Magic on Qirsyllviar

Magic on Patria exists in two forms, Internal and External: Some beings draw magic from within themselves, in which case it is called Mana or, less commonly, Life Energy. Others draw it from one of two outside sources: the very air of Patria, or from concentrated intangible river-like reservoirs called Ley Lines. Mana and Ley Lines are the most common sources.

Magic in general is neither good nor evil, what matters is the hearts and intentions of those who use it.

The ability to use magic is often tied to emotions. As such, most magic-users train themselves to control their emotions; as running wild and out of control can have serious repercussions to both the user and bystanders.

Those sensitive to magic can manipulate it and do a variety of feats.

Users of magic are often titled, Witch, Wizard, Mage, Sorcerer, or Warlock.

Alchemy
Alchemy is a branch of magic and an ancient science concerned with the study of the four basic elements, as well as the study of the transmutation of substances into new ones; it is thus intimately connected with potion-making, chemistry and transformation magic. Alchemy also concerns philosophy; alchemical literature is dominated by mystical and metaphysical speculation.

The science dates back to before the first Lunaculi, and remains actively studying and practiced in the 46th century AFS.

The practice of alchemy is also essential to the creation of the immensely sharp and indestructible alloy known as Zedylrian Steel.

The Sorcerer's Stone
The Sorcerer's Stone is a legendary substance created through Alchemy. Sorcerer's Stones are immensely difficult to create, usually resulting after several successive failures (the record is 1,274 attempts), so the creation of Sorcerer's Stone is the ultimate dream for any Alchemist.

A Sorcerer's Stone is supposedly Magic given solid form; holding one is supposed to grant the holder a near limitless supply of magic, allowing them to do feats normally impossible for them. Even non-magic beings are supposedly capable of using magic if they have one in their possession.

However, these stones are so powerful that the power can be as intoxicating as alcohol, and the temptation of power often leads people astray. This had led to a war against a single individual that has been corrupted by power of a stone in their possession on more than one occasion.And so, the creation and usage of the stones it kept at a minimum. As of the 46th century AFS, only three are known to exist.

Spagyric
Spagyric (plant alchemy) is a less well-known branch of Alchemy involving plants. It is primarily the production of herbal medicines using alchemical procedures, but is usually combined with potion-making.

Celestial Force
Inscribed in ancient tomes, Celestial Force, also known as the Heavenly Force, Sacred Magic, or Magic of the Gods, is a type of magic centered around divinity. Practitioners of Celestial Force, normally angels and humans, utilize the powers of heaven. Devout religious believers often assume that Celestial Force is holy; for this reason, Celestial Force is commonly believed to be purely good magic, but it comes in many "colors" and can be used for evil. Celestial Force is not race or religion specific; even vampires can use Celestial Force with enough training.

Chi Magic
Chi magic, involves chanting complicated spells, and using one's own "Chi", the natural magical energy in their bodies, to perform magic of various kinds. Elves are particularly proficient in this type of magic, and it is pretty common throughout Marlakcor and parts of Yamatai, but other races have mastered the craft as well.

Dark Magic
While looked down upon by most civil society, the practice Dark Magic, aka the Dark Arts, is not uncommon. Dark magic is not automatically "Evil Magic", as it simply refers to the use of jinxes, hexes or curses.

Only when Dark Magic is the used for selfish gain or malicious intent does it become evil; and those who use the Dark Arts for evil, particularly powerful Dark Sorcerers, are known for causing death and destruction wherever they go. Using Dark Magic this way is generally outlawed by most societies, and has been warred over on several occasions.

Demonic Magic
This magic utilizes the terrifying powers of darkness and hell wielded by solely demons. Like all magic, it is accumulated both from within and by an outside source; but unlike other magic, which usually requires users control their emotions, Demonic Magic uses the power of negative emotions like fear, sorrow or anger, becoming more powerful as the negative feelings mount.

Depending on the user, this magic can be overwhelming against any magics, including it's polar opposite, Celestial Force. However, like all magic, it isn't evil in of itself.

Elemental Magic
Elemental Magic revolves around the manipulation of the Patrian Classical Elements: Fire, Wind, Water, Earth, Ice, Light and Shadows. Several races of Alfheimian Fairies are particularly noteworthy of being practitioners of one of these elements, but is also a primary type of magic used by most Patrian mages.

Fairy Magic
Fairy Magic is magic naturally used by fairies of all races. It involves chanting complicated spells without interruption. Most spells can be used by all fairy races, but certain spells can only be used by certain races.

Kalahese Magic
Kalahese magic involves the manipulation of the three Kalahese elements, Sand, Fire and Glass. This art was first invented by the mystics of the ancient Kalahese Caliphate, and is now primarily used by Southeastern Aquilonians.

Potions
Potions are a type of magic that involves the chemical mixture of various substances in a cauldron into a drinkable liquid that will have some type of effect.

Potion-making is a complex and difficult art that requires a certain amount a of discipline; Potions must be brewed carefully to achieve the proper effects. In certain cases, those are brewed incorrectly or in a dirty cauldron can become deadly poisons. In other cases, even potions that have been brewed correctly may in some cases have deleterious effects, even if their intended effect is beneficial. Potions can be brewed in any container, but cauldrons are normally preferred by potioneers.

Deliberately manufacturing a poison is considered an dark art in potion-making. While it's true that an antidote to a poison can only truly be created if a potioneer understands the poison; however, to make a poison with ill-intent in mind is a crime.

Minor, less-complex potions can be mixed by anybody that knows how and is patient enough, but more complex potions require some measure of spell-casting, and so can only be brewed by magic-users.

Witchcraft and Wizardry
From charms to jinxes to curses, witchcraft and wizardry is the most common form of magic on Patria, but is primarily found in Eurodon and parts of Aquilonis. It involves channeling magic through tools such as wands and casting incantations.

There are seven different main branches of magic in Witchcraft and Wizardry:


 * Transfiguration
 * Charms
 * Jinxes
 * Hexes
 * Curses
 * Counter-spells
 * Healing spells

Wandlore
Wandlore is an ancient, complex, and mysterious branch of Witchcraft and Wizardry magic, dealing with the history, abilities, and actions of wands, quasi-sentient magical tools used by wizards and witches to cast spells.