Magic (The Steampunk Adventure of Sorcerer's Apprentices)



Magic (also known as Sorcery) is the power to effect change by of events by supernatural means. Magic can often be split into light (good) and darkness (evil), depending on the situation, can also be neutral. Almost everyone is capable of practicing magic, however it involves the harnessing of both natural and paranormal powers.

In ancient times, magic mostly used with wands/staves/ring and being part of everyone's lifestyle, but by the beginning of the 20th century, magic eventually had to be reinvented so it can adapt the modern era, as well as enable it to combined with technology, ether involving steam-powered magic, or electrical powered ones. The magic reinvention also enables normal humans to learn sorcery without requiring capabilities to use one's entire brain at one time.

Scientific Explanation
Though magic and science assumed as one and the same by Balthazar, magic mostly works in more paranormal means than science which the method is more easier to explained (in logical manner) due to it's supernatural origins and nature. Sorcerers in the movie were said to be able to manipulate matter due to their ability to use the entire power of their brains. Giving that the able to accomplish many things like see the past, animated objects, etc, it appears that sorcerer's brainpowers were so strong that they could access supernatural energy thet enable them to perform sorcery.

While sorcery is possible to combined with science, sorcery also believed to be a form of bending reality as it also involves performing something that virtually impossible in scientific/logical standards. As the reality warping power however, it's users can only utilize it to warp reality only in smaller scale.

Types of Magic
There are 2 types of major magic, which are: On the other hand, there are other types of magic that not categorized, but related with above:
 * Elemental Magic
 * Non-Element Spells
 * Melee/Armed Magic
 * Technomagic
 * Unspecified magical powers
 * Whitelight Magic
 * Mentifery

Elemental Magic
Elemental magic is one of the three types of magic, the other being Adept magic and melee magic. As it's name implies, this disciple involves the manipulation of fire, earth, water, lightning, and air for both offensive and defensive purposes. This allows the user to create/manipulate elements as they please, like walls/shield, blast, beam, even for transportation means. For example, one can create elemental thrusters, in which they had element that they control engulf their body part, in which the said element controlled in the same manner with jet propulsion.

However, it is advised to master all elements at least in basic level of controlling, because each elements possesses both their strengths and weaknesses:
 * Fire mostly advantageous against wind (except with vacuum sphere/fields out of winds) and weak against water. Fire also need oxygen to keep burning when controlled, and not very advantageous in closed spaces.
 * Wind ineffective deflect/against electricity and in higher level, can, create vacuum sphere/field. But weak against fire(though wind can deflect fire, this method of manipulation is ill-advised in exception with vacuum sphere/field).
 * Earth can deflect other elemental attacks, especially in solid form, but if against lightning, is in it's very least extent.
 * Electricity is quite powerful against earth, but less effective against wind. Electricity also less advantageous if used in place with large bodies of water, in which can causes the user short circuit.
 * Water advantageous against fire, but less effective against earth.

Electricity
Elemental Spells that related with electricity manipulation, where the manipulated electrical energy manifests lightning sparks called plasma in physics.:
 * Plasma Bolt: Firing condensed, volatile balls of electricity, either in rapid shots or single but destructive rocket-like electrical blasts.
 * Gigawatt Blade: Creating a blade out of pure electrical energy around the user's arm that resembles tonfa/combat knife.
 * Plasma Whip: Spell to conjure solid, tendril-like whip out of plasma.
 * Plasma Deflection: Spell to create a wave of mystical energy that push people or objects out of the user’s way as well as deflecting projectiles such as Plasma Bolts.
 * Lightning Infusion: Infuse electrical energy on object, either to empowering or energizing it.
 * Lightning Fist: Imbues one's fist with electricity and plasmoid that allow the user to create a huge crater that followed by electrical shockwave.
 * Lightning Strike: Weather control spell to summon lightnings from the sky to strike the desired target.
 * Ionic Pillar Storm: Summoning a pillar out of lightning bolt from the sky that struck and pinned the target down upon impact. This can be done by draws natural lightning directly from thunder clouds via the caster's own energy that channeled on their hand. When the user slams their channeled hand on the ground, the lightning pillar follows in the from of bluish, partially solid electrical energy pillar that strike their desired target like a hammer. The summoned pillar can be summoned in multiple number, but the pillar would immediately dissipates upon impact unlike a single pillar that can would lasts few seconds longer. In spite of this, the pillars's damage are very destructive as single pillar could create a huge crater on the ground. Raido was once casts this by accident when lost control over his amplified power due to overloading the Dragon Ring.

Fire Spell
Elemental spells that related with fire manipulation. This also includes it's alternate variant, Ash Spells; spell to manipulated flame that mixed with charred mass.
 * Flame/Ash Absorption: Spell to absorb flames from nearby fire source, either to amplify one's own fire spell or simply redirected and manipulated it.
 * Ash/Fire Balls:Hurls a ball of condensed ball of ash/flame.
 * Fire/Ash Disc: Hurling a thick, disc-like construct from solidified flame/ash that thrown in the similar manner of chakram/frisbee.
 * Ash/Fire Breath/Beam: Spell to generate one's flame and expelled it from the caster's mouth, either in form of flamethrower or condensed beam that can pierce and melt anything upon impact like a laser. Equals with Blizzard Hose Spell.
 * Combustion: Spell to induces spontantenous combustion on the desired target by shaking it's molecules.
 * Heat Infusion: Infuse heat on object, either to empowering or energizing it.
 * Hydra-arcane-fire.jpgFlame/Ash Serpents: 'Conjuring serpents out of flame/ash. Combined with Animation Spell.
 * Fire Shield: Conjuring the element of fire in the art of pyromancy for defensive purpose like a huge shield.

Earth Spell
Elemental Spells that related with earth manipulation. Mostly defense techniques as earth mainly manipulated either in compressed form or concrete form. Also called Geokinesis Spell:
 * Concrete/Earth/Sand Barriers: Spell to create barriers out of huge earth/concrete chunk that very durable against enemies' attacks. The barrier itself created either as floating huge chunk of earth/concrete that hovers around the users or simply pavises-like earth columns that popped out from the ground
 * Concrete/Earth/Sand Launch: Spell to create and lauch several huge chunk of concrete on enemies.
 * Concrete/Earth/Sand Construct: Spell to construct anything from earth/concrete like mallet, hammer. etc.
 * Concrete/Earth/Sand Shards: Fires shards out of earth/concrete.
 * Concrete/Earth/Sand Column: Fires column of earth.
 * Golem Creation: Combines earth spell and animation spell to animated a golem out of earth/concrete.
 * Concrete/Earth/Sand Pillar: Creating a floating earth/concrete pillar.
 * Concrete/Earth/Sand Infusion: Imbued an object with Earth Element, either in form of sand, soil, or concrete that enable the user to either project the imbued element through the infused object or amplified the object's inflicted damage.

Water Spell
Spells that related with controlling water as weapon. This spell also enable the user to control steam/ice.
 * Blizzard hose: Spell to create a cone-shaped, freezing laser out of cold steam from one's mouth that capable to bursts and freezes anything upon impact which the strength depends on the used amount of magic.
 * Ice/Snow Tendrils: Spell to manipulate tendrils out of water or snow.
 * Ice Barrier: Spell to create a barrier out of solid ice, either as floating ice plates or pavishes-like constructs.
 * Ice Shards: Spell to conjures several ice shards as projectile.
 * Ice Construct: Spell to construct objects with ice element.
 * Fog Spell: Spell to conjure fog to located invisible target or obscuring emeny's vision.

Wind
Spells to control/redirecting wind. The deadliest method is compressing wind into solid, sharp weapons/projectiles.
 * Windblast: Blast a gust of wind that push foes backwards which the strength depends on the used amount of magic.
 * Vacuum Sphere: Spell to create a sphere of mystical energy that control winds that used to defend one's self from enemy attacks, especially fire spells.

Non-Element
Non-Element spells ase spells that not involving elements above. Some of these also includes utility magics, necromancy, etc. Magical skills that classified as adepts are:
 * Animation Spell: Spell to brought any object to life as animal-like golem depends on what the said object previously are.
 * Biometric Pressure Spell: Spell to tracking any magical objects via special dark clouds.
 * Cleaning Spell: spell that makes mops, brooms, sponges, and  have everything else to clean things by themselves in a military manner.
 * Disguise Spell/Transformation Spell: Spell to disguise oneself or other person nearby into someone else.
 * Disperse Spell: Spell to stops all nearby spells and other magical activities from continuing. In The Steampunk Adventures of Sorcerer's Apprentices, this spell works in form of near-invisible pulse.
 * Fusion Spell: Forbidden magical spell that said to enable a sorcerer to merges two souls into one in which one of the merged soul was his/hers. In reality, instead merging two soul into one, the spell instead reaping the victim's soul and uses both the caster's body and soul to cage the reaped soul, left the victim's body dissipated into mass of glowing dust.
 * Hungarian Mirror Trap: Spell to trap someone or sealed away something into the reverse world, a pocket dimension behind the mirrors.
 * Parasite Spell: Forbidden spell from Haiti to steal life energy from other spell-casters to replenish their sorcery or to increase their powers several times.
 * Invisibility Spell: Spell to magically turn either oneself or things completely invisible until the spell broken.
 * Levitation Spell: Spell to to levitate one or more items or person/people in the air with the power of the user's mind and magical energy in the similar manner with telekinesis. In The Steampunk Adventures of Sorcerer's Apprentices, anything that under this spell are glow in yellow aura. Maguses can also used this spell to enhanced their already possessed telekinetic powers. The most complex applications of the spell is merging several objects at once into various constructs and even enable some constructs to animated via Animation Spell.
 * Persian Quickrug: Spell to create a magical trap that is designed to turn any floor or carpet into a substance similar to quick sand.
 * Worm Tendrils: Spell to create ethereal, mind-reading tendrils.
 * Necromancy: Spells that related with methods to control forces of death or darkness.
 * The Rising: A powerful and deadly spell that resurrects and even commands a legion of long dead wicked sorcerers. It is said to be sorcery's most dangerous spell that has ever existed. In The Steampunk Adventures of Sorcerer's Apprentices, any undead beings that revived by this spell identified as Terrorcorpse.
 * Darkness Manipulation: Spell to control and manipulates darkness and shadow. While still legal if only used to manipulated shadows, this spell still roots with necromancy due to it's attune with darkness. Various techniques in Darkness Manipulation spell are:
 * Shadow Eagles: Conjuring eagles out of shadows.
 * Shadow Javeniles/Spears: Forms spears/spears out of shadow that would launched to the desired target.
 * Shadow Spiky-Fist Missile: Projecting a bolt of darkness that resembles spiky iron fist.
 * Shadow Tendrils: Conjuring tendrils out of shadows.
 * Shadow Barrier: Forming a shield or pavises out of darkness.
 * Shadow Sword: Conjuring swords out of pure darkness
 * Shadow-Channeled Hand to Hand Combat skills: Conjuring shadows to empowering one's hand to han combat skills.
 * Undead Puppet Curse Spell: Forbidden spell to curse corpses into caster's undead thralls. Corpses that reanimated in this way would become the shell of their former self and would obey the caster's instructions. This spell uses shadows as medium to reanimated the said corpses, and when the curse inside reanimated corpse/s still active, their bodies consantly twitching.
 * Symbol Magic: Technique to carving/utilizing symbols that can cause special events to occur depend on the shape of the symbol themselves. The magical symbols can be created in form of scar, tattoo, etc. User can formulate symbols that can cause special events to occur, depending on the symbol that empowers the user, they can achieve a variety of abilities. With a great number of symbols that can be turned to magic, the user can do almost anything. Though everyone can carving magical symbols no matter whether they have magical talents or not, they had to channel the said symbols with magical energy so the desired effect can be achieved.
 * Energy-Throwing: Spell that allows users to fire various types of non-elemental energy blasts from their hands.
 * Ricochet Bolt: Bolt of energy that ricochets upon hit.
 * Powerbolt: Bolt of energy which the penetrating power depends of the used magical energy, ranging from equivalent with gunshots to as penetrative as tanks's bullets.
 * And many more, yet to be defined.

Melee/Armed Magic
It was recently discovered that magic, if combined with melee skills, can become powerful weapons against multiple enemies.
 * Elemental/Spell Infusion: This technique mainly involving using weapons(ranging from simply daggers/thrown weapons to various guns/cannons) that infused with one's spell to manipulate their qualities and efficiency. Depending on what the object is infused with, it can possess a variety of abilities and be very effective in both offensive and defensive combat. This spell mainly used by sorcerers that excels in melee combat aside magic.
 * Magical Weapon Constructs: Methods of sorcery/magic that mainly construct weapons via magical means. This includes elemental constructs like Gigawatt Blade spell or shadow constructs via Darkness Manipulation spell.

Technomagic
A recently invented mystical art that enable the user to combine magic and technology in various ways and to various extends. Beginners can create, control and mimic technology via magic. Advanced users can infuse technology with magic, granting it considerable edge and versatility. True masters can fuse magic and technology entirely, retaining all of their strengths and none of their weaknesses.

This mystical art ranges from carving/channeling certain magical symbols that can cause special events to occurred on technological machines/devices (for instance, Ethereal Hook Launchers uses runes that enable the user to control the device via their mind as the rune magically connected the device with their nervous system without harming the user, even if the connection was suddenly severed) to operating/create machines that required magical means. Other spells includes:
 * Car Spell: Invented by the beginning of the 20th century. Spell to shift the car either into the better or worse one as well as restoring the cars into it's prime condition.

Unspecified Magical Powers
Though Magic has classified into 2 disciples and the recently invented Technomagic and Armed/Melee Magic, there are 2 types of magical power which it's characteristics are too deviant to put into known disciples. However, these powers only possessed by Magus, where Whitelight Magic serves as Magus' natural power, and Mentifery is the rare gift that possessed by the very few Magus.

Whitelight Magic
Main Article: Whitelight Magic

Mentifery
Mentifery is the power to make things and beings appear differently than how they are, by literally changing reality, or even constructing a new aspect. Though the proper name of this power is Reality Warping, it is still called Mentifery as the user can only used it in more inferior scale compared with in movies and books. Also, though considered as sorcery, mentifery's actual scale are far beyond that of conventional spells or magic.

However mentifery power itself is not absolute, as it has 3 limitations: Mentifery is the most devastating power that ever recorded by CrossMages. The danger of this power was not something to underestimate, as the inexperienced user of this gift can inevitably causes unwanted disaster or harm to those whom around him/her.
 * Cannot be used to truly revive the dead.
 * Cannot altering other people's personality.
 * No matter how good the user master it, they won't able to strong enough to act like a God.