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Political map of Aquilonis today. Grayed off areas of Fuso to the west are not cartogrophically part of the continent.

Aquilonis is the central northern continent of Qirsyllviar, and the eastern half of the larger continent known as Geminos.

To the west it connects with Eurodysia by land, eastward it is separated from the lands of Fuso by the Oriental Sea.

And continent of mixed values with all forms of government, the north central region of the continent is mostly dominated by republics.

Contents

Sovereign States

Holy Kingdom of Altınşahil

The Holy Kingdom of Altınşahil (𐰀𐰡𐰃𐰤𐱁𐰀𐰏𐰃𐰞) is a Synkratic ‎Araziyerli monarchical nation in southern Aquilonis, controlling shoreland and the island of Bereket (𐰋𐰅𐰺𐰅𐰚𐰅𐱅). It borders Mübarek to the northeast, and Işıkarazi to the east.

Kutsal Topraklar, the Septifidelic Holy Land of Aquilonis, which Altınşahil mostly holds sovereignty over.

Altınşahil holds sovereignty over the vast majority of Kutsal Topraklar (𐰚𐱇𐰽𐰀𐰠 𐱃𐰆𐰯𐰺𐰀𐰚𐰠𐰀𐰼), the Araziyerli name for the Septifidelic Holy Land of Aquilonis. Outlying lands of Kutsal Topraklar extend into Işıkarazi and Mübarek. Before and after the kingdom's actual founding, Altınşahil was the site of most of the battles of the Crusades.

Sultanate of Ardalnar

The Sultanate of Ardalnar (أرضالنار) is a Qirjak monarchical nation occupying the Hamed Peninsula in southeastern Aquilonis. It borders with Raghua to the south and Bialidrak to the west. It is ruled by the Al-Shamal clan of the Jayida dynasty; said dynasty also rules Bialidrak and Raghua through other clans.


Kingdom of Arkka Uralia

Sultanate of Asilgüç‎

The Sultanate of Asilgüç‎ (هثیلگوچ‎) is a Talmidhi Araziyerli monarchical nation in southern Aquilonis. It borders Mübarek to the east, Hylar to the north, Xsassa to the northeast and east, and Kemet to the southeast. It also shares maritime borders with Zion to the southwest.

Winding through the middle of the country is the Altın Nehir (التین ڭاهیر/Golden River), which originates from Lake Glingaer in Hylar.


History

Asilgüç‎ was once the eastern half of a now-defunt empire of known as Büyük Güney Ulus (بویوق غونهی ولوس), which became divided between Septifidelity and Al-Haqiqa as a result of the Crusades. As the crusades continued, Büyük Güney Ulus became divided between east and west until it ceased to exist, with the Talmidhi forming the Sultanate of Asilgüç‎.

Republic of Avatron

The Republic of Avatron is a corporation-ruled republican city-state in western Aquilonis, at the end of the Avatilaro Peninsula. It borders Avolcraz to the northwest, and Czi'kolgyar to the south.

Run like a business rather than a traditional polity, one of the more unique aspects of Avatron is that the constitution allows foreigners to be elected to the highest office of the country, so long as they swear by oath to renounce all ties to their former country and put Avatron first.

Empire of Avolcraz

The Empire of Avolcraz is a large monarchical state in central Aquilonis, bordering Doks, Bartariya, Zelzhar and Velda to the north, Avatron to the extreme east, Czi'kolgyar to the east, Rondar to the extreme southeast, Ongor Diruna to the south, and Bestiauris to the west.

Sultanate of Awal

The Sultanate of Awal (أوال‎) is a Qirjak archipelagic state in the southern Oriental sea in southeastern Aquilonis, occupying the archipelago of the same name. It shares maritime borders with Ardalnar to the west and Marjan to the north.


Ruled by the Qidsi dynasty, a dynasty descended from the last Caliph of Muqadas, and thus related to the Arsacid dynasty currently ruling Xsassa.

United Kingdom of Bestiauris

The United Kingdom of Bestiauris, formally known as the United Kingdom of Wulfilodge, Stolzstein and Eichhornstan, and also known as the Thiriolaos Tripartite, is a confederated triumvirate monarchy consisting of three Thirithrope-ruled states, the Wulfilodge Crowned Republic, the High Dominion of Stolzstein, and the Principality of Eichhornstan in western Aquilonis, in a region traditionally known by the country's common name, "Bestiauris."

It borders the high elven state of Cajar to the north, Koelba, Sharak and Doks to the east, Avolcraz to the southeast, the dwarven kingdom of Ongor Diruna and the lizardfolk kingdom of Xzandor to the south, Talmyrnia to the west, and Drakyncia to the northwest. It is almost entirely landlocked, except for the tip of the Gulf of Tiere in the northwest.

History

Once three separate countries that were the closest of friends and allies with one another, yet with very different political views, a war with the current incarnation of the United Empire of Talmyrnia threatened to pull them apart. Yet an agreement, and a common enemy, made them see the strength of unity. The war ended with the Talmyri Invasion repelled and the three nations becoming one.

Government

Being a union of three countries, it has no one single sovereign; instead the sovereigns of the three kingdoms share equal authority of the realm entire. Each kingdom retains its own legislature and government autonomously while being subordinate to the tricameral Parliament of the Tripartite as a sort of "one country, three systems" polity.

At the head of the Tripartite government is the three-person council, the United Triumvirate, the individual rulers of the three nations that make up the United Kingdom of Bestiauris. While maintaining autonomy from one another, and none of the three nations have any right to interfere in each others' politics, the leaders meet up twice a year, in the spring and autumn, to address issues and legislation that effect the whole of the united kingdom. Any motion that passes through each house of the parliament requires all three rulers to agree to it for the motion to carry the full weight of law.

Below the Triumvirate is the Parliament of the Tripartite. The first house is the Senate, where each of the three kingdoms is represented by fifteen senators each. The second house is the Chamber of Lords, where the nobility of each kingdom is represented. The third is the Chamber of Commons, where the working class of each kingdom is represented. Lastly is the Chamber of Provincial Delegates, where the largest subdivisions of each kingdom are represented.

Wulfilodge Crowned Republic

The Wulfilodge Crowned Republic is a hereditary democratic monarchy. The head of state is the king, a hereditary position with limited power, and the main legislature is the Parliament.

High Dominion of Stolzstein

The High Dominion of Stolzstein is a stratocratic state that is legally republican but is a monarchy in practice. The head of state is the Despotate, a de facto hereditary position with near absolute power.


Principality of Eichhornstan

The Principality of Eichhornstan is a hereditary monarchy. The head of state is the Prince and the main legislature is the high council.

Sultanate of Bialidrak

The Sultanate of Bialidrak (بيالِدْراك) is a powerful Qirjak monarchical nation in southeast Aquilonis, occupying the northern Great Dhahabi Desert. It borders Xsassa to the west and south and Ardalnar and Raghua to the east.


One of several successor states of the former Muqadas Caliphate, it is currently under the rule of the Al-Zayani clan of the Jayida dynasty, which also rules Raghua and Ardalnar through other clans. Bialidrak is one of the most powerful nations in Great Dhahabi Desert, second only to Xsassa.

Bialidrak considers itself the successor state to the ancient Muqadas Caliphate, a claim often disputed with Xsassa.

Cajar Federation

The Cajar (zlE6E) Federation is a high elven federated presidential republic on northwestern Aquilonis. It borders Kyrallisica, its similarly high elven neighbor, and Merzlota to the north, Obyn and Koelba to the east, and the Thiriolaos United Kingdom of Bestiauris to the south. Across the Gulf of Tiere to the south, it shares maritime borders with Drakyncia to the southwest.

Cajar was once territory of Merzlota before breaking away as part of Kyrallisica during the Kyrallisican War. Later, Cajar broke away itself as a result of civil war.

Republic of Kyrallisica

The Republic of Kyrallisica (z7Õj¸#iTzT`C) is a landlocked high elven republican state in northwestern Aquilonis. It borders Merzlota to the north, and the similarly high elven Cajar Federation to the south. Kyrallisica was once sovereign territory of Merzlota before seceding as a result of the Kyrallisican War.

Confederation of Czi'kolgyar

The Confederation of Czi'kolgyar, also known as the Czi'kolgyese Alliance, is an elective magician's republic in western Aquilonis. Czi'kolgyar borders Avatron to the northeast, Avolcraz to the north and northwest, Rondar to the west, and Hylar to the southwest and south.

Like Glagolita in Eurodysia, and Xsassa in the south, Czi'kolgyar is a nation of magic, the difference is that Czi'kolgyar is made up of thirty magic nations.

Czi'kolgyar was once known as the Sorcerer's Republic of Rioclyier, founded by the Enneamagi, until a conflict in the wake of their deaths, known to history as the Great War of Magic, resulted in the republic's complete collapse. The states that emerged from the conflict went on to compete for land, power, and advancement in magical knowledge for almost a thousand years, until finally, roughly one thousand years before modern day, a major political breakthrough resulted in the unification of the many states into a single nation.

At first, it was a simple alliance between three states, but over the course of roughly twenty years, the other states joined in the pact, one by one, until they found common ground and a single government was formed. Czi'kolgyar has dominated the region ever since, but not always peacefully, as disputes between states have erupted into multi-sided civil wars more than once. Twice the republic has fallen apart into separate states/alliances, and it was only careful political maneuvering that kept the nation from falling apart permanently.

Knights' Republic of Drakyncia

The Knights' Republic of Drakyncia (27zEzpR`B`C) is a knightly republican nation occupying the Heartstone Peninsula on the south side of the Gulf of Tiere in western Aquilonis, on the eastern shores of the Great Meadhan Sea. It borders Talmyrnia to the south and Bestiauris to the southeast. It also shares a maritime border with high elven state of Cajar across the gulf to the north.

History

Modern Drakyncia was originally founded in 4005PGZ as a kingdom opposing the unification of Bestiauris, but the first ruler proved tyrannical. After several years of oppression, in 4012PGZ the three most powerful and influential guilds of knightly orders, which served as the de facto military of Drakyncia; the Knights of the Crimson Brotherhood, the Divine Dragon Alliance and the Drakyncia Liberty Force, rebelled and overthrew the tyrannical king.

Once in power, they abolished the short-lived monarchy and established a republic, with the leaders of each guild at the head, becoming one of the first nations of Aquilonis to reject monarchy. Since then, the guilds have run Drakyncia with fairness and chivalry, while continuing to protect the nation from invaders, and keeping smaller less influential guilds in check.

Government

Though nominally a republic, Drakyncia is a nation run by the army rather than elected officials, so the actual members of the council are chosen based on ability rather than being elected by the population. The only true democratic elections are to determine which guilds shall serve on the non-permanent seats of the council.

Drakyncia hosts many military orders, but eighteen administrate Drakyncia from its ruling council. The three founding guilds of the republic maintain permanent seats while fifteen smaller, less influential, guilds serve fixed terms, elected to the non-permanent seats via a nationwide election every five years.

Each seat on the council carries an office (referred to as a consulate and the holders consuls) and therefore a certain position and responsibility in the government, and so the guilds tend to run for a specific consulship depending on their focus or philosophy; however, to prevent any one guild from trying to become too influential, a guild can only run for one consulship. The guilds that gets the most votes for a specific non-permanent seat gets it for the next five years. The terms are renewable, and several guilds are so popular that they have won many consecutive elections and served on the non-permanent seats, and the connected consulships, for several terms many times (Rykardiac's Archaic Book of Records puts the record at twelve consecutive terms). Only the three permanent members of the council hold their consulships permanently.

The council itself is chaired by a Consul-General, a first among equals who has no powers over and above the other consuls and continues to head the assigned consulate. The council usually requires at least a two thirds vote (excluding abstentions) for any motion to carry into law; only a handful of motions – i.e. a declaration of war – require a full unanimous vote. Additionally, to prevent any one guild from becoming the "ruler" of the council, the consul-generalship rotates between council members monthly (using the Solramese Calendar) on the 10th of every month. While necessary, most foreign lawmakers see it as overkill, because, as mentioned before, the consul-general has no powers over and above the others.

Consulates of the Council
Office Responsibility Office Responsibility
Consulate of the Armies & Navy
z5^8j&1ÉE W" 6Et`BiR 2ÈP 5r#`Û
Oversees the standing army and navy of the republic, aside for the contributing knightly orders.

Held permanently by the Drakyncia Liberty Force.

Consulate of Religion
z5^8j&1ÉE W 7j$x%`B5^
Mediates relations between various religious bodies.

Held permanently by the Divine Dragon Alliance.

Consulate of Justice
z5^8j&1ÉE W siU1iËT
Responsible for administering the judicial system and the general court system.

Held permanently by the Knights of the Brotherhood.

Consulate of Foreign Affairs
z5^8j&1ÉE W e7YhRx5 e'DhE6_
Responsible for foreign relations, including appointing of ambassadors to foreign nations and hosting of ambassadors from foreign nations.
Consulate of the Treasury
z5^8j&1ÉE W" 17]R87U`Û
Oversees the finances of the Republic in cooperation with the Architecture & Construction and Taxation Consulates. Consulate of Commerce
z5^8j&1ÉE W zt"^6RiË
Oversees trade between the Republic and other nations, as well as the country's imports and exports.
Consulate of War
z5^8j&1ÉE W y6Y
Oversees the execution of military campaings in times of war, working alongside the Armies & Navy Consulate. Consulate of Ceremonies
z5^8j&1ÉE W z7Et$5^`BiR
Oversees the organisation of public events like festivals and award ceremonies of every level, as well as the inaguation ceremonies of the council members into office.
Consulate of State
z5^8j&1ÉE W 811ÉE
Oversees the administrative divisions of the state. Consulate of Internal Affairs
z5^8j&1ÉE W 1pT6R5j# e'DhE6_
Responsible for policing all guilds of the state, including those belonging to the member-guilds of the council.
Consulate of Disasters
z5^8j&1ÉE W 2iTiE16R_
Oversees the provisions of relief to areas affected by any kind of disaster, natural or not. Consulate of Taxation
z5^8j&1ÉE W 1z|E1E`B5^
Overseeing, administering, enforcing and collecting taxes in cooperation with the Treasury Consulate.
Consulate of Architecture & Construction
z5^8j&1ÉE W 6Ea1TzR16ÉU 2ÈP z5^817zU1`B5^
Oversees construction projects of all scales around the nation. Consulate of Education
z5^8j&1ÉE W 2$zU1E`B5^
Handles administration of all levels of education across the nation.
Consulate of Corrections
z5^8j&1ÉE W z6'YzR1`B5^_
Enforces all levels of the prison system of Drakyncia. Consulate of Immigration & Emigration
z5^8j&1ÉE W t"%x%71E`B5^ 2ÈP t$x%71E`B5^
Oversees all peoples coming into and leaving the country.
Consulate of the Praetorians
z5^8j&1ÉE W" q7`C`V17Y`B`C5_
Responsible for maintaining law and order within the republic.

Administrates various branches of the Praetorians, the knightly order that serves as the national law enforcement force responsible for maintaining law and order on the streets of cities and towns.

Consulate of Transportation
z5^8j&1ÉE W 175#8q6Y11E`B5^
Ressponsible for regulating transportation.

Works with shipping and trade companies, and the Consulate of Commerce, to ensure safe passage within the republic and within territorial waters.

None of the members of the council guilds, permanent and non-permanent, are restricted to the borders of Drakyncia, and members are free to go wherever, and do whatever, they please, even outside the country (of course that doesn't include crimes; members of orders currently sitting on the council are punished more severely for their transgressions then they would be if their guild wasn't currently on the council); but when duty calls, such as war or a national emergency, all members of the orders sitting on the council are called home to fulfill their obligations to their country. Knightly orders that aren't currently members of the council are exempt from this obligation, but they tend to answer the call regardless.

Kingdom of Galiara

The Kingdom of Galiara (xj#`B7E`C) is a high elf-ruled monarchical nation occupying the peninsula of the same name in northern Aquilonis. It solely borders Novaryus to the south.

Republic of Gargantia

The Republic of Gargantia is an multi-island republican state in the Oriental sea, occupying the archipelago of the same name, roughly two hundred miles east of the coast of Czi'kolgyar. The main islands are Amigrace, the southwestern island; Lodichymbir, the northern island; and Garkuglyr, the eastern island. It shares maritime borders with no nation.

Imperial City of Garvis


The Imperial City of Garvis is a small landlocked enclave city-state within Soleil's borders ruled by gargoyles, a race that turns to stone when they fall asleep and become flesh again when they wake up. Centered around the city of Garvis and run by the Garvis clan, Garvis was once known as the Empire of Garvis, or the Garvin Empire, which spanned from the tip of the Vieillesse Peninsula to the heart of northern Aquilonis at its height.

The original Garvin Empire at its zenith, on the eve before it fell.

The Empire ceased to exist when the ruling clan was put under a spell that placed them in an eternal stone sleep within and around Castle Garvis, leaving the empire without leaders. A power struggle between rival gargoyle clans, normally kept in check by the ruling Garvis clan, soon erupted into a series of civil wars that tore the empire apart in less than a generation. A racial war with other sentient races of Aquilonis also contributed to the nation's destruction.

The city of Garvis. Image not to scale.

Over two thousand years after the empire fell, the Garvis clan sleeping within Castle Garvis was awakened amidst a battle for the castle during the Great Northern Aquilonis War. In gratitude for breaking the spell, the clan then aided in the defeat of Umdar, and the renegade House of Adhemar, on the condition they be granted independence. Since the war's conclusion, Garvis has been working with Soleil to rebuild itself, albeit in a much smaller territory.

The city of Garvis itself sits on the narrowest point of the Caillou River, a major waterway that that separates part of southwestern Soleil from the rest of the peninsula. Because of its position, Garvis has served as a major trading center since before the era of the Garvin Empire.

Emirate of Ghad

The Emirate of Ghad (غض) is a Qirjak island nation in southeastern Aquilonis. It shares maritime borders with Ardalnar to the south and Marjan to the east.


Empire of Hagerachini


The Empire of Hagerachini (ሀገራችን) is a large multi-island nation off the southeastern coast of Aquilonis, occupying an island cluster known to the locals as Yebeti Desetochi (የቤት ደሴቶች), and solely sharing maritime borders with Kemet to the west.

Domain of the Huzkhaz Tribes

The Domain of the Huzkhaz (9zU9`C) Tribes is a landlocked wood elven society in central-south Aquilonis, taking up the central portion of the Great Urwaldi Forest. It borders its fellow wood elf state, Korokiri, to the north, the high elven Empire of Hylar to the east, and the lizardfolk kingdom of Xzandor to the south and west.

The Great Urwaldi Forest. Huzkhaz is the southern state.

Huzkhaz is divided into seven chiefdoms headed by a hereditary Suyrik, whom represent their domain on the Tribal Council when it meets once a month. Annually, one of the seven Suyriks is elected Hoka-Suyrik to oversee the day-to-day running of their nation.

Huzkhaz was once a suzerainty of Hylar along with Korokiri. Alongside Korokiri, Huzkhaz managed to reverse this fate by successfully repelling Hylar when they invaded due to their Declaration of Independence. After the was, Huzkhaz became a willing suzerainty of more powerful Korokiri.

Empire of Hylar

The Empire of Hylar (9jÔ6E) is a high elf-ruled empire occupying a large area in southern Aquilonis, one of three in Aquilonis; the others being Cajar & Kyrallisica. It borders wood elf states of Korokiri and Huzkhaz, along with the lizardfolk kingdom of Xzandor to the west, the Orc Empire to the southwest, Mübarek and Asilgüç‎ to the south, Xsassa and Bialidrak to the southeast, Czi'kolgyar to the northeast, and the dwarven kingdom of Ongor Diruna to the north.

Hylar once held the wood elf states, Huzkhaz and Korokiri, as suzerainties, but lost them when their invasion to reclaim and fully annex them following their declarations of independence failed. It also once held sovereignty of the

Kingdom of New Hylar in Tarak before the New Hylarene Revolution resulted in the kingdom's independence.

The Ildsno Mts. (in red), the Great Lakes (in bright blue), and the rivers (dark blue).
The lakes;
Northern three, from west to east:
Lake Ri, Lake Celebren, & Lake Iaur.
Middle three, from west to east:
Lake Annun, Lake Gil, Lake Glingaer.
Southernmost:
Lake
Ir.

The most iconic features of Hylar are the seven Daer Nen (2lE6 55$/Great Lakes). Nen Ri (55$ 7`B/Lake Ri) (on the shores of which the capital sits), Nen Annun (55$ 5{#5&/Lake Annun), Nen Gil (55$ xj%/Lake Gil), Nen Celebren (55$ zj$w$75$/Lake Celebren), Nen Ir (55$ 6T/Lake Ir), Nen Glingaer (55$ xjx{%lE6/Lake Glingaer), and Nen Iaur (55$ l6EU/Lake Iaur). These glacier-carved lakes, allegedly formed during the last Ice Age, are filled by a series of rivers, along with seasonal rains, originating from the eastern glaciers of the Ildsno Mountains to the north, forming the Col Basin, the largest drainage basin in Aquilonis.

History

Currently ruled by House Celeblas of the the Alpharod dynasty, the Empire of Hylar, founded in 3723ʟᴇ (3021ᴀᴄᴢ), is one of the dominate powers in southern Aquilonis. Famous for having masterful politicians, Hylar managed to become the dominant power in southern Aquilonis through a combination of diplomacy and conquest over a period of two thousand years.

Politics & Governance

Serene Kingdom of Işıkarazi

The Serene Kingdom of Işıkarazi (𐰃𐱁𐰶𐰀𐰺𐰀𐰔𐰃) is an ‎Araziyerli monarchical nation in the southwest corner of Aquilonis, on the western shores of the Great Meadhan Sea. It borders Talmyrnia and the Orc Empire to the north, and Mübarek and Altınşahil to the east.

Kingdom of Izokyraz

Holy City of Al-Jawhar

The Holy City of Al-Jawhar (الجوهر) is a small religious city-state in southeast Aquilonis. It borders Raghua to the north, Bialidrak to the west, and Xsassa to the south.

A holy city and the modern center of Al-Haqiqa faith, dominated mainly by Taqlidiun Al-Haqiqa but welcomes all sects, Al-Jawhar is the site of annual Talmidhi pilgrimage.

Empire of Kemet

The Empire of Kemet (𓆎𓅓𓊖) is a monarchical nation occupying the Island of Nubia, which is home to the Black Desert, in southern Aquilonis. Across the Nubian Channel to the north, it shares maritime borders with its Asilgüç‎ to the northwest Xsassa to the north, to the whom it is constantly at odds with, and Hagerachini to the east.

Currently ruled by the 33rd dynasty, also known as the Memphis dynasty, it is one of the oldest empires of Aquilonis, but there have been several instances where Kemet's sovereignty has been threatened due to being such a heavily contested region.

Kemet was originally many independent tribes and small kingdoms fighting for land and power. It wasn't until the Wars of Misaphris the Great, roughly around the same time as the Fall of Zedylria, that the entire island was united under one ruler for the first time, with Misaphris the Great as the first Pharaoh.

At its height, before the Rise of the Muqadas Caliphate, Kemet ruled not only the entire island of Nubia, but much of southeastern Aquilonis. Many of the structures and temples built during that era still dot the landscapes of the Great Dhahabi Desert. However, when the Muqadas Caliphate came to be, constant war eventually forced Kemet back to the island from whence it came. Even when the Muqadas Caliphate broke up, Kemet was unable to take advantage of the instability to reassert dominance over its former mainland territories.

The route of the Iteru River through Kemet, starting from the right.

Aside for the many pyramids and other monuments that dot the landscapes, the most iconic feature of Kemet and the Island of Nubia is the Iteru River. Aside from scattered oases, the Iteru River is the lifeline that makes advanced civilization on the Island of Nubia possible, as most settlements lie on the banks. The main source of the river is Lake Aljalid, a large mountain lake that rests halfway up the slopes of the mountain of the same name in eastern Nubia. Mount Aljalid is also the tallest peak on the island.

The water flows out of the lake via a waterfall and flows westward before turning north, and then turning south until it flows into the Gulf of Nephthys via the Iteru River Delta. During spring and summer, the snows of the mountain melt more gradually, flooding the lake and in turn causing the river to flood as well as strengthening the currents. During autumn and winter, the snows melt less so, and so the river is lower and more calm.

Kingdom of the Korokiri Tribe

The Kingdom of the Korokiri (z7YzY7T`B) Tribe is a landlocked wood elven society in central Aquilonis, occupying up the northern portion of the Great Urwaldi Forest. It borders the lizardfolk kingdom of Xzandor, to the west, the dwarven kingdom of Ongor Diruna to the north, the high elven Empire of Hylar, to the east, and Huzkhaz to the south.

The Great Urwaldi Forest. Korokiri is the northern state.

Once a suzerainty of Hylar along with Huzkhaz, Korokiri, alongside Huzhkaz managed to reverse this fate by successfully repelling Hylar when they invaded due to their Declaration of Independence. After the war, as the more powerful state, Korokiri took Huzkhaz as a willing suzerainty.

Republic of Lune

The Republic of Lune is a presidential island republic at the mouth of the Bay of Pokitaru, occupying the island of the same name and a few smaller others. It shares maritime borders with Soleil to the north and Morgania to the south.

The island was originally ruled by several native clans before Soleil invaded and conquered it, but during the Salrinoan Revolutionary Wars, Lune took inspiration and vied for independence through more peaceful means, and became independent as a republic. Lune has since enjoyed full diplomatic and trade relations with Soleil.


Emirate of Marjan

The Emirate of Marjan (مرجان) is a Qirjak island nation in southeastern Aquilonis. It shares maritime borders with Ghad to the west, Ardalnar to the southwest, and Awal to the south.


Empire of Merzlota

In northwestern Aquilonis is the is the western half of the Empire of Merzlota (ⰏⰅⰓⰈⰎⰑⰕⰀ), the eponymous nation of the Merzla people, which occupies "arch" of Geminos, the regions historically known as Zedylria, stretching into northeastern Eurodysia. It is also known as the Tsardom of Merzlota or the Merzlotskij Empire The Aquiline side of Merzlota borders Novaryus, Kirvon and Hovar to the east, the high elven states of Cajar and Kyrallisica to the south, and the dwarven kingdoms of Arkka Uralia, Z'ngkhar and Izokyraz to the north.

The whole of the Merzlotskij Empire, stretching from northeastern Eurodysia to northwestern Aquilonis. The Snezhok river, which is considered the divide between the continents, is in blue from the eastern edge of Kitezh.

Mostly tundra, grassland and taiga, with a several mountains, Merzlota is known for being inhospitable during winters, making travel and commerce difficult, at least to those who don't know how to traverse the wilderness. However, the Merzlotskij are quite at home in these lands, and make use of it to their advantage in times of peace or war.

Near the center of Merzlota, is the Snezhok river. The Snezhok (ⰔⰐⰅⰆⰑⰍ) runs from the eastern territorial edge of Kitezh, splits into two directions before rejoining again, and branches in two directions again until it empties into the Gulf of Lednike (ⰎⰅⰄⰐⰋⰍⰅ) at three separate points – as the western branch of the lower river branches out in two directions again. The Snezhok is generally considered the official divide between Eurodysia and Aquilonis.

Currently ruled by House Stroganov of the Rurik dynasty, Merzlota doesn't have much power or sway in Aquilonis like it does in Eurodysia, and is constantly struggling to hold on to its lands, much of which broke away into independent states in the last few centuries.

Grand Duchy of Morgania

The Grand Duchy of Morgania is a small island nation at the entrance of the Bay of Pokitaru, occupying the island of the same name. It shares maritime borders with Lune to the north, Avolcraz to the south, and Potiryuka to the northwest. Morgania is known for its practice in dark magic and the fact has given it a nasty reputation in the international community and magic users in general.

Morgania was originally an Avolcrazi colonized territory, founded by Morganof Hardkrak, before a civil war in Avolcraz forced the then tyrannical ruling family from power. The said ruling family, the House of Robynight, and their loyal followers fled Avolcraz to Morgania and declared an independent Grand Duchy. Since the new Avolcrazi government was simply satisfied to have the tyrants out of the empire, they let the land go. The descendants of the House of Robynight have ruled Morgania ever since, and remains in a cold war with Avolcraz.

Empire of Mübarek

The Empire of Mübarek (𐰢𐰇𐰋𐰀𐰺𐰅𐰴‎) is a Septifidelic Araziyerli monarchical nation in southern Aquilonis, occupying lands of mostly lush greenery in the west and the western end of the Great Dhahabi Desert in the east. Near the center of the country, separating is lush west and arid east, is a vast fork-shaped canyon known as Siyah Çatal (𐰽𐰃𐰭𐰀𐰏 𐰲𐰀𐱃𐰀𐰞‎) Canyon – through which the Kırmızı (𐰶𐰺𐰢𐰃𐰔𐰃) and Sarı (𐰽𐰀𐰺𐰃‎) rivers run until the Kırmızı, the western river, merges into the Sarı – which also extends into the borders of Hylar. The canyon is home to the largest and most well known communities of Dark Elves anywhere on Qirsyllviar.

Siyah Çatal Canyon (in orange)

Mübarek borders Hylar to the north, the Orc Empire to the northwest, Işıkarazi to the west, Altınşahil to the southwest, and Asilgüç‎ to the east. To the south it shares maritime borders with Zion to the southeast.

History

Parts of Mübarek, mostly the center and east, were once the western half of a now-defunt empire of known as Büyük Güney Ulus (𐰋𐰇𐰭𐰜 𐰏𐰇𐰤𐰅𐰃 𐰆𐰠𐰆𐰾‎‎), which became divided between Septifidelity and Al-Haqiqa as a result of the Crusades. As the crusades continued, Büyük Güney Ulus became divided between east and west, with the Septifideles forming the Empire of Mübarek out of the western territories.

Kingdom of Ongor Diruna

The Kingdom of Ongor Diruna is an independent dwarven kingdom in central Aquilonis. It occupies most of the half-volcanic half-glacial mountain range known as the Ildsno Mountains, bordering the high elven empire of Hylar to the south, Czi'kolgyar and Rondar to the extreme east, Avolcraz to the north, Bestiauris to the northwest, the lizardfolk kingdom of Xzandor to the west, and the wood elven kingdom of Korokiri to the southwest.

The Ildsno Mountains over the pltical borders.

The Ildsno Mountains are mostly hot and volcanic on the west side, while the east side is mostly cold and snowy with glaciers. The highest peaks are Mount Vulkan (17,759ft), where the capital is situated, and Mount Isfjell (17,734ft), located toward the east the mountain range within the borders of Hylar.

Orc Empire

The Orc Empire is a landlocked polity in southern Aquilonis. It borders the lizardfolk kingdom of Xzandor to the north, Hylar to the east, Mübarek and Işıkarazi to the south, and Talmyrnia to the west.

The Orc Empire is the only state on Qirsyllviar ruled by the violent reaving and raping race of Orcs. Ruled by the few Orcs smart enough to form their own form of government and community, their empire remains in a perpetual state of war with their neighbors, due to being unable to go a few days without shedding blood.

Kingdom of Raghua

The Kingdom of Raghua (رغوة) is a Qirjak monarchical state in southeastern Aquilonis in the eastern Great Dhahabi Desert. Raghua borders Bialidrak to the west, Xsassa to the south, Al-Jawhar to the southeast, and Ardalnar to the north. It is ruled by the Dhuki clan of the Jayida dynasty, which also rules Bialidrak and Natataea through other clans.


Magic City of Rondar

The Magic City of Rondar – formerly called Maldrazik – is a city-state in central Aquilonis. It borders the Empire of Avolcraz to the northwest, Czi'kolgyar to the east and the dwarven kingdom of Ongor Diruna to the southwest. It is a city of magic run by the Order of Rondar, a Magician's Order that practices elemental magic. It was originally run by a branch of the Church of Chaos, the tyrannical Cult of Maldrazell, a cult of Dark Magic users who worship the Dark God Maldrazell, before the Order of Rondar wrested control from them and sent the church into exile.

Long ago, the Order of Rondar was responsible for maintaining peace between the magic and non-magic communities of Avolcraz, but when a citizen of what was then the City of Maldrazik came to them for help, they launched a campaign to liberate the city. After they seized control of the city from the cult, they installed themselves as the ruling government and renamed the city after their order.

Since attaining power over the city, it has had a history of neutrality, but will occasionally send envoys to ensure peace in the region, and is more than capable of defending itself. Even Avolcraz doesn't dare threaten its sovereignty.

Salrinoan States

The collective term for the twenty-seven states of northern and central Aquilonis whose ethnic group is predominantly Salrin and/or were part of the now-defunct Salrinoan Federation. Republicanism in various forms is the predominant form of government among the collective.

The Salrinoan states, which make up the former Salrinoan Federation.

The current territores of most of these states, in particular the central states, are relatively modern, having achieved them through territorial battles and compromises following the dissolution of the Umdarn Confederacy after the Great Northern Aquilonis War.

Following the Great Northern Aquilonis War, every emergent state went to war with one or more of its neighbors on and off for several years, as every one of them looked to firmly establish their place amongst the republican north that was former Salrinoa, as well as gain control of vital strategic points and resources. There were even attempts to reunify former Salrinoa into a single federated state for the first time in more than a century, but none were successful. The negotiations either broke down entirely, or the propositions were met with mockery and contempt.

Since the conclusion of hostilities, relations with each other have been generally tense yet isolationist, though many issues from the conflicts following the Great Northern Aquilonis War remained unresolved and few dare to hope that the peace will endure.

Republic of Bartariya

The Republic of Bartariya (ⰁⰀⰓⰕⰀⰓⰉⰡ/w6E17E`B`Û`CB) is a landlocked republican state in central Aquilonis. Formerly part of the Salrinoa Federation, it borders Toryalos to the north, Doks to the west, Avolcraz to the south, and Zelzhar to the east.

A militaristic nation, Bartariya contibuted most to Umdar's war following the annexation of the nation prior to it, and even today maintans the strongest known military on the mainland.

Republic of Chakhs

Chax flag.png
Capital: Chakhs city
Largest City:
Government: Presidential Republic

Head of State:

President
Head of Government:

Legislature:

Presidential Council
Chamber: unicameral

Demonym:

Chakhsi

Currency:

Balt, Cug, Nute
Languages: Official:
Minority:
Writing system:

The Republic of Chakhs (ⰝⰀⰘⰔ/azE98) is a landlocked republican state in north-central Aquilonis. Formerly part of the Salrinoa Federation, it borders Lirgal to the east, Stygar to the north, Umdar and Korok to the west, Salrinoa to the extreme southwest, and Katyu to the south.

Republic of Doks

Dox flag.png
Capital: Doks city
Largest City:
Government: Presidential Republic

Head of State:

President
Head of Government:

Legislature:

Presidential Council
Chamber: unicameral

Demonym:

Doksi

Currency:

Balt, Cug, Nute
Languages: Official: Salrinese
Minority:
Writing system:

The Republic of Doks (ⰄⰑⰍⰔ/2zY_) is a landlocked republican state in north-central Aquilonis. Formerly part of the Salrinoa Federation, it borders Bestiauris to the south, Avolcraz to the southeast, Bartariya to the east, and Toryalos and Sharak to the north.

Republic of Eyudon

The Republic of Eyudon (ⰅⰣⰄⰑⰐ/`V`Û`M25^) is a landlocked republican state in northern Aquilonis. Formerly part of the Salrinoa Federation, it borders Ortalyis to the north, Hovar to the west, Umdar to the south, Stygar to the east, and Florena to the northeast.

Republic of Florena

The Republic of Florena (ⰗⰎⰑⰓⰅⰐⰀ/ej7Y5$`C) is a landlocked republican state in northern Aquilonis. Formerly part of the Salrinoa Federation, it borders Oros to the north, Soleil to the east, Stygar to the south, Eyudon to the southwest, and Ortalyis to the west.

Republic of Garsp

The Republic of Garsp (ⰃⰀⰓⰔⰒ/x6E8q) is a landlocked republican state in central Aquilonis. Formerly part of the Salrinoa Federation, it borders Ryular and Korok to the north, Salrinoa to the east, Toryalos to the south, and Myular to the west.

Republic of Hovar

The Republic of Hovar (ⰃⰑⰂⰀⰓ/9r^6E) is a landlocked republican state in northern Aquilonis. Formerly part of the Salrinoa Federation, it borders Merzlota to the west, Kirvon to the north, Ortalyis to the northeast, Eyudon to the east, Umdar and Ryular to the southeast, Obyn to the south, and the Cajar Federation to the extreme southwest.

Republic of Kirvon

Kirwon flag.png
Capital: Kowil
Largest City:
Government: Presidential Republic

Head of State:

President
Head of Government:

Legislature:

Presidential Council
Chamber: unicameral

Demonym:

Kirvoni

Currency:

Balt, Cug, Nute
Languages: Official: Salrinese
Minority:
Writing system:

The Republic of Kirvon (ⰍⰉⰓⰂⰑⰐ/z6Tr5^) is a landlocked republican state in northern Aquilonis. Formerly part of the Salrinoa Federation, it borders Novaryus to the north, Oros to the northeast, Ortalyis to the east, Hovar to the south, and Merzlota to the west.

Republic of Koelba

Capital: Koelba City
Largest City:
Government: Presidential Republic

Head of State:

President
Head of Government:

Legislature:

Presidential Council
Chamber: unicameral

Demonym:

Koelban

Currency:

Balt, Cug, Nute
Languages: Official: Salrinese
Minority:
Writing system:

The Republic of Koelba (ⰍⰑⰅⰎⰁⰀ/z`N`Vjw`C) is a landlocked republican state in central Aquilonis. Formerly part of the Salrinoa Federation, it borders Cajar to the northwest, Obyn to the north, Myular to the east, Sharak to the south, and Bestiauris to the west.

Republic of Korok

The Republic of Korok (ⰍⰑⰓⰑⰍ/z7YzY) is…

Republic of Lirgal

Lirgal flag.png
Capital: Girilio
Largest City:
Government: Presidential Republic

Head of State:

President
Head of Government:

Legislature:

Presidential Council
Chamber: unicameral

Demonym:

Lirgalian

Currency:

Balt, Cug, Nute
Languages: Official: Salrinese
Minority:
Writing system:

The Republic of Lirgal (ⰎⰉⰓⰃⰀⰎ/j6Txj#) is a republican state in western Aquilonis. Formerly part of the Salrinoa Federation, and one of the first to secede when the Saroana Revolutionary Wars began, it borders Soleil to the north, Chakhs to the west, Katyu to to the southwest, and Veda to the south.

Federal Kingdom of Markaidya

The Federal Kingdom of Markaidya (ⰏⰀⰓⰍⰀⰉⰄⰡ/t6EzhE2`Û`C) is an island nation in the Algelu Sea of northern Aquilonis, occupying the archipelago of the same name a few hundred miles north of Soleil, sharing maritime borders with no other nation.

Markaidya was the first country to declare its independence from the former Salrinoa Federation, and it managed to stay neutral of the consequential conflicts, the Salrinoan Revolutionary Wars; but, it supplied weapons, supplies, and advisers to the six northern nations emerging from the federation.

The Federal Kingdom of Markaidya is the only former Salrinoan state to adopt a monarchical form of government instead of a republic like the rest of the former federation, although it still maintains some measure of republican governance.

Government & Politics

The head of state of Markaidya is the king, but the monarch has equal political and diplomatic authority with the president. This makes Markaidya similar to Skerna in Nekcroz, but the difference is that the King of Markaidya stands alone at the top of the hierarchy.

The ruling house is House Sakhanyar, but the throne isn't directly inheritable; instead, the next king is elected. All majority-age members (18 and older) of House Sakhanyar are eleigible to announce candadicy for the throne, and the winner of the election serves for life.

The upper house of the Congress, the House of Lords, represents the hereditary nobility, with its seats hereditarily passed from one head of house to the next.

The middle house of the Congress, the Senate, has its members elected; five senators from each of the States, the country's top-tier administrative divisions.

The lower house of congress, the House of Representatives, also has its members elected. Like the Senate the states are represented, yet the number of representatives from each state is determined by population, determined by a nationwide census taken every twenty years.

Republic of Myular

Mylar flag.png
Capital: Starmya
Largest City:
Government: Presidential Republic

Head of State:

President
Head of Government:

Legislature:

Presidential Council
Chamber: unicameral

Demonym:

Myulari

Currency:

Balt, Cug, Nute
Languages: Official: Salrinese
Minority:
Writing system:

The Republic of Myular (ⰏⰣⰎⰀⰓ/t`Û`Mj6E) is a landlocked republican state in central Aquilonis. Formerly part of the Salrinoa Federation, it borders Ryular and Garsp to the east, Toryalos to the southeast, Sharak to the southwest, Koelba to the west, and Obyn to the north.

Republic of Novaryus

The Republic of Novaryus (ⰐⰑⰂⰀⰓⰣⰔ/5r^7E`Û`M8) is a republican state in northern Aquilonis. Formerly part of the Salrinoa Federation, and one of the first to secede when the Salrinoan Revolutionary Wars began. The northernmost of the mainland Salrinoan states, it borders Galiara to the north, Soleil to the east, Oros and Kirvon to the south, and Merzlota to the west.

Republic of Obyn

The Republic of Obyn (ⰑⰁⰋⰐ/w^5Ø) is…

Republic of Oros

The Republic of Oros (ⰑⰓⰑⰔ/7Y8^) is a landlocked republican state in northern Aquilonis. Formerly part of the Salrinoa Federation, it borders Novaryus to the north, Soleil to the east, Florena to the south, Ortalyis to the southwest, and Kirvon to the west.

Republic of Ortalyis

Ortalia flag.png
Capital: Darcblak
Largest City: Prygloss
Government: Presidential Republic

Head of State:

President
Head of Government:

Legislature:

Presidential Council
Chamber: unicameral

Demonym:

Ortalian

Currency:

Balt, Cug, Nute
Languages: Official: Salrinese
Minority:
Writing system:

The Republic of Ortalyis (ⰑⰓⰕⰀⰎⰊⰔ/6Y1j#`Û`B8) is a landlocked republican state in northern Aquilonis. Formerly part of the Salrinoa Federation, it borders Oros to the northeast, Florena to the southeast, Eyudon to the south, Hovar to the southwest, and Kirwan to the west.

Republic of Potiryuka

The Republic of Potiryuka (ⰒⰑⰕⰉⰓⰣⰍⰀ/q1Y7T`Û`Mz`C) is a republican island nation in the bay of Potiryuka. Formerly part of the Salrinoa Federation, it shares maritime borders with Lirgal to the west, Velda to the southwest, and Morgania to the southeast.

Republic of Katyu

Qatu flag.png
Capital: Qirath
Largest City:
Government: Presidential Republic

Head of State:

President
Head of Government:

Legislature:

Presidential Council
Chamber: unicameral

Demonym:

Qatese

Currency:

Balt, Cug, Nute
Languages: Official: Salrinese
Minority:
Writing system:

The Republic of Katyu (ⰍⰀⰕⰣ/z1E`Û`M) is a landlocked republican state in central Aquilonis. Formerly part of the Salrinoa Federation, it borders Chakhs to the north, Lirgal to the east, Velda to the southeast, Zelzhar to the south, and Salrinoa to the west.

Republic of Ryular

Rylar flag.png
Capital: Rilkora
Largest City:
Government: Presidential Republic

Head of State:

President
Head of Government:

Legislature:

Presidential Council
Chamber: unicameral

Demonym:

Ryularene

Currency:

Balt, Cug, Nute
Languages: Official: Salrinese
Minority:
Writing system:

The Republic of Ryular (ⰓⰣⰎⰀⰓ/7`Û`Mj6E) is a landlocked republican state in central Aquilonis. Formerly part of the Salrinoa Federation, it borders Hovar to the north, Umdar to the east, Korok to the southeast, Garsp to the south, Myular to the west, and Obyn to the northwest.

Republic of Salrinoa

Salrinoa flag.png
Capital: Salrinoa City
Largest City:
Government: Parliamentary Presidential Republic

Head of State:

President
Head of Government: Chancellor

Legislature:

Chamber of Legislators
Chamber: unicameral

Demonym:

Salrinoan

Currency:

Balt, Cug, Nute
Languages: Official: Salrinese
Minority:
Writing system:

The Republic of Salrinoa (ⰔⰀⰎⰓⰉⰐⰑⰀ/8j#75%`N`C) is a landlocked state in central Aquilonis. It borders Korok and Chakhs to the north, Garsp and Toryalos to the west, Katyu to the east and Zelzhar to the south.

The successor state of the former Solrinoa Federation since its collapse during the Salrinoan Revolutionary Wars, it was once the capital region of the former federation. Now a rump state, and a shadow of its former splendor, it has adopted a more isolationist attitude toward the surrounding nations ever since but has tried to maintain its former way of life.

Republic of Sharak

Sharak flag.png
Capital: Shar
Largest City:
Government: Presidential Republic

Head of State:

President
Head of Government:

Legislature:

Presidential Council
Chamber: unicameral

Demonym:

Sharakese

Currency:

Balt, Cug, Nute
Languages: Official: Salrinese
Minority:
Writing system:

The Republic of Sharak (ⰞⰀⰓⰀⰍ/d7EzE) is a landlocked republican state in central Aquilonis. Formerly part of the Salrinoa Federation, it borders Koelba and Myular to the north, Toryalos to the east, Doks to the south, and Bestiauris to the west.

Republic of Stygar

Stygar flag.png
Capital: Styk
Largest City:
Government: Presidential Republic

Head of State:

President
Head of Government:

Legislature:

Presidential Council
Chamber: unicameral

Demonym:

Stygarian

Currency:

Balt, Cug, Nute
Languages: Official: Salrinese
Minority:
Writing system:

The Republic of Stygar (ⰔⰕⰋⰃⰀⰓ/81xØ6E) is a republican state in central-north Aquilonis. Formerly part of the Salrinoa Federation, it borders Florena to the north Soleil to the east, Chakhs to the south, Umdar to the southwest, and Eyudon to the west.

Republic of Toryalos

The Republic of Toryalos (ⰕⰑⰓⰡⰎⰑⰔ/17Y`Û`Cj8^) is…

Republic of Umdar

Umdar postwar flag.png
Capital: Quarc
Largest City:
Government: Presidential Republic

Head of State:

President
Head of Government:

Legislature:

Congress
Chamber: unicameral

Demonym:

Umdarn

Currency:

Balt, Cug, Nute
Languages: Official: Salrinese
Minority:
Writing system:

The Republic of Umdar (ⰖⰏⰄⰀⰓ/2P&6E) is a landlocked state in central-north Aquilonis. It borders Eyudon and Stygar to the north, Chakhs to the east, Korok to the south, Ryular to the west and Hovar to the extreme northwest. It is the successor state to the Confederacy of Umdar, following the confederacy's defeat and dissolution at the end of the Great Northern Aquilonis War.

Republic of Velda

Velda flag.png
Capital: Ratchetia
Largest City:
Government: Presidential Republic

Head of State:

President
Head of Government:

Legislature:

Presidential Council
Chamber: unicameral

Demonym:

Veldan

Currency:

Balt, Cug, Nute
Languages: Official: Salrinese
Minority:
Writing system:

The Republic of Velda (ⰂⰅⰎⰄⰀ/rj$2`C) is a republican state in central-west Aquilonis. Formerly part of the Salrinoa Federation, it borders Lirgal to the north, Avolcraz to the south, Zelzhar to the west, and Katyu to the northwest.

Republic of Zelzhar

Zelhar flag.png
Capital: Zelzhar
Largest City:
Government: Presidential Republic

Head of State:

President
Head of Government:

Legislature:

Presidential Council
Chamber: unicameral

Demonym:

Zelzharian

Currency:

Balt, Cug, Nute
Languages: Official: Salrinese
Minority:
Writing system:

The Republic of Zelzhar (ⰈⰅⰎⰆⰀⰓ/kj$f6E) is a landlocked republican state in central Aquilonis. Formerly part of the Salrinoa federation, it borders Salrinoa and Katyu to the north, Velda to the east, Avolcraz to the south, Bartariya to the west, and Toryalos to the extreme northwest.

Kingdom of Soleil

The Kingdom of Soleil is a monarchical nation on the Vieillesse Peninsula, the northeastern peninsula of Aquilonis. It borders Novaryus, Oros, Florena and Stygar to the west, and Lirgal to the southwest. Within its borders is the Gargoyle-ruled enclave, the Imperial City of Garvis, which was restored to independence during the Great Northern Aquilonis War, after being defunct for nearly two millenniums. Off the southern coast it shares maritime borders with its former colony, Lune.

Major Mountains and rivers of Soleil relative to modern borders. The Jeune Mur Mountains are in red on the left, and the Caillou River system is in indigo.

Most of Soleil's western borders is taken up by a mountain rage known as the Jeune Mur Mountains, which runs south from the northernmost point of the Novari-Solelian border, before coming to an end in northwestern Lirgal. The highest point of the Jeune Mur Mountains is Mount Neige, located near the border with Novarias and Oros, which, at 29,029ft, is also the highest mountain on Qirsyllviar. This natural fortification, which is home to a number of dwarven cities and Dark Elf communities, has only three known passable routes, most notably the Jayou Pass, and has kept western invaders at bay since before the era of the Garvin Empire.

The Jeune Mur is also the source of the Caillou River, a major waterway that that separates part of southwestern Soleil from the rest of the peninsula. On the narrowest point of the river sits the city of Garvis, the capital of the gargoyle-ruled state of the same name. Because of its position, Garvis has served as a major trading center since before the era of the Garvin Empire, as all land-based trade routes in and out of southwestern Soleil go through there.

History

An unnatural creation dating back over a thousand years, Soleil was first founded by Gallian exiles following a civil war in Gallia. These exiles were initially the thousands of people that were part of the Gallian Rebel Army, along with the women and children that followed them, including their direct families, which were sentenced to wander in an "eternal void" for their insurrection. Historians debate the exact number, but it is often estimated that over a fifty-thousand people were exiled through the void; but since Gate Portals, even back then, are incapable of sending such large groups, the method used to banish the exiles is unknown and has been lost to history.

This "eternal void" actually turned out to be a portal to the peninsula the kingdom now occupies. The exiles saw this as a chance for a new start, and settled into the new land, eventually founding the Kingdom of Soleil, with the leader of the exiles and former rebels, Jean Pierre-Julien d'Gascoigne, as their first king, known to history as Jean I of House Gascoigne, the first dynasty of Soleil.

At least seven other nations and kingdoms were already occupying various parts of the Vieillesse Peninsula by the time the exiles arrived, sparking the flames of war and conquest that would burn for at least three centuries. Once word of Soleil's founding reached Eurodysia, and Gallia in particular, the population of Soleil, as well as the Gallique population of the Vieillesse Peninsula, received a sharp increase due to a period of mass migration to Soleil by various means; this event is termed the "Gallique Invasion" by the formerly dominant Salrins. Modern Soleillien scholars and historians don't dispute it, and so the event has been permanently recorded in history by this name. After several periods of war and peace in which Soleil steadily rose to dominance, the Kingdom of Soleil eventually emerged as the sole power, building a large and prosperous nation over many generations. Because of Soleil's origins, Soleil is often nicknamed "Kingdom of the Exiles." Soleil is currently ruled by House Lafayette of the Honneur dynasty, the fifth overall dynasty to rule Soleil.

The dynasties to rule Soleil since it's inauguration were, in order:
Name Flag Tenure Ruling Houses
Name Race Ethnicity Tenure First Ruler Last ruler
Gascoigne 0 – 356DE Gascoigne Human Gallique Jean I (Jean Pierre-Julien d'Gascoigne) Jean XI (Jean Éric-Anicet d'Gascoigne)
Puissance 358 – 481DE Molyneux Human Gallique 358 – 411DE
411 – 481DE
Sorcellerie 481 – 878DE Sortilège Human Gallique 481 – 627DE Hector I (Hector Envoûté d'Sortilège)
Éclairage 627 – 878DE
Took power in the aftermath of the Mage Rebellion, a magician's rebellion in response to the long-term persecution of magicians under the Puissance dynasty.
Sauterelle 878 – 977DE Human Gallique 878 – […]DE
Girardon […] – 977DE
Honneur 977DEincum Lafayette Human Gallique 977DEincum Gaspard I (Gaspard Henri-Ivo d'Lafayette) n/a
Ruled by House Lafayette. Named for the now-disbanded House Honneur, which was disbanded at least a century before House Lafayette took power. Came to power by marriage to the last heir of the Sauterelle dynasty.

Foreign Relations

Soleil has long been a close friend and ally of the Empire of Yamatai of Fuso, and is one half of the Soleillien-Yamato Alliance. This wasn't always so; four centuries after the founding of Soleil, and one century after Yamatai's Age of Conquest, Yamatai established a colony on the end of the peninsula, and expansion of that colony was viewed as a threat to Soleillien expansion. After a ferocious war, which saw territorial control being pushed back and forth several times, Soleil fully expelled Yamatai from the mainland and period of hot & cold relations ensued for several decades.

Relations changed drastically between Soleil and Yamatai when they found a common enemy in the invading forces of the Arslan-ruled Lin dynasty of Tianchao in the Second Arslan Invasion of Fuso. Just when Yamatai seemed on the brink of defeat, the armies of Soleil under House Sortilège of the Sorcellerie dynasty, the newly inaugurated royal house at the time, set sail for Fuso into intervene on the side of Yamatai and fought side-by-side to see the enemy defeated. The victory resulted in feeling of unity and friendship between the western and eastern peoples, and a permanent alliance was formed. This alliance, along with the friendship and camaraderie between the two countries, has endured ever since, regardless of the change in dynasties in Soleil thrice since then.

Becuase of this special relationship, Soleil enjoys bountiful trade with Yamatai's Marlakese territories, and by extension the rest of Marlakcor, by being allowed to pass straight through Fuso's many channels via Yamato waters instead of being forced to go all the way around Fuso to reach the eastern continent.

Major Noble Houses

Major noble Houses of Soleil include those listed here;
House Flag Race Ethnicity Words
Adhemar
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Adhemar flag.png Human Gallique Empower the Soul
The current line of House Adhemar is a cadet branch of the now-extinct line that was extinguished following its defeat in the Soleillien Civil War. The new line doen't have the same level of standing as the former line as a result of its actions.

House Adhemar orignally made its fortune in trade and banking until they were able to secure enough influence to be named a noble house. It was during the time of Germain d'Adhemar, the usurper of the Soleillien throne during the Great Northern Aquilonis War and the Soleillien Civil War and the last head of the now-extinct line, that House Adhemar lost much of it's prestige and respectability.

Bannister
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Bannister flag.png Human Gallique Bow to the Dragons
House Bannister worships a pagan dragon god, who's name is lost to time, instead of the nationally worshipped Swyll'zhor & Ny'kith.

The current line of House Bannister is a cadet branch of the now-extinct line that was extinguished following its defeat in the Soleillien Civil War. Said extinct line was an ally of the now extinct line of House Adhemar that lost the same war. The new line doen't have the same level of standing as the former line as a result of its actions.

Capdeville
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Capdeville flag.png Human Gallique-Qirjak
House Capdeville is of Gallique-Qirjak ethnicity (Shayie: Kabdyfil/كابديفيل), descended from a Gallique noblewoman and Qirjak nobleman who took the name of the town they married in as their own.
Girardon
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Human Gallique
Members of a branch of House Giradon that is now-extinct in the male line were the previous rulers of the Soleillien throne as part of the now-defunct Sauterelle dynasty. The current recognized House Girardon is a cadet branch of the former royal line.
Gascoigne
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Human Gallique
The current House Gascoigne is a distant cadet branch of the now-extinct line that once ruled Soleil. The current line is descended from Fabrice Jean-François d'Gascoigne, the younger brother of King Jean XI (Jean Éric-Anicet d'Gascoigne), the final ruler of the Gascoigne dynasty, the first dynasty of Soleil.
Lafayette
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Lafayette flag.png Human Gallique Loyalty, Generosity, Intelligence, Virtue
House Lafayette is the current Royal House, and one of three major houses that are part of the larger Honneur dynasty descended from the now-disbanded House Honneur. House Lafayette rose to prominence and power by virtue of generosity and to the throne through marriage.

In 977DE (4410PGZ), Gaspard Henri-Ivo d'Lafayette (aka Gaspard I), heir to a cadet branch of House Lafayette of the time, married Queen Narcisse Bijou-Lucie d'Girardon (aka Narcisse II), the last heir and princess from the main line House Girardon of the Sauterelle dynasty, the previous ruling dynasty of Soleil.

There are two main families of House Lafayette: House Lafayette of Les Bois, and House Lafayette of Roislueur. The latter, the royal branch, is a cadet branch of the former.

Legendre
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Legendre flag.png Human Gallique Secure Your Legacy
House Legendre tried to usurp the throne in the wake of House Adhemar's defeat in the Soleillien Civil War, but was quickly forced to give up power when the head of house's followers turned on her to bring peace back to the land.
Molyneux
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Molyneux flag.png Human Gallique The People Come First
House Molyneux is a family known for its charitableness, and regularly hosts campaigns and fundraisers to support all sorts of nationwide causes meant to improve the lives of the citizens from all walks of life, from the royal family to lowly serfs.

The current House Molyneux is technically a cadet branch descended from a now-extinct line that once held the Soleillien throne during the Puissance dynasty.

Nakajima
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Nakajima flag.png Human Genjin-Gallique Anata no Konpon ni Chujitsu
あなたの根本に忠実
(Faithful to Your Roots)
House Nakajima is a noble family of Genjin origin (as well as a cadet branch of the main Nakajima clan in Yamatai) and so worships the Genjin gods instead of the nationally worshipped Swyll'zhor & Ny'kith. House Nakajima claims descent from Keiken no Hoshi-Tenno (敬虔の星天皇), but this has been disputed since before the house's founding.

House Nakajima's lands lie on the eastern end of the peninsula, encompassing mostly the former Yamato colony.

House Nakajima did not particpate on any side of the GNAW or the Soleillien Civil War, as they were driven from their lands before they could muster any resistance, taking refuge in Markaidya. Their lands were restored when ordered was restored.

Ory
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Ory flag.png Human Gallique Soar on the Wings of Freedom
House Ory is one of three major houses that are part of the larger Honneur dynasty descended from the now-disbanded House Honneur.

One of the founders of the Knights of the Golden Wing, was a descendant of the founder of House Ory.

Ouvrard
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Ouvrard flag.png Human Gallique Honor Your Ancestors
House Ouvrard made its fortune through winemaking and ownership of various wineries, and is the founder and owner of Ouvrard Wineries, an international wine company.

Through its wine company, House Ouvrard is the primary producer of sunwine, a Soleillien national specialty.

Penombre
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Zyroite Vampire Gallique
One of four known vampire noble houses of Soleil.
Rajchman
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Rajchman flag.png Faun Respect the Gods
The main family of House Rajchman pledges faith to old faunish gods instead of the nationally worshiped Swyll'zhor & Ny'kith.
Sylvestre
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Sylvestre flag.png Human Gallique Honor, Chivalry, Family
House Sylvestre is one of three major houses that are part of the larger Honneur dynasty descended from the now-disbanded House Honneur.

House Sylvester also trains some of the best swordsmen in the Vieillesse Peninsula. Their renown is such that the ranks of the Soleillien armies are filled with members and retainers of House Sylvestre. It's hard to find any swordsman that hasn't been trained by them.

Taur
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Elf High Elf
A house descended from the last ruler of the Kingdom of Ruyal, a pre-Gallique Invasion high elven kingdom that once dominated a patch of land along the Jeune Mur Mountains in northeastern Soleil.
Tyrell
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Centaur Knighthood is a Privilege
The Tyrells are a Centaurian noble house with many generations in knighthood.
Valliere
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Valliere flag.png Human Gallique True Magic is in the Heart
House Valliere is the last known major house descended from the Sorcellerie dynasty, the third dynasty to rule Soleil.

The Vallieres are a house of mages who boast some of the best magic-users in Soleil. They are also the administrators of Saint Fleur's Academy of Magic.

There are many minor noble houses in Soleil with little to no political influence, whether holding hereditary land or are simply residential, but can still muster military forces when need be.

Special Regions

Kingdom of Qirlok Trezka

The Kingdom of Qirlok Trezka is a non-sovereign dwarven kingdom within the borders of Soleil, inhabiting the Fer Croissant Mountains, the mountain range that stretches from the shores off the southwest coast of Clairiere Island to the center of Soleil in the rough shape of a half-crescent. The highest Mountain is Mount Gold-Iron (15,654ft). The boundaries of Qirlok Trezka coincide with the recognized limits of the mountain range.

Unlike the other known dwarven kingdoms on Qirsyllviar, Qirlok Trezka is not independent. In exchange for a yearly tribute, the kingdom retains its autonomy while recognizing Soleillien sovereignty over the mountains they call home.

The Fer Croissant Mountains are in red on the right.

United Empire of Talmyrnia

The United Empire of Talmyrnia (1j#t6Ù5`B`C), also known as the Talmyri Empire, is a feudal quasi-federated monarchical state in western Aquilonis on the eastern shores of the Great Meadhan Sea, and is also the name for the region in which it occupies. It borders Drakyncia to the northwest, Bestiauris to the northeast, the dwarven kingdom of Ongor Diruna, the lizardfolk kingdom of Xzandor to the east, the Orc Empire to the southeast, and Işıkarazi to the south.

Talmyrnia is an ancient multiracial and multicultural nation going back to the era of the Zedylrian Empire. The current Talmyrnia known today is the fourth incarnation of a united sovereign Talmyri nation. The current empire is at only about five hundred years old, so while it isn't the oldest continuous nation in Aquilonis, its culture certainly is. Talmyrnia is filled with many races that normally wouldn't fit in elsewhere; though it is constantly at odds with both Xzandor and the Orc Empire, and inhabitants of both countries face some relatively minor discrimination in Talmyrnia.

It is also at odds with Bestiauris regarding territory, but regardless aided the kingdom in protecting its sovereignty during the Great Northern Aquilonis War (although not for altruistic reasons – the main motivation for the military intervention was to keep Umdar from setting its sights on Talmyri lands). Talmyrnia also helped the Nekcrozi power of Skerna win its independence from Albion during the Skernish War for Independence. Talmyrnia is also in a longstanding alliance with Drakyncia for security.

Talmyrnia is politically divided into twenty-one individual provinces in a feudal quasi-federation; The Thronelands, the capital territory under the direct control of the emperor (oftentimes known as Orskaydd after the capital) and twenty other regions designated as "kingdoms," which enjoy a great deal of autonomy from the throne.

History

The Twenty Kingdoms, and the Thronelands (Orskaydd), of Talmyrnia.

The current Talmyrnia was originally thirty Talmyri kingdoms existing independently (the Thronelands had yet to be formed), occasionally fighting for land, power and hegemony or forging alliances with each other. The current empire and government was formed as a result of a period of war known known to history as the Alfrydion's War of Unification (c. 3992 – 4017PGZ), which resulted all the kingdoms being united under a single banner and government for the fourth time after a one-millennium interregnum. However, as a result of further civil wars, ten of the kingdoms were partitioned or annexed and the number of kingdoms was reduced to twenty.

Politics & Governance

While each kingdom has its own king as head of one of the Great Houses of Talmyrnia, the realm is ruled as a whole from the Thronelands by the emperor. Each ruling house in each kingdom, including the Thronelands directly under the emperor, has a large number of vassal houses serving it, most of whom in turn have smaller vassals under them, extending all the way down to farmers and landed knights. Each Great House rules over its kingdom and is responsible for collecting taxes and, in times of war, raising troops to fight for the emperor. Otherwise they are largely left to operate autonomously to simplify the bureaucracy and governance of the empire.

The Twenty Kingdoms, aside for the Thronelands, are;
Kingdom Ruling House
Name Capital Name Race Words
Arlok Skylarke Iolaire Human Look to the Sky
Arlock is centered on a small group of mountains, and the castle where House Iolaire rules is at the highest elevation compared to the rest of the castles in the empire.
Barkyrac Rungard Fluss Human
A wide river runs through the middle of Barkyrac and acts as a natural fortification.
Corogdo New Alfrydion Gondjir Human Peace in Unity
Alfrydion Kalgaric, the emperor who unified Talmyrnia into its current form, was from Corogdo; though his line of House Kalgaric has since gone extinct in the paternal line and been replaced by House Gondjir as the kingdom's ruling house.

House Kalgaric still exists though the line of Eralyari Kalgaric, the niece of the last king of Corogdo of House Kalgaric. The members of the current house still claim to be the rightful heirs to the kingship, but all attempts to reclaim the title, including at least three known wars, have ended in failure.

Darloc Ungir Vali Faun Honor & Valor
House Vali is the only ruling Faunish noble house in Talmyrnia.
Fiao Olwin Nachtvogel Zyroite Vampire The World is Brightest in the Dark
Fiao is the smallest kingdom by total land area.

House Nachtvogel is the only ruling vampire noble house in Talmyrnia.

Fiao was originally the northwestern territory of Salkayro before seceding as a result of civil war. Even today, Salkayro still claims Fiao as part of its soveriegn territory.

Gyrnvir Grisslynd Slythirio Lizardfolk Ambition is Limitless
House Grisslynd is the only ruling lizardfolk noble house in Talmyrnia.
H'rath Island Morjell Bjorn Human Loyalty, Honor, Strength
Three centuries before unification, House Bjorn was founded by Ostliger invaders, whom supplanted now-extinct House Coedwig as the ruling house.
Hardraig Damdar Slayvia Human
The Korio Islands Jykwako Saltstone Human Respect the Waves
The Korio Isles hosts the imperial navy and breeds the best seamen in western Aquilonis.

The Korio Isles host one of the three largest near-land merpeople colonies in the Great Meadhan Sea.

The Korio Isles were the last kingdom to be conquered by Alfrydion, the first emperor of the current empire.

Kyrokia Cystryke Adeiladwr Dwarf Build your Future with your own Hands
House Adeiladwr is the only ruling Dwarven noble house in Talmyrnia.

They unofficially serve as the guardsmen that protect Talmyrnia from Orcish raiders.

Larristal Longhall Larristal Human Forever Loyal, Noble, & Brave
House Cathfawr has been elected to the imperial throne more times than any other house.

Larristal is a traditional rival of Talgary.

The Lortoi Islands Shelldom Clypeus Human We are Shields
The armies of the Lortoi Isles are renowned for their expertise in defensive warfare. They are also well known for voluntarily being on the front line of any army called to war.
Miryor Ocaoka Fiyrice Human
Olgrad Dyazik Equiferi Centaur You're Your Own Master
Olgrad boasts some of the best horsemen and cavalry in Aquilonis.

House Equiferi is the only ruling centaurian noble house in Talmyrnia.

Qiric Nomjor Eryn High Elf The Forest is our Home
House Eryn is the only ruling high elven noble house in Talmyrnia.

The founders of House Eryn were originally wood elves before their decendants turned high elves.

Qiric is heavily forested and sits on the border with the Lizardfolk state of Xzandor, which makes most people view house Eryn as somewhere between high elf and wood elf.

Romyarth Springdam Uirgulta Human
Salkayro Nonkon Ungark Human Heroes are Born & Made
Salkayro is host to the Order of the Hart, one of the most powerful military orders of knights in Talmyrnia.
Talgary Firelake Talgary Human Fire is Life
Talgary is renowned for their beast tamers (particularly dragons).

House Hydrapyr has taken the imperial throne through war twice since the formation of the current empire.

Talgary is a traditional rival of Larristal.

Yornu Snodow Blaidd Wolf Thirithrope We Are One
House Blaidd is the only ruling Thirithrope noble house in Talmyrnia.
Zorru Wudforn Tarandrus Human Stand Tall, Stand Strong

The current method in which the emperor is succeeded as the ruler of the nation is by election, rather than handing the imperial throne down heir to heir. When the emperor dies or abdicates, the next ruler is elected to the Imperial Throne from the current heads of the Great Houses of Talmyrnia, the kings of Talmyrnia's twenty kingdoms outside the capital territory (this is, naturally, a choice, and it's not unheard of for one or more of the monarchs to abstain from participating in the election). The emperor is elected by majority vote from the populace, but actually voting in the election is a choice. When the next elected emperor/empress accedes to the Imperial Throne, the kingship of his/her kingdom is succeeded by the next heir in line.

This method of passing power is not perfect, and disputes over the electoral results have led to civil war more than once. And since the Great Houses have many vassals beneath them, and tend to view titles as a matter of inheritance, as any feudal lord would, civil war for inheritance of titles, or right to titles, is a relatively common occurrence. There are also times when emperorship is disputed to the point of civil war, usually due to an ongoing dispute over who is the rightful head of the house and its throne. The Imperial Throne has also been passed on without election on several occasions; usually from a successful civil war against a tyrannical emperor, thus leading to the ousting of the current reigning house.

The legislature of the empire is the bicameral senate. Aside for certain "special senators" – those representing the Thronelands or other types – each kingdom sends 15 senators to represent them in the Chamber of Lords, bringing the number of people in the upper house of the senate to well over 300. Representation in the Hall of Delegates, the lower house of the senate, is determined by population via a nationwide census done every fifteen years.

Empire of Xsassa

The Empire of Xsassa (خساسا), is an empire of magic in southeastern Aquilonis, controlling great swaths of the Dhahabi region. On the mainland, it borders Asilgüç‎ the west, Hylar to the northwest, and Bialidrak, Raghua and Al-Jawhar to the north. Across the Nubian Channel to the south, Xsassa shares maritime borders with Kemet.

Political divisions of Xsassa.

Ruled by the Arsacid dynasty, Xsassa is politically divided into three provinces, called satrapies (sing. satrapy), each ruled by an appointed satrap: The mainland satrapies are Sophene (the northern satrapy), Parthia (the central satrapy, which also hosts the capital), and Safavid (the eastern satrapy). Every single satrapy was once and independent state for several centuries following the collapse of the Muqadas Caliphate, before being conquered by Xsassa.

As the conqueror of much of the former Caliphate, Xsassa considers itself the successor state to the ancient Muqadas Caliphate, a claim often disputed with Bialidrak.

Kingdom of Xzandor

The Kingdom of Xzandor is a landlocked monarchical lizardfolk state western Aquilonis, occupying the western portion of the Great Urwaldi Forest and beyond. It borders Bestiauris to the north, the dwarven kingdom of Ongor Diruna to the northeast, Korokiri and Huzkhaz to the east, Hylar to the southeast, the Orc Empire to the south, and Talmyrnia to the west.

One of two independent lizardfolk states, the other being the more powerful and prominent Xotilic Empire, it has a long history of raiding, reaving, and pillaging of nearby lands before turning into a more docile state.

Kingdom of Zion

The Kingdom of Zion (ציון) is a monarchical island nation in southern Aquilonis. It shares maritime borders with Mübarek and Asilgüç to the northwest and northeast respectively, and Kemet to the east. The birthplace of Shevshelt faith, it was originally the capital territory of the Elohim Empire before said empire fell apart when its last ruler died without an heir; it is considered the successor state of Elohim.

Kingdom of Z'ngkhar

Constituent Territories

Viceroyalty of the Uther Islands (Albion)

The Uther Islands are an archipelagic territory of Albion, occupying the archipelago of the same name in the Grand Line, sharing maritime borders solely with no nation. The ‎Araziyerli kingdom of Işıkarazi and the Talmyrnian Empire have both coveted ownership of the archipelago for ages, but Albion has thwarted all attempts to invade or provoke rebellion.

Notes & Trivia

  • The demonym for people from Aquilonis is "Aquiline".
  • The northwestern lands of Aquilonis are cut off because it extends into Eurodysia as part of the larger continent "Geminos."
  • The reason Fuso is greyed out is becuase it isn't part of the continent. It's just the areas of that are farthest west of Marlakcor and closest to Aqulonis.
  • Soleil was founded during the final century of the Fourteen Kingdoms Period of Yamatai, which precipitated the Two Hundred Years' War in Yamatai. Thus its foundation date is somewhere in the mid or late 3500's-PGZ; the exact date is uncertain.
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