Qirsyllviar

The World of Patria is a world with five main continents (Aquilonis, Eurodon, Necrosia, Ingodija and Marlonx) and a large ocean (Maritimus) on the surface, and a smaller continent (Alfheim) flying over the equator over the course of a year. There are also three smaller islands flying overhead, but unlike Alfheim, they remain stationary.

Eurodon
The northwestern continent of Patria. It is closely modeled after late 18th century Europe.

Aquilonis
The north-central continent of Patria. Mostly republican in the north and monarchial in the south. Resembles parts of Europe and Asia

Marlonx
The northeastern continent of Patria.

Necrosia
The southwestern continent of Patria. Based off pre-Colombian cultures of the Americas.

Ingodija
The south-central continent of Patira. Based off India.

Maritimus
Patira's southeastern ocean, and the largest ocean on Patria. Based off Oceania

Alfheim
Patria's smallest of continents and the main homeland of all Patrian Fairies. It is in constant motion circumnavigating the world eastward over the the Grand Line over the course of one full Patrian Year. Homeland of one of the seven Lunaoculis.

Asgard
Ancient homeland of the Scandinavian People. It is stationary over the southern bay of Scandinavia.

Avalon
An island floating over the channel separating Britannia and Gallia. It was once the land bridge linking Britannia to mainland Eurodon

Skyloft
A floating island said to be the ancient homeland of the Hylians of Hyrule.

Races
While Humans make up the majority, a number of sentient beings and Fauna, Magic and Non-magic alike, are native to Patria.

Sentient Races

 * Humans
 * Vampires
 * Merpeople
 * Centaurs
 * Dwarves
 * Gargoyles
 * Genies
 * Minotaurs
 * Goblins
 * Trolls
 * Hylians
 * Kokiri
 * Deku
 * Gerudo
 * Gorons
 * Zora
 * Darknuts
 * Blins
 * Moblins
 * Bulblin
 * Miniblin
 * Bokoblin
 * Forest Blin
 * Elves
 * Fairies:
 * Sylph
 * Salamander
 * Spriggian
 * Gnome
 * Leprechaun
 * Imp
 * Puca
 * Undine
 * Cait Sith
 * Pixie
 * Olympians
 * Nymphs
 * Golems
 * Claymores
 * Ogres
 * Werewolves
 * Yetis
 * Dementors
 * Giants

Fauna
Along with normal fauna found in our world, a number of magical fauna are found around Patria.
 * Dragons:
 * Sengokese Long Snout
 * Wyvern
 * Aincradi Frost Dragon
 * Glass Dragon
 * Germanian Horntail
 * Tristainian Ironbelly
 * Siberian Ice Dragon
 * Aztec Feathered Dragon
 * Rukh
 * Sand Dragon
 * Ocean Dragon
 * Mountain Dragon
 * Sea Dragon
 * Volvagian
 * Argorok
 * Zhonghua Lion Dragon
 * Ingodijan Jungle Dragon
 * Scandinavian Ironhide
 * Thuran
 * Meridian White
 * Narnian Green
 * Griffins
 * Leviathans
 * Unicorns
 * Winged Unicorns
 * Winged Horses
 * Glass Scorpions
 * Glass Spiders
 * Lava Spiders
 * Sphinxs
 * Pheonixs
 * Basilisks
 * Hippogriffs
 * Giant Squids
 * Fire Salamanders
 * Giant Animals:
 * Giant Scorpions
 * Acromantulas (Giant Spiders)
 * Giant Birds
 * Three Headed Dogs

Magic
Magic on Patria exists in the very air. Those sensitive to it can manipulate it and do a variety of feats.

Dark Magic
While looked down upon by most civil society, the practice Dark Magic, aka the Dark Arts, is not uncommon.

Religion
Religion is rapidly declining on Patria but still plays a significant role in most Patiran societies. Most religions are identical to real-world religions (Catholic, Judaism, Hinduism, Buddhism, Shinto, etc.) while others are unique to Patria alone.

Dark Religion
Dark religion is a form of religion where followers worship some dark god or deity. They are often looked down upon by most people, particularly if they are followers of a holy religion. The three main Dark Churches are based around Aquilonis, and are often subject to isolation despite their many followers.

Church of Majora
The church of Majora ia a dark church that pledges faith to the Dark God Majora. It is most active in southern Aquilonis and is headquartered in the Kingdom of Ikana. Some say that Majora is the same Dark Lord that fell at the hands of the first seven Lunaoculis, but various texts prove otherwise.

Church of Scath
The Church of Scath is a church that worships the Dark Deity Trigon and is headquartered in the Tamaran's enclave the Unholy City of Azarath. Some say that Trigon is the same Dark Lord that fell at the hands of the first seven Lunaoculis, but various texts prove otherwise.

Church of Satan
The Church of Satan is the primary church that worships the Unholy God Satan, and is based in the Grand Duchy of Morgania. Some say that Satan is the same Dark Lord that fell at the hands of the first seven Lunaoculis, but various texts prove otherwise.

Elementalism
Elementalism is the manipulation of the five elements: Fire, Air, Water, Earth and Energy. Most Patrians lucky enough to have this gift can usually only manipulate one or two elements. Few other are able to manipulate three or more. Those who can use all five are extremely rare.

Lunaoculi
The Lunaoculis are a group of people native to one of each of the seven great continents. They are the seven who, through existence alone, maintain balance between good and evil. They are easily identifiable by their unique heterochromatic eyes (crimson in the right and blue in the left) like the twin moons of Patria. There are always seven, no more no less, continuously reincarnated when one dies.

Slavery
From Serfdom to outright labor, slavery is a common practice throughout Patria. Only a few handful of nations have either outlawed it or made efforts to. Otherwise, it is a common sight across Patria.

Republicanism
The idea of Republicanism is not a new thing to Patira, regardless the majority of countries on Patira are monarchial and only a handful of nations have fully implemented Republicanism as their form of government. Most notably is in northern Aquilonis, where the former Solona Federation was before it collapsed following the Solona Revolutionary War.

Grand Line
The Equator of Patira, the Grand Line has the strongest currents in the whole of Patira. The currents are so strong that even the sailors with the best of skill can't cut through them without being swept off course by a few hundred nautical miles. Fortunately, at regular intervals along the Grand Line, about every 50 nautical miles, there are a pair of currents that flow north and south independently of the Grand Line's currents. It's using these currents that make safe passage and maritime trade between the northern and southern hemispheres even possible. The main currents always flow from west to east, and their strength makes many believe that they are what drags Alfheim along as it flies across the world over the year.

Half-breeds
It is not uncommon to find half-breeds produced from the mating between two different races as a result of societal coexistence. The most common half-breeds in Patira are between Humans and another race. However, since the majority of Patria's sentient beings value racial purity, half-breeds are often looked down upon by most societies. Only a handful of places on Patria don't discriminate between purebloods and half-breeds, particularly where two or more races have lived and coexisted for generations.

Piracy
While looked down upon by most civil societies of Patria, Piracy is still a common occurrence. Most pirates operate in secret, but others take to privateering during wartime for a legal excuse to raid ships for profit. The most famous and influential pirates of Patria are the Cooper Pirates. Operating worldwide with over 2000 ships for more than two centuries, they are known for their honor, chivalry, peerlessness, and are willing to do any deed for any nation, so long they pay and its honorable. They are not discriminate, and are more than willing to let anyone join. As a result, they are complete with people and races from all over the world. While not on a job, they most usually go after rival pirates rather than raid civilian and commercial ships and costal towns, and are always willing to aid those in distress. Hence their nickname "The Chivalrous Pirates".

Flight
The ability of flight is not new anywhere on Patria. Flight comes natural to all Patrian fairies, and riding flying beasts isn't new either, but riding on broomsticks and magic carpets is relatively new. The most recent flight development is flying ships, called airships, the T.S. Françoise, built by the Kingdom of Tristain, being the first successful one anywhere in the world. The only nation on Patria to truly master flight without magic or beast riding is the Cuotl in southern Necrosia, but their xenophobic nature, and top of the line secrecy, makes it all but impossible for outside nations to begin to understand how.

The Spirit World
The Spirit World, sometimes known as the Land of the Dead or the Astral World, is the land where spirits live separate from the living world. Spirits have lived there since the beginning of everything.

Adam and Eve
The first Human man and woman. They were banished from Eden for eating the forbidden Fruit of Knowledge. Legends say that direct descendants of them possess a unique sense.

Oberon and Titania
The first fairies of Patria, and the King and Queen of all fairies, these two have ruled over the ten fairy races of Patria, and Alfheim, since the time of Adam and Eve.

The Underworld
The uncharted subterranean world beneath Patria's surface, the underworld is where the darkest of dark creatures reside and only the bravest of souls dare to enter. It is supposedly the homeland of the Dark Lord that threatened Patria before the Lunaoculis defeated him, and it is hence said to be the place he was banished afterwards. Whether it is fact or fiction is still unknown. The capital of the Underworld is known to all as Shadowhaunt, but its exact location in the Underworld is a complete mystery.

Geass
Geass, sometimes known as "the power of a king", is a mysterious power that allows it's users to control others or read minds. First developed just prior to the outbreak of the Amada Imperial Crusades, it manifests in one or both of the yes of it's user, and some believe that the Crusades began due to it's influence, but no one's ever been able to prove it. Some of the first users managed to attain immortality from the power, but in the process became immune to Geass and unable to use it themselves anymore. It should also be noted that the Lunaoculis are also immune to it, but no one knows why.

Gates
Gates are a means of long distance travel in a short period of time. Gates are easily recognized by the stone mosaic with four short pillars in front of it. Gates can be used to travel between continents, and from one end of a continent to the other, in short periods if traveling lightly, but they can only be used to travel to another gate, not a random location. Gates also require a Gatekeeper to be used. Gatekeepers, as the name suggests, are the Gate's operators and send travelers from one gate to another, usually for a fee. If a Gate has no Gatekeeper, the Gate is useless.

Brotherhood of Assassins
''"Where others blindly follow the truth, remember..." "Nothing is true." "Where others are limited by morality or law, remember..." "Everything is permitted." "We work in the dark to serve the light. We are assassin's."''

The Brotherhood of Assassins, also known as the "Assassin Order" or simply the "Brotherhood", is a non-sovereign organization dedicated to preserving freedom and peace by means of removing those who would obstruct it. Despite their purpose for bringing peace by means of murder, they abide by a set of rules called the Assassin's Creed, the rules which they follow: Never harm the innocent, Hide in plain sight, Never compromise the order. The Brotherhood operates worldwide with many guilds, but the official headquarters is in the Kingdom of Solomon. Despite having many guilds with thousands of members, their actions are mostly underground and hidden from public eye. Their primary uniform is a hooded robe-like attire, which may look different from assassin-to-assassin. They are sworn enemies of the Templar Order, which has opposite ideals and views to the Assassins.

Eurodon:

 * Transylvanian Assassins
 * Solomese Assassins
 * Auditorian Assassins
 * Roman Assassins
 * Britannian Assassins
 * Gallian Assassins
 * Hispanian Assassins
 * Lusitanian Assassins
 * Germanian Assassins
 * Scandinavian Assassins
 * Siberian Assassins (Eurodon branch)
 * Capuletian Assassins
 * Trojan Assassins
 * Olympian Assassins
 * Ottoman Assassins
 * Droonese Assassins
 * Rumish Assassins
 * Claymore Assassins
 * Gainese Assassins

Aquilonis:

 * Tristainian Assassins
 * Sengokese Assassins
 * Arabian Assassins
 * Persian Assassins
 * Siberian Assassins (Aquilonis branch)
 * Aincradi Assassins
 * Narnian Assassins
 * Hylian Assassins
 * Sheikah assassins
 * Marcadian Assassins
 * Albionian Assassins
 * Hamunaptran Assassins
 * Alin Assassins
 * Flonyardian Assassins
 * Balbaddi Assassins
 * Ikanan Assassins
 * Zhonghuan Assassins
 * Kanji Assassins
 * Hangul Assassins
 * Telmarine Assassins

Marlonx:

 * Meridian Assassins

Necrosia:

 * Cuotl Assassins
 * Aztec Assassins
 * Mayan Assassins
 * Incan Assassins
 * El Dorado Assassins

Ingodija:

 * Marathi Assassins
 * Hindi Assassins
 * Jumanjian Assassins
 * Sikh Assassins

Maritimus:

 * Halo Assassins

Order of the Knights Templar
"May the Father of Understanding guide us."

The Order of the Knights Templar, or simply "The Templar Order" or "The Templars", is an organization who's purpose is to create a perfect world through absolute control, "Saving humanity from itself." as they call it. Like the Assassins, their sworn enemies, they operate worldwide, but the Templars are primarily based in the Kingdom of Trinacria, where they hold the strongest influence. They also hold strong influence in the Principality of Borgia, the ruling family being Templars themselves. They also spread their influence by attempting to take over whole countries by making one of their own a sovereign, usually through coups d'état or recruiting a national leader to their order, but they also gradually take over by controlling politics from behind the scenes. They are not very influential in the other six great regions outside Eurodon, but nonetheless retain a presence all over Patria.

Geass Order
"The power of a king will condemn ones heart to solitude, whether they want it that way or not."

The Geass Order is a systematic organization with the purpose of studying and producing the mysterious power known as Geass, "the power of a king" as they call it. Headquartered in Britannia, and formed during the early days of recorded Patrian history, when the first Geass users successfully developed the power, the Geass order is a bit more secretive than the Assassins or the Templars. Despite their secrecy, they are still a well known faction and have been known to take contracts for various jobs, most of them extremely dirty deals, causing them to be looked down upon by most civil society. They are enemies with the Neo Geass Order, which has opposite ideals to them.

Neo Geass Order
"The power of Geass need not isolate oneself."

The Neo Geass Order is the opposing Geass Order. Headquartered in Albion, the Neo Geass Order was formed in the aftermath of the Seventh Amada Imperial Crusade, and seeks to use the power of Geass for the betterment of the world, rather than for self-satisfaction. As such, they have developed their own version of the power that is no different except for the sigil being inverted and a different color. The order also only excepts jobs from just causes and has been known to help those in need wherever possible.

Calendar
The Patrian Calendar was first adopted with during the the lifetime of the first seven Lunaoculis. The years started counting upon adoption, marking the first year as 0 A.F.S. (after first seven).

Months

 * 1) Lana, 31 days
 * 2) Hane, 28 days
 * 3) Trisca, 31 days
 * 4) Yuis, 30 days
 * Wio, 31 days
 * Ras, 30 days
 * 1) Gopa, 31 days
 * 2) Jeso, 31 days
 * 3) Cana, 30 days
 * 4) Opesa, 31 days
 * 5) Noma, 30 days
 * 6) Lassa, 31 days

Days of the week

 * 1) Goday
 * 2) Reday
 * 3) Yuday
 * 4) Leday
 * 5) Kiday
 * 6) Erday
 * 7) Hoday

Intercontinental conflicts

 * Light and Darkness War (100bfs–0afs)

Eurodon Conflicts

 * Asgard Civil War (50afs–100afs)
 * Amanda Imperial Crusades (100afs–1200afs)
 * Amada Civil War (1200afs–1256afs)
 * Vampiric Wars (925afs–2105afs)
 * Roman Wars (2000afs–3000afs)
 * Gallian Civil War (2576afs–2603afs)
 * Germanian Civil War (2600afs–2610afs)
 * Melanos Civil War (3675afs–3725afs)

Aquilonis Conflicts

 * Hyakunen War (4225afs–4325afs)
 * Albion War for Independence (4990afs–5025afs)
 * Solana Revolutionary War (4993afs–5003afs)
 * Great Northern Aquilonis War (5135afs–5148afs)

Marlonx Conflicts

 * Meridian Civil War (4558afs–5015afs)

Necrosia Conflicts

 * Cuotl Wars (2347afs–4700afs)
 * Britannian Wars in Necrosia (4500afs–4690afs)

Ingodija Conflicts

 * Britannian Wars in Ingodija (4680afs–5000afs)

Notes & Trivia

 * The current political maps of Patria are of the 52nd century by the Patrian Calendar, immediately after the Great Northern Aquilonis War.
 * Despite the apparent century, life on most Patria, particularly throughout most of Eurodon, and northern and parts of southeastern Aquilonis, mimics life in the 18th century. Other parts of Patria mimic life during the Renaissance Era and the Middle ages.
 * The age of gunpowder weapons is also all the range throughout about 50% of Patria. Some nations have either yet to acquire it, or have simply rejected it outright, preferring to rely on the sword.
 * The use of steam has also yet to be discovered, as the use of magic all but negates the use of it.
 * Patria is the Latin word for homeland.

Stories

 * Assassin's Creed: The Secret of the First Seven