Zodiac Knight

Zodiac Knight Is a fanfiction alternate universe creted by Zyken based on the manga Attack on Titan. It involves the usage of magic, elaboration on the homeland Pandora and various other things. The truth about the titans is coming into light and there may be only one thing that will put them down for good. The legendary magic Zodiac Knight.

Summery
Write the first section of your page here.

Magic
Magic is an ancient fighting style. Being a supernatural force that also combines with science, it's potential is unlimited.

Overview
Magic is located throughout the entire universe. A person who uses magic is called a Wizard and there are requirements. Being a supernatural force in general, it is undetectable to technology and most life forms. To be able to use magic a person must be magic-sensitive. This term refers to a person's ability to sense it's presence in order to manipulate it. Being magic-sensitive is a trait that a person is born with. This trait comes from a mutated gene located within a persons brain. According to Kabuto, only ten children out of every generation are magic-senestive.

Even being magic sensitive doesn't guarantee a person can preform magic. Some people simply don't have the mental ability to physical discipline to even learn the concepts. For a person's ability to perform magic to be useful, a good deal of training is required to acquire the correct discipline. When "wild", typically with young and untrained children, magic will manifest itself subconsciously in moments of strong apprehension, fear or anger.

It is the moulding of physical energy (身体エネルギー, shintai enerugī) present in every atom of the body and the spiritual energy (精神エネルギー, seishin enerugī) gained from a persons soul and connection with nature. Once moulded, it can be channeled through a medium such as the body for use in various ways. Some examples of this are transforming, breathing fire, or casting illusions. Every Magic has its own set of rules that must never be broken, known as a taboo. Different taboos that are broken have different effects on the user's body. One of them can lead to death or sickness.

Another basic ability that beings with higher-than-average levels of Omni possess is the ability to sense others without relying on their five basic senses. This is possible because everything emits a certain amount of his/her own Omni, which can be sensed. This ability apparently requires some innate skill, but can be increased with training. Initially, Ben's ability to sense the magical energy of others was very poor, but gradually grew much more proficient in it, even being able to use various high-level techniques to locate or detect particular people, such as his close friends.

Everyone has a unique pattern to his/her emitted Omni. One can recognize the pattern of their friends and acquaintances after some time, being able to sense their presence and their physical and mental state from relatively great distances. Sudden changes in Omni can mean that the person in question is in great stress (i.e. fighting) or has received a grave wound.

The general term for the source of magic, the overall physical and spiritual energy an individual has, is called "total stamina". The maximum amount of Magic an individual can create and retain at a given time is called their "magic power-level". Magic Control (チャクラコントロール, Magic kontorōru) is a term that refers to the control of one's Magic and aptitude at controlling it. In Zodiac Knight, Magic takes time and a great deal of training to gradually build up. Thus, the key is not actually having a huge amount, but being able to sufficiently control and conserve it. Everyone has Magic, but only skilled can correctly "mould" and "manipulate" it to its fullest extent. By completely blocking his/her Magic "pouring out", one can completely hide his/her presence from other magic senestive humans. A good way to build up Magic in the body is to spin it into a tight spiral. Whether to spin the Magic left or right is dependent on the way the user's hair grows, either to the right or left. An opponent can negate a technique by absorbing it and reversing the spin of the Magic within their own body.

Alpha Effect: When two beings collide, the side with weaker magic power level will get hurt. (Ex: When Argit fights Kevin, the ex con ordered Argit to cut him. When attacking with all his strength, Argit found Kevin uninjured, while his own hands were bleeding.). In this way a being with a greater amount of magic use their own magic to harden their skin, and effectively protect themselves from attacks. Most battles are battles of magic, if one possess a greater level magic the other can be overcome completely.

Lethal Damage: In high enough quantities, magic can be lethal to others. Unleashing one's magic on another is often described as suffocating. This is partially due to the fact that the human body sets a limit in how much magic it can handle.

Fear: magic at its most basic level can instill fear in others when it is very high (in comparison to the one feeling it). Willpower is the simplest way to fight this effect. Stun: High level of magic can cause those of lower power to be stunned by simply being in the presence of a high level being.

Paralysis: When a being of high magic chooses to they can paralyze an opponent just by focusing pressure through their stare or presence.

Phantom Pain: High level of magic can make an opponent feel as though they are being attacked though nothing is physically happening to them.

Appearance
Color: Different people have different colors of Magic, and it does not depend on the character's race or power; instead, the color is determined by the owner’s personality.

Shape: Some particular characters have a shape or manifestation of their energy whenever they release enough of it. The manifestations are one of the characters inner strength/energy.

History
The ancient Egyptians were the rumored first to practice magic. Often after observing it from the gods of their region and using it to curse tombs. Unfortunately, about five years later after the pharaoh's were curious enough to learn about it, several scholars began using their knowledge of magic to pursue power, leading to the beginning of the Civil Wars. It was then that regular humans began to oppressed and fear it. Soon witch hunts began and the amount willing to learn magic dropped just in case they were caught because no amount of magic was worth being hunted like and animal and burned alive.

Only fittingly does magic make a return when humanity is almost extinct in the year 9000. Though the form of combat is rare due to biological reasons and the lack of teachers and recorded textbooks and information. n the settlement of Pandora, magic is frequent being used as a main form of combat, but it is not generally accepted and still considered a rare art.

Types of Magic
Incarnation: The most common form of Magic. Under this type of magic, Wizards are able to use spells to do the impossible. This could include flight, making something change color, or more advanced things such as controlling an element, casting illusions. This can also include hand to hand combat techniques and weapons. To use incarnations a person must either say a chant or manipulate their magical energy through hand signs. This is done to manipulate the magic correctly. The exact amount of magic necessary to perform a technique is manipulated through these factors. There are different sequences for every spell, requiring memorization. There are twelve basic seals, each one named after an animal of the Chinese zodiac. Bird (酉, Tori), Boar (亥, I), Dog (戌, Inu, Dragon (辰, Tatsu), Ox (丑, Ushi), Tiger (寅, Tora): ,Snake (巳, Mi),Rat (子, Ne): ,Horse (午, Uma), Monkey (申, Saru), Hare (卯, U), Ram (未, Hitsuji). Besides the twelve basic hand seals, there are unique hand seals used for certain techniques. These hand seals are rarely seen, and can be considered unique to specific techniques.

A Wizard doesn't have to say the chant outloud to preform the Incarnation. Skilled users are able to say the command mentally and still posses a desired effect. Having the requirement of needing chants, and heals or both, preforming Incarnations during battle can be unpractical at times due to amount of time that could possible have been wasted.

Wizards that want to bypass hand seals and use the least amount of chants possible may be opted to try Incarnations with wands. These quasi-sentient magical instruments allow a Wizard to channels her or his magical powers to centralise the effects for faster and more complex results. Each wand consists of a specific type of wood that surrounds a core of magical substance. Although the wand cores may come from the same creature, or the wood may come from the same tree, no two existing wands are exactly alike. Wands are referred to as "quasi-sentient" because their being imbued with a great deal of magic makes them as animate as an inanimate object can be.

When creating an Incarnation, the two methods of manipulating magic are referred to as shape transformation and nature transformation: Shape transformation deals with controlling the form, movement, and potency of magic. Nature transformation usually deals with changing the physical properties of magic into an element. These two methods can be implemented separately or together in order to create an Incarnation.

Incarnations as a whole have limits despite it's usefulness and power. They are the following;


 * Rule of Conjuration: While it is possible to conjure things out of thin air, it is far more tricky to create something that fits an exact specification rather than a general one; moreover, any objects so conjured tend to only be temporary with the maximum time half an hour.
 * Rule Against Resurrection: It is also impossible to resurrect the dead. If one attempted brought back, the corpses are little more than zombies with no soul or will of their own. They also posses a desire to eat human flesh and generally are unpleasant to look at. Not to mention it is a moral event horizon with t being look down on.
 * Rule Against Immortality: Likewise, it is impossible to make oneself immortal unless one makes use of a mystical object of great power to sustain life (such as the Philosopher's Stone).
 * Rule against falling in Love: As the greatest source in the Universe, love is even beyond that of Wizards. Attempting to do so will often shatter the bonds between the target and the caster forever.
 * Limits on the items conjuring: Food is one of these: wizards can cook and prepare food using magic, but not create it from nothing. There is a strong possibility that money is another exception, since if wizards could simply materialise money out of thin air the economic system of the wizarding world would be seriously disrupted.

Elixir: This is a feild of magic that is related to the study of magical plants and fungi, including their care and their magical properties and uses. Some magical plants form important ingredients in potions, others have magical effects in their own right. This branch also includes the kwnoledege and understanding of potions. Potions are magical liquids created by mixing various ingredients in a cauldron according to very specific rules. These mixtures must usually be drunk to give their magical effect. The ingredients in potions range from the mundane to the bizarre and fantastic, and the procedures for creating some potions can be complicated and time-consuming. But the effects are more then worth it.

Unlike Incarnations and Alchemy, Elixr can produce edible food and actually physically heal the body back to it's original state. The effects of potions last up to sixteen times longer then the effects of Incarnations, and often more times then naught, the strength of the spells are superior as well. Unlike Incarnations, it is possible to make someone fall in love, but the effects will only be temporary unless they keep drinking the potion.

Potions offer more physical substance then Incarnations and can be used to create explosives or even a knockout gas. Alchemy: The rarest and hardest form of Magic to use. Alchemy works by creating a type of seal and then using magic to "write it's instructions" to do what the Wizard wants. The seals can do anything, increasing the users strength, creating barriers, or even allowing the user to use a type of element magic. Unlike potions and Incarnations, Alchemy has unique abilities and can be used to seal objects, living beings, magic, along with a wide variety of other things within another object. It can also be used to unseal objects either from within something or someone. The seals can also be used to transform one one object into another. It is possible to change inanimate objects into animate ones and vice versa. Some seals alter a part of something, such as changing a person's ears from normal into rabbit ears. Also unlike the other two branches of magic it is possible to create things, both living and inanimate out of nothing. Due to it's amount of vast potential Wizards that practice Alchemy are in high regards, however this is in fact the hardest branch of magic to use. Further showing this example is when Nickolas commented that Annie was an unprecedented prodigy after preforming a seal that allowed her to erect a barrier. According to Nickolas, it can take a Wizard decades of practice to learn Alchemy.

The seals themselves are extremely complex and the workings is described as insane. But Alchemy seals work on the universal rule of equivalent exchange. "In order to obtain or create something, something of equal value must be lost or destroyed." A seal can either be drawn on the spot (in chalk, pencil, ink, paint, blood or even traced in dirt) or permanently etched or inscribed beforehand, but without it, alchemy is impossible. The outside barrier itself is a conduit which focuses and dictates the flow of power, tapping into the magical energies that already exist within the earth and matter. It represents the cyclical flow of the world's energies and phenomena and turns that power to manipulable ends. Inside the seal are specific alchemical runes. These runes vary widely based on ancient alchemical studies, texts and experimentation, but correspond to a different form of energy, allowing the energy that is focused within the circle to be released in the way most conducive to the Wizard's desired effect. In basic alchemy, these runes will often take the form of triangles (which, when positioned differently, can represent the elements of either water, earth, fire or air), but will often be composed of varying polygons built from different triangles.

Just like the other branches of magic there are some consequences both good and bad. Because of the seals having both magic and science factor, they can do virtually anything. The user can get almost anything they want done as long as their seals are detailed enough and enough magical power is pumped into them. Bad side: Because of that same factor, they can do virtually anything. They're unstable in their creation and the slightest mistake can cause a totally different result from the one intended. Ex: It'll open a portal to Hell or Heaven; it'll summon a demon lord; it'll suddenly create an ever growing tree; it'll make an entire town spring up around you; it'll turn you into a three-headed chicken; etc. (Note: I'm not joking about the chicken part.)

Every time a seal is first created, there's always the chance that it'll go haywire. This is because of the factor of combining both science and magic and it can't be helped. On the plus side, once they're made they're stable, the user doesn't have to worry about pigeons coming out of the seals on his body or something silly like that. If most of the extra variables are worked out, then there's usually about a one to five percent chance of a chaos misfire.

Dyren
Dyren also sometimes called Vorye (Norwegian for host), Vescatur (Latin, Cannibal), or Symboites, are an alien race of sentient parasites. All but one have been wiped out from the Universe. And serve as a main focus of the plot. A host of a Dyren are called Jinchuriki (power of the human scrafice).

History
Dyren were originally an unfeeling, conquering race, taking over any species they came in contact with to feed off their emotions; this mainly involved adrenaline rushes from death-defying feats and, as a consequence, the hosts tend to be short-lived. It was revealed however that Dyren came from the god-like "Lord of the Light" Udhon to help him recruit warriors to carry on his age old battle with his older brother Hakkus. Eventually they gained enough consciousness to form groups of their own. The Arnilaxians and the Wavnd. Both groups fought in an endless civil war which diminished their numbers. The planet was eventually eaten by Glactus with only one escaping by hibernating within an asteroid.

Appearance
Just like hidden meaning behind their name, Dyren appear to be a mixture of many different organisms from all shape and sizes. The most common have a bipedal like body. There have been notable ones called like bat like wings connected to their arms lion like mane, a dog like head, tiger like paws and a snake for a tail. As they mature chimera are said to get even crazier, growing multiple heads, horns and extra appendages.

General Personality
It seems as though the typical personality for the Dyren are a sense of superiority over other beings. Especially humans and species that come from humans. Dyren view humans as hairless bloodthirsty apes. They think of Titans as nothing but mindless livestock. The amount of this behavior is so widespread that the Venom dyren was considered crazy by its fellow parasites since it sought a mutual bond with a host rather than domination, and was imprisoned on a planet.

Biology
Not much is known about their biological composition, but they do posses all the traits of typical parasite on Earth.

Reproduction
Dyren reproduce only once in a lifetime and that is asexually by budding. If the host is female, the Dyren can plant it's offspring onto the fetus.

Host Bonding Process
The bonding process of Dyren to a host is extremely complicated. It is not fast and painless at all, except in the exception of children. It goes through many steps.

First the host must be compatibly with the Dyren. It is said that humans are not the best choice, but they will do. According to Kabuto, while Dyren can bond to any race that they want, the compatibility is seeing if the host will be a good investment and be a lifelong commitment.

After determining compatibility, the Dyren then begins step one which is "plugs in" and activates the 'junk' DNA in its victim. It acts by affecting the protein encoding regions of the promoter introns in each cell. As a retrovirus, it contains both RNA and the reverse transcriptase enzyme, allowing it to insert its own genetic codes into the host's cells. It enters, re-purposes and changes the cell, replicating previously dormant non-coding segments of the organism's DNA. More often than not, these changes are too drastic and 50% of all infected organisms die from massive organ failure and cell saturation. Of the surviving percent another 40% will go mad and give in to their feral instincts, leaving Rex to describe them as Zombies. Step one takes about 72 hours to complete and it is extremely painful being described by some that they were begging to die.

Only 10% of the host survive this process. Step two is combining with the hosts bloodstream and integrating into the Hosts body fully. Dyren at this point seems to take on a teratoma type look and rhe creature integrates itself in the back of the neck of it's host. Which is why it is considered an extremely vital spot if the area is cut out as that would force separation.

The final step is when the Dyren bonds with the hosts body and organs completely. Pryo described this as a newborn feeding off its mother and giving her body some benefits in return. During this stage the hosts body will be enchanted psychical peak and it's mental peak with a wide verity of other abilities. This is also when the Dyren can communicate to it's host and the host can acess the transformations.

Abilities
Dyren have numerous amount of abilities and powers making them one of the most powerful creatures in the universe. It was in fact this reason that a plan to kill them was established in the first place. According to Nickolas, if there were an entire army of Symboites, nothing else could put a stop to them.

The first ability of course is that they posses a degree of telepathy and can freely speak to the host and even read it's thoughts without difficulty. Dyren often react to the thoughts and will of the host.

They can expand to any size as long as they have something to grow on such as a host or an object. Dyren can get inside of small areas such as electric wires and the insides of cars and completely disable them. The Dyren is also able to project a web-like substance from its body, similar to Spider-Man's. However, this webbing is produced organically by the Dyren from its own mass, which means that overuse can weaken the alien until it is able to regenerate. He can launch parts of his body at enemies in the form of solid weapons such as darts, spears, knives, axes, etc., although they disintegrate into dust within ten seconds of leaving its body. The Dyren can also send out tendrils which can be used to grab or manipulate items from a distance. It also has the strange ability to warp his appendages into different arms, legs, a shield, and even wings and horns. Further inspection showed that it can create "dimensional aperture," allowing its hosts to carry items without adding mass to the costume or needing to use pockets.

Speaking of shape shifting, it has full control over the size, shape, color, texture, and hardness of it's body. It can make itself look like normal clothing on his host and create disguises, or act as "camouflage" into the background and even become invisible. With the Dyren bonded to the body and bloodstream of a host, he can "regenerate" his costume from scratch simply by bleeding. As a creature that thrives on adaptability, it is also able to rapidly adapt to new environments. Such as water, desert forest, or possibly even space itself.

Some minor but still necessary abilities include the ability to adhere to most surfaces with its hands and feet, which when needed will grant you that ability as well. Dyren by natural are extremely strong, fast, durable and intelligent.In fact Nickloas mentioned that very few species match up to them in strength and intellgence. There is also ability to produce toxins and venoms. Ah yes it even has a bite that produces perhaps one of the most fatal corrosive toxins that I have ever seen. The venom seems eat away at all of the users flesh starting from the inside out, while causing unbearable pain and weakening the user. One bite is enough to kill one hundred men. Though the venom seems to take 2-3 days before it kills the user. In those days the user will become weak both physically and experience hallucinations that may drive them insane. In the later stages, the venom will paralyze the user one limb at a time until their body finally shuts down. Of course it also seems to have a cure made from the same substance which can be created at any given time. Due to their superior size and strength, Dyren are able to create shockwaves. Either with the wave of a hand or a roar and these shockwaves can stun a person, from tearing up the entire landscape around them. Dyren are able to concentrate their energy into an orb. Te power, force, speed, and blast area is dependent on the strength and skill of the user (i.e., the stronger the user, the stronger the attack). The ball can be fired differently, either in sphere form, which can be detonated for a wave explosion or launched to form a dome-shaped blast which flattens and erases everything around it, or as a concentrated beam of energy which gives it explosive penetrative power. These balls are incredibly dense but also extremely fast when launched, able to cross an entire sea in a few seconds. According to Kabuto is it the ultimate attack of a Dyren.

It also has empathic abilities, and is able to project desires and needs into the thoughts of its host or potential hosts. The empathic ability seems to allow them to have a special connection with fauna forms. Some of these include Zoolingualism, taming, and even Thiriokinesis. Combined with that, Dyren also posses a special sixth sense that allows them to indicate danger just before it hits them. This sense can also be used to track others and reveal information about the targets abilities and powers. They are also able to detect when others are ill and "cure" or "cleanse" them. He is able to cure ailments from hepatitis to removing narcotics and even radiation from a person's body. I believe that this healing ability can even spawn to physical body damage as well.

Perhaps the most frightening thing about this though is that it has amazing adaptation. Every time it becomes severely wounded and I mean severely such as a near loss of half of your blood or someone rips the heart out, when it recovers, it will become naturally stronger both physically and in abilities. While that is the fastest way to become powerful it is frowned upon and often causes the body a great deal of strain and pain. So literally whatever doesn't kill them will only make them stronger.

But one of the most amazing abilities that have been discovered is the Dyren can do is their absorption. Due to their bonding ability, it allows them to absorb pretty much anything for various types of usage. However, the original dna would overwrite the basis absorption meaning two things. The first is that typically the absorbed powers are only a tenth of strength of the original's. The second is that the absorption is not permanent except in special cases. Such transfers lasted for 100 times longer than the contact time, meaning that if you absorbed energy from some bird or whatever for five seconds thus only gaining its powers for roughly eight minutes. The amount of energy a Dyren can absorb at once, as well as the extremeness of the mutation, depends on his experience. When a dyren becomes advanced enough, can grant whatever he absorbed to others through drawing iconic symbols. This is usually done through tattooing images onto others. These tattoos then give whatever power he believes them to bestow. They are not permanent and will fade eventually over time. In order to use the ability the Dyren uses it's fangs to bite the victim in the neck area. For organization puopeoese it is categorize the absorbtion in three different ways.

The first and foremost is energy in it's bare form. This allows them to manipulate technology, discharge it as an energy blast, stun targets, or manipulate it as a shield, increase your psychical strength and speed. Absorbed energy will be used up over time or through excessive use. However, if a Dyren absorbs too much the energy will cause you to become mentally unstable. Storing energy for long periods of time will worsen this instability.

The second category is are able to absorb and synthesize the mass, properties, and chemical makeup of matter to change the body into a living matter in the shape; the absorbed matter is as durable as the matter used to make it and can enhance their strength and durability. They will also be able to extend absorbed matter to anything they are touching. He can can repair objects composed of the same matter they have absorbed by synthesizing a liquid version of that substance and hardening it again. As well as can manipulate whatever substance they are touching by absorbing it and morphing it into any shape or form. After absorbing matter, you can manipulate the atomic structure to grow extensions on their body and shapeshift their limbs into various weapons, tools, and forms at will. This is different from making solid weapons from it's own mass which technically is flesh and bone. And using that will often weaken the alien.

"And the third and possibly favorite category is absorbing the DNA, metabolism, and life force of other life forms, they can use it as nourishment to replenish his chakra, and regenerate what would otherwise be fatal wounds. This can grant them the targets memories, abilities, personality, and outward physical characteristics of other beings to accommodate the absorbed information. The body will undergo a slight mutation (or none at all, depending on the powers they have absorbed and skill) to accommodate the absorbed abilities. The victim loses those abilities and memories for exactly the amount of time that Dyren possesses them. This absorption usually leaves the victim weakened, and sometimes renders them unconscious. Their powers may also be temporarily weakened or removed. If done long enough, it seems to drain their blood/flesh; often turning the targets body into dust. They can gain an entire persons soul if it were to fully absorb them. If they do gain access to the soul, he can control the souls and even summon them outside his body in a matter similar to zombies. The souls of the hosts are kept alive within the user, leaving them "still alive," in a sense (albeit suppressed). If he is hit by a fatal would or dies, he could trade a soul in exchange for their own.

Each Dyren has their own unique ability. It is said that a host will have a gift based on a particularly intense skill or characteristic, it heightens and the strongest trait of this is brought once the bonding is complete. No gift ever works in the exact same way in two different, because no living thing person is ever exactly the same.

Effects on the Host
In order to survive the Dyren needs to have a host body and feeds off of a chemical called phenethylamine to stay sane and healthy, which has been said to be found abundantly in two sources: chocolate and human brain tissue. Thus, the host is forced to steal/buy large amounts of chocolate or become an unwilling cannibal who devours the brains of those he kills. Even though crime is never the solution, murder of the innocent is unforgivable and I would rather you do the former of the options. Now until a certain time comes, the Dyren will wake up and present itself to the host unlocking their potential. Bonding process with a host is typically the opposite of  fast and painless. It is not uncommon for the host to die while the Dyren attempts to bond as their bodies must have a certain type of compatibility. But if bonded to a child, the process will be fast and painless and almost always compatible due to the body not being fully mature.

These creatures are extremely powerful and not only do they have abilities of themselves, but also pass abilities onto their host. As of right now and according to the research of Kabuto, they empower the natural abilities of a host to the point where they far exceed that of normal members of the hosts' species. These include increased strength, speed, endurance, durability, agility, longevity and intelligence, and enhances other natural attributes as well. What is most enhanced out of everything is the healing factor. In several tests, the Verten could grow back a hand within a few seconds and an entire limb within a minute or two. This also applies to vital organs, bones, and blood. Even cutting off the head won't do anything. But there is a weak spot however, it appears that cutting out the back of the neck will result in death. Note that the back of the neck must be cut out, not simply shot or stabbed, they'll still live. Also it seems that due to the bonding process, a person bonded with a Dyren gains immunity to several abilities of others. The infamous, pentace stare being one.

It also seems that a hosts appearance will be affected. They will gain things such as sharpened teeth and more profound canines, along with sharpened nails, pointed ears as well and glowing eyes when angered or having feelings of strong emotion. According to Annie' the users hair has the potential to grow to "Rapunzel" levels

Transformation
To actually use the Dyren's own powers a host must allow it's body to fully become a medium for the creature. They must don a "costume" which will cause a shift in your appearance. The shifter transformation from humanoid to beast form is actually a defense mechanism. Thats where requirement for injury comes in. However, it is required for a goal to also come in because a host would then transform every single time they got a bruise. So in order to don the suit, must injure themselves to where it draws blood while having a clear single goal in mind.

However it has been shown with Annie that extreme stress or involvement of an emotion can trigger it as well. The transformation takes just seconds, but the host is extremely vulnerable and can heal in the middle of transforming.

There are several stages of this. By simply tapping into their beast's energy, a host begins their initial transformation. They are surrounded by a layer of energy granting them enhanced strength, speed and healing. It is also possible for a host to enter this state without energy visibly emanating from them, instead just gaining the physical alterations.

The next stage is a costume state where the user is able to use almost all of the Dyren's abilities but still retain a humanoid shape. The host becomes much muscular and so much energy is expelled that the ground can tremble.

Rather than fully transform skilled hosts can isolate the transformation to parts of their body. These partial transformations fully resemble the Dyren's, having fur, scales, etc.

Transforming fully requires a lot of stamina, but it posses an unprecedented potential for colossal damage. In exchange for the user's soul and sanity being eaten away.

Weaknesses
But that is enough about abilities for now it is time I tell you about weaknesses. And speaking of healing while it is phenomenal you can still die from age, illness, poison, lack of oxygen, venom, toxic substances, you will die if something eats you or if your body is crushed to death into nothing more but a bloody pulp that will kill you. And once again, the back of your neck. You will heal normal if shot or stabbed, but if it is cut out then game over. And remember that you must intake a constant supply of phenethylamine. Hosts also seem to require many hours of sleep, or they will start to bleed from their eyes, nose and mouth.

Transformations take an extremely large amount of stamina. With the costume transformation causing extreme fatigue and a full beast transformation in a near death coma like state. It also seems that the transformations have a time limit which all depends on skill and the type of attacks being used. The healing abilities take quite a bit of energy from a host as well and due to this it best be that you do not get reckless. You are still sustiple to energy exhaustion and will give out if you go all out. So it's best that just because you can doesn't mean that you should if you get my meaning.

Here is what I mean by abandoning your humanity. If a person spends too much time using this power and they don't know how to control it a lot of bad things will happen. The first is that the power seems to eat away at the users very own soul thus shortening their lifespan and turning them into little more then a rabid beast. The second is that the stronger the Dyren becomes, the Dyren seems to release a special chemical hormone that damages their brain. So with great power comes more insanity.

Now the Dyren itself is vulnerable by intense sounds and intense sonic waves - especially large fires of guns. Damage can range from a headache to paralization to bleeding of the ears and brain which does not heal as fast as other injury. When summoning the suit, you will have this weakness also and it is important to notice the threat. Continuous exposure to loud sounds can cause irreversible damage and even death.

When a Dyren bonds to a host for more then 72 hours, they are concidered bonded for life. Forced removal from the host from an outside source will result in death for the both of them.

The Xenophages, a race of extraterrestrial shapeshifters which prey on Dyren, possess the ability to spew an unknown incendiary chemical that can paralyze Dyren, and enhance their taste.

The Virus
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Pandora
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Military
The military of Pandora is separated into three branches. The Armatae, the Reserves, and the Vanguard.

Armatae (Latin, means of sword and shield). The majority of those who join the military join Armatae. Its job as implied by name is to serve as the sword and shield for Pandora. Warriors are promoted based upon their skills, abilities, and the number of casualties they inflict upon their enemy. A high-ranking warrior may have personally slaughtered thousands of enemies throughout his military career. The armor becomes more complex as the rank increases. All members of Armatae wear some kind of mask to conceal their identities. Consisting of camoflouge clothing, a grey bulletproof flak jacket, metal arm guards and fingerless gloves, brown combat boots with spikes for travelling into mountainous regions, three item pouches on their back-waist and the Armatae signature spiral tattoo on their body. Some wear black cloaks with the Armatae isgina over their standard uniforms, and squad leaders may wear white cloaks. Most of them carry a sword, which is usually strapped to their backs.

As for personnel ranks, they are from weakest to strongest; Acolyte, Marauder, Ranger, Guardian, and Knight. Lieutenant were the second in command to the Squad Captain who themselves answer to the Kage. Not only is the Kage the most powerful politically, but also militarily in the physical sense.

Acolyte's are the weakest and are placed this rank after passing the enlistment exam. To become Marauder an acolyte must pass a famous tournament known as the Exams. Guardian's and Knights are appointed. With Knights being appointed in a popular ceremony full of fame and fun. To become a Leiutandant took great skill, and either by the captain or the Kage themselves. These people are considered the second strongest in their division. In the case of a division captain's death, departure, or other circumstances making him unable to perform their duties, the lieutenant acts as the "substitute captain" until another can be assigned.

A captain is the leader of their division and as such are the strongest. Captains are generally the most respected warriors in the Pandora Armed Forces. They determine the course, organization, tactics, and policy of their division. The power a captain has over his/her division is absolute and cannot be questioned by subordinates or the captains of the other divisions. There are two ways to become one. Either by appointing or trial by combat in which the challenger must kill or defeat the current captain and have at least 200 witnesses.

In terms of divisions themselves there are eleven each with's it's own duty. Squads all live in the same housing complex and wear a number above their rank isgina (which is located on both shoulders) to help identify themselves. Captains wear longcoats with their rank and squad number located on the back as well as the shoulders.

Squad Zero is also known as the Team Omega. They are the elite of the elite and are the ones always pressed in the frontlines. They take the hardest missions and members there are familiar with all forms of combat from the air to the sea. Due to their success and strong views they are respected and treated like role models everywhere. They have more authority and privileges then any other as it is rightfully deserved. They are the soldiers, firemen, police, judge, jury, and executioners of Rien. They do everything a solider does from defending against outside threats, to being deployed and fighting wars, to enforcing the law and making arrest and appearing in court trials. Still for all its worth Squad Zero is the least division that those join.

Squad One is the most rule and law abiding according. To a lesser extent they are able to arrest and preform investigations similar to Squad Zero. Members of Squad One can also serve as a quick jury as well as collect taxes.

Squad Two also known as the Air Force and by their name they specialize in aerial assault, managing of areal weapons and vehicles.

Squad Three also known as the Navy specialize in water based warfare, managing of naval weapons and vehicles.

Squad Four also known as the Ground Forces are those who fight using the earth and terrain.

Squad Five are also known as the medical division. Most division members have no combat experience on the frontlines at all, but are neverthelesss important to Armatae as a whole.

Squad Six are also known as the intelligence and interrogation division are those who are specialized in combat by using intelligent means. They are proficient in using strategy as well as creating those during times of war and for other divisions. They also are involved actively in research and technological improvements. Members are tasked with research and collection of data and samples. Besides this they also handle interrogation and handling of the enemy.

Squad Seven sometimes called the Magic Corps have members who specialize in combat using magic. They teach those who wish to learn as well as improvements and even management and organization on everything that is associated with it.

Squad Eight contain members who are skilled in unarmed combat, often employed in those that need quick crowd control or to off a thief.

Squad Nine also called the National Guard or Standby Unit are responsible for patrolling the walls and borders of Pandora. Weather it be improvements, or repairs. As such it is always on standby for combat Traditionally, Ninth Division has overseen arts and culture.

Squad Ten are members who specialize in armed combat. Forgoing the other military arts and thereby being one of the most specialized divisions in the Armatae. As such, it is common practice for members to be carrying weapons at all times. They also blacksmith weapons.

Reserves: This military branch is filled with warriors who work for the military part time. It is normally established so that elite warriors could be deployed when the frontlines have been compromised. Members once a month do a two day drill exersize that testes their mental and physical capabilities.

Vanguard: You could say that this is the Warrior version of the Scouting Legion, except that "expeditions" are only partaken in once a year.

Leisure Activities
To get the citizen's mind off the titans, and to prevent boredom, many activities and areas of interest were established.

Sports
Pandora has access to a wide variety of sports. Wrestling being the most common and well popular liked. Swimming, tennis, kickball, and golf are the other sports there as well.

Pandora Arc
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Trivia

 * The Dyren are based on the Symboites from Marvel comics. The Titans a little bit from attack on titan, Osmosians from Ben 10 and the Tailed beasts from Naruto.
 * Magic is based on the combined properties of chakra, reistu, reyoukou, magic and spiral energy. As well as more magic from the book series harry potter and the alchemy from Fullmetal alchemist.