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The Kingdom of Mizuho is a multi-island monarchical nation in the Sea of Orient, occupying the archipelago of the same name. It shares maritime borders with Yamatai to the east and Ningyo Shima to the north. The northern island of Mizuho was once a colonial state founded by the Shimazu Clan of the '''Kingdom of Heiya''' during the ''Three Kingdoms Period'' before the ''Nihyakunen Wars''. When the ''Age of Conquest'' period of the wars ended, a cadet-branch of the Shimazu Clan, the Tsukahara Clan, fled to its colonies and declared Mizuho's independence, rather than submit to Oda rule along with the main family. Since then, the Kingdom of Mizuho has remained under the rule of the Tsukahara Clan.
 
The Kingdom of Mizuho is a multi-island monarchical nation in the Sea of Orient, occupying the archipelago of the same name. It shares maritime borders with Yamatai to the east and Ningyo Shima to the north. The northern island of Mizuho was once a colonial state founded by the Shimazu Clan of the '''Kingdom of Heiya''' during the ''Three Kingdoms Period'' before the ''Nihyakunen Wars''. When the ''Age of Conquest'' period of the wars ended, a cadet-branch of the Shimazu Clan, the Tsukahara Clan, fled to its colonies and declared Mizuho's independence, rather than submit to Oda rule along with the main family. Since then, the Kingdom of Mizuho has remained under the rule of the Tsukahara Clan.
   
The northern island was once ruled by a separate dynasty established long before the arrival of the Shimazu Clan on the southern island, and the two sides were constantly engaged in war even before Mizuho's independence. After Mizuho's independence, these wars ended when two royals from the north and south fell in love and married, resulting not only peace, but the permanent union of the two dynasties. Despite permanent peace within its borders, Mizuho has remained a rival of Yamatai, and Yamatai has threatened its sovereignty more than once.
+
The southern island was once ruled by a separate dynasty, the '''Kingdom of Umi Iwa''', long before the arrival of the Shimazu Clan on the northern island; the two sides were constantly engaged in a struggle for dominance, to the point of war, even before Mizuho's independence. After Mizuho's independence, these conflicts ended when two royals from the north and south fell in love and married, resulting not only peace, but the permanent union of the two dynasties. Despite permanent peace within its borders, Mizuho has remained a rival of Yamatai, and Yamatai has threatened its sovereignty more than once.
 
===Grand Duchy of Morgania===
 
===Grand Duchy of Morgania===
 
[[File:Morgania_flag.png|left|300x300px]]Capital: Morgan<br />Government: Hereditary Absolute Feudal Monarchy<br />Head of State: Grand Duke<br />Head of Government: Grand Duke<br />Legislature: None<br />Demonym: Morganian<br />Currency: Solis, Luna, Sidus
 
[[File:Morgania_flag.png|left|300x300px]]Capital: Morgan<br />Government: Hereditary Absolute Feudal Monarchy<br />Head of State: Grand Duke<br />Head of Government: Grand Duke<br />Legislature: None<br />Demonym: Morganian<br />Currency: Solis, Luna, Sidus

Revision as of 01:20, 4 September 2017

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Aquilonis

Aquilonis is the central north continent of Patria.

Sovereign States

United Kingdom of Albion

Albion flag

Capital: Albion City
Government: Federal Parliamentary Crowned Republic
Head of State: King
Head of Government: President of Congress
Legislature: Congress of Albion
Demonym: Albionite
Currency: Dragon, Lion, Kraken, Wolf, Badger, Turtle

The United Kingdom of Albion is a crowned republic in the southwest corner of Aquilonis. It borders Telmarnia and the Orc Empire to the north, and Seljuk to the east. Albion also shares maritime borders with the Uther Islands to the south.

Once a domain of the Britannian Empire, after the Albion War for Independence it became the first country to successfully rise up and win independence from Britannia, with some help from the Telmarnian Empire. While still cold to hostile with Britannia, it enjoys full diplomatic and commerce relations with Telmarnia.

Kingdom of Aksum

Empire of Amara

Amara flag

Capital: Zerzura
Government: Hereditary Absolute Monarchy
Head of State: Pharaoh
Head of Government: Pharaoh
Legislature: Pharaoh's High Council
Demonym: Amaran
Currency: Scarab, Cobra, Scorpion

The Empire of Amara is a desert monarchical nation on the west side of the Island of Nubia in southern Aquilonis. It borders Aksum to the east. Across the Nubian Channel to the north, it shares maritime borders with its vassal, Canaan, to the northwest, and Sasanid across the channel to the north, to the whom it is constantly at odds with. Ruled by the Memphis Dynasty, it is one of the oldest empires of Aquilonis, but there have been several instances where Amara's sovereignty has been threatened due to being such a heavily contested region.

Sultanate of Arabia

Arabia flag

Capital: Aleasima
Government: Hereditary Absolute Monarchy
Head of state: Sultan
Head of Government: Sultan
Legislature: Council of Viziers
Demonym: Arabian
Currency: Dinar, Dirham, Fals

The Sultanate of Arabia is a powerful monarchical nation in southeast Aquilonis. It borders Sasanid to the west and south, Lakhmid to the south, and Hejaz to the east. One of several successor-states of the former Kalahar Caliphate, it is currently under the rule of the Al-Zayani Dynasty, which also rules Hejaz, Lakhmid, Nabataea and Himyar. Arabia is one of the most powerful nations in Southeastern Desert, second only to Sasanid.

Kingdom of Arkka Uralia

United Kingdom of Auribestan

Auribestan flag

Capitals: Firian, Vanete, Eschen
Government: Confederate Parliamentary Feudal Triarchy
Heads of State: Council of Three Monarchs
Head of Government: Prime Minister
Legislature: Parliament
Demonym: Aurabestani
Currency: Ossis, Piscis, Glande

The United Kingdom of Biskotti, Galliete and Pastilodge, more commonly known as the United Kingdom of Auribestan, is a confederated triarchy consisting of the Auribestia states, the Biskotti Crowned Republic, the Galliete Dominion, and the Principality of Pastilodge in western Aquilonis. It borders Cajar to the north, Koelba, Sharak and Dox to the east, Avalar to the southeast, Dwarven Kingdom of Ongor Diruna and the Lizardfolk Kingdom of Xzandor to the south, Telmarnia to the west, and Darcnia to the northwest. It is almost entirely landlocked, except for the tip of the Gulf of Auribestan in the northwest.

Being a union of three countries, it has no one single sovereign; instead the sovereigns of the three kingdoms share equal authority of the realm entire. Once three separate countries that were the closest of friends with one another, yet with very different political views, a war with Telmarnia threatened to pull them apart. Yet an agreement, and a common enemy, made them see the strength of unity. The war ended with the Telmarnian Invasion repelled and the three nations becoming one.

Empire of Avalar

Capital: Sumautwin
Government: Elective Absolute Feudal Monarchy
Head of State: Emperor
Head of Government: Emperor
Legislature: None
Demonym: Avalari
Currency: Gem

The Empire of Avalar is a large monarchical state in central Aquilonis, bordering Dox, Bataria, Zelhar and Velda to the north, Avatron to the extreme east, Notaria to the east, Rondar to the extreme southeast, Ongor Diruna to the south, and Auribestan to the west.

Republic of Avatron

Avatron flag

Government: Republic
Head of State: Chief Executor
Head of Government: Chief Executor
Legislature: Executive Council
Demonym: Avatrian
Currency: Xictre

The Republic of Avatron is a republican city-state in western Aquilonis, at the end of the Avalanotar peninsula. It borders Avalar to the northwest, and Notaria to the south.

Emirate of Awal

Awal flag

Capital: Bahrain
Government: Hereditary Absolute Monarchy
Head of state: Emir
Head of Government: Emir
Legislature: None
Demonym: Awali
Currency: Dinar, Dirham, Fals

The Emirate of Awal is an archipelagic state in the southern Sea of Orient in southeastern Aquilonis, occupying the archipelago of the same name, and sharing maritime borders with no one. Ruled by the Uyunid Dynasy, a dynasty descended from the last Caliph of Kalahar, and thus related to the Arsacid Dynasty currently ruling Sasanid, it is steeped in southeastern Aquilonian traditions and customs, despite being so far away form the mainland.

Republic of Bartaria

Capital: Batra
Government: Presidential Republic
Head of State: President
Head of Government: President
Legislature: Presidential Council
Demonym: Batatian
Currency: Balt, Cug, Nute

The Republic of Bataria is a landlocked republican state in central Aquilonis. Formerly part of the Sarona Federation, it borders Toralos to the north, Dox to the west, Avalar to the south, and Zelhar to the east.

Cajar Federation

Kingdom of Canaan

Canaan flag

Capital: Jerusalem
Government: Hereditary Absolute Feudal Monarchy
Head of State: King
Head of Government: King
Legislature: Haute Cour
Demonym: Canaanite
Currency: Shekel, Zuz, Prutah

The Kingdom of Canaan is a monarchical island nation in southern Aquilonis, occupying the island of the same name and several smaller ones. It shares maritime borders Amara, its overlord, to the west, Seljuk to the north. It was originally the capital territory of the Elohim Empire before said empire fell apart when its last ruler died without an heir; it is considered the successor state of Elohim.

Republic of Chax

Chax flag

Capital: Chax
Government: Presidential Republic
Head of State: President
Head of Government: President
Legislature: Presidential Council
Demonym: Chaxi
Currency: Balt, Cug, Nute

The Republic of Chaxis a landlocked republican state in north-central Aquilonis. Formerly part of the Sarona Federation, it borders Lirgal to the east, Stygar to the north, Umdar and Korok to the west, Sarona to the extreme southwest, and Qatu to the south.

Republic of Cyrillia

Capital: Kyrilis
Government: Hereditary Crowned Republic
Head of State: Prince
Head of Government: President
Legislature: Parliament
Demonym: Cyrillian
Currency: Ruble

The Republic of Cyrillia is a landlocked Crowned Republican state in northwestern Aquilonis. It borders Novgorod to the north, and the Cajar Federation to the south. Cyrillia was once part of Novgorod before seceding as a result of the Cyrillic War.

Republic of Dox

Dox flag

Capital: Dox
Government: Presidential Republic
Head of State: President
Head of Government: President
Legislature: Presidential Council
Demonym: Doxi
Currency: Balt, Cug, Nute

The Republic of Dox is a landlocked republican state in north-central Aquilonis. Formerly part of the Sarona Federation, it borders Auribestan to the south, Avalar to the southeast, Bataria to the east, and Toralos and Sharak to the north.

Republic of Darcnia

Darcnia flag

Capital: Corrinia
Government: Stratocratic Directorial Republic
Heads of State: Council of Darcnia
Heads of Government: Council of Darcnia
Legislature: Council of Darcnia
Demonym: Darcnian
Currency: Claymore, Rapier, Athame

The Republic of Darcnia is a republican nation sitting on a peninsula on the south side of the Gulf of Auribestan in western Aquilonis. It borders Telmarnia to the south and Auribestan to the southeast. It also shares a maritime border with Cajar across the Gulf of Auribestan to the north.

Darcnia was founded as a kingdom opposing the unification of Auribestan, but the first ruler proved tyrannical. After several years of oppression, the three most powerful and influential Knightly Guilds, which served as the de facto military of Darcnia; the Knights of the Blood Oath, the Divine Dragon Alliance and the Darcnia Liberty Force, rebelled and overthrew the king. Once in power, they abolished the short-lived monarchy and established a republic, with the leaders of each guild at the head, becoming one of the first nations of Aquilonis to reject monarchy. Since then, the guilds have run Darcnia with fairness and chivalry, while continuing to protect the nation from invaders, and keeping smaller less influential guilds in check.

Though a republic, Darcnia is a nation run by a military rather than elected officials, so the members of the council are chosen based on ability rather than the populous electing them. The only true elections are to determine which guilds shall serve on the non-permanent seats of the council. The three founding guilds of the republic maintain permanent seats while six smaller and less influential guilds serve fixed terms.

Republic of Eudon

Capital: Arbor
Government: Presidential Republic
Head of State: President
Head of Government: President
Legislature: Presidential Council
Demonym: Eudese
Currency: Balt, Cug, Nute

The Republic of Eudon is a landlocked republican state in northern Aquilonis. Formerly part of the Sarona Federation, it borders Ortalis to the north, Hovar to the west, Umdar to the south, Stygar to the east, and Flarona to the northeast.

Republic of Flarona

Capital: Forrest
Government: Presidential Republic
Head of State: President
Head of Government: President
Legislature: Presidential Council
Demonym: Flaronan
Currency: Balt, Cug, Nute

The Republic of Flarona is a landlocked republican state in northern Aquilonis. Formerly part of the Sarona Federation, it borders Orox to the north, Soleil to the east, Stygar to the south, Eudon to the southwest, and Ortalis to the west.

Kingdom of Galiara

Galiara flag

Capital: Haylir
Government: Hereditary Absolute Feudal Monarchy
Head of State: King
Head of Government: King
Legislature: King's Council
Demonym: Galiaran
Currency: Aieg

The Kingdom of Galiara is an monarchical nation occupying a small peninsula in northern Aquilonis. It solely borders Novarus to the south.

Republic of Garsp

Garsp flag

Capital: Garspa
Government: Presidential Republic
Head of State: President
Head of Government: President
Legislature: Presidential Council
Demonym: Garspan
Currency: Balt, Cug, Nute

The Republic of Garsp is a landlocked republican state in central Aquilonis. Formerly part of the Sarona Federation, it borders Rylar and Korok to the north, Sarona to the east, Toralos to the south, and Mylar to the west.

Kingdom of Garvis

Garvis flag

Capital: Garvis
Government: Hereditary Absolute Monarchy
Head of State: King
Head of Government: King
Legislature: None
Demonym: Gargate
Currency: Grim, Pheo

The Kingdom of Garvis is a small landlocked enclave country within Soleil's borders ruled by Gargoyles, a race of nocturnal beings that are stone by day and flesh by night. Centered around the city of Garvis and run by the Garvis Clan, Garvis was once known as the Gargate Empire, during which the nation spanned from the tip of the Soleilian Peninsula to the heart of northern Aquilonis.

The Empire ceased to exist when the ruling clan was put under a spell that placed them in an eternal stone sleep within Castle Garvis, leaving the empire without leaders. A power struggle between rival Gargoyle clans, normally kept in check by the ruling Garvis Clan, soon erupted into a series of civil wars that tore the empire apart in less than a generation. A racial war with other sentient races of Aquilonis also contributed to the nation's destruction.

Over two thousand years after the empire fell, the Garvis Clan sleeping within Castle Garvis was awakened amidst a battle for the castle during the Great Northern Aquilonis War. In gratitude for breaking the spell, the clan then aided in the defeat of Umdar, and the renegade House of Adhemar, on the condition they be granted independence. Since the war's conclusion, Garvis has been working with Soleil to rebuild itself, albeit in a much smaller territory.

Sultanate of Hejaz

Hejaz flag

Capital: Al-Hijir
Government: Hereditary Absolute Monarchy
Head of state: Sultan
Head of Government: Sultan
Legislature: none
Demonym: Hejazi
Currency: Dinar, Dirham, Fals

The Sultanate of Hejaz is a monarchical state in southeastern Aquilonis, bordering Arabia to the west, Sasanid to the south, and Mecca to the southeast. It also shares maritime borders with Nabataea to the north. It is ruled by the Al-Zayani Dynasty, which also rules Arabia, Himyar, Lakhmid, and Natataea.

Emirate of Himyar

Empire of Hinomoto

Capital: Ryu no Toshi
Government: Theocratic Absolute Elective Monarchy
Head of State: Shrine Priest
Head of Government: Shrine Priest
Legislature: Council of 16 Priests
Demonym: Hinomese
Currency: Koban, Nibuban, Ichibuban, Tsuho

The Empire of Hinomoto is a nation occupying the half-tropical/half-arid island of the same name in the southern waters of the Sea of Orient. It shares maritime borders with Yamatai to the north, and Awal to the south. Founded by Yamato settlers fleeing war, it began in the north and has since extended its rule across the entire island.

A deeply religious nation, Hinomoto was founded on the belief that the land upon which the capital sits was the birthplace of the Great Dragons. Despite, or perhaps because of, its religious nature, it has been known for political instability due to religious strife, and has broken into separate states and civil war more than once.

Republic of Hovar

Hovar flag

Capital: Hov
Government: Presidential Republic
Head of State: President
Head of Government: President
Legislature: Presidential Council
Demonym: Hovari
Currency: Balt, Cug, Nute

The Republic of Hovar is a landlocked republican state in northern Aquilonis. Formerly part of the Sarona Federation, it borders Novgorod to the west, Kirwon to the north, Ortalis to the northeast, Eudon to the east, Umdar and Rylar to the southeast, Obin to the south, and the Cajar Federation to the extreme southwest.

Huzkhaz Tribe

Huzkhaz flag

Capital: Hiar
Government: Hereditary Directorial Chiefdom
Head of State: Chief
Head of Government: Chief
Legislature: Elven Tribal Council
Demonym: Huzkhan
Currency: n/a

The Huzkhaz Tribe is a landlocked Wood Elven society in central-south Aquilonis, taking up the central portion of the Great Urwaldi Forest. It borders its fellow Wood Elf state, Korokiri, to the north, the High Elven Empire of Hylar to the east, and the Lizardfolk Kingdom of Xzandor to the south and west.

Huzkhaz is one of four independent Wood Elf states on Patria, along with Korokiri to the north, Jingling in Marlakcor, and Muisca in Nekcrozia.

Huzkhaz was once a vassal of Hylar along with Korokiri. Alongside Korokiri, Huzkhaz managed to reverse this fate by successfully repelling Hylar when they invaded due to their Declaration of Independence. After the was, Huzkhaz became a willing vassal of more powerful Korokiri.

Empire of Hylar

Hylar flag

Capital: Dinayfar Ruore
Government: Hereditary Absolute Feudal Monarchy
Head of State: Emperor
Head of Government: Emperor
Legislature: Imperial Senate
Demonym: Hylarene
Currency: Rupee

The Empire of Hylar is an independent High Elven empire occupying a large area in southern Aquilonis, one of two in Aquilonis; the other being Cajar. It borders Wood elf states of Korokiri and Huzkhaz, along with the Lizardfolk Kingdom of Xzandor to the west, the Orc Empire to the southwest, Seljuk to the south, Sasanid and Arabia to the southeast, Notaria to the northeast, and Dwarven Kingdom of Ongor Diruna to the north.

It is one of three independent High Elf nations on Patria, along with Cajar to the far north and New Hylar in Ingodija.

Hylar is one of the dominate powers in southern Aquilonis. Famous for having masterful politicians, Hylar managed to become the dominant power in southern Aquilonis through a combination of diplomacy and conquest over a period of two thousand years.

It once held the Wood Elf states, Huzkhaz and Korokiri, as vassals, but lost them when their invasion to reclaim them following their declarations of independence failed. It also once held sovereignty of the Kingdom of New Hylar in Ingodija before the New Hylarene Revolution resulted in the kingdom's independence.

Kingdom of Izor Karaz

Republic of Kirwon

Kirwon flag

Capital: Kowil
Government: Presidential Republic
Head of State: President
Head of Government: President
Legislature: Presidential Council
Demonym: Kirwonian
Currency: Balt, Cug, Nute

The Republic of Kirwon is a landlocked republican state in northern Aquilonis. Formerly part of the Sarona Federation, it borders Novarus to the north, Orox to the northeast, Ortalis to the east, Hovar to the south, and Novgorod to the west.

Republic of Koelba

Capital: Koelba
Government: Presidential Republic
Head of State: President
Head of Government: President
Legislature: Presidential Council
Demonym: Koelban
Currency: Balt, Cug, Nute

The Republic of Koelba is a landlocked republican state in central Aquilonis. Formerly part of the Sarona Federation, it borders Cajar to the northwest, Obin to the north, Mylar to the east, Sharak to the south, and Auribestan to the west.

Kingdom of the Korokiri Tribe

Korokiri flag

Capital: Modin
Government: Hereditary Absolute Monarchy
Head of State: King in the Woods
Head of Government: King in the Woods
Legislature: Elven Tribal Council
Demonym: Korokese
Currency: n/a

The Kingdom of the Korokiri Tribe is a landlocked Wood Elven society in central Aquilonis, occupying up the northern portion of the Great Urwaldi Forest. It borders the Lizardfolk kingdom of Xzandor, to the west, the Dwarven Kingdom of Ongor Diruna to the north, the High Elven Empire of Hylar, to the east, and Huzkhaz to the south.

Korokiri is one of four independent Wood Elf states on Patria, the other two being Huzkhaz to the north, Jingling in Marlakcor, and Muisca in Nekcrozia.

Once a vassal of Hylar along with Huzkhaz, Korokiri, alongside Huzhkaz managed to reverse this fate by successfully repelling Hylar when they invaded due to their Declaration of Independence. After the war, as the more powerful state, Korokiri took Huzkhaz as a willing vassal.

Republic of Korok

Emirate of Lakhmid

Republic of Lirgal

Lirgal flag

Capital: Girilio
Government: Presidential Republic
Head of State: President
Head of Government: President
Legislature: Presidential Council
Demonym: Lirgalian
Currency: Balt, Cug, Nute

The Republic of Lirgal is a republican state in western Aquilonis. Formerly part of the Sarona Federation, and one of the first to secede when the Saroana Revolutionary Wars began, it borders Soleil to the north, Chax to the west, Qatu to to the southwest, and Veda to the south.

Republic of Lune

Lune flag

Capital: Lune City
Government: Parliamentary Presidential Republic
Head of State: President
Head of Government: President
Legislature: Congress
Demonym: Lunian
Currency: Solis, Luna, Sidus

The Republic of Lune is a island presidential republic at the mouth of the Bay of Pokitaru, occupying the island of the same name and a few smaller others. It shares maritime borders with Soleil to the north and Morgania to the south. The island was originally ruled by several native clans before Soleil invaded and conquered it, but during the Saronan Revolutionary Wars, Lune took inspiration and vied for independence through more peaceful means, and became independent as a republic. Lune has since enjoyed full diplomatic and trade relations with Soleil.

Sultanate of Maghreb

Maghreb flag

Capital: Marrakesh
Government: Hereditary Absolute Monarchy
Head of State: Sultan
Head of Government: Sultan
Legislature: none
Demonym: Maghrebi
Currency: Dinar, Dirham, Fals

The Sultanate of Maghreb is a monarchical island nation occupying the island of the same name in southern Aquilonis. It shares maritime borders solely with Seljuk to the north. Once the most western colony of the Kalahar Caliphate, Maghreb became independent the instant it learned of the fall of Kalahar. It as so far staved off invasion from any would-be conquerors, including Seljuk and ever-opportunistic Britannia.

Federal Republic of Markaydia

Capital: Metropolis
Government: Federal Parliamentary Presidential Republic
Head of State: President
Head of Government: President
Legislature: Congress
Demonym: Markaydian
Currency: Balt, Cug, Nute

The Federal Republic of Markaydia is an island nation in northern Aquilonis, occupying the archipelago of the same name, many leagues north of Soleil, sharing maritime borders solely with the latter. Markaydia was the first country to declare its independence from the former Sarona Federation, and it pretty much stayed neutral of the consequential conflict; but it supplied weapons, supplies and advisers to the six northern nations emerging from the federation. It originally started out as a monarchy, the Federal Kingdom of Markaydia, but public disapproval prompted the government to switch to an elective federal republic.

Emirate of Mecca

Mecca flag

Government: Hereditary Absolute Monarchy
Head of State: Emir
Head of Government: Emir
Legislature: none
Demonym: Meccan
Currency: Dinar, Dirham, Fals

The Emirate of Mecca is a small city-state in southeast Aquilonis. It borders Hejaz to the north and Sasanid to the south. A holy city, Mecca is the site of annual pilgrimage.

Kingdom of Mizuho

Mizuho flag

Capital: Oshitsu no Kawashi
Government: Hereditary Absolute Feudal Monarchy
Head of State: King
Head of Government: King
Legislature: High Council
Demonym: Mizuhese
Currency: Koban, Nibuban, Ichibuban, Tsuho

The Kingdom of Mizuho is a multi-island monarchical nation in the Sea of Orient, occupying the archipelago of the same name. It shares maritime borders with Yamatai to the east and Ningyo Shima to the north. The northern island of Mizuho was once a colonial state founded by the Shimazu Clan of the Kingdom of Heiya during the Three Kingdoms Period before the Nihyakunen Wars. When the Age of Conquest period of the wars ended, a cadet-branch of the Shimazu Clan, the Tsukahara Clan, fled to its colonies and declared Mizuho's independence, rather than submit to Oda rule along with the main family. Since then, the Kingdom of Mizuho has remained under the rule of the Tsukahara Clan.

The southern island was once ruled by a separate dynasty, the Kingdom of Umi Iwa, long before the arrival of the Shimazu Clan on the northern island; the two sides were constantly engaged in a struggle for dominance, to the point of war, even before Mizuho's independence. After Mizuho's independence, these conflicts ended when two royals from the north and south fell in love and married, resulting not only peace, but the permanent union of the two dynasties. Despite permanent peace within its borders, Mizuho has remained a rival of Yamatai, and Yamatai has threatened its sovereignty more than once.

Grand Duchy of Morgania

Morgania flag

Capital: Morgan
Government: Hereditary Absolute Feudal Monarchy
Head of State: Grand Duke
Head of Government: Grand Duke
Legislature: None
Demonym: Morganian
Currency: Solis, Luna, Sidus

The Grand Duchy of Morgania is a small island nation at the entrance of the Bay of Pokitaru, occupying the island of the same name. It shares maritime borders with Lune to the north, Avalar to the south, and Potiruka to the northwest. Morgania is known for its practice in dark magic and the fact has given it a nasty reputation in the international community.

Morgania was originally Avalari colonized territory before a civil war in Avalar forced the then tyrannical ruling family from power. The said ruling family, the House of Robinight, and their loyal followers fled Avalar to Morgania and declared an independent Grand Duchy. Since the new Avalari government was simply satisfied to have the tyrants out of the empire, they let the land go. The descendants of the House of Robinight have ruled Morgania ever since, and remains in a cold war with Avalar.

Republic of Mylar

Mylar flag

Capital: Starmya
Government: Presidential Republic
Head of State: President
Head of Government: President
Legislature: Presidential Council
Demonym: Mylari
Currency: Balt, Cug, Nute

The Republic of Mylar is a landlocked republican state in central Aquilonis. Formerly part of the Sarona Federation, it borders Rylar and Garsp to the east, Toralos to the southeast, Sharak to the southwest, Koelba to the west, and Obin to the north.

Sultanate of Nabataea

Nabataea flag

Capital: Petra
Government: Hereditary Absolute Monarchy
Head of state: Sultan
Head of Government: Sultan
Legislature: none
Demonym: Nabataean
Currency: Dinar, Dirham, Fals

The Sultanate of Nabataea is a monarchical island nation occupying the island of the same name in southeastern Aquilonis. It solely shares maritime borders with Hejaz to the south. It is ruled by the Al-Zayani Dynasty, which also rules Arabia, Hejaz, Himyar, and Lakhmid.

Kingdom of Ningyo Shima

Ningyo flag

Capital: Ryukyu
Government: Elective Feudal Monarchy
Head of State: King
Head of Government: Sessei
Legislature: Council of Three
Demonym: Ningyo Shiman
Currency: Koban, Nibuban, Ichibuban, Tsuho

The Kingdom of Ningyo Shima is an island nation occupying a quartet of volcanic islands of the same name in the Sea of Orient. It shares maritime borders with Yamatai to the east and Hanguk to the south. Though independent and sovereign, Ningyo Shima is a vassal of the Empire of Yamatai, an offer they made themselves to prevent conquest by Yamatai, but has since enjoyed stability and prosperity under the protection of the empire.

Being a country on volcanic islands, like the majority of islands in Sea of Orient, Ningyo Shima has the most fertile soil anywhere in Aquilonis, and is home to a vast network of caves many consider the most spiritual anywhere. But what makes the country most special is the coexistence between humans and merpeople, similar to Renyu Dao in Marlakcor.

Kingdom of Notaria

Notaria flag

Capital: Libraria
Government: Elective Absolute Monarchy
Head of State: King
Head of Government: King
Legislature: Grand Magician's Council
Demonym: Notarian
Currency: Grimbuk

The Kingdom of Notaria is an elective monarchial nation in western Aquilonis. It borders Avatron to the northeast, Avalar to the north and northwest, Rondar to the west, and Hylar to the southwest and south. Like Glagolita in Eurodon, and Sasanid in the south, Notaria is a kingdom of magic.

Republic of Novarus

Capital: Inforbe
Government: Presidential Republic
Head of State: President
Head of Government: President
Legislature: Presidential Council
Demonym: Novarian
Currency: Balt, Cug, Nute

The Republic of Novarus is a republican state in northern Aquilonis. Formerly part of the Sarona Federation, and one of the first to secede when the Sarona Revolutionary Wars began, it borders Galiara to the north, Soleil to the east, Orox and Kirwon to the south, and Novgorod to the west.

Tsardom of Novgorod

Novgorod flag

Capital: Stolista (in Eurodon)
Government: Hereditary Absolute Feudal Monarchy
Head of State: Tsar
Head of Government: Tsar
Legislature: none
Demonym: Novgorodian
Currency: Ruble

The Aquilonian half of the Tsardom of Novgorod, it borders Novarus, Kirwon and Hovar to the east, the Cajar Federation and Cyrillia to the south, and Arkka Uralia and Izor Karaz to the north.

Republic of Obin

Kingdom of Ongor Diruna

Orc Empire

Capital: Cragrock
Government: Absolute Monarchy
Head of State: Emperor
Head of Government: Emperor
Legislature: Orc Council
Demonym: n/a
Currency: n/a

The Orc Empire is a landlocked polity in southern Aquilonis. It borders Lizardfolk Kingdom of Xzandor to the north, Hylar to the east, Seljuk and Albion to the south, and Telmarnia to the west.

The Orc Empire is the only state on Patria ruled by the violent reaving and raping race of Orcs. Ruled by the few Orcs smart enough to form their own form of government and community, their empire remains in a perpetual state of war with their neighbors, due to being unable to go a few days without shedding blood.

Republic of Orox

Capital: Orox
Government: Presidential Republic
Head of State: President
Head of Government: President
Legislature: Presidential Council
Demonym: Oroxi
Currency: Balt, Cug, Nute

The Republic of Orox is a landlocked republican state in northern Aquilonis. Formerly part of the Sarona Federation, it borders Novarus to the north, Soleil to the east, Flarona to the south, Ortalis to the southwest, and Kirwon to the west.

Republic of Ortalis

Ortalia flag

Capital: Darcblak
Government: Presidential Republic
Head of State: President
Head of Government: President
Legislature: Presidential Council
Demonym: Ortalian
Currency: Balt, Cug, Nute

The Republic of Ortalis is a landlocked republican state in northern Aquilonis. Formerly part of the Sarona Federation, it borders Orox to the northeast, Flarona to the southeast, Eudon to the south, Hovar to the southwest, and Kirwan to the west.

Republic of Potiruka

Capital: Jowia
Government: Presidential Republic
Head of State: President
Head of Government: President
Legislature: Presidential Council
Demonym: Potirukan
Currency: Balt, Cug, Nute

The Republic of Potiruka is a republican island nation in the bay of Potiruka. Formerly part of the Sarona Federation, it shares maritime borders with Lirgal to the west, Velda to the southwest, and Morgania to the southeast.

Republic of Qatu

Qatu flag

Capital: Qirath
Government: Presidential Republic
Head of State: President
Head of Government: President
Legislature: Presidential Council
Demonym: Qatese
Currency: Balt, Cug, Nute

The Republic of Qatu is a landlocked republican state in central Aquilonis. Formerly part of the Sarona Federation, it borders Chax to the north, Lirgal to the east, Velda to the southeast, Zelhar to the south, and Sarona to the west.

City of Rondar

Rondar flag

Government: Mage's Order
Head of State: Grand Master
Head of Government: Grand Master
Legislature: Mage's Conclave
Demonym: Rondari
Currency: Magicred

The City of Rondar, formerly called Maldrazik, is a city-state in central Aquilonis. It borders the Empire of Avalar to the northwest, Notaria to the east and the Dwarven Kingdom of Ongor Diruna to the southwest. It is a city of magic run by the Order of Rondar, a Magician's Order that practices elemental magic. It was originally run by the tyrannical Cult of Maldrazell, a cult of Dark Magic users who worship the Dark God Maldrazell, before the Order of Rondar wrested control from them and sent the church into exile.

Long ago, the Order of Rondar was responsible for maintaining peace between the magic and non-magic communities of Avalar, but when a citizen of what was then the City of Maldrazik came to them for help, they launched a campaign to liberated the city. After they seized control of the city from the Cult, they installed themselves as the ruling government and renamed the city after their order.

Since attaining power over the city, it has had a history of neutrality, but will occasionally send envoys to ensure peace in the region, and is more than capable of defending itself. Even Avalar doesn't dare threaten its independence.

Republic of Rylar

Rylar flag

Capital: Rilkora
Government: Presidential Republic
Head of State: President
Head of Government: President
Legislature: Presidential Council
Demonym: Rylaran
Currency: Balt, Cug, Nute

The Republic of Rylar is a landlocked republican state in central Aquilonis. Formerly part of the Sarona Federation, it borders Hovar to the north, Umdar to the east, Korok to the southeast, Garsp to the south, Mylar to the west, and Obin to the northwest.

Republic of Sarona

Sarona flag

Capital: Sarona City
Government: Parliamentary Presidential Republic
Head of State: President
Head of Government: Chancellor
Legislature: Senate
Demonym: Saronan
Currency: Balt, Cug, Nute

The Republic of Sarona is a landlocked state in central Aquilonis. It borders Korok and Chax to the north, Garsp and Toralos to the west, Qatu to the east and Zelhar to the south. The successor state of the former Solana Federation since its collapse during the Sarona Revolutionary Wars, it has adopted a more isolationist attitude toward the surrounding nations ever since but has tried to maintain its former way of life.

Sasanid Empire

Sasanid flag

Capital: Istakhr
Government: Hereditary Absolute Feudal Monarchy
Head of State: Shah
Heads of Government: Shah & Grand Vizier
Legislature: Council of Viziers
Demonym: Sasanian
Currency: Daric, Siglos

The Sasanid Empire, sometimes known as Persia, is an empire of magic in southeastern Aquilonis, controlling great swaths of the Kalahar region. It borders Seljuk the west, Hylar to the northwest, and Arabia, Lakhmid, Hejaz and Mecca to the north. To the east it shares maritime borders with Himyar. It also holds Lakhmid as a vassal.

Across the Nubian Channel, it shares maritime borders with borders Aksum, Amara, and Canaan. Ruled by the Arsacid Dynasty, Sasanid is one of the oldest current nations in the Southeastern Desert; Sasanid is also considered the successor state to the ancient Kalahese Caliphate (Kalahar), the developer of Kalahese Magic.

Empire of Seljuk

Seljuk flag

Capital: Nishapur
Government: Hereditary Absolute Feudal Monarchy
Head of State: Sultan
Head of Government: Sultan
Legislature: none
Demonym: Seljuk
Currency: Qirsh, Para, Akce

The Sultanate of Seljuk is a monarchical nation in southern Aquilonis. It borders Hylar to the north, the Orc Empire to the northwest, Albion to the west, and Sasanid to the east. To the south it shares maritime borders with Maghreb, whom it has tried to conquer or vassalize in the past, with no success. Seljuk was once the the dominant power in the region before Sasanid overpowered it as a result of the Eighth Kalahar War, forcing Seljuk give up its eastern territories; After the war ended, Seljuk instead expanded west, conquering numerous states and eventually regaining its prestige and power. One brief time it turned back east, it managed to regain a limited amount of its lost territory.

Republic of Sharak

Sharak flag

Capital: Sharic
Government: Presidential Republic
Head of State: President
Head of Government: President
Legislature: Presidential Council
Demonym: Sharaki
Currency: Balt, Cug, Nute

The Republic of Sharak is a landlocked republican state in central Aquilonis. Formerly part of the Sarona Federation, it borders Koelba and Mylar to the north, Toralos to the east, Dox to the south, and Auribestan to the west.

Kingdom of Soleil

Soleil flag

Capital: Solaris
Government: Hereditary Parliamentary Feudal Monarchy
Head of State: King
Head of Government: Prime Minister
Legislature: Parliament
Demonym: Soleilian
Currency: Solis, Luna, Sidus

The Kingdom of Soleil is a monarchical nation on the northeastern peninsula of Aquilonis, dating back over a thousand Patrian years. It borders Novarus, Orox, Flarona and Stygar to the west, and Lirgal to the southwest. Off the southern coast it shares maritime borders with its former colony, Lune. Within its borders is the Gargoyle-ruled enclave the Kingdom of Garvis, which was restored to independence during the Great Northern Aquilonis War, after being defunct for nearly two millenniums.

An unnatural creation, Soleil was first founded by Gallian exiles following a Civil War in Gallia. These exiles were initially the thousands of men that were part of the Gallian Rebel Army, along with the women and children that followed them, which was sentenced to wander in an "eternal void" for their insurrection. This "eternal void" actually turned out to be a portal to the peninsula it now sits on. The rebels saw this as a chance for a new start, and led the founding of the Kingdom of Soleil, building a large nation over many generations.

Currently ruled by House Lafayette, Soleil has long been a close friend and ally of the Empire of Yamatai, and is one half of the Soleil-Yamatai Friendship & Military Alliance.

Kingdom of Qirlok Trezka

Qirlok Trezka flag

Capital: Qirlok Trezka
Government: Hereditary Absolute Monarchy
Head of State: King
Head of Government: King
Legislature: none
Demonym: n/a
Currency: Solis, Luna, Sidus

Qirlok Trezka is a non-sovereign Dwarven kingdom within the borders of Soleil, inhabiting a mountain range that stretches from the shores off the cost of Guiche Island to the center of Soleil. In exchange for a yearly tribute, the kingdom retains its autonomy while recognizing Soleilian sovereignty over the mountains they call home.

Republic of Stygar

Stygar flag

Capital: Stykir
Government: Presidential Republic
Head of State: President
Head of Government: President
Legislature: Presidential Council
Demonym: Stygarian
Currency: Balt, Cug, Nute

The Republic of Stygar is a republican state in central-north Aquilonis. Formerly part of the Sarona Federation, it borders Flarona to the north Soleil to the east, Chax to the south, Umdar to the southwest, and Eudon to the west.

United Empire of Telmarnia

Telmarnia flag

Capital: Peverell
Government: Federal Absolute Elective Feudal Monarchy
Head of State: Emperor
Heads of Government: Emperor & President
Legislature: Senate
Demonym: Telmarnian
Currency: Dragon, Lion, Kraken, Wolf, Badger, Turtle

The United Empire of Telmarnia, sometimes known as the Twelve Kingdoms, is a federated monarchical state in western Aquilonis. It borders Darcnia to the northwest, Auribestan to the northeast, the Dwarven Kingdom of Ongor Diruna, Lizardfolk Kingdom of Xzandor to the east, the Orc Empire to the southeast, and Albion to the south.

An ancient multiracial and multicultural empire, going back to the era of the Zedylrian Empire, Telmarnia is the oldest continuous nation in Aquilonis. Telmarnia is filled with many races that normally wouldn't fit in elsewhere; though it is constantly at odds with both Xzandor and the Orc Empire, and inhabitants of both countries face some relatively minor discrimination in Telmarnia.

It is also at odds with Auribestan regarding territory, but regardless aided the kingdom in protecting its sovereignty during the Great Northern Aquilonis War. Telmarnia also helped Albion win its independence from Britannia during the Albion War for Independence. Telmarnia is also in a longstanding alliance with Darnica for security.

Telmarnia is politically divided into thirteen individual provinces in federation; The Thronelands, the capital territory under the direct control of the Emperor, and twelve other regions referred to as "Kingdoms", which enjoy a great deal of autonomy from the throne.

The twelve Kingdoms are;

  • The Kingdom of Abhainn, ruled by House Tulfryle
  • The Kingdom of Dachsbroc, ruled by House Gardfroist
  • The Kingdom of Dralganor, ruled by House Talgary
  • The Kingdom of Chelonii Island, ruled by House Testudo
  • The Kingdom of Equestair, ruled by House Khagoleen
  • The Kingdom of Lejonte, ruled by House Larristal
  • The Kingdom of Orn, ruled by House Iolaire
  • The Kingdom of Schlange, ruled by House Nathair
  • The Kingdom of Ursus Island, ruled by House Moltnom
  • The Kingdom of Urwald, ruled by House Horthane
  • The Kingdom of Vargulf, ruled by House Dajona
  • The Kingdom of the Yartheon Islands, ruled by House Saltstone

Each Kingdom, including the Thronelands, is similarly divided into several fiefdoms and lordships run by vassal houses and landed knights, who in turn have smaller vassals and sworn knights beneath them. While each kingdom has its own king, the realm is ruled as a whole from the Thronelands by the Emperor.

The current method in which the Emperor is succeeded as the ruler of the nation is by election, rather than handing the imperial throne down heir to heir. When the Emperor dies or abdicates, the next ruler is elected to the Imperial Throne from the current heads of the Great Houses of Telmarnia, the rulers of Telmarnia's twelve kingdoms outside the capital territory. When the next elected Emperor accedes to the Imperial Throne, and the kingship of his/her Kingdom is succeeded by the next heir in line.

This method of passing power is not perfect, and disputes over the electoral results have led to civil war more than once. And since the Great Houses have many vassals beneath them, and tend to view titles as a matter of inheritance, as any feudal lord would, civil war for inheritance of titles, or right to titles, is a relatively common occurrence. There are also times when Emperorship is disputed to the point of civil war, usually due to an ongoing dispute over who is the rightful head of the house and its throne. The Imperial Throne has also been passed on without election on several occasions; usually from a successful civil war against a tyrannical emperor, thus leading to the ousting of the current reigning house.

Republic of Toralos

Republic of Umdar

Umdar postwar flag

Capital: Quarc
Government: Presidential Republic
Head of State: President
Head of Government: President
Legislature: Congress
Demonym: Umdari
Currency: Balt, Cug, Nute

The Republic of Umdar is a landlocked state in central-north Aquilonis. It borders Eudon and Stygar to the north, Chax to the east, Korok to the south, Rylar to the west and Hovar to the extreme northwest. It is the successor state to the Confederacy of Umdar, following the confederacy's defeat and dissolution at the end of the Great Northern Aquilonis War.

Republic of Velda

Velda flag

Capital: Ratchetia
Government: Presidential Republic
Head of State: President
Head of Government: President
Legislature: Presidential Council
Demonym: Veldan
Currency: Balt, Cug, Nute

The Republic of Velda is a republican state in central-west Aquilonis. Formerly part of the Sarona federation, it borders Lirgal to the north, Avalar to the south, Zelhar to the west, and Qatu to the northwest.

Kingdom of Xzandor

Xzandor flag

Capital: Drizlekiir
Government: Hereditary Absolute Monarchy
Head of State: King
Head of Government: King
Legislature: Council
Demonym: Xzandori
Currency: Talon, Scale, Fang

The Kingdom of Xzandor is a landlocked monarchical Lizardfolk state western Aquilonis, occupying the western portion of the Great Urwaldi Forest and beyond. It borders Aurabestan to the north, Dwarven Kingdom of Ongor Diruna to the northeast, Korokiri and Huzkhaz to the east, Hylar to the southeast, the Orc Empire to the south, and Telmarnia to the west.

One of two independent Lizardfolk states, the other being the more powerful and prominent Xotil Empire, it has a long history of raiding, reaving, and pillaging of nearby lands before turning into a more docile state.

Empire of Yamatai

Yamatai flag

Capital: Owari
Government: Hereditary Parliamentary Feudal Monarchy
Head of State: Emperor
Heads of Government: Emperor
Legislature: Council of Clans
Demonym: Yamato
Currency: Koban, Nibuban, Ichibuban, Tsuho

The Empire of Yamatai is a large multi-island monarchical nation in the Sea of Orient. It shares maritime borders with Ningyo Shima and Hanguk to the west, and Mizuho to the south. It also holds sovereignty over swaths of territory in Marlakcor (The Kami Islands, the Shinto Islands, Samui Shima and the Yoake Empire), and the Kappa Islands in Maritimus, and is the overlord of Ningyo Shima.

Yamatai was once only a small independent fiefdom (known as Owari) ruled by the Oda clan, on northernmost great island, it was one of many that emerged after the Kingdom of Sanmyaku and its two southern rivals, the Kingdom of Heiya (the central kingdom) and the Kingdom of Minami (the southernmost kingdom), broke up; thus ending the Three Kingdoms Period and setting the stage for the Warring States Period of the two-hundred-year Nihyakunen Wars. During the Age of Conquest in the latter half of the Nihyakunen Wars, it eventually conquered all its other rivals, becoming the sole governing authority of the empire. It is now the dominant naval power in the eastern waters of Aquilonis, having no real rivals.

Currently ruled by the Oda Clan, it is loosely divided into eleven realms run by the Great Clans of Yamatai; Oda, Ashikaga, Azai, Akechi, Saito, Imagawa, Uesugi, Tokugawa, Takeda Toyotomi and Shimazu. Each clan rules over a designated part of the empire, pledging fealty to the Emperor while still enjoying a great deal of autonomy; as established by the first few Emperors of a united Yamatai during and after the Age of Conquest of the Nihyakunen Wars.

It is a longtime friend and ally of the Kingdom of Soleil, and is one half of the Soleil-Yamatai Friendship & Military Alliance.

Republic of Zelhar

Zelhar flag

Capital: Zelhar
Government: Presidential Republic
Head of State: President
Head of Government: President
Legislature: Presidential Council
Demonym: Zelharian
Currency: Balt, Cug, Nute

The Republic of Zelhar is a landlocked republican state in central Aquilonis. Formerly part of the Sarona federation, it borders Sarona and Qatu to the north, Velda to the east, Avalar to the south, Bataria to the west, and Toralos to the extreme northwest.

Aerial Lands

Skyrkraftia

Government: Absolute Monarchy
Head of State: King
Head of Government: King
Legislature: Council
Demonym: Skyrkraftian
Currency: ???

Skyrkraftia is a city-state flying over the Empire of Hylar. Skyrkraftia is the ancient homeland of the Volucyadals, a race of winged-elfs. With a history of neutrality, it is guarded by the legendary Sky Knights. It is that Skyrkraftia holds an extensive library rumored to contain every detail of Patria's recorded history; but whether this is fact or fiction is unknown.

Constituent Territories

Uther Islands (Britannia)

Uther islands flag

Capital: Pendragon
Government: Hereditary Parliamentary Absolute Monarchy
Head of State: King of Britannia
Head of Government: Viceroy
Legislature: Chamber of Lords
Demonym: Utheran
Currency: Sovereign, Crown, Shilling, Farthing

The Uther Islands are an archipelagic territory of Britannia, occupying the archipelago of the same name, sharing Maritime borders solely with Albion to the north. The Uther Islands were one part of Albion before the the Republic split from Britannia. Albion has had its eyes on the archipelago since independence, but Britannia has thwarted all attempts to invade.

Capitals

Aquilonis capitals

The location of every country's capital (Note: Auribestan has three, and Novgorod's is in Eurodon.)