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(Sultanate of Seljuk)
(Empire of Telmarnia)
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[[File:Telmarnia flag.png|left|300x300px]]Capital: Palaver<br />Government: Semi-Hereditary Absolute Rotational Feudal Monarchy<br />Heads of State: Emperor<br />Head of Government: Emperor<br />Legislature: Imperial Council<br />Demonym: Telmarnian<br />Currency: Lion, Serpent, Eagle
 
[[File:Telmarnia flag.png|left|300x300px]]Capital: Palaver<br />Government: Semi-Hereditary Absolute Rotational Feudal Monarchy<br />Heads of State: Emperor<br />Head of Government: Emperor<br />Legislature: Imperial Council<br />Demonym: Telmarnian<br />Currency: Lion, Serpent, Eagle
   
The Empire of Telmarnia is a monarchical state in western Aquilonis. It borders Darcnia to the northwest, Auribestan to the northeast, Ongor Diruna, Xzandor to the east, the Orc Empire to the southeast, and Albion to the south. An ancient multi-racial empire, Telmarnia is filled with many races that normally wouldn't fit in elsewhere, though it is constantly at odds with both Xzandor and the Orc Empire, and inhabitants of both countries face some relatively minor discrimination in Telmarnia. It is also at odds with Auribestan regarding territory, but regardless aided the kingdom in protecting its sovereignty during the ''Great Northern Aquilonis War''. Telmarnia also helped Albion win it's independence from Britannia during the ''Albion War for Independence''.
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The '''Empire of Telmarnia''', sometimes known as the '''Ten Kingdoms''', is a monarchical state in western Aquilonis. It borders Darcnia to the northwest, Auribestan to the northeast, Ongor Diruna, Xzandor to the east, the Orc Empire to the southeast, and Albion to the south. An ancient multi-racial empire, Telmarnia is filled with many races that normally wouldn't fit in elsewhere, though it is constantly at odds with both Xzandor and the Orc Empire, and inhabitants of both countries face some relatively minor discrimination in Telmarnia. It is also at odds with Auribestan regarding territory, but regardless aided the kingdom in protecting its sovereignty during the ''Great Northern Aquilonis War''. Telmarnia also helped Albion win it's independence from Britannia during the ''Albion War for Independence''.
   
Telmarnia is politically divided into eight individual autonomous provinces; The Imperial Capital Territory, under the direct control of the Emperor, and seven larger regions referred to as "Kingdoms";
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Telmarnia is politically divided into eleven individual provinces; The Imperial Capital Territory, under the direct control of the Emperor, and ten larger regions referred to as "Kingdoms", which enjoy a great deal of autonomy from the throne.
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The Ten Kingdoms are;
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* The '''Kingdom of Avaria''', ruled by ''House Iolaire''
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* The '''Kingdom of Dachsbroc''', ruled by ''House Gardfroist''
 
* The '''Kingdom of Dralganor''', ruled by ''House Talgary''
 
* The '''Kingdom of Dralganor''', ruled by ''House Talgary''
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* The '''Kingdom of Equestair''', ruled by ''House Khagoleen''
 
* The '''Kingdom of Lejonte''', ruled by ''House Larristal''
 
* The '''Kingdom of Lejonte''', ruled by ''House Larristal''
* The '''Kingdom of Vargulf''', ruled by ''House Dajona''
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* The '''Kingdom of Rivernia''', ruled by ''House Tulfryel''
* The '''Kingdom of Stagarra''', ruled by ''House Horthane''
 
 
* The '''Kingdom of Schlange''', ruled by ''House Nathair''
 
* The '''Kingdom of Schlange''', ruled by ''House Nathair''
* The '''Kingdom of Avaria''', ruled by ''House Iolaire''
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* The '''Kingdom of Stagarra''', ruled by ''House Horthane''
* The '''Kingdom of Dachsbroc''', ruled by ''House Gardfroist''
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* The '''Kingdom of Vargulf''', ruled by ''House Dajona''
Each Kingdom is similarly divided into several fiefdoms run by vassal houses, who in turn have smaller vassal houses beneath them.
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* The '''Kingdom of the Yartheon Islands''', ruled by ''House Saltstone''
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<gallery>
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Talgary flag.png|House Talgary
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Dajona flag.png|House Dajona
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Horthane flag.png|House Horthane
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Larristal flag.png|House Larristal
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Gardfroist flag.png|House Gardfroist
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Khagoleen flag.png|House Khagoleen
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Tulfryel flag.png|House Tulfryel
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Saltstone flag.png|House Saltstone
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Iolaire flag.png|House Iolaire
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Nathair flag.png|House Nathair
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</gallery>
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Each Kingdom, including the Imperial Capital Territory, is similarly divided into several fiefdoms and lordships run by vassal houses and landed knights, who in turn have smaller vassals and sword knights beneath them. While each kingdom has it's own king, the realm is ruled as a whole from the Imperial Capital Territory by the Emperor.
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The Emperor is succeeded as the ruler of the nation via a unique method; a rotation. Rather than handing the imperial throne down heir to heir, the ten ''Great Houses of Telmarnia'' take turns ruling the Empire in a rotation. When the Emperor dies or abdicates, the current ruler of the next Kingdom in the rotation ascends to the Imperial Throne, and the kingship of his/her Kingdom is succeeded by the next heir in line.
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Each ''Great House'' takes an animal from the Telmarnian Decade, the national religion of Telmarnia, as their sigil; and so Emperorship is passed in accordance to the cycle of the [[Religion on Patria#Telmarnian Decade|Telmarnian Decade]]. ''House Talgary'' goes first in the rotation, then ''House Dajona'', ''House Horthane'', ''House Larristal'', ''House Gardfroist'', ''House Khagoleen'', ''House Tulfryel'', ''House Saltstone'', ''House Iolaire'', and finally ''House Nathair''.
   
While each kingdom has it's own king, the realm is ruled as a whole from the Imperial Capital Territory by the Emperor. The Emperor is succeeded as the ruler of the nation via a unique method; a rotation. Rather than handing the throne down heir to heir, the seven Great Houses of Telmarnia take turns ruling the Empire in a rotation. ''House Talgary'' goes first in the rotation, then ''House Larristal'', ''House Nathair'', ''House Dajona'', ''House Horthane'', ''House Iolaire'', and finally ''House Gardfroist''. When the Emperor dies or abdicates, the current ruler of the next Kingdom in the rotation ascends to the Imperial Throne, and the kingship of his/her Kingdom is succeeded by the next in line. This method of passing power is not perfect, and disputes over the successions have led to civil war more than once. The Ruling houses have many vassals beneath them as well, and tend to view each other as any sovereign nation would, and so civil war is a relatively common occurrence.
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This method of passing power is not perfect, and disputes over the successions have led to civil war more than once. And since the Great Houses have many vassals beneath them, and tend to view titles as a matter of inheritance as any person would, civil war for inheritance of, or right to, titles is a relatively common occurrence. There are also times when Emperorship is disputed to the point of civil war due to a dispute over who in the next house is line is the rightful head.
 
===Republic of Toralos===
 
===Republic of Toralos===
 
===Republic of Troan===
 
===Republic of Troan===

Revision as of 23:34, August 5, 2017

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Aquilonis
Aquilonis is the central north continent of Patria.

Sovereign States

United Kingdom of Albion

Albion flag
Capital: Albion City
Government: Federal Parliamentary Crowned Republic
Head of State: King
Head of Government: President
Legislature: Congress of Albion
Demonym: Albionite
Currency: Lion, Serpent, Eagle

The United Kingdom of Albion is a crowned republic in the southwest corner of Aquilonis. It borders Telmarnia and the Orc Empire to the north, and Palmrya to the east. Albion also shares maritime borders with the Uther Islands to the south.

Once a domain of the Britannian Empire, after the Albion War for Independence it became the first country to successfully rise up and win independence from Britannia, with some help from the Telmarnian Empire. While still cold to hostile with Britannia, it enjoys full diplomatic and commerce relations with Telmarnia.

Empire of Amara

Amara flag
Capital: Zerzura
Government: Hereditary Absolute Monarchy
Head of State: Pharaoh
Head of Government: Pharaoh
Legislature: Pharaoh's High Council
Demonym: Amaran
Currency: Scarab, Cobra, Scorpion

The Empire of Amara is a desert monarchical nation on the island of Azrar in southern Aquilonis. It borders Sasanid to the east. Across the channel to the north, it shares maritime borders with it's vassal, Canaan, to the northwest, and Seljuk to the north, to the whom it is constantly at odds with. It is one of the oldest empires of Aquilonis, but there have been several instances where Amara's sovereignty has been threatened due to being such a heavily contested region.

Sultanate of Arabia

Arabia flag
Capital: Aleasima
Government: Hereditary Absolute Monarchy
Head of state: Sultan
Head of Government: Sultan
Legislature: Council of Viziers
Demonym: Arabian
Currency: Dinar, Dirham, Fals

The Sultanate of Arabia is a powerful monarchical nation in southeast Aquilonis. It borders Sasanid to the west and south, Lakhmid to the south, Ghassanid to the southeast, and Hejaz to the east. Currently under the rule of the Al-Zayani Clan, Arabia is one of the most powerful nations in Southeast Aquilonis Desert.

Kingdom of Arkka Uralia

United Kingdom of Auribestan

Auribestan flag
Capitals: Firian, Vanete, Eschen
Government: Confederate Parliamentary Feudal Triarchy
Heads of State: Council of Three Monarchs
Head of Government: Prime Minister
Legislature: Parliament
Demonym: Aurabestani
Currency: Ossis, Piscis, Glande

The United Kingdom of Biskotti, Galliete and Pastilodge, more commonly known as the United Kingdom of Auribestan, is a confederated triarchy consisting of the Auribestia states, the Biskotti Crowned Republic, the Galliete Dominion, and the Principality of Pastilodge in western Aquilonis. It borders Cajar to the north, Koelba, Sharak and Dox to the east, Avalar to the southeast, Ongor Diruna and Xzandor to the south, Telmarnia to the west, and Darcnia to the northwest. It is almost entirely landlocked, except for the tip of the Gulf of Auribestan in the northwest.

Being a union of three countries, it has no one single sovereign; instead the sovereigns of the three kingdoms share equal authority of the realm entire. Once three separate countries that were the closest of friends with one another, yet with very different political views, a war with Telmarnia threatened to pull them apart. Yet an agreement, and a common enemy, made them see the strength of unity. The war ended with the Telmarnian Invasion repelled and the three nations becoming one.

Empire of Avalar

Avalar flag
Capital: Sumautwin
Government: Elective Absolute Feudal Monarchy
Head of State: Emperor
Head of Government: Emperor
Legislature: None
Demonym: Avalari
Currency: Gem

The Empire of Avalar is a large state in central Aquilonis, bordering Dox, Bataria, Zelhar and Velda to the north, Troan to the extreme east, Notaria, Rondar and Ongor Diruna to the south, and Auribestan to the west.

Emirate of Awal

Awal flag
Capital: Bahrain
Government: Hereditary Absolute Monarchy
Head of state: Emir
Head of Government: Emir
Legislature: None
Demonym: Awali
Currency: Dinar, Dirham, Fals

The Emirate of Awal is an archipelagic state in the southern Sea of Orient in southeastern Aquilonis, sharing maritime borders with no one. Ruled by a dynasty descended from the last Caliph of Kalahar, and thus related to the dynasty currently ruling Sasanid, it is steeped in southeastern Aquilonian traditions and customs, despite being so far away form the mainland.

Republic of Bartaria

Bartaria flag
Capital: Batra
Government: Presidential Republic
Head of State: President
Head of Government: President
Legislature: Presidential Council
Demonym: Batatian
Currency: Balt, Cug, Nute

The Republic of Bataria is a landlocked republican state in central Aquilonis. Formerly part of the Sarona Federation, it borders Toralos to the north, Dox to the west, Avalar tot he south, and Zelhar to the east.

Cajar Federation

Kingdom of Canaan

Cannan flag
Capital: Canaan
Government: Hereditary Absolute Monarchy
Head of State: King
Head of Government: King
Legislature: none
Demonym: Canaanite
Currency: Shekel, Zuz, Prutah

The Kingdom of Canaan is a monarchical island nation in southern Aquilonis. It shares maritime borders Amara, it's overlord, to the west, Seljuk to the north. It was originally territory of the Elohim Empire before said empire fell apart when its last ruler died without an heir; it is considered one of two successor states, along with Jerusalem.

Republic of Chax

Chax flag
Capital: Chax
Government: Presidential Republic
Head of State: President
Head of Government: President
Legislature: Presidential Council
Demonym: Chaxi
Currency: Balt, Cug, Nute

The Republic of Chaxis a landlocked republican state in north-central Aquilonis. Formerly part of the Sarona Federation, it borders Lirgal to the east, Stygar to the north, Umdar and Korok to the west, Sarona to the extreme southwest, and Qatu to the south.

Republic of Cyrillia

Cyrillia flag
Capital: Kyrilis
Government: Hereditary Crowned Republic
Head of State: Prince
Head of Government: President
Legislature: Parliament
Demonym: Cyrillian
Currency: Ruble

The Republic of Cyrillia is a landlocked Crowned Republican state in northwestern Aquilonis. It borders Novgorod to the north, and the Cajar Federation to the south. Cyrillia was once part of Novgorod before seceding as a result of the Cyrillic War.

Republic of Dox

Dox flag
Capital: Dox
Government: Presidential Republic
Head of State: President
Head of Government: President
Legislature: Presidential Council
Demonym: Doxi
Currency: Balt, Cug, Nute

The Republic of Dox is a landlocked republican state in north-central Aquilonis. Formerly part of the Sarona Federation, it borders Auribestan to the south, Avalar to the southeast, Bataria to the east, and Toralos and Sharak to the north.

Republic of Darcnia

Darcnia flag
Capital: Corrinia
Government: Stratocratic Directorial Republic
Heads of State: Council of Darcnia
Heads of Government: Council of Darcnia
Legislature: Council of Darcnia
Demonym: Darcnian
Currency: Claymore, Rapier, Athame

The Republic of Darcnia is a republican nation sitting on a peninsula on the south side of the Gulf of Auribestan in western Aquilonis. It borders Telmarnia to the south and Auribestan to the southeast. It also shares a maritime border with Cajar across the Gulf of Auribestan to the north.

Darcnia was founded as a kingdom opposing the unification of Auribestan, but the first ruler proved tyrannical. After several years of oppression, the three most powerful and influential Knightly Guilds, which served as the de facto military of Darcnia; the Knights of the Blood Oath, the Divine Dragon Alliance and the Darcnia Liberty Force, rebelled and overthrew the king. Once in power, they abolished the short-lived monarchy and established a republic, with the leaders of each guild at the head, becoming one of the first nations of Aquilonis to reject monarchy. Since then, the guilds have run Darcnia with fairness and chivalry, while continuing to protect the nation from invaders, and keeping smaller less influential guilds in check.

Though a republic, Darcnia is a nation run by a military rather than elected officials, so the members of the council are chosen based on ability rather than the populous electing them. The only true elections are to determine which guilds shall serve on the non-permanent seats of the council. The three founding guilds of the republic maintain permanent seats while six smaller and less influential guilds serve fixed terms.

Republic of Eudon

Eudon flag
Capital: Arbor
Government: Presidential Republic
Head of State: President
Head of Government: President
Legislature: Presidential Council
Demonym: Eudese
Currency: Balt, Cug, Nute

The Republic of Eudon is a landlocked republican state in northern Aquilonis. Formerly part of the Sarona Federation, it borders Ortalis to the north, Hovar to the west, Umdar to the south, Stygar to the east, and Flarona to the northeast.

Republic of Flarona

Flarona flag
Capital: Forrest
Government: Presidential Republic
Head of State: President
Head of Government: President
Legislature: Presidential Council
Demonym: Flaronan
Currency: Balt, Cug, Nute

The Republic of Flarona is a landlocked republican state in northern Aquilonis. Formerly part of the Sarona Federation, it borders Orox to the north, Soleil to the east, Stygar to the south, Eudon to the southwest, and Ortalis to the west.

Kingdom of Galiara

Galiara flag
Capital: Haylir
Government: Hereditary Absolute Feudal Monarchy
Head of State: King
Head of Government: King
Legislature: King's Council
Demonym: Galiaran
Currency: Aieg

The Kingdom of Galiara is an monarchical nation occupying a peninsula in northern Aquilonis. It solely borders Novarus to the south.

Republic of Garsp

Garsp flag
Capital: Garspa
Government: Presidential Republic
Head of State: President
Head of Government: President
Legislature: Presidential Council
Demonym: Garspan
Currency: Balt, Cug, Nute

The Republic of Garsp is a landlocked republican state in central Aquilonis. Formerly part of the Sarona Federation, it borders Rylar and Korok to the north, Sarona to the east, Toralos to the south, and Mylar to the west.

Kingdom of Garvis

Garvis flag
Capital: Garvis
Government: Hereditary Absolute Monarchy
Head of State: King
Head of Government: King
Legislature: None
Demonym: Gargate
Currency: Grim, Pheo

The Kingdom of Garvis is a small landlocked enclave country within Soleil's borders ruled by Gargoyles, a race of nocturnal beings that are stone by day and flesh by night. Centered around the city of Garvis and run by the Garvis Clan, Garvis was once known as the Gargate Empire, during which the nation spanned from the tip of the Soleilian Peninsula to the heart of Aquilonis.

The Empire ceased to exist when the ruling clan was put under a spell that placed them in an eternal stone sleep within Castle Garvis, leaving the empire without leaders. A power struggle between rival Gargoyle clans, normally kept in check by the ruling Garvis clan, soon erupted into a civil war that tore the empire apart in less than a generation. A racial war with other sentient races of Aquilonis also contributed to the nation's destruction.

Nearly two thousand years after the empire fell, the Garvis Clan sleeping within Castle Garvis was awakened amidst a battle for the castle during the Great Northern Aquilonis War. In gratitude for breaking the spell, the clan then aided in the defeat of Umdar, and the renegade House of Adhemar, on the condition they be granted independence. Since the war's conclusion, Goliath has been working with Soleil to rebuild itself, albeit in a much smaller territory.

Emirate of Ghassanid

Sultanate of Hejaz

Kingdom of Himyar

Empire of Hinomoto

Capital: Ryu no Toshi
Government: Theocratic Absolute Elective Monarchy
Head of State: Shrine Priest
Head of Government: Shrine Priest
Legislature: Council of 16 Priests
Demonym: Hinomese
Currency: Koban, Nibuban, Ichibuban, Tsuho

The Empire of Hinomoto is a nation occupying the half-tropical/half-arid island of the same name in the southern waters of the Sea of Orient. It shares maritime borders with Yamatai to the north, and Awal to the south. Founded by Yamato settlers fleeing war, it began in the north and has since extended it's rule across the entire island.

A deeply religious nation, Hinomoto was founded on the belief that the land upon which the capital sits was the birthplace of the Great Dragons. Despite, or perhaps because of, it's religious nature, it has been known for political instability due to religious strife, and has broken into separate states and civil war more than once.

Republic of Hovar

Hovar flag
Capital: Hov
Government: Presidential Republic
Head of State: President
Head of Government: President
Legislature: Presidential Council
Demonym: Hovari
Currency: Balt, Cug, Nute

The Republic of Hovar is a landlocked republican state in northern Aquilonis. Formerly part of the Sarona Federation, it borders Novgorod to the west, Kirwon to the north, Ortalis to the northeast, Eudon to the east, Umdar and Rylar to the southeast, Obin to the south, and the Cajar Federation to the extreme southwest.

Huzkhaz Tribe

Huzkhaz flag
Capital: Hiar
Government: Hereditary Directorial Chiefdom
Head of State: Chief
Head of Government: Chief
Legislature: Elven Tribal Council
Demonym: Huzkhan
Currency: n/a

The Huzkhaz Tribe is a landlocked Wood Elf society in central-south Aquilonis, taking up the central portion of the Great Dekoukiri Forest. It borders it's fellow Wood Elf state, Korokiri, to the north, the High Elf Empire, Hylar, to the east, and the Lizardfolk Kingdom, Xzandor, to the south and west.

One of three Wood Elf states on Patria, along with Korokiri to the north, and Urwald in Marlakcor, it was once a vassal of Hylar along with Korokiri. Alongside Korokiri, Huzkhaz managed to reverse this fate by successfully repelling Hylar when they invaded due to their Declaration of Independence.

Empire of Hylar

Hylar flag
Capital: Dinayfar Ruore
Government: Hereditary Absolute Feudal Monarchy
Head of State: Emperor
Head of Government: Emperor
Legislature: Imperial Senate
Demonym: Hylarene
Currency: Rupee

The Empire of Hylar is an independent High Elf empire occupying a large area in southern Aquilonis. It borders Wood elf states of Korokiri and Huzkhaz, along with the Lizardfolk kingdom, Xzandor, to the west, the Orc Empire to the southwest, Palmrya and Seljuk to the south, Sasanid and Arabia to the southeast, Notaria to the northeast, and Ongor Diruna to the north.

It is the only independent High Elf nation on Patria, as well as one of the dominate powers in southern Aquilonis. Famous for having masterful politicians, Hylar managed to become the dominant power in southern Aquilonis through a combination of diplomacy and conquest.

It once held the Wood Elf states, Huzkhaz and Korokiri, as vassals, but lost them when their invasion to reclaim them following their declarations of independence failed. It also once held sovereignty of the Kingdom of New Hylar in Maritimus before the New Hylarene Revolution resulted in the kingdom's independence.

Kingdom of Izor Karaz

Kingdom of Jerusalem

Jerusalem flag
Capital: Jerusalem
Government: Hereditary Absolute Feudal Monarchy
Head of State: King
Head of Government: King
Legislature: Haute Cour
Demonym: Jerusalite
Currency: Shekel, Zuz, Prutah

The Kingdom of Jerusalem is a monarchical island nation in southern Aquilonis. It solely shares maritime borders with Palmrya to the north. It was originally territory of the Elohim Empire before said empire fell apart when its last ruler died without an heir; it is considered one of two successor states, along with Canaan.

Republic of Kirwon

Kirwon flag
Capital: Kowil
Government: Presidential Republic
Head of State: President
Head of Government: President
Legislature: Presidential Council
Demonym: Kirwonian
Currency: Balt, Cug, Nute

The Republic of Kirwon is a landlocked republican state in northern Aquilonis. Formerly part of the Sarona Federation, it borders Novarus to the north, Orox to the northeast, Ortalis to the east, Hovar to the south, and Novgorod to the west.

Republic of Koelba

Capital: Koelba
Government: Presidential Republic
Head of State: President
Head of Government: President
Legislature: Presidential Council
Demonym: Koelban
Currency: Balt, Cug, Nute

The Republic of Koelba is a landlocked republican state in central Aquilonis. Formerly part of the Sarona Federation, it borders Cajar to the northwest, Obin to the north, Mylar to the east, Sharak to the south, and Auribestan to the west.

Kingdom of the Korokiri Tribe

Korokiri flag
Capital: Modin
Government: Hereditary Absolute Monarchy
Head of State: King in the Woods
Head of Government: King in the Woods
Legislature: Elven Tribal Council
Demonym: Korokese
Currency: n/a

The Kingdom of the Korokiri Tribe is a landlocked Wood Elf society in central Aquilonis, takign up the northern portion of the Great Dekoukiri Forest. It borders the Lizardfolk kingdom, Xzandor, to the west, Ongor Diruna to the north, the High Elf Empire, Hylar, to the east, and Huzkhaz to the south. Once a vassal of Hylar along with Huzkhaz, Korokiri, alongside Huzhkaz managed to reverse this fate by successfully repelling Hylar when they invaded due to their Declaration of Independence.

Republic of Korok

Emirate of Lakhmid

Republic of Lirgal

Lirgal flag
Capital: Girilio
Government: Presidential Republic
Head of State: President
Head of Government: President
Legislature: Presidential Council
Demonym: Lirgalian
Currency: Balt, Cug, Nute

The Republic of Lirgal is a republican state in western Aquilonis. Formerly part of the Sarona Federation, and one of the first to secede when the Saroana Revolutionary Wars began, it borders Soleil to the north, Chax to the west, Qatu to to the southwest, and Veda to the south.

Republic of Lune

Lune flag
Capital: Lune City
Government: Parliamentary Presidential Republic
Head of State: President
Head of Government: President
Legislature: Congress
Demonym: Lunian
Currency: Solis, Luna, Sidus

The Republic of Lune is a island presidential republic at the mouth of the Bay of Pokitaru. It shares maritime borders with Soleil to the north and Morgania to the south. The island was originally ruled by several native clans before Soleil invaded and conquered it, but during the Saronan Revolutionary Wars, Lune took inspiration and vied for independence through more peaceful means, and became independent as a republic. Lune has since enjoyed full diplomatic and trade relations with Soleil.

Federal Republic of Markaydia

Markaydia flag
Capital: Metropolis
Government: Federal Parliamentary Presidential Republic
Head of State: President
Head of Government: President
Legislature: Congress
Demonym: Markaydian
Currency: Balt, Cug, Nute

The Federal Republic of Markaydia is an island nation in northern Aquilonis, many leagues north of Soleil, and the northernmost country on the continent. The first country to declare it's independence from the Sarona Federation, it pretty much stayed neutral of the consequential conflict but supplied weapons, supplies and advisers to the six northern nations emerging from the federation. It originally started out as a monarchy, the Federal Empire of Markaydia, but public disapproval prompted the government to switch to an elective federal republic.

Emirate of Mecca

Mecca flag
Government: Hereditary Absolute Monarchy
Head of State: Emir
Head of Government: Emir
Legislature: none
Demonym: Meccan
Currency: Dinar, Dirham, Fals

The Emirate of Mecca is a small city-state in southeast Aquilonis. It borders Hejaz to the north and Sasanid to the south. A holy city, Mecca is the site of annual pilgrimage.

Kingdom of Mizuho

Mizuho flag
Capital: Oshitsu no Kawashi
Government: Hereditary Absolute Feudal Monarchy
Head of State: King
Head of Government: King
Legislature: High Council
Demonym: Mizuhese
Currency: Koban, Nibuban, Ichibuban, Tsuho

The Kingdom of Mizuho is a multi-island monarchical nation in the Sea of Orient. It shares maritime borders with Yamatai to the east and Ningyo Shima to the north. The southern island of Mizuho was once a colonial state founded by the Shimazu Clan before the Hyakunen Wars. When the wars ended, a lesser branch of the Shimazu Clan, the Tsukahara Clan, fled to it's colonies and declared Mizuho's independence, rather than submit to Oda rule along with the main branch. Since then, the Kingdom of Mizuho has remained under the rule of the Tsukahara Clan.

The northern island was once ruled by a separate dynasty established long before the arrival of the Shimazu Clan on the southern island, and the two were constantly engaged in war even before Mizuho's independence. After Mizuho's independence, these wars ended when two royals from the north and south fell in love and married, resulting not only peace, but the permanent union of the two dynasties. Despite permanent peace within its borders, Mizuho has remained a rival of Yamatai, and Yamatai has threatened its sovereignty more than once.

Grand Duchy of Morgania

Morgania flag
Capital: Morgan
Government: Hereditary Absolute Feudal Monarchy
Head of State: Grand Duke
Head of Government: Grand Duke
Legislature: None
Demonym: Morganian
Currency: Solis, Luna, Sidus

The Grand Duchy of Morgania is a small island nation at the entrance of the Bay of Pokitaru. It shares maritime borders with Lune to the north, Avalar to the south, and Potiruka to the northwest. Morgania is known for it's practice in dark magic and the fact has given it a nasty reputation in the international community.

Morgania was originally Avalari colonized territory before a civil war in Avalar forced the then tyrannical ruling family from power. The said ruling family, the House of Robinight, and their loyal followers fled Avalar to Morgania and declared an independent Grand Duchy. Since the new Avalari government was simply happy to have the tyrants out of the empire, they let the land go. The descendants of the House of Robinight have ruled Morgania ever since, and remains in a cold war with Avalar.

Republic of Mylar

Mylar flag
Capital: Starmya
Government: Presidential Republic
Head of State: President
Head of Government: President
Legislature: Presidential Council
Demonym: Mylari
Currency: Balt, Cug, Nute

The Republic of Mylar is a landlocked republican state in central Aquilonis. Formerly part of the Sarona Federation, it borders Rylar and Garsp to the east, Toralos to the southeast, Sharak to the southwest, Koelba to the west, and Obin to the north.

Kingdom of Ningyo Shima

Ningyo flag
Capital: Ryukyu
Government: Elective Feudal Monarchy
Head of State: King
Head of Government: Sessei
Legislature: Council of Three
Demonym: Ningyo Shiman
Currency: Koban, Nibuban, Ichibuban, Tsuho

The Kingdom of Ningyo Shima is an island nation occupying a quartet of volcanic islands in the Sea of Orient. It shares maritime borders with Yamatai to the east and Hanguk to the south. Though independent and sovereign, Ningyo Shima is a vassal of the Empire of Yamatai, an offer they made themselves to prevent conquest by Yamatai, but has since enjoyed stability and prosperity under the protection of the empire.

Being a country on volcanic islands, like the majority of islands in Sea of Orient, Ningyo Shima has the most fertile soil anywhere in Aquilonis, and is home to a vast network of caves many consider the most spiritual anywhere. But what makes the country most special is the coexistence between humans and merpeople, similar to Renyu Dao in Marlakcor.

Kingdom of Notaria

Notaria flag
Capital: Libraria
Government: Elective Absolute Monarchy
Head of State: King
Head of Government: King
Legislature: Grand Magician's Council
Demonym: Notarian
Currency: Grimbuk

The Kingdom of Notaria is an elective monarchial nation in western Aquilonis. It borders Troan to the northeast, Avalar to the north and northwest, Rondar to the west, and Hylar to the southwest and south. Like Glagolita in Eurodon, and Sasanid in the south, Notaria is a kingdom of magic.

Republic of Novarus

Novarus flag
Capital: Inforbe
Government: Presidential Republic
Head of State: President
Head of Government: President
Legislature: Presidential Council
Demonym: Novarian
Currency: Balt, Cug, Nute

The Republic of Novarus is a republican state in northern Aquilonis. Formerly part of the Sarona Federation, and one of the first to secede when the Sarona Revolutionary Wars began, it borders Galiara to the north, Soleil to the east, Orox and Kirwon to the south, and Novgorod to the west.

Czardom of Novgorod

Novgorod flag
Capital: Stolista (in Eurodon)
Government: Hereditary Absolute Feudal Monarchy
Head of State: Czar
Head of Government: Czar
Legislature: none
Demonym: Novgorodian
Currency: Ruble

The Aquilonian half of the Czardom of Novgorod, it borders Novarus, Kirwon and Hovar to the east, the Cajar Federation and Cyrillia to the south, and Arkka Uralia and Izor Karaz to the north.

Republic of Obin

Kingdom of Ongor Diruna

Orc Empire

Capital: Drilbulak
Government: Absolute Monarchy
Head of State: Emperor
Head of Government: Emperor
Legislature: Orc Council
Demonym: n/a
Currency: n/a

The Orc Empire is a landlocked polity in southern Aquilonis. It borders Xzandor to the north, Hylar to the east, Palmyra and Albion to the south, and Telmarnia to the west.

The Orc Empire is the only state on Patria ruled by the violent reaving and raping race of Orcs. Ruled by the few Orcs smart enough to form their own form of government and community, their empire remains in a perpetual state of war with their neighbors, due to being unable to go a few days without shedding blood.

Republic of Orox

Orox flag
Capital: Orox
Government: Presidential Republic
Head of State: President
Head of Government: President
Legislature: Presidential Council
Demonym: Oroxi
Currency: Balt, Cug, Nute

The Republic of Orox is a landlocked republican state in northern Aquilonis. Formerly part of the Sarona Federation, it borders Novarus to the north, Soleil to the east, Flarona to the south, Ortalis to the southwest, and Kirwon to the west.

Republic of Ortalis

Ortalia flag
Capital: Darcblak
Government: Presidential Republic
Head of State: President
Head of Government: President
Legislature: Presidential Council
Demonym: Ortalian
Currency: Balt, Cug, Nute

The Republic of Ortalis is a landlocked republican state in northern Aquilonis. Formerly part of the Sarona Federation, it borders Orox to the northeast, Flarona to the southeast, Eudon to the south, Hovar to the southwest, and Kirwan to the west.

Empire of Palmrya

Republic of Potiruka

Potiruka flag
Capital: Jowia
Government: Presidential Republic
Head of State: President
Head of Government: President
Legislature: Presidential Council
Demonym: Potirukan
Currency: Balt, Cug, Nute

The Republic of Potiruka is a republican island nation in the bay of Potiruka. Formerly part of the Sarona Federation, it shares maritime borders with Lirgal to the west, Velda to the southwest, and Morgania to the southeast.

Republic of Qatu

Qatu flag
Capital: Qirath
Government: Presidential Republic
Head of State: President
Head of Government: President
Legislature: Presidential Council
Demonym: Qatese
Currency: Balt, Cug, Nute

The Republic of Qatu is a landlocked republican state in central Aquilonis. Formerly part of the Sarona Federation, it borders Chax to the north, Lirgal to the east, Velda to the southeast, Zelhar to the south, and Sarona tot he west.

City of Rondar

Rondar flag
Government: Mage's Order
Head of State: Grand Master
Head of Government: Grand Master
Legislature: Mage's Conclave
Demonym: Rondari
Currency: Magicred

The City of Rondar, formerly called Maldrazik, is a city-state in central Aquilonis. It borders the Empire of Avalar to the northwest, Notaria to the east and the Ongor Diruna to the southwest. It is a city of magic run by the Order of Rondar, a Magician's Order that practices elemental magic. It was originally run by the tyrannical Cult of Maldrazell, a cult of Dark Magic users who worship the Dark God Maldrazell, before the Order of Rondar wrested control from them and sent the church into exile.

Long ago, the Order of Rondar was responsible for maintaining peace between the magic and non-magic communities of Avalar, but when a citizen of what was then the City of Maldrazik came to them for help, they launched a campaign to liberated the city. After they seized control of the city from the Cult, they installed themselves as the ruling government and renamed the city after their order.

Since attaining power over the city, it has had a history of neutrality, but will occasionally send envoys to ensure peace in the region, and is more than capable of defending itself. Even Avalar doesn't dare threaten it's independence.

Republic of Rylar

Rylar flag
Capital: Rilkora
Government: Presidential Republic
Head of State: President
Head of Government: President
Legislature: Presidential Council
Demonym: Rylaran
Currency: Balt, Cug, Nute

The Republic of Rylar is a landlocked republican state in central Aquilonis. Formerly part of the Sarona Federation, it borders Hovar tot he north, Umdar to the east, Korok to the southeast, Garsp to the south, Mylar to the west, and Obin to the northwest.

Sultanate of Seljuk

Seljuk flag
Capital: Nishapur
Government: Hereditary Absolute Feudal Monarchy
Head of State: Sultan
Head of Government: Sultan
Legislature: none
Demonym: Seljuk
Currency: Qirsh, Para, Akce

The Sultanate of Seljuk is a monarchical nation in southern Aquilonis. It borders Hylar to the north, Palmrya to the west, and Sasanid to the east. Across the channel is shares maritime borders with Canaan and Amara. Seljuk was once the the dominant power in the region before Sasanid overpowered it as a result of the Eighth Kalahar War, forcing Seljuk give up it's eastern territories.

Republic of Sarona

Sarona flag
Capital: Sarona City
Government: Parliamentary Presidential Republic
Head of State: President
Head of Government: Chancellor
Legislature: Senate
Demonym: Saronan
Currency: Balt, Cug, Nute

The Republic of Sarona is a landlocked state in central Aquilonis. It borders Korok and Chax to the north, Garsp and Toralos to the west, Qatu to the east and Zelhar to the south. The successor state of the former Solana Federation since its collapse during the Sarona Revolutionary Wars, it has adopted a more isolationist attitude toward the surrounding nations ever since but has tried to maintain its former way of life.

Sasanid Empire

Capital: Istakhr
Government: Hereditary Absolute Feudal Monarchy
Head of State: Shah
Heads of Government: Shah & Grand Vizier
Legislature: Council of Viziers
Demonym: Sasanian
Currency: Daric, Siglos

The Sasanian Empire is a kingdom of magic in southeastern Aquilonis, controlling great swaths of the Kalahar region. It borders Seljuk the west, Hylar to the northwest, and Arabia, Lakhmid Ghassanid, Hejaz and Mecca to the north. Across the channel, on the Island of Azrar, it controls the eastern half of the island and borders Amara to the west. To the west it shares maritime borders with Himyar. One of the oldest current nations in the Southeast Aquilonis Desert, Sasanid is considered the successor state to the ancient Kalahese Caliphate (Kalahar), the developer of Kalahese Magic.

Republic of Sharak

Sharak flag
Capital: Sharic
Government: Presidential Republic
Head of State: President
Head of Government: President
Legislature: Presidential Council
Demonym: Sharaki
Currency: Balt, Cug, Nute

The Republic of Sharak is a landlocked republican state in central Aquilonis. Formerly part of the Sarona Federation, it borders Koelba and Mylar to the north, Toralos to the east, Dox to the south, and Auribestan to the west.

Kingdom of Soleil

Soleil flag
Capital: Solaris
Government: Hereditary Parliamentary Feudal Monarchy
Head of State: King
Head of Government: Prime Minister
Legislature: Parliament
Demonym: Soleilian
Currency: Solis, Luna, Sidus

The Kingdom of Soleil is a monarchical nation on the northeastern peninsula of Aquilonis, dating back over a thousand Patrian years. It borders Novarus, Orox, Flarona and Stygar to the west, and Lirgal to the southwest. Off the southern coast it shares maritime borders with its former colony, Lune. Within it's borders is the Gargoyle-ruled enclave the Kingdom of Garvis, which was restored to independence during the Great Northern Aquilonis War, after being defunct for nearly two millenniums.

An unnatural creation, Soleil was first founded by Gallian exiles following a Civil War in Gallia. These exiles were initially the thousands of men that were part of the Gallian Rebel Army, along with the women and children that followed them, which was sentenced to wander in an "eternal void" for their insurrection. This "eternal void" actually turned out to be a portal to the peninsula it now sits on. The rebels saw this as a chance for a new start, and led the founding of the Kingdom of Soleil, building a large nation over many generations.

Currently run by the House Lafayette Dynasty, Soleil has long been a close friend and ally of the Empire of Yamatai, and is one half of the Soleil-Yamatai Friendship & Military Alliance.

Qirlok Trezka

Capital: Qirlok Trezka
Government: Hereditary Absolute Monarchy
Head of State: King
Head of Government: King
Legislature: none
Demonym: n/a
Currency: Solis, Luna, Sidus

Qirlok Trezka is a non-sovereign Dwarven kingdom within the borders of Soleil, inhabiting a mountain range that stretches from the shores off the cost of Guiche Island to the center of Soleil. In exchange for a yearly tribute, the kingdom retains its autonomy while recognizing Soleilian sovereignty over the mountains they call home.

Republic of Stygar

Stygar flag
Capital: Stykir
Government: Presidential Republic
Head of State: President
Head of Government: President
Legislature: Presidential Council
Demonym: Stygarian
Currency: Balt, Cug, Nute

The Republic of Stygar is a republican state in central-north Aquilonis. Formerly part of the Sarona Federation, it borders Flarona to the north Soleil to the east, Chax to the south, Umdar to the southwest, and Eudon to the west.

Empire of Telmarnia

Telmarnia flag
Capital: Palaver
Government: Semi-Hereditary Absolute Rotational Feudal Monarchy
Heads of State: Emperor
Head of Government: Emperor
Legislature: Imperial Council
Demonym: Telmarnian
Currency: Lion, Serpent, Eagle

The Empire of Telmarnia, sometimes known as the Ten Kingdoms, is a monarchical state in western Aquilonis. It borders Darcnia to the northwest, Auribestan to the northeast, Ongor Diruna, Xzandor to the east, the Orc Empire to the southeast, and Albion to the south. An ancient multi-racial empire, Telmarnia is filled with many races that normally wouldn't fit in elsewhere, though it is constantly at odds with both Xzandor and the Orc Empire, and inhabitants of both countries face some relatively minor discrimination in Telmarnia. It is also at odds with Auribestan regarding territory, but regardless aided the kingdom in protecting its sovereignty during the Great Northern Aquilonis War. Telmarnia also helped Albion win it's independence from Britannia during the Albion War for Independence.

Telmarnia is politically divided into eleven individual provinces; The Imperial Capital Territory, under the direct control of the Emperor, and ten larger regions referred to as "Kingdoms", which enjoy a great deal of autonomy from the throne.

The Ten Kingdoms are;

  • The Kingdom of Avaria, ruled by House Iolaire
  • The Kingdom of Dachsbroc, ruled by House Gardfroist
  • The Kingdom of Dralganor, ruled by House Talgary
  • The Kingdom of Equestair, ruled by House Khagoleen
  • The Kingdom of Lejonte, ruled by House Larristal
  • The Kingdom of Rivernia, ruled by House Tulfryel
  • The Kingdom of Schlange, ruled by House Nathair
  • The Kingdom of Stagarra, ruled by House Horthane
  • The Kingdom of Vargulf, ruled by House Dajona
  • The Kingdom of the Yartheon Islands, ruled by House Saltstone

Each Kingdom, including the Imperial Capital Territory, is similarly divided into several fiefdoms and lordships run by vassal houses and landed knights, who in turn have smaller vassals and sword knights beneath them. While each kingdom has it's own king, the realm is ruled as a whole from the Imperial Capital Territory by the Emperor.

The Emperor is succeeded as the ruler of the nation via a unique method; a rotation. Rather than handing the imperial throne down heir to heir, the ten Great Houses of Telmarnia take turns ruling the Empire in a rotation. When the Emperor dies or abdicates, the current ruler of the next Kingdom in the rotation ascends to the Imperial Throne, and the kingship of his/her Kingdom is succeeded by the next heir in line.

Each Great House takes an animal from the Telmarnian Decade, the national religion of Telmarnia, as their sigil; and so Emperorship is passed in accordance to the cycle of the Telmarnian Decade. House Talgary goes first in the rotation, then House Dajona, House Horthane, House Larristal, House Gardfroist, House Khagoleen, House Tulfryel, House Saltstone, House Iolaire, and finally House Nathair.

This method of passing power is not perfect, and disputes over the successions have led to civil war more than once. And since the Great Houses have many vassals beneath them, and tend to view titles as a matter of inheritance as any person would, civil war for inheritance of, or right to, titles is a relatively common occurrence. There are also times when Emperorship is disputed to the point of civil war due to a dispute over who in the next house is line is the rightful head.

Republic of Toralos

Republic of Troan

Troan flag
Capital: Troan
Government: Presidential Republic
Head of State: President
Head of Government: President
Legislature: Presidential Council
Demonym: Troanian
Currency: Troni

The Republic of Troan is a republican city-state in western Aquilonis. It borders Avalar to the northwest, and Notaria to the south.

Republic of Umdar

Umdar postwar flag
Capital: Quarc
Government: Presidential Republic
Head of State: President
Head of Government: President
Legislature: Congress
Demonym: Umdari
Currency: Balt, Cug, Nute

The Republic of Umdar is a landlocked state in central-north Aquilonis. It borders Eudon and Stygar to the north, Chax to the east, Korok to the south, Rylar to the west and Hovar to the extreme northwest. It is the successor state to the Confederacy of Umdar, following the confederacy's defeat and dissolution at the end of the Great Northern Aquilonis War.

Republic of Velda

Velda flag
Capital: Ratchetia
Government: Presidential Republic
Head of State: President
Head of Government: President
Legislature: Presidential Council
Demonym: Veldan
Currency: Balt, Cug, Nute

The Republic of Velda is a republican state in central-west Aquilonis. Formerly part of the Sarona federation, it borders Lirgal to the north, Avalar to the south, Zelhar to the west, and Qatu to the northwest.

Kingdom of Xzandor

Xzandor flag
Capital: Drizlekiir
Government: Hereditary Absolute Monarchy
Head of State: King
Head of Government: King
Legislature: Council
Demonym: Xzandori
Currency: Talon, Scale, Fang

The Kingdom of Xzandor is a landlocked monarchical Lizardfolk state western Aquilonis. It borders Aurabestan to the north, Ongor Diruna to the northeast, Korokiri and Huzkhaz to the east, Hylar to the southeast, the Orc Empire to the south, and Telmarnia to the west. The only remaining independent Lizardfolk state of at least seven known ones, it has a long history of raiding and reaving of nearby lands before turning into a more docile state.

Empire of Yamatai

Yamatai flag
Capital: Owari
Government: Hereditary Parliamentary Feudal Monarchy
Head of State: Emperor
Heads of Government: Emperor
Legislature: Council of Clans
Demonym: Yamato
Currency: Koban, Nibuban, Ichibuban, Tsuho

The Empire of Yamatai is a large multi-island monarchical nation in the Sea of Orient. It shares maritime borders with Ningyo Shima and Hanguk to the west, and Mizuho to the south. It also holds sovereignty over swaths of territory in Marlakcor (The Kami Islands, the Shinto Islands, Samui Shima and the Yoake Empire), and the Kappa Islands in Maritimus, and is the overlord of Ningyo Shima.

Once only a small Shogunate in the northern islands before conquering all it's other rivals during the Hyakunen War, it is the dominant naval power in the waters of Aquilonis, having no real rivals.

Currently run by the Oda Clan, it is loosely divided into eleven realms run by the Great Clans of Yamatai; Oda, Ashikaga, Azai, Akechi, Saito, Imagawa, Uesugi, Tokugawa, Takeda Toyotomi and Shimazu. Each clan rules over a part of the empire, pledging fealty to the Emperor, as established by the first few Emperors of a united Yamatai during and after the Hyakunan War.

It is a longtime friend and ally of the Kingdom of Soleil, and is one half of the Soleil-Yamatai Friendship & Military Alliance.

Republic of Zelhar

Zelhar flag
Capital: Zelhar
Government: Presidential Republic
Head of State: President
Head of Government: President
Legislature: Presidential Council
Demonym: Zelharian
Currency: Balt, Cug, Nute

The Republic of Zelhar is a landlocked republican state in central Aquilonis. Formerly part of the Sarona federation, it borders Sarona and Qatu to the north, Velda to the east, Avalar to the south, Bataria to the west, and Toralos to the extreme northwest.

Aerial Lands

Skyrkraftia

Government: Absolute Monarchy
Head of State: King
Head of Government: King
Legislature: Council
Demonym: Skyrkraftian
Currency: ???

Skyrkraftia is a city-state flying over the Empire of Hylar. Skyrkraftia is the ancient homeland of the Volucyadals, a race of winged-elfs. With a history of neutrality, it is guarded by the legendary Sky Knights. It is that Skyrkraftia holds an extensive library rumored to contain every detail of Patria's recorded history.

Constituent Territories

Uther Islands (Britannia)

Uther islands flag
Capital: Pendragon
Government: Hereditary Parliamentary Absolute Monarchy
Head of State: King of Britannia
Head of Government: Viceroy
Legislature: Chamber of Lords
Demonym: Utheran
Currency: Sovereign, Crown, Shilling, Farthing

The Uther Islands are an archipelagic territory of Britannia, sharing Maritime borders solely with Albion to the north. The Uther Islands were one part of Albion before the the Republic split from Britannia. Albion has had it's eyes on the archipelago since independence, but Britannia has thwarted all attempts to invade.

Capitals

Aquilonis capitals

The location of every country's capital (Note: Auribestan has three, and Novgorod's is in Eurodon.)

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