Races of Qirsyllviar

The World of Patria is home to many different races that coexist with one another. Some have their own nation while others live amongst the populace in peace. While humans make up the majority, a number of sentient beings and Fauna, Magic and Non-magic alike, are native to Patria.

Arachnes
The Arachne are a demi-human liminal race with the upper body of a human and the lower body of a spider. Carnivores, arachne are physically strong and fast.

Arachne are most noted for being able to create a silk that is five times stronger than steel and twice as elastic as nylon. They can also produce variants of the silk, ranging from sticky, stretch, to tough to suit whatever situation is required. While most commonly used to catch and bind prey, arachne can also use their silk to form a network of threads to sense vibrations.

Large Breed
The Large Breeds subspecies is far larger than standard Arachne with thick legs and a covering of hair. They are very wild and aggressive. In addition to being strong, they also have venom, making them extremely dangerous to approach without caution. That being said however, said venom is not particularly strong nor harmful.

Long Legs Breed
The Long Leg Breeds are a large subspecies with thinner and longer legs than standard Arachne. These large Arachne are mild-mannered. They cannot produce thread, but they move surprisingly quickly to secure their prey. Their hunting instincts are so powerful that they will sometimes abandon the prey they have captured to pursue new prey.

Small Breed
The Small Breeds subspecies is smaller in size than the standard Arachne. Their legs are short, but they can move much faster than standard arachne, and they are good at jumping and full of energy.

Instead of spinning webs, these Arachne wander around on the ground in search of prey. They can produce thread, but they only use it to stop their descent when they fall from high places.

Bake-danuki
Bake-danuki are a psudeohuman race that appear native to Yamatai. Reputed to be mischievous, jolly, and masters of disguise and shapeshifting, they are also reputed to be somewhat gullible and absent-minded.

Originally deified as governors of all things in nature until the arrival of Buddhism, where animals other than envoys of the gods (foxes, snakes, etc.) lost their divinity, Bake-danuki are reputed to have the ability to shapeshift into objects and people as well being able to possess human beings.

Cambions
Cambions are half human-half demon hybrids resulting from the reproduction between a human and a demon

Cecaelia
Cecaelia, also known as Scylla, are a demihuman liminal race with the upper body of a human and the lower body of an octopus.

Centaurs
The Centaur are a demi-human liminal race with the upper body of a human and the lower body of a horse. Herbivores, centaurs are normally found in grasslands and savannas, and are a race of nomads who become brave warriors in times of conflict.

Their civilization is ancient, by far the oldest of all the humanoid races known to mankind, and the fifth most populous race on Patria. Extremely proud and strong-willed, they differ from the other races in that they consciously suppress their urges during mating season.

They are more commonly found in the northern hemisphere than the south, particularly in Eurodon and Aquilonis, which have the largest populations.

Dairy Breed
Amongst female centaurs, the Dairy Breed Centaurs are a Centaur subspecies that produces an exceptional amount of milk. Among the already well-endowed female centaurs, Dairy Centaurs have particularly large breasts. Because of this, they often serve as wet nurses for other centaurs who have trouble producing milk (like Lightweights), and due to this, it is common for Dairy Centaurs to live among groups of other centaur subspecies. Though they are about the same size as standard centaurs, their waists and legs are especially thick. Dairy centaurs are easygoing and meek. Their maternal instincts are strong, and they love small things.

Heavyweight Breed
Heavyweight Centaurs are the most muscular of the Centaur subspecies. They are so powerful that they can move around unimpeded even while wearing heavy armor. They sometimes also apply their strength to farming and agriculture. They are the largest and most muscular of the centaurs, and their legs are far thicker than those of other centaur subspecies. However, most are gentle, good-natured, yet absent-minded and they are often dim-witted.

Lightweight Breed
Lightweight Centaurs, known also as Racing Centaurs, are a Centaur subspecies that excels at running. They are smaller than standard centaurs, with slimmer and tighter bodies. Though they approach their rank and records with a stoic attitude and love running, they are easily injured, and they devote much of their attention to studying health care. They can be rather moody, but this can be attributed to timidity or physical and mental innocence. Since their bodies are not as large, neither are their breasts.

Lightweight centaurs sometimes serve as scouts and messengers, but can also perform delicate work like tailoring or peddling. Given their necessary attention to health care, lightweights also serve as doctors and therapists for the community, as well. These centaurs have only standard breasts, and would make heavier use of dairy breed centaurs as wet nurses than the other species do.

Unicorn Centaur
Unicorn centaurs are a demihuman subspecies of Centaur that have had myths and legends written about them. Known as a symbol of virgin purity, Unicorns are said to be "only tamable by virgin women". It is said that their horns are able to cure all diseases, with the resulting rumor resulting in a mass hunting for the species. Hunters usually used the species' fondness for virgin women to lay traps to capture them and harvest their horn.

Recent years have seen many societies render hunting them forbidden, with killing one resulting in a death sentence for the hunter.

Dementors
A Dementor is a non-being and Dark creature, considered one of the foulest to inhabit the world. Dementors feed upon human happiness, and thus cause depression and despair to anyone near them. They can also consume a person's soul, leaving their victims in a permanent vegetative state, and thus are often referred to as "soul-sucking fiends". They are known to leave a person as an 'empty-shell'.

There are certain defenses one can use against Dementors, specifically the Patronus Charm. Dementors hold no true loyalty, except to whomever can provide them with the most people to feed off. They cannot be destroyed, though their numbers can be limited if the conditions in which they multiply are reduced, implying that they do die off eventually.

Dementors have a humanoid shape, approximately three metres, or 10 feet high, and are covered in dark hooded cloaks of long ripped black cloth, making them closely resemble wraiths. Its body is greyed and decayed looking, like a decomposing corpse, and its breath sounds rattling, like it is trying to "suck more than air" out of a room. Its hands are "glistening, greyish, slimy-looking, and scabbed". They seem to exude cold.

A Dementor's face has empty eye sockets, covered with scabby skin. There is a gaping large hole where the mouth should be, which is used for sucking the soul out of the victim in a process called the Dementor's Kiss, leaving victims in a state generally considered worse than death. The Dementor pulls back its hood and sucks out its victim's soul, leaving the person an empty shell, alive but completely, irretrievably 'gone'. Unlike other creatures, who move through some means of physical support, Dementors can fly freely. However, they are still solid and cannot pass through solid obstacles.

Dementors are also known to be blind, as they do not have any eyes. However, they can sense whether a presence is near them or not, by sensing the victim's emotions.

Dementors seem to suck all the light and happiness from the air as they draw long rattling breaths, and cause darkness to close in everywhere and the victim to feel incredibly cold. They can glide toward a victim without sound, and they are sentient enough to taste and sense fear, being drawn to it and the promise of positive memories that it can feed off of. They are also intelligent enough to be greedy.

In addition to feeding on positive emotions, Dementors can perform their last and most dangerous ability: the Dementor's Kiss, in which a Dementor latches its mouth onto a victim's and sucks out the person's soul. The victim is left as an empty shell, incapable of thought and with no possibility of recovery. It is believed that existing after a Dementor's Kiss is worse than death: as a person's soul is their true self, to be 'kissed' by a Dementor is to cease to exist, and yet also remain.

Dryads
Dryads are a type of plant-like non-human species. Their qualities are similar to those of small or medium sized tress or vines.

Though they are easygoing and mild-mannered, they tend to not associate with other species (this is true of all plant-like species).

However, exceptions are made for those who do not harm them or provide them with care, and they sometimes open their hearts to helpful members of other species.

The humanoid parts of their body change according to the amount of nutrients and water they have absorbed regardless of their actual age, making it impossible to determine their age by appearance alone.

Additionally, plant-like species to not wear clothing.

Alraune
Alraune are a psudeo-human sub-species of dryad with flower-like qualities. Like other plant-like species, they are timid and prefer to not move around a lot, but as they use cross-pollination rather than self-pollination to procreate, they do require interaction with other species (primarily humans) and as such are noted for being more friendly toward other species than other plant-like beings.

Noted for being carnivorous (both literally and sexually), the species is known for sharing a symbiotic relationship with Papillions where, as the Alraune lures prey in with their sweet smelling nectar (which also doubles as an aphrodisiac), the Papillion would paralyze the prey with their scales, whereupon they would both feed upon the helpless prey.

The humanoid sections of their body correspond to the flowers of plants, and they resemble extremely beautiful women in order to attract pollination partners.

Mandragora
Mandragora, also known as Mandrakes, are a psudeohuman sub-species of dryad with rootlike qualities. Preferring solitude, even among the timid plant-like species, Mandragora are known for being exceptionally timid and cowardly, although this is not so much due to xenophobia as being due to extreme shyness.

Unlike the legends associated with them, the scream they emit when removed from the ground is not fatal, but as their scream is very loud, it does sometimes cause loss of consciousness in those standing in the vicinity.

Matango
The Matango is a psudeohuman sub-species of dryad with fungal qualities.

While very similar to Dryads in that they are fully capable of photosynthesis and their "legs" act as roots that they can embed into the ground to absorb soil nutrients, Matangos are feared due to the belief that the species has a parasitic reproductive cycle; whereby they produce spores that infect other beings with mushroom growths that will eventually convert them into a Matango. Whether this is actually true is unconfirmed, however, Matango do emit spores that may upset those that have asthma or related allergies.

Elves
Elves are the second-most populous race on Patria. They appear indistinguishable from Humans except for their long pointed ears (normally 3½ inches in length). Elves are divided into two separate classes, High Elves and Wood Elves. Elves in general are spiritually connected to nature, and their magic revolves around the elements. However, the differences in culture between High and Wood Elves leads the two to viewing each other with near hostility. The division first began when some Elves began to embrace the evolving societies of Eurodon and Aquilonis.

High Elves
More common in Eurodon and Aquilonis, High Elves are the more commonly seen Elves across Patria, but are less numerous than Wood Elves. They have embraced civil society created by Humans and are less connected to nature than their Wood Elf counterparts. High Elves are a bit more intelligent then Wood Elves and often combine their magic with those of other races to make it stronger. Unlike the Wood Elves of Urwald, the High Elves don't have their own independent nation and tend to live amongst civil Patrian society rather than amongst nature like the Wood Elves. High Elves are regarded by Wood Elves as ignorant snobs due to choice to disconnect from nature.

Wood Elves
More common in Marlonx, Necrosia and Ingodija, rustic and sylvan Wood Elves are the less commonly seen Elves across Patria, but are more numerous than High Elves. Wood Elves, unlike High Elves, are completely connected to nature and make their homes in isolated areas of forests and jungles, commonly living in giant hollowed out trees or in building built in the branches. Wood Elf magic revolves more around nature than the High Elves due to keeping it isolated. Living by their traditions, Wood Elves are regarded as ignorant savages by High Elves. Urwald is the only independent Wood Elf nation on Patria.

Alfheim Races:
Ten different races of fairies inhabit Alfheim, each with it's own characteristics.

Cait Sith
The Cait Sith are the race native to western Alfheim. The trait that sets them apart from the other races is being blessed with cat ears and tails, giving them advanced hearing. Cait Siths, like the Sylphs, are known to be incredibly fast and agile. They are known to use their enhanced speed and agility to strengthen their attacks. Another characteristic unique to the Cait Sith is their capability to tame monsters and use them in battle. They also have the best eyesight of all Alfheim races, making their archers the best on Patria.

Gnome (fairy)
Inhabitants of the Frost Areas of the North, the brown-styled Gnomes are the largest of the fairy races and specialize in Earth Magic.

Imp
Living in the Alphine Areas of the Southeast, the purple-styled Imps are the masters of night and are blessed with great night vision. Though capable of using different types of magic, Imps excel at using Dark Magic in combat. This tends to give them a bad reputation with the surface. Imps are also known to have night vision, allowing them to see in near total darkness. However, this ability is considered only to be second to that of a Spriggan's.

Leprechaun
Living at the Frost Areas of the North, Leprechauns are the blacksmith race and make some of the best weapons and armor on Patria.

Pixie
Pixies are the smallest race of Alfheim fairies, about 10 centimeters tall, with no special abilities compared to the other races. They normally travel around Alfheim nomadically, alone or in large groups, avoiding trouble with the conflicts of the other races.

Pooka
The Pookas from the Northwest specialize in using music in combat to confuse and attack opponents and support allies. Pookas excel at using sounds and music in combat. By playing simple melodies, Pookas are able to attack and defend and even control their opponents.

Salamander
Inhabitants of the Desert Area of the South, the red-styled Salamanders are considered the strongest race in terms of attack power and are masters of Fire Magic. Although they are capable of learning and using other types of Magic, Salamanders are the masters of Fire Magic, making them capable of casting fire attribute spells exclusive to their race.

Spriggian
From the Ancient Runes Area of the Northeast, the black-styled Spriggans are masters of Illusion Magic and excel in treasure seeking. Though capable of using other types of magic, Spriggans are the masters of Illusion and initially use Illusion-attribute spells. Spriggans are also known to be the masters of Treasure Hunting Magic, a magic that assists them in treasure hunting. Spriggans are known to have night vision, allowing them to be able to see in near total darkness. They are also capable of casting a buff that gives others the same abilities.

Sylph
From the Grassland Area of the Southwest, the green-styled Sylphs are considered to be the fastest race and are masters of Wind Magic. Sylphs specialize in using stealth spells that allow them to hide from monsters and other enemies. Only Sylphs with a high-level senses are capable of seeing through this defensive spell. Penetration magic is also known to be able to break through this barrier. Sylphs, like the Cait Siths, are known to be incredibly fast and agile. They are known to use their enhanced speed and agility to strengthen their attacks. Although they are capable of learning other types of magic through hard practice, Sylphs are known to be the masters of Wind Magic.

Undine
From the Wetland Area of the East, the blue-styled Undines are masters of Healing and Water Magic. Though capable of using other types of magic, the Undines are experts in using high-ranking recovery and support magic due to their high-level magic capabilities. Due to their affinity with water, Undines are experts in underwater combat. This makes them valuable assets when faced with water-type monsters, or when waging war at sea.

Leanan Sídhe
The Leanan Sídhe is a race of fairy-folk of diminutive size originating from Hibernia.

As written in legend, Leanan Sídhe act as muses to those they wish to marry and offer inspiration to an artist in exchange for their love and devotion. However, these couplings have frequently been written as resulting in madness for the artist, as well as a premature death; which has resulted in naysayers stating that the race is a type of "Succubus" that feed on their lovers' passionate energy, which ultimately kills the lover. Whether or not this is true is yet to be confirmed

Fauns
A Faun is a demihuman race possessing characteristics of a sheep, including a pair of curled horns on the head, a small tail, ungulate ears, and hoofed feet, and they are a tad shorter than the average human.

Presumed to be a subspecies of Satyr or Minotaur, wool grows out of every surface of their body, excluding the hooves, hands, fingers, and face. If left unchecked, this wool will grow at enough of a pace to become unbearable to the individual in question without occasional shearing. Fauns are, true to their nature, especially females, shy and sheepish in general, and see the shearing process as one of extreme embarrassment. As expected of the symbols of virginity (the sheep), they are all protective of their chastity.

Harpies
The Harpy is a mono-gendered (female) demi-human liminal race with the body of a human and the wings and talons of a bird. They colonize mountainsides and similar places.

A pure and cheerful race that loves the blue sky and singing. Unfortunately, most of the time, they only sing for other harpies.

Harpies are migratory beings and a race that embodies the notion of freedom, going where they please, when they please. Being similar in nature to migratory birds, Harpies psychologically can’t stay in one place for very long. However, due to their air-headed personalities they more often then not forget about their "rules" and just do what they please.

Harpies have an opposable digit on the joint of each wing, and the wing at the joint can curl to some small degree. This allows for gripping of objects, but these improvised grabbers are nowhere near as dexterous as true hands. Because of this, it is likely harpies do not craft, and their clothing and tools would have to be received elsewhere. As such, it is likely that harpy villages have a number of poultry harpies to produce eggs for trading. Common harpies will lay unfertilized eggs only perhaps once every few months, so their production alone could not fill such a role.

Harpies are mono-gendered and rely on humans to reproduce. Unlike most such races, though, harpies do not simply abduct men for the purpose. Rather, they travel about and find men before returning to the village after mating, sometimes even finding multiple partners in a single outing to encourage genetic diversity. Despite this, some harpies will occasionally choose a mate for life, and will either move to be with them or else continually return when their migration routes bring them back around.

Garuda
Garuda are a large Harpy subspecies prevalent in Ingodija. Regarded as a Hindu divinity as the King of all Birds and the mount of the Supreme god Lord Vishnu, Garuda are considered the strongest of the harpy subspecies and are known for their eternal animosity with the Naga serpent race.

Land Animal Harpy
Land Harpies are a subspecies of harpy adapted for terrestrial life, like ostriches and emus. Their wings are small, but their bodies have evolved to be larger than humans. Using their thick, powerful legs, they can run at incredibly high speeds. Despite their large bodies and sharp claws, they are generally easygoing.

These harpies still have light frames but are nearly twice the size of other harpies, making them quite tall. Their wings would be a little more dexterous than a common harpy's, as they do not have large pinions to obstruct movement. Land animal harpies are generally of a duller plumage than the colorful common harpies or patterned raptor harpies, but would also be more memorable and not as keen to forgetting things, as land travel requires greater use of landmarks than air travel. The same issue of crafting would affect them as any other harpy, and they likely have poultry harpies in their villages for the production of trade material.

Though still migratory to an extent, there would be far less distance covered by land harpies than other sorts when moving. Despite their flightless status, land harpy wings are far from weak, and would be able to carry moderate loads while running by wrapping around the items or passenger poultry harpies.

Land harpies would exhibit the same manner of finding mates as common harpies, though due to their restriction of movement, they would likely not seek multiple partners as often.

Poultry Harpy
Poultry Harpies are a harpy subspecies adapted for laying eggs. They cannot fly and are unable to run at high speeds like land animal harpies. However, they produce far more eggs than other subspecies, and they continuously lay eggs nearly every day. Poultry harpies have a red crest on top of their heads. Unlike chickens, their appearance is natural, not selectively bred. They are very cowardly.

Given their inability to transport or defend themselves to any great degree, it is likely that poultry harpies simply live with populations of other harpy species. Common, land, and raptor harpies are too different in lifestyle from one another to comfortably form unified villages, and these three species would form their own villages in their own regions. However, harpies cannot make things like clothes or tools because their wings lack the dexterity, so they would have to barter for or steal such things. Harpies are too laid back to actively steal from other races, so it is likely that they trade for them. This is where poultry harpies would come in: they produce eggs far more frequently than the other harpy species, and these eggs would be the harpy trade specialty.

Given the poultry harpy's status, it would be in the village's best interests to have them around. So it is that villages of each type of harpy would also include a number of poultry harpies, and offer them protection and shelter. Poultry harpies are weak, slow, flightless, and chicken-hearted, so they would likely not have survived this long if not for this relationship with the other harpies.

As poultry harpies cannot go out and search for a mate on their own, they would likely be carried and escorted to a place where men might be found by their village-mates or else those village-mates would invite men into the village for the purpose of mating with the poultry harpy.

Likely just as dim as a common harpy, a poultry harpy could not possibly be naturally migratory, as it lacks any means to be such. Even should they not feel the inclination to move, though, they are the smallest of the harpy species, and would be carried by their village-mates when the group decides to move.

Raptor Harpy
Raptor Harpies are large eagle- or hawk-like harpy subspecies. Their bodies are very similar to human bodies. Though other subspecies are omnivorous, raptor harpies are strictly carnivores. They are proud and difficult to please, an unusual trait among the generally amicable harpies.

Raptor harpies have patterned plumage, such as found on hawks or owls, and do not have the giddy colors of common harpies or the simple uniform tones of land animal harpies. Raptor harpy wings are more angled than common harpy wings and are more adapted to swooping and cornering. As raptor harpies are purely carnivorous, their increased protein intake leads to their bodies being fuller and far less juvenile in appearance. Raptor harpy wings have very long pinions, and these would likely make them even less dexterous than common harpies. Due to the inherent difficulty this presents to crafting, raptor harpies would keep proportionately more poultry harpies in their villages than common or land animal harpies would.

As hunters, raptor harpies are strong and proud, and are not as easily-impressed by other harpies. Being a predator takes a degree of cunning and consistent knowledge of the terrain and situation, so raptor harpies would be the most intelligent of the harpy species, though that doesn't mean they're particularly smart by human standards.

Mate-finding would be essentially the same as with common harpies, except that raptor harpies would likely be more inclined to finding only a single mate each season, to keep enough time for hunting. As they are predatory, they might be considered a touch more aggressive than other harpy species, and even though harpies would not usually go about abducting men for breeding purposes, if any of them were going to do it, it would be Raptor Harpies.

Yatagarasu
A Yatagarasu is a demihuman liminal species very similar in appearance to Harpies. Possessing crow-like traits, Yatagarasu appear prominently in Yamatai, and are viewed as supernatural guides and symbols of divine rebirth and rejuvenation. Omnivorous, Yatagarasu prefer habitats that have sunlight and demonstrate the same "air-headed" behavior as Harpies. As such, not much is known at precisely how closely related the Harpy race are to the Yatagarasu.

Kyuubi no Kitsune
Kyuubi no Kitsune (lit. Nine-tailed Foxes) are a psudeohuman race that appear in Yamato folklore as intelligent beings that possess magical abilities to shape shift. While some folktales speak of kitsune of wildly different moralities employing this ability to trick others, other stories portray them as faithful guardians, friends, lovers, and wives. It is unknown if male Kitsune exist (as Kitsune can use both genders in their shapeshifting abilities) or if they are a single-gendered race.

It is said that the more tails a kitsune has (they may have as many as nine) the older, wiser, and more powerful they are. Because of their potential power and influence, some people make offerings to them as deities.

Lamias:
The Lamia are a reptilian liminal race with the upper body of a human and the lower body of a snake. A mono-gendered (female) demi-human race, Lamias are predatory carnivores that form tribal villages on the outskirts of desert oasis, their serpentine tails are powerful enough to rend steel.

Believed to be deadly towards humans, Lamia are reputed to lure men back to their lairs and kill them after they've had their way with them. However, this is only partially true, as due to being a female-only race, Lamias would lure men to their villages and hold them as 'Communal Husbands'. If the male is resistant, Lamia will use alchemical compounds such as incense to draw out their lust and force themselves upon them. Usually all the eligible members of the village would get involved, resulting in mass orgies. Following the initial orgy, the male has a choice to voluntarily stay or leave. Some Lamias actually chose to leave for the purpose of finding a mate, starting their own colony, or simply making it on their own.

Echidnas
Echidnas are a subspecies of Lamia. Because more of their bodies are covered by scales compared to lamias, echidnas are more closely related to Lizardfolk. Their name means "viper women", and true to their name, they possess poisonous fangs inside their mouths. Their venom is a type of hemorrhagin (meaning that it breaks down blood vessels) and must be treated with caution. Their snake-like lower bodies are covered in a unique pattern reminiscent of vipers.

Gorgons
Gorgons are a subspecies of lamia with snakes for hair. In mythology, their gaze are said to turn creatures into stone, but in thankful reality, they possess no such ability. However, their gaze seems to be very keen, and their glare makes living creatures unable to move, as though they've been turned to stone. In unfortunate reality, they have poor eyesight and only appear to be glaring despite their lack of ill will, as they are instead only trying to see more clearly.

Melusines
Melusines are a lamia subspecies with dragon wings on their backs. Due to this, they share characteristics with Dragonewts. In contrast to other lamia subspecies, they are more similar to sea snakes than terrestrial snakes and prefer to live by the shore. Sadly, their wings aren't strong enough to lift their long lower bodies, making said wings being more vestigial in nature.

Lizardfolk
Lizardfolk are a demihuman race that possess lizard-like attributes such as claws, scales and a detachable tail. While reptilian, Lizardfolk do posses aquatic abilities and are particularly gifted swimmers, able to use their tails to aid in swimming. A lizardfolk's tail stores their body's nutrients. If they should lose their tail, worse case scenario is that they'll die of malnutrition.

Bullywugs
Bullywugs are a psuedohuman subspecies of Lizardfolk that possess frog-like attributes such as flippers and long, prehensile tongues.

As amphibious beings, Bullywugs inhabit wet places such as rainforests, marshes, damp caves or any other environment that is shady/dark and has water nearby. Forming mobile tribal societies that value power through strength, Bullywugs are thought to be fiercely territorial and will aggressively attack any outsiders that approach.

Merpeople:
Merpeople, also known as merfolk, are a non-human race with the upper body of a human and the lower body of a fish. Their tails include two pelvic fins, a dorsal fin and a fluke. To prevent their bodies from drying out they are covered in a moist mucus which keeps them wet. Standard merpeople live in the waters of warm tropical oceans and their scales and fins are colorful like tropical fish.

Arctic Merpeople
Arctic Merpeople, sometimes known as Ice merfolk, live in cold waters and are built for survival and polar temperatures. They live in the waters around Arctica and are generally protective of their territory. Built to withstand cold climates, they have extra body fat to insulate them against the cold keep themselves warm. Ice merfolk usually have larger eyes to see well, paler skin and lighter hair colors. Their tails are also usually darker.

Eel Race
Eel Merfolk are Merfolk with long bodies like a lamia. Unlike most Merfolk, they have no trouble living on land. This is because they produce even more mucus than standard Merfolk, though as a result, they have trouble wearing most clothing materials. They have a tremendous amount of stamina and often stay up all night, consequently making them sleep-deprived most of the time.

Freshwater Class
Unlike standard merfolk, which reside in warm ocean waters, these merfolk regularly travel from rivers to oceans and back again. Some also live in freshwater lakes. These stoic merfolk never give up their journey regardless of any fierce rapids or waterfalls that may stand in their way. Because of this, the have slim and fit bodies. Their colors are more muted than those of standard merfolk.

Shark Race
Skark merfolk are a merfolk subspecies armed with sharp teeth and having the lower body of a shark. Shark merfolk are also entirely carnivorous, a rare trait among the predominantly omnivorous mermaids. Their personalities are wild and aggressive. Many engage in pirate-like activities, and are popular with the most ruthless as a way of looking even more menacing. Like sharks, the skeleton in the lower bodies is made of cartilage, making them very delicate. They are mentally weak, as well.

Tropical Merfolk
Tropical Merfolk are a rare subspecies of Merfolk found within tropical waters, usually near or within coral reefs. Capable of living in both fresh and salt waters, Tropical Merfolk are a minority race amongst the Mer-races but are widely famed for they're beauty.

Minotaurs
Minotaurs are a demihuman race with bovine attributes. Minotaurs are visually muscular, possess cloven feet and are easily taller than an average human while also possessing greater physical strength that may rival a Centaur. There are two types of Minotaur, the lactating "milk producing" types and the aggressive "bullfighting" types.

Much like their bovine cousins, female "milk producing" Minotaurs produce large quantities of breast milk. If they do not milk their breasts regularly, their breasts become swollen to the point of it being uncomfortable. Minotaur milk is said to be both nutritious and delicious.

Catoblepas
Catoblepas are a demihuman race with bovine attributes. A subspecies of Minotaur, it is said in myth that a Catoblepas' stare could turn people into stone or instantly kill them. In spite of this rumor, Catoblepas are generally lethargic/demure in nature and rarely display aggressive behaviors

Monoeyes
The Monoeyes are humanoid beings that possess the notable feature of only having one eye.

Monoeyes are able to see objects up to 2 kilometers away without assistance; however, they have poor depth perception, making it difficult for them to navigate 3-dimensional spaces, and their eyes require constant protection from harsh environments as their size makes them susceptible to dryness and allergies.

Blackbeards
Backbeards are a strange yet powerful Monoeye subspecies. They are capable of hypnosis by having someone stare into their eye, blind others with their glittering eye, and can even fire ocular laser blasts.

As a sacrifice to owning such great abilities, they have juvenile-like bodies, which can result in them being treated like children, a point of discontent for any Backbeard. It is because of this that Backbeards are incredibly suspicious, and are known to run in the opposite direction if someone shows them even the slightest of kindness.

Cyclops
Cyclopes are an unusually large Monoeye subspecies, whose special talents lie in smithing/metalwork. Their large eye allows them to accurately determine the temperature of the fire and iron, which is the source of their unique smithing techniques.

Other Monoeyes view their special gifts (especially their breasts in the females case) with envy.

One-eye Monks
The One-Eyed Monk subspecies are Monoeyes who have converted to Buddhism. Aside from their mute status, they appear no different than the standard Monoeye, aside from the fact the glances they get from their single eye doesn't trouble them. However, because of this, they are very serious and can be hard on not only themselves, but on others as well.

They mainly use their eyesight to spot those who have neglect their training.

Nephilims
Nephilims are half human-half angel hybrids resulting from the reproduction between a human and an angel.

Ogres
Ogres are horned humanoid beings that possess the notable feature of not only great size, but phenomenal strength.

While many of their depictions in mythology may not hold true to how they are in reality, Ogres are indeed very tall in stature, ranging from two to three meters (6'6"-9'10"), and possess incredible strength. Thought to live in mountainous areas or wastelands, most Ogres have a single large horn protruding from their head and tend to have thick, tanned skin. Despite their large size, female ogres are laid-back and carefree, while males tend to be more violent

Gigantes
Gigantes are an incredibly large Ogre subspecies. The largest known species to date, Gigantes averagely reach heights of over ten meters (about 32'7"). Because of this, Gigantes are truly giant, but are nevertheless distinct from true giants, which can reach much higher. Because they can easily injure humans with their massive bodies if they are not careful, they spend their time quietly holding still if they have nothing to do.

Fashion is no concern to Giganti, as practically no clothes are large enough for them to wear, so they dress themselves in whatever rags they can to preserve some sense of public order and decency. They are not known to attack other creatures.

Oni
Oni are a smaller Ogre subspecies. Aside from their colorful skin ranging from red to blue and two small horns, Oni are genetically no different from standard Ogres. Standing only two meters tall (6'6"), they are slightly smaller than Ogres, making them the smallest of the Ogre subspecies, though they are still larger than the average human.

Red Oni are thought to be crybabies and Blue Oni are considered self-sacrificing, but it is unclear whether or not there is any truth to these claims. It is customary for Oni to dress in tiger-striped clothes.

Troll
Trolls are a very muscular Ogre subspecies. Stronger and larger than regular Ogres, Trolls can reach heights over three meters tall (9'10"). They have a greenish brown skin and one or two short, thick horns on their head. They have long, protruding lower canines. Both males and females are extremely well-muscled with massive limbs. Like standard Ogres, Females are easy-going and carefree, while males tend to be more violent.

Because they are physically much larger than humans, they are unable to wear most clothes, leading to concerns regarding their inability to dress well.

Orcs
Orcs are a race of brutish, aggressive and generally lustful psudeohumans. Possessing prominent fangs and a snout, their features tend to be "pig-like" in appearance. Taller and thicker than a human by half, they would have about the strength a bear, and have noses capable of accurate olfactory sense to up to a kilometer out.

Aggressive scavengers and opportunistic carnivores, while they possesses a low cunning and a low intelligence when compared to other more intellectual species, Orcs do possess a crude culture of their own. Violent by nature, they will fight ferociously if compelled but tend towards more chaotic/destructive behavior such as pillaging, rape and/or cowardice.

Papillions
Papillions are a psudeo-human liminal species that share many attributes with the butterfly.

Like a butterfly, a Papillion spends its life-cycle between two forms; a caterpillar "larval" stage and an adult "butterfly" stage. The transformation between larva and butterfly presumably occurs on the cusp of adulthood and within a type of cocoon.

While the larval Papillion seem to have a vegetarian diet, adult Papillions require a liquid diet.

The species is known for sharing a symbiotic relationship with Alraunes where, as the Alraune lures prey in with their sweet smelling nectar (which also doubles as an aphrodisiac), the Papillion would paralyze the prey with their scales, whereupon they would both feed upon the helpless prey.

Satyrs/Satyresses
A Satyr is a demihuman race possessing characteristics of a goat, including a pair of curled horns on the head, a small tail, ungulate ears, and hoofed feet, and they are a tad shorter than the average human.

Slimes:
The Slime is a liminal race whose bodies are composed almost entirely of a gelatinous substance. This particular species is a rare variety of Slime that mimics the appearance of a human woman.

Slimes are able to speak and understand human languages. However, they talk like little children.

While capable of absorbing nigh anything, slimes need at least water and some protein to survive. When a slime is low on food it will seek out the closest source of easily-absorbed liquefied protein and attempt to consume it (this includes body secretions).

They are simple-natured, and if fed frequently, they seem to become attached to the feeder.

Slimes do not normally feel sexual desire, but when this variety bonds to a male partner, it may seek sexual intercourse (often by force).

Slimes are able to grow in size when absorbing water, mainly through their hair shaped tentacles or by drinking it. But falling into a body of water will dilute the slime, which greatly weakens it. It is implied that exposure to large bodies like lakes or rivers could be fatal or at the very least be dangerous to the slime.

Slimes have very sticky skin, which could be a membrane that holds their bodily liquid. This makes it difficult to wear clothing. This skin can melt if exposed to outside water, like rain.

Slimes have no solid organs, meaning they can survive a stabbing or blunt force without being harmed at all. Their bodies can shapeshift, reform and repair any damage. It's possible that slimes are immortal or at least unkillable through normal means.

Red Slime
Red Slimes are a subspecies of slime. Compared to normal slimes, red slimes are more acidic and volatile, and their bodies contain more digestive juices. They are smaller than standard slimes and have more aggressive personalities, and are known for their acrid behavior and remarks. It is believed that they developed acidic bodies capable of digesting just about anything to adapt to life in environments with little edible matter.

Black Slime
Black Slimes are slimes that have turned black because of their consumption of toxic substances like poisonous plants or animal venom. It is impossible to determine their original color. Though they often make dark and satirical comments on society, they are not careful with their word choices and don't generally understand what they are saying. They are extremely violent and hostile to humans.

Green Slime
Green Slimes are a poisonous slime subspecies. Due to the toxins constantly bubbling, they are always surrounded by floating bubbles. It is believed that they are poisonous because they live in forest with many poisonous animals and plants. They subconsciously sprinkle their conversions with venomous remarks. Perhaps due to the water-soluble poison in their bodies, they have trouble holding their form and are incapable of maintaining a complete human form.

Pink Slime
Pink Slimes are a rare slime subspecies that lives in flower fields. They consume nectar and soft flower buds, making them give off a sweet nectar-like scent. It is unknown what they do when flowers are not blooming. They are able to acquire nutrients effortlessly and have very upbeat and optimistic personalities. Their diet of flowers, which plants use to create offspring, makes their own thinking lewd as well, and they are thusly in heat all year round.

Queen Slime
Queen Slimes are slimes that have a higher intellect than most slime species; whether this is due to their age, amount of experiences or their environment is unknown. While possessing a higher intellect than most slimes; whose intellects generally measure around that of a human child, Queen Slimes rarely possess a higher intellect than that of a human adult.

Rare Slime
Rare Slimes are a rare subspecies of slime that notably lacks the probosci that other slimes have. Similar in appearance to the Pink Slime species.

Werevamp
A Werevamp is a half-werewolf half-vampire crossbreed.

Yuki-onna
A Yuki-onna is a psudeohuman that in Yamato folklore as a snow spirit of inhuman beauty that appears before travelers trapped in snowstorms with the purpose of killing them.

Yuki-onna typically live in the colder northern regions of Yamatai during warmer seasons, but venture farther south during colder months.

Yuki-onna are a single-gender race and require humans to reproduce. As such, there are no real hyrbids, as males do not inherit their mother's powers.

While the Yuki-onna race is not inherently malevolent, their stoic demeanor and their natural environment being hazardous to humans, may have given rise to myths that they intentionally cause deaths. While possessing elemental control over ice and snow, Yuki-onna can not live in high temperate environments without assistance.

Fauna
Along with normal fauna found in our world, a number of magical fauna are found around Patria. A number of Hybrid-Creatures also exist