Hot Wheels 2010 Season

Hot Wheels 2010 Season is the first in the line of "Hot Wheels Season" games. Released once each year, Hot Wheels Season games combine arcade-style racing with realistic and action-packed Hot Wheels tracks, acording to 984, "taking a new direction for the ill-fated HW games".

Gameplay
Gameplay is similar to ModNation Racers: there are six basic powerups (Missile, Landmine, Shield, Shock Blast, Laser, and Nitrous). Each of the powerups upgrades four times by running through other item boxes while you have a powerup (for example, the Missile becomes homing, then triple homing, then a storm of missiles firing front and back through the car). This will be further explained in the Powerups Section. All in-game cars have full damage modeling, but there is also a singular "Damage Bar": damage to both the frame and mechanical workings of the car will accumulate. When the Damage Bar is filled (quite quickly, too), the car will be destroyed, and will respawn two seconds ahead of its destruction point. Most cars are unlocked by XP earned from races.

Powerups
Missile - Fires a missile at the target. It is unguided, but can bounce off of walls.
 * Homing Missile - Fires a guided missile at the target. The missile can be shaken off, and XP will be rewarded for doing so.
 * Triple Homing Missile - Fires a guided missile at the target. This is like the Homing Missile but can be used three times in a row.
 * Superweapon: SCUD Storm - Fires several guided missiles away from the front and back of the car.

Landmine - Drops a mine which causes slight damage to cars.
 * Anti-Tank Landmine - Drops a mine which can fell most damaged cars.
 * Triple AT Landmine - Drops three landmines which can make a dangerous minefield at choke points.
 * Superweapon: Magnetic Mine - Drops a single mine. Once ran over, the mine sticks to the car and activates a ten second detonation timer: magnets speed the car up. The only way to get rid of the Mag Mine is to smack into another car. When the Mag Mine detonates, it destroys any car, regardless of damage status, instantly.

Shield - Automatically uses itself on powerup impact to stop damage (but not push).
 * Power Shield - Can be used for five seconds to guard against powerups.
 * Reflection Shield - When a Missile/Shock Blast/Laser hits the Deflector Shield, it will reflect back at the shooter before it deactivates.
 * Superweapon: Deflector Shield - Lasts for ten seconds. If a powerup hits it, at the end of the ten seconds an EMP is released which sends every car around the blast point flying.

Shock Blast - Fires a single electric blast at targets. They are slowed down but not pushed if it hits.
 * Triple Shock Blast - Fires three shock blasts at targets.
 * Gargantuan Shock Blast - Fires a large homing shock blast at targets.
 * Superweapon: EMP Blast - Fires a pink EMP around targets, which slows them down heavily.

Laser - Fires a single thin laser beam from the car.
 * Triple Laser - Fires three thin lasers on a spread
 * Large Laser - Fires a large laser blast.
 * Superweapon: Ion Cannon - Fires a large blue laser blast. It has the power to destroy cars instantly.

Nitro - Gives the car a small speed boost.
 * Nitro Shot - Gives the car a mid-sized speed boost.
 * Nitroglycerin Detonation - Gives the car a large speed boost
 * Superweapon: Hyperdrive - Accelerates the car to maximum speed instantly.

Cars
Cars are unlocked based on XP earned and for the other series other factors go in as well.

Starter Cars
1967 Shelby Mustang GT500 - Unlocked from start

Tooligan - Requires XP to unlock

1967 Pontiac Firebird 400 - Unlocked from start

Tooned VW Bug - Unlocked from start

Scorcher - Requires XP to unlock

Torque Twister - Requires XP to unlock

Nissan Skyline GT-R R34 - Unlocked from start

Fangula - Requires XP to unlock

2010 Ford Shelby Mustang GT500 - Unlocked from start

2009 Cadillac CTS-V - Unlocked from start

Snow Ride - Requires XP to unlock

Spider Rider - Requires XP to unlock

Bread Box - Requires XP to unlock

Porsche 911 GT2 - Available from start

1981 DeLorean DMC-12 - Available from start

Yur So Fast - Requires XP to unlock

Ducati 1098R - Available from start

Rapid Response - Requires XP to unlock

2009 Chevrolet Corvette Stingray Concept - Available from start

Formula Street - Requires XP to unlock

2008 Dodge Viper SRT10 ACR - Available from start

Lamborghini Reventon Spyder - Available from start

Back Slider - Requires XP to unlock

Ghostbusters Ecto-1 - Available from start

Teegray - Requires XP to unlock

Sandblaster - Requires XP to unlock

1962 Ford Mustang Concept - Available from start

Howlin' Heat - Requires XP to unlock

1950 Mercury Pro Mod - Available from start

Salt Shaker - Requires XP to unlock

2010 Infiniti G37 - Available from start

1971 Ford Maverick Grabber - Available from start

More to come...