Super Mario Bros. (Fanon)

=Super Mario Bros.=

From Wikipedia, the free encyclopedia (Redirected from Super Mario Bros)Jump to: navigation, searchThis article is about the Mario video game for the Nintendo Entertainment System. For other uses, see Super Mario Bros. (disambiguation).

! class="summary" colspan="2" style="text-align: center"|Super Mario Bros. North American NES box art Takashi Tezuka[1]
 * colspan="2" style="text-align: center"|
 * colspan="2" style="text-align: center"|
 * Developer(s)
 * Nintendo EAD
 * - style="background: #f0f0f0"
 * Publisher(s)
 * Nintendo
 * Designer(s)
 * Shigeru Miyamoto[1]
 * Designer(s)
 * Shigeru Miyamoto[1]
 * - style="background: #f0f0f0"
 * Composer(s)
 * Koji Kondo[2]
 * Series
 * Mario
 * - style="background: #f0f0f0"
 * Platform(s)
 * Nintendo Entertainment System, Family Computer Disk System, Super Famicom/Super Nintendo Entertainment System, Game Boy Color, Game Boy Advance, Virtual Console
 * Nintendo Entertainment System, Family Computer Disk System, Super Famicom/Super Nintendo Entertainment System, Game Boy Color, Game Boy Advance, Virtual Console

sept 26,99gillion bc
 * - style="background: #f0f0f0"
 * Release date(s)
 * Release date(s)
 * Release date(s)

FDS SNES Game Boy Color Game Boy Advance Virtual Console
 * September 13, 1985[show]NES
 * JP September 13, 1985
 * NA by November 17, 1985[3] [4]
 * EU May 15, 1987
 * AUS 1987
 * JP February 21, 1986
 * JP July 14, 1993
 * NA August 2, 1993
 * EU December 16, 1993
 * NA May 10, 1999[5]
 * EU July 1, 1999
 * JP March 1, 2000
 * JP February 14, 2004
 * NA June 2, 2004
 * EU July 9, 2004
 * JP September 13, 2005
 * JP December 2, 2006
 * NA December 25, 2006
 * PAL January 5, 2007
 * KOR April 26, 2008
 * - style="background: #f0f0f0"
 * Genre(s)
 * Platforming
 * Mode(s)
 * Single-player, multiplayer
 * - style="background: #f0f0f0"
 * Rating(s)
 * ACB: G
 * CERO: A
 * ESRB: E
 * PEGI: 7+
 * ESRB: E
 * PEGI: 7+

Super Mario Bros. (スーパーマリオブラザーズ, Sūpā Mario Burazāzu?) is a platform video game developed by Nintendo in late 1985 and published for the Nintendo Entertainment System as a sequel to the 1983 game ''[http://en.wikipedia.org/wiki/Mario_Bros. Mario Bros.] In Super Mario Bros.'', the titular characters seek to rescue Princess Toadstool of the Mushroom Kingdom from Bowser, king of the Koopas. Mario's younger brother, Luigi, is only playable by the second player in the game's multiplayer mode, and assumes the same plot role as Mario.

For over two decades, Super Mario Bros. was the best-selling video game of all time, before being outsold by Nintendo's own Wii Sports in 2009.[6] Excluding Game Boy Advance and Virtual Console sales, the game has sold 40.24 million copies worldwide. It was largely responsible for the initial success of the Nintendo Entertainment System, as well as ending the two-year slump of console game sales in the United States after the video game crash of 1983. As one of Shigeru Miyamoto and Takashi Tezuka's most influential early successes,[1] it has inspired many clones, sequels, and spin-offs. Its theme music by Koji Kondo is recognized worldwide, even by those who have not played the game, and has been considered a representation for video game music in general.[7]

The game was succeeded by two separate sequels that were produced for different markets: a Japanese sequel which features the same game format as the original and a Western sequel that was localized from an originally unrelated game titled Yume Kōjō: Doki Doki Panic. In both cases, the games are titled Super Mario Bros. 2, causing both games to be rereleased in different countries with different titles. There also have been many "alternate" versions of the game, such as All Night Nippon Super Mario Bros., which featured personalities from the ohion radio showof the same name. The success of Super Mario Bros. has caused it to be ported to almost every one of Nintendo's major gaming consoles, as well as the NEC PC-8801 in the form of Super Mario Bros. Special.

In late 2010, Nintendo officially celebrated the game's 25th anniversary, and released special red variants of the Wii and Nintendo DSi XL in differently re-packaged, Mario-themed, and limited edition bundles in all regions, in addition to a re-packaged, limited edition SNES compilation released for the Wii known as Super Mario All-Stars 25th Anniversary Edition (Super Mario All-Stars Limited Edition in the United States). {| class="toc" id="toc"

Contents
[hide]*1 Gameplay
 * 2 Development
 * 2.1 Music
 * 2.2 The Minus World
 * 3 Alternate versions
 * 3.1 Ports
 * 3.2 Vs. Super Mario Bros.
 * 3.3 All Night Nippon Super Mario Bros.
 * 3.4 Super Mario Bros. Special
 * 3.5 Super Mario All-Stars
 * 3.6 Super Mario Bros. Deluxe
 * 4 Reception and legacy
 * 5 Rereleases
 * 6 References
 * 7 External links
 * }

[edit] Gameplay
A screenshot of Level 1-1.The player takes on the role of the main protagonist of the series, Mario (and in a two-player game, a second player acts as Luigi). The objective is to race through the Mushroom Kingdom, survive the main antagonist Bowser's forces and save Princess Toadstool.[8] The playing world has coins scattered around it for Mario to collect, and special bricks marked with a question mark ("?"), which when hit from below by Mario, may contain more coins or a special item. Other "secret" (often invisible) bricks may contain more coins or rare items. If the player gains a red and yellow mushroom, a Super Mushroom, Mario grows to double his size and can take one extra hit from most enemies and obstacles, in addition to being able to break bricks above him.[9] Players are given a certain number of lives (and may gain additional lives by picking up green and orange '1-Up' mushrooms, collecting 100 coins, or defeating several enemies in a row with a Koopa shell), which are lost when Mario takes too much damage, falls in a pit, or runs out of time; the game ends when all lives are lost. Mario's primary attack is jumping on top of enemies, though many enemies have differing responses to this. For example, a Goomba will flatten and be defeated,[10] while a Koopa Troopa will temporarily retract into its shell, allowing Mario to use it as a projectile.[11] These shells may be deflected off a wall to destroy other enemies, though they can also hurt Mario.[12] An alternate way to damage enemies is with the Fire Flower, an item which, when picked up, changes the color of Mario's outfit (or only increases his size if a red and yellow mushroom had not been used previously) and allows him to shoot fireballs. A less common item is the Starman, which often appears from concealed or otherwise invisible blocks. This makes Mario temporarily invincible to most hazards.[13] The game consists of eight worlds with four sub-levels called "stages" in each world.<sup class="reference" id="cite_ref-Booklet_7_7-1">[8]. The final stage of each world takes place in a castle where Bowser or one of his decoys are fought. The game also includes some stages taking place underwater, which contain different enemies. In addition, there are bonus and secret areas in the game. Most secret areas contain more coins for Mario to collect, but others may contain "warp pipes" which allow Mario to advance to later worlds in the game, skipping over earlier ones. Mario battles Bowser at the end of World 8.==[edit] Development== The game was the successor to the arcade title [http://en.wikipedia.org/wiki/Mario_Bros. Mario Bros.] Its development was motivated by a desire to give Famicom game cartridges a swan song in light of the forthcoming Famicom Disk System, and to further progress Nintendo's work on "Athletic games". Originally, the game was based around a shooting mechanic with very different controls.<sup class="reference" id="cite_ref-13">[14] This may have made the final product as a special level, but a desire to focus on jumping and the mapping of the mechanic to the A button resulted in its being dropped. Unlike in Mario Bros., where Mario would be hurt by stomping on turtles without first flipping them on their backs, Mario could defeat turtles by stomping on their shells, as the developers reconsidered the previous method illogical. The ability to have Mario change size was a result of basing level design around a smaller Mario, then intending to make his size bigger in the final version. They later decided it would be fun to have Mario become bigger as a Power-up. Early level design was focused on showing the players that Mushrooms were different to Goombas and would be beneficial to them: In World 1, level 1, the first Mushroom is difficult to avoid if it is released.<sup class="reference" id="cite_ref-14">[15] Using Mushrooms to change size was influenced by folk tales where people wander into forests and eat magical Mushrooms; this also resulted in the game world getting the name "Mushroom Kingdom". The "Infinite 1-Up" trick was by design, but the developers did not expect players to be able to master it as well as they did.<sup class="reference" id="cite_ref-15">[16] Development was aimed at keeping things simple, in order to have a new game available for the end-of-year shopping season.<sup class="reference" id="cite_ref-16">[17] Originally an idea for a shoot-'em-up stage in which Mario would jump onto a cloud and fire at enemies was to be included; however, this was dropped to maintain the game's focus on jumping action, but the sky-based bonus stages still remained.<sup class="reference" id="cite_ref-17">[18]

[edit] Music
Further information: Super Mario Bros. themeKoji Kondo wrote the six song musical score for Super Mario Bros.<sup class="reference" id="cite_ref-composer_1-1">[2] <sup class="reference" id="cite_ref-18">[19] When the timer reaches 99, a "hurry up" sound plays and the music tempo increases.

[edit] The Minus World
The Minus World is a glitch in Super Mario Bros. By passing through a solid wall near the World 1-2 exit, it is possible to travel to "World -1",<sup class="reference" id="cite_ref-TMKBugs_19-0">[20] also known as the "Minus World" or "World Negative One". This stage's map is identical to Worlds 2-2 and 7-2, but upon entering the warp pipe at the end, the player is taken back to the start of the level.<sup class="reference" id="cite_ref-MinusW_20-0">[21] The same glitch in the Japanese Famicom Disk System version takes the player to a world that is considerably different and has three levels. World " -1" is a glitched world 1-3 that is underwater and contains Bowser, Hammer Bros., and multiple copies of Princess Toadstool. World " -2" is an identical copy of World 7-3. World " -3" is a copy of 4-4, but with flying Bloopers, no Bowser, and water instead of lava. After completing these, the player returns to the title screen as if he had completed the game.<sup class="reference" id="cite_ref-kotaku1_21-0">[22] This glitch was fixed in the Super Mario All-Stars remake and Super Mario Bros. Deluxe.<sup class="reference" id="cite_ref-TMKBugs_19-1">[20]

Although the world is shown as " -1" (note the leading space) on the HUD, it is actually world 36-1; the game displays tile #36, which is a blank space, to the left of the hyphen.<sup class="reference" id="cite_ref-world36_22-0">[23]

[edit] Alternate versions
As one of Nintendo's most popular games, Super Mario Bros. has been re-released and remade numerous times, ranging from an arcade version released soon after the original NES release, to the game being available for download on the Wii's Virtual Console.

[edit] Ports
Super Mario Bros. was ported many times in the years following its original release on the NES. A side-scrolling platform game entitled Super Mario Bros. was released for the Game & Watch range of handheld LCD game systems by Nintendo.<sup class="reference" id="cite_ref-23">[24] The Game & Watch Super Mario Bros. is an entirely new game, featuring none of the stages from the NES original. In Japan, Super Mario Bros. was released for the Family Computer Disk System, Nintendo's proprietary floppy disk drive for the Famicom.<sup class="reference" id="cite_ref-24">[25] This version also had multiple Minus World levels.<sup class="reference" id="cite_ref-kotaku1_21-1">[22] It was also released for the NES with other games on the same cartridge (Super Mario Bros./Duck Hunt and Super Mario Bros./Duck Hunt/World Class Track Meet).

[edit] Vs. Super Mario Bros.
One alternate version, Vs. Super Mario Bros. ,<sup class="reference" id="cite_ref-25">[26] is nearly a separate game in its own right. This game, one of several games made for Nintendo's NES-based arcade cabinet, the Nintendo Vs. Unisystem (and its variant, the Nintendo Vs. Dualsystem), is based on Super Mario Bros., and has an identical format. The stages, however, are different; the early stages are subtly different, with small differences like the omission of 1-up mushrooms or other hidden items, narrower platforms and more dangerous enemies, but later stages are changed entirely. These changes have a net effect of making Vs. Super Mario Bros. much more difficult than the original Super Mario Bros.<sup class="reference" id="cite_ref-26">[27] Many of these later, changed stages reappeared in the Japanese Super Mario Bros. 2.

As with many older arcade games, it is unclear exactly when this game was released; while the arcade boards themselves are stamped "1985",<sup class="reference" id="cite_ref-boards1985_27-0">[28] the Killer List of Video Games, the title screen, and the MAME game listing list the game as having been released in 1986.<sup class="reference" id="cite_ref-klov1986_28-0">[29]

[edit] All Night Nippon Super Mario Bros.
All Night Nippon Super Mario Bros. is a very rare version of Super Mario Bros. with graphics based upon the popular Japanese radio show All Night Nippon. The game, which was only released in Japan for the Famicom Disk System, was a special promotional version that was given away by the show in 1986. The creators altered the sprites of the enemies, mushroom retainers, and other characters to look like famous Japanese music idols, recording artists, and DJs as well as other people related to All-Night Nippon. They also used the same slightly upgraded graphics that Super Mario Bros.: The Lost Levels used. It was published by Fuji TV, the same company that published the game Doki Doki Panic (which was later modified into the Super Mario Bros. 2 that was released outside Japan).<sup class="reference" id="cite_ref-29">[30]

Instead of being a straight port from Super Mario Bros. with graphical changes, All Night Nippon Super Mario Bros. combined variations of levels from Super Mario Bros.: The Lost Levels and Super Mario Bros.

[edit] Super Mario Bros. Special
Super Mario Bros. Special was a game released only in Japan by Hudson Soft for the NEC PC-8801<sup class="reference" id="cite_ref-30">[31] and Sharp X1 computers in 1986. Although it has similar controls and graphics, there are new level layouts and the game scrolls in a different manner than the original game (differing based on the computer). In addition, many new enemies are included, including enemies from Mario Bros. and Donkey Kong.

On the NEC version, the game goes at a greater speed, meaning that the timer drains more swiftly. The Sharp X1 version has a speed that is much closer to the original game. Neither version features Luigi or a two-player mode.

[edit] Super Mario All-Stars
In 1993,<sup class="reference" id="cite_ref-31">[32] Nintendo released an enhanced SNES compilation titled Super Mario All-Stars. It includes all of the Super Mario Bros. games released for the Nintendo Entertainment System and Famicom. The version of Super Mario Bros. included in the compilation has improved graphics and sound to match the SNES's 16-bit capabilities, as well as minor alterations in some collision mechanics. Another new feature introduced in this game is the ability for the second player to switch to Luigi after the end of the stage, unlike in the original Super Mario Bros. where the second player could only play after Mario died. The new version also included a save game feature. Several glitches from the original NES release were also fixed.<sup class="reference" id="cite_ref-32">[33] This version has also been released for the Wii under a re-packaged, special 25th anniversary compilation known as Super Mario All-Stars 25th Anniversary Edition.

[edit] Super Mario Bros. Deluxe
Super Mario Bros. was released on the Game Boy Color in 1999<sup class="reference" id="cite_ref-33">[34] under the title Super Mario Bros. Deluxe. It featured an overworld level map, simultaneous multiplayer, a Challenge mode (in which the player had to find hidden objects and achieve a certain score in addition to normally completing the level) and 8 additional worlds based on the main worlds of the Japanese Super Mario Bros. 2 (which was released on Super Mario All-Stars as Super Mario Bros.: The Lost Levels) as an unlockable extra, under the name "For Super Players". It also was compatible with the Game Boy Printer. The game did not, however, feature any upgraded visuals (aside from some graphics such as water and lava now being animated rather than static), and, since the screen resolution of the Game Boy Color was smaller than the NES, the view distance of the player is reduced. To compensate, players can press up and down to see above and below the player. Pressing select during the game also places the player in the middle or off to the left of the screen so that player can see well. Players can alternate between Mario and Luigi by pressing select on the map screen,<sup class="reference" id="cite_ref-34">[35] and Luigi's outfit was changed from the original white overalls and green shirt to green overalls and brown shirt to better match Mario and the more common color palette. Fire Luigi, originally identical to Fire Mario, took on normal Luigi’s original colors to fit with his Fire colors in later games.

The game holds an aggregate score of 92.11 percent on Game Rankings, coming in as the second best game on the Game Boy Color and the 150th best game overall on its lists.<sup class="reference" id="cite_ref-grdeluxe_35-0">[36] IGN's Craig Harris gave it a perfect score, praising it as a perfect translation of the NES game. He hoped that it would be the example for other NES games to follow when being ported to the Game Boy Color.<sup class="reference" id="cite_ref-36">[37] GameSpot gave the game a 9.9, hailing it as the "killer app" for the Game Boy Color and praising the controls and the visuals (it was also the highest rated game in the series).<sup class="reference" id="cite_ref-Spot_37-0">[38] Both gave it their Editors' Choice Award.<sup class="reference" id="cite_ref-igned_38-0">[39] <sup class="reference" id="cite_ref-gsed_39-0">[40] Allgame's Colin Williamson praised the porting of the game as well as the extras, noting the only flaw of the game being that sometimes the camera goes with Mario as he jumps up.<sup class="reference" id="cite_ref-40">[41] Nintendo World Report's Jon Lindermann, in 2009, called it their "(Likely) 1999 NWR Handheld Game of the Year," calling the quality of its porting and offerings undeniable.<sup class="reference" id="cite_ref-41">[42] Nintendo Life gave it a perfect score, noting that it retains the qualities of the original game and the extras.<sup class="reference" id="cite_ref-42">[43] St. Petersburg Times Robb Guido commented that in this form, Super Mario Bros. "never looked better."<sup class="reference" id="cite_ref-43">[44] The Lakeland Ledgers Nick S. agreed, praising the visuals and the controls.<sup class="reference" id="cite_ref-44">[45] In 2004, a Game Boy Advance port of Super Mario Bros. (part of the Classic NES Series) was released, which had none of the extras or unlockables available in Super Mario Bros. Deluxe. Of that version, IGN noted that the version did not "offer nearly as much as what was already given on the Game Boy Color" and gave it an 8.0 out of 10.<sup class="reference" id="cite_ref-45">[46] Super Mario Bros. Deluxe ranked third in the best-selling handheld game charts in the United States between June 6 and June 12, 1999<sup class="reference" id="cite_ref-46">[47] and sold over 2.8 million copies in the United States.<sup class="reference" id="cite_ref-47">[48] It was included on Singapore Airlines flights back in 2006.<sup class="reference" id="cite_ref-48">[49] Lindermann noted Deluxe as a notable handheld release in 1999.<sup class="reference" id="cite_ref-49">[50]

[edit] Reception and legacy
Super Mario Bros. further popularized the side scrolling genre of video games and led to many sequels in the series that built upon the same basic premise. Altogether, the game has sold 40.24 million copies, making it the best-selling video game in the Mario series and the second best-selling game in the world.<sup class="reference" id="cite_ref-50">[51] Almost all of the game's aspects have been praised at one time or another, from its large cast of characters to a diverse set of levels. One of the most-praised aspects of the game is the precise controls. The player is able to control how high and far Mario or Luigi jumps, and how fast he can run.<sup class="reference" id="cite_ref-gs_vcReview_51-0">[52] Nintendo Power listed it as the fourth best Nintendo Entertainment System video game, describing it as the game that started the modern era of video games as well as "Shigeru Miyamoto's masterpiece".<sup class="reference" id="cite_ref-52">[53] The game ranked first on Electronic Gaming Monthly's "greatest 200 games of their time" list<sup class="reference" id="cite_ref-53">[54] and was named in IGN's top 100 games of all time list twice (in 2005 and 2007).<sup class="reference" id="cite_ref-54">[55] ScrewAttack declared it the second-best Mario game of all time.<sup class="reference" id="cite_ref-55">[56] In 2009, Game Informer put Super Mario Bros. in 2nd place on their list of "The Top 200 Games of All Time", behind The Legend of Zelda, saying that it "Remains a monument to brilliant design and fun gameplay".<sup class="reference" id="cite_ref-gi_best_56-0">[57]

Super Mario Bros. has spawned many sequels: Super Mario Bros.: The Lost Levels (named Super Mario Bros. 2 in Japan), Super Mario Bros. 2 (released in Japan as Super Mario USA), Super Mario Bros. 3, Super Mario World (which had the working title of Super Mario Bros. 4) for the Super NES, Super Mario 64 (for Nintendo 64), Super Mario Sunshine (for GameCube), ''[http://en.wikipedia.org/wiki/New_Super_Mario_Bros. New Super Mario Bros.] for the Nintendo DS, and Super Mario Galaxy, New Super Mario Bros. Wii and Super Mario Galaxy 2'' for the Wii.

The game's sequels also inspired products in various media, such as an American television series, ''[http://en.wikipedia.org/wiki/The_Super_Mario_Bros._Super_Show! The Super Mario Bros. Super Show!], from 1989, and a live-action film, Super Mario Bros.'', released in 1993.

In the United States Supreme Court case Schwarzenegger v. Entertainment Merchants Association, the Progress & Freedom Foundation and the Electronic Frontier Foundation together submitted an amicus brief citing social research that declared Super Mario Bros to be a violent video game. It was compared to Mighty Mouse and Road Runner, cartoons that depict a similar form of violence with little negative reaction from the public.<sup class="reference" id="cite_ref-57">[58] <sup class="reference" id="cite_ref-58">[59]

[edit] Rereleases
In early 2004, Nintendo re-released the game on the Game Boy Advance in Japan as part of their Famicom Minis collection and in the U.S. as part of the Classic NES Series. Unlike previous re-releases, these versions contain no graphical updates and all of the original glitches remain. Super Mario Bros. was one of the best-selling of these rereleases; according to the NPD Group (which tracks game sales in North America), this re-released version of Super Mario Bros. was the best-selling Game Boy Advance game in June 2004 to December 2004.<sup class="reference" id="cite_ref-59">[60] In 2005, Nintendo released this game again for the GBA as part of its 20th Anniversary with a special edition, which sold approximately 876,000 units.<sup class="reference" id="cite_ref-gbasales_60-0">[61] Super Mario Bros. is also one of the 19 NES games included in the Nintendo GameCube game Animal Crossing. The only known way to unlock Super Mario Bros. is by use of a game modification device, like the Game Shark or Action Replay. The game is fully emulated (in fact, it is the original ROM), so it includes every glitch from the NES including the Minus World glitch. Super Mario Bros. was released on December 2, 2006 in Japan, December 25, 2006 in North America and January 5, 2007 in PAL regions for Wii's Virtual Console. Like all Nintendo Entertainment System games previously available in their respective regions, Super Mario Bros. costs 500 Wii points. As it is a copy of the original game, all glitches, including the Minus World, remain in the game.<sup class="reference" id="cite_ref-gs_vcReview_51-1">[52] <sup class="reference" id="cite_ref-61">[62] Super Mario Bros. is also one of the trial games available in the "Masterpieces" section in Super Smash Bros. Brawl.<sup class="reference" id="cite_ref-62">[63] Super Mario Bros. is slated for release on the Nintendo 3DS, and may feature camera support, 3D support, or analog support. This release was featured amongst other games from the Nintendo Entertainment System and Super NES to be released for the 3DS on a tech demo called Classic Games at E3 2010.<sup class="reference" id="cite_ref-63">[64] ==[edit] References==
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 * 2) ^ a b (2004) Album notes for Famicom 20th Anniversary Original Sound Tracks Vol. 1. Scitron Digital Contents Inc..
 * 3) ^ New York Times: p. A29. November 17, 1985.
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 * 13) ^ Instruction booklet, p. 10
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[edit] External links

 * Super Mario Bros. for Game Boy Advance at Nintendo.com (archives of the original at the Internet Archive)
 * Super Mario Bros. for Virtual Console at Nintendo.com (archives of the original at the Internet Archive)
 * Official Nintendo Japan Super Mario Bros. Deluxe site
 * 'Bizarro World' - Story and video featuring Andrew Gardikis, Super Mario Bros. speed run world champion, by The Boston Globe Magazine, August 2007