minority:
Writing system:

The Republic of Potiruka is a republican island nation in the bay of Potiruka. Formerly part of the Salrinoa Federation, it shares maritime borders with Lirgal to the west, Velda to the southwest, and Morgania to the southeast.

Republic of Qatu

Qatu flag
Capital: Qirath
Largest City:
Government: Presidential Republic

Head of State:

President
Head of Government: President

Legislature:

Presidential Council
Body: unicameral

Demonym:

Qatese

Currency:

Balt, Cug, Nute
Languages: Official: Salrinese
Minority:
Writing system:

The Republic of Qatu is a landlocked republican state in central Aquilonis. Formerly part of the Salrinoa Federation, it borders Chax to the north, Lirgal to the east, Velda to the southeast, Zelhar to the south, and Salrinoa to the west.

Republic of Rylar

Rylar flag
Capital: Rilkora
Largest City:
Government: Presidential Republic

Head of State:

President
Head of Government: President

Legislature:

Presidential Council
Body: unicameral

Demonym:

Rylarene

Currency:

Balt, Cug, Nute
Languages: Official: Salrinese
Minority:
Writing system:

The Republic of Rylar is a landlocked republican state in central Aquilonis. Formerly part of the Salrinoa Federation, it borders Hovar to the north, Umdar to the east, Korok to the southeast, Garsp to the south, Mylar to the west, and Obin to the northwest.

Republic of Salrinoa

Salrinoa flag
Capital: Salrinoa City
Largest City:
Government: Parliamentary Presidential Republic

Head of State:

President
Head of Government: Chancellor

Legislature:

Chamber of Legislators
Body: unicameral

Demonym:

Salrinoan

Currency:

Balt, Cug, Nute
Languages: Official: Salrinese
Minority:
Writing system:

The Republic of Salrinoa is a landlocked state in central Aquilonis. It borders Korok and Chax to the north, Garsp and Toralos to the west, Qatu to the east and Zelhar to the south.

The successor state of the former Solrinoa Federation since its collapse during the Salrinoan Revolutionary Wars, it was once the capital region of the former federation. Now a rump state, and a shadow of its former splendor, it has adopted a more isolationist attitude toward the surrounding nations ever since but has tried to maintain its former way of life.

Republic of Sharak

Sharak flag
Capital: Shar
Largest City:
Government: Presidential Republic

Head of State:

President
Head of Government: President

Legislature:

Presidential Council
Body: unicameral

Demonym:

Sharakese

Currency:

Balt, Cug, Nute
Languages: Official: Salrinese
Minority:
Writing system:

The Republic of Sharak is a landlocked republican state in central Aquilonis. Formerly part of the Salrinoa Federation, it borders Koelba and Mylar to the north, Toralos to the east, Dox to the south, and Bestiauris to the west.

Republic of Stygar

Stygar flag
Capital: Styk
Largest City:
Government: Presidential Republic

Head of State:

President
Head of Government: President

Legislature:

Presidential Council
Body: unicameral

Demonym:

Stygarian

Currency:

Balt, Cug, Nute
Languages: Official: Salrinese
Minority:
Writing system:

The Republic of Stygar is a republican state in central-north Aquilonis. Formerly part of the Salrinoa Federation, it borders Flarona to the north Soleil to the east, Chax to the south, Umdar to the southwest, and Eudon to the west.

Republic of Toralos

Republic of Umdar

Umdar postwar flag
Capital: Quarc
Largest City:
Government: Presidential Republic

Head of State:

President
Head of Government: President

Legislature:

Congress
Body: unicameral

Demonym:

Umdari

Currency:

Balt, Cug, Nute
Languages: Official: Salrinese
Minority:
Writing system:

The Republic of Umdar is a landlocked state in central-north Aquilonis. It borders Eudon and Stygar to the north, Chax to the east, Korok to the south, Rylar to the west and Hovar to the extreme northwest. It is the successor state to the Confederacy of Umdar, following the confederacy's defeat and dissolution at the end of the Great Northern Aquilonis War.

Republic of Velda

Velda flag
Capital: Ratchetia
Largest City:
Government: Presidential Republic

Head of State:

President
Head of Government: President

Legislature:

Presidential Council
Body: unicameral

Demonym:

Veldan

Currency:

Balt, Cug, Nute
Languages: Official: Salrinese
Minority:
Writing system:

The Republic of Velda is a republican state in central-west Aquilonis. Formerly part of the Salrinoa Federation, it borders Lirgal to the north, Avolcraz to the south, Zelhar to the west, and Qatu to the northwest.

Republic of Zelhar

Non-monarchies
Zelhar flag
Capital: Zelhar
Largest City:
Government: Presidential Republic

Head of State:

President
Head of Government: President

Legislature:

Presidential Council
Body: unicameral

Demonym:

Zelharian

Currency:

Balt, Cug, Nute
Languages: Official: Salrinese
Minority:
Writing system:

The Republic of Zelhar is a landlocked republican state in central Aquilonis. Formerly part of the Salrinoa federation, it borders Salrinoa and Qatu to the north, Velda to the east, Avolcraz to the south, Bataria to the west, and Toralos to the extreme northwest.

Empire of Sinazgen

Capital: Amurakuc
ⴰⵎⵓⵔⴰⴽⵓⵛ
Largest City:
Government: Hereditary Absolute Monarchy
Ruling House/Clan
Dynasty:
Race: Human
Ethnicity: Tafekka

Head of State:

Amenkad
ⴰⵎⴻⵏⴽⴰⴷ
Head of Government: Amenkad

Legislature:

none
Body: n/a

Demonym:

Sinazgeni
ⵙⵉⵏⴰⵣⴳⴻⵏⵉ

Currency:

???
Languages: Official:
Minority:
Writing system:

The Empire of Sinazgen (ⵜⴰⵎⵏⴻⴽⴷⴰ ⵢⵉⵙ ⵙⵉⵏⴰⵣⴳⴻⵏ/Tamnekda yis Sinazgen) is a Tafekka monarchical nation in southern Aquilonis, occupying lands of mostly lush greenery in the west and the western end of the Great Dhahabi Desert in the east. Near the center of the country, separating is lush west and arid east, is a vast fork-shaped canyon known as Siyah Canyon – through which the Kyah and Fyoi rivers run until the Kyah merges into the Fyoi – which also extends into the borders of Hylar. The canyon is home to the largest and most well known communities of Dark Elves anywhere on Qirsyllviar.

File:Siyah Canyon.png

Siyah Canyon (in orange)

Sinazgen borders Hylar to the north, the Orc Empire to the northwest, New Albion to the west, and Cannan to the east. To the south it shares maritime borders with Iredakal, whom it has tried to conquer or vassalize in the past, with no success.

Sinazgen was once the the dominant power in the western region of the Great Dhahabi Desert, before Cannan overpowered it as a result of the Eighth Dhahabi War, forcing Sinazgen give up its eastern territories. Afterwards, Sinazgen instead expanded west, conquering numerous small states, eventually regaining its prestige and power. One brief time it turned back east, it managed to regain a limited amount of its lost territory east of the Siyo River.

Kingdom of Soleil

Soleil flag
Capital: Roislueur
Largest City: Echange
Government: Hereditary Parliamentary Feudal Monarchy
Ruling House/Clan Lafayette
Dynasty: Honneur
Race: Human
Ethnicity: Gallique

Head of State:

King
Head of Government: King & Prime Minister

Legislature:

Parliament
Body: bicameral
Upper House: Chamber of Lords
Lower House Hall of Commons

Demonym:

Soleilian

Currency:

Solis, Luna, Sidus
Languages: Official: Gallique
Minority:
Writing system:

The Kingdom of Soleil is a monarchical nation on the Vieillesse Peninsula, the northeastern peninsula of Aquilonis. It borders Novarus, Orox, Flarona and Stygar to the west, and Lirgal to the southwest. Within its borders is the Gargoyle-ruled enclave, the Imperial City of Garvis, which was restored to independence during the Great Northern Aquilonis War, after being defunct for nearly two millenniums. Off the southern coast it shares maritime borders with its former colony, Lune.

Jeune Mur & Caillou

The Jeune Mur Mtns. (red) and the Caillou River (indigo) relative to national borders.

Most of Soleil's western borders is taken up by a mountain rage known as the Jeune Mur Mountains, which runs south from the northernmost point of the Novari-Solelian border, before coming to an end in northwestern Lirgal. The highest point of the Jeune Mur Mountains is Mount Neige, located near the border with Novarias and Orox, which, at 29,029ft, is also the highest mountain on Qirsyllviar. This natural fortification, which is home to a number of dwarven cities and Dark Elf communities, has only three known passable routes, most notably the Jayou Pass, and has kept western invaders at bay since before the era of the Garvin Empire.

The Jeune Mur is also the source of the Caillou River, a major waterway that that separates part of southwestern Soleil from the rest of the peninsula. On the narrowest point of the river sits the city of Garvis, the capital of the gargoyle-ruled state of the same name. Because of its position, Garvis has served as a major trading center since before the era of the Garvin Empire, as all land-based trade routes in and out of southwestern Soleil go through there.

History

An unnatural creation dating back over a thousand years, Soleil was first founded by Gallian exiles following a civil war in Gallia. These exiles were initially the thousands of people that were part of the Gallian Rebel Army, along with the women and children that followed them, including their direct families, which were sentenced to wander in an "eternal void" for their insurrection. Historians debate the exact number, but it is often estimated that over a fifty-thousand people were exiled through the void; but since Gate Portals, even back then, are incapable of sending such large groups, the method used to banish the exiles is unknown and has been lost to history.

This "eternal void" actually turned out to be a portal to the peninsula the kingdom now occupies. The exiles saw this as a chance for a new start, and settled into the new land, eventually founding the Kingdom of Soleil, with the leader of the exiles and former rebels, Jean Pierre-Julien de Gascoigne, as their first king, known to history as Jean I of House Gascoigne, the first dynasty of Soleil.

At least seven other nations and kingdoms were already occupying various parts of the Vieillesse Peninsula by the time the exiles arrived. Once word of Soleil's founding reached Eurodysia, and Gallia in particular, the population of Soleil, as well as the Gallique population of the Vieillesse Peninsula, received a sharp increase due to a period of mass migration to Soleil by various means; this event is termed the "Gallique Invasion" by the formerly dominant Salrins. Modern Soleilian scholars and historians don't dispute it, and so the event has been permanently recorded in history by this name. After several periods of war and peace in which Soleil steadily rose to dominance, the Kingdom of Soleil eventually emerged as the sole power, building a large and prosperous nation over many generations. Because of Soleil's origins, Soleil is often nicknamed "Kingdom of the Exiles."

Currently ruled by House Lafayette of the Honneur Dynasty, the fifth overall dynasty to rule Soleil, Soleil has long been a close friend and ally of the Empire of Yamatai of Fuso, and is one half of the Copain-Tomo Alliance. This wasn't always so; four centuries after the founding of Soleil, and one century after Yamatai's Age of Conquest, Yamatai established a colony on the then-unoccupied end of the peninsula, and expansion of that colony was viewed as a threat to Soleilian expansion. After a ferocious war, which saw territorial control being pushed back and forth several times, Soleil fully expelled Yamatai from the mainland, and period of hot & cold relations ensued for at least three generations.

Relations changed drastically when Soleil and Yamatai found a common enemy in an invading extra-dimensional horde, the source of which was never determined, and fought side-by-side to see the enemy defeated. The victory resulted in feeling of unity and friendship between the western and eastern peoples, and a permanent alliance was formed. This alliance, along with the friendship and camaraderie between the two countries, has endured ever since.

Major Noble Houses

Major noble Houses of Soleil include those listed here;
House Race Words
Adhemar Human Empower the Soul
Adhemar flag
The current line of House Adhemar is a cadet branch of the now-extinct line that was extinguished following its defeat in the Soleilian Civil War.

House Adhemar orignally made its fortune in trade and banking until they were able to secure enough influence to be named a noble house. It was during the time of Germain de Adhemar, the usurper of the Soleilian throne during the Great Northern Aquilonis War and the Soleilian Civil War and the last head of the now-extinct line, that House Adhemar lost much of it's prestige and respectability.

Bannister Human Bow to the Dragons
Bannister flag
House Bannister worships a pagan dragon god, who's name is lost to time, instead of the nationally worshipped Swyll'zhor & Ny'kith.

The current line of House Bannister is a cadet branch of the now-extinct line that was extinguished following its defeat in the Soleilian Civil War. Said extinct line was an ally of the now extinct line of House Adhemar that lost the same war.

Capdeville Human
Capdeville flag
House Capdeville is one of three major houses that are part of the larger Honneur Dynasty.

House Capdeville is of Gallique-Jafrakib ethnicity (Lahja: Kabdyfil/كابديفيل), descended from a Gallique noblewoman and Jafrakibin nobleman who took the name of the town they married in as their own.

Girardon Human
Members of a branch of House Giradon that is now-extinct in the male line were the previous rulers of the Soleilian throne as part of the now-defunct Sauterelle Dynasty. The current recognized House Girardon is a cadet branch of the former royal line.
Lafayette Human Loyalty, Generosity, Intelligence, Virtue
Lafayette flag
House Lafayette is the current Royal House, and one of three major houses that are part of the larger Honneur Dynasty.

House Lafayette rose to prominence and power by virtue of generosity and to the throne through marriage, when Gaspard Henri-Ivo de Lafayette (aka Gaspard I) married Queen Narcisse Bijou-Lucie de Girardon (aka Narcisse II), the last from House Girardon of the Sauterelle dynasty, the previous ruling dynasty of Soleil.

There are two main families of House Lafayette: House Lafayette of Les Bois, and House Lafayette of Roislueur. The latter, the royal branch, is a cadet branch of the former.

Legendre Human Secure Your Legacy
Legendre flag
House Legendre tried to usurp the throne in the wake of House Adhemar's defeat in the Soleilian Civil War, but was quickly forced to give up power when the head of house's followers turned on her to bring peace back to the land.
Molyneux Human The People Come First
Molyneux flag
House Molyneux is a family known for its charitableness, and regularly hosts campaigns and fundraisers to support all sorts of nationwide causes meant to improve the lives of the citizens from all walks of life, from the royal family to lowly serfs.

The current House Molyneux is technically a cadet branch descended from a now-extinct line that once held the Soleilian throne.

Nakajima Human Anata no Rutsu ni Chujitsu (Faithful to Your Roots)
House Nakajima is a noble family of Genjin origin (as well as a cadet branch of the main Nakajima clan in Yamatai) and so worships the Genjin gods instead of the nationally worshipped Swyll'zhor & Ny'kith. House Nakajima claims descent from Keiken no Hoshi-tenno (敬虔の星天皇), but this has been disputed since before the house's founding.

House Nakajima's lands lie on the eastern end of the peninsula.

House Nakajima did not particpate on any side of the GNAW or the Soleilian Civil War, as they were driven from their lands before they could muster any resistance, taking refuge in Markaydia. Their lands were restored when ordered was restored.

Ory Human Soar on the Wings of Freedom
Ory flag
The founder of House Ory was one of the founders of the Knights of the Golden Wing.
Ouvrard Human Honor Your Ancestors
Ouvrard flag
House Ouvrard made its fortune through winemaking and ownership of various wineries, and is the founder and owner of Ouvrard Wineries, an international wine company.

Through its wine company, House Ouvrard is the primary producer of sunwine, a Soleilian national specialty.

Penombre Zyroite Vampire
One of four known vampire noble houses of Soleil.
Rajchman Faun Respect the Gods
Rajchman flag
The main family of House Rajchman pledges faith to old faunish gods instead of the nationally worshiped Swyll'zhor & Ny'kith.
Sylvestre Human Honor, Chivalry, Family
Sylvestre flag
House Sylvestre is one of three major houses that are part of the larger Honneur Dynasty.

House Sylvester also trains some of the best swordsmen in the Vieillesse Peninsula. Their renown is such that the ranks of the Soleilian armies are filled with members and retainers of House Sylvestre. It's hard to find any swordsman that hasn't been trained by them.

Taur High Elf
A house descended from the last ruler of the Kingdom of Ruyal, a pre-Gallique Invasion high elven kingdom that once dominated a patch of land along the Jeune Mur Mountains in northeastern Soleil.
Tyrell Centaur Knighthood is a Privilege
The Tyrells are a Centaurian noble house with many generations in knighthood.
Valliere Human True Magic is in the Heart
Valliere flag
House Valliere is the last known major house descended from the Sorcellerie Dynasty, the second dynasty to rule Soleil.

The Vallieres are a house of mages who boast some of the best magic-users in Soleil. They are also the administrators of Saint Fleur's Academy of Magic.

There are many minor noble houses in Soleil with little to no political influence, whether holding hereditary land or are simply residential, but can still muster military forces when need be.

Special Regions

Kingdom of Qirlok Trezka
Qirlok Trezka flag
Capital: Qirlok Trezka
Largest City:
Government: Hereditary Absolute Monarchy
Ruling House/Clan
Dynasty:
Race: Dwarf
Ethnicity:

Head of State:

King
Head of Government: King

Legislature:

none
Body: n/a

Demonym:

Qirlok Trezkan

Currency:

Solis, Luna, Sidus
Languages: Official:
Minority:
Writing system:

The Kingdom of Qirlok Trezka is a non-sovereign dwarven kingdom within the borders of Soleil, inhabiting the Fer Croissant Mountains, the mountain range that stretches from the shores off the southwest coast of Clairiere Island to the center of Soleil in the rough shape of a half-crescent. The highest Mountain is Mount Gold-Iron (15,654ft). The boundaries of Qirlok Trezka coincide with the recognized limits of the mountain range.

Fer Croissant mnts

Position of the Fer Croissant Mountains on the Vieillesse Peninsula.

In exchange for a yearly tribute, the kingdom retains its autonomy while recognizing Soleilian sovereignty over the mountains they call home.

Unlike the other known dwarven kingdoms on Qirsyllviar, Qirlok Trezka is not independent.

United Empire of Talmyrnia

Talmyrnia flag
Capital: Orskaydd
Largest City:
Government: Quasi-Federal Absolute Elective Feudal Monarchy
Ruling House/Clan Varies
Dynasty: Varies
Race: Varies
Ethnicity: Varies

Head of State:

Emperor
Head of Government: Emperor & Chancellor

Legislature:

Senate
Body: bicameral
Upper House: Chamber of Lords
Lower House Hall of Representatives

Demonym:

Talmyri/Talmyrnian

Currency:

Dragon, Lion, Kraken, Wolf, Badger, Turtle
Languages: Official: Talmyri
Minority:
Writing system:

The United Empire of Talmyrnia, also known as the Talmyri Empire, is a feudal quasi-federated monarchical state in western Aquilonis on the eastern shores of the Great Meadhan Sea, and is also the name for the region in which it occupies. It borders Drakyncia to the northwest, Bestiauris to the northeast, the dwarven kingdom of Ongor Diruna, the lizardfolk kingdom of Xzandor to the east, the Orc Empire to the southeast, and New Albion to the south.

Talmyrnia is an ancient multiracial and multicultural nation going back to the era of the Zedylrian Empire. The current Talmyrnia known today is the fourth incarnation of a sovereign Talmyri nation. The current empire is at least five hundred years old, so while it isn't the oldest continuous nation in Aquilonis, its culture certainly is. Talmyrnia is filled with many races that normally wouldn't fit in elsewhere; though it is constantly at odds with both Xzandor and the Orc Empire, and inhabitants of both countries face some relatively minor discrimination in Talmyrnia.

It is also at odds with Bestiauris regarding territory, but regardless aided the kingdom in protecting its sovereignty during the Great Northern Aquilonis War (although not for altruistic reasons – the main motivation for the military intervention was to keep Umdar from setting its sights on Talmyri lands). Talmyrnia also helped New Albion win its independence from Britannia during the Albian War for Independence. Talmyrnia is also in a longstanding alliance with Drakyncia for security.

Talmyrnia is politically divided into twenty-one individual provinces in a feudal quasi-federation; The Thronelands, the capital territory under the direct control of the emperor (oftentimes known as Orskaydd after the capital) and twenty other regions designated as "kingdoms," which enjoy a great deal of autonomy from the throne.

History

Talmyrnia divisions

The Twenty Kingdoms, and the Thronelands (Orskaydd), of Talmyrnia.

The current Talmyrnia was originally thirty Talmyri kingdoms existing independently (the Thronelands had yet to be formed), occasionally fighting for land, power and hegemony or forging alliances with each other. The current empire and government was formed as a result of a period of war known known to history as the Alfrydion's War of Unification (c. 3992AFZ – 4017), which resulted all the kingdoms being united under a single banner and government for the fourth time after a one-millennium interregnum. However, as a result of further civil wars, ten of the kingdoms were partitioned or annexed and the number of kingdoms was reduced to twenty.

Politics & Governance

While each kingdom has its own king as head of one of the Great Houses of Talmyrnia, the realm is ruled as a whole from the Thronelands by the emperor. Each ruling house in each kingdom, including the Thronelands directly under the emperor, has a large number of vassal houses serving it, most of whom in turn have smaller vassals under them, extending all the way down to farmers and landed knights. Each Great House rules over its kingdom and is responsible for collecting taxes and, in times of war, raising troops to fight for the emperor. Otherwise they are largely left to operate autonomously to simplify the bureaucracy and governance of the empire.

The Twenty Kingdoms, aside for the Thronelands, are;
Kingdom Ruling House
Name Capital Name Race Words
Arlok Skylarke Iolaire Human Look to the Sky
Arlock is centered on a small group of mountains, and the castle where House Iolaire rules is at the highest elevation compared to the rest of the castles in the empire.
Barkyrac Rungard Fluss Human
A wide river runs through the middle of Barkyrac and acts as a natural fortification.
Corogdo New Alfrydion Gondjir Human Peace in Unity
Alfrydion Kalgaric, the emperor who unified Talmyrnia into its current form, was from Corogdo; though his line of House Kalgaric has since gone extinct in the paternal line and been replaced by House Gondjir as the kingdom's ruling house.

House Kalgaric still exists though the line of Eralyari Kalgaric, the niece of the last king of Corogdo of House Kalgaric. The members of the current house still claim to be the rightful heirs to the kingship, but all attempts to reclaim the title, including at least three known wars, have ended in failure.

Darloc Ungir Vali Faun Honor & Valor
House Vali is the only ruling Faunish noble house in Talmyrnia.
Fiao Olwin Nachtvogel Zyroite Vampire The World is Brightest in the Dark
Fiao is the smallest kingdom by total land area.

House Nachtvogel is the only ruling vampire noble house in Talmyrnia.

Fiao was originally the northwestern territory of Salkayro before seceding as a result of civil war. Even today, Salkayro still claims Fiao as part of its soveriegn territory.

Gyrnvir Grisslynd Slythirio Lizardfolk Ambition is Limitless
House Grisslynd is the only ruling lizardfolk noble house in Talmyrnia.
H'rath Island Morjell Bjorn Human Loyalty, Honor, Strength
Three centuries before unification, House Bjorn was founded by Ostliger invaders, whom supplanted now-extinct House Coedwig as the ruling house.
Hardraig Damdar Slayvia Human
The Korio Islands Jykwako Saltstone Human Respect the Waves
The Korio Isles hosts the imperial navy and breeds the best seamen in western Aquilonis.

The Korio Isles host one of the three largest near-land merpeople colonies in the Great Meadhan Sea.

The Korio Isles were the last kingdom to be conquered by Alfrydion, the first emperor of the current empire.

Kyrokia Cystryke Adeiladwr Dwarf Build your Future with your own Hands
House Adeiladwr is the only ruling Dwarven noble house in Talmyrnia.

They unofficially serve as the guardsmen that protect Talmyrnia from Orcish raiders.

Larristal Longhall Larristal Human Forever Loyal, Noble, & Brave
House Cathfawr has been elected to the imperial throne more times than any other house.

Larristal is a traditional rival of Talgary.

The Lortoi Islands Shelldom Clypeus Human We are Shields
The armies of the Lortoi Isles are renowned for their expertise in defensive warfare. They are also well known for voluntarily being on the front line of any army called to war.
Miryor Ocaoka Fiyrice Human
Olgrad Dyazik Equiferi Centaur You're Your Own Master
Olgrad boasts some of the best horsemen and cavalry in Aquilonis.

House Equiferi is the only ruling centaurian noble house in Talmyrnia.

Qiric Nomjor Eryn High Elf The Forest is our Home
House Eryn is the only ruling high elven noble house in Talmyrnia.

The founders of House Eryn were originally wood elves before their decendants turned high elves.

Qiric is heavily forested and sits on the border with the Lizardfolk state of Xzandor, which makes most people view house Eryn as somewhere between high elf and wood elf.

Romyarth Springdam Uirgulta Human
Salkayro Nonkon Ungark Human Heroes are Born & Made
Salkayro is host to the Order of the Hart, one of the most powerful military orders of knights in Talmyrnia.
Talgary Firelake Talgary Human Fire is Life
Talgary is renowned for their beast tamers (particularly dragons).

House Hydrapyr has taken the imperial throne through war twice since the formation of the current empire.

Talgary is a traditional rival of Larristal.

Yornu Snodow Blaidd Ferafti We Are One
House Blaidd is the only ruling ferafti noble house in Talmyrnia.
Zorru Wudforn Tarandrus Human Stand Tall, Stand Strong

The current method in which the emperor is succeeded as the ruler of the nation is by election, rather than handing the imperial throne down heir to heir. When the emperor dies or abdicates, the next ruler is elected to the Imperial Throne from the current heads of the Great Houses of Talmyrnia, the kings of Talmyrnia's twenty kingdoms outside the capital territory (this is, naturally, a choice, and it's not unheard of for one or more of the monarchs to abstain from participating in the election). The emperor is elected by majority vote from the populace, but actually voting in the election is a choice. When the next elected emperor/empress accedes to the Imperial Throne, the kingship of his/her kingdom is succeeded by the next heir in line.

This method of passing power is not perfect, and disputes over the electoral results have led to civil war more than once. And since the Great Houses have many vassals beneath them, and tend to view titles as a matter of inheritance, as any feudal lord would, civil war for inheritance of titles, or right to titles, is a relatively common occurrence. There are also times when emperorship is disputed to the point of civil war, usually due to an ongoing dispute over who is the rightful head of the house and its throne. The Imperial Throne has also been passed on without election on several occasions; usually from a successful civil war against a tyrannical emperor, thus leading to the ousting of the current reigning house.

The legislature of the empire is the bicameral senate. Aside for certain "special senators" – those representing the Thronelands or other types – each kingdom sends 15 senators to represent them in the Chamber of Lords, bringing the number of people in the upper house of the senate to well over 300. Representation in the Hall of Representatives, the lower house of the senate, is determined by population viaa nationwide census done every fifteen years.

Empire of Xsassa

Persia flag
Capitals: Ctesiphon (royal)

Nishapur (legislative)

Largest City: Ctesiphon
Government: Hereditary Absolute Feudal Monarchy
Ruling House/Clan
Dynasty:
Race: Human
Ethnicity:

Head of State:

Shah
Head of Government: Shah & Grand Vizier

Legislature:

Council of Viziers
Body: unicameral

Demonym:

Xsassan

Currency:

Daric, Siglos
Languages: Official:
Minority:
Writing system:

The Empire of Xsassa, is an empire of magic in southeastern Aquilonis, controlling great swaths of the Dhahabi region. On the mainland, it borders Cannan the west, Hylar to the northwest, and Bialidrak, Raghua and Mecca to the north. Across the Nubian Channel to the south, Xsassa shares maritime borders with Kemet.

Xsassa divisions

Political divisions of Xsassa.

Ruled by the Arsacid Dynasty, Xsassa is politically divided into three provinces, called satrapies (sing. satrapy), each ruled by an appointed satrap: The mainland satrapies are Sophene (the northern satrapy), Parthia (the central satrapy, which also hosts the capital), and Safavid (the eastern satrapy). Every single satrapy was once and independent state for several centuries following the collapse of the Muqadas Caliphate, before being conquered by Xsassa.

As the conqueror of much of the former Caliphate, Xsassa considers itself the successor state to the ancient Muqadas Caliphate, a claim often disputed with Bialidrak.

Kingdom of Xzandor

Xzandor flag
Capital: Drizlekiir
Largest City:
Government: Hereditary Absolute Monarchy
Ruling House/Clan
Dynasty:
Race: Lizardfolk
Ethnicity:

Head of State:

King
Head of Government: King

Legislature:

Council
Body: unicameral

Demonym:

Xzandori

Currency:

Talon, Scale, Fang
Languages: Official:
Minority:
Writing system:

The Kingdom of Xzandor is a landlocked monarchical lizardfolk state western Aquilonis, occupying the western portion of the Great Urwaldi Forest and beyond. It borders Bestiauris to the north, the dwarven kingdom of Ongor Diruna to the northeast, Korokiri and Huzkhaz to the east, Hylar to the southeast, the Orc Empire to the south, and Talmyrnia to the west.

One of two independent lizardfolk states, the other being the more powerful and prominent Xotilic Empire, it has a long history of raiding, reaving, and pillaging of nearby lands before turning into a more docile state.

Kingdom of Z'ngkhar

Constituent Territories

Uther Islands (Britannia)

Uther islands flag
Capital: Pendragon
Largest City:
Government: Hereditary Parliamentary Absolute Monarchy
Ruling House/Clan
Dynasty:
Race:
Ethnicity:

Head of State:

King of Britannia
Head of Government: Viceroy

Legislature:

Chamber of Lords
Body: unicameral

Demonym:

Utheran

Currency:

Sovereign, Crown, Shilling, Farthing
Languages: Official: Zedylric
Minority:
Writing system:

The Uther Islands are an archipelagic territory of Britannia, occupying the archipelago of the same name, sharing maritime borders solely with New Albion to the north. The Uther Islands were one part of New Albion before the the crowned republic split from Britannia. New Albion has coveted ownership of the archipelago since independence, but Britannia has thwarted all attempts to invade or provoke rebellion.

Notes & Trivia

  • The demonym for people from Aquilonis is "Aquiline".
  • The northwestern lands of Aquilonis is cut off because it extends into Eurodysia as part of the larger continent "Arqupeiro."
  • The reason Fuso is greyed out is becuase it isn't part of the continent. It's just the areas of that are farthest west of Marlakcor and closest to Aqulonis.
  • Soleil was founded during the final century of the Fourteen Kingdoms Period of Yamatai, which precipitated the Two Hundred Years' War in Yamatai. Thus its foundation date is somewhere in the mid or late 3500's-AFZ; the exact date is uncertain.