Magic (The Steampunk Adventure of Sorcerer's Apprentices)

Magic (also known as Sorcery) is the power to effect change by of events by supernatural means. Magic can often be split into light (good) and darkness (evil), depending on the situation, can also be neutral. Almost everyone is capable of practicing magic, however it involves the harnessing of both natural and paranormal powers.

In ancient times, magic mostly used with wands/staves/ring and being part of everyone's lifestyle, but by the beginning of the 20th century, magic eventually had to be reinvented so it can adapt the modern era, as well as enable it to combined with technology, ether involving steam-powered magic, or electrical powered ones.

Types of Magic
There are 3 types of major magic, which are:
 * Elemental Magic
 * Adept
 * Armed Melee

Elemental Magic
Elemental magic is one of the three types of magic, the other being Adept magic and melee magic. As it's name implies, this disciple involves the manipulation of fire, earth, water, lightning, and air for both offensive and defensive purposes. This allows the user to create/manipulate elements as they please, like walls/shield, blast, beam, even for transportation means. For example, one can create elemental thrusters, in which they had element that they control engulf their body part, in which the said element controlled in the same manner with jet propulsion.

However, it's advised to master all elements at least in basic level of controlling, because each elements possesses both their strengths and weaknesses:
 * Fire mostly advantageous against wind (except with vacuum sphere/fields out of winds) and weak against water. Fire also need oxygen to keep burning when controlled, and not very advantageous in closed spaces.
 * Wind ineffective deflect/against electricity and in higher level, can, create vacuum sphere/field. But weak against fire(though wind can deflect fire, this method of manipulation is ill-advised in exception with vacuum sphere/field).
 * Earth can deflect other elemental attacks, especially in solid form, but if against lightning, is in it's very least extent.
 * Electricity is quite powerful against earth, but less effective against wind. Electricity also less advantageous if used in place with large bodies of water, in which can causes the user short circuit.
 * Water advantageous against fire, but less effective against earth.

Electricity

 * Plasma Bolt: Firing a ball of electricity, either in rapid shots or single but destructive rocket-like electrical blasts.
 * Gigawatt Blade: Creating a blade out of pure electrical energy around the user's arm that resembles combat knife.

Fire

 * Basic Fire Spells: Spell to manipulate fire in various form, either for defense or offense means.
 * Ash Spells: Same with Fire spell, though the controlled fire mixed with charred mass.
 * Flame Absorption: Spell to absorb flames from nearby fire source, either to amplify one's own fire spell or simply redirected and manipulated it.

Earth

 * Concrete/Earth Barriers: Spell to create barriers out of huge earth/concrete chunk (either compressed or not) that very durable against enemies' attacks. The barrier itself created either as floating huge chunk of earth/concrete that hovers around the users or simply pavises-like earth columns that popped out from the ground
 * Concrete/Earth Launch: Spell to create and lauch several huge chunk of earth/concrete on enemies.

Adept
Adept mainly involves with non-elemental magical spells. Some of these also includes utility magics, necromancy, etc. Magical skills that classified as adepts are:
 * Animation Spell
 * Car Spell, invented by the beginning of the 20th century.
 * Cleaning Spell
 * Disguise Spell/Transformation Spell
 * Disperse Spell
 * Fusion Spell
 * Hungarian Mirror Trap
 * Parasite Spell
 * Invisibility Spell
 * Persian Quickrug
 * The Rising
 * Worm Tendrils
 * And many more, yet to be defined.

Melee Magic
It was recently discovered that magic, if combined with melee skills, can become a powerful weapons against multiple enemies. When one imbues their magic, especially their elemental powers with weapons like swords, polearms, etc. the inflicted damage would be amplified. But the damage itself also depends with elements that they used.

Unspecified Magic
Though Magic has classified into 3 disciples, there are still some magic spells that still unspecified, in which it's characteristic was too deviant to put into known disciples. Notable example of this is Whitelight Magic.