Life (2013 video game)

Life is a 2013 open world simulation video game, made by Destiny Open, for the Wii U. It is scheduled to be released on July 23rd of 2013.

Gameplay
Life features the creation of an alien creature, with a diverse choice of colorful options. You start on the planet Melanark, with your customized alien, with name and features, hatching from an egg. The player controls the creature through the planet, exploring and expanding territory. Through the course of time (measured through twenty minute days, from dawn to midnight) the creature eats smaller aliens, and battles (or avoids) other. The alien then grows, and will seek a mate (randomly generated, same features, but added details, colors, or size) and reproduce. (due to rating reasons, it is restricted to hearts blooming over the creatures heads, and eggs generated throughout the map randomly) The alien eventually will die of old age, if it had not died from a battle beforehand. The eggs will hatch and offspring will emerge to start the journey anew, now multiple and swappable. Health is represented through wounds that appears through the body, from burning, fights, spikes, falls, broken bones, and other reasons. It is represented through scratches, bruises, closed eyes, red glowing spots (for broken bones) and sometimes splotches of blue, purple, or green blood. Creatures can also drown, if not with gills, and can fall, if no wings are present. Battles are represented through bites, scratches, charges, or special moves, such as elemental breath or spit, spikes, snaring and trapping, among others. If the alien defeats its opponent, it will die and leave a non graphic carcass, which can be fed on to reduce Hunger. Natural events may also occur. This includes Drought (no or little water to replenish thirst, and increased tempature) Snowstorm (a blanket of snow covers, killing plants and reducing tempatures) Wave (a wave which floods the land, killing plants and creating large pools of water, which has underwater aliens) Overgrowth (not that dangerous, creating much more plantlife for herbivore players, and drawing more herbivore prey for carnivore players) Flarestorm (an intense increase in tempature, killing plants and creating spots of fire and even magma) and deadliest and rarest, Meteor Strike (a large blast with very little warning, which will kill everything in its blast radius, even Boss levels, and then leaving part of the planet desolate and with nothing, and also covering the planet with airborne debris, making it harder to breath, leading in severe cases "Drowning" aboveland.) The game itself is controlled from the Gamepad, using either the Stylus to move and interact and control sticks to move camera, or vice versa. The game is bright and lighthearted, looking like a cross between Pikmin and Super Mario Galaxy.

List of Aliens
See here.

List of Terrain
Water (underwater, for creatures with gills)

Creek (for semi aquatic/ amphibious aliens)

Shadow (for creatures that see better in dark)

Plains (default)

Lava (for flame based aliens)

Jungle (for herbivorous/creatures with camoflauge and tree based aliens)

Mountaintop (for creatures that thrive better in snow)

Desert (for sun and sand based aliens)

Mechanical (for robotic aliens)

Apocalyptic (no upsides, technically the "hard" mode of Life)