Final Fantasy: Trinity of Order


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! colspan="2" style="text-align: center; background-color: black; color: white; font-size: larger"|Final Fantasy XVI: Trinity Square Enix (Even though this is fanon, it's still a FF game by name), Sage Entertainment
 * Developer(s) 
 * Developer(s) 
 * Publisher(s) 
 * Square Enix (Same as above)
 * Designer(s) 
 * Darnell Sage, Tetsuya Nomura
 * Series 
 * Final Fantasy 
 * Platform(s) 
 * PlayStation 4, PlayStation 3, Xbox One, Xbox 360
 * Release Date 
 * November 7, 2015
 * Genre(s) 
 * Action RPG 
 * Mode(s) 
 * Single-player 
 * Rating(s) 
 * Teen
 * }
 * Action RPG 
 * Mode(s) 
 * Single-player 
 * Rating(s) 
 * Teen
 * }
 * Teen
 * }

“Even the most ordinary of men can accomplish extraordinary feats.”
 * —Tagline

"If I don't fight for the world, who will?"
 * —Reever Calsiban

Final Fantasy XVI: Trinity is an upcoming action role-playing fangame being developed for PC, Playstation 3, PlayStation 4, Xbox 360, and Xbox One. It is a fangame version of Final Fantasy XVI and is considered to be a part of the Fabula Nova Crystallis: Final Fantasy series. In this game, players assume the control of a UFC fighter named Reever Calsiban as he tries to protect the world and re-balance the Crystals as the newest incarnation of the Warrior of Light.

Gameplay
The player will have access to a large world in Final Fantasy XVI: Trinity, so far the largest in Final Fantasy history. In the earlier stages of the game, the player will only have access to select loactions in the small country of Ignis. However, as the game progresses, the player will be able to explore the other three countries of  Higarden and Cremus, and finally the large nation of the Ulatas Republic and the Mag Gravis empire. On foot, it would take the player between one to two hours to tranverse the map from end to end, assuming they do not get into any battles. To compensate, the player will have access to small vehicles and chocobos for speed, and the monorail for instant transportation to larger towns and cities.

In the world, the player will be able to interact with various objects and climb up objects, duck and crouch, and even sneak to add a sense of stealth. The game is developed with player interaction in mind and using what's around them will allow more strategy to be used int battle. Monsters can also appear in towns and cities during storyline events, missions, and the occasional Perimeter Securing. Due to free-flowing time, night and day are also present in the game and will affect the NPCs, monsters, and even player characters alike.

Battle
Battles in Trinity will borrow elements from ''Lightning Returns: Final Fantasy XII, Final Fantasy XII, and Crisis Core: Final Fantasy VII. ''Players will assume total control over one character in battles that can have up to four characters battling against up to six opponents. The player can freely move the character around the battlefield and will attack in real-time. The player will be able to use three special battle settings. One is Action, the second being Magic, and the last being Support. These three settings are based on the modified Command Synergy Battle system from the Final Fantasy XIII series. Action will control physically attacking, dodging, guarding, and interacting with various things, Magic will allow players to customize the setting with four spells to use on the fly and allow in-battle customization, and Support will allow players to equip themselves with up to four support abilities that'll active for periods of time. Items will can also be used via the directional buttons.

Through these actions, the player will use up Action Points for Action, Magic Points for Magic, and Special Points for Support. Physical attacks will lower AP by the cost of whatever type fof weapon the character is using, magic will deplete MP depending on the spell and have certain charge times, and SP will lower due to the effects of each support ability. AP will charge while the player is not using an action, MP will either increase via restorative items or the Charge ability, and SP can increase with special Sol items. Items do not require AP, MP, or SP and can be used immediately.

Characters
The game features three playable characters and three guest characters. As there is no "true" main character, the storyline equally focuses on the three characters, though the story is narrated by and is most focused on Reever Calsiban. All three characters are a Warrior of Order, one being the Warrior of Light, the second being the Warrior of Darkness, and the third being the Warrior of Shade.

Playable Characters
Reever Calsiban
 * Age: 18 (Turns 19 in game)
 * Order: Warrior of Light
 * Occupation: Professional UFC Fighter
 * Default Weapon: Fist Weapons
 * Legendary Weapon: Godhand
 * Specialty: Combo Setup
 * Voice Actor: David Matranga

Reever Calsiban is the main character of the game, the latest incarnation of the Warrior of Light. A UFC fighter hailing from the town of Valisek, Reever is striving to become a legendary fighter just like his father Arthur Calsiban; whom was a three-time world boxing champion. Despite being carefree and somewhat flirtatious, he is mature to the point of being a fatalist. He is also determined to step out of his father's shadow. He is the most balanced of the three major characters, capable of taking almost every job. He is best with fist weapons, able to execute quick combos at close range.

Micahlene Foreza
 * Age: 17 (Turns 18 in game)
 * Order: Warrior of Darkness
 * Occupation: Wanderer
 * Default Weapon: Daggers/Knives
 * Legendary Weapon: Espersteel
 * Specialty: Steal
 * Voice Actor: Melissa Davis

Micahlene Foreza is the next incarnation of the Warrior of Darkness. Chased out of her village when she was 6 after accidently killing her parents with a misguided spell, she was taken in by a travelling group of assassins. She eventually learned that she was the Warrior of Darkness and she would soon suffer the fate of dying after re-balancing the Crystals. She then travelled all over the world to steer away from her fate. She is the quickest of the three and has a great magic stat, enabling her to attack quickly and cast powerful magic. Her best weapons is daggers and knives, useful for quick attacks with lethal status effects.

Benegal Gargevyn
 * Age: 23
 * Order: Warrior of Shade
 * Occupation: Fugitive
 * Default Weapon: Spears
 * Legendary Weapon: Highwind
 * Specialty: Jump
 * Voice Actor: Kyle Hebert

Benegal Gargevyn is the enagmic Warrior of Shade. Constantly chased by both the military and the Order of Dischord for his magic power, Benegal is one of the most wanted criminals in the world. His past is shrouded in mystery and it seems that wherever he goes, destruction and violence is quick to follow. He recruits Reever on his latest task on finding out the secret being the mysterious monster outbreak. He has the greatest strength and defense of the group, enabling him to withstand great amounts of damage and attack with great power. His default weapons are spears and lances, enabling him to attack from a distance with no lost power.

Guest Characters
Arvis de Gento
 * Age: 22
 * Order: None
 * Occupation: UFC Fighter
 * Default Weapon: Fist Weapons
 * Legendary Weapon: None
 * Specialty: None
 * Voice Actor: Travis Nesmith

Arvis de Gento is Reever's closest friends and rivals, as well as a fellow UFC fighter. When the city of Oriens is attacked by a horde of monsters, he helps Reever to repel any monster in the way before he is killed by a horde of Blood Wolves. This event causes Reever to manifest his powers as the Warrior of Light for the first time. His default weapons are fist weapons.

Sgt. Marcus Wallace
 * Age: 28
 * Order: None
 * Occupation: Soldier
 * Default Weapon: Rifles
 * Legendary Weapon: None
 * Specialty: Barrage
 * Voice Actor: Seth Ross

Sgt. Marcus Wallace is a soldier for the Mag Gravis Imperial Army. During the attack on the MGIS Raines, he is forced to join arms with Reever and Benegal to ward off the Shade monsters' attack. He wields a carbine rifle in battle and teaches the player how to use the Barrage support ability.