Aquilonis

Aquilonis is the central northern continent of Patria.

Serene Kingdom of Albion
Capital: Wales Government: Parliamentary Crowned Republic Head of State: King Head of Government: President of Congress Legislature: Congress of Albion Demonym: Albian Currency: Dragon, Lion, Kraken, Wolf, Badger, Turtle

The Serene Kingdom of Albion is a crowned republic in the southwest corner of Aquilonis, on the western shores of the Great Norse Sea. It borders Telmarnia and the Orc Empire to the north, and Seljuk to the east. Albion also shares maritime borders with the Uther Islands to the south.

Albion was once a domain of the Britannian Empire, but it was suffered from slow economic growth and heavy poverty brought on by strict regulations, and martial rule, imposed by Britannia. Taking inspiration of the Salrinoan Revolutionary Wars to the far north, the Albian people finally took a stand against the Britannian injustices and held their own revolution, which soon turned into a fight for freedom now known as the Albian War for Independence.

Within months of the war's beginning, the Telmarnian Empire, already holding a grudge against Britannia for an unequal treaty that ended their previous war, declared war on Britannia to aid Albion in its independence movement. After eight years of fighting, Britannia was finally defeated and exhausted to the point it was forced to acknowledge Albion's independence. This was hastened by Gallia, Germania, Noregr and Sverige, all entering the war on the side of Albion, mainly to see Britannia humiliated; Britannia's own treaty-bound allies in the war proved ineffective, and ultimately useless.

After the Treaty of Rylord ended the Albian War for Independence, along with the wars against Britannia in Eurodon, the Serene Kingdom of Albion, now under the rule of House Cadwaladr as a crowned republic, became the first country to successfully rise up and win independence from Britannia; similar revolutions were held in Ingodija, for similar reasons, a generation later. While still cold-to-hostile with Britannia, it enjoys full diplomatic and commerce relations with Telmarnia.

Empire of Amara
Capital: Zerzura Government: Hereditary Absolute Monarchy Head of State: Pharaoh Head of Government: Pharaoh Legislature: Pharaoh's High Council Demonym: Amaran Currency: Scarab, Cobra, Scorpion

The Empire of Amara is a monarchical nation occupying the Amaran Desert on the west side of the Island of Nubia in southern Aquilonis. On land, it borders Nobatia and Alodia to the east. Across the Nubian Channel to the north, it shares maritime borders with its vassal, Canaan, to the northwest, and Persia across the channel to the north, to the whom it is constantly at odds with. Ruled by the Memphis Dynasty, it is one of the oldest empires of Aquilonis, but there have been several instances where Amara's sovereignty has been threatened due to being such a heavily contested region.

Sultanate of Arabia
Capital: Aleasima Government: Hereditary Absolute Monarchy Head of state: Sultan Head of Government: Sultan Legislature: Council of Viziers Demonym: Arabian Currency: Dinar, Dirham, Fals

The Sultanate of Arabia is a powerful monarchical nation in southeast Aquilonis, occupying the northern Great Kalahari Desert. It borders Persia to the west and south and Hejaz to the east. Off the cost of the Hamed Peninsula it shares maritime borders with Nabataea.

One of several successor-states of the former Kalahar Caliphate, it is currently under the rule of the Al Zayani Dynasty, which also rules Hejaz, Nabataea and Himyar. Arabia is one of the most powerful nations in Great Kalahari Desert, second only to Persia.

Empire of Avalar
Capital: Sumautwin Government: Elective Absolute Feudal Monarchy Head of State: Emperor Head of Government: Emperor Legislature: None Demonym: Avalari Currency: Gem

The Empire of Avalar is a large monarchical state in central Aquilonis, bordering Dox, Bataria, Zelhar and Velda to the north, Avatron to the extreme east, Notaria to the east, Rondar to the extreme southeast, Ongor Diruna to the south, and Bestiauris to the west.

Republic of Avatron
Government: Republic Head of State: Chief Executor Head of Government: Chief Executor Legislature: Executive Council Demonym: Avatrian Currency: Xictre

The Republic of Avatron is a republican city-state in western Aquilonis, at the end of the Avalanotar peninsula. It borders Avalar to the northwest, and Notaria to the south.

Kingdom of Awal
Capital: Bahrain Government: Hereditary Absolute Monarchy Head of state: Malik Head of Government: Malik Legislature: None Demonym: Awalish Currency: Dinar, Dirham, Fals

The Emirate of Awal is an archipelagic state in the southern Sea of Orient in southeastern Aquilonis, occupying the archipelago of the same name. Isolated from the rest of the continent, it shares land or maritime borders with no other nation.

Ruled by the Uyunid Dynasy, a dynasty descended from the last Caliph of Kalahar, and thus related to the Arsacid Dynasty currently ruling Persia, it is steeped in southeastern Aquilonian traditions and customs, despite being so far away form the mainland.

Republic of Bartaria
Capital: Batra Government: Presidential Republic Head of State: President Head of Government: President Legislature: Presidential Council Demonym: Batatian Currency: Balt, Cug, Nute

The Republic of Bataria is a landlocked republican state in central Aquilonis. Formerly part of the Salrinoa Federation, it borders Toralos to the north, Dox to the west, Avalar to the south, and Zelhar to the east.

United Kingdom of Bestiauris
Capitals: Firian, Vanete, Eschen Government: Confederate Parliamentary Feudal Triarchy Heads of State: Council of Three Monarchs Head of Government: Prime Minister Legislature: Parliament Demonym: Bestiaurian Currency: Ossis, Piscis, Glande

The United Kingdom of Biskotti, Galliete and Pastilodge, more commonly known as the United Kingdom of Bestiauris, is a confederated triumvirate monarchy consisting of three Zooaftithrope states, the Biskotti Crowned Republic, the Galliete Dominion, and the Principality of Pastilodge in western Aquilonis. It borders Cajar to the north, Koelba, Sharak and Dox to the east, Avalar to the southeast, the dwarven kingdom of Ongor Diruna and the lizardfolk kingdom of Xzandor to the south, Telmarnia to the west, and Drakcnyia to the northwest. It is almost entirely landlocked, except for the tip of the Gulf of Bestiauris in the northwest.

Being a union of three countries, it has no one single sovereign; instead the sovereigns of the three kingdoms share equal authority of the realm entire. Once three separate countries that were the closest of friends with one another, yet with very different political views, a war with Telmarnia threatened to pull them apart. Yet an agreement, and a common enemy, made them see the strength of unity. The war ended with the Telmarnian Invasion repelled and the three nations becoming one.

Kingdom of Canaan
Capital: Jerusalem Government: Hereditary Absolute Feudal Monarchy Head of State: King Head of Government: King Legislature: Haute Cour Demonym: Canaanite Currency: Shekel, Zuz, Prutah

The Kingdom of Canaan is a monarchical island nation in southern Aquilonis, occupying the island of the same name and several smaller ones. It shares maritime borders Amara, its overlord, to the west, Seljuk to the north. It was originally the capital territory of the Elohim Empire before said empire fell apart when its last ruler died without an heir; it is considered the successor state of Elohim.

Republic of Chax
Capital: Chax Government: Presidential Republic Head of State: President Head of Government: President Legislature: Presidential Council Demonym: Chaxi Currency: Balt, Cug, Nute

The Republic of Chaxis a landlocked republican state in north-central Aquilonis. Formerly part of the Salrinoa Federation, it borders Lirgal to the east, Stygar to the north, Umdar and Korok to the west, Salrinoa to the extreme southwest, and Qatu to the south.

Republic of Cyrillia
Capital: Kyrilis Government: Hereditary Crowned Republic Head of State: Prince Head of Government: President Legislature: Parliament Demonym: Cyrillian Currency: Ruble

The Republic of Cyrillia is a landlocked High Elf Crowned Republican state in northwestern Aquilonis. It borders Novgorod to the north, and the similarly High Elven Cajar Federation to the south. Cyrillia was once sovereign territory of Novgorod before seceding as a result of the Cyrillic War.

Republic of Dox
Capital: Dox Government: Presidential Republic Head of State: President Head of Government: President Legislature: Presidential Council Demonym: Doxi Currency: Balt, Cug, Nute

The Republic of Dox is a landlocked republican state in north-central Aquilonis. Formerly part of the Salrinoa Federation, it borders Bestiauris to the south, Avalar to the southeast, Bataria to the east, and Toralos and Sharak to the north.

Knights' Republic of Drakcnyia
Capital: Colrinia Government: Stratocratic Directorial Republic Heads of State: Council of Drakcnyia Heads of Government: Council of Drakcnyia Legislature: Council of Drakcnyia Demonym: Drakcnyian Currency: Claymore, Rapier, Athame

The Knights' Republic of Drakcnyia is a knightly republican nation occupying the Heartstone Peninsula on the south side of the Gulf of Bestiauris in western Aquilonis, on the eastern shores of the Great Norse Sea. It borders Telmarnia to the south and Bestiauris to the southeast. It also shares a maritime border with High Elven state of Cajar across the Gulf of Bestiauris to the north.

Drakcnyia was founded as a kingdom opposing the unification of Bestiauris, but the first ruler proved tyrannical. After several years of oppression, the three most powerful and influential guilds of Knightly Orders, which served as the de facto military of Drakcnyia; the Knights of the Brotherhood, the Divine Dragon Alliance and the Drakcnyia Liberty Force, rebelled and overthrew the tyrannical king.

Once in power, they abolished the short-lived monarchy and established a republic, with the leaders of each guild at the head, becoming one of the first nations of Aquilonis to reject monarchy. Since then, the guilds have run Drakcnyia with fairness and chivalry, while continuing to protect the nation from invaders, and keeping smaller less influential guilds in check.

Though a republic, Drakcnyia is a nation run by a military rather than elected officials, so the actual members of the council are chosen based on ability rather than being elected by the populous. The only true elections are to determine which guilds shall serve on the non-permanent seats of the council. The three founding guilds of the republic maintain permanent seats while six smaller, less influential, guilds serve fixed terms, elected to the non-permanent seats via a nationwide election every five years.

Republic of Eudon
Capital: Arbor Government: Presidential Republic Head of State: President Head of Government: President Legislature: Presidential Council Demonym: Eudese Currency: Balt, Cug, Nute

The Republic of Eudon is a landlocked republican state in northern Aquilonis. Formerly part of the Salrinoa Federation, it borders Ortalis to the north, Hovar to the west, Umdar to the south, Stygar to the east, and Flarona to the northeast.

Republic of Flarona
Capital: Forrest Government: Presidential Republic Head of State: President Head of Government: President Legislature: Presidential Council Demonym: Flaronan Currency: Balt, Cug, Nute

The Republic of Flarona is a landlocked republican state in northern Aquilonis. Formerly part of the Salrinoa Federation, it borders Orox to the north, Soleil to the east, Stygar to the south, Eudon to the southwest, and Ortalis to the west.

Kingdom of Galiara
Capital: Haylir Government: Hereditary Absolute Feudal Monarchy Head of State: King Head of Government: King Legislature: King's Council Demonym: Galiaran Currency: Aieg

The Kingdom of Galiara is an monarchical nation occupying a small peninsula in northern Aquilonis. It solely borders Novarus to the south.

Republic of Gargantia
Capital: Fyrlok Government: Presidential Republic Head of State: President Head of Government: President Legislature: Presidential Council Demonym: Gargantian Currency: ???

The Republic of Gargantia is an multi-island republican state in the Sea of Orient, occupying the islands of Amigrace (the southern island) and Lodichymbir (the northern island), about two hundred and fifty miles off the coast of Notaria. It shares maritime borders with no nation.

Republic of Garsp
Capital: Garspa Government: Presidential Republic Head of State: President Head of Government: President Legislature: Presidential Council Demonym: Garspish Currency: Balt, Cug, Nute

The Republic of Garsp is a landlocked republican state in central Aquilonis. Formerly part of the Salrinoa Federation, it borders Rylar and Korok to the north, Salrinoa to the east, Toralos to the south, and Mylar to the west.

Kingdom of Garvis
Capital: Garvis Government: Hereditary Absolute Monarchy Head of State: King Head of Government: King Legislature: None Demonym: Gargate Currency: Grim, Pheo

The Kingdom of Garvis is a small landlocked enclave country within Soleil's borders ruled by Gargoyles, a race of nocturnal beings that are stone by day and flesh by night. Centered around the city of Garvis and run by the Garvis Clan, Garvis was once known as the Gargate Empire, during which the nation spanned from the tip of the Soleilian Peninsula to the heart of northern Aquilonis.

The Empire ceased to exist when the ruling clan was put under a spell that placed them in an eternal stone sleep within Castle Garvis, leaving the empire without leaders. A power struggle between rival Gargoyle clans, normally kept in check by the ruling Garvis Clan, soon erupted into a series of civil wars that tore the empire apart in less than a generation. A racial war with other sentient races of Aquilonis also contributed to the nation's destruction.

Over two thousand years after the empire fell, the Garvis Clan sleeping within Castle Garvis was awakened amidst a battle for the castle during the Great Northern Aquilonis War. In gratitude for breaking the spell, the clan then aided in the defeat of Umdar, and the renegade House of Adhemar, on the condition they be granted independence. Since the war's conclusion, Garvis has been working with Soleil to rebuild itself, albeit in a much smaller territory.

Sultanate of Hejaz
Capital: Al-Hijir Government: Hereditary Absolute Monarchy Head of state: Sultan Head of Government: Sultan Legislature: none Demonym: Hejazi Currency: Dinar, Dirham, Fals

The Sultanate of Hejaz is a monarchical state in southeastern Aquilonis in the eastern Great Kalahari Desert. Hejaz borders Arabia to the west, Persia to the south, and Mecca to the southeast. It also shares maritime borders with Nabataea to the north. It is ruled by the Al Zayani Dynasty, which also rules Arabia, Himyar, and Natataea.

Empire of Hinomoto
Capital: Ryu no Toshi Government: Theocratic Absolute Elective Monarchy Head of State: Shrine Priest Head of Government: Shrine Priest Legislature: Council of 16 Priests Demonym: Hinomese Currency: Koban, Nibuban, Ichibuban, Tsuho

The Empire of Hinomoto is a nation occupying the half-tropical/half-arid island of the same name in the southern waters of the Sea of Orient. It shares maritime borders with Yamatai to the north, and Awal to the south. Founded by Yamato settlers fleeing war, it began in the north and has since extended its rule across the entire island.

A deeply religious nation, Hinomoto was founded on the belief that the land upon which the capital sits was the birthplace of the Great Dragons. Despite, or perhaps because of, its religious nature, it has been known for political instability due to religious strife, and has broken into separate states and civil war more than once.

Republic of Hovar
Capital: Hov Government: Presidential Republic Head of State: President Head of Government: President Legislature: Presidential Council Demonym: Hovari Currency: Balt, Cug, Nute

The Republic of Hovar is a landlocked republican state in northern Aquilonis. Formerly part of the Salrinoa Federation, it borders Novgorod to the west, Kirwon to the north, Ortalis to the northeast, Eudon to the east, Umdar and Rylar to the southeast, Obin to the south, and the Cajar Federation to the extreme southwest.

Huzkhaz Tribe
Capital: Hiar Government: Hereditary Directorial Chiefdom Head of State: Chief Head of Government: Chief Legislature: Elven Tribal Council Demonym: Huzkhi Currency: n/a

The Huzkhaz Tribe is a landlocked Wood Elven society in central-south Aquilonis, taking up the central portion of the Great Urwaldi Forest. It borders its fellow Wood Elf state, Korokiri, to the north, the High Elven Empire of Hylar to the east, and the lizardfolk kingdom of Xzandor to the south and west.

Huzkhaz is one of four independent Wood Elf states on Patria, along with Korokiri to the north, Jingling in Marlakcor, and Muisca in Nekcrozia.

Huzkhaz was once a vassal of Hylar along with Korokiri. Alongside Korokiri, Huzkhaz managed to reverse this fate by successfully repelling Hylar when they invaded due to their Declaration of Independence. After the was, Huzkhaz became a willing vassal of more powerful Korokiri.

Empire of Hylar
Capital: Dinayfar Ruore Government: Hereditary Absolute Feudal Monarchy Head of State: Emperor Head of Government: Emperor Legislature: Imperial Senate Demonym: Hylarene Currency: Rupee

The Empire of Hylar is an independent High Elven empire occupying a large area in southern Aquilonis, one of two in Aquilonis; the other being Cajar. It borders Wood elf states of Korokiri and Huzkhaz, along with the lizardfolk kingdom of Xzandor to the west, the Orc Empire to the southwest, Seljuk to the south, Persia and Arabia to the southeast, Notaria to the northeast, and the dwarven kingdom of Ongor Diruna to the north.

It is one of five independent High Elf nations on Patria, along with Cajar and Cyrillia to the far north, archipelagic New Hylar in Ingodija, and Glagolita in Eurodon.

Hylar is one of the dominate powers in southern Aquilonis. Famous for having masterful politicians, Hylar managed to become the dominant power in southern Aquilonis through a combination of diplomacy and conquest over a period of two thousand years.

It once held the Wood Elf states, Huzkhaz and Korokiri, as vassals, but lost them when their invasion to reclaim them following their declarations of independence failed. It also once held sovereignty of the Kingdom of New Hylar in Ingodija before the New Hylarene Revolution resulted in the kingdom's independence.

Republic of Kirwon
Capital: Kowil Government: Presidential Republic Head of State: President Head of Government: President Legislature: Presidential Council Demonym: Kirwan Currency: Balt, Cug, Nute

The Republic of Kirwon is a landlocked republican state in northern Aquilonis. Formerly part of the Salrinoa Federation, it borders Novarus to the north, Orox to the northeast, Ortalis to the east, Hovar to the south, and Novgorod to the west.

Republic of Koelba
Capital: Koelba Government: Presidential Republic Head of State: President Head of Government: President Legislature: Presidential Council Demonym: Koelban Currency: Balt, Cug, Nute

The Republic of Koelba is a landlocked republican state in central Aquilonis. Formerly part of the Salrinoa Federation, it borders Cajar to the northwest, Obin to the north, Mylar to the east, Sharak to the south, and Bestiauris to the west.

Kingdom of the Korokiri Tribe
Capital: Modin Government: Hereditary Absolute Monarchy Head of State: King in the Woods Head of Government: King in the Woods Legislature: Elven Tribal Council Demonym: Korokese Currency: n/a

The Kingdom of the Korokiri Tribe is a landlocked Wood Elven society in central Aquilonis, occupying up the northern portion of the Great Urwaldi Forest. It borders the lizardfolk kingdom of Xzandor, to the west, the dwarven kingdom of Ongor Diruna to the north, the High Elven Empire of Hylar, to the east, and Huzkhaz to the south.

Korokiri is one of four independent Wood Elf states on Patria, the other two being Huzkhaz to the north, Jingling in Marlakcor, and Muisca in Nekcrozia.

Once a vassal of Hylar along with Huzkhaz, Korokiri, alongside Huzhkaz managed to reverse this fate by successfully repelling Hylar when they invaded due to their Declaration of Independence. After the war, as the more powerful state, Korokiri took Huzkhaz as a willing vassal.

Republic of Lirgal
Capital: Girilio Government: Presidential Republic Head of State: President Head of Government: President Legislature: Presidential Council Demonym: Lirgalian Currency: Balt, Cug, Nute

The Republic of Lirgal is a republican state in western Aquilonis. Formerly part of the Salrinoa Federation, and one of the first to secede when the Saroana Revolutionary Wars began, it borders Soleil to the north, Chax to the west, Qatu to to the southwest, and Veda to the south.

Republic of Lune
Capital: Lune City Government: Parliamentary Presidential Republic Head of State: President Head of Government: President Legislature: Congress Demonym: Lunian Currency: Solis, Luna, Sidus

The Republic of Lune is a island presidential republic at the mouth of the Bay of Pokitaru, occupying the island of the same name and a few smaller others. It shares maritime borders with Soleil to the north and Morgania to the south. The island was originally ruled by several native clans before Soleil invaded and conquered it, but during the Salrinoan Revolutionary Wars, Lune took inspiration and vied for independence through more peaceful means, and became independent as a republic. Lune has since enjoyed full diplomatic and trade relations with Soleil.

Sultanate of Maghreb
Capital: Marrakesh Government: Hereditary Absolute Monarchy Head of State: Sultan Head of Government: Sultan Legislature: none Demonym: Maghrebi Currency: Dinar, Dirham, Fals

The Sultanate of Maghreb is a monarchical island nation occupying the island of the same name in southern Aquilonis. It shares maritime borders solely with Seljuk to the north. Once the most western colony of the Kalahar Caliphate, Maghreb became independent the instant it learned of the fall of Kalahar. It as so far staved off invasion from any would-be conquerors, including Seljuk and ever-opportunistic Britannia.

Federal Kingdom of Markaydia
Capital: Melitropos Government: Federal Parliamentary Elective Crowned Republic Head of State: King Head of Government: President Legislature: Congress Demonym: Markaydian Currency: Balt, Cug, Nute

The Federal Kingdom of Markaydia is an island nation in northern Aquilonis, occupying the archipelago of the same name, many leagues north of Soleil, sharing maritime borders solely with the latter. Markaydia was the first country to declare its independence from the former Salrinoa Federation, and it pretty much stayed neutral of the consequential conflict; but it supplied weapons, supplies and advisers to the six northern nations emerging from the federation. The Federal Kingdom of Markaydia is the only former Salrinoan state to adopt a monarchy instead of a republic like the rest of the former federation.

Emirate of Mecca
Government: Hereditary Absolute Monarchy Head of State: Emir Head of Government: Emir Legislature: none Demonym: Meccan Currency: Dinar, Dirham, Fals

The Emirate of Mecca is a small city-state in southeast Aquilonis. It borders Hejaz to the north and Persia to the south. A holy city, Mecca is the site of annual pilgrimage.

Kingdom of Mizuho
Capital: Oshitsu no Kawashi Government: Hereditary Absolute Feudal Monarchy Head of State: King Head of Government: King Legislature: High Council Demonym: Mizuhese Currency: Koban, Nibuban, Ichibuban, Tsuho

The Kingdom of Mizuho is a multi-island monarchical nation in the Sea of Orient, occupying the archipelago of the same name. It shares maritime borders with Yamatai to the east and Ningyo Shima to the north. The northern island of Mizuho was once a colonial state founded by the Shimazu Clan of the Kingdom of Heiya during the Five Kingdoms Period before the Two Hundred Years' War. When the Age of Conquest period of the wars ended, a cadet-branch of the Shimazu Clan, the Tsukahara Clan, fled to its colonies and declared Mizuho's independence, rather than submit to Oda rule along with the main family. Since then, the Kingdom of Mizuho has remained under the rule of the Tsukahara Clan.

The southern island was once ruled by a separate dynasty, the Kingdom of Umi Iwa, long before the arrival of the Shimazu Clan on the northern island; the two sides were constantly engaged in a struggle for dominance, to the point of war, even before Mizuho's independence. After Mizuho's independence, these conflicts ended when two royals from the north and south fell in love and married, resulting not only peace, but the permanent union of the two dynasties. Despite permanent peace within its borders, Mizuho has remained a rival of Yamatai, and Yamatai has threatened its sovereignty more than once.

Grand Duchy of Morgania
Capital: Morgan Government: Hereditary Absolute Feudal Monarchy Head of State: Grand Duke Head of Government: Grand Duke Legislature: None Demonym: Morganian Currency: Solis, Luna, Sidus

The Grand Duchy of Morgania is a small island nation at the entrance of the Bay of Pokitaru, occupying the island of the same name. It shares maritime borders with Lune to the north, Avalar to the south, and Potiruka to the northwest. Morgania is known for its practice in dark magic and the fact has given it a nasty reputation in the international community.

Morgania was originally Avalari colonized territory before a civil war in Avalar forced the then tyrannical ruling family from power. The said ruling family, the House of Robinight, and their loyal followers fled Avalar to Morgania and declared an independent Grand Duchy. Since the new Avalari government was simply satisfied to have the tyrants out of the empire, they let the land go. The descendants of the House of Robinight have ruled Morgania ever since, and remains in a cold war with Avalar.

Republic of Mylar
Capital: Starmya Government: Presidential Republic Head of State: President Head of Government: President Legislature: Presidential Council Demonym: Mylari Currency: Balt, Cug, Nute

The Republic of Mylar is a landlocked republican state in central Aquilonis. Formerly part of the Salrinoa Federation, it borders Rylar and Garsp to the east, Toralos to the southeast, Sharak to the southwest, Koelba to the west, and Obin to the north.

Sultanate of Nabataea
Capital: Petra Government: Hereditary Absolute Monarchy Head of state: Sultan Head of Government: Sultan Legislature: none Demonym: Nabataean Currency: Dinar, Dirham, Fals

The Sultanate of Nabataea is a monarchical island nation occupying the island of the same name in southeastern Aquilonis. It shares maritime borders with Hejaz to the south and Arabia to the west. It is ruled by the Al Zayani Dynasty, which also rules Arabia, Hejaz, and Himyar.

Kingdom of Ningyo Shima
Capital: Ryukyu Government: Elective Feudal Monarchy Head of State: King Head of Government: Sessei Legislature: Council of Three Demonym: Ningyo Shiman Currency: Koban, Nibuban, Ichibuban, Tsuho

The Kingdom of Ningyo Shima is an island nation occupying a quartet of volcanic islands of the same name in the Sea of Orient. It shares maritime borders with Yamatai to the east and Hanguk to the south. Though independent and sovereign, Ningyo Shima is a vassal of the Empire of Yamatai, an offer they made themselves to prevent conquest by Yamatai, but has since enjoyed stability and prosperity under the protection of the empire.

Being a country on volcanic islands, like the majority of islands in Sea of Orient, Ningyo Shima has the most fertile soil anywhere in Aquilonis, and is home to a vast network of caves many consider the most spiritual anywhere. But what makes the country most special is the coexistence between humans and merpeople, similar to Renyu Dao in Marlakcor.

Kingdom of Notaria
Capital: Libraria Government: Elective Absolute Monarchy Head of State: King Head of Government: King Legislature: Grand Magician's Council Demonym: Notarian Currency: Grimbuk

The Kingdom of Notaria is an elective monarchial nation in western Aquilonis. It borders Avatron to the northeast, Avalar to the north and northwest, Rondar to the west, and Hylar to the southwest and south. Like Glagolita in Eurodon, and Persia in the south, Notaria is a kingdom of magic.

Republic of Novarus
Capital: Inforbe Government: Presidential Republic Head of State: President Head of Government: President Legislature: Presidential Council Demonym: Novarian Currency: Balt, Cug, Nute

The Republic of Novarus is a republican state in northern Aquilonis. Formerly part of the Salrinoa Federation, and one of the first to secede when the Salrinoan Revolutionary Wars began, it borders Galiara to the north, Soleil to the east, Orox and Kirwon to the south, and Novgorod to the west.

Tsardom of Novgorod
Capital: Stolista (in Eurodon) Government: Hereditary Absolute Feudal Monarchy Head of State: Tsar Head of Government: Tsar Legislature: none Demonym: Novgorodian Currency: Ruble

The Aquilonian half of the Tsardom of Novgorod, it borders Novarus, Kirwon and Hovar to the east, the High Elven states of Cajar and Cyrillia to the south, and the dwarven kingdoms of Arkka Uralia and Izor Karaz to the north.

Kingdom of Ongor Diruna
Capital: Mount Kadrukar Government: Absolute Monarchy Head of State: King Head of Government: King Legislature: Council Demonym: Ongor Dirunan Currency: n/a

The Kingdom of Ongor Diruna is an independent dwarven kingdom in central Aquilonis. It occupies the volcanic mountain range known as the Goknor Mountains, bordering the High Elven empire of Hylar to the south, Notaria and Rondar to the extreme east, Avalar to the north, Bestiauris to the northwest, the lizardfolk kingdom of Xzandor to the west, and the Wood Elven kingdom of Korokiri to the southwest.

Ongor Diruna is one of five independent dwarven kingdoms on Patria. The others are Arkka Uralia and Izor Karaz far to the north, and Carpathia and Nidavellir in Eurodon. Another dwarven kingdom is Qirlok Trezka (also in Aquilonis), but it is subordinate to the Kingdom of Soleil.

Orc Empire
Capital: Rglrac Government: Absolute Monarchy Head of State: Emperor Head of Government: Emperor Legislature: Orc Council Demonym: n/a Currency: n/a

The Orc Empire is a landlocked polity in southern Aquilonis. It borders the lizardfolk kingdom of Xzandor to the north, Hylar to the east, Seljuk and Albion to the south, and Telmarnia to the west.

The Orc Empire is the only state on Patria ruled by the violent reaving and raping race of Orcs. Ruled by the few Orcs smart enough to form their own form of government and community, their empire remains in a perpetual state of war with their neighbors, due to being unable to go a few days without shedding blood.

Republic of Orox
Capital: Orox Government: Presidential Republic Head of State: President Head of Government: President Legislature: Presidential Council Demonym: Oroxi Currency: Balt, Cug, Nute

The Republic of Orox is a landlocked republican state in northern Aquilonis. Formerly part of the Salrinoa Federation, it borders Novarus to the north, Soleil to the east, Flarona to the south, Ortalis to the southwest, and Kirwon to the west.

Republic of Ortalis
Capital: Darcblak Government: Presidential Republic Head of State: President Head of Government: President Legislature: Presidential Council Demonym: Ortalian Currency: Balt, Cug, Nute

The Republic of Ortalis is a landlocked republican state in northern Aquilonis. Formerly part of the Salrinoa Federation, it borders Orox to the northeast, Flarona to the southeast, Eudon to the south, Hovar to the southwest, and Kirwan to the west.

Republic of Potiruka
Capital: Jowia Government: Presidential Republic Head of State: President Head of Government: President Legislature: Presidential Council Demonym: Potirukan Currency: Balt, Cug, Nute

The Republic of Potiruka is a republican island nation in the bay of Potiruka. Formerly part of the Salrinoa Federation, it shares maritime borders with Lirgal to the west, Velda to the southwest, and Morgania to the southeast.

Republic of Qatu
Capital: Qirath Government: Presidential Republic Head of State: President Head of Government: President Legislature: Presidential Council Demonym: Qatese Currency: Balt, Cug, Nute

The Republic of Qatu is a landlocked republican state in central Aquilonis. Formerly part of the Salrinoa Federation, it borders Chax to the north, Lirgal to the east, Velda to the southeast, Zelhar to the south, and Salrinoa to the west.

City of Rondar
Government: Mage's Order Head of State: Grand Master Head of Government: Grand Master Legislature: Mage's Conclave Demonym: Rondari Currency: Magicred

The City of Rondar, formerly called Maldrazik, is a city-state in central Aquilonis. It borders the Empire of Avalar to the northwest, Notaria to the east and the dwarven kingdom of Ongor Diruna to the southwest. It is a city of magic run by the Order of Rondar, a Magician's Order that practices elemental magic. It was originally run by the tyrannical Cult of Maldrazell, a cult of Dark Magic users who worship the Dark God Maldrazell, before the Order of Rondar wrested control from them and sent the church into exile.

Long ago, the Order of Rondar was responsible for maintaining peace between the magic and non-magic communities of Avalar, but when a citizen of what was then the City of Maldrazik came to them for help, they launched a campaign to liberate the city. After they seized control of the city from the cult, they installed themselves as the ruling government and renamed the city after their order.

Since attaining power over the city, it has had a history of neutrality, but will occasionally send envoys to ensure peace in the region, and is more than capable of defending itself. Even Avalar doesn't dare threaten its independence.

Republic of Rylar
Capital: Rilkora Government: Presidential Republic Head of State: President Head of Government: President Legislature: Presidential Council Demonym: Rylaran Currency: Balt, Cug, Nute

The Republic of Rylar is a landlocked republican state in central Aquilonis. Formerly part of the Salrinoa Federation, it borders Hovar to the north, Umdar to the east, Korok to the southeast, Garsp to the south, Mylar to the west, and Obin to the northwest.

Republic of Salrinoa
Capital: Salrinoa City Government: Parliamentary Presidential Republic Head of State: President Head of Government: Chancellor Legislature: Senate Demonym: Salrinoan Currency: Balt, Cug, Nute

The Republic of Salrinoa is a landlocked state in central Aquilonis. It borders Korok and Chax to the north, Garsp and Toralos to the west, Qatu to the east and Zelhar to the south.

The successor state of the former Solana Federation since its collapse during the Salrinoan Revolutionary Wars, it was once the capital region of the former federation. Now a rump state, and a shadow of it's former splendor, it has adopted a more isolationist attitude toward the surrounding nations ever since but has tried to maintain its former way of life.

Empire of Persia
Capital: Istakhr Government: Hereditary Absolute Feudal Monarchy Head of State: Shah Heads of Government: Shah & Grand Vizier Legislature: Council of Viziers Demonym: Persian Currency: Daric, Siglos

The Empire of Persia, is an empire of magic in southeastern Aquilonis, controlling great swaths of the Kalahar region. It borders Seljuk the west, Hylar to the northwest, and Arabia, Hejaz and Mecca to the north. To the east off the northeast coast it shares maritime borders with Himyar, and further southeast it shares maritime borders with Ormuz off the southeast coast. Across the Nubian Channel to the south, it shares maritime borders with Makuria, Nobatia, Amara, and Canaan.

Ruled by the Arsacid Dynasty, Persia is politically divided into three regions: Sasanid, Parthia, and Safavid, each ruled by an appointed Marzban.

Persia is one of the oldest current nations in the Great Kalahari Desert; Persia is also considered the successor state to the ancient Kalahari Caliphate (Kalahar), the developer of Kalahari Magic.

Empire of Seljuk
Capital: Nishapur Government: Hereditary Absolute Feudal Monarchy Head of State: Sultan Head of Government: Sultan Legislature: none Demonym: Seljuk Currency: Qirsh, Para, Akce

The Sultanate of Seljuk is a monarchical nation in southern Aquilonis, occupying lands of mostly lush greenery in the west, with a vast canyon near the center known as Yuce Asil Canyon, but also extends eastward into the Great Kalahari Desert.

Seljuk borders Hylar to the north, the Orc Empire to the northwest, Albion to the west, and Persia to the east. To the south it shares maritime borders with Maghreb, whom it has tried to conquer or vassalize in the past, with no success.

Seljuk was once the the dominant power in the western region of the Great Kalahari Desert, before Persia overpowered it as a result of the Eighth Kalahar War, forcing Seljuk give up its eastern territories. Afterwards, Seljuk instead expanded west, conquering numerous small states and eventually regaining its prestige and power. One brief time it turned back east, it managed to regain a limited amount of its lost territory.

Republic of Sharak
Capital: Sharic Government: Presidential Republic Head of State: President Head of Government: President Legislature: Presidential Council Demonym: Sharaki Currency: Balt, Cug, Nute

The Republic of Sharak is a landlocked republican state in central Aquilonis. Formerly part of the Salrinoa Federation, it borders Koelba and Mylar to the north, Toralos to the east, Dox to the south, and Bestiauris to the west.

Kingdom of Soleil
Capital: Solaris Government: Hereditary Parliamentary Feudal Monarchy Head of State: King Head of Government: Prime Minister Legislature: Parliament Demonym: Soleilian Currency: Solis, Luna, Sidus

The Kingdom of Soleil is a monarchical nation on the northeastern peninsula of Aquilonis, dating back over a thousand Patrian years. It borders Novarus, Orox, Flarona and Stygar to the west, and Lirgal to the southwest. Off the southern coast it shares maritime borders with its former colony, Lune. Within its borders is the Gargoyle-ruled enclave the Kingdom of Garvis, which was restored to independence during the Great Northern Aquilonis War, after being defunct for nearly two millenniums.

An unnatural creation, Soleil was first founded by Gallian exiles following a Civil War in Gallia. These exiles were initially the thousands of men that were part of the Gallian Rebel Army, along with the women and children that followed them, which was sentenced to wander in an "eternal void" for their insurrection. This "eternal void" actually turned out to be a portal to the peninsula it now sits on. The rebels saw this as a chance for a new start, and led the founding of the Kingdom of Soleil, building a large nation over many generations.

Currently ruled by House Lafayette, Soleil has long been a close friend and ally of the Empire of Yamatai, and is one half of the Ouest-Azuma Alliance.

Kingdom of Qirlok Trezka
Capital: Qirlok Trezka Government: Hereditary Absolute Monarchy Head of State: King Head of Government: King Legislature: none Demonym: Qirlok Trezkan Currency: Solis, Luna, Sidus

Qirlok Trezka is a non-sovereign dwarven kingdom within the borders of Soleil, inhabiting a mountain range that stretches from the shores off the cost of Clairiere Island to the center of Soleil. In exchange for a yearly tribute, the kingdom retains its autonomy while recognizing Soleilian sovereignty over the mountains they call home.

Unlike the other five known dwarven kingdoms on Patria, Qirlok Trezka is not independent.

Republic of Stygar
Capital: Stykir Government: Presidential Republic Head of State: President Head of Government: President Legislature: Presidential Council Demonym: Stygarian Currency: Balt, Cug, Nute

The Republic of Stygar is a republican state in central-north Aquilonis. Formerly part of the Salrinoa Federation, it borders Flarona to the north Soleil to the east, Chax to the south, Umdar to the southwest, and Eudon to the west.

United Empire of Telmarnia
Capital: Peverell Government: Federal Absolute Elective Feudal Monarchy Head of State: Emperor Heads of Government: Emperor & President Legislature: Senate Demonym: Telmarnian Currency: Dragon, Lion, Kraken, Wolf, Badger, Turtle

The United Empire of Telmarnia, sometimes known as the Thirteen Kingdoms, is a federated monarchical state in western Aquilonis, and the eastern shores of the Great Norse Sea. It borders Drakcnyia to the northwest, Bestiauris to the northeast, the dwarven kingdom of Ongor Diruna, the lizardfolk kingdom of Xzandor to the east, the Orc Empire to the southeast, and Albion to the south.

An ancient multiracial and multicultural empire, going back to the era of the Zedylrian Empire, Telmarnia is the oldest continuous nation in Aquilonis. Telmarnia is filled with many races that normally wouldn't fit in elsewhere; though it is constantly at odds with both Xzandor and the Orc Empire, and inhabitants of both countries face some relatively minor discrimination in Telmarnia.

It is also at odds with Bestiauris regarding territory, but regardless aided the kingdom in protecting its sovereignty during the Great Northern Aquilonis War (although, the main motivation for the military intervention was to keep Umdar from setting its sights on Telmarnian lands). Telmarnia also helped Albion win its independence from Britannia during the Albian War for Independence. Telmarnia is also in a longstanding alliance with Darnica for security.

Telmarnia is politically divided into fourteen individual provinces in a feudal federation; The Thronelands, the capital territory under the direct control of the Emperor, and thirteen other regions referred to as "kingdoms," which enjoy a great deal of autonomy from the throne.

The Thirteen Kingdoms, aside for the Thronelands, are;
 * The Kingdom of Abhainn, ruled by House Tulfryle
 * The Kingdom of Bleiddiaid, ruled by House Blaidd
 * The Kingdom of Dralganor, ruled by House Talgary
 * The Kingdom of Gravling, ruled by House Gardfroist
 * The Kingdom of Hystalwyn, ruled by House Khagoleen
 * The Kingdom of Lejonet, ruled by House Larristal
 * The Kingdom of Orn, ruled by House Iolaire
 * The Kingdom of Schlange, ruled by House Nathair
 * The Kingdom of the Streusalz Islands, ruled by House Saltstone
 * The Kingdom of the Turtle Islands, ruled by House Schildkrote
 * The Kingdom of Thylluanod, ruled by House Eule
 * The Kingdom of Ursus Island, ruled by House Moltnom
 * The Kingdom of Urwald, ruled by House Horthane

Each Kingdom, including the Thronelands, is similarly divided into several fiefdoms and lordships run by vassal houses and landed knights, who in turn have smaller vassals and sworn knights beneath them. While each kingdom has its own king, the realm is ruled as a whole from the Thronelands by the Emperor.

The current method in which the Emperor is succeeded as the ruler of the nation is by election, rather than handing the imperial throne down heir to heir. When the Emperor dies or abdicates, the next ruler is elected to the Imperial Throne from the current heads of the Great Houses of Telmarnia, the rulers of Telmarnia's twelve kingdoms outside the capital territory. When the next elected Emperor accedes to the Imperial Throne, and the kingship of his/her Kingdom is succeeded by the next heir in line.

This method of passing power is not perfect, and disputes over the electoral results have led to civil war more than once. And since the Great Houses have many vassals beneath them, and tend to view titles as a matter of inheritance, as any feudal lord would, civil war for inheritance of titles, or right to titles, is a relatively common occurrence. There are also times when Emperorship is disputed to the point of civil war, usually due to an ongoing dispute over who is the rightful head of the house and its throne. The Imperial Throne has also been passed on without election on several occasions; usually from a successful civil war against a tyrannical emperor, thus leading to the ousting of the current reigning house.

Republic of Umdar
Capital: Quarc Government: Presidential Republic Head of State: President Head of Government: President Legislature: Congress Demonym: Umdari Currency: Balt, Cug, Nute

The Republic of Umdar is a landlocked state in central-north Aquilonis. It borders Eudon and Stygar to the north, Chax to the east, Korok to the south, Rylar to the west and Hovar to the extreme northwest. It is the successor state to the Confederacy of Umdar, following the confederacy's defeat and dissolution at the end of the Great Northern Aquilonis War.

Republic of Velda
Capital: Ratchetia Government: Presidential Republic Head of State: President Head of Government: President Legislature: Presidential Council Demonym: Veldan Currency: Balt, Cug, Nute

The Republic of Velda is a republican state in central-west Aquilonis. Formerly part of the Salrinoa Federation, it borders Lirgal to the north, Avalar to the south, Zelhar to the west, and Qatu to the northwest.

Kingdom of Xzandor
Capital: Drizlekiir Government: Hereditary Absolute Monarchy Head of State: King Head of Government: King Legislature: Council Demonym: Xzandori Currency: Talon, Scale, Fang

The Kingdom of Xzandor is a landlocked monarchical lizardfolk state western Aquilonis, occupying the western portion of the Great Urwaldi Forest and beyond. It borders Aurabestan to the north, the dwarven kingdom of Ongor Diruna to the northeast, Korokiri and Huzkhaz to the east, Hylar to the southeast, the Orc Empire to the south, and Telmarnia to the west.

One of two independent lizardfolk states, the other being the more powerful and prominent Xotil Empire, it has a long history of raiding, reaving, and pillaging of nearby lands before turning into a more docile state.

Empire of Yamatai
Capital: Owari Government: Hereditary Parliamentary Feudal Monarchy Head of State: Emperor Heads of Government: Emperor Legislature: Council of Clans Demonym: Yamato Currency: Koban, Nibuban, Ichibuban, Tsuho

The Empire of Yamatai is a large monarchical island nation in the Sea of Orient. It shares maritime borders with Ningyo Shima and Mizuho to the west, and Hinamoto to the south. It also holds sovereignty over swaths of territory in Marlakcor (the Kami Islands, the Suisho Islands, Samui Shima and the Yoake Empire), and the Kappa Islands in Maritymir. Yamatai is also the overlord of Ningyo Shima, whom has been a vassal of Yamatai since the conclusion of the Two Hundred Years' War.

Yamatai was once only a small independent fiefdom, known as Owari, ruled by the Oda clan, on northernmost great island. Owari was one of many states that rose to independence after the collapse and breakup of the states of the Five Kingdoms Period, the Kingdom of Shinrin, the Kingdom of Kazan, the Kingdom of Heiya, the Kingdom of Mikadzuki, and the Kingdom of Nami (Owari was part of Shinrin); thus the Five Kingdoms Period ended, setting the stage for the Warring States Period of the Two Hundred Years' War.

During the Age of Conquest in the latter half of the Two Hundred Years' War, the Oda Clan rose to prominence under the leadership of Kanematsu Oda; first uniting a divided clan and subjugating its closest enemies. Those successful actions, along with the eventual conquest of the former Kingdom of Shinrin, began the Age of Conquest, and led to the founding of the Empire of Yamatai.

The Oda Clan eventually conquered all its rivals and the rest of Yamatai during the Age of Conquest, through a combination of force and diplomacy, eventually becoming the sole governing authority of the empire. It is now the dominant naval power in the Sea of Orient, the eastern waters of Aquilonis, having no real rivals.

Still ruled by the Oda Clan, it is loosely divided into twelve realms ruled by the Great Clans of Yamatai; Akechi, Ashikaga, Azai, Imagawa, Oda, Saito, Shimazu, Tokugawa, Takeda, Tojo, Toyotomi, and Uesugi. Each clan, headed by a daimyo, rules over a designated part of the empire, pledging fealty to the Emperor while still enjoying a great deal of autonomy; as established by the first Emperors of a united Yamatai during and after the Age of Conquest of the Two Hundred Years' War.

It is a longtime friend and ally of the Kingdom of Soleil, and is one half of the Ouest-Azuma Alliance.

Republic of Zelhar
Capital: Zelhar Government: Presidential Republic Head of State: President Head of Government: President Legislature: Presidential Council Demonym: Zelharian Currency: Balt, Cug, Nute

The Republic of Zelhar is a landlocked republican state in central Aquilonis. Formerly part of the Salrinoa federation, it borders Salrinoa and Qatu to the north, Velda to the east, Avalar to the south, Bataria to the west, and Toralos to the extreme northwest.

Skyrkraftia
Government: Absolute Monarchy Head of State: King Head of Government: King Legislature: Council Demonym: Skyrkraftian Currency: ???

Skyrkraftia is a city-state flying over the Empire of Hylar. Skyrkraftia is the ancient homeland of the Volucyadals, a race of winged-elfs. With a history of neutrality, it is guarded by the legendary Sky Knights. It is that Skyrkraftia holds an extensive library rumored to contain every detail of Patria's recorded history; but whether this is fact or fiction is unknown.

Uther Islands (Britannia)
Capital: Pendragon Government: Hereditary Parliamentary Absolute Monarchy Head of State: King of Britannia Head of Government: Viceroy Legislature: Chamber of Lords Demonym: Utheran Currency: Sovereign, Crown, Shilling, Farthing

The Uther Islands are an archipelagic territory of Britannia, occupying the archipelago of the same name, sharing Maritime borders solely with Albion to the north. The Uther Islands were one part of Albion before the the Republic split from Britannia. Albion has had its eyes on the archipelago since independence, but Britannia has thwarted all attempts to invade.

Notes & Trivia

 * The demonym for people from Aquilonis is "Aquilonian".