Deathly War

Deathly War is a 2016 open world first-person horror survival involving crafting, combat and free-running similar to video games such as Dying Light and ''Fallout. ''It is for Xbox One, PS4 and PC being developed by Techland and Bethesda Game Studios and published by Warner Bros. Interactive Entertainment.

Story
In late 2016, the world is hit with the apocalypse and the victims who contracted the deadly U-Virus, transforming into highly aggressive and reshaped horrific beings that will attack any uninfected on sight, seeing them as food. The player is first seen in the pre-apocalyptic world in the United States in the city of New Modern. The player can be seen being attacked by the newly turned neighbours and are forced to kill them, escaping the house into the streets and find military have set up roadblocks, so the player manages to enter their Quarantine Zone where most survivors have arrived in. The player then witnesses survivors trying to enter the zone only to be denied by the soldiers as it is "full", so the survivors attempt to forcefully come inside only to be shot on sight.

The player then wakes up and continues the life of survival in the apocalyptic world, first in the Quarantine Zone which is becoming more and more violent with soldiers executing those who are infected or believed to be infected. The player can escape the zone but first must fight Alex Wandrill, the one who took command over the zone, with the player having the choice to spare or kill him. The player then leaves into the zombified and nightmarish world with more factions and survivors to be met. The player can choose to join up with factions including the Dragonflies which is a group trying to find a cure to the virus and will take the measures necessary to find one, the Army of Man which is a group trying to rebuild mankind and are more military-like, the Helpful Hands which is a group willing to protect and help survivors, the Underground Brotherhood which is a secret society attempting to control the remaining survivors and even find a way to control those infected and the Blood Bandits which is an aggressive group of bandits who steal from and kill other survivors.

Meanwhile, a group of survivors called the Hell's Gatekeepers led by Ramon Mendez, who promised to maintain order in the "new world" but is actually a manipulative, cruel sadist who even kills his own to keep them in line and is now a great enemy to the player. It is revealed Mendez actually has a piece of research which could lead to the beginning of a cure in the hopes of mankind's survival. After interrogating Mendez's right hand, Karim, the player sets off to an abandoned tower formerly controlled by Mendez and now turned into a war between the infected and Mendez's men with their leader watching the entire fight in glee while also trying to kill or keep the player away from him. Trying to hunt for the sadist, Mendez unexpectedly stabs the player in the chest with a syringe to his own amusement. This places the player in a series of hallucinations of different events, characters and factions as well as what happened before the outbreak. In the finale of the hallucinations, the player is put in a boss fight with Mendez as well as multiple versions of him. Escaping the hallucination, the player is seen choking Mendez however the madman manages to push him/her away, then goes for the stab with his machete however the player turns the machete onto Mendez, wounding him badly and takes the piece of research. The player now has the choice to finish off Mendez or leave him to suffer from his wounds in agony, if leaving him is the choice, Mendez will make a final attempt to kill the player by charging at him/her only to be killed by being stabbed in the neck with a nearby knife, he is then seen grinning creepily upon his death. They are multiple endings with the research being kept by the player to work on the cure for themselves, giving it to Dr. Clinton in the Dragonflies to progress towards a cure, giving it to the Army of Man for them to work towards a cure to rebuild humanity, the Helpful Hands who claim they will find a person capable of working on a cure, the Underground Brotherhood will use the research to try to control the survivors more as well as work towards a way to control the infected and the Blood Bandits will destroy it.

Skill Trees

 * Strength: Raw physical strength, useful in fighting to survive.
 * Agility: Coordination and ability to move well, useful in moving quickly and parkour.
 * Endurance: Stamina and physical toughness, useful in surviving where others may not.
 * Perception: The ability to see, hear, taste and notice unusual things, useful in using the environment.
 * Charisma: A combination of appearance and charm, useful in influencing with words.
 * Intelligence: Knowledge, wisdom and the ability to think quicker, useful in crafting and being more smarter.
 * Luck: Events and situations depending how lucky, useful when lady luck is on your side.
 * Legendary: 

Weapons
Weapons can be found scattered around the environment, built with crafting parts or bought from shops. They are color-coded in rarity with rarer weapons usually having better stats. The colors are Common which is white, Uncommon which is green, Rare which is blue, Ultra Rare which is purple and Legendary which is gold. They can also have many elemental effects upgraded to them including Fire which can cause damage over time, Acid which can cause more damage over time, Shock which have increased chances of stunning enemies and can also arc towards nearby enemies, Impact/Explosive which has increased damage, knockout or ragdoll, Chemicals which can cause damage over time and slow down movements and Freezing which can stun enemies completely, shattering regular enemies apart upon impact while frozen.

Melee Upgrades

 * Barbed: Used on blunt weapons for armor piercing and improved damage.
 * Spiked: Used on blunt weapons for armor piercing and improved damage.
 * Sharp: Used on blunt weapons for bleeding effect and improved damage.
 * Chain-Wrapped: Used on blunt weapons for improved damage.
 * Bladed: Used on blunt weapons for bleeding effect and improved damage.
 * Puncturing: Used on fist weapons for armor piercing and improved damage.
 * Heavy: Used on blunt weapons for improved damage and limb damage.
 * Extra Heavy: Used on blunt weapons for improved damage and limb damage.
 * Hooked: Used on blunt weapons with a chance to disarm and improved damage.
 * Extra Claw: Used on Claw Gauntlet with a chance to disarm and improved damage.
 * Serrated Blade: Used on bladed weapons for bleeding effect and improved damage.
 * Stealth Blade: Used on bladed weapons for bleeding effect and improved damage from sneak attacks.
 * Curved Blade: Used on saw weapons for a chance to disarm and improved damage.
 * Extended Blade: Used on saw weapons for bleeding effect and improved damage.
 * Electrified: Used on weapons with shock effect.
 * Flaming: Used on weapons with fire effect.
 * Toxic: Used on weapons with toxic effect.
 * Chemicals: Used on weapons with poison effect.
 * Cryo: Used on weapons with cryo effect.
 * Impact: Used on weapons with impact/explosive effect.

Firearm/Ranged Attachments

 * Red Dot Sight: A sight that uses optic technology to display a red dot over the point of aim.
 * Holographic Sight: A sight with a very small red dot that tends to obsecure details and targets.
 * ACOG Sight: A scope with enhanced zoom and perfectly accurate with low base recoil.
 * Thermal Scope: Behaves as a modified telescopic sight with a powerful zoom and targets and other sources are shown as a heat glow with a distinctive solid white in the sight's picture.
 * Infrared Scope:
 * Variable Zoom Scope:
 * Low Power Scope:
 * Upgraded Iron Sights:
 * Hybrid Sight:
 * HAMR Sight:
 * Hybrid Optic:
 * Target Finder:
 * Millimeter Scanner:
 * Dual Band Scope:
 * Tracker Sight:
 * Thermal Hybrid Scope:
 * Auto Focus Sight:
 * Crossbow Scope:
 * Suppressor:
 * Foregrip:
 * FMJ:
 * Extended Magazines:
 * Dual Wield:
 * Rapid Fire:
 * Select Fire:
 * Bipod:
 * Dual Magazines:
 * Speed Reloader:
 * Long Barrel:
 * Quickdraw Handle:
 * Adjustable Stock:
 * Tri Bolt:
 * Chrome Lined:
 * Recoil Compensator:
 * Smart Choke:
 * Hyper-Velocity Rounds:
 * High Caliber:
 * Grenade Launcher:
 * Masterkey Shotgun:
 * Flamethrower:
 * Heartbeat Sensor:
 * Bayonet:
 * Flashlight:
 * Laser Sight:
 * Ballistics CPU:
 * Sawed-Off:
 * Snub Nose:
 * Iron Sight:

Food

 * Apple:
 * Melon:
 * Patato:
 * Beetroot:
 * Bread:
 * Beetroot Soup:
 * Cake:
 * Carrot:
 * Pineapple:
 * Mushroom Stew:
 * Tamato:
 * Tamato Soup:
 * Chicken:
 * Fish:
 * Porkchop:
 * Mutton:
 * Rabbit:
 * Salmon:
 * Cookie:
 * Crab:
 * Pumpkin Pie:
 * Beef:
 * Rabbit Stew:
 * Eye:
 * Steak:
 * Human Flesh:
 * Zombie Flesh:
 * Beans:
 * Salad:
 * Onions:
 * Cherries:
 * Peach:
 * Persimmon:
 * Kiwi Fruit:
 * Avocado:
 * Pizza:
 * Spaghetti:
 * Burger:
 * Cauliflower:
 * Eggs:
 * Leek:
 * Soft Cheese:
 * Ice Cream:
 * Sushi:
 * Noodle Soup:

Drinks

 * Water:
 * Dirty Water:
 * Flavored Water:
 * Cola:
 * Root Beer:
 * Soda:
 * Cider:
 * Lager:
 * Wine:
 * Cocktail:
 * Beer:
 * Liquor:
 * Spirits:
 * Milk:
 * Orange Juice:
 * Juice:
 * Energy Drink:
 * Fizzy Drink:
 * Tea:
 * Coffee:
 * Hot Chocalate:
 * Whiskey:
 * Scotch:
 * Human Blood:
 * Zombie Blood:

Medical/Drugs

 * Mediket:
 * Antivenom:
 * First Aid Kit:
 * Marijuana:
 * Cocaine:
 * Crystal Meth:
 * Molly Pills:
 * Heroin:
 * Spice:

Crafting Parts
Crafting allows players to build items from certain components which can be crafted in the inventory.

Crafting Items:
 * Duct Tape: A common roll of duct tape which becomes suitable for extremity binding, gags and other useful crafting ideas.
 * Metal Parts: 
 * String: String can surprise you with how many things you can tie with it, used in upgrades and in many crafting items.
 * Tin Can: Can be used for crafting items including most throwing weapons.
 * Electronics: 
 * Batteries: A couple of simple batteries can' be used to really energise your weapon and is to be used to give an electric attribute.
 * Nails: 
 * Chemicals: A can of chemicals which are used mostly for things that you want to explode and poison.
 * Synthetic:
 * Blade: Used to make weapons cut deeper than normal; razors, saw blades, paper cutters that aren't good enough to serve as a weapon.
 * Power Cable:
 * Wire:
 * Herb:
 * Plastic:
 * Screws:
 * Household Supplies:
 * Gauze:
 * Infected Tissue:
 * Lubricants:
 * Steel Tubing:
 * Toxic Lichen:
 * Fluorescent Shrooms:
 * Underwater Algae:

Levels
Leveling up requires Experience Points with players gaining them from various activities such as killing, building, completing quests, parkour, picking locks, disarming traps, hacking computers and passing speech challenges. Leveling up can gain Skill Points in order to increase a certain statistic or unlock/rank up skills with no level cap. Each few levels has their own title: In Zombified Mode, they are also levels with the ability to Mutate at level 25. At the final Mutation, there is no level cap and they are multiple titles:
 * 1-14 Prey
 * 15-34 Survivor
 * 35-49 Underdog
 * 50-99 Veteran
 * 100-149 Soldier
 * 150-200 Born Survivor
 * 201-300 Warrior
 * 301-400 Anti-Death
 * 401-800 Super Soldier
 * 801-999 Survivor Pro
 * 1000-Above Demigod
 * 1-3 Walker
 * 4-8 Eater
 * 9-12 Stalker
 * 13-16 Beast
 * 17-19 Mauler
 * 20-24 Hunter
 * 25 Predator
 * 26-999 Mass Murderer
 * 1000-Above Juggernaut

Safehouses
Safehouses can be found and built on across the world with the player able to build and manage their own safehouses with the workshop interface is used to place and connect pre-fabricated structures as well as individual pieces, letting players create their home bases as they desire. Once built, these safehouses can be customized extensively and the player can also scrap most interactive inventory items to accumulate resources for their safehouses.

The player can invite survivors and other players to stay and even set up shop, even possibly establishing supply lines between safehouses to share resources and inventory among them. Safehouses require constant maintenance with NPC's tending to more basic functions such as crop harvesting. To create safehouses; players can find available ones in the world, kill the enemies inside to secure it and then set up the workshop.

Structures

 * Prefabs:
 * Floors:
 * Walls:
 * Roofs:
 * Stairs:
 * Doors:
 * Fences:
 * Bridges:
 * Railings:
 * Cages:
 * Poles:
 * Tents:
 * Totems:

Furniture

 * Beds:
 * Chairs:
 * Containers:
 * Shelves:
 * Tables:
 * Bathtub:
 * Counters:
 * Ottaman:
 * Bobblehead Stand:
 * Television:
 * Toilet:

Decorations

 * Floor Mats:
 * Rugs:
 * Flags:
 * Mounted Creatures:
 * Paintings:
 * Signs:
 * Basketball Hoop:
 * Eat-O-Tronic:
 * Ashtrays:
 * Cigeratte Machine:
 * Crib:
 * Doghouse:
 * Ice Cooler:
 * Milk Vending Machine:
 * Cola Machine:
 * Radio:
 * Trash Bin:
 * Trash Can:
 * Jukebox:
 * Cart:
 * Meat Bag:

Power

 * Power Generators:
 * Power Pylon:
 * Power Condult:
 * Switched Power Pylon:
 * Switches:
 * Pressure Plates:
 * Laser Tripwires:
 * Delayed Off Switches:
 * Interval Switches:
 * Power Counters:
 * Lightbulb:
 * Industrial Wall Light:
 * Construction Light:
 * Fan:
 * Lamp:
 * Mirror Ball:
 * Strobe Light:
 * Recruitment Radio Beacon:
 * Terminal:
 * Lightbox:
 * Powered Speaker:

Defense

 * Guard Post:
 * Guard Tower:
 * Machinegun Turret:
 * Heavy Machinegun Turret:
 * Laser Turret:
 * Shotgun Turret:
 * Spotlight:
 * Heavy Laser Turret:
 * Missile Turret:
 * Tesla Arc:
 * Supply Trap:
 * Beartrap:
 * Car Trap:
 * Flamethrower Trap:
 * Light Trap:
 * Electro-Shock Door:
 * Acid Shower:

Resources

 * Water Pump: A pump of water that adds to the Water statistics of the safehouse as well as can be drunk from to restore health.
 * Water Purifiers: Big machines that adds to the Water statistics of the safehouse as well as can be drunk from to restore health.
 * Food Farms and Trees: Farms and trees were food can be harvested from, adding to the Food statistics of the safehouse.
 * Scavenging Station: A station that randomly generates a small number of random crafting items and raw materials every day.
 * Feed Trough:
 * Bell:
 * Siren:
 * Fast Travel Target:

Stores

 * Trading Store: A type of store which can be built for safehouse income, with the shop capable of selling basically anything. The player can gain money income from this as well as buy from and sell to trading stores.  It can be built with 3 Metal Parts, 6 Nails and $300.
 * Armor Store: A type of store which can be built for safehouse income, with the shop selling armor. The player can gain money income from this as well as buy from and sell to armor stores. It can be built with 6 Metal Parts, 5 Nails and $500.
 * Weapons Store: A type of store which can be built for safehouse income, with the shop selling weapons. The player can gain money income from this as well as buy from and sell to weapons stores. It can be built with 7 Metal Parts, 4 Nails and $800.
 * Food and Drink Store: A type of store which can be built for safehouse income, with the shop selling food and drinks. The player can gain money income from this as well as buy from and sell to food and drink stores. It can be built with 10 Metal Parts, 4 Nails and $900.
 * Clinic: A type of store which can be built for safehouse income, with the shop selling drugs and medical items. The player can gain money income from this as well as buy from and sell to clinics. It can be built with 12 Metal Parts, 5 Nails, 4 Plastic and $1000.
 * Clothing Store: A type of store which can be built for safehouse income, with the shop selling clothes. The player can gain money income from this as well as buy from and sell to clothing stores. It can be built with 5 Metal Parts, 7 Nails and $400.

Crafting

 * Armor Workbench: Can be built to attach and detach armor mods on body armor parts and some clothing pieces. Some clothing can be upgraded at the workbench and when applying the armor mod, the name of the armor can be changed accordingly. To create a mod, the player needs the proper crafting items as well as the Armorer skill for advanced armor mods. It can be built with 3 Nails, 5 Wires, 4 String, 4 Screws and 8 Duct Tape.
 * Chemistry Station: Can be built to create drugs, grenades, mines, medicine, elements and other things. The proper materials are required in order to create these items. It can be built with 3 Nails, 6 Metal Parts, 3 Synthetic, 3 Screws, 4 Tin Cans and 4 Chemicals.
 * Cooking Station: Can be built to cook and create food and drinks from a variety of ingredients grown or found. It can be built with 5 Metal Parts, 3 Nails, 3 Screws, 3 Tin Cans and 1 Chemical.
 * Cooking Stove: Same as a Cooking Station but is an stove. It can be built with 4 Metal Parts, 3 String, 2 Nails, 2 Screws and 3 Chemicals.
 * Weapons Workbench: Can be built to attach and detach weapon mods. When applying a weapon mod, the name of the weapon can be changed, even allowing to turn into a better variant, like making rifles from pistols. To create a mod, the player needs the proper materials as well as for more advanced mods: Blacksmith skill for melee weapons, Merchant for guns and Science for more high-tech weapons. It can be built with 4 Nails, 4 String, 7 Duct Tape, 3 Screws and 4 Plastic.

Zombies

 * Walker: The most standard enemies and most common infected, with the victims suffering body degredation resulting in major loss of movement, speed and coordination. Most of them will shamble towards their targets, only reacting to and eating the living. Walkers mainly attack with wide, flailing swings or by grappling and biting their target. Walkers are most dangerous in groups where their slow speed is less of an disadvantage and are also fairly quiet at a distance and can be difficult to spot in darker or noisier areas but can be heard by their heavy breathing and moaning. Some Walkers can be occasionally seen holding simple melee weapons such as hammers, wrenches, pipes, police batons, etc.
 * Runner: Humans that have only recently succumbed to the infection and as a result, their bodies still retain the physical strength they need for them to possess a high level of fitness and agility. They run faster than most infected, also capable of jumping over buildings and obstacles, allowing them to pursue survivors in spots normal infected can't reach. Runners can pounce or grapple to bite or use more precise clawing and punching. Runners possess advanced mental faculties when compared to Walkers, often dodging attacks and hanging back from the opponent charging in and backing off.
 * Ticker: Tickers are Walkers that roam around still in their hazmat suits, being just as slow as Walkers and have red oxygen tanks on their backs that can be set off when hit. Since Tickers cannot remove their helmets, their suits prevent them from biting, but makes them fireproof and they can still use melee attacks. Their hazmat suits also protects them from dismemberment and decapitation, and are much more resistant to melee strikes.
 * Brute: Brutes are physically large and strong infected that tower over most survivors, carrying a heavy weapon such as fire axes, sledgehammers, heavy rebars, etc. to smash into the ground and swing at survivors. It can also use it's left arm to bat survivors away, which works as a secondary attack. Brutes are much stronger than regular infected but are very slow-moving and lack the ability to climb at all.
 * Spitter: Spitters are noted for it's ability to fire green acidic phlegm from long distances and also displays more agility than some special infected, able to leap across rooftops with ease. It is, however one of the weakest infected, but are relatively dangerous horde support and ranged enemies but are weak when alone or at a melee distance.
 * Bomber: Bombers are noted for it's exposed organs and disfigured, bloated bodies as well as it's shambling jog. They can pick up speed and begin to convulse whenever survivors are within proximity, whether this infected type is in close range to a survivor or attacked, they will explode to cause heavy damage and blind survivors with it's coagulated blood. Bombers' explosions can also attract Runners in groups of 2-4.
 * Tank: Tanks are one of the largest infected types and it's strength lies in it's ability to break down walls and lift and toss vehicles, objects and pieces of concrete across far distances. When a Tank spots a survivor, they will aggressively charge at them but this can be easily avoided. If a survivor is too close, Tanks will utilize powerful kicks, swings and even powerful stomps for close-ranged shockwaves.
 * Carrier: Carriers are infected types that are saturated in poisonous liquids, filled with infected insects carrying the virus and can cause heavy damage when in contact. Carriers are slow-walking and their instincts drive them to mindlessly spread the virus however make out an eerie garbled plea for help and pained moanings.
 * Elder: Elders are the final stage of a Walker in which most of their flesh has rotted from their bodies, leaving only heavily blackened, necrotic skin and limited tendons. They have no eyes and are not clumsy and shambling, but slow and deliberate in their actions unless motivated to move more quickly. Elders can be heard by a deep humming in their presence. They are rarely seen by survivors, typically residing in large nests and don't tend to leave; sharing the same attacks as normal Walkers.
 * Screamer: Screamers are infected children whose screams disorient the survivor's vision, damage and renders them unable to fight as well as drawing in numerous other infected. Screamers will not wander out of the buildings to join the general populace of infected, instead, residing inside their former homes in one spot crying in a nearly identical fashion to that of an actual child.
 * Hunter: Hunters are infected that only emerge at night that are more likely to make survivors run away rather than fight them as they can take several hits from high powered weapons and often come in groups to easily kill survivors. Hunters are broad-shouldered and slightly taller than the average Walker with exposed bone and muscle and a mandible jaw used to tear apart survivors along with their strong melee attacks. They can be identified by their heavy breathing and loud screeches. Hunters are extremely fast; navigating through the night at high speeds and can match the agility of even the fastest survivors, scaling obstacles and buildings in the same manner. They have a special pounce attack which can be very fatal when not escaping from it fast enough. However, Hunters are very vulnerable to AN lights; weakening them effectively and slowing them down, leaving them open to attacks. When it becomes day, Hunters will start fleeing to the nearest dark zones such as tunnels, caves and dark, abandoned buildings, where they become aggressive again.
 * Drowner: Drowners are types of Walkers that appear in the water and try to kill survivors by grabbing them and pulling them underwater long enough for them to drown. Drowners look like Walkers with green discoloration on their remaining flesh. Sounds such as gunshots, explosions, running, etc. can alert them, so they may become more aggressive and surprisingly leap out of the water to attack and drag survivors in.
 * Stalker: Stalkers are infected with exposed muscle as well as no eyes, extremely sharp claws and a long tongue used to either violently strangle or choke survivors at a long distance. Sounds can easily alert Stalkers as they have enhanced hearing to make up for them being blind. Stalkers also notably climb on walls and ceilings as well as effectively utilize predatory ambush tactics. Upon death, Stalkers will release a poison gas which can damage survivors over time and disorient their vision.
 * Climber: Climbers are infected that only appear at night and doesn't attack any survivors, but rather flee when survivors are nearby. They are noted for having glowing boils on their bodies and also have great speed and excel in climbing and escaping. Climbers have a chance to drop more rarer items, valuables and weapons but their deaths can alert Hunters and other infected.

Animals

 * Asian Black Bear:
 * Asian Tapir:
 * Wild Dog:
 * Bat:
 * Black Eagle:
 * Boar:
 * Buffalo:
 * Bull Shark:
 * Cassowary:
 * Chicken:
 * Pig:
 * Crow:
 * Vulture:
 * Crocodile:
 * Seagull:
 * Deer:
 * Dingo:
 * Goat:
 * Coral Reef Fish:
 * Crab:
 * River Fish:
 * Sea Turtle:
 * Galapagos Tortoise:
 * Jellyfish:
 * Komodo Dragon:
 * Leopard:
 * Macaque:
 * Manta Ray:
 * Moray Eel:
 * Rat:
 * Snake:
 * Sumatran Tiger:
 * Mountain Lion:
 * Honey Badger:
 * White Rhino:
 * Common Toad:
 * Poison Dart Frog:
 * Rana:
 * Elephant:
 * Scarab:
 * Ground Beetle:
 * Ant:
 * Mosquito:
 * Bee:
 * Wasp:
 * Butterfly:
 * Ladybird:
 * Grasshopper:
 * Dragonfly:
 * Mantis:
 * Firefly:
 * House Fly:
 * Cockroach:
 * Earthworm:
 * Fattail Scorpion:
 * Black Widow:
 * Wolf Spider:
 * Huntsman Spider:
 * Chameleon:

Infected Animals

 * Toten (Infected Bear):
 * Cazador (Infected Dog):
 * Wingkiller (Infected Bat):
 * Brute (Infected Buffalo):
 * Griever (Infected Shark):
 * Bloodrain (Infected Crow):
 * Hilfe (Infected Vulture):
 * Rahmen (Infected Crocodile):
 * Zombirat (Infected Rat):
 * Devour (Infected Snake):
 * Ripper (Infected Lion):
 * Kefali (Infected Elephant):
 * Ram (Infected Rhino):
 * Scythe (Infected Scorpion):
 * Purifier (Infected Butterfly):
 * Volatile (Infected Mantis):
 * Grunt (Infected Cockroach):
 * Black Tear (Infected Black Widow):
 * Macht (Infected Wolf Spider):
 * Panja (Infected Chameleon):
 * Parkur (Infected Monkey):

Overview
Zombified Mode is a game mode which allows players to invade other games as the fearsome Predator, the ultimate zombie with superhuman skills, which offer an edge over survivors however Night Invasions must be enabled. First time playing will put the player in a tutorial but can select matchmaking or join invasion-enabled games to find a player to invade. When someone invades a player's game, the survivors will get a warning of the Predator's arrival and the Predator will randomly spawn far away from the survivors.

The Predator's objective is to simply kill the survivors and protect the nests, killing the maximum number of survivors will allow the Predator to win (14 for 4 players, 10 for 3 players and 8 for 2 and 1 players). For the survivors to win, they must destroy all the nests the Predator must protect (6 for 4 and 3 players and 5 for 2 and 1 players) as well as defend themselves from the Predator. The Predator's mean weakness is exposure to AN lights which can drain the beast of it's stamina and most of it's abilities.

Skill Tree

 * ​Undead Attraction: Liquids that can be fired to attract infected.
 * Undead Attraction 2: Improves the duration of the liquids' attracting effects.
 * Undead Attract 3: A higher chance to attract more dangerous infected.
 * Anti-Lights: Liquids that can be fired to disable AN lights.
 * Anti-Lights 2: Improves the duration of the liquids' anti-light effects.
 * Anti-Lights 3: Infected can be covered to be used to disable AN lights for the Predator.
 * Zombie Shield: A protective shield which is used for more protection.
 * Zombie Shield 2: Shield can temporarily block AN effects.
 * Zombie Shield 3: Shield is stronger.
 * Anti-Survivor: Predatory senses last longer.
 * Killer Claws: Claws' damage is increased.
 * Runner Predatory: Movement speed is increased.
 * Moon Image: Grappling abilities are improved.
 * Ground Pound: The ability to ground pound to damage and stun enemies even when stamina is out.
 * Ground Pound 2: Increased area-of-effect.
 * Ground Pound 3: Increased damage and stun lasts longer.
 * Aerial Ground Pound: Able to ground pound in mid-air.
 * Aerial Ground Pound Wave: Shockwave is increased.
 * Tackle: The ability to aggressively tackle enemies to damage and knock them back.
 * Tackle 2: Tackle range is increased.
 * Tackle 3: Tackle damage is increased.
 * Leapfrog: Able to jump from target to target when using pounce attacks.
 * Tendril Assassin: Tendrils can be used to stun and pull enemies towards.
 * Tendril Ninja: Tendrils' range is increased.
 * Ultimate Night Predator: Able to Mutate and all abilities are improved.

Mutation
After reaching rank 25, the player has the choice to Mutate; gaining more customization options and the Predator is enlarged as well as becoming faster, stronger, stamina, durability and far more powerful than before as well as gaining new abilities in the skill tree and even rewards for the human character.

Achievements/Trophies

 * Self-Defense: Kill your first infected.
 * World War Z: Enter the apocalypse.
 * The First Step: Join the Dragonflies.
 * Rebuilding Humanity: Join the Army of Man.
 * Friendly Neighborhood Zombie Killer: Join the Helpful Hands.
 * Secrets Confirmed: Join the Underground Brotherhood.
 * Bring the Blood: Join the Blood Bandits.
 * Hell's Gatekeeper: Meet Ramon Mendez.
 * One Down, One to Go: Defeat Karim, Mendez's right hand.
 * Hell's New Member: Defeat Mendez and collect the research.