Qirsyllvian Religions, Legends & Mythologies

Religions play a major role in Patrian society. Faith in a deity, or several, goes back to the dawn of Patrian civilizations.

Individual religious devotion in all societies is, of course, on a spectrum, from devout adherents to those that just go through some of the motions by rote as a cultural norm. Moreover, some people are irreligious and privately don't believe in any gods or religious systems.

The Sun Lord
The Sun Lord, sometimes known by the proper name, Swyll'zhor, is a solar deity worshiped in Soleil, as well as some minor worship in Lune. Followers of this faith believe that he watches over all during the day as he flies across the sky. The religion is pagan in origin, predating Soleil by several hundred years.

Kazrakor
Kazrakor is the god worshiped by the Dwarves. In their religion, he is a master blacksmith said to have forged the Sword of Karkadraz, the personal blade of Karkadraz, history's first known dwarven king. As such, he is believed to be the divine patron of all dwarven smiths

Gaia
Gaia is a goddess that in dominantly worshiped in the Gaelic-Celtic Isles.

A faith of pagan origin, Gaia, often depicted as a nude women covered in tin vines, flowers, and leaves, is viewed as the mother of all humankind, and the divine protector of nature. Followers also of the faith also believe that Gaia grants wisdom to men so that they fare well in battle, and strength to women to endure childbirth.

Gaia is also believed to be a mother deity; specifically, she is believed to be the mother of mythological figures such as Adam and Eve, Oberon and Titania, and more.

The dominant religion of the Gaelic-Celtic Isles, the faith is pagan in origin, predating the current states by thousands of years, and is contestant with the religion of Camelot, a relatively newer faith. The Church is also dominant in the Britannian colonies in Nekcrozia and Ingodija. Gaia is also worshiped in Albion, a former territory of Britannia, along with the Faith of Kuhmuf and the Telmarnian Zodiac.

Grandmother
Grandmother is the goddess worshiped by the Amazons. Grandmother is the divine protector of the islands on which they live, and is believed to be the ancestor of the Amazon people.

The Great Eagle
The Great Eagle is a deity worshiped by the Aztecs.

The Heavenly Lord
The Heavenly Lord, also known as the Sky God, is a deity worshiped mostly by the Volucydals of Skyrkaftia.

The Jade Jaguar
The Jade Jaguar is a deity worshiped in several cultures of Nekcrozia. Worshipers believe it to be the protector of all Nekcrozian peoples. Personified as a jaguar made of jade, jade idols of the deity decorate temples and homes of all who worship it. Some even wear jade pendants of the Jade Jaguar.

Nefertitism
Nefertitism is the worship of a deified Amaran queen, Nefertiti. Nefertiti was a legendary Pharaoh who is remembered for bringing Amara into a well-remembered golden age, she is worshiped as the goddess of fertility, love, war, sex, and power. The religion is practiced primarily in Amara, with some minor worship in parts of former Kalahar, mostly by people descended from Amaran immigrants.

Shivajism
Shivajism is a religion that encompasses a variety of traditions, beliefs and spiritual practices largely based on teachings attributed to Shivaji Ingodija, the first Lunaculus of Ingodija. It is primarily practiced in Ingodija, but minor sects exist in Aquilonis and has been rising to great prominence in Marlakcor in recent centuries.

The Thunder Dragon
The Thunder Dragon, also known by the name Arashi, is a dragon Storm Deity worshiped in the Empire of Raimei.

Xirphran
Xirphran is the the Dragon God worshiped by the Divine Dragon Alliance and their followers. Xirphran is believed to have created the land on which Drakcnyia now sits. It is primarily practiced in Drakcnyia by the Divine Dragon Alliance and their followers, while there is limited worship by smaller communities around and outside Drakcnyia.

Camelot Religion
The Religion of Camelot revolves around the worship of three figures, two of which were mortal men before ascension to godhood;
 * Arthur Richard Lionheart: Arthur R. Lionheart, often simply known as King Arthur, was Camelot's first king. The son of the legendary Gaelic lord, Uther Ambrosius, Arthur was a legendary warrior, and alleged demigod, who founded Camelot amongst the destructive Warring States Period of Great Breteyne on the Island of Great Breteyne. Deified upon his death, he is viewed as the personification of Honor and Chivalry.
 * Merlin Ambrosius: Merlin Ambrosius was a Grand Sorcerer, magical master, and the uncle of King Arthur. He aided Arthur in the founding of Camelot and the battle against dark entities and invaders that threatened his kingdom afterwards. He also founded of the Mystic Order, a society of magic dedicated to preserving harmony between the Magic and Mortal Realms. Deified upon his death, Merlin is viewed as the personification of Magic and Learning.
 * Lady of the Lake: The Lady of the Lake, also known by the name Viviane, is the guardian spirit of the Great Lake of Camelot and protector of the forests and Camelot itself. She is viewed as the personification of Nature and Beauty. Legends say that Viviane was the mother of Arthur Richard Lionheart.

The Divine Beasts
The Divine Beasts are a quartet of animal deities worshiped exclusively in Marlakcor. Believed to be higher deities than the Marlakcor Zodiac, they are the the guardians and divine governors of the continent of Marlakcor, and are also known as wardens of their spiritual direction and lords of a season.

The four deities are;
 * Seriyu Qinglong, the Azure Dragon; Lord of Spring & Warden of the East.
 * Suzaku Zhuque, the Vermilion Bird; Lord of Summer & Warden of the South.
 * Byakko Baihu, The White Tiger; Lord of Autumn & Warden of the West.
 * Genbu Xuanwu, the Black Turtle; Lord of Winter & Warden of the North.

The Great Dragons
The Great Dragons, also known as the Divine Jewels, are a pantheon of dragon deities worshiped primarily in the Empires of the Sea of Orient, primarily Yamatai, Mizuho, Ningyo Shima and Hinomoto; it is also practiced to a lesser extent in parts of Soleil and Marlakcor.

Followers of this faith believe these sixteen dragons are the source of an elementeer's ability to manipulate the elements. Synonymously known as spirits, each dragon has it's own attribute that reflects the essence of nature.


 * Akagane, the Copper Dragon: Spirit of Metal.
 * Akairo, the Ruby Dragon: Spirit of Fire.
 * Ao, the Sapphire Dragon: Spirit of Ice.
 * Kessho, the Diamond Dragon: Spirit of Wind.
 * Kiiro, the Topaz Dragon: Spirit of Lightning.
 * Kogane, the Golden Dragon: Spirit of the Sun.
 * Kohaku, the Amber Dragon: Spirit of Life.
 * Kokuyoseki, the Obsidian Dragon: Spirit of Shadows.
 * Hisui, the Jade Dragon: Spirit of Animals.
 * Midori, the Emerald Dragon: Spirit of the Forests.
 * Mokusei, the Wooden Dragon: Spirit of Wood.
 * Oparu, the Opal Dragon: Spirit of Water.
 * Sekiei, the Quartz Dragon: Spirit of Earth.
 * Shinju, the Pearl Dragon: Spirit of the Ocean.
 * Shirogane, the Silver Dragon: Spirit of the Moons.
 * Turoko, the Turquoise Dragon: Spirit of the Sky.

The Dragons aren't always all worshiped at the same time. Some areas place more emphasis on one or more dragons than the others. (e.g. Most Elves that follow this faith tend to place emphasis on Midori, the Emerald Dragon, more than the others, and Kogane, the Golden Dragon, is worshiped to a lesser extent in parts of Soleil).

El Dorado Religion
The Religion of El Dorado revolves around the worship of the Twin Gods, Mihal and Tuhal. According to mythology, the two were the mortal founders of the City of El Dorado. Both were deified upon their death.

Elven Pantheon
The Elven Pantheon is divided into two branches; the Teagen (the Heavenly Gods & Goddesses) and the Lofkealp (Gods & Goddesses of the Surface and Underworld). Due to the division between the two branches, there is often religious strife amongst the elves, with the three classes of elves often choosing to give priority to one branch or the other. The High Elves tend to favor the Teagen, with some acknowledgement of the Lofkealp; The Dark Elves on the other hand fully favor the Lofkealp, some to the point of considering the Teagen deities heresy. The Wood elves on the other hand worship both branches equally, embracing both the light and the dark to feel at home in nature.
 * Teagen:
 * Asryia: the Creator.
 * Ishara: the Mother.
 * Kuron: the Hunter.
 * Hothe: Lord of Wisdom.
 * Valu: the Maker.
 * Loreca: the Shadow Dancer.
 * Lilithea: the Maiden.
 * Ladria: the Lady of Mists.
 * Lofkealp:
 * Erenial: the Pale Queen.
 * Koros: the Lord of Murder.
 * Modrai: the Crone.
 * Athmari: Lady of Desire.
 * Hekel: Mistress of Magic.
 * Elthlinar: Lord of Destruction.
 * Maloth: Lord of the Deeps.
 * Draia: Queen of Vengeance.
 * Huksok: the Sunderer.
 * Adeloth: Bringer of Fire.
 * Esteron: Lord of Hunger.
 * Nethor: Keeper of the Last Door.
 * Anama: the Savage Huntress.
 * Eldrakaz: Lord of Blades

Faith of Kuhmuf
The Faith of Kuhmuf (Old Zedylric for "Kunug," which means "Seven") is a religion that worships the first seven Lunaculi as divine entities. Followers of the faith are called Kuhmufics, and the religion is led by a Pope, governed worldwide from Vaticano in the Holy Papal Empire.

The faith believes that each of the first seven Lunaculi, which are only known by their first names, symbolize a specific aspect and virtues; The Faith of Kuhmuf is the dominate religion in many societies, primarily in Eurodon, and there are many variations of the faith in other lands away from its place of governance. It has been steadily gaining prominence in Aquilonis, and has been spreading to Nekcrozia, Ingodija and Maritimus through the Eurodian colonies.
 * Minerva, The Maiden; represents Purity, Innocence, Love, Beauty
 * Aragrawp, The Warrior; represents Strength & Courage
 * Canaplao, The Artist; represents Creation & Craftsmanship
 * Kuzkco, The Leader; represents Pride & Charisma
 * Shivaji, The Teacher; represents Wisdom & Tutelage
 * Iekika, The Guardian; represents Mercy, Peace, Fertility & Childbirth
 * Okalana, The Seer; represents Perception & Foresight

The Marlakcor Zodiac
The Marlakcor Zodiac Faith is the worship of the twelve animals of the Marlakcor Zodiac as Gods. This faith is primarily worshiped in Marlakcor by Huaxia, Zhonghua and related countries. Followers believe that the members of the Zodiac take turns ruling the cosmos each year in a 12-year cycle, and thus each year is named for that particular animal; The entire religion is governed from the main temple known as the Grand Temple of the Zodiac, but each animal has a separate main temple from which all smaller temples to the same animal are governed. Many Temples for each animal exist all across Marlakcor, and a few have sprung up in Long Qundao in Maritimus. This faith is worshiped to a minor extent in Joseon and the Yamato possessions in Marlakcor
 * 1) The Rat
 * 2) The Ox
 * 3) The Tiger
 * 4) The Rabbit
 * 5) The Dragon
 * 6) The Snake
 * 7) The Horse
 * 8) The Goat
 * 9) The Monkey
 * 10) The Rooster
 * 11) The Dog
 * 12) The Pig

The Sorcerer Saints
The Sorcerer Saints are a quartet of renowned Sorcerers recognized as Saints. Deified upon their death, these four Sorcerer Saints were powerful sorcerers that founded the first Sorcerer's Republic, in the region where Notaria now resides, before it fell apart due to the Great War of Magic several decades after their deaths.

The four Sorcerer Saints are: After the religion was founded, it became the dominant religion of magic users everywhere.
 * Saint Patrick Ursus
 * Saint Peter Basilica
 * Saint Nicholas Snow
 * Saint Valentine Animus

Telmarnian Zodiac
The Telmarnian Zodiac are twelve animal deities worshiped in Telmarnia, and to a lesser extent in northern Albion. These twelve deities are believed to be the divine protectors of Telmarnia.

The religion is governed as a whole from the Grand Temple of the Zodiac in Palaver, the capital of Telmarnia, but each deity of the Zodiac also has a separate main temple, from which all smaller temples scattered around the country are governed; though some deities are more prevalent than others in different parts of the country.

Much like the Marlakcor Zodiac, followers of the Telmarnian Zodiac believe that each animal takes turns ruling the cosmos over the course of a twelve-year cycle, and thus each year is named for that particular animal, just like the Marlakcan Zodiac. But unlike its Marlakcan counterpart, each animal has a proper name.

The twelve deities, in order of the cycle, are: The Zodiac is held in such high regard that even the twelve Great Houses of Telmarnia take their sigils after the animals of the Zodiac.
 * 1) Eustar: the Dragon
 * 2) Maogrikt: the Wolf
 * 3) Wyrshrit: the Hart
 * 4) Asranil: the Lion
 * 5) Tukamir: the Badger
 * 6) Radokith: the Stallion
 * 7) Tyrfirk: the Bass
 * 8) Gyrpyke: the Kraken
 * 9) Falcrow: the Eagle
 * 10) Sirquct: the Serpent
 * 11) Jeorah: the Bear
 * 12) Tarteric: the Turtle

Triad of Kalahar
The Triad of Kalahar is a trio of deities worshiped in the lands of the former Kalahar Caliphate. They are the masters of the three Kalahese Elements (Sand, Fire, and Glass), and are believed to be the source of Kalahese Magic.
 * Alibaba: Lord of the Sands
 * Morgiana: Lady of the Flames
 * Aladdin: Lord of Glass

Vampiric Pantheon
The Vampiric Pantheon is a polytheistic religion led by a Pope, which has many temples to the Vampiric Gods around Transylvania, and territories of the former Wallachian Empire. While Vampires don't normally see eye-to-eye with most religions, most notably the Faith of Kuhmuf, this is their form of worship. This religion is governed in Wallachia, Transylvania, but is practiced world-wide by most Vampires; and most humans who live in Transylvania.

There are fifty Gods & Goddesses (28 & 22 respectively) in the Vampiric Pantheon:
 * Arfort: God of War & Warriors
 * Avidar: God of Earth & Mountains
 * Balho: Goddess of the Moons
 * Bruvalia: Goddess of Peace, Tranquility & Balance
 * Cravior: God of Warmth, Fire & Volcanoes
 * Darkh: God of Money, Trade & Commerce
 * Drofrune: God of Metal & Metallurgy
 * Elizar: God of Prophecy & Destiny
 * Erohoris: God of Death & Necromancy; Ruler of the Underworld
 * Framhoff: God of Good Fortune & Prosperity
 * Galira: Goddess of Night & Shadows
 * Gellar: God of Courage, Honor & Chivalry
 * Grislow: Goddess of the Sun & Light; Queen of the Vampiric Gods
 * Harhilda: Goddess of Theater, Performing Arts & Music
 * Helfier: God of the Sky, Astronomy & Celestial Objects
 * Horlo: Goddess of Farming, Agriculture & Good Harvest
 * Ivari: Goddess of Languages, Writing & Poetry
 * Iza: Goddess of Animals, Nature, Spring, Trees & Vegetation
 * Japricus: God of Hunting & Beast Taming
 * Joril: Goddess of the Seasons
 * Julinar: God of Battle Strategy & Victory
 * Kaldehar: God of Health & Healing
 * Keltaria: Goddess of Wisdom, Reason, Knowledge, Academics & Learning
 * Kilara: Goddess of Cooking, Feasts, Banquets, Parties & Festivities
 * Krakkra: God of Inspiration & The Arts
 * Larcod: God of Justice, Law & Order
 * Logran: God of Deals, Contracts & Treaties
 * Marava: Goddess of Marriage & Fidelity
 * Morsica: Goddess of Fertility, Pregnancy, Childbirth, Milk, Nursing & Children
 * Nardra: Goddess of Chaos, Anarchy, Discord, Destruction, Disasters, Famine, Bloodshed, Sickness, Plague, Misfortune & Poverty
 * Nir: God of Wine & Winemaking
 * Nosferatu: God of Sovereignty; King of the Vampiric Gods
 * Novari: Goddess of Swordsmanship, Archery & Equestrianism
 * Odaro: God of Thresholds, Gates & Doorways
 * Ordanfi: Goddess of Clouds, Rain & Wind
 * Pardrak: God of Storms, Tornadoes, Thunder & Lightning
 * Polifa: Goddess of Love, Lust, Sex & Ecstasy
 * Porfune: Goddess of Mischief & Trickery
 * Qualis: God of Games, Sports & Athletes
 * Rafiscus: God of Blacksmiths, Craftsmen & Sculptors
 * Raladin: God of Travels & Boundaries
 * Sordro: God of Water; Guardian of the Seas, Lakes & Rivers
 * Taizova: Goddess of Ice & Snow
 * Uvuda: God of Dreams & Sleep
 * Varu: God of Grudges & Revenge
 * Wayhar: Goddess of Magic, Witchcraft & Wizardry
 * Xandre: God of Architecture & Construction
 * Yophri: Goddess of Beauty, Virginity & Chastity
 * Zilga: God of Medicine and Herbalism
 * Zolba: Goddess of Space & Time

Xotil Pantheon
The Xotil Pantheon is a set of deities worshiped by the lizardfolk Xotil Empire. This religion began with the discovery a number of idols in the stone and metal craft that brought the alien technology to southern Nekcrozia. It is almost exclusively worshiped in the Xotil Empire, and in its extracontinental possessions.
 * Azki: Goddess of Life
 * Czil: God of the Sun
 * Draxzi: Goddess of Dreams
 * Exri: God of Energy
 * Foxtroc: God of Iron
 * Gikzrajk: God of Magic
 * Harkx: God of the Jungles
 * Ikzix: God of the Moons
 * Jurkazzic: God of Time
 * Khorlix: God of the Sea
 * Krikox: Goddess of Fire
 * Razhock: God of Honor
 * Talikozi: God of Earth
 * Tokzixc: God of Poisons
 * Urix: God of the Hunt
 * Xzinc: God of Death
 * Yuxil: Goddess of War
 * Zchok: Goddess of Storms

Minor Religions
Some religions are little known or have few followers.

Temple of Pleasure
The Temple of Pleasure is a minor sect that worships a sex and fertility goddess called Syriulmei, who is often depicted as a nude, voluptuous, and buxom woman. Followers of this faith consider sex to be a holy and life-affirming act that honors their goddess.

The Temple was originally founded in pre-colonial Northern Nekcrozia by a culture known to history as the Wyirkala people, but has since spread to most parts of the world. Regardless, the religion remains partially obscure; but, it is a popular religion amongst prostitutes, and is therefore often introduced via brothels; it is not uncommon for such occupants to convert.

This religion is popular with Succubi and Incubi as well; consequently, to those who don't know better, it is believed that Syriulmei is a deified succubus, but practitioners of the faith staunchly claim and believe otherwise.

Other Mythological figures
Religions are often formed around a certain myth, which are usually centered around a single figure, or several.

Dark Religion
Dark religion is a form of religion where followers worship some dark deity or several Dark ones. They are often looked down upon by most people, particularly if they are followers of a holy religion. The Dark Churches around Patria are often subject to isolation despite their many followers.

Cult of Maldrazell
The Cult of Maldrazell is a cult of Dark Magic users that worships the Dark Lord Maldrazell. According to popular myth, Maldrazell was the right-hand-man of the Dark Lord Voldrazar, who fell at the hands of the first seven Lunaculi. It once tyrannically ruled the City of Maldazik, now called the City of Rondar, before the Order of Rondar took it from them. The purpose of this church is purely conquest and the genocide of all things "mortal", and for this reason is avoided by most. Today the Church is underground and hidden from public eye.

Cult of Nardra
The Cult of Nardra is a henotheistic vampiric dark religion that worships Nardra, the Vampiric Goddess of Chaos.

Church of Satan
The Church of Satan is the primary church that worships the Devil King Satan. The Church of Satan has no official headquarters and is underground. The Church of Satan was once the rulers of the Empire of Darkania, before it was defeated by the Holy Papal Empire and the main worshipers of the Faith of Kuhmuf.

Cult of the Sins
The polar opposite of the Faith of Kuhmuf, the Cult of the Sins is a dark religion that worships seven demons that equate to the seven mortal sins. The seven demons and demonesses of the sins are;
 * Lucifyr, Demoness of Pride
 * Levythian, Demoness of Envy
 * Asmodeus, Demon of Wrath
 * Belphegor, Demon of Sloth
 * Mammon, Demon of Greed
 * Beelzebub, Demon of Gluttony
 * Astaroth, Demoness of Lust

Church of Chaos
The Church of Chaos, sometimes known as the Dark Church, the Chaos Order, or the Dark Order, is the hidden church that worships the Dark Lord Voldrazar, who was defeated by the Lunaculi. Unlike other dark religions, the followers of the Dark Church are a bit more active, seeking to plunge all of Patria into chaos, and most seeking the eventual resurrection of the Dark Lord Voldrazar. Also unlike the others, the Chaos Church is completely hidden from public eye, most not even knowing of it's existence.

Extinct Religions
Extinct religions are religious beliefs that are no longer practiced and all but forgotten.

List of extinct religions

 * Celtic Pantheon
 * Gaelic Pentheon

Notes & Trivia

 * Many people of many faiths have long believed Rings of Patria to be the home of heavenly gods; other faiths have placed the home of the gods in more "earthly" locations.
 * The Elven Pantheon was based off the Elven pantheon from the Warhammer Fantasy universe, but the names of the branches and deities were changed or modified.
 * Shivajism is based on real-world Buddhism, and is therefore the Patrian equivalent.
 * The Faith of Kuhmuf, partially inspired by the Faith of the Seven from the A Song of Ice and Fire and Game of Thrones Franchises, is the Patrian equivalent to the real-world Catholic Church.