Pokemon Diamond Type Chart

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Pokemon Types - Guide for Pokemon Diamond

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Pokemon Diamond

Table of contents:

01: Introduction

02: Special cases

03: Cardinal types

04: Combo types

05: Nonexistant combos

06: Contact, thanks and copyright

07: Version history

<01>: Introduction

Type is one of the most basic mechanics of Pokemon. Attacks have one type;

pokemon have either one or two. Pokemon types may be weak to an attack type

("It's super effective," double damage), resistant ("It's not very

effective...," half damage), or immune ("It doesn't affect," no damage or

effect, applies also to non-attack moves.) When a pokemon has two types, those

types' modifiers are both used, and if types coincide, they are multiplied

together, which can result in x4 super effective damage, 1/4 not very effective

damage, or a weakness and a reistance cancelling one another out. If either of

a pokemon's types has an immunity, that pokemon has the immunity regardless of

the other type.

Another effect type has is that, if a pokemon uses an attack that is the same

type as the pokemon (or as one of their types), that attack's power will be

multiplied by 1.5. This is known as STAB, or the Same Type Attack Bonus.

Unlike in the previous generations, type does NOT determine whether an attack

is physical or special in Diamond and Pearl; attacks are individually assigned

a category. In my personal opinion, this is an enormous improvement to the

series.

There are 17 types in Pokemon, two of which (Steel & Dark) were added in the

second generation of games. What follows is a complete list of the types and

type combinations that exist in Pokemon, the interactions those types have, and

lists of all the pokemon that have each type. Also included are

comments/analyses on each type. Fair warning: I don't claim to be an expert on

battling. The information I provide will be mostly useful to new players,

although a few finer points are covered that may surprise you.

<02>: Special Cases

There are some abilities that alter type weakness and resistance. I've noted

them in the pokemon lists. Here is a key:

* - An asterisk denotes that this pokemon only sometimes has this trait, and

may have a different trait.

CC - Color Change. Kecleon's trait makes it change types based on the type of

the last move used on it.

FC - Forecast. Castform's trait makes its type change based on the current

weather. Sunny Day makes it a fire type, hail makes it an ice type, and

rain makes it a water type. Under any other weather conditions, it's a

normal type.

fil - Filter. This ability cuts damage of types this pokemon is weak to in

half.

HP - Heatproof. This ability makes Fire attacks do half the damage they

otherwise would. Exclusive to bronzong/bronzor. Not as good as Thick Fat.

lev - Levitate. This ability makes the pokemon that has it immune to ground

type moves.

MT - Multitype. Arceus's ability changes its type based on what "plate" item it

holds.

SR - Solid Rock. Damage from super effective attacks is reduced by a factor of

1.5. 2x hits become 1.33~, 4x hits become 2.66~.

TF - Thick Fat. This makes Fire and Ice attacks do half the damage they

otherwise would.

VA - Volt Absorb. This makes electric attacks worse than useless - a VA pokemon

hit with one is healed for up to 1/4 its max HP.

WA - Water Absorb. Like Volt Absorb, but for water.

WG - Wonder Guard. Shedinja's ability makes all attacks that it isn't weak to

do nothing. As to attacks it is weak to, well, Shedinja only has 1 HP, so

the rest should be obvious. This ability can't be transferred by skill

swap (it's the only one that can't).

Levitate and abilities that cancel or reduce weaknesses apply UNDER NORMAL

CIRCUMSTANCES. However, a pokemon's ability may be removed in battle by Skill

Swap or Worry Seed, and Levitate may be cancelled by Gravity (also applies to

flying types). Therefore, pokemon with these abilities should still be

considered to have the weaknesses listed. Flying types with a subtype that's

weak to ground are also weak to ground when gravity is used (or when they're

holding an iron ball, but honestly, why would you do this?), which I have noted

below where appropriate.

Burmy and Wormadam are a particularly special case. Burmy has three forms,

Grass, Ground and Steel, based on where it last battled (tall grass, caves or

paths, or inside buildings, respectively). Which form the female Burmy is in

when it evolves dictates Wormadam's type, which is grass plus the type of

Burmy's form. This doesn't make Wormadam impossible to read, because you can

tell the different typings apart by appearance. Male burmys always just evolve

into Mothim.

I used to have a blurb here saying that moves that alter weaknesses didn't

matter that much, but I've changed my mind - understanding these moves is

important. Here they are, then:

Foresight -   While mainly for negating a foe's evasiveness boosts, this move

will also render ghost types susceptible to normal and fighting

type attacks. Importantly, this makes the "invincible typing"

Ghost/Dark (Sableye, Spiritomb) have a fighting weakness.

Gravity  -    Removes the ground-type immunity from flying types or pokemon

with Levitate. This works on ALL pokemon in battle and persists

for five turns.

Lock-on  -    Has the same effect as foresight, but only for the turn after it

is used. Also makes this attack have perfect accuracy.

Miracle Eye - This move, when used on a Dark type pokemon, removes that

pokemon's immunity to psychic.

Odor Sleuth - This is exactly the same move as Foresight, with a different

name.

Roost   -     This flying-type recover move renders the user susceptible to

ground attacks for a turn.

There are berries which will halve a pokemon's weakness, but these only affect

one attack, and there's no way to be sure whether your opponent has one.

<03>:Cardinal Types

Here are the 17 types and their weaknesses, resistances and immunities when

alone. No pokemon is pure flying type, (except arceus when holding the sky

plate), but it's still here for reference. I've also described what each type

does as an attack type.

*** Normal:***

x2 weak: Fighting

Immune: Ghost

Pokemon that are pure Normal: Aipom, Ambipom, Arceus(MT), Azurill (*TF),

Bidoof, Blissey, Buneary, Castform (FC), Chansey, Clefable, Clefairy, Cleffa,

Delcatty, Ditto, Dunsparce, Eevee, Exploud, Furret, Glameow, Granbull, Happiny,

Igglybuff, Jigglypuff, Kangaskhan, Kecleon (CC), LickiLicky,Lickitung, Linoone,

Lopunny, Loudred, Meowth, Miltank (*TF), Munchlax (*TF), Nosepass, Persian,

Porygon, Porygon2, PorygonZ, Purugly (*TF), Raticate, Rattata, Regigigas,

Sentret, Skitty, Slaking, Slakoth, Smeargle, Snorlax (*TF), Snubbull, Spinda,

Stantler, Tauros, Teddiursa, Togepi, Ursaring, Vigoroth, Whismur, Wigglytuff,

Zangoose, Zigzagoon

Normal type attacks are not very effective against rock or steel and do nothing

to Ghost types.

Comments: Normal is the "default" type and doesn't have a lot of interactions.

Normal types do need to consider their weakness to fighting, however. A lot of

players give their pokemon a normal move to get around resistances, since

nearly every pokemon can learn normal moves and few things resist them.

*** Fire:***

x2 weak: Water, ground, rock

x0.5 resistant: Fire, Grass, Ice, Bug, Steel

Pokemon that are pure Fire: Arcanine, Charmander, Charmeleon, Chimchar,

Cyndaquil, Entei, Flareon, Growlithe, Magby, Magmar, Magmortar, Ninetales,

Ponyta, Quilava, Rapidash, Slugma, Torchic, Torkoal, Typhlosion, Vulpix

Fire type attacks are super effective against Grass, Ice, Bug, and Steel, and

not very effective against Fire, Water, Rock, and Dragon.

Comments: Fire doesn't show up often outside of the starters and the occasional

legendary, but a lot of non-fire pokemon will also carry fire moves due to

the wide spread of types they are effective against, as well as the powerful

burn status. It's easy to forget that fire is resisted by Dragon types, so try

to remember that. Fire attacks are good against steel, which annoyingly resists

almost everything. For a pokemon, the fire type isn't so hot (lololol). Those

weaknesses are alarmingly common, and when using a fire type you're going to

pretty much have to accept that you'll be smacked with something

super-effective.

*** Water:***

x2 weak: electric, grass

x0.5 resistant: fire, water, steel, ice

Pokemon that are pure Water: Azumarill (*TF), Blastoise, Buizel, Clamperl,

Corphish, Croconaw, Feebas, Feraligatr, Finneon, Floatzel, Goldeen, Golduck,

Gorebyss, Horsea, Huntail, Kingler, Krabby, Kyogre, Lumineon, Luvdisc,

Magikarp, Manaphy, Marill (*TF), Milotic, Mudkip, Octillery, Phione, Piplup,

Politoed (*WA), Poliwag (*WA), Poliwhirl (*WA), Prinplup, Psyduck, Remoraid,

Seadra, Seaking, Seel (*TF), Shellder, Shellos, Squirtle, Staryu, Suicune,

Totodile, Vaporeon (WA), Wailmer, Wailord, Wartortle

Water type attacks are super effective against Fire, Ground, and Rock, and not

very effective against Water, Grass, and Dragon.

Comments: Water types are a staple of the game. A lot of things are weak to it

due to having a ground type, a rock type, or quite commonly both. Ice is a nice

resistance to have, as is fire. Water's weaknesses are not that big of a

problem - you'll rarely see anything but a grass type carrying grass moves, so

electric is the only thing you have to worry about. Water types also love to

learn ice moves, which is a nice way to cover up the holes in water's offense.

*** Electric:***

x2 weak: ground

x0.5 resistant: electric, flying, steel

Pokemon that are pure Electric: Ampharos, Electabuzz, Electivire, Electrike,

Electrode, Elekid, Flaaffy, Jolteon (VA), Luxio, Luxray, Manectric, Mareep,

Minun, Pachirisu, Pichu, Pikachu, Plusle, Raichu, Raikou, Shinx, Voltorb

Electric type attacks are super effective against Water and Flying, not very

effective against Electric, Grass, and Dragon, and do nothing to Ground types.

Comments: Electric is a pretty good typing due to its only having one weakness.

Water and flying types are both very common, and in several cases (importantly

Gyarados) coincident, so electric attacks are useful; many of them also have

a chance to paralyze, which can turn the whole tide of the battle. Just be sure

to have another attack type available that isn't resisted by ground.

*** Grass:***

x2 weak: fire, ice, flying, poison, bug

x0.5 resistant: water, electric, grass, ground

Pokemon that are pure Grass: Bayleef, Bellossom, Cacnea, Carnivine, Cherrim,

Cherubi, Chikorita, Grotle, Grovyle, Leafeon, Meganium, Sceptile, Seedot,

Shaymin, Shroomish, Sunflora, Sunkern, Tangela, Tangrowth, Treecko, Turtwig

Grass type attacks are super effective against Water, Ground, and Rock, and not

very effective against Fire, Grass, Poison, Flying, Bug, Dragon, and Steel.

Comments: Grass has an awful lot of weaknesses, which can make these pokemon a

pain to use. Grass type attacks are also resisted by a lot of things, making it

difficult to make these types very versatile. This isn't to say they're

useless, but it isn't the best type. Notably, grass types perform pretty well

against electric types, which are rarely carrying any of grass's weaknesses.

*** Ice:***

x2 weak: fire, fighting, rock, steel

x0.5 resistant: ice

Pokemon that are pure Ice: Glaceon, Glalie, Regice, Snorunt

Ice type attacks are super effective against Grass, Ground, Flying, and Dragon,

and not very effective against Fire, Water, Ice, or Steel.

Comments: Ice by itself is a very bad typing, but it doesn't turn up often, as

you can see. Ice type attacks, however, are incredibly useful. You'd be crazy

to have a whole team without one. Ice attacks have the distinction of being

x4 effective against a lot of combinations, so exploit this whenever possible.

*** Fighting:***

x2 weak: flying, psychic

x0.5 resistant: bug, rock, dark

Pokemon that are pure Fighting: Hariyama (*TF), Hitmonchan, Hitmonlee,

Hitmontop, Machamp, Machoke, Machop, Makuhita (*TF), Mankey, Primeape, Riolu,

Tyrogue

Fighting type attacks are super effective against Normal, Ice, Rock, Steel, and

Dark, not very effective against Poison, Flying, Psychic, and Bug, and do

nothing to Ghost types.

Comments: Fighting is a great type. It's super effective against three types

that are weak to little or nothing else - Normal, Steel, and Dark. Rock types,

in particular, don't stand much of a chance against fighting types.

*** Poison:***

x2 weak: ground, psychic

x0.5 resistant: grass, fighting, poison, bug

Pokemon that are pure Poison: Arbok, Ekans, Grimer, Gulpin, Koffing (lev), Muk,

Nidoran F, Nidoran M, Nidorina, Nidorino, Seviper, Swalot, Weezing (lev)

Poison type attacks are super effective against Grass, not very effective

against Poison, Ground, Rock, or Ghost, and do nothing to Steel types.

Comments: Poison shows up more often in combinations than by itself. It only

has two weaknesses, but I gotta say, they suck. As an attack type, it's more

useful for poisoning than for damage, since so many things resist it and only

grass is weak.

*** Ground:***

x2 weak: water, grass, ice

x0.5 resistant: poison, rock

Immune: electric

Pokemon that are pure Ground: Cubone, Diglett, Donphan, Dugtrio, Groudon,

Hippopotas, Hippowdon, Marowak, Phanpy, Sandshrew, Sandslash, Trapinch

Ground type attacks are super effective against Fire, Electric, Poison, Rock,

and Steel, not very effective against Grass and Bug, and under normal

circumstances, do nothing against Flying or to pokemon with Levitate.

Comments: Ground type is a pretty good type; it's a shame it gets messed up

so often by mixing it with Rock. Ground attacks have a great super effective

spread and again, you'd be crazy to have a team without any. Watch out for

those weaknesses, though, they're quite common.

*** Flying:***

x2 weak: electric, ice, rock

x0.5 resistant: grass, fighting, bug

Immune: ground

No pokemon have the Flying type outside of a combination. Technically, Arceus

does when holding the sky plate, but that doesn't reall seem worth covering.

Flying type attacks are super effective against Grass, Fighting, and Bug, and

not very effective against Electric, Rock, or Steel.

Comments: For some reason, Normal/Flying is the default flying type. See that

combo for comments on this type of Pokemon. As an attack,it's pretty average.

Flying attacks are useful against Fighting, which isn't weak to much. Don't use

flying moves without STAB

*** Psychic:***

x2 weak: bug, ghost, dark

x0.5 resistant: fighting, psychic

Pokemon that are pure Psychic: Abra, Alakazam, Azelf (lev), Chimecho (lev),

Chingling (lev), Cresselia (lev), Deoxys, Drowzee, Espeon, Gardevoir,

Grumpig (*TF), Hypno, Kadabra, Kirlia, Mespirt (lev), Mew, Mewtwo,

Mime Jr. (*fil), Mr. Mime (*fil), Ralts, Spoink (*TF), Unown (lev), Uxie (lev),

Wobbuffet, Wynaut

Psychic type attacks are super effective against Fighting and Poison, not very

effective against Psychic and Steel, and do nothing to Dark types.

Comments: Psychic is an excellent type. In the first generation, it was

ludicrously overpowered, with the dark type nonexistant and ghost and dark

lacking any good attacks. Even now, it's still a great type, as its weaknesses

aren't that common and it's the perfect Fighting killer. Psychic isn't super

effective against much, but it isn't resisted by much either, and psychic

attacks tend to be very powerful. Obviously, watch out for Dark types.

*** Bug:***

x2 weak: fire, flying, rock

x0.5 resistant: grass, fighting, ground

Pokemon that are pure Bug: Burmy, Cascoon, Caterpie, Illumise, Kricketot,

Krickitune, Metapod, Pineco, Pinsir, Silcoon, Volbeat, Wurmple

Bug type attacks are super effective against Grass, Psychic, and Dark, and not

very effective against Fire, Fighting, Poison, Flying, Ghost, or Steel.

Comments: Hmm, bug. Frankly, bugs suck. Always have. It's not quite as true as

it used to be, but there are still few bug types worth using. As a typing it's

okay, and it's worth having a bug attack to handle psychics, but I wouldn't

rely on it because it's resisted by a ludicrous amount of types.

*** Rock:***

x2 weak: water, grass, ground, steel, fighting

x0.5 resistant: normal, fire, poison, flying

Pokemon that are pure Rock: Bonsly, Cranidos, Nosepass, Rampardos, Regirock,

Sudowoodo

Rock type attacks are super effective against Fire, Ice, Flying, and Bug, and

not very effective against Fighting, Ground, and steel.

Comments: For some reason Rock doesn't show up alone very often. This is good

because it's a pretty bad typing. Rock attacks, on the other hand, are good to

have for their strength against fire, ice, and flying types. Remember that

rock does not resist electric - this is a mistake I used to make, since back in

the R/B/Y days most rock types had a ground subtype. Man, typing in R/B/Y was

awful.

*** Ghost:***

x2 weak: ghost, dark

x0.5 resistant: poison, bug

Immune: normal, fighting

Pokemon that are pure Ghost: Banette, Dusclops, Dusknoir, Duskull (lev),

Misdreavus (lev), Mismagius (lev), Shuppet

Ghost type attacks are super effective against Psychic and Ghost, not very

effective against Steel and Dark, and do nothing to Normal types.

Comments: Ghost is an uncommon type and so are the attack types it is weak to

and resists. It's one of the few types weak to itself, which makes ghost vs.

ghost matchups a contest of speed. The immunities to normal and fighting are

great, they cover a lot of ground. Somehow, however, ghost types don't end up

being that great.

*** Dragon:***

x2 weak: ice, dragon

x0.5 resistant: fire, water, electric, grass

Pokemon that are pure Dragon: Bagon, Dragonair, Dratini, Shelgon

Dragon type attacks are super effective against Dragons and not very effective

against Steel.

Comments: Dragon is the second least reactive type; I've always kind of

wondered why it exists. Like ghost, it's weak to itself. The ice weakness can

be a problem due to the prevalence of Ice Beam, but the resistances are good.

Anyway, this doesn't show up on its own much.

*** Steel:***

x2 weak: fire, fighting, ground

x0.5 resistant: normal, grass, ice, flying, psychic, bug, rock, ghost, dragon,

steel, dark

Immune: poison

Pokemon that are pure Steel: Mawile, Registeel

Steel type attacks are super effective against Ice and Rock and not very

effective against Fire, Water, Electric, and Steel.

Comments: Yes, steel resists 11 of the 17 types and has 1 total immunity - to

poison, which is a great immunity because it effectively gets rid of that

status effect as well. No doubt about it, steel is a good type. Watch out for

the weaknesses, though, they're common. Interestingly, only water and electric

type attacks do ordinary damage to Steel.

*** Dark:***

x2 weak: fighting, bug

x0.5 resistant: ghost, dark

Immune: psychic

Pokemon that are pure Dark: Absol, Darkrai, Mightyena, Poochyena, Umbreon

Dark type attacks are super effective against Psychic and Ghost and not very

effective against Fighting, Steel, and Dark.

Comments: Dark was created to nerf Psychic. It does a good job - Dark types are

great against psychics. It's worth having a Dark attack (Crunch?) around for

this reason. Apart from that, Dark type doesn't do a lot.

<03>:Combo types

Here are the combonation types that exist in Pokemon Diamond & Pearl. Many

types only have one pokemon, or one evolution family. Still, out of 136

possible combinations, only 72 actually exist among the 493 pokemon.

I always list the earlier types first in this order: normal, fire, water,

electric, grass, ice, fighting, poison, ground, flying, psychic, bug, rock,

ghost, dragon, steel, dark. When they are shown the opposite way in the game,

I note this.

Normal/Water:

x2 weak: fighting, electric, grass

x0.5 resistant: fire, water, steel, ice

Immune: ghost

Bibarel is the only pokemon that is Normal/Water.

Comments: The added fighting weakness is lame, but Bibarel's pretty terrible

anyway.

Normal/Flying:

x2 weak: electric, ice, rock

x0.5 resistant: grass, bug

Immune: ground, ghost

Pokemon that are Normal/Flying: Chatot, Dodrio, Doduo, Farfetch'd, Fearow,

Hoothoot, Noctowl, Pidgeot, Pidgeotto, Pidgey, Spearow, Staraptor, Staravia,

Starly, Swablu, Swellow, Taillow, Togekiss, Togetic

Comments: Here's the bulk of the birds. The addition of the normal type cancels

out Flying's fighting resistance and adds an immunity to ghost - not a great

trade-off, if you ask me. Still, this is a decent type if only for its ground

immunity.

Normal/Psychic:

x2 weak: bug, dark

x0.5 resistant: psychic

Immune: ghost

Girafarig is the only pokemon that is Normal/Psychic.

Comments: What an odd typing. It might actually be a little better than

Psychic. The immunity to ghost is a pretty big plus in this case, considering

that psychic types are usually weak to it.

Fire/Ground:

x4 weak: water

x2 weak: ground

x0.5 resistant: fire, bug, steel, poison

Immune: electric

Pokemon that are Fire/Ground: Camerupt, Numel

Comments: Yeah, Camerupt resists several types, but that double water weakness

REALLY hurts. In general, double weaknesses can really hurt a pokemon overall.

Be careful what you use this against.

Fire/Fighting:

x2 weak:water, ground, flying, psychic

x0.5 resistant: fire, grass, ice, steel, dark

x0.25 resistant: bug

Pokemon that are Fire/Fighting: Blaziken, Combusken, Infernape, Monferno

Comments: Decent type. Fire and fighting don't interact much, so they sort of

get added together. The exception is the double bug resistance, which I suppose

is nice if it comes up. U-turn does almost nothing to these types.

Fire/Flying:

x4 weak: rock

x2 weak: water, electric

x0.5 resistant: fire, steel

x0.25 resistant: grass, bug

Immune: ground

Pokemon that are Fire/Flying: Charizard, Ho-oh, Moltres

Comments: This is a pretty decent type. It's Grass and Bug types' worst

nightmare. That double rock weakness can really hurt, however, especially

against opponents that like to use Stealth Rock (yes, it DOES do super

effective damage). Also keep in mind that when gravity is in play, this typing

is weak to ground.

Fire/Rock:

x4 weak: water, ground

x2 weak: rock

x0.5 resistant: bug, ice

x0.25 resistant: fire

Magcargo is the only pokemon that is Fire/Rock.

Comments: Ouch. Those 4x weaknesses are just awful. I don't know what else to

say.

Fire/Steel:

x4 weak: ground

x2 weak: water, fighting

x0.5 resistant: normal, flying, psychic, ghost, dragon, dark

x0.25 resistant: grass, ice, bug, steel

Immune: poison

Heatran is the only pokemon that is Fire/Steel.

Comments: As much as having any 4x weakness sucks, this is still a great type.

Heatran resists most of the common attack types, some very strongly. A good

counter to ice.

Fire/Dark (Displayed as Dark/Fire):

x2 weak: water, fighting, ground, rock

x0.5 resistant: fire, grass, ice, ghost, dark, steel

Immune: Psychic

Pokemon that are Dark/Fire: Houndoom, Houndour

Comments: Fire and Dark have no interactions, so they pile on top of one

another. The result is four weaknesses, but also five resistances and an

immunity. Apart from the weakness to fighting there isn't much to complain

about here.

Water/Electric:

x2 weak: grass, ground

x0.5 resistant: fire, water, flying, ice

x0.25 resistant: steel

Pokemon that are Water/Electric: Chinchou (*VA), Lanturn (*VA)

This typing isn't bad at all, with only two weaknesses. Plus, Lanturn will

always have Volt Absorb, since its other ability is completely useless. You can

essentially count Electric as an immunity+ under normal circumstances.

Water/Grass:

x2 weak: flying, poison, bug

x0.5 resistant: steel, ground

x0.25 resistant: water

Pokemon that are Water/Grass: Lombre, Lotad, Ludicolo

Comments: Water nullifies grass's weaknesses to fire and ice, and doubles its

water resistance. Not bad for a grass type.

Water/Ice (Sometimes displayed as Ice/Water):

x2 weak: electric, grass, fighting, rock

x0.5 resistant: water

x0.25 resistant: ice

Pokemon that are Water/Ice: Cloyster, Dewgong (*TF), Lapras (*WA),

Sealeo (*TF), Spheal (*TF), Walrein (*TF)

Comments: This is one of the more common ice types, and really, it's a pretty

unfortunate grouping. Four common weaknesses and only resists its own types.

It's still usable, but you don't get much of a type advantage with these

pokemon.

Water/Fighting:

x2 weak: flying, electric, grass, psychic

x0.5 resistant: fire, water, steel, bug, rock, dark, ice

Poliwrath (*WA) is the only pokemon that is Water/Fighting.

Comments: Poliwrath's typing is kind of odd. The psychic weakness is

unfortunate, but it does have a very nice set of resistances. Not a bad typing,

really.

Water/Poison:

x2 weak: electric, ground, psychic

x0.5 resistant: fire, water, steel, fighting, poison, bug, ice

Pokemon that are Water/Poison: Qwilfish, Tentacool, Tentacruel

Comments: Not bad at all. It's easy to end up with a set of moves that won't

hurt these much.

Water/Ground:

x4 weak: grass

x0.5 resistant: fire, poison, rock, steel

Immunity: electric

Pokemon that are Water/Ground: Barboach, Gastrodon, Marshtomp, Quagsire (*WA),

Swampert, Whiscash, Wooper (*WA)

Comments: As always, the double weakness really drags this type down. None of

these are ever going to survive a solarbeam or wood hammer, and you're just

going to have to get used to that. Apart from that, it has no other weaknesses,

so this is still a decent type. Water's other weakness is totally nullified,

which is a nasty surprise for people who see these pokemon and think they're

just a water type.

Water/Flying:

x4 weak: electric

x2 weak: rock

x0.5 resistant: fire, water, steel, fighting, bug

Immune: ground

Pokemon that are Water/Flying: Gyarados, Mantine (*WA), Mantyke (*WA),

Pelipper, Wingull

Comments: Another double weakness. Gyarados can often take a strong electric

attack anyway because he's just that awesome, but that weakness pretty much

dooms the rest of these. Good resistance set regardless.

Water/Psychic:

x2 weak: electric, grass, bug, ghost, dark

x0.5 resistant: fire, water, steel, fighting, psychic, ice

Pokemon that are Water/Psychic: Slowbro, Slowking, Slowpoke, Starmie

Comments: The Dark weakness is kind of unfortunate. Apart from that, this

typing is better than water alone. No interaction whatsoever between the types,

so just think of this as a water AND a psychic type.

Water/Bug (Displayed as Bug/Water):

x2 weak: electric, flying, rock

x0.5 resistant: water, steel, fighting, ground, ice

Surskit is the only pokemon that is Bug/Water.

Comments: Surskit evolves into a different typing anyway. Move along.

Water/Rock (sometimes displayed as Rock/Water):

x4 weak: grass

x2 weak: electric, ground, fighting

x0.5 resistant: water, normal, poison, flying, ice

x0.25 resistant: fire

Pokemon that are Water/Rock: Corsola, Kabuto, Kabutops, Omanyte, Omastar,

Relicanth

Comments: Double weakness, but at least there's a double resistance here to

balance it. The problem is that a weakness can mean a lot more to a pokemon

than a resistance - just one hit from a grass type attack will often take these

out.

Water/Dragon:

x2 weak: dragon

x0.5 resistant: steel

x0.25 resistant: fire, water

Pokemon that are Water/Dragon: Kingdra, Palkia

Comments: Wow, this happens to cancel two out of three of water's weaknesses.

Water, in turn, cancels Dragon's painful ice wakness. Fire and water do

practically nothing, too. As always, it's a speed match with other dragons, but

seeing as that's the only weakness, this is a very good type.

Water/Steel:

x2 weak: electric, fighting, ground

x0.5 resistant: normal, flying, psychic, bug, rock, ghost, dragon, dark, water

x0.25 resistant: steel, ice

Immune: poison

Empoleon is the only pokemon that is Water/Steel.

Comments: Now this is bizarre. Somehow the fourth generation's water starter

ended up with one of the best types in the game. Again, it's easy to end up

with a set of moves that won't do much to this. It's too bad Empoleon isn't

that great. If you find a use for it, though, have fun laughing at ice attacks.

Water/Dark:

x2 weak: electric, grass, fighting, bug

x0.5 resistant: fire, water, steel, ghost, dark, ice

Immune: Psychic

Pokemon that are Water/Dark: Carvanha, Crawdaunt, Sharpedo

Comments: Another no-interaction combination. I like to call these "compound

types." This type isn't bad.

Electric/Flying:

x2 weak: ice, rock

x0.5 resistant: flying, steel, grass, fighting, bug

Immune: ground

Zapdos is the only pokemon that is Electric/Flying.

Comments: Nice resistances. Zapdos becomes weak to ground if its immunity is

somehow removed during battle.

Electric/Ghost:

x2 weak: ghost, dark, ground

x0.5 resistant: poison, bug, electric, flying, steel

Immune: Normal, fighting

Rotom (lev) is the only pokemon that is Electric/Ghost.

Comments: Rotom is ordinarily immune to ground, which makes this a very good

typing indeed.

Electric/Steel:

x4 weak: ground

x2 weak: fire, fighting

x0.5 resistant: normal, grass, ice, electric, psychic, bug, rock, ghost,

dragon, dark

x0.25 resistant: flying, steel

Immune: Poison

Pokemon that are electric/steel: Magnemite, Magneton, Magnezone

Comments: A double weakness, but man, look at those resistances. Resisting 12

types and being immune to one, the Magnemite family may be the most difficult

pokemon to damage, type-wise. Only water does ordinary damage.

Grass/Ice:

x4 weak: fire

x2 weak: flying, poison, bug, fighting, rock, steel

x0.5 resistant: water, electric, grass, ground

Pokemon that are Grass/Ice: Abomasnow, Snover

Comments: Just awful. Abomasnow fails at being a usable ice type.

Grass/Fighting:

x4 weak: flying

x2 weak: fire, ice, poison, psychic

x0.5 resistant: water, electric, grass, ground, dark

Breloom is the only pokemon that is Grass/Fighting.

Comments: Double flying weakness, but that's one you can get around some of the

time. Not totally awful.

Grass/Poison:

x2 weak: fire, ice, flying, psychic

x0.5 resistant: water, electric, fighting

x0.25 resistant: grass

Pokemon that are Grass/Poison: Bellsprout, Budew, Bulbasaur, Gloom, Ivysaur,

Oddish, Roselia, Roserade, Venusaur, Victreebell, Vileplume, Weepinbell

Comments: This is the typing given to nearly all grass types from the first

generation; everything here is first generation except the Budew family, which

started in the third gen and was given first and third forms in D/P. Poison

type complements grass fairly well, eliminating its poison weakness and

creating a double grass resistance. Watch out for the Psychic weakness,

however.

Grass/Ground:

x4 weak: ice

x2 weak: fire, flying, bug

x0.5 resistant: ground, rock

Immune: electric

Torterra is the only Pokemon that is Grass/Ground.

Comments: I can't understand why the fourth gen's grass starter gets saddled

with this lame typing when it evolves into its final form. It's a drag, because

Torterra's actually a pretty decent tank. The double ice weakness is a real

Achilles heel, and Ground also eliminates grass types' important water and

grass resistances, without touching any of its weaknesses except poison. S/he

does gain an immunity to electric and some good ground attacks, but this is

still unfortunate. Grass types already resist electric anyway.

Grass/Flying:

x4 weak: ice

x2 weak: fire, flying, poison, rock

x0.5 resistant: water, fighting

x0.25 resistant: grass

Immune: ground

Pokemon that are Grass/Flying: Hoppip, Jumpluff, Skiploom, Tropius

Comments: Another double ice weakness and a wide spread of normal weaknesses.

Not so hot, although it does well against fighting types.

Grass/Psychic (Sometimes displayed as Psychic/Grass):

x4 weak: bug

x2 weak: fire, ice, flying, poison, ghost, dark

x0.5 resistant: water, electric, grass, ground, fighting, psychic

Pokemon that are Grass/Psychic: Celebi, Exeggcute, Exeggutor

Comments: Grass and psychic don't interact except for the annoying double bug

weakness; to be fair, bug isn't such a bad double weakness to end up with, but

this typing is still not one of Celebi's best features.

Grass/Bug (displayed as Bug/Grass):

x4 weak: fire, flying

x2 weak: ice, bug, rock, poison

x0.5 resistant: fighting, water, electric

x0.25 resistant: grass, ground

Pokemon that are Bug/Grass: Paras, Parasect, Wormadam

Comments: The horror: two double weaknesses. I can't recommend these pokemon

under any circumstances. Wormadam, however, doesnt' always have this type (see

"special cases").

Grass/Rock (displayed as Rock/Grass):

x2 weak: fighting, bug, steel, ice

x0.5 resistant: normal, electric

Pokemon that are Rock/Grass: Cradily, Lileep

Comments: Not so good. Rock loses grass's best resistances.

Grass/Dark:

x4 weak: bug

x2 weak: fire, ice, flying, poison, fighting

x0.5 resistant: water, electric, grass, ground, ghost, dark

Immune: psychic

Pokemon that are Grass/Dark: Cacturne, Nuzleaf, Shiftry

Comments: An interesting type, and not useless despite its double bug weakness.

Do be quite wary of it, though.

Ice/Ground:

x2 weak: fire, fighting, steel, water, grass

x0.5 resistant: poison

Immune: electric

Pokemon that are Ice/Ground: Mamoswine, Piloswine, Swinub

Comments: Another ice type that turns out pretty badly. Weak to a maddening

five types.

Ice/Flying:

x4 weak: rock

x2 weak: fire, steel, electric

x0.5 resistant: grass, bug

Immune: ground

Pokemon that are Ice/Flying: Articuno, Delibird

Comments: Does ice ever get a break? Double rock weakness. Articuno is still

one of the best Ice types, however.

Ice/Psychic:

x2 weak: fire, rock, steel, bug, ghost, dark

x0.5 resistant: ice, psychic

Pokemon that are Ice/Psychic: Jynx, Smoochum

Comments: Another bad ice type. Manages somehow to have six weaknesses.

Ice/Ghost:

x2 weak: fire, rock, steel, ghost, dark

x0.5 resistant: ice, poison, bug

Immune: normal, fighting

Froslass is the only pokemon that is Ice/Ghost.

Comments: At least it's immune to fighting. Otherwise, another type afflicted

with ice syndrome.

Ice/Dark (displayed as Dark/Ice):

x4 weak: fighting

x2 weak: fire, bug, rock, steel

x0.5 resistant: ice, ghost, dark

Immune: Psychic

Pokemon that are Dark/Ice: Sneasel, Weaville

Comments: Sneasel's okay, but its typing isn't doing it any favors with that

double fighting weakness.

Fighting/Poison (displayed as Poison/Fighting):

x4 weak: psychic

x2 weak: ground, flying

x0.5 resistant: grass, fighting, poison, rock, dark

x0.25 resistant: bug

Pokemon that are Poison/Fighting: Croagunk, Toxicroak

Comments: Psychic means game over, but a good type otherwise. Psychic doesn't

turn up THAT much.

Fighting/Psychic (Sometimes displayed as Psychic/Fighting):

x2 weak: flying, ghost

x0.5 resistant: rock, fighting

Pokemon that are Fighting/Psychic: Gallade, Medicham, Meditite

Comments: Here's a type that combines polar opposites. The result is most of

the strengths and weaknesses being cancelled out. Aside from the flying

weakness, these are pretty solid.

Fighting/Bug (displayed as Bug/Fighting):

x4 weak: flying

x2 weak: psychic, fire

x0.5 resistant: bug, dark, grass, fighting, ground

Heracross is the only pokemon that is Bug/Fighting.

Comments: Not a bad bug type aside from the flying problem. Heracross is one of

the few bugs worth using.

Fighting/Steel:

x2 weak: fire, fighting, ground

x0.5 resistant: normal, grass, ice, ghost, dragon, steel

x0.25 resistant: bug, rock, dark

Immune: Poison

Lucario is the only Pokemon that is Fighting/Steel.

Comments: Don't you just love steel type? Lucario's awesome, and so is its

typing. It's pretty tough to damage.

Poison/Ground:

x2 weak: ground, psychic, water, ice

x0.5 resistant: fighting, bug, rock

x0.25 resistant: poison

Immune: electric

Pokemon that are Poison/Ground: Nidoking, Nidoqueen

Comments: The nido-royalty have an okay type. The fighting resistance is a nice

surprise.

Poison/Flying:

x2 weak: psychic, electric, ice, rock

x0.5 resistant: poison

x0.25 resistant: grass, fighting, bug

Immune: ground

Pokemon that are Poison/Flying: Crobat, Golbat, Zubat

Comments: Crobat is a pretty cool pokemon with a decent type, although its

weaknesses are very exploitable. It's perfect against fighting types, which it

can hammer with flying moves while taking little damage. Watch out for the ice

and rock weaknesses, though, because you never know what will be carrying those

moves. Despite the weakness, Crobat isn't bad against psychic either if you

give it the bug move U-turn. Warning: This type is weak to ground when its

immunity is removed.

Poison/Bug (Sometimes listed as Bug/Poison):

x2 weak: psychic, fire, flying, rock

x0.5 resistant: poison, bug

x0.25 resistant: grass, fighting

Pokemon that are Poison/Bug: Ariados, Beedrill, Dustox, Kakuna, Skorupi,

Spinarak, Venomoth, Venonat, Weedle

Comments: Very common bug type. Its strengths and weaknesses are fairly

balanced. Good against fighting, but they'll usually be carrying a rock attack,

so watch out for that.

Poison/Ghost (Displayed as Ghost/Poison):

x2 weak: ghost, dark, ground, psychic

x0.5 resistant: grass

x0.25 resistant: poison, bug

Immune: normal, fighting

Pokemon that are Ghost/Poison: Gastly (lev), Gengar (lev), Haunter (lev)

Comments: The Gastly family, which were the only ghosts in the first gen, are

given a poison type for reasons that completely elude me. Some people complain

about this typing, but I think it's okay, especially because levitate makes it

immune to ground. It's a speed contest against psychics, however.

Poison/Dark:

x2 weak: ground

x0.5 resistant: grass, poison, ghost, dark

Immune: Psychic

Pokemon that are Poison/Dark: Drapion, Skuntank, Stunky

Comments: A good typing! Ground moves are a must for dealing with these.

Ground/Flying:

x4 weak: ice

x2 weak: water

x0.5 resistant: poison, fighting, bug

Immune: electric, ground

Pokemon that are Ground/Flying: Gligar, Gliscor

Comments: This might be the single most contradictary type in the game. How can

it be ground AND flying? Anyway, there's another double ice weakness here, but

if you can avoid that, this is a great type.

Ground/Psychic:

x2 weak: water, grass, ice, bug, ghost, dark

x0.5 resistant: poison, rock, fighting, psychic

Immune: electric

Pokemon that are Ground/Psychic: Baltoy (lev), Claydol (lev)

Comments: No interactions. It's ground plus psychic. Weak to a lot, but resists

a lot. Kind of a roll of the dice. The ground immunity with levitate is a plus.

Ground/Bug (Displayed as Bug/Ground):

x2 weak: water, ice, fire, flying

x0.5 resistant: poison, fighting, ground

Immune: electric

Pokemon that are Bug/Ground: Nincada, Wormadam (see "special cases")

Comments: Not a bad choice for Wormadam. Nincada isn't very important.

Ground/Rock (Sometimes displayed as Rock/Ground):

x4 weak: water, grass

x2 weak: ground, steel, ice, fighting

x0.5 resistant: rock, normal, fire, flying

x0.25 resistant: poison

Immune: electric

Pokemon that are Ground/Rock: Geodude, Golem, Graveler, Larvitar, Onix,

Pupitar, Rhydon, Rhyhorn, Rhyperior (*SR)

Comments: Ow, ow, ow. This turned up a lot in the first gen and I don't know

why. Two double weaknesses plus four regulars is completely unforgivable,

despite the fact that it's otherwise decent. Rhyperior does okay if it has

Solid Rock, but otherwise these pokemon have a tough time getting around their

type. If you want to use Golem, give it explosion, because it frequently won't

last long.

Ground/Dragon (Sometimes displayed as Dragon/ground):

x4 weak: ice

x2 weak: dragon

x0.5 resistant: poison, rock, fire

Immune: electric

Pokemon that are Ground/Dragon: Flygon, Gabile, Gabite, Garchomp, Vibrava

Comments: Good type despite the ice problem. Garchomp in particular is a

monster.

Ground/Steel (Displayed as Steel/Ground):

x2 weak: water, fire, fighting, ground

x0.5 resistant: normal, flying, psychic, bug, ghost, dragon, steel, dark

x0.25 resistant: rock

Immune: electric, poison

Steelix is the only Pokemon that is Steel/Ground.

Comments: Oh my, yes. Probably the best thing Onix gets out of evolution is

escaping the terrible rock/ground type. What a resistance spread.

Unfortunately, those weaknesses are pretty common, but at least none are

double.

Flying/Psychic (Displayed as Psychic/Flying):

x2 weak: electric, ice, rock, ghost, dark

x0.5 resistant: grass, psychic

x0.25 resistant: fighting

Immune: ground

Pokemon that are Psychic/Flying: Lugia, Natu, Xatu

Comments: This type is the anti-fighting. Two STAB super effectives and a

double resistance gives fighting types a rough time indeed, but watch out for

the rock weakness.

Flying/Bug (Displayed as Bug/Flying):

x4 weak: rock

x2 weak: electric, ice, fire, flying

x0.5 resistant: bug

x0.25 resistant: grass, fighting

Immune: ground

Pokemon that are Bug/Flying: Beautifly, Butterfree, Combee, Ledian, Ledyba,

Masquerain, Mothim, Ninjask, Scyther, Vespiqueen, Yanma, Yanmega

Comments: A common bug type with more than its fair share of weaknesses. I

don't recommend these; most of them suck anyway. Note that even if this type's

ground immunity is removed, it will still resist it.

Flying/Rock (Displayed as Rock/Flying):

x2 weak: electric, rock, water, steel, ice

x0.5 resistant: bug, normal, fire, poison, flying

Immune: ground

Aerodactyl is the only pokemon that is Rock/Flying.

Comments: Aerodactyl: This type is weak to five types, but it's otherwise okay,

I suppose. Beware, this is weak to ground if the immunity is removed.

Flying/Ghost (Displayed as Ghost/Flying):

x2 weak: electric, ice, rock, ghost, dark

x0.5 resistant: grass, poison

x0.25 resistant: bug

Immune: normal, fighting, ground

Pokemon that are Ghost/Flying: Drifblim, Drifbloon

Comments: Not great despite its three immunities; there's a lot you can hurt

these with.

Flying/Dragon:

x4 weak: ice

x2 weak: rock, dragon

x0.5 resistant: fighting, bug, fire, water

x0.25 resistant: grass

Immune: ground

Pokemon that are Dragon/Flying: Altaria, Dragonite, Rayquaza, Salamence

Comments: Yet another double ice weakness, but some of the game's best are

here.

Flying/Steel (Displayed as Steel/Flying):

x2 weak: electric, fire

x0.5 resistant: normal, flying, psychic, ghost, dragon, steel, dark

x0.25 resistant: bug, grass

Immune: ground, poison

Skarmory is the only pokemon that is Steel/Flying.

Comments: 9 resistances and two immunities, hell yeah. Skarmory ftw. This is

weak to ground if you remove its immunity, however.

Flying/Dark (Displayed as Dark/Flying):

x2: electric, ice, rock

x0.5: grass, ghost, dark

Immune: ground, psychic

Pokemon that are Dark/Flying: Honchkrow, Murkrow

Comments: Pretty good, since dark's weaknesses are nullified.

Psychic/Rock (Displayed as Rock/Psychic):

x2 weak: bug, ghost, dark, water, grass, ground, steel

x0.5 resistant: psychic, normal, fire, poison, flying

Pokemon that are Rock/Psychic: Lunatone (lev), Solrock (lev)

Comments: Few interactions, so a lot goes on here. Practically everything is

going to be carrying something that does double damage, unfortunately. At least

these pokemon are ordinarily immune to ground.

Psychic/Dragon (Displayed as Dragon/Psychic):

x2 weak: bug, ghost, dark, ice, dragon

x0.5 resistant: fighting, psychic, fire, water, electric, grass

Pokemon that are Dragon/Psychic: Latias (lev), Latios (lev)

Comments: Nice resistance spread, and the weaknesses aren't too bad. Again, all

the pokemon in this category are ordinarily immune to ground.

Psychic/Steel (Displayed as Steel/Psychic):

x2 weak: fire, ground

x0.5 resistant: normal, grass, ice, flying, rock, dragon, steel

x0.25 resistant: psychic

Immune: poison

Pokemon that are Steel/Psychic: Beldum, Bronzong (*lev *HP),

Bronzor (*lev *HP), Jirachi, Metagross, Metang

Comments: This is a fearsome type with plenty of resistances and weaknesses

that can both be cancelled by the bronzors, and you can't be sure which is

getting cancelled. Deadly.

Bug/Rock (Sometimes listed as Rock/Bug):

x2 weak: rock, steel, water

x0.5 resistant: normal, poison

Pokemon that are Bug/Rock: Anorith, Armaldo, Shuckle

Comments: Okay type. The steel weakness isn't so bad, although rock is always a

problem, as is water (surf, anybody?)

Bug/Ghost:

x2 weak: fire, flying, rock, ghost, dark

x0.5 resistant: grass, ground, poison, bug

Immune: normal, fighting

Shedinja (WG) is the only pokemon that is Bug/Ghost.

Comments: Time to explain Shedinja. Its type chart should really read like

this:

One-hit KO: fire, flying, rock, ghost, dark

Immune: grass, ground, poison, bug, normal, fighting, dragon, steel, water,

ice, normal, psychic

This is because of two factors: First, Shedinja's ability, Wonder Guard, makes

it immune to everything that isn't super-effective. Second, Shedinja only ever

has 1 HP, so anything that will hit it will kill it. Due to its fragility,

I can't recommend this pokemon unless you're a master strategist, in which case

I'm sure you don't need my help anyway.

Bug/Steel:

x4 weak: fire

x0.5 resistant: normal, ice, psychic, bug, ghost, dragon, steel, dark

x0.25 resistant: grass

Immune: Poison

Pokemon that are Bug/Steel: Forretress, Scizor, Wormadam (see "special cases")

Comments: The double fire weakness isn't a total dealbreaker due to the usual

large steel-type resistance spread in addition to the fact that it's the only

weakness. Plus, Forretress is a good pokemon. Despite all this, fire will still

pwn it severely. Wormadam doesn't always have this type.

Rock/Steel (Sometimes displayed as Steel/Rock):

x4 weak: ground, fighting

x2 weak: water

x0.5 resistant: psychic, bug, rock, ghost, dragon, dark, ice

x0.25 resistant: normal, flying

Immune: poison

Pokemon that are Rock/Steel: Aggron, Aron, Bastiodon, Lairon,

Probopass, Shieldon

Comments: For a steel type, this could be a lot better. Obviously, avoid ground

and fighting moves like the plauge.

Rock/Dark:

x4 weak: fighting

x2 weak: water, grass, ground, steel, bug

x0.5 resistant: normal, fire, flying, poison, ghost, dark

Immune: psychic

Tyranitar is the only pokemon that is Rock/Dark.

Comments: Tyranitar might have a lot of weaknesses, but it's such a beast that

it doesn't really matter, except for that double fighting weakness. The psychic

immunity is pretty evil too, and what a resistance spread.

Ghost/Dragon:

x2 weak: ghost, dark, ice, dragon

x0.5 resistant: fire, water, electric, grass, poison, bug

Immune: normal, fighting

Giratina is the only pokemon that is Ghost/Dragon.

Comments: Giratina has an excellent typing. A lot of pokemon won't be carrying

any of its weaknesses, although ice beam must be watched out for as usual. Even

so, Giratina can take an attack it's weak to without much trouble.

Ghost/Dark(Sometimes listed as Dark/Ghost):

NO WEAKNESSES

x0.5 resistant: poison

Immune: normal, fighting, psychic

Pokemon that are Ghost/Dark: Sableye, Spiritomb

Comments: Well, here it is: the best typing. No weaknesses whatsoever means you

just have to slug it out with these, and it can get tedious. The three

immunities greatly complicate the issue, obviously. Note: if Foresight, Odor

Sleuth, or Lock-on is used, these pokemon gain a fighting weakness.

Dragon/Steel (Displayed as Steel/Dragon):

x2 weak: fighting, ground

x0.5 resistant: normal, flying, psychic, bug, rock, ghost, steel, dark, water,

electric

x0.25 resistant: grass

Immune: poison

Dialga is the only pokemon that is Steel/Dragon.

Comments: Dialga's is another awesome type with 11 resistances, an immunity to

poison, and only two x2 weaknesses, albeit common ones. This is still a typing

that can really get in foes' way of damaging Dialga.

<05>:Nonexistant combos

For the sake of interest, I've gone ahead and listed all of the types that

don't yet exist. In a future version, I might add information on some of the

more interesting ones.

Normal/Fire, Normal/Electric, Normal/Grass, Normal/Ice, Normal/Fighting,

Normal/Poison, Normal/Ground, Normal/Bug, Normal/Rock, Normal/Ghost,

Normal/Dragon, Normal/Steel, Normal/Dark, Fire/Water, Fire/Electric,

Fire/Grass, Fire/Ice, Fire/Poison, Fire/Psychic, Fire/Bug, Fire/Ghost,

Fire/Dragon, Water/Ghost, Electric/Grass, Electric/Ice, Electric/Fighting,

Electric/Poison, Electric/Ground, Electric/Psychic, Electric/Bug,

Electric/Rock, Electric/Dragon, Electric/Dark, Grass/Ghost, Grass/Dragon,

Grass/Steel, Ice/Fighting, Ice/Poison, Ice/Bug, Ice/Rock, Ice/Dragon,

Ice/Steel, Fighting/Ground, Fighting/Flying, Fighting/Rock, Fighting/Ghost,

Fighting/Dragon, Fighting/Dark, Poison/Psychic, Poison/Rock, Poison/Dragon, Poison/Steel,

Ground/Ghost, Ground/Dark, Psychic/Bug, Psychic/Ghost, Psychic/Dark, Bug/Dragon, Bug/Dark,

Rock/Dragon, Ghost/Rock, Ghost/Steel, Dragon/Dark, Dark/Steel

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