Gaming All-Stars: The Ultimate Crossover

Gaming All-Stars: The Ultimate Crossover (working title: Super Smash Bros. 4 (Reboot)) is a mega-crossover fan movie made by SuperSmashBrosGmod on YouTube. It is made mostly in Gmod and is about 4 hours in length. The movie seems to be based on The Subspace Emissary mode from Super Smash Bros. Brawl, as most of the concepts are there, including trophyfication.

Plot
Princess Peach, along with Toad and Toadsworth, are standing outside the castle. A pipe pops out at the field and Mario jumps out of it. Peach greets him, then Mario walks up to her.

Inside the castle, the group is standing for a while until groups of Goombas and Koopa Troopas barge in through the door, sending Mario to downstairs. A Koopa Troopa is about to approach Peach, but she kicks it away. When Mario gets up, Kamek flies to him, only to be punched. Kamek then lifts Mario using magic and sends him flying to another room. Kamek then tries to strike Mario again, but Mario quickly grabs a hold of Kamek's wand and strikes him with it. As Mario exits the room, he knocks out a Koopa Troopa who was ready to give him a surprise attack. Iggy Koopa is then shown getting hit by Peach's attack. Larry Koopa is about to strike Peach, only to get pierced by Kamek's wand that is thrown by Mario, knocking the poor Koopaling into the nearby Roy Koopa. After Peach praises Mario, Wendy and Lemmy Koopa drop down near him, but it's a tough luck for them as Mario attacks both of them. Looking around, it appears that all course is clear until Morton Koopa drops down while holding a cannon. He fires a Bullet Bill at Peach, sending her backwards to the door leading to outside. Mario runs after her, only to discover that Bowser has his hands on her. A cage falls down on Mario, trapping him. A Paratroopa then lifts it somewhere else, while Bowser and his crew fly their ship to a different path.

At a big city, Sonic is running through the streets. After stopping for a while, he hears a roar and runs to see the source. Once he's arrived, he's surprised to see several Gekko attacking people. One of the Gekko spots Sonic. However, Sonic quickly spin dashes under the machine and trips it by kicking one of its legs. He then proceeds to jump on another Gekko, causing it to shoot out of control, taking down the other Gekko surrounding it. After that, Sonic rips out the guns and drops them, knocking down the Gekko he's standing on. When he has finished his work, a figure spots him from the top of a building. Later, when Sonic checks around, Porky (inside his mech) drops down behind him. The mech fires a laser, which is quickly dodged. Porky then proceeds to run over him, causing Sonic to run away, running up a building in the process. The figure from before is revealed to be Alex Mercer. Alex hides away as Sonic and Porky reach the top. Before both of them start another fight, Alex lifts up Porky's mech, then falls down with it, slamming it hard on the road and knocking few cars that are present there. Sonic gets worried as Alex apparently gets unconscious. Tails is then shown swooping down with his plane, which Sonic jumps on. Back on the road, Alex gets up, as well as Porky. Sonic and Tails are shown approaching the duo. Alex is then knocked into a car by Porky, but he fights back by lifting a car and throwing it, causing an explosion and serious damage to Porky's mech. However, Porky gets back up again, and that's when Sonic gets off Tails's plane to join Alex. Porky calls out an army of Pigmasks, which then surround Sonic and Alex. Despite being hopeless, Tails swoops down once again, allowing the duo to escape by grabbing the plane's lower wings.

Somewhere in a faraway island known as N. Sanity Island, Crash Bandicoot is taking a nap. Aku Aku approaches him, then looks the other way, feeling that there's something fishy. As he looks around, he spots a blue figure, Shadow Mario. The Mario imposter then sends out several Badniks to attack the island. Aku Aku fights back by firing lasers from his eyes, only knocking down few of them. Crash wakes up in surprise thanks to the noise. When the Badniks are getting closer to the duo, Aku Aku moves forward to confront them. Crash then follows suit. He picks up a nearby crystal and a wumpa fruit. He then launches the fruit using the crystal like a baseball bat, hitting Shadow Mario. Meanwhile, Aku Aku knocks down several more Badniks using his laser beams. Shadow Mario then fights back by striking Crash, leading to a small fight between those two. Using his spinning attack, Crash launches Shadow Mario into a nitro crate, causing him to bounce away due to the explosion. After that, Shadow Mario gets up, picks up a nearby crate and throws it at Crash. When Crash is down, Shadow Mario is about to deliver his finishing blow, only for Crash to kick him away. Meanwhile, Aku Aku is knocked down, while there's only one Badnik left. Crash notices this, and that's when Spyro flies by and knocks down that Badnik using his fire breath. Shadow Mario is about to strike, but Spyro is getting in his way. Spyro then headbutts Shadow Mario, who then ends up getting hit by Crash's TNT crate, turning him back into a trophy. Aku Aku gets up and flies near Crash to see the newcomer dragon, while Sparx shows up. Seeing that they have a mission to do, both of them walk away from the scenario. Soon after no one else shows up, a figure revives Shadow Mario. The figure, Dark Rayman, sees Shadow Mario as his ally and offers him help, which is obviously accepted.

In the outer space, two Arwings are approaching Eggman's base. After going through several shots launched from the base, both Arwings end up getting hit and knocked back to Earth. Inside the base, Eggman watches the fall of the Arwings. He then stands up from his seat and pushes a button in front of him, which turns on his robot army.

Meanwhile, at a desert, the Paratroopa from before is still carrying a cage containing Mario. Having enough of being caged, Mario decided to shoot a fireball at the winged Koopa, setting it on fire and causing him, still in his cage, to fall. The cage breaks once it hits the ground, setting Mario free. However, when he gets up, he realizes that he's trapped in the middle of a desert with no way of seeking help. So, he decided to walk through the scorching desert, getting exhausted as he progresses. He's later shown lying down from exhaustion. During that, he reminds himself about the events before, when Bowser managed to kidnap the princess once again. After that, he passes out. Some time later, Mario opens his eyes to see a cowboy-like figure running up to him. After a brief look at the figure's appearance, Mario passes out again.

Mario is now shown leaning on a rock. Hearing the crackling sounds of a bonfire, he wakes up. Apparently, the cowboy-like figure has saved Mario's life. The figure, revealed to be John Marston, then stands up and approaches Mario.

The scene changes to show the inside of Goro's lair. A man named Chris is exploring there. While he passes by an intersection, a figure hiding behind the darkness of the lair is observing him. Later, Chris discovers a creature, seemingly passed out, and he asks whether he's okay or not. The creature, named Abe, wakes up and looks at Chris. Suddenly, Abe points his finger to something behind Chris, prompting him to look the other way. Goro has sneaked up on him. Preparing for the worst, Abe stands up. Goro begins his opening attack by dashing forward and grabbing Chris, who is then thrown away. He then attacks Abe as well. Chris gets up and tries to land a punch on Goro, but his thick muscle provides him a very tough defense. Goro then gives Chris an uppercut. Abe then jumps onto Goro, grabbing him from behind, but Goro slams him hard onto the ground. Chris tries to attack again, but he gets knocked away instead. Chris then decided to team up with Abe for the next attack, but both end up getting grabbed by Goro and having their head smashed against each other. After that, Goro throws them away. Suddenly, Goro is shot from the back. He looks behind him to see Flynn Taggart. And so, Goro decided to attack him as well, but he ends up being shot again. Flynn then attempts to land a finishing shot on Goro, only for him to get pushed aside by a monster-like being. Luckily, he's able to fight back. Flynn then gets ready to shoot, only to find out that his main target is gone. As the three gather up, Goro is hiding away in a dark corridor, watching them.

At Onett, Ness is looking at a Mr. Saturn when he hears another, troubled Mr. Saturn. It's being played like a doll by a Rabbid. Seeing this, Ness keeps the poor Mr. Saturn away from the Rabbid. Because of this, the Rabbid does his signature scream, calling out the other Rabbids. Ness begins the fight by using PK Fire at a Rabbid, causing the other Rabbid to leap and strike him, dropping his baseball bat in the process. Seeing this as a perfect opportunity, another Rabbid picks up the bat, then does another scream. Meanwhile, Ness fights back by punching the attacking Rabbid. However, he ends up getting hit by his own baseball bat, which is apparently thrown by the Rabbid, causing him and another Rabbid to laugh at the poor boy. The laugh ends as a blocky figure approaches the duo and attacks them. Ness then gets up to see the blocky figure, who is in fact Steve. As they begin to get to know each other, a huge stomp sound is heard. Because of this, both of them hide behind a building. When Steve looks at the main street in front of the building they're hiding, a gigantic ape-like creature shows up, and it seems to look for something or someone. Considering the current condition, Ness agrees with Steve to run away from the town.

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