Saw II: Blood Sacrifice

Saw II: Blood Sacrifice is the sequel to Saw: The New Game.

Main

 * Eric Matthews: The main protagonist and Daniel's father and a homicide detective who is tested for police corruption and brutality.

Antagonists

 * Jigsaw: The serial killer who gives his victims second chances to appreciate their lives through his various traps and games.
 * Amanda Young: Jigsaw's first surviving test subject and she became his apprentice, aiming to succeed him after his death.
 * Xavier Chavez: Tested for drug dealing and has been framed by Eric for murder.
 * Obi Tate: A man obsessed with Jigsaw's tests and is tested for lying and defrauding others and has been framed by Eric for arson, and also helped Jigsaw and Amanda abduct the other victims.

Supporting/Major

 * Daniel Matthews: Eric's teenage son and is part of the game, being used as leverage on Eric.
 * Jonas Singer: Tested for gang affiliation and has been framed by Eric for arms dealing.
 * Addison Corday: Tested for prostution and has been framed by Eric for theft.
 * Laura Hunter: Tested for larceny and has been framed by Eric for drug possession.
 * Daniel Rigg: A SWAT officer involved in the Jigsaw case.
 * Allison Kerry: A homicide detective involved in the Jigsaw case and is tested for overly enjoying her work in situations involving death which made her seem dead on the inside.
 * Gus Colyard: Tested for drug addiction and has been framed by Eric for embezzlement.

Minor

 * Michael Marks: A police informant who is tested for constantly spying on others.
 * Pete Baker: A SWAT officer.
 * Joe: A SWAT officer.
 * Troy: A criminal who is tested for repeating prison sentences.

Traps
Along with the Reverse Beartrap, Quadruple Shotgun Hallway Trap, Death Mask, Shotgun Collar, Electrified Staircase, Cyanide Box, Sentry Gun Trap, Razor Box, Water Cube and Magnum Eyehole, there are new traps.
 * Furnace:
 * Needle Pit:
 * Angel Trap:
 * Classroom Trap:
 * Ice Block Trap:
 * Pain Train:
 * Lawnmower Trap:
 * Shotgun Vest:
 * Head Cage:
 * Blade Crusher:
 * Sliding Blade:
 * Running Cage:
 * Head Box:
 * Explosive Club:

Microcassettes and TV Recordings

 * "Hello, Michael. I want to play a game. So far in what could be loosely called your life, you've made a living watching others. Society would call you an informant, a rat, a snitch. I call you unworthy of the body you possess, of the life that you've been given. Now we will see if you are willing to look inward, rather than outward, to give up on the one thing you rely on in order to go on living. The device around your neck is a death mask. The mask is on a spring timer. If you do not locate the key in time, the mask will close. Think of it like a venus flytrap. What you are looking right now is your own body, not more than two hours ago. Don't worry, you're sound asleep and can't feel a thing. Taking into account that you are at a great disadvantage here, I am going to give you a hint as to where I've hidden a key. So listen carefully, the hint is: it's right before your eyes. How much blood will you shed to stay alive, Michael? Live or die, make your choice."
 * "Hello, Xavier. I want to play a game. The game I want to play is very similar to the one you've been playing as a drug dealer. The game of offering hope to the desperate, for a price. I think we can agree that your situation is desperate. So I offer you hope. The price that you pay is that you must crawl into the same pit of squalor you force your customers into. By entering this room, a timer has been started. When the timer expires, the door in front of you will be locked forever. Only in finding the key before the timer runs out can you unlock and retrieve the antidote inside. I will give you just one hint as to where the key is: it will be like finding a needle in a haystack. Let the game begin."
 * "Hello, Obi. I want to play a game. For years, you've burned those around you with your lies, cons and deceits. Now you'll have to redeem yourself, for the games you've played with others, by playing one of mine. Inside the device in front of you are two antidotes for the poison coursing through your veins. One is my gift to you for helping me bring the others here. The second is yours to donate. However, one of them will come with a price. Remember, Obi, once you are in hell, only the devil can help you out."
 * "Hello, Troy. I want to play a game. This game will take place in a room not bigger than the room you've spent most of your life in: a prison cell. Despite all of the advantages and privileges that you were given at birth, you have returned to prison again and again. More comfortable in chains than you are in freedom? Tonight, you'll show me how far you are willing to go to break those chains once and for all. Live or die, Troy. Make your choice."
 * "Hello, Kerry. I want to play a game. Up until now, you have spent your life among the dead, piecing together their final moments. You're good at this because you, like them, are also dead. Dead on the inside. You identify more with a cold corpse than you do with a living human. I believe you want to join your true family, indeed your only family, in death. The device you are wearing is hooked into your ribcage, and by the time this tape is finished, you will only have one minute to find a way out. At the end of that minute, you should know better than anyone what happens then. There is a simple key that will unlock the harness, Kerry. It is right in front of you. All you have to do is reach in and take it. But do it quickly. The acid will dissolve the key in a matter of seconds. Make your choice."