Talk:Halo: Revelation

Interesting idea, but needs a little more work. For example, more storyline elaboration. And are dual-wielding or armor abilities in this game? The controls seem a little... strange(Y for Secondary? What is Secondary?) and while David 010's page states that John 117 stayed behind to help him, it is not elaborated how John survived to star in Halo 3. The soundtrack is also way too short for a full-length game(espescially since this game is so long) and lacks emotional variety(the Never Forget Remix loses all of its emotional power the moment the techno beat set in.)

If I may make a suggestion, armor abilities, dual-wielding and grenades cannot be used at the same time. Devoting one key on the D-pad (left, maybe) to switching between the three. This way, multiple armor abilities can be in storage, dual-wielded weapons do not need to be dropped to access grenades, and so on(even though it is a little disappoiting if you are unable to jetpack and dual-wield at the same time, unless you do not want armor abilities in the game altogether). Instead of linking soundtracks to youtube remixes, a breif description of each track could be given so that readers understand exactly what is your intended effect. Also, there should be at least enough pieces to fit each campaign level(unless you compress them into suites).

-anonymous, May 2011