Aquilonis

Aqulionis is the central north Continent of Patria.

Empire of Akkad
Capital: Sargon Government: Unitary Hereditary Absolute Monarchy Head of State: Emperor Head of Government: Emperor Legislature: None Demonym: Akkadian Currency: n/a

The empire of of Akkad is a state in southern Aquilonis. It borders Hittite to the north, and Timurid to the east.

United Republic of Albion
Capital: Albion City Government: Federal Presidential Republic Head of State: President Head of Government: President Legislature: Congress of Albion Demonym: Albionian Currency: Dragon, Lion, Wolf, Stag

The United Republic of Albion is a republic in the southwest corner of Aquilonis, and the sole republic in southern Aquilonis. It borders Telmarnia and the Orc Empire to the north, and Palmrya to the east. Albion also shares maritime borders with the Uther Islands to the south.

Once a domain of the Britannian Empire, after the Albion War for Independence it became the first country to successfully rise up and win independence from Britannia, with some help from the empire Telmarnia. While still cold to hostile with Britannia, it enjoys full diplomatic and commerce relations with Telmarnia.

Empire of Amara
Capital: Zerzura Government: Unitary Hereditary Absolute Monarchy Head of State: Pharaoh Head of Government: Pharaoh Legislature: Pharaoh's High Council Demonym: Amaran Currency: Scarab, Cobra, Scorpion

The Empire of Amara is a desert monarchical nation in southern Aquilonis. It borders Palmrya to the west, Hylar and Niceae to the north, and Parthia to the east. It also shares maritime borders with Hittite to the south, whom it is constantly at odds with. Though one of the oldest empires of Aquilonis, there have been several instances where Amara's sovereignty was taken away due to being such a heavily contested region.

Sultanate of Arabia
Capital: Agrabah Government: Unitary Hereditary Absolute Monarchy Head of state: Sultan Head of Government: Sultan Legislature: Council of Viziers Demonym: Arabian Currency: Dinar, Dirham, Fals

The Sultanate of Arabia is a powerful monarchical nation in southeast Aquilonis. It borders the Gerudo Tribe to the west, Parthia and Seljuk to the south and Cannan to the southeast, and sharing maritime borders with the Zora Dominion to the north. Currently under the rule of the Al-Zayani Clan, Arabia is one of the most powerful nations in Southeast Aquilonis Desert.

United Kingdom of Aurabestan
Capitals: Firian, Vanete, Eschen Government: Confederate Parliamentary Constitutional Tri-Monarchy Heads of State: Council of Three Monarchs Head of Government: Prime Minister Legislature: Parliament Demonym: Aurabestani Currency: Ossis, Piscis, Glande

The United Kingdom of Cani, Galet and Pastalrage, more commonly known as the United Kingdom of Aurabestan, is a confederated Tri-monarchy consisting of the Aurabestia Cani Republic, the Galet Dominion, and the Principality of Pastalrage in west-central Aquilonis. It borders Cajar to the north, Koelba, Sharak and Dox to the east, Avalar to the southeast, Karak Draku to the south, Telmarnia to the southwest and west, and Darcnia to the northwest. It is almost entirely landlocked, except for the tip of the Gulf of Aurabestan in the northwest.

Being a union of three countries, it has no one single sovereign; instead the sovereigns of the three kingdoms share equal authority of the realm entire. Once three separate countries that were the closest of friends with one another, yet with very different political views, a war with Telmarnia threatened to pull them apart. Yet an agreement, and a common enemy, made them see the strength of unity. The war ended with the Telmarnian Invasion repelled and the three nations becoming one.

Empire of Avalar
Capital: Sumautwin City Government: Unitary Elective Absolute Monarchy Head of State: Emperor Head of Government: Emperor Legislature: None Demonym: Avalarian Currency: Gem

The Kingdom of Avalar is a large state in central Aquilonis, bordering Dox, Bataria, Zelhar and Velda to the north, Troan to the extreme east, Notaria, Ranar and Karak Draku to the south, and Aurabestan to the west.

Republic of Darcnia
Capital: Corrinia Government: Unitary Stratocratic Directorial Republic Heads of State: Council of Darcnia Heads of Government: Council of Darcnia Legislature: Council of Darcnia Demonym: Darcnian Currency: Claymore, Rapier, Athame

The Republic of Darcnia is a republican nation sitting on a peninsula on the south side of the Gulf of Aurabestan in western Aquilonis. It borders Telmarnia to the south and Aurabestan to the southeast. It also shares a maritime border with Cajar across the Gulf of Aurabestan to the north.

Darcnia was founded as a kingdom opposing the unification of Aurabestan, but the first ruler proved tyrannical. After several years of oppression, the three most powerful and influential Knightly Guilds, which served as the de facto military of Darcnia; the Knights of the Blood Oath, the Divine Dragon Alliance and the Darcnia Liberty Force, rebelled and overthrew the king. Once in power, they abolished the short-lived monarchy and established a republic, with the leaders of each guild at the head, becoming one of the first nations of Aquilonis to reject monarchy. Since then, the guilds have run Darcnia with fairness and chivalry, while continuing to protect the nation from invaders, and keeping smaller less influential guilds in check.

Though a republic, Darcnia is a nation run by a military rather than elected officials, so the members of the council are chosen based on ability rather than the populous electing them. The only true elections are to determine which guilds shall serve on the non-permanent seats of the council. The three founding guilds of the republic maintain permanent seats while six smaller and less influential guilds serve fixed terms.

Kingdom of Garvis
Capital: Garvis Government: Unitary Hereditary Absolute Monarchy Head of State: King Head of Government: King Legislature: None Demonym: Gargate Currency: Grim, Pheo

The Kingdom of Garvis is a small landlocked enclave country within Soleil's borders ruled by Gargoyles, a race of nocturnal beings that are stone by day and flesh by night. Centered around the city of Garvis and run by the Garvis Clan, Garvis was once known as the Gargate Empire, during which the nation spanned from the tip of the Soleilian Peninsula to the heart of Aquilonis.

The Empire ceased to exist when the ruling clan was put under a spell that placed them in an eternal stone sleep within Castle Garvis, leaving the empire without leaders. A power struggle between rival Gargoyle clans, normally kept in check by the ruling Garvis clan, soon erupted into a civil war that tore the empire apart in less than a generation. A racial war with other sentient races of Aquilonis also contributed to the nation's destruction.

Nearly two thousand years after the empire fell, the Garvis Clan sleeping within Castle Garvis was awakened amidst a battle for the castle during the Great Northern Aquilonis War. In gratitude for breaking the spell, the clan then aided in the defeat of Umdar, and the renegade House of Adhemar, on the condition they be granted independence. Since the war's conclusion, Goliath has been working with Soleil to rebuild itself, albeit in a much smaller territory.

Empire of Hanguk
Capital: Goguryeo Government: Unitary Hereditary Absolute Monarchy Head of State: Taewang Head of Government: Taewang Legislature: Imperial High Council Demonym: Hangese Currency: Mun, Yang, Won

The Empire of Hanguk is a multi-island monarchical nation in the Sea of Orient. It shares maritime borders with Yamatai to the east and Ningyo Shima to the north. Hanguk was once two separate dynasties in the north and southern islands constantly engaged in war, but these wars ended when two royals from the north and south fell in love and married, resulting not only peace, but the permanent union of the two dynasties. Despite permanent peace within its borders, Hanguk has been a long-time enemy of Yamatai, and Yamatai has threatened its sovereignty more than once.

Hittite Empire
Capital: Hattusa Government: Unitary Hereditary Absolute Monarchy Head of State: Emperor Head of Government: Emperor Legislature: None Demonym: Hittite Currency: ??? A small empire on west side of the southern Island. It borders Akkad to the south and Timurid to the east. Across the channel it shares maritime borders with Amaran, with whom it is constantly at odds.

Empire of Hylar


Capital: Dinayfar Government: Unitary Hereditary Absolute Monarchy Head of State: Emperor Head of Government: Emperor Legislature: Imperial Senate Demonym: Hylarene Currency: Rupee

The Empire of Hylar is an independent High Elf empire in southern Aquilonis. It borders Wood elf states Korokiri and Taldek, as well as the Telmarnian Empire the west. It also borders the Orc Empire to the southwest, Palmrya and Amara to the south, Nicaea and Arabia to the southeast, Notaria to the northeast, and Karak Daku to the north.

It is the only independent High Elf nation on Patria, as well as the dominate powers in southern Aquilonis. It is also the protector-state of the Wood Elf states Korokiri and Teldek. It once held sovereignty of the Kingdom of New Hylar in Maritimus before the New Hylarene Revolution resulted in the kingdom's independence.

Republic of Lune
Capital: Lune City Government: Unitary Presidential Republic Head of State: President Head of Government: President Legislature: Congress Demonym: Lunian Currency: Sol, Lun

The Republic of Lune is a island presidential republic at the mouth of the Bay of Pokitaru. It shares maritime borders with Soleil to the north and Morgania to the south. The island was originally ruled by several native clans before Soleil invaded and conquered it, but during the Saronan Revolutionary Wars, Lune took inspiration and vied for independence through more peaceful means, and became independent as a republic. Lune has since enjoyed full diplomatic and trade relations with Soleil.

Federal Republic of Markaydia
Capital: Metropolis Government: Federal Presidential Republic Head of State: President Head of Government: President Legislature: Congress of Markaydia Demonym: Markaydian Currency: Baltri

The Federal Republic of Markaydia is an island nation in northern Aquilonis, many leagues north of Soleil, and the northernmost country on the continent. The first country to declare it's independence from the Sarona Federation, it pretty much stayed neutral of the consequential conflict but supplied weapons, supplies and advisers to the six northern nations emerging from the federation. It originally started out as a monarchy, the Federal Empire of Markaydia, but public disapproval prompted the government to switch to an elective federal republic.

Empire of Mizuho
Capital: Mizuho City Government: Unitary Hereditary Absolute Monarchy Head of State: Emperor Head of Government: Emperor Legislature: Imperial Council Demonym: Mizu Currency: Koban, Nibuban, Ichibuban, Tsuho

The Empire of Mizuho is a monarchical nation occupying the island subcontinent in the southern area of the Sea of Orient. It shares maritime borders with long-time maritime rival Yamatai to the north, and Nanyue to the south. Mizuho was once a colonial state before the Hyakunen wars. When the wars ended, the Empire was cut off from it's former masters, and declared independence.

Grand Duchy of Morgania
Capital: Morgan Government: Unitary Hereditary Absolute Monarchy Head of State: Grand Duke Head of Government: Grand Duke Legislature: None Demonym: Morganian Currency: Sol, Lun

The Grand Duchy of Morgania is a small island nation at the entrance of the Bay of Pokitaru. It shares maritime borders with Lune to the north and Avalar to the south. Morgania is known for it's practice in dark magic and the fact has given it a nasty reputation in the international community.

Morgania was originally Avalarian colonized territory before a civil war in Avalar forced the then tyrannical ruling family from power. The said ruling family, the House of Robinight, and their loyal followers fled Avalar to Morgania and declared an independent Grand Duchy. Since the new Avalarian government was simply happy to have the tyrants out of the kingdom, they let the land go. The descendants of the House of Robinight have ruled Morgania ever since, and remains in a cold war with Avalar.

Kingdom of Nidavellir
Capital: Ymir Government: Unitary Hereditary Absolute Monarchy Head of State: King Head of Government: King Legislature: Royal Council Demonym: Nidavellian Currency: Reck

The Kingdom of Nidavellir is, along with Karak Ural and Karak Draku, one of three independent Kingdom of Dwarves. Based in the mountains on the northwest peninsula of Aquilonis, it borders Novgorod to the west and Karak Ural to the north. A relatively prosperous nation, the Dwarves of Nidavellir are master smiths, the best anywhere on Patria, and make a fortune selling weapons to foreigners.

Kingdom of Ningyo Shima
Capital: Ryukyu Government: Unitary Elective Constitutional Monarchy Head of State: King Head of Government: Sessei Legislature: Council of Three Demonym: Ningyo Shiman Currency: Koban, Nibuban, Ichibuban, Tsuho

The Kingdom of Ningyo Shima is an island nation occupying a quartet of volcanic islands in the Sea of Orient. It shares maritime borders with Yamatai to the east and Hanguk to the south. Though independent and sovereign, Ningyo Shima is a Protectorate of the Empire of Yamatai, an offer they made themselves to prevent conquest by Yamatai, but has since enjoyed stability and prosperity under the protection of the empire.

Being a country on volcanic islands, like the majority of islands in Orient, Ningyo Shima has the most fertile soil anywhere in Aquilonis, and is home to a vast network of caves many consider the most spiritual anywhere. But what makes the country most special is the coexistence between humans and merpeople, similar to Renyu Dao in Marlonx.

Caliphate of Parthia
Capital: Rhages Government: Unitary Hereditary Absolute Monarchy Head of State: Caliph Heads of Government: Caliph & Grand Vizier Legislature: Council of Viziers Demonym: Parthian Currency: Dinar, Dirham, Fals

The Caliphate of Parthia is a kingdom of magic in southern Aquilonis. It borders Amara and Nicaea to the west, Arabia to the north, Seljuk to the east, and Timurid to the extreme southeast. One of the oldest nations in the Southeast Aquilonis Desert, Parthia is the successor state to the ancient Kalahese Caliphate (Kalahar), the developer of Kalahese Magic.

City of Ranar
Government: Holy Order Head of State: Grand Master Head of Government: Grand Master Legislature: Conclave Demonym: Ranari Currency: Zen

The City of Ranar is a city-state in central Aquilonis. It borders the Empire of Avalar to the northwest, Notaria to the east and the Karak Draku to the southwest. Run by the Order of Ranar, a Holy Order that practices manipulation magic, it has a long history of neutrality, but will occasionally send envoys to ensure peace in the region, and is more than capable of defending itself. Even Avalar doesn't dare threaten it's independence. It was originally run by they tyrannical Church of Maldraz before the Order of Ranar wrested control from them and sent the church into exile.

Republic of Sarona
Capital: Sarona City Government: Unitary Semi-Presidential Republic Head of State: President Head of Government: Chancellor Legislature: Senate Demonym: Saronan Currency: Baltri

The Republic of Sarona is a landlocked state in central Aquilonis. It borders Korok and Chax to the north, Garsp and Toralos to the west, Qatu to the east and Zelhar to the south. The successor state of the former Solana Federation since its collapse during the Sarona Revolutionary Wars, it has adopted a more isolationist attitude toward the surrounding nations ever since but has tried to maintain its former way of life.

Kingdom of Soleil
Capital: Auburn Government: Unitary Hereditary Parliamentary Constitutional Monarchy Head of State: King Head of Government: Prime Minister Legislature: Parliament Demonym: Soleilian Currency: Solis, Luna, Sidus

The Kingdom of Soleil is a monarchical nation on Aquilonis' northeastern peninsula, dating back over a thousand Patrian years. It borders Novarus, Orox, Flarona and Stygar to the west, and Lirgal to the southwest. Off the southern coast it shares maritime borders with its former colony, Lune. Within it's borders is the Gargoyle ruled enclave Kingdom of Goliath, which was granted independence during the Great Northern Aquilonis War.

An unnatural creation, Soleil was first founded by Gallian exiles following a Civil War in Gallia. These exiles were initially the thousands of men that were part of the Gallian Rebel Army, along with the women and children that followed them, which was sentenced to wander in an "eternal void" for their insurrection. This "eternal void" actually turned out to be a portal to the peninsula it now sits on. The rebels saw this as a chance for a new start, and led the founding of the Kingdom of Soleil, building a large nation over many generations.

Currently run by the House Lafayette Dynasty, Soleil has long been a close friend and ally of the Empire of Yamatai, and is one half of the Soleil-Yamatai Friendship & Military Alliance.

Karak Trezka
Capital: Karak Trezka Government: Unitary Hereditary Absolute Monarchy Head of State: King Head of Government: King Legislature: none Demonym: n/a Currency: Solis, Luna, Sidus

Karak Trezka is a non-sovereign Dwarven kingdom within the borders of Soleil, inhabiting a mountain range that stretches from the shores off the cost of Guiche Island to the center of Soleil. In exchange for a yearly tribute, the kingdom retains its autonomy while recognizing Soleilian sovereignty over the mountains they call home.

Empire of Telmarnia
Capital: Palaver Government: Federal Hereditary Absolute Tetrarchy Heads of State: The Four Emperors Head of Government: The Four Emperors Legislature: Imperial Council Demonym: Telmarnian Currency: Dragon, Lion, Wolf, Stag

The Empire of Telmarnia is a monarchical state in western Aquilonis. It borders Darcnia to the northwest, Aurabestan to the northeast, Karak Draku, Korokiri, Teldek and Hylar to the east, the Orc Empire to the southeast, and Albion to the south. An ancient multi-racial empire, Telmarnia is filled with many races that normally wouldn't fit in elsewhere, though it is constantly at odds with the Orc Empire. It is also at territorial odds with Aurabestan, but regardless aided the kingdom in protecting its sovereignty during the Great Northern Aquilonis War. Telmarnia also helped Albion win it's independence from Britannia during the Albion War for Independence.

Telmarnia is politically divided into five individual autonomous provinces; The Imperial Capital Territory, under the direct control of the Emperors, and four larger regions referred to as "Kingdoms"; The Kingdom of Dralganor, ruled by House Talgary; the Kingdom of Lejonte, ruled by House Larristal; the Kingdom of Vargulf, ruled by House Dajona; and the Kingdom of Stagarra, ruled by House Horthane. Each Kingdom is similarly divided into several fiefdoms run by vassal houses.

While each kingdom has it's own king, the realm is ruled as a whole from the Imperial Capital Territory by the Four Emperors. Each Emperor represents his/her own kingdom as one of the four rulers of the nation entire. When an Emperor dies, retires or abdicates, the current King of the represented Kingdom ascends to one of the vacant Imperial Thrones, and the kingship of his/her Kingdom is succeeded by the next in line. Despite this relatively safe method of passing power, disputes over the successions have led to civil war more than once. The Ruling houses have many vassals beneath them as well, and tend to view each other as any sovereign nation would, and so civil war is a relatively common occurrence.

Sultanate of Timurid
Capital: Herat Government: Unitary Hereditary Constitutional Monarchy Head of State: Sultan Head of Government: Sultan Legislature: Senate Demonym: Timuridian Currency: Qirsh, Para, Akce

The Sultanate of Timurid is a monarchical nation in southeast Aquilonis. It borders Parthia to the extreme northwest, Seljuk to the north. Across the channel it holds territory on the southnern island, bordering Hittite and Akkad to the west. Once territory of Seljuk, a civil war sparked by succession conflict between two ruling dynasties prompted the creation of a separate state, yet has since entered a period of peace.

Republic of Umdar
Capital: Quarc Government: Unitary Presidential Republic Head of State: President Head of Government: President Legislature: Congress Demonym: Umdarian Currency: Baltri

The Republic of Umdar is a landlocked state in central-north Aquilonis. It borders Eudon and Stygar to the north, Chax to the east, Korok to the south, Rylar to the west and Hovar to the extreme northwest. It is the successor state to the Confederacy of Umdar, following the confederacy's defeat and dissolution at the end of the Great Northern Aquilonis War.

Empire of Yamatai
Capital: Owari Government: Unitary Hereditary Constitutional Monarchy Head of State: Emperor Heads of Government: Emperor Legislature: Diet Demonym: Yamato Currency: Koban, Nibuban, Ichibuban, Tsuho

The Empire of Yamatai is a large multi-island monarchical nation in the Sea of Orient. It shares maritime borders with Ningyo Shima and Hanguk to the west, and Mizuho to the south. It also holds sovereignty over swaths of territory in Marlonx (The Kami Islands, the Shinto Islands, Samui Shima and the Yoake Empire), and the Kappa Islands in Maritimus, and is the protector-state of Ningyo Shima.

Once only a small Shogunate in the northern islands before conquering all it's other rivals during the Hyakunen War, it is the dominant naval power in the waters of Aquilonis, having no real rivals. Currently run by the Oda Clan, it is a longtime friend and ally of the Kingdom of Soleil, and is one half of the Soleil-Yamatai Friendship & Military Alliance.

Nation of Skyloft
Capital: Skyloft Town Government: Unitary Presidential Republic Head of State: Chairman Head of Government: Chairman Legislature: Council of Skyloft Demonym: Skyloftian Currency: ??? The Nation of Skyloft is an flying island nation over the Empire of Hylar. Skyloft is said to be the ancient homeland of several Aquilonian peoples before descending to the surface. With a history of neutrality, it is guarded by the legendary Sky Knights.

Uther Islands (Britannia)
Capital: New Pendragon Government: Unitary Hereditary Absolute Monarchy Head of State: King of Britannia Head of Government: Viceroy Legislature: Chamber of Lords Demonym: Uthan Currency: Sovereign, Crown, Shilling, Farthing

The Uther Islands are an archipelagic territory of Britannia, sharing Maritime borders solely with Albion to the north. The Uther Islands were one part of Albion before the the Republic split from Britannia. Albion has had it's eyes on the archipelago since independence, but Britannia has thwarted all attempts to invade.