SOCOM: US Navy Seals: Welcome to Paradise

SOCOM: US Navy Seals: Fireteam Bravo's Paradise is a game which combines elements of both Burnout Paradise and Fireteam Bravo 3. Set a few months after Fireteam Bravo 3, the Koratvian situation has been resolved, Operative Lonestar is long dead, and Fireteam Bravo has returned from a well-deserved R&R only to be shipped into another situation: Paradise City is being invaded by unknown forces that are slaughtering civilians. A runner who specializes in illegally driving road vehicles is paired with Fireteam Bravo, resulting in several humourous and serious situations.

Gameplay
The gameplay is a mixture of third-person shooting and driving games, with perspectives shifting every few missions from Wraith to the Runner (though freeplay modes for both are available.)

Wraith specilizes in gunplay, whereas the Runner specilizes in car driving. Wraith has an expanded repertoire from SUNSFB3: he can now take cover, blindfire, and also has an expanded arsenal including several weapons that were never put into service. More attachments like red dot sights are included. At first Wraith starts alone, but as the Paradise situation ironically grows grimmer, Toro, Sandman, and Raven rejoin his team, and can be commanded with a better-constructed Command Wheel. The Runner, meanwhile, is an expert driver: though he can leave his car, he is mostly driving it, and can gain access to Boost and powerful modes depending on the car type, for example, Aggro Mode requires the player to be driving an Aggression car: the vehicle, once its Aggression bar is filled through takedowns, can turn invincible.

Command Equity is seperate from Wraith and The Runner. Wraith can earn Equity from multiple sources: during Freegun, he can kill enemies and perform optional Sabotage, Neutralize, and Disable missions, each requiring different objectives (Sabotage requires the destruction of enemy targets through C4: Neutralize requires the death of a special target, and Disable requires the disabling of several targets). Every enemy killed, depending on difficulty selected and enemy type, earns Wraith a miniscule amount of CE. Optional Missions have preset difficulty, enemy types, grenade usage, and whether or not you will have the backing of your squad or not. Although difficulties will not stray far from the difficulty selected, you will earn more Equity based on the Campaign difficulty you have selected as well as the set parameters of the Optional Missions (which start easy, but grow more difficult as the game progresses and you complete more, with later missions having you facing grenade-armed Elite enemies with no squad backing and nigh-impossible objectives, but you will be strong enough to complete them). Wraith can also drive cars; they have preset Boost tanks which expend slower than the Runner's, but once the tanks are out, they are out until Wraith drives through a Gas Station. Wraith cannot buy his own cars with Equity, nor can he repair his cars at the Junkyard since he doesn't and cannot own them in the first place. Wraith, however, can now commandeer several military vehicles, including tanks, attack helicopters, jet fighters, and small naval ships, something the Runner cannot do until he recieves army training later in the game. Wraith can, however, use Command Equity to unlock missions early, and to purchase new firearms and attachments for them (there are now no Medal restrictions on weapons, but weapons Locked in the previous game require more CE to unlock now). Some weapons have Weapon Challenges, which often unlock special attachments and/or weapon variants, and can be started from the Purchase menu. Wraith can order airdrops of weapons which he can "preload" from the Purchase menu (being able to save one attachment set for each), or can move into a SOCOM Armory scattered around Paradise, where he can rearm.

The Runner earns Equity from street actions he performs: Near Misses, Takedowns, and other missions will give him CE. Though The Runner's missions are based on going from Point A to Point B, most of the time the path is unrestricted, or the shortest path proves to be inpermeable, forcing the Runner to move through areas. Enemy vehicles will sometimes appear: he can Takedown them for extra cash. Cars also have an XP bar fillable from actions performed: in most cases, once the bar is filled Wraith will call with a vehicle upgrade having been airdropped in the city. Finding it and getting it safely to the Junkyard allows the unlocking of that vehicle (for example, when the Runner fills up the Hunter Cavalry's short XP bar, Wraith informs him that his "friends" at SOCOM recently airdropped an Oval Champ 69 in the city, and the Runner is given the task of returning it.) Regardless of whether or not the original vehicle is destroyed, getting the car to the Junkyard regardless of health remaining will unlock it permanently and the original vehicle will remain in the Junkyard. SOCOM also has contacts in the enemy army: they will occasionally send soldiers driving new vehicles (for example, the Nakamura SI-7) into the city and give the Runner the task of Shutting Down the enemy vehicle. Once a vehicle has been Shut Down, lots of CE can be earned, with most or all of it being spent to fix up the wrecked car, unlocking it.