Qirsyllviar

The World of Patria is a world with five main continents (Aquilonis, Eurodon, Necrosia, Ingodija and Marlonx) and a large ocean (Maritimus) on the surface, and a smaller continent (Alfheim) flying over the equator over the course of a year. There are also three smaller islands flying overhead, but unlike Alfheim, they remain stationary.

Eurodon
The northwestern continent of Patria. It is closely modeled after late 18th century Europe.

Aquilonis
The north-central continent of Patria. Mostly republican in the north and monarchial in the south. Resembles parts of Europe and Asia

Marlonx
The northeastern continent of Patria.

Necrosia
The southwestern continent of Patria. Based off pre-Colombian cultures of the Americas.

Ingodija
The south-central continent of Patira. Based off India.

Maritimus
Patira's southeastern ocean, and the largest ocean on Patria. Based off Oceania

Alfheim
Patria's smallest of continents and the main homeland of all Patrian Fairies. It is in constant motion circumnavigating the world eastward over the the Grand Line over the course of one full Patrian Year. Homeland of one of the seven Lunaoculis.

Asgard
Ancient homeland of the Scandinavian People. It is stationary over the southern bay of Scandinavia.

Avalon
An island floating over the channel separating Britannia and Gallia. It was once the land bridge linking Britannia to mainland Eurodon

Skyloft
A floating island said to be the ancient homeland of the Hylians of Hyrule.

Races
While Humans make up the majority, a number of sentient beings and Fauna, Magic and Non-magic alike, are native to Patria.

Sentient Races

 * Humans
 * Vampires
 * Merpeople
 * Centaurs
 * Dwarves
 * Gargoyles
 * Genies
 * Minotaurs
 * Goblins
 * Trolls
 * Hylians
 * Kokiri
 * Deku
 * Gerudo
 * Gorons
 * Zora
 * Darknuts
 * Elves
 * Fairies
 * Sylphs
 * Salamanders
 * Spriggians
 * Gnomes
 * Leprechauns
 * Imps
 * Pucas
 * Undines
 * Cait Sith
 * Pixies
 * Olympians
 * Nymphs
 * Golems
 * Claymores
 * Ogre
 * Werewolves
 * Yetis
 * Dementors
 * Giants

Fauna
Along with normal fauna found in our world, a number of magical fauna are found around Patria.
 * Dragons:
 * Sengokese Blue
 * Wyvern
 * Aincradi Frost Dragon
 * Glass Dragon
 * Germanian Horntail
 * Tristainian Ironbelly
 * Siberian Ice Dragon
 * Aztec Feathered Dragon
 * Rukh
 * Sand Dragon
 * Ocean Dragon
 * Mountain Dragon
 * Sea Dragon
 * Volvagian
 * Argorok
 * Zhonghua Lion Dragon
 * Ingodijan Jungle Dragon
 * Scandinavian Ironhide
 * Thuran
 * Meridian White
 * Narnian Green
 * Griffins
 * Leviathans
 * Unicorns
 * Winged Unicorns
 * Winged Horses
 * Glass Scorpions
 * Glass Spiders
 * Lava Spiders
 * Sphinxs
 * Pheonixs
 * Basilisks
 * Hippogriffs
 * Giant Squids
 * Fire Salamanders
 * Giant Animals:
 * Giant Scorpions
 * Acromantulas (Giant Spiders)
 * Giant Birds
 * Three Headed Dogs

Magic
Magic on Patria exists in the very air. Those sensitive to it can manipulate it and do a variety of feats.

Elementalism
Elementalism is the manipulation of the five elements: Fire, Air, Water, Earth and Energy. Most Patrians lucky enough to have this gift can usually only manipulate one or two elements. Few other are able to manipulate three or more. Those who can use all five are extremely rare.

Lunaoculi
The Lunaoculis are a group of people native to one of each of the seven great continents. They are the seven who, through existence alone, maintain balance between good and evil. They are easily identifiable by their unique heterochromatic eyes (crimson in the right and blue in the left) like the twin moons of Patria. There are always seven, no more no less, continuously reincarnated when one dies.

Slavery
From Serfdom to outright labor, slavery is a common practice throughout Patria. Only a few handful of nations have either outlawed it or made efforts to. Otherwise, it is a common sight across Patria.

Republicanism
The idea of Republicanism is not a new thing to Patira, regardless the majority of countries on Patira are monarchial and only a handful of nations have fully implemented Republicanism as their form of government. Most notably is in northern Aquilonis, where the former Solona Federation was before it collapsed following the Solona Revolutionary War.

Grand Line
The Equator of Patira, the Grand Line has the strongest currents in the whole of Patira. The currents are so strong that even the sailors with the best of skill can't cut through them without being swept off course by a few hundred nautical miles. Fortunatly, at regular intervals along the Grand Line, about every 50 nautical miles, there are a pair of currents that flow north and south independently of the Grand Line's currents. It's using these currents that make safe passage and mairitme trade between the northern and southern hemipsheres even possible. The main currents always flow from west to east, and their strength makes many believe that they are what drags Alfheim along as it flies across the world over the year.

Half-breeds
It is not uncommon to find half-breeds produced from the mating between two different races as a result of societal coexistence. The most common half-breeds in Patira are between Humans and another race. However, since the majority of Patria's sentient beings value racial purity, half-breeds are often looked down upon by most societies. Only a handful of places on Patria don't discriminate between purebloods and half-breeds, particularly where two or more races have lived and coexisted for generations.

Religion
Religion is rapidly declining on Patria but still plays a significant role in most Patiran societies. Most religions are identical to real-world religions (Catholic, Judaism, Hinduism, Buddhism, Shinto, etc.) while others are unique to Patria alone.

Dark Religion
Dark religion is a form of religion where followers worship some dark god or deity. They are often looked down upon by most people, particularly if they are followers of a holy religion. the three main Dark Churches are based in Aquilonis, and are often subject to isolation.

Church of Majora
The church of Majora ia a dark church that pledges faith to the Dark god Majora. It is most active in southern Aquilonis and is headquartered in the Kingdom of Ikana.

Church of Scath
The Church of Scath is a church that worships the Dark deity Trigon and is headquartered in the Tamaran's enclave the Unholy City of Azarath.

Church of Satan
The Church of Satan is the primary church that worships the Unholy God Satan, and is based in the Grand Duchy of Morgania.

Piracy
While looked down upon by most civil societies of Patria, Piracy is still a common occurrence. Most pirates operate in secret, but others take to privateering during wartime for a legal excuse to raid ships for profit.

The most famous and influential pirates of Patria are the Cooper Pirates. Operating worldwide with over 2000 ships for more than two centuries, they are known for their honor, chivalry, peerlessness, and are willing to do any deed for any nation, so long they pay and its honorable. They are not discriminate, and are more than willing to let anyone join. As a result, they are complete with people and races from all over the world. While not on a job, they most usually go after rival pirates rather than raid civilian and commercial ships and costal towns, and are always willing to aid those in distress. Hence their nickname "The Chivalrous Pirates".

Flight
The ability of flight is not new anywhere on Patria. Flight comes natural to all Patrian fairies, and riding flying beasts isn't new either, but riding on broomsticks and magic carpets is relatively new. The most recent flight development is flying ships, called airships, the T.S. Françoise, built by the Kingdom of Tristain, being the first successful one anywhere in the world. The only nation on Patria to truly master flight without magic or beast riding is the Cuotl in southern Necrosia, but their xenophobic nature, and top of the line secrecy, makes it all but impossible for outside nations to begin to understand how.

Brotherhood of Assassins
The Brotherhood of Assassins, also known as the "Assassin Order" or simply the "Brotherhood", is a non-sovereign organization dedicated to preserving freedom and peace by means of removing those who would obstruct it. Despite their purpose for bringing peace by means of murder, they abide by a set of rules called the Assassin's Creed, the rules which they follow: Never harm the innocent, Hide in plain sight, Never compromise the order. And their motto is: Where others blindly follow the truth, remember... Nothing is true. Where others are limited by morality or law, remember... everything is permitted. The Brotherhood operates worldwide, but the official headquarters is in the Republic of Auditore. Their actions are mostly underground and hidden from public eye, nevertheless, when they must openly consult with the public or allies, they appear in the open in their primary uniform, a white robe-like attire. Otherwise, they hide from view. They are sworn enemies of the Templar Order, which has opposite ideals and views to the Assassins.

Order of the Knights Templar
The Order of the Knights Templar, or simply "The Templar Order" or "The Templars", is an organization who's purpose is to create a perfect world through absolute control, "Saving humanity from itself." as they call it. Like the Assassins, their sworn enemies, they operate worldwide, but the Templars are primarily based in the Kingdom of Trinacria, where they hold the strongest influence. They also hold strong influence in the Principality of Borgia, the ruling family being Templars themselves. They are not very influential in the other six great regions outside Eurodon, but nonetheless retain a presence all over Patria.

Calendar
The Patrian Calendar was first adopted with during the the lifetime of the first seven Lunaoculis. The years started counting upon adoption, marking the first year as 0 A.F.S. (after first seven).

Months

 * 1) Lana, 31 days
 * 2) Hane, 28 days
 * 3) Trisca, 31 days
 * 4) Yuis, 30 days
 * Wio, 31 days
 * Ras, 30 days
 * 1) Gopa, 31 days
 * 2) Jeso, 31 days
 * 3) Cana, 30 days
 * 4) Opesa, 31 days
 * 5) Noma, 30 days
 * 6) Lassa, 31 days

Days of the week

 * 1) Goday
 * 2) Reday
 * 3) Yuday
 * 4) Leday
 * 5) Kiday
 * 6) Erday
 * 7) Hoday

Known Wars and Conflicts

 * Light and Darkness War (100bfs–0afs)
 * Asgard Civil War (50afs–100afs)
 * Britannian Crusades (100afs–1200afs)
 * Vampiric Wars (925afs–2105afs)
 * Roman Wars (2000afs–3000afs)
 * Gallian Civil War (2576afs–2603afs)
 * Germanian Civil War (2600afs–2610afs)
 * Cuotl Wars (2347afs–4700afs)
 * Melanos Civil War (3675afs–3725afs)
 * Britannian Wars in Necrosia (3000afs–3200afs)
 * Britannian Wars in Ingodija (3100afs–3500afs)
 * Albion War for Independence (3500afs–3515afs)
 * Hyakunen War (4225afs–4325afs)
 * Solana Revolutionary War (4993afs–5003afs)
 * Merdian Civil War (4558afs–5015afs)
 * Great Northern Aquilonis War (5135afs–5148afs)