Super Crash Bros.

Super Crash Bros. is a fanmade racing game for 3DS. It features various Nintendo characters, much like Super Smash Bros..

Gameplay
During the race, you accelerate by pressing and holding down the A button. Brake by holding down the B button. Depending on the settings you adjusted, you can steer by either using the left and right directional buttons or making use of the gyroscope by tilting your 3DS. The L button allows you to use an item (if you're holding any), while the R button makes you hop. If you're both currently holding an item and having a full Power gauge, you can press the X button to switch between using the item or the Power ability.

In every race track, you can find Item Capsules, the source of the crazy items you can use in the race. Depending on your position, the items you get vary. In certain parts of the track, you can find gliterring black areas where you can use to charge up your Power gauge, which allows you to use your character's special attack if it's full. The Power gauge itself also adds some extra speed the more it's filled. It can be depleted by getting hit by attacks, items, track hazards, or other racers. If the gauge is empty, simply bumping into another racer means spinning out.

In a regular race, you race against five opponents, while in boss stages, you're simply on your own against the boss. In a boss battle, the objective is to deplete the boss's health by using Red Shells (the only item allowed to be used, no Power abilities).

Tournament
You can race to win cups here. A cup always involves 3-4 tracks with differing orders (due to the short number of tracks). The one with the most points at the end of a cup race wins the cup. This mode is also available in multiplayer.

Quick Race
Play a single race here. You can win Quick Race medals this way. This mode is also available in multiplayer.

Time Trial
Beat the set best times to win Time Trial medals.

Bosses
You'll encounter these bosses as you play the Tournament mode.
 * Fighting Polygon
 * Metal Mario
 * Master Hand

Poké Ball Pokémon
These Pokémon are summoned via Poké Ball items. They act as your temporary assistants. Pokémon that are part of the Saffron City track don't belong here.
 * Beedrill: Calls out a swarm of Beedrill to attack nearby racers.
 * Blastoise: Uses Hydro Pump to keep other racers away.
 * Chansey: Gives you a random item.
 * Charizard: Uses Flamethrower to burn nearby racers.
 * Clefairy: This Pokémon's effect is random.
 * Goldeen: No effect.
 * Hitmonlee: Strikes a nearby opponent racer, greatly depleting his/her Power gauge.
 * Koffing: Shrouds the summoner with poisonous gas (which apparently doesn't harm him/her), which can cause other racers that get too close to Koffing's summoner to spin out.
 * Meowth: Scatters coins to bother other racers.
 * Mew: No effect.
 * Onix: Drops down rocks behind the summoner.
 * Snorlax: Leaps off from the "assist platform", then body slams the ground behind the summoner.
 * Starmie: Shoots out stars at nearby racers. Same effect as the Ray Gun's lasers.

Race tracks

 * Peach's Castle
 * Congo Jungle
 * Hyrule Castle
 * Planet Zebes
 * Mushroom Kingdom
 * Yoshi's Island
 * Dream Land
 * Sector Z
 * Saffron City

Battle arenas
Boss battles take place here.
 * Battlefield
 * Meta Crystal
 * Final Destination

Items

 * Beam Sword: Unleashes a forward slash attack with a long reach, capable of knocking out multiple opponents surrounding the user.
 * Bob-omb: You can either lay it behind you or throw it forward. Either way, it'll explode shortly. The explosion's radius is pretty huge, so beware.
 * Bumper: Lay it on the track to make racers bounce back if he/she hits it.
 * Fan: For a short time, you can use this item as a melee attack to strike passing by opponents.
 * Fire Flower: Allows you to shoot up to three fireballs.
 * Green Shell: You can hurl it forwards or backwards. It bounces off walls and obstacles should it happen to collide against them.
 * Hammer: For a short time, your character will swing this item to the left or right while still capable of controlling his/her kart. Any racer that gets hit by the Hammer will be flattened, slowing him/her down for a while.
 * Heart Container: Fully fills the Power gauge.
 * Home-Run Bat: For a short time, you can use this item as a melee attack to strike passing by opponents. There's a rare chance that it'll cause more impact on the affected racer.
 * Maxim Tomato: Fills in the Power gauge.
 * Motion-Sensor Bomb: A trap item. Unaware racers can end up being caught in an explosion caused by this thing.
 * Poké Ball: Summons a Pokémon to assist you for a short time.
 * Ray Gun: Allows you to shoot up to 16 laser shots. It neither stuns the target nor making them spin out/launched into the air per se, but it's effective in depleting the Power gauge of the affected racer.
 * Red Shell: If there's another racer (in boss battles, the boss itself) in front of you, this item will lock-on to that racer once you hurled it. It can also be hurled backwards, but it acts like the Green Shell.
 * Star Rod: Allows you to shoot up to 5 star shots.
 * Starman: Gives you temporary invincibility, as well as being able to knock off other racers you run into.