Orb (Space-opera Universe and Game)

'''Note: This is a universe I created for Fallout 4. The grammar and english is pretty bad right now so just ignore that until I rewrite.'''

Information
Experimented= wanted to see how life began- constructed giant orb and filled them with empty but life-sustaining planets. They created a small artificial sun and the experimental planets rotated around them in a tight knit halo. First hour is you as a child at school. This is where you do all the RPG stuff such as your skills. Unlike fallout 3 you get to put all of your skills yourself. Second 1-2 hours are hardcore linear-style gameplay as you battle it out in the Precursor relic.
 * A FPS RPG game by Bethesda Studios
 * Takes place in the year 29530 AD.
 * Posterity-people unhappy with government so they move out to the new frontier
 * Religion is based on their creators- the Precursors- most advanced in the universe
 * RPG in fallout 3 style

Backstory

 * After the events of fallout 3, humanity has rebuilt itself and successfully destroyed all remnants of mutant and radioactive activity. This took thousands of years but finally humans have technologically advanced enough so that they can explore the stars.  After discovering subspace, the humans explored the galaxy and became part of an intergalactic force called the United Species Space Command which includes a variety of intelligent species in the Milky Way Galaxy.
 * After discovering stage V of subspace, the USSC sets out to explore other galaxies. This game in the beginning follows a  large task force going to a galaxy where very powerful radiation and other energy is being given off and is being detected billions of light years away.  They travel there and discover the Kinerets and the URC.  The Kinerets have also felt the energy coming from this galaxy and have also traveled there way before the USSC has arrived.  They, being very advanced and revolutionized, have enslaved the races of this galaxy, including the Yitegar.  The Yitegar are fighting back the with the URC.  When the USSC force arrives, they come upon a massive battle fighting over some relic.  The USSC is attacked by the Kinerets and side with the URC.  The relic is some kind of portal created by some unknown race and the Kinerets are trying to prevent the URC from taking control and maybe gaining power. The URC accidently activates the relic, and everything is transported into the ORB.  The starships are disabled in the movement and crashland on a planet called Posterity.  The player was being transported out of the relic when the incident happens in a drop ship which crashes on Posterity.  He is one of the few remaining humans who survived the transportation but many Kinerets survived.  The Kineret’s robotic nature makes them want to conquer or take advantage of the peoples of Posterity.  The open-style gameplay similar to Fallout 3 begins here. The main quest of the game is escaping the ORB and other stuff.  The side quests have to do with helping different peoples and tribes and governments of Posterity.  The location is where people have tried to separate from the main government of the state and make a new life out in the new frontier.  The technology in Posterity is similar to what we have in 2008 so the issues are the same such as the environment, ground war, etc.  The technology has not evolved enough to the point where they can travel to other planets in the orb.  The player can choose to help the governments in their new struggles with the Kinerets and other factions of people in Posterity or decide to be evil and support underground stuff for rewards.


 * USSC human weapons have the ability to be upgraded automatically since you are playing as a human. For example if you get 10 kills with the base AR it automatically upgrades to laser ammo instead of solid.  Then if you get 25 you upgrade to explosive then if you get 60 you get another barrel but go back to solid ammo.  USSC human weapons degrade like all other weapons but degrade much slower because they can be maintained by the suit’s intelligence.  The suit can process other weapons and use them to repair the USSC human weapons.  Also, you can upgrade your skills and perks just like in fallout 3.  Exact ammo is very scarce for USSC weapons, but your suit can convert some Posterity ammo into ammo for the stronger and resilient USSC weapons


 * The land is 2.2 times as big as fallout 3’s.  The game is released in 2013 to the Xbox 720, the PS3, and the PC


 * The land is divided into three main parts. The first part is the rich and colorful forest.  The second part is the desert.  The third part is the mountain range which separates the two climates. On the desert side there is a huge lake.  Wind blows over the lake and the moist air is forced up by the mountains.  The air condenses and it rains on the other side which is why it has so much more life.


 * The Kinerets used a massive mind-controlling device that they fired upon a USSC cruiser that made all the living inhabitants on the cruiser believe the Kinerets were their ally and the rest of the USSC ships and people enemies. After that occurred the transportation took place.


 * Not many USSC survived the mind-control device. The land is littered with brainwashed USSCs.  It is hard to find USSC allies on the part of Posterity where your character lands.  The land includes a crashed USSC human destroyer and a crashed Kineret light-carrier.  Unexplorable, the brainwashed USSC cruiser landed near the playing area.


 * Your player has a special experimental armor that can easily convert matter and place it wherever. That makes it possible to quickly upgrade your weapon on the battlefield using a point experience system

The damage level of other USSC species weapons is higher than USSC human basic weapons but can’t be combined together.
 * You can combine two posterity weapons into one to make a unique weapon. Your repair skill must be high enough though to do this. You can only do this with posterity weapons.


 * When using Posterity or other non-USSC weapons, you can gain XP. For example, with the Conflict Primary every 15 kills you get a bonus XP for your leveling and every 30 kills you get an XP in the Posterity Light Weapon category.  This encourages people to use other non-USSC weapons.


 * Precursors tried to replicate the human soul in the orb but failed because they cannot play god- this enlightenment occurs near the end of the main quest. They injected the humanoids with their own life energy.  Posterity is the only planet where they were successful in creating humanoids.


 * When you have completed about 55-65% of the main quest (which is humongous and much longer than fallout 3’s) you see Kineret starships explode out of subspace near Posterity and one hovers above the playable land. A side quest involves you blowing it up.   You learn that they are invading Posterity because they are looking for a Precursor something rather.  It is really a study cubicle in a time-dilated sphere located within Posterity.

Primary Attributes

 * AI
 * Subspace Pack
 * Radar
 * Athleticism
 * Luck
 * Health

Secondary Attributes

 * Armor
 * Shields
 * Jetpack
 * Communication
 * Light Weapons (USSC)
 * Light (Posterity)
 * Light (Kineret/URC/other)
 * Heavy (USSC)
 * Heavy (Posterity)
 * Heavy (Kineret/URC/other)
 * Melee
 * Lockpick
 * Vehicle
 * Barter

Controls (Xbox 360)

 * RT-Shoot
 * LT-Aim
 * RB-Melee
 * LB-Grenade
 * B-Crouch
 * Y-Jump
 * A-Action
 * X-Reload
 * RTS-Look
 * RTS(click)-Jetpack
 * LTS-Move
 * LTS(click)-Combat System
 * D-Pad(Up)-Emergency shield
 * D-Pad(Down)-Temporary invisibility
 * Left Start-Open Database
 * Right Start-Pause

USSC

 * Jex
 * Nideq
 * Maren
 * Human

Human

 * A65 Assault Weapon System-
 * C42 Combat Weapon System
 * M107 Gauss Missile Launcher
 * S82 Combat Shotgun
 * Particle Beam Energy Sniper System
 * Type IA Incinerator Sniper System
 * B12 Mortar Launcher
 * M7E Energy Pistol
 * Experimental Ultra Shotblaster
 * Experimental Antimatter-based Plasma Accelerator
 * GL5 Light Grenade
 * GH7 Heavy Grenade
 * GE4S Pulse EMP Grenade

Jex

 * Jexan Blaster Rifle
 * Jexan Gravity Displacement Rifle
 * Jexan Scatter Grenade

Nideq

 * Nideq Repeater
 * Nideq Lead Sniper
 * Nideq Flamesword

Maren

 * Maren Energizer
 * Maren Shockwave Cannon
 * Maren Graviton Grenade

Kineret Weapons

 * Particle Orb Launcher
 * Polaron Rifle
 * String-Plasma Tracker Launcher
 * Tularon Beam
 * String-Plasma Energizer
 * Mind Controller (starships)

United Rebels Cause

 * Yitegar

Weapons

 * White Matter Laser Rifle
 * Matter Disruptor
 * Beam of Destruction
 * O Launcher
 * O Pistol
 * Slug Pistol

USSC

 * Tarantula
 * Leopard

Kineret

 * Harpy
 * Puglist
 * Behemoth
 * Slicer

Yitegar

 * Basher
 * Speeder
 * Annihilator

POSTERITY
People of Posterity: Sapiens
 * Planet in the orb that the factions of the battle around the relic crashland on

Weapons of Posterity

 * Hunter
 * Incinerator
 * Firestorm
 * Reaper
 * Chemical Sniper
 * Terran Secondary
 * Magnetic Grenade Cannon
 * Rotary Gun
 * Thunder and Lightning
 * Conflict Primary
 * Offensive Primary
 * Defensive Primary
 * Conflict Secondary
 * Offensive Secondary
 * Defensive Secondary
 * Cutter
 * Bludgeon
 * Battle Shaft

Human USSC weapon ranking

 * Left column is points required and right is reward.

A65 Assault Weapon System

 * AR can increase its range of accuracies as your skill improve.


 * 50	Ability Accuracy-15-35 rounds/sec
 * 150	Laser
 * 250	Explosive
 * 500	two barrels
 * 800	laser
 * 1200	explosive
 * 1600	three barrels
 * 2100	laser
 * 3000	explosive
 * 4000	four barrels
 * 5200	laser
 * 6500	explosive
 * 8000	antimatter-tipped 1 barrel 5 rounds/sec
 * 12000	antimatter-tipped 2 barrel
 * 20000	antimatter-tipped 3 barrel with incinerator beam
 * 35000	antimatter-tipped 4 barrel with larger incinerator beam

M107 Gauss Missile Launcher

 * 0	Normal Missile Launcher
 * 100	Gauss capabilities
 * 250	Faster Firing Rate
 * 500	Higher missile speed
 * 900	2 barrels
 * 1800	Octogen explosive
 * 2800	Tracking capability
 * 5000	Antimatter-tipped 1 barrel slower rate
 * 10000	Antimatter-tipped 2 barrel

C42 Combat Weapon System

 * 0	single barrel 5 round burst within .4 seconds
 * 100	ion- tipped ammo
 * 250	explosive ammo
 * 500	8 round burst
 * 700	2 barrels back to 5 round burst and regular ammo
 * 950	ion- tipped ammo
 * 1200	explosive ammo
 * 1500	3 barrels
 * 2000	ion- tipped ammo
 * 2700	explosive ammo
 * 4000	4 barrels
 * 6000	ion-tipped ammo
 * 8000	explosive ammo
 * 12000	faster firing rate
 * 16500	8 round burst for each barrel
 * 25000	single shot antimatter-tipped single barrel
 * 35000	2 barrel

Particle Beam Energy Sniper System

 * 0	pink particles
 * 50	red particles
 * 100	bigger barrel
 * 250	two barrels
 * 450	bigger barrels
 * 700	rainbow particles
 * 1000	EMP electrical effect
 * 1400	3 barrels
 * 2500	bigger barrels
 * 5000	Ultra-particles
 * 11000	Antimatter-based mega particle beam barrel

S82 Combat System

 * 0	1 barrel
 * 50       change accuracy
 * 150	Incinerating ammo
 * 250	diamond explosive
 * 500	2 barrels
 * 900	Incinerating ammo
 * 1500	diamond explosive
 * 2000	3 barrels
 * 3000	Incinerating ammo
 * 4000	diamond explosive
 * 5500	4 barrels
 * 7000	Incinerating ammo
 * 8500	diamond explosive
 * 11000	antimatter-tipped I barrel
 * 20000	antimatter-tipped 2 barrel
 * 35000	8 barrels diamond explosive

M7E Energy Pistol

 * 0	Lead shot
 * 100	Energy-based ammo
 * 1000	faster firing rate

B12 Mortar Launcher

 * 150	Shoots farther
 * 300	faster firing rate
 * 600	volcano effect
 * 1200	Shoots farther
 * 2500	EMP effect
 * 4000	Octogen explosive
 * 8000	faster firing rate
 * 16000	Anti-matter tipped Starbursts
 * You can choose stick or bouncy mortar shells

Type IA Incinerator Sniper System

 * 0	Red Beam
 * 50	Orange Beam
 * 100	Yellow Beam
 * 250	Bigger Barrel
 * 500	Green Beam
 * 1500	Two Barrels
 * 2250	Indigo Beam
 * 5000	Bigger Barrels
 * 10000 Ultra	Particles
 * 17000 Antimatter supercharged
 * 25000 1 mega barrel

Points for human USSC rank up

 * 7 points for a kill on easy. Add one point for every increase in difficulty
 * 14 points for a headshot on easy. Add two points for every increase in difficulty.
 * 20+3 points for small vehicle, 25+5 points for leopard-size vehicle, 45+7 points for tarantula sized, and 100+10 for behemoth sized
 * Variable points for finding materials necessary for upgrading