Qirsyllviar

The World of Patria is a world with five main continents (Aquilonis, Eurodon, Necrosia, Ingodija and Marlonx) and a large ocean (Maritimus) on the surface, and a smaller continent (Alfheim) flying over the equator over the course of a year. There are also three smaller islands flying overhead, but unlike Alfheim, they remain stationary.

Eurodon
The northwestern continent of Patria. It is closely modeled after late 18th century Europe.

Aquilonis
The north-central continent of Patria. Mostly republican in the north and monarchial in the south. Resembles parts of Europe and Asia.

Marlonx
The northeastern continent of Patria.

Necrosia
The southwestern continent of Patria. Based off pre-Colombian cultures of the Americas.

Ingodija
The south-central continent of Patira. Based off India.

Maritimus
Patira's southeastern ocean, and the largest ocean on Patria. Based off Oceania.

Alfheim
Patria's smallest of continents and the main homeland of all Patrian Fairies. It is in constant motion circumnavigating the world eastward over the Grand Line over the course of one full Patrian Year. Homeland of one of the seven Lunaoculis.

Asgard
Ancient homeland of the Scandinavian People. It is stationary over the southern bay of Scandinavia.

Avalon
An island floating over the channel separating Britannia and Gallia. It was once the land bridge linking Britannia to mainland Eurodon

Skyloft
A floating island said to be the ancient homeland of the Hylians of Hyrule.

Races
While humans make up the majority, a number of sentient beings and Fauna, Magic and Non-magic alike, are native to Patria.

Sentient Races

 * Arachnes
 * Cambions
 * Cecaelia
 * Centaurs
 * Claymores
 * Darknuts
 * Deku
 * Dementors
 * Dryads
 * Dwarves
 * Elves
 * Fairies:
 * Cait Sith
 * Gnome (fairy)
 * Imp
 * Leprechaun
 * Pixie
 * Puca
 * Salamander
 * Spriggian
 * Sylph
 * Undine
 * Fauns
 * Gargoyles
 * Genies
 * Gerudo
 * Giants
 * Goblins
 * Golems
 * Gorons
 * Gnome (forest)
 * Harpies
 * Humans
 * Hylians
 * Kokiri
 * Lamias
 * Merpeople
 * Minotaurs
 * Nephilims
 * Nymphs
 * Ogres
 * Olympians
 * Orcs
 * Ritos
 * Satyrs
 * Sheikah
 * Succubus/Incubus
 * Trolls
 * Vampires
 * Werewolves
 * Yetis
 * Zora

Fauna
Along with normal fauna found in our world, a number of magical fauna are found around Patria. A number of Hybrid-Creatures also exist
 * Basilisks
 * Cerberus (Three Headed Dogs)
 * Chimeras
 * Dragons:
 * Aincradi Frost Dragon
 * Argorok
 * Aztec Feathered Dragon
 * Fuso Long Snout
 * Germanian Horntail
 * Glass Dragon
 * Ingodijan Jungle Dragon
 * Mountain Dragon
 * Ocean Dragon
 * Rukh
 * Saimese White
 * Sand Dragon
 * Scandinavian Ironhide
 * Siberian Ice Dragon
 * Soleilian Ironbelly
 * Thuran
 * Narnian Green
 * Wyvern
 * Volvagian
 * Zhonghua Lion Dragon
 * Fire Salamanders
 * Lava Spiders
 * Leviathans
 * Giant Animals:
 * Acromantulas (Giant Spiders)
 * Giant Scorpions
 * Giant Birds
 * Giant Squids
 * Glass Scorpions
 * Glass Spiders
 * Griffins
 * Hippogriffs
 * Manticores
 * Sphinxes
 * Phoenixes
 * Purple pentapus
 * Unicorns
 * Winged Unicorns
 * Winged Horses

Hybrid-Creatures

 * Badgerfrog
 * Badgermoles
 * Catgator
 * Eel hound
 * Frog squirrel
 * Goat gorilla
 * Hog monkey
 * Otter penguin
 * Platypus bear
 * Polar bear dog
 * Sandshark
 * Sky-bision
 * Winged lemur
 * Wolfbat

Magic
Magic on Patria exists in the very air. Those sensitive to it can manipulate it and do a variety of feats.

Witchcraft and Wizardry
From charms to jinxes to curses, witchcraft and wizardry is the most common form of magic on Patria, but is primarily found in Eurodon. It involves channeling magic through tools such as wands, and casting incantations, to perform feats.

Wandlore
Wandlore is an ancient, complex, and mysterious branch of magic dealing with the history, abilities, and actions of wands, quasi-sentient magical tools used by wizards and witches to cast spells.

Chi Magic
Chi magic, primarily used in the four Sea of Orient Empires and parts of Ingodija, involves chanting complicated spells, and using one's own "Chi" to perform magic of various kinds.

Kalahese Magic
Kalahese magic, first invented by the mystics of the ancient Kalahese Empire and now primarily used by the Alin Kingdom and the Arabian Sultanate, involves the manipulation of the three Kalahese elements, Sand, Fire and Glass.

Fairy Magic
Fairy Magic involves chanting complicated spells without interruption. Most spells can be used by all fairy races, but certain spells can only be used by certain races.

Dark Magic
While looked down upon by most civil society, the practice Dark Magic, aka the Dark Arts, is not uncommon.

Religion
Religion is rapidly declining on Patria but still plays a significant role in most Patiran societies. Most religions are identical to real-world religions (Catholic, Judaism, Hinduism, Buddhism, Shinto, etc.) while others are unique to Patria alone.

Dark Religion
Dark religion is a form of religion where followers worship some dark god or deity. They are often looked down upon by most people, particularly if they are followers of a holy religion. There are three main Dark Churches are around Patria, and are often subject to isolation despite their many followers.

Church of Majora
The church of Majora is a church that pledges faith to the Dark God Majora. It is most active in the Kingdom of Ikana and the Confederacy of Termina, and is the only dark church with an official headquarters. Majoran disciples believe that Majora is the only true dark deity and can lead them to true freedom, but their rituals are more viewed as suicide. Some say that Majora is the same Dark Lord that fell at the hands of the first seven Lunaoculi, but various texts prove otherwise.

Church of Scath
The Church of Scath is a church that worships the Dark Deity Trigon. It once tyrannically ruled the City of Azarath, before the Order of Azarath took it from them. The Purpose of this church is purely conquest and the genocide of all things "mortal", and for this reason is avoided by most. Today the Church is underground and hidden from public eye. Some say that Trigon is the same Dark Lord that fell at the hands of the first seven Lunaoculi, but various texts prove otherwise.

Church of Satan
The Church of Satan is the primary church that worships the Unholy God Satan. The church has no official headquarters and is underground. The Church of Satan was once the rulers of the Empire of Santania, before it was defeated by the Holy Papal Empire. Some say that Satan is the same Dark Lord that fell at the hands of the first seven Lunaoculi, but various texts prove otherwise.

Dark Church
The Dark Church, sometimes known as the Dark Order, is the hidden church that worships the Dark Lord defeated by the Lunaoculi. Unlike the three main dark religions, the followers of the Dark Church are a bit more active, seeking to plunge all of Patria into chaos, and most seeking the eventual resurrection of the Dark Lord. Also unlike the other three, the Dark Church is completely hidden from eye, most not even knowing of it's existence.

Elementalism
Elementalism, also know as the Bending Arts, is the manipulation of the five elements: Fire, Air, Water, Earth and Energy. Largely hereditary, most Patrians lucky enough to have this gift can usually only manipulate one or two elements. Few others are able to manipulate three or more. Those who can use all five are extremely rare. It is most common in Eastern Aquilonis and throughout in Ingodija, bit is also seen in parts of the other lands.

Lunaoculi
The Lunaoculi (sing. Lunaoculus) are a group of people native to one of each of the seven great continents. They are the seven who, through existence alone, maintain balance between good and evil. They are easily identifiable by their unique heterochromatic eyes (crimson in the right and blue in the left) like the twin moons of Patria. There are always seven, no more no less, continuously reincarnated when one dies.

Slavery
From Serfdom to outright labor, slavery is a common practice throughout Patria. Only a few handful of nations have either outlawed it or made efforts to. Otherwise, it is a common sight across Patria.

Republicanism
The idea of Republicanism is not a new thing to Patria, regardless the majority of countries on Patria are monarchical and only a handful of nations have fully implemented Republicanism as their form of government. Most notably is in northern Aquilonis, where the former Solona Federation was before it collapsed following the Solona Revolutionary Wars.

Grand Line
The Equator of Patria, the Grand Line has the strongest currents in the whole of Patira. The currents are so strong that even the sailors with the best of skill can't cut through them without being swept off course by several nautical miles. Fortunately, at regular intervals along the Grand Line, about every 70 nautical miles, there are a pair of currents that flow north and south independently of the Grand Line's currents. It's using these currents that make safe passage and maritime trade between the northern and southern hemispheres even possible. The main currents always flow from west to east, and their strength makes many believe that they are what drags Alfheim along as it flies across the world over the year.

Dragon Slaying & Dragon Taming
Dragon Slaying was an ancient "sport". It was originally believed that slaying a dragon was a glorious achievement, and made one legendary for being able to conquer one of the most powerful beasts in the world, since at the time they were believed to be nothing more than ferocious mindless monsters.

However, when a certain young girl, known to Patrian history as Minerva Eurodon, the first Lunaoculus of Eurodon, became lost in a mountain range, she came across a dragon. Though she was afraid of it at first, she soon realized that the beast's wing and rear leg was injured from an attack by a dragon slayer, and was in no condition to attack her (though it tried but was unable to breath fire). Minerva, taking pity on the creature, instead nursed it back to health, even stealing meat from a nearby village to feed it. Eventually, the dragon, which she named Draco, was able to move on it's own again and did something most unusual: He allowed Minerva to climb on his back, allowing her to experience the dragon's flight. Because of her frequent visits and kindness, Draco had grown to trust her, even care for her. Minerva had become the first person in the world to tame a dragon and earn it's companionship. And the two remained companions for the rest of their days, and fought together with the rest of the Lunoculi during the war against the Dark Lord.

Minerva and Draco's story soon sparked the realization that dragons could be their friends, and soon people all over Patria were taming dragons, for the use of military and labor, but most importantly: companionship.

Dragon Slaying in general was soon outlawed, and punishable by death, by most of the world, but there are still people hunting and killing dragons.

Half-breeds
It is not uncommon to find half-breeds produced from the mating between two different races as a result of societal coexistence. The most common half-breeds in Patira are between Humans and another race. However, since the majority of Patria's sentient beings value racial purity, half-breeds are often looked down upon by most societies. Only a handful of places on Patria don't discriminate between pure-bloods and half-breeds, particularly where two or more races have lived and coexisted for generations.

Piracy
While looked down upon by most civil societies of Patria, Piracy is still a common occurrence. Most pirates operate in secret, but others take to privateering during wartime for a legal excuse to raid ships for profit.

The most famous and influential pirates of Patria are the Cooper Pirates. Operating worldwide with thousands ships for more than a millennium, they are known for their honor, chivalry, peerlessness, and are willing to do any deed for any nation, so long they pay and its honorable. They are not discriminate, and are more than willing to let anyone join. As a result, they are complete with people and races from all over the world. While not on a job, they most usually go after rival pirates rather than raid civilian and commercial ships and costal towns, and are always willing to aid those in distress. Hence their nickname "The Chivalrous Pirates".

Flight
The ability of flight is not new anywhere on Patria. Flight comes natural to all Patrian fairies, and riding flying beasts isn't new either, but riding on broomsticks and magic carpets is relatively new. The most recent flight development is flying ships called airships, made by adding flight magic to ordinary seafaring vessels. The only nation on Patria to truly master flight without magic or beast riding is the Cuotl Empire in southern Necrosia, but their xenophobic nature, and top of the line secrecy, makes it all but impossible for outside nations to even begin to understand how.

The Spirit World
The Spirit World, sometimes known as the Land of the Dead or the Astral World, is the land where spirits live separate from the living world. Spirits have lived there since the beginning of everything.

Adam and Eve
The first Human man and woman. They were banished from Eden for eating the forbidden Fruit of Knowledge. Legends say that direct descendants of them possess a unique sense.

Oberon and Titania
The first fairies of Patria, and the King and Queen of all fairies, these two have ruled over the ten fairy races of Patria, and Alfheim, since the time of Adam and Eve.

The Underworld
The uncharted subterranean world beneath Patria's surface, the underworld is where the darkest of dark creatures reside and only the bravest of souls dare to enter. It is supposedly the homeland of the Dark Lord that threatened Patria before the Lunaoculi defeated him, and it is hence said to be the place he was banished afterwards. Whether it is fact or fiction is still unknown. The capital of the Underworld is known to all as Shadowhaunt, but its exact location in the Underworld is a complete mystery.

Gates
Gates are a means of long distance travel in a short period of time. Gates are easily recognized by the stone mosaic with four short pillars in front of it. Gates can be used to travel between continents, and from one end of a continent to the other, in short periods if traveling lightly, but they can only be used to travel to another gate, not a random location. Gates also require a Gatekeeper to be used. Gatekeepers, as the name suggests, are the Gate's operators and send travelers from one gate to another, usually for a fee. If a Gate has no Gatekeeper, the Gate is useless.

Faunatongue
Faunatongue is the ability to communicate with animals, with the user being called a "Faunamouth". The ability to converse with animals is considered a gift by many, though it is extremely rare. It is normally hereditary, but every once in a while it can pop up in a person, though only one in a million are lucky enough to have the gift.

Brotherhood of Assassins
"Nothing is true. Everything is permitted."

The Brotherhood of Assassins, also known as the "Assassin Order" or simply the "Brotherhood", is a non-sovereign organization dedicated to preserving freedom and peace by means of removing those who would obstruct it. Despite their purpose for bringing peace by means of murder, they abide by a set of rules called the Assassin's Creed, the rules which they follow: Never harm the innocent, Hide in plain sight, Never compromise the Brotherhood. The Brotherhood operates worldwide with many guilds, but the official headquarters is in the Kingdom of Solomon. Despite having many guilds with thousands of members, their actions are mostly underground and hidden from public eye. Their primary uniform is a hooded robe-like attire, which may look different from assassin-to-assassin. They are sworn enemies of the Templar Order, which has opposite ideals and views to the Assassins.

List of Assassin Guilds:

 * Eurodon:
 * Britannian Assassins
 * Carpathian Assassins
 * Claymore Assassins
 * Creedian Assassins
 * Droonese Assassins
 * Gainese Assassins
 * Gallian Assassins
 * Germanian Assassins
 * Hellenic Assassins
 * Hispanian Assassins
 * Lusitanian Assassins
 * Papal Assassins
 * Roman Assassins
 * Scandinavian Assassins
 * Siberian Assassins
 * Solomese Assassins
 * Transylvanian Assassins
 * Trojan Assassins
 * Veronan Assassins
 * Aquilonis:
 * Aincradi Assassins
 * Albionian Assassins
 * Alin Assassins
 * Amaran Assassins
 * Arabian Assassins
 * Balbaddi Assassins
 * Flonyardian Assassins
 * Fuso Assassins
 * Hangese Assassins
 * Hylian Assassins
 * Ikanan Assassins
 * Marcadian Assassins
 * Narnian Assassins
 * Persian Assassins
 * Rumish Assassins
 * Seljuk Assassins
 * Sheikah Assassins
 * Sinis Assassins
 * Soleilian Assassins
 * Telmarine Assassins
 * Marlonx:
 * Akkadian Assassins
 * Avalarian Assassins
 * Raimese Assassins
 * Yoakese Assassins
 * Necrosia:
 * Avian Assassins
 * Clovian Assassins
 * Colonian Assassins
 * Cuotl Assassins
 * El Dorado Assassins
 * Angevese Assassins
 * Ingodija:
 * Edwardian Assassins
 * Hindi Assassins
 * Hoysalan Assassins
 * Jumanjian Assassins
 * Kumee Assassins
 * Marathi Assassins
 * Sikh Assassins
 * Maritimus:
 * Alabastan Assassins
 * Atlantean Assassins
 * Kappese Assassins
 * New Hyrulean Assassins
 * Rito Assassins
 * Shandoran Assassins

Order of the Knights Templar
"May the Father of Understanding guide us."

The Order of the Knights Templar, or simply "The Templar Order" or "The Templars", is an organization who's purpose is to create a perfect world through absolute control, "Saving humanity from itself." as they call it. Like the Assassins, their sworn enemies, they operate worldwide, but the Templars are primarily based in the Kingdom of Trinacria, where they hold the strongest influence. They spread their influence by attempting to take over whole countries, usually by making one of their own a sovereign through coups d'état, or recruiting a national leader to their order, but they also gradually take over by controlling politics from behind the scenes. They maintain a presence all over Patria, but are not very influential in the other six great regions outside Eurodon.

Seven Knightly Orders
Main Article: Seven Knightly Orders

Holy Order
"Long Live The Pope!"

The Holy Order is the a Knightly Order in direct service to the Church and the Pope and based in the Holy Papal Empire. The Pope has absolute authority over it, and since it is separate from the official Papal Army, they can route out heresy across Patria without involving the Papacy itself. However, the Holy Order is notorious for it's corruption behind the scenes, and is not above making a move without the Pope's say-so.

Kage Ninja Order
"Loyalty, Honor, Tradition, Life."

The Kage Ninja Order, or simply the "Kage Ninjas", is the largest Ninja Organization on Patria. It is based in Fuso, but extends it's reach to the rest of the East Aquilonis empires, and the Fuso possessions in Marlonx and Maritimus. Originally formed during the Hyakuen Wars,  Completely loyal to the Fuso Imperial Family, the Kage Ninjas answer directly to the emperor and his direct family, and has served as the police of Fuso since the wars ended. However, the Kage Ninjas are still independent in their own right, and will occasionally act without the emperor's say-so, or will disobey him, if they feel it is necessary.

Sanda Ninja Order
"Storm of wonder, power of Thunder."

The Sanda Ninja Order is a splinter-faction of the Kage Ninja Order, based in Raimei and founded during the Raimese War for Independence. Like the Kage Ninjas, the Sanda Order pledges loyalty to the Emperor of Raimei, protecting him and his family from various threats. It frequently, and mostly unofficially, clashes with the Kage Ninjas based in Yoake, but mostly in small personal skirmishes due to peace brokered with the conclusion of the war.

Calendar
The Patrian Calendar, also known as the Solomese Calendar, was first adopted at least five thousand years after the lifetime of the first seven Lunaoculi. Created by Solomese astronomers just a few years prior to the reign of Solomon I, the years started counting upon adoption, upon the official inauguration of the Kingdom of Solomon, marking the first year as 0 A.F.S. (After Founding of Solomon), making years prior B.F.S (Before Founding of Solomon). The most accurate of any previous calendar, this calendar was at first only used by Solomon, but has since been adopted by the majority of Patria.

Months

 * 1) Lanayan, 31 days
 * 2) Haneyan, 28 days
 * 3) Trisca, 31 days
 * 4) Yuis, 30 days
 * 5) Windoni, 31 days
 * 6) Rasanova, 30 days
 * 7) Gopaco, 31 days
 * 8) Jesoran, 31 days
 * 9) Canagan, 30 days
 * 10) Opesagan, 31 days
 * 11) Nomagan, 30 days
 * 12) Lassagan, 31 days

Days of the week

 * 1) Goday
 * 2) Reday
 * 3) Yuday
 * 4) Leday
 * 5) Kiday
 * 6) Erday
 * 7) Hoday

Written Script
Main Article: Patrian Script

Circulating Currencies
Many forms of money exist across Patria. Some are exchangeable with one another, some are not. Coinage has been used since forever and is still the most common form of currency. Banknotes have started to come into fashion, but they're not as popular since they're so easy to counterfeit.

Notes & Trivia

 * The current political maps of Patria are of the 52nd century by the Patrian Calendar, after the Great Northern Aquilonis War and the Soleilian Civil War.
 * Despite the apparent century, life on most Patria, particularly throughout most of Eurodon, and northern and parts of southeastern Aquilonis, mimics life in the 18th century. Other parts of Patria mimic life during the Renaissance Era and the Middle ages.
 * The age of gunpowder weapons is also all the range throughout about 50% of Patria. Some nations have either yet to acquire it, or have simply rejected it outright, preferring to rely on the sword.
 * The use of steam has also yet to be discovered, as the use of magic all but negates the use of it.
 * Patria is the Latin word for homeland.

Stories

 * Assassin's Creed: The Vampire Princess
 * The Chronicles of Patria: The Secret of the First Seven